Input: to know so you create it uh I'll just use this as the spirital wepon in his space currently um it begins to wrap around him rapidly one two three four and finds purchase on its own self holding it in place so there we go double grapple do you want to move with your turn or you want to stay there where am I at you're right here okay yeah I want to get a little closer whoa whoa just hold on a minute I want to yeah she's getting closer to me the gnomes are like tent spikes holding him in place as a note real fast guys let's see if we have the currently washing his hump oh my god is the beholder attacking is it now no I want to make sure we have the laser pointers for you guys everyone forgets those oh do we have more I've got one right here all right I have one here throw it to that table all right so we have two over there we've got one over here two over here three over here all righty good to know thank you for your patience do I roll for damage or anything like that or since it's a grappling for the purpose of what you want to do with this grappling huk it's not going to do any damage to him it's just going to be an additional grapple to him holding him in place okay all right that brings us to Grog I hold off on Raging I can't talk right if I'm freaking out you're going to talk you can talk but it comes through in single words and usually not in a diplomatic way right so I call out in Giant uh Nipple Taint Knuckle Broom which means Brother we seek to fight a great evil perchance would thou carest to join us in such a fight I have ale inspiration anybody can yeah yeah would you like to join us whose turn is next Grog next after this is Vax you're just appealing to his reason can I go next and help him out it's a little late for that unfortunately he's ahead of you we're not worth the trouble but we would love to pay you in ale to join us on a much better fight go ahead and make a persuasion roll with disadvantage that's pretty bad that's the same number laughter I get a massive plus one five oh it worked I think it worked so the bound twisted malformed giant creature that's currently held by ethereal rope and ethereal hand glances over at you for a second and you swear you hear a chuckle chuckles and spits a basketball-sized loogie onto the ground in front of you so disgusting impressive fuck it I rage laughter and I attack I would say that diplomatic attempt on him would be your action son of a bitch can I rage as a bonus action you would be raging as a bonus action incoherent rage shouting okay do you want to move as well look how little you look next to him you're so small I know I'm right at testicle height yeah which is not good no I'll stay right where I am all right that gets us to Vax I'm going to go stealth and then this ring this is a wall right it's a big 15-foot wall that goes down into this pit so going stealth is that a bonus action going stealth for this I would say would be considered part of your move it's a disadvantage if you're stealthing while moving okay well I still want to do that so I'm going to try to scurry over the wall there and go stealth actually for you isn't Hide the stealth ability that you can use as a bonus action yeah it's part of the cunning actions so that would be it yes all right it would be your bonus action to attempt to stealth yes okay so roll to stealth right yeah go for it come on meteorite die I'm using Luck because that was terrible that was still terrible that's two Luck points okay all right I'm not stealthed but I run over by what did you roll you don't know if you're stealthed or not oh five

Output: The party successfully grappled the twisted giant with an ethereal spiritual weapon and rope, holding it fast. Grog then attempted a diplomatic overture in Giant, offering ale in exchange for the creature's aid against a greater evil, but his persuasion was met only with a contemptuous spit. Frustrated, he raged and prepared to attack, forgoing further talk. Meanwhile, Vax attempted to use the chaos to scurry over a wall and hide, but his stealth effort failed, leaving his position uncertain.


Input: would be it yes all right it would be your bonus action to attempt to stealth yes okay so roll to stealth right yeah go for it come on meteorite die uh i'm using luck because that was terrible that was still terrible that's two luck points okay all right i'm not stealthed but i run over by what did you roll you don't know if you're stealthed or not oh five and a oh sorry it was so pitiful sixteen and that's not pitiful it is for me sixteen and eighteen all right sixteen and an eighteen gotcha all right cool so we have an eighteen stealth technically so pitiful yeah you want to talk pitiful for stealth as far as you know you may or may not be hidden what are you doing all right i want to roll over the side of the wall and then just move along over by scanlan between scanlan and the giant and just hold my attack okay i can trigger that down the road right yeah okay you wouldn't be able to wait you'd have to wait until next turn you can't hold part of your turn you've already taken then i'm going to stab him in the knee okay so are you shimmying along the side he's fifteen feet above you you're down fifteen feet you would have to throw a dagger to hit him at this point all right i'll throw it in his face okay currently bound kind of easy to see he's really ugly you throw a dagger up towards him with your action all right that's no good and then the bonus action is also no good you've already used your bonus action to go stealth well they're gone what'd you roll four and a five plus plus i didn't sleep at all last night tell me what your final numbers are twelve and ten okay yeah both of those unfortunately miss you fling both unfortunately the process of jumping down and running as you chuck it at the end of your movement next to scanlan even though he's bound you're just a little off your game it just cascades out of sight and then vanishes appearing back on your belt that brings us to percy and keyleth i'll go first okay i'm going to where am i you're over here okay i'm going to scoot in over here and make my way and as i'm running by i'm going to take a shot at his kneecap and see if i can prone him okay come on bad news are we still trying to capture him yeah i'm just going to knock him down i think we're trying you can do non-lethal damage to him twenty twenty hits twenty hits and he's grappled twice he's grappled and he's now prone but i'm going to do my one d ten damage he's double grappled shit i forgot that he was already grappled can i try to talk to him that's fifteen damage okay he takes fifteen damage and he's prone sweet arrgh don't fall on me and i'm going to finish scooting down there i will okay so as you shoot off the kneecap he tumbles forward oh no over the edge this way both of you guys make dexterity saving throws we can't win wait that's a cliff that's an edge with a fifteen foot drop it's a fifty fifty shot on which side he fell where's my dice i spent a grit point for that where's my twenty here oh here it is fifteen or five zero fifteen nineteen plus what your dexterity saving throw seventeen seventeen you both manage to just leap out of the way slamming onto his back on the ground do we get free attacks on him no but you're nearly crushed by an extremely large person i'll take it that's a plus that's a positive all right percy does that end your turn i'm not doing anything else for this turn that went poorly okay keyleth okay i'm going to can i move can i get to him he's fifteen feet down you can move up to the edge here look down and see him on the ground currently restrained and struggling on his back

Output: The party attempted a stealthy approach, though their rolls were uncertain. One member threw daggers at the bound giant but missed, while Percy shot its kneecap to knock it prone, dealing damage. The giant then tumbled off the ledge, forcing both Percy and another ally to make dexterity saves to avoid being crushed. They succeeded, landing on the giant's back as it lay restrained below. Keyleth then moved to the edge, observing the prone and struggling foe.


Input: by an extremely large person uh i'll take it thats a plus thats a positive all right percy does that end your turn im not doing anything else for this turn that went poorly okay keyleth okay i'm going to can i move can i get to him he's 15 feet down you can move up to the edge here look down and see him on the ground currently restrained and struggling on his back if i turn into a snake can i get down there big snake laughter i'd say you would be able to i want to turn into a giant constrictor okay you're going to constrict him real big snake yeah i'm going to constrict him okay i'll use this naga figure for that ooh thats big i'm a naga we are grappling the hell out of him i'm so pretty leap down and you're trying to grapple him and i'm going to start constricting grog you might have to talk to him again all right so go ahead and roll a d20 i don't know if i can whats the strength bonus of the form i get a plus six oh wait whats it say for the constricting it should have the rule there for it its a strength all right so you add six to that bonus i guess so 14 okay you start moving around and even though hes still struggling in his form he gets one hand up and is holding you at bay you have not managed to grapple him yet but you are in the process of trying to next round you can try again hes pretty strong when are you clever folk going to get in his head vex thats me yep i am going to has he taken a lot of damage yet or are we just keep grappling him he looks theres been a lot of grappling this past round he took a lot of damage before everyone else showed up and its been just a lot of holding him all right im going to attack him twice the second time with a you cant see him right now because hes fallen im going to scootch up there so i can all right just hold him and now you see him on the ground and im going to take two shots at him all right both of these shots are at disadvantage because theres keyleth currently trying to wrap around him as a giant snake all right shell be fine i thought we were trying to capture him we are she can knock him out though so just each attack with disadvantage just roll really high both times wow 24 26 that hits second attack second attack is a sleep arrow secondary sleep arrow yeah all right go to sleep go to sleep go to sleep go to sleep 17 17 also hits all right so go ahead and roll damage on the first arrow with your hunters mark damage yes 15 16 17 20 all right and then the second one youre putting the hurt on him thats ten 11 12 16 on the second hit 16 okay and then go ahead and roll 5d8 for the sleep arrow oh right i only get 5d8 yeah wasnt a critical hit sorry oh okay look at all these dice i have 14 20 22 22 as the arrow sinks into him you see him struggling against both the snake form and bigbys grasping hand as it struggles and throws about the grappling hook tightens on its form oh oh yes sleep how did you do it she has a sleep arrow you had another one yeah i have three now she has one now i have one okay hes asleep shh everyone whisper what shh rock him keyleth rock him no dont wake him up dont rock him so for the moment combat is paused you guys do what you need to but be aware that every period of time hes going to be making saving throws okay we have a mind flayer oh clarota can you dominate him yeah clarota is a mind flayer its his bag clarota

Output: The party grappled with a restrained but powerful enemy, with Keyleth transforming into a giant constrictor snake to aid in the effort. After a failed initial grapple, Vex moved into position and successfully struck the target twice with her bow, the second shot being a sleep arrow. The enemy was finally rendered unconscious, pausing combat. With the foe subdued, the group discussed their next move, noting the presence of their mind flayer ally, Clarota, who could potentially dominate the captured individual.


Input: okay everyone shh um what no don't wake him up don't rock him so for the moment combat is paused you guys do what you need to but be aware that every period of time he's going to be making saving throws okay we have a mind flayer oh Clarota can you Dominate him yeah Clarota is a mind flayer it's his bag Clarota steps forward and goes I can for a short period of time or I could just take its mind okay yeah uh you mean for a snack though you're saying I would then have its memories and knowledge at my disposal but you can't control its body we need more of his brutish tank-ish strength what was your thing wait so short time means what until it resists the influence until it resists that's no good that's very temporary could you perhaps put him to sleep for the evening or can we figure out a way to restrain him we need to rest yeah can we quickly tie him down while we're talking because here's the thing I have an ability where I can use uh Geas and cast Geas on him and I basically give him a command and he'll essentially become our big and it lasts for 30 days he'll be our big beefy minion for 30 days oh yeah and if he resists it he takes psychic damage we have manacles and we have chains put him in the Bag of Holding let's frickin tie him down at least can we tie him up right now we'll secure him but Clarota could you prolong the Sleep spell for eight hours so we can rest and you could do your spell for eight hours no nothing in my repertoire lasts that long which is why I say let me take his mind no I don't wanna it's a big ol' feast I know I know it's a lot of food for you I'm hungry you had a snack not that long ago I hand him some jerky it's really delicious Clarota what about the thing he was carrying can you eat that thing's brain don't worry about his dinner right now oh yeah what was he dragging wasn't there a corpse let's figure out how we're going to control it I don't think we can okay let's manacle it let's at least try to hold it chain it up chain it up can you make the manacles big can you Engorge the the creature begins to flutter its eyes for a second Clarota immediately looks down and puts his hand out and releases a force of arcane sparkles that cover its body and it falls back asleep can you make the manacles bigger giant-sized no they're inorganic I can't do anything to those can we just use chain and tie him up like Harry Potter Engorgio no uh Engorgio fuck do we have chain we have chain Grog has chain let's chain him up we chain him up I have poison I have drow poison from a previous adventure that's a knockout drug isn't it you don't know much about drow poison damn it go ahead and make a nature roll Percy and I chain him up we use the chains that we have twenty twenty you know that drow poison for the most part would not facilitate keeping something alive right it is poisonous while everybody's discussing Vax is going to walk down to the center of the pit to take a peek at that hole okay you go ahead and glance over the top it drops down about twenty feet in what looks to be a series of long rusted-over metallic spikes whatever this pit was previously used for was almost like a gladiatorial experience you can see what looks like some clusters of old ancient bones at the bottom mostly seen disuse for hundreds of years we should drag him over there just in case he wakes up kick him in it's fine if he did something we'd kill him so what are you guys doing you don't have the spell right can I take time if we grapple him and I take a rest essentially almost take a twenty to cast Geas on him how long does

Output: The party debated how to control the subdued mind flayer, with Clarota offering to dominate or consume its mind. They ultimately decided to chain the creature and have Clarota prolong its sleep so they could rest. Meanwhile, Vax investigated a deep, spike-lined pit in the center of the chamber, discovering it was likely an ancient gladiatorial arena littered with old bones. The group settled on restraining the mind flayer for now, with plans to possibly use a Geas spell later to secure it as a temporary minion.


Input: uh appointed member of the magic guild in draconian history for the next few years i almost went mad from the malaise of being a guild member as it's rather boring um like uh however one day i happened upon a chamber unused for quite some time in the room were stacks of books and maps of the surrounding cities and areas around the known world for months i would frequent the chamber and learned of artifacts from legend after a long period of research i made a list of artifacts that caught my eye i brought these findings to the high council and was told that all of the information in the chamber i had stumbled upon was either believed to be fiction or unsolvable mysteries and hence were lost forever i found those answers to be unacceptable a year later i devised a ruse and managed to convince the city council to lend support in me leaving draconia on a mission of peace and diplomacy for the surrounding kingdoms going from town to town and making friends and allies in and for the name of draconia being a red dragonborn i had quite the task on my hands in that respect but it was exactly what i needed so i could explore the world and find these artifacts as i felt the truth was out there some may describe me as buffoonish but i say poppycock to all that i am much sharper than most give me credit for i just don't pay attention to things sometimes i've also been known to be rather cunning loyal happy-go-lucky and well dangerous i can't help but show my true scales every now and then but overall i think i'm quite friendly for a dragonborn never entirely welcome in the company of elves or men vax'ildan learned at a young age to skip past formality preferring instead to invite himself in your door along with twin sister vex'ahlia vax was born by a chance encounter between elven royalty and human peasantry raised by their mother in their early years the twins were eventually sent off to their father in the elven capital of syngorn but their cool reception among the elves there never warmed and their time in the capital didn't last the siblings stole away one autumn night and set out on the open road after a few years of wandering they eventually decided to return to their mother and journeyed back to the lands of their youth but instead of finding their childhood home they returned to a pile of rubble their mother was gone their home burned to ash pressing the townspeople for answers they learned of the day the dragon came (roar) with their ties all severed vax'ildan and his sister set out to find their fortune together in tal'dorei an outsider since birth vax quickly learned to solve life's challenges in his own particular way often by side-stepping them entirely and when his knack for circumventing adversity isn't enough (knife scraping) the way of blades the elves schooled him in more than makes up the difference like so many half-elves vex'ahlia has spent most of her life suffering the cool reception of a people who don't fully accept her born of a human mother and an elven father who only later in life took an interest in their existence vex'ahlia and her twin brother vax'ildan quickly realized the only people they could truly rely on in this world were each other hello everyone sorry for the delay we had a few folks that were in transit but

Output: - The party listened to a lengthy monologue detailing the backstories of Vax'ildan and Vex'ahlia, revealing Vax's past as a bored magic guild member who fabricated a diplomatic mission to search for lost artifacts. They learned that the twins were half-elves born of an elven prince and a human peasant, who fled Syngorn after facing rejection and later discovered their mother's home burned to ash by a dragon. The narrative highlighted Vax's cunning, buffoonish demeanor, and his training in the way of blades, while Vex'ahlia's loyalty to her brother was emphasized as their primary bond. The session briefly paused to address a delay caused by players in transit before the story continued.


Input: lifts me up every day I wake up so thank you guys for being as amazing as you are for tuning in and for enduring us in a week in which we're not playing games but uh talking about them so uh cool I'm gonna poop caboose that do it and be like hey guys don't forget to subscribe were like seven or eight subscribers away from um giving away a sign photo of the critical role cast and a signed players handbook because that gets us at thirty one fifty another fifty after that and we'll do the giveaway all over again so get that sub train going i love that since you found a name for it you call it out ify hows it going orion yo im about to coop wibba coop wib coop poop coop caboose nope nope nope nope nope nope ysee have the poop in da caboose and then its overdone ysee too soon too soon way too soon that just conjured up some bad i know i know im sorry hey oh so introduce yourself ify what you got hey hey im ify nwadiwe you guys know me from mulligan also do stand up comedy acting and yknow kissing zacs hands you dont have they didnt see that they didnt know and natures moisturizer you can recreate it though all right see i grabbed i was like hey zac thought it was a regular handshake surprise its a kiss among brothers well roleplayed well roleplayed thats alarming that is a gift that will haunt you for the rest of your days zac i didnt realize that by putting on this costume i was going to be inviting such behavior what the snugglelord yeah you didnt think that would i didnt think it through obviously obviously you get to make a wish if you touch the horn brings out your eyes i was gonna make a he was asking for it joke but i feel like yeah no maybe yknow maybe just i mean you kinda did just took the long way around took the long way around it is also the birthday of our fantastic half elven ranger laura bailey who plays vex in the show the reason that their characters are twins is because they actually share a birthday and they created it that way so that was kind of a cool little point there but shes off with her husband in greece having great vacation times or whatever pfft boring wait oh they went to the country greece i thought they went to the show they are seeing greece yeah yeah yeah north hollywood no i dont think anyone does that anymore like goes yknow well i dont know they might have interests im not aware of just saying thats very open minded of you orion well done all right cool so lets get this started lets learn so were gonna start here with a little overview of character creation so for most rpgs especially those in the fantasy realm this will be a very familiar aspect where there are many different game types that run different things but usually the point goes you choose a race and you choose a class the race defines your physical background your family bloodline and what attributes that adds to you a class is essentially the job or the way youve lived your

Output: - The Critical Role cast began the episode by engaging in lighthearted banter, including a chaotic "poop caboose" chant and a comedic reveal about Zac's accidental handshake kiss. They discussed a subscriber milestone giveaway and celebrated Laura Bailey's birthday, noting the in-game twin connection between her character Vex and her real-life husband. The group then transitioned into the main session by providing an overview of character creation mechanics for fantasy RPGs. They explained that players typically select a race to define their physical background and attributes, while a class determines their job or life path. This introductory segment set the stage for the upcoming role-playing game session.


Input: open minded of you orion well done all right cool so lets get this started lets learn m so were gonna start here with a little overview of character creation so for most rpgs especially those in the fantasy realm this will be a very familiar aspect where there are many different game types that run different things but usually the point goes you choose a race and you choose a class the race defines your physical background your family bloodline and what attributes that adds to you a class is essentially the job or the way youve lived your life going forward and what skills youve acquired because of it so throughout the players handbook you can go ahead and turn through the first few pages first couple sections youll see there are certain races like the dwarf whom i love dwarves are awesome underrepresented if everyone can turn to page sixty two in the players handbook exactly its in the players handbook my good man technically page eighteen page eighteen dwarves are cool theyre sturdy theyre strong theyre a little brash theyre you know if thats something you guys are thinking about as youre coming up with your character ideas dwarves are fun for that reason im gonna breeze through these cause we dont want you to spend thirty minutes on races we have elves elves you know elves lord of the rings elves are cool they have high elves which are a little more haughty and well learned we have the forest elves or whatever it is theyre called or are they just the basic all right we have wood elf there we go which are more of the legolas style you know in the woods hunting being stealthy and then you have the dark elves which are the drow that are from actually the underdark where you guys have been fighting through though you have not encountered any drow in the underdark we havent we had half a drow stitch monster was elven not drow oh i thought it was a drow theyre mostly bad most are bad yeah so there are also halflings which you could say hobbit but i think the dungeons and dragons version of halflings are a little more awesome butt kicking a little less i just want to stay home and make little farm animals we found what lucas is short short we got humans which are cool and well rounded all across the board you got dragonborn which have dragon bloodlines like tiberius over here get like a breath weapon get really strong charismatic you have gnomes which we have two gnomes in our campaign theyre the smallest of all the races theyre also probably the most nimble and the most naturally resistant against magic types so they can are they the shortest they are the shortest yes shorter than dwarves and halflings you also have half elves which we have quite a few in our campaign represent happened through some drunken evening between a human and an elf sick get a little bit of both sides then you have the half orc which is half human half orc generally a much larger stronger quicker to anger ready for battle type and then you have the tieflings who are humanoid but have somewhere in their previous bloodline some contact with demonic forces that left them with some essence of the hells in their bloodlines like horns tails yellow eyes think nightcrawler from x men thats kind of what a tiefling would look

Output: - The Dungeon Master began the session by providing a comprehensive overview of character creation, explaining the fundamental distinction between race and class. He guided the players through the available options in the Player's Handbook, highlighting specific traits for races such as dwarves, elves, halflings, dragonborn, gnomes, half-elves, half-orcs, and tieflings. The group briefly discussed the lore of the underdark, clarifying that while they had encountered a drow-like stitch monster, it was not actually a drow. The DM encouraged the players to review the first few pages of the handbook to finalize their character ideas before moving forward. No specific character choices were locked in yet, but the party was now equipped with the necessary knowledge to begin their character creation process.


Input: uh a few in our campi- uh camp- campion i guess represent it happened through some like drun___evening between a human and an elf dan goes sick you get a little bit of both sides then you have the half orcs which is half human half orc generally a much larger stronger quicker to anger ready for battle type and then you have the teeflings who are humanoid but have somewhere in their previous bloodline some contact with like demonic forces that left them with some essence of the hells in their bloodlines like horns tails yellow eyes think nightcrawler from x-men thats kind of what a teefling would look like possibly with horns so those are the races so if you have some ideas keep that in the back of your mind and like write down on your sheet what you think would be a cool race orion says i think a new one is the djinn like theres like a djinn race like theres an air a water and a fire and earth elemental like a half human and yeah dan goes whoa like an evil genie thats cool orion says i think the new expansion like djinns however you say it and of course we also have the goliaths which are half-giants we're not going to be working with that tonight cause those were in the new elemental evil edition thats what grog is they're big strong guys so keep in mind the race you want to play which is cool classes we got so we got barbarian grog is a great example of a barbarian big hearty warrior types that shun armor for just pure aggression and anger they use rage as a means of destroying their foes upping their abilities in combat and preventing mental effects magically affecting them we have bards bards are vastly skilled across the board they have skills of all types even things they don't know very well they know a little bit of everything kind of a jack of all trades they have some minor spellcasting they also can inspire other people with songs speech and help them out with certain skill checks bards are pretty cool we got clerics your healers but you say healer you're like i dont want to be a healer clerics also have access to really powerful divine magic so while people may be oh clerics are dumb you heal the party they can also call down divine judgment which is great also having a healer is really nice yeah nice being able to have a healer the hell dude yeah we should've just worn the same shirt but dont feel like you have to this is a one-shot you guys can pick whatever you want we got druids which do dan laughs yeah total party wipe exac- oh it could happen i wont feel guilty about this one laughter zac says thanks man c'mon hey first time in the game done dan says i take the physical challenge laughter physical challenge physical challenge druids also have some healing capabilities they also have more nature-based magics they're cool and they control nature and can turn into beasts and creatures like that keyleth is a druid giant scorpions indeed we have fighters fighters are just straight up fighters imagine what a fighter is thats a fighter they can use all armor and all weapons they can generally get more attacks than other classes they're generally like the marshal the generals the warriors the pit fighters they're just more rough and tumble lets just damage each other we've got monks monks crazy fast punch

Output: - The Dungeon Master introduced the available character races, detailing the traits of humans, elves, half-orcs, tieflings, and goliaths, while also clarifying that the new djinn and elemental evil races would not be playable in this session. The party discussed their character options, with Orion suggesting a djinn concept and the group laughing at the potential for a total party wipe if they chose druids. The DM then explained the core classes, highlighting the barbarian's rage, the bard's versatility, the cleric's divine power, and the druid's nature magic and shapeshifting abilities. Finally, the description covered fighters as master warriors and monks as incredibly fast combatants, encouraging the players to select a race and class that fit their desired playstyle for the one-shot adventure.


Input: uh spells to pick from but the sorcerers a little more improvised and can use points to instill power with it last but not least we got a warlock warlocks are magical practitioners who draw their magic from making a pact with some otherworldly entity it can be like demons or the nine hells and they draw more hellfire and infernal type magics they can make a pact with dark fey which are basically like creepy oberon style you know fairy elf people from a midsummer nights dream or the great old ones like cthulhu hi cthulhu give me magic what could possibly go wrong those are warlocks so those are primarily your classes you get to pick you choose a race and you choose a class you guys have some ideas yet of what you might want to play tonight uh most definitely yeah oh yeah oh a hundred percent well what do you want to play lets start with dan dan what do you want to play im going to be a dwarven rogue yeah rogue tumbler not the block all right fantastic how about you zac i am the snugglelord i am a warlock tiefling and i derive my powers from all holy overlord of geek and sundry the evil overlord okay that would fall under infernal okay this is feeling really meta no yeah im gonna say that that most definitively falls under the fiend pact yup so youre in a fiend pact and then what do you got ify ha imma be ulfgar fireforge fighter dwarf two handed swordsman cut your face off take your money true neutral all right true neutral do it this is gonna be a very fun short game we got this what are you talking about never made it out of that first tavern aw man you guys i set the place on fire wait were not there yet were not there yet hold it hold it back hold it back cool so for each of you guys lets go ahead and roll up some stats for you so what you do to decide what your attributes are for your characters that basically says how strong they are how hearty their physicality is how fast they are and you have strength dexterity constitution intelligence wisdom and charisma those are the six stats so for you guys if you want to go ahead and take there are different ways of rolling stats some people do a point buy system where you start with a certain base stat and you can buy based on points for this were gonna use my favorite system to do which is you roll 4d6 oh my favorite too drop the lowest arrange as desired so i guess for those of you who havent seen how the dice work there are different dice values in the game you have a d4 which is a four sider dice so its the little caltrop painful to step on you got a d6 your typical six sided dice d8 which is a little more pointy thats an eight sider you got a ten sider which comes in two varieties regular or additional numbers this is if youre doing percentage rolls you know what the percentile dice numbers are pardon me a d12 which is only really used if youre a barbarian apparently its the saddest and the red headed stepchild of d&d i use a d12 oh yeah thats right

Output: - The Dungeon Master introduced the core character classes, highlighting the sorcerer's improvisation and the warlock's pacts with entities like demons or Great Old Ones. The players immediately selected their characters: Dan chose a dwarven rogue, Zac became a tiefling warlock with a Fiend pact, and Ify committed to a true neutral dwarven fighter. After a brief, humorous interlude where Ify admitted to setting a tavern on fire in a previous game, the group began character creation by rolling ability scores using the 4d6 drop lowest method. The DM also took a moment to explain the various polyhedral dice used throughout the game, ranging from the standard d6 to the rarely used d12. With the foundational rules and initial character concepts established, the party was ready to finalize their stats for the upcoming adventure.


Input: in the game you have a d4 which is a four sider dice uh like it's the little caltrop painful to step on you got a d6 your typical six sided dice d8 which is a little more pointy that's an eight sider you got a ten sider which comes in two varieties regular or additional numbers this is if you're doing percentage rolls you know what the percentile dice numbers are pardon me a d12 which is only really used if you're a barbarian apparently it's the saddest and the red headed stepchild of D&D uh I use a d12 oh yeah that's right you use it too it's great I'm happy it needs more love it needs more love d12 needs more love and the d20 which is the most used dice in the game most all decisions are based on a twenty sided dice we'll get into that in a little bit so for the statistics I need you guys to go ahead and take four d6 so four six sided dice we'll start whoever wants to start go ahead and you I have the four those four right up front right up front there you are you roll them drop the lowest number yahtzee starting with a seven awesome yeah big seven woo so you can decide where you want to put your seven in any of those stats if your stats are super crappy we'll roll again no we won't no we won't not tonight never mind but normally if your stats are super crappy it's not that kind of campaign no play it where it lies you can put it wherever you want to ten is an average score an average person has a ten so C what we generally do is roll all six and then write them down and then decide where you want them okay what you got over there I have 15 on my first one eight ooh nice 15 and eight what you got Dan oh sorry that counts as a six oh there we go big 13 big 13 in the house so that was I'm sorry correction 14 was that all righty apparently this was from a wild western and they have a bulls head as a six instead of a there you go all righty and we'll say for the purposes of this we'll give you guys each if you want to roll five times not six five times okay laughing all right 12 okay so roll five times and then everyone for the purposes of this game oh finally 17 there you go all right and then we choose where they go so you rolled five times you have five numbers then take a 16 ooh you can put it anywhere you want why thank you good sir I figure for this that way if anyone just rolls crappy then they're not doing too bad get that seven for a bit of character dude lower stats are some of my favorites like honestly having something lower than ten at least one is great that's how Grog got his intelligence to six Tiberius's wisdom of four like those are great defining characteristics of a character so yeah I generally have a charisma of eight but I have that circlet which is boosting me boosts you to average from below laughing which just makes

Output: - The group began character creation by rolling ability scores using the standard method of dropping the lowest die from four six-sided dice. The Dungeon Master explained the function of various polyhedral dice before guiding the players through rolling five sets of numbers to ensure a balanced starting array. Players successfully generated a range of results, including high scores like 17 and 15, alongside lower stats such as 8 and 12. The party decided to distribute these five numbers across their character's attributes, with the DM noting that lower scores could add unique flavor to their characters. No specific NPCs were introduced during this phase, as the session focused entirely on establishing the statistical foundation for the new heroes.


Input: a fighter so um matt all righty so lets move on to the next section here uh welcome to the role of a dungeon master or game master of this so there are a number of things that you're required to be when it comes to dungeon mastering um largely your goal is to be a fair judge you take all the actions and the activities and the intent and the phrases that the players do and you judge whether or not it was a good attempt or a bad attempt and modify a difficulty based on it basically for most things that are uh actively a challenge in the game you as the dungeon master decide how difficult it is given the circumstance if its a really really weak door someone's trying to kick through like the doors been uh dilapidated and rotting you might say its pretty easy so you give it like a score of seven to ten as the difficulty and then whoever's trying to break it has to roll equal to or higher than that number if its an iron reinforced door thats gonna be a much higher number so a lot of what you're doing is you're judging how difficult a challenge currently is versus what a player is trying to do the player rolls and adds their modifiers you decide how difficult it is in the back of your head you can tell them if you want to or you can keep it in your head and then roll off and see if it succeeds or not and then based on if it succeeds or not you tell the players what the consequences are of the circumstance really low rolls can make for some hilarious botches really awesome rolls can make for some great heroic moments so you wanna judge that aspect a lot its a lot of what your job is as a dungeon master you're also to rationalize the world around them so if we can keep the volume down just a little bit guys its all good its all good its all good so rationalizing the world around them now what i say about that is when they encounter npcs which is a non player character anyone thats not controlled by the players and they have a conversation or they do something in front of them that non player characters gonna have a reaction so you as the dungeon master or game master you decide based on what they've done or what they've said the personality of the character that you're playing how they would react to that circumstance favorably unfavorably and so a lot of your experience as dungeon master is rationalizing that relationship back and forth if they're a really charismatic character that comes reads the npc well and kinda sees that maybe they dress well maybe they like a lot of money and so they open the conversation about money and how they can be paid thats gonna be a very favorable reaction so if they're trying to convince the npc to do something you might consider a relatively low difficulty if its a progressive conversation and the player keeps bungling their words or rolling poorly throughout the conversation that difficulty might get higher and higher by the end of the conversation for them to finally convince them to do something so you're constantly gauging how well they're doing in a social encounter versus how easy it is for the npc to believe what they're saying also you'll find challenges that are conflicting or versus where the player rolls versus an npc an example of

Output: - The session began with the Dungeon Master introducing the core responsibilities of the role, specifically focusing on acting as a fair judge of player actions and setting appropriate difficulty scores for physical challenges like breaking down doors. The DM explained how they rationalize the world by determining how Non-Player Characters react to player conversations, adjusting social encounter difficulties based on the players' charisma and the success of their persuasion attempts. While no specific party members or NPCs were encountered in the game world yet, the group established the fundamental mechanics for resolving both combat and social interactions through dice rolls and narrative consequences. The discussion highlighted the importance of gauging conflicting challenges where player rolls must meet or exceed the DM's predetermined difficulty to succeed or fail. This foundational lesson set the stage for future gameplay by clarifying how the DM will interpret player intent and modify the world's response accordingly.


Input: uh they're trying to convince the NPC to do something you might consider a relatively low difficulty uh if its a progressive conversation and the player keeps bungling their words or rolling poorly throughout the conversation that difficulty might get higher and higher by the end for them to finally convince them to do something so youre constantly gauging how well they're doing in a social encounter versus how easy it is for the NPC to believe what they're saying also youll find challenges that are conflicting or versus where the player rolls versus an NPC an example of that would be someone trying to deceive somebody to lie to somebody versus their insight and so what youd do is the player if they're trying to lie to an NPC theyd go ahead and roll add their deception skill and then me as the Dungeon Master or you as the Dungeon Master would roll a d20 add that NPCs insight skill and if you havent decided one you can make one up on the spot based on how insightful that kinda NPC might be and compare the two if they lose theyd probably believe the player if they win they dont and its your decision whether or not they wanna show that card or go along with it secretly knowing that they were lying and then have that bite them in the ass later on so you wanna be a fair judge and rationalize the world around them and how NPCs react to what they're doing one of the biggest aspects of being a Game Master or Dungeon Master in my opinion is understanding that you're here to tell a story and you're here to allow the players to be heroes the reason you play this game is you want that heroic journey and there are many people that enjoy games that are very versus very conflicting and very like Dungeon Master versus players trying to kill them they're trying to survive and thats totally fine too just make sure up front that you and the players discuss what kind of game you want to play nothing's worse than having a player sign on-board make characters get a few sessions in and realize that they're now locked into a campaign that is very aggressive and very fight-and-survive versus what they wanted was a very plain happy yknow fantasy experience so make sure that you're very open with your players in the get-go what kind of campaign you want to run in my opinion its the most fulfilling if its a collaborative experience where you provide challenges you provide difficulty you provide high stakes and there is that threat of death but you never want the players to feel like you're working against them you want to be a kind of an impartial judge and be firm but fair which is why its so scary sometimes when they get close to a TPK because I set it up a certain way they play it a certain way and you let the dice fall as it does or in some cases it works in their favor like a long-standing boss fight you prepared a lot that they happened to roll really well on and kill your beholder totally fine uh (laughs) good for them cause who knows whats coming next so present challenges present difficulty but never really with the intent to make the players feel like they're unfairly being beaten down and you're just trying to kill them off in some power-hungry spree cause it just generally ends negatively and badly

Output: - The Dungeon Master explained the mechanics of social encounters, noting that difficulty can escalate if players struggle with dialogue or poor rolls. They detailed how conflicting challenges work, such as comparing a player's Deception roll against an NPC's Insight roll to determine if a lie is believed. The GM emphasized the importance of maintaining a collaborative story where players feel like heroes rather than victims of an aggressive campaign. They advised ensuring players understand the desired tone of the game upfront to avoid mismatched expectations regarding survival versus heroic fantasy. Finally, the GM stressed being a firm but impartial judge who presents high stakes without intentionally trying to kill the party.


Input: home they returned to a pile of rubble their mother was gone their home burned to ash um pressing the townspeople for answers they learned of the day the dragon came [roar] with their ties all severed vax'ildan and his sister set out to find their fortune together in like tal'dorei an outsider since birth vax quickly learned to solve lifes challenges in his own particular way often by side stepping them entirely and when his knack for circumventing adversity isnt enough [knife scraping] the way of blades the elves um schooled him in more than makes up the difference like so many half elves vek'sahlia has spent most of her life suffering the cool reception of a people who dont fully accept her born of a human mother and an elven father who only later in life took an interest in their existence vek'sahlia and her twin brother vax'ildan quickly realized the only people they could truly rely on in this world were each other it was at the age of ten when the two were taken from their mother and brought to live in syngorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his um indifference behind and set out on their own vax took to the cities stealing small trinkets and learning the ways of the thief while vek kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages [dramatic music] hello guys welcome back thank you for your patience we have the whole group finally seem to have defeated the horrible atrocity that is thirteenth level los angeles traffic [cheering] whats up internet ive got a quick announcement yes guys we have a big giveaway today when we get to thirty three hundred subscribers i think were fifty away or around forty eight something like that when we get to thirty three hundred were giving away a dice box a signed tshirt a starter set and a signed players handbook all in one box for a lucky winner so if you guys get those subscribers rolling in thats what helps pay for this show and pay for the entire channel as a whole so get on that and we wanted to say thank you to aarons books in lancaster county pennsylvania for sending us this stuff to give away to you guys [cheering] seriously guys seriously that was so cool of you to send that out there and we want to say happy sixth graduation aaron congrats to you well done [cheering] aarons a little young to be running a bookstore thats all i have to say i consider that a very fine entrepreneurial position your getting started young good man so guys enjoy the game thank you so much and thank you again aaron and aarons books thats awesome guys who was that strange masked man just now i dont know its so weird okay so a couple quick things first off thank you guys for coming back and watching last week we had a few members away so we had a fun little minigame with a few folks some who had played before some who hadnt

Output: - The party finally defeated the notorious Los Angeles traffic, celebrating their victory with cheers and relief. They took a moment to announce a subscriber milestone giveaway, thanking Aaron's Books in Lancaster County for donating the prizes. The group also acknowledged the absence of some members from last week's session, noting a fun minigame had been played in their stead. A strange masked man briefly appeared, leaving the players confused and wondering about his identity. Despite these interruptions, the party remained focused on the game and expressed gratitude to their audience for their continued support.


Input: this awesome like final fantasy shirt made by august eight nine thirteen where she did this super cool it says nine on the back his says tree thank you guys for the really cool shirts aw yeah jumped on the jam uh boogie woogie jam slam um i'm going to be at lock and load this weekend in seattle which is the war machine hordes con for privateer press really yeah it's awesome i'm gonna be dressed up in my scar costume it's going to be awesome i'm going to be doing a big transformation with espionage yeah and we're actually going to be pushing the stream they're gonna be streaming it and geek and sundry is gonna be hosting the lock and load stream so tune in and watch me uh prance around at lock and load in seattle those are impressive shoes to prance in by the way yeah some intense like stripper heels yeah who'd you play kreoss you were kreoss by the way war machine tactics matthew mercer is kreoss kreoss asphyxius um couple other guys yeah yeah check it out it's fun it's on steam asphyxious asphysius is the character's name lich lord asphyxius he's bad in town i'm haley and deneghra and fiora we're going to be at metro con next weekend awesome metro con next weekend in tampa in tampa florida tampa florida okay real fast before we get to that i will be for those who are near you already did it how many did we have to go fifty ridiculous fifty subscribers well we already hit the mark don't we normally hit that in like a show that works you guys are amazing yes that's awesome thank you everyone i'll finish my last announcement then we'll go to that i'm gonna go ahead and start the giveaway go start the giveaway when is the next giveaway we're going to do those pictures already exist they shared them with the chatroom yeah so we're gonna do this we're gonna do a whole other set of these when we get to the next fifty oh a whole other set there's another one technically we have four sets see you in five minutes so we have four sets of those to give away every fifty subscribers another set goes out guys so that's amazing i could have sam fart on this for you if you want again already done friend already done whoa okay there we go the world just ended that was close i just rolled a one on my camera save final announcement before we get to the game for those who are sorry okay can't all talk at once also this weekend i'll be in sandusky ohio at colossal con along with such great folks as johnny yong bosch steve blum other fun greats is that at the water park yeah son of a bitch yeah because water parks are totally sanitary hot tub's gonna be great the dysentery afterwards is flyingsquid sixty three is the winner flyingsquid sixty three you are the winner of the first set congratulations that's awesome it's an awesome name oh look and it's green you're winning green speckled dice like squid colors there you go that worked out well very cthulhuian i'm

Output: - The group celebrated hitting a subscriber milestone of fifty, which triggered the release of a new set of green speckled dice giveaways. During the stream, the hosts discussed their upcoming appearances at several conventions, including Lock and Load in Seattle, Metro Con in Tampa, and Colossal Con in Sandusky. They also clarified character details, noting that Matthew Mercer plays Kreoss and Asphyxius, while the other players are Haley, Deneghra, and Fiora. The first giveaway winner was announced as "flyingsquid sixty-three," who received a set of dice matching their username's aquatic theme. Despite a minor technical glitch where a camera roll resulted in a "one," the hosts successfully moved forward with their final announcements before transitioning to the game.


Input: okay so like the guys got a chance to see it um they made saving throws where it counted or wed have a lot more party members thatd be like permanently dead but they managed to take him out using Tiberius's uh telekinesis they tore the horn from its forehead and the beholder fell to the ground unmoving and finally killed as opposed to its undead form and thats where we begin as you guys all sit there looking around yourselves adrenaline still pumping in your ears the flow of blood Pike Thats me what do you need Do you have spell of Restoration the thing that can reverse stone Yes I do Clarota what do you suggest we do do we stay do we leave or do we what do you there are hundreds upon thousands of illithid rushing at us right now and they dont like me very much by the way We should get out of here At which point Clarota turns to you and says you bring her points to Kima who is still frozen in stone mid wielding her maul To carry her Stay but a moment I will talk to them Talk to the hive Very good wait do you want her unstoned or still stoned Well hang on maybe before we unstone Kima we talk about what we should do with the Horn This is exactly what has to do with the Horn is there any way Pike could you perhaps halfcast it and hold the spell dont quite undo her legs from stone I dont want her to be mobile I want to ask her I dont know if I If I may very quickly are you with us Tiberius We will discuss that when we get out of here Because you disappeared for like the whole fight are you with us I am with you Are you going to disappear again To be fair Scanlan I never disappeared to begin with Well you werent there when we needed you the most you were out doing God knows what Quite the contrary if it wasnt for me youd still be fighting that damn thing What on earth are you talking about Silence [laughter] Dispel Magic yes I did Counterspell Do I have a will save No youre done youre quiet That low enough level no unfortunately The idea which I will share we dont have time to do that I turn him into a goat He has to say that it doesnt work I know that [laughter] So the idea is Pike if we ask her why she wants the horn if there is any other reason but to destroy it we have to Okay then Ill Banish him [gasps] How about well hold on He cant stop it he cant talk Also requires verbal casting I have to touch him right You also have to be able to speak Fuck So while youre talking to them Scanlan is tapping you and mouthing words angrily The idea is if she doesnt want to destroy it I say theres something awful and Keyleth I believe you want to destroy it yes Well yes I mean why does she want to take it back up to the surface if its that terrible I know this is did you say Orcus is that his name Orcus yes

Output: - The party successfully defeated the undead beholder by using Tiberius's telekinesis to tear off its horn, causing the creature to fall and die. Amidst the chaos of thousands of rushing illithids, Clarota directed the group to speak with Kima, who remained frozen in stone. Tiberius proposed a strategy to question Kima about her motives regarding the horn before fully restoring her mobility, leading to a tense debate with Scanlan about his recent absence and magical capabilities. While the group argued over whether to banish Scanlan or attempt to unstone Kima, they ultimately decided to prioritize gathering information from the frozen figure before fleeing the area. The session concluded with the party confirming that the horn's intended destination is the surface and identifying the demon Orcus as a key figure in the conflict.


Input: go wrong okay thats the end of your turn keyleth uh you're up keyleth i think my best use i agree we need to get out of here but i'm going to you have shadows moving in from the two open doorways on each side right now what so the elder brain is this a wooden well or a stone well what is this essentially its a giant stone platform that houses the elder brain at the center here's what i can do i can start breaking the wall or i can start blocking entrances i can start pulling down that one the second one the second one the second one the second one close the doorway all right who's coming in from where this is one doorway thats the other i thought he said it was big all right i am going to i can make it there right thats thirty five feet that ooh thats maybe not enough yeah no thats longer than thirty five feet just bull rush and tear down the well yeah do it fuck it do what you want to do what do you want to do all right all right just letting you know just putting this into perspective here your fighting four illithid in the room you have a city swarming on you right now we need to get out or take down the elder brain all right i am taking down the doors okay what are you doing are you casting a spell no im going to start can i bull rush not necessarily right next to the door but like right here and im going to elemental slam into the wall and siege monster this whats the movement speed of the earth elemental thirty five feet thirty five feet as its still able to move through stone as well yeah well actually no when i move through stone i think i can move sixty feet okay it is a thick floor you actually shift into the stonework of the flooring itself and coast through popping up right out there that'll get you right at the doorway you can see there is a slow spiraling incline like a small like an inclined pathway that you can see four illithid making their way up right now with some large looming stomping sounds coming up behind them perfect so i materialize using my girth to take up the door and then i just go boom and start bringing it down okay go ahead and make your slam attack or attacks depending on how many slam i guess yeah get it keyleth twenty six twenty six okay go ahead and roll damage on that since you are an earth elemental you do extra siege damage against structures dont you correct double damage so okay so does full damage plus five so thats twenty one forty two points of damage yes forty two points of damage so the stone structure which is pretty rigid and this is an old old structure the strange weird non euclidean design of it has a slight warbling feel to it you take both of your earth elemental fists and slam them into the side as you do the structure gives way and a good thirty feet or so crumbles down around you you can feel the stones raining onto you because of your proximity you take four points

Output: - Keyleth's earth elemental form shifted through the stone floor to bypass the thirty-five-foot distance, emerging directly at the open doorway to confront the approaching illithids. The party decided to prioritize structural collapse over blocking the entrances, prompting Keyleth to unleash a powerful siege attack against the ancient, non-Euclidean stone architecture. Two heavy slams dealt significant damage, causing a thirty-foot section of the rigid wall to crumble and rain debris onto the battlefield. Although the attack inflicted forty-two points of structural damage, the force of the collapse also resulted in four points of damage to Keyleth from the falling stones. This decisive action successfully blocked the immediate path of the four illithids and the looming Elder Brain, though the party remains under heavy pressure from the surrounding swarm.


Input: So laughs okay so does full damage plus five so that's uh twenty one forty two points of damage yes forty two points of damage so the stone structure which is pretty rigid and this is an old old structure the strange weird non Euclidean design of it has a slight warbling feel to it you take both of your earth elemental fists and slam them into the side as you do the structure gives way and a good thirty feet or so crumbles down around you you can feel the stones raining onto you because of your proximity you take four points of impact damage i like it it feels good this is what i bathe in this entire doorway is ruined and there's a good fifteen foot pile of stonework now blocking that entranceway fifteen foot pile yeah but there's a hole above it where the stone fell through so there is about fifty feet up a section of the wall that is collapsed down whatever it'll make it harder right that's my turn okay do recall that mind flayers do levitate aw groans god maybe not now they dont all right tiberius youre up yeah okay you can also see forms swarming through the other doorway over there teleport us this isnt good fly us get us out how far scanlons only like a foot away from me right yeah im right next to him yep oh beam us out scotty shit okay i cast fly on myself laughs bye tiberius laughter i redact that actually is it possible im at least standing next to him right you are i dont have to use a move action right now i can like look at him i leap okay can i give him can i take off my iown stone as an action and swap his crown no im pretty sure if the item says attunement on it you have to spend a short rest attuning yourself with the weapon if either of them does but he didnt he hasnt attuned himself to the thing yet to what right but your ioun stone you mean take it from him yeah you would have to attune it to yourself in order to use it how long does it take it takes a short rest shit okay that changes everything in a very bad way what are you doing the other doorway isnt blocked you have mind flayers running in you have probably more and more swarming from underneath the temple probably over at some point from what youve seen of the temple structure okay so um im going to attempt to crush the horn with a thousand pounds of pressure okay because my telekinesis is still going thats true i cant do anything else without dropping this thing because as soon as i do anything else i drop the horn so i have to do that first okay so you use your action go ahead and roll for that for the crushing of telekinesis oh god what am i adding youre adding your modifier which i think is five oh twenty three as you focus intensely you feel that the horn itself the sheer force of the artifact is far too powerful for your meager magic to have any sort of effect on its physical structure i thought

Output: - The party successfully collapsed a portion of the non-Euclidean stone structure by having two earth elementalists smash it, creating a fifteen-foot pile of rubble that blocked the entrance but left a high gap in the wall. Tiberius attempted to cast *fly* to escape the incoming swarm of mind flayers, while another player tried to crush a powerful artifact horn using telekinesis. However, the telekinetic attack failed as the artifact's sheer force proved too strong for the caster's magic. The group also realized that swapping the player's Ioun stone with Tiberius's crown would require a short rest for attunement, complicating their ability to use the item immediately. With the doorway blocked and enemies swarming from the temple, the party found themselves in a desperate tactical situation.


Input: uh without dropping this thing because as soon as I do anything else I drop the horn so I have to do that first okay so you use your action go ahead and roll for that for the crushing of telekinesis oh god what am I adding you're adding your modifier which I think is five oh twenty three as you focus intensely you feel that the horn itself the sheer force of the artifact is far too powerful for your meager magic to have any sort of effect on its physical structure i thought so as you focus your arcane intent on crushing it you feel almost like the back of your brain begins to crawl with cold energy and if you could hear if you could hear laughter come from something that is inanimate you're hearing it coming from the horn right now fuck that horn that's your action I'm going to float it into the bag of holding I'm going to maneuver around the chaos because I'm not within range of anybody to hurt me right not currently no so I'm going to hop on the carpet this is all taking six seconds by the way thirty that's as far as you can get well I can run you already used your action to telekinesis oh that's stupid that's how it works hey percy that's my turn that's all I can do and I still maintain the thing okay that brings us end of Tiberius's turn to Percy I'm going to start flying straight up and while I'm flying straight up I'm going to take two shots with the pepperbox at the big brain okay go ahead and roll twice I'm going to use sharpshooter that's a twenty one that's twenty one twenty one does hit and should I do both hits yeah roll both oh and no that's right I don't critical at nineteen no no I need a specialty damn it and that hits so both hit and they're both with sharpshooter so that's nice I haven't pulled my dice out yet there we go come on gunslinger oh that's nice twenty five points of damage all righty and seventeen points of damage all right gotcha oh sorry I forgot sorry four points of fire damage okay good all right so as you turn over the barrel of your weapon fire again the second one bursting into flame as it hits the top of the elder brain you can see both bullets sink into the flesh there's no impact they just seem to be absorbed in by it the flame one you see a jet of flame go from the inside and the flesh of the actual large elder brain quivers for a moment you hear another shrieking angry pain growl in your minds just by the proximity of this entity you don't see it doing too much to it but it's definitely hurting it that ends your turn things can hurt really bad and not do that much damage clarota spins and comes up behind you don't be a dick remember our days watching saved by the bell together you are stunned currently so it gets advantage on that so that's twenty four all right so clarota's tentacles wrap around your head whose you immediately take fifteen points of psychic damage

Output: - Tiberius attempted to crush the artifact horn with telekinesis but failed, instead sensing the horn's cold, laughing presence before safely storing it in a bag of holding. Percy then flew upward and fired two shots from his pepperbox at the Elder Brain, dealing significant damage that caused the creature to quiver and emit a shrieking pain, though the bullets were largely absorbed by its flesh. Clarota subsequently spun around and used her tentacles to wrap around Percy's head, stunning him and inflicting fifteen points of psychic damage. The party successfully hurt the Elder Brain but found its defenses overwhelming, while Percy was left incapacitated by Clarota's psychic assault.


Input: pain growl in your minds just by the proximity of this entity uh you don't see it doing too much to it but it's definitely hurting it that ends your turn things can hurt really bad and not do that much damage like clarota spins and comes up behind you don't be a dick remember our days watching saved by the bell together um you are stunned currently so it gets advantage on that so that's twenty four all right so clarota's tentacles wrap around your head whose you immediately take fifteen points of psychic damage and you are currently grappled and stunned yes grappled and stunned so grappled and stunned all right that comes to pike um pike you're stunned currently mind still reeling from the pain go ahead and make an intelligence saving throw ugh okay we're just trying to stay alive i just rolled a one your physical form is still unable to pull yourself out of that continuous psychic pain you're like trying to just tear your mind out of it unable to do so vax you're up okay i click my boots of haste and i'm going to where's the thingie do we have a thingie here what do you need the light yeah all right great how's this work like that if i can run right between pike and this little brain jerk right here does that get me within five feet of elder brain if i'm there i can't tell from the structure you can rush there you would have to get up onto here yeah that's what i want to do and then i don't know that's not my full double movement i don't know how that affects the number of attacks i have hasted but i just want to stab it as many times as i can standing on top of this thing all right got it where's the meteorite die fuck you couch using my poison dagger prison shank that thing yeah yeah i'm going to shiv him in his shank or shank him in his shiv whichever is the more accurate phrase all right go ahead and roll for attack twice can you scream out lobotomy while you do it as a note as you rush by for an attack of opportunity the intellect devourer does reach out and strike at you with its claws okay rolls a one you just kick it off to the side it rolls on its side its brain matter on the ground do i get two or three attacks you get three if you use your bonus to attack first one misses second one is oh wait the first was a seventeen is that that doesn't miss hit or miss it's a brain right i'm standing total seventeen that would still it doesn't miss but as you strike down for it there's a psychic field that's defending it and your blade is held at bay by the protective sphere okay then i'm using now dagger of venom is twenty six okay that does hit okay so that's four plus six is ten because this isn't sneak attack or anything no that's ten plus a poison for a dc of fifteen okay it makes its saving throw rolled a seventeen so that was that and then the third attack i'll go

Output: - The party found themselves overwhelmed by the intellect devourer's psychic assault, leaving Clarota and Pike stunned and grappled while suffering significant mental damage. Vax utilized his Boots of Haste to rush past the incapacitated Pike, climbing onto the entity's protective sphere to engage in melee combat. He successfully struck the creature with his poison dagger, dealing ten points of physical damage, though the entity's psychic defenses prevented a sneak attack and its poison save succeeded. Despite the intellect devourer attempting to claw at Vax during his approach, the attack missed, allowing Vax to land multiple blows before the turn concluded.


Input: uh total seventeen that would still it doesnt miss but as you strike down for it theres a psychic field that is defending it and your blade is held at bay by the protective sphere okay then im using now dagger of venom is twenty six okay that does hit okay so thats four plus six is ten because this isnt sneak attack or anything no thats ten plus a poison for a dc of fifteen okay it makes its saving throw rolled a seventeen so that was that and then the third attack ill go back to the keen dagger fourteen fourteen the second one strikes through the poison tries to pulse through but once again it resists the impact the third dagger comes down and before it even gets halfway towards theres a blast of psychic energy from the inside of the containment unit that holds the elder brain that boof forces your hand back the attack deflected entirely that ends your turn the other three illithids now go i wish we had inspiration isnt there a rope still hanging from there throw the damn rope you can climb it yeah i can probably get up fifteen feet and hang there yeah im getting a massage right now this one is also going to turn around reach forward and its tentacles are going to attempt to wrap around pikes head dont you touch my friend thats going to be a twenty a natural twenty no its just twenty so pike you go ahead and take this will be fifteen points of psychic damage it was a good run folks what happened he rolled a twenty so he rolled a twenty i rolled a total of twenty and youre stunned currently so you take fifteen points of psychic damage as you feel as you are trying to resist yourself these cold tentacles wrap across the front of your field of vision and you can feel this weird toothy pointy biting sensation beginning to push towards the back of your skull this one thats it thats all she wrote this one here is going to hes going to try to eat her brain tiberius that is a fifteen versus ac nope whats your ac seventeen man seventeen as you are rushing toward the magic carpet that just took off yeah you look over and the tentacles swing toward you you duck just underneath and manage to avoid the attack now the two intellect devourers ones going to go ahead and look up towards the magic carpet that is taking off and here we go oh within ten feet no youre too far away so instead its going to go for you on top of the elder brain i want you to go ahead and make an intelligence saving throw vax twenty natural twenty natural twenty needed that thats not to matt thats to the little brains the brains the brains fuck you little brains so you feel a similar blast of screaming energy like you feel from the illithids but its more primal and more guttural you manage to shrug it off in your mind and angrily look down at this weird fleshy creature the other one moves up and attempts to blast you again from the opposite side make another intelligence saving throw nineteen nineteen once again you feel from the back of your brain this like

Output: - The party launched a multi-pronged assault against the Elder Brain, but the creature's psychic field successfully deflected several attacks from the keen daggers and a poisoned weapon. Despite their efforts, the illithids managed to grapple Pike, inflicting fifteen points of psychic damage as their tentacles attempted to breach his mind. Meanwhile, Tiberius narrowly dodged a tentacle strike while rushing toward a departing magic carpet, and Vax successfully resisted the Elder Brain's primal mental blasts with a natural twenty on his saving throws. The intellect devourers then shifted their focus to the remaining party members, attempting to consume brains and force further intelligence checks. Ultimately, the party found themselves overwhelmed by the Elder Brain's defenses and the immediate physical threats posed by the surrounding illithids.


Input: needed that uh that's not matt that's to the little brains the brains the brains fuck you little brains so you feel a like a similar blast of screaming energy like you feel from the lily pads but it's more primal and more guttural you manage to shrug it off in your mind and angrily look down at this weird fleshy creature the other one moves up and attempts to blast you again from the opposite side make another intelligence saving throw nineteen nineteen once again you feel from the back of your brain this like stunning impact and you shrug it off looking over this way i'm smart all right that brings us to scanlon i'm groveled and stunned yeah so go ahead and make your saving throw come on buddy boom you shrug off the stunned effect you're currently groveled by the entity you're so smart cardiac kid come on now here we go table's getting hot aren't you inspired and then also make an intelligence saving throw oh jesus because he's also got the things on me just say twenty seven plus two big nine okay i said big nine he rolled a twenty so that's gotta mean something i think a nine is a big six the twenty carries over one right residual you take the one and you carry it over natural twenty residual i personally can't wait until we roll new characters next show no shut up unfortunately you're still stunned still stunned oh so i got off you resisted the mind effect but the tentacles on your head are now locking your brain in place and your eyes are kind of rolling back in your head as you feel the illithid's mouth begin to push against the outside of your head grog i've got to break my grapple right yeah just go ahead and roll an athletics check one a natural one this guy a natural one it rolled a four plus your strength oh it doesn't matter it doesn't matter okay so it's still holding you in place you have your axe you picked up off the ground with your chain of returning you can't physically move from your position as it's holding you there the axe is across the room remember well no you threw it over here and retrieved it at the end of the battle well that's a good that's a good plus the fuck so what do you want to do you could attack with your chain i can attack with the chain you have your axe with your chain of returning you just can't move but you can still throw if you want to oh awesome can you chop the dude's arms off i have no it's holding me i don't think i can be like maybe the guy that has him his tentacles or whatever i was going to try and save you well that's far can i reach the illithid it's far well you can throw to either of them right now they're both bent over gnome heads they're bigger where's scanlon he's here and that's pike why the gnomes why the

Output: - The party successfully resisted the initial mind blasts from two illithids, though Scanlon was ultimately stunned and physically restrained by the creature's tentacles. Despite rolling a natural one on an Athletics check to break free, Scanlon remains immobilized with his eyes rolling back as the illithid attempts to feed on his mind. The group debated their options, realizing they could still use Pike's chain of returning to attack the distant enemies even though Scanlon could not move. They considered throwing the axe to sever the illithid's arms or reaching out to save Scanlon, but the distance and the creature's hold on him complicated their immediate actions. The session ended with the party questioning the presence of gnomes in the fight while trying to formulate a rescue plan for their stunned companion.


Input: uh what did he do yeah so in the confusion hey help friendly fire that was amazing like fourteen fourteen unfortunately does plus plus war god's blessing no you're stunned but can't i just do it just because no unfortunately once just this once please unfortunately no but he's bent over and i've got a bird's-eye view of him you know what he is grappling and he is right in the way i'll go ahead and give you advantage on that attack roll again yes so i just roll again roll again take whatever it is twenty-two twenty-two will hit okay because it is a stationary position completely engulfing and you have such a great view from above right eleven points of damage okay did you roll your hunter's march damage no i did not don't forget hunter's mark i won't though three extra that's for hunter's mark fourteen total okay gotcha that's your first strike okay on my second one should i just try to attack him again kill him all right i'm going to kill him try to hit him again eighteen eighteen okay so both strikes whoosh go ahead and roll for damage sixteen plus nineteen nineteen okay both arrows zoomf zoomf one embeds itself in the wound that grog had left with the axe and you see the body tenses clarota stares up at you with this beaming angry look on his face you realize oh shit clarota's the one that's going after scanlan your second arrow you bring down and release and it pierces the side of its face gashing through and embedding itself in the chest you can see now clarota's looking really rough but he's still holding taut this horrible thought goes into your mind suddenly a familiar voice saying you've all done your work now it's time to feast he turned on us i knew he was going to do that what none of us knew that i totally knew he was going to do that all right that ends your turn keyleth you're up i don't trust clarota i don't trust clarota i don't trust clarota every week every week you know who would help us right now kima would help us but she's stone can we make her not stone we can make her not stone except we didn't get a chance to if we live we're in store for so much i-told-you-so it's a big if maybe we should leave her i don't want to deal with that who's up i can make i'm going to aw crap i'm going to phase down and i'm going to pop up and i'm going to break the well that's holding the elder brain get it okay so you're going to pop up here over here no not there right there not where i might hurt vax well that's anywhere just do the other side you might have to do like a flippy-poo off it so what are you doing on the well you're just grabbing it can i can i flip no it's embedded in the ground what are you doing oh okay so i want to take and i want to just punch to crack a big side of it to help spill out

Output: - The party capitalized on Clarota's stunned condition to launch a coordinated assault, with one character delivering two successful strikes that dealt significant damage while another finished the fight with a precise arrow. As the enemy fell, a familiar voice announced that the group had been tricked, revealing that Clarota was actually working against them. Despite the shock of this betrayal, the players expressed distrust toward Clarota and debated the fate of the petrified NPC, Kima. Meanwhile, another character decided to intervene by attempting to physically break the well containing the Elder Brain to spill its contents. The turn concluded with the party preparing to dismantle the well further to aid their allies, specifically avoiding harming Vax during the maneuver.


Input: uh the horn there i turn to where the door is obelisk of stone i seal up the entryway m-h how many with that what level are you using it o-w well how wide is it like 15 feet m-h its a little over five feet wide o-w great i only need one right m-h technically yeah o-w okay so i seal that one im gonna use all three right now m-s seal the other one too i only partially sealed it o-w ill seal the other one m-h okay o-w and ill use the other one on myself m-h okay o-w and im gonna use i only have three left yeah okay and im gonna use my last three sorcerer points that i have and i have zero points after this and im gonna cast blur on myself and thats my turn m-h all righty you now start hearing boof boof slamming sounds from the other side of the stone walls both sides of the walls are now sealed off with pillars and a large pile of rubble on that side all right percy youre up t-s all right before i go anywhere im taking a shot at clarota m-h okay m-s betraying bastard t-s with sharpshooter thats 13 14 15 16 17 19 points m-h that hits t-s that hits and lets do my damage thats 22 points of damage m-h okay so scanlan as youre stunned you feel the tentacles swirling around the back of your head teeth are grinding into the back of your skull and you feel this horrible pain as all of a sudden clarotas mouth is beginning to find a way towards your skull laughter m-h and then the tentacles suddenly go limp as the back of clarotas head gunshot becomes a mess t-s m-s traitor l-i cant believe we killed clarota t-s some people have no sense of fucking honor laughter m-s traitor t-r oh percy m-h in a split second your longtime ally now turncoat is scattered across the stone floor youre released youre no longer stunned s-m gasps hi guys t-s i still have another shot m-h you do m-s theres someone on pike right m-h theres still one on pike right now yeah right here t-s im taking a shot there t-r come on perce a-s perce m-s pew pew t-s oh yeah so thats 17 17 18 19 m-h that hits t-s okay that just hits all right im trying to use sharpshooter so it changes everything and thats 18 points of damage m-h okay t-s and did we get a short rest before this fight happened s-m l-i no t-s fuck never mind m-h no you did not m-s thats why were all burnt out on spells t-s thats why were all burnt out on shit okay o-w except me m-h yeah the other one t-s im gonna go up further m-h even further okay l-i because i didnt help you guys thanks tiberius a-s i abandoned my troop o-w its gonna come in handy now t-s am i high enough yet for her to jump down onto the m-h yeah you could probably pull it off t-s so if you and your bear want to jump on m-h itd be an acrobatics roll but yeah s-m wait why would you youve got to come save us l-i yeah no go down and save them honestly because im staying up top for right now unless we can teleport out t-s oh in that case instead of going up im

Output: - The party successfully sealed the chamber's entryways using stone obelisks and rubble, while Orym cast *blur* on himself to evade the incoming monsters. Percy then revealed his betrayal by shooting Clarota, the party's longtime ally, with a devastating 22 points of damage, causing the creature's tentacles to go limp and freeing Scanlan from the monster's control. Immediately after, Percy fired a second shot at the remaining enemy on Pike, dealing 18 points of damage and leaving the group nearly spell-burned. Following the chaos, Tiberius considered jumping down to assist the party, though the conversation shifted as he weighed the risks of staying atop the structure versus teleporting to safety.


Input: uh so i could have run around the mind flayer put on the party hat one two three four five six seven eight nine ten eleven twelve you can move right there okay great so im gonna start stabbing him in the back angrily all right okay yeah so first one is a 15 uh unfortunately no that does just hit thats a sneak attack because shes next to him theres nothing in the rule book about stunned or unconscious or anything how sneak attack works is if theyre next to someone that is aggressive toward them they feel like they have people on two fronts which is why you get the benefit he is to be fair very occupied i will say circumstantially though because he is currently grappled on to pike and is in the process of trying to grind into her brain with his mouth he is a little preoccupied at the moment hes sucking head so im gonna go ahead and make a perception roll versus your fast movement go ahead and make a stealth roll stealth to see whether or not he takes notice and changes his position in defense i rolled a 24 okay go ahead the first attack you rolled was a 15 that hits okay thank you and that is a sneak attack he did not see you coming that quickly all right so that is four plus seven is 11 plus okay thats 17 21 thank you 26 30 33 33 with keen dagger 33 with the keen dagger and im sticking that in the back of his neck okay that was your first attack thats the first attack okay so the first dagger shnk sinks into the back of the neck you just manage to miss all the seriously vital stuff but you carve a giant section out of the side of its head the rest of its leathery black outfits now slick with its own blood you see it angrily growls almost this weird guttural this gurgling growl sound as it still remains taut and clenched on pike its eyes glaring at you basically telling you look what im about to do to your friend okay so good thing i have more knives so i take the other one flip it in my hand and then stick it into the neck afterwards thats a 24 that hits yeah it does thats eight fire damage i dont know if he takes any fire damage and im gonna then stick him with my poison dagger which isnt going to poison him but that is a 26 which hits as well that does hit and that is eight eight points of damage so the first one you stab in the side of the head you pull back and toss it in the air catch the second one as it bursts into flames you place the searing dagger down into the center of its back between its shoulder blades its back tenses and as it does it reaches back and tries to grab for the dagger as you pull back the third one as it looks back at you it brings up one arm to stop you as it goes in to directly go after pikes head the third dagger you then stab it right in the front of the skull its eyes roll back in its head and its tentacles limply drag off cheering as

Output: - The party engaged a Mind Flayer that was grappled by Pike and actively attempting to consume her brain. A player character successfully utilized stealth to approach the creature undetected, launching a surprise attack with a keen dagger that carved a large wound into the side of its head. Following the initial strike, the attacker immediately switched to a searing dagger and a poison dagger, embedding both into the creature's back and skull respectively. Despite the Mind Flayer's attempts to retaliate and protect Pike, the combined damage from the flaming and poisoned weapons overwhelmed it. The creature's eyes rolled back and its tentacles went limp, causing it to collapse unconscious as the party secured the situation.


Input: pike you give back give a wink to grog grog you take a uh 1d10 inspiration 1d10 inspiration dice to you okay grog we would like you to rage im already there im just being like fucking grappled is it my turn it is now oh can i try it for the third time to break free you can go ahead and go ahead and make your athletics use that inspiration die man ill use the inspiration die just in case i rolled balls again well you can use it after you do it see what you roll and then add it its athletics right athletics yeah 18 18 come on yeah you break out of the creatures grasp suddenly its reaching at you from behind the bars you can see theres this slick brackish oil on your body from where it was holding you fleshless arms clutching you to the bars so is everybody leaving should i climb up the rope there is lady kima who is turned to stone weve got to get kima out fuck lady kima pick her up i thought you had a crush on her can he grab her and climb you can shes not a big stone structure okay cool i pick her up and start trying to climb up the rope okay so you rush you grab the stone form put her in the bag of holding no shes stone it doesnt matter dont do that i take her and oh fine ill hold on to her no put her in the bag can you make one of those baby slings stuff her in your belt its not time for arts and crafts you run up you grab lady kima you grab her in your arms and you rush the rope is currently dangling from this side where you guys first came in stomp all over the brain to get to it 50 speed you can get up to here you can just get up to the rope and well say as your dash action you can begin to climb if youd like i would like to climb okay i would like to raise i would like to rage rage climb it gets you about there rage climbing like one handed up the rope thats pretty intense go ahead and make an athletics check yes that crossfit training come in handy 17 17 yeah its sore you know that arm is going to be dead tomorrow but right now it doesnt even matter youre just clutching lady kima still locked in her attack pose in one arm as youre overhand grabbing the rope and getting yourself up as fast as you can you better remember this when you wake up rage climbing up the rope hes climbing the cliffs of insanity that brings us to vex i should just stay where i am right guys and you should shoot things im going to do that yes is there any other theres just a little brain in there right now right now theres two brains and you can see just in the outskirts of the temples side here two more illithid that are making their way up the side of the temple oh fuck me with

Output: - Grog successfully broke free from the creature's grasp using an Athletics check enhanced by inspiration, revealing slick oil on his body and the stone form of Lady Kima trapped in the cell. Realizing the urgency, the party decided to rescue Lady Kima immediately, with one character grabbing her stone form and rushing toward a dangling rope. While the character climbed the rope one-handed using Rage to boost their movement, they carried Lady Kima in a sling to ensure her safety during the ascent. Meanwhile, the party observed two additional Illithids approaching the temple from the outskirts, prompting a decision to engage them with ranged attacks while the rescue was underway. The group coordinated their actions to prioritize the escape and the defense of the temple entrance against the incoming threats.


Input: okay so all the thorns explode against your rocky physical form you just shrug it off like its nothing uh laughs it tickles a little yeah im good so ill try to i guess ill just attack it again because ive got nowhere else to go okay yeah seventeen all right seventeen actually no seventeen will miss oh really with it oozing out and everything the second theres some sort of psychic protective field in the brain as you fire down the arrow looks like it should strike and then it just arcs off to the side nonsensically and then just splinters against the stonework next to the fudge fudge you going to stay where you are you going to move get on trinket im going to climb onto trinket for some reason because that makes sense okay you climb onto trinkets back that brings us to keyleth youre up okay whats the situation with the brain soup the liquid is poured out and how are the brains are just brains just floating downstream no its actually all at a long distance it looks like one giant brain close up it looks like all of these smaller brains have all congealed into one giant mind its like a jello mold of brains like a jello mold of a brain and theres fluid coming out from underneath of it yeah literally the fluid it was sitting in it was mostly submerged in is all now poured out onto the ground near you beginning to get slick okay heres what im going to do im going to be like phase under phase down and im going to get under where the brain would be and im going to superman punch it yes yeah okay go ahead and make an attack roll come on punch it in its big brain anus twenty three twenty three that hits go ahead and roll damage laughs eleven wait is that my no twenty two oh twenty two youre right twenty two its not double damage because youre not hitting the structure so eleven points of damage all right now i want you to go ahead and make a strength check okay that sounds fun so just roll and add your strength modifier of the earth elemental fourteen okay as you punch upward youre still partially absorbed into the earth but your fist comes through and it slams in and you feel this sickening thud sound as your fist hits the interior of the brain it still moves a little bit but it stays in its place held aloft by its own psychic defense mechanism make your second attack okay yeah same twenty one twenty one hits go ahead and roll damage on that one big damage come on big money oh thats better sixteen sixteen damage go ahead and roll another strength check eight eight okay once again you slam your fist into it and you feel like the impact is absorbed partially by the psychic field around the brain it holds itself in place its still not moving from within that small do i stay or do i get out get out get out you still have about id say it only took you about fifteen feet of movement to get underneath it in my burrowing speed right yeah

Output: - The party engaged the massive, congealed brain entity, which initially shrugged off the earth elemental's thorn attacks and deflected an arrow with a psychic protective field. After the elemental burrowed beneath the creature to punch it from below, the group discovered that the smaller brains had merged into a single, jelly-like mass surrounded by fluid. The earth elemental successfully landed two powerful punches, dealing significant damage while struggling against the entity's psychic defenses that kept it anchored in place. Meanwhile, the player character climbed onto the mount Trinket to reposition for the next phase of the assault. Despite the elemental's efforts to dislodge the creature, the brain remained stationary, prompting the party to consider their next tactical move to escape the encroaching fluid.