Input: Now let's vogue this changes every time sweet all right so like pass without a trace is cast while you two both make stealth rolls so with the pass without a trace with the pass without a trace yeah thirty one is my magic on stealth too twenty four with the plus ten plus ten from what say again pass without a trace keyleth cast pass without a trace oh thirty four all right you guys dart off to the side kind of using the remnants of the web to block your physical forms the boiling fire that has been placed ahead of you is starting to reflect small little points of reflected light throughout the shadows in the distance that are moving towards you as you see giant hairy arachnid legs i back up i have my cloak on and um i'm going to go ahead and cast stoneskin that's what i do right now you cast stoneskin i'm going to go ahead and ask i'm also going to cast stoneskin can i cast while they're coming where did i write it down i'm going to go invisible never mind i can't find my spell this is exciting guys there's a board of some sort i cast entangle on the ground in front yeah you have you can cast things yeah yeah yeah yeah she's a ranger she can cast stuff apparently as long as it's at range grog you've got a beard spell i do that was my terrible joke and i wish i hadn't now i'm embarrassed i can also cast flatulence and you have frenzied rage all right you can now see skittering off to the side what appear to be a series of large arachnid-like creatures as you cast entanglement you can i'm reading it now go ahead and read the spell did i manage to catch with the control flame my entire fire breath when i did that and i'm controlling it still currently you are oh that's not what it was that's the wrong spell sorry sorry it's spike growth is the spell spikes growth i cast spike growth spike growth okay that is different yeah which is the ground in a twenty foot radius centered on a point within range twists and sprouts hard spikes and thorns it's difficult terrain for the duration but anybody that can see me casting it doesn't take damage to it it's only the people that don't see me casting it dope really all right yeah any creature that can't see the area at the time the spell is cast must make a wisdom check cool all right but can they see the area they can see the area oh well that's not quite the same thing then what i saw forget it my spell is stupid no no it's fine just not in a hallway with stairs i know it's fine just stick to arrows really she can do so much more than just arrows as i see this can i release my control flame and let the fire breath just happen and not control it anymore looking into your spell now oh control flames is a cantrip you are able to control just enough fire to burn

Output: - The party utilized Keyleth's *pass without a trace* to attempt a stealthy approach, but their cover was soon compromised by the arrival of giant arachnid creatures. In response to the imminent threat, Grog activated his *frenzied rage* while the others cast *stoneskin* and *entangle* to prepare for combat. One player attempted to cast *spike growth* to create difficult terrain, though the execution was complicated by confusion over spell visibility and the mechanics of the *control flame* cantrip. Despite the chaotic mix of defensive spells and failed attempts to manipulate the fire, the group successfully established a defensive perimeter as the spider-like enemies skittered closer.


Input: well thats not quite the same thing then what i saw forget it my spell is stupid no no its fine just not in a hallway with stairs i know its fine just stick to arrows really she can do so much more than just arrows as i see this can i release my control flame and let the fire breath just happen and not control it anymore looking into your spell now oh control flames is a cantrip you are able to control just enough fire to burn away the things it wouldnt actually do any damage if released control fire kind of like captures an element of it okay so thats what i was using the element of what i did yeah so i used it so i could have the fire exactly got it you set it as a catalyst to it they can see the ground they can then no dont cast it doesnt it mess up the ground if we try to walk through it not you guys but they but theyre spiders theyre probably not that wise can i cast something else no right now everyone rolls initiative damn it ugh there are only so many things you can do here tiberius i know but i like doing lots of things i know you do thats not bad ill take that i lost my dice thats my punishment fuck yeah i love my new stats i dont think that should count i rolled terribly this time but my stats are good every time every time what ive never rolled a double digit initiative roll ever oh scanlan but you roll when it counts just wil wheaton roll every time you do initiative is that what were calling it wheatoning yeah wheatoning wheating yeah all right wheatoning wha wha wheaton all right so twenty five to twenty natural twenty i dont think that ever happens when its like damage or something thats okay twenty three im gonna go with it okay so twenty three grog what have you got twenty one okay so weve got vex grog and pike whats your dex whats your initiative bonus nothing nothing so twenty all right twenty to fifteen seventeen seventeen keyleth fifteen sixteen all right percy tiberius vax hes gone has left the screen oh really great last im going to consider that a low initiative oh ho ho ho he just went to go poop seven seven for scanlan or deal with all right well get to his turn when we get to it vax its okay all right vex wait theres there hes holding a cat he has a cat its trinket its trinket what did you roll for initiative that is a sixteen sixteen okay get your head out of your ass hes dr evil all right vex me yes oh im going to cast conjure barrage at all of the spiders coming at us all righty im going to hunters mark whatever one looks the biggest okay from this position you will also hit

Output: - The party briefly debated the mechanics of the Control Flames cantrip before realizing they were about to be ambushed by spiders in a hallway. As the DM called for initiative, the group engaged in humorous banter regarding their rolls, with Scanlan lamenting his low results while others secured high numbers. Vax entered the fray holding a cat, which distracted him momentarily, but he ultimately rolled a sixteen and began casting Conjure Barrage against the approaching arachnids. Meanwhile, another character declared they would use Hunters Mark on the largest spider to focus their attacks. The session officially kicked off with the party preparing to defend themselves against the sudden swarm.


Input: okay all right um vex oh wait there he is uh hes holding a cat he has a cat its trinket its trinket what did you roll for initiative that is a sixteen sixteen okay get your head out of your ass hes dr evil alrighty vex me yes oh im gonna cast conjure barrage at all of the spiders coming at us alrighty im gonna hunters mark whatever one looks the biggest okay from this position you will also hit tiberius to hit all the spiders oh where am i you're right here oh you gotta do what you gotta do sorry i mean you could im gonna move to where im in the middle of them im still kind of stuck right there get it yeah and then ill conjure barrage from there okay dont encourage it i cast hunters mark on the biggest one i see okay this one here is one of the larger ones okay so im gonna go ahead and mark that one so go ahead and um conjure barrage does what damage hate it it does like three dee eight on all creatures do they get a saving throw they get yes they do they get half damage if they save okay whats the dc on your spells my dc is fourteen okay okay whats your dc girl whats your digits gimme those stats okay do i need to roll for attack only this one makes it oh sweet no the barrage just happens they're all caught in it okay cool so all of them take full damage except for this one takes half damage so go ahead and roll the damage on that okay three dee eight fifteen and then twenty for the big one with the hunters mark alrighty so you moved did that do you want to move trinket as well can i have trinket attack trinket oh thats a lot of them well that and the spell you cast was an action trinket can attack as part of your attack round okay so i get a second attack well no your spell was an action so thats your turn you do conjure barrage instead of your attack cool im gonna step back against the wall alright so you step back there do you want to move trinket anywhere in particular nah he cant really get anywhere its fine alright trinket is there and its good times guys angril a growl in the distance grog youre up id like to hold my turn what ooh yeah alright grog holds initiative strategy must be something good pike youre up okay how far can i move up to use a spiritual weapon i cant tell where im at im sorry i didnt wear my glasses i mean you can move through your allies without an issue you can shift through your own guys without a problem okay so i would like to cast a golden spiderweb of thorns oh what

Output: - The party engaged a swarm of spiders led by a cat-holding NPC named Dr. Evil. Vex cast *Conjure Barrage* to damage the entire group, while simultaneously using *Hunter's Mark* on the largest spider to ensure it took significant harm. After the spell resolved, the party repositioned, with Vex moving to the center of the threat and Tricket stepping back against the wall. Angril's distant growl signaled an approaching danger, prompting Grog to hold his turn for a strategic moment. Pike then prepared to cast *Spiritual Weapon*, specifically aiming to create a golden spiderweb of thorns to aid the battle.


Input: like okay so distance grog um you're up and i'd like to hold my turn what oh yeah all right grog holds initiative strategy must be something good all right pike you're up okay how far can i move up to use a spiritual weapon i can't tell where i'm at i'm sorry i didn't wear my glasses i mean you can move through your allies without an issue you can shift through your own guys without a problem okay so i would like to cast a golden spider web of thorns ooh what ooh nice fancy all right okay and encase the spiders okay that's cool okay that's cool it looks so pretty like a thorny net all right this would be considered a net if we are considering a weapon that you are conjuring for this i'm just making it look really pretty right basically it looks so pretty so the effect of this i'm letting you hit multiple guys with this it would not do any damage it wouldn't do any damage it would just contain them it would possibly have an effect on their ability even if they're thorny even like holy thorns oh it would be very itchy for them all right you know what oh well i mean that's not out of i think you should stick with it it's awesome yeah man commit okay contain them yeah it's thematic contain them and then somebody could just fireball throw fire a fireball at them all right go ahead and roll a d20 and then add five to it okay twelve twelve okay these four in the immediate front right there as you bring back your mace in the air you kind of hang onto the side with the leather strap around your wrist you reach up and grab your holy symbol as you release the holy symbol to hold your hand up divine energy streaks out from your fingertips and forms into this kind of gold and silver net as your arm is doing this kind of throwing animation in the air like that the net shoots out from the front and spreads down onto the spiders and contracts around you can see it catches them and they start scrambling inside these front four are considered grappled all right all right the one in the back managed to avoid it cool nice nice that's it that brings it to keyleth okay with that new development wait can you do lightning i can i'm going to do poison spray though where am i right now you're right here behind pike as she threw her giant golden net i'm going to be like 'scuse me 'scuse me pike 'scuse me sorry sorry yes oh go through go through go go go thank you thank you thank you tag you in tag you in poison spray it's a ten foot cone ten foot cone if you want to get right up in here you could get these three there i'll do that okay so it's a constitution saving throw okay this one succeeds this one fails this one fails it's the music that means we're having a fight all right so this one succeeds so no damage

Output: - Pike cast a conjured golden spider web of thorns that grappled four of the front spiders without dealing damage, while one rear spider managed to evade the net. Grog held his initiative to wait for the party's strategy to unfold. Keyleth then navigated through the allies to cast Poison Spray in a ten-foot cone, targeting the three spiders trapped within the net. The spell forced a Constitution saving throw, causing two of the targeted spiders to fail and suffer effects, though one successfully resisted the poison. The party successfully contained multiple enemies to set up a potential area-of-effect attack for a subsequent turn.


Input: yes oh go through go through go go go thank you thank you thank you tag you in tag you in uh whoosh poison spray its a like ten foot cone ten foot cone if you want to get right up in here you could get these three there ill do that okay whoosh so its a constitution saving throw okay this one succeeds this one fails this one fails its the music that means were having a fight all right so this one succeeds so no damage but these two take damage go ahead and roll it okay so they take two d twelve six ugh seven damage seven damage each its not great i think he takes half damage though even though he fails does he i think poison mist poison spray oh poison spray its a cantrip i think its damage or nothing oh yeah i guess so all right its your move do you want to keep moving or do you want to stay where you are can i get out of everyones way your currently actually down from where you cast it you would be able to move out yeah can i back up a little bit yeah you can theyre still grappled i just kind of want to yeah to there all right your turn that ends your turn vax percy please be my guest did you say vax percy yes yep im doing my best seeing from where i can see here keyleth is right in front of me she was she just pulled behind you i moved behind now youre in front of the spiders your good your in front okay theres a little bit of distance so im just going to start hucking daggers at them im going to start with dagger of life stealing your only two squares away that is a sixteen to hit sixteen to hit hits okay so that is four six is ten of damage all right then the keen dagger follows that is a twenty seven that hits that hits for ten damage and then your killing them and then the flametongue dagger your not hasted anymore by the way your right forget it yeah forget that last thats right two so as your off to the side hiding among the slowly burning webbing you move around huck both daggers one strikes a spider right in the center of where its eyes are and it screeches for a second before it curls up its legs kind of pulling into its torso the other one begins to pull out of the net that pike set and as it does you throw the secondary dagger it strikes it in its abdomen and the blade retracts and returns to your belt and as it does it leaves this streak of greenish liquid and you have a better view of these spiders now go ahead and make a nature check both keyleth and vex dope by the way im here but im also there natural twenty your also there cloak of displacement good because i rolled an eight oh theres like two of me all right so keyleth you notice as most spider like

Output: - The party engaged in combat against a group of spiders, with one character casting a poison spray cantrip that damaged two of the creatures while another succeeded on their saving throw. Vax and Percy then took their turns, with Vax moving behind the spiders to attack from a concealed position. Vax threw two daggers, successfully striking both spiders and killing them while the blades returned to his belt, leaving a streak of greenish liquid. Following the attack, the party made a Nature check to identify the creatures, with Vax rolling a natural twenty to gain a clear understanding of the spiders' nature despite his cloak of displacement creating an illusion of two versions of himself.


Input: in its abdomen and the blade retracts and returns to your belt and as it does it leaves this streak of greenish liquid and you have a better view of these spiders now go ahead and make a nature check both keyleth and vex dope by the way im here but im also there natural 20 you're also there cloak of displacement good because i rolled an eight oh there's like two of me all right so keyleth you notice as most spider like creatures go you're used to like the darker furry wolf spider types these have a different color their physical bodies are more white and blue their coloration is mostly white but with a kind of bluish hue to it and their eyes are almost pink white in color ugh because they live underground theres no sunlight they're a very strange different kind of spider i dont like this is that all i know with my natural 20 you havent encountered too many types of arachnids but theres something about them that seems loosely themed in the ethereal oh hm you in your experience youve heard of certain spiders that can travel through the planes rapidly now damn plane spiders maybe we dont have to kill it maybe they just gotcha hey guys i think these are like magical bamf ing spiders oh okay cool bro lets kill them yeah lets kill them theres one spider that is not caught theres what theres three spiders left yes one back here all right im going to take a couple of shots at it with my sharpshooter so lets start with 24 to hit what was it 24 to hit that hits and lets do this my first shot ka pew that is depressing well i get the bonus so thats 18 points of damage 18 points of damage all righty thats not too depressing thats not depressing at all thats not depressing thats not too depressing its because im taking a negative five to hit oh and thats oh thats not bad i have new numbers 16 to hit 16 does also hit yeah aha same target same target with an added fire bonus three fire damage and 17 as well all right 17 plus three fire damage that bonus is awesome he is so dead that spider gets splattered you see theres a burst of flame and as its body is knocked in the air torn asunder and then consumed by the flame burst at the same time you see what looks like a scattering of ash across the ground and the steps beneath it it looks like flash paper essentially yeah and i duck back behind grog where are you going all right these two spiders that are currently caught in the net both vanish and the net falls flat oh bamf ing spiders oh shit one is striking at you me that is a 21 to hit it hits me and against percy that is a 25 oh my god that hits all right you both take 13 points of piercing damage ow and i need you

Output: - After Keyleth identified the creatures as ethereal plane spiders with white and blue coloration, the party decided to eliminate the threat rather than attempt to reason with them. Vex successfully targeted the lone uncaught spider with her Sharpshooter, splattering it into ash that resembled flash paper. However, the remaining two spiders vanished from the net and immediately counter-attacked, striking both Vex and Percy for significant piercing damage. The group realized these magical arachnids could rapidly travel between planes, confirming their dangerous nature.


Input: flash paper uh essentially yeah and i duck back behind you know where are you going all right these two spiders that are currently caught in the net both whoosh vanish and the net falls flat oh bamfing spiders teleportation noise oh shit one is striking at you me that is a 21 to hit it hits me and against you that is a 25 oh my god that hits all right you both take 13 points of piercing damage ow and i need you both to make a constitution saving throw groaning oh bugger that can't be good 13 points of piercing damage mmhm they poofed poofers 17 oh wait 19 19 constitution saving throw constitution saving throw blows raspberry oh no you rolled a one so as all of a sudden the strange teleportation noise sound streaks behind you you turn over your shoulder just in time to see the spiders pop out of seemingly nowhere and strike into you the fangs sink into your side and you knock them off with your elbow grunts in pain you feel the venom extract itself from the fangs but just as you pull it out of the side so it actually does not envenom your body you're not so lucky the venom pulses into the side of your shoulder groans in pain and you feel this burning sensation ripple through your entire upper right torso you take 21 points of poison damage oh shit what was that number again 21 he's fine he's fine is that all it does just poison him yep i am poisoned though you are not considered poisoned it's the damage that's poison oh it's straightup damage okay that's not too bad it could be worse that ends their turn you're still holding your turn you uh huh i did take protection from poison i should cast that on us if that's necessary all right so we're in a hallway a stairwell yes it's a stairway heading down essentially right here and then it evens out at the bottom point there fighting on the stairs is it like a big uh it's about 15 feet up to the ceiling ten fifteen oh very well how many are left two two yeah obelisk of stone okay squishy spiders yeah these squishy spiders so as both the spiders are knocked off both of you guys kind of rear back ready to defend yourselves suddenly the stairwell shakes for a second and pillars of stone go stone crushing noises from underneath similar to the trap room you encountered earlier that's it 21 21 and what's the dc on your spell 17 17 both spiders get mashed pretty horribly into the ceiling you see where the pillars are slammed into the ceiling permanently you can see the legs kind of dangling out for a second and then slowly curl in towards where the edge of the stone pillars are at the ceiling eat it are there any corpses that are more accessible than the one that got torched and the ones that are squished yeah are there any spider fangs we can put in the bag yeah because i

Output: - The party engaged two teleporting spiders in a narrow stairwell, successfully knocking them off after they struck the characters with piercing and poison damage. Despite the initial venomous attacks, the characters managed to avoid being poisoned by extracting the fangs, though they still suffered significant poison damage. As the fight continued, the stairwell shook violently, causing stone pillars to erupt from the floor and crush the remaining spiders against the ceiling. The combatants observed the crushed corpses and dangling legs, confirming the spiders were eliminated. Finally, the party considered harvesting spider fangs from the scene for potential use or storage.


Input: what's the dc on your spell uh seventeen seventeen both spiders get mashed pretty horribly into the sealing you see where the pillars are slammed into the sealing permanently you can see the legs kind of dangling out for a second and then slowly curl in towards where the edge of the stone pillars are at the sealing eat it are there any corpses that are more accessible than the one that got torched and the ones that are squished yeah are there any spider fangs we can put in the bag yeah because i have that book that helps me do that now there's the one i shot you can actually there's um there's one that you shot no actually the one that you killed is the one that burst into flame yes the one that burst into flame that one's not going to be salvageable there's a few that you and vex killed vex and vax both just kind of wiped out a few of the spiders go ahead and make an herb roll ooh i bet we can get some of that poison dip the arrows in it what did the book do again gave me a plus or an advantage did it give me an advantage on rolls or like a plus something i asked you to write that down i will say advantage oh wait you did ask me to write it down and i think i did advantage or a bonus which of the two is it oh no i didn't write it down i just wrote that i have the books ah i don't remember what i did for that i will say advantage that's the easiest to remember that's better twenty-four twenty-four you managed to extract two poison glands from one of the spiders the other ones were too damaged beyond repair ooh sweet two poison glands two small venom glands nice i give them to the twins okay oh we can just use them you don't know okay she hands you two nasty-looking glands that are still wet with spider i-chor i got this for you guys oh thank you keyleth do you want me to hold onto them that's very... that's sweet i love it tiberius would you happen to have a little glass vial or something i could put this in i think i have two left oh i need to get more i have them oh here we go pop thank you laughs well i'm like a wal-mart over here you could have asked me but that's cool your book helps i'm ready to make my attack turn all right there is nothing there laughter i sheath my sword there you go laughter a little help here please would be nice yes oh oh wait i thought you weren't poisoned oh you need healing because you are what are you at i'm at forty-seven okay okay eh you're fine suck it up i guess we all need some what's everybody else at ah that's what i was at after i healed myself with a handful of hit dice after getting crushed into the ceiling yeah but we took a short break and we're not doing that now use your

Output: - The party successfully defeated several spiders, with two being crushed by stone pillars and others burned or struck by magic. After the combat, the group scavenged the battlefield and managed to extract two usable poison glands from a single spider, as the others were too damaged to salvage. Keyleth collected the glands and handed them to her companions, asking Tiberius for a glass vial to store the venom safely. During the lull, the players discussed the mechanical benefits of a specific book, confirming it grants advantage on rolls, while also checking their current hit points after the intense fight. The session concluded with the party preparing to continue their next turn, having secured the hazardous materials and assessed their health status.


Input: go okay uh a little help here please would be nice yes oh oh wait i thought you weren't poisoned oh you need healing because you are what are you at i'm at 47 okay okay eh you're fine suck it up i guess we all need some what's everybody else at ah that's what i was at after i healed myself with a handful of hit dice after getting crushed into the ceiling yeah but we took a short break and we're not doing that now use your hit dice you'll be fine i could just use my oh um hold on are you guys taking a short rest is that what you're doing no no no no we're good let me heal you up percy hold on can i ask a question while she's healing percy we've taken a short rest already right yeah the grappling arrow i used on the little halfling i can get that back right yeah you retrieved it just making sure i'll continue on down the hallway i join him keyleth are you still using pass without a trace no no she had to break it to use stoneskin it's a concentration spell isn't it yeah but i cast stoneskin on myself you did all right so go ahead and make a stealth roll sorry not good nine i'm with you nine all right nine nine percy i would like to continue to stealth ahead of the group and also continue checking for traps we already went scanlan's already ahead of you sam already said it oh he is as you stealthily move along the side of the wall scanlan comes pattering down the stonework skipping percy eighteen eighteen thank you scanlan no into what is a large central chamber you can see webbing scattered throughout the entirety of the stone room it's about uh sixty feet up there is very low light from the flickering sconces that are on the walls of this towards the base of the actual room the building in the center it looks almost like an ancient mausoleum structure how it's placed in the center of the room closed stone doors but what catches your eye is that the entirety of the structure seems to be crafted of the same platinum-like material as the container that you guys are carrying the horn in oh wow oh we made it are there sapphires all over the walls in here then not the walls of the actual chamber itself just this central building right there we're not stealing from this place go ahead and make a perception check anyone who wishes to look for traps while we're out there i'm going to check oh no that was my big fancy one nice i'm going to check for any arcane stuff and i got fourteen fourteen perception yeah fourteen i'm going to check for twenty five twenty one perception twenty one perception okay twenty five for arcane yeah best you can gather as far as the presence of any arcane in this room the scrolling on the structure in front of you there are elements of the scrolling that you can see are

Output: - After a brief discussion regarding hit dice and short rests, the party decided to forgo resting and continued their advance through the dungeon. Scanlan Sashen moved ahead of the group, successfully navigating the hallway to reveal a large central chamber filled with spider webs and dim lighting. The adventurers discovered an ancient, platinum-like mausoleum structure in the center of the room, which appeared to be crafted from the same material as the horn they were carrying. While Scanlan led the way, the rest of the party followed to investigate the chamber, with several members checking for traps and detecting arcane magic. Perception checks revealed no immediate traps on the structure, though the party noted the intricate scrollwork and the presence of sapphires decorating the central building rather than the walls.


Input: look for traps while were out there im gonna check gasps oh no that was my big fancy one nice im gonna check for any arcane stuff and i got 14 14 perception yeah 14 im gonna check for 25 21 perception perception 21 okay 25 for arcane yeah best you can gather as far as the presence of any arcane in this room the scrolling on the structure in front of you there are elements of the scrolling that you can see are based in the arcane runes that are used for ritual inscribing but theres nothing of any magic that youve ever been familiar with that is utilized in this structure what did you roll really really high eight all right so who is moving in who wants to i moved in with grog i move in as well im moving in can i try to stealth and move alongside just kind of keep to the edge going in were all going in ditto kiddo all right you move off to the side kind of pushing through some of the webs and theres still webs on the side of the room ill keep close to the guards and the box yeah ill go in okay i rolled 18 on the stealth all righty ill go in close to grog all righty yeah im gonna tail my sister actually all right whoosh you move around over here with your sister and trinkets gonna stay next to keyleth all righty come here trinket so theyll go back to this point im gonna go invisible wait im furry but not trinket jesus christ laughs all right you are currently marked as invisible scanlan can we see a spider in here like a big spider you dont theres always a big mama spider okay can i its dark its very low light no ones cast light yet know im going to use my primeval awareness and see if i can sense any spiders in the area okay you take a moment to concentrate and you sense while not in visible range on the opposite side of this room a whole bunch of tiny little life sources and one rather large one good to know shit ugh lots of spiders lots im gonna cast protection from poison on myself all right i cast terminix laughs im drinking a healing potion right now all righty im gonna do the same thing also ill go ahead and nah nah its fine what does a level two healing potion do again im gonna keep my stoneskin up yeah whats the level two level two healing potion does 4d4 plus 4 im gonna go use greater invisibility as well okay all right you are also considered invisible why greater because i can cast and still stay invisible all right kima pushes ahead through the group while you guys are doing this walks up to the front of the chamber and you see she takes the holy symbol around from her neck the symbol of bahamut and much like she did to the doorway at the

Output: - The party entered the chamber, with Scanlan and others moving stealthily along the edges while the main group advanced toward the center. Scanlan used Primeval Awareness to detect a large spider and numerous smaller ones on the opposite side of the room, despite the low light conditions. In preparation for the encounter, several members cast protective spells, including Stoneskin, Protection from Poison, and Greater Invisibility, while others consumed healing potions. Kima pushed to the front of the group and removed the holy symbol of Bahamut from her neck, preparing to use it in a manner similar to her previous actions at the doorway. The party remains poised to face the spider threat as they proceed deeper into the room.


Input: okay so to keep my stone skin up yeah what's the level two um level two healing potion does four d four plus four i'm gonna go use greater invisibility as well okay all right you are also considered invisible why greater because i can cast and still stay invisible all right so she pushes ahead through the group while you guys are doing this walks up to the front of the chamber and you see she takes the holy symbol around from her neck the symbol of bahamut and much like she did to the doorway at the bottom of the temple earlier to find this initial passageway she feels around in the scrolling and eventually finds a section of it and rotates what looks like a circular part of it that shifts and then pulls out when she pulls it out you can see there is a kind of engraving there is a recessed engraving of the same shape as her holy symbol before she touches anything can i let her know that there's a whole lot of spiders on the other side of the room you may do that wait what you didn't tell any of us that can i shift to her right flank just at the corner of the mausoleum structure right there just so everybody's aware those things we just fought there's a ton more of them on the other side of this little chamber oh thanks for telling us no problem okay um stealth check be very quiet oh shit natural twenty spiderman good thing you took that beard off because it had bells and shit in it oh the beard is still there no no it fell off its most majestic part fell off yeah there's still some goliath peach fuzz there substantial vikingness happening for a moment there you recess into your old hunter training when you were traveling with your barbarian tribe and you take in the darkness around you and walk fleet of foot to the edge of it not making a single sound you're damn proud of yourself i am quietly so as you tell this to her she goes what spiders lots and lots of spiders is that going to make noise i don't know i haven't been in this chamber before perhaps we should deal with the spiders before we make noise or maybe just be prepared in fact you know what i'm going to cast spike growth on the ground in between where they're going to have to walk through ooh good smarty pants because they can't freaking see it right now can they which way yeah there yeah both sides you said spike growth how much does it affect it affects damn it i didn't put it in my thingy because i'm dumb i'm sorry i'm sorry i'm sorry you're not dumb you're a strong smart person while she's looking could i spike growth you found it way more than arrows it is a twenty foot radius that's not that much okay cool so you can do this whole area right here is all spiky growth and it's hard spikes hard spikes and thorns briar all right well i'm

Output: - The party prepared for stealth by utilizing Greater Invisibility and Stone Skin before the paladin advanced to the front of the chamber. She successfully manipulated the scrolling on the wall using her Bahamut holy symbol to reveal a hidden passage, though she discovered a massive swarm of spiders waiting on the other side. The group decided to prioritize dealing with the threat rather than proceeding blindly, prompting the cleric to cast Spike Growth to cover the entire approach path with thorns. A rogue with exceptional stealth skills managed to move silently to the flank of the mausoleum structure, earning praise for their natural twenty roll. The party coordinated their defensive measures, ensuring the area was fortified against the incoming arachnids before making any further noise.


Input: i didnt put it in my thingy cause im dumb im sorry im sorry im sorry im sorry im sorry im sorry im sorry that okay youre not dumb youre a strong smart person while shes looking could i spike growth you found it way more than arrows it is a twenty foot radius thats not that much okay cool so you can do this whole area right here is all spiky growth and its hard spikes hard spikes and thorns good to know briar all right well im going to follow suit and go to the other side and cast stinking cloud no over over here over there yeah our sides the best go ahead and make another stealth check okay 15 17 17 thats the best stealth ive ever done well done yeah buddy you quietly come by and mutter under your breath your arcane ritual and all of a sudden quiet whoosh and what was the size of the cloud on that one thirty feet i think i think its thirty feet hold on hold on hold on 90 feet oh thats the range whats the radius its a twenty foot radius oh your cards are cool twenty foot radius which would be actually a twenty foot radius for this would be nice they have little bard thingies oh theyre purple mine has like a nice color diversity this whole area here oh nice i did see this this whole area here is done ive got like a scythe a sickle and you also now make a very nasty cloud in this vicinity as well this whole area is completely marked off on both sides now id like to walk up as i see this going on im going to take out my deck of illusions im going to toss two cards both ways two cards on each side so im going to do this real quick question that chamber in the center of the room does it go all the way to the ceiling or is it no there is a gap deck of illusions everyone so theres a huge so technically the spiders could crawl up the ceiling and drop down on us yes in theory why would you give him ideas like that just feed him irony lets go ten of hearts yes joker queen of hearts and another joker what does that mean wait you threw i put two on each side oh two on each side yeah so like two over in the spot before all that mess over there and two are in the other mess do you want to go one up top just in case yeah yeah so the jokers are you and a female version of me ooh thats awesome all right so a secondary tiberius appears right there hello everyone you know you make a good woman tiberiosa female tiberius appears over on that side tiberiosa and then whichever side you decide a queen of hearts and ten of hearts queen of hearts oh interesting levi-o-sa not levio-sa a succubus appears over here winged well thats fun sorry what was the other one

Output: - The party successfully cast *Spike Growth* and *Stinking Cloud* to secure both sides of the room, with the party members making high stealth checks to remain undetected. They utilized a Deck of Illusions to create deceptive barriers, summoning a female version of Tiberius and a succubus to flank the area while discussing the room's structural gaps. During this preparation, the group confirmed that the central chamber has a ceiling gap, allowing spiders to potentially drop from above. Ultimately, the party decided to deploy two illusion cards on each side, resulting in the appearance of a secondary Tiberius and a succubus to aid their tactical positioning.


Input: yeah yeah so the jokers are you and a like female version of me oh thats awesome all right so a secondary like tiberius appears right there um hello everyone you know you make a good woman tiberiosa female tiberius appears over on that side tiberiosa and then whichever side you decide a queen of hearts and ten of hearts queen of hearts oh interesting levi-o-sa not levio-sa a succubus appears over here winged well thats fun sorry what was the other one that you said uh queen of hearts and a ten of hearts ten of hearts a cloud giant on this side of the room what oh like explosion noise rad well use that mini for now its fine all of a sudden appear kind of translucent their image flickering its not a great illusion but its enough where it catches some attention and theyre positioned right before the messes of each side like right there yeah all righty kima is now sitting there like put the key in now no no do it yes yes go okay youre good go for it yeah she puts her symbol into the recess as it does the stone doors shift and theres a dull kind of creaking of the stone as it slides not open but into the walls revealing an interior that is like as the light filters in the entirety of the wall floor and ceiling of this room is of the same scrolling the same like platinum sapphire material as the outside of the building and the box thats there except for the design seems to all filter in towards the center like the center of a spiderweb all the design coalesces to the center point had to be a spiderweb its not an actual spiderweb theres a raised dais up in the center there about four feet wide about a half foot thick kima kind of takes her symbol and puts it back around her neck and kind of motions like this the two scale bearers begin to move down carrying the case looking about the rest of you like i invisibly follow right behind the box still keeping my illusions in check all right same same same everyone holds in place yeah im not gonna move far away following as you will no no no no youre staying right there yeah yeah if i held let me shift one over just so im not in trinkets way the other way yeah there you go all right so as they enter the chamber kima enters as well you guys filing in behind them i need you all to make stealth checks everybody no tiberius with advantage because youre invisible what kind of check stealth not you not you dont worry about it i dont you do seventeen three clang clang clang so you step into the chamber losing your footing for a moment on the smooth kind of platinum like ridges across the ground and you kind of catch yourself your plate hitting the ground with a loud ting sound at which point the two scale bearers kind of look at you sorry sorry with a heavy sigh and kima goes go go go they both step forward and take and place the

Output: - The party summoned a female version of Tiberius, a succubus, and a cloud giant to distract the room's inhabitants while Kima activated the mechanism. Upon inserting her symbol, the stone doors slid into the walls to reveal a chamber with platinum and sapphire flooring that featured a central dais. As the scale bearers entered carrying a case, the rest of the party attempted to follow stealthily, though Tiberius maintained his invisibility. During the infiltration, one character slipped on the smooth ridges, creating a loud metallic clang that immediately drew the attention of the scale bearers. Despite the noise, the group managed to proceed into the chamber, though the bearers turned to investigate the disturbance.


Input: stealth not you not you dont worry about it i dont you do seventeen three clang clang clang so you step into the chamber losing your footing for a moment on the smooth kind of platinum like ridges across the ground and you kind of catch yourself your plate hitting the ground with a loud ting sound at which point the two scalebearers kind of look at you sorry sorry with a heavy sigh and uh kimma goes go go go they both step forward and take and place the box into the center of the room on top of the dais as they both release the chains the box seems to levitate on its own to the center of the room much like how the horn itself ascended and was kept aloft in the center of the box the box lifts up and slowly begins to rotate on its own as it does you can see the sapphire bits that are ingrained on this box flash with a bright blue light and all of a sudden the blue energy spreads into the ceiling and the floor of this room and all of the blue and silver veins that are carved into this begin to glow with a similar blue light cool cool i love light at which point the doors begin to which doors the doors you guys entered this room through begin to close ah we should leave im gonna scootch yeah you guys immediately scootch out of the way kimma darts off both of them turn around and start running back theyre gonna die they both make it out oh thats good they both manage to just squeeze through real fast as the doors slam behind that would be terrifying at which point you see a series of spiders beginning to try to cut around these here whats the dc on your my spell your spell yeah seventeen because i didnt do it through the hand cone yeah why should we run both of these spiders get disoriented and try to find their way through the stinking cloud kind of like choking clicking noises yeah whos gonna be back down here theoretically the guards could come back none of them make their way through the rest of these begin coming forward whats the roll they have to make for the spiky growth fourteen to repair the room that we broke anyway fourteen both missed their save whats the damage on that thats 2d4 for every five feet crossed they would probably be skittering around here halfway through before they changed trajectory so one d four two d four two d four for every five feet so ten d four each nice they come charging around the corner rapidly skittering noises ten d four thats cool oh nice what for her thorns sweet thorns my little sister once fell into a rose bush good story it was very painful good story i once fell into a fire ant hill that sucks too it was very painful i was riding my bike it sucked twenty two twenty two both of these spiders stop in place looking severely messed up and damaged and just kind of hold their ground looking very confused you see crawling up over the top

Output: - The party successfully placed the levitating box containing the horn onto the central dais, triggering a magical reaction that caused the room's silver veins to glow blue and the exit doors to slam shut. The two Scalebearers narrowly escaped the closing doors, while the party immediately fled the chamber upon realizing the danger. As a series of spiders attempted to navigate the stinking cloud and pursue the group, the party cast *Thorns* to devastating effect, dealing significant damage and stopping the creatures in their tracks. The spiders were left severely injured and confused, holding their ground as the party prepared to deal with the remaining threat or escape the area.


Input: corner rapidly skittering noises uh ten d four that's cool oh nice what for her forms um my little sister once fell into a rose bush good story it was very painful good story laughs i once fell into a fire ant hill that sucks too it was very painful i was riding my bike it sucked twenty two twenty two both of these spiders stop in place looking severely messed up and damaged and just kind of hold their ground looking very confused you see crawling up over the top of this structure one large white and bluish spider that leaps up as this is happening you guys are noticing that blue energy is cracking through the floor and now following the pattern across the entirety of the structure it crawls up the walls oh and that blue energy reaches the ceiling and illuminates it and what you missed when you entered the room is you can see recessed into the ceiling of this room four large humanoid entities that are just currently held aloft buried in the ceiling of plantain armor go we've got to go we've got to go one of them suddenly flashes dislodges and whoosh thud squashing the spider in process yelling what is that just spider screech croak screeching sound the spider slowly tries to curl in place the giant plantain golem now slamming on top and squishing on top you see as it slowly comes to stand each hand holding these giant plantain cleavers you suddenly hear a voice ringing through your heads collectively get out whispers we should get out you heard the man you heard him you heard him the earrings everybody heard him wait can we just leave the thing here with the golem golems are meant to protect it's going to kill everything there oh then let's go yeah all right so all of you guys start bolting out i want everyone to go ahead and make a dexterity check okay yeah sure thirteen all right anyone lower than a ten what about on a ten no lower than a ten quietly we all got above ten anyone all right you as well fourteen awesome laughter even pike you guys all come darting out of the room except for kima who rolls a one so all of you guys come running out of the room kima's dead kima the rest of the scalebearers come rushing out they're no longer encumbered by the box kima's kind of helping everyone get by trying to keep everyone at bay being the hero as she turns around the first one comes leaping off of the structure runs towards her and gives one giant sweep with one of its blades ooh yeah that'll hit you see the blade streak across the front of her silver armor she takes twenty four points of slashing damage it sends her flying back ten feet with the sheer force of it but she manages to roll out of it yeah with an acrobatics check catching herself to her feet and just keeps bolting behind the rest of you guys can i see you now see behind two more crash crash dislodging from the ceiling as the one that's charging after you is coming up the stairway through this we're now going into a skill challenge

Output: - The party engaged in a chaotic battle where a newly arrived plant golem crushed the spiders, while four armored entities hidden in the ceiling began to attack. A mysterious voice urged the group to flee, prompting them to attempt a hasty escape from the room. While most party members successfully rolled high Dexterity checks to bolt out safely, Kima failed her roll and was immediately struck by a leaping golem, taking twenty-four points of slashing damage. Despite the severe injury, Kima managed to recover using an acrobatics check and joined the rest of the group in fleeing the structure. The party now finds themselves in a skill challenge as they attempt to outrun the remaining golems pursuing them through the stairway.


Input: that'll hit you see the blade streak across the front of her silver armor she takes like twenty four points of slashing damage it sends her flying back ten feet with the sheer force of it but she manages to roll out of it yeah with an acrobatics check catching herself to her feet and just keeps bolting behind the rest of you guys can i see um you now see behind two more crash crash dislodging from the ceiling as the one that's charging after you is coming up the stairway through this we're now going into a skill challenge as you guys are rushing out oh god must go faster must go faster skill challenge skill challenge ah go go yeah all right run for your life we haven't done this in a while now as you're running to get through there's still bits of webbing still in the way i need everyone to go ahead and make another dexterity check all right doing good yes yeah oh okay yeah yeah sure twenty one twenty five twenty two twenty one twenty six seventeen eleven twenty two all right nineteen all right as you guys are all charging up kind of helping each other but also clamoring to get through is rushing up and you can see where one of the has now tripped and fallen on the stairs oh no she runs past leans back to reach her hand out as the golem comes up behind no with two hands swings down with both blades against again no this is against one of the oh no should i be rolling for i'm considering with you so no too late just leave them okay thank you we'll do that next round because i forgot there's a lot of things to consider one of them hits the stone and just streaks off sparks flying through the air illuminating the space secondarily however the other takes twenty eight points of slashing damage from the blow as it reaches up again for a second blow reaches down and grabs arm and lifts her up off her feet and they both go charging forward you guys make your way up the stairway as you see now the golem pushing its way through i'm going to dissipate my card illusion and i'm going to cast fly on myself so i'm hovering okay how much of a gap is there between the last trailing behind and the golem well now that's got them they're rushing up and there's about a ten foot fifteen foot gap now okay i'm going to turn around and do wall of stone boof okay as they rush past a wall of stone slams up as the golem goes smashing into it i'll do support i'll do obelisk right behind it too all right so as you guys come rushing up to the top of this you guys are just doing the stone wall obelisk obelisk obelisk we'll say you cast it twice to go ahead and reinforce boof all right you hear the impact from behind you hear stone crack and break and you see two of the pillars that you put up impact dust and bits of rock shoot out but it settles apparently it's holding strong and you

Output: - The party engaged in a desperate flight as a silver-armored enemy and a golem pursued them up a stairway, forcing everyone to make Dexterity checks to navigate lingering webbing. During the chase, the golem tripped a companion, but the enemy was subsequently struck by a golem's blades, causing it to be lifted off its feet and carried forward. The group reached the top of the stairs while the caster cast *Fly* and summoned a *Wall of Stone* followed by multiple *Obelisks* to block the pursuers. Although the golem smashed violently into the magical barriers, causing dust and rock to fly, the party successfully reinforced the defenses, which held strong against the attack.


Input: as the golem goes smashing into it uh ill do support ill do obelisk right behind it too all right so as you guys come rushing up to the top of this uh you guys are just doing the stone wall obelisk obelisk obelisk well say you cast it twice to go ahead and reinforce boof all right you hear the impact from behind you hear stone crack and break and you see two of the pillars that you put up impact dust and bits of rock shoot out but it settles apparently its holding strong and you start hearing slamming of some sort of heavy weight behind it right run as well as the following of additional giant heavy footsteps its now got its reinforcements caught up to it you guys charge into the room with the broken trap which now has partially raised platforms um youre rushing around and trying to find your way through you get to the other side of the room theres now an entirety a room filled with mist in front of you oh no i still have it i can gust of wind thats my last third level spell okay all right gust of wind im gonna ask all of you guys to make a wisdom check as you rush through including me everyone wisdom check or saving throw this is a wisdom check just adding your wisdom natural twenty what what nice twenty four saving throw or just your ability modifier twelve ability modifier okay sixteen i thought it was like negative three ten ten for me fourteen thirteen nine two nine wow all of you guys are pushing through so as you guys come rushing in youre like go go you see focusing and getting the wind to escape she rushes up kima comes through with the two scalebearers everyone comes through grogs bringing up the back you can see now in the back behind him a giant blade wielding fist as the golem comes smashing through the wall the rest of you guys ushering grog along grog comes running hears the sound looks over his shoulder and in the chaos of it his trajectory is off and he ends up brushing into the side of the mist oh no grog go ahead and make a dexterity saving throw twelve you end up taking twenty four points of fire damage as the pillars spin unleashing a torrent of flame no bad car wash bad car wash bad car wash oh no grog your beard has been singed oh what you reach up instinctively you feel its as smooth as a baby goliaths face all that work as you guys charge up the rest of the staircase is grog behind us now like the furthest away hes just caught up to you guys as youre rushing up the staircase you get to the final door you exit as kima rushes everyone through she brings out her holy symbol real fast and as she pulls it off her neck you see the first golem reach the bottom of the staircase it begins looming up were leaving what are you doing yeah go home go home bad golem i take a kima takes out her holy symbol and holds it aloft in front of her and

Output: - The party reinforced the stone wall obelisks with a second casting, successfully holding back the initial impact of a charging golem before rushing through the mist-filled room. Kima utilized her *Gust of Wind* spell to help the group navigate the hazardous environment, though Grog accidentally brushed against the mist and suffered 24 points of fire damage, singeing his beard. As the reinforcements caught up, the group hurried up the final staircase, with Kima pulling out her holy symbol to confront the approaching golem. Despite the chaos and the golem's looming presence at the bottom of the stairs, the party managed to reach the final door, though the golem was closing in behind them. The session ended with Kima holding her holy symbol aloft as the group attempted to escape the pursuing construct.


Input: behind us now like the furthest away he's just caught up to you guys as you're rushing up the staircase you get to the final door you exit as kima rushes everyone through she brings out her holy symbol real fast and as she pulls it off her neck you see the first golem reach the bottom of the staircase it begins looming up we're leaving what are you doing yeah go home go home bad golem i take a kima takes out her holy symbol and holds it aloft in front of her and says under her breath murmurs at which point it begins to glow with this extremely vibrant glow as it does you see a symbol emblazoned on the front of the golem and it flashes with light as it stops and just kind of holds its place and waits and kima looks at the symbol like i wasn't sure that was going to work she takes tell it to go kill the spider she takes the symbol and puts it back in the side of the stone door that originally was closed the doors slowly seal shut once again she pulls the symbol out and she falls to her knees breathing heavily oh kima we did it next time lead with that i agree grog very well said it kind of happened very quickly i'm sorry all right do some people need to be healed oh dear yeah kima for sure i'm actually okay i'm all right i'm all right i'm fine oh grog's got a burnt face no i want to wear this pain as a remembrance of my beard you can grow it back grog it's okay big fella you make your way back up to the main chamber where high bearer vord is currently waiting for you oh this guy he turns to you as you enter so i am to assume that your journey was a success yes surprisingly so it went off without a hitch well no you've got some good security down there very good i told you once it's instilled it will be safe a little warning next time would be great 25 points of healing there you go you're really a girl on fire now that really heals me up then that will top me off very nicely i'll take that well done everyone by the way yeah that could've gone worse it could have gone worse at which point the high bearer vord kind of raises his hand yonn if you do not mind and yonn kind of shuffles forward yonn such a bore yawn excuse me i'm right here it was a play on words your name also means something that you do when you're tired yeah i don't like you he reaches out and puts a big old sack of coins in your hands oh i'll hold onto that of course we should mention you may have to have one of the rooms repaired i take a couple out the spinning column circle of death yeah may have gotten a little broken we thought were maybe just disarming it but i think we probably broke it we put an arrow into it

Output: - The party successfully escaped the staircase by rushing through the final door, where Kima used her holy symbol to magically halt the pursuing golem before sealing the entrance. After the immediate danger passed, the group regrouped in the main chamber to find High Bearer Vord waiting for them. Vord commended their survival and provided significant healing to the party, including a full restoration for Grog, whose face had been burned during the escape. He then handed the group a large sack of coins as payment, though he noted that the spinning column circle of death had been accidentally broken by their actions.


Input: something that you do when you're tired uh yeah mmm i don't like you uh he reaches out and puts a big old sack of coins in your hands oh i'll hold onto that of course we should mention you may have to have one of the rooms repaired i take a couple out the spinning column uh circle of death yeah may have gotten a little broken we thought were maybe just disarming it but i think we probably broke it we put an arrow into it if you find the remnants of a glorious beard preserve it oh grog actually what i've got some remnants of a lovely beard and i try to smush it onto his chin it is not the same it is not the same it looks pretty good dang it at which point the high bearer turns to you pike mighty cleric i see this meeting though it escaped my vision before that you bear the holy sigil of the dawnflower the lady of redemption herself while we may walk under different stars i offer these words that caught

Output: - The party received a large sack of coins from a mysterious figure who also warned them that the spinning column had been damaged during their attempt to disarm it. Grog attempted to apply a preserved remnant of a glorious beard to his chin, though the result was unsatisfactory. The High Bearer then addressed Pike, the mighty cleric, recognizing the holy sigil of the Dawnflower upon him. This NPC offered words of guidance, noting that while the party walks under different stars, their shared faith remains evident. The group now holds the coins and must decide how to proceed with the broken magical column.


Input:
ooh im glad you asked um it is me and jessica merizan playing final fantasy fourteen we just found each other in the same world theres a free company were gonna start you can come on and join if youre already subscribing we do giveaways for subscribers who are watching and active in the chat during the show for stuff with square enix its all good times im happy to say that um man thancred is still in this version of final fantasy fourteen so you can check his work out too and hes awesome the funny thing is i didnt know your character was like a badass so i was listening to him and i was like oh fuck yeah hes great so check it out every monday seven to ten on the channel

there you go also all you league fans out there i hope youre enjoying your new bilgewater update anyone else have any announcements they want to make

oh were gonna be at otakon this weekend in baltimore come say hi were leaving right after this

ive got a tiny announcement which is ant-man the movie is really good if you like ant-man the movie you can hear me as ant-man being not nearly as funny in the pinball game im not nearly as funny as paul rudd

oh pish posh

matt weve got another giveaway

yeah

eight foot trinket here we come

oh great lampshade

oh great lampshade is the winner of our next giveaway

oh great lampshade we thank thee for thy mercy seat

congratulations players handbook signed picture signed and nail wraps and a step closer to giant eight foot trinket

dont do it no more

are you sad that you will no longer be the tallest member of our group

i feel like were just delaying starting because were gonna have to face that fact that pike isnt with us as soon as we start

and scanlons still in the pooper hes not really

yeah where is scanlan

hes shitting on a bed somewhere its his thing

is he on his way

hes on his way yeah

well when he arrives in the meantime

where are you going

im gonna get something to drink

hes getting a drink

okay as tiberius has an anniversary and falls to the ground

yes i go over and provide very vigorous cpr no mouth to mouth just that hand part

yeah all right make a death save

what ow

and i brought scanlan with me

like a trailing fart

like a trailing fart

that couldnt have worked out better

oh really

what is he wearing

asp hole what does it say where you what

its the asp hole

asp hole

its just a bar that i like to go to down at the asp hole

and i got shit for talking about bears today

no im pretty sure thats somewhere in eamon

and well find it

yeah well find the asp hole

yeah so lets actually start this game guys thank you for being patient with our intro here weve been gone for two weeks we have a lot to talk about so thank you for letting us get that out so picking up where we left off the party completed the venture of taking the horn of orcus to a place of safety and

Output: - The party concluded their introductory chatter and announced their upcoming appearance at Otakon before finally beginning the session. After a brief comedic interlude where Tiberius collapsed and received vigorous CPR, Scanlan arrived late, trailing behind the group. The group acknowledged the character's absence and the delay caused by Scanlan's tardiness, with Tiberius humorously noting the situation. The scribe noted that the party had previously completed the venture of transporting the Horn of Orcus to a place of safety. The session officially resumed from that point, with the players ready to discuss the events of the last two weeks.


Input: at the asp hole and i got shit for talking about bears today no im pretty sure thats somewhere in emon laughter and well find it yeah well find the asp hole yeah so lets actually start this game guys thank you for being patient with our intro here weve been gone for two weeks we have a lot to talk about so thank you for letting us get that out so picking up where we left off the party completed the venture of taking the horn of orcus to a place of safety and sealing it away hopefully for eternity with the help of lady kima to the scalebearers after heading to the basement of the platinum sanctuary in the city of vasselheim theyve succeeded to do so vasselheim which is a distant city to the far northwest of the continent theyre used to this city is a very devout religion based city and currently considered the oldest bastion of civilization in the known civilized world after taking a skyship across the ocean to get there sealing the horn you guys also discover upon doing so that the ruins long forgotten ruins of what appears to be an ancient temple to sarenrae were recently discovered while sarenrae does not have a strong following in this city the few that are trying to raise it ask for pikes help to stay back and help build it and bring it to its former glory hopefully to re establish a basis of worship in this city and she decided to help these folks the party then steps away from the ruins of the tower sad but understanding of the circumstance perhaps we could sit on a nearby rooftop and watch pike work just for the next eight months id be all right with that thats not creepy at all critical role all of a sudden becomes the greatest grass watching game of all time as you all stand there you have to decide your next course of action you stand in the muddy road taking in the cold dusk air as the sun slowly sets to the west now this area of the city has a vastly different feel than the platinum sanctuary in the haste to make it to the ruin youve passed out of the section that seems to be under bahamuts watch and into a different area in this area most of the buildings are reinforced with ruddy iron plates plumes of smoke rise up from a handful of heavy smokestacks you can see over the rooftops in the distance toward the center of this section what looks like a massive dark red statue of a muscular bearded man the beauty of this game is i have no idea what the shit well be doing right now so were standing outside the place where we just left pike yeah the ruins of the tower so were essentially standing in the middle of a town being like now what should we go look at that statue then i want to see if theres an inscription if youd like to yes that would be lovely while hes doing that scanlan is feeling still terribly sad about leaving pike so overcome with emotion that he must step into the ruins one last time just to see the place where shes going to be for the next several months years and before i do so i drink one of my potions that i bought from whats his butt gilmore uh um like yeah well find the asp hole maybe we could sit on a rooftop like watch pike work critical role all of a sudden becomes the greatest grass watching game of all time while scanlan is feeling terribly sad about leaving pike so overcome with emotion that he must step into the ruins one last time just to see the place where shes going to be for the next several months years and before i do so i drink one of my potions that i bought from whats his butt gilmore uh um like yeah well find the asp hole maybe we could sit on a rooftop like watch pike work critical role all of a sudden becomes the greatest grass watching game of all time while scanlan is feeling terribly sad about leaving pike so overcome with emotion that he must step into the ruins one last time just to see the place where shes going to be for the next several months years and before i do so i drink one of my potions that i bought from whats his butt gilmore

Output: - The party successfully delivered the Horn of Orcus to the Platinum Sanctuary in Vasselheim, entrusting it to Lady Kima and the Scalebearers for eternal sealing. Upon completing this task, they discovered the ruins of an ancient Sarenrae temple, where Pike chose to remain for eight months to help restore the site and re-establish worship. While the group watched Pike from a nearby rooftop, they ventured into a distinct industrial district of the city characterized by iron-reinforced buildings and a massive dark red statue. Scanlan, overcome with emotion at the prospect of leaving Pike, entered the ruins one last time before consuming a potion purchased from a merchant named Gilmore. Meanwhile, the rest of the party decided to investigate the distant statue to determine its identity and any inscriptions it might bear.


Input: so we're like in the middle of this town and it's like now what do we do should we go look at that statue then i want to see if there's an inscription on it yeah if you'd like to yes that would be lovely while he's doing that i'm feeling still terribly sad about leaving pike so overcome with emotion that i have to step into the ruins one last time just to see the place where she's going to be for the next like several months or years and before i do so i drink one of my potions that i bought from what's his face uh gilmore the glorious gilmore yeah i don't know how it works but i'm gonna drink it anyway okay you drink it okay i drink it i go inside the ruins and look around and touch some of the walls and look at the stonework and everything i want to see where she's going to be so i know she's safe overcome with a little bit of emotion i shed a single tear as you quietly take this moment to yourself amongst the ruins you can hear the clattering of stonework as the small band of sarenrae worshipers are now being helped by pike who's gathered them into a plan as to how to remove and restore portions of the building that are currently visible from the dirt and earth that it's embedded in hearing her voice echo through the hallway it's a very comforting sense you feel a rumbling in your stomach i feel uncomfortable it must be the emotion it's probably the emotion i find a side chamber or a little nook somewhere where i can have some privacy okay you find your way back towards the makeshift wooden plank stairway and there was a small alcove not far from there within the earth wall that looks to be relatively private there's little to no light and it does have a view of the current ruin i say a little prayer and i take a big dump on the floor no you do not well my stomach was rumbling you're in a temple man pike's probably going to have to be the one to clean that up sometimes it just affects me i have weak nerves and as i'm squatting i hum to myself how do i say goodbye to what we almost had this is not romantic at all you know that right welcome back guys i've missed you guys so much as you finish your business you step away from the alcove back to the stairway the contents of the potion seem to have had some effect as the remnants of what you leave behind have a very soft blue glowing hue to them i left a magic dump do we need to collect the dump nope we should leave the dump are you going to be able to see through the dump he's covering his face i think we need the blue shit can you cast detect magic on the poo it's already magical poo are we there we're not there we're not there it's just scanlan okay so he's just shitting he's just leaving it so i leave and rejoin my fellows wiping the tear from my eye and the poo from my bottom well i love you ashley i do this is what happens when

Output: - The party gathered in the town square to inspect a statue, where Scanlan attempted to read an inscription while the rest of the group waited. Overcome with grief over leaving Pike, the party member drank a potion purchased from Gilmore and retreated into the ruins to find a private alcove. While inside, they heard Pike's voice echoing through the halls as she organized the restoration efforts with Sarenrae worshipers. After praying and experiencing a magical reaction to the potion, the character produced a glowing blue substance on the floor, which the group decided to leave behind rather than collect. Finally, the character rejoined the party, wiping away tears and preparing to move forward with the group.


Input: leave the dump. are you gonna be able to see through the dump? he's covering his face i think we need the blue shit. can you cast detect magic on the poo? it's already magical poo. are we there? we're not there. we're not there. it's just scanlan. okay so he's just shitting. he's just leaving it. so i leave and rejoin my fellows wiping the tear from my eye and the poo from my bottom. well i love you ashley i do. this is what happens when we don't have any direction. but what's the purpose of the potion to make your poo blue? i took a potion that will let me see through my poo and check in on pike from time to time. will she realize you can see her through the poop? i certainly hope not. wouldn't that be great if she could just talk to you through the poo? why aren't the priests going to shovel that shit up? as long as some of my cellular remains are there i might be able to see a little bit into the room. what's cellular? it's poo. oh you mean little flakes of poo. for the sake of brevity in story progression here and to dissuade a thirty minute conversation about scanlan's excrement. after you've rejoined the party the sun is now set. the cold air is beginning to really sweep in through the streets. the clouds overhead begin to slowly rumble and you can hear distant thunder and you get the feeling due to the moisture in the air you're not too far away from a rain. should we bunk for the night before we head out in the morning? i say we head to the ship. wasn't there a guy with a red beard we were supposed to go see? i wanted to wander over to the statue while scanlan was dumping. i feel great right now by the way. finding some relief in the situation. damn it just when i was starting to like you gnome. moving on. let's go take a look at this statue. it's magic poo! don't change scanlan. as you guys make your way through the center of this district. i feel like it's dark now. yeah. you get the sense that this area most of the people that live in this area are more rough-and-tumble than the already-rough people who live in vasselheim from what you've encountered. the buildings themselves all seem to be reinforced with iron plates and it looks like there is a very heavy trade in metalwork and a lot of the construction of anything metallic appears to be coming through or from this portion of the town. as you approach closer to this statue it's not just a statue. you see it is actually sitting atop what looks to be a large blocky fortress-like temple. unlike the platinum sanctuary which is a very beautiful but simple array this one has a crenellated top to each of these walled structures. you can see braziers blasting flame every 20 or so feet along the top of it. you can see as you approach the front of this there are two giant stone doorways with steps that look up to it and what looks to be two gargantuan war horns that spiral along the sides and then open

Output: - After Scanlan finished his comedic excrement ritual, the party regrouped in the cold, damp streets as night fell and distant thunder signaled an approaching storm. They decided to ignore the suggestion to bunk for the night and instead pressed forward toward a massive, fortress-like temple dedicated to a deity of metalwork. The group observed the district's rough-and-tumble atmosphere, noting the heavy iron reinforcements on buildings and the constant trade in metal. As they approached the temple, they discovered it featured crenellated walls, roaring braziers, and two giant stone doorways flanked by spiraling war horns. The party prepared to investigate this imposing structure, leaving the previous absurdity behind to focus on their next objective.


Input: not just a statue you see it's actually sitting atop what looks to be a large blocky fortress light temple unlike the platinum sanctuary which is a very beautiful but simple array this one has a crenellated top to each of these walled structures you can see braziers blasting flame every twenty or so feet along the top of it you can see as you approach the front of this there are two giant stone doorways with steps that look up to it and what looks to be two gargantuan war horns that spiral along the sides and then open up outward towards the entire city in front of it i'm gonna ask you guys to make a religion check if you could oh i got this natural twenty yeah natural twenty boom that's so cool natural four because we know our stuff as you guys begin your approach even in the darkness you can see the figure this human like man barrel chested massive muscles what looks almost like iron bracers around his wrists he is carved or sculpted from solid iron or plates that have been put together from some sort of iron initial structure the beard is long and goes to about mid chest he carries in one hand this long thick shortsword and has furs and leathers about his legs and midsection you recognize this to be a very hefty depiction of the deity cord cord i admire his beard it is a beard worth admiring how might one spell cord k o r d simple i like that he's a god of some sort he is indeed tell us of this cord try to find your notes of this cord he's a dwarven god not dwarven a man human cord is essentially a deity of warfare combat and storms a god that has been long worshipped by tribal cultures from long past that enjoyed the essence of battle and challenge and combat did you say storms tiberius war and combat and storms storms yes storms and winds and quickly the motif of this section of the town comes into play this you assume is the portion of the city that is dedicated to the temple of cord this being the structure before you does it seem to be a central theme across the whole town this town worships cord no you've only really been to two sections the first one you were brought to was primarily under the worship of bahamut the platinum dragon okay getting the giggles out did you look at it did you use your fancy eyes to look at it well my question is is this a temple if it is a temple to cord is this a place of battle is this somewhere where people go watch battles and fighting from the exterior and it is a closed off temple it looks like a large blocky obstinate fortress that is nearly impenetrable from the way it's constructed and reinforced you don't know what's inside of it there's a big gate or door at the front two large iron doors about twenty feet tall that are currently shut it's about five or six steps getting up to it and it's nighttime it is nighttime currently yes are there any citizens out right now or are we alone in the dark as it has gotten to

Output: - The party approached a massive, crenellated fortress temple dedicated to the deity Kord, which stood in stark contrast to the nearby Platinum Sanctuary. Upon examining the structure, a character succeeded on a Religion check to identify the iron statue of a bearded warrior, confirming it as a depiction of Kord, the god of warfare and storms. The group deduced that this fortified section of the city is likely the central hub for worshiping Kord, though the temple's heavy iron doors remain shut and impenetrable. They noted the presence of giant war horns and braziers along the walls, observing that the area is currently dark and seemingly devoid of citizens. Despite their curiosity about the temple's interior and purpose, the party found no immediate way to enter or interact with the structure at this time.


Input: from the exterior and uh it is a closed off temple it looks like a large blocky obstinate fortress that is nearly impenetrable from the way its constructed and reinforced you dont know whats inside of it theres a big gate or door at the front two large iron doors about 20 feet tall that are currently shut its about five or six steps getting up to it and its nighttime it is nighttime currently yes are there any citizens out right now or are we alone in the dark as its gotten to dusk its thinned out a little bit but there are a few individuals walking by carrying pickaxes over one shoulder and passing by id like to walk over to the nearest one and ask to who to a passerby the two gentlemen ones in his mid 20s the one that turns to you initially probably looks a little older than that late 30s grizzled shaven but the five oclock shadow has definitely kicked in longer tousled hair dirt on the face simple clothing pickaxe over his shoulder and what looks like a leather belt that carries other tools these are dwarves these are human yes i heard you calling excuse me good sir my friend over here the dragonborn he seems to think that this is some sort of temple or edifice to the god cord i just want to know is he correct is this your first time in the braving grounds in dwarvish i say theyre not dwarves you can still say it though yes absolutely this is our first time we literally just rolled into vassalheim what can you tell us of this its an impressive structure the younger gentleman next to him similarly dressed begins to speak up he puts his hand up and goes the braving grounds is the area of this city that is built around the worship of the great god cord his protection and strength he bestows upon those who live for the sake of challenge to prove oneself better with each passing day that is the basis of the braving grounds so its like a battleground its a community that when called to battle can definitely defend itself what you see before you he looks up at the giant structure this is called the trial forge it is the oldest known temple to cord and has been built and rebuilt for many many hundreds of years hence forge right and does one need to be a priest or cleric of this faith to challenge oneself or can anyone worship anyone is able to worship what deity they wish in this town we have an understanding if youre looking for a tussle what youre looking for is the crucible yes what else can you tell us about this crucible the crucible is a fighting pit i mean there is a sacred arena within the temple but thats reserved for very very special occasions if youre looking to just get your fight on and punch someone in the face the crucible is what youre looking for he spits off to the side and points a little ways down the roadway i think grog wants to go beyond that way youll see a tavern known as the bellows respite bellows respite one of the finer inns youll find in the braving grounds proper but i take it if you

Output: - The party approached the massive, fortress-like Trial Forge, the oldest temple dedicated to the god Cord, located in the Braving Grounds district. They intercepted two dwarven laborers carrying pickaxes and learned that this area is a community built around worshiping Cord through challenge and combat. The locals explained that while the temple itself is a sacred site, the nearby Crucible serves as the fighting pit for those seeking a tussle. After receiving this information, the party was directed toward the Bellows Respite tavern as a potential destination for further interaction.


Input: is a fighting pit i mean there is a sacred arena within the temple but thats reserved for very very special occasions if you are looking to just get your fight on and punch someone in the face the crucible is what you are looking for uh he spits off to the side and points a little ways down the roadway i think grog wants to go beyond that way you will see a tavern known as the bellows respite bellows respite one of the finer inns you will find in the braving grounds proper but i take it if you walk that direction you will see the crucible before too long have you ever fought in the crucible me no too busy too many people better fighters than me in there ill just stick to the mines are these battles to the death nah these are battles of honor death belongs in a true war mind you there have been some folks unfortunately who may have fallen to a hit on the head too hard and thats understandable but the purpose of kord is not necessarily to smite your foes unless theyve given you damn good reason other than that contest of strength is how we live uh a friendly sparring match is what were about thats this neighborhood of vasselheim not the city as whole just in these parts for the most part i mean we have members of our community that are bastions and guard the whole city but we tend to keep our own pardon my friend hes clumsy and the other gentleman picks up his tools and is like sorry have you been to this crucible often and if so is there a champion or a favorite that youve seen or know of we have some people come in and out probably best to ask around the crucible to be honest ive seen some people take some serious beatings down there i havent kept much attention to it i havent the money to sling around it the money wait it costs money what you think theres going to be fights in a pit and no ones betting on it welcome to vasselheim my dear were going to be rich what if there are two people fighting the town does not know i dont know take it up at the crucible how far is the crucible from here keep walking you will see it keep walking thank you friend my pleasure kords strength to you and he keeps on walking kords strength kords strength to you no core strength sit ups crunches core strength to you namaste you guys walk beyond the trial forge back towards the path where you came off to the side on the left and you can see most of the buildings their internal lighting is very low you can see most folks either go to bed at this evening or at least keep a very low visual profile from their abodes however lights are blazing from the interior of this three story inn the bellows respite is definitely a rowdy place you can hear already the shouts and music streaming from the interior of it you gather that while there are a lot of people inside you can see at the windows and openings to the inside of the tavern there is a large group gathered in the middle of the thoroughfare just outside of it looks like a

Output: - The party received directions from a local NPC regarding the location of the Crucible fighting pit and the nearby Bellows Respite tavern. They learned that the pit hosts honorable sparring matches rather than death matches, though entry requires a fee and betting. After confirming the Crucible is just a short walk down the road, the group moved past the Trial Forge to investigate the area. They observed the Bellows Respite as a rowdy, well-lit three-story inn contrasting with the dimly lit surrounding buildings. Outside the tavern, the party spotted a large crowd gathered in the thoroughfare, suggesting a significant event was taking place inside or nearby.


Input:
so like you can see most folks either go to bed at this evening or at least keep a very low vision profile from their abodes however lights are blazing from the interior of this three story inn the bellows respite is definitely a rowdy place you can hear already the shouts and music streaming from the interior of it you gather that while there are a lot of people inside you can see at the windows and openings to the inside of the tavern there is a large group gathered in the middle of the thoroughfare just outside of it looks like a circle of individuals that are all shouting and screaming over each other big fist pumps to the air some folks are angrily throwing their coin purses to the ground

like a kid getting too close to an amusement park i take off running

grog starts running up bounding up the way you can see the actual uh

grog grog not too far ahead

okay

i dont start running but im following behind him and i take out my keen dagger and just start sort of dancing it across my hand as i follow after him

david bowie and the glass orb

yes exactly

is there a registry or something like that

actually as you approach you can see there is no registry there is quite literally a pit in the ground its a fifteen twenty foot dip it is a carved out pit maybe no more than id say twenty five thirty feet across and there is no ladder there is no step going down there's just two people in there beating the ever living crap out of each other and a crowd of people gathering around you do see what looks to be two very well dressed gentlemen that are in the process of collecting and paying out and you approach just as the final hit takes to this gentleman's jaw this tattooed individual you can see bloodied in the face nose broken teeth knocked out this poor poor human fellow gets knocked clean onto the ground you can see standing over his body this extremely built aggressive looks like another human female with her hair pulled back in a very tight ponytail just spits on his body turns around and wipes the blood from the front of her face snaps her fingers and you can see folks bring a ladder and lean it over the side and she climbs up the ladder as everyone cheers on her way up

before we get up to the crowd i transform into minxie im going minxie and i catch up to grog going minxie

oh they dont like magic

did they see me im trying to do it stealthily before it happens

you can make a stealth check if you like you do know through the discussions that its arcane magic that seems to be the shunned element in this town as it is a town of worship divine magic for the most part seems okay

everyone saw me its fine

everyone wouldve seen you if they werent currently enraptured by the chaos those who did notice probably didnt seem to care much other than a giant tiger now walks up to them

can i grab the nearest person near me turn whoever's shoulder that is and go who is she

as you pull the shoulder around you can see a rather portly human fellow balding on top with long benjamin franklin looking hair very nice robes turns are you new to

Output: - The party arrived at the rowdy Bellows Respite inn, where a large crowd had gathered around a pit in the ground hosting a brutal bare-knuckle fight. As the tattooed human male was knocked unconscious, the victorious female fighter climbed out of the pit while her associates collected the gambling proceeds. Grog charged toward the scene, followed by a companion wielding a dagger, while another party member transformed into a giant tiger to blend into the chaos. Despite the town's general suspicion of arcane magic, the party's sudden appearance did not deter the onlookers, who remained enraptured by the violence. Finally, the party approached a portly, balding man in fine robes who appeared to be a bookie or organizer, and one member grabbed his shoulder to demand information about the fighters.


Input: okay so like town of worship divine magic for the most part seems okay everyone saw me it's fine everyone would've seen you if they weren't currently enraptured by the chaos those who did notice probably didn't seem to care much other than a giant tiger now walks up to them can i grab the nearest person near me turn whoever's shoulder that is and go who is she as you pull the shoulder around you can see a rather portly human fellow balding on top with long benjamin franklin looking hair very nice robes turns are you new to this town then is it yeah very new that's the syrian the syrian i approach and saunter next to grog the syrian she's the one you bet on trust me on that as he walks over to you can see another one of these gentlemen very well dressed hair slicked back tall thin human in very very fine purple robes collects some people's money begins giving out a few things pulls out a notebook with a little charter he's in the middle of putting notes in hello how would we enter a new fighter into this pit well actually that was the last fighter scheduled for the evening be a pity not to have one more you wish to fight wish it's more like an itch a need he puts his arm out and the crowd steps back a bit and he takes a good long head to toe up and down look at you walks around from side to side inspecting you he gets a little bit close and reaches out not even asking he starts grabbing the side of your arms i start growling a little bit oh yeah watch out calm down kitty calm down steps back well it's not too late what calendar of fighter do you consider yourself calendar who do you want to fight who are the options could he fight anyone this is my friend scanlan i'm more of his manager than his friend actually hi i'm scanlan pleasure pleasure's all mine my brute over here who can he battle what are his options this late in the evening i'll fight him excuse me i said i'll fight him i apologize if you're going to have someone enter the arena worth betting on they have to go up against one of our proven fighters first however once your friend here gets his face beaten in you're more than welcome to join him in the ring thereafter i haven't laughed so hard in my entire life face beaten he says face beaten you're mighty confident aren't you it's my middle i only have one name it would be that yeah well first and foremost all bets begin at a hundred gold pieces a hundred gold is that all you can increase the bet if you'd like i'd love to what would you like to bet five hundred gold on this one right here is she the only one betting she bets for all of us i'll put a thousand down right now that i can beat the big guy you mean grog of my own money yes you can't fight him yet i can't rules are meant to be bent and stretched am i right you're going to put your money

Output: - The party arrived in the town of Worship, where the crowd was mostly enraptured by the chaos of the arena. Scanlan Shorthalt approached a portly man named the Syrian, who directed him toward a well-dressed promoter in purple robes to arrange a fight. The promoter inspected Grog, a giant tiger, and initially suggested he must face a proven fighter first before joining the ring. However, after Scanlan confidently claimed Grog could defeat the opponent, the promoter agreed to bend the rules. The party immediately placed a substantial wager, with Scanlan betting a thousand gold pieces to prove Grog's strength against the scheduled fighter.