Input: So they were like ten when they got taken from their mom and brought to live in Syngorn this isolated elven city where their dad was an ambassador he quietly took them in but always kept this icy distance and after too many years of like disdainful looks the pair decided to leave his indifference behind and set out on their own Vax took to the cities stealing small trinkets and learning the ways of the thief while Vex kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen Trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages Hello everyone welcome back to Critical Role first off I want to thank the chat for buying this amazing cloak this most delightful Dungeon Master cloak it makes your eyes pop does it it makes more than my eyes pop so thank you chat thats amazing we did some videos with that its a little warm in here for it at the moment but Ill be wearing it probably when we come back from the break for a bit too thank you a couple other quick things first off our shirts are up still we have one more week on that but our goal by the end of this show tonight is to get to a thousand t-shirts sold if we get to a thousand before the end of the game tonight we are going to stay after and do a QA with you guys so go ahead and get some shirts wonderfully modeled by a few of our team members here you can find a link in the chat room or you can go to teespring dot com slash critical role and theyve got hoodies girl tees guy tees rock it out 999 gets nothing well well see so yes thats awesome also we have the subscriber giveaway as soon as we hit twenty eight fifty tonight we are going to be giving away one of the Tabletop Day promo kits that are only available exclusively now by subscribing to this channel so once we hit twenty eight fifty we are going to give away one of these to one of the random folks in the chat room so look forward to that also we have our charity which we do throughout the show Marisha do you want to take it away on that yes 826LA which is a nonprofit after school tutoring program for kids K through twelfth grade they excel in creative writing and reading theyre awesome donate to them go check them out and there might be an 826 in your area so google 826 theyre always looking for tutors its a good program go check it out a couple of other quick things if you guys havent checked it out recently I had the opportunity to Dungeon Master for PewDiePie and cinnamon toast ken his co partner on the podcast there episode went up a couple of days ago had a lot of fun hopefully well be doing that again in the future but I know probably a bunch of you folks came through that this week so welcome welcome to our chaotic little show Critical Role everyone in the chat room be nice be welcoming theyve been really awesome any other announcements we want to make before we jump into the game yeah have we talked about something important here guys there are these shirts that we need to sell we just talked about them for five minutes we literally just talked about that listen guys this is something that we need to really discuss first that was amazing he comes in character I love you Travis I love you I love you I think you guys out there need to really look in your hearts and moreover your wallets and get one of our shirts just get them because theyre dope glowing recommendation from Tiberius Stormwind I like that you two match actually the episode of Dread part two came out today of TableTop its so intense you can watch it on Geek and Sundry Im not telling you anything but its very intense we cant talk about anything did we talk about the shirts I dont think we did lets get this on the road then so we can get into the story Im so nervous I dont want to live so to get everyone caught up to where we are the party was initially sent

Output: The party learned of Vax'ildan and Vex'ahlia's shared history, having been taken from their mother as children to live with their elven ambassador father in Syngorn. After years of feeling his cold indifference, the twins decided to leave his household. Vax embraced the life of a thief in the cities, while Vex retreated to the woods, honing her skills as a hunter and tracker. Through her fateful adventures, Vex gained a fiercely protective bear companion, Trinket.


Input: so intense uh you can watch it on Geek and Sundry I'm not telling you anything but it's very intense we can't talk about anything did we talk about the shirts I don't think we did let's get this on the road then so we can get into the story I'm so nervous I don't want to live so to get everyone caught up to where we are the party was initially sent on a quest into the mountainous region beneath the dwarven city of Kraghammer to find a folk hero of the region named Lady Kima of Vord who's a halfling paladin who had gone missing while on a vision quest that had apparently led her to some evil that was brewing beneath the city as the party went in search of her they ended up finding themselves climbing deeper and deeper into the Underdark a very scary portion of the subterranean world encountering numerous beasts and talking cellphones sorry disadvantage discovering that there was apparently an alliance that had been forged between the illithids the mind flayers that lived down there and the duergar who normally are at odds they've forged some sort of pact upon battling their way deeper into the cavernous regions below the lava-encrusted obsidian walls they began to uncover a plot that apparently some monstrosity some new dark leader by the name of K'Varn had been the one responsible for uniting them and currently resides in a temple in the center of the subterranean illithid city of Yug'Voril you guys made your way down to what seems to be the cavern that contains the island that Yug'Voril resides upon you manage to scavenge a few broken boats from the lake that surrounds the island Percy repaired them and you rode around the outskirts to what seemed to be some sort of a beach-side cavern upon entering the cavern you found a partially-buried chest or container of some kind in what looks like a camp that had been destroyed and scattered and a few rotting corpses against the walls as you continued to inspect the area the corpses began to rise from their sitting positions with previous experience in the realm of undead you however know that these eyes of these creatures carry far more intelligence than your run-of-the-mill zombie and that was where we left off at this point in time which requires a music change oh just jumping right in just right into it right in we have a good number of the party that is still out in the boat that is being towed by Keyleth currently in shark form we're in a boat we're in a boat I'm in a boat I'm in a motherfucking boat there's Keyleth's shark form where awesome right there so in the cavern I believe we had Vax we had Scanlan Tiberius and Vex on the flying carpet and are making their way down you scouted ahead and began to check the interior before this happened so these creatures are now rising up off the ground looking insidious in their expression all glaring at you as you're the most apparently-nearby individual what are you doing you have fuzz in your hair and it's going to stay no you got it it's gone aw damn it I was hoping it would bother you for the rest of the game so that being the case we're jumping right into battle at the top of this game in the center of this beach-side cavern roll initiative everybody shit god first roll of the night yeah fuck yes bam new dice not bad uh all right so top of the round who's got 25 to 20 anybody 25 ooh Percy with the rolls okay so 25 20 and 20 for Grog and Vex all right 20 to 15 16 16 for Tiberius 15 to ten a really strong 13 a really strong 13 for Vax 12 for the shark all right me and Pike worst rollers in the game don't say that you got this you'll be fine well we roll well when it counts yeah but for initiative we always roll less well that's the plate armor and I don't know why and what have you guys got initiative-wise four oh wow I got seven Pike then Scanlan all right so top of the round Percy you're out in the ship are you going to stay on the ship

Output: The party continued their search for Lady Kima deep in the Underdark, discovering an alliance between the illithids and duergar orchestrated by a new leader named K'Varn. They navigated to the illithid city of Yug'Voril, repaired scavenged boats, and explored a destroyed beach-side cavern. Inside, they found a buried chest and rotting corpses that reanimated as intelligent undead, far more cunning than typical zombies. As the creatures rose and glared at them, the party rolled for initiative, with Percy acting first from the boat.


Input: uh so the porn guy uh hunters mark on that one and while I whistle for Trinket to get his butt in and Trinket's ears perk up from the distance he can hear your whistle echoing through the cavern on the beach side he stumbles out of the boat big splash and chases after Grog and okay and then I conjure barrage and all wet and soaked the fur pushed against the body conjure barrage what's the range of that and it's a 60 foot cone and you are quite a distance from most of them you might have to hop off the flying carpet and I will and Orion says she can move it just fine just think forward and can we fly the carpet forward and you're currently not in control of the carpet Tiberius is and can I delay until uh what's your initiative and Orion goes well 16 but that's fine and I'll delay until his can I do that and you can do that Vex delays on that Grog's turn's ended all right so the undead take their turn so as all the entities rise up they all swarm in rushing around with an unnatural speed and age ain't slowing them down nothing wow hi fellas and they all leap up you see portions of their jaw dangling with these sharp awful blackened teeth that are broken and gnarled and I feel so popular and you glance around suddenly as this darkened room which you're able to make a little bit of light from Tiberius's light on the end of his staff they move with a blur of speed and they're right up in your face and 28 days later zombies and oh god get out of the middle of them and first thing you notice one of them is giving off an awful stench the smell you smelled when you first entered the cavern is now so strong that it's nearly overpowering and is there one specifically and it's hard to find a source to it however you are taking a claw strike from each of them and oh good and that is going to be a six that misses and that is a 19 and yeah and hits 18 and yeah and and then 20 and hell yeah and all right so three claw strikes you take seven points of slashing damage another seven points of slashing damage and then a ten so that's a total of 24 points of slashing damage and okay and grunts and as all these horribly-muddied and half-rotted claws start sinking past the armor into your flesh the back of your neck one catches you in the side and it all happens so fast you feel like you're almost spun around by the sheer force of the impact I need you to make three constitution saving throws and they've got poison or something they've got poison magic and okay 15 and okay plus your constitution and plus nothing and oh really and it's all in speed man 15 and 15 and six and all right and 19 and okay and okay so two of the impacts you feel this sense of strange rot impeding upon your system and you shrug it off but one of them still manages to sift through and your system seizes you feel all the muscles in your body begin to tighten up and suddenly you are unable to move your entire body is one tense giant flexing muscle and you're unable to shift anywhere from your position and strained feels like rigor mortis and you're currently paralyzed my friend and oh no I can't do anything you won't be able to dodge it and yeah all right that brings us to Tiberius and Vex and send a fireball right here and Laura and Sam say no and that would be bad and Orion says how far away am I right now and right here I'd say you're approximately and Orion says well I'll move the carpet the minimum distance I have to for her to get in range and you can probably push it 20 feet it's about there and Orion says okay so that's where I'll stay this doesn't look good I cast Obelisk of Stone on my dear friend I'm going to raise him up out of harm's way and all right so as you finish casting you can see some of the actual sand that fills the bottom of this cave begins to swirl up in a wind around Tiberius's hands and as he lifts his arms up a single column of stone shakes and shifts out of the ground lifting your paralyzed body 15 feet into the air thankfully the actual cavern itself is about 25 feet tall so it doesn't crush you against the ceiling and Orion says no I only raise it about 20

Output: The party engaged a swarm of unnaturally fast undead in the cavern, with Vex marking a target and calling Trinket into the fray. The creatures surged forward, overwhelming Liam's character with claw attacks that delivered a paralyzing poison, leaving him immobilized. Seeing the danger, Tiberius made the quick decision to cast Obelisk of Stone, lifting his paralyzed friend 15 feet into the air to protect him from further assault. The encounter revealed the undead's potent venom and the party's need for careful positioning in the tight space.


Input: okay so the casting you can see some of the actual sand that fills the bottom of this cave begins to swirl up in a wind uh around Tiberius's hands and as he lifts his arms up a single column of stone shakes and shifts out of the ground lifting your paralyzed body like fifteen feet into the air and thankfully the actual cavern itself is about twenty five feet tall so it doesn't crush you against the ceiling no I only raise it about twenty feet it can only go fifteen feet for level three or twenty I'm sorry twenty feet so you're barely brought up to the ceiling it crests the top of your head but not enough to actually crush you or do any damage but you are seemingly out of harm's way from the current undead onslaught and then I go uh that was a good idea and then I spend three sorcerer or points and I hock a fireball at all those fuckers too alright so Tiberius as you lift up the pillar with one hand the dust settles and falls from your hand and as it does this hand back here begins to coalesce this small bead of red burning energy you fling it out with your off hand it streaks across hits the base of the pillar and explodes with a blast of red fiery magical energy go ahead and roll damage your DC on that is seventeen right yes two four six is it six or eight they all failed their saving throw it's eight d six eight d six jeez seems unfair same damage your Lightning Bolt does oh you're right man I'm a bad mama jama thirty two damage thirty two damage so as you guys are running into the cavern you hear this loud familiar explosion sound that has this weird dull thud and then flaming heat you see flickers of light from around the bend and this wave of heat hits you the explosion as it finishes you can see these three undead are completely incinerated and are left as burning cinders on the ground this one's still standing however the force of the explosion also destroys the pillar from underneath oh oh shit causing him to fall hold on as he falls do I still have a movement after this you used your movement to move the carpet sorry it's like the Tower of Terror how much bludgeoning damage am I taking you only take I'd say two d six okay no one d six because it's only a twenty foot fall right okay you're able to catch yourself and it's also sand so it's not too hard alright that finishes your turn it certainly does Vex would you finish that bastard off wait you did land in a bunch of rocks of the broken pillar roll another d six points of damage that was more substantial if it was the sand it wasn't so hard but it was the fact that I realized there was a whole crapton of pillar rubble that your paralyzed body fell upon unable to brace your fall so that's going to hurt in the morning Vex you're up okay well there's no really anybody else so I'm going to there's no really there's no really anybody else I can shoot through my fire thing right if you want to yeah you still haven't used it for the day should I save it I'll attack him twice okay you're attacking him twice as you're sitting on the carpet you pull out and rapidly release two arrows in succession oh natural twenty yeah alright and what's the other attack twenty one both hit go ahead and roll damage hit him oh actually twenty three I forgot I had bracers on that hits well the bracers only affect your damage not to hit good to know twenty one you get plus two to all damage rolls with ranged attacks what do I do for a critical then you roll the regular damage multiply it by two and then add your modifier at the end okay oh that's not that good fifteen for the first one and twelve for the second one and Hunter's Mark on both of those and Hunter's Mark on both because it's on the board that was definitely a six that was a six there you go seven then for Hunter's Mark the smoke filters out of the way and you make the visual you see your brother on the

Output: Tiberius used his magic to lift the paralyzed party member out of harm's way on a stone pillar, then immediately cast a powerful Fireball that incinerated three of the undead creatures. The explosion, however, also destroyed the pillar, causing the still-paralyzed ally to fall onto the rubble below for additional damage. With the immediate threat reduced, Vex then took their turn, firing two successful arrow shots to finish off the last remaining undead foe. The party successfully cleared the cavern of enemies, though not without some unintended collateral damage to their own member.


Input: Okay so uh... the end. Okay oh that's not that good. Fifteen for the first one and twelve for the second one. And Hunter's Mark on both of those? And Hunter's Mark on both! Because it's on the board? That was definitely a six that was a six! There you go! Seven then for Hunter's Mark. The smoke filters out of the way and you make the visual you see your brother on the ground currently seizing and in the rubble you see the shadow of one of the undead still standing angrily. It rears back with its claws forward and gives this horrible gnashing sound as its jaw opens and actually widens this long tongue whips out on it. As you bear down and release one arrow piercing the side of its shoulder. As it reaches out to break it off its tongue still out the second one goes into the tongue out the back of the throat. It reaches up and breaks off the arrow in the throat looks towards you goes to lunge and as it does you can see it just collapses on top of his body no longer moving. Embrace him embrace him! Give me some sugar. All right so the rest of you finally make your way into the cavern you manage to shrug off the rest of this paralyzation stiffly get up and find your way out of the rubble. Can we land Tiberius? I'm sorry yes. Tell me it's not over. Oh sorry Grog the fight's over. Sorry Grog. I live for one thing. Am I close enough to get out of the boat? Yeah you can get out of the boat. Are you alive? I'm alive. Keyleth you're left out there as a shark as everyone goes inside. I go look at the treasure chest. I'm going too! Good job badasses. I'll stay with the boat. All right that was... fine. I didn't even need to get out of the boat you guys just handled it like that. I'll go back to the boat then it's fine I don't care. I'm sorry Percy listen I'm sorry everybody I didn't mean to kill everybody so quickly I'll let you kill everybody next time Percy. Vex you go over and lift the top of the chest which was unlocked previously by your brother. As you lift it up for a split second you see what looks like a flash of orange energy a very familiar one as suddenly a secondary fire blast emanates from the treasure chest itself. I thought you checked for traps. I didn't do nothing! The blast radius sends the top half of the chest careening off and scraping off the roof of the cavern. You guys who just turned the corner see this giant explosion sending you about twenty feet backwards. Awesome good thing you didn't get there in time Scanlan. Is that chest ten feet away from me as well? Yeah. So a reflex saving throw for both of you. Okay cool. I have a thing I can do too. What's reflex is that dexterity? Or dexterity sorry carry over from Pathfinder I meant dexterity. Thirty. Thirty? Jesus Christ. This is a dexterity check? Yeah. Twenty. You both manage to find a way to dodge most of the impact but you still both take fourteen points of fire damage. As a rogue with evasion if I succeed it's nothing. Then you take nothing. As a twin of a rogue... You take fourteen points of fire damage. Can I have your thingy. My thingy? Your eraser thingy? I don't know where it is. Oh thanks. You're welcome. The familiar whine of the trap catches your ear you dodge out of the way instinctively your sister's not so lucky you take the brunt of the damage but not the full damage. Oh no. Did I destroy the loot? If you want to inspect what the chest once was. As you go back to where the chest was most of the chest is destroyed it's knocked off its hinge. What you do find inside though is what looks like a very very... there we go what looks like a slightly charred two handed blade a giant sword that is currently laid inside looks like it's been there a while in storage. There was a set of natural armor that's been completely destroyed by the

Output: The party defeated the final undead creature after Vex landed two critical arrows, saving her brother who was injured in the rubble. After regrouping and entering the cavern, Vex opened the previously unlocked treasure chest, triggering a hidden fire trap. Both Vex and Scanlan made dexterity saves to avoid the blast, though Vex's evasion negated the damage. Inspecting the destroyed chest, they discovered a charred greatsword and a set of natural armor that had been ruined by the explosion.


Input: so to inspect what the chest once was as you go back to where the chest was most of the chest is destroyed it's knocked off its hinge what you do find inside though is what looks like a very very uh there we go what looks like a slightly charred two handed blade a giant sword that is currently laid inside looks like it's been there a while in storage there was a set of natural armor that's been completely destroyed by the blast aw come on there are a number of coins in there there's probably a good hefty pile of gold slightly molded by the moisture that's been kept inside this chest until it was detonated gathering it up you find approximately 420 gold pieces yeah 420 what's that mean is that a reference what is that but for everything that was damaged inside the chest the sword which would be considered a greatsword seems to be largely unaffected by the blast other than a little bit of soot that you had to rub off the blade i'll take it to grog because i figure he'll probably be able to use it there you go she hands you this fantastic sword i don't know if it's magic or anything grog so you might want to have tiberius have a look at it hold on let me check i take it and i shake it really hard that's not how you really i think i know what i'm doing all right here you can check it as he's doing that i get 18 trying to see what's up okay there's definitely a magical aura emanating from the blade you take a moment to inspect it and you ascertain the magical nature what you have there is a greatsword of frenzy grog you have a plus one bonus to attack and damage rolls made with this magic weapon ooh when you attack a creature with this magic weapon and roll a 20 on the attack roll after dealing damage you can immediately make an additional attack for free glad i shook it pass that piece of paper over here maybe scanlan could use it scanlan could it's a little big for you you'd be at quite a disadvantage using this weapon give it over here a greatsword of frenzy i'd like to rage frenzy are there any bodies that we can look at you guys were inspecting what remains of three of the undead creatures they have been turned to ash pretty much from the force of the explosion the arcane nature of the detonation you find pieces of them most of them have been charred and burned away from the bodies who are already in partially decomposed form the larger one that you had hunter's marked though upon inspecting it while most of its armor is destroyed it does manage to carry a partially mildewed coin purse looking inside you only find about five or six pieces of gold but you do find one really really nice looks like it's taken a little bit of damage but it was once a really pretty diamond i'm just going to keep this with the party gold with the party treasury oh sure plus one diamond to the treasury vax let me see the diamond for just one second as he's shaking his sword i go into the bag of holding and take out the mending wheel did you turn it back into coal that's not how it works vax tiberius you reach into the bag of holding you pull out the mending wheel which is a magical artifact that you found earlier in the campaign as part of your personal quest it looks like a large spoked roulette wheel when it's laying down with these strange points that fold out of it once you spin the wheel you place an object in the center of the wheel it's lifted without gravity and mends itself back to its undamaged form you place the diamond in the center and spin the wheel you can see the actual cracks on the surface of it slowly begin to mend eventually the diamond is brought to a solid undamaged finely cut example of a diamond whoa sparkles there you go it's so pretty what time of day you have no idea how long has it been since we rested it hasn't been too terribly long you rested at the camp after taking out queen ulara so i'd say it's probably been about with the travel to get to this point probably about six hours since you rested

Output: The party inspected the remains of a destroyed chest, recovering a soot-covered greatsword, approximately 420 gold pieces, and the remnants of a set of natural armor. The sword was identified as a magical greatsword of frenzy and claimed by Grog. Upon examining the ashes of the larger undead creature, they found a small coin purse containing gold and a damaged diamond. Tiberius then used the mending wheel from the bag of holding to fully restore the diamond to its pristine condition before it was added to the party treasury.


Input: brought a solid undamaged finely cut diamond uh whoa sparkles there you go it's so pretty what time of day you have no idea how long has it been since we rested uh it hasn't been too terribly long you rested at the camp after taking out Queen Alara so I'd say it's probably been about with the travel to get to this point probably about six hours since you rested plus nobody is hurt well he's hurt well I'm not hurt can I perception check around the cave go ahead and roll perception can I remind our party of a couple things uh Pike might be a good time to try to heal Vax's foot again and also while we have a moment did we ever discern what is in that yellow vial oh this thing yeah do we know what this is I'll do an arcane check on the vial which is not great uh I don't know it looks icky let me take a look as well ooh yes twenty four you take a look at the liquid and it looks enchanted but the way its mixture is the colors seem to swirl and shift in a very caustic way you can see from glancing at the glass vial it's contained in the interior of the glass looks slightly pockmarked almost like the viscous fluid within has actually damaged the glass slightly it sounds bad bad news you're unable to really ascertain what the nature of the liquid is but those are the details you can make out currently I went over to Vax's foot again oh no come on don't all laugh there's a little zombie poo on it I'm getting real tired of your shit ever since we were five I rolled twenty two on perception by the way all right make a medicine check does this cave bottleneck it ends here this is the end of the cave it curved around and ended in this little portion here so you had a perception check what did you roll twenty two twenty two yes yes yes oh snap secrets the second whisper get down into frame lower into frame pull them down pull them down ladies and gentlemen we have a bunch of shirts to sell tonight quietly I think maybe you look weird what's up we should not be hanging out in this room right now can I try to get a better look at what I saw you see best you can and you guys follow her eyeline you look up and you see what first looks like it's part of the cavern ceiling it has this weird texture it looks almost like the smooth rock that the interior of the cavern comes off as however as you see it shift and move it looks almost like a portion of it is moving and slowly crawling and it looks like there's a red gleaming eye and then two and something drops down from the side almost like a tail that seems to dangle for a second at which point it detaches fwoosh opens up almost like a giant ray with a screeching mouth that screeches screams at you it lands down in the center of the room I rolled a nine for medicine just btw all laugh how's my foot doing these days your foot is still healing but unfortunately based on the medicine roll it is getting better but not enough to complete the process of you getting all your toes back I saw that thing out of the corner of my eye and was just distracted you guys want to run oh what is that thing it's a big ray of death I don't know it does look like a flying manta ray let's roll some initiative folks ugh ugh come on get out of this cave cheeky bastard oh really really I just rolled a natural twenty why couldn't I get that for medicine that's how it works just throwing it out there still the shark with the boat ugh double twenties on the table natural twenty if you guys want to run the keys are in the car the engine's warmed up ready to go I've got the key turned on it's nice and cozy that's such a good roll though that's a good initiative roll so at this this thing leaps out from almost nowhere the only reason you picked it

Output: The party arrived at the end of a cave, bringing a finely cut diamond and noting it had been about six hours since their last rest. While assessing their condition, they examined a mysterious yellow vial, which a character identified as an enchanted, caustic liquid that had slightly damaged its glass container. A perception check then revealed a camouflaged creature on the ceiling, which dropped down as a large, ray-like monster with red eyes and a shrieking mouth. Surprised by the sudden attack, the group decided to roll for initiative to begin combat.


Input: Just throwing it out there uh still the shark with the boat ugh double twenties on the table natural twenty if you guys want to run the keys are in the car the engine's warmed up ready to go I've got the key turned on it's nice and cozy that's such a good roll though that's a good initiative roll um so at this this thing leaps out from almost nowhere the only reason you picked it up is your acute vision and as it lands it's right around the corner from the two of you and it has this long almost spined tail and this jaw that opens up this nasty toothy gaping maw all right initiative rolls of twenty five to twenty twenty two twenty one twenty five twenty five all right and the shark twenty twenty nice all right what were you twenty two plus Ash's was natural twenty and Grog what was yours again twenty one all right twenty to fifteen eighteen for Tiberius fifteen to ten eleven for Scanlan ten ten sorry Scanlan it's all right I'll see you next match we're all over ten though that's pretty good guys we should be proud of that all right so top of the round as this creature sits there it's giving off this weird horrible moaning sound like screeches that's starting to just fill your ears at the top of the round is Vax what should we do command us command us do you want us to stay run we've never done it before we've never run let's see what happens what the hell is it called my quick action to dash just leaving me yeah you're leaving me behind can I grab her by the scruff and run if you want to try and move her you'll basically move both of you you can do that but you'll have no other action that's what I want to do okay grabbing my sister grab your sister get on the damn carpet you fools can it fit us currently you guys would be able to get onto the carpet we jump onto the carpet what if he flies he probably does what why would a giant winged thing fly um he looks like he flies guys wait can we have an aerial battle over water let's do it Percy I'm on the boat no you're not on the boat you guys have come into the cavern after this point when you gave chase you guys are in the cavern I started heading back to the boat oh you did then yeah you're still out by the boat so I just heard someone yell run so I'm going to start unhooking the boat I'm getting the boat ready to go you take the butt of your gun and you start bashing against the ice that you set against the wall it cracks and eventually you get the rope free from the side of the wall and I'm bringing the boat around so that people can get on really quick okay that brings us to Grog I would like to rage and run rage running uh okay so you just bolt out I say rage run and barbarian speed you're going to get nearly completely out of the cavern his knees are really high in the air Keyleth are you staying out in shark form at the boat yeah I guess I feel Percy unhook and I start the forward momentum pointing that direction okay all right Pike oh wow I'm up so soon okay I'm going to start running all right so you turn and run you catch up to Grog because he traveled twice the distance that you could have with your tiny little gnome legs in your full plate armor you're like grunt plus it's sand so your feet are sinking with each step it's rough for you to get around because of your size and the terrain can I jump on his leg or back you can try to all right all right make an athletics check with disadvantage because you're in full plate armor nothing's free laughing you've got to roll for everything all right we got a nineteen and we got a nine all

Output: The party encountered a terrifying winged creature with a spined tail and gaping maw in the cavern. After rolling high initiative, they decided to flee rather than fight, with Vax grabbing his sister to escape on a carpet. Percy headed back to the boat, breaking it free from the ice to prepare an escape route. Grog entered a rage and sprinted for the exit, while Pike struggled to keep up in her heavy armor across the sandy terrain. The session ended with the group in full retreat, attempting to reach the boat and escape the creature.


Input: Plus its sand so your feet are sinking with each step its rough for you to get around because of your size and the terrain. Can I jump on his leg or back? Uh you can try to. All right. All right make an athletics check with disadvantage because youre in full plate armor. Nothings free youve got to roll for everything. All right we got a nineteen and we got a nine. All right whats your strength what was your athletics total? Um my athletics is a one total. So that brings you to a ten. Ten is what you needed. So as you run up you leap and grab onto Grogs back. Grog I want you to make a wait no hold on I need to be honest I rolled an eight my athletics is one so doesnt that make me nine? That makes you a nine. Sorry. Look at that honor code! That was good because I was gonna let it go. So as you jump to grab onto the back of Grogs back you manage to find purchase. Grog instinctually reaches back with an elbow and hits you right in the side of the armor which knocks you flat on your back. Youre currently prone in the sand right there and Grog just keeps running. You glance over your shoulder for a second but because youre raging you dont see her you just see shadows in the cavern. Uh so you start moving your hand in the air freaking out holding your axe in one hand and your greatsword in the other just oh my god thats hilarious. Whack boom oh my god. Thats all right Im tough. The large ray like cloaked creature swoops down towards the top of the oh shoot weve got to get out of here! Sorry. Its a good thing we ran! Oh yeah does it even matter? No its just gonna attack us. We just gave up a turn. All right its gonna make a bite attack against Tiberius and a tail attack against Scanlan so its the two that are immediately visible to it. So the bite attack against you Tiberius thats gonna be a twenty one. Yeah that hits. The bite attack against you is gonna be a twenty three. The tail whips around as youre on top of the carpet about to try to get everyone out of there you turn around and see this thing go piercing by. It strikes across your chest your armor takes most of the damage but you can feel the bruise underneath. It doesnt actually pierce the skin but you take seven points of damage from the impact of the tail. Tiberius? Yes? All right it comes out and sinks its teeth into your form across your shoulder area and it bites down. You end up taking you ruined my robe! Ten points of piercing damage. Oh no. And the creature wraps around you completely envelops you. Him or me or both? Him. It completely surrounds you and wraps you like a blanket. All of a sudden your vision goes dark. You feel yourself like you are unable to really move. You are blind and unable to breathe. The air is not able to get to you at this time. Shit. It is poppycock. So thats gonna end its turn. Tiberius your turn. Well. Uh fire breath! Okay! Oh thats good! Get off of me! Because its attached to your head its gonna have disadvantage. So I think its is it a dexterity saving throw? Its head is right by your mouth. Go ahead and roll damage. I rolled a natural twenty and a six. So because of the disadvantage it does not make its save. So wisdom? D six times something I think. Yeah roll the damage for your fire breath. How many d six? Depends on your level. Depends on your level as a dragonborn. Oh hang on. Should be on your sheet. Is it no no its Here I will No its part of the dragonborn ability. Let me pull it up real fast. I dont want to roll wrong. I think its two d six. Thats for a low level. You know nothing here. Your powers are worthless. If only there was a way. If

Output: While attempting to leap onto Grog's back, a party member failed their athletics check and was knocked prone in the sand. The large, ray-like cloaked creature then attacked, biting Tiberius and wrapping around him, blinding and suffocating him, while also striking Scanlan with its tail. In response, Tiberius used his dragonborn fire breath ability on the creature enveloping him. The party decided to flee the encounter, with Tiberius attempting to get everyone onto a carpet to escape.


Input: uh so it depends on your level as like a dragonborn oh hang on should be on your sheet is it no no no it's part of the dragonborn ability let me pull it up real fast I don't want to roll wrong I think it's 2d6 that's for a low level you know nothing here your powers are worthless if only there was a way if there was some book that had all this information available it is 3d6 at sixth level oh awesome cool some ancient tome which suddenly answers everything uh 21 21 points of damage you all hear a muffled like explosion sound as bits of flame begin to shoot out from the corners of where it's wrapping around the torso of Tiberius surrounding his head the creature's tail flicks around in pain you hear this muffled screeching sound as it keeps still tight around his head fighting through the damage and maintaining its hold on him if I do something I'll probably have dis-advantage right correct well I'll just try it again I'll spend fuck jeez no don't spend all your sorcery points no I fly around and ping hit one of my stones and I'll spend five sorcerer points to cast telekinesis and blast fling it off me okay all right we're going to do a contested roll on this it's a contest it's like an arm wrestle it's like arm wrestling with dice oh yeah arcana well no for this I believe it's the roll plus your spell modifier should be five so roll a d20 add five to it 20 20 all right so your Ioun stone is floating around your head which is currently surrounded by the creature it's clinging to your head you can feel it grinding into the top of your skull you instill the Ioun stone to trigger as you do the force begins to pull it grunt off of and flings it off of your head the creature is detached and thrown back at that point of the wall off of you good I use my movement to get the hell out of there all right they move out that way Trinket run it's not my turn yet tell him to go Scanlan are you staying on the carpet anything else you want to do I am staying on the carpet wait is Pike off the carpet I'm laying in the dirt Pike's laying in the dirt right now okay I will jump off the carpet grab her and say Pike come with me if you want to live and I just hold her really tight and I sniff her hair and it smells like strawberries got to make it weird man and then I Dimension Door us to the boat Aw that's cute as Scanlan grabs you and holds you for a second for a moment you're confused and you hear that strange shrieking moan in the distance and suddenly the darkness gives way to this flash of purple arcane energy and the two of you boof fall a few inches into hard wood and you feel the boat rock for a second as you're now on the outside in the boat being tugged by Keyleth the shark Scanlan thanks don't worry that hard wood is the boat I have to applaud okay Vex Trinket run Trinket runs up are you staying on the carpet I jump off the carpet climb on Trinket and we take off all right you jump on top of your bear and you start bolting down the hallway all right that ends your turn Clarota just whoosh vanishes Kima laughing goes running on her halfling legs towards the flying carpet she takes her full turn and she just manages to get on top of the carpet and that's her turn and she goes go go go go I am going all right so for the time being we'll say you guys manage to whoosh make your way outside of the cavern to the ship for now up up up can you go oh you're a shark being towed damn it we're fine wonder how far this thing can fly well we'll find out real quick we have lots of ways to hurt it before it gets there we have arrows and guns we're fine as you guys

Output: The party fought a creature constricting Tiberius, who used an Ioun stone and a telekinesis spell to break free and fling it away. Scanlan then grabbed the downed Pike and used Dimension Door to teleport them both to the safety of the boat outside the cavern. Vex and Trinket fled on foot, while Kima scrambled onto the party's flying carpet to join the escape. The group began a hurried retreat from the cavern, making their way toward the ship as the threat continued to pursue.


Input: we'll say you guys manage to uh make your way outside of the uh the cannon to the ship uh for now up up up can you go oh you're a shark being towed damn it we're fine wonder how far this thing can fly well we'll find out real quick uh we have lots of ways to hurt it before it gets there we have arrows and guns we're fine uh as you guys all get into the boat uh follow the Mayday balloon shark this is the craziest thing ever uh as Keyleth begins to pull away the boat picks up speed into the water and you hear that moan sound begin to get louder as the creature uh swoosh out of the cavern giving chase I take a shot all right so for the purposes of this you've been waiting to use this this is a James Bond water chase uh all right so going off same top of the round Vax you're up first okay so I throw a dagger at the McRay there due to its distance the darkness behind it and the fact that you are in a boat you are at a disadvantage on both your attack rolls plus I had a one on the first one so you super miss on that one no it was a seven plus uh 13 on the second okay so you throw both daggers uh whoosh whoosh unfortunately it's hard to make the form of the creature it seems to almost I can't say change its color but it embraces the shadows around it and it gets harder and harder to see and for a moment you swear you see two more appear at its sides oh mirror images oh no you fling both daggers and they vanish into the darkness and return to your side that ends your turn Percy you're up all right I'm going to take a dead-eye sharpshooter shot I'm going hardcore with this so with Bad News I'm sitting down so you've leaned your giant sniper cannon that you've constructed up against the side of the boat aim it up best you can and take a shot you are at disadvantage for this shot I'm at advantage for this shot so it cancels out it's just a regular shot regular shot come on 13 beautiful human 13 13 unfortunately misses damn it uh gun blast sound the ship actually rocks from the impact of the explosion for a second there you all feel like it's going to list and take on water are we all on the boat or are some people still on the carpet no a bunch of people are on the carpet who's on the carpet still we're in the boat we didn't all fit in the boat that's why we didn't all take the boat originally I'm still on the carpet okay Tiberius is still on the carpet you're the only one still on the carpet then like I said by the way if anyone wants to make us a little six-square carpet that would be awesome if someone crocheted us a little single-square magic carpet that'd be so fun so we could put it on our little floaty deal and I reload so you go ahead and reload yeah that'll be your turn that comes up to Grog how close is Manta Ray uh the creature is approximately 40ish feet away at an angle so it's about 50 feet away from you up in the air how long is that chain on the axe I was going to do something else uh you can try and shift your weight to the back of the boat and get closer with your movement if you want I don't think the chain's long enough 50 feet long is the Chain of Returning long enough to get to him you can certainly try I'm going to hold off I would like to hold off and maybe he'll come closer since I seem to be an intimate sort of fellow all right cool Keyleth you're pulling the boat I'm going to use a run action just double speed I feel action above and I'm just shark instincts okay so you manage to get some distance for the ship pulling it further behind yeah I have a swim speed of 40 you're moving slower than that because you're pulling it towing

Output: The party made a desperate escape from the cavern, with most aboard a boat towed by Keyleth in shark form while Tiberius remained on a flying carpet. A monstrous, shadowy creature gave chase, swooping out after them. Vax attempted to strike it with daggers but missed, noticing the creature seemed to meld with the darkness and possibly create mirror images. Percy then fired his heavy weapon from the rocking boat, but his shot also missed, the blast nearly capsizing their vessel. Keyleth used her shark instincts to pull the boat at double speed, attempting to gain distance from the pursuing entity.


Input: and maybe he'll come closer since I seem to be an intimate sort of fellow uh all right cool keyleth you're pulling the boat um I'm going to use a run action just double speed I feel action above and I'm just shark instincts okay so you manage to get some distance for the ship pulling it further behind yeah I have a swim speed of forty you're moving slower than that because you're pulling it towing the entire boat behind you so you're going twenty but you're putting distance between you and the creature for the rest of the party which makes it harder for it to catch up all right that brings us to pike okay I'm going to send a guiding bolt to the flying manta ray so I have to roll and see if it hits yes add your spell modifier to it oh you found your sheet yeah I did awesome it doesn't hit it's twelve twelve does not hit unfortunately once again you fire and you think you hit one of them but it seems to hit one of the group of three that's now flying overhead and one shimmers and vanishes seemingly unaffected by the bolt but that one image of it disappears can I do anything else since I'm just sitting no not unless you want to move somewhere in the boat no dang it all right it's now its turn it is going to move it gains up on the boat to about there it actually gets a little lower it's starting to gain on you guys make its way gliding down towards the front and you see now there's now two of them side by side that are coming down towards you guys are those real I don't know it's then that that strange moaning sound it's making begins to grow louder and louder and all of you close your ears for a second everybody make a wisdom saving throw including me you don't actually hear in the water you're muffled I'm in the water yeah it's to the point where it doesn't actually affect you plus you're in shark form oh crap wisdom yes aw I rolled a two but my wisdom is negative two so I'm at a zero all right scanlan I rolled a four four percy one one oh no grog oh no our whole party thirteen twelve eleven fourteen oh boy we are killing it grog and vex now let's see you rolled a what I rolled an eleven eleven okay yeah so no vax however is okay so kima vex and grog and clarota all hear this horrible moaning sound and plug their ears and shake it off not a problem everyone else instant peril this creature all of a sudden its form becomes far more frightening than you ever saw before it almost seems to swell with the cavern is it casting a spell it's a natural ability all of you are considered frightened oh my lord is it charming us nope it is not a charm effect it is a fear effect you are scared of it currently trinket is immune to being scared it doesn't matter because I'm scared you're scared trinket's not affected but you are essentially until the end of its next turn it's disadvantage on all attack rolls and you cannot move closer to it can I take that turn now you can take that turn now yeah as it's moaning now since I shook it off I'm like that's lovely and I would like to try for the first time intimidating presence is that a spell on a creature within thirty feet it would be within thirty feet turn around get it get it grog get it all right so what's the dc on that thirteen thirteen for what kind of saving throw wisdom saving throw okay for the creature wisdom saving throw it rolls a twelve so after it does this moaning sound that sends the entire boat shaking with fear everyone grasping the side of the boat looking at each other like we're going to die grog turns around steps forward pushing pike and scanlan to the side a little bit and just glares at this creature gives a giant bestial goliath shout out into

Output: The party attempted to flee a pursuing creature by towing their boat, with Keyleth using her shark form to gain some distance. Pike attacked the flying manta ray-like creature with a guiding bolt, but the spell failed to connect, striking only an illusory duplicate. The creature then unleashed a terrifying moaning sound, forcing a wisdom save that left most of the party—including Scanlan, Percy, and Vex—magically frightened. While Vax and a few others were unaffected, the creature's form grew more menacing as it closed in. In response, Grog stepped forward and used his Intimidating Presence, shouting a challenge at the beast.


Input: uh wizdom saving throw um okay for the creachure wizdom saving throw it rolls a twelve and everyone cheers so after it does this moaning sound that sends the entire boat shaking with fear uh everyone grasping the side of the boat looking at each other like we're going to die grog turns around steps forward pushing pike and scanlan to the side a little bit and just glares at this creachure gives a giant bestial golly ath shout roars out into the cavern that counteracts the moan that it's doing you can see the creachure uh teeth bared its wings out looking extremely frightening uh looks visibly shaken it begins to flap backwards and actually get about thirty feet of distance between you guys instinctually with its movement that's right bitch he's frightened until the end of the next turn does that cancel out our fear it doesn't cancel out yours it just means it's further away and can't get closer to grog but we're still scared of it you're still scared of it until the end of its next turn but now it's keeping its distance from the boat it was starting to catch up to you guys and now it's actually pulled back not wanting to get near grog all right tiberius what's the creachure made out of what's his skin like when i look at him it looks leathery it has almost the texture of a very very thick bat or lizard skin but it's very dark from what you can see you've had just little glimpses of it here and there most of it's been shrouded in shadow it's almost like a thick leather cloak that's come to life well i don't really hey what do you think i should do guys and everyone laughs knock it into the water let the shark have at it can you make us faster can you haste her or anything haste doesn't work that way now how high are the ceilings can you pillars it down into the water just defer i'll defer for now okay so tiberius you move your movement to later we can't sail away can you shake us can you shake our magic fear not unless you have an anti-fear spell scanlan you're up i'm going to attack at dis advantage i guess with um i'm going to create a big hand right in front of him to stall him with the bigby hand talk to the hand all right bigby hand bigby hand nice it's this guy i know his name's bigby he has a big hand all right so you take your turn are you just using the which one i'm going to graple and try to get it into the water oh grasping hand ooh okay all right attempt to graple use the hand's strength score to resolve the graple what do i do what do i roll strength of twenty six so roll d twenty plus eight come on i don't know what that is is that a six or a nine there should be a dot on one side it's a nine okay so nine plus eight you're at seventeen its contest was at fifteen oh but you are at dis advantage so roll again oh come on don't be lower fourteen yeah i'm good okay so as you rear back your eyes squinting just scared to even do anything with this creachure you try out this new spell that you've only just recently managed to conjure to your attention talk to the hand as scanlan finishes singing the rippling sonic energy from his singing shoots out from in front of him and forms this giant slightly ethereal looking arcane fist the size of the creachure that reaches out grabs onto it as he's moving his hand controlling it silently from a distance it grapples the creachure holds it in place as its wings are also folded on itself and you pull down let's see here grasping hand all right so you are trying to well i don't know does it fall from gravity or does it just it stay there locked in it's locked in where you're holding it okay then i'll just lock it there okay so you lock it there great you can use a bonus action to crush it oh yeah i can crush it yeah i also give it a little squeeze a little tickle so as you're holding it in place you use your bonus action to squeeze it it takes two d six plus five bludgoning

Output: The party's boat was pursued by a terrifying winged creature whose moan shook the vessel and instilled fear in the group. Grog countered the effect with a mighty roar, visibly frightening the creature and causing it to pull back about thirty feet. While the party remained afraid, Tiberius examined the creature, noting its leathery, dark skin akin to thick bat or lizard hide. On his turn, Scanlan conjured Bigby's Hand, successfully grappling the creature and holding it in place before delivering a crushing squeeze. Tiberius deferred his action, and the party discussed tactics but could not shake the magical fear or easily escape.


Input: it just it stays there uh locked in... it's locked in where you're holding it okay then i'll just lock it there okay so you lock it there great you can use a bonus action to crush it oh yeah i can crush it yeah i also give it a little squeeze a little tickle so as you're holding it in place you use your bonus action to squeeze it it takes uh two d six plus five bludgeoning damage eleven plus five sixteen sixteen nice as it is currently held in place screeching you hear this strange crushing sound of bones breaking on the inside of its strange form this is the strongest i've ever been all right and it is considered grappled which is bad for a creature like that that ends scanlan's turn vex hunter's mark all right you hunter's mark the creature and i'm going to attack him twice because i'm original i have one thing i do sixteen sixteen does hit and twenty eight all right technically because it's grappled does it cancel out the disadvantage it does not technically it just means he can move it so yeah it does not cancel out the disadvantage oh so i've got to roll a couple more times yeah they both hit they're both high okay great there you go so as you're on the boat you can see the hand grasping it gives you a moment of bravery you pull out let loose two more arrows into the slightly dark shrouded exterior of the boat both arrows strike true into the currently grappled cloak-like creature twenty six for those two plus hunter's mark oh wait no thirty for those two and nine for hunter's mark nice portions of it are trying to squeeze free of this arcane hand one strikes through its wing leaving a gaping wound in the middle where you can see it's going to have a hard time maintaining height at this point the second one strikes it and actually pierces one of its red glowing eyes it gives out this horrible painful screeching sound into the cavern as you can now see what was once two gleaming red piercing eyes left with only one and darkness on the other side of its face yes yes ooh that brings us to kima and clarota kima at this point in time is unfortunately at a disadvantage of finding out what to do at this distance being a paladin she is going to attempt the middle finger nothing she's going to wait it out i see what happens so you're taking your turn after laura yes i'll follow suit i'm going to i'm going to straight up cast this because i have to i cast telekinesis and i pull the eye out ew kill bill style right interesting okay so clarota at this time is also going to attempt a mind blast on the creature it moves to the back of the boat and while it's currently grappled he's going to attempt that the saving throw does succeed so it only takes half damage okay marking that and then as you do telekinesis roll a d twenty plus five okay and do i have advantage because of the grapple the grapple does not give you advantage no so you have disadvantage on the roll technically because you are scared of it and that's my what plus five seventeen seventeen all right so as you focus your energy once again even just facing this creature is a terrifying thing you see that one gleaming bit of red that's piercing through the darkness the secondary form around it dissipates where there was once two gliding one of them vanishes entirely as that gleaming red is suddenly much brighter yanked from its socket it now gives out another painful screech as it is blinded being crushed by a bigby hand and you now have drifting amongst you at your control one of the eyes of this creature put it in a little vial keep it for later i'm going to float it over and put it in one of my vials okay write down in your inventory cloaker eye i'm going to smell it first of all no not good you know exactly where that's been this guy's not having a good day vax you're up all right dagger dagger thunk thunk but at disadvantage because of the dark i'm not afraid well no

Output: The party held a cloaker in place with a Bigby's hand, crushing it for significant damage and leaving it grappled. Vex then marked the creature and landed two arrows, piercing one of its glowing red eyes and blinding it on that side. While Kima waited, Clarota used telekinesis to physically yank the creature's remaining eye from its socket. Vax collected the drifting eye in a vial for later use, noting its foul smell, as the blinded and damaged cloaker continued to screech in the cavern.


Input: Keep it for later I'm gonna float it over and put it in one of my vials okay write down in your inventory uh cloaker eye I'm gonna smell it first of all no not good you know exactly where that's been this guy's not having a good day Vax you're up all right dagger dagger thunk thunk but at disadvantage because of the dark I'm not afraid well no you resisted the fear you have low light so you're fine okay first one is 26 hits second one is 26 hits because it is blinded you do have advantage on it not advantage you are able to sneak attack sneak attack all right okay it's currently held aloft grappled by the hand it has no visual sight currently I have no idea what we're even fighting 23 all right how do you want to do this I saw where Tiberius pulled the eye out and that's what I'm aiming at its eye socket so I flip it in the air and when I catch it I immediately let go and fill in the blank okay socket to me so as the creature is flailing about in torturous pain suddenly the dagger fwoosh thunk sinks into the empty socket in the front of its face as it does its body tenses up and reaches out against the force of your arcane hand you actually have to focus to keep it in place in its final death throes all of its tension and then it falls limp within your grasp you now have this limp creature at your disposal oh I'm gonna bring him to the boat as Scanlan slowly drifts over the limp body of this creature to the edge of the boat what was it can we loot him does he have teeth and scales and neat things it's a cloaker because that was a cloaker's eye can we fashion it into a sail that's a good idea there is no wind in this tunnel I can make one we can make wind we do have an Air Ashari we have a Grog oh we can make wind Grog will make wind I rolled a 16 for a history check on the creature history's not gonna do much for you nature is what you're gonna want to do nature or arcana those are the two so that's 14 oh no Arcana roll for arcana yeah 25 yep this creature is a cloaker it's an aberration it's one of those creatures that drifts over from the Far Realm or at some point in time drifted over from the Far Realm and is an unnatural entity to this plane they normally live subterranean when not moving they are nearly invisible and blend in almost like a straight leather cloak left and discarded to the side hence the name cloaker I've got a great idea I want to sit and I want to skin this thing well yes I want the teeth also you can have the teeth I'm gonna skin it okay so you guys are now currently in this boat drifting along in the open area over on that side should we make our way to the little island or we could go to those strange buildings that are off in the northwest corner all the way up and over oh well I was gonna say we could go into this cave here maybe move it this way so the people can see oh yeah it's right on the edge keep going there you go well what about this cave the only thing is I'm afraid that if we keep using up all our spells then we won't be able to take down the big baddie if we come to him we need a rest we need rest I want to be able to use my scrying spell before we try anything oh okay so should we make our way to this cave sure good we'll do that how close are we how long will that take if you guys start heading that direction you'll find out let's start heading that direction and I want to skin this creature okay as you guys are moving along you leave a little space for Percy it's a little unwieldy in the ship

Output: After a fierce struggle, the party defeated the cloaker, with Vax landing the final blow by throwing a dagger into its exposed eye socket. They identified the creature as a subterranean aberration from the Far Realm using an Arcana check. The group decided to loot the creature, with one member claiming its teeth and another planning to skin it. With their resources dwindling, they voted to steer their boat toward a nearby cave to rest and prepare before exploring further.


Input: before we try anything uh oh okay so should we make our way to this cave? sure good we'll do that how close are we how long will that take if you guys start heading that direction you'll find out let's start heading that direction and i want to skin this creature okay as you guys are moving along you leave a little space for percy it's a little unwieldy in the ship it's hard for you to do this so it's not going to be the best job not going for craftsmanship fair enough as you're plucking what you think might be interesting from this creature's body as in the process of skinning it you probably take a moment to realize that a normal blade is going to have a hard time cutting through its hide so you might have to borrow one i sing a little song to inspire him i sing when you're trying to skin a cloaker here's some inspiration when we're on a creepy boat here's some inspiration i want you to be near me all right that's it right so you gain a d10 inspiration dice i'm making a camo canopy for the boat yeah this is going to be a survival check on this roll survival i rolled a natural 20 to help him with any arcana enchantment if he succeeds seventeen seventeen did you add the inspiration dice to that i didn't you don't have to if you don't want to i'm keeping it for later okay no it only lasts ten minutes oh does it only last ten minutes a lot can happen in ten minutes oh in that case twenty six twenty six would make a difference in the confined space on this ship as you guys crest around towards the northern side of that island you begin to move around you can see to the right of you there is this tunnel that filters out the side of this cavern that's just a continuation of the water a river on the far end you don't know where it goes it disappears in the darkness and you can hear in the distance the light sound of rushing water can i use my shark eyes to look down the tunnel it begins to curve about twenty feet in so you're unable to make much past that distance and it looks like a continuation of the water flowing through or into you're not quite able to tell from this distance nobody knows what it's like to be a shark man percy you manage to pull from it all the teeth in the process for you so that comes to roughly forty five cloaker teeth you don't know what that'll be worth but you have that at your disposal so you can write down forty five cloaker teeth you manage to skin most of it you get most of the top of its hide usable it's still wet it'll take a while to do that let alone in an area where it's dry on the surface but you manage to pull most of the top of it off so you have this wet skinned portion of the back of the cloaker at your disposal i'm going to build a relative canopy specifically for the left side of the boat so that we're protected and visibly obscured from anybody in the city okay make a tinker check what's the bonus on that again well for that it should be dex i believe dex thank you plus four because you're proficient with it so it's your dex plus your proficiency modifier that's eleven eleven i rolled really badly yeah you did you still have the hide in the time it takes for you to get to the beach you don't have much material at your disposal and to fashion anything that's on that side the most you manage to get is a slight lift to it and by the time you get to the beach it just collapses on itself okay once we're at the beach and we have all evening i'll make another attempt okay it'll take you some time it's doable but it'll take a while i had a two it's okay we made our way to the beach as you make your way towards the beach keyleth you see in the distance in the water what looks like something slinking on the very bottom of

Output: The party decided to travel to the cave on the island's northern side. While en route, Percy skinned the slain cloaker with some difficulty, collecting its teeth and hide after receiving an inspirational song. An attempt to craft a camouflage canopy for the boat from the hide failed due to poor rolls and limited time. Upon nearing the beach, Keyleth spotted something slinking along the water's bottom in the distance.


Input: so it just collapses on itself and uh okay once we're at the beach and we have all evening i'll make another attempt and okay it'll take you some time it's doable but it'll take a while and i had a two and ashley's like it's okay and we made our way to the beach and as you make your way towards the beach keyleth you see in the distance in the water what looks like something slinking on the very bottom of this underground lake probably a good fifty sixty feet down you can barely make out what looks like a dark form probably about a hundred to a hundred and fifty feet away and it's only because of your shark farm that you're able to make out any sort of semblance of it but it looks big and it looks like it's slowly moving through the bottom of the lake doesn't seem to be moving towards you and orion says it's just a thing there's gonna be things here and what if it's just like one of those party cruises where they um on the bottom of the uh and submersive party cruise and how close are we to the cave are we still really far away and you guys are maybe three hundred feet from the beach and but we don't see it because we're on deck right and the creature no only keyleth does and i drop them off at the beach and let's dry-dock the boat and okay i'm gonna ask keyleth to make a stealth check in shark form and a shark stealth stealth shark and the dex bonus of a shark form is zero so just roll a d twenty and that's not true it's plus one and giant shark according to here it says one it's a zero dex is eleven and oh i was looking at mine and shark argument and it's okay seventeen and seventeen okay as you deftly drag the boat at just the right distance to curve around this large subterranean form it doesn't seem to take notice and eventually drifts far enough away where you can no longer make any sort of visual connection with its form you make your way to the side of the beach you drag up to the point where the ship begins to hit the gravel you begin to move curve to the side and it uh grinding sound lifts up and comes to a rest at the top of the gravel beach you guys all step off the boat okay grog you go ahead and haul the boat up and i'm going to cast pass without a trace on all of us right now and okay and i go ahead and un-shark myself and okay and and i'm going to look for bad things on the beach and yeah what's the layout of the beach is it just a beach and okay so looking at the beach here it's an open beach you can see there are a few rock formations small fifteen foot tall portions of stalagmites or stone that either have been here for a long time or have been constructed or put there to jut out of that part of the beach but for the most part it's just an open gravel beach that slowly comes to stop at the edge of the cavern and there is a tunnel about fifteen twenty feet wide ahead of you and is there a half-submerged statue of liberty or anything and perception check and uh all laugh and i got a sixteen for my perception and sixteen you do not see any sort of half-submerged statue of liberty my apologies and how far away are we from the main island is it like dumbo to manhattan distance and yeah i'd say it's probably about a good half a mile or so and i would like to perceive if lady kima has been giving me any second looks after i intimidated old flappy wings and make a perception check and ten plus probably nothing yeah nothing ten and it's hard to tell she seems very focused on the task at hand her eyes have been for the most part up in the air around you unfortunately grog you don't think she's paying much mind to you at the moment because she's more concerned about keeping the group alive and where you guys are currently headed you'll have to try harder to get her attentions it's okay grog and can we look around the entrance and see if anything dangerous looks like it's around i'm looking up on the ceiling and yeah now that you know the idea of what to look for for a cloaker go ahead and make a perception check and twenty nine and okay you guys glance around and currently looking at the walls on the

Output: The party navigated their boat to a subterranean beach, where Keyleth, in shark form, spotted a large, dark creature moving along the lake floor. They successfully steered past the unnoticed creature and beached the boat on the gravel shore. Upon landing, they cast *Pass Without Trace* for stealth and began assessing the area, noting the open beach, rock formations, and a tunnel ahead. While scanning for threats like cloakers, they also observed the main island was about half a mile away.


Input: so where you guys are headed you'll have to try harder to get her attention uh it's okay grog can we look around the entrance and see if anything dangerous looks like it's around i'm looking up on the ceiling yeah now that you know the idea of what to look for for a cloaker go ahead and make a perception check twenty nine okay you guys glance around and currently looking at the walls on the exterior of this beach area nothing matches the description of what you saw in the previous cavern for the time being it looks relatively safe on this part of the beach okay and there's caves there is a singular cave on the far end there's a slight outcropping and then it leads into that one twenty foot wide cavern that goes deeper in there i'm going to creep up just to the edge of the cave i'm not going to go in is it a separate perception check for the inside of the cave as well yes all right you want to make a stealth check one more time stealth check first stealth check is good it's a twenty one thirty one thirty one okay so making your way up you dodge from low on the side of the beach jumping in front of these strange stone platforms keeping in look for cover you make your way up against the side of a wall begin to glance inside make a perception check and that is nineteen nineteen it's pitch black in the cavern you have no light source unfortunately you have darkvision which does help you to a certain extent you can't see the entirety of the cavern but you can see about let's say forty to sixty feet in the beach gravel comes to a halt and comes to this smooth stone flooring you don't see anything that particularly catches your attention manufactured or made or just paved floor it looks like it has some natural change in the topography it's not a polished floor but it's definitely been worn over time can we maybe try to look in could be a tide cave we have firewood bundles and stuff i'm wet that was a really cold lake prestidigitation now you're all dry it's very hard to know though it's dark in there should we just light it up see what's in there let's light it up see what happens hey tiberius yes oh light i shoot the arrow okay so as you cast light on the arrow it's blinding you know at this point to close that one eye as you release it in the distance oh wait wrong eye there you go that's the one right right you fire the arrow into the depth of this cavern before the light spell wears off it arcs inward and it hits the back wall and ricochets off looking inside it all looks like a natural cavern interior the light is the same glowing white light that you're used to once it enters the deep part of the cave the light almost gets a purplish hue before it's snuffed out this doesn't seem very good wait the light gets a purplish hue the white light becomes purple and then ffft is snuffed i want to do an arcana check eighteen check for any nasty magic at this distance it's hard to make out any sort of source you don't sense anything directly at your distance you'd probably have to get deeper in the cave to make a true assessment of the magical source oh you didn't add ten to your stealth pass without a trace you have pass without a trace now too well i already yeah so my stealth was at a forty one okay good to know what do we do we've got to get someone's going in want me to go in yeah man go in no if anyone's going in send me i'm at a forty one stealth and if we stay on the beach we're in view of the main island we've got to try to hide a little bit so the arrow's not still lit it just went through can you light tiberius just get some light in there can you put daylight in there tiberius my dagger do the dagger well sure but it means that thing will be bright the whole time i would lose stealth yes you would pike can you check i have

Output: The party cautiously approached a cave on the beach, with one member making a highly stealthy reconnaissance. After confirming no immediate cloaker threat, they discovered the cave's interior transitioned from natural gravel to worn stone flooring. When Tiberius cast *Light* on an arrow fired into the depths, the magical illumination turned purple before being mysteriously snuffed out. An Arcana check failed to identify the source of the anomaly, leading the group to decide their stealthiest member should enter to investigate further.


Input: uh of the main island you know we got to try to hide a little bit so the arrow's not still lit it just went through can you light Tiberius just get some light in there can you put daylight in there Tiberius my dagger do the dagger well sure but it means that thing will be bright the whole time I would lose stealth yes you would Pike can you check I have darkvision yeah as do a lot of you guys oh we all do can you see if it's evil light a fire let's just light a fire and throw it in there non-magical we have torches yeah throw a torch in yeah let's just toss a torch I pull one of the three torches we have and Tiberius will you uh *[fire breath noise]* I give it a nice long throw all right Tiberius's flame breath uh fsssh coalesces and begins to ignite the tip of the torch as Grog lobs it in end over end you see it hits the far end of the cavern topples and hits the ground the fire itself the bright red burning as it comes to rest takes on once again a strange purplish hue do the half-elves and the gnomes see anything when there's light going through you see nothing in particular you catch what looks almost like small whiffs of almost a mist or a fog but it's like uh ffft then vanish shh I don't think we should go in there almost like there's this perpetually materializing and dematerializing tufts of small clouds of smoke forget this forget this cave Keyleth can you do that thing you do where you make the beach look like an empty beach or something other than it is can we camp on the beach instead of going in there I can let's do that I agree I'm tired what if this is a clue or something important yeah we've never shied away from a confrontation before Pike can you sense if there's any nasties down there can I use Dispel Magic you can attempt to yeah okay I'll attempt okay so Pike as you step up to the mouth of the cave looking where the torchlight is you cast Dispel Magic as you formulate your divine energy grasping onto your symbol of Sarenrae around your neck you can see this strange pulsing shimmer of divine energy that clears out the area the purplish hue to the light vanishes and the light becomes a natural torchlight for a moment and all the wisps of smoke vanish then slowly filter back into the space we don't need to go in there indeed if only we had someone who could go under the ground and be one with the earth and pop up in there and look around no but she'll be popping up into the wisps yeah but she'll be fine wall it up I think just wall it up can we see anything sparkling can we look in and see if there's anything that looks useful yeah do I see any shapes and colors and sparkly things should we check for traps it's hard to tell you can't see the entire cavern from this distance because the cavern opens up and then curves around there's a whole portion you can't see without entering it here's what I think all right we don't need to whack every problem over the head and we have something far more important than whatever's in there right Lady Kima right I suggest we go and rest I believe we can get some respite I think we have a specific goal at this point in time and who knows what dangers or terrors roam these tunnels aside from our specific directional choice at this moment the only question is do we want to try to rest here under some sort of illusion or do we go to the island we can see no because the island's way over back here we rest here we take shifts we should be fine we could sail there to the northwestern edge of the island there's some sort of structure there I think we rest up before we do that what if there's something in this cavern that could help us though can you wall it up between you and Tiberius with the columns and stuff we could how about this I don't need to rest so I can just

Output: The party cautiously investigated a cavern emitting a strange, purplish light that created vanishing wisps of smoke. Tiberius used his flame breath to ignite a torch, which Grog threw inside, while Pike attempted to Dispel Magic on the area, temporarily clearing the unnatural effects. After observing the cave's persistent, eerie phenomena and being unable to see its full interior, they debated the risk versus reward of entering. Ultimately, they decided to prioritize their main objective concerning Lady Kima and chose to rest on the beach instead, with some suggesting they wall up the cave's entrance for safety.


Input: we take shifts we should be fine we could sail there to the northwestern edge of the island there's some sort of structure there i think we rest up before we do that what if there's something in this cavern that could help us though can you wall it up between you and tiberius with the columns and stuff we could how about this i don't need to rest so i can just stand guard how about i do what scanlan says oh hello that always works yes i know i think this is the first time i've said this ever maybe i'll try what scanlan says and i'll turn into a rock elemental and just bamf in there and see if there's anything good and if it's bad i'll just run out and make a rock wall oh okay all right we'll all be ready to attack on the outside maybe okay go for it yeah let's go for it this is a terrible plan i think it's a great idea let's do it i like it yeah let's send in one person as soon as i see her royalty go in all right you all gather yourself on the exterior of the cave you get into defensive positions and prepare can i ask one quick question before we go regardless of what happens if there is something shitty in here or not are we camping here afterward yes we're sure okay then i click my boots of haste all right i'm going to go ahead and cast enhance ability on myself before i do that and give myself extra wisdom all right extra wisdom i want to be a perceptive bastard while i'm in there so keyleth transforms herself into her earth elemental form rah that's what rocks say rah rah i'm going to inspire her with a little dolphin dance or something whatever that is i don't know i'm just going to it's hard to explain why but his strange shimmy is slightly inspiring you've learned something about yourself today that you hope nobody else wants to bring up in conversation you get a d10 inspiration dice as soon as i see keyleth go off i rub my ring and go invisible okay so as you guys all mount into your defensive positions keyleth are you going straight through are you going beneath above burrow beneath i'll go bye bye this large earth elemental form takes a few lumbering steps forward and begins to sink into the sand and gravel below just oh yeah wait have you guys seen this one as i go into the ground the most awkward earth elemental exit ever i'll take the elevator i think it's the funniest thing i've ever seen grog's loud laughter bellows echoing through the cavern you make your way underneath the ground using your tremor sense to formulate where the top of this cavern would be and you poke your head through the floor looking into this you can see now there are portions of this cavern where it looks like elements of the mithril veins that the subterranean kraghammer mines were currently pulling from seem to now spread down into this cavern there are small veins that trickle through the rock in this cavern of mithril you also look up and make a perception check with advantage right this is wisdom yep that's a 13 that's a 19 i'll take that one all right total of 29 29 you take a moment and formulate your vision the firelight still trickling through although you have darkvision you look about the room and you can see there is a strange energy about the room there's something about this room that feels similar to when you encountered the frost plane during the first westruun winter's veil encounter there's a type of energy that seems to be brought into being whenever you've caught a mind flayer shifting and bamfing out of any sort of combat you come into there's something about this room that seems like it's crossing over or has a thin barrier with some other plane it's a gate you don't see a particular doorway but it feels like there is a very thin veil here and as you focus more on the vicinity you can see what looks like little bits of energy that leak through that mist you were seeing seems to be elements where the actual reality

Output: The party decided to rest and post guards before exploring a structure to the northwest, but opted first to investigate a nearby cavern. Keyleth transformed into an earth elemental and burrowed inside to scout, while the others took defensive positions outside. Within the cavern, she discovered veins of mithril and, with a keen perception, sensed a thin planar barrier or gate, similar to energies previously associated with mind flayers. The group prepared for potential danger as she relayed her findings.


Input: so combat you come into and there's something about this room that seems like it's crossing over or has a thin barrier with some other plane uh it's a gate you don't see a particular doorway but it feels like there's a very thin veil here and as you focus more on the vicinity you can see what looks like little bits of energy that leak through that mist you were seeing seems to be elements where the actual reality of this room is warping temporarily and shifting it's like stargate can i take a piece of rock and toss it up you take it and you throw it up it arcs across hits the other side of the room and clatters to the ground as it clatters to the ground you suddenly see lightning quick five of these large fast moving slithering weird creatures that were up against the wall and now visible at this point strike at the rock and seem to start fighting each other for whatever that movement was they're large bluish and purple in color when it shifts in its form with these sharp beaks and what looks like four tentacles that wrap out from the face that's familiar maybe they're friendly make a nature check if you want no this would be arcana arcana this wouldn't be nature arcana all right you've got a number there i've got a vague number eleven okay wait plus four fifteen arcana is intellect though it's not wisdom is it i used scanlan's die oh you did oh i see fifteen unable to really make out more than you've heard of creatures like this unlike most aberrations and creatures that seem to bleed over from different planes of existence this one is not an aberration in its form this is just a subterranean monstrosity it's known as a grick a grick essentially it looks like that ew show the people at home i automatically don't like it as they all take a moment and realize that whatever they were fighting over is not living and not moving they hiss at each other and slowly find other alcoves and what you can now see are small caves that are dug into the rock nearby something draws them to this room as any natural space with this strange fluctuating energy would do so but they're not necessarily bleeding through from the other plane they come from this plane it seems to be yeah they're not too weird they're weird but they're not too weird big worms with tentacles but not too weird you've seen it all they're not wearing sombreros or anything so what are you doing keyleth are you staying in there please say no i'm just going to seep back down take the stairs though i take the stairs all right after a few moments keyleth reappears but before i reappear i go grog i'm in a boat all laugh she's in the floor and she's in a boat it's magic giggles it is pretty funny will you teach me that sometime no for a split second as you're doing that you realize that laughter is probably very audible i'm not an elemental anymore so as you start laughing you revert back from elemental form i go tee hee hee shh make a wall wait what did you see keyleth wait is she back yeah her elemental form is gone she's now back into keyleth's form we're all just on the beach i'm not thanks ti people were still laughing i'm laughing just a little bit i maybe peed a little pike is chuckling at best i stop laughing what was it was there anything in there it seemed like it had dimension door properties but i don't know if it was necessarily at full dimension door strength were there creatures there were creatures there appeared to be these things that i've heard of called gricks they're like worms with beaks and tentacles oh i've heard of gricks they're really fast yeah they're super fast yeah they slither yeah man i studied the underdark all right they did this whole hungry hungry hippos thing but you said it was a gate to another dimension it seemed to be some sort of dimensional gateway i don't know which dimension if we come across any people that we can beat information out of we might want to ask them if this is a known

Output: The party discovered a chamber where the barrier between planes seemed thin, with mist and energy leaking through. Keyleth scouted in elemental form and observed five large, fast gricks—subterranean worms with beaks and tentacles—fighting over movement in the room. An Arcana check revealed they were native to this plane, not extraplanar aberrations, though their nature remained partially unclear. After the creatures retreated to alcoves, Keyleth reverted to her normal form and reported the gateway's dimensional properties. The group decided to withdraw, noting they should seek information about the anomaly from others if possible.


Input: they're really fast yeah they're super fast yeah they slither yeah man I studied the underdark all right they did this whole hungry hungry hippos thing but you said it was a gate to another dimension it seemed to be some sort of dimensional gateway I don't know which dimension I we come across any people that we can beat information out of we might want to ask them if this is a known thing a gateway back to the overworld I think it would probably go to the abyss or something or a shortcut into the into the temple I wonder do they attack things they seemed really fast right the grick things yeah yeah Percy can you make a bomb oh he did already I've got it I have a bomb can you throw the bomb in there and they would all maybe attack it and maybe it would blow them up maybe it might hit some of them do we want to go in there because we can certainly do that just throw it from outside and see what happens if we take a few minutes and I take another breather because being a rock elemental takes it out of you for a little bit and you guys can make some bombs I can go back in there as an elemental actually I think that's a good idea Percy the bomb that Scanlan is holding could you fix a thing around it to possibly hold magic properties I have not the slightest clue how to do that you can use some of this one of the glass my potion what do you call those fucking things vials yes are we right outside the mouth of the cave right now we are really close to it can we get away from the mouth of the cave okay who needs rest show of hands who needs rest I'm going to rest while they talk while they figure out a plan Tibberhoods do you have any fireballs left in you T-Money what do you think I cast Silence on Vax all laugh I cast Dispel Magic Counterspell Counter-counterspell do you have Counterspell you don't have Counterspell no all laugh all right both you guys go ahead well no roll your Counterspell roll Counterspell just fizzles his shit what level is your spell it's a level three spell so no your spell just pfft damn it and I don't silence him did I have to roll anything to do that no oh cool he has to make a save for Silence Am I silenced what's the save on that one seventeen right but what's the actual save is it wisdom is it intelligence well I rolled pitifully so it probably doesn't matter I just know it's 120 foot range should write the other stuff down Tiberius was that really necessary no it wasn't but yes I do have fireballs left and I dispel it immediately yells incoherently shh I didn't know he was going to dispel it I'm unpredictable because I have Spiritual Weapon maybe I can try to create a crazy ass bomb type of thing we have a bomb you do know that the essence of Spiritual Weapon it creates a weapon that is partially in form with your deity's weapon of choice or preference it's mainly melee weapons nothing too intricate we are not making a holy hand grenade we already have a bomb just throw it in they attack it we close them up I have a bomb we've got a bomb with what Vex is getting to Percy is if you could fashion such a thing or if I could I'll enchant it throw a bomb they attack it then you can throw a fireball at the same time we just have to get them in a cluster can I attempt to imbue the bomb with a fireball in it no that is a Delayed Blast Fireball which is a higher level spell okay throw the bomb in one two punch Scanlan toss it I'm not a good thrower is that what you call it thrower here give it to me and I'll go in as an elemental no we can just throw it just throw it then you'll have to hit it to light it who has really good dexterity

Output: The party discovered a dimensional gateway near the cave's mouth, guarded by fast-moving creatures they identified as gricks. They debated a strategy, with Percy already in possession of a bomb, and considered using it as bait to cluster the creatures for a combined attack with fireballs. During the planning, Tiberius cast *Silence* on Vax, but then immediately dispelled it after a brief magical dispute. The group ultimately decided to rest and prepare before attempting to breach the gateway.


Input: No that’s a delayed blast fireball which is a higher level spell okay throw the bomb in one two punch Scanlan toss it I’m not a good thrower is that what you call it thrower here give it to me and I’ll go in as an elemental no we can just throw it just throw it then you’ll have to hit it to light it who has really good dexterity you have a bomb I have a bomb hold it out in your hand please I don’t want to touch it it’s a saddlebag bomb I’m not trying to get it into a basket we just need to throw it into the cave I cast telekinesis I pick up the bomb and I start guiding it into the cave is it so hard to just throw a freaking bomb into a cave it’s already in pay attention ranger so the bomb that was constructed ages ago by Percy that was originally intended to put on a summoned pony yes never got to use it but now is finally being used Tiberius you approach the edge of the cavern make a stealth check how do we light it he’ll light it a what check a stealth check I’m still invisible right so you would have advantage on that oh dope and you have pass without a trace yes what’s with that so invisibility and telekinesis are both concentration spells you would lose your invisibility to cast telekinesis all right well I rolled 21 a 21 total on the first roll yes I rolled a 13 the second time okay got you so as you make your way up to the edge of the cavern you come in partially you guide the bomb towards the back and you lob it towards the far end this large awkward saddlebag style construct of Percy’s design made of leather metal bands hits the back wall I was very proud of that as soon as I let go I cast invisibility on myself again okay I’m going to wait what happens yeah you wait and see what happens let’s find out okay the bomb hits the wall hits the ground tumbles for a second awkwardly slumps over on itself at which point in a blur of motion the strange hissing sound a bunch of momentum hits the room and you see all these creatures begin attacking it as soon as I hear that noise fireball what’s the point of the bomb why not just do that it’ll ignite the bomb you’re right it will yeah so the fireball impacts the far end of the wall where the cluster of these strange worm creatures are it explodes with a large blasting echoing explosion sound I’m doing this hold your ears roll damage on that I take my shield and put it in front of a couple people Scanlan is there any way you could absorb this sound yeah could we cast silence nope he can’t too late he’s casting like seven spells right now all right how much damage is that once we finish this math this explosion is going to be really cool and really loud 32 32 points of damage yeah that blasts open Percy roll 4d6 points of damage from the actual bomb as the fireball detonates the saddlebag simultaneously with the explosion of the fireball 14 points of damage 4d6 okay all right great so simultaneously you guys hear explosion noises you can feel the sand shift and move and some part of the beach some of the gravel moves and rocks a little bit oh god pitch black smoke comes pouring out of the cavern you have to guard yourself that’s going to attract some attention as the smoke slowly clears you get a glance in there and you can see there are bits and pieces and chunks of grick matter across the wall and the inside of the cavern with some gaping half bodies of these creatures torn open from the explosion there is nothing living and nothing moving from what you can see at the center of this cavern let’s go in the occasional dripping sounds chunks dripping off the ceiling excellent is the magic dispelled for sure take a couple steps in and perception perception check 15 it was a good bomb it was a very

Output: The party decided to use an old saddlebag bomb crafted by Percy to attack a cavern of creatures. Tiberius used telekinesis to carefully guide the bomb inside, then recast invisibility on himself. He then launched a delayed blast fireball, which detonated simultaneously with the bomb, creating a massive explosion. The blast utterly destroyed the worm-like creatures (gricks) within, leaving only torn remains and black smoke. After the smoke cleared, the party cautiously entered the now-silent cavern to confirm the threat was eliminated.