Input: the bastard that was talking to you guys is now coming down the wall and he's like are you seriously thinking about going after that thing uh only if there's like money involved oh i can guarantee a beast of that size and that much of a problem's got a hell of a price on its head from who i gather anyone you take it to at that point probably take just one or more of its heads back or some proof it's dead and i'm sure there will be a few people that will fight hand over fist to pay for that we could easily get a head let's go right now [CHAR]'s doing something let's go hey [CHAR] [CHAR] come in we're going to go kill something we need you how we're on the carpet he's flying [CHAR]'s riding on an eagle i can try a locate feature spell you can do a what i can cast locate feature she can cast locate feature let's leave trinket behind just for now it's so hard to keep track of trinket jesus [CHAR]'s been fighting for a long time he needs rest let's go trinket is there behind you polymorph him please i didn't learn polymorph you're going to have to ask [CHAR] about that one [CHAR] please polymorph him what me do i know polymorph whatever that thing is it's getting away we're losing time we can track him i'm a ranger i drop to my knees and i cast locate feature i can only come if tiberius lets me oh to fly yes exactly let's keep twiddling our thumbs i'm going to cast fly out of my ring on [CHAR] all right [CHAR] i guess we're going hold on do you want to use your ranger tracking skills or should i try and cast the spell i can definitely use my ranger skills i'm going to cast it at 5th level and i'm going to cast it on myself i'll keep it on him [CHAR] and trinket okay so trinket once again like last time remember trinket trinket seems to be a little less perturbed by the circumstance i grab trinket's paw like in superman 1 and we fly [CHAR] and trinket coasting through the air arm in paw thank you tiberius peter pan and wendy can you read my mind all right so as you guys all drift up over the town you can immediately see the bastard that was talking to you is looking very very curiously at tiberius oh don't worry he's really nice sorry there was just a little magic so we could go kill the hydra sorry as you guys vanish over the wall you can now see before you the entirety of the vester timberlands most people just say thank you dick below you the landscape is entirely consumed by what looks like the densest forest you've ever encountered the cold air seems to be growing colder as the day progresses on and the clouds themselves are choked dark grey the rain never fell last night but the storms seem or at least the storm front that seems to push its way is still ominously looking overhead the entirety of this landscape looking down across the vester timberland you can see the thick

Output: - The party accepted a bounty to hunt a dangerous beast, with the NPC confirming that heads or proof of death would yield a significant reward. After realizing [CHAR] needed rest and Trinket was difficult to manage, Tiberius cast *fly* on the group to pursue the target quickly. [CHAR] was asked to cast *polymorph* on the creature, but the spell failed as he did not know the incantation. The party then utilized a combination of ranger tracking skills and a *locate object* spell to begin their aerial pursuit over the Vester Timberlands. As they soared above the town, the NPC curiously observed Tiberius's magic before the group vanished over the wall. Upon reaching the forest, they surveyed the dense, stormy landscape where the cold air and dark clouds signaled an ominous environment ahead.


Input: now see before you the entirety of the Vesper timberlands uh most people just say thank you dick below you the landscape is entirely consumed by what looks like the densest forest you've ever encountered the cold air seems to be growing colder as the day progresses on and the clouds themselves are choked dark grey the rain never fell last night but the storms seem or at least the storm front that seems to push its way is still ominously looking overhead the entirety of this landscape looking down across the Vesper timberland you can see the thick canopy the occasional mountain or hill that's jutting through the top of it but there is no movement there is no current sign of the creature let's use some bait wait no we saw the direction it went in right yeah don't worry my sister's a ranger she can track anything why are you being an asshole to me today i don't know why am i i don't know the critters will figure it out yeah can i go low to the ground and track it you can so you take the carpet down and as it hits the canopy it's a very slow arduous process to weave between the thick network of branches and vines and other bits of growth that have completely covered the top of this forest eventually the carpet comes down into the floor the rest of you guys who are flying coming along as well i'm coming along you all come down behind the carpet eventually breaking through the top of the canopy and reaching the interior of the Vesper timberland itself this is my other favored terrain good to know this forest incredibly lush presses up against the city walls itself nearly oppressively with the impact it grows up right against the city wall and it's almost like the wall itself is constantly keeping it at bay in the way that the growth that's pushing inward the tree trunks you see now that you've hit the interior vary in size some only a few feet in diameter you come across a couple that are 20 30 feet or more giant trees also even though it's midday at this point in time the light into the forest is choked so thin it's almost like it's dusk near dark inside the forest the air hits you with the smell of wet earth moss vines and branches dangle from and reach from every direction and you can see there are you can walk through the path here but nearing trees themselves the roots are so large and so twisted where they enter the ground you're definitely going to have to keep up with your ranger friend here just like the old days now we've touched down and we're traveling you guys are in the forest pushing through various walkways go ahead and make a survival check with advantage survival check is that for her yep she's tracking the creature oh natural 20 all right following its path you see that there are tracks going both ways meaning the creature as it came through towards the city it turned its path about and then exited the same pathway so as you're following it along for a good 15 minutes or so you come across a small opening in the forest where you can see

Output: - The party descended from the sky into the oppressive, dense canopy of the Vesper Timberlands, navigating the tangled branches until they reached the forest floor. Inside the gloom, the group followed the tracks of a creature that had entered the woods and then doubled back toward the city, guided by the party's ranger who rolled a natural twenty on a survival check. As they tracked the path for fifteen minutes, the party discovered a small opening in the forest where the creature's movements had led them. The environment was characterized by giant, twisted trees and a heavy, damp atmosphere that pressed against the nearby city walls.


Input:
okay so we're in the forest pushing through um like various walkways and you know we're supposed to make a survival check with advantage

survival check is that for her

yeah she's tracking the creature

oh natural twenty

alright so following its path you see tracks going both ways meaning the creature as it came through towards the city it turned its path about and then exited the same pathway so as you're following it along for like a good fifteen minutes or so you come across a small opening in the forest where you can see what looks to be a very messily partially devoured carcass of something

is it big

it looks like it was pretty big it's definitely spread out over this area

i think it ate something here you guys

good ranging

thank you

i'd like to try and identify the animal that it ate

make an investigation check

thirteen

thirteen you look at it it appears to be some sort of furred beast huge in size at one point it is long dead for at least—

like moose big or bigger

no as big as some of the umber hulks you've fought but it looks humanoid ish more primate like the more you look at it it looks like it may have been at one point a large massive ape of some kind but it has been torn open limbs scattered all across this small clearing you can see there are a series of bite and scratch marks across it and most of its internal organs are missing

i don't know what we're tracking but i think it's friendly

can i do a nature check to see if i can figure anything out about the nature of the attack

sure

that's going to be twenty one

twenty one as you look down at it and you take close inspection on the attack you look a creature like this when it destroys and bites especially the creature that you saw earlier briefly it appeared through the canopy when you first arrived many heads gnashing teeth the bite marks and the attack on this carcass are definitely in line with that creature however you do notice that there are other marks and attacks across it as well some of the wounds across its body appear to be made by weapons there are gash marks and slashes and the more and more you inspect the body you can see the blood that has been scattered about by this was thick and congealed by the time that it was tossed amongst this opening

does it look like the wounds from the weapons happened post mortem or at the same time

actually the wounds from the weapons appear to have occurred fresh whereas the wounds from being killed and eaten or being eaten by the creature appear to be post mortem by quite some time

so it was killed by civilized folks and then torn apart by this thing

maybe the slayers take

can i figure out what kind was it some bird creature is all [CHAR] could—

ape creature it's essentially a massive for lack of a better term a dire sized ape

dire ape it's possible somebody was feeding it

should we continue on keep tracking

my sister and i are going to check and see if there's any sign of it in the area

yeah perception check around oh that looks good

yes it was twenty one for

Output: - The party successfully tracked a creature through the forest after the ranger rolled a natural twenty on a Survival check, leading them to a clearing containing the partially devoured carcass of a massive, dire-sized ape. Upon inspecting the remains, the group discovered that the ape had been killed by civilized individuals using fresh weapon wounds, only to be torn apart and eaten by the creature they were hunting long after death. A nature check confirmed that the attack patterns matched the beast seen earlier in the canopy, while a perception check revealed further signs of the creature's recent presence in the area. The party deduced that the creature might be a dire ape that was being fed or manipulated, and they decided to continue their pursuit to investigate the source of the weapon attacks.


Input: it was killed by like civilized folks and then uh torn apart by this thing maybe the slayers take can i figure out what kind uh was it some bird creature is all [CHAR] could um ape creature its essentially a massive for lack of a better term uh a dire sized ape dire ape its possible somebody was feeding it should we continue on keep tracking my sister and i are gonna check and see if theres any sign of it in the area yeah perception check around oh that looks good yes it was 21 for me yeah only 18 for me but wait advantage thats way better 25 25 looking ahead um this carcass was eaten before the creature attacked the city you can see from the time difference that this happened but it has torn through this space recently you can see part of the body has been like shoved aside and crushed under some giant clawed foot it continues weaving between the trees in this small pathway that looks well worn like there are some portions of the forest that are like well overgrown and mostly untouched there is a specific path along the floor of this forest that looks like its been used often by large footsteps and small ones should we follow along that path but maybe off to the side a bit like in the trees but next to the path no lets just go down the middle what did it leave traps its a hydra ill go down in the bushes thanks is it like a thicket is this rough terrain were going through there are many portions of this that come across as rough terrain at certain times its okay especially on the worn path uh any off that can be a little more difficult to traverse is it plant life plant life tree roots heavy thick branches that have fallen or have grown out and interwoven occasional rocks or natural formations that are like jutting out of the earth lets continue on as fast as possible make another tracking check with advantage oh man another one advantage 16 im gonna inspire her with a little song of inspiration and the rangers gonna range range range range range and the trackers gonna track track track track track im just gonna watch watch watch watch watch watch her range watch her range what do i need to add a d10 okay so 19 oh good three points all right you continue moving forward off the track for another ten minutes or so before you see some movement ahead perception check ill join in that 21 12 18 how far away are we from each other you guys are keeping a pretty close view youre a little behind them but um youre letting them push forward unless you choose to do anything otherwise im going stealth all right make a stealth check you and [CHAR] go ahead and you look forward and you notice there are a couple small pools of water that have just like coalesced through the recent storms or just a natural small pool of water that exists in this portion but you can see the back of a large scaled creature with a tan dark brown hide long tail currently stooped down and drinking from the waters in the pool you can hear the distant lapping sound of

Output: - The party identified the threat as a massive dire ape that had recently attacked the city and began tracking it through the forest. They followed a well-worn path marked by large and small footprints, navigating through rough terrain filled with roots and fallen branches. After making several successful tracking checks with advantage, the group moved silently off the main path to approach a discovery. They spotted a large, scaled creature with a dark brown hide and long tail stooped at a water pool, drinking after recent storms. The party decided to maintain stealth as they observed the creature from a distance.


Input:
letting them push forward unless you choose to do anything otherwise um going stealth all right make a stealth check you and uh [CHAR] go ahead and you look forward and you notice there are like a couple small pools of water that have just coalesced through the recent storms or just like a natural small pool of water that exists in this portion but you can see the back of a large scaled creature with a tan dark brown hide long tail currently stooped down and drinking from the waters in the pool you can hear the distant lapping sound of water dripping out of its jaws and you can see now there are like multiple heads taking drinks out of this pool here

um is the foliage around us green brown like standard foliage color in this area because of the nature of the rich earth most of the foliage here is a deep green

im going to turn us all deep green with seeming with what now seeming yes with seeming i spread my seeming all over us turning us green with seeming all over us

theres nothing you cant ruin as the hue of your garments begin to shift to the color of the surrounding forest id like everybody to make a stealth check who hasnt already with advantage

oh thirty i cast stoneskin right now were rolling for stealth with advantage natural twenty fifteen sixteen twenty five total

these are trees there looming at the edge of the water whoa is that a dragon that is a massive hydra so its not technically in the dragon school no it is considered a monstrosity technically you guys are all hidden off to the side here

im scooting forward quietly hail hydra where do you hail from hydra

all right well put that as your guys current placement stealth scores are thirty sixteen eighteen twenty five fifteen fifteen it was a natural twenty do i add anything no you dont have to worry about that so were all good

okay the creature keeps drinking occasionally a head will come up and look around another head will come up and snap at it and snap back and then both go down and they start drinking on their own you apparently are not currently noticed

should i have rolled for trinket go ahead and roll for trinket i rolled an eighteen for trinket okay trinkets fine trinket with his deep green fur at the moment so what would you like to do

im pulling out my dagger of venom set a really good trap lets think about this i can box him in with my wall of stone i can cast the spike growth thing again should we try to push him in the water we could lightning the water in the water then lightning the water thats good i have all kinds of things suggestions if you box it in we cant get inside if we can nudge it into where hes drinking then box him in drown him or lightning the water yeah box him in the water and then lightning the water [CHAR] youre up [CHAR] when you shape the stone can you make it lean towards him in a ramp i can run up it would still box him in

Output: - The party successfully utilized [CHAR]'s *seeming* spell to camouflage their deep green foliage, allowing them to approach the water's edge undetected. From their hidden position, they discovered a massive hydra drinking from a pool, noting its multiple heads and scaled brown hide. While the creature remained unaware of their presence, the group began strategizing a tactical ambush to neutralize the threat. [CHAR] proposed trapping the beast by casting *wall of stone* to box it in, while others suggested nudging it into the water to drown it or electrocuting the pool with lightning magic. [CHAR] agreed to shape the stone ramp to facilitate their movement, and the party prepared to execute this coordinated plan to trap and eliminate the monstrosity.


Input: we could lightning the water um in the water then lightning the water yeah that's good i have all kinds of things uh suggestions yeah if you box it in we can't get inside right if we can nudge it into where he's drinking then box him in drown him or lightning the water yeah box him in the water and then lightning the water um yeah you're up when you shape the stone can you make it lean towards him in a ramp i can run up it would still box him in i could just traverse it yeah i see what you're saying um i'm going to pyramid him in essentially i'm going to try and make almost behind him is an auditorium and the front of him is a jabby ramp does that make sense auditorium let's do this okay the wall of stone has to be connected to itself so it would have to be like okay i'll do a spiral like a spiraly ramp that traps him in we're going to take the carpet and make our way to the other pond do you want to go from either side you take the carpet go to the other side and i'll walk over with trinket to the other what is he looking for um our carpet got moved we have flying carpets from fans here i want to use but it got moved are they in our magic box we'll find them we've got carpets from you guys to use we'll get that in just a second it's fine we've got to move so yeah i have the carpet i'm going to head towards that small you have the laser pointer show me what is that that is a rock i'm going to move just to the other side of that okay you coast through here unseen i'm going to do the same to the other side actually around and behind to this side here would i be able to shoot him from behind the one further back from here right now no well then i'll go behind the big tree there yeah totally hidden yes anyone else placement i'm going to move closer okay right there hey um instead of wall of stone i'm actually going to cast my one sixth level spell which is move earth have you read move earth yeah a few weeks ago you can move large chunks of earth over a small period of time it's not an attack spell it's more of like you can dig a cave never mind i'll stick with the original plan i can't dome him up and go ahead and push him in the water really quick at this point probably not with that one all right i'll stick with wall of stone which i know i can do make a hydra pyramid i rolled a 30 i want to get down in a crouch and just run right there okay um where are you going to have line of sight on the creature where are you going right there is fine you don't have line of sight on the creature there's a tree blocking oh no let me move towards um yeah all right so over here yep i'd like to do an investigation on his oh yes i rolled a 21

Output: - The party devised a plan to trap the target by shaping stone into a spiraling ramp that would box him in while forcing him into the water. One character successfully cast Wall of Stone with a high roll, creating a "hydra pyramid" structure to enclose the area, though they initially considered using Move Earth before settling on the stone spell. Meanwhile, other party members utilized their flying carpets and stealth to maneuver around the battlefield, positioning themselves behind trees and rocks to gain cover. They discovered that their magic box contained the carpets needed for travel, and one member attempted an Investigation check on the target, rolling a 21 to gather information.


Input: of stone which i know i can do make a hydra pyramid i rolled a thirty i want to get down in a crouch and just run right there okay [CHAR] where are you going to have line of sight on the creature where are you going right there is fine you dont have line of sight on the creature theres a tree blocking oh no let me move towards [CHAR] all right so over here yep id like to do an investigation on his oh yes i rolled a twenty one what are you trying to do guess how much he weighs a creature of this size probably close to two tons more than three tons maybe five thousand pounds damn it too big its a big creature [CHAR] where are you going im going to post up where is my laser pointer in your eye god youre having the worst day just headbutt a tree or something tiberius youre staying right there keeping within a hundred feet of it okay thats well within a hundred feet well [CHAR] can move is that my best pov to see it yeah otherwise you would be blocked okay all right actually we can move anywhere right now right all right is everyone set whos taking first initiative on this i am can you move trinket next to [CHAR] trinket moves around next to [CHAR] okay i want to try and do a little pushy shovery at the same time all right there you are there we go look at us all strategized yeah thats going to come in handy when he just kills all of us in one shot okay as he gets in that corner of that puddle im going to fibonacci circle and starting here push him in a bit and wrap him up okay so you create from the earth a wall of stone that comes jutting out that way yeah i want him to be tight in the circle here and if i can get it to push him towards the water the force of the wall of stone slams into him and through the physical form its not enough to actually move a creature of its size and weight but it does form around it and hold it in place currently as soon as [CHAR] sees that he starts running through the grass up the slope of the stone its currently surrounded by a ramp of stone the heads start reaching out and biting at the stone youre running up the stone yeah and im clicking one boot against the other as i run up it so im going faster run up and im going to jump and im going to start stabbing into that head all righty go for it okay seventeen shit and twenty seven second one hits the final one hits oh sorry the first one was seventeen one one misses the final one hits yes okay so does this count as sneak attack all right so i roll a nine for damage plus eight twelve fourteen fifteen seventeen of sneak attack damage with the first attack thats poison and the poison is dc fifteen dc fifteen misses does not make its save with eleven points of poison damage to its head thats just the first attack that

Output: - The party coordinated a tactical setup to corner a massive, multi-headed creature, with [CHAR] utilizing a *Wall of Stone* to trap the beast in a pit while others positioned themselves for the assault. After confirming the creature's immense weight of roughly five thousand pounds, the group executed a plan to restrict its movement by forcing it into a stone enclosure near a puddle. [CHAR] then sprinted up the ramp of stone created by the spell, leaping to attack the creature's heads with his daggers. His first strike successfully landed a sneak attack, inflicting poison damage that the creature failed to resist, while his subsequent attack also hit a different head. The party successfully initiated combat by isolating the monster, though the sheer size of the creature remains a significant threat to their safety.


Input: okay so uh seventeen and twenty seven the second one hits wait the first one was seventeen one misses yeah the final one hits okay so does this count as sneak attack all right so i roll a nine for damage plus eight twelve fourteen fifteen seventeen of sneak attack damage with the first attack that's poison and the poison is dc fifteen dc fifteen misses does not make its save with eleven points of poison damage to its head that's just the first attack that hits and then i take my keen dagger and i jab for the eye and that is a ten of damage nice it is considered a sneak attack because this is a surprise round both attacks the first attack that hits is considered a sneak attack first attack i gave you was sneak attack no i mean the first attack that hits it you missed missed and then you hit oh i thought i hit and missed and hit missed missed and hit all right well then erase the first numbers i told you it's just ten plus it was seventeen so twenty seven all right twenty seven damage you leap run up the stonework click the heels rush down and then slam and the dagger slips into the front of its torso the actual blade pulsing as the magical energy expels itself the poison rocketing through its body all of a sudden the heads turn around and now you have five heads looking at you add fifteen of poison to that add fifteen of poison awesome is he poisoned or just takes fifteen additional points of damage it gets poisoned and it takes damage on the first hit and every round i think it takes that poison no it just means it's poisoned which means it has disadvantage oh yes dc fifteen plus damage on the hit there's the flying carpet is any part of the creature still in the water one of its feet is currently off to the side in the water cool i'm going to cast invisibility and i can see it because i'm on the other side of the ramp right i'm going to cast chain lightning right at the foot chain lightning you have chain lightning it's new yes it is it's a 150 foot range and i do 10d8 damage i know i used it at the fight that you didn't want to fight in yeah what's the dc seventeen seventeen all right it does make its save so half damage how do i count these there's a bunch of sevens stupid ones twenty eight all together no that's twenty eight oh thirty eight forty three forty three awesome so a total of twenty two points of damage from a save so as it's stepping into the water it takes an additional i'll say additional 2d8 from being in the water i'll roll them here additional nine damage to that as it pulls back the stone around it the rogue leaps up and slams it with a blade its heads turn around and as it does you turn around vanish from sight and then you cast greater invisibility or just invisibility greater okay release your hands and a torrent of blue electrical energy rockets forth from your hands streaking out some parts leaving arcs that hit the

Output: - The rogue initiated a surprise round, landing a sneak attack that dealt significant damage and inflicted poison on the multi-headed creature. Following the initial strike, the party member cast Chain Lightning at the creature's foot while it stepped into the water, dealing substantial electrical damage despite the target making its saving throw. As the creature turned its attention toward the party, the rogue successfully cast Invisibility to vanish from sight. The spellcaster then unleashed a torrent of blue electrical energy, continuing the assault while the creature remained partially submerged in the water.


Input: a save so um as its stepping into the water it takes uh additional ill say additional 2d8 from being in the water ill roll them here uh additional nine damage to that as it pulls back the stone around it uh the rogue leaps up and slams it with a blade its heads turn around and as it does you turn around vanish from sight and then you cast um greater invisibility or just invisibility greater okay release your hands and uh a torrent of like blue electrical energy rockets forth from your hands streaking out um some parts leaving arcs that hit the nearby forests and then slamming into its body its uh exposed heads you can see the arcs now shooting through between the various necks and bodies it writhes and um streaks about slamming its body into part of the stone that cracks and heaves from the impact still holding it in place um well done you want to move or is that your turn im going what are the uh big lumps are those trees these are trees um anywhere walking on the trunk around it is difficult terrain you cannot pass im just gonna go right behind that tree all right that ends your turn who else wants to do anything this round i want to shoot him you all get a free round and then we roll initiative okay um im gonna cast hunters mark on it hunters mark on it oh im sorry uh dm this is after the fact um assassinate on any attack before the enemys had a chance to take a turn yet um any hit on surprise is a crit good to know so thats uh 54 damage from your initial strike thank you thats all i get thats all i do so im gonna cast um hail of thorns at third level im gonna roll for that jesus thats only 16 that um doesnt hit does it for hail of thorns uh 16 does not hit unfortunately even though hes trapped no its against the armor it actually ricochets off the hide of the creature and um disappears it explodes against a tree trunk in the distance and you can see a smattering of magical thorns shoot out into one of the canopies okay then im gonna try just doing a um regular attack through the magical bow of fire and that is 17 hail of thorns is an action to cast though isnt it youve already used your bonus action to cast hunters mark then never mind i dont do anything i just um fucking fucked that up its okay its a surprise round do you want to do anything with your self placement or trinketwise yeah i want to climb a tree that im next to okay using your movement go ahead and make well say an athletics check to climb the tree what was that athletics or acrobatics athletics why because theres no branches nearby you have to six im gonna stay on the ground you slide back to the trunk turn around and grab your bow and um prepare yourself trinket anything trinkets gonna stay right there ill move and do lightning why not just try to get as much as possible just so i wont hit whoever that is that would probably be right there all right so you unleash a lightning bolt yes i do go ahead and roll damage 8d6 does not make its

Output: - The party engaged a multi-headed stone creature emerging from the water, dealing initial damage before the rogue attacked and the wizard cast *greater invisibility* followed by a torrent of electrical energy. During the surprise round, the assassin successfully critiqued the creature with *assassinate* for significant damage, while the ranger's *hail of thorns* spell failed to hit and ricocheted into the forest. The wizard chose to remain on the ground and unleash a lightning bolt, though the roll was unsuccessful, while another player decided to climb a nearby tree using their movement. The group navigated difficult terrain around the creature's massive stone trunk, with the DM confirming the area was blocked by large tree trunks. Ultimately, the party focused their turns on dealing heavy damage and repositioning themselves to gain a tactical advantage against the writhing beast.


Input: Athletics um why because there's no like brunches nearby you have to six I'm going to stay on the ground you slide back to the trunk turn around and grab your bow and prepare yourself trinket anything trinket's going to stay right there I'll move and do lightening why not just try to get as much as possible just so I won't hit whoever that is that would probably be right there all right so you unleash a lightening bolt yes I do go ahead and roll damage ate dee six does not make its save rolled a five by the way we need seven more subs which is ironically the same number of heads the hydra has seven more subs seven more subs we're going to get a bear nineteen nineteen nineteen all right gotcha that was the total ate dee six that was six dee six ate dee six for lightening bolt roll two more ten more all right twenty nine you turn around the corner the energy still crackling around it from the chain lightening you unleash your own lightening bolt that hits it from the side slamming into the side of one of the heads the head actually pops from the impact it's now got four heads oh hey I got a head what's my distance is this pepperbox distance or bad news distance at the moment right now you can't see because there's a tree in the way but you're pepperbox distance from here you could try bad news but you'd have to set up in place all right I'm going to start curling around the tree I'm near I'm going to take some movement to fly over the pond back here and while I'm making my little round I'm going to take two shots with the pepperbox okay so as the carpet's gliding past you're basically strafing it and gunshots go ahead and fire you have a bear she has a bear we got a bear oh my god there's going to be a giant trinket that's so stupid full on misfire cackles yeah I misfire I don't care we got a bear all right we got a bear as you strafe past you pull your pepperbox and go to fire suddenly there's a dull sound and as you look at your gun it explodes for a second in your face you barely manage to get your visage out of the way as the barrel itself is heated up and you have to shake it off yeah your pepperbox is looking a bit rough right now it's fine I'm putting it away okay so everyone else has gone but [CHAR] me can I run all the way up and try and pull a [CHAR] like he did yeah hey I want to try that and I rage as I attack it all right as you rush up axe in your hand you rush up the side of the stone ramp that she's created and it's right in slamming distance go ahead I swing away twenty four twenty four hits yes and the second sixteen sixteen no sixteen misses and then that's it just the two I'm not frenzied yes seventeen seventeen points of damage as you hack once again slamming into the side of one of the necks causing a gout of purplish blood to spray over the right side of your

Output: - The party engaged the hydra in a fierce battle, with one caster unleashing a chain lightning spell that successfully severed one of the creature's heads, reducing it to four. Another player attempted to flank the beast by strafing around a tree with a pepperbox, but the weapon misfired and exploded in their face, forcing them to discard the damaged firearm. Meanwhile, a third member charged up a stone ramp, raging as they swung their axe at the monster, landing a single hit that caused a spray of purplish blood from the hydra's neck. The group made tactical decisions to avoid the creature's immediate reach while exploiting its exposed sides, though the chaotic environment and the exploding weapon complicated their offensive maneuvers.


Input: as i attack it all right as you rush up axe in your hand you rush up the side of the stone ramp that shes created and its right in slamming distance go ahead i swing away twenty four twenty four hits yes and the second sixteen sixteen no sixteen misses and then thats it just the two im not frenzied yes seventeen seventeen points of damage as you hack once again slamming into the side of one of the necks causing a gout of purplish blood to spray over the right side of your body that ends the combat round for the surprise round the creature is now aware that you're definitely there everyone roll initiative all right so twenty five to twenty twenty two twenty to fifteen nineteen sixteen first good roll ive ever had for initiative yeah fifteen to ten thirteen thirteen both of you guys thirteen all right four twelve thats what you usually get you got a four yeah i did all right top of the round tiberius as you start to see the head that got blown off two heads sprout out of the out of the wound it now has six heads it had five when we started yep and when you blew off the head two more grew in its place wait but when hercules defeated him he just cut off so many that they started attacking themselves and they got tangled up regardless tiberius its your turn its still on the same position it was though right when we started right yep it did seem to heal a bit of its wounds as the heads pull out of it it has a sense of regeneration and i go oh no you dont and i stick out my ring and chain lightning him again chain lightning is a sixth level spell yeah i know and i had one stored in my ring your ring can only store up to a third level spell we went over this last time its okay no i thought that was the ioun stone we all learned something today kids i dont do that instead fine im going to cast telekinesis once and im instantly going to do quicken spell and do five sorcerer points to cast it immediately again cast it on one head and another head and bash tying sounds to try and wrap them all and choke them go ahead and roll an arcana check for the first one wasnt terrible what is that fourteen okay and for the second one natural twenty okay so it rolled a seventeen on its second save the first one it did not resist because it rolled a three so what you do as you cast telekinesis once you use the sorcery points to cast it again you cant get all the heads but you can grab two of them one focus for each telekinetic thing you take both heads and whack whack slam them three times into each other and then twist the necks around at the point where both of them are biting onto their own necks after theyve torn into a second for that theyre both going to take two dee eight impact damage thats nine plus five fourteen points of impact damage to each head both of those heads are currently grappling each other so they will not be able to attack

Output: - Tiberius and the party engaged the multi-headed creature, with Tiberius successfully striking two heads for significant damage and causing the monster to regenerate two additional heads, bringing the total count to six. During the surprise round, the group established initiative order, placing Tiberius at the top of the turn. Instead of using his ring for a higher-level spell as initially intended, Tiberius cast *Telekinesis* twice, utilizing sorcery points to seize two of the creature's heads. He violently slammed the heads together and twisted their necks, causing them to grapple one another and inflict impact damage while preventing them from attacking. The creature's regeneration was noted as it healed slightly during the exchange, but the party's tactical suppression of two heads effectively neutralized a portion of its offensive capabilities.


Input: cast it again you can't get all the heads but you can grab two of them one focus for each telekinetic thing you take both heads and whack whack slam them three times into each other and then twist the necks around at the point where both of them are biting onto their own necks after they've torn into a second for that they're both gonna take 2d8 impact damage that's nine plus five fourteen points of impact damage to each head both of those heads are currently grappling each other so they will not be able to attack on its turn and then i go back against the tree that is my turn all right it is now the hydra's turn it rolled a really high initiative the two heads are going to untangle themselves that's their attack now it only has four strikes this turn two of which are gonna be against you and two of which are gonna be against you all right so two of the heads rear back lunging at [CHAR] over here that's gonna be a 29 second one is gonna be a 19 yes all right so you take seventeen and fifteen seventeen and fifteen so thirty two points of peach damage one of the heads snaps down on your torso and lifts you up for a second as the other grabs the side of your body and it feels like it's about to tear you apart for a second until you manage to elbow it in the nose and manage to get free of one head and shake off the other [CHAR] another head comes at you first one comes at a 24 hits and a natural 20 for the second yeah i guess so fourteen points from the first one you are raging so it's halved to seven the other one that is a critical that does come to twenty four so twelve points of piercing damage all right that ends its turn [CHAR] you're up can i see its body at all yeah you can see its body it's pretty large mainly just the heads are visible the ramp is blocking the lower half of it so you can't see its legs and its main part of its torso but you can see the necks and the heads so i can't see its body currently no it is blocked by her stone okay i'm gonna shoot towards where is this bad oh no i'm gonna shoot towards where all of the heads are joined together it managed to unravel itself during its turn but it used its attacks to do so yeah down where all these heads are connected right here oh okay you can sort of see that area best you can yeah i'm gonna shoot my fancy exploding arrow the untested the one that you rolled the one that has the little mark beside it you pull out of your quiver the exploding arrow which you can see it it's heavily weighted in the front so you know you have to fire it at a slight arc against most of your arrows that you shoot so go ahead and roll an attack on this one oh god what did you roll are you serious as you pull back on your bow you go to release it and the string ignites for a second the

Output: - The party successfully grappled two of the hydra's heads together, inflicting significant impact damage and temporarily neutralizing their attacks. During the hydra's subsequent turn, it untangled itself to unleash a barrage of bites against [CHAR] and [CHAR], causing substantial piercing and slashing damage to both characters. [CHAR] managed to escape the hydra's grasp by elbowing the creature in the nose, while [CHAR]'s rage halved some of the damage he received. The party then discovered that the hydra's main body is obscured by a stone ramp, leaving only its necks and heads visible. Seizing this opportunity, [CHAR] prepared to fire a specialized, heavily weighted exploding arrow at the area where the heads connect. However, the attempt ended abruptly as the bowstring ignited prematurely the moment [CHAR] drew the string back.


Input: the untested uh the one that you rolled the one that has like the little mark beside it um you pull out of your quiffer the exploding arrow which you can see it its uh its heavily weighted in the front so you know you have to fire it at a slight arc against most of your arrows that you shoot so go ahead and roll an attack on this one oh god what did you roll are you serious as you pull back on your bow you go to release it and the string ignites for a second the arcane fire behind it that you absentmindedly trigger and as you do you realize at the last minute the arrow doesnt fire you actually freak out for a second and release the bow the arrow falls the flame hitting the edge of it and it explodes and detonates right in front of you make a reflex saving throw sorry a dexterity saving throw oh pathfinder you squeak in every now and then natural twenty now fuck you dice gods what would have been an explosively painful thirty eight points of damage is halved well we know it works so you take nineteen points of fire damage and you're knocked prone now if only i could have attached that to a donkey at some point you said nineteen jesus you're knocked flat on your ass that was all of dungeons and dragons contained in thirty seconds laughter for a year he tried to get me to design an exploding donkey i did that was a little unfortunate trinket can still move and finish off the round if you'd like that was only one of your attacks alright can trinket run up and fight alongside [CHAR] alright he's going to do that trinket runs up runs up the ramp claws out roars gets two attacks because of bestial fury jeez okay im gonna roll my trinket dice now dont kill me now okay i dont even know sixteen sixteen does not hit cool nineteen nineteen does hit alright fake cries okay thirteen thirteen does he get hunters mark i would say yes because he is your bear ill let that happen yes he does thats another five nice so eighteen points of damage from trinket as trinket runs up one claw swings through the air and as the head rears back seeing this new bear thats joined the fray reaches out and clamps onto its throat with its jaws tearing a chunk of its flesh out yeah trinket alrighty that brings us to [CHAR] im gonna punch it with bigbys hand im gonna do bigbys hand and punch it thats it punch thats my move punch good let me open the spell real fast singing its bigbys hand bigbys hand you know it shamone so go ahead and roll a d twenty and add your spell attack add my spell attack yeah it should be at the top of your spell page this spell attack twenty one twenty one hits go ahead and roll four d eight points of force damage as the fist slams clocking one of the hydras in the face twenty three twenty three and with that you actually punch one of the heads off the hydra it goes spinning off into the forest oh you dont want to punch heads off

Output: - The party engaged a hydra, beginning with an attempt to fire an exploding arrow that backfired, causing the user to take nineteen points of fire damage and fall prone. Following this mishap, the character's bear, Trinket, charged the ramp and successfully attacked the hydra, dealing eighteen points of damage by tearing flesh from its throat. [CHAR] then cast *Bigby's Hand* to punch the creature, rolling a natural twenty-one to hit and dealing significant force damage. The forceful blow proved decisive, as the punch severed one of the hydra's heads, sending it spinning off into the forest.


Input: bigbys hand bigbys hand you know it shamone so um go ahead and roll like a d20 and add your spell attack add my spell attack yeah it should be at the top of your spell page uh this spell attack twenty one twenty one hits go ahead and roll uh four d eight points of force damage as the fist slams like clocking one of the hydras in the face twenty three twenty three and with that you actually punch one of the heads off the hydra it goes spinning off into the forest oh you dont want to punch heads off hey guys i got rid of another head hey guys im on a roll who still hasnt gone keleth you havent gone i havent gone and uh [CHAR] hasnt gone okay im gonna inspire [CHAR] with my bonus action okay what do you inspire him with oh im gonna inspire him come on [CHAR] yeah you know what i mean its time to rage on this hydra a half hearted d ten to you all right so as that finishes your turn at this point you see like a series of blurs in the nearby bushes blurs in the bushes blurs from the bush what a voice rings out saying hey what are you doing and you now see an armored individual come rushing out from behind this tree here another armored individual rushing from there a female with a large sword rushing from this side another character with leather armor and a robed female coming from behind here this is our mark youre not supposed to take that from us well maybe you shouldve fought it before we got here this is against the rules you skag wait what rules we dont know the rules we got here first warcraft rules i dont know what that means so this guy runs forward he cant quite get all the way there so hes gonna sit there mage moves out this way and is gonna look over at you as youre getting the gun looks over and reaches out her hand go ahead and make a wisdom saving throw oh my god for the love of no what did you roll say it one hold on wait no hold on i peek over and counterspell you do not have visual on her at all the trees are in between unfortunately as youre on the flying carpet you see over the shoulder you go to get your gun youre trying to pull out bad news and then your muscles seize and you find yourself held in place hold person hold [CHAR] the cleric character you see comes forward holding aloft a holy symbol and reaches up and suddenly you see the canopy above the hydra begin to glow with a bright orange light before a column of fire slams down into the ground from the heavens on the hydra on the hydra wait what about the people that are near the hydra it appears to only be affecting the hydra ooh what is that the hydra takes forty eight points of damage four eight while you were gone everything happened by the way everything happened were apparently taking someones bounty this character runs up dressed in leather armor hood cloak runs back pulling two longswords from underneath the cloak and swings up to strike multiple times

Output: - The party engaged the hydra, with Bigby's Hand successfully severing one of its heads before the cleric inspired [CHAR] to rage. Suddenly, a group of armored individuals emerged from the nearby bushes, accusing the party of violating "Warcraft rules" by attempting to take a bounty. The DM initiated a confrontation where a robed female cast *Hold Person* on the flying party member, while the cleric channeled a divine column of fire that dealt forty-eight points of damage to the hydra. Amidst the chaos, the bounty hunters drew longswords and began striking the hydra, while the DM noted that the spell's effects were narrowly focused on the beast rather than the surrounding people.


Input: slams down into the ground from the heavens uh on the hydra wait what about the people that are near the hydra it appears to only be affecting the hydra ooh what is that the hydra takes like forty eight points of damage four eight while you were gone everything happened by the way everything happened we're apparently taking someone's bounty uh this character runs up dressed in leather armor hood cloak runs back pulling two longswords from underneath the cloak and swings up to strike multiple times you can see a hawk gliding over heading in the canopy does twelve points of damage with the first strike the second one goes to swing and hits the hide and flanks off of it and it explodes in his face and he's knocked prone sorry this woman as she rushes forward you can see the skin has a pink reddish tint these blackened twin horns curl to the back of her head and she carries a giant greatsword in her hands as she runs in a blur yelling out this angry war cry it's ours runs up and swings towards one of the hydra's heads first one misses second one misses whoosh in her fury and anger and the frustration of currently having apparently a targeted bounty of theirs taken she swings wildly into the air missing both strikes that's going to end their round all right that brings us to [CHAR] and [CHAR] [CHAR] make a wisdom saving throw um this is a wisdom modifier plus d twenty it's whatever your wisdom save is natural twenty ones and twenties tonight so you manage to shrug the effect but that's your turn [CHAR] i would like to look to the woman that swung and missed and go oh i think you meant to do this and i'll swing for the body of the hydra okay twenty four twenty four hits and twenty twenty hits why didn't i use the stupid dice but that's okay nineteen nineteen damage and eleven all right whack you hit once again almost like you're cutting down a tree you're hitting the same mark you hit last turn carving a large chunk of the throat out you can now see the exposed bone underneath and it's starting to gurgle through its hissing you bring the axe around with the inertia on the backswing and slam it into the base of another one of the necks as it slams into it and gets wedged in there you have to pull it out with a giant spray of blood that actually spatters across the female tiefling which you now see who as it sprays across her she licks it off her pointed teeth and you can see she brings her sword up ready to go ahead and attack it again she's glaring at you now with a this is mine type expression [CHAR] all right so am i still up on the elevated part of the stone you are yes the one that's occupied with [CHAR] i'm going to jump on it and cling my legs to the side and try to slice down as i go over the side wall okay first is a twenty eight i'll just do that and it's a sneak attack because it's occupied with [CHAR] obviously so that is a two this is my keen dagger that's a nine plus nine thirteen sixteen nineteen twenty four nine plus twenty four is thirty three and

Output: - The party engaged a hydra that was struck by a mysterious celestial slams, taking forty-eight points of damage while the spell's effect bypassed nearby people. A tiefling woman in leather armor and a hooded figure wielding longswords attempted to attack the beast, though the tiefling's wild swings missed entirely due to her fury over a targeted bounty. [CHAR] successfully shrugged off a magical effect with a natural twenty, allowing [CHAR] to land two precise strikes that carved deep into the hydra's throat and neck, splattering blood across the tiefling who licked it off and glared at the group. Meanwhile, [CHAR] utilized his elevated position to jump down and execute a sneak attack, dealing thirty-three points of damage to the distracted monster.


Input: so this is mine type expression all right so am i still up on the elevated part of the stone you are yes the one thats occupied with [CHAR] im gonna jump on it and cling my legs to the side and try to slice down as i go over the side wall okay first is a 28 ill just do that and its a sneak attack because its occupied with [CHAR] obviously so that is a this is my keen dagger thats a nine plus nine thirteen sixteen nineteen twenty four nine plus twenty four is thirty three and then the second dagger flame tongue nine ten nineteen all right that does hit okay thats a regular old four plus six is ten and then out comes the venom dagger which has already spit its poison and that is a twenty six which also hits and that is a four plus six is ten so like down its neck all right as you spin over and arc down onto the opposite side there nice well done i forgot to roll for it does resist the poison at the end of its turn by the way though even with the disadvantage it still managed to hit you last turn all right cool so you flip over arc yourself down after the series of dagger blades carving these two long ragged wounds down the side of its body as you hit on the opposite side where the stonework is starting to crack a little bit from the impact and swishing about of its physical body um can i ask do i have a bonus action at this point im hasted and ive done three attacks is there time for a bonus action i dont know you have an attack bonus action attack and then the haste attack okay im good all right should i try and get these fuckers off or should i just kill the damn thing attack the hydra i cast call lightning and bring a lightning bolt right down on its head in the same space you can see theres a burnt hole in the top of the canopy where that fire column came through theres a slight sizzle of ozone before a giant hammering blow of lightning streaks from the heavens down into the body you feel a jolt of energy in the daggers you pull them out instinctively before it manages to make its way to your body go ahead and roll damage whoops nine eight bringing us to seventeen twenty one damage twenty one damage nice all righty that ends the round at the top where the secondary head you blew off was two more heads sprout out it now has seven heads hey guys theres more heads for me to knock off hey thats the best thing ever we get to keep doing it i bet if we keep doing it though i mean eventually the heads will outweigh the body and its just have to fall over okay well hes twenty feet in radius himself isnt he sweet im gonna oh theres a lot of people though who are they i put my ring out and im gonna do instantly quicken spell do five more sp will bring me down to one sorcerer point and im gonna huck two fireballs right in the center of the hydra okay all right but youre off to the side youre not on it are you on

Output: - The party engaged the hydra from an elevated stone position, with one character leaping over the creature's side to deliver a devastating multi-dagger sneak attack that carved deep wounds into its body. Despite the hydra's resistance to poison, the assault was followed by a Call Lightning spell that scorched the canopy and dealt significant damage to the beast. In retaliation, the hydra regrew two new heads, bringing its total count to seven, prompting the party to decide to continue their offensive rather than attempt to dislodge the creature. A sorcerer then utilized Quicken Spell to cast two Fireballs simultaneously, targeting the center of the hydra's massive form while the rest of the group prepared to continue the fight.


Input: okay well hes like twenty feet in radius himself isnt he sweet im gonna oh but theres a lot of people though who are they um I put my ring out and Im gonna do like instantly quicken spell do five more SP will bring me down to one sorcerer point and Im gonna like huck two fireballs right in the center of the hydra okay all right but um youre off to the side youre not on it are you on it so youre drifting over here oh no no youre just aiming at it okay so back to back you used the last of the sorcerer points to fire two fireballs that explode one after another go ahead and roll damage on both of them um twenty what is that twenty nine thirty one thirty five thirty six so thats forty one forty one for the first one thats almost straight sixes and fives thats awesome thirty four so thats thirty nine thirty nine were you adding five to each of those yes I dont think youre supposed to do that for fireball its any fire attack oh thats right because you have the never mind you do yes thats right I need a reflex save from [CHAR] and from you [CHAR] Im gonna do uh rogues evasion Im gonna use um like [CHAR] colvilles die made of iron from a meteorite from a meteorite hopefully not die wait from a meteorite to be fair the die didnt dodge the earth what kind of roll is this saving throw I rolled a seventeen this is a twenty foot radius so everything in that area everything in the area its done I rolled a seventeen is that a success or a failure what is the whats your spell difficulty spell save seventeen seventeen so that just makes it for the first one yes just makes it for the first fireball yeah you avoid that entirely do I need to roll again were all gonna roll again in a moment yep roll for the second one now because two exploded in a row oh now that is less oh hold on a second wait I want to put a pause on this real quick you cant you already did it I asked the question before I cast the spell is the hydra itself twenty foot radius and I got a nod so I figured my spell the hydra itself the creature its a fifteen foot diameter diameter a radius is from the outside of it from the middle radius is different from diameter okay geometry kids well then its fine ill shift it closer its done this is why this is interesting so I succeeded the first time I failed the second time which means I halve whatever the damage is which is high okay you take eighteen points of fire damage thats okay [CHAR] two saves what am I rolling sorry youre trying to beat seventeen oh I rolled a fourteen plus anything yeah youve got inspiration friend yeah I do plus his what proficiency or what its whatever your dex saving throw is oh two so sixteen plus so eighteen for the first one eighteen for the first one eighteen so

Output: - The party engaged the hydra by having a sorcerer expend their remaining sorcery points to cast two quickened Fireballs in rapid succession. While the first explosion successfully hit the creature, the second spell was adjusted to ensure it struck the target, though the hydra and nearby allies managed to make their Dexterity saves. Consequently, the hydra took full damage from the first blast but only half damage from the second, while [CHAR] and [CHAR] avoided the area of effect entirely. The group clarified the spell's radius relative to the hydra's dimensions before finalizing the damage calculations for the encounter.


Input: okay so i failed the second time which means i halve whatever the damage is which is uh high okay you take like eighteen points of fire damage yeah that's okay [CHAR] two saves what am i rolling sorry uh you're trying to beat seventeen oh i rolled a fourteen plus anything yeah you've got inspiration friend yeah i do plus his what proficiency or like what it's whatever your dex saving throw is oh two so sixteen plus so eighteen for the first one eighteen for the first one yeah eighteen so you take like twenty two points of fire damage where did all that math go from the last game nine nine yeah nine you can take it yeah i got it im all good okay here's the other side of it though um we'll get to it in a second nine you take thirty nine points of fire damage i dont want to say it but trinkets right there oh yeah roll a saving throw for trinket no remember i said leave trinket behind yeah i know you said that but he also attacked him already roll a saving throw for trinket come on trinket die oh my god okay dont say it no its good seventeen for the first one okay that just makes it so trinket takes like twenty two fire damage all right and then the second one im eating so much sugar compulsively out of nerves its stuck in there oh wow its not either its really on an angle it was really on an angle thats unfortunate because one of them was good and one of them uh sucked so what did you roll seven seven all right so with the explosion both explode out of the way you both manage to avoid the brunt of the damage trinket falls unconscious on the ground the smell of burnt hair the hydra looks rough however the individuals also nearby that came in are also blasted back by the fireball everyone but the cleric and the mage in there are hit with the double explosions everyone taking full damage except for him who takes half on the first one they all of a sudden look around dazed and frustrated yeah we just set off a nuke on the thing the hydra due to the fiery impact collapses inside the stone structure dead dead so how do you want to do this our kill oh my god with casualties before the last one reaches it i actually cast like really hard control flame it totally doesnt work this way but i do it anyway you bastard i didnt mean to do this and im gonna hammer like i did with flaming sphere when we were playing in private okay i'll say you do this you set off the first fireball as it explodes and damages everyone in the radius it blows one of the throats of the hydra apart the heads are now caught on fire as you take the second fireball you set it off shouting that outward you use control flame at the same time as the telekinesis youre still maintaining to like envelop the explosion of the fireball and contain it in the center you slam it and let it detonate as part of the impact into the torso where the heads are currently attached you end up blowing half the

Output: - The party triggered two massive fireball explosions that dealt significant damage to everyone in the radius, including the unconscious Trinks and the party members themselves. Despite the chaotic collateral damage and the smell of burnt hair, the fiery blast successfully collapsed the stone structure, killing the hydra inside. The surviving enemies, including a cleric and a mage, were blasted back and left dazed by the double detonations. In a desperate attempt to mitigate the destruction, the mage cast *Control Flame* to contain the second explosion, aiming to focus the blast directly into the hydra's torso while shouting to prevent further casualties. Ultimately, the strategy resulted in the hydra's complete destruction, though the party suffered heavy fire damage and Trinks fell unconscious during the ordeal.


Input: you set off the first fireball as it explodes and damages everyone in the radius it blows one of the throats of the hydra apart the heads are now caught on fire as you take the second fireball you set it off shouting that outward you use control flame at the same time as the telekinesis you're still maintaining to envelop the explosion of the fireball and contain it in the center you slam it and let it detonate as part of the impact into the torso where the heads are currently attached you end up blowing half the heads off the hydra in the process the rest of its body's trying to keep itself standing up however the explosion itself sent the stone wall around you guys broken into pieces and shards now sticking upward the hydra backs up and falls onto its side impaling itself on the shattered stone wall that you had kept up as it slowly slides down on the wound and gurgles out its last life breath the rest of its body on fire slowly sinking to the base of the stone wall um that was really cool who can heal like really a lot really fast trinket i get up and run over to trinket and hold his little head in my hands who's bad trinkets unconscious i run up to trinket and i cast cure wounds on trinket in a uh third level spell slot all right help him he's going to be fine as you guys rush up yeah [CHAR] is rolling down the corpse of the hydra to stand in front of these strangers i rushed to trinkets side too from where im at all right you're right at trinkets side you're flying in here i get closer and do the super bowl shuffle in front of our new visitors like yeah that's what we did trinket heals for uh twenty one damage trinket gets up charred but okay who else is bad trinket looks over at tiberius and gives you a glare i use it again for [CHAR] ooh thats better i rolled two hit dice well you arent at a short rest yet because right now as you guys are just standing there the rest of the other party is now stepping up to you the main human you now see in armor he has dirty blond short hair little bit of stubble on the chin very well armored and the armor itself looks like its taken a beating he steps up and says all right im going to ask you a question what the fuck are you doing i think were killing a hydra what are you doing today fulfilling my contract oh by not killing the hydra because that's what you just did listen we dont know what the fuck youre doing take the hydra were not here for a bounty were trying to help the city well no give us the money we did want some proof he looks back to the rest of the group and the cleric steps forward and touches his shoulder for a second shrugs it off and says no no skags that wander these lands taking creatures from underneath those who are lawfully permitted to hunt these beasts and take that bounty and that makes you breakers of the law of vasselheim whats your name sir turns over and looks toward you takes a couple steps

Output: - The party successfully destroyed the hydra by combining fireball spells with controlled flame and telekinesis, causing the beast to impale itself on the shattered stone wall. Following the battle, the group rushed to aid their unconscious companion, Trinket, who was healed to full health by a third-level cure wounds spell. [CHAR] rolled down the corpse to confront the approaching strangers, while another party member performed a celebratory dance in front of them. The confrontation escalated when a heavily armored human demanded to know why the party was killing the hydra, revealing he was there to fulfill a bounty contract. The group explained they were helping the city, but the stranger insisted that taking such creatures is illegal in Vasselheim unless authorized. The tense standoff ended with the armored man asking for the party's name as he stepped forward to investigate further.


Input: Can you stab it right now maybe it's still breathing uh can anybody heal it can you kill it again the cleric steps forward this human cleric older whitish hair steps forward his mace at his side armor currently spattered with hydra blood looking a little charred but for the most part okay he says okay before this gets out of hand perhaps if you come with us to the slayer steak there would be a possibility of us still enacting this contract if we find a way to magically bind you to it now mind you I don't know how the funds would be legally distributed however if you talked to the leader of our order perhaps there could be some sort of a resolution to this what funds are we talking about here what was the contract that you had been binded by they look at each other and take a step back defensively and say we don't discuss money matters out in the open where it's so easy for bodies to be hidden who is this leader of yours the one that you're looking for is on the other page ha ha ha aldor is no longer talking right no sean connery's talking now I'm sorry the huntmaster ha ha ha that's your leader I suddenly remembered my charlemagne are you taunting me I'm sorry not at all listen we were about to come to blows you and I are going to work this out words are mightier than the sword right don't ever do that again what if we return saying that you had acquired our services in the killing of this beast we were subcontracted to you yes the only way that would work is if you were contracted to the slayers take beforehand which if you were to agree to be inducted perhaps that would alleviate the concern we could then write you into the contract magically share the funds even and you would be free to accept contracts to kill creatures at your leisure I'm sorry a little clarification we get paid to kill we're not out here for fun at which point the tiefling female behind him says hah say that yourself I'm out here for both she flicks her sword and the blood across the ground are you in the company or know of siren they all look at each other she's been known to do work with the slayers take yes yeah I'm definitely in introduce yourselves if you don't mind let's do that as we walk at which point the cleric says take the heads cleave them off we'll take them back as trophies to prove the contract is sealed the leader aldor says very well clean your weapons no funny business a single moment of your eyes wandering to your blade I don't want it to have to come to blows let's carve up this creature oh what will you do to us what you did to the hydra oh no not kill us I really really don't like you few people do you don't have to worry about that we're out here helping the city for the sake of good not earning a paycheck I mean I was going to ask them for a paycheck immediately after we'd gone back to the city but you know that's how you roll there's a very lucrative trade on monster-hunting in these woods

Output: - Following the defeat of the hydra, the party negotiated with the older human cleric of the Slayer's Take, who offered to bind them to the contract and share the funds if they joined the order. Tensions flared when the party questioned the leader, Aldor, and the cleric threatened them with violence before they agreed to a temporary truce. The cleric instructed the group to cleave off the hydra's heads as proof of the sealed contract, while the party introduced themselves and confirmed their willingness to work with the organization. Aldor warned them against any intent to harm him, emphasizing that the party must now focus on carving up the creature rather than engaging in further conflict. Ultimately, the group accepted the terms to legitimize their payment and secure future monster-hunting opportunities in the city.


Input: come to blows lets carve up this creature oh what will you do to us what you did to the hydra oh no not kill us i really really dont like you few people do you dont have to worry about that were out here helping the city for the sake of good not earning a paycheck i mean i was going to ask them for a paycheck immediately after we'd gone back to the city but you know thats how you roll theres a very lucrative trade on monster hunting in these woods but you have to make sure that youre verified otherwise youre taking money and food out of the mouths of us and our families verification is key come on gather up the creatures bits and they all go to start carving into the body of the high draw ooh can we help now i start doing my thing ive got the naughty bits do i need to roll for this you dont have to actually the group are very well trained and as you go to try to the tiefling puts her hand down and starts tearing pieces out theres a dominance a standoff here can i have a scale just one more scale i want some stuff its all right well get it and well figure it out when we get there there seems to be a general feel here that youve already broken the law enough if you really want to fight for it you can lets quit while were ahead yeah lets deal with the naughty bits later it takes about half an hour or so to reap the bits and pieces then again making your way back after youve pushed the remainder of the body into the pool itself letting it slowly sink to the bottom you all make your way back the path you came in an awkward quiet march oh you guys set that bait out you guys killed that ape didnt you aldor gives you a look good to know we arent the only trackers in this town thats so clever clever girl eventually make your way back to town skirt around the outer wall to one of the three main gates this one right on the outskirts of the braving too many creatures braving grounds the gates open you're all led in first question at the sight of you guys but aldor raises his hand and says no they're with us its fine you all walk in leads you to the outskirts of the braving grounds to a new area of the town you have yet to travel to at which point he introduces welcome to the quad roads this is where the slayers take makes its place this is also where the erathis crown is best you pay an homage to the deity of civilization while here he pulls out a small gem around his neck with a small symbol on it kisses it and puts it back in his shirt you guys continue walking to what is now you can see these large roads that streak across you've seen them join with the other sections this is the most central of all the various districts of the city of vasselheim there is a very large trade bazaar structure not that far out of the main gate that leads to the center of this district you can see barkers shouting out left and

Output: - The party successfully defeated the high hydra and spent thirty minutes carving its body for parts before dumping the remains into a pool. During the looting process, a tiefling character attempted to take an extra scale, but the group ultimately decided to quit while ahead and avoid further legal trouble. On their return to Vasselheim, they encountered Aldor, who confirmed they were not the only trackers in town and escorted them through the outskirts gate. Aldor introduced them to the Quad Roads district, a central hub for slayers and the site of the Erathis Crown, where he paid homage to the deity of civilization. Upon entering the district, the group observed a bustling trade bazaar with merchants shouting from their stalls in the heart of the city.


Input: of civilization while here he pulls out a small gem around his neck with a small symbol on it kisses it and puts it back in his shirt you guys continue walking to what is now you can see these large roads that streak across you've seen them join with the other sections this is the most central of all the various districts of the city of vasselheim there is a very large trade bazaar structure not that far out of the main gate that leads to the center of this district you can see barkers shouting out left and right to you various phrases dealing with food and various craps and creature fresh meat fresh meat out of the abundance takers of the abundance and people yelling out for general goods packs leathers large carts being wheeled past you until eventually you make your way to what looks like a very old dark wood lodge about three stories high decorated with dozens of tusks and claws and other trophies that look as old as the building itself a carved wooden sign stands bolted to the top of the porch that says slayers take guildhall in the common tongue approaching the door still that awkward quiet keeping over the group there is an engraving into the doorway it's pushed into the wood that reads here is where the hunters gather keen eyes and blades at ready we cease the unknowns cackling laughter our will is strong our members plenty we stand against the tide of darkness we do the deeds few men can handle reap forth a trophy from the carcass we are your strength we are your candle aldor does a knock on the door the door opens an eye looks through and the door swiftly opens as another individual who's dressed in a makeshift leather and hide armor steps aside you're all let in carrying the large hydra heads through that have been gathering looks from the individuals watching you charge through the streets to the center of the room you see what looks to be amongst the loose cast iron candelabras that are affixed to the rafters small candles flicker for the interior light you see a long desk where a halfling male of muscular build sits eagerly rubbing his hands together his harsh features and light scars dotting his face and hands his red hair showing tinges of grey his shifting smile belies a youthful vigor as you approach with the trophies aldor welcome back how goes that bleeding mess headed beast i see you seem to have dropped it before you aldor takes the first head that he's carrying and chucks it to the ground as it rolls across with two large thuds the rest of the congealed liquid seeping into the wood aye that's true but we bring a bit of an obstruction in the way glances to the rest of you obstruction you say okay well this is a curious phrase please explain to me what has occurred in your outing on this contract aldor scratches the side of his face well it seems that we have a group of skags not intentional skags out of the forest intending to hunt and managed to deal the killing blow to our mark actually i did that this one did it he wipes some of the soot off his face amongst other issues sorry my aim was off we've come from emon we're not exactly familiar with the customs and um traditions of your city we were merely trying to

Output: - The party arrived in the bustling central district of Vasselheim, navigating the chaotic trade bazaar before reaching the dark wood lodge of the Slayers' Take Guildhall. After Aldor knocked, the group was admitted and carried the massive hydra heads through the entrance, drawing the attention of onlookers inside the dimly lit hall. They approached a muscular halfling receptionist named Aldor, who initially mistook the hydra heads for a failed hunt until the party explained the situation. Aldor listened as the group clarified that they had been ambushed by skags in the forest, resulting in an accidental friendly fire incident that killed their original mark. The party admitted their lack of familiarity with local customs while standing before the guildmaster, setting the stage for further discussion regarding their contract.


Input: has occurred in your uh outing on this contract well it seems that we have a group of skags not intentional skags not intentional skags out of the forest intending to hunt and managed to deal the killing blow to our mark actually i did that this one did it amongst other issues sorry my aim was off we've come from emon were not exactly familiar with the customs and traditions of your city we were merely trying to help my friend may have slaughtered the hydra unintentionally of course were hoping to somehow fit into your society not sure how that works maybe you can help you come from emon you are not familiar with vasselheim yet the first thing you do upon arriving is leap down to the vesper timberland fighting a freaking hydra it was attacking the wall we were protecting you a hydra attacking your city we were merely following our conscience no this is okay i like the balls you all have this is ridiculous what you've done i have enormous balls yep we both do see they're massive i appreciate your brashness but i would hope that you also act like a lady oh thats a high standard careful where youre walking little man all i say is i appreciate yes your bear is quite fierce hes got giant balls as well dont look trinket dont look well i can see that you may have breached the contract here and there may be ways of perhaps rectifying this should you take the pledge the pledge itself is a process one that i myself cannot specifically judge upon this would have to go to my boss the headmaster my wife i feel you respect i will see if she is available one moment that is fucking awesome that would be amazing she would like to see the skags now what is with skags just call us people please we have a name vox machina perhaps youve heard of us remember it i have heard of it not before i will call you this upon you making the pledge until then you are a group of forest walking skags all right you follow him into the back hallway down past a series of doors some of which are half open and ajar you see what appear to be bunks or rooms for rest there are some shields and various old weapons set up as decor against the wooden hallways down to a large heavy door that looks like its actually the red leather stretched across it nailed across all parts of the doorway with a branded symbol in the center the same symbol that you saw adorning the almost like a relief behind the slayers take lodge entranceway sign as the door opens please enter she would like to talk to you as you guys all step inside the interior a soft glowing

Output: - The party arrived in Vasselheim from Emon and immediately engaged a hydra attacking the city walls, successfully killing the beast despite their lack of local customs. They were confronted by a city official who initially labeled them as "skags" but eventually agreed to arrange a meeting with the headmaster to discuss their contract breach and potential pledge. After being led through a hallway decorated with old weapons and shields, the group entered a large room marked by a heavy door with red leather and a branded symbol. Inside, they found a soft, glowing interior where they were invited to speak with the headmaster's wife regarding their future in the city.


Input: bunks or rooms for rest uh there are some shields and various old weapons set up as decor against the wooden hallways down to a large heavy door that looks like its actually the red leather stretched across it nailed across all parts of the doorway with a branded symbol in the center the same symbol that you saw adorning the um almost like a relief behind the slayers take lodge entranceway sign as the door opens the halfling pushing it aside please enter she would like to talk to you as you guys all step inside the interior a soft glowing magical torch lights the room from the ceiling the entire room is a large office or study there are books and meticulously kept scrolls at a glance you can see they break down various creature types that talk about indigenous bestial creatures some talk about the anatomy of mythical and mystical beasts this is like a research facility for the hunting of any such creature that would find its way near or in the vicinity of vasselheim there waiting for you not at her desk but leaning against it with her hands also at her back similar to her husband you see before you in very finely crafted dark brown and black studded leather armor a small shoulder cloak fixed and tossed over one shoulder tousled short brown hair deep purple skin the second tiefling youve seen today this woman stands with bright white eyes no pupil her tongue flickers out of her mouth like a snake a little bit as you enter and she looks about the rest of the party please it would be my pleasure to talk with you for a moment about what you have done this day thank you husband the door slams shut behind him you two make an adorable couple yeah hes a peach good find welcome skags you seem to not be liking this title a skag is an affectionate term we use for those who break our rules and will go to prison perhaps beneath the amaranthine oubliette well as long as its affectionate we understand weve broken the letter of your law but perhaps not the spirit of your law which is maybe more important which is why you are here and not currently being taken for the hall of judgment were very grateful now my husband said you have interfered with a contract that has already been enacted we didnt know we were interfering with it at the time we thought we were just doing good and were here to make right by that were tourists basically which is also why you are not at the hall yet he also said you showed interest in joining our ranks to avoid this prosecution which i think is a very smart move and she walks behind her desk and sits down should you be cut out for our work that is you have proven to have slain this hydra with the accompaniment of one of our roving bands of monster hunters they didnt do much but yes were quite capable fighters [CHAR] here almost won in his fight the other night sorry [CHAR] youre the one that nearly felled the hammer i am so you have heard of us ive heard of this one show her the lip i kept a keepsake a fine trophy do not show him you still have that i dont think it would go over too

Output: - The party entered a meticulously organized research office where they were greeted by a tiefling woman who appeared to be a high-ranking member of the Slayers' Lodge. She explained that their actions regarding a contract were technically a violation of the law, but she acknowledged their good intentions and willingness to join the organization as a mitigating factor. The woman reviewed their recent exploits, noting their success in slaying a hydra and [CHAR]'s impressive fight against a hammer, while also discussing the "skag" title as a term for those who break rules. She invited the group to prove their worthiness for the Lodge's ranks, effectively sparing them from immediate prosecution in the Hall of Judgment. The interaction concluded with a brief, tense exchange regarding a trophy the party intended to show her.


Input: you have proven to have slain this hydra with the accompaniment of one of our roving bands of monster hunters uh they didn't do much but yes we're quite capable fighters [CHAR] here almost won in his fight the other night sorry [CHAR] you're the one that nearly felled the hammer i am so you have heard of us i've heard of this one show her the lip i kept a keepsake a fine trophy do not show him you still have that i don't think it would go over too well now most applicants for our humble family make it maybe a month or two before the vesper timberlands take them those that remain well they prove worthy of our business contracts you are all on trial by deed under my claim and authority should you agree and fulfill my request indeed you will be absolved of your infractions against the slayers take and be given membership to our age-old tradition with membership comes with access to our lodge food room and board and training facilities simple arms can also be provided those that bear our insignia may also get a discount of supplies at most of vasselheims merchants most importantly though you will then have access to our bounty contracts to specify we don't just hunt beasts and creatures a large part of what we do is harvest from our marks requested components blood eyes teeth organs we receive orders from all across exandria from as far as even the city emon which you apparently hail from we have a keep there how nice for you greyskull i will make a note of it and she reaches over and grabs a quill and not even looking at the paper just scribbles we're friends with the emperor thank you well perhaps this emperor and many of these scholars or seers or mages youve encountered have ordered from us specifically required components for you see the most powerful of magics within nations require a focus or sacrifice of some kind many of these require pieces of these creatures so many contracts are from very high-paying clients that have better things to do with their time than wander skulking about the forest seeking such things as a hydra theres a lot of money to be gained should you be up for it i would ask you to take a contract complete it and return that is all you would have three days to do so do you accept what is involved in signing or binding this contract there is a small ritual that binds you to the contract within this time it must be completed should you fail the contract is absolved and your membership is revoked oh its a trial just to bind the contract your trial is to take the contract and you have three days to complete it is there a payout on this contract oh yes you will still receive the money for it and with membership from what i have been told by my husband possibly even share in the bounty for this hydra you helped slay earlier on this day thats good because otherwise they didnt get any credit right because it was like magically precisely also a part of the three-day contract with three days before it is null and void weve taken out a beholder and a handful of illithid were not really worried about your contract give us uh uh

Output: - The party successfully slew a hydra alongside a roving band of monster hunters, though the group's leader noted that [CHAR] nearly felled the creature alone. They were subsequently interviewed by a representative of the Vesper Timberlands, a prestigious guild of monster hunters who offered the group membership in exchange for completing a three-day trial contract. The representative explained that the guild harvests components from dangerous beasts for high-paying clients across Exandria, including the Emperor, and offered the party access to their lodge, training, and bounty contracts. After clarifying that the trial involves signing a binding ritual with a strict three-day deadline, the party accepted the offer to hunt a specific target, which would grant them a share of the hydra's bounty and full guild privileges.


Input:
is there a payout on this contract oh yes you will still receive the money for it and with membership from what i have been told by my husband uh possibly even share in the bounty for this hydra you helped slay earlier on this day

thats good because otherwise they didnt get any credit right because it was like magically

precisely also part of the three day contract with three days before it is null and void

weve taken out a beholder and a handful of illithid were not really worried about your contract give us your contract well sign it

she uh chuckles under her breath thats good to know she says disbelievingly

theres an insignia that we get is it given to us on some sort of like jacket for members only

she reaches to part of her shoulder pauldron lifts it up and you can see theres a brand on the side of her arm

my body is a temple i dont like that

then perhaps youd like the judgment

the judgment oh no no do i have to get branded

it does not hurt much

im really wimpy

gnomes three days will you accept

yeah lets do it were totally tough

could you do mine in henna

i will take that as an acceptance on your part as well

thank you yes im with my group

good good now i trust you work well as a team but i am curious how well you work with others as this is a test i will be dividing your band between two contracts

ex squeeze me

two teams

do we get to pick the teams

you gnome giant ranger tinkerer you will form the first team

what

that is bullshit

you will be taking your contract with a couple of other uh hopeful possible members as well three days to fulfill now cutthroat dragonborn vine speaker you will form the other team

does my bear get to come with me

your bear is allowed yes i shall now look over our extending contracts to decide your test for tomorrow go return in the morning fed armed and ready to set out and hopefully get affiliated with your journeymen members now be gone i have business to do

wait no we work as a pair maybe you dont know that about us

oh then this should prove a very interesting test

you dont understand we havent been apart in about

ever

life is hard here in vasselheim deal with disappointment

oh im sorry what was your name again

i am known as the huntmaster around these parts but should you wish the name in its full huntmaster vanessa cyndrial

thank you vanessa shitmaster

dont i grab him and i start walking out of the room

vanessa

cyndrial c y n d r i a l

i am not going to spell that right

in the morning fed armed and ready

husband do you have a name other than husband

they call me mertin yes

mertin

mertin cyndrial yes

mertin cyndrial well this should be interesting well set off on our journey right away then

when do we get our brand

after we complete the task

Output: - The party accepted a three-day contract from Huntmaster Vanessa Cyndrial, who confirmed they would receive payment and potential bounty shares for their previous hydra slaying. After some hesitation regarding the required branding, the group agreed to undergo the ritual to join the organization's ranks. Vanessa then immediately split the party into two separate teams for a test of their ability to work with strangers, assigning the gnome, giant, and ranger to one group while the dragonborn, vine speaker, and their bear formed the other. The Huntmaster instructed them to return the next morning fully equipped to begin their new assignments, dismissing their protests about being separated. The session concluded with the party learning the full names of the Huntmaster and her husband, Mertin, before departing to prepare for their divided challenges.


Input: vanessa uh cindrial c i n d r i a l um i am not gonna spell that right like in the morning fed armed and ready uh husband do you have a name other than husband they call me martin yes martin cindrial yes martin cindrial well this should be interesting well set off on our journey right away then when do we get our brand after we complete the task you catch on quick this boats very well for you possibly have a good three days can we stay in the guild whole while were waiting you are not members soon though when ones brand is achieved as much as you like all right lets go question husband is there a way to change those little pairings that she made perhaps get my brother and i on the same team trust me theres no way to change my wifes mind ive tried

Output: - The party immediately set out on their journey after learning that their branded status would be granted only upon task completion. They briefly interacted with Martin Cindrial, an NPC who confirmed he could not alter the party's team assignments despite his wife's stubbornness. Vanessa asked if they could remain in the guild while waiting, but were informed that non-members must leave until their brand is achieved. The group accepted these terms and departed, with Martin noting that the boat ride might take up to three days. No new discoveries were made during this exchange, but the party clarified their immediate timeline and lack of control over their team pairings.