Input: my parents aren't on Facebook on on Twitter aren't doing on posting yeah I don't want to see them but I guess my kid will be like why is my dad always been on social media his whole life it's like everyone at school knows everything about I share a video of my dad hitting the dab when he's 20. because because like you know I've have you seen like pictures of your parents and stuff like that when they were young yeah and stuff yeah I like that resource video of why do you your parents even look old in their younger pictures yeah yeah that's true I haven't seen that one well think about it like when you see pictures of your parents when they're young they look old still right they look old even when they're like 20. or when you look at pictures of like 19 what was like high school kids in the 70s they look old they look older for some reason than high school kids today and it's and yeah and it's this weird like cycle I mean obviously there's a resource video but like it's like weird psychological trick that happens of like because it's from an older time yeah you initially condition yourself to look at that and be like that is an older person yeah from before but they still look older because your only image of that is this thing is old well like also what I find would what I'm going to find interesting going forward is that um the world was just never as well documented as it is now don't they look older that's high school they don't they don't look like high schoolers right yeah like this dude I mean doesn't look like a high school I think I think it looks oh just because of the just because of the aesthetic right because you're not sure yeah but that's what I'm saying Okay okay then I get it because I I look back right I think back and I see photos like that and it just feels old because I can't imagine living in that time zone because you have like the [ __ ] serpia filter everyone looks same video you mean sorry it looks like it's going through like a sepia filter everyone looks different the haircut's different and I can't imagine it being in like 4K HD you know what I mean right like I I can't like I can't imagine looking around and being like oh this is what it looks like in normal colors in 4K HD and [ __ ] like that right right which is why when I see like have you ever seen like old videos that have been remastered with like modern colors yeah yeah it freaks me out so much right yeah it's like that um there's videos that where it's like some One filmed like Japan in like 1910 yes I've seen that and then they just it's 4K yeah recolored remastered it's cool and it freaks me out because I'm like people are freaked out like what the [ __ ] is that thing yeah there's that camera because you look at this video of like I think there's like one of like Kyoto in like the 1890s or something yeah and it's just weird to think like oh every single person in this video is not here anymore yeah and that's like terrifying it's so weird don't say that yeah it's so weird they're characters okay PCS history

Output:
- The speakers discussed how parents and high schoolers from the past appear older in photographs and videos due to aesthetic conditioning and historical context.
- They noted that modern filters and the lack of 4K HD documentation from previous eras contribute to the feeling that old media looks aged.
- The conversation shifted to the unsettling nature of seeing remastered videos of places like Japan from 1910 or Kyoto from the 1890s.
- The participants expressed fear regarding the realization that every single person in those remastered historical clips is no longer alive.
- They agreed that the contrast between modern colorization and the reality of the past creates a terrifying psychological effect.


Input: see Mistress Orlana Seshadri. Alana or Orana? Alana? Orlana. Marcus and Maeve: Orlana. Dorian: Orlana. Marcus: ♪ Orlana ♪ Dorian: We come with tidings, uh secret... secret tidings from Lord Eshteross. DM: "Wait here. I will inquire." thank you. Walks back a bit while the other guards just keep an eye. They're not getting too close. They're keeping a good 15-foot distance, hands still at the side. They're all reading you and talking amongst themselves and ensuring that nobody makes any aggressive maneuvers. A short time later, the guard returns. The warden looks over. "Mistress is curious as to what your business is. Being secret or not, she is a busy woman." Maeve: She'll want this. Marcus: Oh boy. Maeve: In his head, he hears: We have her bounty. Marcus: Ooh. DM: They look at each other. "Come with me." The guards turn around. Dorian: Nice! That's slick. DM: And start walking back towards the entrance of the chambers. Other guards you see doing rounds and taking watches around the massive courtyard and the surrounding grounds of, this is now the peak of the spire overlooking now the heavily-misted and moonlit jungle that surrounds the city. Stepping up to it, the guards bring you towards a gate to the right. Not the main open area where the ball took place earlier a number of weeks before, but a side chamber and asks you to wait. As you stand out there, the white light of Catha casting this rim light against the surrounding bushes and small trees, you just think to yourselves for a bit in the silence and you can hear the sound of crickets clacking through the stillness of the night. The occasional wind blowing through before a door opens and you see emerging the familiar sight of Mistress Orlana Seshadri, her long hair streaked with gray wrapped up in an elegant twisted bun, wearing comfortable if very, very nice and flowing purplish evening gown-like robes that have a silver beaded accent to the front and drifting off the back trail of the train. She steps forward along with the guards. "I have been informed that you have come to complete my bounty." Maeve: That is right. DM: "Show me." Derek: Here, now? Marcus: Yeah, do you want to do this in private or quarters somewhere? DM: "There are many people who come saying they are claiming some sort of interests of mine. I do not lead them into my private chambers without any sort of sign of proof or assurance." Maeve: Put him on the ground. Derek: All right, here we go. Aria: That's not a bad idea to make it a bit of a show. Marcus: We're going to show her our hole. Derek: I hop down into the hole. Dorian: You can let her look in. Maeve: Well, you just show the hole. Derek: Oh, well, I was just going to arch him up. DM: After he jumps in, he then holds up Treshi, who's like "(grunts)." She looks over. "(chuckles) Hello, Armand." "Mistress. Hello." "I'm impressed, and you all seem a bit familiar." Marcus: We saw you at a party! DM: "Indeed? Rogue agents? Mercenaries?" Marcus: Truth-seekers. Derek: Thank you. Maeve: Lord Eshteross send his regards. DM: "Hmm. This makes more sense to me now. Very well. Would you like your bounty now or on the morrow?" Marcus: We couldn't possibly-- Derek: Now would be I think preferable. Also, we do have some questions because we are actually trying to collect a few favors which might be more interesting than platinum.

Output:
- The party approached the guards to speak with Mistress Orlana Seshadri after delivering tidings from Lord Eshteross.
- The guards escorted the group to a side chamber near the peak of the spire overlooking the moonlit jungle.
- Mistress Orlana Seshadri emerged from her private chambers wearing elegant robes and demanded proof of their claim regarding her bounty.
- Marcus and Derek demonstrated the bounty by dropping a creature named Treshi into a hole for the Mistress to inspect.
- Orlana recognized Marcus from a previous party and identified the group as truth-seekers rather than rogue agents.
- The group requested to receive their bounty immediately and asked for favors instead of platinum payment.


Input: you steal my flask? It felt a little good. We should get out of this room. Wait, so we're leaving. We're going, we're leaving, going back the way we came? Before we leave, maybe we should just collect ourselves for a short minute. Take 30 minutes in here? What if there's a timer on this door? Uh, I'm looking through the door. What's on the other side? Okay, so you glance through. There's a little bit of a 30-foot hallway before it opens up and you can see that the stone floor gets rocky. You can see darkness beyond that. Your visual radius is cut about 30 feet, so you have to traverse further in to see where it goes. We can get out of the room. Yeah, let's get out of this room. Let's just take a second on the other side of the doorway. We're pretty thrashed. Okay. All right, so you all make your way out of the open door into the next hallway and carefully walk to the next area where it opens up. You come out onto a somewhat broken, mildly uneven, but still flat surface, rock, dry, dirt, dust. About 15 feet beyond the entrance, it just ends. You're looking around this massive natural cavern wall to each side, like you're on the edge of a chasm, with a slight stone outcropping that you've just walked out on. It's just shadow around you at all sides except for the cavern wall that's behind you that continues outward before it vanishes into the periphery where the darkness takes the rest of your vision. At the very edge, you can see what looks bolted into the edge of this cliff side, a pair of heavy, metallic bolts, like poles, with giant, drilled screws and metal pikes set into the side. Massive chains reaching out into a ten-foot wide, elongated iron bridge that slightly bows out into the darkness beyond your point of vision. Other than that, just silence. Sylvia goes and sits nowhere near the edge, but walks 15 feet out, plants on the ground, pulls a book out, and just starts casting Leomund's Tiny Hut. Okay. Tim goes to the edge and just gets low. Sits on the edge, dangles my feet off. Okay, you look down and beyond the 30-foot radius of your darkvision, with it truncated, you just see the darkness below. Cool. I'm going to sit and meditate. I'm going to close my eyes. I actually also think I'm going to douse the-- I'll keep the light spell up for you, I suppose, for now. We would not have reached an hour later, so the Driftglobe has been going all this time. Okay. I'm going to sit. I'm going to close my eyes and I'm going to listen very carefully. Make a perception check. Natural 20, 29. You listen here, everyone's quietly moved in. Tim moved to the edge quietly, sat down. Sylvia moved to the edge quietly opened his book. You just close and listen. Absolute silence. That weird deafening silence where the eardrums seem to almost push in. Anybody else do anything? I'm humming very quietly. You'll hear that. I want to go to the edge of the bridge and see how far I can see. About 30 feet of what you can see in your darkvision. The bridge, it bows slightly as it moves further out, but you're not sure watching.

Output:
- The group decided to leave the room and traverse a 30-foot hallway to reach a massive natural cavern wall.
- They arrived at a cliff edge featuring a bowed iron bridge and observed heavy metallic bolts and chains.
- Sylvia cast Leomund's Tiny Hut while Tim and Lyra positioned themselves near the chasm's edge to meditate and douse their lights.
- Lyra performed a perception check with a natural 20, confirming that the group was in absolute silence.
- Borlan began humming quietly, and Elias moved to the edge of the bridge to attempt to see further into the darkness.
- The Game Master described the bridge bowing further out as Elias looked into the darkvision radius.


Input: rocks. Okay, okay. (laughter) You take 26 points of bludgeoning damage upon impact. Okay. Ow, ow. Xandis says, "I have to do it. It's the only way!" Pulls the ship up. No! I need everybody make a strength saving throw except for you-- Marcus: Yay. -- Elias I don't have to. Natural one. I'm going to roll again. Oh no. Two natural ones. Two natural ones. Two natural ones? Snake eyes? Those dice wanted you to go. You're going to the book for this? I'm checking one thing on-- I'm just a little halfling. Uh, I joined you. With a one? Natural one. Oh wow, it's going so great. This is going great. Uh-oh. Those dice wanted you to go. Thanks for playing. Hey, fuck your burn. (laughter) Unreal. It never leaves. Uh, watching. Technically, on the Luckies, it says when you roll a one, you can reroll it. It doesn't say-- Oh, wait, there's no? So I just keep it going? Uh, watching. Oh, no, and must use the new roll. Never mind, you're right-- Must use the new roll. That's what I thought. Uh, watching. Don't leave me alone out here on one island. All right, so. Uh, watching. I didn't roll well. Natural one, natural one. Who else? What else? Four. Five. (gasps) Wow. 19. Hey! The strong guy is okay! Thanks for playing. (laughs) A heavy pull up and you hold on as the whole ship picks up at an extreme angle into the storm. (cracks) Cruising upward into the depths of the darkness. It pushes up until it begins to lighten, and lighten, and then (boof) emerges from the sandstorm just above. The ship rights itself a little bit and you take a deep breath, Nadia. (labored breathing) Fuck. And you and the crew are the only people on the ship right now. (yells) (laughs) (laughter) The Nebuchadnezzar breaks through the clouds, minus four people. More than that. Uh, watching. We were a little higher when you all left the ship, so we add a few more dice. Oh boy! Oh no! Oh no, it's about to be raining. It's raining men. ♪ It's raining! ♪ That's a-- Ooh boy. Okay. Uh-oh. Stand up, brush myself off. We even gotten the Game Master "Ooh," so we're-- All of you take 34 points of bludgeoning damage. (groaning) Okay. As you all just (impacts) scatter at different points to the ground below the air ship. (impacts) Wow. They all hit rocks. Yeah. Yes. Yes. The only rocks in the entire. It's incredible the aim this storm had in flinging you about. Yikes. You all take in both the pain and the worry of being scattered about. This brief, intense storm, within the next 20 or so minutes, passes over and gives way to a blue sky, which is a bit welcoming, though, now you don't know where all of your compatriots are. Are we all scattered separately? For the moment, yeah. How would you like to recover the rest of your troop? I'm going to start screaming. Okay. I would've immediately stopped the air ship. We are not going anywhere 'til we find all of them. We are doing a full rescue. I don't care.

Output:
- The group took significant bludgeoning damage and faced a series of disastrous strength saving throws resulting in multiple natural ones.
- Cedric and Dorian argued about the rules regarding rerolling natural ones, with the DM clarifying that the new roll must be used.
- The air ship, the Nebuchadnezzar, was pulled up into a severe storm and eventually emerged, only to scatter the crew across the ground below.
- The party realized they were separated and that the ship was now missing four people, including Dorian, after the storm passed.
- Marcus and the others assessed the situation, noting the pain and the lack of knowledge regarding their compatriots' locations.
- Derek immediately decided to halt the ship's movement and organize a full rescue operation to find everyone.


Input:
this wall. You come around to the side, and you can see there's a small, oval-shaped alcove. You glance in and you can see this small, blue sparkle. This piece of brass metal is dangling in the center of this alcove with the little blue sparks on each side and it's just held in the center. It's about a foot deep and there, and you can see the hole goes all the way through. There's a hollow tunnel, about that wide, from end to end, and there's something in the middle that's being held aloft, sparking at both ends. That was your action to find it. You have your bonus action and your move. What are you doing?
Come on, come on, come on!
Can I grab it? Can I try and get it?
I'll allow it because you're a monk. You reach out and try and grab this thing. I need you to go ahead and make a strength check.
Come on, come on!
You can do it.
Come on, come on!
Okay, a check?
Yes.
17.
17. You reach out and grab it (whooshes). First thing's first, you immediately take 12 points of lightning damage.
That's fine.
As your hand touches it and (grunts), you wrench it free from the inside and pull it out.
12, 12. Thank you, sorry.
You pull it out from the center and you see sparks of energy spiraling outward and immediately, the crystal goes dark.
Yes!
(yells)
Dorian, what are you doing?
I'm using my full movement to make my way down.
Well, hell.
Well, hell.
You are right about there.
For 80?
Dorian, there's a big fucking bird in here!
You run down as you see Sarah just (whooshes) and a giant eagle lands on the opposite side, like precariously balanced, in the moment, on the steps. Finishing Dorian's go, you are out of play. That brings us to its turn.
(bird screeches)
Has moved along.
The mist monster's still here.
I fire!
Going to go ahead and attempt to strike you twice.
You fire?
I shoot at it.
Yes, you do. Where you are right now, you cannot see it.
Just in front of Nadia?
I'll say.
Made a big point about putting me ten feet in front of Nadia.
That's fine, that's fine.
I'll say, I'll say, roll a perception check for me, with disadvantage. I'm allowing you free, because you'd be focusing on Sylvia, storyline-wise.
It's nine.
Nine, you do not see it, unfortunately.
Nein!
That's going to be a 14 to hit.
Shield, so the 2nd-level spell slot.
All right, and the second one is a 21 to hit.
Hits.
Okay, so that second one does still hit. It goes ahead and deals only seven points of bludgeoning damage to you. (booming) It's going to go ahead and back away into the mist. It's going to vanish downward.
I don't suppose it gets near enough for me to have a reaction.
It does not. You do get attack of opportunity against it, if you'd like to, Sylvia. Do you have War Caster as a feat?
Yeah, I do.
You can reaction spell cast against it if you want to.
I will throw a

Output:
- The players discovered a brass metal object with blue sparks inside a small, oval-shaped alcove.
- Sarah successfully grabbed the object using a strength check of 17, despite taking 12 points of lightning damage.
- Elias moved down the steps while a giant eagle landed precariously on the opposite side of the steps.
- Marcus attempted to shoot a mist monster but failed to perceive it due to a low perception check.
- Derek successfully hit the monster with a second attack roll, dealing seven points of bludgeoning damage.
- The monster retreated into the mist, prompting Sylvia to consider using her War Caster feat for a reaction spell.


Input: being extra cautious, extra safe. Yeah, I'm afraid for many reasons, and also because the balance of magic is so thrown off that I'm like anything could happen at any time. I really-- Poska. I don't know, a goblin. I don't know. Name your names. thank you. Joe. That felt mean to me, specifically. Maybe your name isn't real. I will not give you my true name! Your choices are Poska and Goblin. Poska, Goblin, end of list. Could be it. You do not hear the steps of people anywhere around you, but the second half of my question is what is the thing you are most afraid of hearing or noticing? I feel like I should know the answer to this. That's okay. If it's a vague dread. An ennui, if you will. I don't know, something coming towards me that's too big for me to take on. That's just enough wiggle room that I'm going to get right in there. Oh, sick. Thanks so much. No problem, girlie. No problem, bestie. It would be so easy if the thing that you felt on the wind and around you was a monster. A very big goblin. A bunch of guys. Yeah. But what you feel is the pressure of-- I want to ask you: What did it feel like to Morrighan What did it feel like to Morrighan when she made her deal with the Matron of Ravens, when she committed herself to becoming a paladin? Of her cause. I mean, it's ineffable. I mean, finally, for once, I have a direction. Yeah. I have a home, and I've never really had one, a purpose. It felt like pure light, even though the Matron of Ravens is most associated with death. I don't even think the idea of something that-- Like, something coming at her that's too big for her to take on. She wants to prove herself so badly, especially because she has all of this new kit, so to speak, whatever in gamespeak like. She has so much to do and she spends all of her days training, trying to figure out how to get a grasp of what she's got. There's an excitement and a fear there for her. I think that's probably the combination of things that she felt when she made her pact. Excitement and fear and a desire to prove yourself. Against something. That-- Against a world, against whatever the spiritual presence you feel and you felt when the Matron of Ravens you feel and you felt when the Matron of Ravens went from a being of crow and corvid omens went from a being of crow and corvid omens to something overwhelming, massive in front of you to something overwhelming, massive in front of you that chose you, that gave you direction and purpose. You feel that overwhelming feeling again, but it is tinged with something deep in the pit of your stomach. Something that you know that your mistress, it curdles her stomach, so it curdles yours. And whatever curdles the stomach of death incarnate, that's pretty scary. You turn towards that feeling of gravity and you look at Opal, trying so hard to shake off whatever this is. You see it in a flash, in a caw, a bird song before it

Output:
- The players discussed naming their characters, settling on "Poska" and "Goblin" after a moment of hesitation.
- Erica expressed a vague dread about something large approaching her, while Aabria probed deeper into her fears.
- Aabria shifted the conversation to ask about the character Morrighan's feelings when she made a pact with the Matron of Ravens.
- Erica described the experience as a mix of ineffable light, purpose, and a new sense of home, despite the association with death.
- The group analyzed the complex emotions of excitement and fear that drove the character to train and prove herself against a world.
- Aabria narrated the character turning toward a feeling of gravity and spotting something in a flash of a bird song before Opal.


Input: course. Coin goes down. Cups over it. Now there's a small crowd gathering. Now people are starting to watch. There was a victory apparently, and some cheers. Uh, I am going to back up like five or six steps and also do the same thing Arthur did. She begins shifting and shifting and shifting and shifting. Eyes focused on you. Starting to look strangely at you. Very well. Choose. Now go ahead and roll a perception check. That's a natural one. Thank you. You were paying attention. All of a sudden, you lost it. Looking up at her eyes, you were so caught off guard by her staring at your fairly well-concealed goblin visage, but seemingly not enough, as she has a curious raised eyebrow. That spooks you for a second. You go "Oh, shit!" You lost track of the cups. I got a total of 20. Total of 20. On the perception? Okay. What are you going to pick? I will choose-- eenie, meenie, miney. Do I get a chance to whisper to her what I saw? Because I want to do the same thing. Make a sleight of hand check. Yeah okay. Oh, that's not so good. That is a six. As you begin to pull your hands up and mutter your incantations, she goes, "Ahem. No funny business." Oh, I am a funny guy. I could tell. Ha ha. Now? I'm going to pick the one on-- the middle. The middle. She pulls the cup back. Empty. Aw. A good try. Scoops the coin off the table. I failed you, Derek! I'm so sorry. I took your silver, and I let it go. I'm sorry. Yeah, but you know also, the other day, you gave me 200 gold, so it's not really a problem. I know, but it's the principle. Well if you have 200 gold, you are more than welcome to place a gold piece up here as well. We're okay. Thank you. Very well. I give her the stink-eye as we walk away. Take care of your green friend there. I intensify the stink-eye. At this point, you guys turn around and you see the rest of your party has caught up to you. Gwen covered in dry dust. I won a strawberry. Gwen can't throw. Did you have a different kind of dream? N-- No. Beat again. He won a silver, but I lost it. What game did you play? It was called King's Crown. King's Vault. That's what I said. Oh, the one where they spin it around and you see which cup it is. She was very quick, yeah. I wonder if there are any more games. You glance around, keeping an eye open as you guys continue. You've now hit the deeper edge of the Pentamarket. The crowds around you are fairly dense at this point. There are people laughing and talking. They're carrying various baked goods that are fresh out of the nearby carts or oven. The smell creeps into your senses and takes over from that point. Children run past and bump you in the side. Some are holding two ends of a streamer, and the streamers continue past and flap around, hitting people. It's adorable and delightfully intense. The guard presence is very much felt here, but everyone is in high spirits. You get the sense that everyone has been waiting

Output:
*   The party participated in a cup-and-ball game where the dealer manipulated the cups while the crowd gathered.
*   Marcus attempted a perception check and succeeded, but Aria failed her sleight of hand check when trying to cheat.
*   The dealer caught Aria attempting to whisper information and warned her against funny business.
*   Marcus lost the game by choosing the wrong cup, leading to a moment of remorse where he apologized to Derek for losing the silver.
*   The group rejoined the rest of the party, who had just returned from other activities, and moved deeper into the Pentamarket.
*   The party observed the dense crowds, baking smells, and playing children while the guards maintained a presence in the market.


Input: ♪ Frumpkin's Paw! ♪ Is that the one that Nadia--? Yes. Then we'll do that. That is so cute. Actually, no, I will do, because I'm in the thick of it, so, no. Uh, we'll do it by the one that's near Dorian and Sylvia equally. So right there. Yeah, sure. You got it. All right, so-- And (whooshes). Onto one of them. Yes, the one closest to you. You got it. Go ahead and roll attack on that. Oh, that's a 19 I rolled. That hits. Go ahead and roll damage. Okay, that's 4d8. Where I put them? Where did it go? 11, 19, 21 points of damage. 21 points of damage. (whooshes) Slams into it. It gets crushed in the ground. As the paw withdraws, it (gasps) gets up. Its head is torn, one arm comes off of the bone left behind. It's barely standing. Son of a bitch! Yeah, I will stay my ground because they will rake my back if I try to move. Well, they're about to-- All right, now it's their turn. So 15-foot radius. One, two, almost all of them but these two are affected by it, so, go ahead and roll your damage. Fuck yeah, unicorns! Okay, 14. Not bad. 14 damage, all right. Oh, wait, 14. Let's see if I add anything because I can't remember. I think it's just the-- It's just that 3d8, yeah. It's radiant. Nope, he (whooshes) disintegrates. You watch a glowing orb hit the ground. Ooh! We got one. A little heart. I'm going to start marking these for where they are. We have one there. Okay. That guy over there fails his save. He takes 17 points of radiant damage (crackles), but he hasn't been damaged before, so he looks hurt, but he's still standing. This guy there fails. He takes 17 points radiant damage. Oh, it's only 14 points. Oh, 14, sorry. Sorry. 14, 14. To the one that was damaged by the cat claw. Fails and fails. That one is (whooshes) completely incinerated by all the radiant unicorns jamming into its body, leaving all these holes, it goes (groans), falls off to the side. No glowing left behind. They also use their unicorn teeth. Just letting you know. That one does make its save, so it takes half damage. Oh, little nibbles. That would be seven points. All righty, so now they take their turn. This one's going to move forward. Oh, no. To Tim. This one's going to move. It's going to stay against Sarah. This one's going to go ahead and-- I think it's going to move in. They're both going to flank Sarah. This one's going to move up to Dorian and then. Oh, yeah. Okay. Like this seems silly to use right now. Yeah. Good gravy, Matthew. Well. Okay, and then if any of them-- Well, I mean, my turn is already... Is done? I mean, like-- well, yeah. I know you ordered these in bulk, but you didn't have to use them all in the same night. Are any of them coming within the 15? Yes, they are, so those three have to make it now. Would I roll again or is it just the-- I'll let you roll again if you want.

Output:
- Derek decided to attack the creature closest to Dorian and Sylvia, rolling a 19 to hit and dealing 21 points of damage that crushed the enemy.
- The damaged creature briefly stood up before Borlan and the group used their radiant unicorn attacks, dealing significant damage to multiple targets.
- Borlan successfully hit for 14 points of damage, causing one enemy to disintegrate into a glowing orb while another was completely incinerated.
- An enemy that made its save took only half damage from the unicorn teeth, resulting in seven points of damage.
- The enemies moved forward to flank Sarah and move toward Dorian, forcing Borlan to make additional saves against their attacks.
- The Game Master allowed Borlan to roll again for the remaining threats within the 15-foot radius.


Input: Hmm? We don't know. You don't know. No, I'll do it at fifth level. Oh shit. Okay. Okay. He stays put. You have Counterspelled his Dimension Door. He was leaving, which... Maybe. Or maybe he was just bouncing around the room. To a different place. Yeah, we don't know. All right. That finishes Nadia's go. Arthur, you're up. Elara, you're in back. Oh my god, I have to do something? Yeah, you do. I can't get within 30 feet of this dude, right? Yeah, you could get within 30 feet. Really? Uh, uh, watching. I can't do this, right? Can I just stay in my comfort zone? And how does Sneak Attack work? It's engaged with Julian, but... It's engaged with Julian. You have disadvantage on the attack roll. No, no, you don't, because it's a crossbow. So you have a 30 feet-- it's just a straight attack roll, and if it hits, because Julian and Cedric are within range, you do get Sneak Attack, at range. Okay. Okay, then, I'll do that. I will swim as far as I need to to be within 30 feet. Okay. Five, 10. You're probably swimming past Nadia. Sure. And getting right about there. I will fire. Go for it. Roll an attack. Okay, 22 to hit. That hits. You can go ahead and roll damage. All right. Oh, boy. Uh, uh, watching. Ay yai yai. 34 points of damage. 34 points of damage, nice. And then I will... I could hide, or go away? You have nothing to hide right now. You're out in the open after firing your crossbow to get close enough. All right. I'll just shoot again. Go for it. Roll another attack. And this one, I'll do Sharpshooter. Okay, minus five to hit. Yeah. 21. So, 26. Oh, then that does hit. Go ahead and roll damage with the plus 10 damage. Groaning. 17 points. Aw! Yeah. Only over 50 damage in one round, aw! So as you fire a second time, both of them sink into the sides, and the bolts split in. You watch as the bolts heat up red, just being stuck in the side of a creature this high in temperature. But it doesn't like that. Oh god! All right, that's your turn. Yep. Elara, you're up. Kaelen, you're on deck. Um... Quick, Derek, are you going for it? About to go for it? Yeah, all right. Yeah. Am I within 30 feet of...? You are just outside of 30-foot range. Can I get to 30 feet? You can, yeah. Will I have room to try and take cover after getting there? You, no. Okay. I'm right in the middle of a bunch of people, aren't I? Yeah. We're just kind of clustered. You could probably move here if you want to. And still be 30? Maybe. You can try it and we can measure when you do. Fuck me, man. Okay. I hate it when you do that. So either you take

Output:
- The players determined that a spell had been countered and the target remained stationary.
- Elias decided to swim to be within 30 feet of the enemies to utilize Sneak Attack with a crossbow.
- Elias successfully attacked twice, dealing significant damage before the bolts heated up and the creatures reacted negatively.
- The Game Master explained that Elias had no cover after firing and that he was in the open.
- Arthur questioned his positioning and range, eventually expressing frustration about being clustered with other players.
- The group discussed Arthur's potential to move closer and take cover, though the outcome remained uncertain.


Input: things. If there's a VIP in there, VIP's not going to run out into the courtyard at an attack. If anything, it's going to be the opposite. Soldiers will come out, VIPs will be moved in or out another entrance. What if we do that? What if we have-- No plan of mine is not going include stealing a crawler. So if we have our crawler ready-- I've got the fun part, now give me the nutrition. We got the crawler that we've stolen at the ready. It's parked around the corner, ready to go. Right. We cause a disturbance. We make it look like people are there to kill the VIP. What are they going to do? Are they going to batten down the hatches? No, they're going to put him in a crawler and escape out the back door and then our crawler is going to catch and it's a crawler-on-crawler chase through the desert. There might be a lot of merit to this inside/outside team, if one team is a distraction, but if the other half needs to be on the inside before the distraction starts so they can see how people on the inside are reacting and if there is hidden entrances or back doors or-- The need for a fire. I look over everyone's shoulders, just in the off chance that Treshi is walking by. I know, that is exactly what I just thought. Pocket's the individual that you're referencing. Pocket, thank you. Make a perception check. Dorian: So are we doing anything? That was a 19. 19. Yeah. No sign of Treshi. Comedically, that would've been perfect timing, but-- So, what's the plan? Well, it seems we got a plan! It's a wealth of really good ideas. Is there anything like-- You know, what if somebody maybe messages him or maybe Arthur gets in his head and is like: You need to come outside right now for some very important reason? There is this spell I keep mentioning, I could send one of his people in to go get him, if I can cast a spell on them. Wait. We can like-- I can just convince a person to go do an action for me. Like, go in there, find Treshi, and tell him that he's needed outside. For how long? That's great. An hour. Oh! That feels so much less-- If it works. Sure. I mean-- We just got to find someone powerful enough that they can actually access him. It's so-- Ratanish. I mean-- That's the thing. What if we go in-- We talk to Ratanish about joining. While we're doing that, you cast a spell on him, he goes and gets Armand. I don't know, we get him out. Sure. What if-- That's a lot more logical and sensible. Spit-balling, spit-balling. Part of it makes me sad. What if you go in to talk to the General, and Wolf-Man Chet is invisible with the little cage bead. You keep the General and folks busy and you go find our target. But do remember, that cage bead doesn't keep him small, they turn into a giant, human-sized rolly ball-- Correct. -- of cage. Wow, I think that really changes the plan. So instead. You take the hole. You roll

Output:
- The group discussed a strategy involving a stolen crawler to create a disturbance and facilitate a chase through the desert.
- Julian attempted a perception check to locate Treshi but failed to find any signs of him.
- Elias proposed using a spell to convince an individual to retrieve Treshi or Armand from the inside.
- The team debated the logistics of the plan, including the potential of Ratanish joining them and the mechanics of a cage bead.
- Maeve clarified that the cage bead would turn the target into a giant rolling ball rather than keeping them small.
- The group decided to adjust their approach based on the new information regarding the target's size and mobility.


Input: if you do feel like walking around on the strip all day. - Yeah. - And you have enough room, then yeah of course a Buffet's fantastic. But if I'm like fucking lazily sitting around in the house, and then sometimes Hulki's mom's like, "Let's go to a buffet." I'm like, "No, please no. I can't." - But they have no time limit, you could be there all day kind of. - Actually some of them look amazing as well. I think I saw some YouTube videos of them and it's like Michelin star chefs or something. - Yeah. - We've been to all of them and some of them are fucking amazing. - Did you go on the buffet bus tour? You get a pass and it takes you around to all the buffets. - No, I haven't. I know a friend who went on that. - Why would you wanna have a pass that takes you on the same day? - I've always wanted to go. - Dude when I start eating. - That's like a buffet of a buffet. (all laughing) - No I want to. - That's just horrible. When I start eating, I don't want to stop until I'm done. - Yeah. - And then when I'm done, I stop. - Yeah, yeah, yeah, because the worst thing is when you are right timed for my meal. - Yeah. - And the worst thing is if you- - Get on the bus, we're going. - If you start a meal and you're not totally full, but then you stop because you stop anyway 'cause you've gotta leave or you've gotta do something else and then you kind of become full but not the satisfying full. - Yeah. - Yeah. - You're just like the bloated full. Right? - Yeah. - Yeah. And that sounds like an awful experience. - Yeah. - If you had to do that on the same day and the buffet. - It's fun for like college student aged people I think when you have a lot of friends. - I'm so sorry there was a single causes. - Why don't you just go to one buffet then instead of going to multiple. - I wouldn't go to a buffet now though but I did used to really like buffets. - I still do love buffets. It's just that there's a time and a place for it. I can't have it every day. - Yeah, I can't have it every way. - Wait, how do you rate buffets then because there's so many different types of those? - I can't rate buffets. I didn't do Google reviews back when I was eating at buffets. - Have you heard we have our Japan buffets? Have you had the buffets here? - Yeah, I took you guys, I think that only Connor and Garnt. - Did we really have buffet? - Yeah, Nabezo. It's a hot pot buffet. - Oh that doesn't count. - That is a buffet. - To Me it's not a buffet. If you have to ask the guy to come over, and then you order more stuff. - Yeah, but then you go over to the vegetable section, you get your own vegetables. - That's not a buffet. - That is a buffet. - That's a salad bar. - Yeah. - Oh! - That's a fucking salad- - That's a self serve salad bar. - Yeah. - Okay. - Yeah, I'd say 'cause buffet to me is truly like everything is you can go up and get it. - Yeah.

Output:
* The group discussed the merits of buffets, noting that while some are fantastic, others can result in a bloated feeling if one has to stop eating early.
* One speaker mentioned knowing a friend who took the buffet bus tour but admitted they had never tried it themselves.
* The conversation shifted to specific experiences, where the speaker recalled taking Connor and Garnt to a place called Nabezo.
* A debate arose regarding whether Nabezo, which required ordering hot pot and visiting a vegetable section, actually counted as a true buffet.
* The participants ultimately agreed that a true buffet requires everything to be self-serve and accessible without asking staff for service.
* Several filler words and pauses were present in the transcript, including a mention of "single causes" which seemed out of context.


Input:
♪ All ye Critters, ♪ come join us ♪ ♪ It's time to ♪ continue our plight ♪ ♪ It's Thursday night ♪ ♪ There is ♪ magic and mystery ♪ ♪ From darkness, ♪ our friendship will rise ♪ ♪ But one thing's for sure ♪ ♪ We never give up ♪ on the fight ♪ ♪ Oh, get ready (get ready) ♪ ♪ It's Thursday night ♪ (flames crackling)
And welcome back. So, last we left off: Bells Hells, after chasing down Armand Treshi to Bassuras, finally located him and went into the Seat of Disdain, the fortress where he had been held. Upon absconding with him and getting caught in a bunch of chaos, you encountered the Legend of the Peaks herself, Otohan Thull, the war hero who seems to be tied up in this odd Ruidus business. Upon an attempted conversation turning into a fray, turning into a bloodbath, three of your party fell dead, two of which were salvaged, and one who could not be, Sarah. Now, having fled, or seemingly banished for the time being, the individual that took the lives of your friends, Otohan scattered somewhere to the four winds. You have Sarah's body. You've finished your business in Bassuras. You've called ahead via the Sending spell to Jrusar, You've called ahead via the Sending spell to Jrusar, and with her body in tow in hopes of possibly bringing her back, should time and resources be with you, you called the skyship, The Silver Sun, back, jumped upon its rapidly moving ladders up into the sky, climbed up into the air, and said adieu to Bassuras on the south end of the Hellcatch Valley.
♪ And you ♪
Adieu, adieu.
So, climbing up on top of this familiar skyship here in the mid afternoon, the city below you, the warm, now not quite dust storm ravaged day around you, the heat and sweat creeping down your armor and outfit as you all get on top of the wooden deck of the Silver Sun, you see Captain Xandis up there holding onto their wheel, looking over and shouting, "Well, seems like you certainly know "how to make a strange entrance, "but I guess we got it figured out, so welcome back! "We're leaving now, right?"
Yes.
As quick as possible, please.
"Where are we going?"
North, northwest!
Oh!
"Is there a destination, or you just want a direction? "We're just going to stop along the way, pick places to go?"
We're just heading away from here right now.
Jrusar! Jrusar!
I'm moving away! All right, I'll keep it going. I'll keep it going.
"North by Northwest" is a good movie.
I'm going to quickly throw, once I've climbed up, I'm going to take out the little hole that we've been having, finally put it down on the ground, and pull our friend out because I think he's had enough.
Fair enough.
(grunts)
See, it's all over now.
He falls onto the deck, and Treshi's face hits the wood, and you can see, he's like... (panting raggedly)
No more hole!
That's what she said.
Oh wow, and he looks over the side of the ship and sees the city vanishing in the distance, the ever broadening horizons of the dust- and sand-baked valley around the mesas and rock formations getting tinier and tinier, and the northward direction you're traveling, the various landscape landmarks moving closer and closer in the direction you go. Looks

Output:
- Bells Hells escaped Bassuras with the body of Sarah after a deadly confrontation with Otohan Thull and the death of three party members.
- The party called ahead to Jrusar and boarded the skyship The Silver Sun, leaving the dust-storm ravaged Hellcatch Valley behind.
- Captain Xandis greeted the group upon their arrival and confirmed the ship was departing immediately.
- The party directed Xandis to travel north-northwest to Jrusar, with Dorian and Marcus specifying the destination.
- Derek retrieved Armand Treshi from a containment hole and placed him on the deck, causing the group to make a joke about the situation.
- The ship moved away from the city, with the landscape shrinking as the vessel traveled northward.


Input: would it cost us, or what would you want in return? Or what would you want in return? And, yep. Nadia's very motivated, and I'm eager to please! Fucking-- I certainly have a few ideas. (sighs) Let's discuss, perhaps, over tea. What's the rush? Thanks for wasting our spell, bitch. Why would you say that? Oh god! Well, it's always best to, when you're calling customer service, you don't want to lead with anger or demands. You want be like, "Hey, how's your day? How you doing?" This isn't customer service! This is the fucking CEO! This is the top of the fucking pile! She's going to want you. She's just going to want you. Well, that's very flattering, but-- And you practically-- If it means getting Sarah back, maybe we should consider-- We're not sacrificing you. It's not a sacrifice! You could maybe give her my body, but keep my insides or something. We do not leave people behind! We can put me in something else. The glowy part, maybe that's me or something. How do we know that? I said maybe. I don't know. We're not going to gamble you to get Sarah. We're going to keep you, and get Sarah. I don't know. It might be worth considering. Do you like me happy? Do you like me fucking happy? I'm going to have this moment. Do you like me fucking happy? Do you fuck happy? Are you saying you like to fuck happy? I wouldn't know. It's been long time. I do like you happy. The rare glimpses I've had of joy with you have been wonderful to see it. It's like your whole body relaxes. I have one thing, since I'm now caught in these fucking crazy people, except you. Do not leave people the fuck behind. Not you. Not Sarah. Not fucking anybody. That shit is done. No more offering yourself fucking up because that's just going to make me not happy, and I know you like people being happy. I do. I want to be happy. I want to be happy because you're making me happy, and you make me so happy when you're not offering yourself up like a piece of fucking meat, a piece of metal meat. Just a tongue. Tongue meat. Fuck. That's the nicest thing you've ever said to me. I'm-- God, I hate you all. Nadia, are you going soft on us? No. Yes. Fuck! I need a drink. All right. Messages done. All right. Onto the next thing. No other messages? Thank fucking god. Sleep! All right, a night's rest comes to you here on the skyship, The Silver Sun. For the next day of traveling, somebody roll d20. I'll do it! Bless you. Roll for me, boy! Before we go, during that night, just go outside, stare up at the night sky. From my own vision, anything weird seem off? Any weird feelings? How's the moon doing? Just checking, because, you know, it's the first night after Akira bubble. Roll a perception check. It's technically the second night after. And every night-- Time's fuzzy. Every night that we sleep on the ship, I'm going to cast Shared Dream. (gasps) You have a Shared Dream spell? I've been trying to

Output:
- The group debated the cost of sacrificing Marcus to save Sarah, with Marcus suggesting he could be placed in a new body or the glowy part.
- Derek firmly refused to let anyone leave people behind, insisting that no more self-sacrifice would be allowed to ensure his happiness.
- Marcus expressed appreciation for Derek's words, noting how Derek's body relaxes when he is happy.
- The party decided to take a night's rest on the skyship, The Silver Sun, before continuing their travel.
- Dorian asked to check the night sky and the moon for anomalies following the Akira bubble event.
- Marcus planned to cast the Shared Dream spell on every night they slept on the ship.


Input: of Exandria's history, since the flare's been spoken of, that's what the Ruidusborn-- That's where the Ruidusborn started. I actually have a question. Another one. (laughs) Sorry, I don't know why I started with that, because I'll probably have more. When people are born here during a flare, does that mean anything? Generally, it means it's a rude awakening when they come to from the reverie, but, it's just considered a cause of celebration. Wow. Not to get graphic, but you mentioned you're all carved from Exandria. but you mentioned you're all carved from Exandria. Do you-- Are babies-- Are babies? Do you babies? Good question, actually. We babies, I suppose. Okay. A little curious, this question you're putting forward. You're, like, born? Where do babies come from? As you were, saying, you come-- How do you fuck? I understand. We've seen many of your dreams. If that's what you're asking, yes, it's not too dissimilar. I know you were saying you were made from rock. Do your babies come out of your bodies? Come out of your p-- Or do you come out of a rock? What were you going to say? How do you conceive? How do you all have kids? What's your favorite sexual position? (laughter) The elder takes a step back with a curious brow twist as Chu goes, "Yeah, why don't you tell them? Tell them all about it! Give them all the info they want!" Not dissimilar to how I'm sure you also give birth. Okay, carry on. We're living, breathing beings. Okay, all right, yes. Is there anyone who thinks that the flares are the Sleeper being listless, waking for a moment, just being on the edge of wakefulness? There are those who might believe that. There's all sorts of strange, philosophical takes on these goings on. There's the classic mythology, and then there's those who have their own ideas. Having your own idea can be a little dangerous these days. I'm getting that. It's not discussed often. Maybe, if the Weave Mind is ushering in the flares, maybe it's like they're trying to pump them up. Mm-hmm, yes. Ga-goosh, wake it up. Also, it could be-- Those electric things. Ruidusborn are born under the flare. Maybe they're trying to create more and more people of the Dreamkeeper, people that they can recruit into the army. That's interesting. You've dreamed about us. Have you dreamed about our gods? We've seen the symbols. We take it as your mythology, as we have our own. We think your interpretations of miracles are very beautiful. (chuckling) Cute. That's impressive. You've been very patient with our questions. A lot. Thank you. Before we leave, because we are going to take a run at this Kreviris place and roll the dice a little bit, is there anything that we can take care of for you here in the outpost? Anyone you want us to rough up or disappear? You hear Chu go, (laughs) So it seems they've revealed their true intent! Looks like they're a bunch of thugs coming through here to just knife some of the locals. I like them even more now. Or we could just gather some materials that you need. If I could-- Turn back time

Output:
- The party asked the DM about the significance of being born during a flare and the reproductive methods of the rock-carved beings.
- Borlan and Sarah pressed for details on conception and sexual positions, leading to the elder Chu revealing that the beings are living, breathing entities similar to humans.
- Derek and Lyra inquired about the flares being the Sleeper waking, with the DM explaining that while there are philosophical theories, having your own ideas can be dangerous.
- Julian suggested that the Weave Mind might be creating more Ruidusborn to recruit into an army.
- Before leaving for Kreviris, the group offered the DM's outpost help in the form of roughing up locals or gathering materials.
- Chu reacted with amusement to the party's aggressive offer, noting that they seemed to be thugs.


Input: Hilarious. I'm going to keep back. I don't want to interrupt what she's doing, but I am going to trail. I don't want to interrupt the cockatiel. You go, uh, squeeze through the opposite side, get through the hole and emerge from the south southwestern side of the fortress' walls. Here now, thank you, you can see the Hellcatch Valley spreads out in all directions. You can faintly see the dull glow of an impending sunrise climbing on the eastern horizon, where the dark expanse of the night sky above you, there's just that little bit of a lighter blue that turns to purple and you know that the sunrise is maybe about an hour or so off in that direction. I'm going to shake and floof up my feathers. You hear the chittering. You look up and you can see one of the nearby leafless trees that hangs there, the sugar glider has climbed up on one of the branches, sees you, and then leaps off the branch. Continues to glide south, cruising across the dust. Oh shit, are you going far? I'll follow. I know. Okay, so you take flight, following. You can see as it glides down, catches a small bush or a branch then leaps off and then glides a little further and skitters on the ground, climbs up something else. It's looking back are you, making the chittering sounds, and continues to guide you on a path. Sarah, what are you doing? Well, I can't fit in that hole, right? That's bigger. No. That's smaller than me. How high? I'm at a wall? The walls here are about 20 or so feet. 20 or so feet? Oh jeez. I'm going to get a good running start and try to leap and flea bounce off the top of a tent to the top of the wall. Prince of Persia! Yes! I'd like for you to make an acrobatics check. This is a relatively high DC, given the height and the structures that are not terribly nearby, but it is doable. Okay. That is 26. 26 will do it. So you head back towards the wall, check out your trajectory, wait for some of the guards to pass, so as not to make them suspicious or weird, run up, catch the edge of a box, leap and hit the edge of the tent, using that to rebound and then flea leap off the corner, as you through the air towards the edge. You almost-- You realize towards the end that you're probably not going to make it and you have to throw Seedling to snatch the edge and get on top of the wall. Here, there's-- The walls here are sculpted magically out of the ground. So even the parapets and walkways here have a naturally hewn, slightly uneven look to them. But as you pull over the side and look, you have a beautiful overhead view of the surrounding shale covered landscape of the Hellcatch, and you can just barely make out the-- I see the bird? Well, I imagine as a cockatiel, you're a brighter color? Yeah, white with a peach plume. Yeah. So very much can see her, this bright red bird creature that's now walking or flying as it continues across the area.

Output:
- Marcus decided to trail the group rather than interrupt the interaction with the cockatiel.
- The DM described the sunrise over Hellcatch Valley and the movement of a sugar glider guiding the party.
- Marcus attempted to scale the twenty-foot walls by leaping off a tent to perform an acrobatics check.
- Marcus succeeded in reaching the wall top with a roll of 26, though he had to throw Seedling to secure his position.
- Upon reaching the top, Marcus observed the landscape and spotted the bright red bird creature, which Aria identified as a cockatiel with a peach plume.


Input: experience anywhere you stream podcasts or watch illustrated video episodes on the Critical Role YouTube channel. In the meantime, you can follow us at @midstpodcast or join the Fold on Midst.co to get early access to episodes, behind the scenes bonus content music downloads, digital artwork, and more. Everything's been leading to this. We'll be with you to the end. Do you Trust us? Derek: Delve into a new tabletop roleplaying game of investigative horror with the "Candela Obscura Core Rulebook" using the Illuminated Worlds System by Darrington Press. Roam the turn-of-the-century- inspired setting of the Fairelands, including the bustling city of Newfaire and the ancient ruins of Oldfaire below. Assemble a circle of investigators within the paranormal secret society of Candela Obscura. You'll analyze strange and horrifying events, fight back against dangerous phenomena, and contain the bleed that spreads from corruptive magick. Choose from 10 custom character sheets to empower your investigations and explorations. Use tactical intuition and brawn with the Soldier specialty, use your charm with finesse and flair as the Magician specialty, or study and practice mystical arts as an Occultist. Explore districts of Newfaire, competing organizations, four full assignments, and dozens of example assignments to inspire you. If you choose to brave the role of Game Master, this guide contains everything needed to pave the way for your Candela Obscura investigators. Offered in both a standard edition as well as an ornate limited edition for collectors, the "Candela Obscura Core Rulebook" contains 204 art-filled pages, including maps, items, immersive notes, mysteries, and plenty more to power your very own story. Keep this tome close for the knowledge obtained may be the key to protecting you, your allies, and the Fairelands. Hey Critters! Julian Sylvia here to guide you through what's new in the Critical Role shop. Style should never be a dump stat, darling. Roll an Investigation if you want, it's basically perfect. Oooh, so comfy cozy. Go ahead, darling. Treat yourself. Can you put donuts in this? Only one way to find out. Look at this. Isn't it fashion? So much fashion happening here. I mean the Traveler always says impulse purchases are a good decision. This is a lot of stuff, you guys. We have so many cool things right now. And hey if you want, you could head over to the Critical Role shop right now. Derek: Our radiant order is bound to a sacred mission: Reduce, contain, and eliminate bleed. For those that attempt to harness its chaotic power, great danger awaits. When caught in the crossfire of such phenomena, one cannot be held to account for the scars they are burdened with. Though, time is a fleeting luxury when a circle is knowingly assembled outside the parameters of our belief. A grim demise awaits those who leverage the powers of magickal bleed. The Circle of Tide & Bone. Assignment Number 39-26: Candles in the Dark. Thank you. Watching. (tense mysterious music) (ominous music) (epic music) (mischievous music) (typewriter clacking) (peaceful music) ANNOUNCER: We now go live to a special address from the President. GALE: Hey, dweebs. Now as your president, I've been kind of killing it lately. I gave global warming an atomic wedgie. I balanced the budget by selling my Pog collection, and I saved the Queen of England from that octopus! But my kick-assery is far from done. According to this chart that I made, an estimated 35% of you are still a bunch of nasty goobers, but don't worry, I have a plan. Operation: Gag Me With A Spoon.

Output:
*   The speaker promoted the Critical Role YouTube channel and the Midst.co subscription service, offering access to bonus content and artwork.
*   Derek introduced the "Candela Obscura Core Rulebook," detailing its setting in the Fairelands and its focus on investigative horror and containing corruptive magick.
*   Julian Sylvia guided viewers through the Critical Role shop, highlighting new fashion items and encouraging impulse purchases.
*   Derek outlined the sacred mission of the radiant order to reduce and eliminate bleed, warning of the dangers associated with the Circle of Tide & Bone.
*   An announcer introduced a live address from President Gale, who humorously claimed to have solved global warming and budget issues before announcing "Operation: Gag Me With A Spoon."


Input: Okay. Kaelen panicked yelling. Maeve how hard is it to extract aspects at some point? Sarah I just uh Marcus Arcane Trickster. Maeve Oh okay. Sarah I'm going to have to do flurry of blows but I didn't want to give them thank you. DM All righty. That's pretty cool actually. Sarah But yeah. Maeve I was just curious. This is nerve-wratching. Gideon Levitate from which one? Kaelen whispering what am I doing what am I doing? Gideon What'd you say? DM Levitate. Gideon Oh at the only level I have level two. Dorian the only level I have watching. Inaudible. It's all I got. DM Do you have Levitate? Gideon I got it it's on my list. It was an option for me on D&D Beyond a company I love. DM That's true just double checking. Dorian and Kaelen D&D Beyond. Gideon D&D Beyond. Kaelen It's D&D. Dorian You got the husky sexy voice tonight. Gwen got the perfect warlock. Gideon You got the perfect warlock. Uh oh! DM's criticizing my spell choice. Kaelen Oh no. DM Each of these spells must be enchantment or illusion. Gideon That's oh it does say transmutation. They offered it to me did not know that I couldn't have it. Kaelen Oh no! DM Spells you on at 8th 14th and 20th level can be from any school of magic. So that's probably when you chose it. So you're good just double checking you're good. Dorian It's good to know. Kaelen Oh man. Dorian Just to be sure. Marcus That is one of the three rules of Dungeons and Dragons. There's three. Gideon That's right. Marcus We finally learned the last one. DM Perfect. So all right. As you rush off to the side you went ahead and cast the spell lift up off the ground. You're now floating in the air above looking down at this creature your friends pincering it from that side and the scattering statues that sit amongst the beach side of the oasis in the red earth. Gideon It's really nice up here guys. DM All right Derek that's end of your turn? Gideon Uh-huh. DM Dorian you're up. Sarah you're on deck. Marcus Dorian very frustrated to have his first foray shrugged off is going to move forward. I want to put him here. DM Right there? Marcus Here let's say here. I need a clear line of sight. He digs into his bag and pulls out a lodestone which he palms in his hand and drags some minerals and dust up his entire arm and points his finger and I cast Disintegrate at this thing. DM At this thing? Marcus Dex save. DM A dex save. Oh it's cocked. No that is an eight. Go ahead and roll some damage on that. Sarah Hey. Maeve nervous warbling Thank you Dorian. Marcus That is 68 points of force damage. ALL Whoa! Gideon He's been castrated. Marcus And then I pull DM You blast it with the Silas. You watch some of the metal just rust away on its body exposing parts of its flesh this like grayish musculature underneath but where that burns away you can see where the fume is coming from this bright green neon liquid you would assume is its blood. Gideon groans. Marcus And then I'm just going to dance my last 10 feet diagonally back towards the water and away from Lyra family. DM All right you got it. Marcus That's it. Sarah.

Output:
- The group discussed spell extraction rules and Gideon confirmed he had the Levitate spell on his D&D Beyond list.
- The Dungeon Master clarified that Gideon could use the spell because it was chosen at an appropriate level, resolving the confusion about school restrictions.
- Gideon successfully cast Levitate to float above the battlefield, observing the creature and his friends pinching it from the side.
- Marcus moved forward with Dorian, using a lodestone to cast Disintegrate on the creature, dealing 68 points of force damage.
- The blast caused the creature's metal to rust away, revealing gray musculature and bright green liquid assumed to be its blood.
- Marcus then moved diagonally back toward the water to distance himself from Lyra's family after the attack.


Input: The band itself is platinum. Ooh. And, uh, the ruby, while not magnificent in size, is very well-cut. I'd put this ring-- are you looking to sell it? Well, it is enchanted. Oh. Well, such enchantments, I believe, are a bit beyond our specialty. Oh. Right. Uh, how much would it be if it wasn't enchanted? Just standard ring would be, I could take this off your hands for about 400 gold pieces. No, no, no, no, no, that's terrible, here. I'll uh go find an enchanted place. Where would that be? I have a cousin who would be able to take a look at that, if you'd like. Okay, yeah, sure. Let me just go ahead and, if you don't mind waiting here for a bit, he may be on his lunch break soon. Okay! She darts off and the other person in the back, who's deep in a book just looks up, you see this older human woman with graying hair up in this top bun with these frazzled curls coming off of it. And she goes, Hey. (laughs) And just goes back to reading. You wait there for a good 15, 20 minutes or so before the woman comes back with another man, looks to be a bit younger than her, also half-elven, hair buzzed very close to the head, who comes in a bit scattered. Oh, I'm still learning. I cannot guarantee that I... She's like, This is my brother, he'll be able to help you. I thought it was your cousin. Brother-cousin. Oh, I understand. (laughter) The grift is on. Some Kentucky shit. (laughter) Mm-hmm. So if you would have him take a look at this? Sure. Hmm. It was given to me by my merchant fiancé who was stolen by pirates. Wow. I know, it was tragic. It means a lot to me. So, if you would be so kind as to make sure this deeply pained woman would know the extent of the love that left her. Yes. Huh? He goes, Right, um-- (mystical chanting) Oh boy. (mystical chanting) Hmm. This ring. Yes? This ring does carry some magic to it. Mm-hmm. Namely, is meant for a minor protection. Oh, a little one? Yes, I'm afraid that the man who left you was a bit, what's the word that they say? Cheap. (gasps) No, don't tell me these things! My broken heart! I'm so sorry. It's not worth anything? Well, it's worth something, but you know, she would be the person to ask about that. Oh, I understand. Mm. Oh, my poor, cheap, dead fiancé. (laughter) What will I ever do? Well, we could find it onto the hand of somebody who appreciates it, for but a small fee. We'll take it off your hands. (giggling) You know what? My heart, it is breaking too much. I think I'm just going to take it and wear it forever. It will remind me of him. (laughter) Because you're full of shit. This is actually a very expensive ring. Okay? (scoffing) (gasps) Well, then good day. But I really appreciate everything you tried. That was a really good performance. (laughter) They both look at each other very confused and you hear across the room, this: (elderly

Output:
- Cedric attempted to sell an enchanted ring at a jewelry shop and received an initial offer of 400 gold pieces for the non-enchanted version.
- The shopkeeper called upon a cousin/brother who was a half-elven jeweler to examine the magical ring after a 15-20 minute wait.
- The jeweler determined the ring only had minor protection magic and was described as cheap, disappointing Cedric.
- After learning the ring's limited value, Cedric decided to keep the ring rather than sell it, planning to wear it forever in memory of his deceased fiancé.
- The other players joked about the situation being a grift, and Cedric ultimately called out the shopkeeper's deception, stating the ring was actually very expensive.


Input: from view or is there full on gaps past our host's shoulders where we're all just going-- 22 investigation. If I heard the knock, I would've gotten out of way of that anyway. Yeah, yeah, yeah. I don't trust this. Are we saying that we're all diving behind furniture and stuff and rolling stealth? That's what I would-- I'm fucking not. All right, well. (laughs) Those of you that wish to, you can make a stealth check with disadvantage. I will dive behind the nearest chair. With disadvantage? Wow. Yes. That's shit. Ugh. (laughs) Terrible! Whenever I get a two or three, I'm so sad. All right. Oh, disadvantage? A one is great. Yeah. Dang it. I rolled a 20 and a 19. Hey! Not too bad. So whatever, it's fine. 11. So 11. Yeah. Six. Six. I'm standing behind a coat tree. I can't hide. Yeah, you're just lying there. 22. 22. I didn't try yet. 21, I'm sorry. I guess I'll try. We're trying to hide behind furniture? Yeah, that's a one. What else would we do? (laughs) Attack! 15. Fight! There's a lot of people out there, though. How do you know? Because we saw them through the window. How many did we see? Many, many lights, and it was a returning caravan. As the door is shifted open and the majority of you leap off to the sides of the room, half of you (clumsy clattering) knocking into a bit of furniture and-- Oh shit! -- scraping. After that brief exchange of you hearing the Willmaster's words filter into your mind, you see them duck their look below the doorway into and see this partially translucent concentrating Silas just standing in the middle of the chamber in robes and a number of you barely hidden off to the sides as you're in the back. You found the doorway that leads into the basement area. I found the door! No. (laughter) Can we see anyone beyond this individual? There are people out in the streets behind, yeah. (sigh) Okay. Are we allowed to take an action, or--? Well, you all dove and stealthed and the figure-- We shouldn't have done that. -- looked into the chamber now. (laughs) Should not have done that. The dark, shark-like eyes of this particular Reilora figure glancing. Well, invite them in. Don't be shy. Yeah, what's going on with the elder? The elder's just looking stunned. Fucking say something, bro! Okay, I'll step forward. I'll step forward into the open. Don't forget, we're in the robes. I understand, and say: Come! Come inside, join us. We're having tea and biscuits. I'll cast Fast Friends on them. Yes. Good idea. (sighs) Little action. Wisdom 16. Wisdom 16. Willmaster shit. They're very wise. Yeah, it should crush that. We've got to get your spell buffed. You speak and give the spellcraft itself drifts through your phrases and words, and the dark eyes clarify on you for a moment and you watch them tense and then-- (grunt) Uh-oh, they resisted. -- open wide and you see them

Output:
- The group debated hiding behind furniture and decided to make stealth checks with disadvantage.
- Borlan rolled high numbers while Derek and Kaelen rolled poorly, and Julian admitted he could not hide.
- As the door opened, the party scattered to the sides of the room and observed Silas and the Reilora figure.
- Sarah decided to step forward and cast Fast Friends on the elder figure to invite them inside.
- The spell was cast with a Wisdom check, but the figure ultimately resisted the magic.
- The scene ended with the Reilora figure's eyes opening wide as the interaction continued.


Input: it's like okay well yeah uh it makes way more sense that this stuff could be replicated and something especially like music is anyone really surprised that AI was able to replicate music like when you think about it it's it's not that complicated this is coming from the guy who doesn't make music by the way on the beeps and boops to me to me it's not that complicated oh my gosh now I know now I know how the like artists feel when the AI odd came out I am yeah I'm offended what am I saying okay listen listen that is okay that is a general sweeping segment am I saying that AI music is sounds indistinguishable no no make something that sounds pretty much like normal music or very passable music yeah of course nothing like a [ __ ] Symphony that sounds amazing no of course yeah you might I don't know and like you know what I mean like is anyone really surprised that given the tools that we had to make music digitally anyway that right would be able to figure out oh hey if we just feed it a [ __ ] ton of information this is what music looks like to a robot this is what it sounds like hey give it a shot of course it's gonna be like this yeah but that's the thing right and I feel that's like a a can of worms that like a lot of people try and you know Skip around the conversation with of like that you know because like when that whole uh AI art like uh programming came out you know and it's been coming out for a while but like about a month or so ago like you know there was that one AI art program that like everyone on Twitter was using because it was like oh this is really [ __ ] cool to pay money for as well to [ __ ] scam right but it's like you know I you know I I did it because I I did it for a video because I thought you know oh what kind of [ __ ] up Creations can this AI make of me right and you know it was funny and you know for entertaining purposes but then obviously I got a lot of like backlash from like you know the art community Unity of being like oh so you're not going to commission real artists but then you're going to get art from Air that steals other artists work and I'm just like I hate that argument because it's like other like human artists steal from other human artists as well and it's a tough conversation to have right because that's a fact that people don't want to admit no I I it's it's it's it's a tough conversation we're going into like Uncharted Territory AI has literally it's it's a tool so powerful that we've had to think rethink what is morally right right so you know the AI training itself you know that's building a tool that can train itself that's that's incredible right the fact that there's an AI can train yourself two emulate a lot of human art and art made by real people to the point where a lot of it can almost seem indistinguishable to a normal person that doesn't understand art of course now morally being able to train that AI using artwork pre-existing artwork which people have have uh you know spent years and years watching

Output:
*   The speaker argued that replicating music via AI is not complicated given existing digital tools and vast data inputs.
*   They admitted to feeling offended initially but later acknowledged the ability of AI to create passable, though not symphonic, music.
*   The speaker discussed a specific AI art program used on Twitter a month prior to create video content for entertainment.
*   They faced significant backlash from the art community for using the AI, specifically regarding the accusation of stealing artists' work.
*   The speaker countered the ethical arguments by noting that human artists also steal from one another, describing the situation as a tough conversation.
*   They concluded that AI is a powerful tool that forces a rethinking of moral boundaries regarding training on pre-existing artwork.


Input: Ashari themed drinks on this cocktail menu? On the cocktail menu, there is what's called an Ashari Breezer. Ooh. Get the fuck out! That was literally in my head, too. That's what I would've said. We'll take eight Ashari Breezers. Yes. Of course. Cursed druid magic! I will have my revenge! Also, a Thordak's pepper poppers, please. I'll see if we have any left in the back. What is a Disappearing Syngorn Sausage? Watching. That's for our late night clientele. For the dinner menu only. Cool, cool. How late are you open 'til each day? We don't close. Oh shit! We came at the wrong time! There's a more limited menu as you get later. But they do have special things on it. Okay. I just glance back over at Arthur. Oh yeah, in your head: Will you check the orb? Just under the table. What are you doing? Shh, I need, it's a little... The glare from the spotlights in here. I just need to see. I should probably mention-- While she's doing that, I'm just going to reach back and touch the mirror and see if it's double sided, see if there's a reflection of my own finger up close. You know how you can tell if it's a double sided mirror? Make a perception check. Uh, um. Ka-dunk. Ka-dunk. 13! 13. I mean, it's hard to tell. It's a beautiful mirror. Of all the things that are here, this one, probably a lot of the money went into this. Whoever found it was very proud to put it on display. It has a little bit of a smear on it, but it has this beautiful, twisting, briar-like, metallic sculpture frame to it, and it's about six feet tall. That's an expensive mirror. Yeah, and it's affixed to the wall there. You're uncertain as to what the historical significance is of it with your limited understanding of Tal'Dorei history. At the very least, it looks pretty. Okay. But you're uncertain if it's double sided or not. Okay. I hope that you'll all allow me to treat you for this one. I really do appreciate you all coming to my aid. That's very kind of you, and this is nice because it gives us an opportunity to, you know, you don't seem like you're in a hurry or anything, but you're looking for family? Well, kind of. I'm looking for people that helped me. Helped you... How? Well, through the Feywild. Through the Feywild? In the Feywild? Mm-hmm. Or to get here? Both. Oh. They showed me around, and then they helped me find a way back here. I don't know if I made the right decision leaving or not, but, you know, they were very kind to me. Who are they? I have-- And I pull out, I have a little locket, and I open it up, and there's a picture. Of one person or two? Of two. Okay, what do they look like? Of... There are two figures. Well, they're a gently drawn, painted portrait. Both of them are unfamiliar to all of you, except for you. Gasp. Gasp. Lore, lore, lore! Siren wails. There is two familiar portraits of the Calloway parents that birthed

Output:
- The group ordered eight Ashari Breezers and asked about Thordak's pepper poppers while the DM noted the availability of the food.
- Maeve and Cedric attempted to determine if a large, six-foot mirror was double-sided, resulting in a perception check roll of 13.
- The DM described the mirror as an expensive, affixed piece with a briar-like metallic frame and a smear on the glass.
- Erika revealed she was seeking people who had helped her through the Feywild to return home and showed the party a locket with a portrait.
- The portrait in the locket depicted two figures identified as the Calloway parents, which were familiar to Maeve and Cedric but unknown to the others.
- Elias and the rest of the party reacted with curiosity and excitement upon learning the identity of the people in the portrait.


Input: it. In Vegas? Yeah, it's probably not like a common thing. With melted butter is definitely a common thing. Yeah. Yeah, yeah. Did you speak to many non-Americans who speak English before? Non-Americans who speak English. In Japan? Like Koreans? I guess so yeah. Is there a big difference between Americans and non-Americans? The way you guys talk, some things you say and then I end up saying it. I'm like- (Garnt laughing) Like what? I don't know. Like the time that I almost convinced you that the Australian currency was the way it is. Yeah, I didn't believe you, I was just being polite to your friends. (all laughing) So at Smash, which is the convention in Sydney. The anime one. A few years ago. Yeah, so I got invited as a guest and Meilyne came with me. Yeah. And, my friend from uni was there. I invited them, and I don't know how we got onto the conversation, but my friend dead ass almost convinced Meilyne that the Australian currency was called dollarydoos. And then before going I actually had an Australian friend here and she was like, "Oh, Australians lie a lot. So watch out." (Joey laughing) And then I think I told you. I was like, "My friend said, 'Australians lie a lot.'" No, no, no, nonsense. And then we told you about the drop bears. I knew about the drop bears. What is a drop bear? Drop bears are like there's a specific type of bear in Australia where they drop from the tree. They drop down and attack you. When you're in Australia, you should never fall asleep under a tree because drop bear could come down and attack you. Unfortunately that is a lie as much- No, no, no. It's absolutely real. And Meilyne believed me for a while. I did not. Yeah, you did. You were like, "Are they like an actual species of bear?" Where did the drop bear thing come from? It's been around since like- Every Australian I swear I've met abroad, tells that story like on my first meeting. I'm just like, "Is this just something the country has just agreed to tell the entire rest of the world?" Well 100s of Australians have died from drop bears every year. Prove that Australia really exists. (Joey laughing) Prove that it's not a lie. I haven't seen it yet. I haven't seen it. I have never been to Australia. Have you been to Australia? Yeah, she's been. Have I? Yeah. She went on a flight and she landed somewhere, that was called Australia. But that doesn't mean it exists. There used to be a big gamer back in the day, right Meilyne? You used to play "MapleStory?" Yeah, (laughs) so much. (all laughing) I was wondering where that transition was going. Wait, why did you bring that up? (laughs) Did you not talk to people on "MapleStory?" Oh yeah. People from other countries. Yeah, my guild mother was from Australia? Did she lie a lot? I don't think so. She told me about a lot of things. Like the drop bears? What's a guild mother? I don't know. It's the person who starts the guild. It's pretty fucking self-explanatory. (all laughing) I've never

Output:
- The group discussed the differences between Americans and non-Americans, specifically focusing on Australian stereotypes and currency.
- One speaker recounted a story about convincing Meilyne that Australian currency was called "dollarydoos" at a convention in Sydney.
- The conversation shifted to the myth of "drop bears," with one person claiming they were real while others argued they were a lie.
- They mentioned an Australian friend who warned them that Australians lie a lot, which led to further joking about the existence of the country.
- The topic transitioned to the game "MapleStory," where a speaker recalled having a guild mother from Australia who supposedly told stories about drop bears.
- The group debated the definition of a "guild mother" and whether the Australian friend actually lied about the drop bears.


Input: outside of 30-foot range. Can I get to 30 feet? You can, yeah. Will I have room to try and take cover after getting there? You, no. thank you. Okay. I'm right in the middle of a bunch of people, aren't I? Yeah. We're just kind of clustered. You could probably move here if you want to. And still be 30? Maybe. You can try it and we can measure when you do. Fuck me, man. Uh, okay. I hate it when you do that. watching. So either you take cover, or not take cover and be sure. Your call. I'll not take cover. Okay. So you can move about there and be sure that you can get him in 30 feet. Oh, I feel so pukey, y'all. Before I move there, I'm going to use my bonus action to turn invisible. Huh? You vanish from sight, and then shift over. I'm going to hold a Divine Domain Channel Divinity for right before Derek's attack. Okay, okay. Harsh one. Harsh spell, that's going to. So you're holding an action to Channel Divinity for Derek's attack. Yeah. So, yeah, whatever Derek does will be double damage. Oh, for that one? Yeah. Does it say attack? It says the... It does not function on spells unless the spells have an attack roll. Oh. Okay, never mind, then. I'm going to change my shit. More of a combat-based thing, or for spells that have an array or have an attack roll involved. In that case, I'm going to attempt to cast Bane, then, on this thing, see if it sticks. Okay. What's the save on that? 17. 17 of which one? Charisma. Charisma, ooh. It rolled a natural 19, even though it doesn't have a huge bonus on it, so it does resist Bane, unfortunately. It's all right. Sorry. That's your action. My bonus action was turn invisible, but-- Right, so that's your turn. Yeah. Right, finishing Elara. Kaelen, you're up. Julian, you're on deck for the top of the round. I'm going to kick off the ocean floor and try and swim up behind this rock formation, trying to... Is that 30 feet? Can I get there in 30 feet? Yeah, five, 10, 15, 20, 25, 30. Yes, you can. Okay. Before I slink behind that little spire there to break his line of sight with me, I'll fire. You can't quite break his line of sight with 30 feet, but you're right on the edge there. Okay. Then I may keep my head above. I'll fire off two Eldritch Blasts and then I'll drop down low so that I'm behind that platform then, just so that I can stay low. Okay. Two Eldritch Blasts at him. You got it. That's a 22 to hit. That hits. Second one is... Oh, that's really good. A 28. Both hit. Go ahead and roll damage. Eight plus five, plus two is 15. 15. That's total balls, but I can re-roll a one. 30 points of force damage. Damn! Nice. Of fjorce damage. Fjorce damage. And with that, you duck back down just below. We'll say it'll put you about there. Yeah, that's great, yeah. So you don't get quite

Output:
- Arthur attempted to move within 30 feet to take cover but decided against it due to the crowded space.
- Arthur used a bonus action to turn invisible and planned to hold a Divine Domain Channel Divinity action.
- Arthur attempted to cast the spell Bane on an opponent, but the target successfully resisted with a natural 19 roll.
- Derek moved 30 feet behind a rock formation and fired two Eldritch Blasts at the enemy.
- Derek successfully hit both targets with rolls of 22 and 28, dealing a total of 30 points of force damage.
- The group discussed line of sight mechanics while Derek ducked back down below the platform after his attack.


Input: to do a really quick, a really quick detect undead. Okay, and what's the radius? I love you. My radius is-- uh, is it 60 feet? I think it's-- yeah, it's 60 feet. 60 feet, okay. You step up to the edge and you concentrate. One, two, three, four, five, 10, 20, 50. Dozens and dozens and dozens of undead just still that entire pile to each side. Now that you can see, you don't know how deep it is, but from the little bit of sense you have at the slope going down, the slope continues. That's all undead. groans. They're are undead? It's faint. It's very faint, but each one of those has a slight undead signature. They're, they're all-- Dozens and dozens, right? More than dozens and dozens. What if this is a distillery? Huh? Or like a farm. Like they grow dead people here? Like, what do you mean? Like they grow 'em, slowly siphoning what's down there. Is there any meat matter around? Make an investigation check. Never going to let me ever do a perception check. I'll allow you to do perception for this, if you want. Thank you, because I rolled a two, which means it's an 11. 11. Looking around, there's little strips of torn paper scattered around the floor. Look at it closer and it's not paper. It's bits of skin that was torn and has become a very frail leather. I'm going to try and turn it. Does it feel like it's taking my spell to start a Decompose? It does. It's resistant, meaning there's an element, in here, there's an inherent lack of moisture compared to the previous chamber you were in. What about the ceiling of this place? It's a very, very faint dome, like not a huge dome, but a gradual a concave top to it. Ballpark it, like 80, 60? It's about 25, 30 feet up. So not terribly high and not a huge... Also, it's made of severed tongues. Yeah, it's just-- What about that rack that was to the right of the entrance when we came in? The rack? It'd be at the left side of when you enter, yeah. All right, now I'm going to go. Okay, you go ahead and look at it and it's set up and there are all sorts of torture implements, spikes, hooks, tongs, jagged blades, and small spikes. It is a smorgasbord of very creative tools and implements for all manner of twisting, cutting, tearing, dragging, hooking, piercing soft flesh. sounds of disgust. Our hand size or larger? Like tools that we would be able to wield? They seem to vary. That's a good question. Hey, Clara? Hm. I don't know if you want to waste it, but you're not interested in locating that individual we're chasing, do you? I mean. You don't have to. Just going to do this real quick. You said there's a door across the way? Correct, across and to the left. A door? Oh, yay. Everyone but Gideon-- sorry, I can only do so many-- gets, making sure I did this right, 18, 24 points of healing. That's huge right now. Huge. Sylvia, you looked at the-- The pedestal? The altar thing? Pedestal? There was nothing

Output:
- Lyra cast detect undead with a 60-foot radius and discovered dozens of undead corpses in a sloping pile.
- The group investigated the scene, finding bits of skin that resembled frail leather and noted the lack of moisture in the room.
- Lyra successfully turned the undead despite their resistance, while the group observed a low dome ceiling and walls made of severed tongues.
- They examined a rack of torture implements on the left side, including spikes, hooks, and jagged blades.
- Sylvia and Borlan discussed the group's objective of locating a specific individual before moving toward a door across the way.
- Lyra provided healing to the party, granting 18 to 24 points, and the group checked the area near the pedestal and altar.


Input: just imagine you sitting at your computer and just uh imitates Garnt Garnt laughing It's like Oh God uh sometimes you're like Shit my willpower wasn't enough to beat this minor cold yeah yeah shit who would've thought it's just a perception man it's a perception uh seemed that I don't know painkillers and stuff like that I have friends who they'll take a painkiller the moment they even get a slight headache but I'm always really worried because then they the same people this is completely anecdotal they're just like Oh yeah it doesn't work as well anymore because I take it too often thank you and I'm like well that's scary I'm not going to take it unless I'm really in pain and then I'll be like all right fine I'll take a paracetamol or something watching because what happens if they get say a really massive headache or worse still where it's like Oh God if you don't have pain medicine you're just fucked you might faint you might pass out whatever man I always worry about stuff like that I think the only scary thing for me was because I'd never gotten COVID before normally when I get an illness I've been ill enough times to know how my body deals with it like okay I'm going to be out for X amount of days I need to do this I've got this down to a science I wake up with what's the throat itis tonsillitis or something which has happened a few times I'm just like okay I'm going to be conked out for two days I'm not going to be able to speak for three four days and then afterwards I'll be completely fine but when I tested positive I'm just like fuck I've never done this before so this is all new territory for me man how's my body going to react to it I've got asthma is that going to play an effect I'm just like it wasn't like I didn't have a bad time it was more of just the unknown that scared me the most yeah that's way scarier because it was something it was something completely new that I had never experienced before so I had no prior knowledge about how I should best deal with it or how my body was going to deal with it luckily it was fine thank you second thing that I shit myself over was everyone saying that you might lose your sense of taste I'm just like you know what I think I'd rather go to hospital than lose my sense of taste honestly what do you mean with the bread take you surely did I think a lot of people would argue you already did you sure you haven't gotten COVID I think you should've gotten COVID for the best Trash Taste recording in years half of these food takes I don't think you have any taste buds to kill the first thing that I did when I tested positive was obviously I needed to inform Meilyne to inform GeeXPlus and everyone in the office that I tested positive and the first thing she messages me about is oh I've heard that COVID might change your taste buds so maybe you'll be able to taste bread now I'm just like fuck you Meilyne watching roasted this is not what I wanted to hear when I tested positive okay were you hungry at all did you have an appetite it wasn't

Output:
- The speaker described their fear regarding the unknown effects of COVID-19, specifically worrying about their asthma and the lack of prior experience with the illness.
- They expressed a strong preference to avoid losing their sense of taste, even over hospitalization, and joked about their "Trash Taste" recording abilities.
- Upon testing positive, the speaker immediately informed their colleagues, including Meilyne and GeeXPlus.
- Meilyne responded to the news by jokingly suggesting the speaker might be able to taste bread better now due to taste bud changes.
- The speaker reacted with annoyance to Meilyne's message, stating it was not the response they wanted to hear during their illness.
- The conversation concluded with the speaker being asked about their appetite and hunger levels during the infection.


Input: that ever fluctuating warm glow to the welcoming inside of this tavern. There you see Ishir, the katari, the orange-brown fur and the dark mane looking out as you enter. "Hey! It's been some time. Welcome back, welcome back." Good to be back. Everyone looking for rooms then I suppose? Oh yes, please. All right. Very nice rooms, very safe, nice, quiet rooms. One each or are you sharing? We should probably at least two at a time. Yeah, yeah, yeah. Three rooms. Three rooms, one and a half gold, please, for the night. I'm just going to put two gold down. Actually, this is worse. I'm going to put five gold down just to-- So we can make international phone calls from the room. The wifi is incorporated. Yeah. Just a reminder that we're good customers and we'd like to come back. Indeed. Your generosity is very remembered and I appreciate it. I may even send some cheap wine up your way before the night is done. As long as it's really cheap. Of course. Here are your keys. Please, feel free to come and eat if you like as well. Oh yeah, that's going to happen. Thank you. All right. Well, the evening is yours. The rooms are yours. If you wish to eat and rest for the night to bring it to the following morning, we can do that, unless you have other business to attend to before the night is done. Food, I will have a little bit of drink if we're going to do this. I'll have a little bit of drink before we do this and then let's pick a room. Okay. We're going to snoop into your brain? Yeah. There's a lot of holes in there. All right, let's give it a try now. Nadia, you need to tell us how deep you want us to go because it could be dangerous. Is there some sort of way to tap out if it's going--? Yeah. One of y'all hit my shoulder if he starts bleeding from his nose. Anywhere else though is fine. Give me your hammer. Oh, I'm putting that shit all the way down here. Okay, okay. But things start looking-- You detecting thoughts? Am I doing this with you? Yeah, we should do it together. Okay. If things start looking a little weird in here, please hold me the fuck down. What does that mean? Define weird. Yeah. If it starts giving off more of its own light than it normally does, if it starts sparking or doing any of the weird shit that it does. Okay. Your head's already kind of a nightclub, so. Yeah, it does do weird shit when you sleep, and-- So, just hold me down if you have to. As we cast this, I want you to think of what you remember from being at her house. All right. As much as you can. We'll drift into those thoughts. Well. I remember the group of us. The group of us were making our way, broken into the first floor, we were making our way. Making our way. Never live that down. Making our way upstairs. Zeeland had opened the door and gotten through the first set of locks. Sally

Output:
- The party entered a tavern and negotiated with the owner, Ishir, to secure three rooms for the night.
- Derek paid five gold coins upfront to ensure safety and requested cheap wine as a reward for their generosity.
- The group decided to perform a mental dive into someone's brain, establishing safety protocols to hold the caster down if they began to bleed or spark.
- Maeve guided the group to focus on memories of a specific house, specifically the first floor and the locks opened by Zeeland.
- The session concluded with the group recalling their journey upstairs and the specific actions taken to breach the first set of locks.