Input: uh god but i heard them i know and transform back all right so you guys are stealthed off to the side there that's beautiful i'm on the other side look at that fun map there's trinket thank you [CHAR] for doing all the work on these maps and shit that's what i do so there's the water there rushing off into the waterfall that goes further down can i stealth against the other wall waterfall is where on that map the waterfall is right here got it so the river kind of pours over falls into the water below there are some of these large rock elements here what are they you cannot tell what's beyond this area which is where the light source is coming from oh no those look like number hulks they are you've had one brief run-in with a single number hulk in the past now we have two as two slam into the ground beside you dropping from the ceiling portion fudge i have their claws still wait do you guys remember do they respond to vibration i cast stoneskin on myself immediately you don't have that much time unfortunately because they are upon you it a surprise round shit do they respond to vibration i forget they responded to something they respond to the something can we remember with investigation or insight limericks limericks they respond to limericks so this one shifts up over there and this one moves up to there gleans past you as it does not notice you yeah but it's still big this one comes towards you [CHAR] damn it attacking you with each of its claws and its mandibles the first strike comes at you with a thirteen to hit with its first claw what's your ac ah seventeen you woomf just manage to dodge out of the way as these giant bladed claws sweep next to your face the second strike comes to you at a twenty one oh shit that hits that hits i'm going to use a gunslinger's dodge gunslinger's dodge wait let's see if i can do this it's not enough never mind so no i just gotta take it all right so the claw finds purchase across your torso the armor catches most of it however the slash does leave an impact on you as you can feel the taste of iron in the back of your throat you suffer nine points of slashing damage oh okay and just as you pull back the mandibles time to crunch down upon you and that is going to be a twenty seven to hit oh no do their eyes do something you take fourteen points of slashing damage as the mandibles slice down clamping onto your shoulder you manage to pull free but in doing so you wrench the pointed portions of the mandible across your shoulder pulling open the flesh in this horrible jagged pattern ow that brings us to the other one who is attacking [CHAR] [CHAR] you're right there in front of it the biggest and most viable visual it can find no motherfucker miss i start singing using my cutting words reaction to try to distract him all right so go ahead and roll your d eight to reduce his attack roll no motherfucker miss d eight d eight three all right that would have been a twenty to hit that brings it to a seventeen eighteen i saved your life so as you begin singing out as it pulls back with its mandibles to strike at [CHAR] it looks off to you for a second goes back at which point [CHAR] has put his axe up to its face and is holding it at bay as its mandibles are tied in with its blades and the handle of the axe is trying to hold it back it strikes at you with its two claws [CHAR] that is going to be a twenty seven that hits and a fourteen misses okay then from the one claw that gets you you take six points of slashing damage okay all right everyone roll initiative i'm so scared to roll i know it's been so bad

Output: The party attempted to stealthily navigate a riverside area near a waterfall, discovering two large, hostile creatures called number hulks dropping from the ceiling. The monsters launched a surprise attack, heavily damaging [CHAR] with claws and mandibles while [CHAR] was also struck after a companion's Cutting Words failed to fully deflect the blow. During the chaos, the party recalled that these creatures might respond to limericks, though they couldn't confirm it in time. The encounter ended with the party rolling initiative, badly wounded and facing two formidable foes.


Input: so it's right in its face and holding it back and its mandibles are all tangled up with the blades and the axe handle is trying to hold it back and it strikes at you with its two claws [CHAR] that's gonna be a twenty seven uh that hits and a fourteen misses okay then from the one claw that gets you you take six points of slashing damage okay all right everyone roll initiative oh god um i'm so scared to roll i know it's been so bad best one i've had ah not horrible oh good ball sack uh it's okay all right so twenty five to twenty i got twenty four twenty four there you go a little redemption that's right nice we got some [CHAR] up top twenty to fifteen anyone seventeen seventeen as well nineteen ah yeah fifteen fifteen all right got some [CHAR] up there seventeen seventeen oh they're both surrounding me even with my awesome things [CHAR] [CHAR] so fifteen to fifteen fifteen thirteen i'm fourteen tiberius and i are thirteen fourteen ugh come on [CHAR] wait uh fourteen thirteen fourteen [CHAR] and tiberius it's the ghost pepper cookies all right cool top of the round [CHAR] hyah i'm going to shoot the one before you do that oh shit as you're going to reach back you look over into its strange glistening black dead insect like eyes of the umber hulk and you feel this strange wave of mental confusion hit your head go ahead and make a i knew it go ahead and make a saving throw this is gonna be a charisma saving throw is this what confused you and had you running out the door i fell out a fucking hundred and twenty foot hole so you roll d twenty add your charisma saving throw at the top of your character okay so i gotta do my math that's eleven but i get a plus two from my ring that i'm wearing for saving throws so okay so it's thirteen thirteen all right the wave of confusion takes hold over your brain oh we're gonna go ahead and find out what happens maybe he'll ask you to make some cookies all right you're gonna have me do nothing wrong you reach for it and you space out for a second your hands fall to your side and you stand there oh fuck trinket is looking for some sort of cue from you of what to do does he look confused too no but trinket's looking to you for some sort of direction and is getting none this is a very clustered space too can barely see you over this that brings us to [CHAR] but i was stealthed though don't worry i'll help you my dear i know doesn't matter if you're stealthed he couldn't see you but you could see him i'm gonna take a step back behind trinket okay good call actually wait how far am i from my furthest are you averting your gaze from the guys or are you looking at them directly no averting my gaze but how far am i from my my furthest fellow oh i'm sixty feet okay and i sing my counter charm song magic magic go away come again another day so all of us have advantage on saving throws for the charming spells if they are charming us i don't know if they are this is confusion no what i don't think frightened or charmed it's not the same thing mm this is technically a confusion effect so yeah okay oh wait oh no okay so as you finish your song you're like it did not work doesn't seem to be having an effect unfortunately okay and then as my bonus action who got hit first you did i'll just throw a healing word to him okay just go ahead and roll feeling him that's a d four plus five yeah you got it [CHAR] mm you heal what is this it's a four oh that's a four okay so you heal nine hit points and it's your turn what do you got [CHAR] up to fifty eight let me just fix that there we go okay where am

Output: The party clashed with an Umber Hulk in close quarters, with [CHAR] grappling the creature before it struck him, dealing six slashing damage. Initiative was rolled, with [CHAR] acting first but failing a charisma saving throw against the Umber Hulk's confusion effect, leaving her stunned. [CHAR] attempted a counter-charm song, but it proved ineffective against the confusion magic. He then used a healing word to restore nine hit points to [CHAR]. The round concluded with [CHAR]'s turn beginning, as the party struggled against the creature's disorienting gaze in the tight space.


Input: doesn't seem to be having an effect unfortunately okay and then as my bonus action who got hit first you did I'll just throw a healing word to him okay just go ahead and roll feeling him that's a d4 plus five yeah you got it [CHAR] um you heal what is this it's a four oh that's a four okay so you heal nine hit points and it's your turn what do you got [CHAR] up to 58 let me just fix that there we go okay where am I on the board you are right here in front okay so there's no getting away I'm gonna uh I can basically without uh I remember I'm not supposed to look at these things I know where this thing is I can pull my gun and just take a shot right so averting your gaze you take a shot you are at disadvantage on the attack roll how much just disadvantage I'm just disadvantage yeah well okay that's fine I'm gonna spend a grit point for a deadshot so I'm gonna get a plus one to hit all right come on Perce aha that will be a uh with the plus one that's a 28 29 30 to hit okay get after it nasty roll again as you have disadvantage because you're not looking at it directly ugh please be good that's still 25 to hit that hits 26 actually go ahead and roll damage and then I get extra damage because I did deadshot so that's plus one so that will be a uh it's a 2d8 plus five plus ice because I'm hitting with my ice shot and that's seven eight nine 10 11 12 14 points of ice damage 14 points of ice damage nice and then I have a second shot and I'm just gonna take one more shot at him really quick okay also at disadvantage I fail in fact my gun jams uh as you go to fire it's like you fire the first shot averting the gaze we're all gonna die you spin the barrel go back to go ahead and fire again as you do you pull the trigger for a second and you feel a slight inside the barrel damn it oh no and you feel the actual metal get extremely cold and you have you have to shake it out like aw damn it since I can't move I'm gonna uh my movement my minor is gonna be just fixing my yeah so okay so your action is just trying to fix the gun yeah all right that brings us to uh damn [CHAR] [CHAR] don't look at them okay just as a note your inspiration dice that you give can be used on saving throws as well okay but I haven't given any no um I'm a bear right now you are a bear which I will for the sake of this give you the kitty bring out Minxie Minxie Minxie is the form but you are a bear okay first and foremost I'm gonna go ahead and I don't know if this is gonna help but I'm gonna throw up a fog cloud okay maybe no so fog cloud the entire space it's a 20 foot radius I believe if I recall from the one he did yesterday but it screws our vision though doesn't it well yeah everybody gets obscured vision but I mean we wouldn't be able to see them would it help with the confusion is what I'm hoping that could help that could help do your thing do what you do or would it be bad try it do it [CHAR] go with your instincts don't think about what's the worst that could possibly happen I'm bursting out a fog cloud and then well to cast you have to get out of creature form remember oh that's right I didn't throw a bow so you're a bear I'm a bear nevermind I'm just gonna do a full round of attacks it's go time go time that one right there keep your eyes closed all right so you move up to there go ahead and do your full round of attacks I am doing multi-attack okay

Output: [CHAR] first used a healing word to restore hit points to an injured ally before taking shots at the creature while deliberately averting his gaze to avoid its effects. His first attack landed successfully, dealing ice damage, but his second attempt caused his gun to jam from the intense cold. [CHAR], currently wild-shaped into a bear, considered casting a fog cloud to obscure the battlefield but realized she couldn't cast spells in her animal form. She decided instead to move in and unleash a full round of melee attacks. The party continued to focus their assault on the mysterious creature while managing the risks of its gaze attack.


Input: about what's the worst that could possibly happen. um I'm bursting out a fog cloud and then well to cast you have to get out of creature form remember oh that's right I didn't throw a bow so you're a bear I'm a bear never mind I'm just gonna do a full round of attacks. uh it's go time go time [claps] that one right there keep your eyes closed. all right so you move up to there go ahead and do your full round of attacks. I am doing multi-attack. okay are you averting your gaze or not I'm a cave bear I'm blind I'm like a blind fish I have darkvision and like cataracts. darkvision means you can see in the dark but it doesn't mean that you don't see. (laughs) well I'm a bear. you are a bear. I'm eating at his leg I'm not looking at his eyes I'm not like waxing poetically at how sexy he is. no. not whispering sweet nothings in his ear. I know. I'm gnawing at his leg. that's true. go for the kill! make a charisma saving throw. make a charisma saving throw? yes. (laughs) next time just avert your gaze. oh that's good sixteen. sixteen? you can feel the oppression of the umber hulk's gaze but you shrug it off your bear mind not affected by the measly tricks and traits uh I'm a bear of these strange underground entities. okay now I'm attacking. roll for your four attacks. first one probably misses with my claw fourteen. fourteen misses. (group laughs) she got a pizza. with the claw attacks do I have two claw attacks do I roll for both? yeah. okay so the first one is nineteen hits. second one second claw attack is eighteen also hits. okay so I am doing two d six plus five twice so six plus it's eleven five so eleven. ooh plus seventeen twenty damage. twenty damage nice. twenty five. oh twenty five sorry twenty five. all righty. yes twenty five damage. so as you shake off the effect you reach for it lashing out two large strikes the second one gets a distinct carve into the back of the umber hulk's hide you can see a portion of its chitinous back armor gets kind of pulled off in a chunk and it snarls reels back from the impact and readies itself for a second round of attacks. me and trinket. there you go going at this. (laughs) bear style. they go this one turns towards and moves this way to focus on the cave bear that just thrashed against its hide while this one turns and moves in towards [CHAR] but now turns and sees the actually no it stays there fixed to [CHAR] so making its multi-strike against you [CHAR] that is a twenty six to hit hits. that's mandibles seventeen to hit with its claw hits. and eighteen to hit with its claw hits. all right so you take six points of slashing damage from the first claw eight points of slashing damage from the second claw and then the mandibles deal fifteen points of slashing damage as the umber hulk just turns to you and as a reaction to your assault what was the last one the last one was fifteen just unleashes an array of strikes against you. (growls) hit it in the face that brings us to the other one who's attacking you [CHAR]. back at him yeah that is a twelve to hit pretty sure misses. misses. another twelve to hit 'cause it likes to roll fours apparently. give me another four. for the mandibles it's a twenty twenty hits. you're taking damage fool that is eighteen points of slashing damage against you. I have a half damage to all bludgeoning piercing and slashing damage you haven't raged yet so I'm not raging you haven't raged yet it isn't your turn yet but I'm so angry I know you're about to be so angry eighteen points you're gonna be so angry eighteen points of slashing damage the mandibles crush down on your body and you can feel them pierce into your chest your exposed musculature is then torn in a jagged form as you feel the blood begin to pour down the front of

Output: The party engaged two umber hulks in close combat, with one member wild-shaped into a cave bear. The bear successfully resisted the creature's confusing gaze and landed two powerful claw attacks, carving off a piece of its chitinous armor. In retaliation, one umber hulk focused its multi-strike assault on [CHAR], dealing significant slashing damage. The other umber hulk attacked [CHAR], landing a crushing mandible bite as he had not yet entered a rage. The battle remained intense, with both creatures still active and ready to fight.


Input: Uh you know I have like half damage to all bludgeoning piercing and slashing damage or whatever? Oh wait you haven't raged yet? So I'm not raging? Uh you haven't raged yet! It isn't your turn yet. But I'm so angry! I know. You're about to be so angry. Uh eighteen points. You're gonna be so angry. Eighteen points of slashing damage. The man bills crush down on your body and you can feel them pierce into your chest. Your exposed musculature is then torn in a jagged form as you feel the blood begin to pour down the front of your torso. It's all right it's okay. That's brutal. My turn's coming. Okay that ends their turn. [CHAR]. Uh so I can see what's up. I saw what it did to my sister so I'm gonna jump on its back. I'm gonna swivel my daggers around and just stab it in the face. But keep your gaze averted. Yeah I'm seeing the back of his fucking spine or head. I'm gonna stab him in the face twice. Go for it. Okay. Uh nine-- twenty. That hits. Okay so then I'll do damage. The other one's an eighteen. I rolled in advance. That counts that counts! That one that's the one! So ten plus sneak attack damage right? Yeah. Yeah okay. He doesn't know you were there you were stealthed. Okay. One. Four. Eight. Nine. Thirteen twenty six thirty six damage from the first dagger. Whoo! Face in his face and the next was an eighteen. Not in his face. Not in his face. Not in his face? It's back. But I wanted I wanted to do this to his head. Okay whatever works. The reach around? The old reach around stabbing. The reach around the reach around. That what I was going for. And then where's my four one d four. One's a three but no just three. Three okay. With my flame tongue dagger which I don't know if he likes or dislikes but that's what I've done. Okay so as you leap on its back grab purchase on one of its chitinous plates bring your first dagger forward and jam it into the side of its head as it pulls back you hear a snarling as it reacts to the immediate pain and begins to reach one of its claws to try and knock you off. As you do you put the blade back into your belt grab with your other hand pull your other dagger and slam it into the other side of its head. Yeah! This time it shrugs you off and you manage to just land on your feet barely behind it still faced away from you. That brings us to [CHAR]. Uh grunts. Rage. Rage! Now I'm angry. Okay. I would like to rage and not only rage I would like to go into a frenzied rage. Okay. For three full attacks. All right. While I'm raging so hard that I pop all the capillaries in my eyeballs so I can't really see that well. And I just swing a lot. All right I'm gonna check one thing real fast. Oh no. Oh shit! Don't check look I'm rolling. Uh thirty. There once was a bard from Nantucket. Who got his flute caught in a bucket. I gain one level of exhaustion with a rage hit. I will say situationally because of the fact that your rage that you have advantage on the saving throw against the confusion effect. Oh. Your mind is so filled with aggression. I got that big like nasty thing. So make charisma saving throw. Oh what a good idea. Is that a twenty? Yep. Plus one. Eleven. Roll again you have advantage. Better better better no. Five. Oh no! Let's see what happens. No! Roll a two. So uh as you rage you feel the influence of the umber hulks gaze pierce your eyes and the fury fills you and you reach out and slash with your axe. However it does not reach for the umber hulk. Go ahead and roll an attack [CHAR]. Oh no who's he hitting? A one! Finally! Yes! There's a loud clanging sound as a giant angry swooping bladed greataxe misses Tiberius's head by inches. Oh! [CHAR] what are you doing?

Output: The party engaged in a fierce battle with an Umber Hulk. After the creature struck a devastating blow, [CHAR] used stealth to leap onto its back and land two dagger strikes to its head. [CHAR] then entered a frenzied rage but fell under the Umber Hulk's confusing gaze. In his confused state, he swung wildly and nearly struck his ally Tiberius with his greataxe. The round ended with the party in a perilous situation, their barbarian now a potential threat.


Input: so uh as you rage no dammit you feel the influence of the umber hulk's gaze pierce your eyes and the fury fills you and you reach out and slash with your axe however it does not reach for the umber hulk go ahead and roll an attack [CHAR] oh no who's he hitting a one finally yes there's a loud clanging sound as a giant angry swooping bladed greataxe misses tiberius's head by inches oh [CHAR] what are you doing before slamming into the stone right up against the side of the wall you can just see now this kind of loose crazed look in his eye foam begins to gather at the side of his mouth oh now you're all screwed up we have a problem yeah this could be bad we have an angry [CHAR] tiberius you're up damn it [CHAR] it's my turn no that's your turn oh that's my turn tiberius help at least you rolled a one i did i didn't hurt anybody yet i look at [CHAR] and i'm like uh will you stop it i cast dispel magic on him cast dispel magic yeah on [CHAR] okay i don't think it's magic yeah he's being controlled by it he can do whatever it's more natural it's creature-based she's also being controlled i know but you're a big hulking crazy mofo no it is a magical force yes it is forced to make a save save me save me go ahead and make an arcana check uh 17 17 the chaotic influence in your brain begins to dissipate and the rage-filled gaze begins to fill your eyes once again this time clarifying on the umber hulk in front of you thanks a lot tiberius thank god i'm not done yet i slap him just get on this will you i use two sp points to do quickening spell i cast grand column under myself fifteen feet up in the air nice so the stone beneath tiberius's feet rises up creating a column fifteen feet above the rest he is now raised on a platform i'll put him right there looking down upon the battlefield that is my turn all right [CHAR] you're up oh do i have to cast a saving throw or am i fine be a badass be a badass are you looking at it or are you averting your gaze no i'm averting my gaze even though i'm confused apparently well the confusion only lasts one turn okay good i am not what's that thingy behind me oh we've got these this here no this here yeah what's that this is rock how high is it this is about 25 30 feet up use your laser pointer dude and this is where the light source is coming from you can't look over that way all right cool i avert my gaze but i listen very carefully to the sound of where it's coming from and i shoot in that direction okay so go ahead and make your attacks against this fellow that's some hawkeye stuff you shooting this one let's do the one that is surrounded so i get like uh what flanking bonus or something for ranged you would not get a bonus for that unfortunately lame all right so are you shooting at the one behind you this one sure okay no no no no the other one okay all right so make your attacks with a disadvantage as you're kind of keeping your eyes back and shooting in its general direction big money no whammies 12 both of them were 12 but plus 11 plus eleven hits yes oh and i get two attacks right you do yes okay still disadvantage yep 15 plus 11 hits that also hits yeah so both attacks hit yes did you want to use your bonus action for anything oh yes hunter's mark all right so you throw hunter's mark on this umber hulk there yes i do but you're like

Output: The party faced the Umber Hulk's confusing gaze, causing [CHAR] to enter a berserk state and swing wildly at his ally Tiberius. Tiberius quickly cast *dispel magic* to clear [CHAR]'s mind, then used a quickened spell to raise himself on a stone column for a better vantage point. [CHAR], averting her gaze, listened carefully and fired two arrows at an Umber Hulk, successfully marking it with *hunter's mark*. The encounter highlighted the danger of the creature's gaze and the party's scramble to adapt their tactics.


Input: your eyes back and shooting in its general direction uh big money no whammies like twelve both of them were twelve but plus eleven plus eleven hits yes oh and i get two attacks right you do yes okay still disadvantage yep fifteen plus eleven hits that also hits yeah so both attacks hit yes did you want to use your bonus action for anything oh yes hunters mark all right so you throw hunters mark on that umber hulk there yes i do but youre like youre my quarry ugh keeping your eyes back you go ahead and pull your first and second arrow imitating bow firing arrows letting them loose kind of letting a little bit of faith take your arrows to the wind both finding purchase on your foe can i use bloodseeking bow on that one you can yes sweet all right cool so thats fifteen no eleven and then fifteen group laughs it was good so i kept it she dropped it but it was a good roll yeah take the drop plus bloodseeking which is ten damage plus hunters mark which is a six which is three so total damage of oh i have to add laughs fifteen plus eleven plus three twenty six twenty nine damage woo nice imitating arrows firing so as your arrows sink into him one blasts into him fire cascades up the side you can see the middle of its plates beginning to burn and torch the cinderous glow it reels back gets its claws ready now fixated on you cuz you just announced your presence to it im looking again so all right anything you wanna do with trinket trinket oh yeah can he run up and attack the other one while keeping his eyes down he would have to use one of your attacks to do that oh okay well then hes just hanging out trinkets just hanging out hes protecting [CHAR] imitating bear growling yeah big old bear protecting your gnome protect the gnome gnome coverage gnome coverage no healer this week what could possibly go wrong gnomewatch twenty fifteen [CHAR] youre up [CHAR] ride the bear [CHAR] ride the bear oh my god i will just step forward a little and i will cast polymorph on our big friend that were surrounding and ill turn him into a snail a snail aww all right can you do that yes whats the dc the difficulty class on your spells through the horn of clarity or whatever so its seventeen seventeen alright or no nineteen sorry nineteen nineteen its plus two so as the two umber hulks are there the one thats in the center of the group snarls oh tiberius rears back beginning to unleash its series of attacks and then sharp hiss into this tiny what snail form on the ground awesome dont touch the snail until the why cuz hell poof out into the fucking big guy again dont hurt the snail leave it leave it dont pick up the snail just be nice to the snail leave it alone hit the other one dont do anything ill take care of the snail talking over each other theres a tiny tiny little snail on the ground now that looks very confused thats confusing very confused which is ironic for an umber hulk to feel confused as a bonus action i give dice to whos coming up next whos coming up soon nextll be [CHAR] [CHAR] you get dice what dice do i get d eight a d eight for inspiration a d eight all right excellent [CHAR] youre up imitating flutes gotta do my app do your app fuck it up do the app no its not ready group laughs im gonna take one of my two actions to clear my gun yeah the jam clear the jam and then set up for a fire shot and im gonna take a fire shot am i at a disadvantage you inspire its so weak its so weak youve gotta get it better so who are you shooting im shooting our friend over there ive just sort of turned and im firing so am i at a disadvantage averting

Output: The party engaged two umber hulks in combat, with the ranger focusing fire on one, landing two powerful arrow strikes enhanced by Hunter's Mark and a bloodseeking bow. While the bear companion Trinket protected [CHAR], the group coordinated their attacks. [CHAR] then used polymorph to transform the second umber hulk into a confused snail, a decision that sparked tactical discussion about leaving it unharmed. [CHAR] cleared his jammed gun and prepared to fire at the remaining active umber hulk.


Input: do the app uh no it's not ready group laughs i'm gonna take one of my two actions to clear my gun yeah the jam clear the jam and then set up for a fire shot and i'm gonna take a fire shot am i at a disadvantage tinny electronic music you're inspired it's so weak it's so weak you've gotta get it better so who are you shooting i'm shooting our friend over there i've just sort of turned and i'm firing so am i at a disadvantage averting your gaze i'm averting my gaze but i know where it is right so go ahead and fire at disad-van-tage you got the dice you got the dice okay fourteen with the disadvantage fourteen with the disadvantage will miss unfortunately imitates gun firing the fire shot arcs off into the distance oh oh actually oh yeah inspiration add the inspiration dice seventeen seventeen will just barely hit group cheers well done well done ha ha good shot good stunt work tiberius so that's gonna do ba-bumpa-bum i have to wait to figure out when to open which one that's seventeen fire damage seventeen fire damage seventeen fire damage nice okay you hear the shot hit and you hear a cracking sound as one of its plates actually freezes and shatters off of its body exposing kind of a fleshy undercarriage nice undercarriage this number hulk is starting to look a little rough that brings us to the top of do you want to move or stay where you are i'm going to step back to bring me back two to three steps just like back away back here yeah just like here avoid the snail yeah don't step on the snail i'm not stepping on the snail yeah that's good there okay good all right that brings us to i'm using it laser pointers we have use [CHAR] you're up okay after seeing [CHAR] get confused i turn and i go straight for his throat and i'm trying to drag him into the creek ooh okay i wanna take the number hulk into the creek right behind me okay so go ahead and roll for a grapple all right come on cave bear how do i grapple as a bear bear hug man bear hug yeah just take him how does one grapple as a bear it is a strength check i guess does anyone else can i have the book real fast just to be sure we know how we're doing this have you noticed there's a rhinoceros in here i can be a rhinoceros it's a contest yes why have you not been a rhinoceros yet it just hasn't been useful yet she usually picks a bird of some sort i'm waiting for the right time she can only turn into things she's seen i'm a squirrel and a bird you should be a rhinoceros we're just waiting for you to scream it's morphin time it's morphing time bear oh my god can you make me smoke bombs that smoke and i say it's morphin time so you can make a grapple attempt in place of one of your attacks okay that's what i want to do all right so i just strength check then so it is an athletics check oh i don't have stats i'm a bear no you use the bear's stats but all i have are the basic six right what's the strength five yeah so that's what i do yeah roll the dice add plus five group cheers it's twenty natural twenty clapping you reach forward and latch onto it with your claws and your teeth onto the number hulk going for the throat alright so that's your first attack you can go ahead while it's grappled and attack with the other strikes i'm taking him underwater okay you pull oh god you're doing it [CHAR] pulling him underwater it's a waterfall oh imitates thudding you both plunge underneath the water's surface take a big old breath right beforehand and i'm going underwater wait can you let him go and let him drown yeah let him go cause it's a waterfall no i'm holding on to him but

Output: The party engaged a "number hulk" in combat, with one member clearing a jammed firearm and taking a shot that, aided by inspiration, struck the creature and shattered a plate, exposing a vulnerable undercarriage. Following this, [CHAR], wild-shaped into a cave bear, successfully grappled the hulk with a critical success. She then dragged the creature toward a nearby creek, plunging both of them underwater in an attempt to drown it. The party observed the tactical use of the environment as the struggle continued beneath the surface.


Input: Going for the throat. Alright, uh, so that's your first attack. You can go ahead while it's grappled and, like, attack with the other strikes. I'm taking him underwater. Okay, you pull. Oh god, you're doing it, [CHAR]. Pulling him underwater. It's a waterfall, oh. You both, um, plunge underneath the water's surface. Take a big old breath right beforehand and I'm going underwater. Wait, can you let him go and let him drown? Yeah, let him go, 'cause it's a waterfall. No, I'm holding on to him. But [CHAR], there's a waterfall. It's fine. It's now its turn. It's, uh, going to try and break your grapple. Make an athletics check. Against his strength, I guess. Ah, twenty. Twenty, okay. You maintain your grip on the, uh, umber hulk. It's thrashing in the water trying to get its way to the surface. Still slashing about. So it's gonna make its attacks against you. That is a fourteen. Hits. Fourteen hits you? I'm a bear, my armor class is twelve right now. Well no, you keep your armor class. I keep my armor class? I'm pretty sure. Yes, the answer to that is yes. Yeah, you do. Definitely yes. Nah, let's see real fast actually on this one. Keep subscribing to Geek & Sundry everybody. Exactly. We're going for twelve hundred subscribers tonight, and if we reach that number... good for you. Here we go. [CHAR] will write a ballad. I will. You gain the scores-- By the way, this music is just great. It's twelve plus-- it's whatever the twelve is, plus your proficiency modifier, I think is what it is. For now, we'll say it hits. 'Cause I don't wanna hold this up. There once was a player-- In Nantucket? Don't. No, you gain its armor class. I do gain its armor class. Yeah, you do. So it hits. Yeah, it hits you. All right. Second strike. That's also gonna hit you. All three hit you. You take six points of slashing damage. Eleven points of slashing damage. And six, eleven, seventeen-- It's okay guys. Total of twenty-six points of slashing damage. I am no longer a bear. So you lose your grip as your form reverts. You are now back to [CHAR]'s form in the water. And you're in the water! Can I cast a concentration spell on myself? No, because you used your actions to grapple it. And that's it. So you're now just back in the [CHAR] form, underwater. You catch your breath and realize you're now underwater in near darkness with an umber hulk right on you. Hey brah. Sup? Fancy meeting you here. [CHAR], you're up. Okay, so first thing I do is lean down and pick up the snail off the ground and say, "Hey, um, go fuck yourself." And then I throw him into the waterfall. Oh Jesus! Over here? Yeah. All right. Go ahead and roll a ranged attack. So just roll, add dexterity. Okay. Oh gosh, okay okay. Great great great. Dexterity you say? Eighteen. Eighteen? No, it's higher than that, yo! No, it's fine if he drowns and dies. Oh sorry, yeah, that's twenty-one. Twenty-two, twenty-two. You throw, it arcs over. Lands in the water. Goes under into the waterfall. Toodle-oo shitface. Hey wait, he, uh, he swam away? No, he threw the snail over the waterfall. Hey! Bye-bye! Now, that seems like a bonus action to me, right? That's an attack. That's an attack. It's the world's easiest grapple throw. You threw him forever. Then I'm good. That's it? Well, that's my action, right? Correct. And I only have one. You can move, you can move. All right, so then, I'll hop through, through [CHAR] and my sister. And run up behind the shithead who's fucking with [CHAR]. Make an acrobatics check, try to tumble through them. Yeah, that's easy. He's in the water, though. Sixteen, um, twenty-nine. Yeah, you're fine, and where do you wanna go? Right up behind shitface there. And do I have anything left? Or do I just get there and stop. Well, it was the attack to throw it. You would have your second off-hand. Second attack. Well...

Output: The party engaged an umber hulk in a fierce underwater struggle, with [CHAR] successfully grappling the creature and pulling it beneath a waterfall in an attempt to drown it. During the fight, she sustained heavy slashing damage, causing her to lose her bear form and revert to her normal self, now trapped underwater with the monster. Meanwhile, [CHAR] took a moment to throw a snail NPC over the waterfall, dismissing it, before using his movement to rush to [CHAR]'s aid. The session involved quick rule clarifications about armor class and drowning mechanics as the battle continued in the dark, submerged environment.


Input: Okay so like uh you rolled an 11 total no wait 10 yeah you miss as you aim your fireball uh you're just averting your gaze and it jumps over and arcs through the rest of the carvern lighting it up like a flare good cavern that leads to well actually no [CHAR] is up and then [CHAR] sorry me you you kill it before it kills me okay I am gonna keep my gaze averted but I just heard it and I'm gonna that rhymed I'm gonna attack it with some arrows go for it so two arrows notched disadvantage on each attack oh okay don't let it eat my head please yeah it's the same 18 no lying 20 20 hits go ahead and roll for the second attack 19 both hit okay good go ahead and roll damage on each is this the one that I hunters marked no the other one hunters marked the other one was yeah okay that's fine 10 plus 13 is 23 but you could switch over your hunters mark and I switched over my hunters mark as my bonus action with your bonus action so I add the oh one so a total of 24 24 points of damage all right got you the arrows end up piercing part of the armor each sink in a good solid six seven inches or so it angrily uh at the impact but it wasn't enough force to send it back at all but it knows exactly where you are that brings us to [CHAR] scanlans gonna move right in front of where I believe thats [CHAR] save the day scanny oh yeah I shouldve ran trinket up there repeat just like last week toss another dice to [CHAR] he seems to need them thank you and Im gonna cast lightning bolt at the thing whos wet from being in the water yes so electricity is gonna be pretty bad on him all right so because youre kind of averting your gaze to look away disadvantage no because you dont roll to attack but it gets advantage on its saving throw because of that aspect so it rolled natural 20 for its saving so it takes half damage but go ahead and roll your 8d6 its the lighting bolt 8d6 arcs out from your fingers 8d6 8d6 8d6 yeah 8 shit uh six seven eight nine 10 11 12 13 14 15 16 17 18 19 20 21 22 mutters softly 28 28 okay 14 points of damage to the umber hulk as the bolt of lightning cascades through its body it lights up for a second as you see the crawling fingers of electricity kind of shoot through its plates I like crawling fingers indeed that was the name of the one girl wasnt it yes oh I loved crawline she was so nice as the bolt grounds itself the rest of the water on its form evaporates from the sheer force of the electricity you see the umber hulk still standing angry in pain and standing although its still looking a little worse for wear you dont wanna do that to an umber hulk youre right [CHAR] youre up taking my shot Im averting my eyes so use those dice use those dice whoo 24 to hit that was the disadvantage at the disadvantage awesome that hits thats 1d8 plus five thats ugh thats terrible thats six points of damage Im taking my second shot all right shoot it in the mouth oh wait but its disadvantage I rolled twice so I rolled a 19 and a 20 which means which are both your critical right which are both my criticals so a critical at a disadvantage sick nasty just point nyah nyah yes [CHAR] critical on a disadvantage well done so Im also gonna spend my die whatever your last name is again the die is for the attack its for attacks skills and saving throws not for damage thats uh five six seven eight thats 11 points of damage finish him 11 points of damage from the first

Output: The party continued their battle against the umber hulk in the cavern. [CHAR], averting her gaze to avoid its confusing glare, landed two solid arrow shots, wounding the creature. [CHAR] then cast a lightning bolt, which was partially resisted but still dealt significant damage, evaporating the water on the umber hulk's form. Finally, [CHAR] took his shots, scoring a critical hit despite the disadvantage, further injuring the resilient monster. Throughout the exchange, the party coordinated their attacks while managing the threat of the creature's gaze.


Input: rolled a nineteen and a twenty which means uh which are both your critical right both my criticals so a critical at a disadvantage sick nasty just point nyah nyah yes [CHAR] critical on a disadvantage well done so i’m also gonna spend my die whatever your last name is again the die is for the attack it’s for attacks skills and saving throws not for damage that’s uh five six seven eight that’s eleven points of damage finish him eleven points of damage from the first one eleven points of damage from the second one but that one’s critical so it doubles right it’s just one d eight becomes two d eight right correct yeah yeah that’s yeah okay it’s eleven points damage gotcha so as you rear back your shot it resounds it hits the plate shatters it on the other side of its chest you can now see this weird purplish goo beginning to spill from its wounds you see it’s holding itself up and it’s having a hard time keeping physical form there [CHAR] you’re up oh um cool word word i’m still a person i’m gonna go ahead and also do a call lighting spell bam call lightning right on its head cause he’s wet call lighting it is so as you begin to complete your spell you can see now the upper arch the hundred foot archway the ceiling of this area begins to fill with this strange cloudy thunderous booms as a raincloud is created and summoned across the rooftop at which point [CHAR] frees her hand up and pulls down as a single bolt streaks through the air slamming into the same lightning bolt wound that you left previously on it where the edges of its armor are still glowing from the heat go ahead and roll damage got him right in the ass it just gets straight damage yeah it gets a bonus on its saving throw though or advantage which it makes i get three d ten three d ten all right go for it six seven it is no longer outdoors only it gets a bonus for being outdoors eleven damage eleven damage to the umber hulk which is halved he made a saving throw to a six saving throw mm yeah finish him cause you’re having to avert your gaze you’re trying to work out this whole thing where you’re all basically at a severe disadvantage fighting this thing unless you want to be completely fucked over all right should have created sunglasses for him or something we have two of its eyes it’s now its turn ugh it’s still alive it turns and runs past to the one who shot it with the angry lightning bolt the tiny gnome that now is a delicious morsel in the mandibles of an umber hulk it comes running forward like a giant armored gorilla oh no reaching back with both of its claws swiping at you [CHAR] that is a twenty three to hit oh yeah twenty five to hit its mandibles are twenty four to hit that hits three times yep you take thirteen oh no but you’re so little twenty four ooh thirty eight points of slashing damage this is the sound i make as it just strikes you all of its form now you’re almost pinned to the ground blood oozing from your face as gashes slash wounds are across your entire body it’s looming over you ready to try and finish you off next round ugh that brings us to [CHAR] okay so he’s now got his back turned to me i’m just gonna stick both knives into his guts and say no one touches the gnome right in his guts that’s shit so fuck that and this one is way better so that’s twenty seven twenty seven hits definitely okay this is the flametongue it is considered flanking because [CHAR] is there oh yes four plus two is six two three fuck four fuck seven nine eighteen twenty four damage with the second knife sneak attack into his ball sack how do you want to do this i stick it in the back of his spider nads and rip it out his bum and out the back of him gross and just spill it all out the bottom

Output: The party engaged an umber hulk in a fierce battle. [CHAR] landed two critical shots with his crossbow, shattering its armor and causing purplish goo to spill from its wounds. [CHAR] then summoned a call lightning spell, striking the creature through a newly formed thundercloud. The wounded umber hulk retaliated, savagely attacking and heavily injuring the gnome [CHAR]. Finally, [CHAR] seized the opportunity to flank the beast, driving his flametongue daggers into its back to deliver the finishing blow.


Input: Okay so this is the uh the flametongue thing. It's considered flanking because [CHAR] is there. Oh yeah. Four plus two is six. Uh two three uh four uh seven nine eighteen twenty four damage. With the second knife sneak attack into his ball sack. How do you want to do this? Oh gross I stick it in the back of his spider nads and rip it out his bum and out the back of him and just spill it all out the bottom. I'm right next to him it might spill on me. That's all right that's all right. As it's looming over [CHAR] who's on his back it's tearing into him and starting to gut him best it can. He's screaming from beneath. You rush underneath tumble bringing your dagger up and slam it right under the bottom of its abdomen. Balls. As you do it it looks down towards you and right before its gaze can meet yours you yank back with all your might basically scissoring and jagged drawing the blade up the back of its body. As you do it it kind of leaps forward. It's now-soft torso and belly left open from the armor plates being shot off spills a number of its warm innards right onto [CHAR]'s body and form. Ugh no it went in my mouth! And then it collapses on top of him. Ah! You take six points of crushing damage as the umber hulk collapses on top of you. I run over and shove the umber hulk off of [CHAR]. Okay. Ugh ah oh my gosh what just happened? I go over to [CHAR] and I just I just lay my hands on him and I cast Cure Wounds in a level two spot. Nobody touches my man-wife. What's that spell do? You do it's 2d8 plus 10 healing. You roll right? Yep. Do I roll or does he? For which spell is this? I'm doing Cure Wounds on him at level two. Cure Wounds level two? 2d8 plus five. Do I roll? You roll. So you heal uh 16 20 points. Thank you. So as you heal him touch him with the spell you wipe the umber hulk ichor off of your hand. I cast prestidigitation and clean everybody up. Maybe you should jump in that water [CHAR]. You should get in the water and clean yourself off. We have running water use running water. I think I wanna keep it on. He's clean already. As a badge of honor? It's a badge of honor. Like the walking dead you're gonna sneak by the rest of them? I think I'm gonna keep the blood on me if you don't mind. Alright. That's uh okay. Gross. Warning to others. Yeah. So you still hear the rushing of the water down below. You now stand at this portion of the cavern the dull glow in the distance of some sort of light source in that direction. The rest of the caverns opens up this way. Ugh let's go towards the light. Can we take a short rest and heal up? No I run. Short rest short rest. No running. Running?! Why don't you let some people heal? [CHAR] goes running. [CHAR] who's interested. I'm frenzy raging. Oh God [CHAR]! [CHAR] no! It's a bright shiny thing I'm going there! He is frenzying. I'm unscathed so I run after [CHAR] just to give him backup if he needs. I'll follow after [CHAR]. All right you guys head out. Eventually you come around the corner to see what looks like a campfire. I follow as well. Aww. It looks like a setup with a small bundle of what looks like bedding. There's a campfire set up. It's mostly out at this point. Like there's still a little bit of a flame flicker to it but it's just embers for the most part. Does not appear I start hacking away at the bedding just chopping the shit out of it. Jesus! [CHAR] starts hacking away at the bedding. I'm just watching and shrugging. No look and search around and see what's in the bedding. I try to keep like six or seven foot difference

Output: The party defeated the umber hulk with a brutal sneak attack that left its innards spilled over [CHAR]. After the creature collapsed, they healed [CHAR]'s injuries and debated cleaning off the gore, but he decided to keep it as a "badge of honor." [CHAR] then impulsively rushed toward a distant light source, with the others following. They discovered an abandoned campsite with a dying fire and bedding, which [CHAR] immediately began hacking apart while the others looked on.


Input: uh so there's this bundle of what looks like bedding and there's a campfire set up it's mostly out at this point like there's still a little bit of a flame flicker to it but it's just embers for the most part does not appear uh and then someone starts hacking away at the bedding just chopping the shit out of it and Jesus and group laughs and um [CHAR] starts hacking away at the bedding and uh grunts and I'm just watching and shrugging and no look and search around and see what's in the bedding and I try to keep like six or seven foot difference and oh no fuck and three crossbow bolts come flying out of nowhere two hitting [CHAR] you dick and why weren't you stealthing and I am now and somebody likes their bedding apparently and I rolled a 29 of stealth as soon as the first arrow flew and that was a Coleman alright that was a very expensive sleeping bag and never attack the bedding before you know the thread count and it was 3000 count Egyptian and God and [CHAR] you take seven points of piercing damage which is halved to four because you're raging and right and uh grunts and as you can see what looks like three small dwarf no they're dwarves yeah that's duergar that's dark dwarves oh and I consider myself a nerd and some strange beast you've not seen before seems to be accompanying one of them is that a brain and it looks like an oversized swollen brain with a set of claws and it's hanging brain Krang brain and it's just like a large brain with a set of arms and legs like a panther what it's the brain bug from Starship Troopers and that can't be good take that out first and going off the same initiative order they've gone and I rolled a 29 stealth yes I know so you haven't been seen and you have the first action are they on the same level as us they are yes so I can dash and still attack if you'd like to I would love to I would love to uh where's this thing go for the brain yeah of course go for the brain I'm gonna hang brain I'm gonna run over well if you dash as your action oh I can't stealth so to stay stealth I need to go normal speed well you can dash as your action but dash is your basically a double move so you move and use your action to move as well and that's it that's all you'll be able to do um I'm gonna no I'll tell you what I'm gonna do I'm gonna go hey god I'm gonna move over here stealthily and go for ready okay that's what it's called right and wait just wait and the trigger is when this asshole duergar moves forward I'm gonna stick him in the back of the neck okay all right nice Tiberius you hear [CHAR] go ugh oh it seems like there's trouble over there what has [CHAR] gotten himself into I don't know and uh moans and strangles I saunter you saunter saunter yes you jump off your pillar oh saunter over here yeah I would go around there to that's good I suppose what's in between the between him and that is that a boulder it's a giant raised stalagmite I see how tall is that it's about 25 feet tall oh crap okay all you see is [CHAR] standing with three bolts sticking out of his chest now oh no and uh imitates wood breaking I can't do anything too much [CHAR] I've got the hiccups anything else Tiberius gotta keep this moving yeah the bolts right I'll just cast stoneskin on myself okay Stoneskin cast on you that brings us to [CHAR] all right I can hear them screaming so I'm gonna run over call Trinket as I'm doing it who's screaming you you screamed no I'm not screaming do you want to use your full round to move cause that's as far as you can move currently actually you can move two more can I see anything from that point all you see is [CHAR] over there they're covered and he's around the bend so I'd run in further all right I'll run in further

Output: While investigating a campsite, the party's [CHAR] recklessly attacked a bundle of bedding, which triggered an ambush. Three crossbow bolts flew from the shadows, striking [CHAR] and revealing a trio of duergar (dark dwarves) accompanied by a strange, brain-like creature with claws. The party identified the new threat, with one member deciding to hold their action to strike when a duergar advanced. Meanwhile, other members like Tiberius and [CHAR] began moving toward the commotion to join the fight.


Input: on you that brings us to [CHAR] uh all right I can hear them screaming so I'm gonna run over call Trinket as I'm doing it who's screaming you you screamed no I'm not screaming do you want to use your full round to move cause that's as far as you can move currently actually you can move two more can I see anything from that point all you see is [CHAR] over there they're covered and he's around the bend so I'd run in further all right I'll run in further can I run in and stealth or is that it uh you can attempt to I'm gonna try to stealth as I'm going in you're at disadvantage on the stealth roll but go for it oh a twenty aw seventeen okay plus my stealth which is five all right so we'll say you're pulled off to the side there the stealth twins over there being all stealthy like no one can see what's going on with them it's like they're related what's all this stealthing where's all the killing that's your turn I can't attack anything okay I'm gonna move right there into the room as far as I can you can go that far okay and cast Stinking Cloud right there it's gonna smell like just ass over there okay best you can see and you haven't really seen where they are so you're kind of like oh you have the idea that perhaps they're over in that vicinity on the bolts around there so you can cast over in this area which is the only thing you have view of oh oh because that's a big rock in my view there this is a big rock right there yeah okay so yeah I'll put it right where you're saying right there yeah okay that's about where you can go all right so a giant ass cloud begins to fill this space here as it does they all begin to hack and cough you can hear this now between the rest of you echoing throughout I'm slightly aroused I was just going to say I'm drawn to the smell uh stinks constitution saving throws everything in the cloud stink all them are failing doing stink magic all right you hear a cacophonous amount of hacking coughing as all of them drop their attack stances and begin just retching nearly vomiting in the middle of this green cloud of gas outstanding I'll also take a great heal potion is that what they're called not moderate yes greater great greater okay I'll do that by myself you keep going okay greater heal potion is four d four plus four thank you all right that brings us to [CHAR] I'm going to start crawling around the I have a little thingy someone took the thingy oh laser pointer thank you hello hey it's a black light I'm gonna start heading down this direction and I'm going to actually spend a movement spend my action and move a little further down about yeah about there so I can start getting a good look of what's up okay good all right that brings us to [CHAR] okay so I am going to take this and move up to about here I guess is where I can see and then I'm gonna take this little block of stone right here this stalagtite or mite or whatever it is correct and I'm gonna use Wall of Stone and instead of creating a wall I'm just gonna take that one and I'm gonna push it against that wall and try and crush those guys whoa wait you're gonna use Wall of Stone to try and push that back I'm gonna take this wall and I'm gonna go crunch oh my God can you do that that's kinda harsh I don't know we'll find out I like that that's the most common quip can can you do that you can actually do that it's like earthbending I'm trying to earthbend this wall hey [CHAR] did you ever write down our underwater spell potion thingies whatever those were called we got two of 'em yeah did you right it

Output: [CHAR] moved into the chamber and attempted to stealth, then cast Stinking Cloud toward the suspected enemy position, causing all within to choke and retch. Meanwhile, [CHAR] advanced to scout ahead, and [CHAR] creatively used Wall of Stone to try and crush enemies by pushing a large stalactite against a wall. The party also briefly discussed their inventory of underwater breathing potions.


Input: uh so we're trying to push that back and I'm gonna take this wall and go crunch and uh alright oh my god can you do that that's kinda harsh I don't know we'll find out and like that's the most common quip like can can you do that you can actually do that it's like earthbending or something I'm trying to earthbend this wall here hey [CHAR] did you ever write down our underwater spell potion thingies whatever those were called we got two of them yeah but did you write it down though cause I didn't what they were she's got waterbreathing so uh so how it works is wall of stone you can create a wall of stone but it cannot occupy the space of a creature so you will not be able to push them back unfortunately but you could lock them into an area if that's what you wanted to do the man telling us what we can and can't do group laughs it's the nature of the spell guys yeah that's a waste of time instead I will I still got a call lightning going fuck it I'm just gonna lightning bolt some bitches alright you don't have view of any of them right now unfortunately well then I move to where I can okay yeah good cop attitude with the dm yeah yeah the man in charge of our fates that always goes really well because of the attitude that'll be your turn you moved twice you had to get a long distance did I yeah because you were back here yeah dude it was really far away yo I've got a decent speed okay fine that's my turn then sorry fuck those wizards of the coast man I do what I wanna do fucking Seattle assholes alright so I love Seattle so do I and what's the dc again of your spell ah oh spell save dc is that right nineteen nineteen alright all three of the and you can now get a view of them they are dwarven but their skin is ashy and grey their eyes are white and pupil-less and they are all on the verge of vomiting right now they're both just keeling over one of them tries to bring a crossbow up and uh has to put it back down again they are unable to act this turn the weird brain creature however that's awesome what has no nostrils there's nowhere for him to retch from it moves out of the cloud looks over at you [CHAR] oh no and just bears down for a second and you feel this intrusion in your mind on my professor-torial mind go ahead and make an intelligence saving throw oh those aren't good for you oh no well this this ends poorly oh good my modifier's negative two so yippee-kye-ay six alright good roll good roll that's a good number you suffer nine points of psychic damage as there's a sudden blast of excruciating pain in the center of your brain it actually shakes you a moment from your rage which then fills your mind once again like Kenny G music coming through my brain someone needs a juggernaut helmet also you suffer he needs a magneto helmet yeah he needs the full magneto eight points of intelligence damage technically you immediately fall unconscious [CHAR] gasps what your intelligence is brought to zero ah but I was at six you gotta kill that thing oh no I turn into a turnip that brings us to Tiberius Tiberius I mean yes you're Tiberius I say you just watched [CHAR] just go and fall to the ground almost into the campfire oh no it's like when I tried to read Fifty Shades of Grey okay I'm gonna around the bear okay I'm gonna go right up to where [CHAR] is alright right there right in front of him now can I see the brain fucker yes you can from there the brain fucker the brain fucker's official name brain lover brain lover ooh you're a nasty one he's a lover not a fighter I'm gonna fire a glacial blast at this dude okay single targeted beam

Output: The party attempted to use a Wall of Stone to push back their enemies, but learned the spell couldn't displace creatures, only trap them. They shifted tactics, with one member moving to get a clear line of sight to cast a lightning spell at the ashen-skinned, white-eyed dwarves, who were visibly sickened. The strange brain-like creature then attacked [CHAR] with a devastating psychic assault, dealing damage and reducing his intelligence to zero, causing him to fall unconscious. Witnessing this, Tiberius moved to [CHAR]'s side and prepared to unleash a glacial blast at the creature.


Input: It's like when I tried to read fifty shades of grey uh... groans... okay I'm gonna... around the bear... okay I'm gonna go right up to where [CHAR] is... all right... right there right in front of him now can I see the brain... fucker? Yes you can from there... the brain fucker... the brain fucker's official name... brain lover brain lover... ooh you're a nasty one... he's a lover not a fighter... I'm gonna fire a glacial blast at this dude... okay single targeted beam... Lobey... Lobey... we're gonna name him Lobey... let's call him Lobey... laughs... makes its saving throw... Lobey no... what's your DC? My DC is seventeen... it just rolled a seventeen yeah it makes the saving throw so half damage... take him everywhere... four six and eight d six... our little Lobey... can we call him Jeff... Jeff Lobey? Is that campfire still firing? It's embers yeah... twenty one twenty two twenty three... twenty four twenty six twenty seven twenty two... twenty nine damage... twenty nine damage? As you put your arms out you focus this blast of just freezing cold arcane energy that slams into the side of this brain creature... Jeff Lobey thank you... as it does you see it begins to freeze its entire body as it reaches up and tries to climb up it solidifies and then shatters into a hundred million pieces... cheers... oh the brain's dead... you killed Jeff Lobey... you killed Jeff Lobey... Lisa Loeb? Lisa Lobey... they just keep going... Lisa Loeb and then the nine intelligence damage all right so the brain just... shatters... cascades across the ground... Lisa Lobey... and thank God... [CHAR] you're now seeing three dwarves retching and coughing over kind of looking about very nervously... Can I move to where I can get a line of site on that one? On this one here? Yeah... yeah you can move to there and get a line of sight... okay cool then I'm gonna shoot him... oh wait no I can't... why? Yeah yeah yeah I'm gonna do that... you still have a little bit of cover... I'm gonna do... it's fine I got it I'm really good... just be a badass okay? That's your job... okay... twenty seven... that hits... are you alright big guy? Muh! Oh I should've tried to... it's okay... Muh! Muh! It's weird [CHAR] weirdly seems smarter now than he was before... Hunter's Mark on that guy... okay... beep boop... good remembering... Professor [CHAR]'s having a hard time... eleven... eleven all right... eleven and then I'm gonna hit him again and that's a twenty three... all right... and that is nine damage for that arrow and then the six for a Hunter's Mark is five... so a total of...? Oh jeez-louise thirty plus five is... thirty five... ugh... the hacking coughing duergar dwarf is like... one in the shoulder and the other shoulder and it looks like that you as it inhales a big old whiff of horrible stinking cloud gas the arrow through its throat and out the back of its head falls flat on its back... yeah... cheers... the other ones look nervously about... get him a pillow! What! One of them's just coughing out saying something in Undercommon... anyone here speak Undercommon? I do... you do? You speak Undercommon? I do... Oondercommon... I knew we were gonna be going down into some... you hear him say quick there's our exit back back to the master... whispering back to the master! Who's the master? You're unconscious... all right that brings us to [CHAR]... ah shit I did not understand them right so I don't know that they're gonna run... no... let 'em run back to the master and we'll track 'em... I didn't learn that they're running so can I call out that I heard them say don't let them run? No this happening just as you heard them... okay well I don't have a good line of sight on them so I don't even know that they're there really right I just hear coughing in the distance... yep then I'll just move further into the cavern there and I don't know that...

Output: The party confronted and destroyed a psychic brain creature with a glacial blast, then engaged several coughing duergar dwarves in combat. [CHAR] felled one with precise arrow shots while the others panicked. One dwarf was heard speaking Undercommon, urging a retreat "back to the master." Although [CHAR] did not understand the language, the party decided to let the remaining dwarves flee, planning to track them. Throughout the encounter, one member remained unconscious, and the group's perception of the dwarves' intentions was limited by distance and chaos.


Input: right so i don't know that they're going to run no like let them run back to the master and we'll track them i didn't learn that they're running so can i call out that i heard them say don't let them run no this happening just as you heard them okay well i don't have a good line of sight on them so i don't even know that they're there really right i just hear coughing in the distance yep then i'll just move further into the cavern there and i don't know that this works but i'll try to cast dispel majic on [CHAR] okay

Output: The party heard coughing in the distance but chose not to pursue the fleeing figures, deciding instead to move deeper into the cavern. While advancing, one member attempted to cast *Dispel Magic* on [CHAR], though the outcome of the spell was uncertain. No direct NPC interaction occurred during this brief moment, as the focus was on exploration and addressing a potential magical effect. The decision was made to continue forward rather than track the retreating enemies.


Input: In the capital didn't last uh the siblings stole away one autumn night and set out on the open road after a few years of wandering they eventually decided to return to their mother and journeyed back to the lands of their youth but instead of finding their childhood home they returned to a pile of rubble their mother was gone their home burned to ash pressing the townspeople for answers they learned of the day the dragon came with their ties all severed Vaxildan and his sister set out to find their fortune together in Tal'Dorei an outsider since birth [CHAR] quickly learned to solve life's challenges in his own particular way often by sidestepping them entirely and when his knack for circumventing adversity isn't enough the way of blades the elves schooled him in more than makes up the difference Like so many half-alves Vexahlia has spent most of her life suffering the cool reception of a people who don't fully accept her born of a human mother and an elven father who only later in life took an interest in their existence Vexahlia and her twin brother Vaxildan quickly realized the only people they could truly rely on in this world were each other it was at the age of ten when the two were taken from their mother and brought to live in Syngorn the isolated elven city for which their father was an ambassador he quietly took them in but always kept an icy distance and after too many years of disdainful looks the pair decided to leave his indifference behind and set out on their own [CHAR] took to the cities stealing small trinkets and learning the ways of the thief while [CHAR] kept to the woods she preferred the isolation always the keen observer she learned to hunt and to track to spy and to shoot through a series of fateful events earned herself a companion in the form of a bear her own stolen Trinket to fight alongside her and protect her fiercely also he is adorable and gives expert massages Like so many half-alves hey guys welcome back to give you a little heads up we are playing the fifth edition of Dungeons and Dragons we recently converted over from Pathfinder for those who play Pathfinder one of our players was a gunslinger for which there are no rules for in fifth edition so I had to create and customize those for the game so bear with us on that that will be an interesting ride regardless we do have an eight player game we've been playing for two years which is a little crazy which is why we go a little loose with the rules it's a great group it's a lot of fun not everyone can make every game so we have enough players to definitely pull a party each time Just so you know we're having an audio bottleneck it'll take about thirty seconds to work itself out okay audio bottleneck tech problems that make me want to murder someone that's okay just a second you let us know when it's okay to talk I don't know what that means a bottleneck are we all right and how are we exterminate exterminate nice audio isn't working they're going to watch something else thanks douche is the mic adjusted is it any better better now we're good well great thank you guys a couple of things transitioned from Pathfinder to fifth edition may be a little strange and fun we have a lot of players but they're great folks and most of that just means I have to work really hard to make sure the game keeps going so that's on me Ashley Johnson unfortunately cannot join us she's our gnome cleric [CHAR] she'll be here next week unfortunately she's in London accepting a BAFTA so I think we're okay for the Last of Us that's harsh also no donations this week but going forward we will have donations available for those that will help partially run the show from our wonderful cameraman and crew also half of our donations will go to the 826 charity [CHAR] if you want to talk a little about that Yes 826LA is a charity that focuses on tutoring children in an after school program and helping specifically with creativity storytelling art and general things that relate to Dungeons and Dragons you should definitely check out the Time Travel Mart there is one in Echo Park and one in Mar Vista they have this amazing storefront where you can buy these awesome tchotchkes and things that go immediately to support the charity and the stream it's awesome it's 826LA you should look

Output: The twin half-elves, Vaxildan and [CHAR]'ahlia, returned to their homeland to find their childhood home destroyed and their mother missing, learning from townspeople that a dragon was responsible. With their old life gone, they decided to seek their fortune together in the land of Tal'Dorei. The party was informed the game would be using custom 5th Edition rules, having recently converted from Pathfinder, and that one player (Ashley Johnson) would be absent for the session. It was also noted that future sessions would feature a donation system supporting the 826LA charity.


Input: so uh this really well known halfling paladin of Bahamoot the platinum dragon she'd been gone on a pilgrimage like a vision quest for her paladin training right and she sent word to [CHAR] about this dark vision she had about some kind of evil root breeding beneath Kraghammer which is the dwarven city nearby um you guys weren't allowed in before because the dwarves don't just let anyone in but she got the paperwork and offered a big reward if you could find Lady Kima of Vord and bring her back safe so you headed to the dwarven citadel of Kraghammer on the way you got ambushed by some roaming barbarian goliaths and partway through the fight [CHAR] recognized one of them as a former ally uh son of a bitch yeah so the barbarian for the first and only time managed to avoid a full battle through a social encounter rolled really well on persuasion so you got one that's your one never again next time he dies yeah so that stopped total bloodshed you continued on to Kraghammer presented your paperwork and got into the city and that's where we're starting oh no in the city of Kraghammer wow this is fantastic we're in right yes we were at the door talking to someone yeah you were talking to the guards at the gate they begrudgingly let you in gave you a few pointers and sent you into the city proper you went through dark alleyways and stone tunnels into the main part of the city an enormous underground metropolis sprawls out before you with dark earth and shadows creating beautiful stonework marble columns archways and labyrinthine bridges climbing everywhere all warmed by this red glow from strange crimson rock used as light sources a large metal forge is in the center of this cylindrical city it's a three-tiered city built into the mountain itself welcome to Kraghammer remind us did we bullshit our way in here no [CHAR] got your paperwork so you were actually able to get in this time but Ashley speaks Dwarvish [CHAR] speaks [CHAR] speaks Dwarvish and she's not here I speak Dwarvish as well oh good I do that's fantastic the only other information you have about her whereabouts is that she came here to go into the mine apparently a mithral mine where this evil is supposedly brewing you heard that the person who owns the biggest part of the mithral market here his name was the dwarven Lord Nostoc Greyspine that was the only name you had regarding this deep earth quarry Greyspine Greyspine correct we have to go find him don't we I think before we do anything we should find a place to sleep that's true oh we're all jacked up from before right wouldn't it be nice to put everything down for a little while of course I've got a lot of booty that I need to stow good way to phrase that [CHAR] also I would like to check out any places where they might have enchanted libraries or what not can you stick with us you're the only one that speaks Dwarvish yes you're getting ahead of yourself I'm just saying put it on the list let's look around are there any dwarves in the vicinity oh there are many as you finish this conversation you look about there are two guards posted nearby wearing dark crimson and brass chest plates with a uniform scar carved across the front it's actually built into the armor as a design they're both staring awkwardly at all of you arguing in the middle of this entry thoroughfare of Kraghammer Tiberius make with the dwarf talk please hello friends my associates and I were looking for a place of lodging for the night and a place of reputable

Output: The party accepted a mission from [CHAR] to locate the missing halfling paladin Lady Kima of Vord within the dwarven city of Kraghammer. En route, they avoided a full battle with goliath barbarians through a successful social encounter. Upon presenting their official paperwork at the gates, they gained entry into the vast underground metropolis. Inside, they learned Lady Kima had ventured into the city's mithral mine, and the name dwarven Lord Nostoc Greyspine was noted as a key figure in the local mining trade. After a tense exchange with city guards, the group decided to first seek lodging and investigate potential enchanted libraries before pursuing their primary objective.


Input: around uh are there any dwarfs in the vicinity oh there are many as you finish this conversation you look about there are two guards posted nearby wearing dark crimson and brass chest plates that have a uniform scar carved across the front its actually built into the armor itself as a design theyre both staring awkwardly at all of you arguing in the middle of this entry thoroughfare of kraghammer tiberius make with the dwarf talk please hello friends my associates and i were looking for a place of lodging for the night and a place of reputable reputation one dwarf shouts over to another one you hear that jepson theyre looking for a place to stay aye i heard that right its about time we had some new folk in town well if youre looking for a place to stay id say your best bet would be the pig pitts is that the name of a place yes certainly the pig pitts all right ask for the pig pitts those are actually pig pits isnt it i feel like were being hazed what no not at all that sounds fine with me this is common this is all in common yeah which way to the pig pitts sir pig pitts are that way he points over the edge and you see down past the central forge structure in the city to the very bottom nearby a large temple that envelops the bottom floor of kraghammer proper there is indeed a distant slop of mud where internal livestock are being kept i bring out a piece of gold please sir were looking for a place to stay that isnt covered in mud its good to see that at least one of you speaks dwarvish takes the coin kinks it in his teeth and goes all right now if youre looking for a proper place to stay youre going to look for the iron hearth tavern that is to your left up that way no more than a half mile keep an eye out listen for the laughter and the people who are very drunk thats your best bet thank you sir no worries i like your armor by the way well thank you kindly was that a wink it was thats all she does thats all i do is wink at people its a nervous tic really its a feat she took you progress to the western side of the kraghammer rotation as you curl around the central platform making your way eventually to the outside of this rather large central tavern inn as you walk in you can hear music playing you can hear laughter and boastful cheer you can hear some arguments in the distance you can hear it from a good two or three buildings away this is definitely a central social environment here in kraghammer as you walk inside you let me get some proper tavern music here for you smells in here drinking territory you hear some loud boisterous hearty dwarven laughter some drinks being clinked together as you walk in the first thing that catches you is the scent of stale alcohol and smoked wood of some kind yes there are tables most of them in decent condition some of them half broken and repaired probably from some previous encounter in the bar in the center of the room there looks to be a not currently in use specifically built brawling circle its about 30 feet by 20 feet its more of an oval its not in use currently an octagon essentially how high is the ceiling here can [CHAR] fit in here oh right am i like the ceiling actually is considered vaulted ceiling for dwarves so it runs at about seven feet for [CHAR] its uncomfortable almost scratching your head across the top as you enter about seven or eight of the nearby dwarves at the front door go hearty laughter they look immediately at the ragtag non dwarven group that just stumbled into the center of the tavern whatre you looking at its not very often we get someone with that kind of a mug on you let me buy you a drink come sit down my kind of people see you later i go grab the drink with the lovely dwarves we grab a table next to the dwarves with [CHAR] both tables next to the table theyre at are completely filled with dwarves i take a sack of gold out of my own pocket slam it down on

Output: The party arrived in the bustling entry of Kraghammer and asked two dwarven guards, Jepson and a winking guard, for lodging. After some initial teasing about the "Pig Pitts," the guards, bribed with gold, directed them to the Iron Hearth Tavern. Following the directions, the group made their way to the large, central tavern. Upon entering, they were met with boisterous dwarven laughter, the smell of stale ale and smoked wood, and the sight of a central brawling circle. A nearby table of dwarves immediately took notice of the non-dwarven group and invited them over for drinks.


Input: ragtag non-dwarven group that just stumbled into the center of the tavern... uh what're you looking at... it's not very often we get someone with that kind of a mug on you let me buy you a drink come sit down... my kind of people see you later... I go grab the drink with the lovely dwarves we grab a table next to the dwarves with [CHAR]... both tables next to the table they're at are completely filled with dwarves... I take a sack of gold out of my own pocket slam it down on the table... a sack of gold are you crazy... gentlemens and ladies ladies and gentlemen we are traveling from far away we just arrived from Emon... we are fascinated to see your underground city and to celebrate the occasion I would like to buy every dwarf in here a round... bartender... the music stops the conversation stops all dwarven eyes turn to the table and they all turn to a single dwarven woman in the back who's behind one of the bars who has a towel over one arm... she's looking around she's staring confused at you and all eyes are on her and she goes well it's about time someone around here had some generosity certainly pay upfront drinks all around on this half-elven gentleman... let it rain... make it rain... I would like a cask of ale... I'll need your largest bowl of ale for this one here... cask cask of ale cask... no worries Adra's got your back be right back... she wanders off to the back room comes back and starts pouring stein after stein after stein of ale... yeah keep going looks good... you do notice she is definitely the head of this tavern and all of her barkeeps are male and seem to be worked rather ragged... what was her name... excuse me miss you... Adra yeah... I'm sorry... Adra... Adra you run a fantastic establishment... that's right I do... thank you for welcoming us and allowing us to buy this round... of course patrons that come and drop coin like that are welcome any time... well thank you for your hospitality might we inquire about staying here the night do you have an inn with the establishment... she reaches below and pulls out a big tome and starts thumbing through it... you know actually we have openings right now on the second floor... several rooms or just one... do you need them side by side... that would be nice... we could pull him there and push him into room seven... something with a little bed for me... Giles one of the dwarf barmaiders comes over aye get Stepheson out of his room move him to the third floor we have to open a block for our new guests... ugh fine... the older dwarf stumbles his way up the stairs begrudgingly... right so I can get a room for each of you we're looking at eight rooms separately that will run you per evening about 25 gold pieces does that sound about right... total... 25 total pieces... oh okay you want to share a room... yeah we'll bunk up... [CHAR] you and me I can sleep on your feet... probably like 15 gold then for just that amount... she visibly deflates a little bit and is like all right fair enough five rooms it is 15 gold per room... we're penny pinchers... how long do you expect to stay... at least a few days... I'd say a week... with an indefinite hold we have business in the city... right well how bout we pay the week in advance and I'll give you a discount... what's the discount... wait I thought we were going to be heading south... let's say 100 gold for the week all five rooms... we're pretty flush I think we can handle it... yes that works... this doesn't terrify me... I think I did the math wrong... I was told there would be no math... sounds good... gah I hate not having a calculator fine... ah great... she pulls back and pulls some keys out and hands them to the rest of you hands you some paperwork shows you which rooms are yours and says you're welcome to stay all you like ask questions hang about just make sure you don't do anything stupid near the Carvers... ooh like what I do things like that all...

Output: The party entered a dwarven tavern and made a grand gesture by buying a round for everyone, catching the attention of the establishment's proprietor, Adra. After securing five rooms for the week at a discounted rate of 100 gold, they settled in for their stay. Adra proved to be a shrewd but welcoming businesswoman, managing her staff with an iron fist. Before retiring, she issued a cryptic warning about avoiding trouble with the "Carvers," hinting at potential dangers within the underground city.


Input: yes that works uh this doesn't terrify me um I think I did the math wrong I was told there would be no math like sounds good gah I hate not having a calculator fine ah great she pulls back and pulls some keys out and hands them to the rest of you hands you some paperwork shows you which rooms are yours and says you're welcome to stay all you like ask questions hang about just make sure you don't do anything stupid near the carvas ooh like what I do things like that all the time sorry our dwarvish is a little thick near the the carvers the carvers the carvas of course the carvers the converse of course the car verse is this your first time in kraghammer yes the carvas are the guard that run this city they're the ones that keep the law the scar yes the armor the carvers yeah what is with the scar I've got one myself she leans back and as you reveal the rather gnarled scar on your chest she reels back a bit and two of the nearby dwarves go yeah they chug down their drinks yeah more drinking they start showing their scars and are like oh no I got this one from an iron bolt they start talking about different creatures they fought all right well the carvers are a bit of a how do I put it a military class in this city they run a very tight ship on the streets so be careful that shouldn't be a problem mostly we are looking for lord greyspine if I recall we have business with him we might have business with you if you've seen a halfling come through she thinks to herself and goes there was a halfling woman but she was staying at the firebrook inn the firebrook the bottom floor for a couple of weeks there was talk about her she got in a few fights herself the one with the silver armor that one yeah she was a firebrand if ever I saw one right up my alley I like that one how long ago would you say this was oh she went through a few weeks I haven't seen her recently thank you perfect is there a champion of the circle of fighting in the tavern is there a reigning already [CHAR] well I have to know these things he has to do something she turns the barrel that she has on the table towards you a little bit and you can see the actual symbol this burned image on the side that says balgus brewery she goes that'll be balgus the one that supplies us with what you're drinking he's the undefeated champion but I don't think he's quite right to fight at the moment she points towards the very edge of the bar and you see one older grizzled dwarf long gray hair pulled into straight braids in the back big bushy beard that's all shoved up into his face because he's asleep drunk as a skunk on the edge of the bar my type of dwarf maybe we'll can use him as a merc later or something all right another time then another time save it for a rainy day does it rain down here I don't think they have rainy days you said greyspine yes greyspine we are looking to set up a meeting which greyspine nostoc nostoc greyspine he's definitely a business type one well who's the friendlier greypsine the friendlier of the types would probably be the head of house greyspine wait how many greypsines are there oh well there's probably several at this point I've lost track the family line's been going for a while however of house greyspine currently ironkeeper gradim greyspine is the head of this entire city voted in ten years ago actually he's head of the council ironkeeper what ironkeeper gradim greypsine gradim you're sigh these commoners learn to speak the language I understood adra may I ask obviously we have no dwarves in our little party unfortunately unfortunately for us sorry about that you're very welcoming we appreciate that how welcoming would you say the city is to outsiders would we stick out like a sore thumb probably as long as you don't do anything stupid as long as you keep the coin flowing and as long as you stay to the upper levels the

Output: The party secured lodging in Kraghammer after receiving keys and a warning from the tavern keeper about the strict Carver city guard. They learned that a halfling woman in silver armor had recently stayed at the Firebrook Inn, providing a potential lead. The group also gathered information on the city's leadership, specifically Ironkeeper Gradim Greyspine, and noted the undefeated champion Balgus as a possible future contact. They were advised to remain on the upper levels and keep a low profile to avoid trouble.


Input: of the council ironkeeper what ironkeeper gradim grayspine gradim you’re these commoners learn to speak the language i understood adra may i ask obviously we have no dwarves in our little party unfortunately unfortunately for us sorry about that you’re very welcoming we appreciate that how welcoming would you say the city is to outsiders would we stick out like a sore thumb probably as long as you don’t do anything stupid as long as you keep the coin flowing and as long as you stay to the upper levels the lower levels you get to more of the business the miners the forges the foundries when you get to the business areas that’s where the guard gets heavier and that’s where folks don’t like you poking near their money so the lower levels would have the mitheral mines the mitheral mine aye there’s one there is one now it’s all been and has been for quite some time completely helmed up and run by house grayspine the keystone quarry is what you’re looking for we’re not really interested in that we just want to see the city our business is elsewhere yeah i would not recommend it not without proper business credentials on that you’ll end up being questioned very heavily sounds like a dirty business anyway right yeah you want to stay away from those miners [CHAR] that’s a dirty business she gives you a look almost like it was a slightly racist statement but then passes it off because you paid her a lot of coin today so racist so no stock nostoc nostoc grayspine yes you said that he’s kind of a oh there’s a reason he’s the one put in charge of the mines and the businesses and the foundries oh where is he located exactly well if he’s not home at the actual grayspine manor which is a sprawling house it contains all the ones who live there we’re going there he’s probably down at the actual what is it pardon bear with me consult my notes he’s probably down by the grayspine quarry itself keeping an eye on the business there there’s a nearby dwarf having a few drinks goes ah grayspine there’s been troubles round there apparently a friend of mine works there got a big nasty scar last week wouldn’t even pay him for his time off to heal it’s bullshit he slams his drink down on the table down at the quarry aye how did your friend get this nasty cut he works there said there was things pouring out of the caves goblins and the like goblins ah goblins are nothing of course not seems there’s something other than goblins poking out through this hole just saying that business is in for a serious problem if it doesn’t change does your friend ever have drinks here no he’s been sober for two years we’re not friends anymore tugs on his beard a little bit oh i’m sorry i think a lot to process he pours another drink at which point adra slaps his hand and says pay that he bought one round he finishes his drink and walks away excuse me one thing adra are there any mystics in this particular town that study any arcane arts of course what you think dwarves are just the baseline folks who brawl each other so many racist comments jeez what you’re looking for is house thunderbrand they are the ones who by blood have the arcane arts in their family line interesting they run most of the enchantment process in the city they also train they call it train some of us call it more indoctrination but they’re definitely the focus of all arcane arts here in kraghammer thank you thank you for your time adra carry on with your evening we’ll seek you out if we have any more questions certainly now if you don’t mind she scoots you aside and you see a line a queue of dwarves behind her with their empty cups waiting to get to her to fill up the drinks that you bought oh that’s we did promise that enjoy gentlemen and lady what time of day is it best that you can tell inside you can’t you just arrived probably around three or four in the afternoon so you’re probably pushing sunset right about now do dwarves carry the same schedule i don’t know

Output: The party arrived in Kraghammer and spoke with Adra, a dwarf bartender, learning that outsiders are generally welcome in the upper levels if they avoid trouble and spend coin. They inquired about the mithral mines, which are run by House Grayspine, and were warned against visiting the lower-level business districts without credentials. From another patron, they heard of recent troubles at the Grayspine quarry, where goblins and other creatures have been emerging from the caves, injuring workers. Finally, Adra directed them to House Thunderbrand as the center for arcane arts and enchantment in the city. The session concluded as evening approached, with the party having gathered several leads and warnings.


Input: uh more questions certainly now if you dont mind she scoots you aside and you see a line a queue of dwarves behind her with their empty cups waiting to get to her to fill up the drinks that you bought oh thats we did promise that enjoy gentlemen and lady what time of day is it best that you can tell inside you cant you just arrived probably around three or four in the afternoon so youre probably pushing sunset right about now do dwarves carry the same schedule i dont know does anyone know theres only one way to find out make an intelligence check oh roll it youre the first one first die rolling nice eighteen plus what is that investigation or insight this would be a straight intelligence roll on this one so your general knowledge of dwarves oh twenty then twenty thats not too bad in your experience you know dwarves depending on their lifestyle and what they do for a living their clocks can run differently but for the most part they run in tandem with most other races just because it makes it easier for dealing with outside forces but like i said its very variable there is no set locked time of this is morning this is evening they just sleep when they need to and wake up when they need to all right good to know its like living in alaska right dwarven alaska yes fellows what should we do check out the firebrook inn yes that was where lady kima was staying also i think somebody should run a recon-a-nance on greyspine manor like stealth you mean yes i dont think we should try to go directly to the mines and find nostoc no agreed no i think maybe we should enlist the help of a dwarf here in the city to introduce us to nostoc i mean were not trying to raise hell or bring down a thousand dwarves upon us theres no sense attempting to be subtle although that does sound fun everyones going to know that were here and what were looking for by morning why dont we get old drunky greybeard thats got his face down on the bar to do it yeah but hes very well lets ask him maybe hes drunk enough to help us saddle up [CHAR] me people seem to like you here yeah but im really oh thats true youre the connoisseur maybe ill part my armor so he can see the scar post up on the bar take him a drink all right yes take him a drink a very large drink i would like to get the largest goblit you have of ale and i would like to go over to what was his name bulbous balgus all balgus i had it right close balgus i would like to im coming with [CHAR] yes i would like to go up and put my scar and post up on the bar and i take out my flute and i play a little healing words spell and try to heal him of his drunkiness just a little of his drunkiness not all of his drunkiness he likes him drunk so maybe like half you play your tune a beautiful little tune that saunters through the air the magical energies emanate from the notes you make drift into his torso you can see a slight glow and he grumbling wheres that blasted music coming from his hand goes out and paws towards the flute huh i dont know where that was coming from im sorry to disturb you your name is of great repute around these parts he wipes a globule of drool thats crusted into his beard aye youve bothered me nap what do you want from balgus we were wondering if we might perchance acquire your knowledge about town for a bit of a search talk to him about fighting first right i hear youre a good fighter you look strong ive heard the same right how often do you get challengers in this tavern not as often as i get woken up from my sleep which is never because only stupid people do that lost cause abandon ship right i have an intelligence of six i know what im doing okay there is a very pretty lady

Output: The party purchased a round of drinks for the dwarven tavern, learning through an intelligence check that dwarven schedules tend to align with other races for practicality. They decided their next steps should be to investigate the Firebrook Inn and conduct reconnaissance on Greyspine Manor, opting to seek a local dwarf's help rather than confront Nostoc directly. To this end, they approached the inebriated dwarf Balgus, using a healing spell to partially sober him and flattery to gain his attention. They then offered him a large drink and asked for his knowledge and assistance, hoping to enlist him as a guide or introducer within the city.