Input:
uh women wearing semi-matching gray tabards over like patchwork and plated armor they look like a really rough and tumble militia but they all stand firm and as you guys walk up they give a nod of respect and understanding uh amongst them you see one gentleman an elderly gentleman with no hair completely bald thick spectacles on the tip of his nose wearing the same silver and blue robes as the envoys that met you at the council of tal'dorei the ones that are carrying the box as you all approach kima steps out ahead and says yonn its been a while

yonn

the old man steps forward it has been indeed kima it has indeed and thats scalebearer yonn if you dont mind

scalebearer

i would prefer in mixed company the proper niceties of our presentation

oh were no proper company its all right

hm and you are

we are

im tiberius stormwind and we are vox machina everybody has names too

im [CHAR]

kyleth

im ioun stone bearer [CHAR]

laughter

he cocks his head curiously

you can call me kingslayer i also did that

very well

[CHAR] introduces himself as well

i have a beard

laughter

he gives you the most curious look of all which is hard to follow off of [CHAR] over here and im to understand these are the bearers of the artifact

kima gives a nod yes and i think we should be on our way quickly

yes yes of course please these are our escorts follow suit we will bring you onward to the platinum sanctuary proper to dispose of this thing

how far is the platinum sanctuary

no more than a 25 minute walk

oh

may i insight check yonn

you may

yes please

oh so

im going to look for any temples that might have a sigil inside while were going through the town

all right do you want to ask around about that

ill ask the yonn guy

okay well first off you finish your insight check what did you roll

what did you get

13

okay i got 15

okay he seems stuffy he seems definitely dedicated to whatever his intent is but there doesnt seem to be anything deceptive in his speech

so am i correct to assume our plan is that were going to march this horn through the town until we get to the temple

well nobody knows what it is

right

well unless someone

so well just be aware theres a huge envoy

i mean we can only assume

yonn

yes

how many people in this city are aware of this horn being brought here

well up until now other than myself you travelers and the high bearer vord himself no one else

hm

high bearer vor his name is vord

vord the high bearer of the platinum dragon

what kind of man is he

you hear when he mentions vord kima twitches a little bit and you remember kimas official title is lady kima of vord

hm

her ex

is that her pops her pops

von yonn

scalebearer yonn yes

oh scalebearer yonn thats a fun name as we travel through town if you could point me to any place that would have a sigil of arcane ness

arcane iosity is what hes trying to

Output: - The party met with a rough militia and their elderly guide, Scalebearer Yonn, who escorted them toward the Platinum Sanctuary. During the introduction, [CHAR] humorously proposed the alias "Kingslayer" before the group officially confirmed their identities with the envoy. Yonn revealed that the horn's transport was currently a secret known only to the High Bearer Vord and the party, though Kima visibly twitched at the mention of Vord's name. While traveling, the group conducted insight checks to gauge Yonn's sincerity and began scanning the town for arcane sigils to locate a temple. The party confirmed their destination was only a twenty-five-minute walk away and decided to proceed with caution, aware of the heavy security surrounding the artifact.


Input: his name is vord... vord the high bearer of the platinum dragon... what kind of man is he... you hear when he mentions vord kima twitches a little bit and you remember kimas official title is lady kima of vord... hm... her ex... is that her pops her pops... vorn yonn... scalebearer yonn yes... oh scalebearer yonn thats a fun name... as we travel through town if you could point me to any place that would have a sigil of arcane-ness... arcane-iosity is what he's trying to say... there are none... oh... this city arcane magic for the most part is not allowed within consistent practice this is a divine a holy place... ah... and the arcane tends to ah how do you say when unwatched corrupt and destroy from the inside... oh shit tiberius... no im fine hes talking about other people... you dont have any arcane abilities anyway right... oh of course i do im a sorcerer... no no no right... ix-nay... wink wink nudge nudge... no no i think he sure... this here in vasselheim the cradle of faith the dawn city of once all civilization and current faith once stemmed from there is no way in but by foot it is a pilgrimage a journey for each to come here and those that stay stay of their own will and divine right... and as he refers to the guards each guard you see now has around their neck a very visibly shown holy symbol of some kind of deity most seem to fall... weve basically walked into the crucible... its fine... into the realm of arathis avandra melora and a couple with bahamut none of... none of sarenrae... none of sarenrae... or as [CHAR] calls it sa-ren-rae... the best one... the best the best one... sa-ren-rae... sarenrae... im going to take it you dont see very many dragonborn in these parts... no and frankly youre making me a bit nervous... oh... however as we ourselves are followers of the platinum dragon we understand that it is dragonkind at the heart of it the metallics that bring life and civilization and order to this world... yes... your color i find off-putting... its... ive always noticed a fine metallic sheen coming from your red scales... no im of the chromatic nature im a bit of an anomaly in my family theyre all of the metallic brand i assure you the stormwind name runs true and wide throughout draconia but... i have heard of the stormwinds yes... i cast alter self real quick and i turn myself into i believe gold because thats the red equivalent of red on the metallic scale... okay he gives you a curious look and goes... i think that would be better for everyone involved... i would be mindful to not do such things so openly in public in the future... oh sorry... ahem... and he kind of adjusts his robe this way please follow me... and scalebearer yonn leads you... you look very nice tiberius... you look really great in gold... thank you thank you... so wait hang on hang on hang on... what... before we move on were about to leave im assuming... youre stepping off the platform onto

Output: - The party traveled through the holy city of Vasselheim, learning that arcane magic is strictly forbidden and that the guards wear visible holy symbols of deities like Arathis and Bahamut. Upon encountering the NPC Vord, the High Bearer of the Platinum Dragon, the group discovered that the local dragonborn population is rare and that Vord found Tiberius's red chromatic scales unsettling. In an attempt to appease Vord, Tiberius cast *alter self* to transform his appearance into a gold metallic hue, which the NPC accepted as a safer alternative. Vord then instructed the party to follow him, leading them toward the city's exit platform while warning them against future displays of such magic in public.


Input: I think that would be better for everyone involved I would be mindful to not do such things so openly in public in the future Oh sorry Ahem and he kind of adjusts his robe this way please follow me and scalebearer Yonn leads you look very nice thank you thank you So wait hang on hang on hang on What Before we move on were about to leave im assuming your stepping off the platform onto a staircase that leads off of the top of the mill Should a few of us kind of like flank around and Definitely we should all kind of surround the box sure Like rooftops and shit Rooftop shit yeah Oh I like it I can go eagle form and have aerial support I love it I can stick to the rooftops I guess try to follow along Overwatch Overwatch Whats that yeah Ill stick to the rooftops and try to follow along sniper eye Okay Yeah you two up top Ill just stay right on the path Yep you and me Smash hands All right so Ill take the sixth Okay As you Im gonna stay with it but try to blend in with the crowd All right all right Go ahead and make a stealth check Yes [CHAR] Twenty three for stealth All right ah if you wouldnt mind making a stealth check as well Oh Overwatch Just to keep your rooftop activity inconspicuous Not disturbing We have a UAV Oh well I rolled a one So thats lovely Okay Are you flying up above Yeah Im going eagle Dont you have advantage Do I have advantage in no And Im taking up the rear following behind No Not in this terrain unfortunately But there are forests here But with the forests Id be amazing I do applaud your honesty though sister Yeah So as you loudly clomp up and begin rooftop hopping a few individuals in the city kind of take notice and they point up which by the way I wink at them as Im climbing up Ah the classic wink All right so Just you guys kind of atmosphere as you step down the staircase and get to the main city street proper the first thing you notice the roads themselves are not cobblestone are not brick they are mud They are thick recently sleeted mud You hear the clomping of horse hooves as carts are pulled through and each one is a sickly squelch sound as each footstep makes it through The people of this city are a very hardened and rugged folk Most clothing is swathed in furs and thick leathers armor is patchwork in itself most of the men grow coarse facial hair and the women themselves their hair is wild and their appearance very stoic and grizzled The landscape of Vasselheim oh thank you kindly Delivery of our chicken Chicken through the magic door The people who live here you gather quickly walking through and gives you a bit of insight as well live here not because its easy to live not because theres many comforts its a very harsh

Output: - Yonn the Scalebearer guided the party from the mill platform, where they devised a tactical plan to flank the transport box while [CHAR] and Overwatch provided aerial support from the rooftops. [CHAR] successfully blended into the crowd with a high stealth roll, whereas Overwatch's attempt to move inconspicuously from above resulted in a disastrous roll of one that drew unwanted attention from onlookers. Upon descending to the main street, the group immediately observed the harsh environment of Vasselheim, characterized by thick, sleeted mud roads and a rugged populace clad in heavy furs and patchwork armor. The party noted the stoic demeanor of the locals and the difficult living conditions, which the DM described as a settlement built for survival rather than comfort. As they navigated the muddy streets, the group began to gather their first impressions of the city's unforgiving landscape and the people who endure it.


Input: are a very hardened and rugged folk most clothing is swathed in furs and thick leathers armor is patchwork in itself most of the men grow coarse facial hair and the women themselves their hair is wild and their appearance very stoic and grizzled the landscape of vasselheim oh thank you kindly delivery of our chicken chicken through the magic door the people who live here you gather quickly walking through and kima gives you a bit of insight as well live here not because it's easy to live not because there's many comforts it's a very harsh living in the city of vasselheim but the city is also currently the oldest known bastion of civilization in the world as far as it's understood most human civilization and a lot of humans believe pre elf and pre dwarf although the dwarves and elves very staunchly disagree all stemmed from this city which is believed to be tens of thousands of years old they have uncovered the single oldest temples to the main deities of good and neutrality within this city and as such it is considered the holiest place in the modern world which is why it has been through many many wars and has seen much warfare and strife and difficulty and those that live here live here because they feel that they can fight against this and they actually call it a privilege to exist in this harsh landscape as devotion to their respective deities also because it is such a holy place this is why the arcane is considered for the most part profane in public and very carefully controlled otherwise so we gotta be sneaky with that yeah so i'll put my spells in my back pocket for now the buildings look old the buildings range from old to newer stone warped wood from just the weather itself you can see a lot of the wood has a kind of mossy texture to it just from the general overgrowth that tends to take the city it's not kept for beauty it's kept for function there's scars across most of the buildings where you can see warfare has bled into the city and there are markings and various points of ancient damage and certain structures that have not been rebuilt that have just been left in ruin where they stand because they have not yet found somebody or a purpose to be restructured it's a very different landscape than what you're used to and the walk itself is a very solemn quiet walk through the city the folks that do take notice just kind of give a nod of acknowledgement or a gruff grunt as they pass by there doesn't seem to be a definite interest in your travel this isn't a special occasion it seems like travelers and strange occurrences are not that unnatural in this city okay so it's like new york you could say that yeah it's a very ancient new york and we're carrying a large ark or a box of some sort you are carrying the platinum box that the horn was kept in how big is it it's approximately like a foot and a half or two feet by two feet oh taliesin's here oh taliesin's outside and it's platinum it's just a platinum box yes it is made of like solid platinum and silver with a series of very very intricate scrolling and engravings on it is it sticking out like a sore

Output: - The party traversed the harsh, ancient city of Vasselheim, observing its rugged inhabitants clad in furs and its buildings scarred by centuries of warfare. Kima provided crucial context, explaining that the city is the oldest bastion of civilization and a holy site where arcane magic is strictly prohibited, prompting the group to conceal their spells. While walking solemnly through the mossy, functional streets, the travelers were met only with gruff nods from locals who showed no special interest in their presence. The party carried a large, intricate platinum and silver box containing a horn, which stood out as a conspicuous object amidst the city's ruins. This journey through the "ancient New York" highlighted the stark contrast between the party's modern sensibilities and the grim, devout reality of Vasselheim.


Input: a very ancient new york and were carrying a large ark or like a box of some sort uh you are carrying the platinum box that the horn was kept in how big is it its approximately like a foot and a half or two feet by two feet oh taliesins here oh taliesins outside and its platinum its just a platinum box yes it is made of like solid platinum and silver with a series of very very intricate scrolling and engravings on it is it sticking out like a sore thumb there were some sapphires in there too some blue sapphires i remember yes yes is it sticking out like a sore thumb best you can tell there are people taking notice of it but none that like stop and gawk they just kind of huh keep walking damn maybe we shouldve thrown a blanket or something over it you could if you want to now can we though burlap sack or something anybody the guards still flanking you guys surrounding this ensemble as it presses towards the base of the mountain you make your way towards the edge of the mountain or where the mountain begins at the bottom of the floor and you can see dozens of staircases ascending the outskirts of this giant pointed cragless spire that just sticks up into actually the clouds cut off the top of it its reminiscent of gatshadow the mountain outside of westruun that you guys traveled to long ago right but even larger you continue up this staircase and the stonework itself is a little lopsided and awkward and with each step sometimes you have to kinda catch yourself especially as the wind begins to pick up the higher up the mountain you go and it takes about fifteen to twenty minutes to ascend this staircase your legs begin to grow a little sore until eventually you reach the base of what you can only imagine is the platinum sanctuary you see before you built into the side of the rock of this mountain a grand stone fortress that looks older than time in itself you can see the elements have weathered to the point where even the solid points and how the stonework was meant to be an edge has been rounded and smoothed down there are a series of silver markings across the outskirts of it which uh you recognize as draconic look its draconic oh so it is certain words in draconic youve been so quiet here lately i dont want to talk about it you see phrases emblazoned on the side of this giant temple that say things like honor justice various very old base draconic stuff the current language is a more refined version this is a very very ancient basis of that language see that it says something like apollo justice something its phoenix something its maybe the rise of the justice of the phoenix nah i dont know its a lot of things dawn of justice on the top of this fortress you see three constructs that dont match the stone structure these may have been constructed or built many years later and have been added onto the temple but three ivory and silver spires towers that ascend from the top of the fortress itself almost parallel to the very steep mountainside that this fortress

Output: - The party carried a large, ornate platinum box containing a horn, which attracted discreet but noticeable attention from passersby in the ancient city. They ascended a lopsided, wind-swept staircase for twenty minutes, their legs growing sore as they climbed toward the base of a massive, cloud-piercing spire. Upon reaching the summit, they discovered a grand stone fortress built into the mountain that appeared older than time, its stonework weathered and smoothed by the elements. The group identified ancient draconic inscriptions on the fortress walls, including phrases like "Honor," "Justice," and references to the "Phoenix." Finally, they observed three newer ivory and silver spires constructed atop the ancient structure, suggesting additions made long after the original temple was built.


Input:
uh see that [CHAR] that says something like uh apollo justice something
its phoenix something
its maybe the rise of the justice of the phoenix nah i dont know its a lot of things
dawn of justice
on the top of this fortress you see three constructs that dont match the stone structure these may have been constructed or built many years later and have been added onto the temple but three ivory and silver spires towers that ascend from the top of the fortress itself almost parallel to the very steep mountainside that this fortress is built into you come to the front doors of this structure two very very large gray stone doors with almost what looks like white marbling through them and you can see mostly worn away but still barely visible the symbol of a shield with a dragon head emblazoned on the front of it the symbol of bahamut as the scalebearer yes that there as the scalebearers approach the front the doors on their own and open to the interior the grinding sound of stone across the marble flooring of the fortress proper you can see the interior did you have a question
can i see inside the temple or are the temples pretty enclosed
you can see now as the doors begin to open
well i was an eagle flying overhead
oh yes you
and i was gonna do a perception check to see if i noticed like kinda do a loop of the temple
go for it
so im an eagle
so im an eagle right now so
youre such an eagle oh my god
i very very poorly fall off of the roof and clamber down
20 total
best you can tell there are for the makeshift guards in the city which youve heard them referred to as bastions theyre all volunteers and actually from what you gather here probably a quarter of the populace are bastions so they have a very very heavy civilian based militia that guards this city
are those the guys who were with us the envoys
yes no no not the envoys the envoys come from the temple of bahamut they have the blue and silver robes you see theyre just wearing makeshift patchwork armor whatever that could be scavenged or constructed to outfit a militia essentially
okay
you see them going up and down every which staircase just doing various passes and patrolwork some of them have spyglasses and you see them looking off in the distance and as youre getting higher up the mountain too you look out about and you can see the entire forest around you very thick ominous and you swear every now and then you can see some trees move suddenly and heavily before coming to rest in the distance
im gonna go check that out first
the rest of you are entering the temple [CHAR] is not there
is it lit in there
the doors close behind you
hope [CHAR] is okay
[CHAR]
eagle noises
i dont think that i was with the group i think i was back with the crowd
no you
great
so i see the eagle fly off and im just gonna follow after her
what
the eagle flies out of the city
yeah
youre gonna leave the city brother
no
youre leaving
gonna see if i

Output: - The party approached the fortress, noting three ivory and silver spires added to the ancient stone structure and observing the symbol of Bahamut on the massive gray doors. As the doors opened, the group learned from the local "bastions" that the city is heavily guarded by a civilian militia distinct from the temple envoys. While scanning the perimeter, the party spotted ominous movements in the surrounding forest, prompting one member to transform into an eagle to investigate. However, this action led to the eagle flying away from the city, leaving the rest of the party behind as they entered the temple. The group realized [CHAR] was not with them inside the structure, and the doors closed behind them, leaving them isolated from their transformed companion.


Input:
here's what it sounds like

so you are entering the temple and um [CHAR] is not there is it lit in there uh the doors close behind you hope [CHAR] is okay [CHAR]— eagle noises i dont think that i was with the group i think i was back with the crowd no you— great— so i see the eagle fly off and im just gonna follow after her what the eagle flies out of the city yeah youre gonna leave the city brother no youre leaving gonna see if i can figure out whats making the trees move now that i understand the— come on in the temple but do i still get shut in my face so im flying im fine its a big solid building doors are shut thats it yeah i mean the temple would you like to enter the temple with the rest of the group yeah you would yeah do it alright yeah so just as the doors are closing you rush out of your subtle following pattern and wait and put your hands up and manage to make your way into the temple right before the doors close catching up with the rest of the group [CHAR] make a perception check i have advantage because im an eagle ooh natural twenty nice on the shiny die alright it is on the shiny die its hard to see much of anything because the canopy of this forest is so dense and so thick and the snowfall itself which is getting stronger through the air and is kind of obscuring some of your vision but you glance down and you see another set of trees shift suddenly about a quarter mile away from the citys walls and you can see on the edge of the city wall a number of guards are beginning to swarm up to the ballista and starting to load them and prepare them you glance down and all you see are something fast moving beneath the canopy something large something you can swear you see it looks serpentine like but multiple serpentine like bodies or forms and then its gone in a second hydra you think its a hydra i dont want it to be a hydra stop gasping i dont see shit oh thats right shut up you see a couple ballista set loose the bolts go flying through the air entering the forest you can hear a loud screeching sound and a few dozen forests now begin to shake to the side as the creature makes its way away from the city before going still in the distance okay you get the sensation that this is a— a common occurrence okay good to know im going to loop back around is there like an open window in the temple that i can just fly through ooh is there a super clear one that she could try to go through first be like that windex commercial back in the day the temple— crashing sounds dammit you make your way— i break my neck i die no there are small they are not windows more than they are slits for arrow defense right you as [CHAR] could squeeze through it would be one of those things where you have

Output: - The party successfully rushed into the temple just as the doors were closing, reuniting with the group after a brief separation. [CHAR], in eagle form, utilized her advantage to spot a massive, serpentine creature resembling a hydra moving through the dense forest near the city walls. As the creature retreated, the city guards began loading ballistae and fired bolts into the woods, causing a loud screeching sound and shaking the trees. The group deduced that this attack is likely a common occurrence, prompting them to consider their next defensive measures. [CHAR] attempted to find an open window to fly through but discovered only narrow arrow slits, leaving her unable to escape the building in her current form.


Input: loop back around is there like an open window in the temple that i can just fly through ooh is there a super clear one that she could try to go through first be like that windex commercial back in the day the temple you make your way i break my neck i die no there are small they are not windows more than they are slits for arrow defense right you as kiki could squeeze through it would be one of those things where you have to careen in transform and then squeeze through okay i'll do that which you do and as you do you come right into the face of a spear right there gasp you should have transformed into a fly as another one of the platinum dragon guards says who goes there oh boy hi hi another guard begins to approach from the side i am with vox machina i'm pretty sure they just came through the front door it's cool i was just doing just like aerial support i'm just going to go and reconnect with my group it's fine make a persuasion check i'm keki i'm not good at this shit you're not there what am i doing a persuasion check yeah christ you're going to roll a one sorry miss charisma shut up oh wow oh wait i don't know why i'm rolling two that's real funny six oh no kiki's dead no they'll probably just put her in prison the guy holding the spear to you keeps it there the other guy walks up behind and says let me see your hands gasp shit why let me see your hands he takes your hands pulls out a set of shackles gasp oh no and locks them on this is the second time you've been arrested yeah it is the guy with spear turns behind you and just holds it to your back as the gentleman who just cuffed you grabs the chain between and starts pulling you towards the main chamber you know can we just buzz by the front foyer and then we'll find my friends and then we'll all be like hey those are my it'll be fine i think that's where you're going he leads you down the stairway to an area where it opens up into a small courtyard takes you to the right of the courtyard into a central chamber where the rest of vox machina is currently being led kiki do i see her yeah you guys all see her being led in in cuffs essentially seriously again what did you do again kiki your highness what is your problem oh she's with us she's with us she was just outside we got in before no we don't know who she is actually can we have a few minutes to discuss this shut up at this point kima turns and says she's with me oh and both the scalebearers go lady kima i am so sorry and they go ahead and take the cuffs off real fast and pull the spear back and step back wow yeah

Output: - Kiki attempted to squeeze through a narrow arrow slit in the temple walls to reach the interior, only to be immediately confronted by armed platinum dragon guards. After a failed persuasion check resulted in a natural one, the guards arrested Kiki, shackling her hands and escorting her toward the central chamber. Upon arrival, the party discovered Kiki being led in chains alongside their captured allies, creating a tense standoff with the scalebearers. The situation was resolved when Kima intervened, claiming responsibility for Kiki's presence and demanding the guards release her. The scalebearers immediately apologized, removed Kiki's shackles, and stepped back, allowing the party to reunite in the courtyard.


Input: uh okay so like you did that again wait your highness what is your problem oh she's with us she was just outside we got in before no we don't know who she is actually can we have a few minutes to discuss this shut up at this point the one turns and says she's with me oh and both the scale bearers go lady uh I'm so sorry and they go ahead and take the cuffs off real fast and pull the spear back and step back wow yeah you listen to that lady the classic the classic the classic handcuff wrist twist ouch hardass yeah I'm with her they back off and bow deeply and escort themselves off embarrassed did you guys see that that was cool I nudge that was cool you were arrested I'm nudging you you hadn't done anything I knew you had it in you I'm starting to feel so hardcore I'm just nudging you oh okay because she did something super hot you need a tattoo I do need a tattoo I know I noticed she doesn't love me though she does no not yet all right so the one continues to lead you through this main chamber and this chamber like I said it's the temple it's strange because most temples you've seen to bahamut or many other deities are extravagant or are you know built with a modern day sense of architecture this is a very plain simple stone fortress it's hard to grasp what time it was built but just the smell itself seems very ancient there's a scent of dust and age and functionality to its construct but there's still a sense of power to it especially you where you're sensitive to divine energy this whole place is humming with it even though it's not the kind you're used to connecting with this is when they say this is a holy place you can feel it is everything okay it's just there's a lot of holiness here I would imagine oh on a scale from one to five five being super holy probably six whoa whoa that's extra holy this temple goes to six this temple I mean this this temple goes to six just this whole land in particular I mean there's a lot there's a lot here but that is good though yes good do you need a moment do you need to sit down do you need me to hold you I think I'm okay to keep going all right but maybe later we'll see if I get a little tired at which you feel a nudge at your side and it's an armored elbow saying if you wouldn't mind holding off on the fraternizing in the temple of bahamut I would really appreciate it oh that's right message understood at which point the one is now at the second set of double doors and he presents his holy symbol above his chest it glows a second and what was originally just smooth stone doors you see a divine glow and the symbol of bahamut you saw at the front of the temple appear for a moment and

Output: - The party successfully de-escalated a tense confrontation with the scale bearers when a mysterious woman claimed the arrested characters as her allies, causing the guards to apologize and retreat in embarrassment. Following this incident, the group entered a plain, ancient stone temple dedicated to Bahamut, where the air hummed with an overwhelming, "six out of five" level of divine energy. While the characters shared lighthearted banter about tattoos and the woman's affection, the guide sternly reminded them to maintain decorum within the holy site. Upon reaching the second set of double doors, the guide presented his holy symbol, which triggered a divine glow and caused the symbol of Bahamut to briefly manifest on the stone surface.


Input: you feel a nudge at your side and its like an armored elbow from someone saying if you wouldnt mind holding off on the fraternizing in the temple of bahamut i would really appreciate it oh thats right message understood um at which point the scalebearer is now at the second set of double doors and he presents his holy symbol above his chest it glows a second and what was originally just smooth stone doors you see a divine glow and the symbol of bahamut you saw at the front of the temple appear for a moment and then as it vanishes the two doors open on their own into a uh central worship chamber this is a much larger domed room it looks like it goes up about eighty feet to the top of the ceiling and the dome itself has what looks like an extremely ancient detailed drawing like sistine chapel style the tale of the entirety of creation you see all the elemental planes represented in the corners the theoretical corners where corners would be in a domed room you can see a crude representation of how all the planes lay over each other you can see the astral plane you can see where the nine hells would exist and the abyss itself and in the center theres the prime material plane and across it you see a giant image of the great platinum dragon bahamut drawn in all of his glory currently snapping down on one of the throats of a multi-headed dragon this other dragon with five different heads of five different chromatic colors and this struggle between what you know to be bahamut and tiamat tiamat is that the bad one you gather that is the baddest one i mean i know that because i know a lot about dragons indeed whoa do i see or learn anything about the elemental planes that i didnt know before not from the artwork its very pretty ah so pretty i take it all in and im reminded of one of the um museums at home and actually youve seen this art piece in a book its been a long time but you know that this has been studied before and exists somewhere in draconia the tome that talks about this exact temple a book we just made cave drawings i dont those square things the square things with all the paper leaves in them and squiggles right is tiamat still alive is he still around i read a lot of those cant put my finger on it at which point both the scalebearers kind of turn to you with a look of kind of understanding that you dont quite know but also the fear and the knowledge that they dont say anything they just give you a look that says yes very much so oh i mean nervous laugh tiamats still around huh unfortunately yes they continue walking oh now the floor of this chamber which is a very simple stone you can see there are small sculptures each one representing some sort of a humanoid entity dressed in similar robes to the other envoys and members of this temple that youve encountered thus far some of them are in full armor some are wearing just robes and theyre very very old some of them seem a little more recent and you gather these each have

Output: - The party was reminded by an NPC to cease fraternizing within the Temple of Bahamut before the Scalebearers led them to a second set of double doors. Upon presenting his holy symbol, the Scalebearer triggered a divine opening mechanism that revealed a massive domed worship chamber featuring a detailed ceiling fresco depicting the eternal struggle between Bahamut and Tiamat. The group observed the artwork, recognizing the depiction of the elemental planes and confirming Tiamat's continued existence, which elicited a nervous reaction from the party. As they moved deeper into the room, they noted several ancient and recent sculptures of humanoid entities dressed in temple robes scattered across the stone floor. The Scalebearers exchanged a knowing, fearful look with the party regarding Tiamat's presence before continuing their tour of the chamber.


Input: very much so i mean um tiamats still around huh unfortunately yes they continue walking now the floor of this chamber which is a very simple stone you can see there are small sculptures each one representing some sort of a humanoid entity dressed in similar robes to the other envoys and members of this temple that youve encountered thus far some of them are in full armor some are wearing just robes and theyre very very old some of them seem a little more recent and you gather these each have some sort of cultural or religious significance to this temple however one of these is not a statue in the center of this worship chamber which is strangely eerily quiet there is one humanoid that turns to the rest of you what you see before you is a slender elven male draped in long white robes that drag a few feet behind his form across the ground he has jet not jet starkwhite hair that is slicked back against his head no facial hair frail but very handsome features elves when they age they age very gracefully yeah we do yeah and from the look of most elves youve seen this is a very old elf that has aged very gracefully he turns to the rest of you and you see across his neck a very very wellcrafted intricate series of draconic symbols that finishes with a giant emblem of bahamut himself his voice rings out and echoes throughout the hallway as you approach each footstep echoing as you get closer welcome everyone to the platinum sanctuary i am called highbearer vord oh right keeper of this most holy of places i received word from a disciple of mine at which kimma has now stepped forward and bows kneels before him and says your holiness at which he looks down with a smile ah kimma i am pleased to see you it has been a long time my disciple he looks up to the rest of the group i understand you carry something of terrible omen let us discuss how to be rid of it please present the container right here the scalebearers step forward and set the container on the ground they go to reach for it and he goes no no no do not open it and he kind of takes a second and holds his symbol to his chest and closes his eyes and you can see this kind of divine glow pulse off of him for a second kimma whats happening she goes shh shh okay the box begins to pulse with the divine light as well and then suddenly vanishes and he kind of gasps catches his breath it is as you said this must be sealed immediately well yes yeahhuh we could have just told you that he gives a look to the rest of the group here and you can see theres a noticeable bead of sweat he kind of wipes off his forehead i just needed to confirm that this was not some haffazardly constructed fake or some other artifact mistaken for such a horn but we indeed have within our presence one of the horns of orcus and this does not bode well thankfully are you guys oh sorry no please what do you want to say i was just wondering youve had one of these before yes no

Output: - The party entered the Platinum Sanctuary, a quiet chamber filled with ancient statues of humanoid figures, where they encountered Highbearer Vord, an elderly elven cleric dedicated to Bahamut. Vord welcomed the group and specifically greeted Kimma, his disciple, before asking them to present the container holding the terrible omen they carried. When the scalebearers attempted to open the box, Vord halted them, using his divine power to confirm the artifact's identity as a horn of Orcus without allowing it to be breached. The horn briefly glowed with divine light and vanished, prompting Vord to express grave concern over the seal's integrity while admitting he had never encountered such an artifact before. The Highbearer then wiped sweat from his brow, acknowledging the severity of the situation and the immediate need to discuss how to safely dispose of the dangerous relic.


Input:
a look to the rest of the group here and you can see there's a uh noticeable bead of sweat he kind of wipes off his forehead i just needed to confirm that this was not some haphazardly constructed fake or some other artifact mistaken for such a horn but we indeed have within our presence one of the horns of orcus and this does not bode well

thankfully are you guys oh sorry no please what do you want to say i was just wondering youve had one of these before yes no but we know that these exist a few of us do the knowledge itself has been lost to time intentionally it was brought to my attention and through discussions with the council that sent you on this journey that this would be the safest place to seal such an artifact and amongst all our other options as of this time i see no other choice so whats been proposed allow me to explain to you the plan one of our most divine relics of our most beloved protector bahamut was kept deep beneath this temple within the mountain we rest against the star of exaltation a crystal born from the tear bahamut shed for the sacrifices his first devoted made in the great war of the beginnings the dawn war this item was unfortunately lost nearly 300 years ago giving the last of its power to protect this very vasselheim the intervention it brought from our great deity expended and left the artifact destroyed since the chamber that held this star a blessed and ever watched nexus beneath the gaze of the great platinum dragon himself has gone empty weve tended to it weve kept it fairly well watched and in the state it was originally constructed for and we think no greater location to seal such a deeply rooted evil exists within our spheres of influence or any other unfortunately the last time the chamber was cleansed and prepared was some 15 years ago our curate tasked one of our own scalebearers and he looks over towards who uh sheepishly backs away was tasked with preparing it for your arrival and the artifacts and it was found that the lower chambers have been infested with some manner of foul subterranean spider creature oh man our scalebearer fled at which point leaves the entire conversation and exits the room excuse me you hear kinda give a spit in his direction but not before initiating the vaults defenses so thus i ask you to complete your journey into the hall of the exalt below clear out these meager beasts and guide your reliquary into the vault chamber to seal it for good will we have to contend with the defense systems as well not all of them but apparently in his haste to escape and defend himself he set a few of them to aid his escape great good job thanks you hear no response other than the pitter patter of steps why does he still work here right very good question would you like to speak to his manager does he have tenure or something is it a union thing hes been with us for many many years and he has great heart and devotion though addled may be his mind he does bring much to the temple he has seniority all right

Output: - The party confirmed the presence of an Orcus horn and learned that the Star of Exaltation, a lost Bahamut relic, was destroyed three centuries ago, leaving the temple's vault empty and vulnerable. The NPC priest proposed sealing the horn in the vault beneath the mountain, but revealed that the chamber had been infested with foul subterranean spiders fifteen years prior. When the scalebearer tasked with preparing the room fled in terror, he inadvertently triggered the vault's defense systems to aid his own escape. The priest then instructed the party to descend into the Hall of the Exalt, clear the spider infestation, and seal the artifact, while also warning them to expect the lingering traps. Finally, the group debated the scalebearer's continued employment despite his panic, noting his seniority and devotion despite his addled state.


Input: okay so uh a few of them to aid his escape great good job yon thanks yon you hear no response other than the uh pitter padder steps why does he still work here right very good question would you like to speak to his manager does he have tenure or something is it a union thing hes been with us for many many years and he has great heart and devotion though uh addled may be his mind he does bring much to the temple he has seniority alright so wait you said you lost the crystal of exaltation during the war of it was destroyed during a siege of the city during the war of what beginnings the war of the beginnings the war of the beginnings that was close and how long ago was this war of the beginnings well that oh im sorry it was created in the war of the beginnings it was created then it was lost in a battle a siege of the city of vasselheim 300 years ago 300 years called what during what war the siege of the metal champions that had no particular name oh oh just a siege it was just a thing it was one of the sieges and there was the battle where the thing was lost yes there it is right vord hi question please well clear out your basement thats not a problem id like to understand how you plan to protect this horn how you plan to keep it out of the hands of entities who would use it for ill that big scary creature living out in the woods sorry brother then how thats fine he glances towards you and says oh that is but one of many huh let it be known that this temple is extremely well guarded it is continuously under the gaze of our patron deity and while some of the defenses have been put in place for your arrival if the entirety of the vault is triggered there is nothing that will make its way there unannounced good sell are we to carry the box down as we journey into the dungeons below or are we to leave it here while we go clear out the basement the scalebearers will bring it with you okay keep them safe keep them safe oh alright weve got enough to worry about keeping ourselves safe so just to get one thing clear and i mean no disrespect but how was the crystal lost 300 years ago if it was in this chamber so this chamber has been broken into before we can enter the chamber under very specific circumstances we at the time requested the use of the star of exaltation as a divine focus oh a ritual that required the intervention of bahamut to keep the city safe oh so someone brought it out and then was clumsy and lost it and then it was lost and you know what it wasnt clumsy and lost it was used as a focus in the ritual oh it was by the will of bahamut himself that the star no longer was required to exist on this plane she gets it she gets it

Output: - The party questioned the temple's elderly, addled custodian regarding the history of the lost Crystal of Exaltation, learning it was originally created during the War of Beginnings three centuries ago. They discovered that the artifact was not lost through clumsiness but was intentionally removed from the vault by the will of Bahamut to serve as a divine focus during a siege of Vasselheim. The group confirmed that the temple remains heavily guarded by the patron deity, ensuring no unauthorized access to the vault. After clarifying the item's history, the party agreed to have the scalebearers transport the box with them as they descended into the dungeons to clear out the basement.


Input: okay so like um the use of the star of exaltation as a divine focus a ritual that required the intervention of bahamut to keep the city safe oh so someone brought it out and then was clumsy and lost it and then it was lost and you know what it wasnt clumsy and lost it was used as a focus in the ritual oh it was by the will of bahamut himself that the star no longer was required to exist on this plane she gets it she gets it it served its purpose so it was destroyed lost as in like not around you should change your verbage here charisma of ten ladies and gentlemen charisma of ten um while everyones been talking can i have used my primeval awareness to see within six miles if theres any dragons around us primal awareness yeah so you take a moment and kind of zone out for a second you do not sense any dragons in the immediate vicinity of the sixmile radius of the city no oh okay all right thats all i wanted to know primal awareness over can we drop off this box or what i want to go see the fire dancers yeah lets go no we need to go we also need to are we going to do that now lets just go go clear out the basement yeah its the morning still okay lets go are we all potioned up are we all yeah were good were all healed were good lets clear out the basement theres nothing down there right yeah i mean you want us to do it now yeah im not ive not been paying attention lest this artifact be left longer in the open which i would not be comfortable with no neither would i i would prefer this be taken care of immediately yeah well do it now lets go do it weve got a bear i mean obviously we want the horn taken care of but here we go you know were taking care of a problem for you too oh here it goes here it comes here it goes get it girl get it girl get it the holiest place on the map yeah the holiest place haggle with the pope shaking down the pope you want a monetary reward i was just wondering for your aid the temple can provide a sum of three thousand gold pieces per party member yes entirely three thousand gold pieces for your trouble on this journey at which kim steps forward and says highbearer we do not need to take money from we dont want money of course not i mean i but think of the good we could do with that money giving alms to the poor back home where we are yes spreading the word of bahamut where we go are we going to return for it we do a lot of charity work and it would be wellreceived back home in our keep you make a persuasion roll you make a deception roll deception

Output: - The party learned that the Star of Exaltation was not lost due to clumsiness, but was intentionally destroyed by Bahamut's will after serving its purpose as a ritual focus. After using Primeval Awareness to confirm no dragons were nearby, the group decided to immediately clear out the dangerous basement rather than attend the fire dancers. They successfully neutralized the threat in the basement and subsequently negotiated with the Highbearer of the temple, who offered a reward of three thousand gold pieces per member. While Kim initially declined the monetary compensation to donate it to charity, the party ultimately made a deception roll to attempt to secure the funds for their own keep.


Input: Highbearer we do not need to take money from uh we don't want money of course not I mean I but think of the good we could do with that money giving alms to the poor back home where we are yes spreading the word of bahamut where we go are we going to return for it we do a lot of charity work and it would be well received back home um in our keep you make a persuasion roll you make a deception roll deception its not a deception we really will no no only one of you no he won't the ladies of the evening really really do need the money apparently no he won't what did you roll a thirty oh that's really good because I rolled a nineteen wait a thirty no you didn't yeah I did three zero three zero I have a plus thirteen for deception really that explains so much we've got to get you deceiving more we've got to get you deceiving more you should lie more its good lie to me pinocchio lie to me three thousand gold at your disposal to bring about and to share in the prosperity of your people back home amen from one holy man to another I think we've struck a deal let's go burt reynolds you've done it again amen as you all turn kima goes I'll show you to the vault room are you going to come with us yes I'm coming with you oh good she glances over at you shall we holy man why yes my sister lead the way sister as you guys are walking out of the chamber the doors close behind she turns to you and says is that why you were blessed with such a temporarily swollen appendage before I don't know how the lord works its mysterious let us be on our way she kind of walks off flustered and frustrated you guys are led down two layers this actual temple recedes further and further into the mountain until you're led into what seems to almost be a storage basement its a very musty smell its old earth its dank down here yeah it kind of has that moldy scent to it there are five guards stationed in this storage vicinity and as you approach they all stand up they're all still wearing ceremonial armor two of which you can see are really well armed one with a greatsword and one with a longsword at the side they look pretty prestigious to be assigned to a basement this terrible at ease soldiers of course of course and they step aside kima steps forward and takes her holy symbol and removes it from around her neck she looks at the wall for a second then places it into what you didn't see before was some sort of a slight recess in the wood it flashes with divine energy and suddenly the wood illusion is dispelled and what you see before you is a stone doorway that begins to slowly shift to the side and open up into a staircase are we

Output: - The party successfully secured a donation of three thousand gold from the temple by rolling exceptionally high on a deception check to convince the NPC, Kima, that the funds would be used for charity and spreading the word of Bahamut. Kima agreed to the arrangement and led the group away from the main chamber, though she briefly questioned the nature of a recent blessing before they descended deeper into the temple. The group was escorted down two levels to a musty, moldy storage area guarded by five soldiers in ceremonial armor, who stepped aside upon Kima's command. Kima then placed her holy symbol into a hidden recess in the wall, which dispelled a magical illusion to reveal a stone doorway leading to a staircase. This action granted the party access to the temple's secure vault room, marking the successful conclusion of their negotiation and the beginning of their descent into the hidden depths.


Input: to a basement this terrible uh at ease soldiers of course of course and they step aside kima steps forward takes her holy symbol and removes it from around her neck she looks at the wall for a second then places it into what you didnt see before was some sort of like a slight recess in the wood it flashes with divine energy and suddenly the wood illusion is dispelled and what you see before you is a stone doorway that begins to slowly shift to the side and open up into a staircase are we going to find any of these defenses right away or what kima kind of gives you a look shrugs and to be perfectly honest I have not been within the vault well okay huh is there a blueprint somewhere uh [CHAR] im up i mean clears throat [CHAR] i thought he was [CHAR] sorry my communication earring was a little low there what was said check for some traps brother you got it you got it um im glad to get out of upstairs i mutter to my sister because the decor up there was shit that is high that was a twenty six twenty six for traps in the stairway just traps perception for traps all right as you slowly begin to descend the stairway you keep an eye out across the staircase itself and any of the surrounding walls the stonework here is also like extremely ancient marking probably a similarity to the most ancient of buildings youve seen in this city this subterranean structure is probably one of the older parts of this temple you dont see anything trap wise the stairway eventually comes to an end into a chamber about fifty feet by fifty feet its very very low light there appear to be oh light okay the brief moment of light before your eyes can really focus in theres a flash of light at the end of uh tiberius staff and the room actually gets harder to see you see there is a thick white mist that just kind of hangs in the air throughout the entirety of this room oh fssh its like having your high beams on when its foggy i de cast light okay you dispel the light what is all of this poppycock your eyes adjust a little and you can see what looks like this room for the most part doesnt have any sort of details there are a couple of sconces with low flickering light that are embedded in the side of the walls of this uh fifty foot by fifty foot room its about twenty feet high i go ahead and do a little wind gust and i go blows air down the hall to clear out the fog okay so you cast gust of wind the mist that was filling this room blows out the other side and you can see the room is a little more visible now oh very good light theres still a light mist on the sides but the center of the walkway is clear for a second you see now in the center of the room what were initially just dark spots in the mist there are two pillars that are attached from ceiling to floor roughly about like twenty feet apart from each other kind of in the center of

Output: - Kima revealed a hidden stone doorway by placing her holy symbol into a recess in the basement wall, dispelling the illusion to allow the party access to a staircase. While descending, [CHAR] successfully detected no traps in the ancient, low-light subterranean structure, leading the group into a fifty-foot square chamber filled with thick white mist. After briefly casting light to reveal the fog, the party dispelled the illumination and used a gust of wind spell to clear the air, exposing the room's layout. Once the mist cleared, the group observed two massive pillars extending from floor to ceiling in the center of the chamber, roughly twenty feet apart.


Input:
okay so you cast gust of wind um the mist that was filling this room blows out the other side and you can see the room is like a little more visible now

oh very good light

there's still like a light mist on the sides but the center of the walkway is clear for a second you see now in the center of the room what were initially just dark spots in the mist there are two pillars that are attached from ceiling to floor roughly about 20 feet apart from each other kind of in the center of each side of the room each pillar is solid gray stone with what looks like intricately carved small dragons almost curling and wrapping around the statues each one of their heads kind of turned mouth opened kind of angrily in different directions

can i check for traps or see if there's anything

you should re-cast that

you guys both of you guys make perception checks yeah

that's a 19

oh he already rolled look at him yeah perception mm-hm 25

so looking about sorry you notice the base of each one of these pillars is not flush with the floor there is a slight gap meaning there is some sort of a rotation or a pivot to these pillars

hm

you notice that these mouths of the dragons seem to be what's creating this white mist and as time progresses the mist begins to refill up the room rather quickly

all right do i notice any does it seem well without touching it any kind of poisonous in nature anything like that

looks like mist

should we run through

while we're standing around i'd like to reassign the earrings to the other three

i don't get one anymore you're taking it off of me right now

yeah he's giving it to me

because we're always together we're always kind of in the back together and they're always kind of like up in the fray so

that's true i do wander off easily

oh is that you

hi i know

she's always kind of like in the middle she's the wild card he's always in the back with us also because we're the ranged dudes

all right

wait do i still have one

i'm putting down my mask just in case this is awful

okay you guys are still at the stairway the mist has now filled the room again in front of you

ugh should we try breathing it and see what happens yeah sure

my gust of wind

i just reach my arm into the mist and just see

my gust of wind lasts up to one minute by the way so i can keep

oh maybe we should just not touch the mist and go straight through the room

i'm just airbending okay

you've been wanting to say that

so you can blow it and we just walk through

as this conversation has continued let's say about 30 or 40 seconds has gone by in transferring the earrings and the discussion so there's still a little bit of there is a clear pathway in the center there

not much time

let's go

should we go let's go through

let's go before it gets back yeah

Output: - The party cast *gust of wind* to disperse the thick mist, revealing a room with two gray stone pillars carved with angry, mouth-open dragons. Perception checks revealed that the pillars sit on rotating bases and that the dragon mouths are the source of the refilling white mist. While discussing the danger of the fumes, the group redistributed magical earrings among the members to better balance their combat roles. Realizing the mist was rapidly returning, they decided to rush through the center of the room while the caster maintained the wind spell to keep the path clear. The party successfully moved forward before the fog could completely obscure the area again.


Input:
okay so like just don't touch the mist and go straight through the room
i'm just like air bending
okay
you've been wanting to say that
so you can blow it and we just walk through
as this conversation has continued let's say about 30 or 40 seconds has gone by in transferring the earrings and the discussion so there's still a little bit of there is a clear pathway in the center there
not much time
let's go
should we go
let's go through
let's go before it gets back
yeah
i start running
yes go run
hustle hustle
go go go
okay you all start running through you're running through with them and keeping concentration on your spell
[CHAR] check for traps
vorak desona come
i perception-checked the room it didn't seem like there was anything
oh are we good okay
i'm running ten feet ahead of everybody i rolled a big old one
he tripped
okay wow
you continue forward and as you're rushing through the group not paying attention you gently hit the edge of the mist barrier with your shoulder as you're rushing to the side instinctually to stealth along the wall as your shoulder breaks the mist
bring it
all of the dragon mouths burst into bright fiery flame and begin spinning rapidly in the room the people that are in the center running through right now which include [CHAR] [CHAR] tiberius and [CHAR] all of you guys make dexterity saving throws
what whoa
son of a bitch
[CHAR] way to go [CHAR]
teacher teacher did i have time to finish my book
you have
yes
dexterity check
you said dex save dex save
dex save yes
18
it's all right
18 mm-hm
all right hmm [CHAR]
oh 13
13
three
all right
also 13
but i'm short i'm so short they would
super duper short
just going to hit you in the face
they would just flow right over me
okay as the flames just burst out throughout the room tearing into the air with this reddish-white flame both [CHAR] and tiberius manage to try and dodge out of the way as best they can only receiving each of them
well all [CHAR] has to do is roll because he's already on the freaking ground
twelve points of fire damage to each of you
to who
well rogue with uncanny dodge for a successful save gets zero damage
you take none
and i take half
so you take zero damage you take twelve
so i take half is it twenty-four total
no twenty-four total you take half
oh
the rest of us
[CHAR] [CHAR] and [CHAR] all take twenty-four points of fire damage
ugh
i got twenty-four points
ouch
oh my robe
ow are we still moving
tuck and roll
are you getting used to your new foot [CHAR]
i'm back
you guys move through that's the four of you guys [CHAR] [CHAR] and [CHAR] and trinket are all behind as they watch the flames burst out and they all kind of stop their inertia and now the mist slowly fills up the room
whoa about

Output: - The party rushed through a mist-filled room while maintaining concentration on a spell, with [CHAR] leading the charge. [CHAR] accidentally tripped and struck the edge of the mist barrier, triggering a deadly trap that caused dragon mouths to erupt into fiery flames throughout the chamber. While [CHAR] and Tiberius successfully dodged the attack, [CHAR], [CHAR], and [CHAR] failed their saving throws and took significant fire damage. The group managed to escape the immediate danger, though the mist quickly began to fill the room again as the flames subsided. No NPCs were encountered during this chaotic escape, but the party discovered the lethal nature of the mist barrier upon contact.


Input: um so [CHAR] [CHAR] and [CHAR] all take like uh 24 points of fire damage ugh i got 24 points ouch oh my robe ow are we still moving yeah tuck and roll are you getting used to your new foot [CHAR] im back you guys move through thats the four of you guys [CHAR] [CHAR] and [CHAR] and trinket are all behind as they watch the flames burst out and they all kind of stop their inertia and now the mist slowly fills up the room whoa about the time that your spell wears off for the first minute okay lets move it fills up the room were still in the room the three of us youre still back you guys are split right now with the bearers the scalebearers oh theyre coming with us theyre like coming with us through the whole thing theyre with you yeah wait hang on [CHAR] blow the smoke again blow the mist away if you can burning another spell slot all right here we go oh no we run through it and now we run oh no he doesnt care he doesnt care no we walk gently through burning the second spell slot the mist clears itself now that youre aware of what it does you uh very careful to direct it towards the center and leave an open path the rest of you rush through including the scalebearers in the minute you have the wind is blowing in your face from keyleths position its kind of like stepping into the force of a hurricane you have to put your hand in front of you to see your breath smells pretty good though [CHAR] thanks i tried to get a little of a sage thing sagey rosemary very minty a little orange blossom its nice im gonna prestidigitate a tiny air shield in front of me when i bite into a york peppermint patty its also pure oxygen so we could get a little buzz its a very very tiny shield it protects this much of your face yeah your eyes are fine the rest of your robes are still you guys all make your way across the room you then finish your spell and the mist immediately fills up and completely obfuscates that room behind you once more one down we made it 20 rooms to go youre now in what is a uh ten foot wide chamber for an additional a tunnel or hallway for another 20 feet before it opens up into another room but there is no light source in there whatsoever you with light on your staff again you kind of step ahead to do you want to shoot an arrow in oh would you like to see yeah lets do it yeah very good light all right so as [CHAR] releases her arrow light bursts forth from the wooden shaft as it arcs across the room as it does you can see the room as compared to the previous one that was square in shape this one is circular it is almost a cylinder in its design go ahead and make a perception check 16 okay 29 hes better okay you notice

Output: - [CHAR], [CHAR], and [CHAR] endured 24 points of fire damage while Tuck, [CHAR], [CHAR], and Trinket watched from the rear as the party navigated a room filled with thick, obscuring mist. [CHAR] expended two spell slots to burn away the vapor, creating a temporary safe path that allowed the entire group, including the scalebearers, to cross the chamber. Upon reaching the other side, the party entered a dark, circular cylindrical room and used [CHAR]'s light-infused arrow to illuminate the space. This revelation confirmed the new room's distinct cylindrical design compared to the previous square chamber, prompting a successful perception check by [CHAR] to inspect the area further.


Input: to do you want to shoot an arrow in oh would you like to see yeah lets do it yeah very good light all right so as [CHAR] releases her arrow light bursts forth from the wooden shaft as it arcs across the room as it does you can see the room as compared to the previous one that was square in shape this one is circular it is almost a cylinder in its design go ahead and make a perception check sixteen okay twenty nine he's better okay you notice that across this floor of the circular room there are these circles marked across the entirety of the surface here great those are probably traps i bet those are fun pressure plates maybe okay or sigils or maybe we have to activate them or not activate them i have darkvision now with a range of sixty feet can we see to the other side of the room hmm can we see all the way to the other side of the room opposite side there is actually a much larger opening and what looks to be another staircase that descends this one is twenty feet wide its a very wide staircase from what you're used to seeing especially in these structures and i'm hoping theres no door no doorway its open it just descends down below and the only way you can tell is that the arrow arcs across everybody stand back im gonna click my boots of haste what shouldnt we throw something onto one of the pressure plates first and see what it does yeah me im gonna click my boots of haste im gonna run im gonna do a sort of a running roll land on the closest circle and wait for half a tick and then roll off of it are you kidding me what are you doing no no let him do it let him do it so as you guys are about to go wait [CHAR] is already off clicks the boots the arcane magic of the boots of haste kick into his body he leaps forward make an acrobatics check okay twenty two i hope you get your eyebrows burned off all right you leap forward your hand touches the first circle in the room as it does theres suddenly a large shift in the room all of a sudden the hand which you had purchase on slides out from underneath you you catch yourself on your feet but now suddenly theres a loud grinding sound and the entire room seems to be shifting moving spinning in its own right and you instinctually feel something moving towards you very quickly make a dexterity saving throw [CHAR] oh boy [CHAR] i click my earring youre an idiot [CHAR] im gonna use luck because that blew and thats a natural twenty oh snap oh yeah twenty yeah twenty so you barely manage to move out of the way before that circular portion of the ground skyrockets up like a pillar one very similar to the one that you created for your spell slams into the ceiling with a heavy thud retracts and continues again in fact looking around you all of them in the room are now at different levels pistoning into the ceiling

Output: - [CHAR] released a light-emitting arrow to illuminate the room, revealing a circular chamber marked with pressure plate circles and a wide staircase descending on the opposite side. Despite the party's hesitation to test the traps first, [CHAR] activated his Boots of Haste and leaped onto one of the marked circles, triggering a massive mechanical shift. The floor began to spin and piston upward, forcing the party to make a desperate Dexterity saving throw to avoid being crushed. [CHAR] narrowly dodged the rising pillar by spending a Luck point, while the entire room transformed as multiple floor sections violently extended toward the ceiling. The party now finds themselves in a dynamically shifting environment with the floor at varying heights, creating an immediate and dangerous hazard.


Input: im gonna use luck uh because that blew and thats a natural twenty oh oh snap yeah twenty yeah twenty yeah so you barely manage to move out of the way before that circular portion of the ground skyrockets up like a pillar one very similar to the one that you created for your spell slams into the ceiling with a heavy thud retracts and continues again in fact looking around you all of them in the room are now at different levels pistoning into the ceiling repeated crashing rock noises this entire room is slowly rotating and theres just a series of pillars mashing into the ceiling oh its like a mini game you have to make an acrobatics check to try and get through this now because you have very little space to move okay laughter im gonna use luck again laughs that is eighteen eighteen you manage to make your way halfway across the room dodging out of the way as these pillars are slamming and retracting kind of use the pattern of when theyre pulling down from the ceiling but theyre moving very fast one of them manages to catch you underneath your ankle go ahead and make a dexterity saving throw again that is fifteen fifteen all right uh oh youre gonna hurt your foot again you it catches you takes you off of your balance and it rockets you towards the ceiling you manage to pull most of your body out of the way in time but it still catches the back of your shoulder blade you take forty points of crushing damage yes cackles ohhh holy shit as you are slammed into the ceiling and as the pillar retracts you roll off with a heavy wheeze of pain groan catching onto your feet again make one more acrobatics check oh my god if you get crushed to death laughs on skype thats a twenty three what was that twenty three im like an acrobatic cheetah twenty three twenty three you manage to in the severe pain youre feeling you can tell theres probably some serious bruising in there and you probably broke a couple of ribs but you manage to just barely dodge and leap out of the way making your way across the room to where the staircase descends out of the immediate danger ah jeez the rest of you now are standing on the opposite side of this room which is currently a rotating grinding mill that was great id like to check if there is any kind of device or anything on this side okay hold on a second just chill out for a minute we all just took a little damage this last time im just trying a perception check hes checking hes checking all right make a perception check for a lever or something for a switch twenty five twenty five twenty five you can see in the ceiling in the very very center of the room precariously placed right where one of the pillars in the center slams into the ceiling there appears to be a small quarter sized hole gold piece sized hole in the ceiling yeah come on race you for it its in the middle of the room in the ceiling where is there a clear shot of it or

Output: - The party navigated a hazardous, rotating room filled with pistoning stone pillars that slammed into the ceiling, forcing them to make repeated Acrobatics and Dexterity saving throws to avoid being crushed. One character suffered forty points of crushing damage after being struck by a pillar, sustaining broken ribs and severe bruising, while the others managed to cross the room to the opposite staircase. Upon reaching safety, the group performed a Perception check that revealed a small, quarter-sized hole in the center of the ceiling, located directly above where a central pillar impacts the roof. The players immediately identified this opening as a potential device or switch and began strategizing how to reach it amidst the ongoing mechanical danger.


Input: okay so hes checking um make a perception check for a lever or something or like a switch twenty five twenty five yeah twenty five okay so um in the ceiling like right in the very center of the room where one of the pillars slams into it there's like a small hole quarter-sized or gold piece sized hole yeah come on race you for it its in the middle of the room in the ceiling where-- is there a clear shot of it or is the bang bang bang still going on oh no its still going the pillars are still slamming into the roof and that one hole you see is right where one of the pillars hits it you only see it like intermittently when the pillar retracts go sharpshooters go you first or me well lets try this first because you might just break it down completely oh very well you are much more powerful than me yeah ladies first perhaps ladies first okay can i try to shoot an arrow into the little hole you can this is a hard shot because its at an angle now were talking like robin hood level split-the-arrow because you have to hit it and then ricochet upward to see if itll have any effect oh jeez louise well get up there i place my hands on her shoulders can you inspire yeah i can inspire her and i give her enhance ability ooh enhance ability okay what does that mean you have advantage on oh ability checks its just ability checks ability checks its not going to help for an attack this is what an attack yeah i would like to offer my beard for a rub of good luck thanks as you offer the beard it tears off what oh no what did you do you know what im going to tie this to the arrow its going to give it really good luck that seems like its aerodynamically-- im not actually going to tie it to the arrow okay im just going to tuck it mark in your inventory you now have fake [CHAR] rope beard is that a minus one to my confidence now it will come into play so the goal is to shoot an arrow into this like the death star essentially yeah okay cool as i see her ready im going to hold up my hand with my ring and point it right at that hole so you can deflect it if i got your back okay thanks get it im going to inspire her with inspiration ill sing ooh ooh shut up and shoot that hole your arrow is my destiny yeah i said ooh ooh shut up and shoot that hole and with that you feel your focus you wait you breathe in you breathe out you breathe in you breathe out in pattern with the slamming of the piston against the ceiling oh im so nervous get it get it get it youre going to

Output: - The party discovered a small, quarter-sized hole in the center of the ceiling, located precisely where a massive pillar intermittently retracts from the roof. Recognizing the extreme difficulty of hitting this target while the room was still shaking, the party decided to attempt a high-risk shot to destroy the mechanism. One character prepared to fire an arrow into the hole, requiring a precise ricochet shot, while another offered magical support by singing a song to inspire her and granting advantage on the ability check. During the preparation, a humorous incident occurred where a character's beard was accidentally torn off, which was then tucked into inventory as a "fake [CHAR] rope" rather than being attached to the arrow. The party coordinated their efforts to time the shot with the rhythm of the slamming pillars, holding their breath and focusing their attention on the fleeting moment the target became visible.


Input: right thanks uh get it [CHAR] okay and you're gonna um [CHAR] says i'm gonna like inspire her with inspiration i'll sing like ooh ooh shut up and shoot that hole your arrow is my destiny yeah i said ooh ooh shut up and shoot that hole and with that you feel your focus you wait you breathe in you breathe out you breathe in breathe out in pattern with the slamming of the piston against the ceiling oh i'm so nervous get it get it get it you're gonna do it you let out all your breath and you hold hold hold waiting between heartbeats and then release go ahead and make your attack roll i'm gonna roll the fancy one we got last week get it girl get it all right oh no okay i add my attack bonus yes you do plus an inspiration plus a inspiration dice plus a d10 oh shit it's so quiet i know oh that's awesome okay thirty-five good inspiration as you release the arrow you see the pillars slamming the pillar comes down just as the arrow crests over it past another pillar that just barely manages to miss it by a segment i cast telekineesis to swoop it up oh god just to help and guide it no but it's already gone in we don't need it we don't need it oh let me just see if i got it first she rolled a thirty-five we don't need shit it's going in there anyway i don't even have to roll so as the pillar pulls down the arrow goes cascading forward go ahead and make a d20 roll with the plus five modifier sweet that's seventeen seventeen okay so as the arrow makes its way it ricochets off the bottom edge of the actual hole and immediately bends itself upward the shaft bending as it begins to start heading up the hole there's a sudden force of arcane energy that slams it even harder up into the top of this tiny little slit yeah good as it goes up there you hear what sounds like a splintering of wood and metal then you hear metal grinding you start seeing bits and chunks of grinding metal begin to pour out of the hole and the pillars begin to hey yeah nice shot yeah eventually coming to a halt a wrench in the machine i could have done it you totally could have done that i could have made that shot next room's yours yes next room next room's all mine that was one of those impossible things right pretty damn close to impossible i knew it nice pretty damn close to impossible all right let's go across and heal our rogue yeah we walk across yeah all right as they come to the other side i clutch my broken rib and injuredly hold a hand up and give a half-assed high-five to my sister good job getting slammed into the roof like that yeah you're welcome yeah all right so can we take a short rest to heal up and then also a short rest to take a short

Output: - The party coordinated a desperate attack where [CHAR] inspired the rogue to fire an arrow at a collapsing pillar structure. Despite the chaotic environment and the rogue's nervousness, the shot landed with a critical thirty-five, allowing the arrow to ricochet and pierce a tiny slit in the machinery. This precise strike triggered a cascade of grinding metal and splintering wood, effectively jamming the machine's mechanism. Following the successful intervention, the group crossed to the other side where the rogue, suffering from broken ribs, received a half-hearted high-five from their sister. The session concluded with the party deciding to take a short rest to heal injuries before proceeding to the next room.


Input: i knew it nice pretty damn close to impossible all right uh lets go across and heal our rogue yeah we walk across yeah all right um as they come to the other side i clutch my broken rib and injuredly hold a hand up and give a half assed high five to my sister good job getting slammed into the roof like that yeah your welcome yeah all right so can we take a short rest to heal up and then also a short rest to take a short rest in real life you can were going to go ahead and stop here uh your now taking a short rest okay you guys take a moment if you want to go ahead and heal up using any of your hit dice your able to [CHAR] im going to do that me too and on that note were going to go ahead and take our five minute break here guys cool five while the party takes a short rest were taking a five minute rest weve got to be done by ten tonight with the stream so lets do it woo so were going to take a five minute break true five true five if you want to go ahead and come over were going to go ahead and give you guys yes sir bring them on up okay yeah so were going to go ahead and introduce our guests and give them an overview of the charity that we have currently on the stream tonight that was great work though yes oh my god i rolled two eights in a row nice thats awesome im going to pass this over to orion okay come on over gonna enjoy my chickens dont forget to go to teespring and buy our t shirts oh let no we havent even talked about it at all yes by the way our t shirts are on teespring well have six more days six more days they also just went up on our website on critrole com so you can go to our website and find the link all right guys well see you in a little bit meanwhile take it away im going to tweet the teespring link right now lucas go fullscreen cool are you good man yeah sweet we had points we had points are we standing for this yeah tell me that for the chat thing hi everybody orion acaba here and taylor carol this is our special guest and hes with game changer and he has a couple of things to say for this particular awesome charity that we are working with today with square enix and the deus ex anniversary yeah taylor well first of all on behalf of game changer i just want to say what a blast it is to be with you guys personally i never watched d and d before you guys have made me a huge fan yes and yeah so a little bit of backstory about game changer about nine years ago i was diagnosed terminal form of cancer i was given about two weeks left to live but thankfully its been a long two weeks im totally healthy now thank you but when i was sick the most incredible

Output: - The party successfully crossed to the other side of the room, where the rogue received a high five from their sister and the group initiated a short rest to heal their injuries using hit dice. While the characters rested in the game world, the real-life stream paused for a five-minute break to prepare for a charity segment. During this intermission, the hosts introduced special guests Taylor and Orion from Game Changer to discuss their partnership with Square Enix for the Deus Ex anniversary. Orion shared his personal backstory of surviving a terminal cancer diagnosis nine years ago, highlighting the charity's mission to support those facing similar health challenges. The party members remained in their resting state while the stream focused on these guest appearances and merchandise promotions.


Input: anniversary yeah oh um yeah well first of all uh on behalf of game changer i just wanna say what a blast it is to be with you guys personally i've never watched d and d before you guys have made me a huge fan yeah and yeah so a little bit of a backstory about game changer um about nine years ago i was diagnosed with a terminal form of cancer i was given about two weeks left to live but thankfully it's been a long two weeks i'm totally healthy now thank you but when i was sick the most incredible thing that i saw was the impact that video games had on the people and on the children that were fighting cancer and other rare diseases and witnessing the incredible good of the game community of video games my dad and i resolved to make an organization that used and capitalized on that incredible good of the video games of the gaming community to help those suffering from rare diseases and so one year later game changer charity was born and we started out just collecting games from the incredible gaming community giving them back to kids suffering from rare diseases and seven years later it evolved into what we have now now we're sponsored with some incredible gaming organizations like square a huge thanks to them for partnering with us for this awesome campaign but yeah today we go into hospitals and do things called game changer days where we go and we bring food for the staff for the families for the kids suffering from rare diseases we bring them gaming packages so they can bond together we provide college scholarships and we really just try and provide hope and inspiration the same hope and inspiration that games really provided me when i was sick yeah that's awesome and we here at oh thank you no thank you guys and we here at critical role really love organizations like yours which is why when we started talking it was such a nice partnership for you to come on and tell us about this organization tell everybody where they can find to help if they wanted to send to game changer yeah game changer yeah yeah where would they go for that to check it out to support game changer to learn more about what we do you can visit w w w dot game changer charity dot org and if you go to our website you can see our campaign with dues ex you can go online and if you donate anything more than a dollar you get a free copy a directors cut oh well awesome that's cool i'll probably do that too it sounds like it's pretty sweet and i wanna thank you the rest with all of us i'm doing this because i'm currently fighting cancer i have i don't have that bad of a trek to go through but it is very inconvenient and painful but hearing stories like you i mean you're twenty he has a beautiful singing voice he's a singer and you're going to harvard is that what's going on i am yeah i'm a rising junior stupid doctors they don't know anything but people like you inspire me because up until a few months ago i didn't need any of that kind of inspiration so it's great and your organization's great so we just wanted to thank you for coming on and speaking with everybody and letting everybody know and we'll be working together in the future too and we'll be doing lots

Output: - The Critical Role cast welcomed a representative from Game Changer Charity to share the organization's inspiring backstory and mission. The guest recounted their personal battle with terminal cancer and explained how the charity now supports children with rare diseases through gaming packages, food, and scholarships. The party learned that the organization partners with Square Enix for a *Duke Ex Machina* campaign, where donations of over one dollar provide a free copy of the game. A cast member who is currently fighting cancer expressed deep gratitude, noting how the guest's story of recovery and academic success provided them with much-needed inspiration. The group concluded the segment by thanking the representative for their time and encouraging viewers to visit the Game Changer website to learn more or donate.


Input: so like you're twenty uh he's got a really nice singing voice he's a singer and you're going to harvard is that right yeah i am i'm a rising junior um stupid doctors they don't know anything but people like you are so inspiring because up until a few months ago i didn't need any of that kind of inspiration so it's just great and your organization is great so we just wanted to say thanks for coming on and speaking with everyone and letting everybody know and we'll be working together in the future too and doing lots of fun stuff so yeah check these guys out please donate donate what are you studying at harvard i'm an english concentrator whoa nice yeah yeah i don't even know what that means hold on a second do you mean like you concentrate on english english primarily oh very good okay cool that's like my second language you guys have to teach me better accents i love all your accents any other questions for our guest guys i'd like to let everybody know the mods all have access to the game changer command in the chatroom so if you guys are watching and are not in the chat just join the chat really quick and you'll be able to get that link for the donation link to get dues ex and anything over a dollar and you get a copy of the game we're going to go ahead and let that run all the way throughout the read broadcast and throughout the weekend so mods just keep spamming that throughout the chat so donations tonight are going to game changer yeah yeah it's up to you guys whether or not you want 826LA to go to game changer because the link right now just goes to critical role so it's up to you guys for where it goes from there so we can do that awesome i think donations tonight will definitely go to game changer yeah yeah so that's what we'll do awesome thank you all right now that's the decision go team tell them it's the last day and this is our last day is that right yes so this is the last day to get your copy for the dues ex thing okay then i will not let it run over the weekend yeah but again dude thank you for coming on hey thank you and we'll break because i have to pee really bad but thank you so much thank you so guys just to be clear all of your donations tonight will go towards game changer but if you want a copy of the game just go and donate a dollar on the link that we have access to in the chatroom and just so you guys know there will not be time for them to read messages tonight after the show lucas and i both have to catch a flight so sorry we'll get to them next time anything more than a dollar anything more than a dollar to be clear anything more than a dollar go donate just do it listen to ashley we're also really close to another giveaway guys if you guys subscribe i think we're only like ten away from another giveaway a large giveaway which is a signed players handbook and a

Output: - The party participated in a livestream interview with a rising junior English concentrator from Harvard, praising his singing voice and discussing his academic focus. During the broadcast, the hosts clarified that all donations would be directed toward the "Game Changer" initiative rather than 826LA, while explaining that contributions over one dollar would grant a copy of the game. The group decided to finalize the donation link for the remainder of the stream, noting that this was the last day to secure the game copy before the weekend. Additionally, the hosts announced they would be skipping the post-show message reading due to upcoming flight schedules, though they teased an imminent giveaway for subscribers.


Input:
and just so you guys know there will not be time for them to read messages tonight after the show lucas and i both have to catch a flight so sorry we'll get to them next time anything more than a dollar anything more than a dollar to be clear anything more than a dollar go donate just do it listen to ashley were also really close to another giveaway guys if you guys subscribe i think were only like ten away from another giveaway a large giveaway which is a signed players handbook and a signed photo of the cast and every 50 we'll do a giveaway until the shows over tonight we will not be going late so just keep in mind guys dont send geek and sundry messages upset that your message wasnt read well get to it next time we appreciate you guys donating and lucas go ahead and go to drop cam yeah go drop cam

[break]

welcome back i had a really quick announcement before we get back into the game the winner is paula konito so congratulations paula konito paula congrats paula konito and i understand that we crashed their website for donations what so congratulations guys for crashing the website but what is not crashed is our donation link so if you scroll down and click on the 826la link all of the donations that are made tonight theyve said will go to gamechanger yeah the portion of the donations that would normally go to 826la tonight are gonna go to gamechanger so just scroll down on the channel page click on 826la or the donate link thats being spammed in the chat room and all of those donations will go to gamechanger and they let us know before they left they just got ten thousand more deus ex keys so we will let that run throughout the weekend thats amazing oh awesome nice so the mods will keep spamming that throughout the weekend and you guys can donate throughout the rebroadcast and things like that for a one dollar deus ex code anything over a dollar anything over a dollar yeah one oh one enjoy deus ex yeah thank you guys so much it would be good if you donated more than one dollar if you want its still needed the critters are strong the critters are legion it is they are its amazing the things we can do it is on yes there are critters in the walls theyre in the god damn walls thank you for being there with me on that alrighty so back into the fray oh god okay you guys after finishing your short rest healing up various wounds in that circumstance you make your way playing a fancy little ditty on the flute you make your way down this long long staircase you continue down for id say probably a good hundred feet or so before you start encountering ill say a mild change in the scenery at least what was normally just a musty hallway is becoming thicker and thicker coated with large spiderwebs ugh awesome everything's so sticky spiders you manage to push through and cut through but it gets to the point where its just so

Output: - The party finished their short rest to heal various wounds before descending a long staircase. As they traveled roughly one hundred feet downward, the environment shifted from a musty hallway to a corridor thick with large, sticky spiderwebs. The group encountered numerous spiders and had to physically push through and cut their way through the dense webs to continue. Despite the sticky and dangerous conditions, the party managed to navigate the infested passage and proceed further into the dungeon.