Input: so do we have like advantage on stealth or something like that uh they have advantage on stealth check yeah you guys are just in further then 16 13 so 16 plus whatever plus your dex 15 the decks of the panther plus oh no it's whatever the dex it's gonna be like oh the dex of the panther it's gonna be like 20 or something like that all right you guys move are you staying on the carpet no we're like hopping down off the carpet and I just want to look around for tracks plus four I take the carpet and then I bring it up while I tell them all that stuff okay so you go back down what you took our carpet oh yes because they need it to get down here as well oh we're going okay you guys are joining us all right I was no we were scouting I'm just looking for tracks right now Tiberius yeah and I followed you saw what was going on took your carpet and I'm giving it back to them oh my god so as you guys are you can't take our carpet we're on the carpet oh I thought you guys hopped off no you guys stepped off the carpet she said and you transformed began stealthing in oh that's right we did transform okay sure you can take the carpet as you're doing that you turn around and see Tiberius had rolled the carpet and is currently taking it away you motherfucker so you guys are on the bottom of this crevasse and Tiberius disappears into the darkness okay well go ahead and roll this would be survival for tracking just to get an idea for anything around you see 16 you do see some scratches into the mud of the surface there that lead into a tunnel you see drag marks you see footprints and that's the best you can make out at this in this point in time but the footprints appear to be dwarven or dwarf sized in nature can I do a nature check to see what the scratch marks look like if they look like any type of beast I might recognize the scratch marks are across the ground it looks just like fingers being pulled through any type of residue any type of slime no that you can tell no can we see where the tunnel leads from what you can see there's no light source in there we have the light remember when I so you take a lantern and put it inside the tunnel goes back about 25 feet and then stops it's just a little alcove you see within the tunnel a series of skeletons or bodies that are partially decomposed oh god and you see what looks like a pile of rags in the corner go check it out so we can either run or loot what should we do no go check it out ladies they're not gonna find anything they're telling us not to be stupid because we don't have support should we be stupid [CHAR] says yes oh I'm so scared but okay here's the thing I remember another situation very similar to this it was terrible and it was the lair of one of those umber hulks right why don't we just go back maybe to the entrance of the Vexahlia what is going on down there no no no no be thorough all laugh oh brother I think we found the lair of the umber hulk are you sure oh pretty damn sure it's very well the actual tunnel is maybe about five to eight feet across and it would not be able to fit an umber hulk oh really can I go along the walls very stealthily and see if I can find any opening anything else as you step inside and put your hands across the walls what you do notice is the walls are solid this appears to have been carved out over time and as you move in you begin to see the rags and the pile of rags is less a pile of rags and more some sort of humanoid curled up in on the inside unconscious asleep or dead not moving what is she what do they look like

Output: The party moved stealthily through the crevasse, but Tiberius took their carpet and disappeared into the darkness. While investigating, they found dwarf-sized footprints and drag marks leading into a carved tunnel. Inside, they discovered several decomposed bodies and a pile of rags that turned out to be an unconscious humanoid curled in the corner. Despite debating the risk of a potential umber hulk lair, they decided to thoroughly search the tunnel.


Input: very stealthily and see if I can find any opening uh anything else as you step inside and put your hands across the walls uh oh god oh what you do notice is the walls are solid this appears to have been carved out over time and as you move in you begin to see the rags and the pile of rags is less a pile of rags and more some sort of humanoid curled up in on the inside unconscious asleep or dead not moving what is she uh what do they look like you can't tell from here it's just like kind of curled over in the corner go in there I'd like to roll a save against smugness really quickly can I save against smugness I feel a wave of smugness in here I think you might you're not saved against smugness [CHAR] [CHAR] I think you should turn into an eagle can she turn into something big enough that can carry me she can yeah a giant eagle I believe you can what if you turn into something big enough that it can carry me I hop on your back and we throw something at it and then fly away all laugh while you guys are having this conversation because you're talking to each other fuck we were talking really quietly the thing in the corner kind of rouses and shoots up out of sudden fear movement looking about you see dressed in rags you guys are seeing this for the first time but it's familiar smooth head purplish and blue in color a series of tentacles in its mouth a giant scar drawn across one of its eyes and it looks filthy and it looks desperate and just looks at the two of you and you hear a sudden voice in your minds oh fuck no movement just conversation saying what who are you I drop to my knees and I look at him and just say it's okay we're friends he puts up a hand like this and you see there's a flicker of arcane energy and a barrier appears between you and this creature and just looks I take my druidcraft and I just make a little flower oh my god all laugh and there's a pretty little tulip and I lay it at the edge of the barrier nasty make a persuasion check all laugh with disadvantage with disadvantage okay nine okay nine total oh no I'm not a very charismatic person it holds its place and the voice again hits your mind and says how did you find me what is your purpose here I fly back down no no no we don't mean to disturb you great sir you will die if you try anything we're not going to I will not fall here I will not die here we mean to help you we mean to find our way out and find our friend that's all we don't want to die either please who did this to you we can help you let's not die together you can see as you get a better look at it it definitely has a large scar across part of its face and it looks to be wearing remnants of a robe similar to what [CHAR] was describing however it is tattered it's dirtied sullied by the elements and god knows what other liquids it also has this strange kind of metallic skull cap that's currently placed around its head and it just leave me in peace then or give me a reason not to slay you where you stand revenge we can help you get revenge against your brethren who did this to you there's a slight change in mood you just feel revenge yes make a persuasion check roll the shit out of that new dice come on [CHAR] 19 yes the barrier flickers and dissipates it reaches over and grabs what looks like a gnarled stick pulls itself up onto its legs now what looked like a small minuscule creature is now even in his terrible hunched form is standing extremely tall like scraping the top of this maybe eight foot tall ceiling in this tunnel hi it takes a step forward and says revenge you speak of revenge this is a language I wish to know very well you found the right motley crew all laugh should we bring it with us

Output: The party stealthily entered a cave and discovered an unconscious, ragged humanoid creature with tentacles and a scarred face. When it awoke, it communicated telepathically and initially threatened them with an arcane barrier. Through negotiation, the party offered help and revenge against those who wronged it, successfully persuading it with a promise of vengeance. The tall, robed creature then lowered its barrier and agreed to accompany them, revealing itself as a potential ally.


Input: yes uh the barrier flickers and dissipates it reaches over and grabs what looks like a gnarled narled stick and pulls itself up onto its legs now what looked like a small minuscule creature is now even in its terrible hunched form is standing extremely tall like scraping the top of this maybe eight foot tall ceiling in this tunnel um hi and it takes a step forward and says revenge you speak of revenge this is a language i wish to know very well um you found the right motley crew all laugh should we bring it with us would you like to come with us to leave this cavern meet our friends we have friends and it kind of gives you both a look and you hear this theres a slight lurching to it as it gives this horrible guttural low chuckle friends thats a word i havent heard in a long time not one i take to heart but allies in time that i can understand take me to your allies uh tiberius mm yes maybe you can send that fucking carpet back down all laugh i'll be right there i was trying to get the rest of the party here but everyones being buttholes i fly back down with the carpet you come down with the carpet at the edge of this opening you see [CHAR] you see [CHAR] both emerge with a horrible tentacle-faced gnarled being with a staff coming out with them hello tiberius oh did you make a friend we did see friends wonderful this is whats your name looks about to you then looks at tiberius and says ignoring your question you have persuasion to the arcane yes im a sorcerer i do all kinds of fun things with the arkane we shall talk very good im always willing to learn seems you are very powerful my name clarota clarota can we call you clarence for short no all laugh okay clarota clarota sounds spanish please join us on the carpet can he fit on the carpet he is very thin she can fly ill fly the rest of our allies are up he carefully steps on the carpet once again like its tenticles are slithering noises i keep a distance moving around its mouth and its eyes are constantly darting it looks extremely nervous and almost like a cornered animal thats just barely being coaxed onto this journey you see with each step it takes there a slight flicker of arkane energy at the tip of its fingers like its just prepared for anything to go terribly wrong it steps onto the carpet and goes take me to your allies ah yes we have wonderful allies you can even maybe call them friends even not just yet it crosses its legs and sits on the carpet holding its staff to its chest on the far corner staring at all of you and says go now hold on tight you guys make your way up to the top eventually you see the carpet whoosh over the edge of the crevasse come down to a rest as your party has now

Output: The party encountered a mysterious creature after a magical barrier dissipated, and it revealed itself to be a tall, tentacled being named Clarota. After a tense exchange, Clarota agreed to become an ally and join them. The group then used a flying carpet to transport Clarota from the cavern tunnel back up to the crevasse's edge, where the rest of their party waited.


Input: to find their fortune together in Tal'dorei uh an outsider since birth [CHAR] quickly learned to solve life's challenges in his own particular way often by side-stepping them entirely and when his knack for circumventing adversity isn't enough uh drawing blades the way of blades the elves schooled him in more than makes up the difference like so many half elves Vexahlia has spent most of her life suffering the cool reception of a people who don't fully accept her born of a human mother and an elven father who only later in life took an interest in their existence Vexahlia and her twin brother Vaxildan quickly realized the only people they could truly rely on in this world were each other it was at the age of ten when the two were taken from their mother and brought to live in Syngorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his indifference behind and set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of a thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages right listen up uh if you have ale then you have a friend in [CHAR] Strongjaw a goliath of towering height and size this barbarian has an appetite for the two great loves in his life combat women and ale record scratch wait easily the brains of the group [CHAR] is often consulted for his vast knowledge of shapes colors and giggles shiny things but also ale in his early years armed with his two-handed great axe [CHAR] often enjoyed proving his might amongst the ranks of his family's wandering herd but after coming upon an unsuspecting elderly gnome in the wood welcome back uh unfortunately we don't have Pikes video ready yet I'm working on it my bad this week got away from me and Ashley got it to me a little late but we'll have it up next week don't worry however we are happy to have Ashley with us all cheer she's come down from her BAFTA cloud all laugh which is amazing congratulations again thank you guys so yeah as a heads up too if you wanna do any quick announcements real fast I think you had an announcement you wanted to make it's my mom's birthday today all cheer happy birthday Ashley's mom yay her name's Nancy hi Nancy happy birthday Nancy totally watching this right now is she watching she probably is all laugh well hello also for those who are Hearthstone players the new Black Hawk Mountain Expansion came out today in which I voice Nefarian and Ragnaros all cheer my vanilla WoW playing self from back in the day is nerding out over that so enjoy that anyone have anything else they wanna announce or talk about are we good to start hi mom hi mom all righty I don't think my mom knows what the internet is related I leveled my undead holy priest to 64 last night on Warcraft we're just about a thousand happy congrats way to go level 64 so you're just barely into burning crusade good man all laugh I got one too my brother who also works in video games gave a talk at GVC this year and it just went online and not now but later you should watch Alex Jaffe's talk on metagame balancing it's really really fun it's fabulous and you learn a lot there you go Alex Jaffe look it up Alex is brilliant all right guys so getting to the game at hand so little overview for the story the party has been sent to the city of Kraghammer through a friend of theirs named Arcanist [CHAR] Vysoren a good friend of hers and a folk hero throughout the land known as Lady Kima of Vord who's the halfling paladin of Bahamut has gone missing she went on a vision quest as part of a pilgrimage she's been on for the past year and sensed a dark evil brewing far beneath the city of Kraghammer disappeared into the city and hasn't been seen for weeks so Arcanist [CHAR] asked the party hired them essentially to

Output: The party was hired by Arcanist [CHAR] Vysoren to travel to the city of Kraghammer. Their mission is to locate the missing halfling paladin, Lady Kima of Vord, who disappeared weeks ago while investigating a dark evil she sensed beneath the city. The group has accepted the quest and is presumably preparing for their journey into the dwarven metropolis.


Input: so basically the the story starts with the party getting sent to Kraghammer by their friend Arkanist [CHAR] Vysoren right because her friend Lady Kima the halfling paladin went missing she was on this vision quest pilgrimage thing and she sensed this dark evil brewing way down under Kraghammer so she just disappeared into the city and hasn't been seen for weeks so [CHAR] hired the party to go find her when they got to Kraghammer they talked to some locals ended up meeting Lord Nostoc Greyspine who owns the mines down there and after they ran into this like mutated naga abomination thing Lord Nostoc hired them to go into the mines find whatever's making these monsters destroy it and he'd pay well plus extra for each creature head they bring back so they go into the mines fight some local denizens couple of umber hulks that were turned into snails weird stuff then they find what looks like this totally abandoned goblin city and there's all these goblinoid corpses with holes bored in their skulls in various states of decay they find this long bridge over a big chasm and after crossing it [CHAR] goes invisible and discovers a dwargar war camp like ashy-skinned evil dwarves and they watch a dwarf get executed by this strange alien creature that turns out to be an illithid or a mind flayer a psychic brain-eating being brains so the party comes back with a plan to lead them off an illusionary cliff which works pretty well takes out a big chunk of the army but [CHAR] got stunned by the mind flayer on the way across almost fell but Tiberius saved him at the last moment they nearly lost the magic carpet but got it back barely wait you still have the magic carpet right yeah it got recovered barely we got it back it's okay not thanks to some so after a quick discussion [CHAR] and [CHAR] didn't want to listen to anyone's bullshit hijacked the magic carpet flew down into the chasm and behind one of the underground waterfalls found this mind flayer who was cast out from its society covered in rags kind of twisted physical form and after this really tense conversation they befriended it under this guise of mutual retribution against the oppressive forces in the chasm Clarence Clarota Clarota I don't think he'll take kindly to Clarence so that's where we left off the previous game so nervous as you guys have gathered up and you finished your luxurious song to ease his torn form he finishes tapping his toe in spite of himself looks at the group and says not vocally but speaking directly into your mind through this horrifying whispered voice you can't even close your ears to get rid of I think it's best we rest out of sight he points across the chasm to the war camp looming across the way and begins darting off towards the abandoned goblinoid village I guess we should follow him then yes that's wise we follow I think that's a great idea no nothing can be there as you make your way toward the goblinoid village you can see Clarota who's genuinely hovering about a foot off the ground coasting around in this very creepy way finds a tent opens it looks inside here here we can talk darts inside we follow we do follow yes oh crap oh God we're dead why why would he touch his dice we're gonna die as you're following towards the center of this town you see in the distance a small light moving back from the direction where you first saw that dwargar camp where [CHAR] was assaulted I don't recall that look back the way we came there's some sort of light up ahead that can't be good stay

Output: The party was hired by [CHAR] Vysoren to find the missing Lady Kima in Kraghammer, and later by Lord Nostoc Greyspine to clear monsters from his mines. They explored an abandoned goblin city filled with skull-bored corpses and discovered a dwargar war camp overseen by a mind flayer. After a risky confrontation, they located and befriended Clarota, an outcast mind flayer, forming an alliance against their common enemies. Following Clarota's guidance toward the goblinoid village for safety, they were alerted to a mysterious light approaching from the direction of the dwargar camp.


Input: ``` Looks inside uh here here we can talk darts inside we follow um we do follow yes as you're following uh oh crap oh god we're dead why why would he touch his dice we're gonna die as you're following towards the center of this town you see in the distance a small light moving back from the direction where you first saw that dwarf guard camp where [CHAR] was assaulted I don't recall that look back the way we came there's some sort of light up ahead that can't be good stay with Clarota I'm gonna go take a look [CHAR] come on I'm coming with both of you guys roll stealth I'll stay outside the tent if somebody wants to ask him how to get a magnetic helmet like his uh cause I'm gonna need that I'll talk to him it's just a roll not great nine 29 that's a number so as you officially vanish into the ether and surrounding darkness [CHAR] who still has that song stuck in his head from earlier his slow jam is just uh abstractedly humming to himself without realizing and calling a little bit of attention at which point you began to hear some footsteps in the distance that come to an immediate halt grab [CHAR] put my hand over his mouth and say quiet man what's wrong with you it's a nervous habit I'm sorry with great power comes great responsibility shut up it's a gift I have to share with the world later later save it for the mind flayer so with him tucked under my arm like a football I start to creep further and try to make out if there's light from the lantern I can see in dim light thanks to daddy's blood so I'm gonna try to figure out what it is exactly that I'm seeing go ahead and make a perception check I also have low light vision you can make perception check with disadvantage because you're under his arm perception check oh nope do I have any advantage on that no 11 all right actually directly looking in the direction of that dwarf guard camp earlier you can see behind a pillar that's blocking your view it's obstructing your view of the actual camp proper you can see some movement in the light you hear some shuffling it sounds like plate you hear a voice just kind of muttering to itself a familiar female gnomish voice [CHAR] hey guys uh it's me [CHAR] Jeez where have you been oh man I've had quite a time I've missed you guys terribly a lot has happened I'm sure for you guys as well not so much I say into my thing [CHAR] what the hell's going on don't worry it's a friend we'll bring her back soon okay well there's a mind flayer here keep him busy he likes slow jams right right as you guys take a look at [CHAR] you notice she's fully armored but dirty she's got sweat across her face looks like she may have had a couple scuffles on the way through here I did she's got a wild look to her eyes oh my God genuinely relieved to see you [CHAR] you've managed to come down here through the front of the mines which for the most part have been clear you follow what details you can after asking around and discovering that the rest of your party had ventured below without you you've followed the tracks best you can and are glad that you at least chose the right path and ran into them before you ran into something far more dangerous what you were inspecting was this campsite that appeared to have been abandoned what caught your eye was against the stone wall right above the ring of stones that form the fire itself there is a giant symbol carved into the stone that is a protective sigil of Bahamut the platinum dragon which is a religious symbol of protection used in different divine rituals we were looking at that we couldn't make heads or tails of it you ever seen that before no go ahead and make a religion check are you sure think about it just for a moment longer well give me actually let me rethink on this I think maybe so wait are we all reunited oh it's a natural 20 oh welcome back [CHAR] ```

Output: The party investigated a mysterious light near the dwarf guard camp, sending [CHAR] and [CHAR] to scout ahead. They stealthily approached and discovered their missing ally, [CHAR], who had fought her way through the mines to find them. She warned them of a mind flayer in the area and directed them to an abandoned campsite. There, they found a large protective sigil of Bahamut carved into the stone wall above a fire pit. [CHAR] examined the symbol and, with a natural 20 on her religion check, began to decipher its meaning.


Input: carved into the stone there it's a protective sigil of Bahamut the platinum dragon which is like a religious symbol of protection used in different divine rituals. We were looking at that we couldn't make heads or tails of it. You ever seen that before? No. Oh okay make a religion check. Are you sure think about it just for a moment longer. Well give me actually let me rethink on this I think maybe so wait are we all reunited? Oh it's a natural twenty. Oh welcome back [CHAR]. The first roll. Are we all reunited? You just forgot. I just you know what actually now that I'm thinking about it. You clutch your holy symbol instinctually as you reach up and run your fingers along the stonework tracing the carving across the stone. As you do your eyes close and you feel the warmth of Sarenrae's presence fill your mind for a second and for a split moment you can see a well-armored very driven female halfling with hair pulled back into tight brown braids a dark green cloak thrown over one shoulder who's currently carving that symbol into the stone. You're seeing Lady Kima of Vord the one who left this symbol to protect her campsite as she made up camp here. You don't know how long ago this transpired but this was definitely left by her in this tunnel. What is it? It was left by a woman. Lady Kima the one we're trying to find? Yes Lady Kima. How did you know that? Me and [CHAR] are like oh Jesus. It's so great to see you you look fantastic by the way. I don't feel fantastic. Bring it in bring it in give me a hug. Ooh you smell a little. I like it though somehow it works on you. We're in a very complicated situation a lot has happened to us. We found sort of a war camp down here and there is sort of a being I don't know what to call it he's got a little of this going on and he speaks and lashes out through his mind. We fought a huge force down here and then we ended up falling into a cavern and then [CHAR] and my sister found another one what are they called they're called uh illithids. Yes yes. And we found a rogue one and we may team up with him or her to go back and get revenge and maybe kick some ass in the camp. This just happened. He seems extremely dangerous however the forces we faced in the other illithid seem maybe worse. So that's where we're at. So welcome back. Great sounds like a fun time. Let's rejoin our friends shall we? Let's go kick some ass. So we trot back over to the dead goblin village. All right you make your way back to the tent that was originally scouted out. The rest of the party's there waiting as Clarota is awkwardly sitting in the far end just looking out as all of you slowly approach and enter the tent. Not speaking just reactionary and keeping a watch on all of you. I turn to Clarota I'm like oh that's our friend [CHAR] she's a good ally. Hello [CHAR]! Hello everybody. [CHAR]! Sometimes we hug as allies Clarota. Where have you been? Well I had quite a time when we were up on the tower I noticed something and I felt I had to leave because I started to have a vision. Oh those are fun. I feel like I should talk to you guys about this later just because it's personal. What is your name I'm so sorry I'm [CHAR] it's very nice to meet you. You get a better look as you approach this entity you see what looks like a very tall thin gaunt-looking humanoid with a hood over the head as you approach. You get a better look at the facial features smooth kind of dull bluish-purple skin these sunken creepy yellowish green eyes and instead of where a mouth or nose would be you see four slightly twitching tentacles barely obscuring what looks like a round lamprey-like toothed maw. [CHAR] this is Clarota we've just met. Can I shake his hand? Do you wanna reach your hand out? Yes. There is no physical response the hand is not extended but you hear in the middle of your mind at full volume a creepy whispered voice.

Output: The party examined a protective sigil of Bahamut carved into the tunnel stone, which [CHAR] recognized through a divine vision as having been left by their missing contact, Lady Kima of Vord. After a joyful reunion with [CHAR], who explained she had left due to a personal vision, the group returned to their camp in the dead goblin village. There, they introduced [CHAR] to Clarota, the gaunt illithid they had recently allied with. [CHAR] attempted to shake Clarota's hand, but received only a whispered voice in her mind in response, highlighting the strange and tense nature of their new alliance.


Input: uh you approach uh you get a better look at the facial features smooth kind of dull bluish purple skin these sunken creepy yellowish green eyes and instead of where a mouth or nose would be you see four slightly twitching tentacles barely obscuring what looks like a round uh lamprey like toothed maw [CHAR] this is clare-ota we've just met can I shake his hand do you wanna reach your hand out yes there is no physical response the hand is not extended but you hear in the middle of your mind at full volume a creepy whispered voice go are you to be one of our allies as well yes of course very well she may stay thank you very much clare-ota I take my hand and scratch the back of my head all laugh I take [CHAR] and I kind of pull her out of the tent really quick and I'm like girl talk okay he's like a mind flayer and we found him in a hole under a waterfall but he's cool but he wants vengeance is that the thing is covering so he can't be he's like outcast yeah but he's gonna help us fight all of his tribe who hates us clare-ota do we know for sure he's helping us yes yeah can you help us understand your kind your history how you've come to be here and who this individual is that is fucking with your shit all laugh proverbial statement I like that at which point clare-ota's eyes narrow and you can feel just the general mood and energy of the inside of the tent grows dark it grows mildly tense suddenly you feel this presence a voice once again fill your mind as clare-ota says seven years since I discovered my curse my form was struck with the brand of the arcane and these foul arts proved difficult to conceal my brethren could sense my impurity my deviation and cast me out I was severed from the elder brain and chased on threat of death should I return I wandered these tunnels in squalor feeding on what paltry filth I could ensnare and fleeing from the ones I could not face alone in my wandering I discovered a du-er-gar stronghold with a magma pool and it proved to be a decent source of sustenance for some time paying off the occasional straggler suddenly a great battle took place it appeared something had sieged the stronghold reading the surface thoughts of the deep dwarves I encountered in the following weeks I found a shift of power whatever had taken this hold had now demanded fealty of them and they accepted when faced with annihilation this entity that took the du-er-gar by force they called K-varn I caught no sight of it but the fear I could sense from within these doors were so primal so great that I knew to keep a distance to be safe but four months ago one of my estranged people was captured by these ash skins and brought within the obsidian walls for what I assumed was interrogation long after the bulk of the du-er-gar people marched in packs through the long deep tunnels that led to my people's colony and attacked strangely before much bloodshed could occur which I only assume was the next step in this onslaught the fighting stopped and the colony allowed the ash skins to waltz directly into the temple unharmed unchallenged where our elder brain resides it wasn't until after I discovered whoever this K-varn is they themselves infiltrated the temple and somehow took the elder brain under their own control I watched as my people had their will robbed of them and they took the will of all the others that lived and breathed in these tunnels now a terrible army is forged of both factions and they walk under the banner of this K-varn since this I've fled back to the higher tunnels and scrounged for materials so I could shield myself from the iron grip influence of the now enslaved elder brain it took me weeks but I'm confident I'm safe from its influence for now is that the thing that you wear upon your head as it pulls the hood back you see once again this kind of haphazard metallic cluster of patches of metal and iron this dull kind of blue metallish glow that you can only now see once he's sitting in near pitch darkness as he reaches up and runs his finger along it yes this I feel can protect me but I think I think there is a way to change the tides of this circumstance I

Output: The party cautiously made contact with Clare-Ota, a telepathic mind flayer outcast, who agreed to an alliance after a tense introduction. They learned he was exiled seven years ago for his arcane "curse" and has been hiding in the tunnels. Clare-Ota revealed that an entity named [CHAR] had conquered a duergar stronghold and subsequently enslaved his own colony by taking control of their elder brain. This has forged a terrible combined army under [CHAR]'s command. Clare-Ota now believes he has a way to potentially turn the tide against this threat.


Input: but I'm confident I'm safe from its influence for now um is that the thing that you wear upon your head as it pulls the hood back you see once again this kind of haphazard metallic cluster of patches of metal and iron this dull kind of blue metallish glow that you can only now see once he's sitting in near pitch darkness as he reaches up and runs his finger along it yes this I feel can protect me but I think I think there is a way to change the tides of this circumstance I feel that if I could somehow free my people from the influence of [CHAR] or something release its hold on the hive mind my people would allow me to rejoin the colony to be one again with my family my brethren I have a few questions is that all right yes you and your brethren without this do you think as one we think as individuals but the hive mind connects us all the hive mind gives us knowledge history direction it is the source of our family so one individual of your family sees something the entire hive sees the same is that correct yes oh dear that's no good and you mentioned the arcane being a stigma upon you at which point it turns its gaze away and slinks down into its form slightly what do your brethren put their faith in if not the arcane they put their faith in the arts of the mind both understanding manipulating controlling and devouring Clarota we've already allied ourselves with you as we've already agreed you'll help me free my people to be family again to belong as we said yes but the thing you wear on your head it would make us all the more equipped to take on this task it's against such powerful mind creatures such as yourself I know my way around a couple arcane things but nothing of the mind control sorts if someone like me were to be influenced it would be very bad for our group even yourself perhaps it would do well to at least maybe show us how you built it and you get what I'm getting at right I would like a steel beanie as well basically where do we get one of those it would take weeks to build another weeks I would like to take a look into it if possible and see if it makes sense I am a builder maybe we can figure out something a little bit more jerry-rigged if we were all hidden we would have a distinct advantage I have a very large bronze pot in the bag of holding could I wear that on me noggin if you like it gives you a look in response and says this protects me from the influence of the hive mind my preexisting connection could we be hidden from them would there be a way to cloak ourselves from their understanding stay hidden from the others their sight is the mind's sight the elder brain is a collection of the once living mind flayers of my people I have one more question and we have allied ourselves to you that's true but I'm curious to know hopefully our goals intertwine and we want the same thing but once that is achieved and it will be what happens then for the illithid do you return to your home below do your people harbor any ambition to move upward into Kraghammer it looks to the side and says our ambition is to pursue the continuation of our knowledge-seeking we have no interest in the surface we only wish to spread our dominion here below expand our great city of Yug'Varil I'm sorry what was that name Yug'Varil sounds like a lovely town Yug'Varil it's beautiful I feel that we could come to an arrangement I do as well we would require of you at the very least safe passage once we have helped you reunite with your people for ourselves and for a friend of ours who's lost in the darkness who we are here to retrieve for this deed of freeing my people from this insidious presence that is [CHAR] freeing all of our people I believe this could be arranged does he speak true uh let's find out I'm gonna just see if I can detect any lies go ahead and make an insight check what am I adding

Output: The party continued their negotiation with Clarota, the exiled mind flayer, discussing his protective helmet and the possibility of crafting similar defenses for themselves against the hive mind's influence. They learned that Clarota's people, the illithids, reside in the subterranean city of Yug'Varil and seek to expand their dominion below, not on the surface. After securing an agreement for safe passage once they help free his people from the elder brain [CHAR], one party member attempted to insight-check Clarota's truthfulness.


Input: you know at the very least safe passage once we have helped you reunite with your people for ourselves and for a friend of ours whos lost in the darkness who we are here to retrieve for this deed of freeing my people from this insidious presence thats like Kvarn freeing all of our people I believe this could be arranged uh [CHAR] does he speak true let uh lets find out all laugh Im gonna just see if I can detect any lies go ahead and make an insight check what am I adding to this insight oh thirteen Im not an insight person oh can I scoff 20 over here what are you doing shes rolled twice assisting assisting all laugh all of your 20s running out its too late for the assist unfortunately cause its already rolled but can she suss him out best you can tell those who are looking into it he seems to be speaking from a point of desperation and intent as he has no other option he is genuinely you can see it in the way he talks and the way he speaks about his family hes a little crazy the isolation has put him to a point where he wants to return to his people and will do whatever it takes to get back with them however he also seems to be in a weird way that you can read appreciative that youre willing to help and seems to be on his part genuine as a note musics not playing I dont know if theres a reason for that did he say his eyes the flayers eyes are what put people in trances or their minds yeah the eyes the eyes so if we wear helmets its not gonna help us no the helmet is what separates him from his hive mind it wouldnt help us at all Ill still wear the big bronze pot on my head you put the pot on your head its clunky on my whole head you cannot see with the pot on your head no but Im protected from the flayer can you bore two like ghost holes in I dont need it I have incredible warrior skills do their powers work with reflection no they can peer into your very mind but if we approach them using a reflective surface to view them can they peer into our minds through a reflected surface if they know youre there youre in sight they can read into you shit they can read our minds if you are obscured unknown to them then you are hidden they cannot sense you but if they know you are there they can peer they can pry is there any way to be hidden for us hidden from sight be hidden from knowledge be hidden from them Clarence sorry Clarota how about Clay Clarota Jesus sorry Clarota I just have one quick question why would you want to rejoin your colony after theyve banished you why not leave I have nowhere to go they are my essence my connection I long to return it is the way of my people I understand this curse I hold I spite myself I look upon this disease and spit but perhaps with this deed they can overlook it youre not diseased youre special oh God question Clarota you know nothing of my culture you presume too much I think we do understand your desires though and we can align ours with yours so let us speak of specifics Clarota strategy strategy number one that assortment of dwarves and some of your friends and ogres over there on the other side of the chasm is that something that we need to face headlong or can we maybe surpass them trying to find Kvarn or this temple that you speak of we may if you wish their stronghold is far below the magma leads the way however if I know what Ive seen the general resides in that camp I know no way within the stronghold without the brunt of their army perhaps the general can be pried for information if you bring him to me bring him so you wont be accompanying us on any adventure or I will be coming we have to fetch him and the general is in that where you were right yes yes so we have to go over did you

Output: The party negotiated with Clarota, the banished illithid, offering to help him rejoin his colony in exchange for safe passage and aid in finding their lost friend. Using insight, they determined his desperation and gratitude seemed genuine, though his isolation had made him unstable. They learned that while helmets could block the hive-mind connection, they offered no protection against a mind-flayer's mental intrusion if detected. Clarota revealed that the drow general's camp, which they must cross, guards the only path to the stronghold where Kvarn resides. He agreed to accompany them but insisted they first capture the general for interrogation.


Input: you wish uh their strong hole is far below the magma leads the way however if I know what I've seen the general resides in that camp I know no way within the strong hole without the brunt of their army uh perhaps the general can be pried for information if you bring him to me bring him so you won't be accompanying us on any adventure or like I will be coming um we have to fetch him and the general is in that where you were right yes yes so we have to go over did you say something about a temple or did I completely misunderstand there is a temple in our city where my people reside that is where the elder brain sits we'll get there eventually but first step is this smaller force across the chasm yeah we're gonna put the beat down uh well said [CHAR] you said there was a big army front guarding this general of duergar well the general's right across the chasm oh he's just right across the way their forces are gathering there the bulk of their army currently is divided between that and the strong hole below [CHAR] shot this one I think I did I think it's important to point out that your kin this general is aware of at least three of us of my dragonborn friend the singer over here and myself I don't think he knows about me no you were invisible just us then I don't even know if he saw me he saw my funny cards true it could be just me then oh I cast prestidigitation on [CHAR] and I clean her up real quick you look lovely how do you think your kin will react to that what will their response be if they know that outsiders have come if they've seen just me at this moment plus a few illusions they will be prepared so you must find another way in you must think how to not be seen think don't worry [CHAR] you've never ever in your life ever heard someone else chuckle inside your brain but you hear within the center of yours think yes oh ho it echoes in the pot but I start laughing to myself can I assume that you would have already given us any advice by now if you knew a way are we stuck with our own resources I've only watched from a distance getting too close was too dangerous I only read surface thoughts if I were seen I would be nothing I would be destroyed so no back doors no secret entrances that you know of into the camp anywhere near this general none fuck what's in the bottom of the crevasse it's water and magma can we pick up the little loch ness monster and throw it at him or something uh oh yes down below in the waters our allies [CHAR] and uh somebody found some creatures under the water snatching bodies as they fell [CHAR] yes I forgot who went her majesty [CHAR] [CHAR]'s beauty distracted me you shouldn't have cleaned her up so nice I'm sorry anyway there were some creatures down below in the waters are those anything that we could use or should we just avoid them you see it actually hisses for a second as soon as you mention this he goes no avoid that creature is older than all of us it resides there an ancient mind one that should be kept at bay an aboleth do you need a lozenge uh its eyes narrow once again not quite understanding the words you use seemingly amused it's a gnome thing as a brief aside too I checked the connection on my ipad I'm playing music fine and the connection's in the ipad I don't quite know where it's losing its connection but I think we need some music all right so let's review our options shall we we're gonna charge in there we can't charge there's a chasm how did that go with the little brain thing not too well the chasm is a problem master switch an entire colony of mind flayers we could fly in right the bridge is gone we have to we can fly in death from above I don't know if I can well we can figure out a way enough of

Output: The party consulted with a mind flayer informant, who revealed that the duergar general they seek is camped just across a chasm, with the bulk of his army split between that location and the stronghold below. He warned that the general is already aware of at least three party members and will be prepared for them, so a direct approach is ill-advised. The group also learned of an ancient, dangerous aboleth residing in the waters of the crevasse, which the informant strongly advised avoiding. With no secret entrances offered, the party began debating infiltration strategies, considering options like flying across the chasm, but no firm plan was decided upon before the session concluded.


Input: its connection but I think we need some music uh all right so let's review our options shall we we're gonna charge in there we can't charge there's a chasm uh how did that go with the little brain thing not too well the chasm is a problem um master switch an entire colony of mind flayers we could fly in right the bridge is gone we have to we can fly in death from above I don't know if I can well we can figure out a way enough of us can turn into flying things to get you there we also have a flying carpet we can repair the bridge if we had to at least put a rope across I think or we could disguise ourselves somehow I think I know where we need to go what really really get out of this city please do tell so hold on static music there we go there's music oh wait I think I read this wrong all laugh [CHAR] don't toy with our emotions you just got back so you guys haven't gone to the war camp we have you have we been there and we quickly retreated uh [CHAR] took a poke about he boofed himself out of sight and had a look around and then we returned to the edge of it and I kind of flipped the bird at them and taunted them a little but most of us haven't been in have you been to the lake none of us went in the water lake no there's no what there's a lake isn't that where that thing is the bottom of the crevasse right under the bridge there was no that's rushing water that's not the area after the big drop that was at the bottom there was a lake of water and there was a waterfall coming out of the natural and the ogres were getting sucked under by something so we didn't go down there is there something under the lake well I just I don't know if I should be talking about this in front of him we could go away from him for a second he will probably hear the thoughts inside your mind Clarota is totally fine to talk in front of he's amazing earmuffs all laugh well shall I share a vision I had I think so [CHAR] I think at this point we should just move forward in this vision that I had I was pulled down toward the mines into the tunnels below where the dwarves were working through the lake well past the goblinoid creatures and past a great underground lake past a jagged onyx colored fortress framed in molten rock we haven't been there yet past a field of broken glass and bone have you seen any of this no I don't think an onyx fortress those last things sound terrible yes that all sounds shitty the last thing we've seen is the lake and we didn't go too close to it because a couple of ogres fell in from above and they disappeared like something grabbed them we didn't have him fly down there and get a close look no we haven't had a look around I wonder if there's like I can cast Water Breathing on all of us why don't we send one like Mars Rover over here and have him go check it out I can always turn into like a whale perhaps but the water breathing sounds good to me I feel like a head on run into the chasm is a bad idea I pull out my empty bottle and I go and I have this yes he's got a bottle plus we've killed a fucking dragon I know it's not an easy task to accomplish but we're pretty badass I think we might have a good chance so wait is going through the lake gonna get us through to the general well we don't know we haven't been down to the water's surface what's the best case scenario what we come up behind them it's still gonna be a fight but maybe there's a different vantage point we can fly over them that seems like a pretty good attack point some of us can

Output: The party debated how to cross the chasm to reach the mind flayer colony, considering options like flying, repairing the bridge, or using disguises. They recalled a previous scouting attempt where they retreated from the war camp and witnessed ogres being dragged into a lake at the base of the crevasse. [CHAR] then shared a vision she had of descending through the lake into tunnels, past an onyx fortress framed in molten rock. After discussing the dangers, they decided the best approach was to use water breathing magic to explore the lake, hoping it might provide a hidden route behind their enemies.


Input: plus we've killed a fucking dragon i know it's not an easy task to accomplish but we're pretty badass i think we might have a good chance so wait is going through the lake gonna get us through to the general well we don't know we haven't been down to the water's surface what's the best case scenario what we come up behind them it's still gonna be a fight but maybe there's a different vantage point we can fly over them that seems like a pretty good attack point some of us can fly over them well we can figure out to where where all of us can fly over them i'm more concerned about us cloaking ourselves even if we're flying they're still going to see us there's an ancient death thing down there he might die didn't say it was foolproof i don't know man he's volunteering you wait what's going on i mean our options are we can vote on it although we all know [CHAR] is just gonna go fucking do whatever she wants our options are that was one time just the one time just one time never to be forgotten our options are a headlong advance into the middle of their camp that's a big fucking force or some sort of disguise distraction tiberius is the stream down by the way it goes down every two hours and 17 minutes it's been doing that for it comes right back up all right so let us know when it's back up two hours and 17 minutes that sounds like lost or something tiberius do it amityville twitch stream go fly all the way down to the water's surface like michael j fox in back to the future 2 and check out if there's any other tunnels that we haven't seen or ways to go isn't this the same water that you bent i think so we didn't go down to the water's surface though did we well we went over the top of it and kind of looked down oh we did we went all the way down when i was bending the water back we were kind of in that area right that was that area but the lake do it smart let's go bomb them what if i mean can you freeze it do you guys wanna like put me down on a rope and i can just run around see if there's any openings i mean i have a lot of armor go fishing with you go fishing yeah well no just like halfway and then i can run around and look for tunnels well some of us can fly so we're okay i can attempt to try and drain the lake a little bit and [CHAR] said that she can cast water breathing can help us breathe underneath the surface we have two underwater breathing potions control water's a level five spell i realize that but that's a lot of water but remember we're slow as balls in water you were having trouble if i recall just getting the waterfall out of the way to create i mean it was amazing but i managed to get it stopped i know you fucking saved the day but we're talking about a lake yeah lake superior this is not just a lake there is a death monster in there if we go under the water we're dead can we stand on it anything if we wanna fight it or are we gonna be fighting it in the water well we can all have water breathing yeah but we'll be slow and we'll be underwater where there's a death monster i'm not worried about that part of the question there's 50 to 100 fucking creeps up top well then let's come up with a good plan maybe there's hidden stairs or something like in indiana jones can you electrify the water and fry the guy hold up hold up there's only 26 people up there on our last count before the ones we killed or after after those are the ones we saw though how do we know how far back the camp goes how many are in the gate behind it don't a couple of you have lightning can't you deep fry the water i mean i can make a giant whirlpool wait a second

Output: After defeating a dragon, the party debated how to approach a fortified enemy camp situated near a lake containing a dangerous "death monster." They considered several infiltration strategies, including flying over the camp, draining the lake, or using water breathing to swim through it. [CHAR] offered to cast a water breathing spell to aid an underwater approach, though the group expressed concern about being slow and vulnerable in the monster's domain. Ultimately, no firm decision was made, with the party weighing the risks of a direct assault against the perils of a stealthy, aquatic entry.


Input: so like maybe there's hidden stairs or something like in indiana jones can you electrify the water and fry the guy uh hold up hold up there's only like 26 people up there on our last count before the ones we killed or after after those are the ones we saw though how do we know how far back the camp goes how many are in the gate behind it don't a couple of you have lightnin can't you deep fry the water i mean i can make a giant whirlpool wait a second wait a second clarota you've been listening to our thoughts for the last ten minutes and what clear thoughts they have been what do you think what do you think what resides in that lake is something you wish not to tamper with an ancient mind blah blah blah hodie fucking ho it clouds the water with its own filth you find yourself unable to breathe air didn't that happen already its mind it takes have you seen it yes its big its rather large is it like a many armed situation one could say yes okay swell what's the sitch so we can face cthulhu or little cthulhu minions seems to be our choice clarota why don't i have lightnin i swear can't you fry the water first see if it hurts it we can fly overhead and just lightnin the shit out of it do that please cuz maybe there's a way there's a tunnel and we come up behind them or whatever it was that illithid took out my brain from like a hundred feet you know what wait wait if i may when i was there i saw the main general control all of them instantly when he was about to make a sacrifice or feed or whatever he was doing no offense he instantly had all of their command if we could somehow get to him and cut off that connection distract him influence him somehow to command them to all jump in the lake for instance that would get rid of a lot of them all at once can you make me invisible i can get you there i can make you unseeable but not invisible what's the difference i can make you a fly may i examine without removing may i examine your device oh shit make a persuasion roll oh man [CHAR] [CHAR] what's he doing he's asking to sixteen what's he doing touching the hat he glares at you and says our agreement does not include this interaction it may be the key to returning you to your people tiberius yes would you go fry the fucking lake i won't touch i will just look i'm reading my book no i want you to it kind of bows its head but does not move closer it just slightly shows you an element of it can i understand how it functions best you can tell it looks like a skullcap that's been kind of decently made for what it is but you can see some of the hammer marks on it or whatever it was put together it appears to be a very simple piece of metallic material so it's magic it looks like it is some sort of enchantment probably what's causing the effect it's not any mechanical device that causes it so there'd be no way to build something to create a feedback loop ooh i see what you're getting at i wanna try and see if there's any way that i can take a look at this and figure out a way to build some sort of feedback system we need to build a coconut radio we don't even have a laboratory he wants a coconut radio i love coconuts you have never interacted with anything psionic based before the time to research that and the materials needed to do it would take months plan two this is a fairly shitty situation while all this is going on because if they can't see what if we blind them how with some sort of interference with a really bright light oh i love doing light things what if they are so blind they can't actually see us coming i believe [CHAR] and i both have access to spells like that

Output: The party debated multiple strategies for dealing with the mind-flayer-controlled camp and the dangerous entity in the adjacent lake. They consulted their illithid ally, Clarota, who warned that an ancient, powerful mind resided in the water and advised against tampering with it. After some chaotic planning—including ideas to electrify the water, fly overhead, or use bright light to blind the enemy—they attempted to examine a psionic device worn by a captive. The creature refused to let them fully inspect it, only revealing it was an enchanted skullcap of simple make. Their research into building a psionic feedback loop was deemed impractical, leaving them to consider other magical solutions as the session continued.


Input: You have never interacted with anything sigh-onic based before uh the time to research that and the materials needed to do it would take months uh plan two this is a fairly shitty situation while all this is going on um because if they can't see what if we blind them how with some sort of innerference with a really bright light oh I love doing light things what if they are so blind they can't actually see us coming I believe [CHAR] and I both have access to spells like that I assume that would make us pretty blind as well not necessarily not if we wear our sunglasses can I attempt to build sunglasses before we build sunglasses you can probably make a couple with the materials you have on hand you are limited when it comes to resources as you are currently halfway underground even better [CHAR] could show his ass that's a pretty white light that's as white as it gets it's pale as shit when I go to the beach I don't tan I stroke but I thought we established that they don't need visual contact to influence us they just need to be able to be aware once they have visual contact they can influence us but they need to make that visual contact in the first place the dark deep dwarves they hate light this I know I think it'll stun them long enough for us to get across if we could perhaps put some light spells on the back and the front of our shields so that we are guarded from it if you can make a pair for our friend here that would help him out I assume wait that's not a bad idea [CHAR] can we temporarily enchant the magic carpet as a spotlight as we fly over as a light death ray we've seen you surrounded in radiant light before you think you can do that to the carpet I mean I have we should have daylight where's my book where's my players handbook and Clarota while they're figuring that out if we remain to be hidden or blind our opponents as we approach your kin will not know our thoughts till they see us yes they need to look into you by knowing you're there can I fight one of your kin with a blindfold on perhaps I thought if they could see you Clarota the mind hive that you possess how close can one be before it actually affects say 100 feet caught my friend in mid air alas in their run in is its range about that's about the distance yes you may not know the answer to this I don't doubt your knowledge and wisdom but I happen to have a ring with mind shielding will that aid me in any way it may if it gives you resistance to psionic influence it would be of aid yes daylight do we have a plan it wouldn't be hard to get hold of some pitch down here some tar to burn no if you can be invisible and you have a ring of mind shielding and you can carry a bucket of pitch to that motherfucker you can splash it on its face cover its eyes and it's helpless my God or I can hang that big brass pot on its head but I'm wearing that yes but it could take it off possibly if you smear sticky shit on its eyes so wait I just have to blind it then it can't control well I happen to have a blindness spell it may still try but to be blind it would be very difficult for it to pry into your mind could it still control the others though probably that is a permanent enslavement so you want me to go in there solo invisible and try to blind this thing no not solo I'm in I like your idea of turning me into a fly you and I go in and we've got light spells [CHAR] and I can cast daylight on our magic carpet I can cast it onto my shield and then on the carpet and we would have a double I have to take a nap though what's that but that could get us in close [CHAR] and I could get in closer and blind it and I could stab

Output: The party devised a plan to counter the psionic deep dwarves, learning from their guide Clarota that the creatures required visual contact to influence minds. They decided to leverage light-based attacks, discussing the creation of makeshift sunglasses and enchanting their magic carpet and shields with daylight spells. A potential stealth approach was also considered, combining invisibility, a ring of mind shielding, and a blindness spell to covertly disable the enemy. The group settled on a coordinated strategy involving [CHAR] and another member infiltrating under cover of light to blind the target.


Input: Sure, I can help with that! Here's a version of the text rewritten to sound like a noisy, imperfect speech-to-text transcript, with filler words, merged speakers, and minor mishearings to capture that real-world audio feel: uh there solo invisible and try to blind this thing um no not solo i'm in i like your idea of turning me into a fly you and i go in and we've got light spells [CHAR] and i can cast daylight on our magic carpet i can cast it onto my shield and then on the carpet and we would have a double um i have to take a nap though what's that but that could get us in close [CHAR] and i could get in closer and blind it and i could stab it in the head i mean technically i can also turn into something flying i could back you guys up if someone else wants to take the carpet we can all get there we can all get there i can cast daylight on your helmet on your pot helmet really yeah that i'm game with all right i'll be like a lighthouse walking around crushing life all laugh you'd be the cover of john carpenter's the thing did everyone hear [CHAR] that's a good idea two fronts yes two fronts what is it you and i separate from the group they go in shining like a beacon you and i buzz in and while the illithid is focused on them we go in you blind him and i stab him in his maw it's pretty good that's a suicide mission i like it let's do it what else are we going to do i'm behind this plan surgical special ops seal team six what does [CHAR] have to say about this [CHAR] you mean my sister [CHAR] yes that one that's a good question oh [CHAR] you look so tired [CHAR] your sister seems genuinely perturbed by the circumstance but looks to you and says look i found him you deal with the situation just tell me what to do she's so like that all laugh let's do it i gave up trying to understand her years ago do you know what time it is i'm feeling a bit nappy your hair looks fine well i um wait shushes if you need rest then rest time of day has no bearing down here i have to rest so i can i'm gonna read up on this daylight spell so that you and me can both cast it yeah we'll just take a nap and just get you know rest our muscles and get ready for the fight i'm gonna read up on this chopping head spell yep i'm read up i'm gonna sing a little song to inspire a couple of my allies here if i can okay i would recommend doing it after rest the dice would go away while they rest okay forget it i go ahead and i light an incense in our teepee and i make some flowers grow that's better that's nice i'm gonna do a little bit of work on that first trick arrow on the trap arrow since i've got a little time go ahead and make a roll that's a what am i rolling your engineering your tinker's kit oh it's just an intelligence roll right plus your tinker's kit proficiency it's down underneath your skills proficiency at the very bottom left yeah i don't have a number for that you can add your proficiency modifier to your intelligence check add your intelligence modifier plus four ah thank you seventeen all right and so what are you trying to accomplish with this arrow again i was just trying to make an entanglement arrow it's a trapper's arrow okay you manage to work out what seems like a tanglefoot bag type detonation where if an arrow were fired it would be a grapple check against the individual probably give them penalties until they're able to break free of the grapple so yeah success on that one nice job doogie i'm gonna be hawkeyeing [CHAR] out at some point i got a couple of them before i retire clarota you said you wanted to speak with me later anything in particular or you wish to save it for after the battle perhaps after i just am curious about the source of your arcane power ooh i'd be happy to discuss it i could learn a great deal from you as well later later of course i go to my books so clarota closes his eyes and

Output: The party devised a two-front assault plan against the illithid, with [CHAR] and [CHAR] intending to advance as a shining distraction while others executed a flanking maneuver. They decided to rest first to prepare spells and recover strength. During the downtime, [CHAR] successfully crafted a new entanglement arrow using his tinker's tools. [CHAR] expressed fatigue but deferred to the group's leadership, while the party's ally, Clarota, agreed to postpone a conversation about arcane power until after the battle.


Input: So we were on that one and uh nice job Doogie I'm gonna be Hawkeyeing [CHAR] out at some point I got a couple of them. Before I retire Clarota you said you wanted to speak with me later anything in particular or you wish to save it for after the battle? Perhaps after I just am curious about the source of your arcane power. Ooh I'd be happy to discuss it I could learn a great deal from you as well. Later. Later of course I go to my books. So Clarota closes his eyes and kind of goes into a meditative stance the rest of you those who have spells to choose go ahead and choose your spells accordingly for the next day. Rub it in I'm sharpening my ax. Good. Good. It is good. Just doing my vocal warmups. Me me me me me me me me me. I'm meditating. Molto bene molto bene molto bene molto bene. The human torch was denied a bank loan. All laugh. So as you all have your evening's rest... Not very comfortable. Number one you're in the middle of a tent of a goblinoid city. Second just the general proximity of sleeping near an illithid you just have a general sense of unsettling dreams imagery that is disturbing. [CHAR] you have many flashbacks to the vision you had and actually wake partway through the night in a cold sweat. As you wake up you all kind of slowly come to it's about four hours into the evening's rest. You feel a slight tremor a familiar tremor that you felt once before in this cavern. Rumbling. You feel the ground begin to vibrate and shake. I get up and look around. Is Clay awake? All laugh. Eyes are open just sitting there. Clarota do you know what that rumbling is? There are many creatures that live in this rock you'd best be still. Ooh still. Still. Don't move. So vocal warm ups. Everyone make a stealth check. Oh! Fucking nipples. Pooper. We get advantage on that right? Nope! 16. 14. 19. 18. 20. One. One. All laugh. Two natural ones? Yup! After her two natural 20's. Nothing to add. Nothing to add. Well I'm new to armor you know. You both rolled natural ones those both count as two failures. Fuck. Thankfully the rest of your group all rolled pretty high so it was four versus five. Yes! You guys just barely succeed. As you all hold still barely breathe the rumbling intensifies and goes on for a good minute minute and a half before it eventually subsides. Aw thought we were gonna get a warm up. Fades into the distance. Rumbling is complete. It appears to be no issue. Clarota says many of these creatures they pick up on movement in that sound be wary. What creatures are you speaking of now is this something-- The rumbling creatures. But what are they? Probably buttholes. I've only got glimpses. This is something worse than umberhulks I assume. Larger yes. All right we've all rested up. Buttholes in the underdark! I had a crazy dream. It said if Geek and Sundry got to 1,400 followers there would be some sort of a giveaway. Oh I had the same dream [CHAR]! Wow! Yeah guys just so you're aware every 50 subscribers we get we are giving away an awesome Geek and Sundry game package. Ethanmyhead just won one. Oh there you go congratulations! We already got a winner. We'll be putting those out for every 50 subscribers we get tonight. We'll be choosing one to win that awesome award our wonderful package so keep that in mind. So the plan is again you and I stealth the rest attack with light what's first what's second what happens here? Well I need to take a moment to find some-- I'm gonna look around and see if I can find any pitch anywhere in the goblin camp. Okay go ahead and make a survival check actually this would be investigation. Investigation. I got the exact same number 12. Takes about an hour. You manage to find essentially a few piles of rather disgusting sticky goblinoid refuse that you imagine will probably stick and burn pretty well in a pitch-type way yeah. Goblin shit? You find just a whole bunch of goblin shit. Let's

Output: The party attempted to rest in their tent within the goblinoid city, but their sleep was disturbed by unsettling dreams and a sudden, intense subterranean tremor. Consulting with the illithid Clarota, they learned the rumbling came from large, sound-sensitive creatures. A tense stealth check saw them narrowly avoid detection, despite two critical failures from party members. Following the disturbance, one member searched the camp and discovered piles of sticky goblin refuse that could serve as a makeshift, flammable pitch for their impending plan.


Input: well uh i need to take a moment to find some im gonna look around and see if i can find any patch anywhere in the goblin camp okay go ahead and make a survival check actually this would be inspecktion inspecktion i got the exact same number twelve takes about an hour you manage to find essentially a few piles of rather disgusting sticky goblinoid refuse that you imagine will probably stick and burn pretty well in a patch type way yeah goblin shit you find just a whole bunch of goblin shit lets cook it up a little how do you feel about lacing it with gun powder ill make some fire for you feel pretty good about that goblin molotov cocktails i like that goblin poop cocktail so heres how i think this goes i think the team infuses the carpet and any shields or head pots they have with radiant light they go in and make a big stink on the side of the camp you and i go in youre invisible im a fly flea mosquito dragonfly whatever youd like yes lets say fly we go in find the illithid and then we pop in you yell hey spanky throw goblin shit in its face or i try to blind it with magic yes both both why not both we want to increase our odds as soon as hes blind i go in for the kill and then its on us to deal with what happens after that its playtime its playtime might i suggest one other wrinkle yes please do remember there are some dwarves being held captive we can make our way to them and release them we dont need all of them though just to cause further distraction or to get some allies on the inside its possible they could be weary frightened mind controlled seems unreliable yes mind controlled theyre probably ready to fight like me all laugh [CHAR] we understand you want to bash some things your time to kill is coming all right is there anyone else in the party who could help us with stealth or anything definitely not me okay clang clang clang clang clang clang clang as a note just remember because youre the one who walked through there is essentially a shanty town a tent city of war tents with a few rock formations you also notice that or you remember last time that there was the main square that had the raised platform and then there was the small stone barracks where it seemed both the mind flayer and the duergar general both went back in so we gotta go into the barracks well thats where you saw at least they were last time you were there thats our starting point i imagine well theres two targets so we gotta get in and then get in the main thing is to get the illithid because if hes out nobodys then theyre all separate hes playing chess with all his minions until we take him out i hate chess so we all strike right on him you two are going to take that little journey the rest of us what shall we do i have many options and theyre all fun so [CHAR] your sniper rifle i should think that you want to post up and start taking out position ill do that at first but then eventually im going to just have to jump into the fray yes of course onslaught to the rest of the camp that well go about it too right make a bunch of noise a bunch of light how are you going to get [CHAR] over there im gonna put a giant sunlight beacon on his head and im gonna release him to the wilds yes but theres no bridge we talked about oh how are we gonna get him over it we have an infinite amount of rope how do we get it over there tiberius talks about making him light as a feather or you can fly me yes you can fly him right perhaps you can fly why dont we turn my pot into a lighthouse and then you fly me over and ill do like abominable snow man walk i like that clarota is there anything you can do to help us on this endeavor i can try to cloud his mind with mine but you

Output: The party formulated a plan to infiltrate the goblin camp, beginning by gathering materials to create improvised "goblin shit cocktails" laced with gunpowder. They decided to split their forces: a stealth team, including an invisible member transformed into a fly, would target the illithid and duergar general in the stone barracks, while the rest of the group created a loud, luminous distraction elsewhere in the camp. During their planning, they recalled the camp's layout, noting the barracks as the location of their primary targets. The NPC Clarota offered to assist by attempting to cloud the illithid's mind. The party also considered freeing captive dwarves to add further chaos, though they acknowledged the captives might be mind-controlled and unreliable.


Input: so we just get it over it we have an infinite amount of rope how do we get it over there tiberius talks about making him light as a feather or you can fly me yes you can fly him right perhaps you can fly why don't we turn my pot into a lighthouse and then you fly me over and i'll do like abominable snowman walk i like that clarota is there anything you can do to help us on this endeavor i can try to cloud his mind with mine but you have to swear to protect me from harm you have our word that we will try and then i will come you must work swiftly if we can leap most of the city get to that barrack storm it and take out the mind flayer that resides let's set down right in the middle of the thing well i was gonna say can we set down where we're kind of backing you guys up holding the fort down while you guys go there's no bridge we all have to get there i'm not worried about that get over together get to the edge yes but where are we going to make land in the middle of the shit next to the barracks i say we might as well go closest to the barracks as we can get okay then you and i can get in the barracks that's a good idea if we go as high as we can and just hug the ceiling of this motherfucker and then go down in the middle and as we're going down you turn me into a fly and go invisible and that's when all hell breaks lose i like that part let's do it no time like the present hands up if you're in i'm gonna start buffing people like crazy i cast stoneskin gonna be buffin us like a vampire slayer oh joss whedon up in this bitch question to the dungeon master yes i think my polymorph spell is a concentration spell it is yes i'm going solo do it i can get you in i can make you a fly but i can't be invisible at the same time i will sneak through if shit goes south i will peel off and join the others well i can cast pass without a trace on myself and as long as we hug close to me there's an area around me that's like a dark shadow we get like all stealthy we're going in we're just gonna have to improvise that we'll do it live we'll do it live wait wait wait don't go in yet let me buff people you said you were casting stoneskin stoneskin is concentration the moment you cast another concentration spell it goes away oh right so i don't cast it then god damned concentration spells i would like to cast um blood lust on myself blood lust i go ahead and i cast enhance ability on [CHAR] [CHAR] sorry everybody does it our mother did it i do it sometimes to increase his dexterity to increase your dexterity so essentially you have advantage on dexterity-based checks yeah which is your stealth right yes and then i'm gonna go ahead and let me keep track of all this and i'm gonna go ahead and cast daylight on [CHAR]'s helmet are we ready for this are we going yeah let's go let's do it and i'm gonna go ahead and cast daylight on wait what wait we're trying to sneak over them before we land don't cast daylight on anything yet we don't wanna be bright and shiny in the sky a giant flare coasting over the city we'll be like ufos i'm gonna go ahead and cast pass without a trace on myself all right so that's preparation there i'm gonna sing a little ditty to inspire [CHAR] i didn't see the [CHAR] cause he's so goddamned stealthy da da da da da da da da was that i saw the sun yes it was that wondrous rendition allows you a d8 inspiration dice hold on to that is everybody finished vox machina let's do this shit i turn into an eagle and i'll take the gnomes all right

Output: The party devised a plan to infiltrate a barracks by flying over the city, with one member polymorphing into a fly for stealth. They secured the aid of the mind flayer Clarota, who agreed to cloud an enemy's mind in exchange for their protection. After debating spell strategies and forgoing some concentration-based buffs, they cast Enhance Ability and Pass Without Trace to aid their stealth. With final preparations complete, the group transformed into an eagle and took flight toward their target.


Input: go ahead and cast pass without a trace on myself all right so that's preparation there i'm gonna sing a little ditty to inspire [CHAR] i didn't see the [CHAR] cause he's so godamned stealthy da da da da da da da was that i saw the sun yes it was all laugh that wondrous rendition allows you a d eight inspiration dice hold on to that is everybody finished [CHAR] machina let's do this shit i turn into an eagle and i'll take the gnomes all right [CHAR] [CHAR] is heavy with the plate mail but it's still enough to carry with your giant eagle form tiberius [CHAR] and i are on the carpet and tiberius are you good to help [CHAR] fly across fly at which point you feel this strange lifting sensation for a second your stomach kind of has butterflies and you realize that you can just think forward and you drift forward think back you drift back think up you drift up amazing don't puke in the helmet though that would be gross imitates puking am i light enough for him to take me in i can't see anything just a cauldron on my head for him to carry me for him to carry you yeah yeah i hop on your back let's go [CHAR] great i guess the rest of them are on the rug i can't see so you gotta tell me i start flying the wrong way back up the other way other way very good you actually clutch [CHAR] by the sides of his face and start steering him all laugh wherever i move your head just tilt that way are we all in flight now we're all taken care of yes and the carpet tiberius [CHAR] and i are on the carpet what about [CHAR] is she with us she's on the carpet she's staying behind [CHAR] for the time being because it's just easier to organize for that is coming on the carpet with you guys and is preparing in case she is needed she's just quiet cause she's feeling smug about the last game yes she's feeling smug about making another rpg right now she'll be back i wanna see how you fly [CHAR] it's really rickety it's one arm in and one forward all laugh just think do you propel yourself with thoughts it's an awkward zig zag do you think happy thoughts i'm gonna fly in the middle between [CHAR] and the carpet that way my pass without a trace encompasses everybody all right i turn to [CHAR] and say [CHAR] we are probably going to die today it has been an honor it has been an honor you won't die today only one of us will die and it won't be me i can be invisible all laugh you're not listening it'll just happen what were you saying tiberius nothing don't play it that way what were you saying i was saying if you're all finished i'll just make you invisible right before it happens you guys are all coasting over the chasm now you're over the top of the large bridge and the two hundred foot wide open hole in this tunnel that leads to the lake below as you glance down you can see just a little bit of a trickle from the soft red light that is deeper inside you can see the small streams of lava they're just slowly pooling at the bottom on the outskirts of the lake proper as you begin to make it to the other side you can see tiny shapes moving in this barely lit war camp of the duergar as you're coasting over and clarota is along with you guys with his hood up he kind of whispers into all of your heads just beware that some of these armies carry abominations created below within my city i know not what to expect from them so be wary as this happens everyone make a stealth check everyone because of the pass without a track everyone gets a plus ten to their stealth check plus ten plus ten thanks to [CHAR] thank god [CHAR] however you are carrying two gnomes so you have a disadvantage on it oh no it's all right even with the plus ten eighteen eighteen fifteen twenty two twenty seven wow twenty three twenty eight all

Output: The party prepared to cross the chasm, with [CHAR] casting *Pass Without Trace* and [CHAR] singing to inspire [CHAR]. They organized their flight: [CHAR] turned into an eagle to carry the gnomes, while Tiberius, [CHAR], and [CHAR] traveled on a carpet, and [CHAR] flew using a magical helmet, awkwardly steered by [CHAR]. As they coasted over the bridge and the vast hole leading to a lava lake below, the drow wizard Clarota warned them that the duergar army in the war camp ahead might be accompanied by dangerous "abominations." The entire party then made stealth checks, benefiting from [CHAR]'s spell as they attempted to remain undetected.


Input: carry abominations created below within my city uh I know not what to expect from them so be wary uh as this happens everyone make a stealth check everyone because of the pass without a trace everyone gets a plus ten to their stealth check plus ten uh plus ten thanks to [CHAR] thank god [CHAR] however you are carrying two gnomes so you have a disadvantage on it oh no it's all right even with the plus ten eighteen fifteen twenty two twenty seven wow twenty three twenty eight all right you guys begin to crest over the very top of the war camp and looking down you can see now there are what looks to be the beginnings of tunneling siege things being constructed what siege siege you can see giant wheeled carts with drills up front giant auger bores that are being currently constructed you can see what looks like a series of weapons being stacked at the ready you can see there is a preparation for some sort of attack on the city above want to take kraghammer continue to press ahead there does not seem to be any reaction to your flying don't say anything this close to the ceiling good thing we didn't cast the light we can all talk to each other whisper to each other shut up oh cool just wait til we get there you guys make it towards the center portion of the city roll shake it roll shake it roll shake it die rolls you can just start beginning to see the opening in the center of this war camp there is a circle where there are no tents constructed you can see what looks to be a small wooden platform and there is a stone building that is of makeshift functional construction not pretty but functional looks like a barracks or some sort of a large bunker right on the northern side of that opening that center portion of the war camp that would be what you saw both the general and the mind flayer head of this encampment go into last time you the barracks yes with a roof there is a roof to it you don't know if there's any roof access but there is a roof tiberius can you turn me invisible now but we're still in the air right he's gotta concentrate on that he's sitting on the carpet yeah but he's thinking about him flying i cast invisibility on you that's when everything happens just falls from the air so are we floating above you guys are currently floating about a hundred to a hundred and fifty feet above the war camp you do not appear to have been noticed yet get down there and wing it should we land on the roof or do we land right outside the barracks door what do we do roof roof roof you guys wanna stay up and we'll go down you go yes yeah yes we can start on the roof that way that gives us time but i can't go invisible while you're flying who needs you to be invisible you're a stealthy bastard we land on the roof we get in there i cast invisibility on you and then you go do your thing we're running the risk of as we come down on door guard going we would risk that anyway either way i'm so scared right now why don't we land on the roof and we all lay flat except for the people that are going in and you cast invisibility this is the exact conversation they had when they were about to go kill osama wait i have an idea oh god is there enough weight for me get on the carpet at this point this is fucking stressful you can certainly try there was weight but you're not aware of how much was on it yes i do it's a thousand pounds you don't know how much weight is on there total everybody how much do you weigh don't ask a woman that i'm sorry your highness but i need to know the idea is if i can step off on the carpet and hang with you guys then [CHAR] you can float down to the whatchamacallit and take [CHAR] here then i can oh shit i need to be near you

Output: The party used [CHAR]'s *Pass Without Trace* to stealthily approach the war camp, spotting the construction of massive siege augers and weapon stockpiles aimed at Kraghammer. They floated invisibly above the camp's center, identifying a key barracks where the general and a mind flayer leader had been seen entering. After debating tactics, they decided to land on the barracks roof to plan their infiltration. While some wished to go invisible and enter immediately, others advocated for a more cautious approach, leading to a tense discussion about the best way to proceed without being detected.


Input: stressful you can certainly try there was weight but you're not aware of how much was on it yeah I do it's a thousand pounds you don't know how much weight is on there total everybody how much do you weigh don't ask a woman that I'm sorry your highness but I need to know the idea is if I can step off on the carpet and hang with you guys then [CHAR] you can float down to the what's-it-called and take [CHAR] here then I can oh shit I need to be near you to cast it damn it all laugh let's just land on the roof let's land on the roof we're gonna go in we're gonna hit the roof you turn me invisible he turns him invisible you guys light up the night and we just do it we just gotta go we're lighting up now you light up on the roof let's look for access first don't light up till we give the go aside we're still not safe stealthy we need to wait before we light up if anyone takes notice then turn off the lights by the way do not light up until you see the black or greens of their eyes by the way Clarota Clarota you have definitely picked the right people to assist you there's no verbal response but you do just emotionally sense a slight hint of regret all laugh emanating from the mind flayer we got this all right let's go land on the roof all right let's do it you guys descend down down eagle flies down you both wind rushing as part of the landing everyone make a secondary stealth check we still have that plus ten you still have the spell oh yes oh that was corked yeah oh no you're a terrible person thirty twenty I'm like those boobies that crash land when they fall you rolled at disadvantage well I rolled a one okay two failures that's a fifteen twenty nine twenty three twenty one twenty eight Pass Without Trace is the saving grace a bit of a harsh landing from your perspective but thankfully you have two small gnomes to break your fall groan you drag them a little bit across the stonework on the top it's not stonework actually most of this whole thing is stonework it looks like the roof of this is made of like a thick scavenged wood whether it was taken from the surface or from the mines itself it is just wooden planks that are all keeping let's go in through the roof it's reclaimed it's very nice if that thing sees us though it could be game over I still think we should stick to the plan of blinding it yeah do it so some of us need to go inside you and I yeah the two go inside and if shit goes down we light it up I will fucking yell into my earring if shit goes down and you guys gotta pray for me go find shit we look around for any roof access come on Chip and Dale looking around there is no roof entrance it looks like it is purely a functional roof for any weathering rocks you do see there are a few small rocks and pieces of cavern that may have plummeted here no chimneys no chimneys no nothing there doesn't appear to be a fireplace or any sort of interior like that glancing over the sides you can see that on the floor you can't really tell if there's two floors or not it looks tall enough to have two floors but you don't see a set of windows or anything that belies that to you may just be a really tall single floor but there are a couple of small window openings one on each side of static we're gonna go Tiberius could you do me a favor of making me disappear yes when I do this though it's going to be very cool all laugh holy shit where are my hands right you immediately disappear from view you currently visually do not exist and you still have my buff we're like flat on the roof right you guys are all on the roof now you're fine your fly spell vanishes you feel your weight return to you for a second

Output: The party decided to land on the roof of the structure after abandoning a more complex aerial approach. Despite the magical aid of *Pass Without Trace*, their stealthy descent was clumsy, resulting in a harsh landing that nearly alerted any watchers. Once on the roof, they searched for an entrance but found only solid wood planks with no doors, chimneys, or windows large enough to use. During the planning, the mind flayer Clarota silently communicated a hint of regret to one member. With no roof access found, two party members prepared to go invisible and infiltrate from the ground while the others waited for a signal.


Input: window openings one on each side of uh we're gonna go Tiberius could you do me a favor of making me disappear yes when I do this though it's going to be very cool uh all laugh holy shit where are my hands right you immediately disappear from view you currently visually do not exist and you still have my buff we're like flat on the roof right you guys are all on the roof now you're fine your fly spell vanishes you feel your weight return to you for a second for a split moment you're a little sad 'cause you were having fun oh all laugh I was a dancer we can see the window we pick one of the sides I don't know west side west side is it a single pane is it an openable window as you glance over it is just an opening there is no glass there is nothing blocking the way it is about roughly big enough to fit a normal sized half elf or human I take [CHAR] by the scruff and swing him down oh I turn invisible as you grab him and you're bringing him down you cast invisibility on yourself you both vanish now all the rest of you are kind of holding your breath hoping that now that you don't know what's happening it's gonna go well I'm scaling in after him go ahead and just make an acrobatics check don't roll a one please don't drop me 18 all right yeah you're good you gingerly scale down the wall the stones thankfully are just haphazardly put together where there's enough grip space for you to catch on I have a climbing kit all laugh we're in we're in little late for that but okay all laugh you lower him down you bring him inside you step down through the opening into the center of the hallway we can't talk to each other yes we get a map finally we can't signal each other and we don't know where each other is I hold his hand all laugh we're holding hands I'm leaning way down on the side 'course you are [CHAR] and I have done this before I use my earring I'm not gonna talk back to you so whatever you say just to remind you of how these particular things work I'm not actually talking right now so you can just talk to each other through the rings as the two of you step into this room you look about you and there are some ramshackle makeshift beds in the room five to be exact from right to left this appears to be one portion of a barracks type sleeping arrangement beds are empty they're kind of tossed they're not like well kept or anything there's sheets kind of tossed about and it smells awful in here but it first I just heard Tiberius voice in my head so I'm going to test it out and think [CHAR] can you hear me can I hear him from I heard Tiberius whispering about from thoughts only can I hear him no I tug on his hand to keep going into the barracks I notice that his hand is weirdly cold and sweaty yeah not weirdly you just lean to live with the stage fright you never move past it should we pause right now you didn't bring your stuff I didn't have it come on in look my sister's here hello we'll make it work we'll bring you up to speed later you're on the roof of uh Osama Bin Laden's house all laugh so question for the DM I'm invisible do I need to stealth do I stealth there's still a stealth check 'cause you're invisible but noise is still a factor you just have advantage on your stealth check so I think we should probably stealth and start moving in yeah that's we tug each other beyond being invisible you guys make your stealth check I mean I'm invisible and I rolled a five you have an advantage you roll twice 'cause you're both invisible 13 20 all right you both feel you're stealthed there is one opening into a hallway here we have does anyone have a laser light yep all right squeeze it together press the little button squeeze it together ah there we go okay so we're going to

Output: The party used magic and stealth to infiltrate a building, with Tiberius casting invisibility on himself and [CHAR] before they scaled down a wall into an opening. Inside, they discovered a makeshift barracks with five empty, messy beds and a foul smell. They attempted to communicate telepathically via a magical earring but found it ineffective. While invisible, they successfully made stealth checks to move quietly and began planning their next move toward a hallway.