Input: doors at the front of the fortress. To your left there's a double wooden door about eight feet tall each side about five feet wide that are currently closed leading into whatever this large chamber is immediately to your left. can I hang a right and go down that other hall? we should check out what's in that other hall. is there a door over there? there are two doors actually. both closed. I'm going to listen into those doors. make a perception check. uh natural seventeen. gotta love that nat seventeen. listening in you don't hear any noise. that could mean nothing. are you at the double doors with me? I'm to the right I went the other way. okay I'm going to listen at the big wooden doors and I rolled oh not that great seventeen. all right listening in... I scootch up ahead of [CHAR] like excuse me excuse me. as you listen back there is no noise internally except for the slight squeak as you put yourself against the door. it shifts a little bit making no noticeable noise but it appears the doors are unlocked or there is no lock. oh no. you're not hearing anything from inside that one door you're at. wait I just heard a noise? no you hear no noise coming from that room. oh okay. stinking cloud can I go through doors or do I have to see what I'm casting it at? you have to have sight unfortunately. I mean you could peek very low. I'm going to open the door and look. okay. 'cause why not? you open the door. it appears to be some sort of a guest bedroom. it's a singular bed that's in much better condition than the barracks it's empty it's well-made. it's more lit than the other rooms. it seems to be a room that's designed for either non-duergar riff-raff or general soldiers or guests or people that would come to the fortress to stay so. okay. I'm going to try to peer into the door and I haven't talked about this before but I'm wearing a cloak of elvenkind which means I have advantage on stealth and enemies have disadvantage on spotting me so I'm going to lean my head in. all right. do I need to roll for stealth or am I already stealthed? for this you're already stealthed. so as you glance inside the room you see what appears to be a great hall of some kind. there are large wooden tables there is a fire pit in the center that has a number of mostly burned wood that is mainly just small darkened embers with a little bit of glowing yellow and red to it. there are stools scattered about the room you can see there are remnants of some of a meal that hasn't been fully cleaned up yet on some of the tables. but the room appears to be empty. you do see a slight glimmer across the way on one of the tables. oh I'm going to go check it out. get the sparkly thing. all right. everyone else what are you doing? can I look around the guest bedroom just kinda snoop around up in things? can I ask him I'm asking you what you see in there what do you see in there? I don't know yet hold on is it sparkly? I'm going to try to sense for traps in this room. okay. I'm going to snoop in the barracks. snoop in the barracks. fourteen. I'm going to make my way around all this riff-raff uh no uh yes. you push your way through excuse me excuse me pardon me pushing through everybody. I'm going to go past where [CHAR] is in the room down that hallway then I'm going to do my Mage Hand thingy again oh my Prestidigitation. down this hallway? mm-hm. okay. slowly five feet by five feet. all right. you see slowly as you move down this hallway to check it out a secondary set of barracks that are also apparently empty. where are they? the stairs are up in the storage room man that's where we just were. you see a secondary commode that is open. and as you glance around the corner as the light passes by you see there are two duergar currently coming down the hallway this direction. oh shit! I just stop and I

Output: The party split up to explore the fortress, with one member checking a hallway and finding two closed doors while another listened at large double doors, discovering they were unlocked. One character opened a door to find a well-kept guest bedroom, while another, using a cloak of elvenkind, stealthily peered into a great hall with a dying fire pit and noticed a glimmering object on a table. They decided to investigate the sparkly item, while others planned to snoop in the barracks and guest room. As one member moved down a hallway using prestidigitation, they discovered a second, empty barracks and a commode before suddenly spotting two duergar approaching.


Input: this hallway uh-huh okay slowly five feet by five feet all right you see slowly as you move down this hallway to check it out a secondary set of barracks that are also apparently empty where are they the stairs are up in the storage room man that's where we just were you see a secondary commo that is open and as you glance around the corner as the light passes by you see there are two dewggar currently coming down the hallway this direction oh shit I just stop and I creep back okay as you creep back you hear footsteps coming your way quickly I'm going to the door then I can hear that inside the door inside the door oh inside the door there I'm going to stay actually right there just right at the threshold okay the rest of you guys I mean I'm so far away I can try to get up there but you can glance there's still a hallway around that way if you wanted to go around okay I'll go around the back way then okay so you move around with trinket trinket follows up behind makes your way up there [CHAR] you staying in that room I'm taking a dump on the guest bed they don't see me right I like walk by the door and see that happening but also just covering it up with a blanket afterwards okay well you're in mid-process this is all happening very quickly oh I'll go around back behind where trinket and [CHAR] just went okay because of your little legs you get about that far your little legs carry you I'm invisible it's poop it's apparating poo I'm staying in the hallway [CHAR]'s just like I hate this mission okay so Tiberius as you're backing up both the dewggar turn around immediately seeing you and rear back with javelins throwing them directly at you oh I'll cast Blur instead okay go ahead and roll initiative real fast to see who gets off first what I'm not going to count that oh I'll count that nineteen what why didn't you count it because it flew out of my hand I didn't roll it okay all right yeah it's on camera tell them to play back so you go ahead and cast Blur you guys see as Tiberius comes running back he manages to cast a spell really fast as two javelins come flying towards him his visible image begins to actually blur the outline looks almost like there's two mirror images of Tiberius in the same place that are both shimmering and preventing them from actually telling where he's actually standing the first javelin comes in at a fourteen nope second one comes in at a seventeen seventeen yes oh sorry no it's a four because it has disadvantage so both javelins just whish past looks like they pierced part of that kinda shimmering blurring form but both just ricochet off the walls of stone and come clattering to the ground kinda near back where Kima and [CHAR] are they both step out of the way as they land ha-ha all right so that brings us to that was your action who else wants to take the next action I'm gonna hold I can't see anything can I from where I am it's kinda dark and you can see movement in the distance can I hop on Trinket's back and see if I can see higher you can try all right so you hop on the back of Trinket looking over the top and you know [CHAR] is kinda blocking part of your view but you can see with your low-light vision what looks to be Tiberius' form shimmering and two dewggar-height individuals that are partially blocked by him so they do have partial cover or three-quarters cover do you have the feat that ignores that I don't know I don't know because you don't know I'm going to say no it would be called Sharpshooter yeah it would be called Sharpshooter is the feat no I don't have that okay yeah so go ahead and roll for attack on one or both dewggar up to you twenty-one okay and twenty-three okay the twenty-one misses the twenty-three hits because they have cover and because it's so dark

Output: The party cautiously explored a secondary set of empty barracks before spotting two duergar approaching down the hallway. Tiberius quickly cast *Blur* to evade two thrown javelins, causing both to miss as his form shimmered. While [CHAR] mounted Trinket for a better vantage point, [CHAR] remained behind, and [CHAR] and Kima held their positions. From her elevated view, [CHAR] successfully landed a shot on one of the duergar, despite their partial cover in the dim light. The encounter left the party engaged in a sudden combat situation within the confined corridors.


Input: him so they do have partial cover or three quarters cover do you have the feat that ignores that i don't know um i don't know because you don't know i'm going to say no it would be called sharp shooter yeah it would be called sharp shooter is the feat no i don't have that okay yeah so go ahead and roll for attack on one or both dwerger up to you twenty one okay and twenty three okay the twenty one misses the twenty three hits because they have cover and because it's so dark it's difficult to make out their form but you do manage to hit one with the arrow okay i hunter's mark him okay next time make sure you do that before you attack otherwise it won't count for the attack okay okay thirteen uh twelve math stay in school all right there you go twelve then add your hunter's mark bonus to that as well oh good one all right gotcha so one arrow sinks in the shoulder but doesn't appear to be stopping his angry advance towards tiberius let's see you're staying where you are waiting all right you guys are actually kind of like pinched off in the hallway right here so as you guys are all kind of don't say pinched off to me as you're doing this tiberius you're right there the two dwerger catch up to you and both now that their javelins are out of their hands pull out their hammers with their bonus actions and come down at you with an attack each run tiberius that's gonna be a six no and a seventeen seventeen hits okay yeah that blur is saving you man all right so as the one both the dwerger are kinda like swelling with frustration anger it's an ability you've now gotten to the point where you can see these dwerger can actually temporarily increase their form for stronger blows and attacks comes and strikes you for twelve points of bludgeoning damage as the hammer comes cracking down finding purchase on your torso and it kinda pushes you back a few inches that's gonna bruise tomorrow morning can i do a combo move with [CHAR] assuming that he would agree with me that it's gonna be super cool he'd probably agree with you what do you wanna do okay thanks [CHAR] so since [CHAR]'s kind of there can we arrange like a fastball special almost so have him like kind of go up and crouch and i'm gonna bust out how are you going to communicate this to [CHAR] he with meows i'm gonna have to say unfortunately that's not gonna work out for this moment [CHAR]'s attention is on the dwerger and you are a giant cat hey i'm gonna sneak behind tiberius and stab that guy it would've been so cool though that would've been really cool and since tiberius is there i can get sneak attack damage cause one of my allies is there all right just a second there you're still holding let's finish [CHAR] so [CHAR] what are you doing well is [CHAR] in my way [CHAR] is there you can attempt to leap over [CHAR] i was wanting to vault off [CHAR]'s back is what i was wanting to do you can do that without asking him yeah that's what i was going to do no you were saying you wanted to tell [CHAR] you were going to do that but yes you can still do it so go ahead and roll an acrobatics check no you asked how i was communicating it just do it [CHAR] so i'm gonna come out and i'm gonna vault off his back and try and do a pounce over top of tiberius for that dwerger that's closest to you what am i rolling acrobatics acrobatics is this an acrobatics thing yes from around the corner you pull back leap up jump onto [CHAR]'s back and attempt to spring off of it eleven okay all right so you jump off of [CHAR]'s back [CHAR] not expecting it instinctively ducks down and the force you push off as he's not aware there's going to be a giant cat there uh huh in doing so it doesn't give you the momentum you need you are able to jump over him and get kind of into center of the fray but you do not have the pounce

Output: The party engaged two dwerger in a dark, narrow hallway. The ranger landed an arrow and applied Hunter's Mark, though cover and darkness hindered their shots. The dwerger closed in on Tiberius, striking him with hammers and revealing an ability to temporarily increase their strength. Meanwhile, [CHAR] attempted to vault off [CHAR]'s back for a pounce attack but failed the acrobatics check, landing in the fray without the intended advantage.


Input: room the shiny thing no I got interrupted that's a good idea thanks for the reminder [CHAR] you're welcome yeah checking for I checked for traps before but I can't remember what I rolled I'm sure it was successful go ahead and roll again uh seventeen okay as you push the door open and get a glance inside of the main hall you don't see any traps across the floor okay I'm gonna go check out the shiny thing okay everyone else staying out in the hallway I'm coming with him okay if I can get there you manage to scoot through dancing around folks people kind of let you get by anyone else yeah sure I like shiny things I'm burying my shame again burying the duergar so you're dragging the duergar over in the I'll go in too I'll follow I'll follow we're all going it's a big happy room so say we all well I guess I'll go after I bury duergar yes as you guys step in here move up towards the back corner where there's the shiny glint Tiberius you stay inside or outside I'm gonna wait for everybody to go inside we will be team outside posse Kima walks in [CHAR] goes to start making his way in as he does you go over towards the glimmer the glimmer on the table you look it's just formless and kind of this weird spark of light it then vanishes and the doors that you guys entered it's a trap slam behind you with Tiberius [CHAR] and [CHAR] all kept outside of the room no the rest of you guys the flames go to darkness and the entire room goes pitch black oh shit oh no we don't have light in the darkness I say fuck stupid stupid stupid I motion to [CHAR] and I'm like you know what to do damn it [CHAR]'s gonna go for the door however at this point in time I'm gonna ask for can we stealth I mean I guess we're all kind of ask for roll for Deus ex Machina oh you're gonna ask the chat room something no no no I'm not I'm working out what's actually gonna happen here all right so suddenly there is a cacophonous bit of pain streaking through [CHAR] [CHAR] and Clarota guys go ahead and make an intelligence saving throw intelligence all of us some sort of a mind thing oh crud intelligence oh oh oh oh no I don't get any advantage in this thirteen not you just you two so what's never mind that was such a good roll what was that that's a one laughs okay I rolled a one so in the darkness suddenly there is this searing pain like some sort of screaming sound is blasting you from the inside of your very mind you two are both currently stunned oh crud who's you two me and [CHAR] I did bad things I did bad things I shouldn't have killed a man while he was down wait so what does that that means we just can't do anything right on every turn you get to try and break that but right now neither of you can every turn they have to try and break out of it it keeps going it's like a keep going thing you both just sit there grasping your heads just screaming in pain as your body is unable to function or listen to any thought process Clarota also unfortunately falls victim to this and is also unable to make any actions oh boy I'm pulling out my flametongue dagger to try to get a little bit of light in here all right however you as you are currently pulling out your flametongue dagger you feel a presence nearby and with a little bit of embers around the fire you see out of nothing a figure step into view that apparently was not visible but a moment before a tall lithe figure with long limbs fingers and a wrapping of facial tentacles coming towards your face it was invisible I see him I'm gonna stab I'm just gonna stab before you get the chance to stab you get a surprise attack from this guy oh no what if he sucks our brains out all right that comes to an eighteen versus armor

Output: [CHAR] checked for traps and led the party into the main hall to investigate a shiny glint, with most members following inside while Tiberius, [CHAR], and [CHAR] remained outside. The glint vanished as a trap was sprung, sealing the doors and plunging the room into darkness, separating the party. Inside, [CHAR], [CHAR], and their drow ally Clarota were struck by a searing psychic attack that left them stunned and screaming. As [CHAR] attempted to draw a weapon for light, an invisible figure—a tall, lithe creature with facial tentacles—revealed itself and launched a surprise attack.


Input: so like uh there's this presence nearby and with a little bit of embers around the fire you see out of nothing a figure step into view that uh was not visible but a moment before a tall lithe figure with long limbs and fingers and a wrapping of facial tendrils coming towards your face it was invisible I see him I'm gonna stab uh I'm just gonna stab before you get the chance to stab you get a surprise attack from this guy oh no what if he sucks our brains out all right that comes to an 18 versus armor class yeah he got me so as you go back for your blade to pull it out he grabs you by the shoulders and pulls you and the tendrils wrap around your face and pull you into this horrible toothy maw you feel this tearing pain sensation as its teeth begin to dig into your face no no no no oh my god he's gonna die that hurts a lot you take 17 points of sikeek damage as the actual presence of the tendrils pulling on your face you feel it's kind of grabbing your brain and trying to hold it in place you are currently considered grappled son of a bitch now guys everyone roll initiative that was a surprise round surprise round yes cause they got the drop on us that'll do what's going on in there I hear lots of ruckus we'll be out in a minute don't give me that [CHAR] oh [CHAR] you can hear me what's going on in there we're all dying I turn to [CHAR] they're all dying all right so 25 to 20 no one all right 25 to 20 no one almost forgot go ahead and make an intelligence saving throw 23 23 all right you feel the presence of its mind pressing into your brain and you manage to through the pain of its tendrils pulling you towards its mouth shrug off its current attempt to push into your mind I'm thinking of the middle finger that's a good thing okay so you're still grappled but you're not stunned is he a piece on the board yet both of them are now visible right there all right so 25 to 20 nobody 20 to 15 17 16 17 17 and 16 all right so actually [CHAR] is going first all right and [CHAR] 15 to ten ten to five oh oh wait 13 sorry I was thinking about shit that's okay ten to five nine thinking about shit thinking about life and death word all right two oh so did I best friends besties twinsies gnomesies we're still Mr Dungeon Master sir this is all the same day I don't get any of my spells back no you guys have not rested all right so first the top actually Kima is at the top of the initiative order Kima get it girl get it get it girl Kima angrily leaps on top of the table and goes running down with an angry yell and leaps down toward the one that's currently grabbing onto you with its grapple as she's running a little bit of light bursts as you can see this divine energy begin to burst and glow off the edge of the greatsword that she's holding she leaps down and with a giant arc through the air that lights up that portion of the room with a brief sweep the blade comes down towards oh that'll hit second attack also hits yes go Kima so that comes to okay using her Divine Smite ability on top of that she manages to deal 37 points of damage to it damn as she finishes both of her strikes simultaneously the mindflayer however does not release its grasp on you you are still considered grappled that ends her turn [CHAR] now is gonna angrily attempt to bash into this door is gonna make an actually no no athletics check he's going to go into a rage and hitting away at the door growling I would like to rage all right that puts a total of 32 points of damage that's enough so [CHAR] just takes two big swings the first one comes through cracks the door in half splitting it down the center rears back a second time cleaves through the door entirely what little bit is left

Output: The party was ambushed by an invisible mind flayer that materialized near their campfire, surprising and grappled one member with its facial tendrils, dealing psychic damage and attempting to dominate their mind. After the victim resisted the mental intrusion, the group rolled for initiative. Kima charged in first, striking the creature twice with her glowing greatsword and channeling divine energy to deal significant damage, though it maintained its hold. Enraged by the sounds of combat, [CHAR] then broke down a door in two powerful strikes to join the fray.


Input: Uh so that that ends her turn and [CHAR] is gonna angrily try to bash into the door he's gonna make an uh actually no no athletics check he's going to go into a rage and hitting away at the door growling I would like to rage and there's some laughter there alright that puts a total of 32 points of damage that's enough so [CHAR] just takes two big swings the first one comes through cracks the door in half splitting it down the center rears back a second time cleaves through the door entirely what little bit is left on the hinges he kicks out with his foot leaving now this side completely open to the interior he then moves in around Clarota that's as far as he can get in this current turn and that brings us to [CHAR] what can I do while grappled nothing until I'm ungrappled well no you can try and make an acrobatics or athletics roll against them to try and break free okay but then do I have an action once that's done or that's the action I'll let you use that as your move alright so I'm gonna try to use I guess athletics is what I would do or acrobatics up to you whichever's higher well that would be acrobatics then 27 27 yeah that'll do it okay you manage to just in that moment of it being struck with the two blade strikes from Lady Kima you manage to pull your head free from its grasp and just manage to right yourself now the throbbing pain in your head of what you just narrowly avoided still there okay poison dagger in hand I roll an 18 does that hit okay 18 currently that does hit yes I wanna grab him by the calamari and stab him in the eye there's some laughter there okay go for it that's what I did so and then if I'm five feet if Kima's there I can sneak attack according to the rules correct alright so I'm gonna stab him in the eye one plus the sneak attack damage is two four ten thirteen nineteen 38 plus seven uh 45 45 alright so as you with the poison dagger right the poison dagger I think you've already used the daily poison ability on this I don't remember so it's just a stab okay so the 45 points of damage you pull back and you jam it into the side of its eye you can see as it rears back a spray of dark colored liquid kind of warms the side of your face as you pull the blade back out it rears back and growls you can hear its voice piercing into your head going I will eat you one way or another no you won't did it distract him enough that we lost our thingy that's your main attack I mean I would imagine between ungrappling and stabbing is that it for me or do I get my second attack I don't know you can get your second attack I'm sorry okay well I think go fuck yourself and stab again nine plus uh 19 19 yeah that hits other eye other eye no sneak attack two plus uh eight eight okay as it rears back and you hear it saying that you pull back and you grab with your off hand the cluster of tentacles in the front of its face and pull it down as you do the inertia you jam the blade into the other eye as you do you hear this blast burst of angry scream inside your head before it goes dead cold silent and the mind flayer falls to the ground I fucking hate these things alright that brings us to Clarota who's currently stunned and fails save Clarota's still stunned Tiberius I look through the door look through the door what's going on in here are there any enemies I can see you can see over here barely it's very dark in the far corner you can see just the shape of some humanoid there oh okay is he what are you doing Tiberius how tall is the thing from what you can see it's maybe roughly six seven feet [CHAR]'s blocking most of it no like we're in a bunker right right now you're in this giant great hall with giant tables and stools everywhere and the ceiling is you can't see the ceiling right now

Output: [CHAR] raged and smashed through the door with two powerful strikes, clearing the way into the chamber. [CHAR] then broke free from a mind flayer's grapple and, with help from Lady Kima, stabbed the creature twice with his poison dagger, killing it. The party's ally, Clarota, remained stunned from the psychic battle. From outside the room, Tiberius peered through the broken doorway and spotted the vague shape of another humanoid figure lurking in the far darkness of the great hall.


Input: enemies I can see uh you can see over here barely it's very dark in the far corner you can see just the shape of some humanoid there oh okay is he uh how tall is the thing from what you can see it's maybe roughly six seven feet [CHAR]'s blocking most of it no like we're in a bunker right right now you're in this giant great hall with giant tables and stools everywhere and the ceiling is you can't see the ceiling right now there's no light oh the room is near pitch black like there's just very little light in there currently I will waltz in behind [CHAR] all right I cast light okay the room all of a sudden bursts into view you can now see the walls the ceiling it's a smooth stone room there is a large chandelier currently hanging from the top of the ceiling it's about 25 feet up to the ceiling in this current room there's a big chandelier that's fun and now do I see that guy better you do yes you see now there is a mind player currently ducking behind one of the tables right now you can see a number of your friends in the party are currently clutching their heads silently screaming to themselves unmoving ah right there's another one of those guys over there wait there's another one yes there's two there's two I spend three sort of points how many sort of points do you have left you spent a lot over the past couple games no I have not because I didn't do anything last game because I was all recharged that's true actually okay just keep track of that so how many do you have left I have eight right now now I'll spend it to go down to five five cause math okay got you cool good on you fantasy math once again 826 LA after-school tutoring good charity I could have used it I cast my pillars or grand columns as I like to call it and uh all the way up and smash that little bastard all right smashy smashy so what's the save you get past that for the spell he does a dex save and he takes 6d6 damage and the dex save is to see if he's pinned or not right it does make its save I believe it's 21 oh my what rolled a 21 versus your DC of your spell which I believe is not higher than 21 no so yeah so he still takes the damage but is not pinned which is 15 18 points of damage okay 18 points of damage and manages to pull out of the way just in time as it slams into him he darts off and catches himself on the ground kind of slowly levitating above the ground as he comes to a stop the pillar then slams into the roof this section here actually splinters part of the table which is now kind of lifted off-kilter at an angle yep it oh so that does that mean he's in the air for a whole round cause how it works is he's all the way up to that height but he gets to come or fall back down if he makes the save that's how so he has to travel that distance so does he cast levitate as he's coming down how I'm playing it is the impact of the pillar suddenly slamming in from underneath is what does the initial damage and he manages to roll off before it slams into the ceiling he kinda so however that ends your turn the mind player now looking around and seeing the room lit up seeing the entire group now in this room looks around at everyone puts its hands together concentrates and as it does you see its form vanish damn it a few seconds pass you guys manage to shrug your stun and clarota as well whoa what happened that's not good what happened they really know we're here we need to get out of this room then let's just search the rest of this floor as quickly as possible as quickly as possible [CHAR] can you always put down the dust of tracelessness all right I will he's doing his flower girl moment passes behind you guys all right so what is the

Output: The party entered a vast, pitch-black great hall and cast a light spell to reveal its full dimensions, including a high ceiling with a chandelier. They spotted two mind flayers, one of whom was struck by a pillar spell but managed to escape by levitating away before vanishing entirely. After recovering from their stun, the party consulted with the NPC Clarota, who warned that their presence was now known. Deciding to act quickly, they instructed [CHAR] to use dust of tracelessness to cover their tracks as they prepared to search the rest of the floor.


Input: its form uh sucking noise vanish damn it a few seconds pass you guys manage to shrug your stun and Clarota as well whoa what happened that's not good what happened they really know we're here we need to get out of this room then let's just search the rest of this floor as quickly as possible as quickly as possible [CHAR] can you always put down the dust of tracelessness uh all right I will he's doing his flower girl moment passes behind you guys all right so what is the current mode of action for you guys I'm going to go ahead and dart down this hall that we know is for sure empty okay exit the other side of the great hall that we're in all right and I think we should all go back we should go to the second floor through here walking in that door you look through here and see what appears to be some sort of a kitchen you can see shelf units you can see what looks like a few tables you can see some kitchen elements I'm gonna walk all the way in all the way in all right you walk all the way in there's a door towards the back the right what do I see the right you see what looks like a doorway that's partially open that leads to a staircase up or down looks like it's going up and what's in this room I'm looking over here okay you look over here it's a double door that is currently closed I will head in your direction as well eight two of my d6s to heal up you haven't taken a short rest yet you have to you guys have to stop and take ten minutes 15 minutes to rest to do that so I'm gonna look all over the great hall and see if there's any cool stuff in there make a perception check I think what we should do everyone I think what we should do is make our way back to the initial storage room we were in and go up that stairway because that one's hidden it's by a hidden entrance people aren't gonna think about that one as much as main stairways I agree I think we should I agree with that I just think we should check the rest of the floor as well just double check everything make sure we didn't miss the [CHAR] is heading back to the group okay [CHAR] and I are checking this room with the double doors do you have any trap checks to see if it's locked I do okay so [CHAR] and both you guys open this doorway it opens up into what looks to be another smaller eating hall this one's nicer this one has one long table this is probably where the more socially risen take a quick look around yeah anything in there looks like it hasn't been used for a day or two all right no cool goodies no current goodies in this area no so we'll go just keep going down and check the rest of that hallway okay there's a lot more you guys I think we should go find the vault on the second floor all right you guys press down here there apparently are now you can see there's another set of double doors [CHAR] is following all right I think I should gather the group and try to make it back to the other storage room just to get us out of this area specifically so you guys are all moving back with [CHAR] to return to the previous storage room is that cool okay we can do that yeah go for it and you'll hear us if anything goes wrong yeah we'll power through it use your earring all right I'll go ahead and very I'm just gonna kinda use my keen sense or sorry my keen smell again to see if I can smell any doorgar in the area okay go ahead and make a perception check with advantage that's pretty good oh yeah I'll take that first roll which was seven 27 27 you smell that on this floor there doesn't appear to be any doorgar in your immediate vicinity there is a strong lingering scent of them coming from the doorway that you're currently at a strong lingering scent

Output: After recovering from a sudden stun effect, the party quickly searched the floor with Clarota, confirming they'd been detected. They explored a kitchen and a smaller, unused dining hall, finding no immediate threats or loot. Using the dust of tracelessness to cover their tracks, they decided to retreat to a previous storage room with a hidden stairway for a safer route upward. While moving, [CHAR]'s keen smell detected a strong, lingering scent of duergar near their current position, confirming recent enemy presence.


Input: uh alright i’ll just kinda use my keen sense or sorry my keen smell again to see if i can smell any duergar in the area okay go ahead and make a perception check with advantage that’s pretty good oh yeah i’ll take that first roll which was seven twenty seven twenty seven you smell that on this floor there doesn’t appear to be any duergar in your immediate vicinity there is a strong lingering scent of them coming from the doorway that you’re currently at a strong lingering scent correct like it you can kind of tell there was a recent moving of a large number of duergar but probably not present you don’t know whatever i guess we’ll see what’s in here all righty peeky peeky i kinda parkour past [CHAR] okay parkour past [CHAR] parkour parkour you open the doors into what appears to be a large temple chamber a place of worship what you see are a series of long wooden benches that are arranged to look towards the center there is an altar to the right that is a risen kind of stone dais and in the center there is a stone table an altar which has a piece of black cloth wrapped over it and something on top of it you can’t see from this distance in the center of the room there is a twelve-foot-tall statue of what looks like an extremely strong armored duergar clutching a giant warhammer and a shield hm i’m gonna oh wait i’m a tiger yup i’m gonna perception check the room which is high twenty seven twenty seven there does not appear to be anybody inside this room screw this room however do you have a religion i would like to do a religion roll roll religion guys nine nine could i do a religion roll from where i am you are not over there unfortunately that’s what i was gonna do is tell somebody to get [CHAR] over here real quick do you guys have earrings i can put on my sprinter’s boots yeah [CHAR] [CHAR] there’s some sort of religious artifacts over here could use your expertise [CHAR] you make your way through eventually coming down this hallway clanking she’s coming i can hear her coming hey guys i’m here did you know i was coming laughter go ahead and make a religion check don’t stab anything i’m gonna follow suit but slowly seventeen all right as you’re heading that direction slowly best that you can tell right now this room is definitely a small temple built to and the name kind of escapes you the words trying to form in your head for a second and then eventually you come to realize this is a chapel to laduguer laduguer is the deity of the duergar it’s the god that basically freed them from their original enslavement from the illithids and they worship as a pinnacle of power strength and conquest i make it up to where those guys are all right let’s keep searching hey what’s the darkness right next to me is there a door there what is that there is a door right over here oh i’m gonna open it okay all right so you go ahead and open the door it opens up into what you can immediately see is a chamber that is some kind of magical laboratory you see in the far corner hunched a robed duergar and as you open the door there’s a slight sound a click sound and a jet of greenish fume begins to spray up into your face make a constitution save oh god i don’t even know what that is fifteen fifteen all right so you take eleven points of poison damage however you can feel the poison forcing its way into your lungs you manage to back out of the cloud in time and cough it up and your general physical well-being you resist most of the effects of the poison however this poison fume trap did appear to go off and as the smoke slowly dissipates you hear a chuckle across the other side as i hear the noise i you don’t hear the noise you’re too far away oh shit you guys do hear it though okay i come over there and see what the what just happened okay as you rush over [CHAR]’s backed up away and you can

Output: The party used keen smell to detect no immediate duergar but found a strong lingering scent leading to a temple chamber. Inside, they discovered a chapel to Laduguer, the duergar deity, after calling [CHAR] over for a religion check. While searching further, one member opened a door to a magical laboratory and triggered a poison gas trap, taking damage but resisting its full effects. As the gas cleared, they heard a robed duergar chuckling from within the chamber.


Input: ...of the cloud in time and cough it up and your general physical well-being you resist most of the effects of the poison however this poison fume trap did appear to go off and as the smoke slowly dissipates you hear a chuckle across the other side as i hear the noise i you dont hear the noise youre too far away oh shit you guys do hear it though okay i come over there and see what the what just happened okay as you rush over scanlans backed up away and you can see theres this chamber here is the poison still in the air or is it its dissipated at this point its thin enough you still can smell it and it smells awful like a very very heavy electrical fire type smell so i can see that guy yeah so should i notch an arrow and try to hit him its up to you whatre you going to do all right i attack him then all right go for it then attack him get him shabang oh dang it i didnt do it i meant to hunters mark him and transfer it over but thats okay i didnt say it you didnt say it this time thats 30 for the first you did say shabang i did say shabang and 16 for the second okay both hit go ahead and roll damage on each hit it well sort of 15 and eight 15 and eight all right the music is on all right so both arrows youve been firing over the top hes kind of hard to see with the table and from being crouched in the corner but both arrows still manage to barely make their mark one kind of pins him against the wall and he looks at his shoulder briefly looks back at you raises his hand as he begins muttering something under his breath as he does your arrow shnk through his hand and he tries to shake it and now hes pinned to the wall with an arrow in the middle of his hand yeah trinket oh no i used two attacks yeah dang it you can still tell trinket to move what are you gonna do no no no im gonna hold him there cause hes already in the room okay got you all right so what are you guys doing over in the temple exiting all right no look and see if theres anything cool first what was that thing thats covered up by the blanket on the altar you keep walking towards it yeah whats up with that you make your way you look at the top of the dais where the altar is and on top you can see the black cloth that is wrapped over it the scent gets to you before the actual visual its freshly rotting flesh of some kind and as you glance over you can see there is a heart that has been cut from a body and its at the point where the blood has coagulated and begin to become thick its roughly dwarven size i get up and i grab it in my mouth okay it tastes disgusting and then i walk over to [CHAR] and i lay it at his feet i kind of nudge it with my nose she got you a heart i scritch [CHAR] behind the ear but nudge it aside with my toe and exit the room okay i did scritch her ears but im going to continue down to the end of the hall this way yeah okay you make your way into what looks like a giant foyer into a secondary entrance in the side of the fortress i just walk all the way over to the corner stealthing make a stealth check its high its 28 28 got it okay so as you make your way through you eventually careen to this corner you can see another hallway what appears to be another room of some kind you also glance back and see there are two sets of stairways that go up and down whats behind me this is a giant foyer that leads outside of the fortress and the edge of the map this way this way here this way this comes to an abrupt end at that point a rocky wall into the mountain itself that its buttressed up against

Output: The party resisted most of the effects of a poison gas trap, then heard a chuckling figure across the chamber. An archer attacked and pinned the NPC to the wall with arrows. Meanwhile, another member investigated a temple altar, discovering a freshly rotting, dwarven-sized heart under a black cloth, which they carried in their mouth and presented to [CHAR] before it was dismissed. The group then proceeded into a large fortress foyer, where a successful stealth check allowed them to scout ahead, noting multiple hallways, rooms, and staircases leading up and down against the mountain.


Input: Uh twenty eight got it okay so as you make your way through you eventually careen to this corner and you can see another hallway what appears to be another room of some kind you also glance back and see there are two sets of stairways that go up and down and what's behind me uh this is a giant foyer that leads outside of the fortress and the edge of the map this way this way here this way this comes to an abrupt end at that point a rocky wall into the mountain itself that its buttressed up against okay I'm gonna keep coming this way stealthing all right as you move through what's happening with that dude I are you doing all this while I just pin down yeah I don't know what's going on back there I'm just walking around so you glance in this room there's an open walkway and what appears to be another barrack section also completely empty screw that do I see a door for this room that's still darkened out then I'm gonna keep sliding along the wall okay as you slide along here to make your way around to a door there okay pressing my hand just to see if I can check any for traps okay twenty six twenty six all right the door does not appear to be trapped I'm gonna be heading in that direction anyway agreed same here okay I would like to stealth through the door before I leave I carefully examine that statue okay what are you examining the facial features of the god the deity right is that what he is yeah okay so you look at the face of Laduguer you can see it's very very old it's very well crafted you can see a lot of very meticulous craftsmanship went into its creation it almost glistens with a perfection that is out of place in an area that is so covered in soot and various other volcanic activity based mineral deposits I'm gonna do a quick arcana check just to see if there's any kind of mystical thing around it or anything like that and it's nineteen okay there is some sort of a hum to the air that has an arcane element to it but you are unable to pinpoint what it necessarily means or what the source is interesting knowing that I kind of gather my thoughts and I head towards where the rest of the group is okay so while you're opening the door the mage in the far corner kind of looks about sporadically and looks down at the arrow in its hand and its shoulder and just kind of fearfully wait wait wait wait stop don't attack let's have a conversation speak fast before I kill you he leans forward kind of pulling the arrow out of the doorway groans in pain starts hobbling towards you a little bit can we all we go in the room and Trinket goes up next to him and like gets all up in his face okay as you both enter both of you make constitution saving throws as two more plumes of poison out of the ground as both you and Trinket walk in good fifteen fifteen okay and for Trinket as well oh I should've been so smart but I wasn't laughter fourteen for Trinket okay you take seven points of poison damage okay Trinket however takes fourteen points of poison damage oh man what did I get seven seven and Trinket is currently considered poisoned oh no what does that mean it means disadvantage on attack rolls disadvantage on ability checks that's okay and now there's a bear coughing and kind of thrashing about the room the table it bumps into and it kind of topples over is this like a turn thing or can I do something well this is just a reactionary moment of you guys coughing and trying to get out of this poisonous fume I mean can I quickly cast Protection from Poison on Trinket you can yes okay I do that okay and that cures it that completely removes the poison yes it does okay yay Trinket well done so that's your action you now as you are checking the door and you open it up you hear all this commotion going off to the side now [CHAR] you're over there as well watching as more plumes of these poisonous smoke bits

Output: The party stealthily explored the fortress, discovering empty barracks and a trapped door they bypassed. They examined a meticulously crafted statue of Laduguer, noting its unusual cleanliness and sensing an arcane hum around it. Upon entering a new room, they confronted a wounded mage who pleaded for conversation. As they entered, poison plumes erupted, damaging and poisoning Trinket until the party quickly cast Protection from Poison to cure him. The session ended with the party regrouping amidst the commotion.


Input: guys coughing and trying to uh get out of this poisonous fume i mean can i quickly cast protection from poison on trinket you can yes okay i do that okay and that cures it that completely removes the poison yes it does okay yay trinket well done so thats your action you now as you are checking the door and you open it up you hear all this commotion going off to the side now [CHAR] youre over there as well watching as more plumes of these poisonous smoke bits if i get close to the door without going through it can i see the guy you can move over and look you can just barely make out his form it is a dark room that is currently filled with a slowly dissipating green cloud so its hard to make him out okay well then i will just uh fuck well if i cant see him then i will just yell at him all right ill yell with viscous mockery i dont like you very much for poisoning me and my friends youre a poopy head so vicious that is threatening damn ooh that does seven points of damage seven points from viscous mockery all right i dont know how that works its viscous mockery its an attack thats crazy thats like eighty points of damage and who said that words couldnt hurt people and bonus damage to his mother wherever she may be sticks and stones can break my bones but words can hurt okay so it has to make a will saving throw against your dc it rolls a three it does not so as you shout out into this room the currently fearful durgar mage kind of glances eyes slide about hears these words and you see him rack his head for a second with a sudden sense of self-loathing and disappointment his hands drop and it looks like for a minute his intent to begin muttering some sort of incantation is momentarily distracted nice all right awesome can i start moving back yeah you can start moving back this way i hear that but im still going to poke my head stealthily through the door and see what i see do i need a new stealth check or yes you do okay great so that is a thirty two all right you glance inside at what looks like to be some sort of a training room there are most of the floor itself is stone and in the far corner there is a large section that is mainly just sand and dirt and there are a number of wooden training structures you know various shields and wooden bars that are used as a means of training for weaponry theres what looks like a giant rack of weapons full of arms and stuff anything good looking go ahead and make a perception check one most of the materials in this room look like the basic durgar fare these dont look very good i was going to run in and take a look around anyway so okay as you run in go ahead and make a dexterity saving throw god damn it okay traps traps traps traps twenty four all right so you take ten points of lightning damage as you feel a tile on the ground trigger and then spring up and as it does you hear this sudden high-pitched whine as blue energy streaks up from the floor runs through your body thankfully you manage to dive out of the way and touch the ground to ground the energy minimizing the damage but yeah you triggered triggered a trap plate youre beginning to get the sense that a lot of this tactic of this fortress now has been to lead you guys through a maze a maze of traps a labyrinth before we hurt ourselves any longer we should weve got to kill this guy or talk to him at least we need to get to the main event here all right at this point kima is now as kima hears you shouting all these curses into the room kima pushes past you and pushes past you you can see kima coming into the room behind you guys steps over the broken table down in front of the circle and grabs the mage by the front of his robe pulling him into her face the mage at this point is

Output: The party worked to cure Trinket of poison before [CHAR] used Vicious Mockery to verbally assault the duergar mage, momentarily distracting him. One member then stealthily investigated the adjacent room, discovering a training area filled with basic weapons. Upon rushing in to search further, they triggered a lightning trap but managed to avoid the worst of the damage. Concluding the maze of traps was a delaying tactic, the group decided to press the attack. At that moment, Kima pushed past them and aggressively confronted the mage directly.


Input: uh so we shouldn't hurt ourselves any longer we should uh we've got to kill this guy or talk to him at least we need to get to the main event here right at this point kima is now um as kima hears you shouting all these curses into the room kima pushes past you and pushes past you you can see kima coming into the room behind you guys steps over the broken table down in front of the circle and grabs the mage by the front of his robe pulling him into her face the mage at this point is still kind of reeling from the fact that you managed to strike him so deeply in the heart of his hearts he's just not a nice man however kima with a look of absolute death in her face grabs him and pulls him forward and says listen where is the rest of your fucking army she's gonna make an intimidation check yeah damn he does not succeed in resisting that yes the duergar is pressed against the wall now and she's slamming him against the back of a bookshelf look all right they're waiting for you up there all right you're not going to survive this at this point the entire city's probably waiting for you in the outside of the fortress and those that are upstairs are well-prepared okay your best chance of survival is laying down your arms and surrendering i'm looking out for your best interests here kill this asshole kill him kima who is still holding him against there you can see her hand releases the scruff and he takes a deep breath for a second but before he can finish exhaling she goes in immediately grabbing his throat and squeezing it extremely tight as she does you see his tongue dangling out the side of his mouth and she's cutting off his entire air supply she pulls forward and takes the greatsword and begins to slowly push it into his abdomen as she does he starts screaming in terrible pain you can see her just slowly pushing the blade through his body into the bookcase behind as she does she goes you're gonna tell me right now who they have waiting for us upstairs as she begins to push all the way to the hilt now he's pinned up against the bookcase and probably a portion of the stonework behind him he's now got blood pouring out the sides of his face and outside the front of his nose the duergar being held up against the wall says whatever you haven't killed the army's probably up with the king himself they're all waiting for you and i hope they piss on your body when they're done at which point she takes the blade and twists it as she does he gives this guttural yelp and his eyes just go blank blanker than the duergar eyes normally are i make it to the doorway and go what is going on in here are there any taking that in any healing potions or anything in here that we could use go ahead and make an investigation check can i look at the door and see if the trap will go off again if we step through it again perception check twenty looks like from glancing about the room and getting a feel for it there were three traps that were all placed directly at the front of the door basically to give him a point of defense they've all been triggered so you don't have to worry about any more in this room is this still considered the underdark this is yes oh cool i'm going to go in and look around some more you're looking around as well look around for potions and stuff oh that's considered the aw i could have been rolling twice for all these damn things remember your abilities twenty five okay who's the singer here people sorry [CHAR] so as kima pulls the blade from its body kicking it off the greatsword and wiping it across the leather on the side the leather that you gave to her and a little part of you is like hmm that's all right worth it this halfling's hot so you guys made your way back clarota's there against the corner and [CHAR] rushes over just feeling like he was ready for action what's going on you're too late this might be a good time to stop for a moment that's up to you guys as i

Output: The party confronted a captured duergar mage, and Kima aggressively interrogated him, demanding to know the location of his forces. Under extreme duress, the mage revealed that the rest of the army was waiting upstairs with their king. Kima then killed the prisoner. Following this, the group searched the room for healing potions and confirmed that the traps at the doorway had all been triggered and were no longer a threat. They also confirmed they were still in the Underdark.


Input: so Kima pulls the blade from its body kicking it off the greatsword and wiping it across the leather on the side the leather that you gave to her and a little part of you is like uh hmm sadly that's all right worth it this half-ling is hot so you guys made your way back Clarota's there against the corner and [CHAR] rushes over just feeling like he was ready for action what's going on you're too late this might be a good time to stop for a moment that's up to you guys as I say do you guys want to take a short rest did I find any potions did I find anything yes glancing around the room you manage to find two potions of healing one potion of superior healing ooh what is that that's major that's cool you also find one vial of some sort of weird viscous yellow liquid that you cannot identify oh don't open that who knows how long those guards had to be staked out here don't open that can I do a can I investigate it or arcana it sure you can give it a go yeah that's a one oh good oh wait no that's a seven these dice are horrible anyway it doesn't matter it's bad it looks delicious no actually you can't make out it has some changing color as you kind of swirl the bottle and watch the texture inside shift and change with the centrifugal force you can't make out anything about its intent but it does feel like it's a potion created with some effect Tiberius do you want to drink this no what is it I check it for eighteen for what for whatever you're trying to hand to me eighteen arcana okay you take a look at it it definitely is magical you don't have a lot of experience with alchemy but you gather that the effect that it would have upon imbibement would be to alter your physical form in some way you just don't know the specific effects absolutely [CHAR] I'll take that for now and I put it in my pouch let's take a short rest so as you guys all kind of enter this room this brief safe zone to take a short rest if you feel you want to heal yourself up and regain any short rest-based abilities do so can we talk about what this duergar just told us can we go to the bathroom before we do that that's what I was going to say we can return so we're going to take a quick bathroom break we're going to play the videos again we'll return here in just a second as the next element of the attack on Emberhold continues oh and this is your last chance because after the break we'll pick a winner for the Espionage giveaway so last chance if you want to tweet at EspionageMakeup and hashtag CriticalRole and look at our sweet nails they're awesome they're cool galaxies all right see you guys in a second I have text and whatnot break welcome back guys all right so we've had ourselves sufficiently rested indeed we have we have a Tabletop Promo Day kit to give away because you guys got the fifty subs since we started today which is awesome and we'll give away another one with another signed poster at the end of the night if you get another fifty so we're about to give this away but I just want to remind you guys to donate to 826LA that's the group that Critical Role is supporting and these guys are here out of the graces of their heart and it would be very helpful for you guys to donate to them and show your love for Critical Role by donating to the charity we'll post the link in the chat get those donations rolling awesome Zac out all right thank you Zac couple of quick things you wanted to announce the Espionage yes our winner for the Espionage Bath Bombs Tabletop from at espionagemakeup goes to drumroll Danny Carr who is at Eleine thirty five so Danny I'm pretty sure you follow me on Twitter just PM me your address and I'll get these out to you and thank you yeah did you follow him because you have to follow him oh I have to follow oh well then I'll follow Danny right now awesome also as a heads-up guys we've had some people perpetually asking us about the shirts that

Output: After defeating their assailants, Kima retrieved her blade as the party regrouped with Clarota. During a search of the area, they discovered two potions of healing, a potion of superior healing, and a mysterious viscous yellow liquid. Tiberius attempted to identify the strange vial but failed, only discerning it was magical and would alter physical form. [CHAR] decided to take the unidentified potion for safekeeping. The party then agreed to take a short rest to recover before continuing their assault on Emberhold.


Input: uh Zac couple of quick things um you wanted to announce the Espionaj yeah our winner for the Espionage Bath Bombs Tabletop from at espionagemakeup goes to drumroll Danny Carr who is at Eleine35 so Danny I'm pretty sure you follow me on Twitter just PM me your address and I'll get these out to you and thank you uh yeah did you follow him because you have to follow him oh I have to follow oh well then I'll follow Danny right now awesome also as a heads up guys we've had some people perpetually asking us about the shirts that we made you mean these shirts that shirt right there so we have a it's a temporary it's very basic but we have up if you guys ever want to go to crit roll com we have a limited run of those shirts currently available for purchase very limited like once they're gone they're gone it's less than probably less than 15 of each size less than that probably it was a small amount I was wearing mine earlier today and I only rolled 20s only it's true so it's www critrole com and yeah and the site is still under construction so but we managed to rush it out and I wanna give a huge shout out to Michael Whitesman who's a big friend of ours for helping us make the website thanks Whitey at whitesly if you want to bug him and yeah so if you buy that's his nickname it's not like a Whitesly his last name is Whitesly I know but I said what's up Whitey like to him personally and then they look at me like oh my lord that's so racist and I'm like no no it's his nickname it's okay that is actually his nickname I'm just sad that you don't call me Whitey I mean I can okay let's start after this game anyways anyways you can go buy t-shirts now which was the whole point of that at critrole com and there's a limited run once they're gone they're gone the cost includes shipping we'll get we're packaging them ourselves we'll have hopefully more in the future but this is the first attempt at trying to do something like this for you guys so yeah we're doing this all ourselves just to just cause see how this works you guys and that includes the shipping that's why the price is so future t-shirts were you guys saying something like it would be artwork from yes this was we got this from at rusegafdi he wore this at Tabletop Day so a very similar design so yeah yeah so we're we decided we're going to do like fan designed t-shirts so once every so often we'll do a fan designed t-shirt and yes and then but they'll all be limited so yeah yeah shipping shipping is included with the price guys don't worry but yeah so anyway check that out thank you guys so much and let's go ahead and get back to the game proper hey the t-shirts are sold out already they're now sold out they bought all of them t-shirts are sold out wait what we didn't even finish telling you people no they're not let us finish our sentence first okay so so so the limited run was very limited holy shit I guess we'll have to order some more then uh mental note make more t-shirts we didn't know we didn't know we were gauging interest I guess there's interest I'm sorry now I almost feel guilty congratulations to the 100 people who got them hold on Tiberius is gonna work some magic and then try to conjure up a few more he was unaware there was a shortage of of those okay sorry guys all right well we'll thank you guys very much we'll get more to you very soon I don't know what to say oh god I'm like going to cry second run yeah just hashtag them critical role and we'll oh but if you're selling them already there's somebody that's making really cool t-shirts on Red bub ble but if you're making them there like we can't print them too so like just submit them to us and then we can yeah we'll figure it out anyway guys thank you so much let's get to the game thank you cool guys guys the chat room just solved the Israeli Palestinian conflict thank you so much chat nice we've got a box of stuff coming right for you right

Output: The party took a moment out of character to announce the winner of an espionage-themed giveaway and promote a limited run of fan-designed t-shirts, which sold out almost instantly. They thanked their friend Michael Whitesman for helping rush their website live and discussed plans to produce more shirts and accept future fan designs. The players expressed surprise and gratitude at the immediate sell-out, noting they would need to order more stock. They also clarified that shipping was included in the shirt price and encouraged fans to submit original designs for future limited releases. After handling these announcements, the group prepared to return to the game proper.


Input: Second run yeah just hashtag them critical role and we'll oh but if you're selling them already there's somebody that's making really cool t-shirts on Redbubble but if you're making them there like we can't print them too so like just submit them to us and then we can uh yeah we'll figure it out anyway guys thank you so much let's get to the game thank you cool guys guys the chat room just solved the Israeli-Palestinian conflict laughter thank you so much chat nice we've got a box of stuff coming right for you right now thank you oh my god I'm like shaking all right so for all who didn't get em we'll have more soon I promise do you guys like and what is that we didn't know if people liked our show or not so so so you've housed yourselves into this enchanting room this magical laboratory and taken about a 15 minute rest you're able to use any of your unused hit dice to heal yourself up if need be any oh well where's everybody at cuz maybe I can just do a some healing up I just spent a healing surge so well he's well as far as health goes I'm low yeah I'm pretty low yeah what are you at how many hit dice do you have left I know I have I don't have that many left I'm at like I accidentally erased it but I believe I'm at 30 ooh yeah you I need to I'll get on that anybody else what's everybody at I can sing to you and give you an extra little roll I'd like you to sing to me either in the game or on another day are you [CHAR] or [CHAR] laughs I'm Vix all right I'll sing to you and are you gonna use a dice thank you ah let me see how beautiful your song is sings Heal the [CHAR] make him a better elf for you and for me and the entire adventuring band there are duergar dying if you cared enough for the adventurers you'd bring [CHAR] back to help us with the stabby-stab thank you thank you thank you and please vaccinate your kids laughter I mean don't [CHAR]-inate them yeah there's the difference all right so you get a 1d6 for that so an extra 1d6 healing to anyone who needs more than one three okay I healed you 18 which was actually low but I rolled really high for each roll that's my oh thanks that's very good okay great I am almost tip-top condition thank you I have a blister so as you guys manage to pull yourself out of your rest mode you now glance out and the hallway's still quiet you can hear the movement of footsteps up above you what is your intent to win okay wait what are we gonna do cuz here's there's an army waiting upstairs for us they know we're up there but Kima needs her stuff and we need to kind of put an end to this problem I'm gonna hop out of tiger form by the way since we rested and stuff wait they're above us yeah they're all upstairs including the mind flayer who vanished from the room we're in so I'm sure he told everyone what's going on but they don't know we've found the secret entrance so I think we should go [CHAR]-ahlia's correct we should use the stairwell near the secret entrance are we sure there's no other way out of here through this particular floor is that the only exit there's I mean there's the front entrance there's that door over there there's like two other stairways but we should use this back one by the back entrance also Lady Kima our purpose here was to find you but your purpose is somewhat greater than our own what do you suggest we do in this moment as she stands up and she holds the greatsword and swings it a bit what I'm seeking lies deeper into this cavern whatever is at the heart of this illithid scourge and she glances over at Clarota who's in the back corner hands folded and there's a slight mental hiss sound in her direction there's something far darker at the heart of this temple I've seen it but I have my thoughts and my ideas but I need confirmation before I speak of any doom-saying however the link between

Output: After resting in the magical laboratory to heal, the party discussed their next move, noting the duergar forces and the mind flayer waiting above. They decided to use the secret stairwell to avoid a direct confrontation. Lady Kima then revealed her true purpose: to delve deeper into the cavern and confront the greater evil at the heart of the illithid temple, expressing clear distrust toward the illithid Clarota.


Input: so what do you suggest we do in this moment uh as she stands up and she holds the greatsword and swings it a bit what Im seeking lies deeper into this cavern whatever is at the heart of this uh illithids scourge and she glances over at Clarota who's in the back corner hands folded and theres a slight mental hiss sound in her direction theres something far darker at the heart of this temple I've seen it but I have my thoughts and my ideas but I need confirmation before I speak of any doom saying however the link between those foul creatures and the assault that's currently mounting against Kraghammer lie upstairs at the center of this duergar people oh here here at where we are now yes here the link between this Kvarn character and let me ask you this we can be on the same page we can go up and fuck shit up however your weapons and armor would they be a great help should they be our short term purpose or should we just go up and try to end this problem to be honest we've entirely lost the element of surprise I would not wish to sacrifice as foolishly for a few additional trinkets of my own when I feel that this should do well enough as long as we manage to work together and be smart about this so we should potentially just leave this castle for now and go find Kvarn rest up no no no no Kima is saying this is the main event she just said theres a link upstairs the link from to Kvarn that we need to I get it okay yeah how do you think Kvarn is able to send these armies up again and again towards the back door of Kraghammer right besides if we go on and leave them as they are who's to say they wouldn't come up behind us and then we're fighting a two sided front once we get there then let's we gotta go upstairs Vox Machina our years are short let's make good use of them let's leave this decision up to [CHAR] absolutely not uh laughter [CHAR] standing there clutching his greataxe I say I haven't been able to kill much since we got here let's kill something that's a terrible idea have some ale before we go out [CHAR] oh yeah of course and he goes into his bag of holding and pulls out his now half empty cask and you see him frown as he hears it clink around he pours everyone a small drink to what is now an empty cask this could potentially kill us all Vox Machina uh all Vox Machina [CHAR] had a great idea though should we talk about what [CHAR] wants to do ah yes I have an idea but also are there two stairs up to the top floor theres multiple perhaps we should use more than one one half of our band go up create a diversion the other half sneak up and kill kill kill thats one option the other option [CHAR] leads the diversion group definitely the stealthy ones with me uh laughter ah I do have an idea about gaining the upper hand on our first meeting with this army that's upstairs an intimidation technique of some sort you're not going to kill another pony are you I can't anymore good much as I would love to no but we've heard over our eavesdropping that some of these duergar bastards are scared of that strange chimera sort of hodgepodge human centipede thing we could be one of those with a little bit of deception and all of us sort of piling on each other we could act like a big scary monster and go up and freak the fuck out of them ah that's actually a really good idea all of us piled on [CHAR] and Trinket and you as the bases and we become this they would probably be at least for the moment intimidated a bit and we could get a few licks in before they realized we're just a pile of idiots running at them laughter I like it so we're basically gonna be like three kids Little Rascals style on each other's shoulders with a giant coat but that could be the diversion at least okay well then why don't I actually like this idea why don't we have a few of our stealthy members why don't we have the twins be in the shadows and picking people

Output: The party consulted with Kima, who insisted they confront the duergar leadership upstairs to cut off the link to Kvarn's assault on Kraghammer. Clarota hinted at a darker secret within the temple but withheld specifics. After a debate about strategy and resources, the group decided to press forward rather than retreat. They devised a plan where the stealthier members, like the twins, would lurk in shadows while the rest created a diversion by piling together to impersonate a terrifying chimera-like creature.


Input: they would probably be at least for the moment uh in-timid-ated a bit and we could get a few licks in before they realized we're just a pile of idiots running at them [laughter] i like it so we're basically gonna be like three kids little rascals style on each other's shoulders with a giant coat but that could be the diversion at least okay well then why don't i actually like this idea why don't we have a few of our stealthy members why don't we have the twins be in the shadows and picking people off while that's true cause i've got range so that makes sense right why don't we have some of our ranged people i'll transform i can transform into how about a giant scor-pion that sounds fun can you transform into anything i can transform into beasts they have to be beasts how about the type of beast that we know would scare them like that big triceratops thing that we saw with the big metal thing on it i can be a rhinoceros i can be like can i do dinosaurs i can be a dinosaur right that's a new thing i can be right up to a certain point what if you were a scorpion with a dragonborn tail sliding around and a gnome on your front leg and a well here's oh wait wait okay okay okay okay okay hang on hang on this might be crazy wonder what would happen if i drank that weird yellowish potion while i'm a monster no it could be poison though but i'm wondering if you can like if i can transform into a monster and then you with polymorph can maybe just transform stop talking stop talking hold on [laughter] you don't have to snap at me no no no you're brilliant your highness oh thank you i mean i have an idea i have an idea we're off the rails here tell it to us tiberius what's the idea does it involve shitting on a bed [laughter] eventually actually yes aren't you empty yet this is what's going to happen as far as we know they're all duergar up there correct mostly except for the mind flayers and another big monster probably they might have which i saw in a vision i think that's what's controlling them oh no that's [CHAR] no no no he's at the other one sorry read it wrong this is what will happen those who can go stealth we will creep up there i will go invisible myself i will be in front you closely behind me he has a name [CHAR] there we go you closely behind me and whoever else can stealth follows suit i will cast alter self and turn myself into their god their god [CHAR] but you don't know what he looks like oh or into that other thingie i absolutely know what he looks like you mean laduguer we just saw his statue well that's not [CHAR] though but that's who they worship as i give my whatever the hell i come up with to say at that particular time maybe you should think it first think it through first as soon as the mind flayers catch on and i turn to clarota and i turn to kima that's when all of you will strike at them first the rest of you will wait til i shoot off a couple of fireballs at the duergar once they figure out we're full of crap cause i'm sure that might happen unless i'm super convincing which i hope that's the case but i think that's our best bet to keep a certain element of surprise so wait so wait are you going to be their god and i'm still going to also be a crazy monster as like your pet crazy monster with our stealthy team or just i think the only thing better than their god would be their god on top of a giant scorpion ooh i have faith in you tiberius you'll be like xerxes can i cast cause i've been wanting to use thaumaturgy which can make your voice three times as louder at the moment he would be speaking yeah at the moment he'd be speaking okay so let's do that oh that's going to be so cool some theatrics i love it when a good plan comes together

Output: The party devised a multi-layered plan to assault the duergar stronghold. Tiberius proposed using *alter self* to impersonate the duergar's god, Laduguer, while others like [CHAR] considered transforming into intimidating beasts such as a giant scorpion for support. They agreed that stealthy members would advance invisibly ahead of the main group. The plan was for Tiberius to deliver a theatrical, magically amplified speech as the false god, with Clarota and Kima ready to strike once the mind flayers detected the ruse. The rest of the party would hold position until Tiberius signaled the attack by launching fireballs.


Input: I think the only thing better than their god would be uh their god on top of a giant scorpion ooh I have faith in you Tiberius you'll be like Xerxes can I cast uh cause I've been wanting to use that thaumaturgy thing which can make your voice like three times louder at the moment he would be speaking yeah at the moment he'd be speaking okay so let's do that oh that's gonna be so cool some theatrics I love it when a good plan comes together so some of us are stealthing you're being a big god who talks loud and is riding a scorpion so maybe I'll tuck behind him on top of you the scorpion and then when you're getting ready to talk I'll just whoosh and then your voice will be you know you'll have uh yeah that's good that's good how about this so just to clarify are we all going up the same staircase or are we going up two separate staircases [CHAR] and [CHAR] I think we should just go up the same staircase there's too many of them if we split up we could all just die you don't know what there could be a million rooms up there we have no idea what's up there but Tiberius has got a plan I like it if he's the god we just go in behind him as the god what if we did like your dimension door is it too not very god-like if he's coming up the staircase like hey the dimension door's off the table Tiberius Tiberius Tibs but don't use the god thing but don't use the god thing until we get to the big group the big thing if you see a guard don't turn into a god you gotta see like more than five people before you turn into a god Tiberius yes [CHAR] do you intend to go up one of the other stairways I believe this one by the entrance the secret entrance we came in will afford us the element of surprise do you think you want to go up one of the others no let's go up that one and make a distraction right your plan is to make a distraction yes of course you're a brave dragonborn I'm gonna cast pass without a trace on the party everyone stay close who's the stealth party not you you and me you well all of us all of us I guess until we get upstairs potentially all of us will be stealthed except for Tiberius and you who is a scorpion and you who's riding behind Tiberius I'm riding on her so I probably won't be rolling for stealth uh just kidding you'll be rolling I probably won't roll well just putting it out there you hear in the back of your mind this subtle soft echoing chuckle you're all crazy I like it at which point Kima who's listening to all this with a look of kind of awe and curiosity says you know for once I actually agree with the thing all right takes her greatsword in her hands lead the way so you guys are stealthing up first we all have pass without a trace as long as you stand close enough wait wait for the inspiration I have some inspiration dice to give out that I can give out as bonus actions can I give it out before we go into battle I would say like momentarily right beforehand okay good to know but I can't mass give it out just have to give it to one person it's one of those things where it has to be in the moment when the adrenaline's pumping I think for it to last into the combat okay and do we want to send Clarota and Kima off through a different staircase so we have at least a backup plan no no no stick together too big of a group of an army upstairs to split us up don't split the party in those action movies when there's one guy who goes away for a while he comes back at the end and saves the day if we did that that's not going to be us we few we happy few about to go and do something very stupid let's do it so you are venturing up which stairway

Output: The party devised a plan to ascend the stairs united, using Tiberius as a divine distraction by having him cast thaumaturgy to amplify his voice while riding an illusionary giant scorpion. They decided against splitting the party, opting instead for a stealthy approach with *pass without a trace* cast on the group. NPCs Kima and Clarota were included in the formation, with Kima expressing her agreement and readiness with her greatsword. The group committed to the risky, theatrical strategy, choosing to save the full "god" persona for a larger encounter rather than individual guards. They then proceeded to venture up the chosen staircase together.


Input: so we have like a different staircase at least for a backup plan no no no stick together too big of a group uh an army upstairs to split us up dont split the party in those action movies when theres one guy who goes away for a while he comes back at the end and saves the day if we did that thats not going to be us we few we happy few about to go and do something very stupid lets do it so you are venturing up which stairway the secret one the one by in the storage room all right so you guys we got this we got this oh no [CHAR] fell over oh my gosh its been a good day what are you going to say are you thinking about this think about something okay start thinking about this now there are rooms up there whats the name of the god again laduguer can i take off my armor right now youd become a soft target all right you guys all make your way up and youre all squeezing into this tiny tiny room youre all shoulder to shoulder essentially you come up to the top area theres a small box and there is just a single stone door check for traps excuse me sorry sorry sorry sorry sorry sorry sorry sorry excuse me kima sorry sorry all right my hands are on the door im going to check for traps on this door i get a 21 okay you take a moment and you place your hand along this stone surface you find that theres a low hum to it careful careful careful and you can tell that theres a small almost like a thin whisper of string laid across the very top of the stone where the wall meets it of course i can of course i can im going to take care of this hold on yeah this is thieves tools correct 26 26 okay you come up and you find that this is a very very fine hair trigger this is actually a partial enchantment as part of a magical trap you know that with the slightest hint of false vibration to it the door shifting or hitting it in the wrong place will trigger whatever this trap is and so you bring your tools up you manage to place one at the base of each point at where this arcane silver thread lies across simultaneously you take your daggers and place them underneath the thread at each ends and sever them both at the same time the thin whisper of a string just slowly glides down and vanishes into a small sparkle of light cut the red wire im just going to lay my ear on the door and see what i can hear that is 21 hearing it you hear what sounds like a low mutter of somewhere in the neighbourhood of ten to 15 low voices and the slow small shuffling of many many many many footsteps shuffling you said and if i listen for a moment do i does it continue it kind of couple of footsteps some talking soft footprints you can hear the scraping of metal and its the only way we can go is through this door right were all smooshed into this hallway there is a hallway this way oh so we stealth down the other hall we try so i mooshed everyone away from this hall the whispers and voices arent directly on the other side of this wall theyre just in that room echoing through but you do hear a lot of people there all right so what are you doing well well stealthing down that hallway can we check for traps check for traps i look im perceiving roll for perceiving 23 for [CHAR] oh i get twice that good oh good that was way better ten okay no traps yay you both glide your way up and peek around the corner what you see immediately are six dwarf guard all stationed in this hallway guarding what looks like two large doors and entrance to this main chamber and theyre all just standing there weapons ready looking around wait which is the main chamber that you just this big chamber here that you oh that we were listening to at the door [CHAR] sneaks back to the group and motions tiberius over and [CHAR] over were doing this one

Output: The party decided to stick together and ascended via the secret staircase from the storage room. Upon reaching a small chamber at the top, they discovered a trapped stone door, which they successfully disarmed after identifying and cutting a delicate magical tripwire. Listening at the door, they heard the murmurs and shuffling of many individuals within the main chamber beyond. Opting for stealth, they instead proceeded down an alternate hallway, where they spotted six dwarf guards stationed protectively before a set of large doors.


Input: uh okay so no traps yay we both kind of glide up and peek around the corner and what we see immediately are like six duergar all stationed in this hallway guarding what looks like two large doors and entrance to the main chamber and they're just standing there weapons ready looking around um wait which is the main chamber that you just uh this big chamber here that you oh that we were listening to at the door yeah so Vaxx he sneaks back to the group and motions Tiberius over and [CHAR] over we're doing this one moment one moment lightning lightning who knows lightning uh are you gonna try to lightning bolt an entire line do you know the magic of lightning I've seen you do it before I've seen you I do know it right now you know it anyone who knows lightning I've seen it done on the battlefield with us person to person to person I can do it who is up once again clearing his throat in your presence hi Skandlan here Skandlan you know how to harness the power of electricity I don't wanna brag but I'm a regular Ben Franklin over here he's a guy he's a gnome I knew once uh Skandlan can you and I focus our call lightning spells together to lightning these I mean mine's so fricking powerful if Skandlan and one of the others does lightning at the same time and it goes through that line we could drop them all at once but that's noisy they'll come out it's not that noisy it's not like armor banging around I think it's gonna be noisy it's not a stealthy attack it's a quick way to get rid of six people though oh is that what we need to do there's a row of duergar around the corner they're all in a line like Radio City we just if I can get Skandlan if you what about you [CHAR] do I remember light or do you bring it down from above Tiberius what what do you want me to shock 'em oh I have an idea okay I'll peek around okay make a stealth check sweet you have plus ten because of my pass without a trace you've got six duergar in a row is there anything you can do that's 27 that's when you see this long row of duergar that are all kind of armored and ready guarding the front of this chamber I cast watery sphere at the end of the last guy and create a giant ball wait you're doing it now what does it look like Vaxx okay so this giant water sphere appears at which side of the wall on the last guy yeah and I draw it towards us Vaxx is grabbing the gnome and tossing him out to the right out here at the front of the group and I stop at the last guy okay as the water sphere begins to pull in saving throws what's your DC my spell DC 17 this is a dexterity save all right one at a time all of them fail this is gonna be cool this is gonna be cool it's gonna put them all in one spot they were already in a line no now we can electrocute them and they're wet there is now an entire clustered sphere of water that is containing a mishmash of duergar lightning bolt call lightning all right so as [CHAR] you step forward out in the hallway you bring your arm up and there's this small cluster of dark clouds beginning to form and swirl up on the top of the 20-foot hallway as it swirls you bring your arm downward and there's a sudden crack of thunder a loud blasting sound that echoes through the hallway as the lightning strikes the center of the sphere the water itself bursts as the actual cacophonous blast of the lightning loosely shakes the aquatic sphere however go ahead and roll damage do I get any more damage because of the you get an additional two dice of damage to each one of the duergar because they are contained in the water yeah so 5d10 correct do I roll for each one you just roll once and that's across the board for all of them and they are at a disadvantage because they are in the sphere oh and they're at a disadvantage

Output: The party scouted ahead and discovered six duergar guards stationed in a hallway before the main chamber. After a brief tactical discussion about using lightning magic, Vaxx successfully used stealth to position himself and cast *Watery Sphere*, pulling all the duergar into a single, contained cluster. [CHAR] then seized the opportunity, unleashing a *Call Lightning* strike into the water sphere, dealing amplified damage to the trapped and disadvantaged foes. This coordinated spell combination effectively neutralized the guard detail in one decisive, noisy action.


Input: so the lightning blast shakes the water sphere uh and then like we roll damage do I get any more damage because of the uh you get an additional two dice to each of the duergar because they're in the water yeah so 5d10 correct do I roll for each one no just roll once and that's for all of them and they're at a disadvantage because they're in the sphere oh and they're at a disadvantage yeah yeah because I'm like holding them up all right it's really funny because two of them rolled twenties in a row but they're at a disadvantage nice not too shabby so we have ten nineteen plus eighteen bringing it to twenty eight plus three thirty one plus one thirty two okay so the sphere explodes and you can feel the stone on the ground shake and shudder with the impact all but one of the duergar are blown apart and scattered across the wall like Akira style just splat against the walls one of them is still in the center looking charred and burnt with eyes wide open with anger and frustration [CHAR] go I say you ugly you ugly yo mama says you ugly and I cast vicious mockery uh he rolled a fourteen vs the dc which I think is nineteen all right how much total did you do just a five how much did you do total thirty two total hold on so as the duergar is held aloft in this aquatic sphere half charred and burnt with pieces of his friends floating in the water he hears through this warbling sound you ugly you ugly and he sees everyone kind of stepping in the hallway clapping with you and he kind of looks around at himself looks at his situation and eventually just gives up and takes a big gulp of water and drowns inside the sphere yes I shamed him to death amazing what a terrible way to die good news is you guys royally screwed over six duergar one of which you shamed him to death you have definitely however announced your presence at the chamber [CHAR] spanks Tiberius on the tail and says get ready to deity going stealth I say get on my back get on my back and I piggyback him you transform I do no [CHAR] did you transform well I'm piggybacking him just now I'm literally just piggybacking Tiberius waiting okay so Tiberius you leap onto her back mm hm and I cast alter self and I turn to [CHAR] [CHAR] I'm going to cast the thing on him okay so you cast thaumaturgy on him to give him a vocal emphasis a roaring booming voice do you stay with him or do you move back with the rest of the group oh oh [CHAR] [CHAR] [CHAR] [CHAR] [CHAR] what kind of animal would this god use would you know what kind of animal the duergar would worship do you know it's a religion check religion check what kind of animals he might like uh you know check out you know animals fourteen you have no idea you know the deity exists you don't know of any sort of animal beast or creature symbolism that would befit a duergar god I have no idea I guess a scorpion a scorpion sounds good scorpion giant scorpion [CHAR]'s form shifts as you see a bunch of arachnid like legs sprawl out the side of her torso her form condenses into a dark chitinous shell as two giant claws form out the side of her body and a giant poison stinger curls up from behind Tiberius kind of holds on during the transformation I'm going to go back because if they see me then they'll know something's fishy all right the rest of you are here so you feel this kind of divine energy cascade around your throat you can feel your vocal cords themselves are temporarily infused with some sort of divine presence you've transformed yourself now into the visage of this duergar deity standing at probably a good what height are you going at how tall are the duergar are about four and a half feet tall so let's make him six feet tall all right six foot tall duergar standing there the two of us

Output: The party's lightning blast within the water sphere decimated most of the duergar, with the final survivor being psychologically broken by [CHAR]'s taunt and drowning in despair. Having announced their presence, they quickly prepared for what comes next. [CHAR] transformed into a giant scorpion, while Tiberius used magic to disguise himself as a towering visage of the duergar deity, with [CHAR] enhancing his voice. The rest of the group moved back as the two prepared to confront whatever awaited in the chamber.


Input: they see me then they'll know something's fishy all right the rest of you are here so you feel this kind of divine energy cascade around your throat you can feel your vocal cords themselves are temporarily infused with some sort of divine presence you've transformed yourself now into the visage of this duergar deity standing at probably a good what height are you going at how tall are the the duergar are about four and a half feet tall so let's make him six feet tall all right six foot tall duergar standing there the two of us get back by the other twin door and get ready to bust into that entrance i'm with them we're the stealth party i'm in fact nudging [CHAR] away from this door towards the front towards tiberius i don't know they're not that strong what are you doing [CHAR] says which way which way do i go [CHAR] kicks [CHAR] in the butt and sends him forward go help tiberius i'm walking back for you [CHAR] don't do that not that far [CHAR] come back because if they see him no stay in the corner [CHAR] wait till i say help me and then come kill everything he looks like he's listening mostly back him up back him up you hear shifting in the doorway from the front where you guys are what's the plan what's doing what who's going in first is this going to be the entrance where we're going in yeah you bust in and be a god oh are we busting in when you give it we'll go in the other way fuck if i know that's your job bust the door open all right go ahead and make an athletics check i'm simultaneously checking our door for no i already did it's unlocked and untrapped never mind giant scorpion athletics plus my dex i'm assuming no plus your strength strength that's pretty cool though twenty two a twenty two i rolled a nineteen all right the doors splinter open the doors are actually broken off the hinges as that happens i cast light and i cast prestidigitation concentrate don't cast too much shit i can't hear what's going on i hear some annoyances in the background as i cast prestidigitation to make my voice louder no she already did it it's three times louder than it normally would be oh shit so just keep focusing on your light as you guys come bursting in holy shit yeah there's a lot of them maybe do some prestidigitation where you move shit around oh ho ho what oh hello everybody i would like to rage oh no basilisks what those thingies oh that's right they have those pet basilisks remember so the doors burst open and you guys come through all of the duergar stand there with their weapons at the ready you can see in the back on this raised platform where the cloth stops there is two thrones at the top two duergar sitting on the thrones at the ready you can see two kind of lizard like creatures in the back on chained leashes however all of the duergar that are ready to strike as you burst through take a step back looking extremely confused about what's going on silence all of you silence we weren't talking who knows who i am make a persuasion check get it get it get it yep yep yep yep [CHAR] is quietly moving along the back wall our door is open it is now yeah we're going to try to stealth in and sneak attack them sixteen oh god oh god okay the duergar in the front take another step back looking both frightened and awed the one nearest to you takes his hammer and throws it to the ground and takes a knee well it looks like there's one saved soul at this point in time at which point two of the other ones nearby kind of look at each other and look back at the one who's on the ground they put their hammers down and they kneel as well at which point in the back you see the two throned figures stand up one of which you can barely see in the dim light outside of your light spell that's currently gleaming above you this long almost touching the floor black braided beard that drags right

Output: The party split into two groups: one disguised a member as a duergar deity to create a divine, intimidating presence at the main entrance, while a stealth team prepared to sneak in from a side door. The main group burst through the doors, amplified their voice with magic, and successfully deceived the gathered duergar, causing several soldiers to kneel in awe and fear. Meanwhile, the stealth team entered undetected. The confrontation revealed two duergar figures on thrones in the back, one with a long black beard, and two leashed basilisks, setting the stage for a tense standoff.