Input: Still alive uh welcome back guys welcome back to Critical Role and we have Orion like holy hell ow are you okay I'm fine two d six damage to Tiberius so guys for those of you keeping up two things real fast we want to thank Jacqueline Lassiter for the awesome food she sent for us uh thank you seriously thank you a delightful necessary treat after this game time so thank you thank you thank you also for the like twenty one hundred and fifty subscriber mark we're giving away this autographed photo of the cast autographed photo we'll send out to you it's so handsome who is it going to some lucky person in the chat room once we hit twenty one hundred and fifty oh we don't know yet whenever that happens that will be going to you so yes returning to the game also we've got these t-shirts you should want them we're going to now look into yes let us know if you want them we're going to look into that we're going to look into possibly finding a way to get these shirts to you guys in the next couple weeks only if you want them though this is going to be a lot of work we don't want to do it unless you really want them we hate doing work we're voice actors we're not here to work where are we we were just going in a door indeed you guys come on yes they want them cool I guess that feedback is good the party had just managed to like not quite so stealthily pry their way into the hidden entrance to the outside of the duergar stronghold of Emberhold they found themselves crammed into a very tiny essentially a storage room with a stairway leading up and a closed doorway leading further into the stronghold so what is your preference I think we should go through the door instead of going up I agree because any prisoners are probably going to be kept at a low level can we quietly open the door yeah once inside can we very stealthily try to open oh check for traps yes I'm going to sniff the door a bit all right that's a twenty twenty best you can tell the door itself is locked but is not trapped okay well thieves tools out oh that's an easy thirty thirty thirty Jesus god damn which is good because it's a very very intricate lock there is a specific key a single key that is designed for this lock that you gather is probably held by King Murghol himself King Myrtle Mairgil Mare Mairgil Murghol Marigold Murghol and his queen Durarara is that how you pronounce her name Doo gara gar it's uh Ermahgerd Ermahgerd Ulara is her name Kuma Queen Ulara Ulara Uhura yes Uhura Uhura Kana Kumar I don't know what is her name seriously what is her name now it's Ulara Ulara Ulara what is Ulara Ulara maybe not Uladra right I'm picking a lock shh he's picking a lock be very quiet however you do manage to find a series of intricate strangely constructed dwarven tumblers on the inside that each have a very strange rigid structure please do that every time you pick a lock you manage to get the right sequence and with a slight clicking sound the door opens slightly on the inside yes it was pretty easy leading into what you can see is a hallway that continues further down to about there where is the door where is the door that I just picked the door that you picked if you wanted to walk through is right there it's naturally there so that other stuff is upstairs all of this is on the floor that you're on oh okay I'm going to take six or seven quiet steps forward stealthily nineteen stealth all right as he does this I'm going to pull out my Ioun stone from my pouch and let it we're all trapped in that room together right you are correct

Output: The party entered a hidden storage room within the duergar stronghold of Emberhold. After deciding to proceed through a locked door rather than ascending, Tiberius successfully picked the intricate lock, revealing a hallway beyond. They discovered the lock was likely keyed to King Murghol or Queen Ulara. As they prepared to move forward, one member activated an Ioun stone for assistance.


Input: so that I just picked the door that you picked if you wanted to walk through is right there it's naturally there so that other stuff is upstairs all of this is on the floor that you're on oh okay I'm going to take six or seven quiet steps forward stealthily nineteen stealth all right as he does this I'm going to pull out my ioun stone from my pouch and let it whirl all right cool we're all trapped in that room together right you are correct I fart oh [CHAR] prestidigitation and I make a quick wind gust okay just circulate it around the room will you I blew it away I could blow it right up your nose [CHAR] I'm closer to you now than I've ever been before I throw up in my mouth just a little bit go around the corner and tell us what you see just a little bit oh I'm sorry take a very quiet peek around the corner all right I'm having a peeky poo quietly as you peek through you can get a general idea of what looks to be some sort of an empty storage room a lot of materials have been moved out of it it looks like the remnants of stone things that were used for construction that once were in this room that have been pulled out to build things possibly moved as part of the war camp to start building some of the siege weapons that you saw above do I hear anything not currently roll a perception check yes oh that's pretty good twenty seven listening you hear footsteps above you hear very very faintly through the stonework about twenty feet above you some footsteps moving above apparently there is some level of alert on the second floor oh shit we should move fast hmm I wonder why go figure we should get out of the room yes [CHAR] I wonder why we start getting out of the room it's a wonder looking outside I go back to the door and just be like come on hurry so I want to go further no doorway as of yet correct no doorway here if I go this way they're going to start coming down these fricking stairs in this room this way it ends the hallway comes to an end with a wall well then I'm going to peek into this door here this open door here no what's right by the figure this is the one you just looked into that had this empty room that thank you thank you so down the one hall down the one hall look past here there is a stairway that descends downward down looking down pardon me looking down this hallway you see what resembles there's a door to your left that's closed currently and it splits off into two directions right and left right I don't even tell anyone I just start to slink down the steps okay did he go down yes oh geez Louise okay put Clarota there you continue down the stairway and as you slowly move around you can see down towards the bottom a very faint bit of reddish glow stone light and a hallway that splits right and left we should go downstairs right and left I go to the right okay why don't we just go left we're getting bored as you look past the right you guys are all waiting in the room you should just storm in I get out start banging your weapons together no I come out because you're taking too long anyone else I saunter about I'll head on out there I go where [CHAR] goes we're just losing all attention span is that what's going on we're just wandering off no no no I said we stay in the area but I wanted to check on my brother because I feel like he's taking awhile all right and he was just gonna check the doors as you move and glance over you can see there are two duergar stationed on each side of the split hallways one is a closed doorway to your right and

Output: The party stealthily explored a floor within the war camp, first discovering an empty storage room that had been stripped of materials for siege weapon construction. After a keen perception check revealed footsteps on the floor above, indicating an alert, they made the decision to descend a stairway they found. Moving cautiously, they noted a faint reddish glow and a hallway splitting left and right at the bottom. Their exploration was cut short as they spotted two duergar guards stationed at the split, one beside a closed door to the right.


Input: about uh all laugh I'll head on out there um I go where [CHAR] goes like we're just losing all attention span is that what's going on we're just wandering off no no no I said we stay in the area but I wanted to check on my brother because I feel like he's taking a while all right and he was just gonna check the doors as you move and glance over you can see there are two dwarf guards or something stationed on each side of the split hallways one is a closed doorway to your right and to the left there's an open doorway that leads into a room and that's when I went to the right well as soon as you went into where the division was you turned to the right and there were dwarf guards there and a dwarf guard on the left I'm going to turn my chin over to the left and see what I see down there there's a second dwarf guard that is currently sitting in armor weapon to its side just occasionally glancing in you can hear every now and then sounds like a moan or a slight whispering gurgle and the dwarf guard will lean in hey shut up in there kay yeah I'm going to go kill this guy you don't want to tell us what you found as I notice him going up I'm going to uh [CHAR] what are you doing softly uh I'm killing someone hold please all laughing humming a muzak version of the girl from ipanema uh guys [CHAR] is going to go kill something it's okay let him do it by himself it's what he does best I'm going to sneak up on this dwarf guard make a stealth check I worry I know it's okay 19 19 let me go ahead and oh no look at this this'll be an interesting like a magician you just whip it out [CHAR] that's what I'm doing trying at least there we go do you want an extra hand if Mr Wizard can do it you can do it watch out it's that book oh it is the book isn't it stupid book as you've made your way here [CHAR] you look to the right there's the dwarf guard here to the left that's shouting into this room here do something you missed entirely what I was telling you will you fucking do something please he's right there on the side there's one over there there's one over there there's two oh shit well we all come slamming down in here yeah no you're down there so I sneak back up and I put a hand on my sister's shoulder and I give her a little come along motion and tell everyone else don't you need some [CHAR] I mouth Kima at everybody and then pull my sister down as you're doing this you hear footsteps across the way echoing through the hallway what sounds like a number of other foot patters heading through the halls gasps we should just go down towards the front of the stronghold I'm just pulling [CHAR] down the front oh the front of the front not where we're at right [CHAR] and [CHAR] both disappear off to the side down a hallway before they leave I just tap their shoulders and meditate and grant them Guidance okay you can give one of them Guidance because it's concentration uh [CHAR] okay that's me yes fuck did you mean to give it to him yes everyone laughs Brava all right who gets guidance the man one [CHAR] [CHAR] so I pull my poison blade out and I pull the keen dagger out okay and I take the keen dagger so the one on the left is by the door and the one that muttered through the doorway right the one right here so I give a little fwip toss in my hand and throw it right at his neck at the same time I reach out and I go arrow sound effect and the other one the poison one toward the other okay and you are and I was going to shoot at the other one go ahead and roll for this guy here that guy that is a 17 for me 17 hits 27 27 all right and then on the other guy

Output: While exploring the dwarven stronghold, the party encountered two dwarf guards stationed at a split hallway. [CHAR] attempted a stealthy approach, throwing a keen dagger at the guard by a closed door and a poisoned blade at the one near an open doorway, from which disturbing moans and gurgles could be heard. [CHAR] granted [CHAR] a Guidance spell to aid his attack, and [CHAR] moved to support him. As the assault began, the group heard the echoing footsteps of additional forces approaching through the halls, prompting them to quickly reposition.


Input: the doorway right the one right here so I give a little flip toss in my hand and throw it right at his neck uh and at the same time I reach out and I go arrow sound and the other one the poison one toward the other okay and you are and I was going to shoot at the other one okay go ahead and roll for this guy here that guy that is a seventeen for me seventeen hits twenty seven twenty seven alright and then on the other guy or should I just go ahead and attack go ahead and attack both seventeen so that's and twenty five on the same both arrows on the guy on the right let's do both one on each each you both yeah okay cool damage on the one on the left which is sneak attack because he didn't know you were there so forty six with the keen dagger on the guard at the door damn so I was really useful the guy on the left as he's leaning back he's getting angry with whoever is in that room as he turns back to take his post again swoosh sound he just gurgles slumps to the ground as he's slumping an arrow goes impact sound into his stomach everyone laughs it's like a punctuation yeah roll damage for the second attack the poison dagger goes thunk sound well I didn't roll to hit him and you are using the poison effect on him yes fifteen on the other guy for me that is a nineteen okay that hits now roll damage this doesn't get sneak attack no because I already used that I made some noise hitting the first guy seven plus the poison what is the poison damage the poison is dc fifteen he does not make the save even though he's a duergar I go running back up since I've already shot my arrows let me check one thing real fast and I figured you've got this check one thing he could just clear this whole place by himself nine points of poison on him okay so an arrow impact sound into his chest just as the poison blade makes contact you can see him gurgling sound double over for a second but the hardy duergar once dwarven form seems to shrug off a lot of the poison's impact oh shit he is still dribbling a very heavy amount of deep crimson from his mouth but he still gasps looks over and sees you both in the hallway and goes to reach for his warhammer and turn around towards the door behind him can I throw an arrow at him do we roll for initiative at this point you guys roll for initiative to see who goes first I turn to [CHAR] and say what the fuck is going on where are they I don't know but this book [CHAR] is incredible I'm sure it is it's all about this uh an ice thing I read non fiction and these other things let's head down there I'm going to head down there careful clanky oh so the rest of you are heading down there I follow [CHAR] down there I'm going too there are so many prisoners down this way everyone else roll stealth checks everybody fucking come down are we going down stealth checks everyone you guys both beat him on initiative yes roll attacks both of you just roll the dice roll the dice roll the dice nineteen twenty eight getting a handle on my armor okay you don't need to roll damage he has like two hit points left you guys pepper him with additional arrows and daggers the poor guy is like uh I'm gonna impact sound gurgle he just goes down with this horrible sense of overkill his body just slumps up against the door leaning against the wooden door he was guarding I say on my earring I think we found the prison cells get down here we're coming I'm assuming they're dead both duergar I start to loot the bodies stealth checks sixteen seventeen twelve twelve twenty nineteen alright go team woo we're stealthy bastards that was with

Output: The party launched a surprise attack on two duergar guards, using a combination of thrown daggers and poison arrows to dispatch them. One guard was killed instantly, while the other initially survived the poison but was quickly finished off by coordinated attacks. After confirming the kills, the party signaled the rest of the group to advance and discovered what appeared to be prison cells beyond the guarded doorway.


Input: Uh, the poor guy just like... (impact sound, gurgling) he goes down, it was just... overkill, you know? His body slumps against the wooden door he was guarding. Um, I say on my earring, I think we found the prison cells, get down here. We're coming. I'm assuming they're dead. Both duregar. I start to loot the bodies. Stealth checks? Uh sixteen. Seventeen. Twelve. Twelve. Twenty. Nineteen. Alright go team! Woo we're stealthy bastards. That was with disadvantage? I have to roll again? Yes. Why? Because you're in heavy plate armor. No! Everyone's like, come on, you can do it. (laughs) That's not bad, that's still not bad. I rolled an eight. Okay. Plus what? Plus nothing. (all laughing) Okay. (clanking sounds) You guys all rush down the stairs, (stomping sounds) the clanking of the plate armor as you're going down. The rest of you wince as you notice it but you make it down anyway. (laughing) Oh my god. I should have picked you up. I'm actually going to go ahead and throw Guidance on [CHAR] now. Little late, little late. What does Guidance do? It gives you a plus on your ability checks. And it gives you a one d four plus to your-- (several talking at once) Do they already know we were here? Now they really know. So the rest of you have made it down. Surprise! In this hallway there are two dead duregar on the ground. One with a closed door and one with an open door. Well let's go look in the open door. Stealthily. You glance over into the open door you can see what appears to be a series of dungeon cells held underneath the stronghold. Lady Kima? Within these you can see there are a number of dwarven captives that are in very very very poor health-- I don't care about them. We need to get them awake. --that are currently lying down unfed gaunt. Are any of them Lady Kima? Because if they're not they're about to die. No they're regular dwarves they're good people. I go inspect them and see what's going on. Okay. I'll go in with Tiberius. Okay you guys enter. As you look around there are a series of largely decomposed bodies in a few of these cells. They are people who've just been left to die. Oh no. One there are these kind of strange deep underground rat-like creatures that are feeding on one of them. One of the dwarves is just wheezing in pain (moaning). You can see his stomach is a little distended. The other one is either unconscious asleep or dead. You can't tell. Can I do a Mass Cure on them? You can if you'd like. Okay. I'll do that. Yes I was about to say. I'm going to go start inspecting the other door. I'll go with him. Why don't you unlock the prison cells here? Yeah can you unlock the prison cells? Oh sorry. Can we go in? Can we talk to them? If you guys want to. So you go through. It's fairly simple over time for you to unlock the cells if you'd like the two that are in there. There's a difference between healing magic and nutrition. You make them feel physically better for the moment but their physical form itself is failing. Just a thought shouldn't we clear this mess before we let prisoners out? They need food they need air they need to be out of here soon. They're both on the edge of death. Put them in the bag of holding [CHAR]. I pull out a water. I go to the room I take out my bottle of water. I'll do the opposite one. You guys hear heavy footsteps coming from the stairway you guys just descended from. I go stand right next to the stairway. In the cells in the cells. I pull my sister and we flank. I push her into flanking position to the door. Oh god I nock an arrow notch an arrow? Where are they coming from? The stairs from where we entered? What are you guys doing? I jump in the cells and I pull a dead decomposing corpse over the top of me. Eww [CHAR] all kinds of

Output: The party swiftly dispatched two duergar guards outside a prison area, then proceeded to explore the discovered cells. Inside, they found several gravely ill and starving dwarven captives, along with decomposing bodies and scavenging creatures. After a brief debate, they decided to use healing magic on the prisoners, though they acknowledged it was only a temporary fix without proper nourishment. As they began unlocking the cells, heavy footsteps echoed from the stairs they had descended, prompting the group to take defensive positions and hide.


Input: heavy footsteps coming from the stairway you guys just went down uh i go stand right next to the stairway in the cells in the cells i pull my sister and we flank i push her into flanking position by the door oh god i nock an arrow notch an arrow where are they coming from the stairs from where we entered what are you guys doing i jump in the cells and pull a dead decomposing corpse over the top of me eww [CHAR] all kinds of nastiness i find a corner of a cell and slowly pull out my gun im going savage all laughing i should make sure all the doors are shut not locked all right all the doors are shut [CHAR] anything you doing im just you know preparing laughing all right just kicking it just chilling do we need to move out of the way of the stairs [CHAR] is scooching [CHAR] out of the way to take that position right there the bear is at the back cell [CHAR] where are you theres voices coming from the stairs yeah someones coming but theres a bear in the stairs well trinkets coming down i call trinket trinket trinket kissing sound trinket trinket barely hears you from way over at the side kissing sound come on hes coming into this room clarota just steps back along the side of the stairs and out of view a few moments pass as the footsteps slowly trail off i leave and turn around where [CHAR] and [CHAR] are i know whats in the other door the other door is currently locked from what you can tell one moment it is now not locked i think chuckling twenty five clicking sound you push the door open and you see immediately the fast moving heft of some large blade towards your head oh snap oh its kima no its a trap ready to hit me that is twenty four versus armor class that hits that hits all right oh you didnt check for traps didnt check for traps i thought you were good at this shit im going to use uncanny dodge what would have been twenty points of slashing damage is reduced to ten so you take ten damage as the axe impact sound hits you and imbeds itself in the wooden door pulls back now you see as a duergar wearing this nasty looking black leather tunic with a hood pulled back with a giant gnarled hefted greataxe words escaped me on that one has a bunch of scars on its face as its grinning it pulls the axe out of the doorway right i spit on the ground and yank my belt off and throw it at his head and i yell hold okay as you throw the belt hold yeah tell him to stop attacking yeah serpent okay he ducks out of the way pulls back out of the way as the snake forms itself it goes ahead and makes its attack go ahead and roll for snake attack against him snake attack okay twelve plus i dont know what twelve is my attack his attack snake attack did you roll a twelve on that yeah okay that will not hit unfortunately all right as he slaps it off himself and it swish sound cascades off to the side of the room is he in a cell is a base attack a straight line from him to [CHAR] to hes protecting the cells hes protecting the cells at which point he kicks the door closed again can i in my rage bullrush through this yes yes now roll initiative guys as hes going i immediately cast stone skin on myself cracking sound okay what i like is that there are eight of us and one of him possibly if no one else is behind that door so far hes in a room by himself i can see the square its very small youve looked inside seeing a brief bit of the room twenty five to twenty twenty six twenty twenty six all right [CHAR] shooting sound all right twenty to fifteen eighteen fifteen nineteen fifteen to ten fourteen fourteen ten to five seven five to one nervously four

Output: The party took defensive positions around the stairwell, with some members hiding in cells and others preparing for an encounter. Upon checking a locked door, one adventurer triggered a trap and was attacked by a scarred duergar wielding a greataxe, taking damage before the creature kicked the door shut to guard the cells. The party attempted to subdue the duergar with commands and a summoned snake, but the attack missed, prompting the duergar to close the door again. Initiative was rolled as the party prepared to confront the lone, protective creature in the small room.


Input: so like the thing is there are eight of us and one of him uh possibly if no one else is behind that door so far he's in a room by himself I can see the square it's very small you've looked inside seeing a brief bit of the room twenty five to twenty twenty six twenty twenty six all right [CHAR] all right twenty to fifteen eighteen fifteen nineteen fifteen to ten fourteen fourteen ten to five seven five to one four all right [CHAR] you're up first where am I you are way back in this cell and you hear a slam of broken wood and another slam of a door closing I'm gonna run to the hall make an acrobatics check to try and move through this cluster of people here I can do that twenty four twenty four you leap over vaulting off of trinket land and move into this hallway and that's the extent of your movement okay I'm gonna try and take a shot and blow the lock okay with the bad news or with your oh no bad news is away this is just with the handheld shooting at the lock at the door okay go for it Jesus H thirty go ahead and roll damage nine points of damage nine points of damage as the door slams back and you prepare yourself to try and kick it open you hear the familiar zoom of one of [CHAR]'s pepper box bullets as the actual handle of the door impact gets blown off and there's a small hole in the wooden door now where its handle once was the door swings open a little bit loosely due to the impact that ends your turn that ends my turn [CHAR] you're up okay all I'm gonna do is grab the hole of the door and yank it open and yell your turn [CHAR] oh that's fun as you pull it open the dwarf backs up over what you can see now this room is completely covered in a series of really nasty hooked instruments hot irons you can see large pincers you can see various blades oh it's like a torture chamber it's a torture chamber groan it's Christmas [CHAR] is running into toys r us this is gonna be great you see gently as he backs away there is someone on this rack like table the dwarf backs up with his axe getting ready I use my bonus action to say you are so fucked dwarf all right that brings us to tiberius I like where this is going [CHAR] wait I go over there first and then I say that acrobatics check acrobatics why you gotta jump over people you've got to move through people the area is congested small spaces man downside of a big party okay twenty two twenty two you manage to move through push the bear out of the way move trinket get out the way bear you manage to make your way squeeze past [CHAR] the bear surprisingly smells really nice all right tiberius what do you want to do now I'm gonna follow suit as I see what [CHAR] is doing I'm gonna cast hold person on the dwarf you don't have visual on the dwarf currently the dwarf is back what that's absurd as you run through the hallway which you don't know there's a dwarf there you rush out to the hallway after hearing all this commotion you look in and there's an open door into a room that's currently vacant you don't have enough movement to get close enough unfortunately oh well poop I I encourage violence a wondrous use of an action do it do it [CHAR] destroy them with no regard to any of his existence [CHAR] I encourage violence that's the best line of the night you are currently in a cell with a dead body draped over you it's cozy down here okay so with the dead body I hear what's going on we're roleplaying it up get the body off of you I morph into minxy form minxy and as I morph into minxy form I take the dead body that's on top of me and just pick it

Output: The party breached a locked door after [CHAR] shot the lock, allowing [CHAR] to pull it open and reveal a small torture chamber. Inside, they found a dwarf preparing to defend himself with an axe near a rack. [CHAR] reacted with enthusiastic violence, while Tiberius attempted but failed to cast a spell on the dwarf. [CHAR], hearing the commotion from a nearby cell, transformed into her minxy form and began moving the dead body on top of her.


Input: Uh destroy them with no regard to any of his existence uh [CHAR] oh I encourage violence that's the best line of the night everyone's laughing you're currently in a cell with a dead body draped over you it's cozy down here okay so with the dead body I hear what's going on we're roleplaying it up get the body off of you I morph into Minxie form Minxie and as I morph into Minxie form I take the dead body that's on top of me and just pick it up with my mouth uh in your mouth the body stirs it wasn't quite dead oh why oh [CHAR] it was supposed to be I wanted the dead one Minxie says I'm sorry can I drop that one and find a dead one well you wanted a dead one it is now oh oh murdering children again spend the entire game being the worst person in the world I know I try so hard you guys was it a child dwarf gar I try so hard I'm still the fucking worst so you now have a dead gaunt dwarf hanging from Minxie's mouth what do you want to do keep chewing um it was oh go ahead do something else at least it's not gamey it's fresh [CHAR] tries [CHAR] tries so hard you're not trying hard enough damn it fuck you man all right I'm having a tough day you hear a little dwarf in the corner go mommy [CHAR] brought up the fact that I killed a kid I'm having all these memories coming back I'm on the brink yeah there's some PTSD coming through so I've got this now dead corpse in my mouth and I come out around the corner make an acrobatics check because you're still moving through this clustered hallway with a dead dwarf in your mouth holy cow I'm a tiger so that was Greyspine's cousin can I have an advantage oh I rolled a 15 plus being a tiger you're fine you manage to push through you're leaping through I'm pouncy and I come out into the hallway you actually shift Tiberius out of the way this is a very small space you're a very big cat you're really pushing for space here move it's very very tight quarters for you you're like uh struggling [CHAR] as a cat you smell less good as Trinket does it's not me it's the dead body oh that's disgusting and I look at the dwarf you can't see him from your vantage point he's actually back out of sight I can't see him you can't see him no can I shift to see him at all you don't know there's a dwarf there you just know there's some sort of commotion going on you move around the corner and you see just an empty room everybody give up your turn to [CHAR] I know let him go in the room just let [CHAR] deal with this butthole I look at [CHAR] and I foam at the mouth a little bit with the corpse and I encourage violence all right [CHAR] just gnawing on the dead dwarf oh well let's make this nice and easy I smack [CHAR] on the ass and say go get him all right [CHAR] it's your turn eager snarling does he get advantage because we're all encouraging violence yeah or inspirations dice oh no you get inspiration dice for this whole set up a one d eight inspiration dice you don't kill him in one shot it's very very disappointing all right you run in you said the room was full of shiny pointy things on the wall right yes I would like to bull rush the dwarf up and against the wall try and spear him with all the sharp shit on the wall oh that's nasty okay then so for the instant karma's going to get you man all right so go ahead and make an athletics check you hear that [CHAR] uh growling twenty four yeah against his seven you rush in and with your first attack you grab him lift him and you can see there's a series of giant meat hooks

Output: The party discovered they were not alone in the dungeon cell when [CHAR], transforming into the tiger Minxie, picked up a dwarf they believed was dead, only to find it was still alive. After dispatching the dwarf, they heard it cry out for its mother, revealing it was a child and causing some distress. Encouraged by the group, [CHAR] then moved into a cramped hallway, clearing the way for [CHAR]. The party directed [CHAR] to charge into the next room, where he discovered a dwarf surrounded by sharp objects on the walls and attempted to impale him upon them.


Input: right yes uh I would like to bull rush the dwarf up and against the wall try and spear him with all the sharp shit on the wall okay oh that's nasty okay then so for the uh instant karma's gonna get you man all right so go ahead and make an athletics check you hear that [CHAR] twenty four yeah against his seven you rush in and with your first attack you grab him lift him and you can see there's a series of giant meat hooks hanging from the back of the wall and you just lift him up and uh shove him down onto the hook which protrudes from the front of his chest no perfect tell me I get another attack you do excellent that's twelve points of damage and he's currently restrained by the hook through his chest impaled oh perfect with my second attack as he's screaming out I reach inside grab his lower jaw and pull him straight down okay make an attack roll oh no that's so gross oh I love this so much [CHAR] is using his free hand to cover his eyes [CHAR] starts eating him twenty four go ahead and roll damage on this oh sick with a twelve for flavor roll a twelve why not you're pulling his jaw excellent he rolled really high fifteen after you throw him onto the hook his axe clatters to the ground and he reaches up with his hands to grab you and it looks like he's pulling back to try and bring you in for a headbutt this angry look of burning rage in his white eyes this uh fucked up door guard with all these scars on his face as he reaches up towards you you take your giant hand and jam it into his mouth with this horrible uh sound as you put all your muscle into it glaring him in the face with a terrible grin you uh and yank the jaw off from the bottom of his head a spatter of blood across the front of his mouth and his tongue dangling he gives out this horrible this gurgling scream as all the blood begins to pour up into his throat with that clutching the jaw with one hand you begin to pummel him in the face over and over with his jaw as he's watching his head slowly cave in yes I think he's going to make it until eventually he's no longer moving and you throw the jaw to the ground just coated with blood you're going to pull through buddy [CHAR] I think [CHAR] um I think he did his job I scream out good job [CHAR] that's your best one yet and they say video games are violent as you've entered the room now wait is he dead oh he's very dead we made cheese of him he lies there limply on the wall twitching every few seconds [CHAR] still in a rage you look over at the other individual you can see now strapped to this wooden frame is a smallish humanoid female currently chained and being pulled on a rack you can see a bunch of scars and wounds blood pouring from each one of them is that our girl that's our girl I'm running in do I know how to disable the rack you can probably figure it out with a tinker [CHAR] is it chains or rope come heal her we need [CHAR] in here is it chains or rope I'll go it's chains holding her on I'm going to undo it okay wait do we know it's her go ahead and make a tinker check it's her it's gotta be her whoever it is we should help what do I add is it proficiency bonus proficiency bonus twelve twelve you take a moment and you manage to find where the winch to this machine is where you can go ahead and release the tension and eventually the chains go a little more slack and uh the halfling woman takes a deep breath and looks about the room a second looks like there's a bit of a haze but through the haze there's this constant anger and she looks down and goes so are you gonna let me

Output: The party burst into a torture chamber where [CHAR], in a rage, brutally dispatched a scarred dwarf guard by impaling him on a wall hook and tearing out his jaw. After confirming the guard was dead, they discovered a small halfling woman chained to a rack. [CHAR] successfully disarmed the mechanism to slacken the chains, freeing the wounded captive. The rescued woman, dazed but defiant, looked around and demanded to know if they were going to help her.


Input: whoever it is we should help what do i add is it profishency bonus yeah profishency bonus twelve twelve you take a moment and you manage to find where the winch to this machine is where you can go ahead and release the tension and eventually the chains go a little more slack and and the halfling woman takes a deep breath and looks about the room a second looks like theres a bit of a haze but through the haze theres this constant anger and she looks down and goes so are you gonna let me go come on release these chains who is she wait wait find out who she is first can we insight and make sure that its really who she you can indeed this is an insight check great i dont get any anybody else want to roll for insight five one [CHAR] roll well the twins fucked it insight [CHAR] come up here yeah yeah oh fifteen fifteen shes not in her right mind its a very small room only a few people can make it in here im gonna take a peek at her what do i do what do i roll insight to see if shes in her right mind fifteen eighteen is better at this point its pretty apparent that whatever this woman is shes been here a while and has been subjected to many many horrible things and still has that spark of life to her mainly out of vengeance anger and pain but she does not seem to be overtly aggressive or trying to deceive you just trying to get out of these fucking chains well lets let her go ill do an arcana check on her whats that arcana check to see if theres like any kind of magical impurities in her if shes under the imperius curse best you can tell theres none im pulling out my lockpicks and im going to start working on im going to heal her with a little bit of a song and you know my lockpick snaps so just totally broken how hurt is she if i may shes pretty rough as you look up shes not clothed her body is just a spray of scars and gashes and rake marks shes been tortured to an extent you hadnt seen in person and to still be tensing her muscles against the chains and looking at you with this intensity if this is indeed lady kima you now see why shes made the reputation she has [CHAR] the locking mechanism on this is jammed okay so i step forward and i pull out my flute and i sing as long as i got my song and flute im gonna give some healing to you love and magic in the air tonight gonna give you some hit points gonna give you some hit points gonna give you some hit points of our love dadadanana okay i roll nine hit points the fresher wounds seal up the blood flow comes to a stop you see her muscles tense for a moment her tension in her muscles relax for a minute she looks to you for a second and says its been a while since ive heard a song thank you it was a slow jam please be careful for a moment can someone cover her ears for just a second yeah i got it earmuffs im going to utility shot im going to put my gun against the lock somewhere where it will not harm her and just blow it go ahead and roll damage you dont have to roll to hit its right there fifteen is it two locks well theres one chain for the legs one chain for the arms okay fifteen for the leg ten for the arm the legs get free the chain mostly snaps on the top part but not quite enough its enough for you [CHAR] to i got it you reach over and bring it down with a brief moment of extreme tension as the whole room watches [CHAR] walk up with his axe and swing it down towards this halfling before you have a moment to stop everyones heart skips a beat the chain is bisected ease down ease down at which point the halfling woman immediately jumps to her feet with almost like a kipup stand and is now standing on top of the table

Output: The party cautiously approached the chained halfling woman, using insight checks to confirm she was not being deceptive but was severely traumatized and angry. After determining she was likely Lady Kima and not under magical compulsion, they decided to free her. One member healed her wounds with a song while another attempted to pick the locks, which failed. Finally, [CHAR] used his axe to break the chains after a firearm weakened them, and the freed woman immediately sprang to her feet on the table.


Input: the top part but not quite enough uh it's enough for you [CHAR] to I got it and uh you reach over and bring it down with a brief moment of extreme tension as the whole room watches [CHAR] walk up with his axe and swing it down towards this halfling half-link uh before you have a moment to stop everyone's heart skips a beat the chain is bisected ease down ease down at which point the halfling woman immediately jumps to her feet with almost like a kip-up stand and is now standing on top of the table her arms are still bound and she groans you can now see where the metal was weakened from the axe blow uh she pulls herself free from the metal binding that's hot there's a blister across her wrist from how long she's been pulling against these restraints but she bore through it with a little bit of blood that trickles from that wound she has freed herself and she looks around the rest of the group so I take it you're not from around here no would you like some water she grabs it from you pulls off the cork and just starts chugging like she hasn't had anything to drink in a long time Lady Kima we need to get you out of here [CHAR] has sent us she caps it off after a moment and takes a deep breath I'd hoped she would it was foolish of me to come down here so unprepared uh just knew there wasn't much time time until what she looks around and says look we don't it's a story I have no and she kind of points to her pretty much unclothed unarmored form and says I need to find my implements we need to get out of here could I offer to you this black studded leather dwarven armor it's not leather actually it's magical it'll fit you would you care for this robe which sounds better what armor were you offering her it's the black dwarven armor the armor that I found and gave to [CHAR] it's magical oh the studded leather yes it's in the bag she goes sure it works for now she takes it from you and starts putting it on you see her wincing as she puts it on as it covers some of the wounds her whole body is just sore but she still pushes through it I'm going to heal her a little bit more okay I'll put my hands on her I'm sorry you're not fully healed let me help you out uh [CHAR] likes scars as you do she takes a moment and she says you heal her and she goes can I she sees your mace and goes can I borrow that for a second uh please your mace please what do you need it for you can have mine do you trust me I don't know this is all I have to protect myself you've come this far [CHAR] has something for you say yes to life [CHAR] all right well I also have a morningstar but this is are you gonna give it back as you hand it out she grabs it from your hands that was rude walks to the edge of the table I don't like her stares at the dwarf that is currently hooked onto the wall and with a yell slams it right into his face causing his head to explode against the back of the wall slams it again and again and again and is just making hamburger of his entire body the arm sloughs off and she's just going nuts you can see her bludgeoning over and over again with a spray of gore on her and there's this look of anger frustration she's raging and a sick sense of joy a little bit in her eyes in how she's just tearing this dwarf apart eventually after this frenzy you're all taken aback and she takes a moment there is very little left recognizable of what once was a duergar doo-ah-gar I notice a bulge in [CHAR]'s pants I use my Mage Hand to slowly pick up my bottle of water okay she takes the mace she borrowed from you I'm sorry I questioned you as she begins to hand it back to you there's

Output: The party freed Lady Kima by having [CHAR] cut her chains with his axe. After accepting a set of magical dwarven armor and some water, she borrowed [CHAR]'s mace. Without warning, she then used it to brutally bludgeon a restrained duergar prisoner to death in a fit of rage. The party watched in shock as she violently destroyed the helpless captive.


Input: so like there's this sick sense of joy a little bit in her eyes in how she's just tearing this dwarf apart eventually after this frenzy you're all taken aback and she takes a moment uh heavy breathing there is very little left recognizable of what once was a dwerger i notice a bulge in [CHAR]'s pants all laugh i use my major hand to slowly pick up my bottle of water all laugh okay she takes the mace she borrowed from you splatter sound i'm sorry i questioned you as she begins to hand it back to you there's a slight flash of radiant energy that emanates from her hand and it burns all of the blood that currently encapsulates the mace off and hands it back to you thank you i needed that you're very welcome i'm sorry i questioned you give her something [CHAR] let her use one of your things that was amazing all laugh like you know give her one of your things [CHAR] could i um would you like to touch my axe all laugh if you want to part with it certainly oh uh clears throat sniffs maybe we should get out of here all laugh why don't we collect your things yeah where are they do you know i would assume they're being stored upstairs i have no idea they're either in the vault or they're in the armory vault or the armory those are places that we can go there's a vault are there stairs in the room that we're in as far as i can tell my lady kima are these things absolutely necessary we have a secret entrance to this place we could leave now are they of vital importance the things you've lost she thinks to herself for a second and goes they are divine implements gifted to me from an avatar of bahamut directly i feel to leave them behind would be a partial failure to my quest not to mention that what we may face beyond this we'll need every bit of help we can get oh shit well that's that then you'll have a friend in us that's for sure let's find the frigging vault let's go upstairs let's go to the vault let's go upstairs as you show the back of that card she gives you a look and smiles and says ah it's good to see that your scale of color does not belie your intent that is a face i've not seen for some time i thank you she leaps off the table so shall we do you know where the vault is i can show you yes lead the way i go up to her still in my minxy form and i rub on her legs have you dropped the body yet i get right up behind them too competing for space are you dragging a dead body around no i dropped the body while she was talking i took the body and i drug it back and i buried my shame all laugh so first i buried my shame your shame has been sufficiently buried laughter continues hashtag bury your shame and i purr she doesn't look at you but she pats you absentmindedly as she passes you her direct intent on heading back up those stairs herself all right let's go but should we unlock all the other dwarves yes let's let all the other dwarves out and maybe give them some food to try to help them out if we can in the meantime i have a greatsword or a morningstar mace that you can have until we find your items greatsword greatsword it is she takes it from you and the sword is a little over a foot taller than she is maybe a little more than that she's really fricking buff but as you hand it to her she still takes it and you can see she's a ripped halfling that's pretty badass she is a built halfling female she has seen some war and she has survived some shit she's the tyler durden of halflings all laugh kind of yeah as i see her grab the sword i ask would you care for some ale all laugh she glances over her shoulder at you and says later we have nothing to celebrate for yet absolutely plenty of time all laugh i think [CHAR] is smitten

Output: After a brutal frenzy left a dwarf's remains barely recognizable, the party witnessed Kima's fierce intensity as she returned the borrowed mace, its blood cleansed by a flash of radiant energy. Convinced of the importance of her lost divine implements, the group decided to prioritize retrieving them from the vault before escaping. They also chose to free the other imprisoned dwarves and offer aid. Kima, now wielding a borrowed greatsword, agreed to lead the way upstairs to the vault, while the party prepared to follow.


Input: Okay so like she still takes it and you can see she's a ripped halflin that's pretty bad a-s and she is a built halfling female she's seen some war and she's survived some shit like she's the Tyler Durden of halflings kind of yeah as I see her grab the sword I ask would you care for some ale and she glances over her shoulder at you and says later we have nothing to celebrate for yet absolutely plenty of time I think [CHAR] is smitten she comes to your knee oh my goodness can I run in the little prison and tell the dwarves if they're conscious to say don't exit from where you came there's a secret entrance up and in a store room go that way and stealth out one of the ones that was semi-conscious all of that I say all of it he sits up and looks at that's fucked up sits up and looks back at you and thank ye thank ye kindly here's some cheese he takes it hungrily through the bars and just starts eating it incessantly as you leave government cheese is provolone all you've got Lady Kima's already up the stairs it's Velveeta Velveeta we're following up the stairs it's calories all right clean this off here oh goodness oh goodness it's going to be fun savage burning I'm right with Minxy competing for first place I place a hand on Lady Kima's shoulder first place for how fucked-up we are perfection perfection place a hand on Kima's shoulder and say please allow me and move several feet ahead of her and start sneaking along as you move up to her you notice she's standing at the bottom of the stairs with a tension staring up at the top of the stairway where Clarota is looking down at her and backing away and she goes oh yes uh wait wait who is this filthy no no no no I put my Mage Hand in front of her wait wa-wait hold on it it's fine er this mind flayer is with us we saved him or he he's our ally now he's fine no one needs to fight he uh she's fine he's fine his name is Clarota he's been an enormous help without taking her eyes off of Clarota this is Kiva Kima Kima she looks back over we are allies all yes are you to tell me that you've come down here and allied yourself with an entity that is the anathema of the Mountain yes uh what was that word I'm right at her shoulder so I say we understand he's dangerous but he's gotten us this far and for what purpose you think they don't have plots lined out for weeks and months no no no listen listen there is no trust to be had with these creatures he has been shit out by these creatures they do not want him or trust him he is an outcast and we are working together in this moment and without him we would not have gotten here we see a single tear drop from Clarota's eye and with him you will never get out no we have his er alliance there's a greater entity controlling his people which he has been outcast from like [CHAR] was saying and have you not thought for a second that perhaps all of you are being manipulated by this creature well I have you can see the greatsword now flares with divine energy and she goes I will not stand here and let us ally ourselves with this filth Lady Kima and I blow fire breath and I use Control Flames to create a bunch of swords around me with fire don't threaten Kima she's better I give you my word her attention divided from Clarota now tends towards you don't act me a fool and don't treat me like one either none of us are half-wits as you are claiming we would not be fooled by such a creature like this the words he speaks are true and we believe him you go ahead and make a diplomacy check or a persuasion persuasion check oh god get it on Tiberius

Output: The party continued deeper into the dungeon, following the formidable halfling warrior, Lady Kima. They paused to free some captive dwarves, directing them toward a secret exit. Upon ascending a stairwell, a tense confrontation erupted when Kima recognized Clarota, the mind flayer ally, and declared him an unacceptable and dangerous companion. The party defended their alliance, arguing Clarota was an outcast helping them against a greater threat, which visibly moved Clarota to shed a tear. Kima remained deeply distrustful, warning they were all being manipulated, leading to a heated argument that culminated in a persuasion check to sway her.


Input: uh Control Flames to create like a bunch of swords around me with fire um don't three ten Keema she's better I give you my word her attention divided from Clorota now tends towards you don't act me a fool and don't treat me like one either none of us are half wits as you are claiming we would not be fooled by such a creature like this the words he speaks are true and we believe him you go ahead and make a diplomacy check or a persuaision check oh god get it on Tiberius do it get it on that's terrible oh get it off not good not good not good twelve twelve okay she walks towards you and with each step you can see the color of her eyes begins to vanish giving way to an extremely bright burning silver light and she says oh my god she's so cool listen you come with me without this creature or you continue with it and without me why you have to be like that I will not walk beside this I have had its people devour mine since I set foot in here this creature whatever its reasoning is is not in your best interest it will lead you into a web of your own destruction I've seen their kind work Clorota yeah they're mostly butt holes but he's not a butt hole I understand that we had to kill a couple and he actually helped a lot Speak your mind convince her fix this Clorota at the top of the stairs you can see his tendrils in his mouth curl back in a sneer his hands crossed before he won't even do anything Clorota says listen I am not going to walk where I am not welcome I will not wake up with this woman's blade in my back we made a deal people with kids you deal with this all the time I walk between them and put hands out come on roll a 20 and say we all want the same thing Keema tell us what is it that you've come here for what is your purpose here speak your mind if you are true Keema turns back towards you the same glowing flare in her eyes I've come here to rid this mountain and this continent of the darkness that resides deep within the bowels of this thing's city Clorota why have you come here what is it you seek Clorota settles into itself for a second ah I've come to destroy this creature [CHAR] and free my people then the two of you get over your fucking shit we want the same thing here get over yourselves both of you we share a common purpose we are going to end this fucking bullshit Keema we have come here for you pay us the respect that we have earned we have come a long way for you he is an unlikely ally but he has gotten us to this point and together for this moment and this moment only we can work together we don't have to be school chums or buddies in a week from now but right now right here we will work together and achieve the same thing what say you Keema she looks towards you and says free his people he says what do you think will happen once his people are free shall they let us walk out on our own yes he said so and then they'll be butt holes when we leave you know so very little of these dark caverns my dragon friend yeah it's our first time here these entities I watched steal the very life essence of the men and women I hired and travelled with for weeks down here I watched them capture them and devour their very minds before me and laugh and cackle as I fled into the shadows but they were under control of [CHAR] at that point yeah oh understand whether or not [CHAR] controls them to give them direction they are of that type of mindset at all points they do not hope society will thrive they do not want us free peoples to walk the surface they want us for food Lady Keema if I may if you're intending us to choose between you and our ally Clorota and we can't get you to see eye to eye

Output: The party intervened in a tense standoff between Keema and Clorota, using diplomacy to highlight their shared goal of defeating [CHAR]. Keema, whose eyes glowed with silver light, revealed she sought to cleanse the mountain of darkness but deeply distrusted Clorota's kind, citing past atrocities. Clorota countered that he aimed to destroy [CHAR] and free his people, refusing to work alongside Keema. Despite the mutual hostility, the party insisted they had a common purpose and urged cooperation for the immediate task. The session ended with Keema questioning the consequences of freeing Clorota's people, leaving the uneasy alliance unresolved.


Input: so they were like very minds before me and laugh and cackle as I fled into the shadows but they were under control of [CHAR] at that point yeah oh understand whether or not [CHAR] controls them to give them direction they are of that type of mindset at all points they do not hope society will thrive they don't want us free peoples to walk the surface they want us for food uh Lady Kima if I may if you're intending us to choose between you and our ally Clarota and we can't get you to see eye to eye with us then I'm afraid you leave us no choice but to choose our own friend Clarota over you what we're giving you one last chance either you are with us or you are against us this is a threat so you walk in here save me from my binds under the words of my dear lifelong friend Arcanist [CHAR]

Output: The party learned that creatures under [CHAR]'s control are inherently hostile, regardless of his direct influence. They then confronted Lady Kima, presenting her with an ultimatum regarding their ally, Clarota. After Kima refused to align with their position, the party decisively chose to side with Clarota. This confrontation occurred shortly after the party had freed Kima from her bonds, a rescue facilitated by the words of her friend, Arcanist [CHAR].


Input: located in the heart of Draconia uh born from a politically respected family at the age of fifteen I I succeeded in passing the Sorcerer's Rite showing prodigy like control of my magic the judges and the Draconian High Council were amazed at how powerful my spells were for how long I had been training at twenty years old I was the youngest appointed member of the Magic Guild in Draconian history for the next few years I almost went mad from the malaze of being a guild member as it's rather boring however one day I happened upon a chamber unused for quite some time in the room were stacks of books and maps of the surrounding cities and areas around the known world for months I would frequent the chamber and learned of artifacts from legend after a long period of research I made a list of artifacts that caught my eye I brought these findings to the high council and was told that all of the information in the chamber I had stumbled upon was either believed to be fiction or unsolvable mysteries and hence were lost forever I found those answers to be unacceptable a year later I devised a ruse and managed to convince the city council to lend support in me leaving Draconia on a mission of peace and diplomacy for the surrounding kingdoms going from town to town and making friends and allies in and for the name of Draconia being a red dragonborn I had quite the task on my hands in that respect but it was exactly what I needed so I could explore the world and find these artifacts as I felt the truth was out there some may describe me as buffoonish but I say poppy cock to all that I am much sharper than most give me credit for I just don't pay attention to things sometimes I've also been known to be rather cunning loyal happy go lucky and well dangerous I can't help but show my true scales every now and then but overall I think I'm quite friendly for a dragonborn um uh never entirely welcome in the company of elves or men [CHAR] ildan learned at a young age to skip past formality preferring instead to invite himself in your door along with twin sister [CHAR] ahlia [CHAR] was born by a chance encounter between elven royalty and human peasantry raised by their mother in their early years the twins were eventually sent off to their father in the elven capital of Syngorn but their cool reception among the elves there never warmed and their time in the capital didn't last the siblings stole away one autumn night and set out on the open road after a few years of wandering they eventually decided to return to their mother and journeyed back to the lands of their youth but instead of finding their childhood home they returned to a pile of rubble their mother was gone their home burned to ash pressing the townspeople for answers they learned of the day the dragon came with their ties all severed [CHAR] ildan and his sister set out to find their fortune together in Tal Dorei an outsider since birth [CHAR] quickly learned to solve life's challenges in his own particular way often by sidestepping them entirely and when his knack for circumventing adversity isn't enough the way of blades the elves schooled him in more than makes up the difference like uh like so many half elves [CHAR] ahlia has spent most of her life suffering the cool reception of a people who don't fully accept her born of a human mother and an elven father who only later in life took an interest in their existence [CHAR] ahlia and her twin brother [CHAR] ildan quickly realized the only people they could truly rely on in this world were each other it was at the age of ten when the two were taken from their mother and brought to live in Syngorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his indifference behind and set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of the thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen Trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages uh dramatic music hello everyone and welcome back to the next episode of Critical Role we unfortunately

Output: The party learned that a red dragonborn sorcerer, once a prodigy in the Draconian Magic Guild, had discovered a hidden chamber of ancient maps and artifact lore. Dismissing the findings as fiction, the High Council rejected his research. Undeterred, he devised a diplomatic ruse to secure leave from the city, using the mission as a cover to secretly search for the legendary artifacts himself. Meanwhile, the half-elf twins [CHAR]'ildan and [CHAR]'ahlia were introduced, their tragic backstory revealed: their home was destroyed by a dragon in their youth, setting them on the path to becoming adventurers in Tal'Dorei.


Input: uh set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of the thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot and through a series of fateful events earned herself a companion in the form of a bear her own stolen trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages uh dramatic music hello everyone and welcome back to the next episode of critical role we unfortunately are down one [CHAR] this evening as i mentioned before oh we are missing him terribly we'll see what terrors will transpire in his absence however though we do have some fun things to announce real fast first off we're still giving away promo kits for every fifty subscribers we get so we'll be having those randomly drawn from everyone in the chat room every time fifty subscribers are joined to the channel i guess you would say also every ten subscribers we're giving away steam keys for different games so also cool giveaways which is kind of fun i want to take a moment also to mention our uh charity there that's the word i was looking for it's been a long day um our charity eight twenty six l a which we're putting up links in the chat room for you guys if you're able to donate it's a fantastic program that tutors children helps with creative writing and general literacy skills it's a wonderful program you can look it up at eight twenty six l a you should google it find the website it has all the information you need it's a really great charity and we're still pushing that through our show every week so thank you for all who have donated and if you have the opportunity to i highly recommend it also i wanted to let you guys know we have uh [CHAR] wants to mention a cool sponsor tonight or at least a promotional push we're pushing yes yes friends of the show espionage cosmetics hooked us all up with some awesome nerdy manicures we'll tweet pictures of our nails so yes we're all wearing awesome nails and we're going to be doing a giveaway from espionage their tabletop bath bombs which are awesome d twenty s uh d ten s technically oh d ten s no there's a d twenty there's a d ten and there's a percentile die no you're right i saw the wrong side of it my apologies forget i said anything so yes and we'll probably also go ahead and throw in a critical role signed picture as well with this what you have to do is tweet at espionage make up is their twitter at espionage make up and hash critical role and tell them what your favorite character is from critical role and who your favorite nail wraps are today and then we'll pick at half time a winner indeed so fantastic i may have some more stuff down the road we'll be able to talk about but in the meantime let's go ahead and get everyone caught up to speed with what has transpired recently on critical role so the party to give you a quick overview for those who have just joined us they were given a mission to seek out a female halfling paladin named lady kima of vord who had been missing going on a vision quest apparently seeking some deep dark evil that had begun to simmer and grow beneath the dwarven city of krag hammer the party managed to make their way to the city delve deep within its caverns to discover an entire series of caves and what eventually led to the underdark itself a subterranean landscape of terror and darkness after a series of battles with some duergar which are kind of ashy skinned evil dwarven offshoot people characters and a few brushes with some illithids or mind flayer creatures they managed to befriend one or i should say ally with one named clarota who has been traveling with them who has apparently been kicked away from his society and wishes reentry to save them from the kind of ominous presence of this unseen barely spoken entity called k vorn k varn uh long day long day so upon traveling deep into the recesses don't worry [CHAR] you just have to talk for three straight hours i know i know your day is just getting started i know but yes so they have now after a series of battles found their way into the magma covered kind of obsidian jagged caverns where the ember hold the duergar fortress currently resides where they believe lady kima was upon finding a way in unfortunately announcing their presence to

Output: The party ventured into the Underdark in search of the missing paladin, Lady Kima of Vord. After battling duergar and mind flayers, they forged an alliance with the outcast illithid, Clarota. They navigated treacherous magma caverns and located the duergar fortress, the Ember Hold, where they believe Kima is held. Their approach was loud, however, and they have now announced their presence to the fortress's inhabitants.


Input: ominous presence of this unseen barely spoken entity called K'vorn uh [CHAR] like laughter long day long day so uh upon traveling deep into the recesses don't worry [CHAR] you just have to talk for three straight hours uh laughs I know I know uh laughter your day is just getting started I know but yes so they have now after a series of battles found their way into the magma covered kind of obsidian jagged caverns where the Emberhold the duergar fortress currently resides where they believe Lady Kima was upon finding a way in unfortunately announcing their presence to the fortress itself they managed to find Lady Kima in a torture chamber beneath Emberhold save her slay her oppressor and now they have after a tenuous alliance was made as Lady Kima and their mind flayer friend Clarota are very much at odds a very tenuous alliance was forged and they now journey back up to the main basement floor or main base floor of the Emberhold proper and that's where we left off last time so hope you can absorb all that guys uh laughs we are inside this fortress correct we are moving towards the armory we're trying to find the armory or something is that right you're trying to find essentially Lady Kima has mentioned she wants to find the rest of her equipment that she says is either in an armory or she mentioned a vault and also she knows she mentioned something about vengeance to those who run the keep so she stormed up we're following her right you've followed her back into the base floor of the Emberhold itself you all currently are now back kinda where you started after you snuck into the side passage of the Emberhold and she said she would lead the way to the vault can we be quiet for a second and see if there's any footsteps around us or guards marching around are we in immediate peril or do we have a second certainly everyone go ahead and make an immediate perception roll okay so fast website went live if you want to announce that now or later later two no 22 uh laughs 28 13 24 fail ten uh laughs that's a fail all right so you've got to be ready 27 okay uh laughter I'm sure he'll give you half of that nearly at the ready all right so as you all take a moment and kind of steel yourselves your ears perk up and you can hear what sounds like echoes of distant footsteps down hallways far out of sight you hear some movement across the stone ceiling above you that eventually comes to a stop and you wait for about a minute and the entire place is now in a very eerie silence they know we're here still but they don't know where we are no maybe they went to sleep Lady Kima do you remember where the vault is do you remember how we can get back there Kima turns to you her eyes still peering back and she's creeping towards the edge of the hallway she looks back at you briefly and says I've only seen half of this stronghold before they captured me as far as I know probably somewhere on the second floor what floor are we on now the ground floor the ground floor right cool so it's just one up uh laughter apparently were there stairs when we went down that set of stairs there was there also stairs going up right there or stairs going up there were stairs right there no there were stairs going up in the first room you entered oh right so we could go back in the little storage room we could and go up we should just spend the next three hours in the storage room let's go in the storage room and go up Lady Kima allow me to take a peek around the corner see what's going on so I'm gonna go stealth okay go ahead and roll stealth and inch past her that's good 29 29 all right she begrudgingly steps back you can see there's that eagerness to get in some sort of a fray or to feel somebody else bash along the side of this greatsword that she borrowed from you guys she lets you pass you creep up along the edge as you do you see back here there is in the middle of this hallway a series of doorways and what

Output: The party fought their way into the obsidian caverns of the duergar fortress Emberhold and rescued Lady Kima from a torture chamber. They forged a tense alliance with her, despite her clear animosity toward their mind flayer ally, Clarota. Following Kima's lead, they returned to the main floor of the stronghold, aiming to find a vault where her equipment was stored. After a tense moment of listening, they heard distant footsteps and movement above, confirming the fortress was alert but had lost their precise location. Lady Kima admitted she only knew half the layout, believing the vault was likely on the second floor, as the party prepared to ascend from the ground floor.


Input: Okay so we're gonna like peek around the corner see what's going on so I'm gonna go stealth uh go ahead and roll stealth and inch past her that's good 29 29 all right she begrudgingly steps back you can see there's that eagerness to get in some sort of a fray or to feel somebody else bash along the side of this great sword that she borrowed from you guys she lets you pass you creep up along the edge as you do you see back here there is in the middle of this hallway a series of doorways and what looks to be a large room in the center of the chamber where two dwarf guards currently stand I turn back to the group um how about the other way why don't we just kill them isn't that a corner a dead on corner right there this is another hallway another hallway let's go kill the dwarf guard how dark is it in here is it like no it's pretty dark in here like with low light vision you're able to see maybe a good thirty to forty feet ahead of you there are a few of those red crystal clusters that give off a little bit of light incrementally but dwarf guard themselves you've gotten to the point where you see they like it very very dark they actually aren't needing light this is more of a courtesy to guests they may have so potentially brother we could take them both out if you throw your knife and I do an arrow wait didn't we see further past that uh cause that's where [CHAR] did the crushing noise no this is the area that we haven't been in yet I just put up a hand and then slip around this direction and slip down this second hallway that you revealed all right as you step past you do see this room here is a little ajar the inside looks to be a storage room there's just a series of boxes barrels and various maybe you can put yourself in a box and walk around yes metal gear solid it I continue to creep away from my sister specifically all right you glare down the side of this hallway it leads to two other smaller rooms down the way with a split towards the back end there does not appear to be anybody visible in that hall all right I got this I'm going to keep going wait what about us why are you doing this all right so you go past this way jesus two dwarf guard we can take them out in a second now this hallway there appears to be an opening to this room no doorway everybody wait while my brother goes on a field trip and this additional room you do not currently see an entrance an opening that's not a doorway or I mean there isn't a door in the way it's just an opening the door is open all right so I'm going to press against the wall up to the edge wait for five seconds see if I can hear anything and then if not curve around and peek in perception roll twenty twenty you take a moment and listen you hear what sounds like a light crackling of some sort of a fire and the occasional dull ring of metal being hit against metal what was it metal against metal okay I'm going to get low to the ground and peek in the door all right peeking through you do see indeed it is some sort of a smithy with two kilns or two anvils set up a work table in the center and there is one lone dwarf guard that apparently in the middle of his work has not been paying attention to any of the ruckus going on around and is just in the middle of hitting some sort of long thick piece of black iron and it's just ting ting sweat dripping down the front of his brow the room itself is even against the corner of the doorway you can tell the temperature is a lot warmer on the inside and his back is to me currently it's kinda to the side to you he's currently looking working out the anvil banging down so this way yes oh but I see the door on the other side so I take the earring oh why don't you just keep going forever take the earring and I whisper to my sister

Output: The party used stealth to scout ahead, observing two dwarf guards in a central hallway and debating whether to attack them. They discovered a storage room and continued down an alternate passage, where one member listened at an open doorway. Peering inside, they found a lone dwarf guard working at a smithy, distracted by forging metal and unaware of the commotion. The group then considered their next move, with one member passing an earring to their sister as they planned.


Input: so um sweat dripping down the front of his brow the room itself is even against the corner of the doorway you can tell the temperature is a lot warmer on the inside and his back is to me currently right it’s kinda to the side to you he’s currently looking working out the handle banging down so this way yes oh but i see the door on the other side so i take the earring oh why don’t you just keep going forever take the earring and i whisper to my sister follow along oh i’ve been invited on the field trip guys just you just me come on who else can stealth i’m a stealthy panther right now do you wanna be something and pop in my pocket that sounded wrong you haven’t had a short rest yet and you do i was gonna say i’m still a cat form but i can accompany you i should not go with you i can’t stealth for shit right now i rolled a seven send [CHAR] up [CHAR] huh what my brother’s calling for you you feel the oppressive force of clarota’s voice in your heads simultaneously say i can also accompany good plan good plan clarota all right i’ll step ahead and go invisible all right so mark off your next invisibility spell as you vanish clarota also kind of waves his hand for a moment and his image disappears the same way [CHAR]’s did ooh he does that too apparently what did he do he went invisible we’re walking down a hall nobody’s watching us as you’re humming to yourself oh no you make your way down and eventually towards the back of where [CHAR] is pressed against the i can feel [CHAR]’s flute pressing into my buttocks that’s not my flute so i turn to them and then i start i pass the door okay i’m gonna go around the corner to that other door all right and now i’m going to stab the door guard in the neck all right go ahead and roll for an attack natural twenty natural twenty that’s how you start the game it’s a good day i feel like it’s gonna be a good day all righty so go ahead and roll damage this is a sneak attack as he didn’t it was not aware you were there i’ll use my keen dagger i think four plus seven is this is a pencil right okay eleven where how do you make it work eleven all right eight thirteen get him in the neck so he can’t yell ooh sixty six you don’t multiply the modifier the modifier goes on at the end so it’s the dice roll plus your sneak attack multiplied by two and then the dex modifier at the end that’s a lot okay plus seven i think right at the end yeah that’s right so it’s the damage plus the sneak attack double that and then add the plus seven at the end that’s twenty eight times two plus seven twenty six splitting hairs here that’s enough so one plus two plus two plus one so you hear this tink tink tink that’s it without even a guttural noise the dagger buries itself in the base of his skull you see him just and slump down to the ground i catch the hammer and i start going tink tink tink and wave the two invisible beings into the room hey what happened in there we’re here we’re ready to fight what do you need us to do kima at this point you can see her hand kind of tensing around the sword as she looks back at [CHAR] whose hands are also wringing his great axe i want to kill something she kind of backs off to the side and sees the other door guards that are there i want to rage and she’s going to go ahead and run around don’t waste my natural twenty kima come on man you can’t control kima this is why we don’t have ai in the party guys you can’t control the ai you know you guys are telling a very very angry woman right now to be patient doesn’t seem to make a ruckus can i sneak up to

Output: The party executed a stealthy approach, with [CHAR] taking the lead while invisible alongside Clarota. [CHAR] successfully assassinated an unsuspecting door guard with a critical hit to the neck, silencing him before he could raise an alarm. Upon signaling the others, the party regrouped at the chamber's entrance, where an impatient Kima and a rage-ready [CHAR] prepared for a fight. The group then began planning their next move, debating whether to engage the remaining guards or proceed further into the complex.


Input: uh greataxe i wanna kill something she kind of backs off to the side and sees the other duergar that are there uh i wanna rage y'know and shes gonna go ahead and run around dont waste my natural 20 kima come on man you cant control kima this is why we dont have ai in the party guys you cant control the ai you know you guys are telling a very uh very angry woman right now to be patient doesnt seem to make a ruckus can i sneak up to the corner at least so i can be ready to attack those two bastards over to here alrighty trinket who hasnt seen you in a while is sticking to your back i sit there and i kinda pet him as i look around the corner okay trinket is enjoying the petting alright so that duergars down the current armory section appears to be completely open and at your disposal there are a series of partially made weapons kinda scattered in a pile there are some ingots and even some raw iron material in the far corner other than that it just looks like your general smithing workshop is kima with us now kima is currently looking around this section with you guys kima do you see any of your equipment here that you wanted she glances around goes and move some of the piles by turning over the room as quietly as she can not as quietly as youd like but quiet enough no nothings here cant you just take one of these things and call it a day uh she glares in the direction of your voice im invisible i this will do me just fine for now oh right lets keep looking she leaves the room she starts heading down this way alright im following after her tiptoeing after her we should go after her cause were all gonna split up yeah i speak into my earring and say zubba zubba zubba zubba lets all go in that back way and see if we can stealth around okay for everyone else stealth check oh boy here we go yes natural 20 disadvantage on you [CHAR] because of your heavy armor so that means i roll twice roll twice take the lower i take the lower one now as that happens i want to cast mage hand and i want to cast light on it and i want to slowly have it drift down there theyre both concentration spells you can have one or the other dagnabbit mage hand isnt an actual object unfortunately dagnabbit okay fine instead i cast prestidigitation and i make a little glowy orb and its a little flickery and i cast i think i can maybe try what 15 feet okay and where are you casting it just in the middle of this hallway here no to my left here he wants to see in the dark place i wanna see in the dark place there is no entrance to this room currently from what you can see its just a wall there is a door on the opposite side now its a well-lit wall hm alright well i follow after the bear alright so what was your stealth roll oh it was 17 17 roll for trinket oh gosh bear noises i thought he just got what i got crap not good what do i add to it nothing add his dex modifier trinkets dex modifier okay hold on hold on oh good 11 alright as you guys are making your way down the hallway slowly i kinda clamp my hand over his mouth and tell him to shush you guys make your way down here one of the duergar glances over oh boy utters something to the friend at his side and he goes i heard the bear and i start sliding my back down along the wall oh crap i turn around and notch my arrow for them okay trinket moves past i walk up to the very very edge of the hallway and im stabbing stabbing stabbing matthew behind the bear you move behind the bear yes you are right there and they both see you no no the other bear

Output: The party explored a duergar armory with Kima, searching for her equipment but finding only unfinished weapons and raw materials. After Kima found nothing of hers, the group decided to stealthily advance down a hallway together. They used magic to create light and attempted to move quietly, with their bear companion Trinket in tow. However, their stealth was compromised when a duergar heard the bear and alerted his companion, putting the party at risk of discovery.


Input: uh the duergar glances over and mutters something to the friend at his side and he goes oh boy and I heard the bear and I start sliding my back down along the wall and uh oh crap I turn around and notch my arrow for them okay Trinket moves past and I walk up to the very very edge of the hallway and I'm stabbing stabbing stabbing and uh Matthew behind the bear you move behind the bear yes you are right there and they both see you no no the other bear I mean the other side of the bear as you're walking behind Trinket all this transpires simultaneously right and they saw the bear and then saw something move behind it their attention was got they see you and they start walking towards stabbing duergars stabbing duergars however as they pass there you get one shot at this guy as he passes past you go ahead and make your attack I wave at them okay Tiberius waves at them hello I don't think they're our friends unfortunately the space is a little limited for your size you have to wait for the rest of them to let you by oh but [CHAR]'s behind me he's not here right where's [CHAR] you're a big cat right now I'm a big kitty I rolled a 15 15 does barely hit okay so same keen dagger as you go ahead move around the corner and fire two arrows 17 all right second one same guy or different targets same target he's right in front that one hits too that's 19 both hit go ahead and roll damage on both 32 for me okay so as you watch them both walk past you one of them continues past with his hammer out rushing towards whatever he sees moving at the end of the hallway probably Tiberius after Trinket the next one that comes past you you reach around and just take your dagger and swing it across the back of his neck area you manage to sever the base of the spine and he just crumples into a pile in front of you the other one damage 22 with the two arrows nine and 13 both arrows impact his chest the duergar steps back for a second surprised by the moment looks really furious and begins to step forward his size enlarging I knock him right in the face with the butt of my gun as he rounds the corner all right go ahead and make a stealth check to see whether or not he sees you I can't use my previous stealth roll not for this point this is an active combat damn it eight okay so you still get the attack but you don't have advantage because he's aware you're there as he's running past you he glances and sees you in the corner of his eye and is preparing for the blows go ahead and roll your attack what do I add to this by the way I've never done a physical attack you're hitting it with the blunt go ahead and roll a d20 and add your strength modifier and four all right natural 20 look it's flashing it flashes if I hit a natural 20 all right so go ahead and roll damage it is a 1d4 plus your strength modifier so that would be 2d4 plus my strength modifier because it's a natural 20 correct yes that's six points of damage well it's five on there right my strength modifier is one okay so that's five times two is ten plus one 11 points of damage 11 points of damage which will do it as the duergar sees you is rushing past with his hammer about to fall back and swing at you you rush out from behind the corner with the blunt end of your weapon and just whack him in the side of the temple girly scream what was that we're good we're good unconscious on the ground alive but unconscious he's not dead can I so he's at a disadvantage basically he's incapacitated so can I go up to him and slit his throat with my mace of disruption to make sure he's dead if you'd like to yes I want to is that really bad though [CHAR]

Output: The party engaged two duergar in a narrow hallway, using Trinket the bear as a distraction to set up ambushes. While one duergar rushed toward Tiberius, the other was stealthily dispatched with a dagger to the spine and two arrow shots. A third duergar, enlarged and furious, was then struck down by a critical hit from the blunt end of a weapon. With the immediate threat neutralized, the party debated whether to execute the unconscious but living duergar to ensure he was no longer a danger.


Input: out from behind the corner with the blunt end of your weapon and just whack him in the side of the temple uh girly scream what was that we're good we're good unconscious on the ground alive but unconscious he's not dead can I so he's at a disadvantage basically he's incapacitated so can I go up to him and slit his throat with my mace of disruption to make sure he's dead if you'd like yes I want to okay is that really bad though [CHAR] walks up and grabs the back of the duergar's hair holds it back and using the jagged edge of her mace of disruption tears open the throat of the duergar which then spills all this blackish ichor across the ground she went renegade folks she's gone renegade I just wanted to make sure he didn't come after us [CHAR] looks impressed but also slightly worried as the man who grew up alongside you all right so that happened and then she says okay I'm gonna dismember the body hold on uh torture weapons because I'm invisible in the thing with lady kima I get up on a stool to see if I can catch some cleavage just peek over peek in the leather armor that she wore is a full torso-covering leather armor piece I apologize I give up sorry [CHAR] she is yeah which by the way I mean it's not just so much the fact that [CHAR] did it it's the fact that [CHAR] did it by running a jagged blade-edged mace across someone's throat it was less of a slice and more of a is sarenrae gonna get really mad at me we'll see they're really bad if they're really bad guys they were super bad the duergar are so bad she'd probably be happy right [CHAR] but man that was rough we'll find out he had a little duergar back at home so given this case now the rest of the party is able to move forward this hallway now you can only see about that far down with the current light source you can see kima is now moving across aw she's just going go listen aw she's still going that direction all right I'm tiptoe-jogging behind kima can we do something to slow her down I can stop her if you want well I mean can we I mean we don't wanna stop her I just wanna be like hey slow girl she's you know what I bet she's pretty noisy too she's wearing leather armor she's not very noisy right now I carefully place a hand on kima's shoulder and do a little sort of curtsy motion allow me I can okay as you do so she kinda stops and looks back over her shoulder and gives a begrudging nod but you can see she's there's shaking her hand holding the greatsword is currently shaking with rage I say two words three syllables all right so coasting down this hallway it leads down to an open doorway and a closed doorway immediately to your right and then the room to actually the doorway's to your left and to the right you see another wall to another room that you don't have a doorway currently available there's a door to my left and a door straight ahead right correct okay I inch up to the closed door on the left and place my ear to the door and listen okay go ahead and make a perception check yeah natural twenty what come on yeah it's gonna be one of those nights I need that one oh my goodness don't jinx it I'm gonna kill all you no you put your ear to the side and you hear nothing okay do I sense any kind of I'm checking for traps on the door okay yup trap's perception right twenty-six so the door itself does not appear to be trapped it does appear to be locked though all right well I pull out my picks and I get a three on that so that's okay it's a really really really crappy lock oh you notice that the door itself it has a locking mechanism on it it was kinda half-locked and as you push it opens up into a commode aw yes there's nobody in there it is a

Output: The party subdued a duergar scout, but [CHAR] took matters further by executing the unconscious prisoner with her mace of disruption, an act that unsettled some companions and raised questions about divine approval. They then proceeded cautiously down a hallway, attempting to slow the enraged Lady Kima who was leading the way with her greatsword drawn. After a successful perception check revealed no immediate threats, they examined a locked door on the left. Picking the lock proved unnecessary as the door was already partially ajar, opening to reveal an empty commode.


Input: uh checking for traps on the door um okay yup uh traps perception right like twenty six so the door itself does not appear to be trapped it does appear to be locked though all right well I pull out my picks and I get a three on that so uh that's okay it's a really really really crappy lock oh you notice that the door itself it has a locking mechanism on it it was kinda half locked and as you push it opens up into a commode aw yes there's nobody in there it is a room with what looks almost like a bench with a series of holes cut into the bench it's a communal well I'm tempted to close the door for a moment but I will press on instead check for loot gross all right so I'm going to inch towards that open door ahead of me see what's around the corner I'm gonna follow I'm gonna inch up behind him as well I'm still invisible right how long does that last okay it's concentration for quite some time I believe actually really quickly oh do you want to go first no you go does anyone want to hide these bodies that we've just scattered about yeah that would be good inside the loo it's a perfect place for them to be interred so [CHAR] hold still please I'm not moving [CHAR] eviscerate the bodies here I'm gonna I'll walk over in tiger form and I just grab one by the scruff and start dragging it [CHAR] helps out you guys move the two bodies slowly over into the restroom area wait we kinda prop them up to kinda like Weekend at Bernie's them yeah make them just look like they're you know passed out okay as they're both generally laying back like they just got really drunk and barely found their way to the toilet and throats slit it's really rough blockage we take that one and kind of like lean him forward so you can't tell immediately okay all right that's not a worry you bring that up to that little area there all right well done there oh thank you you guys move forward to that [CHAR] has come over here to be able to help now looking down this hallway here you can see who we got who we got this side opens up all I want to do is find the damn treasure room looking into this room it appears to be a barracks a room that is just filled with different beds all apparently empty oh they're up and looking for us apparently empty from what you can see can I use my keen smell to see if I smell any duergar in there sure so you slowly approach the door using your keen senses which opens up this hallway a little bit visibly to you you can see it goes back quite a bit sniffing this room you can tell that there were duergar there recently apparently at the moment though there is no immediate scent that matches a duergar so the room for the most part has been completely evacuated okay I kinda even though I'm not a dog I'm a cat I still kinda point I go into pointer face you know like pointer face you know like a pointer yeah angling your nose forward all right I think [CHAR] has to pee I never had a cat all right I'm gonna start sliding down that hall there ignoring this other passage and get up to the door and again place my ear to it oh look there's the front entrance as you look to your right this is a large foyer type area with two red carpets that are rolled on the sides of it that lead to the front of the main double sided large ten foot tall stone doors of the front of the fortress to your left there is a double wooden door about eight feet tall each side about five feet wide that are currently closed leading into whatever this large chamber is immediately to your left can I hang a right and go down that other hall we should check out what's in that other hall is there a door over there there are two doors actually closed both closed I'm going to listen into those doors make a percussion check natural seventeen

Output: The party successfully checked for traps on a locked door, then found it was only half-locked and opened into a communal latrine. After determining the room was empty, they decided to hide two slain bodies inside it, propping them up to appear intoxicated. Continuing their exploration, they identified an empty barracks room and used keen smell to confirm duergar had recently been present, though the room was currently clear. The session ended as they prepared to investigate further doors in a large foyer area near the fortress entrance.