Input: we love you guys its not like we want to live or anything you want lyra to die thats what you want there were only a few requests uh i was thinking the whole time i was like dicks dicks why cant they pick like you know i dont know goblins or like really angry dogs when you see what we do to orcs i dont know what would be worse a dragon or a beholder oh im thinking of that that instant death ray thank you they all are critical role dice which is pretty amazing yes thats awesome all right guys real fast well get to these gifts here we have a few gifts to open for the group here from a vincent langolas open this oh yeah are they in the box of holding there in the box somewhere so guys for those who dont know vincent has been uh oh my god progressively pumping out amazing episodic fanfiction of uh vox machina and sending us all of it the stories are really really awesome if you are inclined to um i recommend if you havent already put them online then share them with the rest of the critter community theyre really awesome theres a place called wattpad dot com where you a lot of people do post fanfic oh awesome i actually am on there for my book its promotion but when i started poking around there was lots of fanfic a lot of supernatural fans around there writing fiction but like it could be a place that people could post have you written any not yet but i do want to i have to pick it might be just nancy drew fanfic im not sure well i have [CHAR] and veks copies here ill get these both to you to handle there one dwarf too many ill hold on to pikes ashleys currently absent but well this is chapter three actually why dont you hand these out if you could thank you so much this is the next chapter in the one dwarf too many saga one dwarf too many one dwarf too many as read by sir ian mckellen heres percivals thank you that is awesome i need to get these bound at some point i feel like i dont work hard enough every time one of these comes all right so from uh joe aka jock guy eighty nine to uh epic dungeon master needs an epic d twenty oh snap its made of dice its gonna be an engagement d twenty oh oh i get my own flashing d twenty now is it flashing is that what it is cheering ive seen these ive seen these i wanted one this is one that if it lands on a twenty it flashes a bunch of led lights on the inside it gives you an alarm when you know hes gonna kill a party member its like this red glow beneath the shield i just kinda look up silently its going to be great thank you so much joe thats really really sweet im going to use that here we have a letter all right uh sir dray about twenty one hours ago block hello there critical role my name is dray and my friends and i have created our own pathfinder dnd group after religiously watching the show every thursday awesome we used tabletop in

Output: - The party received a series of gifts from fans, including the latest chapters of Vincent Langolas's "One Dwarf Too Many" fanfiction and a custom flashing D20 die from Joe. Vincent's stories were praised for their quality, with the group encouraging him to share his work on Wattpad to reach a wider audience. Joe's gift, an engagement die that flashes lights upon rolling a natural twenty, was enthusiastically accepted as a tool for dramatic moments during future sessions. Additionally, the group read a letter from a fan named Dray, who revealed that he and his friends had started their own Pathfinder group inspired by the show. These interactions highlighted the strong connection between the cast and their community while providing new role-playing tools and narrative inspiration.


Input: of LEDs on the inside uh it gives you an alarm when you know he's gonna like kill a party member um it's like this red glow beneath the shield I just kinda look up silently it's gonna be great thank you so much Joe that's really really sweet I'm gonna use that here we have a letter all right um Sir Drey about uh twenty-one hours ago block hello there uh Critical Role my name is Drey and my friends and I have created our own uh Pathfinder D and D group after religiously watching the show every Thursday awesome we used Tabletop in which I purchased a battle map

Output: - The party received a heartfelt letter from a fan named Drey, who shared that their own Pathfinder group was formed after watching the show religiously. Drey also mentioned purchasing a battle map from Tabletop, which the group acknowledged with gratitude. In response to the message, the players expressed appreciation for the support and the specific mention of the red glow alarm mechanic. No new NPCs were introduced during this interaction, as the communication was strictly between the players and the audience. The session continued with the players preparing to utilize the newly discussed map and mechanics in their upcoming gameplay.


Input: and a dire wolf attacked your group you managed to slaughter the encroaching evils rather rapidly in a daring display of butt flap long john [CHAR] uh laughter some majestic combat prowess you guys managed to completely eliminate you interrogated one of the orcs before [CHAR] decided to take his head off it pushed you north north west direction within the forest itself you managed to come upon what looked to be a perpetual blizzard that was blowing around this mountain range and the dragon was sighted again taking its rest to the north part of this mountain you pushed through the forest managed to avoid a few possible dangerous situations thanks to your ranger guiding you through her favored terrain eventually coming upon the base of this mountain range now you looked above and you saw what looked like the entrance to a cavern where at least the dragon seems to fly in and out of it's a ways up the mountain and there was a smaller cavern towards the base of the mountain you went to inquire what was in there at which point out of nowhere a giant rock made of solid ice and stone was flung out of the forest slamming into [CHAR] knocking her onto her ass and doing a decent amount of physical damage thirty thirty points thirty points physical damage to the ranger at which point two frost giants seemed to one coming out of that cavern another seemed to be stalking through the woods approached the party and that is where we left off so to begin this i would like everyone to roll initiative but they're friendly they look friendly let's try reasoning with them whoa that's not bad i'm not going to go last this time gasps there's a lot of gasping going on it's not horrible but it's not sharp gasp all right so wait does [CHAR] not roll for [CHAR] roll for [CHAR] roll for [CHAR]'s initiative i rolled 18 for me oh that's good 19 for [CHAR] all right so we have 25 to 20 anyone 28 what he rolled a natural 20 i rolled another natural 20 those dice are magic i sacrificed a small child to these dice so [CHAR]'s up first anybody else above 20 i rolled a 20 but i have a negative two initiative okay 19 or 18 19 for [CHAR] 18 for [CHAR] and also for lyra 18 buddies chuckling that's sweet so 15 to ten 15 these are pretty good initiatives 13 hey then we're all above 13 it's pretty good this bodes well i have no initiative whatsoever laughter all right that'll do so at the top of the round as one giant has pulled itself out of the cavern and begins shouting over in giant about the intruders the secondary one that comes stalking out of the forest both of them with these giant axes that are currently held on the side of leather belts roars give a bellowing scream and go charging into the fray at the top of the round though [CHAR] is ready what have you got what is that strange orange thing right here this is actually a tree that's a tree okay good so that's cover yeah this rock and these boulders here have some cover but from a giant who has a very large perspective maybe not as

Output: - The party successfully eliminated a dire wolf and interrogated an orc before pushing north-west through the forest toward a mountain range shrouded in a perpetual blizzard. Upon reaching the base of the mountain, they discovered a smaller cavern that suddenly unleashed a massive ice-and-stone boulder, severely injuring the ranger [CHAR] and revealing two approaching frost giants. Instead of immediately attacking, the group attempted to reason with the giants, resulting in a surprisingly favorable initiative roll where [CHAR] secured the first turn. As the round began, one giant emerged from the cavern while the other charged from the woods, both wielding giant axes and screaming threats against the intruders. [CHAR] immediately sought cover behind nearby rocks and a tree, preparing to act against the hostile giants who were now fully engaged in the fray.


Input: so the secondary one that comes stalking out of the forest um both of them with these giant axes that are currently held on the side of leather belts and they give a bellowing roar and go charging into the fray uh at the top of the round though one of them is ready what have you got what is that strange orange thing right here uh that is actually a tree oh that's a tree okay good so that's cover yeah this rock and these boulders here have some cover but from a giant who has a very large perspective maybe not as much as you'd think okay so is there any way i can maybe get some partial cover right over here you could move over this way yes yeah so i've got cover from the tree from this one until he moves but i can see this guy correct it is bad news time i'm going to bust out bad news and take a shot all right so rip out bad news uses one of your attacks second attack prepares it you're ready to fire go ahead and shoot all right they're pretty big so i'm going to take the negative five to my attack bonus and see what that does uh that's a 21 21 will hit that's a good shot oh yeah that's 17 27 plus 33 points of damage 33 points of damage nice so you hear this loud ringing explosion that echoes through this small valley at the base of the mountain and from out the corner of your eye it's the first time you've seen this weapon do its wonders you see a flash of light a plume of smoke goes up and you see this impossibly fast blast of some projectile go slamming into the shoulder of the giant over here that's currently reaching for a rock it pushes him back against the wall which prevents him from falling over and he catches himself looks back and you can see there's a small crater in the armor where a little bit of blood begins to pour out and a little bit of smoke seems to be pouring out of the impact gives out a really angry yell you can see like spittle that begins to shake loose and spray from his mouth out of frustration that the end of your turn that is the end of my turn yeah i am now going maybe i shouldn't have done that it was very impressive it was very impressive all right uh [CHAR]'s up first [CHAR] would like no [CHAR] doesn't want to rage [CHAR] shouts out in giant wait my giant masters were killed by a white dragon which we think is here will you help us fight him okay so as [CHAR] stands there shouting this out to both sides to the two giants i want to have [CHAR] go ahead and roll a persuasion check okay i am going to use [CHAR]'s dice yes let's do this proper this is customary it is proper wait okay that's not his that is mine i would like to negotiate okay well that is good he is really happy that i am playing him because i rolled a one for [CHAR] it might work i think i should not okay wait doesn't [CHAR] get two actions or no that's his

Output: - Two axe-wielding giants charged into the fray, prompting the party to utilize the tree and boulders for partial cover. The player character fired their weapon, "Bad News," successfully hitting one giant for 33 points of damage and knocking him back against a wall. The injured giant reacted with fury, spitting blood and smoke from his mouth in frustration. [CHAR] then attempted to negotiate with both giants by shouting about their shared enemy, a white dragon, but rolled a natural one on the persuasion check, causing the attempt to fail.


Input: to the two giants uh i want to have [CHAR] go ahead and roll a persuasion check okay i am going to use grogs dice yeah lets do this proper this is custommary it is proper wait okay thats not his that is mine uh i would like to negotiate okay well that is good he is really happy that i am playing him because i rolled a one for [CHAR] it might work i think i should not okay wait doesnt [CHAR] get two actions or no thats his action he is not putting up any aggressive action does he get advantage however because he is speaking giant and hes in the cold no because you have an entire band of seemingly advancing and armed individuals that are currently stalking towards what appears to be the home of these individuals so unfortunately no they seem unfazed and the one at the back seems almost partially amused at this plea and you can see as he takes his axe and puts it up against his shoulder and runs it across the leather in a very aggressive intimidating fashion as he stalks forward out of the forest can [CHAR] move at all yeah would you like [CHAR] to move it would be easier where is he he is right here he is hard to miss where would you like [CHAR] to move there is a giant rock there he is going to stay there okay [CHAR] is going to stay up against the rock his axe across the front right that ends grogs turn [CHAR] youre up a moment of silence for that horrible thing i just witnessed you are over here you just got up off the ground after being slammed with a boulder and you have trinket there i am very hurt can i get up am i prone in the process youve gotten to your feet as they lurched forward and began shouting at each other about the intruders so you are on your feet okay i am going to cast hunters mark hunters mark on on the one that took a little damage already and then i am going to shoot him all these are for like really large groups of people i am going to shoot him three times can i shoot him three times you have two attacks im going to shoot him two times this was good times this was fun you guys 14 for that that probably doesnt hit 14 also doesnt hit the second time oh my god what is happening she just disappeared [CHAR] [CHAR] stay with us [CHAR] so as you get to your feet you look over your shoulder you point your finger out and as you squint down you use your ranger focus to make sure this guy is your quarry and you take a quick scope of his body parts youre like those are the areas that will make him weakest as you go to pull your arrow you can feel a kink in your shoulder the impact of the rock seems to have affected you you release the first arrow and its just slightly off mark the second one you pull back and as you release it it actually splinters off his shield as he knocks it out of the air i am going to run

Output: - [CHAR] attempted to negotiate with the advancing giants using persuasion, but the attackers remained unfazed and aggressively advanced despite his non-hostile stance. While [CHAR] took cover behind a rock, [CHAR] recovered from being slammed by a boulder and immediately cast Hunter's Mark on an injured giant before loosing two arrows that both missed their target. The first arrow fell slightly off mark, while the second splintered against the giant's shield, highlighting the difficulty of the encounter. As the giants continued their intimidating advance, the party found themselves in a precarious position with [CHAR] suffering from the lingering effects of the previous impact. The group realized their initial diplomatic efforts had failed and that their attacks were struggling to penetrate the giants' defenses.


Input: uh use your like ranger focus to make sure this guy is your quarry uh and you take a quick scope of his body parts you're like those are the areas that will make him weakest um as you go to pull your arrow you can feel a kink in your shoulder the impact of the rock seems to have like affected you you release the first arrow and it's just slightly off mark the second one you pull back and as you release it it actually splinters off his shield as he knocks it out of the air i am going to run over to cover what is that other side that is one of the mountain outcroppings yeah i am going to hide in that little thing and go trinket hide with me okay trinket moves up bear moan all right and that's your turn that's all of it laughs all right lyra you're up okay i am like freaked out right now these are very large individuals i have only read about them and they smell slightly like feet so i am going to that is a stench that is like an athlete's foot commercial waiting to happen so i am going to take ten d six and do disintegrate go for it i mean it seems excessive but they're very large men one two three four five that one he looks like a bull in the nether regions so which one this one or this one i don't think i can reach that guy what's the distance on it oh boy at your spell sheet i should've written that down disintegrate oh there it is sixty feet sixty feet yeah they're both within range oh gosh well i should probably hit the wounded one that always makes rpg sense right so for that one do you have to make an actual spell attack roll no i don't i think it's force damage that's right you just point at it and he has to roll a saving throw oh yay look at that six six six well don't say that laughter all this time trying to fight the stigma of dnd and there we go talking to my people here all right that's twenty plus now you're all staring at me thirty forty points of damage whoa that's a total of forty plus forty yeah disintegrate and he failed his saving throw yeah in your anus that's what she yells she's like in your anus so as she shouts she points her finger out there's a little poof of arcane energy on her finger and a tiny sickly green ray of energy just streaks forth from her finger the giant looks at it awkwardly and in the split second it hits him in the front of his chest and suddenly the armor in front of him turns to dust and you can see his flesh beginning to just disappear in front of him gasps and suddenly tries to gasp for air as you see part of its jaw beginning to just turn to sand and it's actually struggling in a series of pain and it's still standing but you can see a large part of its body now is just missing it looks like it got it's almost like a portion of it rotted right before you but there's no actual necrosis it's just gone flesh is missing from a large

Output: - The party engaged two large giants, with the ranger attempting to strike them but suffering from a shoulder injury and missing her shots. While the ranger and Trinket sought cover behind a mountain outcropping, Lyra cast the *disintegrate* spell to target the wounded giant. Despite the spell's excessive nature, the giant failed his saving throw and was struck by a sickly green ray of energy. The spell caused the giant's armor to turn to dust and a significant portion of his flesh to vanish, leaving him struggling in pain with a large section of his body missing.


Input: the armour in front of him turns to dust and you can see his flesh beginning to just disappear in front of him and suddenly tries to gasp for air as you see part of its jaw beginning to just turn to sand and it's actually struggling in a series of pain and it's still standing but you can see a large part of its body now is just missing it looks like it got it's almost like a portion of it rotted right before you but there's no actual necrosis it's just gone flesh is missing from a large part of its body it looks like it's doing really poorly it lurches forward and one of its arms is not working as well and it looks at you with a look of confusion frustration and how could you it's incredulous in its torturous pain and i go like in giant and it's the only thing i know in giant and i think it says you are my foe and i actually say my cat is your friend its head turns even further to the side as the tongue lolls out of where the cheek once was take that its angry white eyes glaring aggressively at you do you wish to move or would you like to stay where you are oh i think i'm going to duck behind that little outcropping i have over here yeah no behind that little rock oh where am i oh i'm over there yeah i'm going to get oh boy just stand there i'm just too flushed right now i can't go anywhere this is too situational for me all right well this very unhappy giant is going to reach over with his one good arm the other one's clutching the axe it reaches over and grabs another rock off the ground that it can find nearby and flings it at you i should have moved that is a sixteen what's your armour class thirteen yeah you unable to really move out of the way you look over and just watch it come toward you as it slowly spins in the air time seems to slow as you make no intent to shift out of the way it slams into you physical pain not hitting in as the immediate look of the sight of white your vision is knocked to nothingness briefly you end up taking no lyra no okay you take thirtytwo points of bludgeoning damage whoa that is a very intense amount of damage for a tiny woman okay you should avoid those boulders in the future and as soon as you recover from it your vision clarifies and you're able to see everything before you and you see that same giant is stalking up right into your face with its axe in its bad hand it switches it into its good hand and rears it up preparing itself for another round that ends that giant's turn it's going to go five six and move in between the two of you you guys zahra and [CHAR] as you see this happening you hear the heavy footfalls behind you and you look over your shoulder as the second giant comes up with the shield in one arm axe is going to go ahead and giant swing towards the two of you that is going to be a nineteen to hit on you [CHAR] oh yeah and

Output: - The party witnessed a giant disintegrate into sand and dust before lurching forward in agony to attack the group. The player character attempted to hide behind a rock, but the giant ignored the cover and hurled a massive boulder that struck the character for thirty-two points of bludgeoning damage. After recovering from the impact, the injured giant repositioned itself between the party members, preparing to strike again with its axe. Simultaneously, a second giant appeared behind the group, wielding a shield and axe, and successfully swung its weapon at [CHAR]. The encounter escalated rapidly as both giants coordinated their attacks, leaving the party in immediate danger from the approaching threats.


Input: okay so uh it gets its good hand ready and like rears up for another round um that ends that turn it's gonna go five six and move between the two of you uh you guys as you see this happening you hear the heavy like footfalls behind you and you look over your shoulder as the second giant comes up with the shield in one arm and uh axe is gonna go ahead and giant swing towards the two of you that is gonna be a uh nineteen to hit on you oh yeah and that is gonna be a that's a twenty five all right twenty seven points of slashing damage to you ooh all right and that is thirty one points of slashing damage to you as it just whack cleaves through the both of you you are almost knocked off your feet from the sheer blow most of the armor takes the damage but you can feel a heavy bruise and underneath your armor you can feel a little bit of the blood beginning to soak through from the severe impact part of the armor plating might have cut into part of your torso but you right yourself there um that ends their turn that brings us to uh okay hey question if i hold a turn do i hold the whole turn can i hold my action but do the bonus action how does it work you gotta take all your turn at once you can hold your initiative meaning you can wait to activate your turn later in the tier but you can't piecemeal your actions okay then i am gonna just move i am gonna act i am gonna do things so i turn to the guy who just hit me and i am gonna cast dominate person on him i will sing some sort of song to dominate him with i will say uh dominate person is effective against humanoids gasps really they're not humanoid they are not they are considered giants they are a different species you would know that i would know that well then i guess i won't do that you turn and your instinct is there and you're like these are a little out of your reach as far as that spell is concerned okay it is a very short show tonight yeah okay well then we just die ha ha you've got options yeah no i have options i'll be fine should i go for the guy who i'll do i'll cast lightning bolt on him that's always a good go to so as you fumble with the idea of what spell would work you release a bolt of litnin up towards it it streaks into the front of its chest and shoulder area you can see its muscles tense and shake from the sheer amount of electricity that courses into it it does not make that saving throw not with a five so go ahead and roll your damage is it six or eight it's eight d six thank you okay six six four what is that six oh really oh that's awesome now i lost track thirty two thirty two points of damage nice so as you release the torrent of electrical energy it courses through the body and ends up streaking off into the snowy blizzardy sky behind the giant

Output: - The party faced a sudden assault from a second giant wielding a shield and axe, which struck both players for significant slashing damage and nearly knocked them off their feet. After clarifying the rules on initiative holding, the group realized their initial attempt to cast *dominate person* was ineffective because giants are not humanoids. Abandoning that plan, one character successfully cast *lightning bolt* against the attacker, dealing thirty-two points of electrical damage. The spell's energy visibly shocked the giant's muscles before dissipating into the snowy sky behind it. No other NPCs were involved in this specific exchange, and the party decided to focus their offensive magic on the newly arrived threat.


Input: can see its muscles tense and shake from the sheer amount of electricity that courses into it um it does not make that saving throw not with a five so go ahead and roll your damage is it six or eight its 8d6 thank you okay six six four what is that six oh really oh thats awesome now i lost track 32 32 points of damage nice so as you release the torrent of electrical energy it courses through the body and ends up streaking off into the snowy blizzardy sky behind the giant from the upward angle it grunts shakes from the impact and then rights itself and looks down at you with a really angry face you can see as it opens its mouth this light blue and dark teeth on the bottom of its beard covered jaw mist and steam tend to pour out of its mouth but not like heated steam this is like cold air itself that it seems to emanate from it its pale whitish blue hair slightly framing its form up close at its sheer size this is a very intimidating creature as it just stares down looming over you now with smoke pouring off its shoulder where you impacted it with the lightning bolt do you want to do any i would like to inspire our new fellow uh zara with a quick little ditty oh you so scary oh you so scary oh you so scary you fighty long time all right so you go ahead and take a d10 inspiration dice which means um whenever you have to roll an attack roll or saving throw you can add a d10 to the result you get if you dont think its gonna make it you dont roll it now but you just have it on reserve whenever you want to use it love it and if i move away from him hell hit me hell get an attack of opportunity yes can i snuggle between his legs and maybe hell forget im there hes hung like a horse youre gonna hit yourself in the head swing on it man swing on it yes yes [CHAR] do you want to try and do that it might anger him or it might entice him ill just stay put all right zara youre up all right i have a question do they understand english you are not aware actually but he said intruder when we came in you heard him say it in giant it was understood by [CHAR] that it was intruder all right theyre both within about 30 feet of me yes yes theyre both within 30 feet of you all right im gonna use one of my skills that i have which it doesnt expel a spell slot and use awakened mind and touch them both with telekinesis and in doing so i shall cast mass suggestion and i shall say to them you will take us to your enemy the white dragon and there we shall slay it together then you shall return us safely where we shall part as friends bonded forever in the slaying of a common enemy all right as youre looking out at the two of them you release this energy speaking through your mind reaching out to theirs what is the dc of your spell it should be at the top of

Output: - The party unleashed a devastating lightning bolt that dealt 32 points of damage to the giant, causing it to right itself and glare angrily with cold mist pouring from its mouth. [CHAR] attempted to lighten the mood with a ditty to inspire the group, granting them a reserve d10 for future rolls, while the party debated whether to physically interact with the creature's massive legs. Zara confirmed the giants understood Giant by recalling the word "intruder" and then cast *Awakened Mind* followed by *Mass Suggestion* to telepathically command both giants to lead them to the white dragon and slay it together. The spell was cast with the intention of bonding the giants to the party against a common enemy, and the group awaited the outcome of the giants' saving throws.


Input: awakened mind and touch them both with telekinesis and in doing so i shall cast mass suggestion and i shall say to them you will take us to your enemy the white dragon and there we shall slay it together then you shall return us here safely where we shall part as friends bonded forever in the slaying of a common enemy all right so as you're looking out at the two of them you release this energy speaking through your mind reaching out to theirs what is the dc of your spell it should be at the top of your spell list the difficulty class uh spell save dc top right spell save dc is a 17 seventeen all right so both of them seem to uh can you add your inspiration add your inspiration inspiration has to be added to a roll um my charisma is added to any spell that i cast well that's included with the dc there so both of them reach up and grab their faces one with its messed up partially disintegrated hand and falls back on its back foot and both of them look at the group in confusion there definitely seems to be some sort of interference with their current actions based on this spell there is a conflict within them that's as much as i can tell you right now at the moment that's your action do you want to do anything else you can still move you still have a bonus action if you want what do you mean bonus action your hex is a bonus action but that is a spell as well if i move away from them though he can hit you if he's going to hit you he might not that's true your spell might have worked i shall go and protect [CHAR] underneath the legs of that giant so you move in to help defend [CHAR] he's so tiny i love little guys i always have she's like a mother figure all right so both of them seem to be looking around themselves slightly confused and taking in some sort of strange circumstance [CHAR] you're up i'm going to hold my turn okay [CHAR]'s holding initiative [CHAR] should i say in giant what say you let's fight this bastard together all right they look at [CHAR] confused look at each other again that's [CHAR]'s turn [CHAR] seriously while everybody's having a conversation i would like to take a healing potion all right go ahead and take one of those okay how much do i take for a superior superior is 8d4 plus eight it's quite a bit it is so just regular healing potion for now which is what 2d8 a regular is 2d4 plus two yay that's good lyra i'm confused but i do not feel good i might throw up so i'm going to hold my turn to see what happens go ahead and make a constitution saving throw oh good oh for the barf oh it's a five constitution five it's a ten you covertly do your best to not reveal to the entire group that you make a little greenish brown snow it is the most adorable barfing sound you guys have ever heard though the combination of the stress and the smell it's been a harrowing experience for lyra in these past

Output: - The party's wizard successfully cast Mass Suggestion on two confused giants, attempting to persuade them to join forces against a white dragon. The spell's interference caused the giants to clutch their faces in bewilderment, though their loyalty remained uncertain as they looked to the group for clarification. In response to the giants' hesitation, [CHAR] shouted a rallying cry to fight alongside them, while another party member moved to protect the tiny companion [CHAR]. Meanwhile, [CHAR] consumed a healing potion to recover health, and Lyra suffered a violent reaction to the stress, retching on the ground after failing to suppress her nausea. The giants remained in a state of conflict and confusion, waiting to see if the party's influence would solidify their alliance.


Input: i do not feel good i might throw up so im like gonna hold my turn to see what happens go ahead and make a constitution saving throw oh good oh for the barf oh its a five constitution five its a ten you covertly do your best to not reveal to the entire group that you make a little greenish brown snow its the most adorable barfing sound you guys have ever heard though the combination of the stress and the smell its been a harrowing experience for lyra in these past few minutes at this point in time as it comes to the giants turn the one who is messed up looks over to the other and puts the axe into his belt loop and the other also one puts its axe in the belt loop and they glare at the rest of the group and say in giant um any of you speak giant or just [CHAR] [CHAR] [CHAR] translates essentially they say we will take you but it is at your own folly theyll take us but it is at our own folly take us as in [CHAR] can you ask them take us as in lead us or on their back which translates to take us as in lead us or carry us on your back they both chuckle to themselves and they start walking in towards the cavern wait can we rest a little before we go fight this thing so we can get like spell slots back and heal thats up to you guys can we yes yes up to 24 hours this one lasts the whole day yeah can we it lasts for 24 hours mass suggestion lasts for 24 hours oh that is good information oh and very important none of us can damage these two giants anything else can were fine but should any of us damage it the spell is poof are they gonna fight with us [CHAR] will you ask them if theyre gonna fight with us how does it go again right one of them looks over the shoulder as its walking into the cavern and puts its hand on the top and leans over and its voice and i will say from this point forth it is translated to make it easier just like in hunt for red october yeah basically we take you but that is as much as you get the rest is your own choice perhaps the dragon will eat you thatll keep it satiated for a while it steps inside the cavern i think thats a no yeah and i say my cat is your friend bless you as you say that one walks inside the one that you partially disintegrated earlier steps out and goes and spits a what in midair looks like liquid and then shatters into almost like crystalline ice as it hits the ground on a rock it is just rude he smells so much like feet well mass suggest that they take a bath later lets take a breather for a moment collect ourselves i wish i wouldnt have wasted a healing potion just then because we can take some we can heal our one d six plus three so as you

Output: - After Lyra successfully made a Constitution saving throw, the party endured a harrowing moment of stress-induced nausea while the two giants approached them. The giants agreed to lead the group into the cavern but explicitly warned that they would not fight alongside them, leaving the party to face the dragon alone. Upon entering the cavern, the partially disintegrated giant reappeared and spat a crystalline substance that shattered on the ground, adding to the group's discomfort. Realizing the Mass Suggestion spell would last for twenty-four hours, the party decided to take a short rest to recover spell slots and heal before proceeding. This decision allowed them to collect themselves and assess their resources, though they regretted wasting a healing potion earlier in the encounter.


Input: inside the one that you uh partially disintegrated earlier steps out and goes like and spits a what in midair looks like liquid and then shatters almost like crystalline ice as it hits the ground on a rock it's just rude he smells so much like feet we'll mass suggest that they take a bath later let's take a breeder for a moment collect ourselves i wish i wouldn't have wasted a healing potion just then because we can take some we can heal our one d six plus three maybe so as you guys step inside the cavern you guys are taking a short rest currently short rest all right so the giants are just sitting there waiting arms crossed against the wall talking quietly to each other as the rest of you sit down and bandage your wounds you tend to your adrenaline as it slowly wears off and suddenly the pain starts to set in from some of the wounds you've taken so you guys can use as many hit dice as you want to heal yourselves so what do i do you roll a d8 you can roll up to eleven d8 plus two for each time hey dm yes how many hit points do i have you haven't taken damage at this point have they increased at all that is true you leveled up after the last one so with this short rest i will say go ahead and roll an additional for a bard i think it is a d8 correct i don't know what's your hit dice number d8 and what's your constitution fifteen plus two all right so go ahead and roll a d8 plus two to it four all right so you add four hit points to your total hit point maximum welcome to level eleven [CHAR] cheering and singing super mario victory ditty you also get access to your first sixth level spell what what get some stuff before we fight a dragon yo i got it already i am ready to rock good good choice you take the next half an hour or so to rest up you still used your dissin a great you need to do a whole night's rest to get that back oh i don't get it it's six spell levels it is six spell levels you can get back on a short rest short rest recover six spell levels because i have arcane recovery so i can actually get that back wizards are awesome [CHAR] would like to take his chain of returning off of one of the axes he had it on and put onto the firebrand warhammer that he took off of that dwarf in kraghammer all righty i like it the mean guy he took it off off of that was king murghol i think wasn't it the duergar king you fought in the underdark i have a question so i rolled to get my health back and i got more hit points than i had before you can't go more than your maximum you're at full hit points now i want to borrow [CHAR] for just a second and ask these two if they've encountered the dragon before and what its disposition is anything we should know i want you to go ahead and i will say through [CHAR] this

Output: - The party entered the cavern to initiate a short rest, where they bandaged their wounds while two giants sat silently against the wall. During this time, the party utilized Hit Dice to recover health, and [CHAR] successfully leveled up to 11th, gaining a new 6th-level spell and the ability to regain six spell slots via Arcane Recovery. [CHAR] also made a tactical decision to transfer the Chain of Returning property from an axe to a warhammer he had acquired from the Duergar King. With the party fully rested, they prepared to interrogate the giants through [CHAR] to learn about the dragon's disposition and any prior encounters.


Input: off uh off that was king murgle i think wasnt it the doo-er-gar king you fought in the underdark um i have a question so i rolled to get my health back and i got more hit points than i had before you cant go more than your maximum youre at full hit points now um i want to borrow [CHAR] for just a second and ask these two if theyve encountered the dragon before and what its disposition is anything we should know i want you to go ahead and i will say through [CHAR] this is gonna be interesting since [CHAR] is translating im gonna go ahead and have you roll a persuasion check wrong dice why did you use that dice i was feeling weak ten ten and i want you to roll a persuasion check for [CHAR] with disadvantage great oh that was a good roll come on also good roll it wasnt a good roll i see a face there it was a one wasnt it it was a one all the crits were last week this is my fault this is all my fault you are a plague your good fortune is a plague upon your friends uh [CHAR] is gonna be so pissed when he gets here i know hell be dead by the time he gets here his flight landed i got a text his flight has landed hes on his way great awesome as [CHAR] finishes translating gibberish to the giants the giants chuckle to themselves and the other one says down to him what he translates for you the equivalent of theres no help here they killed our people but were alive because we serve it well bring you like we promised like we brought all the others they serve the dragon can we look around are there any dragon tips around you took a rest inside the cavern as you just entered the mountain and at this point as you guys step up the giants are leading you further into the cavern may i talk to him as well you know giant no through [CHAR] i have telekinesis so can i speak to one of them well telekinesis and telepathy are different things oh i mean i have awakened mind oh right so you can speak directly to their minds yes your people have been persecuted for so long and you have lost so many of the female version of you and your children and you serve them now do you want to live as slaves we want to live so to live as a slave is better than to not live at all we are offering you the opportunity to stop your servitude to end it forever grunts they keep walking what well see how this plays out this is a process here you guys heavily failed some early persuasion rolls here theyre in a very negative position with you right now sorry about that lets not bring it up again i love your hair its really cool so about uh two hundred feet further into this cavern the tunnel opens up into a gargantuan natural rock chamber coated in ice crystals across the entirety of the rounded crag in the ceiling you can see now as the light youre bringing into by the way is anyone bringing a

Output: - The party interacted with the Doo-er-Gar King, Murgle, who confirmed the group was at full hit points after a failed healing attempt. They enlisted [CHAR] to translate their inquiries to the two giants regarding the local dragon, but the persuasion checks failed miserably, resulting in the giants dismissing the party with a grim warning that no help exists and that the party will be killed like previous visitors. Despite the party's attempts to use telepathy to appeal to the giants' fear of persecution, the giants remained resolute in their servitude to the dragon, stating that slavery is preferable to non-existence. Consequently, the giants continued leading the group deeper into the mountain, eventually bringing them to a massive, ice-crystal-coated cavern chamber. The session log notes that the party's heavy failure in early social encounters has placed them in a highly negative position with the NPCs.


Input:
uh we'll see how this plays out this is a uh process here um you guys heavily failed some early persuasion rolls here they're in a very negative position with you right now
sorry about that
let's not bring it up again i love your hair
it's really cool
so about two hundred feet further into this cavern the tunnel opens up into a uh gargant natural rock chamber coated in ice crystals across the entirety of the rounded crag in the ceiling you can see now as the light you're bringing into um by the way is anyone bringing a source of light other than the torchlight
yes uh [CHAR] lights his blazing axe
and i cast light on my dark dragon staff
all right so between the whoosh now the fire that is now burning off of the warhammer and your light spell you can see as you enter following these giants there are definitely the remnants of a village here a village that was designed on the scale of these giants and while many of these structures still stand it is eerily quiet as you step inside as you begin to step further into the center of this cavern you see many of these structures have been smashed and destroyed and there is a layer of ice and snow that has been carried in from various blizzard winds or just the internal temperature in this room and the room is extremely cold with the little bit of light you have everyone's breath is very clearly visible with each puff into the air around and you swear that in a few pockets here it is so cold that you can hear the moisture from your breath coalesce and then shatter on the ground you all bundle up even tighter with your various furs
i snuggle very close to trinket
trinket snuggles very close to you because trinket while made for this type of temperature is still uncomfortably cold even at this point
did lyra give me
i did i gave you my stone my transmutation stone which helps you resist cold
wow i feel so warm and cuddly
well don't brag about it oh my gosh my mom told me never bring um well she's dead but before she died she told me if you can't bring one for everybody don't bring any so just be quiet about it
okay i'm sorry i was just distracted because we're in a dire situation and i miss the love of my life [CHAR] i'm sure you can't identify with that
oh no i was just thinking the other day just outside the cavern if aldoor was here
aldoor
yes did i tell you about him
a little
he smells like sandalwood and dismissiveness but that's okay we'll get over that
well we have something in common then and thank you for your stone of warmth or whatever it was
it's a cold resistance
i'll just call it a stone of warmth
there is no character class more dangerous in dnd than mother
do not have children if you are ever in a fantasy genre or anything you ain't getting past thirty
may i again sorry use awakened mind to ask the giant what happened here
as they begin walking through and looking about one of them starts giving you these images and it's less of a language and it's more of a series of memories and you see visions of

Output: - The party entered a massive, ice-crusted cavern containing the remnants of a giant-sized village, where the structures were smashed and the air was so cold that breath coalesced and shattered on the ground. To combat the freezing temperatures, Lyra provided a transmutation stone to [CHAR], while the group illuminated the eerie scene using [CHAR]'s flaming axe and a *light* spell on a staff. As they followed the giants deeper into the ruins, the party noticed the silence and the destruction caused by blizzards or internal cold. Seeking answers, a character utilized the *Awakened Mind* ability to communicate with a giant, triggering a flood of visual memories regarding the events that transpired in the chamber.


Input: it was a cold resistents uh ill just call it like a stone of warmth uh theres no character class more dangerous in dnd than mother um do not have children if you are ever in a fantasy genre or anything you aint getting past thirty may i again sorry use awakened mind to ask the giant what happened here as they begin walking through and looking about one of them starts giving you these images and its less of a language and its more of a series of memories and you see visions of a time not long ago months even years this relatively thriving village of frost giants that had essentially claimed this mountain as their own for generations hunting in the nearby vespur timberland occasionally harrowing the traveling merchant band heading up the glasswalk path or various other entities that live in this forest theyre not by any means a good people they exist and they take what they want but it appears that not long ago this dragon decided that it wanted to live here instead and you see visions of it stalking through the tunnels carving its way through the ice and ambushing this frost giant village you see visions of it tearing into families of them and freezing them on the spot which is interesting because you see these giants seem pretty well adapted to ice and cold weather it seems it is less of a freezing them physically and more of locking them into place and as you see these visions you begin to step further into this village and you can see there are spires large spires of crystallized ice and loosely within the shadows of the ice you can see what looks like the suffocated forms of frost giants that are locked in that position under many feet of ice you see most of this village brought to its knees and destroyed murdered eaten or imprisoned and these two essentially chosen to survive and given the order to bring what this creature wants theres only two of you left you get this sense of sadness and fear but also a sense of a lack of any other option oh how i wish we could release you from these bonds is there a way to like melt the spires i interrupted you to release them they are dead in there though right no i know but at least maybe they could do you have some burial ritual or anything that you would like to or do these stand as a painful remembrance for you there is a moment where it seems almost like its going to answer and then the mind closes off suddenly there is a defensiveness and these entities you get the sense that even this tenuous relationship you have built with them is based purely on arcane persuasion and the more you pry the more you begin to test the boundaries of what you have done pick and choose your words very carefully zahra sheds a tear which freezes instantly on her face and her internal flame melts it off thats pretty bad ash as you continue to walk you can see the center of this village is completely in tatters a lot of the wood and the dried brush and the furs and thick leathers that these giants had gathered and constructed their civilization out of is all just shattered and rent to the floor and then frozen over left in this weird

Output: - The party utilized the *Awakened Mind* spell to communicate with the two surviving frost giants, receiving vivid visions of a thriving village that was recently decimated by a dragon. These memories revealed that the dragon had ambushed the community, freezing the giants in place rather than killing them physically, leaving the survivors bound by the creature's demands. When the party asked if the crystallized ice spires could be melted to release the trapped bodies, the giants initially showed a moment of vulnerability before defensively closing their minds, indicating the connection was fragile. Zahra shed a tear that froze instantly, highlighting the emotional weight of the situation and the danger of pushing the giants too far. As the group walked deeper into the village, they observed the complete destruction of the giants' structures and the frozen, shattered remains of their civilization.


Input: okay so like you begin to test the boundaries of what you have done pick and choose your words very carefully and uh zahra sheds a tear which freezes instantly on her face and her internal flame melts it off and thats like pretty badass as you continue to walk you can see the center of this village is completely in tatters a lot of the wood and the dried brush and the furs and thick leathers that these giants had gathered and constructed their civilization out of is all just shattered and rent to the floor and then frozen over left in this weird picturesque almost a tapestry a frozen moment in time of utter desolation actually i want you all to roll a perception check if you could and we got like a seventeen and a fourteen and a twenty oh wait no we're not in fourteen and uh one wow getting the ones out so as you guys are walking forward you notice that there is just outside the light perception stepping forward a lot of the rubble has been pushed and coalesced into a central monolith almost like a twenty five thirty foot sculpture of chaos all of these things have been matted together with what looks like mud and refuse and as you guys begin to notice this too you catch the framing of the light on it and it seems to be built into almost an alter or a large sculpture of worship of a winged dragon creature that is currently in the process of swooping down you get the sensation that this was built as essentially a place of offering to this white dragon and hopefully a symbol to keep themselves alive and to prove their fealty to this entity uh i have a spell called legend lore can i cast that on white dragon lets see what legend lore does the spell brings to your mind a brief summary of the significant lore about the thing you named current tales forgotten stories secret lore that has never been widely known if it is not of legendary importance you gain no information would i think that this is a legendary dragon okay as you take a moment and everyone stops to look around you notice that lyra is sitting there currently muttering to herself and putting her fingers through the air and you can see these small arcane sigils begin to flash in the air where she places her hands at which point her eyes glaze over with this shimmering gold energy and she seems to go into a trance now what you first are hit with is the image of darkness black and struggle a struggle to push a struggle to exist a struggle to survive and then suddenly light you see the cracking of something releasing and from there pulling forth from this singular egg the only one left of its clutch a white dragon wyrmling pulling itself out of the egg this you immediately sense is the dragon that now resides within this mountain you begin to see flashes in time of it struggling to survive in the frozen tundra to the north desperately trying to escape poachers and individuals trying to hunt it whether to protect their own villages or to use its physical body parts in some sort of sale you get the sense that at one point it was already the target of some contract that failed for a brief second you see a flash of a frozen cavern recently and a few individuals locked in an icy prison bitten down on and shattered

Output: - The party carefully navigated the frozen, tattered ruins of the giant village, observing a central monolith constructed from rubble and refuse that served as a grim alter dedicated to a white dragon. Upon casting *legend lore*, the group learned the history of a lone white dragon wyrmling that hatched from the only surviving egg of its clutch. The vision revealed the dragon's desperate struggle to survive in the frozen tundra, including past attempts by poachers and hunters to kill it. The spell also showed a recent flash of a frozen cavern where individuals had been locked in an icy prison before being shattered, hinting at a recent conflict involving the dragon. Meanwhile, Lyra entered a trance state, channeling the arcane sigils that allowed the party to witness these visions of the dragon's past and present plight.


Input: dragon that now like resides within this mountain you begin to see um flashes in time of it struggling to survive in the frozen tundra to the north desperately trying to escape poachers and individuals trying to hunt it whether to protect their own villages or to use its physical body parts in some sort of sale you get the sense that at one point it was already the target of some contract that failed for a brief second you see a flash of a frozen cavern recently and a few individuals locked in an icy prison bitten down on and shattered before it cuts to black again you begin to see moments of this dragon growing and with each stage in its physical transformation towards becoming a full-fledged adult dragon there is just spite there is anger there is ego there is a severe sense of self-importance a lust for others to bow before serve or feed it and you have heard and you have read many things about dragons and you have heard things of great intelligence and articulate entities that even good or evil themselves have this extremely intelligent presence this dragon is far more feral and bestial than anything you've read about it has an intelligence but it seems to not be concerned with the intricacies of conversation as much as it is to bend everything to its will and to give to me and the one thing that catches your mind before the spell ends is the name that it finally came upon itself the name that it heard whispered as one of its would-be hunters was suddenly jeff the dragon the name rhyme fang rings through your mind his name is rhyme fang the two frost giants stop their walking and turn rhyme fang they nod and look up to the giant structure they constructed oh wow can i make a history to see if i know anyone in the guild who has been named rhyme fang make a history check on this it's a twenty-one okay rhyme fang you gather is the name of the dragon proper and there's another drink for you guys out there they made fun of me for using the word proper drink this dragon took the name rhyme fang because in a lot of dragons as they evolve and begin to really create a lair they really make themselves known publicly and really draw the fear out once they feel they're in a comfortable position you feel this dragon is just starting to get to that point where it's eager to drive fear into the local populace from your history check you do know that there is somewhere in the books you've gone through a similar contract nothing rhyme fang related but there was a white dragon that was supposedly hunted about eight nine months back and the team never returned and you begin to think wait so if a team of really practiced people never returned from this contract and we were sent on this as an entry level hey guys i have a suspicion that maybe the guild didn't want us to succeed and i don't want to panic anybody i just don't think vanessa lyra do you have any enemies in the guild well everyone seems to be very i make a very good soup and i help people with their laundry sometimes and oh are you like an assistant no i'm a guild member i just like to be helpful like you guys

Output: - The party received a vivid psychic vision of the dragon's traumatic past, revealing its struggle against poachers and its transformation into a feral, ego-driven creature named Rhyme Fang. After the vision concluded, the frost giants halted before their constructed structure, prompting a party member to make a History check that confirmed Rhyme Fang is the dragon's proper name and recalled a similar failed contract involving a white dragon from eight months ago. This discovery led the party to suspect that the guild intentionally sent them on an entry-level mission they were destined to fail, raising concerns about internal sabotage. The group then attempted to gauge the guild's internal dynamics by questioning Vanessa Lyra about potential enemies, only to find she was a helpful assistant focused on mundane tasks like soup and laundry rather than a source of conflict.


Input: really practiced people never returned from this contract and we were sent on this as an entry level uh hey guys i have a suspicion that maybe the guild didnt want us to succeed and i dont want to panic anybody i just dont think vanessa uh lyra do you have any enemies in the guild well everyone seems to be very i make a very good soup and i help people with their laundry sometimes and oh are you like an assistant no im a guild member i just like to be helpful like you guys i was just wondering well they just dont send me anywhere its a paperwork thing if you dont mind my asking because i do respect you so much how did your captainship of our crew come about well i got a missive i got a scroll in my room and the first assignment i mean it was very exciting to me and they havent really paid attention to me mertin is very nice to me but vanessa she just has her days and ive been asking her for so long and finally i got my assignment i was hoping aldor would be here but he isnt and thats fine itll be the next one but there may not be a next one guys thats what im saying oh were you vanessas assistant i mean before you were a member no aldor im here with aldor remember if you think weve been sent on some sort of suicide mission oh thats good the way you put it there well im a master of words should we abandon all hope and just flee is that what youre suggesting as our leader or should we carry it through and prove everyone wrong if we abandon this quest then we never i could get kicked out of the guild for one what happens if the contract that we magically signed doesnt ever come to fruition its not good let me think you know what retrace your steps uh there you go in memento fashion all these things flash through if a contract is broken one if youre a member of the guild youre kicked out of the guild two you guys are on this essentially as a trial basis to prevent being arrested and put on trial for breaking the laws of the city of vasselheim and essentially hunting creatures that arent sanctifed or you yourself have not been sanctified to kill which goes against guild rules and the city itself which means if you were to not succeed at the contract you would probably be put on trial at the seat of judgment [CHAR] is very good at lawyering i am i lawyer quite well but the hope is that we wouldnt actually break the contract in the first place because thats complicated i wasnt part of this band of breaking the law im here to gain entry into this guild well you certainly wont get into the guild if you break the contract no i completely understand but i wont be brought to trial not that im all well its all about me but im serious thats why im here my motivations are not to save my ass my motivations are to get into this bloody guild were not here based on other peoples expectations were here because we thought we could handle this and nothing has changed this changes nothing we

Output: - The party discussed their growing suspicion that the guild intentionally sent them on a suicide mission to prevent their success. Lyra revealed her low status within the guild, noting she was assigned the current contract due to a paperwork error rather than merit, while Vanessa appeared dismissive of the group's concerns. The characters debated whether to abandon the quest or proceed, ultimately deciding to retrace their steps to understand the legal implications of breaking the contract. They discovered that failing the mission would result in their expulsion from the guild, arrest, and a trial at the Seat of Judgment for violating city laws regarding unsanctified creatures. Despite the severe risks, the party resolved to continue the quest to prove their worth and avoid legal repercussions.


Input: uh this band of uh braking the law im here to gain entry into this guild well you certainly wont get into the guild if you break the contract no i completely understand but i wont be brought to trial not that im all well its all about me but im serious thats why im here my motivations are not to save my ass my motivations are to get into this bloody guild were not here based on other peoples expectations were here because we thought we could handle this and nothing has changed this changes nothing we are very capable fighters ive seen this you have proven yourselves already those orcs didnt stand a bloody chance thank you so we go we go well actually could someone ask ace and gary if were there or if we have further to travel well just keep going as you mentions this you guys have moved past most of the village and youve gone towards the back of this large chamber and you do see what appears to be a tunnel that ascends upwards deeper into the mountain proper see did it again its made me all self conscious but the entrance is entirely frozen there is a wall of solid ice between yourselves and the continuation of this tunnel how thick is it its hard to see how thick it is from this side can run at it and try to bash it really fast so as you guys step up he runs ahead of the rest of the giants and goes as hard as he can towards this so swinging with the axe towards the ice go ahead and make an attack roll its a hammer which i feel would be better against ice this giant flaming warhammer from king murghol i feel like every dice is betraying me would you like to use mine no im going to curse yours no turn it around shake the wil wheaton curse ill just leave it at that it slipped out of my hands but im going to keep it fifteen plus what eight plus nine plus nine thatll definitely hit go ahead and roll damage for that okay here we go i hope he can hit a wall i dont know with my ones as of late oh thats just ten ten damage including the fire damage oh yes right thirteen thirteen damage the warhammer streaks through the light causing this interesting shifting of the radius around it as it smacks into the ice with this resounding sound the ice shakes and shimmers a giant crack forms up the front of it and you can see as he pulls it out the wall itself seems to have largely crumbled in the small space there and looks very fragile but its definitely left an impact on the wall i can make an attempt at this im going to walk over and study the shattering position and see if i can find the weak point in the wall okay go ahead and make an investigation check seven getting it all out of my system now the ice wall itself is not a specific architectural structure it is made of some sort of blasting of ice that froze the air in that way so it doesnt have any real geometric positioning but the ice structure

Output: - The party successfully convinced the guild guard to let them enter, dismissing the guard's concerns about their past legal troubles and emphasizing their proven combat capabilities against orcs. Upon moving deeper into the chamber, they discovered a tunnel ascending into the mountain that was blocked by a massive, solid wall of ice. A giant character attempted to shatter the barrier using a flaming warhammer, dealing thirteen damage and creating a significant crack that left the ice structure fragile. Following this impact, another party member examined the shattered section and determined that the ice was formed by a sudden freezing of the air rather than a specific architectural design. The group now stands before the weakened wall, assessing how to proceed through the frozen obstruction.


Input: very fragile but its definitely left an impact on the wall um i can make an attempt at this im gonna walk over and study the shattering position and see if i can find the weak point in the wall okay go ahead and make an investigation check seven getting it all out of my system now the ice wall itself is not a specific architectural structure it is made of some sort of blasting of ice that froze the air in that way so it doesnt have any real geometric positioning but the ice structure itself um youre unable to make out what would be a weak point or not other than the place of impact where [CHAR] placed the hammer im gonna take a musket ball go over to the very center of the crack should we keep a little more quiet than that can i use a fire bolt that would be good a fire bolt lets save the fire bolt no its a cantrip is that okay im backing up im the leader im gonna say im gonna she said fire bolt i backed away and that is one d eight fire damage which is seven seven fire damage all right go ahead and roll to see if you hit with it so roll and add your spell attack modifier what is that oh its twelve plus eleven so that is twenty three all right that definitely hits how much damage that was seven fire damage you said oh its three d ten fire sorry because of my level which is seven and five and seven is nineteen clutching your staff at one side the books under your shoulder you bring your hand out and withdraw your hand with the force of the blast of the fire bolt going forward as it smacks into the section where [CHAR] had slammed the hammer buhf it bursts as a flash of arcane reddish fiery energy and the wall itself shatters inward and starts falling and crumbling nearby now this tall wall which was about twenty five feet tall begins to fall in giant chunks sorry im gonna go ahead and have lyra and [CHAR] and [CHAR] all make dexterity saving throws oh im so good at that with the negatives oh nineteen i cant use acrobatics no not for this twenty one for [CHAR] i rolled a zero because ive got a negative two its not even on the dice [CHAR] nine all right so is that worse than a critical fail as the whole wall just shattering noise breaking and falling down around you you all go rushing backward [CHAR] strangely and unexpectedly shoulder rolls out of the way epic geordi la forge style escapes the crumbling wall unfortunately though lyra and [CHAR] stumble backward slipping on the ice thats actually coated the floor of this cavern and get impacted with part of the fall its not too bad but both of you suffer fourteen points of cold damage and bludgeoning cold and bludgeoning as the wall comes tumbling down on you however the rest of the cavern now lies open with pieces of jagged ice almost like a broken glass window itself framing the exterior of this tunnel im not gonna go to the front anymore guys well youre the leader shouldnt you be we should protect her she should be towards the back

Output: - After failing to identify a structural weakness in the ice wall, the party decided to destroy it by combining [CHAR]'s hammer strike with Lyra's Fire Bolt spell. The concentrated arcane energy successfully shattered the twenty-five-foot barrier, causing the ice to collapse inward and open the cavern to the exterior. During the collapse, [CHAR] managed to dodge the falling debris with an acrobatic roll, but Lyra and [CHAR] slipped on the icy floor and were crushed by the falling ice. Both characters took 14 points of combined cold and bludgeoning damage from the impact, while the rest of the group escaped unharmed. The destruction of the wall revealed a jagged opening framed by broken ice, allowing the party to see the tunnel's exit. Following the incident, the group reorganized their formation, placing the injured members toward the rear for protection.


Input: okay so uh the floor of the cavern is like coated in ice and um you take the fall its not too bad but you both take like fourteen points of cold and bludgeon damage cold and bludgeoning as the wall comes down on you but uh the rest of the cavern is open now with jagged ice like a broken glass window framing the tunnel im not gonna go to the front anymore guys well you're the leader shouldnt you be we should protect her she should be towards the back im gonna heal real quick take another short rest we should take a short rest so that were going in you know yeah i had scoliosis as a child im not nimble its funny before we take a short rest may i again use awakened mind just to see how far away we are you get an image of a slowly ascending and spiraling tunnel that goes up towards an upper cavern at the top of the mountain the upper cavern you only get a few glimpses of as they themselves have only had a few glimpses of it but it appears this is not the only obstacle in the way oh good lets carry on then could you see when you were looking into their mind if it is open or if it is just a big cavern i could not see from the best vantage point you could see it was a chamber about id say eighty to eighty five feet to the ceiling lined with jagged ice crystals that are coalesced in a temperature so cold its almost like the inside of a geo but its all made of ice but you see multiple platforms that are risen in the walls of this and in the center there is a singular platform and there sitting on the top of it is apparently the dragon quarry you seek and then the image shuts itself out as one of them glances over the shoulder its growing uncomfortable with sharing information got it i thank him in my mind all right pressing forward you can see one giant still dragging itself forward with a portion of its physical body essentially gutted what if we gave him a half healing potion dont mess with the magic because heres the thing if they fight with us its great but if they turn on us then we are gonna have to fight them at full power again yeah but we have twenty four hours yes but the healing potion might do something lets just keep going you are a very kind soul so are you guys taking a short rest to heal up okay if you havent already rolled your dice you healed up now perfect all right so as you guys continue to trudge up this extremely cold let me see i think itll be a fun one to there we go you guys continue to ascend up this pitch black cavern here it appears that both the giants and the dragon do not need light to make their way through this cavern structure so you are the small beads of visual lightness in the entire structure the floor itself is slick and there are bits of rough rock that you can find foot purchase but there are a few moments where some of you slip and you lose about ten feet and then catch

Output: - The party sustained fourteen points of cold and bludgeoning damage when a wall collapsed, forcing them to take a short rest to recover and strategize their formation. During this pause, a character used the *Awakened Mind* spell to project a mental image of the path ahead, revealing a spiraling tunnel leading to a massive ice-lined cavern containing the dragon quarry. The group decided against using a healing potion on the wounded giant, fearing it might provoke a hostile reaction if the giants turned against them. As they continued their ascent through the pitch-black, icy environment, the party struggled with the slick terrain, slipping and losing ten feet of progress before regaining their footing. Despite the dangers, they pressed forward, navigating the treacherous cavern where neither the giants nor the dragon required light to move.


Input: uh up this like really cold let me see i think itll be a fun one to there we go you guys continue to a send up this pitch black cavern here it appears that both the giants and the dragon do not need light to make their way through this cavern structure so you are the small beads of visual lightness in the entire structure the floor itself is slick and there are bits of rough rock that you can find foot purchase but there are a few moments where some of you slip and you lose about ten feet and then catch yourself and have to move upward with this slight thirty five degree incline slowly spiraling upward you push forward for about thirty minutes or so in this long seemingly for lack of a better term there isnt a lot of changed variation to it its just a gradual spiral in itself i want to keep perception out to make sure that nothing is ahead of us go ahead and roll a perception check okay but this is pertaining to dragons he is one of my favored enemies so i have additional bonuses to tracking him and insight against him favored enemies all right so your perceiving anything dragon related and things that would be a forwarning of a dragon okay things he would have laid down for us stuff like that okay go ahead and roll again you have an advantage you know just to see okay eighteen okay glancing about you do see there are claw marks along the walls you can see where portions of this cavern were carved out by the claws of rime fang you can see that occasionally there are pieces of frozen rock that are solid ice some that appear to be an unthawed chunk of flesh of some kind as you push further up this cavern you spot what looks like the lower half of a statue ugh thats a oh my god thats unpleasant half of a giant right this appears to be a frost giant that met its end the actual lower half of the torso itself is giving off a stench of slowly rotting flesh there is ice encasing the lower half of it its interesting because the physical form of the frost giants resist cold naturally and this temperature would normally freeze any other flesh completely solid here it naturally decays but there is a distinct place where the torso was removed forcibly by what looks like a series of daggers and or dragons teeth i have little ginger chews if anybody wants one ill take one here you go thank you just in my little pack here about ten more minutes of walking you come upon another frozen wall barrier i will check it for traps go ahead and roll perception laughs thanks brother five as far as you can tell it is a frost snow covered ground with walls and a ceiling everyone there are definitely no traps here oh good maybe we should stay back maybe i could do the fire bolt from afar thats a good idea and a leader idea that i had that you just reminded me of good thinking lyra thank you oh that definitely hits thats twenty eight twenty eight go ahead and roll damage its a nine and a ten and five twenty four twenty four so as you focus close one eye and aim you release a secondary fire bolt boosh

Output: - The party navigated a slick, spiraling pitch-black cavern where the giants and dragon did not require light to travel. While ascending the thirty-five-degree incline, the group spotted claw marks, frozen flesh, and the rotting lower half of a frost giant that had been forcibly decapitated. Lyra identified a frozen wall barrier ahead and, after confirming it was trap-free, cast a fire bolt to test the area. The spell successfully struck the barrier with a total damage roll of twenty-four, suggesting the structure could be targeted from a distance.


Input: okay so it's like a frost and snow covered ground with walls and a ceiling um everyone there are definitely no traps here oh good maybe we should stay back maybe i could do the fire bolt from afar that's a good idea and a leader idea that i had that you just reminded me of good thinking lyra thank you oh that definitely hits that's a twenty eight twenty eight go ahead and roll damage it's a nine and a ten and five twenty four twenty four so as you focus close one eye and aim you release a secondary fire bolt boosh it slams into the front of the wall of ice which immediately bursts inside shattered shards of glass like ice go flying further up the cavern the rest of it falls and collapses at a distance crashing around you thankfully you're all far enough away where there isn't an issue and the wall seems to have shattered that's the way you do it thank you oh my gosh you guys before we move forward i've studied dragons a lot i just want to say so obviously we all know they're susceptible to fire damage yes this is an ice breathing bastard do as much fire attacks as we can yes don't dragons love especially white ones shiny sparkly things especially gems from what i've gleaned over the years if he could be distracted during combat maybe a very aggressive person i got a glimpse of his attitude and it is not pleasant not happy no he is full of bile and vitriol and he likes to be worshiped we could pretend to be worshiping him but he'll still want to eat us but yes we could do that i mean he didn't eat these two guys it might be something to think about at least to get close to him before we spring an attack yes go ahead and make an intelligence check with advantage because it's pertaining to dragons she's a stickler is that an insight check that's just adding your intelligence modifier okay let me see what that oh that's grogs what am i doing okay so twenty was the first roll twenty is the high roll oh wait no twenty two twenty two okay a few things you do know about dragons specifically a white dragon from your studying you lost someone very important to you supposedly to a dragon and so you've spent a lot of your life focused on their techniques their abilities how they work white dragons you know have complete immunity to cold cold damage of all sorts has no effect on them whatsoever you know that they have capability of flight they surround themselves with ice but are not hindered by it whatsoever you do know that their claws and teeth are extremely dangerous they themselves also using their wings and tail become a fierce entity from all sides its cold breath is extremely dangerous it can affect a large area and even its presence is frightful enough to where some of the most seasoned adventurers go running fleeing or cowering in a corner let alone encountering one in its lair itself it already has an advantage as it sets an environment to put it at its advantage so anything and everything you can do to prepare and be ready for such an encounter would be highly recommended you do get the sensation that even though they are cold based fire doesn't necessarily do any additional damage

Output: - The party successfully destroyed a massive wall of ice by coordinating ranged fire attacks, causing the structure to shatter and collapse safely behind them. Lyra then utilized her extensive knowledge of dragons to analyze the upcoming encounter with a white dragon, noting its aggressive nature and desire for worship. After passing a high Intelligence check, the group learned critical details about the creature, including its complete immunity to cold damage, its fear-inducing presence, and its dangerous physical capabilities. Despite the dragon's vulnerability to fire, the party discovered that fire magic does not deal extra damage to this specific species. They decided to consider using a feigned worship tactic to distract the beast before engaging in combat.


Input:
from all sides its cold breath is extremely dangerous it can affect a large area and even its presence is frightful enough to where some of the most seasoned adventurers go running fleeing or cowering in a corner let alone encountering one in its lair itself it already has an advantage as it sets an environment to put it at its advantage so anything and everything you can do to prepare and be ready for such an encounter would be highly recommended you do get the sensation that even though they are cold based fire doesn't necessarily do any additional damage but it is not reduced or able to resist it

it cant resist fire what about lightning damage do i know anything about that

best that you know most magics and other types of damage other than cold have an effect on it though it does have unnatural resilience to spells and things for a large part of the combat

i can cast stoneskin on one person or up to actually i could cast stoneskin up to three times

but its a concentration spell so you can only have it up on one person

i can only have it on one person at a time so who would be most likely to resist slashing and bludgeoning and piercing

probably [CHAR] hes gonna be the one thats gonna be up close out of all of us

as [CHAR] says thats all right if im raging i already have the ability to resist

thats true he takes half to piercing and slashing

oh okay so then we need the other person who might be within range

trinket

trinkets here

as you look over

trinkets right there [CHAR]

i dont want to demean him but his performance is

lyra

i love him of course he gets the spell

he is really really cool

he does things

yes of course i dont know what i was thinking

heres the thing if he doesnt have stoneskin i probably wont let him charge

but if he does have stoneskin will you let him charge

probably

all right well that could be another does that seem like a good idea for a bear

[CHAR] are most of your attacks up close or are they far

ive got a wide range i like to keep people guessing its my thing

but we wouldnt really want you within claw damage

i wouldnt want that either

it does make more i dont mean to demean trinket he is a lovely bear

of all the bears ive known hes top five top five

as youre saying this trinket senses the conversation and plants both feet in the ground

see how tough he is

he seems to be showing off and for a moment even though its a conversation thats a dangerous looking bear

i use beast speak on trinket and say trinket what are you feeling right now whats going on you seem very excited

okay you notice zahra leans forward and starts giving this series of low guttural sounds its weird theres this weird arcane interference and this strange almost like the sound itself is being muffled and stretched and trinket turns to her and starts giving the same noises back trinket says to you essentially ill do whatever it takes to protect my [CHAR] if this

Output: - The party discussed strategies for an impending encounter with a cold-based dragon, noting that while fire damage is ineffective, other elements and physical attacks remain viable. They debated who should receive the *stoneskin* spell, ultimately deciding to cast it on Lyra to protect the party's ranged spellcaster from the dragon's melee attacks. During the planning, the bear companion, Trinket, sensed the danger and aggressively demonstrated his toughness by planting his feet in the ground. When Zahra used Beast Speech to inquire about his feelings, the bear responded with a series of guttural noises, communicating his absolute determination to protect [CHAR] at any cost.


Input: and for a moment even though its a conversation thats a dangerous looking bear i use beast speak on trinket and say trinket what are you feeling right now whats going on you seem very excited okay you notice zahra leans forward and starts giving this series of low guttural sounds its weird theres this weird arcane interference and this strange almost like the sound itself is being muffled and stretched and trinket turns to her and starts giving the same noises back trinket says to you essentially ill do whatever it takes to protect my [CHAR] if this creature tries anything i will tear its throat from its head hes a sexier bear than i thought he was and he gives good massages lyra okay so i will cast stoneskin it lasts an hour so ill cast it within the perimeter that we think were going to get hit tell him that i love him very much i also want to tell you trinket first of all boy or girl just have to check hes a boy look at his giant dick he leans back in a sitting bear position thank you i needed some inspiration for this fight were about to do all right i also want you to know that [CHAR] loves you very much and will do whatever she can to protect you as this guttural conversation comes forth trinket comes up to you and nuzzles his nose up against your side oh little buddy i wish aldor would do that to me show his giant cock to you laughter i saw it once it was glorious very inspiring as lyras in this memory trance finishes casting stoneskin and reaches out and touches trinket you can see trinkets physical form all the fur seems to coalesce into a thick rock type exterior shell of magical protection what does his armor class raise by armor class doesnt change but all damage that trinket takes from bludgeoning piercing or slashing is reduced by half nice thank you trinket lovely to talk to you what else can we do to prepare i promise lyra i will let him attack this battle oh good no its fantastic that invited so many good thoughts in my mind i dont mind anything at this point i mean what the giants begin to move forward into the cavern its happening yep screw your courage to the sticking place ew oh all right all right [CHAR] i want you to go ahead and roll a dexterity saving throw oh boy already dex 17 oh plus four 21 21 as you begin stepping forward up the cavern where the wall itself has collapsed you step forward onto a part of the ice that is far more brittle than you expected and suddenly it cracks breaks beneath your foot my [CHAR] sense is tingling you push off and fall onto your back and as you guys look over you hear the cracking and the falling of some sort of stone or ice like structure you see where [CHAR] was stepping a ten foot diameter pit crumbles and falls beneath and peering over the inside and using your light you can see there appears to be an arrangement of razor sharp ice spikes gathered at the bottom of a 15 foot pit what why isnt my brother here i need to check for traps from now on snoop ahead

Output: - The party engaged in a tense, arcane conversation with the bear NPC Trinket, during which they learned of his fierce loyalty to [CHAR] and exchanged humorous personal revelations. Lyra cast *stoneskin* on Trinket to provide magical protection against physical damage while the group prepared for the imminent battle. As the giants began to advance, [CHAR] stepped forward onto the cavern floor but triggered a hidden trap, causing the brittle ice to collapse beneath him. He fell into a fifteen-foot pit lined with razor-sharp ice spikes, narrowly avoiding the immediate danger of the fall itself. The party immediately recognized the trap, prompting Snoop to offer to check the area for further hazards while the group assessed the situation.


Input: beneath your foot my my scamlan sense is tingling you push off and fall onto your back and as you guys look over you hear the cracking and the falling of some sort of stone or ice like structure you see where [CHAR] was stepping a uh ten foot diameter pit crumbles and falls beneath and peering over the inside and using your light you can see there appears to be an arrangement of razor sharp ice spikes gathered at the bottom of a like fifteen foot pit what why isnt my brother here i need to check for traps from now on snoop ahead i think weve found one theres a trap right there does that take up our whole path now the tunnel itself is about twenty feet wide at this point so you guys can move around it the giants were ahead of you at this point did they laugh one of them shakes his head and the other one just keeps walking gee i had a spell that would be useful but its not ready thanks for that update im just being honest i couldve lied said that i totally prepared that spell but i couldve been knowing giant the whole time so i just oops if anybody falls i can make them fall gently thats on the list oh thats good is that feather fall nice okay i perceive some more and see if i see any traps ahead of us the whole time alright you go ahead and make a perception check as you move forward that would be a seven fifteen fifteen okay you guys continue to push upwards this um long spiraling corridor you reach another ice wall that has already been partially broken from some sort of encounter long ago you immediately see that the part of the wall that is broken theres about a ten foot wide blocked passage the entirety of that walkway appears to be another trap and the giants are waiting back good for you theres a thing here we should not step on it i have one job on this ship i know its stupid but goddamn it im going to do it how do we get around what do we do we should maybe break down this ice wall and then not walk on this area how about that oh okay lets yes oh good should i firebolt i mean im going to firebolt from a distance from a distance the world is beaches thats a thirty thirty go ahead and roll some damage yeah nine and eight and a ten these are good rolls thats a twenty seven twenty seven this bolt arcs around from the side you hit it right at the point where half of the wall had collapsed causing the other half of the wall to immediately shatter and collapse inward spraying bits of ice and rock against the wall on that side the ground becomes rough terrain in that general vicinity but its like easy enough to traverse over without any serious issue as you guys step over and the giants make their way across stepping over it entirely with their long gait you move carefully over the shattered wall bits but the ground itself seems solid you get past without issue before we go into the actual lair of the dragon once we get to it i dont know much more of these thingies there are do

Output: - [CHAR] nearly triggered a hidden pit trap filled with razor-sharp ice spikes, forcing the party to carefully navigate around the hazard in the wide tunnel. While the giants ahead ignored the danger, the group identified a second trap blocking a broken ice wall and decided to destroy it rather than risk stepping on the unstable surface. The party successfully cast firebolts to shatter the remaining ice structure, creating a safe path through the rough terrain. After crossing the debris without incident, the adventurers continued their ascent, noting that the giants were waiting further ahead as they approached the dragon's lair.


Input:
collapse inward spraying bits of ice and rock against the wall on that side the ground becomes like rough terrain in that general vicinity but its easy enough to traverse over without any serious issue as you guys step over and the giants make their way across stepping over it entirely with their long gait you move carefully over the shattered wall bits but the ground itself seems solid you get past without issue

before we go into the actual lair of the dragon once we get to it i dont know like how many more of these thingies there are do we want to go in as if were offering it something and saying hey we love you we want to bring you people and stuff like that um we are here to serve you or do we want to send somebody in first and act like theyre here to serve it and then we all spring in and surprise it what do you want to do

they like to eat giants

it wants to eat anything frozen basically it freezes things and then it eats them

well there was another party that the guild the guild did send another party

i dont know if they had a method or if they just walked right in

perhaps if were quiet and stealthy can we be quiet and stealthy

i cant

i can cast invisibility

ooh i can cast invisibility on myself

that would help

so learning of the dragon will it be able to detect us if we cast invisibility

thats nature that would be a like a nature check or animal handling

this would be an intelligence check

oh well i can do that thats a thirty thats a twenty three

okay so what youve read of dragons their ability to sense their surroundings is adapted to all environments whether they can see or not they actually have the ability to see with no sight necessary to a certain extent so invisibility would help at a distance quite a bit of distance but within a certain point it is able to sense your presence whether or not it can see you also note if you cast invisibility you lose your concentration spell on trinket

oh so lets not do that now his vanity he does like being worshipped so that is the key

so we could go in with an offering

an offering what if we laid a trap in the offering what if we used your frag grenade that you did is it a bomb does it set off on a timer is it very fragile

i have to set it off personally i actually have to shoot it to set it off

so smile you son of a bitch basically if we put it in his mouth

do we have any bombs or anything like that because i have a very big beautiful diamond of awesomeness that we uncovered before that i keep about we could present him with this big hugeass diamond and then have it trapped with some sort of exploding device

we could

if he picks the diamond up off of the

we could put it in a bag and then put the diamond on top of a bomb or something and then when he picks it up and like explosion in his face

thats hoping for an awful lot of things to go our way more things than normally go our way

Output: - The party successfully navigated the rough terrain created by the collapsed wall, allowing them to approach the dragon's lair without physical hindrance. Upon reaching the entrance, the group debated their strategy, weighing the risks of direct confrontation against stealth or deception. They discovered that the dragon consumes frozen entities and possesses heightened senses capable of detecting invisible creatures within close proximity, rendering their invisibility spells insufficient for a direct approach. Consequently, the party decided to abandon stealth in favor of a deceptive offering, hypothesizing that the dragon's vanity could be exploited by presenting a valuable diamond. They began formulating a trap to detonate an explosive device within the offering, though they acknowledged the high probability of multiple variables failing in such a plan.