Input: very big beautiful diamond of awesomeness that we uncovered before that I keep about uh we could present him with this big huge ass diamond and then have it trapped with some sort of exploding device we could if he picks the diamond up off the we could put it in a bag and then put the diamond on top of a bomb or something and then when he picks it up and like explosion in his face that's hoping for an awful lot of things to go our way more things than normally go our way to be fair well it seems worthy of trying to get close to him because his attacks would he as a dragon have a very good length attack yeah as a dragon has some decent reach with some of its attacks its bite and its length of neck and ability to bite actually has quite a bit of reach also its tail has quite some reach as well it can cover some decent ground just with its physical form the thing is obviously the trolls don't come up here a lot or there wouldn't be so much ice in here walls so i think that's a problem so it's not as if they come up here all the time to give it treats right we could just walk in there i could be holding lyra as my captive and say i've brought you this captive to eat i don't like that one well you know you're very appealing we still don't know that the giants aren't going to help us as you guys are stepping forward up the pathway you turn a corner and you can see the giants have stopped and they have a physical trepidation to the way that they're leaning backward in their stance as you turn the corner the little bit of light that reaches out you can see there appears to be one final ice wall that has a ten foot opening where it's left as a pathway and it opens into a darkened chamber well i have darkvision for 60 feet so i could approach around the side and peer in and just see what's there 60 feet ahead okay so you walk up past the giants to this entrance all right as you walk forward you see your vision spill out in the darkness with a little bit of dim light and the darkness before you reveals itself you can see a smattering of broken bits along the ground looks like rocks and ice a frozen leg of some humanoid an arm some scattered broken armor and weapons there are pieces of what appears to be a frozen over graveyard of previous attempts towards inhabiting this room and as you continue to push forward towards the edge just towards the perimeter as far as your vision can see at this doorway you see a central platform in the middle of this giant chamber that rises up about 15 feet ten fifteen feet and just cresting over the top of this platform is the edge of an alabaster snout with teeth overlapping you hear this snarls growling snarl and this little voice spills out from underneath and says why don't you enter if you're going to arrive and present yourselves do not cower yet get that diamond out and with that we're going to go ahead and take a break we're going to take a quick ten minute break to go ahead and

Output: - The party debated various traps involving a diamond and a captive troll to lure the dragon, while the giants ahead displayed visible fear and stopped moving. As the group approached the final ice wall, they discovered a darkened chamber containing a frozen graveyard of broken armor and humanoid remains. Using darkvision, the party peered into the room and identified a central platform rising fifteen feet, where the snout of a massive dragon was visible. The dragon immediately addressed the group from the platform, demanding they present the diamond and cease their cowering. The session concluded as the party stood at the edge of the chamber, facing the dragon's direct challenge before taking a ten-minute break.


Input: so there's this platform in the middle of the giant chamber and it rises up about uh fifteen feet ten fifteen feet and just like cresting over the top of this platform is the edge of an alabaster snout with teeth overlapping you hear this snarling growl and this little voice spills out from underneath and says why don't you enter if you're going to arrive and present yourselves do not cower yet get that diamond out and with that we're going to go ahead and take a break shouting we're gonna take a quick ten minute break to go ahead and use the bathroom get a little snack yeah we're eight subscribers away from another giveaway cheering the giveaway includes a signed player's handbook by all your wonderful hosts as well as the hosts that will be here next week and a signed copy of the new book my new book it's right there i signed it what's it called what's the title it's called you're never weird on the internet almost aw that's cool it's amusing are you weird in real life all the time no i mean look at me no definitely not i don't believe your face did you consider the title day dreaming you're pretty i just thought because it's like a pun no that's awful consider it somewhere someone's holding their manuscript entitled day dreaming and going fake crying laughter all right guys we'll take a quick break we'll see you back in ten minutes or so to see how this goes break welcome back from the break our fantastic finally made it cheering i heard i rolled really well in the beginning of this yeah it went wonderfully sorry but your chain of returning is attached to your blazing war hammer now there you go so as it ends up we have a new winner is the winner congratulations of our next giveaway so we'll be giving away the player's handbook the signed photo a copy of the book yay and a bunch of other goodies coming your way soon so make sure you get your information to the overlord we'll have another giveaway at 5800 if we can get to there by the end of the show tonight so let's see if we can hit that in the meantime guys shit yeah welcome to the shit i've been watching in the car you guys have all been making your way through the cavern back here has stepped forward and in the darkness you can see right here at the edge a form he's up above us though yep about ten fifteen feet up on this platform leaning over the edge is staring at you through the darkness a claw comes forward and beckons can i from here before we go in there i'm going to cast hunter's mark on him you can't see him right now i can can too i've got my belt of dwarven darkvision is he speaking dragon speaking common he's speaking common okay would he detect if i would cast anything on him at the moment i don't know then i'm going to sit here and drink my drink are you offering him that jewel or did we ditch that idea no are we doing that we might depends what he asks

Output: - The party navigated through the caverns and arrived at a massive chamber where a platform rose fifteen feet, revealing an alabaster snout with overlapping teeth. An unseen entity, speaking Common, emerged from beneath the platform to taunt the group and demand they present a diamond. Before proceeding, the party cast Hunter's Mark on the figure and confirmed it could see them through the darkness, though the DM noted the spell might not be detected. The group paused to discuss whether to offer the jewel or wait for further instructions from the creature.


Input: so i'm gonna cast hunters mark on him uh you can't see him right now though i can i can too i got my belt of dwarven darkvision uh is he speaking dragon no he's speaking common oh he's speaking common okay would he detect if i cast anything on him right now i don't know then i'm just gonna sit here and drink my drink are you offering him that jewel or did we ditch that idea no are we doing that we might depends what he asks yeah let's do it yeah roll it out like a tennis ball for a dog do we have a little bag we can put the jewels in yeah we don't have time to do any of this stuff yeah we do we have a second i'm gonna hand you my holy hand grenade of antioch why not can you hold monster i can hold monster yeah we both can does he qualify as a monster as far as you know dragon's pretty much a monster i am putting percys hand grenade inside this bag along with a diamond oh it's a really pretty diamond we'll get it back it's okay as long as it doesn't explode you can't explode a diamond that's true diamonds are really strong diamonds are forever i put that in the bag are we tossing this at him what are we doing no we walk in he's beckoning us let's walk in i'm walking in all right so you guys all walk in i'm going ahead here hold the bag i'll take the bag zahra are you staying ahead with [CHAR] i believe that you squishy people should be back here i'm not squishy i go with them as a note as you guys are walking through and the light hits the walls you begin to see the ice itself which you've become accustomed to is now being broken up into what looks like little glittering stars it's almost like you're walking through a frozen area of the night sky you realize that there are gold pieces frozen in sporadically all throughout the wall the floor the ceiling here the actual whatever wealth this dragon has acquired is in some way shape or form embedded in its own lair anyway so we have the three of you up front who's up next i imagine we've got trinket yeah me all right so you guys all continue to move forward not too close [CHAR] there where do you want to stop you guys have laser pointers to use by the way if you want to point out wherever you want to be [CHAR] should definitely talk to him i would like to go around here oh glorious rimefang we have an offering for you that's not me is that you hello no that was you sorry so [CHAR] goes here over by [CHAR] but further is that 90 feet it's less than that we're 30 feet away now oh come on giants help us out so as you guys enter the chamber the actual air here is more still and cold than at any point of the interior of the cavern has been even breathing inward hurts in itself as the freezing air hits

Output: - The party entered the dragon's lair, with [CHAR] and Zahra leading the front while the others followed closely behind. As they walked through the chamber, they discovered that the ice walls, floors, and ceilings were embedded with frozen gold pieces, revealing the dragon's wealth literally encased in the structure itself. [CHAR] prepared to speak with the dragon, having been instructed to present an offering, though the group debated the specifics of their plan. The air inside the room was noticeably colder and more still than before, causing physical discomfort as they breathed the freezing atmosphere. The party stopped approximately thirty feet from the dragon, ready to initiate their interaction while [CHAR] prepared his dialogue.


Input: around here uh glory rime fang we have like an offering for you um that's not me is that you hello no that was you sorry so [CHAR] goes here over by [CHAR] but further is that ninety feet it's less than that we're like thirty feet away now oh come on giants help us out so as you guys enter the chamber the actual air here is more still and cold than at any point of the interior of the cavern has been even breathing inward hurts in itself as the freezing air hits your lungs rime fang sits there perched on top of this central platform grinning down towards the rest of the group you who have shouted this out lyra about having an offering rime fang immediately leans forward an offering you say i want to make my way further up while he's talking i want to make my way along the wall a little make a stealth check oh no twenty natural twenty and all i needed was fried chicken it's true all right so you somehow manage to dart out of the visual reference of a very focused adult white dragon rime fang does not seem to gather any movement and you vanish into the side where do you want to go a little bit further there that sounds good okay as you're stepping over you realize you're stepping onto what looks like the broken lower half of another giant that has fallen over a booted leg and part of an eaten armored torso to your back as you begin to look through you also see there currently frozen in place three other individuals that are in mid battle and are frozen solid if we unfreeze them they could help us they're probably dead in there we're standing in front of a dragon rime fang oh great rime fang what a glorious moon you are amidst the stars of your treasure oh pour it on why don't you we do have an offering for you yes and i use mage hand to lift the diamond out of the bag and dangle it in front of the dragon we've brought you this diamond we've come from the slayer's take we represent the guild and we are here to formally apologize for sending a few of our members here in the past and promise that we never shall again and as a gift of apology and hopefully brotherhood we offer you this diamond there are many more to come and everything else in the bag as well and then you put it back in the bag and then you give it to him there's this low guttural snarl it leans forward sneaking down off the perch a little bit its head moves forward and stretches outward no more than maybe ten feet from your face you can see it inspecting the diamond as you're holding it by the mage hand floating above the rest of the bag chuckles to itself this is your measly offering there is a diamond of much greater size and value in this pouch but first we want to hear that you are going to allow us safe passage out of here before we turn it over to you persuasion check guys just so you know the stream's buffering so hold twitch problems oh no hold for buffer do we know at what point it

Output: - The party entered a freezing chamber where they confronted the white dragon Rime Fang, who sat perched on a central platform. While Lyra attempted to sneak along the wall, she discovered the frozen remains of three individuals and the broken armor of a giant, suggesting a history of violence in the area. Simultaneously, the group presented a diamond and a bag of treasure to the dragon as an apology for past failures, claiming to represent the Slayers' Guild. Rime Fang inspected the offering with skepticism, noting that a much larger diamond was hidden in the pouch, and demanded a promise of safe passage before accepting the gift. The party prepared to make a persuasion check to secure their agreement, though the connection briefly lagged during the tense negotiation.


Input: can see it inspecting the diamond as you're holding it by the mage hand floating above the rest of the bag chuckles to itself uh this is your measly offering there is a diamond of much greater size and value in this pouch but first um we want to hear that you are gonna allow us safe passage out of here before we turn it over to you persuasion check guys just so you know the streams buffering so hold twitch problems oh no hold for buffer do we know at what point it started buffering you're back up missing the last two sentences buffer over please allow us safe passage and then you said roll for persuasion and i rolled a 19 rime fangs head withdraws back and its claws pull back on top of the platform it lifts its head up looking down at you with this very disinterested snooty look as it snorts out of its nose this puff of frost shoots out and crystals of ice fall and clatter to the ground around it that was so cool you you trespass into my domain your voices bickering and bouncing off the walls annoying me waking me from my slumber my freshly eaten slumber i am curious before you so walk into my dinner table why you seem to have gotten past my guardians at which point the two giants who are standing behind you look over at each other nervously your guardians are well aware of our power and position and did not want to offend you by turning us away are you to tell me i spared your insignificant lives so you could let this insulting insufferable insect into the heart of my domain im called burt reynolds and i take great offense at that the dragons head turns to the side for a moment as a glance of confusion and almost um amusement that you speak up to it with such a disrespectful manner you can call me mr reynolds or simply burt its claws dig in and tighten on the edges of this platform you can see the stonework and the ice crack and shatter under its grip as pieces of stone tumble down the edges of the platform scattering across the ground with a slight clattering the wings unfurl outward its head looks down upon you directly burt you say uh you're from the slayers take i have not lived these hundred years or so to become the hunted i am the hunter i am the scourge of the thorain tundra i am the stalker of this timberland well parts of you shall adorn my walls glittering in pieces for times to come giants to my side tonight you choose whether i dine on you or just them i use fuck me i dont know if you have that spell really whats the dc on that its very high i use awakened mind to once more say now we have seen what you have been through we see the terror that you face every day from this awful beast this is your chance you may not have another fight him with us and destroy this beast forever make a persuasion check versus the dragons intimidation check oh versus a dragon natural 20 all the way natural 20 ive had my bow notched and i cast hunters mark while all this is going

Output: - The party successfully negotiated safe passage by rolling a 19 on a Persuasion check, convincing the dragon Rime Fangs to withdraw its claws and cease its immediate threat. However, the interaction quickly escalated when the dragon revealed its true identity as Burt Reynolds, a centuries-old scourge of the Thorain Tundra who was offended by the party's disrespectful name-calling. Tensions spiked as the dragon threatened to dine on the party or their giant guardians, causing the stonework beneath it to crack under its grip. In response, the party attempted to diffuse the situation by casting *Awakened Mind* to appeal to the dragon's fear of the Slayers, while another member nocked a bow and cast *Hunter's Mark* in preparation for combat. Despite the dragon's natural 20 intimidation roll, the party stood their ground, creating a volatile standoff where the dragon now demands a choice between dining on the giants or the adventurers.


Input: have that spell uh really whats the dc on that its very high i use uh awakened mind to once more say now we have seen what you have been through we see the terror that you face every day from this awful beast this is your chance you may not have another fight him with us and destroy this beast forever make a persuasion check versus the dragons intimidation check oh versus a dragon natural twenty all the way natural twenty ive had my bow notched and i cast hunters mark while all this is going on eighteen eighteen plus what what is it persuasion persuasion plus nine twenty seven the giants look at each other and they look down at the rest of you they pull their axes out shields at the ready and look back up at rimefang and in giant you hear muttered under their breath its now or never roll initiative yes oh my god oh i rolled lower i rolled a twenty i rolled another twenty me too what is it with you and your twentys i dont know i dont know what happened okay all right twenty five to twenty anyone twenty five twenty eight what all right we have [CHAR] we have [CHAR] leaving that up there all right we have uh twenty to fifteen nineteen nineteen nice fifteen to ten twelve twelve zara twelve ten to five seven seven for [CHAR] what did you roll negative one thats our leader did you roll a natural one i rolled a one and i have a negative two on your initiative yes im never going im gonna just have a snack you break out the trail mix the little gingers come back out is that a record that is a record i dont think weve ever had a negative initiative all right so as the wings unfurl on top of this platform the combat round begins with [CHAR] if i take one shot can i hold my second shot until an event can i time my second shot no youd have to hold your initiative or you do all your actions in one round unfortunately darn it what initiative did you roll again low second to last in that case im gonna take a few steps behind that frozen creature right there im gonna pull out bad news bad news im gonna aim for the face im gonna take a head shot on him okay the frozen warrior is in front of you im just using him as partial cover okay so youre behind the creature are you just putting it on it to aim more or less im using him as a steady and as partial cover as i take a head shot on the dragon im not taking a bonus for damage no oh fifteen fifteen unfortunately does not hit as you shoot it actually hits the body but the hardness of the dragons scales ricochets the shot off you see it impact on some part of the far side of the cavern im gonna burn a bonus action and spend another grit point and do another shot so youre doing your action surge

Output: - The party successfully used the *Awakened Mind* spell to persuade the giants to join their fight against the dragon, triggering a combat encounter with Rimefang. The giants, having agreed to the alliance, pulled their axes and shields to prepare for battle, while the party initiated combat with mixed results. [CHAR] attempted to take a headshot on the dragon using his bow, but the shot ricocheted off the creature's scales and failed to hit. Following the miss, [CHAR] immediately activated Action Surge to spend another grit point and attempt a second shot on the same target. Meanwhile, the rest of the party prepared their own actions as the combat round officially began.


Input: okay so um aiming more or less i'm using him as a steady and as partial cover as i take a head shot on the dragon i'm not taking a bonus for damage no oh fifteen fifteen unfortunately does not hit as you shoot gunshot it actually hits the body but the hardness of the dragon's scales ricochets the shot off ricochet sound you see it impact on some part of the far side of the cavern i'm gonna burn a bonus action and spend another grit point and do another shot so you're doing your action surge i'm taking my action surge okay so you use your action surge and that's it for this round you use your first round to reload bad news and place it back up on top come on another head shot you said yeah oh nineteen that's much better plus twelve that's thirty two to hit and that's fifteen points of damage and head shot means he's got disadvantage on all attacks for the next round okay good to know so i'm gonna go ahead and roll all right so gunshot from the impact of the blast you see the shot ricochet off of rime fang's face the impact sends a couple pieces of white dragon scale shooting off into the darkness and the head grunts rears from the impact shakes seemingly loosely shaken by the impact of the blast the blowback from the gun actually sends a large crack through the physical body of the ice warrior ahead of you and it collapses into a pile of ice on the ground in front of you i feel a little guilty about that i feel very guilty about that you get the feeling that whatever was there probably has not been alive for quite a while okay i feel a little better frozen solid it breaks like the t one thousand and he was the most useful he's ever been that ends [CHAR]'s turn we're up at [CHAR] okay i'm going to cast lightning arrow and i'm gonna attack through my blazing bow all righty okay oh that's good that is a twenty five twenty five twenty five does hit yes okay so that is four d eight of lightning damage all right saving throw for half or just take it saving throw for half yes that's a natural twenty on its saving throw so it takes half damage that's some stink eye hey better on a saving throw than on an attack thirteen plus six is nineteen twenty so ten plus regular damage right for my regular nineteen i know eleven plus ten is twenty one plus hunter's mark is four and then plus my blazing bow which adds another ten where did that land shit balls i'm so aggressive right now i'm gonna roll a different one oh my god that looks like a one oh wow two ones that's great so as you pull back your arrow the actual shaft begins to spark with bluish energy as you release it the arrow transforms energy noises into an arcing bolt of electrical energy it impacts and courses through the upper torso of the dragon as it's grunts still trying to shake off the damage it took from [CHAR]'s attack it manages to push off most of the impact but still takes damage from it there's also a burst of fire from the impact as well you can see a bit of flame trickle up

Output: - [CHAR] fired two shots at the white dragon, Rime Fang, with the first ricocheting off its scales while the second struck the head, inflicting fifteen points of damage and imposing disadvantage on the dragon's attacks. The blast from [CHAR]'s weapon also shattered a nearby ice warrior, which collapsed into a pile of ice and was determined to have been dead for some time. [CHAR] followed up by casting Lightning Arrow, which transformed into an arcing bolt of electrical energy that struck the dragon's upper torso. Although the dragon succeeded on its saving throw to take only half damage, the impact still caused visible fire to trickle up from the creature's body. The party successfully weakened the dragon and gained a tactical advantage for the upcoming round.


Input:
uh wow two ones thats great so as you pull back your arrow the actual shaft begins to spark with like bluish energy as you release it the arrow transforms into an arcing bolt of uh electrical energy it impacts and courses through the upper torso of the dragon as its still trying to shake off the damage it took from percys attack it manages to push off most of the impact but still takes damage from it um theres also a burst of fire from the impact as well you can see a bit of flame trickle up the side of his body and it eventually goes out from the cold in the air

that was one attack

yes

okay

but was the spell an action

the lightning arrow is a bonus

oh okay so it makes your next attack do that right gotcha so you have one more attack

so i am going to send trinket where is he

trinkets over here with the giants guarding him

dear lord can trinket run around and attack his butt

its actually up on top of a fifteen foot platform

oh so trinket cant do shit right now

not right now but trinket can move if you like

trinkets going to move and im going to attack again can i do that

yeah you can do that

we want to spread out

thats as far as trinket can get there

can i attack again

you can yeah

all right ill hit him again okay just a regular attack through the bow

yep this is your second use of it though youre done with it

yes seventeen

seventeen as you fire the arrow it takes its wing and batters it out of the way and the arrow shatters in mid air you see a burst of fire as it does nothing

it was a twenty five that hit before what was the first attack that hit

i was in the thirties

so that ends your turn [CHAR] do you want to move or do you want to stay right there

can i stealth

no thats a hide action i think

then im going to move along the wall further yeah like that

thats your turn rimefang now shaking off the frustration looks around the room lifts up on its back hind legs spreads its wings and just gives this large roar the entire room shakes and you see pieces of ice and rock begin to start falling from the ceiling everybody go ahead and make a wisdom saving throw everybody one giant is fine all right starting with [CHAR]

twelve

twelve

fifteen

natural twenty but it becomes eighteen

okay

because youre not wise

twenty one

all right

ten

[CHAR]

nine

thats rough

very wise

oh lots of red circles

all right so the sheer amount of presence that this dragon permeates sends a shiver of fear down your spine [CHAR] [CHAR] [CHAR] and one of the giants are currently frightened of the dragon while you are frightened you have disadvantage on ability checks and attack rolls and you cannot willingly move closer to the dragon

is trinket frightened

roll for trinket

okay come on trinket no hes probably pretty frightened oh does that count as intimidation

no its a wisdom saving

Output: - [CHAR] unleashed a lightning-infused arrow that struck the dragon's upper torso, causing a burst of fire before following up with a second regular attack that missed the creature entirely. Meanwhile, the party discussed positioning, realizing their companion Trinket was trapped on a high platform and unable to reach the dragon's rear. Rimefang responded to the combat by unleashing a terrifying roar that shook the room, forcing the party and one giant to make Wisdom saving throws against fear. The dragon's overwhelming presence frightened [CHAR], [CHAR], [CHAR], and the giant, imposing disadvantage on their ability checks and attack rolls while preventing them from moving closer to the beast.


Input: Nine uh that's rough very wise oh like lots of red circles all right so uh the sheer amount of presence that this dragon permeates sends a shiver of fear down your spine uh [CHAR] [CHAR] [CHAR] and one of the giants are currently frightened of the dragon While you are frightened you have disadvantage on ability checks and attack rolls and you cannot willingly move closer to the dragon is trickle frightened roll for trickle okay come on trickle no he's probably pretty frightened oh does that count as intimidation no it's a wisdom saving throw so it's whatever his wisdom bonus is he rolled an eight so I'm guessing he's pretty scared probably scared trickle all of a sudden also backs up a little bit and is looking equally frightened especially seeing you scared trickle feels a moment of fear there you've still got a really big dick what um I'm just telling him to encourage him I missed something not the dragon although probably the dragon too rhyme fang then flies up into the air for a minute and then swoops over and lands over on this side and that's going to end its turn that brings us to [CHAR] I got to break it right yeah you're scared rage I look over my shoulder terrified at the other one that's scared and I say repeat after me lads I would like to rage you reach into your inner self and suddenly you realize this is it you know dragons you've fought dragons in the past you've killed dragons in the past and you know dragons have been responsible for hurting some of your friends and their families and through that that anger just bellows up from inside and that fear shakes from your body I want to kill a dragon like my friend [CHAR] did you're now in a rage you shake the fear effect and you can take the rest of your turn as you see fit I would like to run over that direction oh you're running away from it you rage ran I rage ran can I attack you're currently hiding behind a 15 foot platform so I can't see beyond it you're literally hiding from the dragon right now cool all right that ends your turn you're up all right how far away is it from me it is currently 30 feet from you all right real fast [CHAR] make a dextarity saving throw 13 13 what was that for as you're running through all of a sudden the floor gives out from underneath you and you roll off to the side you almost fall in catching yourself you slide down into a pit but manage to get your handhold on a piece of stone that's jutting out of the rock pull yourself up underneath where you were in the ground is a cracked piece of ice a pit in the ground seriously but you're fine you get back up to your feet that could've been really bad it's about 15 feet down into these jagged shards of ice my passive perspection is 21 just for future reference good to know you also have no light source you're at the far back in the darkness actually you have [CHAR] around you right now and I still have light cast yeah so

Output: - The party's presence triggered a dragon's fear aura, causing [CHAR], [CHAR], [CHAR], and the giant to become frightened and unable to approach the creature. [CHAR] attempted to overcome his terror by entering a rage, which successfully shook off the fear effect, but his subsequent charge caused the floor to collapse beneath him. He narrowly avoided falling into a 15-foot pit filled with jagged ice shards by grabbing a protruding stone ledge. After pulling himself back to safety, the group discovered the cracked ice floor and realized they were now in a dark area with no light source, though [CHAR] retained his active light spell.


Input: okay so pull yourself up out of the rock uh underneath where you were in the ground is like a cracked piece of ice a pit in the ground seriously but you're fine you get back up to your feet that could've been really bad it's about fifteen feet down into these jagged shards of ice my passive perception is twenty one just for future reference good to know you also have no light source you're at the far back in the darkness actually you have [CHAR] around you right now and i still have light cast yeah so you're fine all right that brings us to zahra once again i cast my bonus heck on this beautiful beast it is now hekked as well what's that do what's that i get extra damage you sexy tailed bastard i take my dark dragon staff and as this moon orb begins to glow i cast witch bolt is that it yes witch bolt upon it infused with my own internal moon fire all right do you have to roll to hit on that one witch bolt yeah what do i do it's plus eleven five d twelve plus two yeah so roll and then add eleven thirteen oh that's good twenty four plus two damage to all spells cast so twenty six no that's damage oh sorry twenty four all right so witch bolt does hit go ahead and roll damage for that so five d twelve five times all right do math for me somebody what is that that's a three three plus the two so that's five you do it all and then add the two oh gotcha seven that's four yeah plus four nineteen twenty six thirty eight one more no that's all five five and you add one d six to that because of your heck plus two so thirty eight is forty one okay so forty one points yeah plus anything else wait plus two damage to all oh but that's already that's already there okay so after you hekked it you can see the shadows around the dragon begin to form and coalesce around its torso and as it looks around these small demonic faces that cackle as bits of moonlight begin to pierce through these grins chokehold around its neck and as it tries to shake it off you bring your staff forward and this bolt of bluish green electrical energy shakes out in what looks like a piercing arc of jagged moonlight that strikes right into the center of the dragon's chest as it does the dragon's nearly pushed off its feet for a second gathers itself and you can see that energy surrounds it like magical shackles it continues to keep its hold on the creature as witch bolt does all right do you wish to move or are you going to stay where you are you can move thirty feet six squares i'd like to go stand by the giants you're already there yeah you're right here it's hard for you to see because that guy's in the way but you're right there all right no the other way blinding players as we go where am i i'm there i'd like to move to the slight cover of the pedestal you can get that far all right so there you are that ends your turn zahra [CHAR] you're up my eyes begin to change to a dark

Output: - After recovering from a fall into a pit of jagged ice shards, the party regrouped in the darkness with Zahra and [CHAR]. Zahra cast *Hex* on the dragon to inflict extra damage, then immediately followed up by casting *Witch Bolt* infused with moon fire. The spell struck the creature's chest with forty-one points of damage, causing magical shackles of moonlight to form around the dragon's torso while demonic shadows coalesced nearby. Zahra then moved to the slight cover of a nearby pedestal to end her turn. The scene concluded as Zahra's eyes began to shift to a dark hue, signaling the start of her next action.


Input:
so you can move like thirty feet uh six squares
i wanna go stand by the giants
you’re already there
yeah you’re right here it’s kinda hard to see cause that guy’s in the way but you’re right there
alright no wait the other way blinding players as we go where am i am i there
i’d like to move to the slight cover of the pedestal
you can get that far alright so there you are that ends your turn
my eyes begin to change to a dark shade as i turn my gaze to the dragon and cast ice bite on him
what cast what
ice bite
alright and how are you having that affect him
i would like to sicken him give him a little tummy ache
is he gonna do the twirls
okay we’re gonna do ice bite here
through my hand cone of clarity
alright so wisdom saving throw for the dragon use my meteor dice one of the fans out there sent alright what’s the DC on that now total
it’s nineteen
nineteen that would fail it’s gonna use its legendary resistance to choose to succeed instead
it can just choose to succeed
how many times can it choose to do that
three times per day welcome to fighting a dragon
what but that was a cool spell
so as your eyes darken the dragon’s currently surrounded by the witch bolt and the hex on the creature you darken your eyes and you look over and see the arcane energy taking your vision its vision combine it in midair as you do it shakes its head and roars shouts you instinctively pull back and as you do the spell drifts away from you and you realize the incantation’s lost
[CHAR] use your badass motherfucker feat to have it work
okay can i throw with a bonus action
what are you gonna throw
a bag
no that’s probably more of an action but you can drop it as a bonus action
got it then i will move a few steps away i can still move and stuff right i would like to move away from this group of soon to be blasted with dragon fire people just a few yards away to my left
alright
that’s fine sure that’s great and give some inspiration to lyra i’ll say when the moon hits your eye like a big pizza pie that’s aldore
yeah going deep
and suddenly the fear that’s getting close to clutching your heart and giving you every instinct to run from this you hear the name aldor and you feel that surge of warmth fill your body and the need to push on forward go ahead and take a d10 inspiration dice to use in any roll you want
oh my gosh thank you so much that’s beautiful
well i wrote it for you
alright that ends your turn now the giants go this one is gonna move to the side it’s deathly afraid of the dragon it’s like this is a bad idea it’s really regretting its decision it’s gonna attempt to shake the effect and does so
shakes its fright the other one is gonna step over you as you’re like all of a sudden this foot goes wham in front of you you’re like

Output: - The party repositioned themselves, with one character moving to the cover of a pedestal while another attempted to cast *Ice Bite* on the dragon. The spell failed because the dragon successfully used a Legendary Resistance to ignore the effect, causing the caster to lose their incantation. In response, a player used their "Badass Motherfucker" feat to drop a bag as a bonus action and moved away from the danger zone. Meanwhile, the DM granted Lyra inspiration after she heard the name "Aldor," which helped her overcome the dragon's fear effect. The giants reacted with panic, with one attempting to shake off its fright while the other stepped directly in front of the party.


Input: you want oh my gosh thank you so much thats beautiful well i wrote it for you all right that ends your turn now the giants go this one is going to move to the side its deathly afraid of the dragon its like this is a bad idea its really regretting its decision its going to attempt to shake the effect and does so shakes its fright the other one is going to step over you as youre like all of a sudden this foot goes in front of you youre like oh my god i got hit with his what what were their names ace and base ace and gary the giants going to move forward its going to attempt to make two strikes with its greataxe thats going to be a seventeen that misses and a sixteen that misses makes two strikes to the dragon and it just dodges out of the way the second one it reaches up with its claw and slaps just parries its axe out of the way and just glares at it and you can see at that moment the giant also itself is like ending their turn lyra youre up oh what finally me all right i am going to get my big spell out now can i target its wing and try to disintegrate can i try to cut its wing off you know what yeah if you want to go ahead and try that its going to be a disadvantage on the attack roll what is that roll it twice and you get the lower number but does disintegrate have it doesnt have a dc then it would have an advantage on the saving throw oh okay no im going to try to hit it its my big gun i dont want to be like sorry im like i just did this and it looked amazing which one are you doing im doing disintegrate and its like ten d six plus a d ten plus forty right its not the best roll guys theres a lot of small numbers here yeah its only got plus forty its a pretty shrimpy hit wait plus forty yeah its ten d six plus forty force damage i need to get a wand disintegrates nasty thirty nine thirty nine plus forty all right thats seventy nine points of damage whats the dc its seventeen on that for your spells yes it does make its saving throw so half damage but rounding up thats forty damage still forty force damage to the dragon as you with the swelling of energy that you were given reminding you of like something you release and once again that sickeningly green beam of arcane energy just streaks out hits the dragon and with a burst of arcane energy you can see part of its scales have withered part of its wing is now tattered and missing and immediately the physical form of the dragon its reeling in pain so if we aim at that area that doesnt have scales youll find out but youve still got the witch bolt wrapping around him yeah that is focused i definitely want to move i want to move over there behind that over here yeah so im a little less conspicuous all righty cool that will be the top of the round [CHAR] youre up still no

Output: - The two giants, named Ace, Gary, and Base, advanced toward the party while the dragon dodged their attacks and parried one of their strikes. Lyra cast *Disintegrate* at the dragon's wing, dealing 79 points of damage; the creature succeeded on its saving throw, taking 40 force damage and suffering visible tatters to its wing and scales. The dragon reeled in pain, prompting the party to consider targeting the exposed, scale-less areas. Meanwhile, the dragon's *Witch Bolt* continued to wrap around it, and the party prepared to reposition themselves behind cover to become less conspicuous. The round concluded with the giants ending their turns and the party waiting for [CHAR]'s next move.


Input: part of its scales have like withered um part of its wing is now tattered and missing and immediately the physical form of the dragon its reeling in pain so if we aim at that area that doesnt have scales you'll find out but youve still got the witch bolt wrapping around him yeah that is focused i definitely want to move i want to move over there behind that over here yeah so im a little less conspicuous alrighty cool that will be the top of the round [CHAR] youre up still no handgrenade no the fear has shaken you so you cannot move closer to it and you have disadvantage on attacks what do i do to shake the fear at the end of your turn you make a saving throw to try and shake it you cant move closer to it but you can still attack it you cannot move closer to it and your attacks have disadvantage okay im going to try and take a shot at it with a standard shot for right now okay so because youve shot reloaded shot reloaded go for it seventeen wait and with disadvantage oh no thats a great twenty you cant use yeah so a total of seventeen as you fire it wouldve hit unfortunately it streaks through the portion of the wing that currently is left a gaping hole thanks to the disin-grate spell the impact of the bullet itself blasting against the back wall sending chunks and shards of ice spilling off in the distance i would like to really quickly then go into that little corner there for some cover okay alright cool so that ends your turn [CHAR] youre up next oh i didnt roll to shake off the fear go ahead and make the save shake it off shake it off whatd you roll five five yeah the fear is still clutching you internally like shit dragon bad dragon [CHAR] can i see him at all right now no you can see parts of the wings fluttering over but you dont have a very good visual on it and hes pretty far away hes decent distance yeah if i just try to bowstring noise up you can try to it has threequarter cover so it gets a plus five to its armor class and im at disadvantage does it seem like if i cast something that would do mass damage would the giant then not want to attack with us anymore thats a risk youd have to take drop some stank on that dragon im scared to hit the giant with it because i want to do conjure barrage but im afraid of the giant well if you do damage to him the spell breaks exactly so that would be bad but hes not fighting for us because of a spell right now we convinced him well potentially look at the poker face on that dm giving up nothing giving up nothing stonefaced should i try it i dont know what do i know if we damage it this spell that ive been talking to him with goes poof alright then im going to try to hit the dragon with a regular attack im not going to do conjure barrage alright

Output: - The party targeted the dragon's tattered, scaleless wing, exploiting its vulnerability to inflict significant damage with a bullet that blasted a gaping hole in the creature's back. [CHAR] attempted to fire despite being shaken by fear, which forced him to roll with disadvantage, though his shot still struck the wing effectively. [CHAR] struggled to shake off the lingering fear, failing his saving throw and remaining unable to move closer to the dragon. While considering a high-risk spell to cause mass damage, the group decided against it to avoid breaking the existing pact with the nearby giant. Instead, [CHAR] opted to make a standard attack against the dragon rather than casting Conjure Barrage, acknowledging the spell would end if the dragon was damaged.


Input: exactly so that would be uh bad but hes not fighting for us because of a spell right now we convinced him well potentially look at the poker face on that dm giving up nothing giving up nothing stone faced should i try it i dont know what do i know um if we damage it this spell that ive been talking to him with goes poof all right then im gonna try to hit the dragon with a regular attack im not gonna do like conjure barrage alright so whats the first range increment on your longbow its 120 thats the first range increment yeah its a longbow yeah so youre not at disadvantage from that shot however it does have three quarters cover and given that circumstance does she not have sharpshooter i dont thats not the feat that i took i took read lips im really good in like populated areas so go for it and roll for the attacks okay cool here we go yeah no doesnt hit were gonna die you pull back and release the first arrow it actually just barely scrapes the top of the platform and shatters across the ice come on thats better 27 twenty seven even with the three quarters cover does hit go ahead and roll damage okay what is that 12 13 14 plus a d6 because im badass plus six thats uh nineteen not even close to forty but it does something its still damage so as you release the arrow it just misses the top of the platform and you get just enough of an angle that it hits one of the wings as it pulls it up sticks into the part of its hand that crests the top of the wing it growls and i say fuck you okay and it echoes fuck you fuck you do you or trinket wish to move were as far away as we can be and i cant move any closer thats true so now you and trinket both make wisdom saving throws to try and shake the fear oh and youre frightened so actually roll again on the attack disadvantage on the attacks just roll again youre frightened no both of those sucked the first one was twenty twenty was the first so a total of twenty for the second roll well that would hit well no it has three quarters cover so it wouldnt unfortunately matthew [CHAR] you were frightened its part of the effect i had to remind myself that so the arrow splinters off the top of the wing as it reaches upward and you still feel the fear clutching your physical self now we try to shake it off now you try and shake it off i shake it off shake it off first roll is for you i do not succeed its a three that would be a no sorry for trinket twenty why did you say the first one was for me why couldnt the second one be for me because thats how it works so while youre still scared you look over and you see trinket shakes it off trinket looks over his shoulder at you and gives you a nod of like i got this turns back to the dragon and gives a giant grizzly bear growl and shout

Output: - The party decided to attack the dragon with a longbow rather than using a spell, aiming to disrupt the creature's magical influence. The first arrow narrowly missed the platform, but the second strike successfully embedded itself in the dragon's wing, causing the beast to roar profanely in response. This aggressive display triggered a fear effect, forcing both the player and their companion, Trinket, to make Wisdom saving throws. While the player failed their save and remained frightened with disadvantage on their next attack, Trinket successfully shook off the fear and prepared to confront the dragon alone. The encounter concluded with the party assessing their precarious position on the ice as the dragon continued its assault.


Input: uh shake it off shake it off so first roll is for you and uh i do not succeed its a three that would be a no sorry for trinket twenty why did you say the first one was for me why couldn't the second one be for me because thats how it works so while your still scared you look over and you see trinket shakes it off trinket looks over his shoulder at you and gives you a nod of like i got this turns back to the dragon and gives a roar giant grizzly bear growl and shout at the dragon do you wish to move at all where is he trinkets right here hes gonna run up for the time being and hide give me this hide why is everyone hiding hes not hiding hes gonna run up to this area so that hes got a better vantage point to run up for the next turn thats about as far as trinket can get right there he cant get any further into this little crevice unfortunately no can he run right here trinket could move here instead thats as far as trinket could move on his movement thats not really protecting him is it no but its not over in a cluster of other people all right all right does that end your turn rimefang who currently has this giant in its face angrily decides to instead as a legendary action at the end of your turn actually before it takes its turn as youve misfired and trinkets running along its gonna go ahead and use one of its legendary actions to do a wing attack against the giant in front of it no derek derek its gary gary he told me telepathically that his name is actually derek this is an interesting point remember this is a dragon its your favored enemy so keep that in mind you have an advantage on attacks against it do i no i dont i looked it up today yo i dont get shit on attacks for him because we transferred over from pathfinder all i can do is talk to him the chat keeps yelling that the favored enemy well chat i looked it up and i dont think i have advantage thats true chat you're wrong chat tried to challenge the dm apparently seriously i thought i had it too and then i looked it up in fifth edition i dont get that as a favored enemy she gets benefits but not specifically in battle its more about knowing i appreciate the chat please keep it coming couldnt that inspire [CHAR] in some way dont you get an inspiration roll from the chat sorry you know whats good is that its a different team next week because were all gonna die no lyra your our leader come on sorry chat you're wrong tried to go with you there but you're wrong i shouldnt have even said anything i shouldve just gone with you im an idiot thats okay no worries but thank you for being honest and wrong chat all right nevertheless its gonna do a wing attack against the giant in front of it the giant is trying to make a dexterity saving throw

Output: - Trinket attempted to shake off his fear and moved to a crevice to gain a better vantage point, though the DM clarified this did not fully protect him. Rimefang, the dragon, utilized a legendary action to execute a wing attack against the giant in front of it before its own turn began. During the chaos, the party debated whether the character possessed the "Favored Enemy" advantage against the dragon, with the DM confirming that the trait grants knowledge benefits rather than combat advantage in this specific edition. The giant was forced to make a Dexterity saving throw to avoid the dragon's wing attack, while the party continued to argue about their tactical positioning and character mechanics.


Input: sorry um you know what's good is that it's a different team next week because uh we're all gonna die no you're our leader come on sorry chat you're wrong uh tried to go with you there but you're wrong i shouldn't have even said anything i should've just gone with you i'm an idiot that's okay no worries but thank you for being honest and wrong chat alright nevertheless it's gonna do a ring attack against the giant in front of it the giant is trying to make a constitution saving throw does not the giant is knocked prone from the wings whoosh buffeting it with wind as it begins to take off knocking the giant back and dealing thirteen points of bludgeoning damage the dragon then picks up and lands right there and rears back its head snarling roar and unleashes a torrent of freezing cold dragon's breath a sixty foot cone it's gonna hit the giant it's gonna hit lyra and it's gonna hit [CHAR] do i not have some cover not against dragon's breath unfortunately so i need both of you guys to go ahead and make a constitution saving throw from the sheer freezing cold oh no that didn't go well for me plus three oh that's true no that's damage twenty wait she gets my inspiration on this throw if she chooses to use it yes i definitely want to use it so add a d ten to what you rolled ten thank god because that's a twenty one twenty one okay alright so both of you take half of the fifty four damage it would've dealt fifty four damage you both take twenty seven points of cold damage the giant that had been partially disintegrated before by lyra now takes the brunt of the frozen damage and you can now see the ice begins to build up around it as it gurgles gurgles as its life's blood is now stilled while frozen in place the ice around its physical form holding it there as a statue of death the giant is no more no what no [CHAR] go get his axe it's really big is it too big to carry he's got a flaming axe right now alright and that ends rimefang's turn [CHAR] you're up i would like to race back from whence i came to attack his right flank if i could you could get there you will have to make actually no you can move through there without an issue also i have darkvision up to sixty feet you rush up towards the dragon i'd like to take my firebrand warhammer and activate it ignite it as a bonus action well it's already been ignited you've had it flaming this whole time oh beautiful yeah it's like a torch which means i can see even better i'd like to go into a frenzied rage and start swinging away alright so three attacks on the big old dragon nineteen nineteen does hit beautiful twenty five does hit and twenty three all three hit go ahead and roll damage okay so this is the new thing d ten plus five plus eight plus another d ten yeah you're hitting with a weapon that's not as big as your greataxe but you do an additional one d six fire damage when you hit

Output: - The party coordinated a desperate defense as the dragon Rimefang unleashed a freezing breath attack, forcing Lyra and [CHAR] to save against the cold. Lyra successfully utilized her inspiration to mitigate the damage, while the giant they had previously weakened was instantly frozen and destroyed by the blast. With the giant eliminated, [CHAR] rushed forward to flank the dragon, activating his flaming warhammer to gain better visibility in the dark. He then entered a frenzied rage, landing three consecutive attacks on the dragon's scales and dealing significant fire damage. The group successfully turned the tide of the encounter by neutralizing the giant and forcing the dragon into a defensive position.


Input:
---

like a torch which means I can see even better um I'd like to go into a uh frenzied rage and start swinging away all right so three attacks on the big old dragon nineteen nineteen does hit beautiful twenty five does hit and twenty three all three hit go ahead and roll damage okay so this is the new thing d10 plus five plus eight plus another d10 yeah you're hitting with a weapon that's not as big as your greataxe but you do an additional one d6 fire damage when you hit holy shit ah d10 and a d6 together three times plus eight to each three d10s yes plus 3d6 plus eight to what you roll on both of those you threw a bunch of numbers at me all right so a d10 and a d6 plus eight nineteen nineteen damage do I do that three times oh wow nineteen and that's twelve twelve all right twelve and then help me numbers that's oh that's good sixteen plus ooh twenty one nice as you bring the warhammer down it smacks the side of the dragon the flames all of a sudden burst off of it from the impact you can see as you pull back the white scales are burned and charred and blackened behind from the first attack you bring it back slam again on the second part as you do the dragon roars out in pain the actual force of the impact almost sending it to catch itself on the other side of its body its head swings around to look at whoever's slamming it in the side as you bring the hammer back swing underneath and then hit it from underneath the bottom of its torso right where its ribs would be with a crack sound you hit it a third time leaving a second giant charred mark where you made impact yes that'll end your turn you're up all right I've still got witch bolt you do and it's still going yes you don't have to roll to attack again you just use your action I just keep going with the witch bolt can I use a cantrip or will that dispel the witch bolt no because most cantrips take an action so you would not be able to the witch bolt is your action almost all cantrips are actions to use them so you'd be either able to use your action and the witch bolt or use the cantrip your choice no no I'm going to stick with witch bolt I'm very happy with this so you focus yet again your eyes still glowing in that strange midnight moon color with this black smoke that's framing the side of it you take your staff and force your will through it once again that connection between you and the dragon and that weird swirling greenish blue energy that surrounds the dragon connects with your staff and as it does it sends another bolt of otherworldly energy careening into the side of the dragon go ahead and roll damage I watch her with my mouth agape d12 five times we got you twelve seventeen nineteen ooh thirty thirty seven and one more no that's five that was five then you roll a one d6 on top of that

Output: - The party engaged the dragon in combat, with the barbarian entering a frenzied rage to unleash three devastating warhammer strikes that charred the creature's scales and drew a roar of pain. Following the melee assault, the wizard maintained her concentration on the *witch bolt* cantrip, channeling another bolt of otherworldly energy into the dragon's side to inflict significant magical damage. Despite a brief discussion regarding the action economy, the wizard decided to forgo switching to a different cantrip to ensure the persistent spell remained active. The dragon's white scales were visibly blackened by the impact, and the party successfully dealt massive combined damage across the turn.


Input: through it once again that connection between you and the dragon and that weird swirling greenish blue energy that surrounds the dragon connects with your staff and as it does it sends another bolt of otherworldly energy careening into the side of the dragon go ahead and roll damage i watch her with my mouth agape uh d12 five times we got you uh 12 17 uh 19 ooh 30 37 and one more no that's five that was five then you roll a one d6 on top of that plus two on that all right so 38 then a d6 from your hex six so 44 points of damage nice as it once again a giant piece of the dragon's scales shatter off the side like you're cracking into the center of an icy mountainous cragside it's starting to show a little bit of damage you guys are definitely taking this battle head on pretty well so far i don't like the way he said that you're going to stay where you are or are you going to move how close am i to it you're currently twenty feet away from the dragon fifteen is between the two of you all right i stay within thirty feet of it all right so you want to move this way i want to get up to the heavens oh sorry i'm going to actually you know what i'm going to move three feet backwards that's it okay so you just step back okay there you go all right that ends zarah's turn [CHAR] you're up how close am i you are currently about twenty feet away from the dragon all right yes hi [CHAR] here i'll do it's bigby's hand bigby's hand shamone i'll just punch him in his dragon face okay you do a quick little hand gesture hum to yourself the arcane ritual and a very large mystical see through replica of your fist appears in the air above you and goes spinning off in the air in an arc straight up popeye punching towards the dragon let's go ahead and bigby what do you have to roll for that oh i have to roll for that let me see what the effect is on that remind myself real fast bigby's hand all right so it's an ac of twenty or no that's the hand all right clenched fist cool so make a melee spell attack so roll a d20 and then add your spell attack modifier that's the spell attack bonus thing okay 19 19 just barely hits as the fist goes slamming into the side of the dragon's face big old popeye punch to the side of the jaw so go ahead and roll four d8 points of force damage four d8 i'm taking yours and i hope that's okay ten thirteen eighteen twenty one plus something that's 21 points of damage nice it gets socked in the jaw the hand whips around again preparing for the next round do you want to use anything move use your bonus action i'm twenty feet away i will go eighteen feet away from it and drop the grenade okay so you move forward right here yeah closer to it okay the grenade is right there on the ground that [CHAR] made all right going to stay where you are can i

Output: - Zarah channeled her connection with the dragon through her staff, unleashing a bolt of otherworldly energy that dealt 44 points of damage and shattered a massive section of the creature's scales. After retreating three feet to maintain a safe distance, she ended her turn while the dragon remained twenty feet away. [CHAR] then cast Bigby's Hand, manifesting a mystical fist that successfully punched the dragon in the jaw for 21 points of force damage. Following the attack, [CHAR] moved eighteen feet closer to the dragon and dropped a grenade on the ground near where [CHAR] had previously placed it. The party continues to engage the beast head-on, with [CHAR] now positioned to utilize the explosive device in the next round.


Input: and i hope thats okay ten thirteen eighteen twenty one plus something thats twenty one points of damage nice it gets socked in the jaw the hand whips around again preparing for the next round do you want to use anything move use your bonus action im like twenty feet away i will go like eighteen feet away from it and um drop the grenade okay so you move forward right here yeah closer to it okay the grenade is right there on the ground that um that one person made all right going to stay where you are can i keep moving you can keep moving you moved eighteen feet backward you mean no i had to move closer to it right so you moved like three feet of your twenty five feet dropped it and you still have twenty two feet you can move but if i leave hes gonna whack me no hes this far away you have to be within a certain range for him to hit you wait how close did i put the grenade to him its currently like eighteen feet away from him no i wanted to put it two feet away from him oh i see there that makes more sense so now there is a grenade on the ground right there you are there right next to that big guy so yeah you cannot move away without it taking a swipe oh look at that hello im a little gnome its adorable all right that ends your turn the giant that like is here gets up thats half of its movement its enough to get there moves up behind and is gonna make two of its axe swipes hit him in the arse butthole that was crass fifteen doesnt hit second attack is gonna be a thirteen its rolling shit it swings twice and manages to catch air the most useless giant apparently but you know what they didnt smash you yet thats a good thing that brings us to the next turn question can i fireball without hitting anybody whos friendly from this point of view its gonna be very difficult to pull that off its a twenty foot radius so its gonna hit everything within that sphere oh you actually care about us that much can i use everybody is really close all right okay so i cant do that i think im gonna cast hold monster hold monster you take your arcane thoughts and you put them around imagining this arcane cage that begins to form out of the ether around the dragon these bars and tighten around it the dragon rolls a two for its saving throw but its gonna use its legendary resistance to automatically succeed how many of those does he have he has one more i need to move the cage tightens around it and the dragon takes its wings and buffs it off the arcane cage shatters and disappears into the air i was gonna be impressive okay im gonna get the h out im gonna get as far as i can in that corner yeah thank you bye bye all righty good to know all right that ends your turn that brings us back to the top you're up okay im gonna that grenade is sitting on top of people right now isnt it yeah

Output: - The party engaged a giant and a dragon in a chaotic battle, with one player attempting to drop a grenade near the giant while another tried to cast Hold Monster on the dragon. The giant's attacks missed the party entirely, but the dragon successfully used a legendary resistance to break free from the wizard's magical cage. Realizing the danger of a Fireball in such close quarters, the wizard abandoned that plan and the dragon chose to flee the encounter. The party is now left with a grenade sitting on the ground near the fleeing giant, and the players are debating their next move regarding its placement.


Input: move the cage tightens around it and the dragon takes its wings and shatters it off the arcane cage shatters and disappears into the air uh i was going to be impressive okay i'm going to get the h out i'm going to get as far as i can in that corner yeah thank you bye-bye alrighty good to know all right that ends your turn that brings us back to the top [CHAR] you're up okay i'm going to that grenade is sitting on top of people right now isn't it yeah you mean that hamster right your call man come on live a little it's going to hit you well that's all right yeah but it's also going to hit uh [CHAR] you still have disadvantage on your attacks by the way even if my attack is not against the dragon as long as it's within eyesight of you you're scared okay in that case i'm going to take a shot at the dragon for the moment okay forget about that disadvantage on the shot 19 19 that's with disadvantage does hit oh that's nice 26 points of damage 26 points of damage nice hey [CHAR] i have moments all right and you reload with the other one you can't move closer to it do you wish to move at all no i'm going to hold my position okay before the end of your turn i was about to say before i do that i'm going to use a bonus action to do a quick heal i'm going to use second wind oh a second wind go for it so you go ahead and heal yourself 1d10 plus your level that's 11 points of damage there you go so you heal 11 points of damage before your turn is over it's going to use its last legendary action to take its tail and swing around and whack it at the gnome that it heard sneak up behind it and drop something on the ground that's going to be a natural 20 he said it so happily too evil you're in trouble wait what did he do as you drop it you look up and see its tail go whoosh whack whoa but can i sing real quick it's a natural 20 there's no way you can avoid this hit maybe it'll fling me away from the grenade bye bye bye no not cool 36 points of bludgeoning damage as the tail slams down onto you and also onto the grenade but it's not a concussion grenade oh i'm right fucking there i was going to move i'm sorry and down onto the grenade you set on the ground boom is it a concussion grenade it's already armed isn't it it is filled with black powder and is a triggerable mechanism i'm sorry i don't know why i said that i appreciate the reminder because i totally forgot for a second as it slams into you and the ground it slams into the grenade and there's an explosion muffled sound from underneath its tail i want [CHAR] and [CHAR] to go ahead and make dexterity saving throws yes 21 come on [CHAR] 20 all right both of you guys manage to

Output: - The dragon shattered its arcane cage and fled to a corner, prompting [CHAR] to fire a shot that hit the beast for 26 points of damage despite his disadvantage. After healing himself with a Second Wind, the dragon used a legendary action to slam its tail into [CHAR], dealing 36 points of bludgeoning damage and crushing a nearby concussion grenade. The impact triggered the explosive device, causing a muffled explosion that forced [CHAR] and [CHAR] to make Dexterity saving throws. Both allies successfully avoided the blast's full effects, though [CHAR] was left reeling from the combined assault of the tail and the subsequent detonation.


Input: uh is it like a concussion grenade it's already armed isn't it um it is filled with black powder and is a triggerable mechanism and I'm sorry I don't know why I said that uh I appreciate the reminder because I totally forgot for a second and as it slams into you and the ground it slams into the grenade and there's an explosion muffled sound from underneath its tail um I want [CHAR] and Scanlon to go ahead and make dexterity saving throws yes twenty one come on Scanlon twenty all right both of you guys manage to keep low to the ground uh avoiding most of the blast I'm already low to the ground all right both of you guys take half damage from the strike um you both take twelve points of fire and bludgeoning damage did the dragon take damage the dragon does not make its saving throw against it though and takes the full what did I tell you guys twelve all right the grenade worked it pulls its tail up and there's like a big arc of smoke off of its tail as it pulls it up and shakes out the pain that it just suffered uh can I take this moment of like engineering success to try and pull a wisdom saving throw against my fear that I missed on my turn um that's right forgot that so go ahead and make your wisdom saving throw the explosion was the inspiration you required natural twenty it worked with the explosion the grenade set off you realize wait you might actually have this and it worked you could do this I built a thing and it blew up kind of on purpose there you go at the end of your turn that's its final legendary action [CHAR] you're up can I try to shake off the attack um at the end of your turn you do oh at the end but I was like inspired by that explosion it was inspiring it may help you shake it off at the end of the round okay I'm going to attack it oh that's such a good roll that is oh that's even better that's okay it was a disadvantage that's twenty seven with a disadvantage with the exploding arrow with the exploding arrow that does hit so what do I do do I just roll regular so go ahead and roll regular arrow damage with an additional two d six sorry three d six well with the arrow it's two d six the grenade was three d six you're two d six oh shit sixteen and then three d six three d eight sorry three d eight was the grenade two d eight for the exploding arrow two d eight sorry it's a lot of numbers that's okay I'm going to roll them both okay six additional did I say what my other damage was was I speaking out loud yeah no I marked it down I also need Scanlon and [CHAR] to make dexterity saving throws oh no I'm sorry I'm stupid wait what did you just shoot at us an exploding arrow nice eighteen eleven okay I also meant to say I was shooting from my Blood Seeker Bow I pulled it out and said I was going to do it you pull out your Blood Seeker Bow I was going to shoot from my Blood Seeker Bow for that okay can

Output: - The party successfully deployed a black powder grenade against the dragon, causing an explosion that dealt half damage to [CHAR] and Scanlon while inflicting full damage upon the beast. The blast inspired the player character, who rolled a natural twenty on a Wisdom saving throw to overcome their previous fear and regain focus. Following this, the character utilized their Blood Seeker Bow to fire an exploding arrow, which successfully hit the dragon despite being rolled with disadvantage. The attack dealt significant fire and bludgeoning damage, forcing the dragon to react in pain by shaking its tail. Finally, the dragon's subsequent attack forced [CHAR] and Scanlon to make another Dexterity saving throw to avoid the blast radius of the exploding arrow.


Input: was i speaking out loud yeah no i marked it down i also need [CHAR] and [CHAR] to make like dexterity saving throws oh no im sorry im stupid wait what did you just shoot at us an exploding arrow nice eighteen eleven okay i also meant to say i was shooting from my blood seeker bow i pulled it out and said i was gonna do it you pull out your blood seeker bow i was going to shoot from my blood seeker bow for that okay can i do that ill let it so it is now taking an ongoing ten points of um bleeding damage now you take three points of fire damage scanlon you take six points of fire damage you guys avoid the grenade and then like arrow noises a second explosion again im sorry im a genius im sorry sorry oh god im clever so for my second attack i want to throw trinket in and i want trinket to go up and attack him trinket rushes in and is going to make two attacks at it hes gonna do two claw attacks so thats two d four each time go for it so go ahead and roll for the first strike hes no longer scared so trinket does not have the disadvantage okay he doesnt hit on the first one but the second one he gets a twenty one twenty one hits go ahead and roll damage yes okay was i wrong thats twenty three oh okay either way it hits even harder it hits harder exactly whats that about rightly so thats thirteen extra damage for trinket thirteen extra damage as trinket runs up first strike hits the armor and just streaks across without damage but as soon as the dragon turns around to see the giant brown bear that has gotten brave enough to strike it its other claw goes and sinks into the side of one of its calves and tears a portion of the dragons flesh it snarls roars and trinket bringing its claw down roars back at it dragon roar versus bear roar all right that ends your turn it is now rime fangs turn rime fang he has no more of these like legendary saves yes no he has one well one more legendary resistance he used a wing buffet and then two saves hes got one more oh one more save ugh if he chooses to use it he might save it for later in the fight great so the dragon is now going to fly no he wont i cast a spell on it as it retreats from me because i am a war caster okay and i will cast bigbys hand to grapple that shit and pull him back down cheering thats right you took the war caster feat okay dont you fly away from me so hot for you right now all right so you use your action to do bigbys clenched no grasping hand no its its the grapple one to pull its wings together so it cant fly away yes all right so you use the hands strength score so go ahead and roll a d twenty and then add plus eight to it eighteen plus eight twenty six as the dragon brings its wings up the hand grabs its wings together

Output: - The party engaged a dragon in combat, utilizing [CHAR]'s exploding blood seeker arrow and [CHAR]'s trinket bear form to inflict significant damage. While the dragon attempted to retreat by flying, the wizard countered by casting *Bigby's Clenched Fist* to grapple the creature's wings, successfully preventing its escape. The bear's second attack tore flesh from the dragon's calf, prompting a roaring confrontation between the beast and the bear. Meanwhile, the dragon retained one remaining legendary resistance to potentially negate future effects. The battle concluded with the dragon grounded and restrained by the wizard's magical hand, leaving it vulnerable to the party's continued assault.


Input: right you took the war caster feat okay don't you fly away from me motherfuhker so hot for you right now all right so you use your action to do bigbys clenched no grasping hand no its uh the grapple one to pull its wings together so it cant fly away yes all right so so you use the hands strength score so go ahead and roll a d20 and then add plus eight to it 18 plus eight 26 as the dragon brings its wings up the hand grabs its wings together and forces it back down to the ground it shakes off the effect but its unable to fly away you will leave when burt reynolds tells you to leave okay you also deal 2d6 plus five damage to it 2d6 thats another 18 18 points of damage as the hand crushes on it holding it in place it does not get a chance to move all right angrily in reaction to that the dragon well first off let me see does not get its breath weapon back yet unfortunately it is going to use multiattack so it gets three attacks one bite and two claw attacks its going to make all of them against you of course it does and thus ends [CHAR] no no well make each attack as it goes so the first attack against you is going to be the bite attack that is a 23 to hit that hits are you unconscious i will be very soon thats going to be 18 points of piercing damage oh no scanslans unconscious are you unconscious okay it would be an additional d8 points of cold damage scanslan falls unconscious on the ground its going to take a claw attack down its already all in its second claw attack hits you immediately fail a death saving throw from the second strike the second claw attack hits you as well as its focused on you youve failed two death saving throws oh my god its a dragon thats the end of his turn [CHAR] youre up i race over to scanslan and i pour a level three healing potion into scanslans mouth okay so [CHAR] you use your action to pull out grab scanslan and pour it into his mouth this is the superior one yes you heal 8d4 plus eight hit points do i roll does he roll ill let you roll for it its fine 8d4 can i roll 4d8s 8d4 you have a better chance actually this is my friend of the lady favors i need him as you see the dragon bites down on him he falls unconscious on the ground the ice around his wounds and his eyes just roll back into his head unconscious one claw slams down into his body the gnome shakes from the impact the second claw comes down into his torso and pulls back you can see bits of flesh and muscle pull back from its claw as it pulls away and scanslans on death's door you rush over and grab and lift him up take the healing potion pop off the cork with your teeth and you rage feed him the potion drink it im at 19 now so youre at 19 hit points and youre conscious now the wounds seal up youve still failed

Output: - The party successfully utilized a *Bigby's Clenched Fist* to grapple the dragon, preventing it from flying and dealing significant damage. However, the dragon retaliated with a multiattack, landing a devastating bite and two claw strikes that knocked [CHAR] unconscious and left him failing two death saving throws. As [CHAR] lay dying, [CHAR] rushed to his aid, using a level three healing potion to stabilize the gnome and restore him to 19 hit points. The potion's magic immediately sealed [CHAR]'s wounds, bringing him back from the brink of death, though he had already failed two death saves prior to the intervention. The party now faces the immediate threat of the dragon while [CHAR] remains conscious but critically injured.


Input:
his head unconscious one claw slams down into his body the gnome shakes from the impact the second claw comes down into his torso and pulls back you can see bits of flesh and muscle pull back from its claw as it pulls away and uh scanlans on deaths door you rush over and grab and lift him up take the healing potion pop off the cork with your teeth and you rage feed him the potion drink it

im at uh nineteen now

so youre at nineteen hit points and youre conscious now the wounds seal up youve still failed two death saving throws theyre gone until the end of the battle

can i do anything else after ive poured it into his can i do anything else

you have a uh bonus action

can i throw him the fuck away from the dragon pick him up and chuck him towards lyra

ill say because youre frenzied rage normally you would get an additional attack i will say you can use that

and i wont throw ill slide him on the icy floor towards lyra

okay go ahead and make an athletics check

okay natural twenty cheering

as he wakes up [CHAR] goes uh grunts whoosh and slip and slides you across the icy floor you come to a stop about fifteen feet away actually be about there youre still prone youre on the ground

but you can take a potion on your turn at least

and i just turn around and give it the eyebrow of like youre fucking dead

laughs all right that ends grogs turn zahra youre up

witch bolt fucking witch bolt

by the way your bigbys hand has faded because when you fell unconscious you lost concentration witch bolt

if youre still within range i push even harder for scanlans sake

all right go ahead and roll five d twelve i believe it is

the fire turns from white to yellow im raging what is it

whatever the spell is is it five d ten or five d twelve

it is five d twelve

there you go five d twelve plus one d six

eight give me some math here guys

okay fourteen twenty nine forty five

forty five plus two

forty seven

plus eleven attack

no forty seven and one d six

one d six six

all right so whats the total damage on that then

fifty three

fifty one

fifty one points of damage

did i best you on math its a dark day when [CHAR] beats [CHAR] on math

shes very upset about the whole [CHAR] thing

im still very scared

that is nasty all right so as you blast again the fury of seeing [CHAR] torn down to the ground and nearly devoured by this dragon you blast again this time the greenish blue energy flaring up into a vibrant angry yellow and now you can see what once was almost like a bolt of arcane moon energy becomes an actual burning fire in its visual do you wish to move or are you going to stay where you are

im still how many feet away from him

you are currently twenty feet away from him

i will stay where i am

all right

can i give no i cant id have to go and give it to him wouldnt i

at the end of your turn because its regained its legendary actions its going to use a wing attack against [CHAR] and every creature around it including trinket and the one giant

Output: - The party rushed to save [CHAR], who was nearly devoured by a dragon, by having [CHAR] force a healing potion into his unconscious body to restore him to nineteen hit points. After [CHAR] successfully slid the groggy gnome across the icy floor to safety using a natural twenty Athletics check, Zahra cast a powerful *Witch Bolt* that transformed into a burning fire, dealing fifty-one points of damage to the dragon. Although [CHAR] was revived, he remained prone and vulnerable, prompting the group to focus their attacks on the beast while maintaining their defensive positions. The dragon, having regained its legendary actions, immediately prepared to use a wing attack against [CHAR] and the surrounding allies, including Trinket and the giant. The session ended with the party bracing for the dragon's retaliatory strike while [CHAR] attempted to recover from his near-death experience.


Input: an actual burning fire in its visual do you wish to move or are you gonna stay where you are i'm still like how many feet away from him you are currently twenty feet away from him i will stay where i am all right can i give no i can't i'd have to go and give it to him wouldn't i at the end of your turn because it's regained its legendary actions it's gonna use a wing attack against [CHAR] and every creature around it including trinket and the one giant so as it takes the hit from the witch bolt the arcane hand no longer grasping its wings its wings flare out and swings around with its wings hitting everything around you dexterity saving throw for [CHAR] for the giant and for trinket giant does not make it eighteen eighteen it's a dc nineteen make it for trinket ten all right so trinket and [CHAR] both take thirteen points of bludgeoning damage and are both knocked prone halved because i'm raging halved because he's got stoneskin yeah trinket takes half damage as well so you both take seven points of bludgeoning damage but you're still knocked prone you both fall onto your back the giant also is knocked prone there all right that ends zahra's turn that brings us to [CHAR] you're conscious you're on the ground i will stand all right so you still have half your movement you can still move roughly ten feet any direction taking a potion is an action or a bonus i consider it a bonus action to keep things moving action to administer it to somebody else do that thing i will dimension door way over there okay [CHAR] stands up waves his hand and this blackened archway just appears next to him with this crackling sound of energy he leaps through it and vanishes out of sight you are now in darkness you cannot see anything except for a little bit of light bouncing off of the top of the cavern glittering across all the ice crystals but you are in complete shadow and i'll take one of those four healing potions that someone gave us were they moderate they were superior i think [CHAR] used one yeah we handed them out okay i definitely have one so i'll take it 8d4 plus eight who all took them i didn't because i have two i don't think she and i took them oh the four of us because we're assholes i think you each took one i sacrificed myself so we'll consider that it's fine all right so that ends [CHAR]'s turn the giant is going to get up get up gary you piece of shit that would be a twenty one that hits and that'll be a seventeen that misses but it does manage to hit with an attack finally this whole time that's twenty four points of slashing damage to the dragon as its first strike whiffs and as it brings it back with a backhand it brings its shield up to protect itself the axe lands a good seven to eight inches into the dragon's hide the head turns around you traitor i will eat every one of you that ends the giant's turn it's gonna stay right there trying to finish him

Output: - The dragon unleashed a devastating wing attack that knocked [CHAR], [CHAR], and the giant prone, though the party's damage mitigation reduced the bludgeoning harm they sustained. [CHAR] utilized Dimension Door to escape the immediate melee, teleporting into a dark cavern where he consumed a superior healing potion to recover. Meanwhile, the giant managed to rise and successfully struck the dragon with a massive axe, inflicting significant slashing damage despite the creature's defensive maneuvers. The giant then taunted the dragon, which responded with a threat to consume the entire party before the turn ended. The group remains in a precarious position with the dragon still active and the giant holding its ground.


Input: would be a twenty one that hits and thatll be a seventeen that um misses but it does manage to hit with an attack finally this whole time thats twenty four points of slashing damage to the dragon as its first strike whiffs and as it brings it back with a backhand it brings its shield up to protect itself the axe lands a good seven to eight inches into the dragons hide the head turns around you traitor i will eat every one of you that ends the giants turn its gonna stay right there trying to finish him off that ends the giants turn uh youre up i still cant fireball right um you could depending on where you want to place it you may hit other things you can place it hit the giant and the dragon then the giant will wake up if we hit the uh giants does he look almost dead you can tell hes taken a few hits from the dragon but the other one is the one that was completely wrecked is the other giant dead it is frozen in place and dead it was um partially disintegrated earlier and the frost breath finished it off i could maybe hit trinket or [CHAR] trinkets protected i dont think hes protected from fire damage its a lot of damage i dont want to kill trinket is it fire and its a frost dragon its a very big spell its eight d six cant really use it ill try to hold monster again how much radius does the dragon take up the dragon itself is fifteen feet across on each side so if you were to hit the dragon it would still hit everything directly around it yeah let me try to hold monster again at least force him to use his thing all right actually he fails his saving throw but uses his third and final legendary resistance to resist the hold monster spell good you drained it thats over with hes out of legendary resistance he turns around and looks at you now it was um currently glaring at the giant growling at everyone around it and as soon as that spell hits it with the cage once again it breaks it with its wings and turns around and opens its mouth right towards you im gonna move away as far as i can okay so you are here yes thats very far yes thank you okay all right that ends your turn back up to uh [CHAR] all right im gonna take one last really good shot im gonna shoot him right in the face again im gonna spend my grit point and hit him in the face lets make this work yay that hits thats thirty one to hit thirty one will hit yeah go ahead and roll damage im gonna roll damage thats fifteen points of damage but hes got disadvantage on all attacks until my turn he did take ten points of bleeding damage from your uh it did take ten points of bleeding damage from your bow and it does save against the bleed effect so thats gone unfortunately but you did ten additional damage to him im gonna move in this direction hug the wall right there yeah i think right there okay so as you take your shot it ricochets off the

Output: - The party successfully struck the dragon with a slashing attack, inflicting twenty-four points of damage before the giant turned its attention to the group. While the frost dragon's breath had already killed one giant, the other remained frozen in place, prompting the party to debate using a Fireball spell to avoid harming the protected ally, Trinket. Instead, the caster attempted to hold the dragon again; although the creature initially used a legendary resistance to negate the spell, the party confirmed it was now out of such defenses. Following this, [CHAR] took a final, precise shot at the dragon's face using a grit point, landing a hit that dealt fifteen points of damage and ten points of bleeding, though the dragon successfully saved against the bleeding effect. The combat continued with the dragon breaking free from a cage spell and opening its mouth to attack, while the party adjusted their positions to maximize their distance from the threat.


Input: okay so rolling damage here um fifteen points of damage fifteen but uh disadvantage on all attacks until my turn he did take like ten points of bleeding damage from your uh bow or bow and it does save against the bleed effect so that's gone unfortunately but you did ten additional damage to him and i'm gonna move this direction hug the wall right there yeah i think right there okay so as you take your shot it ricochets off the armor the dragon's starting to look a little rough you can see bits of the blood beginning to seep from the inside of its scales it's starting to look a little harsher and harsher it's still standing up pretty well but you can see it's starting to get a little more battle-worn that ends the turn and you're up me yes okay i'm gonna move trinket away trinket stands up and trinket's gonna move back this way yeah and then hide behind that outcropping thing yeah okay as he moves away the dragon uses his reaction it's gonna be a bite attack on him actually with disadvantage with disadvantage oh because of the head shot yeah well it rolled a two and a fifteen so thank god you put that on there so as it lashes out trinket's armor actually takes the impact and some of the teeth crack a little bit against the armor and the jaw pulls back as trinket just runs off behind the ice wall what are you doing i'm gonna cast hail of thorns did you make a wisdom save last turn to try to resist the fear effect i did and i failed it that's right okay yeah so i'm gonna cast hail of thorns on the dragon okay go ahead and roll for attack twenty-six twenty-six hits yes hail of thorns what's the radius on that that's a good question hail of thorns how's that go okay wait next time you hit a creature with a ranged weapon spell range it just hits it but then everything within five feet makes a dexterity saving throw sorry guys so make a dexterity saving throw because you're prone i'd say with disadvantage oh sorry nine actually you're fine just straight roll oh great eighteen eighteen all right you take half of the one d ten piercing damage so roll for the actual arrow damage and then one d ten the giant does not make it and the dragon does not make it they both fail thirteen for the actual arrow plus another five for hunter's mark all right what's the one d ten for the hail of thorns three d ten because i'm casting it at third level eighteen for the hail of thorns eighteen so that's nine points of damage to you nine points to the giant and nine points to the dragon all right oh and then i get another attack you do you have two attacks this is crazy okay so i'm gonna should i do conjure barrage conjure barrage at them as well all right conjure barrage is an action to cast right oh you're right so a regular i can only do a regular

Output: - The party continued their assault on the dragon, dealing significant damage that caused its scales to bleed and its armor to crack. After the dragon's bite attack missed the fleeing party member Trinket due to the previous headshot, the spellcaster cast *Hail of Thorns*, striking the dragon and a nearby giant while also damaging the party members within the spell's radius. Despite failing a previous fear save, the caster successfully hit the targets with the spell's arrows and followed up with a regular attack. The dragon remained standing but appeared increasingly battle-worn, while the giant and the dragon both failed their saving throws against the subsequent area-of-effect damage. The turn concluded with the party preparing to make another attack, though the caster realized they had limited actions remaining for the round.