Input: ``` uh rest we should probably rest uh what are we around what's near us is this just a tunnel like is there any sort of shelter caves we're by that lake with the giant monster um we circled all the way back around oh shit and went down to that place that you told us not to go in the first place yeah that's where we ended up how was that for you all laugh so essentially there was we're back in the camp you're under the camp you're where the giant chasm leads down into the waterfall there is a pool of water at the bottom where the aboleth was in the water we just barely survived the chat room and now we need to rest the chatroom take it easy on us all right you guys also just woke up about two three hours ago right so we don't really oh we can take hit points you guys can take a short rest and use your hit dice to heal up you didn't take any damage last game thankfully you stayed out of the fray so I'm okay that's all I need to know you did use one of your dominate spells okay only thing of note so the rest of you who need to heal up can use this time to take a short rest and use your hit dice to heal up on your own I'm ready who we fighting next anyone need some healing are we all okay are we all good I think we're all good where's everybody at in terms of uh well I'm fine on a personal level or you mean like in life or as we survey the area how many tunnels we looking at what's our options here so uh he's back he's back would you calm down let me pull out this visual aid for you this is the tunnel sequence you guys have traversed down to the main area where the goblin encampment was this is the large bridge that went across the giant chasm to where the duergar war camp was this is the giant drop off at the waterfall you guys are currently in this section about to go deeper into this tunnel where a series of small magma trickles are pouring out of the rock so we never went up to the war camp and through it you did oh we did we crashed down by the tunnel we fled we sealed up the way behind us ran in got it so we should keep going we should just keep going magma follow the magma well I recommend we don't want to go up and through the camp again no no no we're going into the cavern so we're going to backtrack the way we came to that war camp road yes no we're going into the tunnel did you see the visual aid yes we are going into the lava tunnel no no no in through the tunnel I'll just follow I thought I understood it's been a week I mean there might be something to be gleaned from going back to the war camp that tunnel we went out of there no no no no no you guys came through here you traveled across over the war camp went back here and tunneled below and popped this out right there so now we're going into this correct maps and just to make sure that my memory is on point it's not before we circled back around we hit a fork in the road where we could have gone up and we could have gone down correct so that's behind us that's behind us we're going down down down cheers cheers indeed huzzah all right shall we we shall is Clarence with us still Clarota is indeed with you Clarota took a large black iron duergar bolt to the chest earlier and is mostly recovered but is still even more hunched than usual does he need healing he also ate those brains the brains helped him helped him a little bit keep healthy but he's still a little wounded but he's taking his time to rest up he seems to be okay not as worse for wear as he was before a slight wheeze that's always to him still present he's just always a little weezy ```

Output: The party returned to the waterfall cavern where they had previously encountered the aboleth, narrowly surviving their earlier confrontation. They took a short rest to heal, during which it was noted that their duergar ally, Clarota, was still wounded from a bolt to the chest but recovering. After consulting a visual aid of the tunnels, they decided against backtracking through the duergar war camp. Instead, they chose to press forward into a new tunnel marked by small magma trickles in the rock.


Input: uh Clarota is indeed with you Clarota took a large black iron dwarf bolt to the chest earlier and is mostly recovered but is still even more hunched than usual um does he need healing uh he also ate those brains the brains helped him helped him a little bit like keep healthy but he's still a little wounded but he's taking his time to rest up he seems to be okay not as worse for wear as he was before a slight wheeze that's always to him still present he's just always a little weezy meh meh meh sounds sounds just like that so as you guys begin to push down into this lower chasm the temperature of the air itself grows steadily warmer and warmer with a drier heat this feels nice you find yourselves especially those of you with thick armor oh it's so hot you find that sweat beads begin to trickle down the side of your face I'm sweating you're all glistening and begin to pool and gather in parts of your chestplate uh [CHAR] if you'd like me to hold your armor or do you want me to take it off for a little while no I'll keep it on just for safety let it hang out a little bit do you even lift bro just saying you might feel more comfortable with a loose fitting sort of cloak [CHAR] stop being creepy I'm not creepy I'm just trying to be mindful uh no it's fine [CHAR] very considerate of you a gentleman's offer yeah it's okay I'll keep it on I'll just have to use my imagination a gentleman's offer yes that's what we'll call it from now on what permission onward pressing further down the air itself that once had a kind of a hint of that sulfur smell is now becoming stronger and stronger as you step deeper and deeper into this cavernous tunnel it rests about 30 feet to 40 feet at width and about 25 30 feet up and it varies to come pinched tighter or wider at moments but it continues to be a steady downward climb in a continuous direction the small trickles some of them pool and gather into these small magma cups if you will molten hot magma I knew it was coming I was just wondering if it would happen ooh that's minus 200 experience points all laugh I feel a bit weaker now you get about 20 or 30 minutes deeper into this tunnel before the sweltering heat gets noticeably warmer and as you crest a slight incline and decline over a small hill portion of this tunnel you can see now a large portion of the rock has collapsed on the left side and a gargantuan pool of magma is pooling into the tunnel essentially covering half of the tunnel you are traversing down it can be walked on the side of safely at about 2 or 3 at shoulder width but you only have about a 15 foot width here and the rest of it is just extremely bright hot molten rock does it hurt us to get near it no but it's uncomfortable and something to be very aware of and to watch your step I feel great you feel great I would just like to point out that we're 9 adults playing don't touch the hot lava at the moment all laugh [CHAR] you don't have any way of say it gets hotter than this you don't have any way of getting some water out here ooh I do and I pull out an empty bottle oh oh tiberius I've seen that bottle a lot what does it do oh um well uh I pull out two bottles this one they're both empty bottles but this one is an air bottle and this one is a water bottle oh thank you that clears that up all laugh even I feel dumber right now all laugh your intelligence is now 4 all laugh 4 3 and a half does it make a lot of water oh this if we ever need air I think that's the water one that you just pulled out I take it out and there's a wind sound I control a small gust yes but what about water oh my this if we need water and I do a small stream okay so a little bit of water just begins to pour perpetually

Output: The party continued their descent into the chasm, accompanied by the recovering but still wheezy Clarota. As the air grew hotter and drier, they pressed onward through a tunnel that smelled increasingly of sulfur. Their path was soon partially blocked by a large pool of molten magma, forcing them to navigate a narrow, 15-foot-wide ledge. In response to the oppressive heat, Tiberius produced a magical bottle that began to pour a small, perpetual stream of water.


Input: that up oh wow even I feel dumber right now all laughing your intelligence is now four yeah four three and a half does it make a lot of water oh this if we ever need air I think that's the water one you just pulled out I take it out and I control a small gust yes but what about water oh my this if we need water and I do a small stream okay so a little bit of water just begins to pour perpetually and without seeming end due to the size of the bottle it's like a piss stream oh nice so if you want to just squirt and I do a small little squirt blasts on Scallon ahh oh okay lovely is that unlimited well of course it is why would I carry a non-magical item on me that's ridiculous just a water bottle so yes Scallon we're fine that's good to know so should we try to cross this little path here that sounds cool that's really cool can I use my tracking to see any of those dew-gar to see if any of them have passed through the area if there's a large group of them ahead of us sure I can use my tracking and my favored terrain to see how many within six miles if there's a large group of them yes you can all right go ahead and roll for your tracking check on that first roll I believe it's survival ooh here we go do it for the Star Wars trailer roll roll roll this is with advantage I believe because it's your favored terrain correct oh okay your favored terrain okay that's better is that it survival twenty one twenty one all right you take a moment and about thirty to forty feet you go through and inspect the way the terrain's been pushed and the dirt has been shoved aside tracking footprints and scuff marks on the rock and the walls nearby seeing if any of the flows have been interrupted recently and you ascertain that there is actually a pretty continuous patrol through here about once every four to eight hours up and down this tunnel that contain anywhere from five to ten or more dew-gar sometimes other larger creatures you find footprints that resemble maybe the ogres you mentioned earlier possible troll footprints but you're not familiar with that entity you also notice some of the walls have what looks like small localized cave-ins almost as if something had burrowed through at one time or another awesome great large large creatures so there's also things that exist outside of the tunnel system like Tremors so as quickly as possible we should get through these tunnels I assume probably a good idea as a note though you said within six miles yes six miles as you continue tracking down this tunnel and it takes you a good three or four hours to finally reach a point where the tunnel begins to widen up you assess that maybe three miles up there is a localized town or at least a population of dew-gar amassed in a central place check out the brain on Brad so three to four miles up you said from where we are at this point yeah from where you began should we be stealthing we should probably start stealthing at this point yes yes I was about to say I'd like to move ahead of the group a bit and start sneaking along let's do that go ahead and roll stealth do I have advantage like my sister had for you do not no all right well should we all try to stealth twenty six for me this would be a group stealth check twenty six I've tiptoed away nineteen fifteen seven seventeen seven twenty twenty six all right picking up on the shortcomings of a handful of members of your group you do manage to maintain what you feel is a fairly stealthy advance deeper into this tunnel system about an hour and a half of perpetual travel as the tunnel slowly widens further and further with every quarter mile or so you eventually get to a point where the tunnel shoots open into a gargantuan cavern a chamber nearly a mile and a half across from this visual

Output: The party tested a magical decanter of endless water, demonstrating its ability to produce a perpetual stream for Scallon's benefit. Using tracking skills in their favored terrain, they discovered a continuous Dewgar patrol of 5-10 creatures moving through the tunnels every 4-8 hours, along with footprints suggesting larger beings like ogres or trolls. Noting signs of burrowing creatures and localized cave-ins, they decided to advance quickly and stealthily through the system. After over an hour of careful travel, the tunnel widened dramatically, opening into a gargantuan cavern nearly a mile and a half across.


Input: uh so [CHAR] like creeps back to [CHAR] and kind of ushers her up to the front and goes do you recall any of the details from your vision or your dreams um i’ve definitely been here in my vision and everyone laughs she says i do remember that much all of this looks familiar and i think we’re in the right place and sweet orion says very good that’s all important do we know what else is around what was the building again with the uh it’s a fortress and the giant building you see is called emberhold that’s what it’s been referred to as and and it’s not a temple it’s not a temple it is a fortress the temple of where apparently kvarn as far as you know exists is further below in the fungal forest that surrounds this ancient city ruin that has been repurposed by the illithids that clarota actually came from and oh yes and we know here because the general that we mind melded clarota read his brain yeah i was there i know it’s just you were drunk so i’m reiterating it and everyone laughs yeah yeah good thank you for that orion says just making sure you had this very vivid look the whole time so remember [CHAR] that the general said that on the left side of the fortress of the fortress is how we can get into the trapdoor how we can get into the trapdoor exactly by the smaller smaller of two lava flows by the smaller of two lava flows of two what lava flows so what we’re looking at is the fortress yes you’re looking at emberhold itself the center of the duergar society and from what you’ve gleaned from two different duergar that you’ve interrogated supposedly where lady kima has been held should she still by king murghol by king murghol murghol and queen ulara from our vantage point can we see the two lava flows that we were warned about it is way too far away that stronghold is probably a good mile and a half away from you right now so there is a lot of cover as we go near it because of all the there is a lot of cover yes but it’s a lot of open area with cover so it’s one of those you’re just going to have to be careful as you move through [CHAR] it’s pretty dark here right yes how long would it take you to make a nuclear weapon yes it’s pretty dark here the only reason you can see much is because of the low light vision a very long time if i start it right now even at this radius things you could see nearby a light source would be very helpful in making sure that you can see details and not fall in anything you don’t want to but it also makes you very visible to anything else out there so you have to decide between the lava and the red stones the twins can see correct because of the dim light you can see near but these are things that are a mile away but nothing at a distance right right right it’s way too far away the reason you can make out this small city and emberhold itself is because there are clusters of the red glowstone used within that city and the giant magma fall that currently envelops the sides of the stronghold making it very very visible and easy to pick out against the rest of the cavern so this is a whole little city down here yes about a mile off yeah so we should keep to the left and head down that direction and try to i’m actually gonna go ahead and cast pass without a trace okay what does that do it makes us really stealthy oh cool orion says it’s the thing that saved our butts last time it quiets your parts you’ve seen this before as she finishes her incantation you feel the darkness of the shadows around you begin to coalesce and almost stick to you although there’s no substance for a moment you almost find yourself repulsed by it until you realize that it’s probably an advantageous circumstance but you find yourself now much easier to slip into the surrounding shadows they’re nice shadows and i’m doing my flower girl routine with the dust of tracelessness just over here over there put a little on [CHAR] we don’t really need

Output: The party confirmed they were viewing Emberhold, the duergar fortress where Lady Kima was believed held by King Murghol and Queen Ulara. Recalling details from earlier mind melds, they identified that a trapdoor entrance was located by the smaller of two lava flows on the fortress's left side. After noting the considerable distance and low-light conditions, they decided to approach using stealth. [CHAR] cast *Pass Without a Trace* to aid their unseen movement, and [CHAR] began using dust of tracelessness to further cover their tracks as they prepared to advance.


Input: so uh it quiets your parts yeah you've seen this before and as she finishes the incantation you feel the darkness of the shadows around you begin to coalesce and like almost stick to you even though there's no substance for a moment you almost find yourself repulsed by it until you realize it's probably an advantageous circumstance but you find yourself now much easier to slip into the surrounding shadows they're nice shadows and i'm doing my flower girl routine with the dust of tracelessness just over here over there put a little on [CHAR] we don't really need well what we've got a really large amount you never know [CHAR] he does it all the time we don't know how many times it's saved us hee hee we've got a really large amount i suppose that's fair what's our angle here gents we need to get closer up we need to find this trap door because it's suicide going in the front right and lady kima's being held here so there's an entrance to this trap door that possibly is on the outskirts of the city yes so we need to find it yeah it's on the left oh it's on the left yes so we're heading left and going let's do it the twins will creep continue ahead yeah you guys real stealthy so yeah keep creeping keep creeping probably smart that you're moving ahead okay i'll take point on the group that's following all right you guys take care of trinket as i'm ahead of you come on trinket yeah and me and trinket are telling jokes in the back of the group quietly classic trinket all right you guys continue staying off the main path and you can see there's about a twenty foot natural formation of a walkway or at least where most of the patrols and any sort of duergar foot travel is localized you can see where that natural road has been created over time you avoid that path and steer off to the left dodging between the various bits of terrain and it's a very rocky and difficult terrain should you not be with your ranger who has the underdark as her favored terrain oh i'll go back then should i or is it okay because we're all together it's okay because you guys are in theory together i'm going to say essentially you're just marking places where the terrain would be dangerous to watch your step and to be wary of any locations that might be unsafe for load bearing anything like that yeah i saw that look you calling me load bearing ha ha yes that's honest specific as you guys begin to curve around the left everyone roll a perception check real fast oh snap prepare for a natural lap with our proficiency bonus only if you're proficient with perception i can't read the dice it's either a six or a nine no idea fifteen is there a dot on the bottom oh that's the bottom yeah it's a six ha ha ha oh [CHAR] sixteen fifteen twenty four nine nineteen twenty five all right both [CHAR] and [CHAR] simultaneously put their arms out to hold everyone back as you instinctively you hear a slight distant clanking of metal and voices low kind of conversational voices too far for you to listen at this point but you guys immediately stop everyone and you can just see over maybe a good seventy eighty feet from your distance heading up the path you guys had just began to skirt around a small what looks like a roving patrol of duergar or something probably the ones that go up and down the tunnel i can ambush them ambush them yeah yeah yeah let them pass why don't we create a distraction and get rid of them well okay but i can i can be really quiet i can do hide in plain sight now so i could completely hide myself standing there how many are there are you gonna kill no one's seen them you can just hear them no one's gone to check oh can i look yes let's go look you can okay let's look let's go catch one can we not just hide just the two of you how far away are we from them

Output: The party received a magical blessing that enhanced their ability to blend into shadows. They decided to stealthily skirt the outskirts of the city to locate a trap door connected to Lady Kima's imprisonment, avoiding the heavily patrolled main path. While navigating the difficult terrain to the left, [CHAR] and [CHAR] simultaneously spotted a distant duergar patrol. The group halted and debated whether to ambush, hide from, or create a distraction for the patrol, with [CHAR] noting his new ability to hide in plain sight.


Input: Well get rid of them uh well okay but I can like I can be really quiet I can do hide in plain sight now so I could completely hide myself standing there how many are there are you gonna kill no one's seen them you can just hear them no one's gone to check oh can I look yes let's go look you can okay let's look let's go catch one can we not just hide just the two of you how far away are we from them like in distance right now you're guessing about eighty to seventy feet but closing fast not closing directly on you because they're doing a slightly different path everybody stay quiet they're taking the path that we're not on right correct so if we hide they won't find us they won't find us potentially and they can just pass but I want to hear what they're saying okay so all of you guys who's we'll all hide I go ahead and cast guidance on [CHAR] what does that mean [CHAR] is that a concentration spell I'm [CHAR] he's [CHAR] we look alike it's understandable just checking if it's concentration or not because that will definitely break your other spell I'll pull it up here real fast oh no then don't keep pass without a trace well we could just get this party started right here if we want to let me see it might just be guidance is concentration no sorry you don't have my guidance that's okay that's okay no guidance here why don't we go just up ahead and scout just a little bit ahead and see what we can see okay so the two of you kind of work up as the rest of you are holding back the twins slink between the various rock formations and strange jagged spires that are currently peppering this entire underground landscape you get up to a point where you're maybe ten feet from the road and with your backs against the rock you can begin to see the roving band slowly move around band the band of duergar you count at quick glance roughly twelve to fifteen oh yeah armed with hammers halberds um both of you guys roll a perception check right now perception check perception check specific for this one twenty six seventeen you make out that one of them holds no weapons instead is dressed in wait no I get advantage on perception because I'm in my favored terrain there you go I already perceived it oh yeah never mind okay you can also perceive I suppose I already perceived it one of the duergar walking alongside is completely bald on top with this extremely long well sculpted black goatee beard that streams down thick black and red trimmed robes carries no weapons and looks extremely dangerous however as you're listening to the conversation you specifically being able to understand undercommon yes what is he saying hold on you pick up bits and pieces as they begin to pass by you hold your breath hoping nobody notices you and so far so good they begin to walk slowly past the rock you guys are against you overhear one of them say well keep your eyes peeled eh that thing is still out there and the other one slaps him and says horek says that it ate a whole scouting party in seconds another one goes listening to horek was your first mistake shut up and keep walking and they all keep pushing at which point the same scared one from before says I mean if that one went crazy well can't the other ones crack too I don't know if I feel safe around any of [CHAR]'s pets anymore at this rate and by that point they begin to slowly move past and their voices begin to fade as they continue up the path you guys just traversed down oh shit good thing I was clearing our footprints it's actually a very good thing it's a win for [CHAR] is it did I do something good good job dummy did I do something good you guys have like bear tracks and a giant goliath like what these are amazing what are they

Output: The party chose to hide as a band of twelve to fifteen duergar approached, with the twins scouting ahead for a closer look. They observed a distinctive, unarmed duergar in robes among the armed patrol. While concealed, they overheard the duergar discussing a dangerous creature—one of "[CHAR]'s pets"—that had allegedly devoured a scouting party. After the patrol passed, the group noted they had cleared their tracks, which [CHAR] proudly took credit for.


Input: there was a way to just speed up this exposition somehow uh of all the things indeed life isn't like that wow [CHAR] sorry uh all laugh be quiet it's at this point immediately catching your eye [CHAR] one of the nearby obsidian spires is a different color than the rest the rest are like a deep black glass shiny color this one is a dull crimson ooh we should go towards that one because it's a different color let's go check it out wait what was the first color i was still laughing at [CHAR] what just eat your banana the twins will go check it out black obsidian this was red uh red okay crimson ruddy anyway do you not know anything the twins are gonna go have a peek okay i'm coming with [CHAR] comes with go ahead and roll a stealth check oh boy laughs i'm not coming with not my strong suit don't fuck it up no [CHAR] what did you do you dick did you what did you do all laugh you can change your mind wait wait i go and i grab [CHAR] and i kiss him on the cheek and make him stay all gasp and exclaim what way to take one for the team oh no i don't know you just stopped him from farting into his flute persuasion that would be ladies and gentlemen this is a huge moment can you roll a persuasion against a critical fail can you can you persuade a crit fail can you persuade the dm wait is it a fail laughing can you persuade the dm it is a one okay so it was a one it was a one that's a one face all laugh that's a one face i will say [CHAR] roll a perception check d twenty come on come on d twenty perception yes d twenty uh that's a half a d twenty fourteen no no yes fourteen all laugh i don't know i'll stop unfortunately you're not quite perceptive enough to notice [CHAR]'s not quite so quiet walking away as you're distracted by the surroundings and the circumstance locally you continue up with the twins absentmindedly humming to yourself softly the twins being used to your humming for some reason it doesn't connect you make your way up to the spire at about fifteen twenty feet out you notice the coloration is different because it is completely coated in what looks like dried blood of some kind fuck oh god and immediately to the right of it along the ground so grossed out currently your vision is obscured by another large kind of twisted stalactite but there appears to be an arm and a whole bunch more dried blood across the ground just out of view stop can we stop can we stop you can stop an arm [CHAR] shh what what you're singing i was singing i was singing i didn't even know it's a force of habit i'm going to see if i can see anything in the area that has done this recently is the arm attached to whatever did make an investigation check investigation check is the arm part of a dead thing or is it alive it's on the ground i'm pretty sure whatever it is it's dead seven seven can i check it out as well i mean i'm there i might as well you can also attempt to make an investigation check clever there you go wait i'm doing advantage too just in case okay that one's better oh i can get advantage you get advantage on investigation no i got it because i'm fucking in my favored terrain all laugh twenty one you walk up in this terrain the state of the blood that you see around seems to indicate that this has transpired over some time you're guessing probably within a few days if not a week since this happened i'm picking up one of the arms to bring back to the group okay so as you walk up towards the arm to grab it you have more of a view of what's happened and what you

Output: The party noticed one of the obsidian spires was stained a dull crimson and decided to investigate. [CHAR] and [CHAR], the twins, approached the spire with [CHAR], while [CHAR] attempted to stop [CHAR] with a persuasion attempt that failed. Upon reaching the spire, they discovered it was coated in dried blood, and an arm was visible on the ground nearby. [CHAR], using her favored terrain, determined the bloodstain was likely several days old. She then moved to retrieve the arm for closer examination, revealing more of the gruesome scene.


Input: No investigation? I got it because I'm fucking in my favored terrain. Oh god, all of us laughing. Twenty one. You walk up in this terrain. The state of the blood that you see around seems to indicate that this has transpired over some time. You're guessing probably within a few days if not a week since this happened. I'm picking up one of the arms... oh gasps... to bring back to the group. Okay so as you walk up towards the arm to grab it you have more of a view of what's happened and what you see before you are definitely remnants of some battle long past. This is the skelly pile. Against these rocky formations there's dried blood everywhere. Not pretty. This terrible bloodbath whatever this event was it was probably a horrible thing to see. There are pieces of dwarf guy flung about and I say pieces the only reason you know dwarf guys were there is because occasionally you see part of a head or part of a foot and you recognize the ashy skin from the areas that aren't currently caked with its own gore. Ugh, gagging sounds. From what you can tell because of your investigation check the remains are torn apart by no blade. There's no cuts there's no clean wounds. They're either pulled apart by force... yeah... like arms and limbs were wrenched from the body just out of sheer power. Like a Wookiee. Or there appears to be some sort of gnawing some chewing like toothy fangs sharp teeth have partially eaten portions of these bodies. This is the work of a beaver. Yes definitely a very large beaver. A busy beaver. I think it's suicide. All of us laughing. Based on tracking and everything and insight can we tell if that creature is anywhere nearby or if it's gone? I think it might be foul play actually. From what you can tell... It happened in the past. Yeah it happened quite some time ago. Looking at the tracks you can see dwarf guy feet you can see other creatures that resemble those hook whores that you encountered earlier during the lava pool. However there's a series of tracks that you haven't seen. Well there is very erratic footsteps that look human size but they seem to be placed randomly like one foot here one foot here one foot here. Oh gasps! It's that big creature that it was like one of those things that that thing put together like... And you see what seem like strange strikes through the sand like someone had been dragged very quickly in a very localized spot scattered all about. It's a human centipede. It is. It's a human centipede. It's a very strange pattern that you can't really grasp what kind of creature would make it. And it seems like it was here recently or a while ago? Best you can tell the last time it was here was about two or three days ago to feast on more of the remains. Human? Human footprints? Should we get out of here? Human sized. Human sized. Or set a trap. We could try to set a trap or we could look and see if we can loot anything? Is there anything to loot? Does it look like anything shiny? Any semblance of armor that belonged to any of these individuals is in such tatters that it's unusable. You do manage to find across some of the body parts a couple of blood-soaked gold coin purses. Okay. Take it. I like gold. One of them contains a handful of gems. Ooh! Gems. Yes those right there. So you can mark that down until you get a chance to appraise them. I don't think we want to tangle with this. What are we trying to prove? Let's just keep trucking. I'm really bad at stealthing we should go. All laughing. We should leave. Also put the accordion back in the bag all right? Was I doing that? It's force of habit I don't it's like breathing. Yeah we're going to go back to the group I'm going to bring the arm. I take out the cask of ale and pour a little tankard of ale just because I'm bored. Have a sip sip. Good man. Well done. It's very tasty. Would anyone else like a sip? [CHAR]? Having been underground for what probably amounts now to four or five days that little taste of ale on your...

Output: The party investigated a gruesome battle site, discovering the torn and partially eaten remains of dwarves. Their investigation revealed the creatures were killed by immense force and sharp teeth, with tracks suggesting a large, unknown creature with erratic, human-sized footprints had visited the site days prior. They found and took several blood-soaked gold coin purses and a handful of unappraised gems from the remains. Concluding the creature might still be nearby and the scene too dangerous, the party decided to retreat and rejoin their group without further exploration.


Input: uh the accordion back in the bag all right was I doing that it's force of habit I don't uh it's like breathing yeah we're gonna go back to the group I'm gonna bring the arm I take out the cask of ale and pour a little tankard of ale just cuz I'm bored have a sip sip good man well done it's very tasty would anyone else like a sip kee lush having been underground for what probably amounts now to four or five days that little taste of ale on your lips is a very welcoming and very refreshing sensation it's good shit right oh delicious oh no I'm drunk just kidding all laugh that was fast just kidding when we get back to the group I'm gonna toss the arm to [CHAR] [CHAR] you instinctively reach up and catch it you look down and see what looks like a dew gar arm that has been very heavily mangled oh thanks for the hand all laugh it's a back scratcher that was clever [CHAR] well we killed a lot of dew gar this time don't negative anything it was a good joke all laugh it was a good joke I considered it but no have mercy that was a good joke there's a big centipede y human creepy creature that's killed a lot of things and we should probably avoid that at all costs I would agree with that if we have to we will but that seems fair can we avoid that and still head left of the keep you haven't seen a creature wait we didn't make it into the was there a structure that we could have entered that's where we're going you're heading towards that structure okay but I mean where we just were the magma fortress where you just were no there's just all these giant rocky spires jutting out of the ground spike coated in dried blood they didn't have doors in them should we probably have looked for like a nest there were no doors okay good I'm looking for a door uh no we should just keep going if we're gonna run into it we're gonna run into it let's not find it yeah it appears like there was at one point in time some very intense seismic activity in this area that created this cavern and whatever is the source of a lot of this perpetually flowing molten rock that's why the entire terrain here is so dangerous and uninviting is because of the sheer force that went into its creation okay so we should just keep freaking being careful and keep going towards the giant thing okay let's go keep trucking on [CHAR] I have this weird feeling like you wanted to make out with me is that something that happened am I dreaming well you just you know you weren't paying attention really and that makes you want to make out with him no I think you were moving along to try to go stealth and sometimes you should just stay put and see what happens all laugh well said cleric that was the most adorable diss in history all laugh that was cold all right yet inviting it's all right [CHAR] we'll go pay for it later all laugh a small hit to [CHAR]'s morale but the party marches on you lose an inspiration die all laugh disadvantage on whatever roll I deserved it I deserved it okay twins in front here we go let's keep going twins in front you guys continue to push forward for the sake of the length of this journey I'm gonna have the party go ahead and roll a communal stealth check once more I still have pass without a trace up oh for the love of god which gives everyone a plus 10 oh really yes we all have plus 10 yes and this is plus 10 already yes I rolled a 1 okay all groan oh [CHAR] I kiss [CHAR] all laugh what ah I don't know I thought it might help you have to use the tongue [CHAR] 23 is that bubblegum okay [CHAR]

Output: The party returned from the area of the magma fortress, where they examined a mangled duergar arm before sharing a cask of ale. They decided to avoid a large, dangerous centipede-like creature and proceeded toward a visible structure. Observing the terrain, they noted the area was formed by intense seismic activity and flowing molten rock. Continuing their journey, they maintained a stealthy advance using *Pass Without Trace*, though [CHAR]'s poor roll momentarily jeopardized their concealment.


Input: For the love of god which gives everyone a plus ten oh really yes yes [CHAR] don't bang the guns together yeah that happened too twenty four twenty four nineteen we all have plus ten yes and this is plus ten already yes I rolled a one okay oh [CHAR] I kiss [CHAR] what ah I don't know I thought it might help you have to use the tongue [CHAR] twenty three is that bubblegum okay [CHAR] twenty six three I have a habit oh you have a plus ten oh I get to do plus ten bonus to that yes thirteen all right so that's three failures three failures thirty two okay good ah more than half you guys succeeded that bit is key a one is two failures oh no I'm not stealthy man a one is two failures a one is considered two failures for this challenge pushing forward now you roll well you manage to stop [CHAR] and find out the root of this audio problem pushing forward you manage to make your way about a quarter mile on the outskirts of this cluster of buildings curving far left you're just managing to keep out of the city proper and move straight towards the very back wall of this cavern which is buttressed against what this fortress is built against so you're circumventing the city to go straight to this fortress as you're moving about a quarter mile from the stronghold [CHAR] you pick up a strange person standing maybe about fifty sixty feet ahead of you just a person just a person it looks like can they see us does it look like they can see us you take a moment keeping an eye out and the person isn't moving just standing right there so there's a person standing right there what a person he's just standing there it's too dark to make out any details unfortunately no hmm could be good could be bad we have no idea can I see him now that she's pointed him out to me I can hold him might piss him off at least do the hold you can see it and there is a humanoid standing on its own it doesn't seem to be moving though maybe it's a scarecrow maybe it's a statue yeah that's what I mean a statue want me to go check it out no I don't can't you go invisible yes I can go invisible go invisible and check it out I polymorph and turn into a fly and I buzz over oh yay that's fun good job gnome nuts oh no if he's magic he's going to know it's all right I've got magic too you approach this individual and notice it is unmoving and is of a singular solid color it's a statue what looks to be what is an illithed or a mind flayer is currently locked in some sort of reactionary position but is completely turned to stone oh no oh shit like a Medusa type of a thing we faced basilisks once and they did this to Vexahlia we've got basilisk eggs there's a lot of things that can do this actually to be fair we do have basilisk eggs in the bag of holding yeah we've got eight of them maybe we should crack one on statue guy I buzz back to the group oh what's that oh it's [CHAR] I kind of fuck with Tiberius's ear a little bit oh [CHAR] stop it and I turn back well what did you see what was it a crazy statue of a crazy illithed that's crazy can we look at Clarota and say do you know anything about this Clarota kind of thinks for a second and goes as far as I've noticed occasionally these patrols do walk with a lizard creature that has this ability it's generally used as a threatening device or a guardian amongst the city oh so the duergar have basilisks have this as like their pets a trained beast yes why do you suppose they used

Output: The party managed to stop [CHAR]'s dangerous antics and succeeded in a stealth challenge to skirt the city's outskirts, heading directly for the rear fortress wall. [CHAR] spotted a motionless humanoid figure ahead, which [CHAR] investigated by polymorphing into a fly, discovering it was a petrified statue of an illithid. Consulting their guide Clarota, they learned the duergar patrols are often accompanied by trained basilisks, whose petrifying gaze is used as a weapon and guardian. The group noted they themselves possess basilisk eggs in their bag of holding.


Input: what was it a crazy statue of a crazy illithid that's crazy can we look at clarota and say do you know anything about this clarota kind of thinks for a second and goes uh as far as i've noticed occasionally these patrols do walk with a lizard creature that has this ability it's generally used as a threatening device or a guardian amongst the city oh so the duergar have basilisks have this as like their pets a trained beast yes why do you suppose they used it on one of their own i can only imagine maybe this transpired before the union and is left as a warning so it's a duergar pet do we remember how to take care of basilisks like do we not look at them is that how they don't don't look at them that's correct don't look them in the eye or don't look at their face yes that's it it's a vision thing yes i believe it's vision based okay this would be a nature check double check for anyone who wishes to make one i'll do that me too twenty three natural twenty oh well never mind he's got it very good yay oh well i'll stop there just go ahead and dunk on everybody why don't you natural twenty essentially it is a sight based circumstance it's entirely visual they have to catch your gaze and then that is how they can turn you into stone otherwise as long as you don't catch their gaze you'll be fine all right all right it's a good thing we've all been watching daredevil last week so look them in the eye got it yes very helpful let's go poor basilisks can never make eye contact we're going on yeah yeah let's keep going as you guys push forward clarota lags behind a little bit to inspect the statue kind of looks it over for a second did you know him dave goddamn it i don't think his name was dave [CHAR] he takes a moment to look over and you can see his eyes close slightly for a second aye we've met not the kindest of my people but nevertheless should all this pass i would like to maybe release him from this stony prison so you know how to do that i know not but it can be done i've seen it didn't we do that yes didn't we have to do that we sprinkled some of its blood on your eyes if i remember correctly yes i turned to stone you did you did i was very sad yes that's correct we used the blood of the creature i remember i remember yeah i remember that essentially there is a liquid that can be distilled from the basilisk blood okay we don't have any more of that you do not okay so we'll be careful dragon blood for fucking days we also don't know if it's a basilisk should we move this statue off to a safe place inside or anything nah fuck it it's fine here it's fine no it's heavy let's just keep going it's been there for a while let's not give anybody any indication we've been here it's got bat poo on it let's keep going okay as you guys press forward about another twenty or so minutes you now have a much better view of the left side of emberhold proper and you can see the large magma fall that is pouring over the top of the fortress's second story and completely encompasses that side it splits and divides towards the center a larger fall towards the front of the fortress and a thinner one towards the very back thin one thin one yeah let's go towards the door all right creeping back yeah creepy creepy creepy towards the thin one the creeps are creeping okay we're in stealth still or yeah we're all stealthed for you it'd be stealth yeah you guys are all stealthed still okay we're rolling again twenty six you don't need to check it again he didn't tell us to oh well i said

Output: The party investigated a petrified duergar statue and consulted their illithid ally Clarota, who explained that basilisks are sometimes used as trained guardians by the duergar. Through successful nature checks, they confirmed that a basilisk's petrifying ability is entirely vision-based. After briefly considering moving the statue, they decided to leave it undisturbed to avoid revealing their presence. The group then proceeded stealthily toward the left side of Emberhold, focusing their approach on a thinner section of the fortress's magma waterfall.


Input: larger fall towards the front of the fortress and a thinner one towards the very back uh thin one thin one yeah let's go towards the door um all right creeping back yeah creepy creepy creepy towards the thin one the creeps are creeping okay we're in stealth still or yeah we're all stealthed for you it'd be stealth yeah you guys are all stealthed still okay we're rolling again 26 you don't need to check it again he didn't tell us to oh well I said I wanted to go back and look oh so you move ahead of the rest of the group and head to the front of this stream and you can see the smooth wall with molten rock pouring down the side and you can see where portions of the stone have been gradually worn and melted by just the contact but then built upon by more and more cooled rock this is a very weird clustered framing of cooled rock around this fall you see no doorway as the actual magma is pressing directly against the side of the stronghold right I want to see if I can tell if anything I know this all looks natural but perhaps something is fashioned to look such I want to see if I can figure that out okay go ahead and make an in vestigate check uh lalalala 18 18 best that you can find looking around you cannot see anything before you any sort of mechanism any sort of any button any sort of lever or additional doorway it's just a solid wall with the two magma flows all right I double back for the underdark expert and I bring my sister up right right right can I come up and look and see if I can see any tracking if there's any footprints around a certain area around this see if you can find a false door or something yeah all right go ahead and make an in vestigate check do it do it wait I thought it was behind no it's okay no no no I get an advantage it was a 1 shush all right that's not a 1 is it in vestigation yes 22 okay looking at this the side of this fortress you can see what amounts to a very very slight raise in the smooth flow of magma it seems to pour down most of the stronghold and then slightly bulge out and then it pools and you can now have a better closer so you see where it runs off to it continues into a stream following the edge of the giant cavern wall that's curving down and to the left into a far deeper cavern you can see the entire cavern almost like a giant U it's open and the entire thing banks around it and goes deeper still you guys have made it to the far back wall ah the chicken has arrived metaphorically metaphorically and actually but from what you can see there is a slight raise beneath the magma okay does it look like it's safe to bring everybody up here or does it seem like anything's around that could see us anything looking from above you glance up and you can see there are two duergar perched up on the edge of the first floor right on the parapet you can see there's all this jagged obsidian stone almost teeth sticking out of the very top edge of the wall and you see the patrols just walking keeping an eye out they have crossbows on their arms a couple of others just have javelins at the side and they're just doing slow patrols okay we need to 007 we're going to have to be super we're going to have to 007 sniper them out yeah I can handle this I think you can I think I can get us into that trap door I think you're right do you have something that can pull it towards you no no no can you redirect the magma flow around that bulge with your can't you move rocks or I can so you can create a like a little lip for it to go around ooh I was thinking I could either do that's not a bad idea or I could that's actually not a bad idea that's fucking teamwork

Output: The party crept in stealth toward the thinner magma flow at the fortress's front, where one member investigated and discovered a subtle bulge in the rock that might conceal a hidden door. After the Underdark expert confirmed the anomaly, they spotted two duergar patrols armed with crossbows and javelins on the parapets above. Deciding they needed to act covertly, they began planning a stealthy approach, with one member proposing to use their abilities to redirect the magma around the bulge to gain access. This collaborative strategy marked a shift from observation to active infiltration.


Input: uh i think i can get us into that trap door yeah right do you have something that can pull it towards you no no no can you redirect the magma flow around that bulge with your uh can't you move rocks or i can so you can create like a little lip for it to go around ooh i was thinking i could either do that's not a bad idea or i could that's actually not a bad idea oh that's fucking teamwork or i was thinking i could cool off the magma and we could break it oh yeah maybe you can move it away and then cool it that sounds kind of noisy well first we've got to take care of the guys on the roof are they back with us or are they still stealth in front they're still stealth in front and you guys have come back to the group yeah i guess we came back to the group and told them about what's going on okay we can me and [CHAR] can take out the guys on the roof oh really yeah do it you want to give it a go wait but he's got sneak attack yeah i'm thinking that [CHAR] should yeah but we could yeah but they're a good two hundred feet up bird out and drop me if [CHAR] can bird up or you could go over on the flying carpet or something i can take [CHAR] and we can do it oh my god are they unable to be shot out can you not arrow them out i can try to arrow them out too how high are they she can get a hit or two but the chances that she could take them both out at once maybe you should go up and i'll arrow one and you why don't you let the little people have some fun i'm just afraid if you go up there that you're going to alarm yourself to other people how loud is it down there is the lava flow making noise very subtle pops and hisses but other than that it's pretty quiet not like the roaring sound of a waterfall no no it's a slow gradual pour does anybody have a new spell of some kind mute as in silence noise or a person i mean pass without trace there's silence yes as in silence noise wait no not me damn it i have okay wait david norris thank you david norris for the chicken thank you david norris the chicken is delicious i love chicken dave the illithids have it thank you dave i'm just not going to let you see me eat it oh my god her mouth opens up and tentacles come out and it's really scary sorry what are we doing it's a good question what are you doing we gotta take out the fuckers on the roof right do you want to try to shoot them out or do you want me to take [CHAR] and fuck their shit up do that i mean if you can flip them off the roof that would be awesome that's what we're going to do okay then do it wait can we see anyone else we're just going to fling them off of the roof can i see duergar from any other perch yep pressure's on from your current position you're up against the wall no no all right you can back away and take up more of a case on it if you want i mean if i took eagle form i could drop you and then i could just pick one up with my eagle talons and in the lava they go this seems dangerous and reckless it does seem very dangerous and reckless let's do it what if it brings attention who gives a shit i'm keeping my pass without a trace up we'll just have to be fast be really speedy can they see down to where we are does it just keep going i'm going with you guys it's been over an hour we've killed nothing we'll kill these fucks so far

Output: The party considered redirecting the magma flow around a bulge but shifted focus to enemies on a roof above. They discussed stealthy approaches, with some suggesting spells like *Pass Without Trace* or *Silence* to mask their actions. Ultimately, they decided on a direct, reckless assault, with one member offering to take eagle form to carry another up and hurl the foes into the lava. They acknowledged the plan was dangerous but chose speed over subtlety, hoping to avoid drawing further attention.


Input: uh i could just pick one up with my eagle talents and in the lava they go this seems dangerous and reckless it does seem very dangerous and reckless let's do it what if it brings attention who gives a shit i'm keeping my pass without trace up we'll just have to be fast be really speedy can they see down to where we are does it just keep going i'm going with you guys it's been over an hour we've killed nothing we'll kill these fucks so far only the two of them have really approached the stronghold and you guys have stayed back behind the elevations i'm a vampire i need blood so you can all try in theory if you want to just stealth past them wait what here's my plan okay we're not with them yeah we are we are i take [CHAR] up there we knock those fuckers off super easy yep [CHAR] runs out and brains them the second they hit the ground i approve of this plan or fall in the lava you just gotta shove them yeah they'll fall in the lava pet just shove them off the side maybe i don't know where they're going to fall well just do it well if they miss they miss the lava pit we've got [CHAR] can i just say right now just be ready to let us know if you need help i'm going to be reading this book eagle form i'm hanging by keylith in case shit goes south oh my god this is so stupid then we're going up right jump on my back what you got [CHAR] yeah girl give me the flying carpet just in case i need to fly or i can give you a ride i can get you up there what can you do when we're up there there's something i've been wanting to do yeah what do you say oh my word this is fascinating we're doing it but what do you say to get the magic carpet please can i have the magic carpet i'm going to just look at the guard's pattern of movement are they staying in position or are they walking around are they talking to each other at all ooh good question as you watch you take a moment still from the far back position watch the two up there come together they chat for a second then a third one appears oh shit then one of them rotates out for the one that just arrived they were switching shifts they both just sit there keeping an eye one of them cleans his bow are they close to each other they're about twenty feet from each other along the top of the parapet there's three there's three not two you said twenty feet twenty feet yes there's three up there now there's three two no no one came to swap out the other oh my gosh i'm just saying i have been known to climb a few things in my time if you need an extra all right let's do it are you coming too [CHAR] yeah i'm a-coming up there to kill some some things do you have any climbing gear or anything i have a grappling hook the ocean has changed you oh my god this is stupid okay they're standing twenty feet apart yeah i'm going to watch this all go down with bad news radius fifteen feet yeah me and you get ready to shoot i'm waiting in case is the range a radius so wait who's all going just those two no range is how far away from you they are and the radius is for the point of the spell no i mean a range of a spell is how far from me just those two [CHAR] and [CHAR] and you're going to bring them up if you can yes got it we're good are they carpeting up how are you going up are you guys going to fly on me they'll fly on keylith [CHAR] how are you going up eagle carpet no eagle what you're climbing that shit aren't you

Output: The party formulated a reckless but determined plan to eliminate the guards atop the lava-filled stronghold's parapet. After observing the guards' shift change, they discovered there were now three enemies, not two, positioned about twenty feet apart. Deciding to proceed, [CHAR] and [CHAR] prepared to fly up via [CHAR]'s eagle form, while others planned to climb or use a grappling hook. A vampire in the group expressed a need for blood, and [CHAR] requested the magic carpet as a backup. The group committed to the assault, with some members staying back to provide ranged support.


Input: so the radius is for the point of the spell no I mean a range of a spell is how far from me just those two [CHAR] and [CHAR] and you're going to bring them up if you can yes got it we're good are they carpeting up how are you going up are you guys going to fly on me they'll fly on [CHAR] [CHAR] how are you guys going up eagle carpet no eagle what you're climbing that shit aren't you I can get there like that we're good cliffhanger beautiful do it Tom Cruise all right do it Mission Impossible all right you ready do you know what you're going to do up there not really but let's just wing it I'm going to try to knock them both off in one blow but if I miss you gotta take one you can charge them off if you want okay all right I can take one if you can take one you've got a morningstar okay all right morningstar to the taint [CHAR] you ready to kill yeah oh yeah be really quiet while you're fighting try to take them out before they this is awesome and nothing is going to go wrong why are we using the gnomes to throw people over I can't believe how they wrote this we're little people you know why because I need someone with me and I can only take her because that's the only other one who will fit through the Dimension Door with me go the Dimension Door yes we're going to go through a Dimension Door I can take one person of my height or smaller all right so I will take [CHAR] portal motherfucker you reach over and hold on to [CHAR] gently give her a little wink and suddenly we're going to try to appear between the two of them exactly between the two of them okay you feel the sudden rush of air and the surrounding atmosphere of you goes from that uncomfortable warmth to a sudden freezing cold as your vision goes black and all you can see is [CHAR] looking at you with this heightened grin as he's muttering these arcane incantations under his breath an instant later you guys are both standing at the top of the wall with both of the duergar one kind of facing away one looking really surprised at the fact that you guys both appeared there you have a surprise round what are you doing I cast Thunderwave and blast out from where I'm standing between them 15 feet in either direction that's so loud isn't that loud so 10 feet and 10 feet away from me okay what's your save uh 19 but a quiet Thunderwave right 19 all right a really quiet Thunderwave Thunderclap is loud Thunderwave is different oh okay but I'm pretty sure it's still thunder Thunderwave looking it up real fast just to make sure of the situation I like this plan Thunder makes a noise right this is a triumph I'm making a note here huge success all laugh here we go I don't think it's loud we're total fake geeks all of you all laugh such fake geeks oh no well it's a wave of thunderous force but it doesn't say sound it just says thunderous force I would say thunderous force isn't a thunderclap but it will make some noise okay fine so keep that in mind [CHAR] fly up and cast Pass Without Trace on them so as you guys appear you release [CHAR] you bring your arms up and slam your arms in a downward motion as you do there is a dull flash of light and a burst sound emanates from you I say ooh light both of the duergar the one who sees you who is bringing us his crossbow to fire gets impacted and blown off the side of the wall the one facing away gets blown up towards slams into the side of the wall right at the edge and then topples over the side both plummeting over Wilhelm scream oh brief Wilhelm scream you're standing there you watch this happen I didn't have to do anything [CHAR] make out with me all laugh we're alone

Output: The party executed a stealthy ambush atop a wall, with [CHAR] using Dimension Door to teleport himself and [CHAR] directly between two unsuspecting duergar. During their surprise round, [CHAR] cast Thunderwave, successfully blasting both enemies off the precipice to their defeat. Meanwhile, [CHAR] provided magical support from below by casting Pass Without Trace to conceal their approach. The plan, though hastily devised, worked flawlessly, eliminating the guards without raising an alarm.


Input: burst sound emanates from you and I say uh ooh light and then both of the duergar the one who sees you who is bringing us his crossbow to fire gets impacted and blown off the side of the wall the one facing away gets blown up towards slams into the side of the wall right at the edge and then topples over the side both plummeting over and there's a Wilhelm scream uh oh brief Wilhelm scream you're standing there you watch this happen and I didn't have to do anything [CHAR] make out with me um we're alone it's super romantic I just killed two fuckers come on it's now or never baby and someone sings I think we're alone now doesn't seem to be anyone around and laughter well let's just wait until we're out of danger yeah it's getting real romantic real quick [CHAR] wait but that was really hot it was really hot right come on just a little something something let's just so sexy as this is happening both of the duergar come plummeting off the side of the wall friendzoned one manages to kind of loosely break his fall but the full 25 foot fall he takes get ready come on [CHAR] I rage and laughter there's one that lands just to the side of the magma pool that's forming he took some damage and is like uh pained gasps trying to get back up he fell hard on one arm the other one that's further away from the magma the one that saw you managed to reduce his damage a little bit because it was aware at least you were there we have to kill these fuckers looks like it took some damage but not too much it's maybe 10 feet from you and eager laugh as he's trying to get back up he looks up and sees you charging towards him [CHAR] raging go ahead and make your two attacks yes and roars 19 19 hits nice and 19 again both hit go ahead and roll damage I'm going to get some duergar 17 and 19 so as he gets up uh grunt he goes back for his warhammer before he gets a chance to you cleave off one arm and send the axe right into the center of his torso silencing him in an instant he slightly spreads at the wound uh choking sound this gurgling sound and you just have to kick him off the edge of your axe I tilt him towards the pillar to spray the pillar with his gore look I can make one too ha ha and laughter I run across to the other one and Thorn Whip him from across the lava pool you have to jump over the lava to do that because he's on the side you guys are on oh well then is there anyone on the other side is he already dying or no he's in the lava he's on the same side as me he's on the same side as you he's hurt we run up and kick him into the lava is he standing up or yeah he's in the process of standing up yeah can we just run up and kick him into the lava yeah can I just run and push okay all right so I use pushing attack grunts hunh grunts hunh high voice I'm sorry laughing yes exactly and laughter all right so go ahead and roll athletics this is the meanest thing I've ever done and laugh no no remember you killed that kid one time oh thanks for bringing that up [CHAR] and laughter I'm [CHAR] he's [CHAR] that's some dark shit that's some dark shit oh I thought it was [CHAR] and [CHAR] every time I get confused it's a long story uh oh my god remember you killed that kid one time two and a half years in and [CHAR] has just learned our names I get them confused I do too all the time all the time see no one else has any idea I have your names written down I'm [CHAR] okay it's simple no no that is not true no no don't do that he's lying laughing two years and I just don't so as the terrible blood spray occurs across the nearby pillar on [CHAR]'s side

Output: The party was ambushed by two duergar on a narrow wall, but [CHAR]’s explosive burst of light blew both attackers over the edge. After they survived the fall, [CHAR] raged forward and brutally cut down one duergar with his axe, spraying gore on a nearby pillar. The other wounded duergar was then pushed into the lava pool by the party using a pushing attack. Throughout the encounter, the group continued to humorously confuse the names of the twins, [CHAR] and [CHAR].


Input: oh my god remember you killed that kid one time uh two and a half years in and [CHAR] has just learned our names i get them confused i do too all the time all the time see no one else has any idea i have your names written down i'm [CHAR] okay it's simple no no that is not true no no don't do that he's lying two years and i just don't so as the terrible blood spray occurs across the nearby pillar on [CHAR]'s side the other duergar is getting up with his crossbow trying to get it ready you rush forward go ahead and roll athletics oh come on oh no as she does this i notice everything and i sit down this is for that kid and turn to the next chapter in my book okay he had it coming he had it coming this is quite a good read it could be worse fourteen that's okay he rolled a one ooh yes so as the duergar is getting up he goes uh you just run up and boom and he falls back and starts giving a horrible painful scream as he's essentially flailing in the magma melting someone shoot him in the mouth i say shh shh shh and i wind down to push him under the lava oh this is brutal that's not what it's called okay so as he's screaming your wind wall shoves him further under the magma as he's screaming cooling the magma around him as the rock cracks around him turning into black rock i'm sorry i'm sorry his face still visible over the surface going in this horrible almost han in carbonite type of look at the top of the magma pool [CHAR] you just one upped [CHAR] man that was awesome as fresh magma now begins to pool over the cool covering his face you step away piss on the body i never knew you were an artist laughs nervously however the subtle sound of the thunderwave and then the horrible screams of pain you can hear footsteps coming toward the wall edge where both you and [CHAR] are currently on what are you going to do run or can you turn yourselves into duergar is there a door or something not from your current position no you're just on a five foot ledge of the second story of the fortress oh it's not a standalone tower it's part of a larger wall how far of a jump down is it it's about twenty five feet what am i too excited about it turn yourself into a duergar make it seem like everything's okay should we call [CHAR] no i'll do the same thing to get us down oh yeah dimension door unless you want to stay and fight you've got twenty seconds wait what's happening we could try to stay and fight turn into a duergar turn into a duergar act like you're a duergar say everything's okay turn into a duergar should we get out of here yeah let's get out okay we're going to dimension door out okay so you grab her back down to the bottom cast that shit they reappear at the bottom are you done okay i cast wall of stone but right over top of where i see that lip but i don't want to bring it out far just like halfsies just the tip just the tip does it stop the magma as you guys appear at the bottom so it goes like magma flow here's the wall i want it to go you guys hear footprints along the wall they don't seem to have seen you yet at which point there's this sound of shifting rock a giant stone wall juts out the side of the fortress right where the lava pool was pouring over the side as it does the lava pools on top of the wall and is offset leaving a small gap where you guys can try to squeeze through you can see right underneath where it was there is a stone doorway it does not appear to have a handle or anything it's just a stone door how do we get in

Output: The party engaged in a brutal fight with two duergar, killing one by shoving him into a magma pool and crushing the other with cooled rock. After the loud combat, they heard approaching reinforcements and quickly decided to flee. Using *Dimension Door*, they teleported to the ground level to avoid being cornered. Once there, [CHAR] cast *Wall of Stone* to divert the lava flow, which revealed a hidden stone door in the fortress wall. They now face the new discovery of this unmarked entrance, unsure how to proceed.


Input: seem to have seen you yet at which point there's this like grinding and thump sound of shifting rock and a giant stone wall juts out the side of the fortress right where the lava pool was pouring over the side and as it does the lava pools on top of the wall and is offset leaving a small gap where you guys can try to squeeze through and you can see right underneath where it was there is a stone doorway it does not appear to have a handle or anything it's just a stone door uh how do we get in um Tiberius fly up there quick what stop eating chicken and fly up to that door oh where did you get that chicken what's going on there's a magic doorway up there I don't see any handles or anything it's right underneath the lava oh it's on the ground basically she put the stone wall out it pours off it's right there what are you talking about I walk up to it and take a look oh yeah that was good maybe [CHAR] can push it I'm going to do an Arcana check do I have advantage uh no can [CHAR] push it all right take a look dude no he's doing an arcana check [CHAR] just kill it like go kill it just punch the door twenty two twenty two as you guys are inspecting this in the time you've taken to do this both the duergar up on top have seen you and are both taking shots at you oh shit I was waiting for that anyways so I'm going to he was waiting as they appear on the top you guys who have your arrow and gun at the ready both take a shot then they get a retribution shot [CHAR] what let's go up go up up to them quick I want see how they fare that's going to be about six seconds the door is not magical it is a mechanism of some kind sixty five oh sixty five shit I rolled a sixty five sixty five holy shit you're a deity I'm amazing [CHAR] pay attention the door mechanical it is not magical that's how we open it twenty five twenty five [CHAR] and you get two attacks each so I hit a twenty three twenty three hits go ahead and roll second attack okay roll damage well roll both attacks first eighteen for the second one hits as well I have to reload with my second attack oh right is this with the Bad News I've got the big gun out you've got the Bad News out okay then yeah so you fire and then reload go ahead and roll damage I'm using my fire bow you're using the fire bowstring as you nock your first arrow it bursts into flame as it hits your fingers oh my god seven damage seven damage okay I'm so embarrassed I'm sorry you got me right in the ear twenty damage on the first attack okay come on [CHAR] thirteen on the second okay as both are going up with their crossbows ready to go first one Bad News with a cacophonous echoing gunshot that within this cavern definitely carries some sound to it and to some degree suprise may be a little harder to find going forward they were ready to start shooting at us however the shot hits the guy in the shoulder knocks him off balance for a second not enough of a wound to prevent his next action you however place one arrow into the other guy's shoulder he's dropped the crossbow as he goes to reach for his other weapon the other one just right at the bottom of his throat out the back of his head and he just drops below the wall awesome the other one does get a crossbow shot off at you [CHAR] that is a twenty three versus armor class that hits you take nine points of piercing damage as the bolt just streaks you across the front of your torso passes through thankfully but you do feel there is a wound that's slowly turning warmer beneath your armor can I shoot at the other one that's been the round now you guys have been inspecting the door the door

Output: While investigating a newly revealed stone doorway beneath a lava flow, the party determined it was a mechanical, not magical, entrance. As they examined it, two duergar on the fortress wall above spotted them and opened fire. [CHAR] and [CHAR] retaliated, with [CHAR] wounding one duergar with his Bad News rifle and [CHAR] killing the other with two precise arrow shots. The surviving dueger returned fire, striking [CHAR] with a crossbow bolt before the party could further act.


Input: throat uh out the back of his head and he just drops below the wall awesome the other one does get a crossbow shot off at you [CHAR] that is a twenty three verses armor class that hits you take nine points of piercing damage as the bolt just streaks you across the front of your torso passes through thankfully but you do feel there is a wound thats slowly turning warmer beneath your armor can i shoot at the other one um thats been the round now you guys have been inspecting the door the door is not magical there is some sort of contraption that opens it from the inside im getting my picks out seeing if i can figure out some way to go ahead and make a check with your thieves tools twenty nine a twenty nine you take a second and you find that the contraption that holds this door in place definitely is on the other side its a series of winches and a chain pull you find that there is one slight gap where you manage to hook one of the chains pull it out ever so slightly and you know with a strong yank from a strong person you could probably pull it from the outside [CHAR] sounds like we need a strong person so this is the part where i ask [CHAR] over to pull [CHAR] grab this ill do it ill do it yeah me and [CHAR] are on this ill assist [CHAR] you reach over and grab the chain and [CHAR] grabs onto the back of you and you both pull give it a good heave ho go ahead and make a strength check with advantage oh yeah twenty three twenty three as you pull you hear the grinding of this chain against the stone and you can see the actual door begin to rise upward this way its a delorean essentially when it opens up it moves the magma out of the way thats how this construct is used as an exit its what i mentioned before this is supposed to be an exit for the royal individuals of the stronghold it only opens part way however because the stone wall currently blocks the rest of its movement however you can still move through it we cant leave this duergar behind though we gotta take him out yes there is one duergar still there so thats been all of your guys actions were bringing it back [CHAR] you havent gone yet okay [CHAR] youve gone so the only one left to take an action is tiberius have you gone yeah he checked the doorway oh right wheres he at hes up on top of the wall about twenty five feet from you i want to create a spiritual weapon like a poisonous lasso and and then put him down into the lava huh sure a lariat of truth thats awesome well all right then so using your spiritual weapon you take a moment you grasp your sarenrae holy symbol around your neck and as you pull your hand away from the symbol you see this glowing celestial rope extends out of nowhere you begin to spin your fingers and on its own it begins to swirl and swirl you then throw your hand forward and on its own it cascades upward toward the edge of the wall go ahead and roll an attack roll an attack roll which is using your spell modifier as the attack bonus ten ooh that aint gonna do it total of ten i think so whatd you roll i rolled a two and then i have a plus eight okay that aint no good it was a good idea though it was such a good idea the celestial lasso which you dont get the feeling poison is something you could really muster based on your deities central good i was just kidding i was just getting a little crazy with ideas i like it however as it heads over the wall you see it does not find purchase on the duergar it instead finds purchase on part of the wall fuck poisoning the wall effectively yes it is now a poisoned property poisoning that wall effectively gosh dang it that would have been cool that would have been cool unfortunate bad roll it was going to be pretty cool remember

Output: The party defeated one duergar but [CHAR] was wounded by a crossbow bolt from the second. After inspecting the sealed door, a high thieves' tools check revealed an internal winch-and-chain mechanism that could be triggered from outside. [CHAR], assisted by [CHAR], successfully used his strength to pull the chain and raise the door, which was designed as an escape route for royalty. However, the remaining duergar was still positioned on the wall above. Tiberius then attempted to lasso the duergar with a spiritual weapon, but the attack missed, causing the celestial lasso to instead poison the stone wall itself.


Input: yeah he has uh 18? 18 hits come on die come on [CHAR] right in the belly button oh that's nice that's pretty that's 25 points of damage thank you yes with a second uh click you pull out one of your custom made nasty looking bullets load it back into badnoose you pull it back aim up and fire and once again you guys are seeing this weapon up close again with each fire it takes all of his physical body to not get blown off his feet each time it fires that's badass [CHAR] uh a plume of white and ash-like smoke comes shooting out the side of the weapon nearby you almost have to close your ears instinctually from the loudness of the shot however the duergar at the top of the wall you see where his head once was just wet impact sfx across the wall behind it i love badnoose let's move quickly let's get in the door i think they heard us i go in the door going in the door we all go in the door all of you have made your way into the doorway can trinkit fit trinkit can fit trinkit can fit with you yes just barely just bear-ly it's like winnie the pooh in the uh if [CHAR] can fit trinkit can fit it's the one you don't suit oh no we can't see anything you guys make your way into this tiny little room whoa you're all very crammed in to get anywhere into this uh teeny tiny little room feels like an intermishun room oh a bathroom break room yes we could all relieve ourselves in this room you guys all slowly push into this storage room it's very musty it hasn't seen use in quite a while in fact you can see a little bit of mold is growing on the side of one of the barrels in the corner ooh dank there is a doorway that is closed on the opposite side of this wall and from what you can see there is a stairway that curves upwards to the second floor ooh guys i'm sensing a lot of purple and brown construction paper here i am as well [CHAR] that's your favored terrain right it is can we take an intermishun break at this moment i think as you guys just entered the stronghold we'll take this as an intermishun break so take a little over 10 minutes we'll watch the rest of the videos here again and we'll return as the party has just entered the emberhold itself all right oh wait quick announcement a couple quick announcements zac matches the construction paper what you do you can't see me so guys before we go on intermishun i wanted to bring up one more time 826la which is the charity that critical role is supporting do you want to give a brief uh yeah a portion of our proceeds or whatever our donations are go to 826la they are an after-school tutoring program that help children between the ages of 5 and 18 mainly with literacy and creative writing and they have this awesome program where it's a young authors thing you can buy all their books and their stories and you should totally check them out sweet fantastic so guys we can spam you with that link in the chatroom if you want to support a charity for critical role we also still have a giveaway at 2150 subs which is a picture of the entire critical role cast they've all signed and it's really cool we'll show that to you guys again later but we'll go ahead and roll those videos for you guys again see if we can squeeze the intro again that would be best all right cool guys we'll see you again in a little bit [CHAR] grew up in the outskirts of town near the bramblewood her ancestors were a family of deep gnomes with quite an unfavorable reputation thievery destruction and trickery left them with the curse of the last name trickfoot saren ray the goddess of healing and redemption had other plans for [CHAR]'s great-great-grandfather wilhand who left his family at a young age after a dream a dream that changed the course of the trickfoot family wilhand devoted his life to saren ray and pledged from then on that him and his family

Output: [CHAR] fired his custom weapon, Badnews, at a duergar on the wall, dealing significant damage and killing it. The party then quickly hurried through a doorway to enter the Emberhold, squeezing into a small, musty storage room with mold and a closed door opposite a curving stairway. After assessing their cramped surroundings, the group decided to take an intermission break just as they had fully entered the stronghold.


Input: cool guys we’ll see you again in a little bit uh [CHAR] grew up in the outskirts of town near the bramblewood her ancestors were a family of deep gnomes with quite an unfavorable reputation thievery destruction and trickery left them with the curse of the last name trickfoot sarenrae the goddess of healing and redemption had other plans for pikes great great grandfather wilhand who left his family at a young age after a dream a dream that changed the course of the trickfoot family wilhand devoted his life to sarenrae and pledged from then on that him and his family would live a life of service and devotion as a child [CHAR] seemed to have an affinity to heal whether it was animals people or even flowers she felt she had a purpose in making things whole that had once been broken she studied and learned the ways to heal through divine magic she lived a peaceful life quiet and simple until one day wilhand was captured and almost killed by a group of goliath barbarians one of the goliaths took a stand against the murder of the innocent gnome and he himself was beaten bloodied and left for dead abandoned by his herd wilhand went to [CHAR] for help she prayed and healed this barbarian as best she could bringing him back to life when he awoke she discovered his name was [CHAR] strongjaw after that they were best of friends a rather unlikely pair little did she know that in a few years time [CHAR] would soon return the favor and bring her back from the clutches of death roar wet smack sounds after being killed in battle [CHAR] felt angry she wanted to be stronger so that it would never happen again she spent four months at sea training with the men and women aboard a ship called the broken howl gripping her holy symbol in one hand and her morningstar in the other this time [CHAR] is ready right listen up if you have ale then you have a friend in [CHAR] strongjaw a goliaf of towering height and size this barbarian has an appetite for the two great loves in his life combat women and ale chuckle record scratch wait easily the brains of the group [CHAR] is often consulted for his vast knowledge of shapes colors and chuckle shiny things also ale in his early years armed with his two handed great axe [CHAR] often enjoyed proving his might amongst the ranks of his family’s wandering herd but after coming upon an unsuspecting elderly gnome in the woods he objected to the killing such an innocent life a creature of impulse [CHAR] felt only pity for this well this terrified little thing and his disobedience cost him dearly weapon crack beaten bloody and banished by the herd leader his uncle kevdak [CHAR] was abandoned and left to die exiled from his herd it was then that the relative of the very gnome he fought to save saved him it was the kindness of a gnome cleric named [CHAR] that healed [CHAR] bringing him back from death’s edge and they have remained close friends ever since brawling sounds most nights [CHAR] can be found challenging entire taverns to wrestling matches ha or accompanying [CHAR] to the nearest house where you pay for lady favors also ale a first impression of [CHAR] would leave you with little information on the half elven druid you might even think that her social awkwardness due to her sheltered upbringing is kinda sweet chuckle of course it would be unwise to underestimate her based on first impressions thunder crack under that unintimidating petite frame is a vicious beast waiting to be unleashed whose natural powers have made even the fiercest of champions pee their pants literally soft chuckle born to the air tribe of the ashari people [CHAR] was raised with a deep love of nature and the elemental magics it is her people’s inherent duty to protect the delicate areas in tal dorei where the four elemental planes begin to bleed with this realm since she was a little girl she had quite a knack for air manipulation and beast shaping abilities well if you consider kittens and flying squirrels to be little beasts which i do clears throat anyways it wasn’t long before the headmaster of the tribe her father kohren realized her true prodigious abilities and she was inveterated to succeed him as the next headmaster just like that her jovial childhood was stripped and replaced with endless spell memorization teachings from ancient traditions and exceedingly high expectations every druid leader to be must embark on journey to seek out the sister tribes in order to introduce and establish respect amongst the fellow headmasters they call this the aramente or

Output: The party learned of [CHAR] Trickfoot's divine calling and her deep bond with [CHAR] Strongjaw, forged when she healed him after he defended her ancestor. They discovered that [CHAR] was exiled from his goliath herd for showing mercy, and that [CHAR] later died in battle before being resurrected. The group was also introduced to [CHAR], a druid of the Air Ashari, who is on her Aramente journey to prove herself as her tribe's future leader. No active decisions were made, as the session focused on establishing the characters' interconnected histories and motivations.


Input: uh shaping abilities well if you consider kittens and flying squirrels to be little beasts which I do um anyways it wasn't long before the headmaster of the tribe her father Kohren realized her true prodigious abilities and she was uh inveterated to succeed him as the next headmaster just like that her jovial childhood was stripped and replaced with uh endless spell memorization teachings from ancient traditions and like exceedingly high expectations every druid leader to be must embark on a journey to seek out the sister tribes in order to introduce and establish respect amongst the fellow headmasters they call this the Aramente or Noble Odyssey when her father felt she was ready he set her on the path to truly discovering herself not knowing when or if she will ever return as she hiked down the mountain towards Stillben she meditated on the task ahead part of the Aramente is proving yourself a strong warrior a valiant protector and a wise and compassionate leader with this knowledge one thought plays in repeat in her mind is she even worthy uh so [CHAR] he was the third child of seven children born to a noble family who lived far to the north in the ancient castle of Whitestone with so many siblings to share the burdens of lordship [CHAR] turned his attention to the sciences engineering and naturalism one day a mysterious couple named Lord and Lady Briarwood came to court during a feast held in their honor the Briarwoods violently took control of the castle killing or imprisoning everyone who would stand in their way [CHAR] awoke chained in the dungeon only to be freed by his younger sister together they fled chased by the Briarwoods' men as they ran [CHAR]'s sister took several arrows to the chest and fell [CHAR] kept running eventually jumping into a freezing river and floating unconscious to freedom he did not remember waking up on a fishing boat he barely remembered the next two years as he slowly made his way as far south as possible then one night [CHAR] had a dream a roaring cloud of smoke offered him vengeance against those who destroyed his family when he awoke [CHAR] began to design his first gun and then uh oh you haven't heard of [CHAR] Shorthalt well gird your loins ladies because he has his eye on you a talented musician master of disguise and dashingly handsome in his own mind [CHAR] sings songs almost as much as he sings his own praises born a poor gnome [CHAR] used his endless charm and soaring tenor voice to croon for coin and support his single mother one day he was discovered by a half-orc promoter and joined Dr Dranzel's Spectacular Traveling Troupe where he learned the ways of the world and honed his skills as a bard extraordinaire a loner much of his life [CHAR] has never quite come to terms with the violent death of his mother at the hands of a goblin invasion while his years on the road provided many shall we say educational experiences with the opposite sex deep down [CHAR] yearns for the one thing he's never known the true love of a fellow gnome still [CHAR] considers himself a lover first performer second and fighter distant third on the battlefield he'll support his allies but rarely draws blood unless it's to protect fellow gnome [CHAR] count on [CHAR] for a hearty laugh a rollicking song and a twinkle in his eye that melts hearts and makes the females swoon and then greetings and salutations I am Tiberius Stormwind I hail from a town called Ty'rex located in the heart of Draconia born from a politically respected family at the age of 15 I succeeded in passing the Sorcerer's Rite showing prodigy-like control of my magic the judges and the Draconian high council were amazed at how powerful my spells were for how long I had been training at 20 years old I was the youngest appointed member of the magic guild in Draconian history for the next few years I almost went mad from the malaise of being a guild member as it's rather boring however one day I happened upon a chamber unused for quite some time in the room were stacks of books and maps of the surrounding cities and areas around the known world for months I would frequent the chamber and learned of artifacts from legend after a long period of research I made a list of artifacts that caught my eye I brought these findings to the high council and was told that all of the information in the chamber I had stumbled upon was either believed to be fiction or unsolvable mysteries and hence were lost forever I found those answers to be unacceptable a year later

Output: The party took turns sharing their personal histories and motivations. [CHAR] recounted her druidic upbringing and the start of her Aramente quest to prove herself worthy. [CHAR] revealed his tragic past in Whitestone and the origin of his vengeful gunsmithing. [CHAR] shared his life as a traveling bard and his hidden desire for true love. Finally, Tiberius described his magical prodigy status and his obsessive research into lost artifacts. Through these stories, the group discovered the profound personal journeys that had led each of them to this point.


Input: uh unused for quite some time in the room were stacks of books and like maps of the surrounding cities and areas around the known world for months i would frequent the chamber and learned of artifacts from legend after a long period of research i made a list of artifacts that caught my eye i brought these findings to the high council and was told that all of the information in the chamber i had stumbled upon was either believed to be fiction or unsolvable mysteries and hence were lost forever i found those answers to be unacceptable a year later i devised a ruse and managed to convince the city council to lend support in me leaving draconia on a mission of peace and diplomacy for the surrounding kingdoms going from town to town and making friends and allies in and for the name of draconia being a red dragonborn i had quite the task on my hands in that respect but it was exactly what i needed so i could explore the world and find these artifacts as i felt the truth was out there some may describe me as buffoonish but i say poppycock to all that i am much sharper than most give me credit for i just dont pay attention to things sometimes ive also been known to be rather cunning loyal happy go lucky and well dangerous i cant help but show my true scales every now and then but overall i think im quite friendly for a dragonborn uh never entirely welcome in the company of elves or men vaxildan learned at a young age to skip past formality preferring instead to invite himself in your door along with twin sister vaxahlia [CHAR] was born by a chance encounter between elven royalty and human peasantry raised by their mother in their early years the twins were eventually sent off to their father in the elven capital of singorn but their cool reception among the elves there never warmed and their time in the capital didnt last the siblings stole away one autumn night and set out on the open road after a few years of wandering they eventually decided to return to their mother and journeyed back to the lands of their youth but instead of finding their childhood home they returned to a pile of rubble their mother was gone their home burned to ash pressing the townspeople for answers they learned of the day the dragon came uh like a dragon roaring with their ties all severed vaxildan and his sister set out to find their fortune together in taldorei an outsider since birth [CHAR] quickly learned to solve lifes challenges in his own particular way often by sidestepping them entirely and when his knack for circumventing adversity isnt enough the way of blades the elves schooled him in more than makes up the difference like so many half elves vexahlia has spent most of her life suffering the cool reception of a people who dont fully accept her born of a human mother and an elven father who only later in life took an interest in their existence vexahlia and her twin brother vaxildan quickly realized the only people they could truly rely on in this world were each other it was at the age of ten when the two were taken from their mother and brought to live in singorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his indifference behind and set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of the thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages uh drumming battle music drumming battle music continues still alive welcome back guys welcome back to critical role and we have orion uh holy hell ow are you okay im fine 2d6 damage to tiberius so guys for those who are keeping up two things real fast we want to thank jacqueline lassiter for the awesome food she sent for us um seriously thank you a delightful necessary treat after this game time so thank you thank you thank you also for the 2150 subscriber mark were giving away this autographed photo of the cast

Output: The party's dragonborn member revealed he had spent months researching ancient artifacts from a forgotten chamber, only to be dismissed by the High Council. Undeterred, he devised a ruse, convincing the city council to fund a diplomatic mission abroad as a cover for his true goal: to find the artifacts himself. Meanwhile, the half-elf twins Vaxildan and [CHAR]'ahlia shared their backstory, explaining how they were rejected by their elven father and later returned home to find it destroyed by a dragon, setting them on the path to becoming adventurers in Tal'Dorei.