Input: and uh it's currently being mined further that looks like probably one of the better places to look in looking for the Greyspine Quary you eventually make your way to the outside of the quary you now look down into three large pits that descend deeply into the side of the mountain this mine has been going for quite some time and a large chunk of this looks like it may be being prepped almost like the mine is what's growing Kraghammer the more they mine into the mountain the more they fill the mined area with further city construction it's this self perpetuating cycle of expanding the city downward currently in the quary there are a number of large stone dwarven buildings in the edge of it one of which is the largest of them all looks like it's made more of a black and red iron aesthetic some of it's been oxidized a little bit and has that rough and tumble iron feel that one has the most guards around the base of it the Carvers are gathered entirely around it looking down into the center of the quary towards the bottom there are a number of tunnels that lead into the hillside of Cliffkeep Mountains proper surrounding Kraghammer uh let's go where the guards are let's walk towards the guards let's just do this directly I think just swords out wait before we go up I take the cask of ale and I grow some pretty flowers on it and I make a nice pretty bow and I shine it up a little you're making a fruit basket no I'm just it looks attractive now it looks like a fruit basket it does not look like a fruit basket it's not that ostentatious it's the Ale of the Month Club in her defense they probably don't see flowers too often it's a nice touch that is very fair I'm going to take this opportunity to cast Stone skin on myself okay Stone skin is placed on you are you a dwarf still are you a dwarf made of stone you have not turned Alter Self off you are still a dwarf yeah that's fine oh Stone skin is a concentration spell so yes that would eliminate the Alter Self spell okay so you revert back to your dragon form robed self but Stone skin is in effect you using your what's it called again uh Druid craft Druid craft thank you the Prestidigitation for hippies portions of the wood begin to sprout from the outside of this dark wood barrel and form these entangled ivy vines that eventually embrace the entirety of this cask with little buds of dark ruddy flowers something that would definitely appeal to a dwarven aesthetic that's hot you approach the guards of which there are eight currently at the front can I use my perception to see which one of them looks maybe the most interested or weakest would be more of an insight insight which one of them looks most interested in our party yeah oh good I thought that was a one but it's not it was a 13 13 okay strangely enough they are fairly distracted and after a rather long uneventful morning most of them are used to being in armor and waiting for business to go down there are a few along the edges that look a little more alert and one of them is looking occasionally down into the quarry just keeping an eye on the established area which one looks like the newest the newest of the bunch would be the one that's on the far left that is looking down into the quarry as well he has a shaved head has a small brownish beard that looks like he's starting to grow out into a nice long tuft either it got shaved in some I don't know terrible college dwarf accident you know part of his entry into some fraternity Dwarf Sigma Sigma it's a fairly thick tuft of unkempt brown beard that goes about that far out it's starting to be pulled in like tiny little scruffy braids it's not quite there and he probably gets a lot of shit for it from the other dwarves he seems to generally be looking at you guys okay work your magic yeah do your thing fuck these dwarves up what are we trying to do we brought this gift hello we address all of them maybe right now yes she is better at this I'm going to let her do this hello hi

Output: The party arrived at the Greyspine Quarry, observing its three deep pits and the self-sustaining cycle of mining and city expansion. They noted a prominent black and red iron building heavily guarded by dwarves, which seemed to be a central point of activity. Preparing for an approach, one member decorated a cask of ale with flowers using Druidcraft, while another adjusted spells, with Stone Skin replacing Alter Self. Using Insight, they identified the guards as generally distracted, singling out a newer, younger-looking dwarf on the periphery. Deciding to proceed directly, the party, led by their most diplomatic member, moved forward to address the guards with their gift.


Input: brown beard that goes about that far out uh its starting to be pulled in like tiny little scruffy braids its not quite there and he probably gets a lot of shit for it from the other dwarves he seems to generally be looking at you guys okay work your magic yeah do your thing fuck these dwarves up what are we trying to do oh we brought this gift hello we address all of them maybe right now yes she is better at this Im gonna let her do this hello hi greetings and salutations the other guards reach back and grab their weapons one of them looking to you oh you dont need that I look over at the shavedhead one and I hold his gaze for a little bit I give [CHAR] a little push forward pardon me not yet all right whats your business oh yes well um we are here to speak with nostoc we brought a gift for him thats quite remarkable actually they curl up around the apparent barrel that grogs holding they look wary of [CHAR] but once they make note of the barrel they all ooh right its the shit I ve heard of that but Ive not seen anyone actually drink it there were long standing rumors that this even existed it exists and its for nostoc this is a balgus original yes signed by himself I see on the burned emblazoned wood Ill go talk to him he heads inside of the building the doors close behind him the other guards encroach keeping a very keen eye each one having a bead on the rest of your group about two minutes pass before he comes back opens the door and the dwarf goes nostoc will see you briefly but you best bring the gift I think thats whats holding his interest wonderful inside please him and one other guard flank you guys as you enter making sure that you are not left without that appearance you are led into the center of this portion of the mines main structure a series of long hallways theres this general smell of soot and ash and broken stone dust in the air a hint of brimstoneish smell its not very pleasant its very well worn and pungent for those of you who spend most of their time on the surface as you enter there is a general dust in the air a little light seems to peek through from the torches that are placed up along the wall you can see this general haze amongst the interior here its definitely a work environment at the base of an underground dwarven establishment used to mine you are led further down the hallway it curves to the left and youre brought into a large dwarven study there are books on the walls a series of ledgers and paper stacks on a large desk and at the center there sits a dwarf with fiery red hair cut very short almost like a buzzcut on the top with a long beard that is not braided but kept very smooth and very not curly not bunched its a very straight beard hes very clean cut he already has this intimidating dark glare as you walk into the room he goes okay you brought me a drink you have my attention what brings you to the mines we should have talked this through before well several things actually several things bring us to the mine my name of course is percival fredrickstein von musel klossowski de rolo the third you can call him [CHAR] he raises his finger and goes you have not paid for your pleasantries yet oh of course [CHAR] if you would tap that motherfucker I am assuming he had a goblet on the table as you pull it up he pulls under his desk and pulls up a goblet as you fill it top it off thank you now put on the side of the desk wait mister greyspine oh okay all right puts it down satisfied sigh is it as amazing as weve heard its pretty fucking good he takes another long drag while making sure you all watch him do this this goes on probably a little longer the pageantry of him drinking this in front of you is definitely a power play and hes establishing some sort of unspoken dominance in the room eventually he finishes his tankard sets it down under the desk again right so where were we we were here to call upon

Output: The party gained entry to the dwarven mines by presenting a rare cask of Balgus ale as a gift for Nostoc, the leader. After tense negotiations with wary guards, they were escorted through the soot-filled halls to his study. Nostoc, an imposing dwarf with a fiery red buzzcut, accepted the drink and performed a deliberate, dominating display while savoring it. Having secured his attention with the gift, the party prepared to state their business as the session ended.


Input: Okay so uh the desk wait mister greyspine oh okay all right puts it down satisfied sigh is it as amazing as we've heard it's pretty fucking good he takes another long drag while making sure you all watch him do this this goes on probably a little longer the pageantry of him drinking this in front of you is definitely a power play and he's establishing some sort of unspoken dominance in the room eventually he finishes his tankard sets it down under the desk again right so where were we we were here to call upon your expertise we imagine that we are not the first strangers to kraghammer to come through in the last few weeks in the last few weeks we believe one of our compatriots had some dealings with you perhaps not as pleasant as the dealings we are hoping to have a lady in fact a halfling at which point as you say that he gets this grin to his face and goes aye i know of the one you speak yes she is a strong-headed one that one yes she stepped on a few toes around this place oh was she clumsy one could say that aye you say you are compatriots of hers we're here to mend any broken bridges so to speak or broken toes if you will she certainly left a mess in her wake there's this strange vision quest she kept talking about it brought her into atmospheres portions of this city portions of my business that she has no right trespassing on she went against carver rules she broke away from partial arrest and she went screaming down into the caverns of our mines without my permission blade drawn on some crazed suicide mission you know what we'll go after her we'll bring her out we'll get her out of your mines great i'd like that actually good we'd be happy to clear out anything unpleasant that we happen to find in there in the meantime how did she look what she looked small and angry she seemed to have some weight to her she was a strong lass so not a looker is what you are saying he gives you this strange look and goes i will not discuss the physical aesthetics of a halfling the dwarf is a feminist how much would this task be worth to you obviously we are doing you quite a favor and we brought you quite a gift this cost us a thousand gold obviously this lass means a lot to you doesn't she no but i know she is probably wreaking havoc on your mines we've come to correct the wrongs that she's done and come to bring her home it also sounds like there are some other terrible things wreaking havoc on your mines there is nothing going on we're fine we have everything under control we don't need your help for that if you want to find your friend go find her if she is still alive if not take her corpse back and leave it's not help sir we are simply respecting you as a businessman as a businessman i'm sure that you would disagree with unceremonious charity whether it would be to give it or receive it we are making sure that our dealings with you are fair and balanced i appreciate your offering you have bought your time now if you are here to go find your friend i'll let you pass you may pass into the mine but if at any moment you cross over to any sort of thieving bullshite looks over at you i recommend i recommend that you fall down the same path your friend likely did and get killed real quick i don't take kindly to those who cross on my business i doubt that we could find anything of more value that what we have already brought you we are here to right wrongs and i promise you our business is finding her and returning home then go is that our business yeah we are here to right wrongs and right lefts and write comment cards wait before we dive into this mountain we know that there's ghouls and god knows what else down there shouldn't we find out yes we should maybe some arcane house could tell us how to deal with these things yes do we have permission to enter within the next few days obviously we might need to be

Output: The party presented a costly gift of dwarven spirits to the dwarf overseer, Greyspine, and inquired about a halfling companion who had recently caused trouble. They learned she had trespassed in restricted areas of Kraghammer, broken away from custody, and fled into the mines on a personal quest. Greyspine granted the party permission to enter the mines to retrieve her, but sternly warned them against any thievery, threatening lethal consequences. While the party hinted at other dangers within the mines, Greyspine insisted everything was under control and refused further assistance. They secured passage, agreeing their sole business was to find the halfling and leave.


Input: Alright so uh... we're here to right wrongs and I promise you our business is finding her and returning home... then go. Is that our business? Yeah we are here to right wrongs and right lefts... and write comment cards. Wait before we dive into this mountain we know that there's ghouls and god knows what else down there shouldn't we find out? Yes we should... maybe some arcane something could tell us how to deal with these things. Yes do we have permission to enter within the next few days obviously we might need to be prepared. Yes do we have badges that we wear over so that they know... I'll speak with the men they'll let you down if you come back good on you I think our business here is done. Yes... at which point you hear muffled in the distance a loud ringing of a very loud bell... dinging... at which point he perks up a bit... our business here is done please shove off. Which way do we go? He looks over to the two other guards who are up front the two Carvers say this way. While he is talking I take a flask out of my cloak and approach the barrel and surreptitiously pour a little bit of it into the flask. Sleight of hand check. You're stealing beer? No because we have to give it to those guards. Fuck those guards I can kill them all. Can I talk to good old Nostoc while he's doing that? He currently does not seem like the talkative type at the moment you can certainly try. I am going to make a fumble I am going to attempt to assist a sleight of hand with a bit of a fumble. He has already rolled it. Damn it I am going to fall down in front of Nostoc. Oh! 13. I am going to fall down in front of Nostoc. Come on! He is distracted by a bell. As you fill your flask... shit balls ass. You hear this loud... uh clears throat... Ow oh my ankle it hurts so very much. This is the first time you have witnessed the pristine delicate yet well trained palm of a dwarven hand go straight to its forehead. I carry the flask up to his cup and refill it and say... in my kingdom when a deal is set we drink together I would like not much but to pour us all a drink and agree surely this cask is weeks worth of drink... Get out of my office. Take the flask take the flask. I can see it is a cultural difference my apologies. Stop it just go what are you doing? You're one to talk! I'm on the earring. A second and a third bell starts going off and the guards that are waiting for you guys... they're like... they start leading you outside and as you make your way outside the main building you can now hear voices shouting down in the quarry below. I lean down to one of the guard and say... what is that bell for? Something is flushing out of the quarry. Flushing what does that mean? We don't know. Some of the guards are motioning each other to follow and some of them start going down to one of the tracks that leads down to one of the nearest quarry below. Just try and like practically usher our guards in that direction since they seem to want to go in that direction let's see if we can push them in that direction. Okay you guys follow down towards the quarry you ask the guard that question and he goes... I don't know we've had quite a few interesting things come through. Like what? Oh like what? He swells and says... things I can't describe. Well we can certainly help lead on. Is there anybody running out? Not yet. As you head halfway down the quarry walkway you begin seeing dwarves start running out of one of the large quarry tunnels. I grab one of them. Well they're quite a distance from you you're still walking down the side they're a good hundred feet from you they start running at you you see blood streaking down one of their faces. Yes! They're charging out one of them has a weapon and is limping and you start seeing small green scampering things rushing through... one two three four six ten goblins...

Output: The party concluded their negotiation with the dwarf Nostoc, securing permission to enter the mountain after a somewhat tense exchange. During the conversation, one member attempted to surreptitiously steal a flask of beer, which led to a clumsy distraction and an awkward cultural misunderstanding that resulted in their dismissal. Immediately after leaving, a series of loud bells began ringing, signaling an emergency at the quarry below. As the group followed the guards toward the commotion, they witnessed dwarves fleeing from a tunnel, one bloodied and armed. Their approach was cut short as a horde of goblins came scampering out in pursuit, revealing the source of the alarm.


Input: uh running out not yet as you head halfway down the quarry walkway you begin seeing dwarves start running out of one of the large quarry tunnels uh i grab one of them well they're quite a distance from you you're still walking down the side they're a good hundred feet from you they start running at you you see blood streaking down one of their faces yes they're charging out one of them has a weapon and is limping and you start seeing small green scampering things rushing through like one two three four six ten goblins come rushing out of the tunnel ah i don't like these guys we should attack them i string my bow don't you have family history with them the three dwarves that are running out one of them gets hacked down by one of the goblins and jumps on them and is tearing his neck i take a shot right now i take a shot i shoot it okay both you guys roll i throw a dagger you throw a dagger three of you roll for attack nineteen fifteen is there a clear area where there's a bunch of goblins running there is an open funnel towards the tunnel i'm going to throw a little fireball right there where those guys are okay you guys you all hit from this distance because goblins are puny little things they're still a little small to see but you're all pretty well trained and pretty honed with your aim you fire simultaneously gunshot echo through the hallway arrows flying dagger you see three goblins fall off a nearby dwarf who goes thank at which point a large fireball explodes killing off about ten or so of the goblins and probably two of the dwarves sorry about that the guards stopped did you do that yeah fuck they they start looking around and they see you pull out your weapons and they all take a step back and realize they don't want to die either well go if you're going to help go we run straight in with you guys charging in you can now see a handful more goblins are rushing out they are like running really fast sprinting i throw entangle up in the distance wherever they're coming from okay what's the radius on that like a hundred feet that's the range what is the radius oh twenty foot radius okay you find a portion of the central point where the things exit from the tunnel and these strange reddish vines begin to protrude and to begin to grab nearby goblins and pull them up in this massive weird vine creature you hear stomping and you now see two larger ogre like creatures come storming out oh shit wonderful everyone roll initiative oh fuck goddamn it oh yeah take it all right do we have initiatives twenty five to twenty twenty seven twenty one wait i didn't roll yet you rolled a twenty i rolled a twenty plus seven twenty one you said i have twenty one twenty one for tiberius what did you get one oh i rolled a two it's six with the plus fellows i don't like goblins eighteen you now see [CHAR] who's usually a jovial individual his eyes begin to tense with fury i don't like goblins is there anything that you know no they will all die don't spare any of them copy that eighteen all right so we have eighteen too twenty seven what yeah buddy i have twenty seven initiative fifteen to ten ten to five six wow oh my god i got a three okay four it was a sudden attack man we weren't ready you got a three to be fair i just cast entangle it works i'm distracted holding entangle yeah it's fine then we have [CHAR] i'll get you guys in placement here as your bear is currently back at the inn he is still unless you wanted to bring him along well i thought i brought him i should have mentioned that all right we'll say you brought him along that's fine i'm sorry i should have emphasized that more that's all right those of you going first we're going to keep you on the field here oh god a number of goblins that are currently held over

Output: As the party descended the quarry, they witnessed dwarves fleeing a tunnel, pursued by goblins. The group immediately attacked, firing arrows and a dagger before Tiberius unleashed a fireball that incinerated numerous goblins but also tragically killed some dwarves. The surviving dwarves, seeing the party's power, urged them forward into the tunnel. Upon charging in, the party used an entangle spell to hinder more goblins, only to discover two larger ogres storming out to join the fray, prompting a tense initiative roll for the ensuing battle.


Input: so entangled yeah it's fine then we have [CHAR] I'll get you guys in placement here as your bear is currently back at the inn he is still uh unless you wanted to bring him along well I thought I brought him I should have mentioned that all right we'll say you brought him along that's fine I'm sorry I should have emphasized that more that's all right those of you going first we're gonna keep you on the field here oh god a number of goblins that are currently held over here they're easy goblins are easy orcs are not yeah those are mine ogres top of the round [CHAR] you're up I'm sitting down and I'm busting out Bad News bust out Bad News [CHAR] stops just as he gets to the quarry a little bit elevated and he pulls out from a small sack on his back this large elongated contraption this weird construction that looks similar to the pepper box he usually carries but much larger and cumbersome he sets it up on the ground with a small stand at the front and preps itself with a visual point ogre ogre back here yep all right roll for your attack with Bad News have you used it before nope first time his own tinkered construction Bad News that's a 30 attack yep that'll do it go ahead and roll damage does that critical for you 19 actually might natural 19 natural 19 yeah that should critical for you that does critical for me I've never critical with this either what does that mean that means the damage dice you double roll for damage double that and add your modifier after that come on big money no whammies yeah hell yeah that's 27 points of damage get after it big man is that doubled that's doubled you guys hear this cacophonous uh... loud large blasting sound a flash of blue energy and sparks shoot out the back of the weapon it actually lifts [CHAR] off the ground for a second and he shifts himself from the sheer blast this streaking heated bullet reddish white hot goes cascading through the air plunges into the side of the ogre's shoulder with a smattering of blood splattering against the cave behind it it's actually moved back a step and has to catch itself slams its club into the ground that ends your turn I can't do anything after that that's just reload Tiberius you're up I move within 60 feet of those big fellows Bad news travels far and fast nothing travels faster this is the entanglement by the way oh okay right before there everything there is fighting from the entanglement most of these goblins are currently inside of it I'm going to shoot a Scorching Ray at the big guy both of them he said he moved within 60 feet of them you moved up to here all righty they're all entangled yeah that's good right there still have entangled up these guys here are entangled these front goblins are not Scorching Ray you said at which ones actually oh there's a bunch of those dudes aren't there I'm going to do a Fireball instead right in the center of the juiciness where I can get a couple little guys and both the big guys all right so I'd probably about there would be where you'd want it I'm going to do that and I'm going to spend two sorcerer points immediately to do quickening spell and do another spell right after that okay as you rush up you pull back your hand and you see the arcane red energy begin to flow in your palm you then throw the beam out and it arcs slams into the center and explodes hitting each of these five goblins and the two ogres what's your DC on your spell my DC on my spell is top of your spell page on the right oh wait oh 17 sorry 17 okay wow the two ogres actually make their saving throws ugh boo they got 18 and a 19 roll crappier ogres the goblins however all disintegrate all of them there's no way they're gonna survive the damage you they poofing you see this hint of a red ash mist go squeaking where they once were and they are all turned to black nothingness however

Output: The party engaged a group of goblins and ogres in combat. [CHAR] unveiled and fired his new, powerful tinkerer's weapon, Bad News, landing a critical hit on an ogre. Tiberius then cast a Fireball, using sorcerer points to quicken another spell, which incinerated all the goblins but failed to defeat the ogres, who made their saving throws. The encounter left the ogres damaged but still standing as the party's turn ended.


Input: uh dc on your spel uh my dc on my spel is um top of your spel page on the right oh wait oh seventeen sorry seventeen okay wow the two ogres actually make their saving thros ugh boo they got eighteen and a nineteen roll crappier ogres the goblins however all disintegrate all of them theres no way theyre going to survive the damage you they poofing you see this hint of a red ash mist go squeaking where they once were and they are all turned to black nothingness however roll damage for the ogres they get half damage because they made their reflex save so eight d six damage eight d six counting twenty seven what twenty seven so half that as the blast of fire dissipates you can see one of the ogres is now burnt on half of its chest looking a little rough theres blood streaking down from the side of his face where the shrapnel got thrown at him the other ogres looking okay hes a large creature isnt he yes im going to use my second spel and do telekinesis and pick one up and try to hurl him into the other one okay which one the one left here the one thats beaten up already im hard right now he does fail his saving throw you lift him up in the air and throw him into that that ogre is knocked prone by the impact yeah the other one is also knocked prone before splatting into the wall both of them slam to the ground with my vines i make sure my vines really grapple him i turn to [CHAR] theyre all yours buddy go ahead and roll two d six impact damage for the force of the throw sweet impact damage ten ten damage to each of them yeah all right both of the ogres are now on the ground reeling from the impact that brings us to [CHAR] and [CHAR] going simultaneously ladies first oh well all right im going to cast hunters mark on the most damaged one okay thats this one here all right then im going to shoot lightning areow all right do you want to move a little closer yes i do all right that would put you right there all right cool im going to shoot lightning areow at them okay you pull out your arrow and as you pull it back a little bit of energy courses through your fingers strikes through your arrow you can now see this crackling energy as youre pulling it taut in your bow you let it loose roll for attack okay twenty one twenty one hits all right then i do something else one d eight right yep you do the damage of the arrow plus the damage of the spel holy moly so thats this thirteen for the arrow and then four d eight for the spel counting seventeen seventeen okay the ogre thats been beaten blasted by the fireball its getting up grunt it grabs its club and it begins to get up on one leg as the lightning areow slams into its chest you can see it hits looks down for a second and then the charge pulses through its entire torso as it does it screams out ugh into the cavern its whole muscle system locks tight and it falls forward again onto its chest smoke rising off of its whole upper area unmoving on the ground he is gone dang come on now yes then the other one takes two d eight if he fails his saving throw which with a one he does yes oh he fails it so good go ahead a roll damage for other ogre two ten ten damage nice as he falls to the ground the arc arcs over to the other one who drops his club for a second picks it up angrily i can reassign my hunters mark to him now you can yes yes all right that brings us to oh my hunters mark i didnt do my hunters mark damage but it doesnt matter hes dead it doesnt matter you killed him all right cool you just ultra killed him he is so dead oh my god this ogre is done all right the other ogres angry its now the goblins turn these goblins rush up they are dashing forward they are so dead theyre just like

Output: The party engaged two ogres and a group of goblins in a cavern. A powerful fireball spell disintegrated all the goblins and heavily damaged one ogre, while the other ogre made its saving throw. The spellcaster then used telekinesis to hurl the wounded ogre into its companion, knocking both prone. [CHAR] moved closer and finished the first ogre with a lightning arrow, while the second ogre was subsequently defeated by the party's combined efforts. The encounter ended with the ogres slain and the goblins completely eliminated.


Input: yeah i think so you can yes yes all right that brings us to oh my hunter mark i didn't do my hunter mark damage but it doesn't matter he's dead it doesn't matter you killed him all right cool you just ultra killed him like so dead oh my god this ogre is done all right the other ogres angry its now the goblins turn these goblins rush up they are dashing forward they are so dead theyre just like dead this one moves around and this one runs around to there no attacks everyone make an insight check insight check oh shit what happened why are we doing this i literally get a one natural twenty on an insight check twenty total twenty twenty two four natural one im really not paying attention youre dealing with the fact that you just fired your gun for the first time and it burned your hands a little youre like ugh [CHAR] recites poetry [CHAR] is familiar with one thing fear in the eyes of his enemies looking at these goblins theyre not charging to attack the attacks seem to be instinctual theyre running oh no theyre scared yes theyre fleeing from something from the ogres something behind the ogres oh no may i make a request that you kill them anyway its like playing croquet at this point so yes laughter [CHAR] its your turn i would like to rage and i would like to move to the right of all those stinking goblins right over here yeah a little more to the right yeah a little more yeah keep going all the way flanking it there yeah yeah and then i would like to give them the cleanest shave possible with my great axe all right go ahead and roll for attack on the first one eighteen plus eight thats twenty six that definitively hits go ahead and roll damage oh damage crap decapitation two plus the four thirteen thirteen okay as you rush up you bring your axe into the first goblin to your right whoosh clean you dont even feel resistance you hear this little wheeze sound as this being is bisected oh that was cute its head and upper torso rolling off to the side before rolling to a stop however the inertia of your axe still keeps through to the one on the other side of you go ahead and roll for your second attack on that twenty one also hits go ahead and roll damage oh that was eight plus seven is fifteen as you cleave through the first goblin you swing around another goblin looks up at you scared and pulls a dagger out with its gnarled tongue hisses at which point the axe embeds itself straight into its face its angry face goes ugh and falls slack against your blade you lift backward and its stuck to the edge of your axe just limply dangling against you shake it off a little bit double prizes yeah great that ends your turn the thing about rage is that you can use your bonus action for a third attack if you wanted to do a frenzy action but you dont need to that brings us to the ogres turn the ogre gets up lets see if it makes its saving throw for an attempt to get out it does with an eighteen however the ogre gets about that far its going to make a double move double move hes running i still have entangle up i know he managed to resist it he saved against its a big ogre poop the ogre takes his full turn to get up in melee with you guys it does not have its attack since it used its full movement there once again you see as its lumbering forward it also has this look in its eye of desperation oh crap we should just let it pass now it is vaxs go my sisters right in the face of the ogre correct correct excellent im going to take a run towards my sister since shes right close to him hes distracted so im going to turn just as i get to her so my back presses against hers and swing around and sneak attack two daggers up in his belly

Output: The party finished off a fearsome ogre with a devastating blow, only to face a new wave of charging goblins. After making insight checks, several members realized the goblins weren't attacking out of aggression but were fleeing in terror from something behind the ogres. Despite this discovery, [CHAR] raged and moved to flank the goblins, brutally cleaving two of them apart with his great axe. The surviving ogre, also showing desperation in its eyes, used its turn to break free and lumber toward the party's position. [CHAR] then took his turn, moving to his sister's side to strike the distracted ogre with a sneak attack.


Input: it's full movement there uh once again you see as it's lumbering forward it also has this look in its eye of desperation oh crap we should just let it pass now it is [CHAR]'s go my sister's right in the face of the ogre correct correct excellent i'm going to take a run towards my sister since she's right close to him he's distracted so i'm going to turn just as i get to her so my back presses against hers and swing around and sneak attack two daggers up in his belly we've practiced this i turn all right as you dodge to the side this blur of shadow and speed you coast up to the side of your sister dagger both plunge towards the side of the ogre go ahead and roll for an attack all right one then the other one i do a poison dagger gets a twenty oh put it on him brother all right that is dagger of venom one d four three plus two is five and then is the sneak attack damage go with yeah it does because you have another ally adjacent to it you don't get advantage on the attack roll but you can still do the sneak attack critical hit too as well wouldn't it yeah you can multiply the sneak attack damage five plus and the double goes to the sneak attack damage it does modifiers don't double but any dice you roll double nine fifteen in my game so thirty plus five thirty five thirty five damage plus poison the poison's not going to factor in you swing past her both blades jam right into the side of its rib cage you hear it howl out in pain as it does you twist the daggers in a way where both blades are now going in two different directions and you carve out a section of its entire abdomen as you do the flesh like whale blubber sloughs off the sides of it organs spill out intestines and it looks down and tries to pull them back in you see the color draining from its face and you lean up and kick it down the ogre and falls to the ground lifeless destroyed you gave him just enough time to regret everything that had ever happened yes well done bad life choices that brings us to [CHAR] i didn't call my mom enough there are two goblins left there are two goblins left okay i do a quick sprint jog up up towards [CHAR] and go boof and bring up a big stone wall right where that entrance is right here no like right where things are pouring out right here yeah all right wall of stone wall of stone boom all right a giant wall of stone now completely seals off that part of the mine we don't know what's in there we should talk about this for a second and i bought us some time i'm sure it's going to try to beat through that door in a second i'm going to say that you moved up to there with your movement all right i'd say probably over here not right next to the goblins and that will give you enough range okay so the wall of stone boom are there any guards around still any dwarven guards they are all watching you do this now they don't want to put their lives at risk and you guys seem intent on getting into the middle of this battle so they are going to sit back and let you do it i throw up my wall and turn around and i say what's coming tell us you know what's coming what's coming make an intimidation check [CHAR] you are so hardcore i'm not good at this you speak goblin oh four what's coming make a pity roll a very gentle attempt at intimidation however the message gets across the guards look at you taken off guard we are about to die it is in your best interest to tell us we don't know it's been different things strange abominations it's hard to describe they're put together something's making things down there what kind of things from where as they're talking you hear a boom against the stone clicking sitting down i bring out my blade the stone cracks and you can see a noticeable crack and

Output: The party engaged an ogre and several goblins in combat, with [CHAR] landing a devastating sneak attack that felled the ogre. [CHAR] then used a wall of stone to seal off the mine entrance, cutting off the source of the creatures. The dwarf guards, now watching from the sidelines, revealed they didn't know what was coming—only that "strange abominations" were being assembled down below. As they spoke, a heavy impact cracked the new stone wall, signaling something was trying to break through.


Input: so a pity roll uh a very gentle attempt at intimidation however the message gets across the guards look at you taken off guard we are about to die it is in your best interest to tell us we don't know it's been different things strange abominalations uh it's hard to describe they're put together something's making things down there what kind of things from where as they're talking you hear a boom against the stone clicking sitting down i bring out my blade the stone cracks and you can see a noticeable crack and an audible cracking i'm running right now diagonally towards the wall and i press against the wall oh good call i do the same thing on the other side okay so you come over here do you want to bring trinket with you yeah all right you're all so fancy i cast stoneskin on myself we're stealthing i'm stealthing roll stealth both of you how tall are the walls i mean the ceiling oh the ceiling right now is the rest of kraghammer for the most part hundreds yeah it is a huge ceiling what's in the middle are those fires these are braisers here by the way stoneskin goes this disappears the entanglement yeah the entanglement is gone there are minecarts some rocks there is a smashed cart over here from when the ogre barreled through this is a piece of stone that rises about fifteen feet and these are both braisers for light in the center of the area yeah it's hundreds and hundreds of feet up you can look up to the very top of kraghammer from here okay that's fine what you got well let's see [CHAR] that's your turn stoneskin and moving up anywhere else you want to go right now we're technically not in combat right we're out of combat briefly i'm breathing deep taking aim at the wall resetting everything can i move up behind that pillar okay i'm staying far back at the moment back here both of these goblins i'll just say that you guys end up taking them down it's not even a question you step on them and crush them are there any dwarves that we can say to go get ballsack and bring him down you can oh yeah balgoos balgus balgus you tell them get balgus and they're like who some of them have set crossbows up by the way they're barreling down to get ready to fire at whatever comes through impact another crack in the wall you can see the dust settle as the stone cracks again and a large piece at the top tumbles off the stone wall's probably not going to hold another impact anybody else want to move anywhere just taking aim i'll move up to the right near where [CHAR] is no one's has taken any damage yet right not currently no you guys have had a pretty clean sweep into this battle so far i can't inspire anybody here now you can inspire anybody just give them a dice can i inspire everyone you can spend all your uses to inspire as many people as you have the uses of it i still have mine that i haven't used yet i'll inspire [CHAR] and [CHAR] and [CHAR] i think you're really handsome and nice you're going to have inspiration dice thought you were going to have a little i know some beautiful song for us wait what for all of us we all get a d eight each of you has to have a single d eight dice inspiration dice the bardic inspiration is flowing through you that you can use to add to an attack roll not damage you can add it to an attack roll a saving throw plays tune on electric piano app there you go that's what a shawm sounds like apparently you can use it on attack roll a saving throw or an ability check any skill tiberius are you going to stay where you are are you moving anywhere last chance is that cover right there next to me right over here yeah i'll get behind the cover i'm going to peek out and i'm going to cast blur okay stoneskin goes away i can't do both nope they're both concentration spells okay i leave stoneskin okay stoneskin stays on at which point boom the stone breaks through scattering across the ground immediately

Output: The party successfully intimidated the guards into revealing that strange, assembled abominations were being created in the depths below. As they questioned the guards, a loud impact cracked the stone wall, prompting the group to take defensive positions and cast protective spells like *stoneskin*. They inspired their allies with bardic encouragement and had the dwarves fetch their ally, Balgus, while crossbow-wielding dwarves prepared for an assault. The wall cracked again under another impact, signaling it wouldn't hold much longer. Just as Tiberius cast *blur* and the *stoneskin* spell ended, the wall finally burst open, scattering stone across the ground.


Input: can use it on attack roll or a saving throw or an ability check any skill Tiberius are you gonna stay where you are are you moving anywhere last chance uh is that cover right there next to me right over here yeah I'll get behind the cover I'm gonna peek out and I'm gonna cast Blur okay Stoneskin goes away I can't do both nope they're both concentration spells okay I leave Stoneskin okay Stoneskin stays on at which point boom the stone breaks through scattering across the ground immediately bursting through what the fuck is that what is it a bulbous oversized naga like creature you've encountered a naga before which is a large serpentine creature with a humanoid head however this one is swollen it is bulbous the way it moves looks unnatural and it has affixed to it not one not three but five other different colored naga heads stitched to its body it is a seriously terrible abomination as it breaks through the stone hisses and growls all the heads rear back uh do naga heads do something if you look at them we're beginning back at the top of the initiative order oh shit wait I got a question my Hunter's Mark can I transfer it to that thing or do I have to correct you can yes because this is still part of the encounter sweet that is now marked with the Hunter's Mark [CHAR] you're up first do I have to take new aim or can I have myself already trained on you've had a moment to aim you haven't seen the creature until it just burst out so it would take you a round to aim I'm taking my round to aim okay so you're aiming that brings us to Tiberius what did you just do I just took aim took aim just a gun did we roll initiative again I'm keeping the same initiative order this gun doesn't do anything fancy just shoots really far really hard okay I'll do a Scorching Wray Scorching Wray all right it makes a saving throw it does not rolled a two so full damage on it two four let's shoot two of them right now right three of them it's an aimed ray attack yeah then you have to roll for the attack roll a d20 and add your roll high roll high top of your spell page oh that's 23 23 23 hits yes okay then that's 2d6 that's 12 12 points of damage to the naga that brings us to wait I roll for the second shot right yeah okay and that's a natural 20 okay so you fire one beam off and it slams into the side of one of the naga heads the second you bring back and as you do there's a flicker of arcane instability his arm shakes as he releases the surge of scorching energy as it blasts into the side of the naga also does not make a saving throw again roll full damage holy shit Tiberius oh my god 12 12 yeah multiplied or did you roll a 12 I rolled a 12 12 times two 24 points of damage oh I'm terrible at math stay in school kids this is a good time to note our charity 826LA not yet don't donate yet donate next week next week you can donate to then all right so that brings us to the end of Tiberius' turn you want to move at all are you staying where you are I'll stay right here [CHAR] and [CHAR] you're up ladies first oh me okay I'm going to shoot oh god I didn't realize I was going so fast what did you roll for stealth by the way what what did you roll for stealth by the way I rolled a 20 for stealth then yeah he has no idea you're there sweet he sees the bear going growling okay Trinket's going to hang out because I don't want to you know I'm going to shoot Conjure Barrage no I'm just going to shoot him twice all right go for it all right arrow once arrow twice Legolas style I am going to do the fire arrow thingy at it okay so using your bowstring the blazing bowstring thank you Tiberius that he created

Output: The party faced a horrific, swollen naga abomination with five stitched heads that burst through a stone wall. Tiberius dismissed his *Stoneskin* spell to cast *Blur* for defense, then unleashed a *Scorching Ray* that scored a critical hit, dealing significant damage. [CHAR] spent his turn aiming his long rifle at the creature. [CHAR], aided by a *Hunter's Mark*, prepared to fire her bow using a special blazing bowstring Tiberius had crafted. The encounter was ongoing as the initiative order continued.


Input: the way uh i rolled a twenty for stelf then yeah he has no idea youre there sweet he sees the bear going uh growling okay trinkets gonna hang out cuz i dont want to like you know im gonna shoot conjure barridge no im just gonna shoot him twice all right go for it all right arrow once arrow twice legolas style i am gonna do the fire arrow thingy at it okay so using your bowstring the blazin bowstring thank you tiberius that he created and crafted all right so as you pull the second arrow out you nock it as you let it go it bursts into flames arcing halfway through the air okay what was your to hit roll on that twenty one twenty one hits oh wait thats four plus seven is eleven dont forget your inspiration well inspiration dice is to hit oh okay eleven eleven points of damage for the first one plus for the blazin bowstring i can turn any arrow into a flaming arrow doing additional ten fire damage ill roll that right now which is this which is a seven an additional seven so eighteen total damage and that arrow um impacts in the side of its body one of the serpent heads reels back from the pain it begins snatching at where the arrows now protruding from it trying to break it off then im gonna roll again thats a twenty four that hits go ahead and roll damage awesome thats an eight [CHAR] youre on deck seven plus seven is fourteen fourteen damage all right both arrows sink into it definitely piercing through the scales a little bit but not sticking too deeply into its body its definitely a hearty creature [CHAR] youre up right i would like to run around the other side of the rock raging spit flying out my mouth i would like to use the chain of returning also crafted by tiberius attach it to the end of the greataxe and throw it from where i am at the snake yeah he comes running around rears back and takes his double handed great axe and lobs it overhand the chain thats wrapped around your wrist keeping it attached to you in some degree go ahead and roll for the attack eight nine seventeen seventeen it just hits all right nice that is fifteen fifteen points of damage the axe embeds itself pretty deeply into the torso oh i didnt do my hunters mark roll hunters mark damage right now thank you chatroom six six awesome six damage all right this says an athletics strength check is required to pull the weapon free the dc twelve go ahead and roll an athletics check twelve roll a d twenty oh a d twenty its a dc twelve shit balls taint five plus plus what plus your athletics oh thats bound to be good seven its twelve twelve is the dc so yeah you pull back the chain and as you do the blade is resisting its stuck in the torso and it actually whoosh and flies back and you barely catch it nervous laughter i love your joy sounds meant to do that meant to do that of course now its its turn oh no bursts of wind yeah come on what why me no thats not me for its size when it moves it moves in a burst of lightning energy its too fast for its corpulent form as it goes behind to [CHAR] and tiberius it makes an attack with each of its five heads two on tiberius three on [CHAR] remember you guys have stoneskin so i believe you have resistance against damage right oh yes i do all right so against [CHAR] its a natural twenty oh no thats a twelve plus seven thats gonna be a nineteen to hit yeah natural twenty again what the fuck two critical hits and a hit on you what is this bullshit on tiberius thats a twenty two to hit and a thirteen to hit one does one does not okay cool against [CHAR] you take

Output: The party successfully ambushed a multi-headed serpent, with one member landing two precise arrow shots while hidden, including a flaming arrow that dealt significant damage. Another fighter then charged in, throwing a chained greataxe that embedded itself in the creature's torso. When the serpent retaliated, it moved with surprising speed, launching a flurry of attacks against two party members. Fortunately, their stoneskin enchantment provided resistance against the creature's assault. The encounter left the serpent wounded but still very much a threat, as it focused its multiple heads on the spellcasters.


Input: no uh that's a twelve plus seven that's going to be a nineteen to hit yeah a natural twenty again what the fuck two critical hits and a hit on you what is this bull crap on Tiberus that's a twenty-two to hit and a thirteen to hit one does one does not okay cool against [CHAR] you take um

Output: The party was engaged in combat, with multiple attacks landing against them. Two critical hits were scored, one against Tiberus and another unspecified, alongside several other successful strikes. The characters Tiberus and [CHAR] were specifically targeted and took damage from the assault. The session highlighted a particularly unlucky series of rolls for the defending party.


Input: bald yeah all right so I've got an arm around the top of her forehead in uh hisses don't kill her I need her she's not unconscious right no I got up she's got a huge shoulder wound all right I call my sister over I'll hold her you talk what did you do to our friend I didn't do anything that was the brain's work yeah what did the brain work do to our friend brain twerk took care of your friend he's gone now he's all dead inside kaputski what are you here for just creating a mess what should I fucking ask her I say that in our language not what should I ask how do we fix it how do we how do we fix it there you go bury your dead weight I press the blade a little tighter ugh gah dig in maybe one hit point worth of no no she's only got one hit point left she's only got one she's got one hit point all right don't do that is she bleeding profusely from the shoulder oh in that case I'm going to cauterize the wounds there's more than one way to make someone talk ugh I'm going to shoot my gun off get it nice and hot right at the tip and start cauterizing the wounds okay so and the flash goes off the sound of blast echoes throughout the entirety of the cavern you can hear echoing gunshot cascade off a little warning next time he takes the barrel slams it into the shoulder and the sizzling sound as she reaches back in pain make an intimidation check I'm intimidated what should we ask her aha ha 21 21 all right she's now like breathing heavy I'm using my mage hand to poke her in the face she's trying to move her face out of the way but she can't seem to avoid the mystical arcane finger pokes look we haven't got all day how do we fix it who do you work for and who do you work for you fell surface slime you've already fallen and the master's gathered the sheep you shall all be harvested for [CHAR] ah is he a farmer you can't understand her only she can you can't understand oh who is [CHAR] does anybody know no is that a thing is that a person I don't know I don't know I've got can I roll history on that or is that who is [CHAR] the carvers you can roll history if you like all right argh who is [CHAR] [CHAR] is the one that rules these caverns the one who guides us to take the surface back to take the surface back a 14 in history wouldn't do anything no is [CHAR] the one making creepy zombie monsters [CHAR] likes to tinker with the fleshlings yes where is [CHAR] located point the direction looks over her shoulder back towards the darker part of the cavern where you guys haven't traversed deep deep what is [CHAR] what is [CHAR] you'll see no you'll tell me now good question I slap her across the face argh lightly not enough to make her lose a hit point I poke her more it's like a three stooges act my life is already forfeit oh I'm just relishing your faces for they will be gnarled and twisted soon enough break her legs leave her here you break her heal her maybe we should heal her and let her lay there is that evil that's pretty evil what's your alignment I mean my alignment I'm good she did just help wait ask her if she's seen nostoc or if they've seen oh yes or yeah if they've seen our paladin friend our little lady kima lady kima before we end your life tell us have you seen a small halfling you see a moment of recognition in the female duergar's face and it's there was a halfling aye she was foolish enough to come down here alone she's dead now we've taken her life and it was delicious

Output: The party captured and interrogated a wounded female duergar, using threats and cauterization to extract information. They learned she serves a figure named [CHAR], who rules the caverns and experiments on "fleshlings" to create monstrous creatures. When pressed, the duergar revealed that [CHAR] is located deeper within the unexplored caverns. Finally, under duress, she confirmed that their missing ally, Lady Kima, had been found and killed by the duergar.


Input: um my alignment i’m good she did just help wait ask her if she’s seen nostick or if they’ve seen oh yes or yeah if they’ve seen our paladin friend our little lady kima lady kima before we end your life tell us have you seen a small halfling you see a moment of recognition in the female duergar’s face and it’s there was a halfling aye she was foolish enough to come down here alone she’s dead now we’ve taken her life and it was delicious i drag her to her feet walk her over to the edge of the cliff where the water is and hold her knife still at her neck tell this one now’s her last chance to give us anything useful to lead to her boss i guess all right it’s your last chance give us something useful and we’ll end this painlessly don’t and we’ll make you suffer make an intimidation check all right ooh my new dice ooh c’mon baby i’m going to assist her by taking my other dagger and letting it drip poison down the blade advantage advantage intimidation of fourteen assist go ahead and roll dice me you yes to assist me nineteen okay go ahead and roll again oh drip drip drip drip drip i’m giving you the advantage on the roll because he has a blade to her now oh okay okay still fourteen still fourteen i should’ve rolled my other one to see just to see she laughs and says your friend’s dead all is lost you came for nothing can i tell if she’s lying is it make an insight check insight check oop no okay can i see if she’s lying you can also make an insight check as well all right cool i can’t understand what the what the hell’s she saying okay that’s way better twenty four twenty four she is definitively lying through her teeth just to hurt you yes we know you’re lying what yes i don’t know what else to ask her guys i don’t know what else to ask her what are goblins afraid of she looks at you for a second goes regardless we have her she’s down below and soon enough you’ll see you’ll see what shall become of this halfling we’ll rescue her and we’re going to kill your god i did it i did it an ichor spray comes across ugh that was the worst thing the most awkward throat-slitting i’ve ever heard of that was very fast we’re going to kill your god wait wait fuck it just go with it commit as the body goes limp in your hands you kinda let it tumble over the waterfall yeah good times good times guys um now you guys are standing over [CHAR] in this kind of makeshift it’s a little sticky slimy camp site the embers of the fire kinda going low i’m starved well she’s researching oh yes should we keep i’m going to keep watch absolutely with trinket we need to do we have any idea what time it is at this point it’s at some point in the evening all right let’s rest let’s set up a perimeter and take turns standing guard i’m going to go to the next cavern over to where we killed those umber hulks yes take one of the umber hulk heads and put it on a stick ooh right out front of where we’re where we’re camping as sort of a warning to others all right i want to check out how about this how many cavern entrances are there from where we’re camping from where you are oh no there are where you came in through right strange things afoot echo in the silence there’s the entrance you came in across the way there appears to be another cavern that you can kinda see the entrance to those are the only proper openings into this giant chamber otherwise there’s just the giant over-arching cave that you guys are just getting into just pushing through so i’m gonna take the first watch oh you are

Output: The party interrogated a captured female duergar, threatening her for information about their missing paladin, Lady Kima. After a failed intimidation attempt, a successful insight check revealed the duergar was lying when she claimed Kima was dead. The party then executed her, letting her body fall over a waterfall. They learned Kima was likely being held captive below. Afterwards, the group set up camp in the cavern, taking turns on guard duty and placing an umber hulk head on a stake as a warning.


Input: so are there like cavern entrances from where we’re camping uh from where you are oh no there are where you came in through right strange things afoot echo in the silence there’s the entrance you came in across the way there appears to be another cavern that you can kinda see the entrance to those are the only proper openings into this giant chamber otherwise there’s just the giant overarching cave that you guys are just getting into just pushing through so I’m gonna take the first watch oh you are okay I still have a lot of reading to do and I can go ahead I’m gonna go ahead and cast make sure everybody’s in everybody’s in wait wait I want to check the bodies of the other guys before the what are you casting what are you about to cast duergar yeah anti-life shell go ahead and make an investigative check a shell that keeps in anything from coming in oh great well before you do that hold on a twenty okay glancing about you pull roughly a hundred and twenty five gold pieces between the three corpses of the duergar well two corpses because one of them is gone it washed downstream right she had all the good things she had a lot of good stuff on her yeah you do however find on one of them a gnarled implement of some kind whether it be scavenged or not it’s of a strange like almost bleached bone ivory that comes to a point at one end ooh let’s look at it it is pretty ooh let me see let me see an artifact we can bring back to can I take a look at it and give it to Tiberius he’ll try anything he’ll try anything history or or arcane I like trying things go ahead and roll arcana arcana no oh [CHAR] [CHAR] it is a very pretty something twenty four twenty four want to hand it over to him yes I ooh what is it nothing wonderful this is wonderful magic missiles of course it sends out magic missiles what this one has seven charges while holding it you you can use an action to expend one or more of its charges to cast the magic missile spell from it for one charge you cast the first level version of the spell you can increase the spell slot by one for each level by each additional charge you expend the wand regains one d six plus one expended charges daily at dawn if you expend the wand’s last charge roll a d twenty on a one the wand crumples into ashes and then this all seems very technical yes that’s awesome basically it shoots out six missiles and then it awesome isn’t that a famous like it goes pew pew I’m glad we killed them before they used that on us yes it’s pretty standard it’s a pew pew stick pretty standard it’s a pew pew stick cool would anybody like to tinker I mean I learned this when I was twelve no you’re unconscious oh I’ll hold onto it well yeah yeah I think [CHAR] may have soiled himself a little we should probably get [CHAR] on the books take a nap so that maybe yes make sure everyone’s in and close by and get done with everything okay she’s gonna [CHAR] you need to study so we’ll take first watch I’m gonna take you guys oh that’s true you should study while we watch you can’t study and watch I’m gonna cast anti-life shell that way everyone at least gets one good hour of sleep oh good I like it all right let’s take a nap all right you go ahead and you eventually find one of the corpses of the umber hulk it takes you a good twenty five minutes to eventually carve through its relatively thick hide chitinous exterior you put the head on a makeshift spike and it is now there on display yes as a warning to others you feel accomplished yes you head back [CHAR] terrible taxidermy attempt as you are taking first watch you notice that the campsite that the duergar were using where you guys are currently resting for the evening it’s

Output: The party made camp in a vast cavern with two visible entrances. While looting the remains of the duergar they had previously defeated, they recovered over a hundred gold pieces and a wand of magic missiles from the corpses. To ensure the group's safety, one member cast *anti-life shell* around the campsite to secure their rest. During the watch, another party member successfully harvested the head of a slain umber hulk, mounting it on a spike as a grim warning. The group settled in for the night, with plans for [CHAR] to study the following day.


Input: Uh all right so you go ahead and you eventually find one of the um corpes of the umber hulk it takes you a good like 25 minutes to eventually carve through its relatively thick hide uh chitenous exterior you put the head on a makeshift spike and it is now there on display yes as a warning to others you feel accomplished yes you head back [CHAR] uh terrible taxidermy attempt as you are taking first watch you notice that the campsite that the duerger were using where you guys are currently resting for the evening it's been there for a while and it looks like the duerger have repurposed it the fire the stones that were set up around the actual fire pit have probably been there for quite some time and were set up very uniformly and very well placed right above you on one of the stone walls you see what appears to be a strange very well carved symbol hard to recognize it uh go ahead and make a religion check oh man ugh wish [CHAR] were here yes we wish [CHAR] was here [CHAR]'s missing everything um sobs very much yes we miss you eight come back little gnome it's just a really interesting carving on the wall just right above where you guys are currently residing ampersand so pretty not quite catching your attention but it seems to have some significance and it's fresh it's not like an ancient symbol that's been there it maybe could have been there for more than a week or two I go ahead and I take a piece of paper from my spellbook and I take a piece of charcoal and I just scroll over top of it okay to get an imprint of it okay it's very big it's like four feet by three feet I take a few pieces of paper and I kind of glue them together uh all laugh all right and then I get a really big one and then I roll it up all right all right you guys begin to set up for the next watch after the first hour and I have my Anti-Life Shell up yep Anti-Life Shell eventually fades first hour without any impact or issue who is taking the next watch oh we are yeah okay the next few hours go by without incident that's nice can I look around and see I mean no in our area I'm not gonna wander off but just to see if I see any kind of anything interesting I mean if this is a really old area that I've noticed it's old can I see anything cool and old around us well there's a lot of mineral deposits this place in particular it's definitely because of the heavy river flow for a long time a lot of the area near the river itself very smooth stone a lot of kind of accumulated deposits of various elements you also catch the strange carved symbol right atop your guys' camp okay so I tap my brother and go look at this do you know anything about religion uh well let me see let me see all laugh well I seem to know fuck-all about it ten oh me too I know shit about it it's a very fancy symbol it's a really pretty symbol you guys finish your watch I really wish [CHAR] was here just the party is taking turns being like so pretty I know where was that symbol on a rock it's above our it's on one of the large cave surfaces near where you guys are camping I don't see any cool sparkly things in the mineral deposits none of that nothing catches your attention damn it at the moment no unfortunately all about the bling I am about the bling how's it going over there [CHAR] you finish your watch without issue it's good next up watch this is the last third and final watch you guys are now going through oh all right I'll come with Tiberius as well okay yeah we'll all go okay okay the three of you guys keep watch after they're napping occasionally you have to adjust [CHAR] 'cause you're not sure if he's still breathing I'll roll for the what not sure if he's still breathing I'm gonna do an intelligence right to make sure

Output: The party carved the head from an Umber Hulk corpse and mounted it on a spike as a warning. During the first watch, [CHAR] discovered a large, fresh, and intricate symbol carved into the cave wall above their campsite, which she carefully traced onto paper from her spellbook. The subsequent watches passed without incident, though the party repeatedly noted their wish that [CHAR] was present to help identify the mysterious symbol. They examined the surrounding mineral deposits but found nothing of particular interest. The session ended with the final watch underway, the party now in possession of a rubbing of the unknown sigil.


Input: um so you finish your watch without issue and it's good uh next up watch this is the last third and final watch you guys are now going through oh all right i'll come with tiberius as well okay yeah we'll all go okay the three of you guys keep watch after they're napping occasionally you have to adjust [CHAR] cause you're not sure if he's still breathing i'll roll for the what not sure if he's still breathing i'm gonna do an intelligence right to make sure he's still what religion religion 20 oh my god what if you could die while we're sleeping right now you just rolled well 18 plus two oh okay what's that you are familiar with this symbol specifically because of your background that is the symbol of bahamut it is the symbol of the platinum dragon ooh and you ascertain it was probably oh it looks like this yes oh interesting and it was probably used as part of some sort of a protection ritual what was the name of the bad guy that she said [CHAR] i tell everybody that well that that i'm with thank you using the thing you wrote [CHAR] [CHAR] i'm gonna guess that's how you spell it it seems it's a protective symbol of sorts but it's of bahamut which is a good thing k'vah i thought it was [CHAR] it's a good thing bahamut is the essentially nicer deity of the two between him and tiamat which is a total asshole but well that must be why lady kima came down here right so she must have camped here put this symbol up for protection as you are having this discussion you feel a slight rumble in the ground fucked up now oh no some of the rocks nearby the loose pebbles begin to vibrate and move around oh dear [CHAR]'s probably farting again no i don't think i think we should alert the others all right we're waking up we're waking up don't worry we are gonna heal you how far are we from everybody we're just like you guys are all clustered in the small camp oh let's quietly wake them and i will go peer into the darkness and see if i can see them rumbling is never a good thing [CHAR] something's rumbling i wasn't paying attention do you still have your light source up light or you just the campfire just the campfire yeah you are outside of just maybe 15 20 feet you see nothing it's pitch black let's wake everybody up and then we'll get to work on healing [CHAR] and go see what that is i'm not awake yet is all this going at the same time is the rumbling continuous or is it just one little rumble a few moments pass the rumbling has subsided oh okay oh it stopped oh easy so we're awake okay but let's let's heal this guy can you heal him am i awake are we awake did you wake me up are we awake i do prestidigitation and wake everybody up with a little spritz of water in the face okay all wake up everybody get up like the flower the flower trick why water why would you do that yeah why couldn't you just touch me magic bukkake because it's ah that was a good nap stupid lizard ugh i think [CHAR] farted again i do it again and clean everybody up stop sorry sorry it's off i something terrible is brewing [CHAR] no what how is everyone feeling do we need to heal everyone we need to heal this guy no what about us how are we feeling well we all just slept so we're fine we're fine heal this guy i'm okay are we okay you've all slept for the evening oh awesome and from the points of your unused healing dice you're pretty much all at max health so you'll be okay okay do we wanna stay here do we wanna do this here

Output: During the final watch, the party identified a protective symbol of Bahamut, likely placed by Lady Kima, and connected it to the name "[CHAR]." A sudden, brief rumble from the earth disturbed the camp, prompting them to wake the others. They decided to heal [CHAR] and investigate the source of the disturbance. The group prepared to move out, now fully rested and alert to the potential danger.


Input: uh feeling do we need to heal everyone we need to heal this guy no what about us how are we feeling well we all just slept so we're fine we're fine heal this guy i'm okay are we okay you've all slept for the evening oh awesome and from the points of your unused healing dice you're pretty much all at max health so [CHAR] just wait a little bit longer you'll be okay okay do we wanna stay here do we wanna do this here yeah do it here do this here there was a rumble okay we need to get [CHAR] the others and how long will this take [CHAR] i don't know but i want us to be as safe as we can tiberius can you lift us up on your pillars or like encase us in or something make us a room i was just about to do that make us a room yes yes but everybody hates when i do that are you gonna cast a spell now we're gonna do this okay i'd like to give her a little inspirational song yes if you could all right [CHAR] give me some nice meditation some okay some like yoga music some like pure moods yes yes trinket gives her a massage beforehand to loosen her up i go ahead you know you got to cure [CHAR] i go ahead and light some incense wonderful tune [CHAR] [CHAR] do you still have that deity that little idol of [CHAR] i do have my idol of [CHAR] yes can we just have that out just so i have her energy oh of course just feel like i need her i take out the idol of [CHAR] that i keep always close to my loins and i hold it tightly and warmly okay and caress it a little give it to her it is momentarily distracting but eventually you phase it out all right so as you guys did you want my hand or the statue you take a bit of earth from a pouch that you keep of your home tribe where you grew up you scattered some of it around [CHAR] who is now laid on his back whose arms and legs all equally stretched out naked no you're still clothed let's not go there no need to be naked there's coffee next to you as this is the first time you've attempted a magic of this type you close your eyes and take in the earth's essence as a druid being connected to nature is where you draw your divine energy you kind of i'm so nervous almost take from the vibration of the nearby caverns that you felt and come in tune with the way the earth the planet itself shifts and moves you you got this [CHAR] you got this you can do this [CHAR] you can do this i'm literally shaking you use that to give constitutional strength to the physical form of [CHAR] in hopes of restoring him okay i just kind of lay my hands on his forehead oh my gosh you know i know [CHAR] very well and he might enjoy or be inspired by a kiss of a female i'm just saying just the gentle kiss of a female lips on his might rouse him ooh [CHAR] i've seen it many times you should plant one on him [CHAR] get in there get in there as [CHAR] awkwardly fumbles over the i think it helped the overtly sized goliath stop it not all dead go ahead just upstairs do i get an inspiration die from him or anything you do yes okay what am i rolling what do i do roll a d twenty add your wisdom modifier do i get to assist since i gave him a kiss no assistance on this this only affects a d twenty roll d twenty oh god it's a wisdom modifier let's do this man save [CHAR] save [CHAR] save [CHAR] for the chat room ah nauseous no what'd you roll what'd you roll no where's the inspiration die where's the inspiration die didn't you

Output: After a long rest, the party decided to immediately attempt a ritual to heal the grievously injured [CHAR]. They gathered around him, with Tiberius creating a protective stone enclosure and [CHAR] providing inspirational music. [CHAR], drawing on her druidic connection to the earth, nervously prepared to cast the healing spell. As part of the ritual, [CHAR] awkwardly kissed the unconscious [CHAR] for inspiration, and [CHAR] produced an idol of [CHAR] for spiritual focus. [CHAR] then placed her hands on [CHAR]'s forehead and began the spell, rolling for the attempt with an inspiration die from [CHAR]'s kiss.


Input: okay so um what am I rolling what do I do roll a d20 and add your wisdom modifier do I get to assist since I gave him a kiss no assistance on this this only affects a d twenty roll um d twenty oh god it's a wisdom modifier let's do this man save [CHAR] save [CHAR] save [CHAR] for the chat room uh gah nauseous no what'd you roll what'd you roll no where's the inspiration die where's the inspiration die didn't you get advantage on that um it's a d eight right it's a d eight do I get advantage on this since I'm taking time yes as is yes yeah you have advantage on the roll yeah I do have advantage on this come on [CHAR] [CHAR] [CHAR] [CHAR] yeah oh that's much better what what was it I'm still gonna do the inspiration dice just in casies okay that's good that's good okay so what's the total seventeen plus twelve plus twelve plus six plus six with my wisdom modifier my heart is pounding so that's thirty no twenty nine twenty nine that should be enough oh my god so uh in this circumstance you complete the ritual there's a brief glow of all the uh the dirt that you'd scattered around [CHAR] and you can see his form kind of take in a deeper breath his chest expands and as it does his eyes which currently stare off in space begin to clarify and crystallize and his brow quivers for a second and you see a little bit of life return to his face ugh kittens ugh nachos ugh [CHAR] [CHAR] your sight focuses as the party is gathered around you looking down upon your currently stretched out physical form in a cavern you're very confused welcome back big guy I thought I was in algebra class again for a second there [CHAR] you're alive why are you all cheering good job [CHAR] why did you run out and destroy nothing look what you did you were giving me crap about the lightning don't ever do that again sorry who woke me up from my sleep oh siri did apparently it was a group effort really but [CHAR] did an amazing job [CHAR] I run over and I give [CHAR] a big ol bear hug squeezing maybe a bit too tight ow I think he shit himself while he was unconscious so that's gotta smell really wonderful I smell better than I ever have before just glad you're all right [CHAR] really glad you're awake I reach into the bag of holding and I get the cask of ale and my goblet and I pour a little goblet of ale and I give it to [CHAR] to [CHAR] to [CHAR] to me as a note too just so you guys are aware twenty is the stat cap for normal physical stats however magical items can then bump that up higher just answering a chat room question right I don't even know what that means question or the answer that's okay don't worry about it hey how is he doing how is he feeling I'm so glad you had advantage on that [CHAR] how are you feeling yes how is he feeling my intelligence is what is it now it's back to normal at like the gym and you need some alcohol after that it's six so right where it should be I feel right as rain what are we killing brains apparently how many fingers is this three perfect good he's back you guys he's back blue oh no hold on good square I saunter over to [CHAR] that was mighty impressive oh thank you that was amazing I had [CHAR] in mind I channeled her energy it's true it was quite astounding I have a little chub on you're welcome yeah well that's a bit of a side effect it must be the morning that's part of the greater restoration a few things get restored god bless you do you remember anything about a kiss in your dreams while you

Output: The party successfully revived [CHAR] using a ritual, with [CHAR] making a crucial Wisdom check with advantage after receiving an inspiration die. As the ritual completed, [CHAR] regained consciousness, his senses clearing as he awoke surrounded by his concerned companions in the cavern. The group celebrated his return, with [CHAR] expressing confusion and [CHAR] receiving heartfelt thanks and a bear hug for her efforts. [CHAR] explained she had channeled divine energy to restore him, and the party shared a moment of relief, with [CHAR] confirming his faculties felt normal again.


Input: I saunter over to [CHAR] that was mighty impressive oh thank you that was amazing uh I had [CHAR] in mind I channeled her energy it's true it was quite stunning I have a little chub on you're welcome yeah well that's a bit of a side effect it must be the morning that's part of the Greater Restoration a few things get restored god bless you do you remember anything about a kiss in your dreams while you were asleep well my cheeks are sort of sore for some reason as if they've been slapped repeatedly by a bunch of twats and then I've got this one little wet mark right here where I got a kiss and it smells like half elvish spit oh that was Trinket Trinket helped with the spell gave you a kiss and helped wake you up oh why didn't I have Trinket and several slaps at which point you look over and Trinket is there off to the side notably excited that you're moving again aw comes over and nuzzles up against you for a moment oh Trinket you big old furball Trinket noogie can we go kill something now well shit I guess we should I think we are all healed up you guys all healed overnight did he heal while he was unconscious you did not get an opportunity to use any of your stuff so you're currently still at the hit points you were plus you naturally healed just from the evening's rest oh I did four hit points let's do some [CHAR] healing you don't have your healing dice right I do I'm gonna sing a song of rest for you so that'll add a d6 to your healing rolls yes eleven plus all right twelve great how many d12s do you get to roll you can roll four of them if you need to you can roll up to nine you can roll up to nine dice oh whatever your level is that's how many dice you can use nipple tassels that's way better but that's for the day once you've used those nine hit dice to heal yourself naturally you are maxed out outside of magical healing or potions I've used two shall we tarry on everyone yes I have a feeling these tunnels are going to suck majorly but we have nowhere to go but down so so we know which tunnel she pointed towards she pointed towards the rest of the cavern which you have just stepped into can I use tracking and see if I can not only see where the majority of tracks lead to but see if I can spot the halfling Kima's tracks Lady Kima go ahead and make a survival check survival which you have advantage on simply for tracking depending on what you're tracking I do what are your favored enemies my favored enemies are dragons and demons so you would not have advantage on this ah screw that that's okay what did you roll oh but I do wait my favored terrain is the Underdark okay all right for that I will go ahead and give you advantage on that this is technically considered the crust of the Underdark that doesn't count if it rolls onto a phone I think that's in this book yeah yeah I think it's chapter four nineteen is what I rolled nineteen okay as you guys begin to move you can find like there is this waterfall which you can hear in the distance there are a number of cascading crashing water sounds so you imagine there are multiple layers as this cavern descends down into the darkness what are you using for a light source by the way Tiberius yeah Tiberius hit us what's happening light oh right sunglasses using that you take a while and you begin to just keep tabs on the surface area of this cavern as you begin to move further down you find some portions where you can climb down to the lower levels the first thing you notice is there are definitive signs of struggle or intense running towards the direction that you came from meaning things were seemingly either fleeing

Output: The party rested and recovered, with Trinket helping to wake a companion through a Greater Restoration spell. After healing, they decided to proceed deeper into the descending caverns. Using tracking skills, they searched for signs of Lady Kima and discovered multiple waterfalls and layers within the darkness. Their investigation revealed clear evidence of a struggle or panicked flight coming from the deeper tunnels, heading back the way the party had come.


Input: Okay so like we start moving forward and there's a bright white light that kind of fills the cavern and uh someone says oh right sunglasses and then you take a while to kind of get your bearings and you see the surface area of this cavern as you move further down and you find portions where you can climb down to the lower levels and the first thing you notice is there are definitive signs of struggle or intense running towards the direction that you came from meaning things were seemingly either fleeing or heading that direction very quickly some of them appear to be more recent than others and you also begin to see a few partially decomposed corpses of various goblinoid creatures you find two goblins just slain just cut open and off to the side you see some of the skin is pulled tight against the bone as a lot of it is just rotting from the cave itself and not a very great smell there have been small pockets of struggle the more you progress down this way you also find some drag marks that are similar to what you saw back in the mines and as you move forward and the light begins to open up you can see small pockets of that red stone that's used to light a bunch of Kraghammer and you can start seeing elements of it embedded in the walls of the cavern ahead and just faintly giving this reddish glow and the outline of some shapes and you begin to step into the outskirts about 60 feet ahead of what looks like a series of huts small stone structures cobbled together with small stone and stacked on each other simple driftwood and broken pieces of scavenged material put into small buildings it's a very kinda ramshackle village underground and someone says let's burn it down and someone else says I am stealthing I roll stealth and then oh okay I'm gonna stealth too and someone rolls a natural 20 and someone says woohoo and another person says natural 20 oh that really didn't count and then just roll on your phone a couple times and then off to the side and they all sucked so and you said that the red crystals on the wall are glowing somewhat and yeah it's a certain amount of crystal that this mountain range seems to naturally produce that just inherently enough to give the half-elves vision in low light and it seems such at the point where you're close to it currently you have to use his light source to see much of anything this village doesn't have any but near the walls and the edges of the cavern you can see the gentle outline of this whole size of it it's immense and does it seem that there are signs of life and from this view you don't see any movement and I am starting to creep along the ground towards the nearest building and press up against the wall and see if I can I'm just going to listen and I rolled a 16 is that enough to actually stealth and that's up to you and no and I'm going to let the twins stealth ahead and you guys stealth ahead the two of you follow each other and you get to the outskirts and you can now see in the center of this a number of the buildings and huts have been smashed or destroyed you can see more and more of these goblin corpses strewn across the ground you can see some of these tents seem to have rags or something stuffed into one that's not too far ahead of you there's two goblins near you apparently slashed open similar wounds it's just from the first glance stepping forward and none of them alive that we can tell and nope and we can't see any movement anywhere and not from this perspective you guys moved ahead and you barely have any light source of your own you're having to deal with just the outskirts of his light spell and none of that red light is lighting any of this and not in the center of the village those are only towards the outside walls of the cavern so we're in the dark and can I go up and see if I can get one of those little red rocks and you can walk off to the side so you take a few minutes to walk off to the very edge of the cavern the rock is less of an actual stone that you can pull more than it's a cluster of almost like a vein of the stone in the actual wall it would take a while for you to actually hack it out of the

Output: The party advanced into a cavern illuminated by a bright white light, discovering clear signs of a frantic struggle with goblinoid corpses and drag marks leading back the way they came. They cautiously approached a ramshackle underground village of stone and scavenged huts, deciding to stealthily scout ahead. Two members successfully crept forward, finding the village center destroyed and littered with more slain goblins, with no signs of current life. Observing the faint red glow of crystals only along the distant cavern walls, one adventurer attempted to harvest a piece from the vein, while the group remained shrouded in darkness at the village's edge.


Input: those are only towards the outside walls of the cavern so we're in the dark uh can i go up and see if i can get one of those little red rocks you can walk off to the side so you take a few minutes to walk off to the very edge of the cavern the rock is less of an actual stone that you can pull um more than it's a cluster of like almost like a vein of the stone in the actual wall it would take a while for you to actually hack it out of the side it can be done but it will take you a while nah i don't want to waste the time okay what do you think should i do it no okay cool no but we're in pitch black here and we can't really see what's going on i think we need like a lantern and Tiberius Tiberius wait hold on Tiberius will you bring the party up oh yes of course we'll be right there does anybody know have we told anybody at home what that actually is okay so as you guys are aware one of the magical items that was designed by Tiberius early in the campaign are essentially these gem enchanted earrings that activate as a Message spell between a few party members he made a few of them it was five total why don't we nail down who that is it's the twins we both have one you you have one he has one she has one he's pretty sneaky all right and we can send and receive messages or just receive you're essentially whispering into each other's ears they're like walkie-talkies it's like a walkie-talkie but it only works within a certain range is it like a Madonna microphone a straight up with a big ol I think it's like 500 feet 500 feet is the maximum length so you guys approach slowly the light source opens up and you see now a multitude of goblin bodies strewn about the open area of this village you can see there are actually piles of corpses stuffed into some of these huts in the sides that aren't goblin you can see what looks like a few small dwarven bodies piled up on the side as you kinda glance over you look some of them are partially eaten like they have been stripped for meat ew what make an investigation check 24 22 okay check that building as you look through the building there are piles of bone sinew and metal at this point the dwarven bodies are mostly decomposed entirely what remnants have not been stripped off it for food anything useful in the pile as far as what you guys can tell you discover two things one of the dwarves has a set of very very finely crafted leather armor ooh to pull it off the corpse is going to destroy it and going to be a not very interesting affair oh but it does look to have survived the horrible conditions under here you also note specifically [CHAR] that not the dwarven corpses but a number of the goblin corpses you come across some of them have a uniform wound a number of these goblin corpses have this terrible puncture wound in the skull oh no in the forehead there just an opening wound about that big around you didn't notice that that's how unperceptive you are my sister everybody and for each one of these wounds for as much flesh is on these goblins there doesn't appear to be anything inside it sucked their brains out whatever it was it's very possible I know what that feels like ooh brain suckers are we with us no you're not you're still hanging out we've come back did you put your finger in the hole i'm going to put my finger in the hole i sauntered up cause you guys are sticking to the darkness your finger goes inside you reach around there are elements of brain matter within there but even that has become very gelatinous oatmeal partially decomposed in its own right almost like a slime but sure enough the inside of the cranium itself is mostly vacant lovely Trinket no he's not with us Trinket is back with the party so we can only

Output: The party decided against mining the red gem veins in the dark cavern and instead used their enchanted Message earrings to communicate with Tiberius. Upon approaching the illuminated goblin village, they discovered a grim scene: goblin and partially consumed dwarven corpses strewn about. An investigation of a hut revealed piles of decomposed remains, from which they salvaged a set of finely crafted leather armor. They also noted a disturbing pattern—many goblins had uniform puncture wounds in their skulls, their brains seemingly extracted by an unknown creature.


Input: your finger in the hole i'm gonna put my finger in the hole i sauntered up cause you sauntered up you guys are sticking to the darkness your finger goes inside you reach around there are uh elements of brain matter within there but even that has become very gelatinous oatmeal partially decomposed in its own right almost like a slime but sure enough the inside of the cranium itself is mostly vacant lovely trinket no he's not with us trinket is back with the party so we can only assume that what was his name should we rejoin our fellows yeah i guess it seems like it's safe enough right around here right now we come running up we do traipsing we traipse up skipping as silently as possible you come running up what's going on guys brain suckers something that sucks brains as long as they are sucking it out of goblins i'm good with that my sister doesn't remember but one of our instructors in syngorn used to tell us of a creature i'm not sure what they're called but i don't think i was in that class actually mm a creature that steals its victims' minds and digests them reaches right in and takes them out i'm assuming it's got to be a much smaller mutated version of our brain on legs friend i think it's much worse yeah much worse much worse much worse i think the brain was a scout or some sort of pet well we also have this [CHAR] who is experimenting on all those creatures so we can't even attest for any of this exactly that's true i take a few steps back it could just be parts of one yeah parts of one it could be a hodgepodge of everything a dragon goblin drained brained what if [CHAR] is a dragon what if oh wait i don't know anything about that what was that symbol anyway tiberius that was a symbol of bahamut and it was a protection thing that i'm sure she put up to protect herself oh so it was a good symbol it was yes okay you recall that lady kima was specifically a paladin of bahamut oh so she probably did that so she's been here that camp seems to have been hers while she was traipsing through the tunnels i understand ah i just think we should proceed with caution our teachers spoke about this thing said that it was a being of the mind i think our trouble with [CHAR] could just be the beginning we need to proceed very carefully oh no i have two potions of fox's cunning could i drink one of those since there's a giant brain bitch wondering around the camp that's for your wisdom how long do they last you could make yourself smarter but it don't last very long fox's cunning would give you benefit i believe to intelligence i mean essentially it would be enhance ability essentially it would be enhance ability for wisdom i'm pretty sure i'll tell you i think it's wisdom not intelligence no no no it's intelligence it's intelligence okay there you go because i think it's like owl's wisdom for wisdom right no you're correct so essentially it would be an enhance ability for intelligence yes how long does it last oh for the potion's effect that would be anywhere from four to eight hours you're not quite sure maybe you should wait until we come across something all right but if it's too late yeah you have advantage on intelligence checks intelligence checks all right just don't go running off into the dark again yeah let us lead the way or whoever's smart i'm really smart how smart are you not smart enough apparently so it wouldn't necessarily it wouldn't make my intelligence higher it wouldn't make your intelligence higher and it wouldn't necessarily help with your vulnerability all right never mind he's smart who's our smartest person who has the highest intelligence here what are these scores you keep talking about i don't know what anybody's talking about it's okay [CHAR] i don't know what a lot of people are talking about all of the time irl yeah whoever's the smartest should

Output: The party investigated the goblin corpse, discovering its cranial cavity was emptied by a creature that consumes minds. They recalled warnings about such a being, speculating it might be connected to the experimentations of the individual known as [CHAR]. Recognizing a symbol of Bahamut, they deduced the cleric Lady Kima had previously used the camp for protection. After debating the use of potions to enhance intelligence against the mental threat, they resolved to proceed with greater caution through the tunnels.