Input: so it was like at the age of ten when the two were taken from their mother and brought to live in singorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his indifference behind and set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of the thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages uh welcome back guys so we finally have pikes video finished so i hope you got to enjoy that as a heads up too unfortunately were gonna be down one [CHAR] due to work but thats okay the bard will be in our hearts this evening and youre welcome to tweet at him angrily to make sure he makes the next session yeah so without further ado lets go and kick into the recap so the party has initially been sent down on a mission by the arcanist [CHAR] vysoren in search of a halfling paladin who has gone missing named lady kima of vord a folk hero and a very respected individual she went on a vision quest and apparently went alone into kraghammer seeking some sort of great evil that was festering beneath the city and hasnt been seen for weeks and weeks the party was hired by her to go and try to find her whereabouts and hopefully bring her back safely since traversing and meeting individuals in kraghammer they then spearheaded into the greyspine mines where apparently these monstrosities have been burbling out time and time again over the past few weeks pushing down they had encountered umber hulks they managed to inquire some duergar which apparently theres a lot of them down here duergar being an ashy skinned subterranean dark evil dwarf type offshoot one of which had with it a brain type quadruped that managed to brain spike [CHAR] and send him catatonic for a short time they wandering through the caverns discovered there was a duergar war camp across the way from across this large chasm that was currently being run by a general duergar alongside what appeared to be and what theyve now discovered to be a mind flayer or an illithid they managed to upon looking deeper into this cavern finding hidden behind a waterfall thanks to the druid and the ranger completely stealing from the rest of the group their flying carpet made a very tenuous relationship and alignment with another mind flayer apparently cast out of his own society searching to find a way to both get revenge and find his way back into his colony of people and his name was clarota lovingly called clarence by the group probably much to his own chagrin after which they decided to go ahead and try to extract information from this duergar general and stop this war camp from preparing itself for battle and attack seemingly on kraghammer in the near future through a strange crazy plan they came up with they managed to fly undetected over via flying carpet and eagle and floating sorcerer over the entire war camp made a metal gear run into the center of their main barracks uh threw a bucket of goblin shit into the face of the one mind flayer whoops after which [CHAR] bisected it pretty much in one surprise round of attacks that led to a large battle in the center of this building partway through which ground began to rumble and then digging a forth from underneath a bulette a gargantuan armored burrowing creature that was hungry and very dangerous that then made the battle that much more intense a heavy blood filled battle later involved with [CHAR] getting his hand caught and firing his gun into the gullet of the beast eventually it had its armor pulled apart and was defeated by the party the remnants of the duergar army inside of this building have been destroyed aside from a few stragglers who have laid their weapons down and the general now lies beaten on his knees before the rest of the party and that is where we pick up and begin so as you all are catching your breath breathing heavily as the adrenaline slowly leaves the system looking around this building with the large hole still glaring through the roof

Output: The party, on a mission from Arcanist [CHAR] Vysoren to find the missing Lady Kima of Vord, delved into the Greyspine Mines beneath Kraghammer. They discovered a duergar war camp led by a general and a mind flayer, and after forming a tentative alliance with the outcast illithid Clarota, they executed a daring infiltration. Their assault on the main barracks sparked a fierce battle, dramatically intensified by the sudden emergence of a burrowing bulette from below. After a brutal fight, the party defeated the bulette and decimated the duergar forces within the building, leaving the surviving general beaten and kneeling before them as they caught their breath amidst the wreckage.


Input: uh firing his gun into the gullet of the beast um eventually it had its armor pulled apart and was defeated by the party the remnants of the duergar army inside this building have been destroyed aside from a few stragglers who have laid their weapons down and the general now lies beaten on his knees before the rest of the party and that's where we pick up and begin so as you all are catching your breath breathing heavily as the adrenaline slowly leaves the system looking around this building with the large hole still glaring through the roof I'm waving through it uh Tiberius is waving through it oh you're still up top the general's on the ground warhammer at his side blackened armor still kind of sizzling with the arcane energy from his temporary banishment via [CHAR] he sits there with this kind of gnarled brackish beard looking about the rest of you with these wild kind of white-coated eyes so you found your way in what's your purpose what do you want from me well uh [CHAR] walks right up to him and walks behind him and grabs him by the hair and right back to this position let's have a talk oh uh would you care to have a chat of course I would thank you if you want blood take it it's all you're getting from me okay uh kill him no wait hold on a second ask the question we don't want your blood what are we asking we're looking for a halfling have you seen one I don't know what you're talking about a female halfling she came down here well she wouldn't have gotten far if she did not with my people I take my dagger and stick it in about a centimeter and say uh your master is gone it's just you and your friends here now I think it's in your best interest to talk you could walk away from here you don't have to die if you can play nicely and believe me when I tell you he usually kills everybody he doesn't give that offer very often all laugh go ahead and make an intimidation roll with advantage first roll of the night first roll of the night yeah natural 20 all laugh and cheer that's a way to start the first one tonight that's the way probably those eight miles you rode shush as you pull the blade to his throat he chuckles deeply against the strain your halfling lass was foolish we took her we delivered her to King Murghol as a present if she lives she's probably ruined and broken deep within the dungeons of Emberhold you're welcome to go for her there who's this king of yours King what Murgholt Murghol which way should we head ooh down probably I mean is there any particular shortcuts or less running into your kind along the way I suppose I highly doubt it he spits in your direction oh prestidigitation and I catch it and throw it back into his face can I do an insight check to see if he's lying about that go for it I think we have some prisoners to free or something as well yes 22 he does not appear to be lying about his interpretation of her apparently she is where he is as to where her current state is you don't know but he seems to have a very very made-up mind as to her possibility of her being alive still what about a secret path that we can maybe get through to avoid some of these people was kind of wondering if he's lying you can press him that information even harder hey guys we should press him for information about this passage just a couple of more questions can I start speaking to him in Underdark of course and I ask him that's hot yep it's an awesome language tell me about the hidden passages I know there are some I am good tonight you guys what does Underdark sound like by the way all laugh it sounds kind of like Parseltongue it's like Pig Latin speaking Undercommon mm no Ere-way are the idden-hay assages-pay it's kind of reminiscent of Black Speech from the Tolkien universe that has that guttural speaking Black Speech very very deep oh right that all speaking Black Speech a little bit like

Output: After defeating the duergar general and his forces, the party interrogated the captured commander. [CHAR] threatened him, and a natural 20 intimidation roll compelled the general to reveal that the missing halfling had been taken as a prisoner to King Murghol in the dungeons of Emberhold. The party then pressed him for information about secret passages through the Underdark to avoid further duergar patrols.


Input: so i ask him uh... that's hot... yep it's an awesome language tell me about the hidden passages i know there are some i am good tonight you guys what does under-dark sound like by the way uh everyone kind of laughs it sounds kind of like um... parsley-tongue? it's like pig latin... uh and then someone starts speaking in undercommon... mm no! ere-way are the idden-hay assages-pay? it's kind of reminiscent of black speech from that tolkien universe has that guttural... very very deep... oh right that... and then everyone kind of joins in speaking that gibberish a little bit like a whispering darkness to it as she speaks this tongue it catches a lot of you off guard you've not heard her use this tongue until this point make an intimidation check... gasp... [CHAR] what are you doing what is this coming out of your mouth? that sounds real pretty... right i have my papers... get your sheet ready... oh noes hold on hold on you got your paper today? lovely... she's bonafide... eighteen... eighteen he says no passages to the stronghold but there is a way in aside from the front good luck getting up in there from that point... is it through the lake? yes through the lake deep below you'll find a tunnel this tunnel will lead you to a uh subterranian passage straight to the stronghold... can we check to make sure he's not untruthful? make an insight... groans okay sixteen? no he's bullshitting through his teeth... oh okay... vexahlia? hey he seemed honest about the passage but dishonest about the... he's basically following her lead uh-huh you're lying perhaps tell us true where is it if i tell you will you let me live? ooh well... i think that's very reasonable i think that's reasonable we'll... i'm essentially... we will not kill you i think we can... we can lock him up and then kill him... we'll leave you alive we'll leave you alive yes... don't just leave me alive give me a chance to walk from this building on my own arms intact... no and i'll give you the secret entrance to emberhold itself leading you straight within the throne room... well that's a good thing so we have to leave you alive and let you leave this building intact? correct... i go over and pick up his warhammer and say you may maybe leave but i get to keep this as a souvenir... i actually think this is an appropriate moment to play with a bit of banditry i say we take everything from him and he can make his way out all on his own... i like that idea... yeah... ooh that's fun... all his clothes everything... butt naked... and you can advise... wait wait hang on as is his undergarments on for... why... i don't care to see that... why don't we take him with us just in casies... at which point a cold clammy hand touches your shoulder and pulls you aside as ew... a partially hooded clarota steps forward and says i'll attempt to read his surface thoughts if he tries to keep it from me i'll know... smart smart! as he steps forward he puts one hand in front of him and his eyes gleam with a sickly green hue you can see the general tips his head back for a second and begins twitching an eye sweat begins to bead around his brow as clarota takes another step forward tensing his hand once more his head beginning to bow forward with an intensity a force of focus towards his direction you can now see the general let me live let me go and i'll tell you this isn't necessary i'm willing to give you the information you can see a trickle of blood begin to pour out of one of his nostrils... yeah... that's a mind flayer... what do we do i think we should stop him should we stop him clarota... wait... does he know anything about [CHAR]? let me see... and the mind flayer pushes once more into his brain you see a twitch to his face as his head kind of lolls back and rolls for a second resisting as best he can but his will is currently being beaten by the defeat of the battle the lack of his compatriot mind flayer and the sheer intensity of clarota now

Output: The party interrogated a captured enemy, learning of a hidden underwater tunnel leading to Emberhold's throne room. After an initial deception, they used the mind flayer Clarota's telepathic abilities to force the truth and confirm the passage's existence. They negotiated a deal, sparing the prisoner's life and allowing him to leave unarmed in exchange for the secret entrance. Clarota then probed the prisoner's mind further, searching for information about the entity [CHAR] as the prisoner struggled against the mental intrusion.


Input: so his nostrils yeah that's a mind flayer uh what do we do I think we should stop him should we stop him um Clarota wait does he know anything about [CHAR] let me see and the mind flayer pushes once more into his brain you see a twitch to his face as his head kind of lolls back and rolls for a second resisting as best he can but his will is currently being beaten by the defeat of the battle the lack of his compatriot mind flayer and the sheer intensity of Clarota now focused on vengeance and returning to his people the blood begins to stream not just from his nostrils but from his ears as well as Clarota releases him for a second he goes he has not seen [CHAR] but knows a bit of his nature I cannot read it but we could press for more information I walk up I think we should just ask him next to Clarota push the dwarf against the wall and say our friend here is not as patient as I am we want to know about this [CHAR] and we want you and all your men all your little mates here to throw your weapons into the chasm you can go fuck off but we want to know everything and this is your last chance right now right here talk and you have to get naked and you have to get naked that's correct will you stop with the naked [CHAR] what I'm with you on that thank you yeah me too it's starting to become a thing now I'm just saying [CHAR] was responsible for forging the alliance for centuries and generations his people and mine killed and fought it wasn't until [CHAR] came that we decided to work together for a common cause expansion unification dominion over this land and these mountains divided we were weak petty greedy with [CHAR] leading us we have purpose we have growth we could take what we'd like and I'm but one dwarf if I fall over here many more will take over where I fell well we can see that's obviously worked out really well for you I think that I'm satisfied are you satisfied what kind of creature is [CHAR] what is [CHAR] I have not seen [CHAR] personally but you've heard rumors though what I know of [CHAR] a being of immense intelligence a creature that needs not walk this earth one that does not touch the land that it traverses I know it sees all it smiles from a toothy maw and laughs laughs in the darkness protruding from its forehead one nasty gnarled black horn terrible source of its dark power that is what's beneath here is he telling the truth insight check insight check for me as well would I recognize this creature he's describing go ahead and make a nature check or arcana either one can I assist him or arcana fourteen can I do a nature check this'll be more for your own personal knowledge probably not but you can make one yourself well that's what I'm saying fourteen cause you're doing arcana I did arcana a d twenty roll I'm doing nature twenty nine nature all right so no natural creature you've ever heard has this type of essence to it having a single black horn it's clearly a narwhal it is it's a sentient narwhal it's an awful awful narwhal way to spoil the story [CHAR] demon narwhal well maybe we should go gnashing teeth black horn very intelligent that doesn't seem to be anything from nature itself from your experience there are different entities but usually there are multiple horns singular demonic beings that would have extreme intelligence sharp teeth horns and you've had brief brushes in the past with demonic entities that seems to run in a similar vein but nothing in particular is creeping into mind it's going to be difficult for you to specifically come up with this with what little information you currently have yeah well I'm satisfied I am too maybe we should let him go why don't you strip I agree do you wanna handcuff him take off your clothes yeah let's take his we take [CHAR]'s handcuffs out of his bag let me that was not the deal you leave me unspoiled on my life and I tell you the way into Emberhold well tell

Output: The party interrogated a captured dwarf using the mind flayer Clarota's psychic abilities, learning that the mysterious [CHAR] is a highly intelligent, demonic entity with a single black horn and a toothy maw. The dwarf revealed [CHAR] forged an alliance between dwarves and other creatures for conquest. After the party threatened him, the dwarf offered new information about the way into Emberhold in exchange for being spared. The group then decided to strip and restrain him before proceeding.


Input: uh in particular it's like creeping into my mind it's gonna be hard for you to specifically come up with this with what little info you have yeah um well I'm satisfied I am too maybe we should let him go why don't you strip I agree do you wanna handcuff him take off your clothes yeah let's take his we take [CHAR]'s handcuffs out of his bag let me that was not the deal you leave me unspoiled on my life and I tell you the way into Emberhold well tell us take the hammer that's rough on him leave his armor on you haven't told us yet have we already told you your weapons are ours in fact we'll be keeping your weapons your armor and I believe your pride yes but your life is yours you may even outrun the dwarves we're about to set free oh good yeah nice [CHAR]'s fucked up tonight I like it I'm in a mood Emberhold he tried to make a book out of someone's flesh once wait wait he's telling us shut up yes sorry Emberhold is the forrest of our people built to resist assault from all sides shite we've an army hiding about the outskirts of it kind of like an army you might have in one of yours if you think you have a chance however since I don't think that's what you carry your best bet is on the left side of the fortress there are two streams of molten rock that pour down the side the smaller of those two streams covers a secret tunnel inside check is he full of shit I rolled oh nothing too hot at all never mind forget it forget I said anything all right he seems to be forthright and honest with his information however that'll take you through the lava that's up to you it's meant to open from the inside a trapdoor-like mechanism that spreads the actual flow from the outside well good luck I've done my side of the bargain let me free stepping behind I take my knife and I cut his belt loose and let his pants fall and I give him a little nudge okay you're free to go not toward your stronghold but towards the surface so his belt falls changepurse and everything he is wearing full plate black armor sure so his trousers do not plummet oh that's a shame can't we have [CHAR] turn him into a porpoise he picks up his warhammer I don't think so no that's mine as a token to remember you by unspoiled was the deal wasn't the deal no it's great you can really argue all you want to or I'll just smash your fucking head in wasn't the deal alive was the deal we said you were alive your weapons were ours what have you got shit in your ears I thought you meant you wouldn't get dirty like you know not spoiled which I was totally fine with takes a couple of steps forward towards you holding the warhammer out your skull is unspoiled suddenly he turns completely invisible vanishes from sight my perception's really high can I try to find him yeah we can perception check you dicks you hear footsteps running perception check wait no he's gone mother bitch it's fine 18 for me just let him go it's all he's got we should throw something high-pitched I want the hammer it's all he's got right now he's naked and now he's invisible running through a cavern he's not naked at this point I'm gonna attack him before you have the opportunity yeah he becomes visible again about 20 feet out gone down the stairs and towards the front door and he just I'm throwing a dagger at him oh look go for it yeah and I'm throwing my ax at him with the chain of returning as well oh good that's great 28 for me oh shit all right that hits yeah sure it does dick it's not a sneak attack just damage yeah that's fine you chuck your ax at him 17 and I just yell sorry okay 17 ten for me all right so go ahead and roll damage

Output: The party interrogated a prisoner, who revealed that the fortress of Emberhold could be entered via a secret tunnel hidden behind a stream of molten rock on its left side. After extracting this information, they stripped him of his weapons and armor but agreed to let him live, per their bargain. The prisoner then used an invisibility effect to escape, prompting the party to attack him as he fled toward the exit. They landed several hits with thrown weapons before he vanished from sight, though they decided not to pursue him further.


Input: and he just uh... I'm throwing a dagger at him... oh look... go for it... yeah... and I'm throwing my ax at him with the chain of returning as well... oh good that's great... twenty-eight for me... oh shit... all right that hits... yeah sure it does... dick... it's not a sneak attack just damage... yeah that's fine... you chuck your ax at him... seventeen... and I just yell sorry... okay... seventeen... ten for me... all right so go ahead and roll damage for both of you... ten... he is there standing in place with his arms locked like this... oh Clarota... fifteen... fifteen damage? yeah... all righty... should've left the hammer... ten... ten damage all right... there's now a significant amount of blood beginning to pool down his feet as he's standing there... as he is frozen in place Clarota just kinda steps up to the front of him grabs his cheeks and pulls his head in towards him as his tendrils slowly wrap around his head... you can see them meet at the back of his skull and with this horrible crunching sound you see his head shudder as his limbs go limp... do do do do doo I'm lovin' it... a few moments of this horrible slurping sound... oh no... and you hear this dull sickening hollow suction sound... the tentacles release Clarota releases his grip from his head and the captain falls onto his back a giant bloodied hole in the center of his skull... he ate his brain?... I guess you should've left the hammer shouldn't you?... some people are terrible losers just really terrible... I'm going to loot the body... yeah well... yeah we definitely do that... I would like to pick up the hammer... this is a good lesson to no one else that's watching... Clarota that was incredible well done... Clarota... Clarota I am a fan... no one is watching this valuable lesson... do not be an oathbreaker... to not be an oathbreaker... know when you've lost your clothes... was that actually like a meal for you?... as you're looking you can see there's that kind of weird purplish crimson around his tendrils as he kinda wipes it off with his hands and goes it's enough to sustain me a while I was getting hungry... well better him than us I say... right me I'm just an appetizer... yes indeed... loot the body!... yes so you loot the body... you find amongst all the duergar bodies here as you're quickly jumping around and grabbing it's hard to count the exact amount but you're looking at somewhere in the neighborhood of about five to six hundred gold pieces... you'll have to check later... ooh... mm-hm... I write that down... he was a general... a series of black iron weapons... none of them seem to at a quick glance have any sort of magical value... the blackened plate armor on the duergar itself does radiate a magical essence as does the warhammer he was holding... is it just him wearing the black plate armor... yeah... or any of the other bodies wearing it too?... there are a few that are wearing black plate but they're not equivalent enchanted... we should take that and put it in the bag of holding so we can sneak in if we want to... okay... Tiberius can you tell us anything about these things?... how many sets were there?... from what is in here that would be eleven sets total... yes that hammer is amazing obviously because we saw it in action... I'd say [CHAR] should have it... eleven sets of armor!... because there were also sets that were on the rack at the very front... nice!... hey... is [CHAR] about to get a new weapon?... eleven sets of armor okay... and I'll do an arcana check right? an arcana check on the stuff?... an arcana check yeah... [CHAR] you got a grapple arrow last I gave you by the way... I did?... twenty-three... yeah I got it you now have a trap arrow... a grappler arrow?... yeah you fire it and it proness somebody... seriously? that's so cool thank you!... there you go sir... I'm gonna Hawkeye you out at some point... oh my gosh... I know.

Output: The party attacked a duergar captain with a dagger and a returning axe, wounding him significantly. The mind flayer Clarota then stepped forward and psychically consumed the captain's brain, killing him instantly. After the battle, they looted the bodies, discovering several hundred gold pieces and a collection of black iron weapons and plate armor. They identified that the captain's warhammer and his specific set of plate armor were magically enchanted. The party decided to give the powerful warhammer to [CHAR] and collected the eleven total sets of armor they found, storing them for potential future use.


Input: jig is up uh i shoot my graple thing and go up out of the ceiling tiberius what cast fly on this fucker right here we need to get out of here we just need to get out the way we came in i cast pass without a trace everyone stand near me and i’ll turn into an eagle and i scoop up the gnomes okay what’s the radius on pass without a trace like a thousand yards like a hundred yards four miles it’s all i got but i take the dust of tracelessness out of the bag of holding and i sprinkle it around the room okay can we grapple up out from the ceiling well the arrow that you have that he made it’s essentially an arrow that bursts into a tanglefoot bag when it bursts it grapples whoever’s there it’s not like grappling an arrow yeah it’s not like a string arrow although i’ll build that oh i thought it was like a grappling it’s a trip arrow oh that’s cool okay a 30-foot radius i’ll make you a grappling i didn’t follow that though i’ll make you a grappling arrow i have a grappling hook yeah we should grapple out 30-foot radius okay so you could just just hug me barely get tiberius in there if you stay close you can go on my back on the platform so yeah okay i’m gonna jump on [CHAR]’s back yeah and i pick up [CHAR] under my arm we have a regular grappling hook we’ll just get up out of the we have a flying carpet and hold onto some straps all right so [CHAR] both gnomes get grabbed by [CHAR] as and we’re all on the carpet the carpet’s away but this guy is flying yes flying [CHAR] i am i thought we were all okay no you can’t go on the carpet you’re too heavy what are we doing we’re going up straight up up and out can we stealth while we do it so you guys right now as you’re carrying the two gnomes all of you except for [CHAR] are on the carpet correct yep i’m flying you’re flying okay so how many spells do you have left on that one left all right where’s trinket trinket’s back on the other side trinket’s back on the other side trinket didn’t come with you to the battle because there was nobody to get trinket across oh he’s just on the other side by himself all lonely yeah i know he’s in goblin town eh you weren’t here you weren’t here to protect your bear that’s so terrible he’s safe over there hopefully oh trinket he’s been raging everyone make a stealth check with a plus ten additional modifier thanks to [CHAR]’s spell oh awesome that helped 20 oh 20 18 natural oh nice ooh natural 20 19 19 20 natural 20 31 for me 29 all right so you all take off as you do you can see now probably close to 30 or 40 duergar have now begun rushing towards the barracks in the center of that main open area where that wooden platform was where [CHAR] originally saw a mind flayer as you rush up you hear you hear it as undercommon screaming there above look oh they saw us maybe you should scream like no they went the other way just keep going up up up a stream of javelins comes firing up in your direction how did they see us i thought we were stealfed i see where it’s coming and i shoot a fireball okay that’s good that’s good wait what are you doing okay so there’s a volley of javelins and a fireball streaking past you’ll be able to get ten of them in that fireball blast go ahead and roll for damage on that however for those that rolled less than 20 on stealth each of you are getting three javelins each to you so that’s you two and [CHAR] what’d you roll again less than 20 22 okay yeah so you three so three javelins against you miss you entirely [CHAR] actually one more against you [CHAR] that one does hit you take 14 points of

Output: The party attempted a stealthy escape from the duergar stronghold, using [CHAR]'s *Pass Without Trace* and the *Dust of Tracelessness* to mask their retreat. They gathered onto a flying carpet, with [CHAR] transforming into an eagle to carry the gnomes, while [CHAR] was deemed too heavy to join them. As they ascended, their stealth was compromised; approximately 30-40 duergar spotted them and launched a volley of javelins. [CHAR] retaliated with a *fireball* to cover their escape. During the chaotic ascent, the party took minor damage from the javelins, and they realized Trinket the bear had been left behind on the far side of the complex.


Input: so uh doing okay so there's a volley of javelins or whatever and a fireball thing streaking past you'll be able to get ten of them in that fireball blast go ahead and roll for damage on that however for those that rolled less than twenty on stealth each of you are getting three javelins each to you so that's you two and [CHAR] what'd you roll again less than twenty twenty two okay yeah so you three so three javelins against you miss you entirely [CHAR] actually one more against you [CHAR] that one does hit you take fourteen points of piercing damage as the javelin just gleans off the side of your giant eagle torso eagle noises [CHAR] that's a twenty one an eighteen and a twenty so you take three javelins twenty four points of piercing damage twenty four points yeah twenty four points total as three javelins two strike you off the shoulders and one actually embeds itself partway into your waist and you have to pull it out and probably dug a good six seven inches in what are you at i'm at fifteen fifteen by the way forty one points of fire damage i was already really low take me instead we haven't healed him yet wait we healed the other game even with that oh did i fully heal all right the three that are going towards [CHAR] yeah come on that natural twenty a seventeen what's your ac no it was like twenty four eighteen twenty four points that one misses and the last one yeah two natural twenties yeah that was twenty four not even joking double crits oh all right so two crits against you good thing you got a thousand hit points oh no that's the point of a meat tank you take a total of thirty six points of piercing damage [CHAR] and he still has more hitpoints than we do yeah probably ouchies oh barbarian if [CHAR] were here he'd moon and blind all he is here technically he is here [CHAR]'s holding on tight as he's here he's watching [CHAR]'s peeing peeing down however as the javelins strike all you guys moments later there's a gargantuan explosion and there's a flash of reddish light from below a giant fiery blooming explosion bursts into the center of that area you can see duergar thrown left and right you manage to take out about twelve of them in that one blast yes nice yeah home slice you guys continue cresting over the top you can now see more and more are starting to gather the bells are going off the horns are blowing hard you can see a bunch of them are now running over to what looks like some of this siege equipment they had constructed oh which includes a few large ballistae i think we should friggin dive bomb towards the far tunnel past this war camp no but trinket is fine he's hiding out they don't know he's here leave him he'll be fine i'm not concerned with the bear right now we're going to dive yes dive bomb dive bomb the bear can take care of himself i take hold of the front of the carpet and steer it up and over along the roof and then down towards the tunnel i'm steering the carpet okay you guys are coming down you basically shot up curved around we shouldn't go down and you're going backwards towards the barracks as you do another volley of we got to free those dwarves y'all another volley comes to the guys who were under stealthed we don't have to that seems complicated who's not stealthed however there is one attack less each because of the duergar that you had taken out so against [CHAR] one hits you take twelve points of piercing damage i am no longer an eagle oh my god oh shit really all right a two and a one versus [CHAR] yeah are you paying attention wait what she's not an eagle anymore all right so [CHAR] isn't a i hit zero hit points as an eagle wait what are you again what happened she's not an eagle and she's falling with the gnomes [CHAR]'s form shifts back into that of [CHAR] you guys are about eighty feet up help okay okay can

Output: The party was ambushed by duergar forces, suffering heavy javelin fire and taking significant damage, particularly [CHAR] and [CHAR]. They retaliated with a powerful fireball, eliminating about a dozen of the attackers. As more duergar rallied and manned siege equipment, the party made the decision to dive-bomb their carpet toward a far tunnel to escape the war camp. During the maneuver, [CHAR]'s wild shape failed, reverting her to her normal form eighty feet in the air and leaving her falling with the gnomes.


Input: I am uh no longer an eagel oh my god oh shit really all right a two and a one versus [CHAR] yeah are you paying attention wait what she's not an eagel anymore all right so uh [CHAR] isn't a I hit zero hit points as an eagel wait what are you again what happened she's not an eagel and she's falling with the gnomes [CHAR]'s form shifts back into that of [CHAR] you guys are about 80 feet up help okay okay can I uh at which point both [CHAR] and [CHAR] go into a free fall along with [CHAR] wait can I no no she was on [CHAR] she was are we under them are we under them I don't know are we no I was on her no you guys are about parallel you guys were moving together parallel go under them yeah we dive under them dive dive dive dive I cast glacial blas and I create a bridge that scoops them up right under them as we dive right under them party trick okay you guys are out in the middle of the open cavern there's no place to connect the bridge so you're essentially creating a giant ice chunk chunk right beneath them which is also now in freefall huh no yes even wizards make mistakes damn it so as you guys try and swoop underneath as they're plummeting you're riding this go ahead and make an acrobatiks check okay no I didn't think of that I don't know what to do can we try to catch can we try to what do I have wait can I are we over the war camp or are we over the 25 over the war camp all right so you swoop underneath a sudden motion as you're trying to cast go ahead and roll a concentrashun check on this oh come on tiberius oh boy oh save my life again tiberius oh no can I try to oh shit I let go of the front of the carpet I stick a um wait wait wait wait can I cast war gods blessing to give him a plus ten unfortunately you're falling fuck you're like uh you're just plummeting through the air like a rock because you're in full plate armor can I use the rope of endless twine and try to lasso one of them cause I'm really a good shot how far are we falling you have to pull it out of the bag of holding and then turn into a lasso that's gonna take you a full minute so you don't have time I have a rope I let go of the front of the carpet I put one end of the rope in my sister's hand and I jump off towards [CHAR] holding it around in one hand as I go oh god I grapple onto her to hold her down no no no no I have so much armor okay then you should uh all right guys so here's what happens in the time this has transpired you've rushed underneath with the magic carpet all of you barely managed to hold on as both [CHAR] and [CHAR] and [CHAR] all slam into the top of the oh okay except you're dangling off of it now by a rope you lost your concentration so glacial blas didn't go off thankfully that would've been really bad wait wait we slam into the top of what us you guys slam onto the top of the rest of the group in there that's too many people on the carpet because you lost your concentration your flight spell also disipates [CHAR] is now plummeting oh no yay uh worried noises we're gonna die the carpet now has too much weight and is currently giving out hashtag save critical role get me close to him I cast featherfal on you it's slowing your fall but you guys are you're coming down at a very very fast pace at an angle over the barracks towards the back end of the war camp oh shit can I cast wind wall right underneath of the carpet to kind of like airbend us up you can attempt to [CHAR] I begin to fart to slow the fall who needs featherfal

Output: After [CHAR] reverted from her eagle form mid-air, the party scrambled to catch her, [CHAR], and [CHAR] as they fell from the magic carpet. Tiberius attempted to create an ice bridge to scoop them up but lost concentration, causing his flight spell to fail. [CHAR] then leaped from the carpet to grapple [CHAR], adding to the weight and sending the overloaded carpet into a steep, uncontrolled descent. The group plummeted at a dangerous angle toward the war camp below, with last-ditch efforts like *feather fall* only partially slowing their fall. The session ended with the party still hurtling toward the ground, their immediate survival uncertain.


Input: so like we're gonna die and the carpit now has too much weight and it's giving out uh save critical role get me close to him I cast featherfall on you it's slowing your fall but you guys are you're coming down at a very very fast pace at an angle over the barracks towards the back end of the war camp oh shit can I cast wind wall right underneath the carpet to kind of like airbend us up you can attempt to [CHAR] I begin to fart to slow the fall who needs featherfall I can do it in a bunch ah everybody at this point but wait dungeon master yes re-explain what's happening so the carpet is falling not as fast as it would but essentially you guys are flying beside each other the three that were falling you guys swooped underneath and caught them however it's too much weight to bear the carpet's now how high are we at this second at this second you're about sixty seventy feet up oh and the closest building the highest building under us is how tall oh jesus it's about fifteen feet tall oh [CHAR] however goes into a full plummet you guys have just caught the rest of them you've all caught them you're crashing down and did the wind wall thing work go ahead and roll a concentration everybody jump up in the air your constitution modifier fucking shit not good seven the spell fizzles unpause how far are we from the tunnel that we were talking about from what you can see here you're probably about fifty to sixty feet we're right over the camp aren't we you're towards the back of it thankfully the barracks are towards the back of it so maybe about fifty to sixty feet from the full tunnel before where the drop is and that's where that bottom tunnel is down there yep okay you guys go crashing at an angle I'm going to brace to jump I'm bracing to roll yeah we're all like bracing three point landing I'm grabbing for [CHAR] and going like this I have [CHAR] what's [CHAR] doing where's [CHAR] at he's falling [CHAR]'s gone [CHAR]'s down [CHAR] is completely separate from you he was flying and lost concentration of his spell [CHAR]'s like a stone no [CHAR] can I leap towards him off what and do what off of the carpet off of the carpet yes do what you leap off of the carpet go ahead and make an acrobatics check with a disadvantage because you are jumping off of a currently flimsy flying carpet to try and catch up to him oh no right now while I'm doing this I'm going to cast featherfall on myself wait before you gotta get to me first because it will slow you too much oh it would wouldn't it I thought it was only when going down gotta get to me first motherfucker go for it whoa okay so what's your acrobatics check the lower of the two you fall a lot yeah big things go down fifteen and thirteen okay you manage to fumble out of the carpet however you are now just end over end falling now off of the side of the carpet on your own this is tense this is tense you're having a hard time even seeing [CHAR] now the world's just spinning and spinning and spinning oh god it's like gravity you can attempt now I'm going to cast featherfall go ahead cast and roll concentration check what did you roll he rolled a nineteen which is good okay featherfall gets to you just in time your descent slows in that time [CHAR] has impacted fuck oh no [CHAR] we're gonna hit we're gonna hit I'm shielding the healer I'm shielding [CHAR] so you all brace for impact the actual carpet's careening out of control you can see there's just barely the top of a building you might be able to try and skim can we jump onto the top of the building this is going to be up to the one who's been steering this whole time go ahead and make an intelligence check intelligence intelligence yes can I assist no thank god it's not me can

Output: The party's overloaded flying carpet began to fail, sending them into a rapid descent over the war camp's barracks. They attempted to break their fall with spells like *featherfall* and a *wind wall*, but concentration checks failed, and [CHAR] plummeted separately. One member leapt from the carpet in an attempt to reach and save [CHAR], successfully casting *featherfall* on themselves just in time. As the group braced for impact, they saw they were about to crash near the back of the camp, roughly fifty to sixty feet from their intended tunnel exit.


Input: we're gonna hit we're gonna hit I'm shielding the healer uh I'm shielding [CHAR] so you all brace for impact the actual car part's careening out of control you can see there's just barely the top of a building you might be able to try and skim can we jump onto the top of the building this is going to be up to the one who's been steering this whole time go ahead and make an intelligence check intelligence intelligence yes can I assist no thank god it's not me can we do nothing and good good good good twenty four twenty four yeah so I'm pretty smart you just managed to skim the edge which lessens your impact slightly however it does send you all into a full end over end topple still holding a gnome everyone everyone make an acrobatics check oh god which one to roll which one to roll oh no what's going on with [CHAR] I guess that's what we'll find out afterwards [CHAR]'s impacted he was falling faster than you guys were he's six hundred pounds going into straight freefall you guys had a little bit of a fall break ah this is going terribly I'm failing do I have to do one also everyone oh except for you because you're floating do the halflings shit do the gnomes get an advantage since the half-elves are protecting them depending on how we roll it's based on how you guys roll because you're the ones who are holding onto them oh okay welp [CHAR] I'm sorry to let you know no oh no so you got [CHAR] yeah I got [CHAR] what'd you roll eighteen natural one thirteen eighteen twenty three four okay so half damage for you but I have a plus nine acrobatics plus nine acrobatics doesn't matter doesn't matter on a natural crit fail still gonna knock me out roll some fall damage here I'm sorry [CHAR] it's all right I got the healer I got the healer it's not gonna be good you're gonna be like an ACME cartoon and just leave a pff pff eighteen points of damage I'm out you're out again you're unconscious again yeah he didn't have a lot of hit points left oh no we're all dead this the second time [CHAR]'s almost fallen to his death eighteen points of damage to you the rest of you all take thirty six points of fall damage except for [CHAR] everybody everybody everybody as a group like we all failed as a group well no no sorry you succeeded you rolled a eighteen eighteen so you would also take half damage so you would take eighteen as well I take you take half that as well thanks to his roll as well I rolled an eighteen everybody in this club getting hit points right you were in full plummet you can reduce the damage slightly well I was very graceful on the way down yeah you take forty five points of damage from the impact [CHAR] forty five forty five points of damage oh it was halved so eight and leave a small crater from the impact thank you you know what that could've been worse and I take thirty five you and [CHAR] both take thirty six which puts [CHAR] into a negative as well because he wasn't he was not at no no he was fully healed Nope no he wasn't softly fuck no sorry no so you all tumble end over end come to rest we just crash landed in a war camp yeah on the far end of it thankfully oh boy you guys can hear the bells and the horns going in the distance it looks like all the rest of the folks that were stationed here moved towards the center you managed to arc over them but they're going to be here shortly are we near their big war machines no the ballistae are on the opposite so we can see the ledge and that cavern where we were where we found the well the ledge is back in the other direction you guys are going towards the tunnel on the opposite side [CHAR] is pulling up [CHAR] onto her feet and dragging her towards [CHAR] cause I know how

Output: The party's out-of-control carriage skimmed a building before crashing into a war camp, resulting in a brutal tumble. Despite a successful intelligence check to lessen the impact, the group failed their acrobatics checks, taking heavy fall damage. [CHAR] and [CHAR] were knocked unconscious, with [CHAR] dragging the fallen [CHAR] toward [CHAR]. They now find themselves on the far edge of the enemy camp, hearing alarm bells as forces converge toward their position.


Input: like all the rest of the folks that were uh stationed here moved towards the center you managed to arc over them but they're gonna be here shortly are we near their big war machines no the ballista are on the opposite so we can see the ledge and that cavern where we were where we found the well the ledge is back in the other direction you guys are going towards the tunnel on the opposite side [CHAR] is pulling up [CHAR] onto her feet and dragging her towards [CHAR] cause I know how fucked up he was from the last battle where's [CHAR] how close okay you guys and you you're kinda getting up on your knees coughing how how [CHAR]'s out let's go but so is [CHAR] [CHAR]'s just face-down in the ground scrapes across the side of his face [CHAR]'s out too fuck [CHAR]'s out too right [CHAR]'s also out how about I'll give him a level three potion and you go heal [CHAR] no you here you take care of him I'm right next to [CHAR] you guys are roughly about ten feet from each other from the impact just you were scattered and then you kind of regrouped okay can we see people running towards us not yet but you assume it's only a short period of time yeah yeah we have some time left we don't I don't know [CHAR] what you at 39 okay she's doing a mass healing a mass healing word okay you barely get yourself out of the crater that's gonna suck tomorrow mass healing word you take [CHAR] I'll take [CHAR] okay I'm gonna healing potions out as this is happening [CHAR] go ahead and make a death saving throw oh a death saving throw sorry here's three is that is that just what did you roll a nine that's a fail so mark off one fail on your death saving throw on your sheet no no no no oh shit sorry I'm late [CHAR] [CHAR] does make his he's all right he's all right he's all right I've got a healing potion and I'm pouring it but I'm doing I'm pinching [CHAR]'s nose and pouring it in his mouth and I'm pouring some down [CHAR]'s throat okay all right so both you guys pour healing potions that is those are the normal ones the common the regular healing I think so yeah 2d4 plus 2 go ahead and roll that 2d4 plus 2 I'm taking a level two potion myself just 2d4 plus 2 okay go for it eight eight for [CHAR] that's four oh so I'm at plus eight now yes you're up [CHAR] also comes to consciousness 2d4 that's pathetic that's the cheapest one you've got 2d4 plus 2 let's get the fuck out of here and they can okay fine she was gonna do a mass healing yeah what's your mass healing word I'd like to know on the way down I was doing a little chant and I was expending my sorcery points to do Flexible Casting so I regain a slot spell on my third-level spells okay as we're getting up can I see is the camp nearby where the prisoners are is that anywhere near us no that's towards the center of the camp we gotta keep moving I pull out another corked potion and slap it into [CHAR]'s hand yeah we gotta go and then grab him by the wrist and just start walking I'm up here wait save the potion I cast Healing Word on [CHAR] hold on I'm gonna do a Mass Cure Wounds Mass Cure Wounds all right so as you guys are running towards the back towards the main tunnel which you can now see it's roughly a 40- by 30-foot tunnel you go running through the buildings you see a few duergar kinda poke out from the buildings can we stealth while we're doing this or are we too like injured no this is no you guys are just bolting at this point you're not even concentrating on stealth right now bolting it right this is this is plus with the group basically a few of you would stealth and the rest of

Output: After regrouping in the crater, the party found [CHAR] and [CHAR] both unconscious from the impact. While [CHAR] dragged [CHAR] to safety, others administered healing potions and spells, including a Mass Healing Word, to revive their fallen companions. With enemies presumed to be closing in, they made the urgent decision to flee rather than attempt stealth. The group then bolted toward the main tunnel on the opposite side of the camp, ignoring a few duergar who emerged from nearby buildings as they ran.


Input: uh guys are running towards the back towards the main tunnel which you can now see it's roughly a 40 by 30 foot tunnel you go running through the buildings and you see a few dwer-gar kind of poke out from the buildings can we stealth while we're doing this or are we too like injured no this is no you guys are just bolting at this point you're not even concentrating on stealth right now bolting it right this is this is plus with the group basically a few of you would stealth and the rest of you would be left in the dust so you're just kind of all pushing for speed at this point okay yeah you all manage to push towards the back of the entire war camp into this tunnel hearing behind you the distant echoing shouts of approximately 30 plus dwer-gar heading in your direction you hear a few other balista bolts hitting the wall above you of the stone are we all in the tunnel you guys have now pushed into the tunnel I wait for everybody to pass and I cast all my grand colums okay how many can you three per spel and how many spel levels do you have currently that's it that's what I did the sp for so that I could cast this right now right so you have one I have none in my column right how many spel castings did you have left two no I had one 24 24 24 mass 24 mass cure one left so you get three colums it's 30 feet wide oh she just healed everybody for 24 points oh it's 30 oh dope okay everyone heals for 24 points add that up oh I feel good I feel pretty good now dude kick that shit what what it's not enough is it no okay including myself yes are the caves stone like the cave the walls are stone ugh that's huge oh my god it's major can I like do it from the side can I attempt to pillars go straight up unfortunately it's the nature of the spel's creation well wait I can do what you're trying to do oh oh yeah I do wall of stone there you go okay so as you're trying to figure this out [CHAR] steps over I'm like oh is this oh it's oh sorry you should've just I would've they're not very they're colums yeah you're good the wall's good right good are we running I don't know what you guys are doing what's happening right now as you guys are doing this and rushing in you're realizing there's one member of your party that you haven't had a lot of time with clarota that you didn't think about until this moment clarota yeah clarota oh yeah you now see kind of like floating via levitation ability about 30 feet away slowly descending towards you as you're putting up the wall of stone oh wait hold on come on squidworth over here two bolts go firing towards him one whooshes overhead a second one clarota through his back out the front of his chest no off the shoulder come on we need to save him he's gotta have more than ten hit points recess the wall recess the wall wait you can see now and the bolt itself is about 4 feet long made of this long jagged pointed arrow tip oh man clarota begins to falter and begins to hover towards you almost like trying to swim through the air in your direction can we run out try to grab him can I grab him hang on to him oh he's about 20 feet from you now you can try and reach out and put your hands towards him boom yeah yeah yeah I take off and run to him now I cast glacial blast right under him like a slide right towards us and catch him okay so as you're running towards him instead this giant crystalline form of ice just oh all right crackles up into what looks like some sort of strange winter festival slide that would be made

Output: The party fled at full speed through the war camp's main tunnel, abandoning any attempt at stealth as they were pursued by over thirty dwer-gar. Once inside, a member cast a healing spell to mend the group's injuries before another used magic to erect a stone wall to block the passage. They then remembered their ally Clarota, who was floating injured toward them under fire. In a desperate rescue attempt, one member ran out while another created an ice slide to help retrieve him.


Input: so we hang on to him yeah and uh oh he's about like twenty feet from you now you can try and reach out and put your hands towards him like boom yeah yeah yeah I take off and run to him now I cast like a Glacier Blast right under him like a slide right towards us and catch him okay so as you guys are running towards him instead this giant crystalline form of ice just crackles up into what looks like some sort of strange winter festival slide that would be made for children in the center of town Clarota awesome as it descends two more bolts come towards him both whoosh whoosh at this distance in the darkness of the cavern it's kind of hard for them to get a bead on him both just pass overhead with eyes kind of lolling Clarota comes down and hits the edge of the slide and almost loses consciousness at that moment sliding through the ice you guys manage to capture grappling his arms lift him to his feet and now wall of stone you all make it into the tunnel [CHAR] turns around raising her hands the actual blackened stonework of this tunnel shakes for a second and then a giant thick wall of natural rock closes off the entire tunnel behind you nice I love you Trinket completely seals it oh gosh completely seals it you guys are now in complete darkness ooh light as the light hits you can hear just on the other side of the surface of the stone wall javelins other things are being shot at the stone wall yeah but it's keeping it at bay you guys are now at the wall and behind you the tunnel continues into a passage you haven't seen yet whatever we do from here I sprinkle dust of tracelessness behind us the whole time like a fucking flower girl all laugh they could have magic in their possession they could use magic as well so let's move yeah they could get through it yes will a healing potion work on Clarota so Clarota's with us Clarota's with us can I go over to Clarota and try to heal him don't get too close he might just suck in your brain you can certainly try I've got a potion so [CHAR] should we give him a potion what do you have any ale yeah I do have a cask actually I think I need a drink right I'll what's a level two potion do there you are a level two potion would be like four d four plus four I go and hold his shoulders I really need a drink whilst she tries to heal him just in case he gets all sucky on her I think he's gonna give him a potion oh I am that's much less no hey Felicia Day that's not nice seventeen points of healing okay seventeen points to Clarota what'd she say which administering a potion to a mind flayer is an experience that very few in this world have probably ever or ever will experience as you kind of reach over grab his shoulder you look for where to put it and the tendrils kind of like flail about but begin to they as he notices what you're doing kind of relax and open up and you can now see the circular lamprey like toothy maw of the mind flayer it's a very disturbing disgusting image with this jagged yellow teeth in a circular form you pop the cork and just pour it in as you do you see the wounds across Clarota's form begin to seal the arrow is still stuck in its torso can we try to pull it out try to break off the part you can certainly try I got it snap go ahead and make a this would be a medicine check do you wanna do that [CHAR] I'll do the breaking part it's iron it's solid iron my medicine's a four oh breaking it off is not gonna work what's your medicine so zero you have to pull it from the wound okay I'll try who has a medicine so what are you a four okay all right what does everybody have go for it do it

Output: The party successfully captured the wounded mind flayer, Clarota, using a creative Glacier Blast to slide him into their grasp before sealing the tunnel behind them with a Wall of Stone. They retreated into darkness, with [CHAR]'s spell holding back their pursuers. Despite the risk of psychic feedback, they administered a healing potion to Clarota, witnessing his disturbing, lamprey-like maw as he accepted the aid. The healing stabilized him, but an iron arrow remained lodged in his torso. Attempts to remove or break the arrow failed due to the party's lack of medical skill, leaving the dangerous projectile in place as they decided to move on.


Input: uh okay so just go ahead and make a this would be a medicine check do you wanna do that [CHAR] i'll do the breaking part it's iron it's solid iron my medicine's a four oh breaking it off is not gonna work what's your medicine so zero you have to pull it from the wound okay i'll try who has a medicine so what are you a four okay all right what does everybody have go for it do it roll this guy okay nine a nine oh no sorry so you take your moment you view up where the puncture wound is with a little bit of [CHAR]'s help you both grab the edge and you're like on three one two three pull you pull through the wound not against the arrow right cause that would just tear everything out in the process but nevertheless in doing so clarota does take an additional eight points of damage i'm sorry but the wound is now no longer a giant able to be healed it's now able to be healed completely so clarota takes a moment and kind of grasps the wound i hand him a little healing potion and say sorry shatters the glass at which point you now hear impact sounds against the stone wall we should move time to go let's keep moving yes yes i pick up clarota yeah why not yeah all right i pick up clarota and we start running balls is he good enough to walk or is he he's good enough to walk with you guys well well how about i put one arm under his face and help him so you're helping him no that's hold on a second i take out the flying carpet we still have the flying carpet sure we do yeah here sit on this clarota if you need it that'd be easier yes clarota gets up on the carpet and thank you the carpet kind of drifts alongside you guys you guys are pushing backwards towards the cavern the tunnel kind of begins to pinch a little bit it gets to about a fifteen foot width before it opens up again you're about a hundred feet back you can now see it opening into a what looks like an extension of the war camp all groan we should've gone down what were we thinking go ahead and make a perception check that guy was lying well he said go down we didn't go down twenty one for me thirteen for me i like how my passive perception is way higher than any rolls that i ever do i do keep that i keep tabs on that twenty two are we all doing perception rolls for the most part we've got a few rolls and it worked fine looking inside though this camp looks like it's been abandoned oh good it looks like it was built and then the expansion into the war camp you just escaped from seemed to be the next step like it's slowly advancing and this section of it has been in disuse as you push in towards the center of the camp you can see there's older campfires lots of the tents have like partially collapsed dust has gathered i'm keeping my eyes peeled for useful shit okay looking around as well you see all the equipment any pieces that would be of interest have either been taken either destroyed and are broken or have probably been moved into the war camp you glance through a couple of the tents looking about it's definitely been abandoned it no longer serves a purpose and anything of use has been stripped and taken this cavern is maybe about sixty feet up or so it's a little domed section and you can now see there are two exit tunnels to this section one that is kind of straight ahead a little bit to the left and one that veers off to the direct left of you so if you're looking straight from the direction you came there is one right ahead of you a little bit to the left and one that goes quickly to the left should we take the left one which one's the left one he mentioned the left yeah so maybe we should stay left yeah do that clarota do you know anything about

Output: The party attempted to remove an iron arrow from Clarota's wound, but the failed medicine check caused further damage before they stabilized him with a healing potion. To aid his escape, they utilized their flying carpet, allowing Clarota to drift alongside them as they retreated down a narrowing tunnel. Their perception checks revealed the tunnel opened into an abandoned section of the war camp, stripped of useful supplies and showing signs of long disuse. Faced with two exit tunnels, the group consulted Clarota and decided to take the left passage, hoping it would lead them away from danger.


Input: uh there are like two exit tunnels to this section one that's kind of straight ahead a little bit to the left and one that veers off to the direct left of you so if you're looking straight from the direction you came there's one right ahead of you a little bit to the left and one that goes quickly to the left should we take the left one? which one's the left one? he mentioned the left yeah so maybe we should stay left yeah do that clarota do you know anything about these passages do you remember anything wait why did he say that why did you say that cause they're both kind of left it's a joke clarota takes a moment and kind of looks at you kind of his breath i've not been this far up these tunnels it's too dangerous this close to the war camp i would've been killed in a second what about the general's memory anything there he kind of closes his eyes for a second one of these leads below one of them leads to the surface i can't recall which can we go up and let's split up no can we go next to the one on the far left and see if i sense any like wind coming down is there going to the one on the far left as you're stepping you hear a muffled impact noise oh well good against the distant stone wall that you put up i think we get to pick one here are there any he did say go left as you head to the tunnel you don't sense any sort of temperature change but it does seem to steady off into a decline that curves to the left we should do that sounds good do you mean are there like is there any wildlife any bats any type of animals anything like that we shall say a general sense of this area you look and you can see in this area unlike the previous sections there are small clusters of bats on the ceiling okay i'm going to as apparently they have an exit of some kind to the surface i'm going to go ahead and cast beast sense on one of the bats okay and i'm going to channel myself through the bat and i'm going to make him fly down the far left tunnel okay so as you guys are walking over there one of the bats good call heads down into the tunnel continues into the darkness can i just see from the echolocation which is a very strange sensation you haven't really done this before for a bat and it's a very weird experience wow guys this is really trippy we just hear bat sounds it continues about a steady forty degree decline that goes further and further down keep going down down down down eventually you get to a point where the bat is out of your sphere of influence and you lose your connection to the bat keep going down well i didn't really see much but definitely there is a pretty steep incline we could try it again and go down the other one this is a coin flip i think we keep going down just stick with it hold on incline means up oh no it's a decline decline decline means down well then let's go with the decline yes yes let's do it we go with haste with haste with stealth with dust of tracelessness behind us hey flower girl flower girl actually there's two tunnels right there are two tunnels yes and one's smaller than the other correct hm yes there's no right answer here it's just i know yeah how big is the how wide is the smaller one that we're going through there's one the one on the far end the one that does not appear to be a decline seems to be the widest of the two i pull out a torch will you light my torch yeah nice all laugh are we going to the left yeah i take off running to the left oh god [CHAR] okay running running really running running to the left oh man oh no

Output: The party debated which of two leftward tunnels to take, ultimately consulting their drow guide Clarota, who recalled only that one led below and one to the surface but could not specify which. After a brief, confused discussion, they approached the far-left tunnel and noticed bats clustered on the ceiling. One member cast *Beast Sense* to scout through a bat's perspective, sending it down the chosen passage. The bat's echolocation revealed a steady, steep decline continuing far downward until it passed beyond the spell's range. Despite the lack of concrete information, the party decided to proceed with haste down the declining tunnel.


Input: how big is the uh how wide is the smaller one that we're going through theres one the one on the far end that one doesnt seem like a decline seems to be the widest of the two i pull out a torch will you light my torch yeah nice all laughing are we going to the left yeah i take off running to the left oh god [CHAR] okay running running really running running to the left oh man oh no [CHAR] goes charging into the darkened tunnel to the very left [CHAR] stop lets go everybody there he goes im gonna take off after him the heavy footsteps of [CHAR] disappearing into the darkness laughing we take off after him cause he needs help lets go [CHAR] [CHAR] dont run too far ahead hes gone you guys give chase yes its like having goofy as a party member all laughing goofy laughing hodor hah hodor hodor as you guys catch up to [CHAR] which isnt too hard what im fast are you going to a full sprint though no no no i mean a leisurely jog right you catch up to [CHAR] the tunnel itself is about thirty feet wide twenty feet tall and its a slow continuously gradual decline and curve to the left can you do another wall like a spiral downward no maybe we could do a cave in well that might be dangerous yeah but itd be fun you guys continue for another twenty or so minutes down before it opens up into a small alcove to the right but the tunnel continues this alcove its about thirty five forty feet in and it looks like there are remnants here of a camp that was set up once similar to the war camp but once again abandoned or at least currently not in use any useful shit can we go oh can we go in we should probably rest heal up get our spells back can you cast the illusion terrain and make it look like theres no hole in the cavern here no i cant today im sorry if this is where were gonna be chilling i can seal off that tunnel still but we have to be able to get back out right not necessarily if i no if you seal off the passage right we keep going down and if thats a dead end its probably not if it is cant we rest and use the same spell to open it up no its permanent that sucks but we would just have [CHAR] hack away at it for a while thank you it can be you know destroyed they do call me [CHAR] the locksmith right they dont call me that can we go in and look at the camp and see like stealthily yeah check out what the camp is i can make it really foggy go ahead and make an investigate check i could do that yes we know that about you oh i can too what about in the game though i can make it look like a twenty all right well thats a different story as you guys are having this conversation [CHAR] does a quick glance over there are about four tents that are still set up there appears to be a small ring where a fire was set up and you can see kind of bits of charcoal yes and bits of long long long forgotten burnt meat remnants charcoal and such there i have two firewood bundles im gonna look for a seal to see if theres a seal anywhere around you do see on one of the walls bam there is a similar seal of bahamut oh this was her camp kima was here kima was here kimawashere however there are four tents here oh kima was here which means previously you saw just one from what you saw there are four here she had babies its an interesting change to your appearance means either been repurposed or there were more people with her or since then the tent the camp has been used by other individuals aside from her oh however

Output: The party proceeded down the wider, left-hand tunnel, with [CHAR] impulsively charging ahead into the darkness before the group caught up. They followed the descending passage for about twenty minutes until it opened into a small alcove containing an abandoned campsite. Investigating, they discovered remnants of a fire and four tents, along with a seal of Bahamut on the wall, confirming it was once used by their ally, Kima. However, the presence of multiple tents suggested the camp had either been used by others since her visit or had originally housed more people. The group then debated whether to rest there or continue their descent.


Input: Uh... bam... there's a similar seal of Bahamut. Oh! This was her camp. Kima was here. Kima was here. Hashtag Kima was here. Uh, however, there are four tents here. Oh. Kima was here. Which means... previously you saw just one, from what you saw. There are four here. She had babies. It's an interesting change to your appearance. Means either been repurposed, or there were more people with her, or since then the tent... the camp has been used by other individuals aside from her. Oh. However, glancing through, you do notice that there are a few discarded travel bags... Mine! Mine! Mine! Ooh!... carrying rope, grappling hooks, general cluster of torches, about eight in total. Okay, that's nice. Torch, torch, torch, torch. Thank you! Bag of holding, bag of holding. And as you glance about you can see, in this alcove, looking at the dirt itself, it looks like there was a serious struggle. You can start seeing drag marks... Can I use Tracking and see what happened, like Prince Humperdink, please? Can do? Uh, well, this is part of your investigation roll, essentially. Okay, okay. Unless you want to track to where the tracks went, that's a different story. That's... Well, can I see who was attacked first? Does it look like Kima was attacked, or she... It's hard to tell. You see some of the footsteps, and some of the drag marks, while mostly worn over, elements do show some of the fairer folk. The duergar have a very distinct footprint or size. You do see one that resembles more of, like, gnomish or half-ling origin. You see drag marks in the dirt, you see other individuals, looks like there were chunks of rock that have been chopped off the side of the wall that look fresh, where you can see the soot that has settled into this part of the cavern is no longer visible where these scratch marks basically took off and exposed fresh rock. The drag marks, do they lead outside of the alcove and down? They do, and they lead down the tunnel further. Okay. Let's go that way, or are we resting? Do we need to rest? I mean... I think we should rest. I need to rest. I feel like we need to get our spells back, otherwise we're just gonna get killed. Yes. Are we being chased right now? Possibly. Possibly. Are people hot on our tail? Possibly. We can rest in shifts. Yeah. I guess that's the best thing to do. I'll stay awake. I'm totally fine at the moment, so I'll stay awake too. Should I seal the tunnel? I need to sleep. Maybe seal the tunnel behind us, yeah, so that... Yes. ...if they do come, they have to like, try to get through. I can stay, I can stay awake too, I'm okay. Cool. So maybe everybody sleep... So I do. Okay. So you use your spell, you seal off the tunnel with pillars. You can just barely get most of the entranceway covered, there's a couple of small slivers and spaces between. But we would sure hear them, if they were... Trying to get through, yeah. Yeah. If they were. All right. All right. So you guys end up making camp, are you guys lighting a fire? Or are you keeping it dark? What's your plan? Yeah. I've got two firewood bundles in the bag of Ikea holding. I don't think we need a fire. I don't think it's a good idea. Do we need a fire? Yeah. We're fine. It's warm down here. It's fairly warm. Yes. Oh. Then, no? We've got Tiberius, if he's awake, can cast Light, let's just go into one of these tents. I wanna burn something. I know. Yeah, two to a tent. You can keep burning a torch. We can each have our own tent! There's enough. Stick it in the ground. Is there anything made of wood down here? I actually have to rest completely, so I can't do shifts. I want to set it on fire. Okay. Fair enough. I need all my spell slots. I need to sleep as well. What wood there is, is used charcoal in the abandoned fire pit, unfortunately. Yeah, but can you...

Output: The party discovered an abandoned campsite bearing Kima's seal, now expanded to four tents and littered with discarded travel gear. Their investigation revealed clear signs of a violent struggle, including fresh rock scrapes and drag marks leading further down the tunnel. After debating their next move, they decided to rest and recover their spells. To secure their position, they used magic to seal the tunnel entrance with stone pillars before settling into the tents for the night, opting to remain in darkness to avoid detection.


Input: uh burn something I know yeah two to a tent you can keep burning a torch we can each have our own tent there's enough stick it in the ground is there anything made of wood down here I actually have to rest completely so I can't do shifts I want to set it on fire okay fair enough I need all my spell slots I need to sleep as well what wood there is is used charcoal in the abandoned fire pit unfortunately yeah but can you I wanted to pyro shit you guys get set up I pull out some dice so that [CHAR] and I can gamble while everyone are sleeping ooh fair enough how much does a rest heal out of curiosity a rest heals you to full oh excellent oh sweet yeah let's fully rest do I have time to do a quick engineering feat as well you do not have oh okay never mind like at this point I mean you could what're you trying to do I should say make an explosive arrow I'm just in a mood do you have any currently built explosives no but I have gunpowder you know what I'll let you go ahead and try it with just your tinker's kit yeah tinker's it's gonna be a difficult that's fine roll but go for it what do I add am I just straight roll you add your proficiency bonus which is the tinker's kit is four oh okay proficiency bonus fifteen fifteen okay okay you manage to fasten what appears to be a black powder impact-based explosive to the tip of an arrow it's a little weighty and unwieldy it might not be the most accurate thing in the world but if it hits it's probably gonna pack a punch okay I have another gift you do explosive arrow this is the best day ever it's a bit iffy gently gently it's a bit iffy gently don't trust it it's a bit iffy I gingerly put it in my quiver more like a shotgun it'll get better it'll get better can you make me an explosive axe you very gingerly place it within your quiver oh god all right I don't think you want an explosive axe it's heavy in the tip why it's one of those things where you know shooting it is going to be an interesting challenge should I keep it away from the rest of my stuff that's up to you is there a possibility it could explode just you haven't even played with your hammer yet I dunno it's very unlikely to explode on by itself 'cause it needs to be moving at a high speed but it's just not the best thing ever maybe I won't keep it straight behind my head yeah no not straight behind let's just kind of keep it down at my waist off to the side with the dagger maybe okay is that cool the next one will be better all right all right did we all rest are we all rested yep as the evening transpires you all get your evenings of rest you guys kind of keeping watch gambling away at a certain point throughout the evening something perks up your ears you begin hearing footsteps many footsteps many footsteps oh no how many is many a lot how many does it sound like it sounds like anywhere between six ten more from right from up or down from above yeah from above up oh we should wake up from above like the ceiling or well like the no no no from like like where you have the up the path right up the path you guys came from wait [CHAR] and I are the only ones awake right that he shielded off yeah it's sealed yep yep [CHAR] and I are the only ones awake right do we lay low and hold quiet in these tents or do we get everyone up they're gonna know 'cause we blocked off the friggin' path I'm asleep sorry yeah I'm still awake lay low let them come I

Output: The party settled into a long rest in their underground camp to fully recover, with two members keeping watch while gambling. During the downtime, one adventurer successfully used a tinker's kit to craft a volatile explosive arrow from gunpowder, which they stored with caution. Their rest was later disturbed when the watch heard the sound of many footsteps approaching from the path above—the same route they had previously blocked off. The group was faced with the decision of whether to wake the others and prepare for a potential encounter.


Input: uh like where you have the up the path right up the path you guys came from wait [CHAR] and i are the only ones awake right that he shielded off yeah its sealed yep yep [CHAR] and i are the only ones awake right do we lay low and hold quiet in these tents or do we get everyone up theyre gonna know cuz we blocked off the friggin path im asleep sorry yeah im still awake lay low let them come i think so what youre just really keep sleeping and shut up no no no i rouse my sister quietly what oh fine shes in this tent wake her up whats going quiet all right leaving the rest asleep yeah i stealth the three of you make a stealth check i stealth as well you do [CHAR] you do god damn fuck yeah a two i should stop rolling this fucking dice seventeen wait are you guys asleep twenty three im still passed out oh yeah that was a one this by the way again was given to me by wil wheaton yeah wake up your sister thank you wil it was just us boys thank you wil and then you woke her up all right so wait i was awake too you were awake too yes at this point you werent resting what you no she was oh she was actually awake because i was i was still at full but you needed your spells okay then oh but my spells actually if youre not resting you dont get your spells back yeah you need i fell asleep i totally forgot i am sound asleep totally forgot i fell asleep i was dreaming she dreamed in the dream she was still awake you are welcome to stay awake if you want but you just wont get your spells back i was dreaming it was real youd probably be exhausted i was so confused by my dream you were just going all inception on us you know when you cant fall asleep my perception was off and youre like am i dreaming or is this the dream or is it real spin the top spin the top i was totally sleeping and you wake up and you have to pee its hard to tell and i spaced so the three of us are up i was asleep all right so between the three of you thankfully you had two successes against one failure you manage to cover for your sister shake it off thank you thank you who who huh what what ah what when you wake her up sh sh you guys quietly wait oh no that was a bad expression daggers out daggers out or that was good all right so oh no did eyebrows go up the footsteps progress through and you theres no light source as dew-gar for the most part do not require light to see in the tunnels can we see through the dark but we can see in the dark you guys have low-light vision not dark vision not dark vision theres no light in this area at all no its balls-ass dark theres no fire no it is pitch black you just hear on purpose no fire you just hear the footprints go by good thing we didnt make a campfire sh sh you hear them approach the outskirts of the alcove i have dark vision gosh dang it but youre asleep im fucking sleeping yes you are bad choices all around theyre going as the footsteps approach the outskirts of the alcove the rest of you sleeping soundly unaware of whats transpiring a few moments pass and the footprints appear to be passing past downward into the tunnel eventually when the footfalls dissipate and silence once again takes the camp you breathe a sigh of relief and remove your hand from vexs face well maybe just leave it there last time

Output: After deciding to keep quiet and let potential threats pass, the party attempted to remain hidden. [CHAR] and another member woke their sister stealthily, though [CHAR]'s noisy rolling nearly gave them away. As they held their breath, footsteps approached their alcove in the pitch darkness, but the unseen creatures eventually moved on down the tunnel. The party breathed a collective sigh of relief as silence returned, having narrowly avoided a confrontation.


Input: vision gosh dang it uh but youre asleep Im fucking sleeping yes you are all laugh bad choices all around theyre going um as the footsteps approach the outskirts of the alcove the rest of you sleeping soundly unaware of whats transpiring a few moments pass and the footprints appear to be passing past downward into the tunnel all laugh eventually when the footfalls dissipate and silence once again takes the camp you breathe a sigh of relief and remove your hand from Vexs face well maybe just leave it there last time I did that I got kicked in the nuts very hard and liked it all right so eventually when you feel enough time has passed where those whove been resting come from their sleep spells recovered wounds are healed except for those who didnt sleep you guys maintain the same health you had previously what a good sleep Ive had I have all my spells back that also puts a level of exhaustion so there is one level of exhaustion on both of you currently sure so what does that do to us oh no ah you fools it just means any ability checks you take yes so any skills you take are at disadvanage until you get a full nights rest Ill take one more level two potion right now skill skill okay one more level two potion okay you can use remember you can use your hit dice to heal still before you start throwing potions around if you have a moment to rest hit dice we forgot about that because it wasnt there before yeah fifth edition before you start throwing potions around cause remember youre far away from civilization right now you have a very limited number of potions now to lead you through here unless you find some way to return to the surface just for emergencies whats happening in combat so you all eventually come back to consciousness in this darkened alcove pitch black it is still warm slight smell of soot and dust in the air what do you guys want to do I have a question yes outside of existence Tiberius put up a stone right mmhm but I didnt hear any impact sounds right oh no he put it up next to our alcove so they just kind of passed by our alcove it basically matched the wall as you guys went around oh so we sealed ourselves into this little pocket yes we did oh we didnt even friggin need to hide in the tent we were in a little bubble of air well no well its pillars though they could have youre not completely in there they could have seen us okay he could block off most of it theres like little spaces between spaces okay all right thank you I think we should all freshen up since its a new day right were all healed maybe does anyone have to pee or perhaps yeah that that yeah that is anyone particularly dirty intermission indeed so this given the point in time that you all wake from your slumber well continue this in a few minutes in the meantime were gonna go ahead and go to our intermission break see you guys back here in about 12 minutes or so oh cool so were gonna update everyone real quick all right what you got man you guys can go you guys can go go go [CHAR] and I are gonna chat Lucas can you turn down all the other mics while theyre exiting fart noises in background so guys we already gave away one promo kit so we reached our first goal awesome fantastic thats one Im gonna bring out a poster for you guys to sign that well put inside the promo kit with it perfect and were actually pretty close to giving away our second promo kit so just so you guys know what the shit if we get another 50 I think its like 40 more or 38 more the numbers on the bottom well give away another promo kit and these guys will all sign the poster that goes inside and well get that shipped out to you as quickly as possible yeah do it thats pretty much the only update there oh do you want to make a quick mention about the charity that you guys

Output: The party rested in a hidden alcove, with Tiberius having sealed the entrance with a stone wall. They were disturbed by approaching footsteps but were ultimately passed by, avoiding a confrontation. Upon waking, they found themselves healed but suffering a level of exhaustion, which would put them at a disadvantage on skill checks. They then realized their alcove was almost completely sealed off by the stone, questioning whether their hiding spot had been fully secure.


Input: Perfect um and we're actually pretty close to giving away our second promokid so just so you guys know what the shit if we get another fifty I think it's like forty more or thirty eight more the number's on the bottom we'll give away another promokid and these guys will all sign the poster that goes inside and we'll get that shipped out to you as quickly as possible yeah do it that's pretty much the only update there oh do you want to make a quick mention about the charity that you guys work with because we've been posting that in the chat room yes yes yes eight two six L A guys is a charity that we've been trying to raise money for essentially it's a Los Angeles based also in San Francisco and other parts of the nation it helps teach and tutor children in literacy storytelling it's a really great charity go ahead and look on the website eight two six L A dot com for any and all information you require on it but they are a really good cause they're good people and been a fan of their work for a long time so we are happy to help however we can and however you guys are able to help as well so great if the mods want to post the command critical role you guys can link to that charity and we'll go ahead and roll those videos so you guys can get updated on the characters and we'll be back in a little bit see you guys in a little bit Welcome back guys all right I think everyone is sufficiently rested and bathroom breaked yep and so we will pick it back up so as you all regain consciousness and prepare yourselves for the day ahead once again you've gone a number of days without sunlight without any vision of the sky it's a very disorienting experience for all of you who are unfamiliar with subterranean territory even though you are rested you don't feel rested there's kinks in your back from the rocky floor the best you could find yourself any sort of comfort here is from whatever you have on your back most of you sleep in your armor out of necessity and paranoia as consciousness comes to you you guys are able to try and find your way back out now that you've been sealed in can we squish through the little cracks no we have to cut it down you have about a five six inch gap between each of them so we've got to break our way out of here [CHAR] oh do I get to hit things you do start smacking the wall my god can I just give it a try just to see try make a dent yeah go ahead and make an athletics check and just to try it out I would like bring out the flaming hammer of uh actually for this I would say it's a straight strength check this is just physicality strength against the stonework might need to take your armor off strength is uh yeah oh it's right here twenty three all right with the hammer ten we're playing pillar pinata all right so as [CHAR] as you go and swing at the pillar you impact with all your might and the pillar cracks at the impact you're like that is awesome then you look up a few inches and notice that [CHAR]'s ax is also in the same pillar oh yay teamwork teamwork yay you loosened it up for me yeah I did yeah that's fucking teamwork best pals you guys you take five or six minutes or so you manage to hack away enough in one of the pillars to leave enough room to squeeze through it takes a while you manage to cleave that open you all gather your things you group together and you can continue in whichever direction you wish down yeah we're going down all right as you guys stealth there are also some I believe some duergar we didn't tell you ahead of us yes while you were sleeping in the middle of the night duergar walked I assume dooragar Duraga in odd accent duergar some duergar walked down the passageway while you were sleeping doo agar Duragar dooagar but we thought it best to lay low and they went on that's good yes so steady as she goes they might

Output: The party awoke underground and, after some teamwork between [CHAR] and [CHAR], broke through a stone pillar to escape their sealed chamber. They gathered their belongings and decided to continue their journey deeper into the subterranean passages. During their rest, they had wisely chosen to lay low as a group of duergar passed by in the night, avoiding a potential confrontation. With the immediate obstacle cleared and the threat noted, they proceeded cautiously downward.


Input: Down yeah we’re going down all right as you guys uh stealth there are also some I believe some duergar we didn’t tell you ahead of us yes while you were sleeping in the middle of the night duergar walked I assume Dooragar Duraga duergar some duergar walked down the passageway while you were sleeping doo-agar Duragar dooagar but we thought it best to lay low and they went on that’s good yes so steady as she goes they might be ahead of us we should probably be quiet before we leave I wanna go ahead and take a minute to meditate if you guys can you know just watch while I meditate oh god and lend our energy to you yes if you guys could lend your positive energy it would be very helpful pfft so I can Commune With Nature I’ll be out of the hole I want to do Commune With Nature Commune yes or commune whatever you wanna start a commune in nature commune yeah I want to start a commune in nature commune in a commune can we do that how high is that roll again commune in commune in a commune going the homeopathic route I like it that one okay keeping the best essence oh god of the scenery around you you take a moment what’s the reach of that one just read it where is it whatcha got three miles three miles the natural entities that you can sense in this cavern system are the few clusters of bats that exist in the back portion of the war camp that you guys just ran from that’s about it I mean there are a few other strange things that you’ve seen that live down here but they wouldn’t be anything that you would naturally sense what more do you see lots of bats they’re very nice bats well that’s good I love bats very pleasant they’re very friendly that’s about it very good bats bats bats okay carry on let’s go oh good all right thank you for your positive energy nice all right you guys step back into the tunnel all of you squeezing through with the rest of your materials heading further down about 15 minutes of travel go by and the very air itself is becoming steadily warmer it’s humid in here the smell is this combination of still water groundwater type of a scent mixed with an ever-growing kind of sulfur-type brimstone smell smells like [CHAR] I would like to trip [CHAR] all laugh that was quick all laugh as he’s walking I insult you and you trip me in a half a second would you like to take a shot at my nads as well you knew it was coming as well make an athletics check yes 24 make an acrobatics check suck it elf what goes around comes around baby 22 ooh face down [CHAR] yes a slight bruise on the cheek as you go faceplanting into the stonework ahead of you for god’s sake I’m going to voluntarily erase one hit point what what happened what happened did you not stealth past that little pebble it’s all right when the illithid general is bearing down on your walnut-sized brain yeah I may be there I may not hey don’t be rude to him you guys you guys oh I’m so happy right now these caverns are getting to us all laugh Clarota shuffles alongside you guys right everyone we’re getting slap-happy all right all right all right let’s call this that’s all I wanted lack of oxygen we’re going crazy down here [CHAR] it’s only 9:30 in the morning I feel fine for christ’s sake as you guys are walking you’re welcome to make chatter any discussions you’d like that was a high acrobatics roll I think the DM wanted me to eat shit no it was yours versus his yeah yeah oh really it was a direct contest it was a direct versus 24 versus 22 he won you still wanted me to eat shit no it’s up to the rolls

Output: The party continued stealthily down the warming, sulfur-scented caverns after spotting duergar passing their camp during the night. One member meditated to commune with nature, but the spell only revealed clusters of bats in the distant war camp they had fled. As they pressed on, the atmosphere grew humid and brimstone-heavy, hinting at deeper dangers. The journey’s strain showed when [CHAR] playfully tripped [CHAR] after an insult, resulting in a minor scuffle and a bruised cheek. The group acknowledged their growing slap-happy fatigue but pressed forward, with the illithid Clarota shuffling alongside them.