Input: the bag of holding that you could use oh yeah i got lots of shit we got a salt lick rock we got three firewood bundles uh dried food rations how many fancy cloaks left theres two well thats something and we got that leather from that weird bat creature from the underdark yeah im sure it doesnt smell bad oh yeah is there any metal canisters in there of any kind i mean ive got my hooded lantern but you cant have that its dark in places no i dont want that i bet tiberius has metal canisters hes got so many canisters two pieces of armor just armor i may take a piece of armor and see if i can put together some sort of frag grenade thing a what i just want to make a is that a thing you dont know me just make a canister put some black powder in there put the thing together it doesnt even have a fuse its something i can toss and shoot to trigger ooh interesting i will say um due to time constraints you would probably have to skip a decent breakfast to do this so be aware you may be hungry later on ive got food done we got dried food rations in the bag ill have a granola bar go ahead and make an investigation check roll good youre starting us off roll good im gonna try to inspire him roll good youre gonna inspire me im gonna inspire him with a little boom clap the sound of your gun the beat goes on and on and on and on boom clap thats all i got you can take your d10 bardic inspiration as his song blares into your left ear as you search the town for a decent location to possibly construct this nineteen total of nineteen all right asking around and speaking to a few folks around vasselheim you eventually find a few folks that point you toward this long abandoned workshop thats been burned down and it hasnt really been touched as you go to it you have to push some of the burned wood out of the way but there is indeed a currently functional if for a long time unused forge and anvil available in poor condition but functional given about two two and a half hours you might be pushing your arrival time at the guildhall but you could probably do it do you want to go ahead and give it a shot im gonna give it a shot all right do you want to use another one of your bardic inspirations on this can i do that you can use it up to i think its like five or six times hes fine stingy motherfucker at this point im probably drunk i dont get a montage then never mind its all right save it for later were gonna need it for later so it takes you a while to rummage through the ground to get everything set up you have the tools from your tinkers kit that you usually keep with you anyway and you begin hammering away at the metal preparing yourself a nice little spherical container using your black powder which youre starting to

Output: - The party sorted through their bag of holding, identifying supplies like salt, firewood, and leather from an underdark creature, while the character Tiberius proposed crafting a makeshift frag grenade using metal canisters and black powder. After securing a granola bar to offset the time required for the project, the group performed an Investigation check and used Bardic Inspiration to locate a long-abandoned, burned-down workshop in Vasselheim. Upon arriving at the site, they discovered a functional, albeit poor-condition, forge and anvil suitable for their needs. Tiberius then began the process of hammering metal into a spherical container, utilizing his tinker's kit and the available forge to construct the explosive device.


Input: i think it's like five or six times uh he's fine uh laughter stingy motherfucker uh at this point i'm probably drunk uh i don't get a montage then never mind it's all right save it for later we're going to need it for later so it takes you a while to rummage through the ground to get everything set up you have the tools from your tinker's kit that you usually keep with you anyway and you begin hammering away at the metal preparing yourself a nice little spherical container using your black powder which you're starting to get a little low on black powder between your bullets you've been constructing and other stuff got to get home i know so something you can either some point in the future try to scavenge up the materials for or make yourself but just letting you know you're starting to run a little low so go ahead and make a uh i'm going to say make a tinkering check with your proficiency bonus of four and we will say with your dexterity since this is very meticulous to make sure this doesn't detonate during construction wow you could really use some inspiration right now no i don't that is a twenty nine stingy works like two nine like two nine not two nines but two nine what did you roll i rolled nineteen yeah that'll do it uh laughter all right so in spite of the terrible materials at your disposal as far as the forge itself you barely get it lit but you can manage to heat it at enough at least to ply a soft metal there is an aluminum base type that you construct as the container and then coat that with chunks of very very hard steel that you think will work as shrapnel you manage to complete it you're not sure how effective it will be but at least you know it will travel safe and that is really more important than anything else with these type of makeshift explosives i made a holy hand grenade uh laughter awesome indeed all right as the rest of you gather up you've had your breakfast you rested you make your way towards the slayers take guildhall approaching the front steps again the wooden engraving on the front doors you step into the main foyer area and are greeted again by mertin the gruff looking halfling who is in the process of thumbing through some books he has some dried fruit on the side of his chin he's a little groggy like he didn't sleep well the night before he's a little what he's a little groggy lucky chap he looks up as you guys approach very nice you all could finally make it it appears you are only a grand total of twenty five minutes late twenty five it's not too much of a problem what's a minute it's all right there is not too much going on at the moment i will not mention this to the wife i mean the huntmaster don't mention to her that i referred to her as my wife kords strength to you sir you've got a little bit right here oh that's lovely i appreciate the heads up not a problem not a problem i hate to lose papaya so let's see we have the four of you here this is the required necessary group for the first travel this morning i

Output: - The party's artificer successfully crafted a makeshift holy hand grenade using a tinker's kit and scavenged materials, rolling a nineteen on a difficult tinkering check to ensure the device would not detonate prematurely. After resting and sharing breakfast, the group arrived at the Slayer's Guildhall, where they were greeted by the groggy halfling NPC, Mertin, who was thumbing through books with dried fruit on his chin. Mertin noted the party's twenty-five-minute lateness but dismissed the delay, jokingly referring to the Huntmaster as his wife before quickly correcting himself. He confirmed that the four adventurers present were the necessary group required to begin their first travel that morning.


Input: whats a minute its uh alright there is not too much going on at the moment i will not mention this to the wife i mean the huntmaster dont mention to her that i referred to her as my wife um kords strength to you sir youve got a little bit right here oh thats lovely i appreciate the heads up not a problem not a problem uh i hate to lose papaya so lets see we have the four of you here this is the required necessary group for the first travel this morning i am excited to see what the mistress has available for you first and foremost let me introduce to you one of your traveling companions for this another hopeful for the slayers take let me retrieve her and uh you see one of them walks off to one of the back rooms opens the door and whispers out hey quick your team is here opens the door and walking out uh i walk out in a black cloak this is exciting my hair is white and i have silver eyes and a long staff with four dragons and a moonstone planet as it were in their midst i walk out slowly and i look them all over one by one saying i dont know you i dont know you as my tail whips back and forth i dont know you almost hitting you with my horns you i know i saw you at the crucible didnt i maybe well done against the hammer thank you i often get confused with um phillip the terrible yes ill bet you do you dont look that terrible to me though uh begins to blush a large blue color on his cheeks whats your name woman zahra what zahra zahra hyrdis lovely and whats yours me yes well im known by different names in different places aint that the truth really some call me kingslayer some call me uh scanlan some just call me when they want a good time mostly we just call him scanlan ill keep the good time in mind and you um percival fredrickstein von musel klossowski de rolo the third you can call him percy they just call me percy i see you have many weapons on you yes i dabble you dabble a bit i do dabble yes any uh forging yes actually i just picked it up recently ive been working on things i pull out the holy hand grenade ah getting better i saw one of those in uh antioch once its where ive seen them written of its something new well have to compare notes sometime absolutely charmed id love to see your technique there is something mildly off putting by her intense red skin her relatively pointed incisors and the very prominent uh tiefling demonic blood in her body youre a tiefling nevertheless there is an elegance to the way she walks and there is this look of silent judgment as she continuously passes her eyes over the rest of the group did you want to know my name yes i would now im not so sure but please humor me uh vexahlia its a pleasure the pleasure is all mine yes oh thats an icy hand grip isnt it i

Output: - The party gathered with the Huntmaster, who confirmed the group was ready for their morning travel and introduced their new companion, Zahra Hyrdis. Zahra, a Tiefling with white hair, silver eyes, and a staff adorned with dragons, greeted the adventurers while noting she recognized Percival from the Crucible. The group exchanged names, with Scanlan introducing himself by various aliases and Percival confirming his full title. During the introduction, Scanlan displayed a recently acquired holy hand grenade, which Zahra noted she had heard of in Antioch, suggesting they compare techniques later. The encounter concluded with Zahra offering an icy handshake to the party, leaving a distinct impression of her elegant yet judgmental demeanor.


Input: off-putting by her like intense red skin her relatively pointed incisors and the very prominent tiefling demonic blood in her body you're a tiefling uh nevertheless there is an elegance to the way she walks and there is this look of silent judgment as she continuously passes her eyes over the rest of the group did you want to know my name yes i would now i'm not so sure but please humor me uh vexahlia its a pleasure the pleasure is all mine yes oh that's an icy hand grip isn't it i love being out here without my brother i just love it you have a brother i do oh how fascinating i am grog the unintimidated its nice to know your true name phillip i mean grog i think she knows i would like to run a quick perception test what are you trying to do i'm trying to figure if she's titled she certainly strikes me as titled i think she has blood she may not have blue blood but she's got blood this would be more of an insight check insight check all right shes a tiefling ten best you can tell from her posture the way she walks there is definitely a for lack of a better term a non-arrogant self importance to how she holds herself but there is something about it that there is a mild hint of insecurity there interesting all right could i ask you what your weapon of choice is that would be my staff oh right yeah it took many years to forge it you made it yourself i did damn thats impressive thank you at this point marten is looking angrily at a small pocket watch that he pulls out and looks at this is very unusual let me see who is supposed to be leading your group hold on just a moment and he gets up and exits the room briefly leading he comes back after about two minutes with a small handbook and reads through yes well it is customary that as a part of these trials there is a member of the slayers take is to accompany you on this journey to make sure that you i volunteer to be leader of the group that is not up for discussion i am sorry small man laughter i magically make a cup appear he looks slightly impressed but only slightly by the way being called small man by a halfling is a feat within itself all right so the assigned leader to be your guide slayer for this venture oh really well this should be curious indeed shes late it seems at which point the door opens to the guild hall and in comes stumbling a human female and i run and i oh my gosh im so sorry im late im so sorry and then i trip ridiculously and i spill cut papaya everywhere oh my gosh that is disappointing that is just disappointing oh my gosh you are so impressive how lovely marten i brought you some papaya im sorry its all over the floor right now i you know what i will go get a broom ill clean it up right now no no dont worry about it i insist somebody might slip stay with your group

Output: - The party engaged in conversation with Vexahlia, a tiefling guide who revealed her name, her self-forged staff, and her brother's absence while displaying an air of insecure arrogance. During the interaction, Marten consulted a handbook to assert his authority as the group's leader, magically conjuring a cup to demonstrate his capabilities. Vexahlia confirmed that a Slayer from the Slayers Guild would accompany them, though she noted the assigned guide was late. When the door finally opened, a clumsy human female stumbled in, apologizing profusely for her tardiness and accidentally spilling cut papaya across the floor. Despite the mess, Marten insisted she stay with the group rather than cleaning up, and the party prepared to proceed with their new, albeit chaotic, companion.


Input: and i run and i oh my gosh im so sorry im late im so sorry and then i trip ridiculously and i spill cut papaya everywhere oh my gosh that is disappointing that is just disappointing oh my gosh you are so impressive how lovely mertin i brought you some papaya im sorry its all over the floor right now i you know what i will go get a broom ill clean it up right now no no dont worry about it i insist somebody might slip stay with your group we have important business to discuss i appreciate the papaya shes the leader well i just wanted to this is my group yay so nice to meet all of you you are large you are not you are so pretty oh you are too oh my gosh ive heard about her she is something she is yeah anyway nice to meet you nice to meet you hi hi im lyra lyra lyra yes very nice to meet you all and you can see from her shes dressed in a nice blouse her just past shoulder length somewhat curly hair is kept as much as a frazzled woman would keep a large pair of glasses adorn the front of her face and she definitely is not who you were expecting to be considered leading this group into its journey nope no what sort of fighter are you lyra oh this is so exciting this is im getting out mertin they are letting me out this is so exciting this is probably a technicality ill have to make sure this was maybe not please yes oh no i dont think so do you find yourself sitting behind a wooden structure most of the day something flat like this like a desk or a table oh my gosh do you have psy abilities just intuition i guess oh no this is so funny ive seen you from afar but im very busy in the back room you know im very im invaluable right mertin she is useful yes yes im very good at alphabetizing listen we are going to catch up so much im just really excited they are letting me out mertin have you led a group like this before no its so funny you wouldnt be able to tell right not at all you seem very experienced veteran very incharge thank you thank you i mean listen i just wanted to welcome everybody no no they dont actually let me out a lot and i was you know when i got the scroll in front it was just this is my best robe youve got a little papaya juice on the front of it oh no oh no oh no and then im like brushing it and accidentally the robe falls off oh my god that was inadvertent you hear this awkward smack sound as mertin has facepalmed as unbelievably hard as he can at the edge of his desk i shall retrieve the huntmaster then he gets up and leaves you guys are left alone in the foyer for a moment so lyra you are already a full fledged slayer i am in fact have you slain i am a member of the guild

Output: - The party was greeted by Lyra, a frazzled but enthusiastic new guild member who accidentally spilled cut papaya everywhere upon her dramatic entrance. Despite the messy situation, Lyra insisted the group stay while she retrieved a broom, though she quickly pivoted to discussing the party's business and Mertin's leadership experience. During the conversation, Lyra revealed she possesses intuitive psychic abilities and specializes in alphabetizing, while also expressing excitement about finally being allowed to leave the back room. The awkward interaction culminated in Lyra accidentally dropping her robe, prompting Mertin to facepalm heavily before he left the room to retrieve the huntmaster. This left the party alone in the foyer, where Lyra confirmed she is already a full-fledged slayer and a member of the guild.


Input: oh no oh no oh no and then im like brushing it and um accidentally the robe falls off oh my god that was uh inadvertent you hear this awkward smack sound as mertin has like face palmed unbelievably hard as he can at the edge of his desk i shall retrieve the huntmaster and then he gets up and leaves you guys are left alone in the foyer for a moment so lyra you are already a full fledged slayer i am in fact have you slain i am a member of the guild well if you want to be technical you seem like someone from the guild yes im a guild member its funny because its kind of a technicality i dont know how that happened but im here what do you normally do bookkeeping storage oh well its a really long story can i tell you all about it abridged abridged grog look papaya rah i guess some of its still clean he doesnt care its still good yes so and trinket trinket too this is my bear oh do we get trinket yes of course we get trinket do we get trinket on the trip as you turn you see that the door after you pass and the giant armored bear has made its way in and pushes past your shoulder abruptly and immediately goes nose down and joins grog eating papaya off of the ground hey get your own papaya this is trinket fascinating what kind of bear is he a big one a brown one we start to wrestle gently thats my papaya you let go does anyone have any allergies if i take some to go lunches oh that would be lovely actually cats actually i think percy is quite hungry i actually am quite hungry i was i dont know if i am quite capable of eating papaya off the floor but if there is i dont know something brunchy i have some dried food rations would you want one of those it will do in a pinch here is a crumbled biscuit a crumbled biscuit sounds i like her already that will do i will remember this slight so have you slain have you had any battle experience at all well its funny im actually from this city but i was in emon and i was studying im a wizard you know the wizardly arts oh ive heard of them yes absolutely i dabble with them myself exactly my uncle is actually the diplomat from emon here in vasselheim oh we are from emon as well thats so funny perhaps youve heard of us vox machina castle greyskull keep castle greyskull some know us as the shits kind of a big deal no no but i would love to hear all about it ill put it on a scroll anyway so i came here because my boyfriend aldor is here he is going to be my boyfriend its a long story weve met aldor we have where did we meet aldor yes we met aldor he was the leader of the team that found you guys in the forest thats right that guy we tangled with him our

Output: - After Mertin accidentally dropped his robe and face-palmed, the party was left alone in the foyer while he retrieved the Huntmaster. Lyra engaged in a conversation with a guild member named Slain, who revealed she is a bookkeeper from Emon and the niece of a local diplomat. The group discovered that Slain's boyfriend, Aldor, is the same leader who previously found them in the forest. Meanwhile, the giant armored bear, Trinket, joined the party in eating papaya off the floor, prompting Grog to scold the creature for its manners. Finally, the party agreed to share dried biscuit rations with Slain, who expressed interest in hearing their stories on a scroll.


Input: uh know us as the s hit uh kind of a big deal no no but i would love to hear all about it ill put it on a scroll anyway so i came here because my boyfriend alder is here he is going to be my boyfriend its a long story uh we met alder we have where did we meet alder yes we met alder he was the leader of the team that found you guys in the forest thats right that guy we tangled with him our first run in with alder was not fortuitous did he look good did he look healthy i mean he looked kind of like a dick if you want my personal opinion but uh she means he was strapping strapping like a dick well he is very large and well we wont talk about that area i have seen it but lets not talk about that either what is your weapon of choice lyra oh i have a wand i have a wand its right here see its not very long whats it made of oh its ash which its lovely its very nice do you want to know more about it i would love to uh at which point the huntmaster arrives vanessa cyndrial steps into the room and looks about the rest very nice to see that youve all gathered your teams for the day and i am also curious to see your first foray into leading a group of slayers yourself lyra well i just want to thank you thank you vanessa thank you for entrusting me with this group i have been reading up a lot lately im very excited to use the commanding presence of a guild leader and prove my membership of the guild i would like to thank you very much as well yeah me too for putting us in her capable hands uh this was a more of a choice of convenience and a test universally as you are a team of unproven fighters in the eyes of the guildhall and well we have a relatively unproven member as well well i mean im a member technically yes however i think that her knowledge and experience would be of very good use on such a trek yes it should prove to be quite educational i would think well well learn a lot from hearing her talk yay thank you youre welcome you should try the biscuits they are slaying me thats all i know what do you eat do you eat does it get stuck in your teeth a lot well it does sometimes but you grab a twig and just work it out after a while gives you a little something later to chew on twigs work great dont they i like twigs dont we have some guilds to prove membership to yeah can we kill something now please before we learn anything else she snaps her fingers loudly and mertin comes rushing from around the corner carrying something in his arms as you are on this journey for us and for the guild and your own personal name and title within our establishment we would like to provide you with a semblance of protection or at least a useful little package a gift from us to you she puts her hand on the table and

Output: - The party gathered to discuss their recent encounters with Alder and Lyra's preference for her ash wand before Huntmaster Vanessa Cyndrial arrived to address the group. Vanessa explained that the team's current mission serves as a test of their leadership and membership within the guild, acknowledging their unproven status. She offered them a gift from the guild, which Mertin delivered to the table, intended to provide protection for their upcoming journey. The party expressed gratitude for the opportunity to prove themselves and eagerly anticipated the chance to slay something to advance their standing.


Input: uh they i like twigs dont we have some guilds to prove membership to yeah can we kill something now please before we learn anything else she snaps her fingers loudly and uh mertin comes rushing from around the corner carrying something in his arms as you are on this journey for us and for the guild and your own personal name and title within our establishment we would like to provide you with a semblance of protection or at least a useful little package a gift from us to you she puts her hand on the table and mertin comes over and hands you what looks like a small leather chest its made of sculpted leather rolls back and pushes it forward you can hear the clinking of glass as he does so and on the inside you can see there are four glass vials prepared with some sort of a swirling red silver-ish liquid inside you recognize these as uh healing-based potions like moderate healing superior perhaps these would constitute as greater healing potions and there are four in total you can distribute as you see fit i think the members of vox machina should get them that doesnt seem really is that what you think well just because i i defer to as the leader i enjoy being hospitable and i agree with this small person well scanlan if you feel you need it i already have a couple so i will gladly give one to somebody who is going to need it ive got plenty take it if you need it i have plenty myself thank you very much i will more for me very well now that we have this situated has everyone gathered the provisions they require for this journey are you ready to embark i mean we dont have a body bag for some of these chumps did you eat enough percy the biscuit was very filling it was extremely filling youre very welcome i can get some more can i just go to the kitchen and grab some no anyway this is a secondary gift temporarily lent out for your contracts mertin brings up what looks like another satchel it has a series of metal snaps across the top these little buttons that snap together and enclose it entirely its an over-the-shoulder-type throw as he opens it and you look inside it resembles the bag of holding but its not quite a bag of holding this is used for the transportation of how do you say perishable aspects of your quarry things that you would harvest from the creature you have been assigned tend to depending on the creature rot away within a very short period of time when placed within this they should be sustained for a few weeks at the very least so please do be very mindful and careful of this should it be lost there is a very small chance you will be able to fulfill your contract so who shall be taking this on the journey youve already got the bag of holding ill hold onto it i shall youre kind of stealthy arent you i shall take it i shall take it i shall take it i will roll for it why dont we roll for why dont we flip a coin for it do you know roshambo that would be great ha

Output: - The party received hospitality from a guild representative who provided them with four greater healing potions and a specialized preservation satchel to keep perishable quest items fresh. While the group debated who should carry the new satchel, they ultimately decided to determine the carrier by playing a game of rock-paper-scissors. The representative, along with the assistant Mertin, explained that the satchel would sustain harvested materials for weeks, emphasizing its importance for contract fulfillment. After confirming that everyone had gathered necessary provisions, the party prepared to embark on their journey, with Scanlan graciously offering a potion to a teammate in need.


Input:
so um should it be lost there is a very small chance you will be able to fulfill your contract so who shall be taking this on the journey

you've already got the bag of holding

i'll hold onto it

i shall

you're kind of stealthy aren't you

i shall take it

i shall take it

i shall take it

i will uh

roll for it

why don't we roll for why don't we flip a coin for it

do you know roshambo

that would be great

ha

congratulations i'm so happy for you

oh wait should we ask the leader of the group here

i'm so sorry

sorry uh lyra

oh that's quite all right thank you for actually including me

of course

as the leader of this party i will agree with the roshambo

so it is decreed

oh i'm so sorry i didn't mean for my tail to hit you in your rear end so sharply sometimes it has a mind of its own

it's like a whip

i know

at which point vanessa is just watching with a grin on her face it is good to see you have already established a pecking order within your traveling companions this bodes well for your journey most certainly to you and she hands you the satchel

but i won i won give it to me what please

i'm sorry i don't think it was given to you

i already have it i already have it on my shoulder it's too late i'm writing it down

i certainly hope you don't lose it during our quest

vanessa i have a question what happens if we don't come back with all of the members we left with

well then i suppose they would not be allowed into the guildhall

oh good

mostly for no longer returning to the city of vasselheim but that is not our problem there is danger in this which i should get to actually

yes please tell us where are we going

you have now received your gifts and your various required implements for this journey a contract has just recently come to us from the crown of erathis within this portion of the city it has been approved for slaying this will prove quite a challenge based on how highly you spoke of your abilities i will warn you the quarry is quite dangerous should you find yourself in trouble i wish to remind you that it is better to live and fail than to be foolish and die let me pass on to you the contract that has been selected for you then she reaches out and hands this over to you percy

should lyra

oh no let me try oh no maybe you should read it

i cast mending on it

you can do that so sexy

as she flicks her wrist a small spark of purple-ish dark energy shoots from her finger slams into the side of the contract and the tear in the contract repairs itself immediately

oh wow

scotch tape would do it too

the scots have nothing to do with it

ordered and paid in advance by the alchemist oswind grind the client this contract binding in honor of the elements set upon the agreed members of the slayer's take guildhall the task of locating and

Output: - The party resolved the dispute over who would carry the bag of holding by playing rock-paper-scissors, with Lyra winning the roll and accepting the item. Vanessa, the group's leader, observed their dynamic and handed the satchel to Lyra while warning them that the quest involves a dangerous quarry from a contract issued by the Crown of Erathis. She explained that failing to return with all members would result in their exclusion from the Guildhall, emphasizing that survival is preferable to foolishness. Percy received the physical contract, which Lyra successfully repaired using a spell that mended the torn paper with a spark of dark energy. The task was revealed to be the location and elimination of a threat for a client named Alchemist Oswind Grind, setting the stage for their perilous journey.


Input: i cast mending on it uh you can do that so sexy as she flicks her wrist a small spark of purple ish dark energy shoots from her finger slams into the side of the contract and the tear in the contract repairs itself immediately oh wow scotch tape would do it too the scots have nothing to do with it ordered and paid in advance by the alchemist oswind grund the client this contract binding in honor of the elements set upon the agreed members of the slayers take guildhall the task of locating and slaying the below mentioned entity and the recovering of the below listed harvested anatomy items any anatomy items not recovered or not in functional condition will be deducted from the final payment and will be refunded to the client this client this contract is good for three days and should the contract not be fulfilled within that time period then all payments are null and void this contract is null and void and the membership within the slayers take is revoked outside of the huntmasters willful forgiveness this is the fine print get to the details quarry has been approved for hunting by the holy paramounts of the crown of erathis the quarry one adult white dragon one adult white dragon a white dragon would i know i would know because i've studied them yes having dragons being a very favored enemy for you white dragons are one of the chromatic dragon circle they are considered largely very spiteful arrogant a little more bestial and very very dangerous foes yes they are glorious didn't we kill a white dragon no platinum dragon no i thought the ice dragon thing wasn't she white once upon a time you battled back at westruun i don't see race so i don't know what kind of element is a white dragon ice and frost oh that's right yeah the woman and then she turned into a dragon yeah ashley killed her i mean pike this bodes well if you have already defeated such a creature then this should be a very simple task yeah no problem this is going to be easy what do we have to bring back they want eyes tongue heart claws and teeth so anything else we get to keep ourselves two eyes one tongue one heart six claws and 20 teeth is what they are requesting and do we get paid for such items yes there are individual prices for each individual object eyes 900 gold each tongue is 1200 gold the heart is 3500 claws 250 gold each and teeth are 50 gold each if there are any remaining organs we can roshambo for it very good and scales definitely there will be plenty of scales plenty of scales yes there will be plenty of scales very good for armor and very good for armor does it say where this dragon lives no ah see that is part of the job to find one's quarry is why we are so specialized in the slayers take you may now embark once we signify the pact of the contract and as she reaches out and touches the edge

Output: - The party repaired a torn contract using a magical spark from an alchemist named Oswind Grund, who then explained the binding terms of the Slayers Take Guildhall. They agreed to hunt an adult white dragon approved by the Crown of Erathis, a task they felt confident in given their past experience with similar creatures. The contract specified that the party must retrieve the dragon's eyes, tongue, heart, claws, and teeth to receive a substantial payment, with the remaining scales and organs to be decided by a game of chance. After reviewing the individual prices for each body part and the strict three-day deadline, the party signed the pact to officially begin the hunt. The alchemist noted that the specific location of the dragon is unknown, making the search itself a primary objective of the mission.


Input: If there are any remaining organs we can uh roshambo for it very good and scales definitely there will be plenty of scales plenty of scales yes there will be plenty of scales very good for armor and very good for armor does it say where this dragon lives no ah see that is part of the job to find ones quarry is why we are so specialized in the slayers take you may now embark once we signify the pact of the contract and as she reaches out and touches the edge of it you can see there are these arcane sigils that are on the contract itself they glow and pulse briefly and she just walks across the group first to you percy as you were holding it place your hand against the contract as you do they light up and you feel a surge of warm energy go through your torso at which point you now see at the bottom of the contract your name inscribe itself magically into the contract she then takes it and passes it to each one of you to the same point as the spell binds what about trinket does he use his paw i suppose he is part of your band and she reaches out the paper trinket shake slams it out of her hand knocking the contract onto the ground and there is a brief moment where she pulls the paw back and the paper is wrecked a little bit but there is indeed a paw that inscribes itself on the bottom of the contract for trinkets insignia now i have a busy day to attend i wish you the utmost of safety good luck and safe travels thank you i guess bye ill alphabetize the rest of those ingredients when i get back dont worry its going to be fine id appreciate that good luck okay great byebye thanks again for giving me a chance thats great please go okay are you the housekeeper here no no listen no i am a guild member on a technicality but i am a guild member tell me again what have you slain well well its no very abbreviated just a short can you say the word of what it is just the biggest one it was a worg who almost absconded with my boyfriend aldor and at the last minute i interceded you killed someone who was sleeping with your boyfriend no no it was worg a worg okay is that a thing its a thing we havent encountered one of those i dont think its a person that changes into animals am i right no its something that it projects itself into animals in certain book series yes im a very prolific reader and ive never read of worgs other than in that circumstance in twilight thats true that could have been the fairy tale section of the library it also sparkles sparkles in the sunlight but only in the sun worgs in this world are essentially a side breed of large bulbous wolflike entities oh a bulbous dire wolf oh you killed a wolf a bloated wolf basically its a large wolf its not quite dire wolf sized no yeah thats great a gaseous wolf for instance out of character

Output: - The party finalized their pact with the guild member by signing the contract, which magically inscribed their names and a paw print for Trinket after glowing with arcane sigils. Upon completing the ritual, the guild member wished them luck and departed to handle her busy schedule. The group then inquired about the guild's history, prompting a member to recount a past encounter with a "worg," which was clarified as a gaseous, bulbous wolf rather than a shapeshifter. During this discussion, the party learned the specific nature of these creatures and confirmed that the guild specializes in hunting dragons and other dangerous beasts. Finally, the session concluded with the party preparing to alphabetize their collected ingredients before continuing their quest.


Input: never read of worgs other than than in that circumstance in twilight thats true that could have been the fairy tale section of the library it also sparkles um sparkles in the sunlight but only in the sun werks in this world are essentially a side breed of large bulbous uh wolf like entities oh a bulbous dire wolf oh you killed a wolf a bloated wolf basically its a large wolf its not quite dire wolf sized no yeah thats great a gaseous wolf for instance like out of character here outside of the world in lord of the rings the things that the orcs ride oh oh theyre really scary it was quite a situation it was either the work or uh alder and i would do anything to save alder what did he look like when you saw him oh god here we go again he was a little dirty i mean he looked actually kind of frightened was he wearing armor like a red ish sort of very fantastic armor it was hard to focus on his armor with all of his screaming and panting and whimpering really he is very brave he must have been injured no yes he seems like he would have been had he hadnt we tease because we love he did fine he fought well he fought bravely and he treated us fairly especially when he got burned by tiberius you burned my kind of boyfriend not the face not the face his face is fine i didnt do it we need to talk about this more on the road but we should get going lets certainly start talking yes lets do as you all leave the huntmaster expectantly waiting for you to exit the guildhall you find yourself out amongst the streets of vassalheim with no particular direction in where to find the white dragon in three days three days three days to slay it yes hey vex can any of us sense a dragon within six miles of here thats what im doing im checking that out oh yes i can cast locate creature too oh that works too yeah lets do it together do we need some sort of like anything for you to cast the spell oh no i have all of my ingredients no but do you need to know something of what you are trying to locate or does it work on name alone as per the locate creature spell it can only locate creatures within um a thousand feet of the ritual that is completed but it locates them with like pinpoint accuracy oh thats great well then we can use it in conjunction because i can use primeval awareness and find any dragons within six miles oh you are very skilled can i try to grow my beard real quick you can grow a beard yes sometimes not really thirty three thats better thats better at this point and you guys noticed it and didnt make a mention because for some of you this was just a very uh dire morning but since grog woke up this morning he had a very very nice coat of somewhat bristly translucent not very attractive facial hair but facial hair by definition its like fishing line coming out of his face im a

Output: - The party discussed the nature of worgs and praised Alder's bravery after he was injured and burned by Tiberius during the recent fight. They left the guildhall to find the huntmaster waiting, stepping out into the streets of Vassalheim to begin their search for a white dragon within three days. Vex and another member combined their *locate creature* and *primeval awareness* spells to scan for the dragon within six miles. Meanwhile, the group noticed that Grog had grown a new, bristly beard overnight, which he quickly attempted to trim. With their magical sensors active and the huntmaster's expectations met, the party prepared to travel to locate the beast.


Input: yeah they're super skilled um can i try to grow my beard real quick you can grow a beard yeah sometimes not really thirty three that's better that's better okay so at this point and you guys noticed it and didn't make a mention because for some of you this was just a very dire morning but since he woke up this morning he had a very very nice coat of somewhat bristly translucent not very attractive facial hair but facial hair by definition it's like fishing line coming out of his face i'm a damn pirate now watch out like a fourteen year old whose father doesn't love him enough to teach him how to groom himself jesus oh wow that's dark there's a story there yeah there's no parental issues over here none so can i do that then you can you along with him by your side you find a small space i can't find his exact location but i can you can gather the general how far away are we from the wood at this point you are still in the city you are in the district which is the most central portion of the city it's the driven area you are about a fifteen minute walk from the nearest walls that exit out into the timberlands fifteen do i know anything about where the dragon might be you have no idea this would be one of those occasions where your best bet would be research or asking around dragon drag no don't do that so can i so you take a moment you ground yourself and you place your hands on the dirt and take in the general feel of all natural creatures and unnatural beasts that you are attuned to in the vicinity you focus on the essence of what is dragon and dragonkin dragon kind and find that within the six mile radius there is nothing that catches your attention shit all right lyra lira lyra thank you for asking because some people just don't care yes well i want to get it right who you've been living here for quite some time i imagine as a guild member well i grew up here with my uncle uncle randy do you want to meet him no unless he is knowledgeable about dragons i was going to ask you where should we go to ask who might know things about the woods about the wilds about where dragons might keep that's a very good question i would say but he will not talk to me that's unfortunate it is really do you want to talk about it because i could use some advice we can have some girl talk later but right now focus on the dragon what about you do you know about dragons i don't know where the dragons are but i'm so sorry i do not mean to interrupt but i can use beast speech so if we come close to anything i could ask potentially to understand maybe get an idea or there may be somebody at the terrace who might know something about the woods and direction that might be a good place to start it's a section of town where they concentrate on yes so we

Output: - The party navigated the central district of the city, noting they were approximately fifteen minutes from the timberlands. One character utilized a magical ability to scan a six-mile radius for dragons but detected no presence of dragonkin or beasts. After discussing their lack of information, the group consulted an NPC named Lyra, who suggested visiting the Terrace district as a potential source of local knowledge regarding the wilds. Another member offered to use Beast Speech to communicate with creatures if they encountered any during their journey. The party ultimately decided to head toward the Terrace to begin their search for answers about the missing dragons.


Input:
okay so like girl talk later but uh focus on the dragon right now

what about you do you know about dragons

i dont know where the dragons are but um im so sorry i dont mean to interrupt but i can use beast speech so if we come close to anything i could ask potentially to understand maybe get an idea or

there may be somebody at the uh abundant terrace who might know something about the woods and direction that might be a good place to start its a section of town where they concentrate on yes so we can go there

all right lets do that

lets go there please god

all right so in following lyra towards the abundant terrace which is on the western side of town this area is very different in visual style as soon as you approach this small hill that leads into the terrace proper it is almost entirely farmland in this strange harsh environment there is something about this entire district that is structured to be the source of vegetation and crops and to be essentially feeding a large portion of the population here you also see there are a series of small temple towers and statues that are focused around a particular deity i want you guys to go ahead and roll religion real fast

roll a d20 and add your religion

starting off well

great first roll

that roll is not good

twenty three

twenty two

which you know this information but before you can even say it as you are eager to mention you sense that there is worship of melora here melora which is considered the goddess of wilderness and the sea and is one of the five soon to be six if pikes temple raises deities that essentially rule the belief system and lifestyle of the city of vasselheim so through the blessing and touch of melora in this district they are able to treat the land as magically fertile territory to grow you gather upon stepping inside that theres a cluster of dirty looking but very very cluttered and busy taverns inns and general stores like the entire portion of the district that isnt farmland is jammed into this one little corner go ahead and make an investigation check

six

twenty one

twenty two

twenty

percy

seventeen

seventeen

seventeen all right you guys split up a bit briefly to try and find more information one of the groups that coalesces is vex scanlan and lyra the three of you come upon a place called the midnight breath tavern you step inside and speak for a bit and eventually you meet the co owner a gentleman named dagon who is an older human who has what looks like a reddish but somewhat patchy red and brown beard a couple scars on his body but nothing battle worn more just a person who has existed in this harsh landscape for a while you guys are asking around and talking about dragons mentioning dragons and somebody points in his direction and says ah dragon youre gonna want to talk to dagon about that hes the one who sees dragons

sees them

lets go

thats nice

i walk over to dagon

youre not with us are you

no

what

youre not with us

youre with me were still wandering about like idiots

you guys are wandering about

are we outside

you guys are in

Output: - The party agreed to investigate the dragon situation by traveling to the Abundant Terrace on the western side of town. Upon arrival, they observed the district's unique farmland and temple towers, with their Religion checks revealing that the area is blessed by Melora, the goddess of wilderness and the sea. While exploring the cluttered taverns and stores, the group split up to gather information, with Vex, Scanlan, and Lyra entering the Midnight Breath tavern. There, they learned from a patron that the tavern's co-owner, an older human named Dagon, is the local expert who has seen dragons. The party approached Dagon directly to question him, though the conversation was briefly interrupted by a moment of confusion regarding their current location.


Input: existed in this uh harsh landscape for a while you guys are asking around and talking about dragons um mentioning dragons and somebody points in his direction and says ah dragon you're gonna want to talk to uh Dagon about that he's the one who sees dragons sees them let's go that's nice I walk over to Dagon-- you're not with us are you no what you're not with us you're with me we're still wandering about like idiots you guys are wandering about are we outside you guys are in the process of asking around you'll meet up with them in just a moment Vex you're very attractive use your wiles oh thank you her wiles kill Dagon is that your name that's my name he's like cleaning a glass I've heard many things about your knowledge of dragons correct yes y--you've seen it you've seen the dragon I have seen dragons and they suck you hear a couple of snickers down the bar and he goes shut the hell up unless you like them do you like them no no one around here likes a dragon proper at least none that I've come across no I swears it I swears it I saw this one I was up north about two days travel northwest of here via the uh Glasswalk Road that's two days travel horseback mind you the Glasswalk the Glasswalk road the Glasswalk Road yeah yes of course I was heading to Muldire to you know visit my brother and some of my family lives up in that northern area it's freezing cold too chilly for my tastes but I was going to visit and no more than two days up there a nasty blizzard blows in out of nowhere just starts wrecking the entire roadside slick with ice we decide to go ahead and make camp me and a couple of the others who were journeying with me we head off the road set up a small camp throw up some tents and thankfully at least within the canopy of the forest it's easy enough to escape the barrage of the elements but it was a very very cold night our fire began to go out and we were a little worried and then there was a dragon yeah get to the dragon I'm sorry hold on let me tell my story that was very rude I am so sorry I'm sorry I'm so sorry it's all right I'm used to it and a voice over there says yeah he is you I will kick you out I will kick you-- I believe that you saw a dragon and I believe that it was white because you were in a blizzard right am I right I'll get to that patience now we're sitting there and you get the feeling around you that there's like eight other people in this tavern who are all face in their hands like this story has probably been told dozens of times over and over again so partway into the night we're trying to keep warm when suddenly we hear this terrifying roar that streaks across the sky we could hear it over the um blistering sound of the snow and sleet battered against our tent I rush outside to take a look not sure what to find but instead I see what looks like a pack of four

Output: - The party approached an NPC named Dagon after locals directed them to him regarding dragon sightings. Dagon, a glass cleaner, agreed to recount his experience of encountering a dragon while traveling the Glasswalk Road to Muldire. He described a sudden blizzard that forced his group to camp in a forest, where they were disturbed by a terrifying roar and a pack of four creatures emerging from the storm. Despite interruptions from other patrons, Dagon confirmed the creature was likely a white dragon given the freezing conditions. The party listened intently as the story revealed the dangers of the northern route, though the narrative cut off just as the group spotted the creatures.


Input: so partway into the night we were trying to keep warm when suddenly we hear this terrifying roar that streaks across the sky we could hear it over the blistering sound of the snow and sleet battering against our tent i rush outside to take a look not sure what to find but instead i see what looks like a pack of four uh dire wolves converging on our camp large nasty beasts very much like a worg if you will worglike a little larger yes how large do you want to tell how large proportionally would you say the no okay keep going well no i mean if you want to get into if you're talking worg versus dire wolf worg is still pretty large about a good three four i know i've seen one you know what happened with me i got into the guild because oh god here we go well actually dragon so this pack of dire wolves are converging on me i myself am fearful but i know that if im gonna make a stand now is the time to do it so i reach over and draw my dagger and prepare myself to defend thats a giant dagger if ive ever seen one thank you he resheathes it a little blush to his cheeks i prepared myself to accept possible defeat at these terrifying beasts then a secondary roar breaks out this time not from around but above incoming streaking out of the clouds above i see believe me a dragon wingspan huge claws and teeth gnashing i would never have guessed thats where that was going white dragon white as the snow that encased the skyline it streaks down and snatch takes one of the worgs in its jaws lifts up the worg screeching about angrily it throws it into the air and from its mouth cascades a blistering freezing cascade of ice and sleet the worg itself freezes in midair whoa before it can plummet the creature then closes its jaws snatching down on that worg and biting it in two only one fell stroke as the pieces of ice clatter to the ground the rest of the worgs scatter i believe that dragon saved our lives that night thats great how did you make it back without dying well apparently the dragon had its fill and the dire wolves went off so we packed up and went right on back never made it to muldire did the dragon keep flying in the direction of the glasswalk road or did it go east or west or which way i have no idea actually we just ran we turned tail and got the hell out of there as fast as we could that was quite a story quite a story that was stirring you believe me you believe me on this we believe you not only do we believe you but we want to tell others of this in fact im a bit of a performer i may write a song about your exploits could you actually could i roll for perception or insight to see if hes telling the truth on everything go ahead and roll insight roll two

Output: - During a blizzard, the party's camp was ambushed by a pack of four dire wolves and a terrifying white dragon that attacked them from the sky. The party's leader bravely prepared to defend the group with a giant dagger, but the dragon intervened by snatching and devouring one of the wolves, causing the remaining dire wolves to scatter in fear. After the immediate threat passed, the party fled the scene without reaching their intended destination of Muldire, unsure of the dragon's final direction. The party's leader recounted this harrowing event to an NPC performer who was so impressed that he proposed writing a song about the exploits. The group then engaged in a social interaction where the leader rolled for Insight to verify the performer's truthfulness regarding the story's details.


Input: tail and got the hell out of there as fast as we could that was quite a story quite a story that was stirring you believe me you believe me on this we believe you not only do we believe you but we want to tell others of this in fact I'm like a bit of a performer I may write a song about your exploits could you actually could I roll for um perception or insight to see if he's telling the truth on everything go ahead and roll insight roll two oh yeah two no seventeen seventeen no is that a seventeen or an eleven eleven that's eleven seventeen seventeen all right he's not the most complicated man so reading his intent is easier than a lot of individuals you've had to keep an eye on previously he is eager to tell the story and is in full belief the frustration and the only things that detract from his child-like excitement at telling this tale is his moments of side looking frustration to the other members of the tavern that do not take him seriously it seems dragon does seem to be truthful in at least believing what he is saying to you thank you so much for your information I take a gold coin and I'm just like is this enough yes that's good thank you so we we'll be going yeah can I perception and see how heavy that bag of gold actually looks I just want to know make a perception check okay I'm going to roll the gold dice twenty-four twenty-four as she reaches into the pouch there is a rather large visibly bulging pouch to her side that is in no way shape or form even attempting to be covertly hidden she's got a scrooge mcduck bag seemingly does it make her limp so sorry oh goodness guys we are going to have to get some warm clothing it seems like that so let's go shopping I love this plan oh god dragon dragon it is dragon remember the name dragon for your song I will definitely write a song for you I can write it down for you no I can remember that will we have any trouble finding this place will we need a guide someone who's possibly been there before would that make the journey oh I ain't going back y'all's crazy if you're going back there I would say just look for where the blizzard is coming from that seemed to be the harbinger of the beast go to the blizzard two days on horseback or two days walking two days on horseback up the glasswalk oh my gosh we'll have to get horses too well let's go does the guild give you money for um as far as you know horses are provided to full-fledged hunting members you got the feeling in your very very brief preparation for this that part of the test was to secure your own transportation lovely I think we are on our own I mean I think it's part of our perseverance to prove that we are worthy of being I mean I am in the guild just to be clear you're a member we are just going to have to yes I am a member did you hear how

Output: - The party accepted the story from the enthusiastic NPC named Dragon, who claimed to be a performer eager to write a song about their exploits. After rolling Insight to verify his truthfulness, the group determined he was sincere, though they noted his visible frustration with the tavern's other patrons. They paid him with a gold coin from a conspicuously bulging pouch and learned that the beast's lair is located near an incoming blizzard, requiring a two-day journey on horseback. The group realized that securing their own transportation is likely a test of their worthiness, as the guild does not automatically provide horses for this specific hunt. Consequently, they decided to immediately seek warm clothing and horses before departing to investigate the blizzard.


Input:
as far as you know like horses are provided to full fledged hunting members you got the feeling in your very very brief preparation for this that um part of the test was to secure your own transportation lovely

i think we are on our own i mean like i think its part of our perseverance to prove that we are worthy of being i mean i am in the guild just to be clear

youre a member

we are just going to have to yes i am a member did you hear how i got in it is really a fascinating story

no i heard it was sort of a technicality

oh well it was but

i cant wait to hear it

maybe around the campfire

yes

you could sing

i could if you told me the details you know what i do forget a lot maybe you could just write them down quietly to yourself and just give me a note later

okay as long as its a love story between me and aldoor ill tell you how to spell it okay well lets go meet the rest of the group

thank you dagon

as were leaving i walk up behind lira and i put my hand on her shoulder and then i reach down and grab her bag of gold and and look down to it and say you might want to keep a better eye on this darling there are very very nasty people around

oh my goodness

youre traveling with some of them

i didnt take anything im simply letting you know

that is so nice of you im going to buy you the prettiest cloak as thanks

thank you so much darling you have lovely eyes

thank you ive never had a friend before this is so great

maybe when we shop you can tell me all about aldoor

oh my gosh he is so handsome

as you guys step out of the tavern you walk up to the other members of your party zara grog and percival

oh thank god

what have you discovered

northwest cold

blizzards

dragon blizzard

it ices things

two days we need horses

two days

well definitely need some sort of protection against ice attacks

right

i have a question im not good with numbers but its a two days journey there and a two days journey back

yeah

we do have an airship

is that four and we have three days to do this in

dont we have an airship

how are we going to do that exactly

i mean im not the brightest in the bunch but

you know that contracts are complete upon the quarry being slain

oh

we have three days to get home its hard you were reading it a little bit fast

two days to get there and one day to slay it

thereabouts yes

is that about it

once the creature is actually slain and the pieces are harvested then the contract is completed then you can take your time returning

thank god

great we can ride it down the mountain

really

no

we need to get some horses up in this joint

we need horses we need cloaks we need furs wools

Output: - The party confirmed that securing their own transportation was a necessary part of their guild test, leading them to realize they must acquire horses rather than rely on the airship for the upcoming mission. After a brief, flirtatious exchange where Dagon warned Lira about the dangers of the area and she offered to buy him a cloak, the group met with Zara, Grog, and Percival outside the tavern. They learned that a dragon blizzard would be waiting in the northwest, requiring protection against ice attacks and horses to reach the quarry within the two-day travel window. Although the team initially worried about the tight three-day deadline, they clarified that the contract only required the creature to be slain and harvested, allowing them ample time to return afterward. Consequently, the party decided they urgently needed to purchase horses, warm cloaks, and furs to survive the journey.


Input: so we got like three days to get home right its uh hard you were reading it a little fast two days to get there and one day to say it thereabouts yes is that about it once the creature is actually slain and the pieces are harvested then the contract is completed then you can take your time returning thank god great we can ride it down the mountain really no we need to get some hosses up in this joint we need horses we need cloaks we need furs wools we definitely need warm things actually i have warm cloaks for the party and half of our party isnt here so we can have them will you need some cold weather clothes i believe it would be nice and did you bring anything well i can go by my uncles house and get pretty much anything yeah oh wait would he have enough for us oh well goodness hes a trade ambassador to here its funny we have a lot of warehouses its so funny lets go do that seriously wait so does he give discounts to family members oh i can just you know i can persuade him to because hes nice and i think were going to be best friends way to bury the lede does he have access to horses um i dont you havent ever had any sort of discussions with him in regards to horses you know there are a few liveries throughout town but you dont think you have any family ties to them directly not directly i mean its trade more than that but i know some places is this your uncle randy uncle randy yes you know about him hes legend his legend has been sung far and wide hes so fantastic hes so kind hearted he took me in when i was anyway well talk about it over fire camps come on everybody so can we find horses in the area you briefly look about and you find a livery not too far from the outskirts of this district as you enter the gentleman who runs it there is eager have you come to buy some horses well certainly rent them lets rent them for a week the thing about renting is in this area if youre riding out with horses a lot of them dont make their way back how about we rent them and if they dont make their way back well pay you the difference well leave you a hefty deposit that could possibly work yes may i cast suggestion oh try it do it are you all right am i all right to go for it i cast suggestion okay so while you guys are in this conversation you stay back and make a few symbols with your fingers whispering under your breath you complete the suggestion spell whats the dc of your spell it should be on the top of your spell page the top of your actual sheet that has all your things listed dc 17 all right what do you want to suggest you shall lend us the horses knowing that we shall take very good care of them we may keep them for as long as we like as youre having this conversation

Output: - The party confirmed they had two days to travel home after slaying the creature and harvesting its pieces. They decided to visit the legendary trade ambassador, Uncle Randy, to acquire warm clothing and horses, though they learned he did not directly manage any livery stables. Upon finding a local livery, the group negotiated a rental agreement with the eager owner, proposing a deposit to cover the risk of losing the animals. To secure the deal, one character cast *Suggestion* on the owner, whispering that the party would take excellent care of the horses and keep them indefinitely. The spell succeeded, allowing the party to rent the horses for a week without further resistance from the owner.


Input: while you guys are in this conversation you stay back and make a few symbols with your fingers whispering under your breath you complete the suggestion spell what's the dc of your spell it should be on the top of your spell page the top of your actual sheet that has all your things listed dc seventeen all right what do you want to suggest you shall lend us the horses knowing that we shall take very good care of them we may keep them for as long as we like like you know what you all look like a very trustworthy group i wouldn't wanna breed any sort of ill will for future business right i mean uncle randy after all tell you what i'll give you the horses rental half price i trust you'll bring 'em back don't worry about any sort of deposit i believe you're trustworthy folk wow thank you sir that's lovely so for six horses we're look for a rental price of around say fifty gold for the lot rental done wait well we can save a little if i shared a horse with you oh wha no no i'd rather have my own horse thank you okay you can ride with me scanlan no thanks laughter but trinket shut down does he ride is he as fast as a horse chuckles trinket would probably be struggling to keep up with you guys well how should we leave trinket no i always want to leave trinket why do you always wanna leave my wonderful bear because he only almost dies every time i know he almost dies every time i put him in battle it's ridiculous i think he's adorable and it would be really nice to have him along he is adorable isn't he you guys it's so beautiful to see the friendship that you have if i had that with another person say aldor it would be aldor is oh god do you have any clydesdales or giant horses for me have you thought of getting a cat by any chance hm just a suggestion i don't know i think we could probably facilitate i can't say that it'll have much of a shelf life depending on how much you ride it but that's what people say about me that's fine he pulls out a very very nice looking warhorse that looks like it's designed to carry very heavy soldiers still unproven as to whether or not it will be able to carry you but we shall see yeah and once again the horse travel wasn't two days of straight gallop it was oh okay a casual trot in which trinket could probably keep up but you guys might have to take a break every now and then because he's still a bear okay well it's doable make him earn it at the bear-est mean oh i've got like five more i've been saving them up for this entire game i missed nothing no it's nothing puns yeah for every bear pun that happens an angel loses its wings so do we give you our gold and yes yes here's our gold certainly certainly i'll

Output: - The party successfully cast *suggestion* on the merchant to secure rental horses, convincing him to offer a significant discount and waive the deposit due to their perceived trustworthiness. They negotiated a final price of fifty gold for six horses, with Scanlan and Trinket agreeing to ride together while the bear joins the group at a casual trot. The merchant provided a sturdy warhorse for the party, though he expressed doubt about its ability to carry Trinket for long distances. After some playful banter regarding the bear's survival rate and the party's friendship, the group paid the agreed-upon gold to finalize the transaction.


Input: in which uh trinket could probably keep up but you guys might have to take a break every now and then because he's still a bear okay well it's doable make him earn it at the bear-est mean oh i've got like five more i've been saving them up for this entire game i missed nothing no it's nothing oh puns yeah for every bear pun that happens an angel loses its wings so do we give you our gold and yes yes here's our gold certainly certainly i'll get you your horses wait who's who's paying the party is but it half our party isn't here so vex i'll just don't don't i'll just do it oh thank you there you go thank you bye-bye nice to meet you thank you kindly oh you're so kind that's excellent thanks lyra well done lyra very good now i need to talk with you can can we go out are we leaving yet laughter yes the stable boy is bringing the horses over the rest of you begin like putting your materials up and strapping them to the saddles and what did you want to do listen missy i am a leader of this and the fact that you pulled out a spell and did not say and it is just it's just not even the way i want to conduct my team so you if you're going to use underhanded tactics you need to clear them with me first because i am the leader my spellcasting is actually overhand but i understand and i shall keep that in mind and i do apologize really yes i apologize very deeply very very sincerely i was just a leader i did it oh well done yay we're going to have a great journey that was impressive you put her in her place i did asserted yourself but you were firm but polite right you were firm but fair firm but fair yes i am very very nervous that somebody is going to die when we fight this dragon oh i hope it's me so horses ready and mounted up you guys gather all the rest of your materials you ride up back through the braving grounds to the northwestern exit to the outside wall anything else ooh so protection against ice magic does anybody have stuff that works for that didn't we need to go to uncle randy's lyra do you know any well we were going to go and get some that's right yeah we're going to go to the warehouse that's on the edge of the district okay where we're going we're going to get some furs and all that sort of stuff easy enough you guys follow lyra down to the outside of the quadroads there is one warehouse she goes to she knocks on the door and as it opens up you can see a rather um homely looking gentleman with a nice soft almost a purple-blue beret little bit of a heavyset neck bulge that rests over the top of his little doublet and he opens it and he looks up eh what can i oh lyra hi oh my gosh how are you groans what do you want this time well it's

Output: - The party traded their gold to an NPC in exchange for horses, with Lyra successfully negotiating the transaction while the group prepared their gear. Afterward, Lyra firmly but politely addressed a leader who had criticized her spellcasting, asserting her role within the team. Once mounted, the group rode through the braving grounds to the northwestern exit, deciding to visit a warehouse on the district's edge to acquire furs for ice magic protection. They followed Lyra to the warehouse, where she knocked on the door and was greeted by a homely gentleman wearing a purple-blue beret. The interaction began as Lyra asked the man what he needed, though the encounter was cut short by his groans and immediate inquiry about her purpose.


Input:
that sort of stuff um yeah easy enough so you guys follow uh lyra down to the outside of the quadroads and there is one warehouse she goes to she knocks on the door and as it opens up you can see a rather comely looking gentleman with a nice soft almost like a purple blue beret and little bit of a heavyset neck bulge that rests over the top of his little doublet and he opens it and he looks up eh what can i oh lyra

hi oh my gosh how are you

ugh what do you want this time

well its funny because i finally got an assignment with the guild can you believe it its like whoa uncle randys going to be so

no i cant believe it

oh really

but good for you

thank you so anyway me and my friends these are my friends now

you know what shes sort of our leader

hello

if you must know randy

right

he gives a very very long like judgmental mistrusting look across all five of you

should we call you uncle

please dont

you know what mister randy we had our doubts about your

oh no thats no no no no hes not my uncle no my uncle is not hes just this is just one of his

oh

managers yeah very important

oh okay

hes going to be uncle randy is going to eat his hat isnt he i got a leadership position anyway can you help us out

what do you need lyra

were going into the cold were going into a blizzard can you believe that and you know how much i hate the cold but we do need to be provisioned so what do we have in the crates that we can help

he closes the door

did you

um i thought

two minutes go by

oh hes going to hook us up hes going to hook us up really

really

uh knocks

i use mask of many faces and i disguise myself as uncle frank

uncle randy

uncle randy

frankly my dear i am uncle randy

bob peter

dont talk to frank anymore

all right you have not seen uncle randy

oh balls

which is the only downside to that

balls and a half

um you could

theres no pictures on the wall anywhere i could look at outside

just go on facebook facebook

a great big beautiful this is where he sells things great

unfortunately no but if theres any other form youd like to take youre welcome to

bollocks

oh bloody hell im going to knock loudly

well this is just very this is a very egg on face situation

hes looking for stuff right hes

the door opens at this point almost pushing you back on your heels you catch yourself as he comes out carrying a large pile of what look like relatively well kept furs and thick leather cloaks and shoves them into your arms be safe little one closes the door

bye

well try to get her back in one piece

thank you thats sweet see i came through guys i came through

you did

just remember that i came through

well write a

Output: - The party followed Lyra to a warehouse outside the Quadroads, where they encountered a gruff merchant named Randy who initially mistook them for Lyra's uncle. After Lyra revealed her new guild leadership role and explained their need for winter provisions for an upcoming blizzard, Randy reluctantly closed the door for two minutes. While the group attempted to bluff their way back in using a disguise spell, the merchant eventually emerged carrying a large pile of furs and thick leather cloaks. He shoved the supplies into their arms, wished them safety, and immediately retreated back inside. The party successfully secured the necessary gear, with Lyra celebrating that she had managed to get what they needed despite the merchant's skepticism.


Input: okay so like egg on face situation right and um he's looking for stuff right he's uh the door opens at this point almost pushing you back on your heels you catch yourself as he comes out carrying a large pile of what look like relatively well kept furs or fir maybe and thick leather cloaks and shoves them into your arms be safe little one then closes the door uh bye we'll try to get her back in one piece thank you that's sweet see i came through guys i came through you did just remember that i came through we'll write a good comment card when we get back definitely can i get the one that's slit up the back so my tail doesn't all right we're loaded up we've got horses we've got healing potions we've got loaded for bear as it were we're great trinket's wonderful yes he is he nuzzles up alongside uh shall we set off go yeah yes let's do do you want to go one more time to the braving grounds and just try your hand against no why don't we slay the dragon first and then yeah then he can punch things since we're on a time crunch you're right you're right there is a everyone is good on weapons i'd say yes i haven't finished my training montage yet got to run through the snow got to do pullups on trees gonna need a montage even philip had a montage all right we go west along the glass hand road glasswalk road you embark on the glasswalk road which forms right on the outskirts of the braving grounds you are let through the front gates of the outside of the uh timberlands and this is the first time you've actually seen a formal road that is carved and at least traversed enough that the timberland hasn't completely consumed it you can still see various tree roots and branches are progressively almost angrily pushing in towards this gate but you get the feeling based on the cuts that whoever goes through here at least some people go through here they keep it relatively well kept for travel up north you ride out into it and the canopy almost completely encloses it so it's like a tunnel of very dense tree vine and leaf structure you push forward out into the cold air and begin to ride for the remainder of the day a good eight or nine hours hit before the chill begins to grow the sun begins to find itself setting across the far mountains and the forest around you grows darker and darker still probably need to make camp i think we should make camp i should we make camp yes we should make camp i shall take first watch i have a firewood bundle that we can make a fire with there's also lots of wood around yes and i have an axe let's do that instead can i find a really tiny tree and start hacking away at it tiny yeah tiny we don't need to kill like grandpa tree we kill baby tree keyleth would be proud don't how about don't tell keyleth i miss my brother okay you guys get off of the main road as that's probably

Output: - The party received a large shipment of furs and cloaks from a departing NPC who offered them safe passage and well wishes before they departed. Fully equipped with horses and healing potions, the group decided to prioritize slaying the dragon over additional training in the braving grounds. They traveled west along the glasswalk road, passing through the timberlands' gates into a dense, tunnel-like canopy of vines and leaves. After riding for eight to nine hours as the sun set and the forest grew dark, the party agreed to make camp for the night. One character volunteered to take the first watch while others harvested wood from small trees to build a fire.


Input: okay camp so like i shall take first watch uh i have a firewood bundle we can make a fire with there's also lots of wood around grog yeah and i have an axe lets do that instead can i find a really tiny tree and start hacking away at it tiny yeah tiny we dont need to kill like grandpa tree we kill baby tree keyleth would be proud dont how about dont tell keyleth i miss my brother okay you guys get off the main road as thats probably not a very good area to be out in the open you find after about a five to ten minute walk a small opening and along the way you find a tree that looks viable theres a small slope of hill that heads up to an upper platform area maybe about five to ten feet up and a small opening that you think would be a fitting place to put a fire that wouldnt be in danger of setting the nearby vegetation aflame you go ahead and start looking for firewood go ahead and make an athletics roll sixteen all right after a good fifteen twenty minute period relatively brief for most folk you come back with a nice hefty stack of firewood from the driest small tree you could find good job grog hey zahra well done impressed yes laughter kords strength to you sir throwing the wood down you begin to set up small stones into a fire pit establishment and begin building a fire as the entirety of the sun disappears behind the distant mountain range at this point the temperature has gotten extremely cold and most of you begin to pull up your winter cloaks and get your bedrolls ready for an evenings bit of rest is there anything in particular that you guys want to do before the night and sleep take you i would like to go out has the moan risen about two hours into nightfall you can see a gentle bit of moanlight begin to appear off the distant horizon to the northeast from your position its hard to see because the trees are so thick but you take a moment to walk through and you can see little bits of the moanlight peeking i just bask in what little rays i can for ten fifteen minutes before retiring all right anything else you wish to do im going to change my stone my transmuter stone to be resisting ice or cold ah thats really good clever good call good call indeed i need something like that do we have any magic stuff that makes us resistant i have a ring of protection may i do that around the camp the ring of protection is an actual ring you wear oh i have a ring yes and it protects you and it protects me yep laughs you see im learning everything not all at once i have one too oh you do oh yours is nice very helpful yeah but we dont have any ice resistant things outside of that damn or fire spells fire spells would be very oh i have a fire spell excellent thats how i took down the worg so anyway we were in the forest how powerful is it because i can conjure something

Output: - The party moved off the main road to locate a secluded spot on a small hillside, where Grog chopped down a tiny sapling to gather firewood for the camp. They established a safe fire pit and built a fire as the sun set, prompting the group to prepare their bedrolls against the dropping temperatures. Before sleeping, the characters took turns observing the distant moonlight through the trees and equipped themselves with protective gear, including a transmuter stone resistant to cold and a ring of protection. No specific magical items for ice resistance were found beyond the stone, though the party noted their ability to cast fire spells for warmth. Ultimately, the group settled in for the night after these preparations.


Input: i have a uh ring yeah and it protects you and it protects me yeah laughs you see i'm learning everything not all at once um i have one too oh you do oh yours is nice very helpful yeah but we don't have any like ice resistant things outside of that damn or fire spells fire spells would be very oh i have a fire spell excellent that's how i took down the worg so anyway we were in the forest how powerful is it because i can conjure something and it would be very too large for this particular i mean i think a fireball would not help here i can do firebolt but there's really no use until we get there are we starting a fire i can start the fire do we not have a fire going yeah of course we do you guys look over and the big guy is sitting there rubbing wood together hey one second here no i'm probably getting so close laughter fine take all the joy out of everything the ranger who is very well experienced in surviving in woodland areas starts the fire that had taken you a good five six minutes of aggressively fighting against the water soaked wood of this woodland snaps she lights the flames i warmed it up first thank you you did you really did yeah you're welcome all right anyone keeping watch i'll keep watch all right so you're taking first watch i'll take first watch she had already volunteered first watch i'll take second watch then you can take second watch all right so first watch then second watch can i watch with her if you'd like to third watch third watch for the big guy all right no watch i would take watch just for the record but i just get so peckish you just sleep you need your beauty rest i'm sleeping yes thank you you're going to be clear for leading tomorrow i really need my head clear and i just cannot function without sleep there was one time when i oh man no no yeah i think shall we yes first watch no oh is it you and i it was us i'm second watch i'm so sorry all right as the rest of you make your bedrolls prepare and gather around the fire eventually drift off to sleep two are left awake you need help carrying your purse your bag oh no it's quite comfortable against my side actually could i feel how heavy it is it's not heavy at all we don't have anything in it darling oh all right where do you come from i come from very far away it took quite a long time for me to get here i come from the land of feren feren yes very far off mountainous dark very dark and you left because my father was killed and i was left on my own in the woods so i left that sounds familiar oh it does yes actually why why is

Output: - The party discussed their limited magical defenses against ice and fire before the experienced ranger successfully started a fire using water-soaked wood. They established a watch rotation, assigning the first and second watches to two members while the "big guy" slept to clear his head for leadership duties. As the rest of the group drifted off to sleep, the two remaining watchful characters engaged in conversation, during which one revealed they hailed from the distant, mountainous land of Feren. This character explained they left their home after their father was killed, leaving them alone in the woods.


Input:
oh alright then uh where do you come from
i come from like very far away it took a real long time to get here i come from the land of karen
karen
yeah very uh far off mountainous dark real dark
and you left because
my father was killed and i was left on my own in the woods so i left
that sounds familiar
oh it does
yeah actually
why why is that
my mother was killed
she was
yeah
by whom
a dragon i wonder if it was white
i wonder if it was
shit i mean
what about your father
my father's alive
and what is he
an asshole actually
really mine was an asshole too
really
he was he was a dark wizard he was awful
oh wow mine's just a jerk
he kept me in a cage
i know
getting a bit personal here around the fire
sorry i thought we were bonding
here have some food
thank you god what is this
disgusting uh grog found it i dont know
its wood
is it wood alright well at least its helm
oh
as you guys munch and awkwardly make your way through conversation through the evening eventually your watch comes to a close and you guys are able to rest percy you take up second watch
i do
about three four hours go by
oh bollocks
without incident eventually your watch comes to a close you find yourself just past the middle of the night period of the evening who has the third watch is that
i do
grog alright
wake up grog
what mom
ugh grog
sorry
is he always this loud
yes
alright
alright keep sleeping i mean keep sleeping you're safe while i'm out
aldor what huh
as the rest of you maintain or continue your sleep grog keeps a very watchful eye in the darkened woods around grog go ahead and make a perception check
shit me
yeah
oh hes the worst
i see everything yes minus sixteen
sixteen thats good alright as you're keeping your eyes around for any sort of dangerous or encroaching villainy the fire itself is slightly mesmerizing in its pattern and you look off to the right you hear the slight snapping of a twig about fifteen twenty feet off from the camp
i go to check it out by myself
what
okay you stand up lifting your axe and begin to take a few steps away from the camp as you turn around one of the nearby tree trunks the first thing you're greeted by in the darkness do you have darkvision
i have low wait the dwarven belt of beard power gives me i have darkvision out to a range of sixty feet
wow
you do so as you turn the corner you get about a step before you notice about fifteen feet away from you
your beard tingles
there is a very large fur covered wolf like creature that is
is it

Output: - The party shared a personal conversation by the campfire, revealing tragic backstories involving slain parents and abusive fathers before settling in for the night. Grog took the third watch and successfully spotted a twig snap nearby, prompting him to investigate the disturbance alone using his darkvision. As he turned a tree trunk, he discovered a massive, fur-covered wolf-like creature standing just fifteen feet away. The creature's sudden appearance caused Grog's beard to tingle, signaling an immediate threat that he must now confront while the rest of the party sleeps.


Input: begin to take a few steps away from the camp as you turn around one of the nearby tree trunks the first thing you're greeted by in the darkness do you have darkvision i have low wait the dwarven belt of beard power gives me i have darkvision out to a range of like sixty feet wow you do so as you turn the corner you get about a step before you notice about fifteen feet away from you your beard tingles there is a very large fur covered wolflike creature that is snarling is it a worg snarling at you with bony protrusions from parts of its body it stands from ground to top of its shoulder almost up to your entire height and it is currently snarling and behind it you can see there are two very gingerly stepping humanoid figures in the darkness i yell out playtime as you all wake up where is he we're going to go to our break all right so we're gonna take a quick break here for us to go ahead and feed real fast on the wonderful food purchased by our beautiful chatroom and we'll be back here we're also going to show a really cool video as we recently put up our challenge to the critter verse of all the critters that watch the show the the cancer cream pie challenge those of you who haven't seen it can go look it up cream cancer cream cancer yeah cancer of the cream cancer of the cream if you will a bunch of our fans took up the challenge and there's a wonderful video compilation of that we'll go ahead and put that up here in a moment but we'll be back shortly to to see what dangers have been unveiled in the nearby forest yar see you momentarily [break] welcome back so a couple things we wanted to mention before we jump back into the game i'm sure you guys have noticed our new format we're trying out different new visual styles for the show to match the mood and up the quality of it we're working out some kinks and appreciate you hanging with us in that and things will progressively get better as we push forward from here we hope you like the new format this is all put together by our wonderful overlord and his crack team of twitch experts also wanted to mention to you guys the five k and a bear t shirts that are up because of the ridiculous trinket yeah yeah yeah five k arrival from last week's episode is available for one more day so if you want to get that get it soon because once it's gone it's gone so make sure to go check that out if you're interested other than that are we good to go ahead and continue perfect all right first and foremost i would like everyone to roll initiative oh god yay how did i just immediately forget that's what we were doing how do i do that you take a d twenty and roll it eh look at that add initiative which is oh heh i don't know how that's possible but yeah shit better oh it's a pen there should be a laser in there somewhere oh yeah so that way you

Output: - The party began to move away from their camp when a character with darkvision spotted a massive, fur-covered worg snarling from the shadows. Behind the beast, two gingerly stepping humanoid figures were also visible in the darkness, prompting the group to immediately wake up and prepare for combat. After a brief commercial break where the Dungeon Master addressed the audience about new visual formats and merchandise, the session resumed with the DM calling for initiative rolls. The players began rolling their d20s to determine turn order as the tension of the ambush settled in.


Input: um okay so like to go ahead and continue perfect alright first and foremost i would like everyone to roll initiative oh god yay how did i just immediately forget that's what we were doing how do i do that you take a d20 okay and roll it eh *retching noise* look at that add initiative which is... oh heh i don't know how that's possible but yeah shit better oh it's a pen there should be a laser in there somewhere oh yeah so that way you can vaguely say move me there i love it oh i have to put my glasses on today yeah it's far away you mean your magic glasses my magic glasses of seeing indeed this is so exciting alrighty so mary and felicia don't know this is fun come on thank you this is amazing guys it's okay cool so initiative rolls for everyone blind mat mercer there will be a mild surprise round here except for grog but we have initiatives from here percy what you got sixteen sixteen for percy felicia four whoa thank you thank you eight okay lyra and scanlan eight holy crap yep five oh god why did we all roll terribly you guys we'll be dead we'll be dead before we leave oh this is wonderful you're all gonna die you're all gonna die man that's never a good sign i should have grabbed some of that desert that's here sixteen percy you were sixteen as well sixteen i just had a couple they're great and i'm sure liam could get us some more maybe your brother alright so in this regard grog yeah you are actually going first everyone else you're currently in the process of waking up so there's gonna be a round before it gets to the rest of you trinket wake up trinket wakes up grog eh you look and you see the big dire wolf like creature is currently staring at you across the way and you see other entities humanoid coming towards you as your darkvision allows you to take up their features you can see these are very heavily fur covered dense leather armor protected roving band of straight up orcs that are currently converging on the campsite from the center of the woods what are you gonna do you look like someone i just saw recently i would like to rage and i will charge the dire wolf puppy thing and swing at its head with my great axe alright so you immediately go into a grog style charge you guys can hear grog yelling in furious anger echoing through the nearby wood in the direction you heard his initial shout that woke you up grog you rush forward towards the dire wolf go ahead and make your two attacks twenty six that hits ah twenty five both hit that was really good nice go ahead and roll some damage thank you ten and eighteen is twenty eight great so as you rush forward your axe hits into the side of the dire wolf slamming into its shoulder you can see as you draw the axe out of the wound

Output: - The party rolled initiative to begin the encounter, resulting in a chaotic mix of high and low numbers that left most characters still waking up while Grog acted first. Grog immediately entered a rage and charged a massive dire wolf, unleashing two powerful axe strikes that both hit the creature's shoulder. As the battle commenced, Grog's darkvision allowed him to identify the approaching threat as a dense band of heavily armored orcs converging from the woods. The rest of the party, including Percy, Felicia, Lyra, and Scanlan, remained in the process of waking up as the first round of combat unfolded. The DM confirmed the damage dealt by Grog's attacks, setting the stage for the rest of the group to join the fight.