Input: thorns uh three d ten because im casting it at third level eighteen for the hail of thorns eighteen so thats nine points of damage to you [CHAR] nine points to the giant and nine points to the dragon alright oh and then i get another attack you do you have two attacks this is crazy okay so im gonna should i do conjure barrage conjure barrage at them as well alright conjure barrage is an action to cast right oh youre right so a regular i can only do a regular attack okay so regular attack oh that doesnt hit thats a sixteen that unfortunately does not hit well it hits but the arrow shatters across the dragons armor alright that ends your turn as the giant takes a blasting impact of thorns across its torso it looks to the dragon rimefang looks at the rest of you which some of you have fallen some of you are on the ground it decides that perhaps it chose its alliances poorly and you can see it takes its axe and shield ready and almost in a phalanx format is now alongside the dragon alright that brings us to rimefangs turn rimefang is gonna flfly up in the air oh hes reaching for shit he duplicates himself into another dragon now youre all dead now hes gonna oh no the ales gone this way up at the top and is currently up in the air flapping lets see he gets his cold breath back oh did you roll to try and shake the frighten effect by the way i didnt go ahead and do that now come on darling come on natural twenty that will do it as you shake the frightened effect youre like ah alright youre steeled no i know these guys im trying to kill these guys as you see it fly overhead rears back its head and then whoosh arc across the ground with its breath weapon hitting [CHAR] [CHAR] and lyra you guys all need to make constitution saving throws oh so theres no disadvantage roll for him to make here is there no twentythree twentythree on the constitution saving throw yeah i actually i get five constitution and i rolled an eighteen fifteen fifteen what did you roll [CHAR] eighteen alright chuckles so as the ice breath whoosh passes across its like every center point of the worst ice storm or blizzard impacting you with a series of punches every single second as this breath caresses and beats your body left and right both of you guys take fiftyfour points of cold damage fiftyfour fiftyfour lyra you take twentyseven points of cold damage and the room gets quiet really fast it continues its flight pattern flapping impacts and lands on top of this upper platform oh hes got another fucking platform how high up thats ten feet up there are two platforms on opposite sides of this room now that ends its turn it is now grogs turn that giant is definitely against us it looks to be questioning its loyalty at the moment yeah you questioned at the wrong time i charge gary and hack away alright you get up and you have enough movement definitely to move up into battle with him go

Output: - The party unleashed a *Hail of Thorns* that dealt significant damage to [CHAR], the giant, and the dragon, though [CHAR]'s subsequent attack failed to penetrate the dragon's armor. The giant, Rimefang, appeared to reconsider its allegiance and shifted into a defensive phalanx formation alongside the dragon, Rimefang. Rimefang then duplicated itself, flew to an upper platform, and unleashed a devastating cold breath weapon that inflicted heavy damage on [CHAR], [CHAR], and Lyra while they successfully shook off the frightened condition. The dragon landed on a second platform ten feet above, creating a new tactical challenge, and the giant, now confirmed as hostile, charged forward to engage [CHAR] in melee combat.


Input: flight pattern flapping impacts and lands on top of this upper platform oh he's got another fucking platform how high up that's ten feet up there are two platforms on opposite sides of this room now uh that ends its turn it is now [CHAR]'s turn that giant is definitely against us it looks to be questioning its loyalty at the moment yeah you questioned at the wrong time I charge at him and hack away all right you get up and you have enough movement definitely to move up into battle with him go ahead and attack what do I do again what is this shit this thing plus five uh 16 no attack bonus you have to hit first you have to roll to hit I know jesus it's like I've never done this before 24 no that was higher than 24 16 plus nine oh it's 25 hits roll a second attack 28 hits and 20 20 hits roll damage against the giant what is this one d ten plus five oh that's ten 18 18 plus six fire damage oh six 24 on the first one nice sorry new math 13 plus 17 on the second one all right and the third one 12 plus 15 on the third one as you rush forward whack whack the first two hits one hits in the side and you can see it grunts reacts the second one it brings its shield up and you splinter the buckler shield on its arm and as it shatters you can see the bones in its arm crack from the impact and it drops its arm to one side with the flames itself beginning to set fire to the furs it has on its arm grunts he tries to shake off the fire that's on its arm as you see it bring its arm up it reveals the underside of its torso you use that to reach down leap in the air with an overhead swipe slam this warhammer with all your strength into the side of its ribcage as you do crack you can see its torso cave in and you're probably sure that the splintered bones seem to have impacted something serious as the giant all of a sudden death rattle dead dead from the damage left over from the battle you had earlier the damage it already took from the dragon and that was just enough to finish it off by two hit points that ends your turn uh you're up how far away from the dragon am I you are 30 feet away that's exactly right which means witch bolt is still in effect and I'm going to fucking unleash on this white wyrm of death all right boof a third time now you release witch bolt it slams into it the dragon actually tries to shift out of the way he can't he can't because you're locked in you can't get away from me go ahead and roll damage creepy creepy well I am a demon all right uh 11 27 39 48 one d six 53 53 damn you bad bitch all right so it tries to dodge out of the way this time as you focus again the yellowish energy has now transitioned to a deep hot searing red flame from your

Output: - [CHAR] charged the giant, landing three successful attacks that shattered its buckler, cracked its bones, and ignited its furs before delivering a final warhammer strike to its ribcage. The blow proved fatal, causing the giant to collapse and die from the accumulated damage it had sustained from the dragon earlier. With the threat neutralized, the party shifted their focus to the white wyrm located thirty feet away. The caster unleashed a third *witch bolt*, locking the dragon in place as it failed to dodge the spell. The attack converted the energy into searing red flame, dealing massive damage that scorched the beast and forced it to shift defensively.


Input: Witch bolt it slams into it the dragon actually tries to shift out of the way uh he cant he cant because you're locked in you can't get away from me go ahead and roll damage creepy zahra creepy zahra well um i am a demon alright eleven twenty seven thirty nine one d6 uh fifty three fifty three damn you bad bitch alright so it tries to dodge out of the way this time as you focus again the yellowish energy has now transitioned to a deep hot searing red flame from your eyes oh you can't run uh you focus again the beam now transitioning into a similar red hot color streaks across and slams into the side of the dragon you can see the impact the scales are left with this glowing red heat from the blast and part of its armor is torn open you can see the burn charred muscle beneath the dragon's looking pretty rough do you wish to move or are you staying right there i'm going to uh approach it by five feet there you go that brings us to um the next turn you are way over here i will first use my um bonus action on myself can i cast healing word on myself yeah sure okay d4 plus five that's nothing actually wait can i just take a potion as a bonus action if you want to yeah okay i'll just do that i'll take a greater heal four d4 plus four alrighty anyway i'll roll it later sorry plus four is eleven okay i'm pretty much back up to there you go are you going to stay where you are i'm how far you are over here but how far oh it's ninety feet away from you sniper shot from the shadows i cast lightning bolt which has a hundred foot range it does and because it's high enough um if the angle is nice and clean yes that's true so out of the darkness release a bolt of energy it's going to attempt to make a saving throw what's the uh dc on it it's my spell what is it yeah it's whatever your spell dc is seventeen seventeen okay it does make its saving throw so it is half damage go ahead and roll rolled a sixteen plus five it was eight d6 but now it's four d6 right no it's eight d6 still you roll the total and it's halved alright what is that twenty six thirteen alright yes dude way not to be dead way to not die i need my uh whoring partner alright at the end of your turn it's going to use one of its legendary actions to make a tail attack and reach over the side here at the one who's trying to stay hidden there brings around his tail comes swinging down over the side another natural twenty oh no he looks disappointed he doesn't want us to die it's going to happen no would you stop it come on i'm sorry i have self esteem issues not today you don't thirty two points of bludgeoning damage to you uh from over the top i'm out um is down as the tail slams him down you can see now as the tail pulls back the ice on

Output: - The party engaged a dragon in combat, with Zahra unleashing a devastating Witch Bolt that seared the creature's scales and exposed its charred muscle. While Zahra closed the distance, a hidden ally attempted to heal themselves with a potion and then cast Lightning Bolt from the shadows, though the dragon successfully saved against the spell for half damage. The dragon retaliated using a legendary tail attack, which struck the hidden player with a critical hit, dealing thirty-two points of bludgeoning damage and knocking them unconscious. Despite the dragon's attempts to dodge earlier attacks, the party's aggressive focus inflicted significant visible wounds on the beast before the turn ended.


Input: okay so like bringing the tail around uh another natural twenty oh man he looks disappointed he doesn't want us to die it's gonna happen no would you stop it come on i'm sorry i have self-esteem issues not today you don't thirty-two points of bludgeoning damage from over the top i'm out pursy is down as the tail slams him down you can see the ice on the ground is slightly concave there's pieces of ice that have shattered and jutted up from the impact as the tail pulls back dropping chunks of stone and ice you can see a currently unconscious pursy is now face down and pushed probably a good half foot into the ground itself your face is a mess if they ever pull you up from that right now i like my face that ends the turn the giant is dead there are no giants they're gone okay i can fire bull him now fire bull oh that looks pretty good six and six and six come on killing blow nuke him nuke the bastard so that's eighteen twenty-eight thirty-eight fifty-two fifty-two points of damage fifty-two points and what's the dc on your spell it's no dc it just hits right but it has a save seventeen seventeen okay it rolled a fifteen plus five so it is half damage but that's still twenty-six points of damage to it not bad as you reach out this arcing bead of red streaks through the darkness impacts right at the side of the dragon's wing and then bursts into a giant ball of flame the whole cavern rocks from the sound of the impact as the dragon pulls back you can see this giant char mark on the outside of its wing it's looking pretty rough it's still standing but it's looking pretty rough unfortunately the radius of the blast as it is a twenty foot radius is large enough pursy his body is hit in the impact and blasted onto its back now he rolls partly out of the impact do i actually roll you actually over there you're still technically in the same spot but you're on your back now you do automatically fail a death saving throw from that oh my god i'm so sorry all right that ends the turn that brings us to the top pursy make a saving throw just roll a ten or higher i did not roll a ten or higher you fail a second death saving throw oh god you're up okay here's the thing did he roll far enough away that he is not within ten feet of the dragon the dragon is ten feet up so he's far enough away in theory he'd be just out of the way of a ten foot radius a twenty foot radius no okay then i'm going to lightning arrow the dragon okay do you have a potion i do greg's got it do i have to attack i do have to attack regular you do have to roll the attack yes that's good that's a twenty-nine twenty-nine hits okay so that is four d eight against the dragon

Output: - The party engaged a massive dragon, which initially killed the unconscious pursy with a crushing tail slam before the giant was revealed to be an illusion. A wizard cast a powerful fireball that scorched the dragon's wing but inadvertently blasted pursy further into the ground, causing him to fail two death saving throws and remain critically incapacitated. With pursy unable to act, the party shifted tactics, and a character successfully fired a lightning arrow at the dragon, dealing four d8 points of damage. The combat remains intense as the dragon stands wounded but active, while the party prepares to manage their fallen ally's dire situation.


Input: ten feet of the dragon uh the dragon is like ten feet up so hes far enough away yeah in theory hed be just out of the way of a ten foot radius a twenty foot radius no okay then im gonna lightning arrow the dragon okay do you have a potion yeah i do grogs got it do i have to attack uh i do have to attack regular you do have to roll the attack yes okay so thats a twenty nine twenty nine hits okay so that is four d eight against the dragon yeah four d eight lightning damage whats the dc on it fourteen fourteen it does not make the save rolled a three come on come on do it for trinket do it for [CHAR] do it for [CHAR] lets not have another [CHAR] please seventeen plus your hunters mark okay thats good thats another six for hunters mark plus another eleven plus another eleven okay as the arrow releases once again it turns into a bolt of pure arcane energy smacking into the side of it you can see the explosion hit and the energy crackle through the rest of its body its muscles shudder and it has to grasp the side of the top of this platform to keep itself steady you can see now the dragon is like heavy breathing one eye is partially closed and with each breath you can see this frost mist emanating from its breath it looks like its on its last legs for my second attack for my second attack im going to regular attack him oh my god just gonna regular attack him roll for attack please oh its thirty thirty hits go ahead and roll damage thirteen fourteen fifteen including the hunters mark no four okay so nineteen total okay as the arrow embeds itself in the side of the neck the dragon reaches up and its scratching at the pain as it pulls the arrow out blood begins to pour down its side ugh hes still alive its rough that ends your turn fuck is it his turn it is now rimefangs turn rimefang turns and lets out a spray of icy damage out in this direction at an arc this way i need to get a dexterity saving throw from lyra from [CHAR] and from zahra do i have a reaction after this you will okay got it eight eight twenty eight twenty eight okay zahra eleven eleven okay so that is fifty four points of damage to you im down lyra is currently frozen in place right now from the blast shes unconscious and there is a coat of ice around her body holding her in place how are you doing on hit points im at twenty eight hit points okay you kick the frost off and youre on one knee and you take fifty four points of ice damage are you unconscious too nope im not do i have a reaction you have a reaction i do i use hellish rebuke oh what is that it sounds hellish i know i get one per day all right so the creature must make a dexterity saving throw so it does it back to him yes that is fifteen whats

Output: - The party engaged the dragon, which was perched ten feet above the platform, with a coordinated assault from the ranger. The ranger successfully landed a Lightning Arrow that dealt significant damage, forcing the dragon to stagger and visibly weaken before following up with a regular attack that drew blood from its neck. However, the dragon retaliated with a devastating spray of icy energy, inflicting fifty-four points of damage on the party. This attack left Lyra frozen and unconscious, while Zahra was knocked to one knee but remained conscious. Zahra immediately responded by casting Hellish Rebuke, forcing the dragon to make a Dexterity saving throw to avoid the retaliatory hellfire.


Input: um how you doing on hit poins like uh twenty eight hit points okay you kick the frost off and youre on one knee and you take uh fifty four points of ice damage are you unconscious too nope im not do i have a reaction you have a reaction i do i use hellish rebuke oh what is that it sounds hellish i know i get one per day alright so the creature must make a dexterity saving throw so it does it back to him yes that is fifteen whats the dc i dont know seventeen seventeen okay so it takes two d ten fire damage go ahead and roll that yes oh my god you can kill it just because it attacked you kill it out of spite tell him hes very ugly nine nine points of fire damage how do you want to do this cheering i dont know what that means how do you finish this dragon with your hellish rebuke make it good after it finishes blasting you with ice damage you watch the wizard frozen in place you see [CHAR] unconscious and bleeding on the ground you see [CHAR] on the ground about to fall unconscious your friends are lost in the darkness around you and suddenly you feel that tiefling surge of anger within you and you almost completely turn into flame as i walk towards it can i use anything how do you want the hellish rebuke to be i want this hellish rebuke to be me levitating in the air and using my dark dragon staff to blast it from here down just eviscerating everything from the bowels down with hellish fire so after the frost takes on the front of you and there is ice caked against the front of your armor you suddenly look up at it and as your eyes flare with flame the ice shatters evaporates from the sheer heat your bodys emanating you take a step forward but the step itself is about an inch off the ground a second step youre two inches off the ground and with each progressive step youre slowly floating in the air the warlock energy now swirling around you the shadows are spinning around you and coalescing around your feet as you look forward towards it you see the portion of its armor that was blasted open earlier with its flesh and sinew exposed you take the staff forward and with an angry snarl the one last blast of infernal energy the hellish rebuke then shooting sound sinking into the side of its chest as the inside of its flesh begins to spark and smoke the dragon grunts reaches out and grabs the side its beginning to try to bring its wings up to fly away and as it does explosion noise a blast of infernal flame comes cascading out of its chest you can see now all of its armor begins to peel back as its chest is blown open its eyes suddenly go from this piercing blue white to a dull gray color and it reaches out and heavy breathing no it tumbles forward onto the ground next to [CHAR] almost crushing his unconscious form it gets up impacts takes two more steps forward no you cant yes i fucking can cheering and with that rimefang falls dead to the ground cheering i run over to lyra cast seeming on myself to

Output: - After sustaining fifty-four points of ice damage, the party's warlock retaliated with a Hellish Rebuke, describing the spell as a levitating assault that eviscerated the dragon with infernal fire. The creature failed its Dexterity saving throw, resulting in catastrophic damage that blew open its chest armor and caused it to collapse dead next to the unconscious [CHAR]. With the immediate threat neutralized, the party's morale surged despite the dire state of their fallen allies, including [CHAR] and [CHAR]. The warlock immediately rushed to Lyra to cast *Searing Smite* on herself, signaling a desperate attempt to stabilize the situation before the darkness could claim them.


Input: flame comes cascading out of its chest uh you can see now all of its armor begins to peel back as its chest is blown open its eyes suddenly go from this piercing blue white to a dull gray color and it reaches out and heavy breathing no it tumbles forward onto the ground next to [CHAR] almost crushing his unconscious form it gets up impacts takes two more steps forward no you can't yes i fucking can cheering and with that rimefang falls dead to the ground cheering i run over to lyra cast seaming on myself to give myself the appearance of aldor and i pour a notion into her mouth and i wake her up what happened you did good baby gasps and im just in him laughter i run over to [CHAR] and pour a healing potion in his mouth and i dont in him laughter you can just barely get there with your movement thank god youre a barbarian oh what happened oh look its dead hello [CHAR] oh my god i stand up and i give zahra a giant hug can we cut that bastard up for scrap now ugh you were amazing forever besties wait then i notice aldor why are you so short baby i cant change height so i release seeming and im back to normal that was not as good a kiss as usual i was worried but it was special oh laughter is it time to take what we need from this thing gather up all of the shit we have to take and put it in the bag of stuff that would be two white dragon eyes one white dragon tongue one white dragon heart six white dragon claws and twenty white dragon teeth whos harvesting this you have the bag its nature who has good animal handling wait we have to harvest it special part of harvesting the organs from the creature is a delicate process is it nature what is it a check for its a nature based check yes i have a low nature what do you have very low nature i have a six nature can i harvest him you can can i go and loot the giant thats not frozen you can you can also help with this roll inspiration okay i inspire them how do you inspire zahra as she goes to start carving into this dragon i will sing something i dont know what im so out of it we just killed a dragon laughter i go over to her and im like incoherent impressed stammering and thats all i got and with that you killed a dragon it was a group effort can i help at all can i assist can i hold her utensils for her between the two of you working together that would give you advantage on the checks which one are you going for first are you going for the eyes choose which portion youre harvesting first everything we need all of it dont we yeah but which part are you harvesting first you choose with each roll you have eyes heart can i assist can i help we already have an assist over there i want to be helpful well all stand and watch start with the eyes

Output: - The party successfully defeated the white dragon, Rimefang, after it collapsed and died following a final, desperate charge. Immediately after the battle, the group tended to their unconscious allies, Lyra and [CHAR], by administering healing potions and reviving them with magical means. Once the immediate danger passed, the party decided to harvest the dragon's valuable components, including its eyes, heart, tongue, claws, and teeth. Nature was tasked with performing the delicate harvesting process, receiving inspiration from the party's enthusiastic support and assistance while they worked together. The group agreed to begin the extraction by targeting the dragon's eyes first, utilizing the advantage granted by their collaborative effort.


Input: so like hold her utensils for her uh between the two of you working together that would give you advantage on the checks which one are you going for first are you going for the eyes choose which portion you're harvesting first everything we need all of it don't we yeah but which part are you harvesting first you choose with each roll you have eyes heart can i assist can i help we already have an assist over there i want to be helpful we'll all stand and watch start with the eyes pop them out pop those bitches out but you get an advantage you will get advantage on it because she's assisting you yeah that's nine plus uh yeah that's fifteen plus six is twenty one twenty one okay as you come over using a dagger that you have pop very delicately each dragon eye out and place it into the satchel into the cooler bag as you pull each eye out it's like holding the coldest orb you've ever held it actually burns your fingers as you clutch it oh throw it inside and have to shake your hand off i jiggle them around in the bag just because we have a special crate yeah i'm holding it the tongue would be next all right go ahead and roll for that plus another roll for advantage ooh that's way better plus six twenty three twenty three all right so you manage to with the help of you pulling the jaw open you holding onto the side you're supervising you manage to get to the base of the tongue carve off and you slurp pop pull out the rather massive very heavy tongue which once again this in itself is like ouch put it in real fast and in the process of doing so you suffer two points of cold damage but the tongue has been harvested the heart this one's going to be difficult part of the chest is blown open exposing the interior but there has been damage done to the inside so go ahead and attempt this two rolls twelve fourteen plus six is twenty oh twenty twenty is just what you needed you pry in and crack open a portion of its body and you begin to slowly carve out the portion the heart and the dragon heart itself is massive it's huge and it takes three of you to pull it out how do we fit it in this bag is it magic you don't know but it's not going to fit in that satchel how heavy is it i'd say it probably weighs a good two hundred pounds i should know what people would do in the guild situation if they had an organ that wouldn't fit in the bag right we have to preserve it travel back quickly or have preservation magic whether it would be a necromancy-based magic nope we're not shoving it in there are we cutting it in half we could roll it up in one of our fancy robes though and hold on to it and pack it in oh we yeah let's chisel out some of the ice as you begin to wrap it up you notice that the cold air begins to crack crack around it and the heart itself is freezing as per the nature of a freshly dead white dragon so it might be a good

Output: - The party successfully harvested the white dragon's organs by coordinating their efforts to gain advantage on the checks. They began by removing the eyes and tongue, with the tongue extraction causing two points of cold damage to the character handling it. Next, they struggled to extract the massive, two-hundred-pound heart, realizing it would not fit into their standard satchel. To solve this, the group decided to chisel away some surrounding ice and wrap the frozen organ in their robes for transport. Throughout the process, they noted the intense cold radiating from the dragon's remains, confirming the need for careful preservation magic to prevent the organ from thawing or damaging their gear.


Input: or have preservation magic whether it would be a necromancy based magic nope we are not shoving it in there are we cutting it in half we could roll it up in one of our fancy robes though and hold on to it and pack it in oh we yeah let's chisel out some of the ice as you begin to wrap it up you notice that the cold air begins to cracking crack around it and the heart itself is freezing as per the nature of a freshly dead white dragon so it might be a good thing what about all this gold in the cavern claws and teeth teeth yes roll to carve seven thirteen thirteen going through the jaw you begin plucking teeth out piece by piece cling cling and most of them you notice as part of the nature of the body are beginning to decay faster than you expected a lot of the teeth are becoming brittle and breaking and as you start pulling them out you're frustrated because with each one it seems to almost shatter as soon as you claw it from the jaw by the end of it you manage to gather about three dragons teeth before the rest of them begin to break we have a shitload of dragon teeth left over but we need white dragon he was a white dragon or wait are you sure it wasn't the blue dragon that we harvested no it was a white dragon we have 37 left over okay we have 37 dragon teeth from the first white dragon can I also get if there's any powder left or anything for myself I would like to claws still we have to get claws still I know but if it's on the ground and it's in front of me I would just like to put it in my little bag to have it for my own spellcasting okay go ahead and make a nature roll for that roll two more nature checks or one more check with advantage another one that sucks too thirteen okay you managed to pull out some of the more sensitive parts of the dragon but as you begin to cut away at some of the scales you're going for the scales or the claws I was going for the powdered the remains of whatever teeth that we couldn't get oh that never mind then sorry so then that you can gather without a problem it's powdered dragon ice bone so yeah that's fine all right we still need claws let's go for claws one more nine fifteen fifteen in beginning to pull out the portions of its hands and getting the base of where the claw itself begins to grow you manage to pull out five functional dragon claws without them breaking how many did we need [CHAR] six do we have an extra we have one you guys prepared with your bag hello prepared people oh I looted the giant all right you looted the giant now can we get some scales just her all of us all of you working together to get scales all of us free for all well this is the roll they're making for it 20 for scales 20 for scales okay so all of you working together you manage to pull off what

Output: - The party decided to harvest the freshly deceased white dragon's remains, focusing on its teeth, claws, scales, and powdered bone. While attempting to extract the teeth, the group found them brittle and shattering due to the dragon's decay, ultimately securing only three intact specimens before the rest broke. Despite the difficulty with the teeth, the adventurers successfully collected five functional claws and gathered various scales and powdered dragon ice bone through collaborative effort. They also noted that the dragon's heart was freezing and decided to preserve it by wrapping it in robes rather than attempting necromancy. The session concluded with the party successfully looting the giant from a previous encounter and continuing to strip the dragon's body for valuable components.


Input: how many did we need [CHAR] six do we have an extra we have one you guys prepared with your bag hello prepared people oh i looted the giant all right you looted the giant now can we get some skales just her all of us all of you working together to get skales all of us free for all well this is the roll theyre making for it twenty for skales twenty for skales okay so all of you working together you manage to pull off what amounts to about twenty five pounds of dragon skales mind you the skales are heavy and theyre about that big each it would be enough if you were to bring it to a master craftsman to possibly construct a set of armor from them thats why we have so many pounds of dragon skales from the previous dragons we could make three sets of armor right now im gonna look around and just see if theres a stash or a whored that he was gathering all right there are individual gold pieces embedded all through it would take you weeks to chisel it all from the walls are there any giant gems that we can see everyone make a perception check i want to get my diamond back too from earlier can i loot the bloody giant natural twenty for perception ooh sparklies all right so [CHAR] you go over to the giant thats not frozen looking at it most of its armor itself is made for a giants form much larger than anything else and a lot of its been shredded by the dragon or frozen and broken from the impact and you cutting it apart with its axe for the most part all youre able to find off of its body are approximately one hundred and twenty gold pieces which isnt bad giants dont really carry a lot of money on them usually what they carry on them is just trophies from battles they fought previously at least these ones here what did you roll for perception sixteen eighteen eleven thirteen natural twenty so as you guys are looking around the cavern seems to be fairly barren you however [CHAR] as you walk to the back of the cavern you see there are other pieces of partially eaten frozen bodies and you using a little bit of torchlight you can pull out and glancing underneath you see a little bit of shining more of a cluster of shining about seven or eight inches beneath the ice surface and you look down and you can see there appears to be quite a hoard of something frozen beneath the surface of this cavern oh i can help i throw a fire bolt you start carving youre like yelp dodge out of the way just in time as firebolts begin blasting the ice fourteen fourteen points of damage boom boom a large chunk of the ice is blasted out from the fire bolt and you catch your breath for a second its not enough to get all the way down but it does manage to blast away a large portion of the ice i still have like two points of health fyi oh im sorry you do look so lovely though and so between the two of you guys you take a dagger you take your staff and

Output: - The party successfully looted the slain giant, extracting approximately twenty-five pounds of dragon scales and one hundred and twenty gold pieces from its armor. While most of the cavern appeared barren, [CHAR] discovered a hidden hoard of gold and gems frozen beneath the ice surface at the back of the room. To access the treasure, the group coordinated their efforts, with one member casting fire bolts to blast away the thick ice while others prepared to dig. Despite the dangerous environment, the party managed to clear a significant portion of the ice without sustaining further injury, revealing the glinting cluster of wealth trapped underneath.


Input: way just in time as firebolts begin blasting the ice uh 14 like 14 points of damage boom boom a large chunk of the ice is blasted out from the fire bolt and you catch your breath for a second it's not enough to get all the way down but it does manage to blast away a large portion of the ice i still have like two points of health fyi oh im sorry you do look so lovely though and so between the two of you guys you take a dagger you take your staff and you begin jamming into the ice you manage to break it apart and you do find beneath there frozen quite a hoard you find over the next hour or so um 4244 gold pieces whoa how much 4244 gold pieces a cluster of gems worth around 850 gold a singular diamond its about that large its actually a little bit smaller than the other one you have but its worth anywhere in the neighborhood of like 1200 gold pieces you also manage to find a pair of leather gloves with almost gold trim around each one of the joints you find what looks like a small leather cap that you pull over the head that a peasant would wear and what looks to be one glass vial containing an indeterminate liquid what is the color of the liquid from what you can look at the color its like a purplish blue can anybody do a um perception check on magical liquid i would like to perception check the leather hat make a perception check can anybody do an arcana check on the leather hat oh do you have detect magic or identify spell no i thought about them okay make an arcana check well you guys have a brief rest here it should be fine actually okay looking at it this is a very fancy leather hat its a fancy leather hat its mine dibs im curious about the gloves myself you take some time with each one of these items that you pull out from the ice and each one emanates a magical aura from them you take the gloves first and you look at them and you eventually come to realize oh you've heard about this you read about this in your books these are gloves of missile snaring they're gloves that when worn you have an opportunity to possibly snatch a missile out of the air these gloves seem to almost meld into your hands when you don them when a ranged weapon attack hits you while you're wearing them you can use your reaction to reduce the damage by a certain amount provided you have a free hand if you reduce the damage to zero you can catch the missile midair whoosh stop it from hitting you that might be good for you though for anybody with ranged probably anybody who's hit by ranged i have a two handed ranged weapon though which you do not looking at the hat itself while not a very impressive hat the magical energy on it does give you the idea that it is used as an illusion based magic it is a hat of disguise while wearing this hat you can use an action to cast the disguise self spell at will it ends if the hat is removed may i have that one please no

Output: - After surviving a barrage of firebolts that damaged the ice barrier, the party used their weapons to shatter the remaining block, revealing a frozen hoard beneath. They spent an hour excavating the cache, recovering 4,244 gold pieces, gems, a valuable diamond, leather gloves, a peasant's cap, and a vial of indeterminate purple-blue liquid. Upon examining the items with magical detection, the party identified the gloves as "Gloves of Missile Snaring," which allow the wearer to catch ranged attacks, and the hat as a "Hat of Disguise" that casts *disguise self* at will. The group briefly debated ownership of the magical artifacts before deciding to rest, with one member claiming the hat and another expressing interest in the gloves.


Input: be good for you though uh for anybody with ranged probably anybody who's hit by ranged i have a two-handed ranged weapon though which you do not looking at the hat itself while not a very impressive hat the magical energy on it does give you the idea that it is used as an illusion-based magic it is a hat of disguise while wearing this hat you can use an action to cast the disguise self spell at will it ends if the hat is removed may i have that one please no [CHAR] what he can already disappear you'll abuse it you've already abused that privilege already i'm sorry by the way your lips taste like bubblegum the potion is a potion of climbing you can actually climb your walking speed for one hour like spider climb spider pig what's it called climbing or scaling cliffs you can go at the speed normally you're very slow when you climb you can just parkour up super fast while this is happening because you rolled a twenty you look over at the corpses that are frozen on the ground you see one of the corpses is wielding a sword and another one of the corpses appears to have a shattered bow in one hand you go over and see the sword itself is not affected by the ice it actually seems to be resisting the ice you cracking break it out of the hand the person who's holding the bow currently the upper torso is bitten off and shattered part of the body is ruined the bow is broken and destroyed but there is a quiver on its back within the quiver you see most of the arrows are frozen solid within the quiver but there is one that seems unaffected by the ice can i tell what it is you pull out the arrow it appears to be a deep forest green and the actual shaft of the arrow has a texture to it almost a rough metallic texture take it i'm taking it are you kidding me if you wish to bring those over to lyra lyra make an arcana check this is a very interesting arrow i haven't seen one of these like this oh wait maybe i have 27 good to know you take the time with it you immediately recognize there is a similar enchantment on both of these weapons and whoever came in here earlier had the intent of slaying this dragon and failed to do so what you find is a dragon-slayer longsword which is a plus-one weapon normally but against dragons or people of the dragon subtype it deals an additional 3d6 damage with every hit it's too bad it didn't work for them and an arrow of dragon-slaying it's a singular arrow a one-use arrow but if it hits a dragon of the dragon race type or group it has to make a constitution saving throw or take an additional 6d10 piercing damage it's a one-use fuck you dragon arrow 6d10 that's very pleasant yeah right what is the saving throw you'll see you're going to get the paper so at this point you guys have taken probably a good hour and a half or so in this cavern you start seeing water drip oh we should get out it's beginning to thaw in the absence of rimefang well

Output: - The party examined the magical loot found on the frozen corpses, including a Hat of Disguise and a Potion of Climbing, though they declined the hat to prevent [CHAR] from abusing it. They successfully retrieved a deep forest green arrow and a longsword that were both unaffected by the surrounding ice. Lyra identified the items as a +1 Dragon-Slayer Longsword and a single-use Arrow of Dragon-Slaying, realizing the previous inhabitants had intended to kill the dragon but failed. After spending over an hour in the cavern, the group noticed water beginning to drip as the ice thawed, prompting them to decide they must leave the area immediately.


Input: it hits a dragon of the dragon race type or group it has to make a constitution saving throw or take an additional six d ten piercing damage its a one use fuck you dragon arrow six d ten thats very pleasant yeah right what is the saving throw youll see youre going to get the paper so at this point you guys have taken probably a good hour and a half or so in this cavern you start seeing water drip oh we should get out its beginning to thaw in the absence of rimefang well whats good is i believe were within the three days of the contract yes possibly well we got the contract we completed it within three days now we have to get back yes weve killed it so lets go home [CHAR] you go and you pull out the contract real fast to inspect it and you can see that the arcane sigils that were built into it are faded and where it looks like each piece of the dragon that you harvested correctly has seemingly had a strange glimmering gold shimmer from the actual text on the contract lyra theyre going to love you its so exciting i cant wait to go to the mess hall and tell everybody many times over and over how this happened together and you guys this has been an amazing journey thank you i would like to take just one gold coin right at the base of the head of what was formerly rimefang for myself ill put it in a necklace when we all go back to town all right you take that one gold piece pocket it take a moment to remember your final death blow against the dragon you guys trek back through the caverns you arose back through the ruined frost giant village back into the vesper timberland find where your horses were currently tied up make your way back towards the city of vasselheim about a day and a halfs worth of travel later you notice that the blizzard that encompassed the six mile radius of this mountain range has faded into a soft fog and the actual weather in this area seems to have been connected to the presence of the dragon and is slowly dissipating you eventually take yourself to the base of vasselheims main wall you shout at the top of the wall and noticing the group arriving they let the doors open you can see the giant dragon headed ballistae that line the city walls are armed and ready and upon approval they move them away you enter the city make your way through the braving grounds to the quadroads to the outside of the slayers take guildhall as you enter the main room you see mertin is standing there looks like hes playing a game of solitaire with a deck of cards he looks up well ill be damned are you serious you killed him mertin we did it show me your contract show me this contract i dont know why youd doubt us really its right here well done and he puts his hand out to shake your hand oh my gosh i start crying this is the most proud moment of my life mertin i have admired you for so long and the fact thank you and then i just hug him okay he hugs you i appreciate it very much you lost me two hundred gold pieces but well done

Output: - The party successfully completed their contract by slaying the dragon Rimefang, earning a glowing endorsement from the contract's arcane sigils. After harvesting the dragon's remains, one character claimed a single gold coin from the beast's head as a personal memento before the group trekked back through the thawing caverns and ruined village. Upon returning to Vasselheim, they observed that the blizzard surrounding the mountain had dissipated into a soft fog, confirming the dragon's magical influence on the weather. Inside the city, they were greeted by the guildmaster Mertin, who initially doubted their success but was convinced upon inspecting the contract. The celebration culminated in an emotional exchange where Mertin expressed immense pride, shook their hands, and hugged the party despite the loss of two hundred gold pieces from the wager.


Input: so like you killed him seriously wait what um yeah we did it yeah show me the contract show me like the contract right now i dont know why youd doubt us really its um its right here yep well done he puts his hand out to shake your hand oh my gosh like im starting to cry this is the most uh proudest moment of my life like i have admired you for so long and the fact that cryings thank you and then i just hug him okay he hugs you um i appreciate it very much you lost me like two hundred gold pieces but uh well done youve proven to be more than i expected um let me get the huntmistress shell be very happy to see that youve arrived aye my wife yes and he gets up and leaves a few moments later the uh headmaster vanessa cyndrial comes in her uh tiefling self with her horns curled behind her head walks in with like this smooth glare um i must say some of these contracts we put out as a test of your power and will and to be perfectly honest i was like pulling for you she puts out her hand and her husband takes a pouch of coin and puts it in her hand she takes it and puts it on the side of her belt um im impressed by all of you and by this token and by the uh completed contract first off you have definitely proven your worth to the slayers take oh my god that is so sweet vanessa keep the emotions in check we have to put up a face here no one wants to see a member of the guild cry now for the rest of you i would like to humbly ask if you wish to join the slayers take guild yeah sure like thatll work the bear too the bear as well best not show him the back room we have a few trophies back there that might uh freak him out do we get to work with another leader next time what because if the answer is yes we refuse this is our leader from now on thank you so much um you are able to choose what your group is at any time whatever the contract requires i really appreciate it but given the kiss that we had i realized why uh aldor doesnt love me is that i dont have enough experience sexually so im gonna stay in town to spread my wings in that area and then hell love me wont he vanessa vanessa goes lyra i would recommend this course of action to not be taken i would think that would reflect poorly i mean your personal time is your own but nevertheless my dear this is a very pious house i think this is a great idea oh no not you youre such a friend to me i cant ruin that um youre right vanessa walks up and puts her hand on your shoulder and goes were gonna have a talk woman to woman oh my god you guys im in be straight with her will you please im gonna make sure she doesnt embarrass the rest of us so with the contract completed provide what youve harvested from your quarry and payment will be delivered i put the bag down thats got all the stuff in it and then we take out a couple from the uh white dragon and put out the other stuff and weve got this

Output: - The party successfully completed their contract, presenting the harvested remains of a white dragon to the guild officials. The headmaster, Vanessa Cyndrial, and her husband verified the work, expressing immense pride and offering the group a formal invitation to join the Slayers Take Guild. While the party accepted the invitation and negotiated their future autonomy, Lyra revealed her intention to remain in town to gain personal experience, a plan Vanessa gently discouraged to protect the guild's reputation. Finally, the adventurers handed over the dragon's loot and awaited their payment, concluding the immediate quest.


Input: up and puts her hand on your shoulder and goes uh we're gonna have a talk like woman to woman oh my god you guys i'm in be straight with her will you please i'm gonna make sure she doesn't embarrass the rest of us so with the contract completed provide what you've harvested from your quarry and um payment will be delivered i put the bag down that's got all the stuff in it and then we take out a couple from the white dragon and put out the other stuff and we've got this giant heart right here the heart which has been carrying on his back as you guys travel it hits the table and the wood cracks a little bit beneath it from the impact and you can see the ice is starting to melt a bit on the exterior careful it needs to be preserved she gives a nod very well marten please provide these for transport to the contract client can we ask who actually contracted it it's written on the contract itself oh that's right i'm so sorry has the contract currently i do ozwin grud grundle alchemist ozwin grud make a history check by the way may i as well twenty one twenty five oh a history check four he's a person i had four as well we are so getting shots later like now nine all right the two of you immediately go huh and it hits you you've heard the name before you've heard the name and you're trying to figure out where it is you pick it up and say he's a member of the arcana pansophical it's a really exclusive group of archmages across the entire globe that essentially work together to keep the peace on a global scale of which you know that arcanist [CHAR] visoren is a member of the arcana pansophical yes of course this is another member of that team who ordered this this is most likely going to good use at the very least so do we collect our money indeed what is the total on that contract if you don't mind repeating i was just working that out lots of gold lots of gold it's eighteen hundred for the dragon eyes twelve hundred for the dragon tongue thirty five hundred for the heart fifteen hundred for the claws and then um how much for the dragon teeth per dragon's tooth or for all six dragon teeth for all twenty dragon teeth yeah essentially considering the dragon teeth that you had already stored those are used in this transaction as well as the claws so you no longer have dragon's teeth and dragon claws stored in your bag however you've fulfilled the contract and get full payment for those we have twelve teeth left so it's nine thousand total nine thousand total nine thousand gold pieces she reaches beneath pulls out a small chest you see her do something beneath the table you don't recognize and all of a sudden you hear a clicking sound and she pulls up three large sacks of gold on the table divide as you see fit on top of this as you have now been accepted to this when your other team members arrive which should be any moment now in the next day or so you'll be inducted you'll be absolved of your breech

Output: - The party completed their contract by delivering the harvested white dragon parts, including the massive, melting heart that cracked the table upon impact. The NPC, a woman acting as a broker, verified the items and revealed the client was Ozwin Grud Grundle, an alchemist and member of the exclusive Arcana Pansophical group, a fact the party recognized through their history checks. Upon confirming the client's identity, the broker calculated the total payment of nine thousand gold pieces for the eyes, tongue, heart, claws, and stored teeth. She then produced three large sacks of gold from beneath the table, which the party divided as they saw fit. Finally, the broker accepted the party into the Arcana Pansophical, promising their induction and absolution of their previous breaches once their other team members arrived.


Input:
so its like nine uh thousand total yeah nine thousand total nine thousand gold pieces she reaches beneath and pulls out like a small chest you see her do something under the table you dont really recognize and then all of a sudden you hear a clicking sound and she pulls up three large sacks of um heavy gold on the table divide as you see fit on top of this as you have now been accepted to this when your other team members arrive which should be any moment now in the next day or so youll be inducted youll be absolved of your breach of the laws of vasselheim and you will also acquire a small payment in conjunction with the hydra contract so we will discuss this as soon as your friends arrive until then feel free to rest divide the gold and be on your way

thats uh fifteen hundred each thank you oh i dont need any laughs what about you zara oh i need ill take definitely thank you you do not need your money well that will go back to the guild thank you no she misspoke she misspoke im so sorry she completely misspoke very well tosses the coins um eighteen hundred each well done congratulations and i look forward to a very fruitful and profitable future together here at the slayers take aye so should we go and make sure that your wounds are like completely healed

can we insight check vanessa really fast you may what are you trying to gather just to see what kind of person she is all right go for an insight check twenty four okay you know you have a very strong sense of being able to read a person and yet she is still an enigma to you she seems earnest she seems definitely a shrewd businesswoman and theres a reason this guild has been successful for as long as shes been at the helm of it but as far as reading her intent she seems very guarded and hard to read youre unable to really catch a bead on her

vanessa i want to thank you for trusting me with this very difficult task i know that you sent some other people after this dragon and your confidence in our abilities over theirs who were defeated its just fantastic i mean what were you thinking what were you thinking what were you thinking really

well to be perfectly honest this dragon had been a thorn in our side with previous contracts failed on its side and you all seemed so confident in your skills i figured it would be a good excuse for you to either flee from this thing and come back with your tail between your legs or be foolish and get yourself killed in which case youre not a problem of ours anymore and everythings fine or best case scenario what youve shown to me today

which is that were amazing vox machina does not flee never although im not a part of it well make you an honorary member

anyway i have business to attend to enjoy your night celebrate and return here when you wish to see your friends hopefully return as successful as you were thank you we are sure they will

mertin yes i know my dear im taking it and he takes the heart and grunts lifts it over his back and

Output: - The party accepted a substantial reward of eighteen hundred gold pieces each from Vanessa, who absolved them of their breach of Vasselheim's laws and inducted them into the Slayers Guild. Despite the generous payment, the group's Insight check revealed that Vanessa remains a guarded and enigmatic figure, making her true intentions difficult to discern. She candidly admitted that her previous failed attempts with the dragon were a calculated gamble to either eliminate the threat or test the party's competence. After expressing gratitude for their success and jokingly offering them honorary membership in Vox Machina, Vanessa dismissed them to celebrate and await their friends' return. Finally, Mertin accepted the dragon's heart, lifting it onto his back as the session concluded.


Input: best case scenario what you've shown to me today um which is that were amazing vox machina does not free never although im not a part of it uh well make you an honorary member anyway i have business to attend to enjoy your night celebrate and return here when you wish to see your friends hopefully return as successful as you were thank you we are sure they will mertin yes i know my dear im taking it and he takes the heart and grunts lifts it over his back and the halfling as thick as he is grunts is bringing it to the back room she turns around gathers the rest of the materials into a sack and exits the room and with that we will conclude tonight's session well done we did it we survived good job um by the way these are your magical items you want to go ahead and take those i have to split yes you are moving tonight tomorrow oh my goodness first off guys a big round of applause and appreciation for our guests um you guys were fantastic guest dragon kill that was very fun thank you for letting me guest and be on the twitch channel you guys are a joy to have im so proud to be part of the geek and sundry family i would like to say thank you so much to the community to the critters out there ive never felt so much love overnight and through this last week you inspired me today and all of us so thank you so much speaking of critters criticalrole is officially trending on twitter right now on the front page you guys should all keep that trend going and go tell us what you think about the show and your favorite moments from tonight with criticalrole at geekandsundry a couple of other quick announcements thank you for coming out shes about to leave for a month right im going on a book tour so please if you havent preorder my book feliciadaybook dot com im going to twelve cities then dragoncon im pretty excited about it im going all over im sorry midwest itll be fun speaking of her book guys we are sixty subscribers away roughly from doing another signed book giveaway subs are what keep this channel alive we wouldnt be able to bring you this content without subscribers so lets try to get that sixty before were done reading all our donations and prizes and everything else but actually i think were going to play that video of her one more time really quick to support her book tour thats very sweet well be right back really quick with our donations and everything yes

Output: - The party successfully completed their quest, earning the gratitude of the NPC who presented them with their magical items before departing for the night. An honorary member was briefly mentioned, and the group celebrated their survival together as the session concluded. The host expressed deep appreciation for the guest players and the community, highlighting the show's trending status on social media. Several announcements were made regarding the host's upcoming book tour and a subscriber goal for a signed book giveaway. Finally, the group prepared to watch a promotional video to support the book tour before taking a brief break for donations.


Input: piece of shit that were being made to swallow i agree stormwinds should not be meddling around with these peasants um are we in a tavern you are currently in the bellows respite tavern barkeep bring me your finest ale for my friend here and for the lady ill take a water the relatively jovial ginger bearded rotund human gentleman who runs the establishment comes over to you looks like himself is a little bleary eyed and hasnt quite adjusted to the morning light itself oh okay certainly ill go ahead and retrieve that for you its three three is what im looking at what time is it right now id say its roughly nine to ten in the morning oh sure lets start early why not and i flip him a couple of gold coins he tries to catch it fumbles goes and picks it up dont throw thats rude five minutes go by your food and drink are brought to your table and you continue to lament about the coming time is there anything else you guys wish to take care of before you make your way to the slayers take guildhall well since were getting separated [CHAR] is taking the bag of holding i have one dont forget that right but we had a lot of stuff in that bag of holding i kept most of the stuff that i needed on me but how many healing potions do we have not a lot thats what im concerned about we lost our meat shield and we dont have [CHAR] so i think we probably need to go and get some potions i can go ahead and brush up on healing spells as well make sure i come a little bit more well equipped just in case um im good on potions but we should restock our supply how many have you got i have let me see here three potions of greater healing and three regular potions of healing can i have one i suppose if were just going to buy more it doesnt matter but just in case something happens along the way thank you i only have one greater healing potion right now yes so well go buy more and then well see what else they have i would like to see if we can procure a couple of items like a couple of empty vials ive used a lot of mine maybe find some acid or whatnot at these item shops so lets look around and get the stuff okay okay go ahead and make an investigation check um apparently we have the flying carpet do we have the flying carpet the flying carpet is for the most part kept wrapped up in grogs bag of holding because i think [CHAR] was checking out hes breaking up a little bit but i feel like he just told me that we took the flying carpet we took the flying carpet sorry hes very far away but i feel like its reaching its limits um i would like to bogart the flying carpet and everything in the fucking bag he apparently left us with the flying carpet hes saying he left with the flying carpet [CHAR] he left with it we dont have it he said remember you took the flying carpet to break rp for a second am i texting

Output: - The party gathered at the Bellows Respite tavern, where the barkeep served them drinks and ale while they discussed their upcoming mission. They realized their supply of healing potions was dangerously low after losing their meat shield, prompting a decision to visit item shops to restock on potions, vials, and potential acid. During the inventory check, a chaotic misunderstanding arose regarding the location of their flying carpet, with the party initially believing it was stored in [CHAR]'s bag of holding before realizing [CHAR] had taken it with him. Despite the confusion and the party's separation, they agreed to proceed with their shopping plans to ensure they were adequately equipped for the journey ahead.


Input: but i feel like he just told me that we took the flying carpet uh we took the flying carpet sorry um he's very far away but i feel like it's reaching its limits i would like to uh bogart the flying carpet and everything in the uh in the fucking bag he apparently left us with the flying carpet he's saying he left with the flying carpet he left with it we dont have it he said remember you took the carpet uh to break RP for a second am i texting you that right now yeah i cant uh you're cutting out you're cutting out um i held it for a time but i only have my wheel of mending in mine as far as i know hold on let me check um as you reach into your bag of holding i'm thinking really hard through the luck of the draw it seems to be that the last resting place of the flying carpet was within your bag of holding hold on oh here it is oh look at that we have it shut my mouth i guess i was wrong found it we're good all right let's go to the store i dont really want to drag this out any longer than we have to and i walk out the door and start going okay what did you roll for your investigation check sixteen sixteen okay as you guys take the next like twenty minutes wandering the quad roads district of vasselheim asking around a lot of the shops here offer general supplies there are a few that are focused on the mining supplies as there is a large market mining cobalt out of the center of the mountain the city is built around you find places that provide clockwork for large grandfather clocks that are starting to be distributed in this part of the city you also find that there is a large bazaar type market in the center of the quad roads that you passed by when you first came to town amongst many of these barkers you do catch one small tent that catches your eye because it resembles the same purple color as one tent you guys entered in emon about a year or so ago in which you encountered a fortune teller oh shit its the what what are you looking for look at those fingers fly i approach uh do you know her name remember her name i can probably find it it would take a minute of digging though hang on i gotta go back to my old notes i gotta go back to my old dnd notes keep doing stuff so as you enter the tent you pull the curtains apart there is one other individual who seems to be just perusing the interior but the smell that hits you immediately is very heavy sage ceremonial burning of various spices giving the area a mystical scent the light itself is very low just a few flickering candles and a hooded lantern in the far corner directed outward give a bit of ambiance to the interior of the tent the series of small ropes and cords made of hemp and silk carry trinkets and bones and various enchanted accoutrements and in the far back corner amongst the table there is indeed a very beautiful elven woman dressed in a fine silk gown with a metallic

Output: - The party initially panicked when the DM claimed the flying carpet had been taken, but a lucky investigation roll confirmed the item was actually stored inside their bag of holding. With the carpet secured, the group spent twenty minutes wandering the Quad Roads district of Vasselheim to gather information, noting local mining supplies and clockwork shops. Their search led them to a mysterious purple tent in the central bazaar that matched the description of a fortune teller's shop from a previous adventure. Upon entering the dimly lit, spice-scented tent, the party found a hooded individual browsing before spotting a beautiful elven woman in a silk gown at the back. This encounter marked the beginning of a new interaction with the mysterious fortune teller.


Input: But uh the smell that hits you immediately is very heavy stage ceremonial burning of various spices giving the area a mystical sense the light itself is very low just a few flickering candles and a hooded lantern in the far corner directed outward give a bit of ambiance to the interior of the tent the series of small ropes and cords made of hemp and silk carry trinkles and bones and various enchanted accoutrements and in the far back corner amongst the table there is indeed a very beautiful elven woman dressed in a fine silk gown with a metallic headband her dirty blonde hair behind her ears and she looks to be in the middle of shuffling a deck of tarot cards as you enter she looks up and gives you a look of surprise and then a curious look of remembrance am i with him you're behind him and outside of the tent he entered did you guys want to go in with him yes all right you enter and are greeted by this same atmosphere gasps trista she gives you a cross look its been so long fancy meeting you here she puts her finger up for a second turns over to the noblewoman who is currently perusing this small shelf of books and tomes im terribly sorry would you mind just giving us a moment ive some personal business to attend to the noble woman is like oh fine i didnt want to purchase anything anyway and stomps out of the tent the door closes behind her at which point the elven woman immediately turns tristas my sister your forsythia its good to see you again young halfelf you can see now with the current atmosphere the light seems to dim the interior of the tent and the elven womans visage shimmers and then fades and there sitting behind the table you see a large hunched forward gnarled humanoid this woman who is definitively referred to as a hag is currently lording over the table long twisted fingers holding that same deck of cards looking up at you with a crooked nose and pointed chin theres a grin on her face and looks to you and it has been some time dragonborn i can still see there is a fraction of you still missing yes i still dont know what that means but um i am actually happy to see you milady still shuffling her cards so was there anything i can help you with yes yes there is you mentioned before when i asked you last of the boros ring you revealed that it was in the fey the wild fen i am also in search of the item that i did not get to ask you about called the pale stone i wish to know the location of that as well she gives you a keen look i think for the time being one quest is enough return when youve procured this ring you so graciously seek then perhaps the rest of this will be revealed grow greedy with fate and i fear the timeline will swallow you up young dragonblood she pulls the cards down and just starts going over her own reading each card she slams down with a heavy thud the room seems to almost cloud the air growing thicker and theres a hint of frustration that shes currently being bothered and strung out after she takes a few moments to herself she looks back you

Output: - The party entered a spice-scented tent where they were initially greeted by an elven woman named Trista, who dismissed a noblewoman to speak privately. Upon the noblewoman's departure, Trista's illusion shattered to reveal her true form as a hag, who recognized the party members and addressed them by name. The hag refused to reveal the location of the Pale Stone until the party first retrieves the Boros ring from the Feywild, warning them against seeking too much power at once. She then began a tense, solitary tarot reading, visibly frustrated by the interruption as the party waited for her to finish.


Input: for the time being uh one quest is enough return when youve procured this ring you so graciously seek then perhaps the rest of this will be revealed um grow greedy with fate and i fear the timeline will swallow you up young dragonblood she pulls the cards down and just starts going over her own reading each card she slams down with a heavy thud the room seems to almost cloud the air growing thicker and theres like a hint of frustration that shes currently being bothered and strung out after she takes a few moments to herself she looks back you is there business you seek aside from asking me these questions perhaps a bauble or two i make fine baubles since youre not in the business of information then um we are in the business of procuring some specific items potions im looking for a few empty glass vials perhaps some acid if you have it she stands up and as she stands up you can now see the hag which hunched forward sits at a solid five feet tall at full height even with the hunch shes now cresting the top of the tent at like seven feet long stringy gray black hair framing the shoulders the same nice goldish silk outfit the elf appearance was wearing is there it looks much more world tattered and matches the one currently wearing it she reaches behind her still staring you intently in the face and grabs a small case off the wall sets it down before her pulls back the wooden lid and inside you can see there are three small glass vials these are what i have to offer two of them will right your physical form perhaps take care of some of those wounds someone as um foolish and careless as you eventually deal with the third one is caustic in its nature its application is up to you they are sold as a set though 300 gold pieces take it or leave you dont have to be all nasty about it i have the money here you go she reaches over and as you hold the small bag of coin out her hand completely engulfs yours the fingers wrap around and for a second you feel a tug and you are awkwardly pulled forward a few inches you get closer to her face the breath catches your nostrils the scent of like swamp water and old fish its a moment of intensity where you forget your surroundings for a brief moment and its just you and this entity and you realize shes far older than you ever gave her credit for she pulls the bag of coin from your hand and withdraws the light seems to return from the peripheral of your vision [CHAR] and [CHAR] are there at your side she reaches forward and pushes the box forward toward you on the table be safe and may fortune smile upon most of you yes i know something bad is going to happen i show them the box i take it and pick it up this is all she had to offer shes not taking questions youre not taking any questions right now not today not today as you know my dealings with fate take a lot out of me im not quite ready for another round of tellings you see this city as most bits of civilization are very eager to hear what the future has in store for them so um im a bit tapped out at the moment and you can see

Output: - The party secured a set of three magical vials from the hag after paying her 300 gold pieces, despite her refusal to answer further questions about the future. The hag, who towered seven feet tall with tattered silk robes, sold two vials capable of healing physical wounds and one caustic potion as a single unit. During the transaction, she forcibly pulled the buyer closer, revealing her ancient nature through a overwhelming scent of swamp water and old fish. After the exchange, she pushed the box of vials toward the party and warned them to be safe, noting that her connection to fate had left her too drained for additional readings. The party accepted the items as the hag dismissed them, ending the interaction abruptly.


Input:
bad is going to happen i show them the box i take it and pick it up this is all she had to offer shes not taking questions

youre not taking any questions right now

not today

not today as you know my dealings with fate take a lot out of me im not quite ready for another round of tellings you see this city as most bits of civilization are very eager to hear what the future has in store for them so im a bit tapped out at the moment

and you can see a bit of dried blood around one of her nostrils and if you recall last time the process was very physically taxing on her perhaps return in a week or so and if im not here im around

old one are you still willing to trade today

trade

im wondering if you have any poisons beyond the run-of-the-mill nightshades this afternoon or morning

she stands up and reaches over and theres a small alchemical glassware set up on the side and you see its cracked and old and its been brutalized and she pulls a very small vial of some dark black almost umbra-type liquid where you cant even see shine in the light it absorbs all the light she puts it forward this would be very unfortunate to find its way into the bloodstream of an enemy yes

what do you want for it

a favor not now but perhaps down the road

she does that a lot

why not

she pushes it forward with her long crooked fingernail shoves the vial forward it screeches across the top of the table she withdraws her hand so it is done

at that moment theres a very cold shiver down the back of your neck that then fades she just grins with this nasty toothy grin now be on your way i have cards to shuffle

yoink

it was so nice to see a familiar face in such a strange place shes lovely

yes good day madam

as you step out she raises her hand in front of her and her form once again shimmers and shifts down to that beautiful elven maiden that greeted you as you entered the lights tend to blossom a little bit and you close the tent behind you

as were leaving i say thats a good look

gives a slight breathy chuckle that starts beautiful chuckle turns into a cackle

what did we actually get

you acquired two potions of greater healing and a vial of caustic liquid you are uncertain as to what its properties are

caustic liquid

you also dont quite know the properties of yours but you gather the assurance from a creature of this power that she speaks in riddles but not in untruths

im going to give you another one of the greater potions so mark that down

thank you were right in the middle of the bazaar do we want to take a quick jog around i grab someone passing by and say you potions where here

the person looks down at your arm brushes it off and the middle-aged gentleman goes sir you do realize that most of the potion trade is controlled by the clergy

theyre all like no magic and stuff here

i did not know that thank you well shit

wait did he say that it was controlled

Output: - The party secured a vial of dark, light-absorbing caustic liquid from the Old One in exchange for a future favor, though the transaction left a lingering cold shiver on their skin. Upon leaving the tent, the Old One shifted back into her guise as a beautiful elven maiden before the party departed into the bazaar. While attempting to locate a potion merchant, a local guide informed the group that the clergy strictly controls all magic trade in the city, effectively blocking their access to standard healing supplies. The party now possesses two potions of greater healing and the mysterious caustic vial, but they remain uncertain of the latter's specific properties despite the Old One's cryptic assurance. They are left to navigate the city's magical restrictions after realizing their initial search for potions was futile in this district.


Input: another one of the greater potions so mark that down thank you we're right in the middle of the bazaar do we want to take a quick jog around i grab someone passing by and say you potions where here the person looks down at your arm brushes it off and the middleaged gentleman goes sir you do realize that most of the potion trade is controlled by the clergy they're all like no magic and stuff here i did not know that thank you well shit wait did he say that it was controlled by the clergy so we should go there hang on just because it is controlled by the clergy doesn't mean that it's legal doesn't mean that if we go knocking on their door requesting potions that they're going to take kindly to that kind of like getting your concealed deadly weapons license in certain places i grab another weirdo passing by and say excuse me there's probably a temple around here can you point us in the right direction the individual looks at you awkwardly and points over and you can see just past the outskirts of this bazaar there are a number of buildings that line the outer area of this central portion you can see where he is pointing there is a large cathedral made of almost from this distance a warbling warped obsidian and it is far more ominous and obelisklike in appearance than the other temples in a district of the city that you haven't been to yet but it is the closest temple warbling obsidian is my black crowes cover band i'm getting itchy can we just go to the take please i turn and i lean into tiberius and i say he's going to be cranky the entire time we're on this field trip isn't he yes and usually i'm the cranky one i know so let's head to the temple right yes i guess can you turn into a horse yes but that's a little forward don't you think i'm just asking are we going to the temple or the take oh the take what would make you feel better let's get on with it shall we jesus whoever that is that was that one carpenter we met in in vasselheim oh he was sweet he had some good herb yes he did he sure knew how to it was dank dank which is arcane terms for thaumaturgical anyway you make your way to the southern outskirts of this portion of the bazaar which leads its way into the central building cluster portion of the quad roads district to the outside of the slayer's take guildhall you walk up to the main doorway which has the inscription in front and pushing the door open you enter into the main foyer area where you see the same castiron chandeliers hanging from the ceiling the dark wood rafters frame the entire internal area and there sitting at the central desk is mertin the scarredup halfling with the relatively joyful disposition he looks up from his books okay it appears to me that we have the other half of this adventuring group to deal with let us hope that perhaps you have better luck than your previous friends in what has been chosen for you eh they already headed out yes they left not more than an hour ago i imagine and

Output: - The party learned from a local that the potion trade is controlled by the clergy and subsequently located the ominous, warbling obsidian cathedral on the bazaar's outskirts. After a brief debate regarding their destination, the group decided to visit the Slayer's Take guildhall instead of the temple to avoid potential conflict. They entered the main foyer of the guildhall, where they were greeted by Mertin, the scarred halfling sitting at the central desk. Mertin confirmed that the rest of their adventuring party had already departed for their mission less than an hour ago.


Input: you see the same cast iron chandeliers hanging from the ceiling the dark wood uh rafters frame the entire like internal area and there sitting at the central desk is Mertin the scarred up halfling with the relatively joyful disposition he looks up from his books okay it appears to me that we have the other half of this adventuring group to deal with let us hope that um perhaps you have better luck than your previous friends in what has been chosen for you eh they already headed out yes they left not more than an hour ago I imagine and what were they contracted with oh nothing they're going to kill a dragon would you like me to go get the mistress for you excuse me I'll take that as a yes I'll be right back and he gets up from his table and wanders off they'll be fine I'm sure of it [CHAR] makes good decisions all the time as you wait a few moments eventually Mertin returns but he seems his head down a little humbly and gestures out with his hands and you hear the familiar footsteps of the Huntmaster Vanessa Cyndrial her tiefling appearance both very striking in her chiseled bone structure in her face her dark leather armor itself creaking slightly with each footstep and she has that very commanding yet welcoming appearance which you know hides a very hard to read interior she steps forward well are you ready to take on the other half of this mission your friends were eager and they traveled with some of our finer warriors are you confident in your capabilities today listen don't be smug with me none of us want to be here or cooperate with this stupid event just to abide your laws we could be on trial the answer is yes let's get on with it you see it is very simple I like it direct and to the point I respect that oh well thank you the angry flowery part in the middle not so much a fan of all right so she reaches behind and pulls out what looks like a small rolled up piece of parchment looks at it for a second well you have one other hopeful for this guild that will be joining you for this and a leader will be assigned to you on this excursion to keep an eye on you and make sure you stay within the rules and not go absconding to some other country and we have to hunt you down fantastic can we use the word liaison a liaison if you will Mertin would you get the other hopeful for this of course my lady he gets up and walks over and knocks on a door as you hear the door knock on the opposite side of the room opens it up and the red tousled hair halfling Kashaw your group has arrived well it's about time I'm sick of waiting he walks out and meets everybody as you guys look the door opens and a human male steps out into the light if you wish to describe yourself I am Kashaw Vesh an acolyte here I am waiting for you for so long now do I have to travel with them the entire time for the remainder of this contract at least but once you have joined the Guild perhaps other groups will be assigned to you I'm sorry I'm sorry were

Output: - The party arrived at the guild hall and encountered Mertin, a scarred halfling who informed them that their previous friends had already departed to hunt a dragon. After a brief wait, Huntmaster Vanessa Cyndrial entered to discuss the mission, expressing respect for the group's directness despite their shared disdain for the event's regulations. She assigned a new hopeful to join them and explained that a liaison would be appointed to ensure they remained within the guild's rules. Shortly after, the halfling Kashaw Vesh arrived to join the party, followed by a human male who introduced himself as an acolyte waiting for the group. The party accepted the terms and prepared to begin their new contract under the watchful eye of their assigned overseer.


Input: your group has arrived well it's about time i'm sick of waiting uh sighs he walks out and meets everybody as you guys look the door opens and a human male steps out into the light if you wish to describe yourself i am kashaw vesh an acolyte here i am waiting for you for so long now do i have to travel with them the entire time for the remainder of this contract at least but once you have joined the guild perhaps other groups will be assigned to you um i'm sorry i'm sorry were we late we didn't mean to keep you waiting or do you mean like you've been waiting for us for a long time in the destiny were we here and where have you been my whole life kind of way is she always like this yes she is not good at reading emotions this is going to be fun yes no i meant you're late wait is that what people say about me i don't we'll talk later who are you vaxildan i am tiberius stormwind a dragonborn what's your thing what do you do what i do is not really important what i want to get done i think is what matters what i want to do is start this quest is that what you called it quest it is a contract a contract a job can we just get out there please and do what we have to do very well i agree let's hurry it up merkin shall we that wasn't your name was it it's mertin mertin is the name but it's okay i'm not from these parts it's my accent sorry i can hear accent from upbringing it's syngornian use it's fine mertin never mind by the way the human that has walked out you can see has shoulder-length brown hair a leather cord that is tied around the center of the forehead eyes two different colors one i believe is a light blue it's a light blue one is a bright yellow and his right arm all the way up from where you can see where it disappears below the armor is covered in one-inch cuts with scars all the way up ah a religious man maybe mertin goes over and knocks on a door opens it up this individual is easy to hear from a distance the heavy footfalls and the grumbling echoes through the hallways before he even appears mertin leads you into the light of the main foyer area this will be the group of which you will be guiding on this i appreciate you doing this for us i know it's not really usually what you do but here is your team for this contract i'm sorry where is the team this is your team and vanessa chuckles to herself i'm sorry this is what you'll be dealing with today hi hello i'm tiberius stormwind now thorbir play nice what was that thorbir thorbir play nice so he's a dwarf he's a really stout dwarf he's got really a long red beard that's singed off in the lower right corner the bottom of the top part of his beard is braided and clamped off with all these ornate things he's got these big thick ropey white braids that come down on either side of his face and frame

Output: - The party arrived to meet Kashaw Vesh, an impatient acolyte who had been waiting for them for an extended period. Tiberius Stormwind, a dragonborn, introduced himself alongside the dwarf Thorbir, who was described as stout with a distinctive braided red beard. After brief introductions and some awkward exchanges regarding their lateness and accents, the group was led into the main foyer by Mertin. There, they were officially assigned as the team for a specific contract, though the acolyte expressed frustration with the party's composition. The session concluded with the group standing in the foyer, ready to begin their assigned quest.


Input: and uh vanessa chuckles to herself im sorry this is what youll be dealing with today hi hello im tiberius stormwind now thorbeer play nice what was that thorbeer thorbeer play nice so hes a dwarf hes a really stout dwarf hes got really a long red beard thats singed off in the lower right corner the bottom of the top part of his beard is braided and clamped off with all these ornate things hes got these big thick ropey white braids that come down on either side of his face and frame his face and these have these really big dwarven runes on them do any of you speak dwarven yes no yes alright so for those of you who speak dwarven this is a really offensive curse word in dwarven and this one is an even more offensive curse word in dwarven you dont say these in friendly company hes got a scar that runs down across his face and the eye that it runs through is black and his other eye is blue and you can see that hes got dwarven script written in tattoos all the way down his right arm so please if you would not mind making sure that they see their contract to um fruition taking them on this as you will showing them the ropes of the guild and try not get them killed and for me well you will be rewarded as per the contract you will have done the guild a great favor which you know favors can go a very long way in the guild i certainly do you dont have to tell me about repaying favors fair enough well perhaps now would be a good time for this jovial lot of adventurers to know what it is they are to hunt down is it an actual group well well see how well you can make it into one perhaps this is a test for you as well fair dwarf i think is going to be an excellent bonding experience seriously the whole time she is like this yes she is it grows on you though im sure it does so does the plague everyone has such a problem with optimism she unravels it looks at it i think this will do well for what is required we will bind this contract to you now feel free to take over if you wouldnt mind reading half-elf you know public speaking is not really my strong suit okay ordered and paid in advance by anonymous oh theyre a fun group this contract binding in honor and the elements sets upon the agreed members of the slayers take guildhall and the task of locating and slaying the below-mentioned entity and the recovery of the below-listed harvested anatomy items and any anatomy items not recovered or not in functional condition will be deducted from the final payment and refunded to the client oh this contract is good for three days and should the contract not be fulfilled within that time period all payments are null and void this contract is null and void and membership of the slayers take is revoked outside of the huntmasters willful forgiveness skip to the punchline the quarry has been approved for hunting by the holy paramours of the crown of erathis the quarry of one rakshasa whats a rakshasa tiger man tiger man essentially

Output: - The party met Tiberius Stormwind, a stout dwarf with distinctive facial tattoos and a scarred eye, who introduced himself as a guild representative. After a tense exchange involving offensive dwarven curses, Tiberius presented a binding contract for the Slayers Take guild, tasking the adventurers with locating and slaying a rakshasa within three days. The contract stipulated that failure to recover specific anatomical items would result in payment deductions and potential revocation of guild membership. Upon accepting the terms, the group learned their quarry was a tiger-man-like rakshasa approved for hunting by the Crown of Erathis.


Input: or not in functional condition will be deducted from the final payment and refunded to the client uh oh this contract is good for three days and should the contract not be fulfilled within that time period all payments are null and void this contract is null and void and membership of the Slayer's Take is revoked outside of the Huntmaster's willful forgiveness skip to the punchline uh the quarry has been approved for hunting by the Holy Paramours of the Crown of Erathis the quarry of one rakshasa what's a rakshasa tiger man tiger man essentially how do you know that storybooks in Syngorn we need two rakshasa eyes one rakshasa tongue one rakshasa heart two rakshasa claws and two rakshasa canine teeth so canine would this be an arcana or this be a history check this would be more of an arcana check i'm going to do an arcana check 18 18? rakshasas were entities that originally stemmed from the realm of the Nine Hells they are devils they are deceptive and usually embed themselves in elements of society where they can grasp and take power they love having servitude beneath them and they are notoriously difficult and slippery to find let alone nail down and destroy appearance-wise they look like a normal humanoid man but have the face of a tiger and the other curious element is both of their hands are reversed that's as much as you can glean from your formal training and understanding does this cat have a name why does it matter all we know is we can confirm that there is one within the vicinity or huntable at the very least the rest is up to you to find the quarry is where it's been last located oh okay yeah you double check it i might have missed something why can't we know who the client is the client has decided they wish to remain anonymous for this contract this seems to be bothering you kashaw everything's been bothering me lately she's not helping do you want to read this it's going to say the same thing which part give me this how far to the quarry your quarry is the creature you said it was in the vicinity what are we talking in the vicinity are we talking a day's hike we talking an hour from here meaning we've been able to confirm that there is one that is within a huntable distance within the three days of the contract however part of this trial is to see just how good you are at finding and destroying such creatures so that information is for you to find unless you do not feel your skills are up to par for the Slayer's Take in which case you are more than welcome to go for the door human and you have no further information are there any grumpkins you want us to find do you expect us to go out with no information at all to find a man with a tiger's head well you seem like a well-traveled unit you seem to have done well enough to find and destroy great things you spoke of as you walked into these halls prove to me that you are more than just sell-swords show to me that you have the intellect that you have the skill sets that you have the cleverness to find the creature that does not wish to

Output: - The party reviewed the Slayer's Take contract, learning that they must hunt a single rakshasa within three days to avoid nullifying the agreement and losing their membership. After the Huntmaster revealed the creature's appearance as a tiger-faced humanoid with reversed hands, the group made an Arcana check to confirm the rakshasa's devilish origins and deceptive nature. Despite their requests for specific details, the client remained anonymous, and the Huntmaster refused to provide the creature's location, challenging the party to prove their worth by finding the quarry themselves. The group accepted the challenge, understanding that the trial required them to locate the elusive beast without further assistance from the guild.