Input: the end of the thought. uh laughter Cedric Senior moment Aria Wait Derek Nothing left there Aria Catha's the big bitch Dorian Yeah the big bitch Aria Oh I thought it was the other way around Marcus And then we're supposed to find the spot in the desert where this thing that they're building is being built Maeve Sure Marcus It's two different places Maeve Yeah Marcus But we got to get Sarah up first Maeve Yeah all of this stuff is pointless until we watching Cedric Ultimately Thull what she's doing she's not done and she's interested in you obviously Now she's got a bead on Eshteross I mean we're all just waiting at this point We don't know anything about her so we need to find out about her and what the hell she's doing But we can't let Sarah Aria God Cedric So we work on that and then we figure and we find the Grim Verity We go to Yios and we figure out what the fuck this woman is doing because she's not going to stop Marcus Would it help everyone if we you know took a moment and at least said a proper goodbye to Sarah Maeve No because she's not gone Derek Why would we say goodbye Marcus Well I mean that's what y'all soul people do when someone passes away Dorian Oh you mean like a memorial or a funeral Marcus Yeah Dorian I don't feel like that book's closed just yet though It's a good thought though Derek I'm not really a big fan Marcus It also protects her from turning undead but uh Maeve Oh it does laughter Derek You could've led with that I feel like you could've led with that Marcus Maybe she's already undead Maybe it doesn't matter Maeve I think she already is undead How does that work Dorian She has a heartbeat Marcus We don't know Dorian Her heart beats faster when Delilah's doing shit right That was in the description heartbeat Roll the fucking shoulders over here Aria What if that would turn her back somehow Marcus Perma-dead Aria No If it would undead her Marcus I don't think a funeral can turn Dorian Make her alive Marcus You mean if we turn her undead would it undo the undead Aria Yeah Marcus Double negative Make her alive again Aria Yes exactly Maeve Wait how could she turn undead How could she turn undead when you've done a spell on her Marcus The spell that I did preserves the physical aspects of her body but a ceremony would preserve her soul DM Technically you'd cast Gentle Repose if I recall Marcus Does that also protect against turning undead DM The target is protected from decay and cannot become undead Marcus Oh great I already did Fine we're good Derek I was going to say that seems complicated Marcus I thought it just protected against decay Dorian You're so effective you didn't even realize it Cedric And anyway Sarah is Marcus like Cedric Sarah Maeve Sarah is I refuse to acknowledge you guys Is a special case a unique case and there are people who have experience around that I don't know I mean I've seen people brought back from the brink a few times but I don't think that she's going to follow the same path if at all Maeve Oh god so we can't just find someone who Cedric Maybe but Derek We're going to Cedric She's got a really complicated story Dorian Yep Cedric But I'm tired of leaving people behind so we'll figure thank you

Output:
- The group debated the location of a construction project in the desert and the status of their companion, Sarah.
- Cedric noted that a woman named Eshteross was now aware of the group's interests, prompting a need to investigate her actions in Yios.
- Marcus suggested holding a memorial or funeral for Sarah, but the others argued she was not truly gone or undead.
- Dorian and Marcus discussed the mechanics of Sarah's heartbeat and whether turning her undead could reverse her condition.
- The Dungeon Master clarified that the spell Marcus previously cast, Gentle Repose, already protected Sarah's body from decay and turning undead.
- Despite the complexity of Sarah's situation, the group decided to continue their journey rather than leave her behind.


Input: of their life for example yeah yeah plus we do document our lives so that's kind of thing we literally that was a stupid question we literally have thousands of hours of us our lives are two documents against the point where I have no memory of filming some videos I have no memory of a good chunk of videos I do not remember filming them how the process was at all no and now I completely understand why these people who've been creating their entire life are like I have no [ __ ] memory of making that thing because I get it like my video my YouTub video is like six years ago if you told me do I have any memory of making that no memory no no memory not at all I've made so many but even not just like Memories like it's it gets harder to remember some like just normal days of your life you know even if if you ask me hey what did you do last Wednesday you'd really have to like think back to it right I don't actually know what I did last week yeah what did you do last Wednesday what's the date I was on a plane yeah I was still sick dying yeah I was dying because and that's just like last week you know you think you'd remember what you did last week in good detail but then go back like what did you do what what did you do two birthdays ago what was your birthday celebration and then you go back even further and you just realize how little of your life you [ __ ] remember and it's one of the reasons even though like I don't take photo I don't take many photos I've never been a guy who has taken photos and it's kind of like I kind of realized how much it's bitten me in the back now just there is so many like there's there's been a lot of trips that I've not kind of let's say documented or taken a lot of photos off except for maybe one photo on my phone yeah and I've just completely I have nothing I have nothing that to remind me of that trip you know I have nothing to remind me of that memory because I thought I I had this like I thought before it's just like if the Trip's good the memories are weird baby I got the memories stored up in here baby that's what makes it special and I'm like [ __ ] nah that that was a [ __ ] life should be like allow me to introduce myself like I'm sure if this the trip is special enough for the boys I'm never gonna forget it yeah I don't even remember half the [ __ ] that happened on tour okay yeah half the days yeah I think I don't even remember every venue God if we didn't so I didn't film it I wouldn't remember half the [ __ ] we did on our road trip special yeah it's just I remember watching that car the road trip special and being like Oh yeah we oh yeah oh yeah we did I did say that I completely forgot that we spent an entire day in like a Germantown racing go-karts and [ __ ] like that until I saw it in the special oh my God yeah I had that when I when I first saw that drop I was like oh we did

Output:
* The speaker admitted to having no memory of filming thousands of hours of their own life, realizing this is common for creators.
* They struggled to recall specific details from last Wednesday, noting they were sick and on a plane during that time.
* The speaker reflected on how failing to take photos or document trips has caused them to lose memories of past events.
* They discussed realizing they had forgotten half the events on their recent tour and road trip until watching a special video.
* Specifically, the speaker recalled seeing footage of a day spent racing go-karts in Germantown, which they had completely forgotten.


Input: in. We just walked in and done the same thing. Well... uh, remember. It was a good plan. You are swimming, so you can go-- thank you. Up and down. Up and down. There's upward, vertical travel in this. How tall is the cavern? The cavern up here is roughly 80 feet. 80 feet. And is it all water to the top, no? Uh, watching. You haven't swam all the way up there, but from what you can currently see it seems like it might be. Oh shit. My god. You just peek your head out and it's just magma. burning and screaming. There's this much oxygen. We can swim in here? Yes, you can. We can go up? Yep. But those of you that do not have Freedom of Movement, or have a swim enchantment, like you do, it's half movement and all attack rolls made with weapons are at disadvantage. Oof. So just be aware. But Freedom of Movement, that is not the case? Correct. So you guys don't have to worry about that. Spells don't have to worry about it. Ranged weapons have their own unique little weird thing. Sure. Like, if I fire from cover, which would normally be advantage, this would be at disadvantage, so it would just be a straight roll? Specifically on this, let me get the rules, because this will definitely impact how you deal with this particular battle. The D-Turt idea was very great. It was really great. I really wanted it to work out, I'm so sorry. 20 DC, huh? 20 DC, yeah. Kaiju fight? It would've been great. Here we go. Ranged weapon automatically misses if it's beyond the weapon's normal range. I have good range. So what's your first range increment? Uh... Don't you have Sharpshooter? I just got a feat, or whatever, so... Well, it hasn't updated, but I think it's 120 feet. For your hand crossbow? Because of Sharpshooter. Oh, yeah, Sharpshooter. Sharpshooter. Which gives you 120 feet. Let me double-check. Attacking at long range doesn't impose disadvantage on your ranged weapon attack. Right, it's still long range, though. It's still the standard range. Got it. So 30 feet is my limit. Correct. If you fire further than 30 feet from it, it's going to automatically miss. Got it. So keep that in mind, and... Oh, oh, oh. That's significant. Any attack has disadvantage unless the weapon is a crossbow. So it does not have disadvantage, but the bolt only goes as far as 30 feet before it floats. Okay. Let's go, brawlers. All right. Great. But bonus on Freedom of Movement is you can't be... Let me-- Can't be grappled. You can't be grappled, yeah. Correct. And you can automatically escape from any non-magical restraints with just using five feet of movement. That's phenomenal. So keep that in mind. That might come in handy. All right. We're going to go ahead and take a break here, and return here for whatever this battle's going to look like. Yeah. In the middle of an angry erupting volcano and whatever Vokodo is. So we'll see you guys back here after the break shortly. Be ready.

Output:
- The group confirmed they had walked in and decided to proceed with a swimming plan in an 80-foot cavern.
- They discovered the water might not reach the top and found magma upon peeking out, leading to immediate concern.
- The Game Master clarified movement rules, explaining that Freedom of Movement and swim enchantments allow half movement while imposing disadvantage on weapon attacks for others.
- The players discussed Sharpshooter mechanics, realizing their crossbow range was limited to 30 feet before automatically missing.
- The group acknowledged that Freedom of Movement allows them to avoid grappling and escape non-magical restraints easily.
- The session ended with the Game Master announcing a break to prepare for a battle involving an erupting volcano and Vokodo.


Input: watch as they pass through groups of people. Are we all brain linked? We're not brain linked anymore because Sylvia is dead. Uh, stress laugh. Yeah, that's true. In your head, I can say: I can fly two of us. How close are they? Right now? Maybe about 120 or so feet away. Okay. But they're starting to gain speed a bit, and you watch as they pass through or nearby other soldiers and Vanguard members. They all-- Oh fuck. They're all being-- Alerted in their heads? -- alerted that something's off. This is going bad. Going to have to give them a story. What do we do? What do we do? What do we do? What do we do? What do we do? Are we repairing Otohan's equipment? Let's keep going until they get within 60 feet. Yeah. Just keep walking. Plan was to flip to-- Just keep walking. -- deception. Oh. I don't have-- To stealth? But yeah, that doesn't-- There's no way to flip to stealth. I know. I should've done that first. I know, I was with you. I get it, Kaelen! Thank you. We fucked up! I rolled a one. I know. We got this! That's how it works. I could've rolled a 20! But I rolled a one. It's all good. That's how it works. Guys, luck is on our side. My head can't-- Actually, you smell pretty good. Yeah. Grossed out noise. Keep going. You watch as Vanguard members begin to-- After they're essentially pinged in proximity to these Mystics, begin to reach for their weapons and begin to stand up and all begin to follow behind them. There is a slow, growing makeshift battalion that is beginning to close in behind these two Mystics as they begin to gain on your somewhat quickened pace. But still walking. I tell Tim-- When it's time, turn around and tell them they're dismissed. Okay. We have no need-- Okay. Of their support. When they're closer? Yep. All right. 80 feet. 70 feet. 60 feet. I stop walking. I cast-- I Twinned Spell. Oh my god, I hope this works. Twinned Spell, Phantasmal Force. Okay. It's my last 2nd-level spell. And what they see is Liliana Temult. Nice! All right. Spell DC on this? This is intelligence saving throw? 18. Oof. Intelligence. 18. Ah, natural six. Ah! What's the second one? I don't know. I don't know. I just want this spell to work once this campaign! Smart idea. So you turn around, mutter a bit beneath your breath and release the invisible bonds of the spell against their minds to ensnare their perception. What do you do, Tim? I turn around and I look at them. No need for an escort. You're dismissed. Both of them stop. And drift around the opposite direction. Oh! You watch as the--

Output:
- The party realized they were no longer brain-linked after Sylvia's death and struggled to maintain stealth as they walked past soldiers and Vanguard members.
- Arthur decided to keep moving until the pursuers were within 60 feet, while Dorian panicked after rolling a natural one on a critical moment.
- Arthur cast a Twinned Spell of Phantasmal Force to create an illusion of Liliana Temult, attempting to save the group from their intelligence saving throws.
- Dorian followed Arthur's plan by turning around to dismiss the pursuers, successfully causing the approaching battalion to stop and drift away in the opposite direction.
- The group managed to escape the immediate threat by using the illusion and Dorian's verbal dismissal to break the pursuers' pursuit.


Input: assume, latched or locked of some kind. Okay. Fuck! Wait, can I talk to her? I can't remember. Yes. That's right. We are connected. Okay, So I'm just taking a little bit of uh-- just lounging on the bed right now. What? -- of my new owner. Erika: What? But I think she closed me in. I'm going to get up and just try to see if I can nudge open the door, like with my paw. It's not moving. Okay. Is it going okay? Well... she's not injured. It's dimly lit in here because of the torch sconce, but you have pretty decent vision in low light. Okay, is there any other doors, any other openings that maybe I could-- Make an investigation or perception check, your choice. Okay, okay, okay. Come on, come on. Do one double digit roll. Uh, watching. Can you Guide yourself while you're a little-- No, you cannot cast the spells in Beast Shape. Check Mike Hunt's personal belongings. 14. Yeah. 14. Glancing around the interior of the chamber, the only egress is the singular wooden door. Fuck. Okay, I'm going to start scraping and crying. Go with what you know. Oh, that sounds scary. There we go, there we go. Ahh! What's behind that door? Okay. She's trapped. She's trapped. She's working her way out. Gideon, please keep us posted. I will, I will, for sure. You've only got a few more minutes left before I cannot talk to you anymore. Okay, it's-- everything's going to be fine, don't stress. Keep scraping and keep scraping and keep scraping and keep scraping. About two minutes pass, three minutes pass, four minutes pass. And you're done now, right? Right about then, you hear clicking, creak. And the door opens and you see a large looming figure there with the sword out, going like, "What the fu--? Aww." "What is this? What is this little one?" Reaches over and grabs like the scuff of your shoulders and picks you up a bit and lifts you in front. You can see now, this rough-looking gentleman in his 30s. He has sunburned patches of skin, like fresh peeling that you can see in places, has this jagged mohawk that's kind of more bushy at this point, that goes down to the back, is wearing just a simple tunic over a stringy but muscular body. But definitely more of-- not as bulky as he is lanky. He has a shortsword in his hand that he was just about to stab whatever was right there and just holds it and is holding you there, grins with a smile that contains most of his teeth. Goes, "Oh, you are just adorable. Well, you're mine now." Closes the door, looks around, and tucks you into his chest. Then walks a little further down the hallway, heads right down another hallway. Peeking out, seeing if I can see anything else new. Make another perception check for me. This is amazing. Quokka is going to get passed around the entire Paragon's Call. Nine. Nine. Okay. No, your perception, but perception isn't-- I have high perception, but I can't use mine. No, it's your perception. I can use mine? Sorry, I'll explain.

Output:
*   Clara attempted to nudge a locked door open with her paw but found it immovable before the DM instructed her to make an investigation or perception check.
*   After rolling a 14, the party confirmed the only exit was the singular wooden door, prompting Clara to start scraping at it while her owner, Maeve, warned of time limits.
*   Eventually, the door opened to reveal a lanky, sunburned man with a jagged mohawk who held a shortsword and grabbed Clara by the scruff of her shoulders.
*   The man, described as a rough-looking gentleman in his 30s, declared Clara "adorable" and claimed she was his before tucking her into his chest.
*   He then carried Clara down another hallway, prompting Clara to peek out and make a new perception check which resulted in a roll of 9.
*   A confusion arose regarding whether the perception check was valid, as Clara possessed high perception but was currently unable to use her own abilities.


Input: right, for you and the six for you. All out of caramel apples for the time being, but return here in an hour! An hour! You have to wait because we got all of them. There's this little girl across the way who's like... Aw. I cut a little slice off and give her one little slice. You approach, and she gets scared. As you get closer you can see she looks a little disheveled. Probably one of the less well-off people of the city of Zadash. You don't see a parental figure in the near vicinity. Where's your mama? Do you have a mama? Is she around? Just runs off. Oh no, I was going to give you more, but okay. Goodbye. Uh, should we go after her? I can hunt her down. No. While I start to enjoy my apple, I would like to look around and see if there are any book stalls or book barrels. Those festive book stalls. A barrel of books! Go ahead and make a perception check. Candied books, candied books! The little girl disappeared into the crowd, or did she join a bunch of other kids? She disappeared into the crowd. Perception, you said? Throw a dart. Win a book. 15. It does not appear that there is a strong presence of tome and/or book retailers as part of the celebration, unfortunately. Okay, while I was looking round, is there anything besides games and food? There's games. There's food. There are celebratory tapestries in the colors of autumn. You see small, pressed crests of the Empire that are used to either hang over your door as a good luck charm or to use as decor on the interior. A lot of it's knick-knacks and general collectibles. Most everyone out here, it's a craft fair on top of being a celebratory-- There's a bunch of random odds and ends that people collect or purchase to add to their home interior. Huge long shot probably a no, but do I also see anything about the Cobalt Soul here? Glancing about, you do see the occasional person of the Cobalt Soul robes, but they're not selling anything here. I'm going to run up behind: Derek, have you run Detect Magic on any of this? Well, you know, I tried to do a little stuff on the sly a little while ago and didn't work out so well. Just, there's so much. I figure something's got to be interesting. Well, if you can keep eyes off of me for a moment, I can do that if you like. I can absolutely do that. I'm going to run towards the tapestry booth. Okay. There you can see, it's a long, thin cart that's mainly things on display. It looks like it's two wooden dowel rods at each side of this booth, that all push together at the center. All the tapestries are hung over the side on display for the front end. There's three individuals that are manning this booth. There isn't a whole lot of transaction going on there. It's a little more of a specialty item in the sense that not everyone needs to fill their place with tapestries. They're on display. I'm seeing if there's anything deeply gaudy. Yes, actually. There is one that is an insignia or an interpretation of the symbol of the Platinum Dragon.

Output:
- The group learned that caramel apples were sold out and decided to wait an hour.
- Fiona attempted to share food with a disheveled child in Zadash, but the child ran away before she could offer more.
- Marcus suggested hunting the child down, but the group decided against it while Aria searched for book stalls.
- Aria's perception check revealed no book retailers, though she noted the presence of Cobalt Soul members in the crowd.
- Elara agreed to cover for Aria while she attempted to use Detect Magic on the craft fair items.
- Elara approached a tapestry booth manned by three individuals and identified a tapestry featuring the Platinum Dragon insignia.


Input: So wait there's the one that's on the ground. Yeah. He's just fallen over. He just got ripped by Fiona. Yeah, I hit him in the shin. I'll hit the one that's standing. I aimed upward. Okay. Ooh, yes. With all three? With all three because I'm going to do it again. Oh, shit! Quicken an Eldritch Blast. Okay. Okay, so that is going to be, the lowest one is 14. 14 misses. Wait, 11 plus five is 16. Still misses. Okay, so one misses, the other one is 25 and 24. Hits. Hits. Okay. Are you sure that's a video game? No, it's a movie. That's Contra. 18, 10, sorry. Here we go. Okay, okay. And then that is going to be-- Ooh, that's good. Oh, that is good. Okay, that's going to be 15 and 14-- Woo. -- damage on those two hits. I rolled a 10 and a nine. How do you want to do this? Yeah! Yes! Let's go, bish. I'm real mad, so they're just like homing beacons. I want to arc them around this rock and it just like fucking sandwiches them. You got it. So as you see the blades out, it crouches down and goes to leap towards Fiona, but before its feet can even leave the ground, one hits it up in the air. The other one hits it from the side and it almost corkscrew gets blown off of the side and lands. Sweet. Cool. Okay. That's sick. That was Quickened one. So I'm going to do it again to the other one. The other one? Okay. Now, the other one because it is prone, your attack's at disadvantage. Spell Sniper. Spell Sniper, does that ignore prone? Well, I guess it just ignores three-quarter cover. So I didn't know if that-- Okay. So yeah. So it's still-- Do it. Well, one's a natural 20. Well, now they're all at disadvantage. I rolled three. There's the other, you got the two other fucks too. I'm going to double-check this just to make sure. I'm pretty sure prone is still a problem. Yeah, you just ignore half-cover and three-quarters cover. Yeah, so it's still-- Prone-- So is Nadia. Oh boy. Okay. I think, if that's at disadvantage, then I think they all miss. Okay. Fuck. Yep. The other ones slam into the dirt next to the one that's on the ground. The one on the ground is like, grabbing its side and seeing the tide turn rapidly. Okay. That finish your turn? Yeah. All righty. Maeve's go. It's now the two Ruby Vanguard figures. They, actually, actually no, at the end of your turn-- Oh, here they come. What? He's been turning those around. Yeah. The cattle are spooked. What? Whoa! What?! The cattle are spooked. Ram through the gate. Oh no. Oh my god! Oh shit!

Output:
- The players coordinated an attack where Lyra targeted multiple enemies, hitting one with a natural 20 and another with a high roll.
- Lyra described an elaborate maneuver using homing beacons to sandwich enemies near a rock, resulting in significant damage.
- The group debated game mechanics regarding "Spell Sniper" and "prone" status, with Derek and the DM clarifying that cover rules applied but the prone condition remained a disadvantage.
- Despite the confusion, some attacks missed due to disadvantage, slamming into the dirt while the prone enemy reacted to the tide of battle.
- The turn concluded with the arrival of Ruby Vanguard figures, causing the cattle to spook and ram through a gate, leading to chaos.
- Julian and Kaelen reacted with excitement and shock as the cattle impacted the gate, ending the sequence with laughter.


Input: Is to be Reilorans, or Bormodos, or-- Those really cute little-- uh-- (grunts) Those really, really cute little fungus people named myceit. Oh my gosh! Yeah, I want to be a fungus person. But Julian doesn't know what those things are! It doesn't matter. I make an illusion. Yes, I want to be that one. How tall are they? Like this big, right? Actually, and they're kind of ignored, so if we were a group of them-- Well, I cannot make you look teeny tiny, though. I can make you look maybe a foot or two higher or shorter. It's kind of like this and I'll make myself look like my size but a myceit. Mask of Many Faces. No, that calls attention. The smart thing to be would be something like a-- I don't know, lower class Reiloran. Something so that we won't get stopped. We can't be lower class Reilorans, they'd be up top. That's true. They'd be up top. Yeah, who has permission to get close to-- Ruby Vanguard? Well, close to the column. Vanguard are kind of the lower end of the ladder in this organization, right? Probably just one of the fancy Reilorans. Yeah, there are three different types. Are they allowed in there? I think so. The floating mind ones. It's an awfully big group, too, so that'd be an awful lot of Reilorans running around. Yeah. I think maybe-- Maybe some of us can be invisible. Yeah, or step it down a bit. When you were all down there before, who did you see down there? A lot of Reilorans and-- Mainly Reilorans. Stop it! Don't. I can't. It's the nose. You can look at anyone else. There were some-- Some Bormodo that were servants to others. Evoroa was down there because she was doing research. So some of us-- I can't stop looking at you. That's a first. Above table question for-- Question for the Nic Cage. Yes? We've seen Reiloran, obviously, we've seen the-- For the "Raising Arizona." I feel right now, like Nicolas Cage in "Mandy." I feel so high. Excuse me. Why do they go forward? Are all Reilorans floaters or sometimes they're walking on the ground? Floaters. Some of them walk on the ground. From what you've noticed only the Thought Eaters or those are the ones that you've encountered that are very psychically powerful-- Yes. Are the ones that can glide and float. Okay. But most of the ones you've seen walk around normally. Okay. If this is your first episode of "Critical Role," if this is when you've decided to tune in-- It will be someone's. Don't. Click away. Pick any other number in the library. We're so sorry. This won't make any sense. Arthur! Yeah? I have your Sprinkle. Oh my gosh! We cuddled. You took such good care of him! I did, I did! Wait, where's Pâté, though? Oh, he said he had to run some errands. What? And that he would be back, maybe later for you. That's not like him. Who's Pâté? He's my little imp familiar. It was a little bat.

Output:
- The group discussed disguising themselves as fungus people or lower-class Reilorans to avoid detection by the Ruby Vanguard.
- Dorian created an illusion to make the party appear as fungus people, though Gwen noted limitations on making them extremely small.
- The players debated the social hierarchy of Reilorans, determining that most walk normally while only the powerful Thought Eaters can float.
- Aria and Dorian joked about Nicolas Cage and the "Raising Arizona" movie before the conversation shifted back to the game.
- Dorian revealed he had a familiar named Sprinkle and mentioned a bat familiar named Pâté who had left to run errands.


Input: because it happened in the spa of 10 seconds. So I just started laughing. I remember her, She's like, "All right. Good night.", goes to sleep, starts snoring, and then she just goes, "legs" thank you I was like, " What the fuck was that?" - Maybe she was in one of Garnt's dreams, she's reading the title card. watching - Chapter 3. Legs. - Chapter 3. Legs. - And then I started laughing, and I was like, "Come on, sweety. What are you doing?" But she continues to snore. And I was like, "Wait. Are you serious?" And then she goes, "butt fries" um And so I had to shake her awake. I was like, "Are you fucking with me right now?" And she wakes up and she's like, "What time is it?" I was like, "It's been 20 seconds. What are you on?" Because in her head it's like an hour has passed or something. - Again, whenever I sleep, I always know how much time has passed when I wake up. I don't understand how. - Yeah. Syndey has a lot of nightmares when she sleeps. And I know when she's going through a nightmare because she's just in panic mode. I can tell when she's running away from a fucking monster, because she's just, (breaths rapidly) like that. - Too much NTR. (laughing) I don't know. I have to wake her up and be like, "You were in a nightmare, honey. Don't worry. Don't worry. You're in the safe zone. I'm here. I'm here." - Is she like when a dog has a dream of running and they just start kicking their legs? - Yes. (laughing) It's so obvious. It's so obvious. Not only when Syndey is dreaming, but the type of dreams she's having. Because she won't say words but she'll make noises, depending on the type of mood that she's in. So if she's having a nightmare, which is most of the time, she'll start panicking. She'll have a panic attack in her dreams and all this kind of shit. When she's happy she'll just laugh and just smile at all this shit. It's so obvious to say, sometimes I see her and she just as the biggest smile on her face, I'm just like, "I wish I was you right now, Sydney. Because you're having a fun dream right now." - I don't know why seeing someone with a huge fucking grin as they sleep is the creepiest ever. Could you just imagine walking into the room and someones just as they sleep? - That's really creepy. - That's so creepy. - I completely forgot. I don't scream, sometimes I physically laugh myself awake. Something really funny happens or someone said a really funny joke, and I actually physically laugh. And I was just like, "Oh. I was dreaming" - Now that you mention it, I don't think I've ever had funny dreams. - I've never had a funny dream either. - You've never had funny dreams? - No. - No, wow. That's so strange. Now that you've mentioned that. - I'm depressed, even in my dreams. (laughing) - It's always something fucking extreme in my dreams. - Okay. I've never had funny dreams where I guess I'm in a deep sleep, but most of the times. Have you ever had a micro dream? It's when you're really, really tired, and you're not completely, It's so weird to describe because you don't feel like you're completely asleep but then you start hallucinating some shit. - Like a day dream? - No. Not like a day

Output:
* The speaker recounted a humorous incident where their partner, Sydney, began snoring and muttering nonsensical phrases like "legs" and "butt fries" while asleep.
* The speaker had to physically shake Sydney awake after she claimed an hour had passed in her head while only 20 seconds had actually elapsed.
* They discussed how Sydney experiences intense nightmares where she panics and runs from monsters, contrasting this with her happy dreams where she smiles and laughs.
* The speaker noted that they sometimes wake up from laughing at funny dreams, whereas they have never experienced a funny dream themselves.
* The conversation concluded with a brief mention of "micro dreams," described as a state between sleep and wakefulness where hallucinations occur.


Input: your journey back to Jrusar, we're going to take a break. ALL: Eyy! Nobody else died! Aria: Oofies. I thought this chair was very unlucky for a second. Oh man, oh man. Oof. I'm low. That's more damage than I'm ready to take right now. You're low? Oh, yeah. I'm low, too. That was a-- Everyone got their-- Yeah. Oh wow. That was a rough failure in the middle of the sandstorm. It almost knocked me right out when we fell off the ship. Oh my goodness. Yeah. I had fun. How many hit points do you have total? 39 total. Damn! So you have five? 39 total? Yeah, so I hit five points when I hit the ground. Oof! Wet noodle. You weak. Yeah, I weak. Sort of. That's like-- Sort of not. That's wizard low. She's not. We'll come back here in a few minutes, pick up the rest of the journey and see where we're at. We'll see you then. Eyy! Woo! This is Nona Lucia. She makes sauce, and she loves to share it. Nona's sauce was so fire her family and friends became fans, and so did their friends, and their friends' friends, and her fam fed her an idea for her best recipe yet; her own brand of Nona Lucia Sugo. So she made her very own store from scratch on Shopify. I mean, can you believe it? Actually, Shopify helped Nona do a lot of things, like ship fans her sauce and spread the word about her culinary magic. In fact, Shopify helped Nona make new fans and show up in new places. Soon, the little grandma with the big personality had become the boss of her own saucy empire. An empire she could run from anywhere, even the kitchen where it all began. This is my famous sauce, powered by Nona Lucia. And this is her success, powered by Shopify. Hey Critters! Maeve Gideon here to guide you through what's new in the Critical Role shop. Style should never be a dump stat, darling. Could anything be more perfect? I mean, The Traveler always says impulse purchases are a good decision. Can you put donuts in this? Only one way to find out. It's so cute. I can't handle it. And hey, if you want, you could head over to the Critical Role shop right now. Oh hey, everyone. It's me, Kaelen. So the Traveler and I were going to tell you guys all about subscribing to Twitch, but it sort of seems like he's not really here right now, which is so stupid. Traveler? Traveler? Arty. You know what, it's fine. I can do it by myself, with myself. I invoke Duplicity. Oh, hello Kaelen. Hi Kaelen. Okay, so what we're going to do today is tell the people at home all about the good stuff they get when subscribing to Twitch. Oh, I dunno what Twitch is, but that sounds good, let's go. No, that's perfect, 'cause this works for you, too, then. Okay so, there's a professionally-moderated live chat, and if you subscribe, you can post the links in the chat. Like a link to a cool hamster video? Exactly like that. So what we do here is tell like, really cool stories, right? And sometimes like crazy shit happens when thank you.

Output:
- The group took a break after a rough failure in the sandstorm where Maeve fell off a ship and was knocked out.
- Characters discussed their low hit points, with Maeve confirming she had 39 total points before hitting the ground.
- A narrator described Nona Lucia's journey from making sauce to building a Shopify empire with the help of the platform.
- Maeve Gideon presented new items in the Critical Role shop, noting that style should never be a dump stat.
- Kaelen attempted to explain Twitch subscriptions alone before his partner, the Traveler, appeared via a spell called Duplicity.
- The pair discussed the benefits of subscribing, such as posting links in a professionally-moderated live chat.


Input: Yeah. Well then, we should keep moving. Yeah. It's a shame, I know. If we had time, I could help with Ryn's arm. Oh well. You have that ability? Well, the Wildmother does with Seedling. Wow. You could-- What is it, like a vine arm or something? Big wooden arm? Well, it's restorative. The blade is restorative, but Ryn would need to commune a bit. but Ryn would need to commune a bit. Sounds timely. Mm. A couple hours. Yeah, we don't have that. We can do that later. Maybe after we-- We should go. The tornado's about to-- All right, let's go, let's go, let's go. We keep moving, we keep moving, we keep moving. We're just walking away already, I assumed. The sky gets darker still as the once-dissipating storm suddenly takes an immediate turn and the sky grows intensely dark. Are you doing this, Dorian? Yes. The power I've accumulated in the seas is just so intense. Thaumaturgy. Sometimes I let it flow through me. Yeah. So dramatic. Like a wild bronco, I must ride it unbridled. Fucking hell. Your hairline's really-- Back there? Yeah. Yeah. It's starting to pull. Pulling real hard. with just this one island of hope. Looking a little cagey. No, the sky's not me. No, this isn't me. We need to go. Then let's go. Yeah, let's. Pushing through and following your instincts, you take the next 20 or so minutes to carefully head towards the outskirts of the Dust Pit Delta. Following The Banner paths and the towers that you can recollect, you eventually come back to the rock dumping site. You can see the exterior of where the tunnels once were themselves, now looking to be sealed off. You notice the small guard chambers that were present the previous time that you were there. Upon you stepping up through the storm, a figure yells out, "Come on, come on! Get safe, get safe!" Oh. Is that the opposite direction than what we're going? We recognize the bass of the voice? Is it that same guy? This you recognize to be Watcher Amido, who is the figure who let you into the tunnels in the first place. That's the one. Yes, let's go. Okay. Really? All right, we're apparently doing this. Go, go, go, go, go. You pass the perimeter gates of this dump site back over to the more or less protective watchtower abode back over to the more or less protective watchtower abode where Watcher Amido is set up. You can see that the purple flag is no longer present, and indeed the entryway to the tunnel seems to have been barred off and blocked, but as you all stumble inside, "Weather's getting real intense out there. "Hope folks that are on the paths are buckling down okay. "There's a lot of open broken land to cover "before they get to the bridge. "Everyone okay?" Mm-hmm. Mm-hmm. Yeah. Is this guy cool? I think so. He seems cool. Wait, who is this again? He let us in last time. Yeah, he was part of the Volition. As you all get inside, you see he watching.

Output:
- The group decided to keep moving despite the storm intensifying and the sky growing dark.
- Julian admitted to using accumulated power and thaumaturgy to control the situation, though he claimed the sky was not him.
- The party navigated through the storm for twenty minutes, heading towards the outskirts of the Dust Pit Delta and returning to the rock dumping site.
- They encountered a figure yelling to get safe, who was identified as Watcher Amido, a person who had previously let them into the tunnels.
- The group entered the watchtower abode where Watcher Amido was set up, noting that the purple flag was gone and the tunnel entry was blocked.
- Inside, the group confirmed that Watcher Amido was part of the Volition and seemed cool to them.


Input: such as her, "sitting on a stagnant fortune. "(sighs) Well. "While I have my curiosity certainly piqued, "I fear my influence is quite meager "when compared to the growing scale of these happenings. "But should you be inclined to continue to follow this road, "this mystery, you'll have whatever support I can give you. "This is more than simple local politics. "This is-- "This is Exandrian-wide." We just need to get our friend back. Mm-hmm. He said it's Exandrian what? Wide. Exandrian-wide. I see. Well. Indeed. One thing at a time. Do you have any-- Oh, sorry. No, go on. Do you have any leftover baked goods? Maybe like your ginger snap cookies or something? I have a batch, but they're probably quite stale. I have not cooked with the expectation "of guests in some time." That's okay. Just, can you keep some with Sarah in case she wakes up and gets hungry? Because she loves your baked goods so much. Just in case? A smile creeps up across his bearded orcish lips and he nods from behind his glasses. I think I can arrange a fresh batch for the morning. Both for her and for you, wherever you're off to. Yes. If we do go to the Quorum, who are we meeting there again? Or how do we gain entry? And it's-- Mrs. Seshadri? Mistress Orlana Seshadri, and you may-- You may say you speak on my behalf as an emissary of good standing, and allyship. Which spire was that? Aerie Spire. The Aerie Spire. Nope, sorry, that was Manaia. Yeah. It's the very top of the Core Spire. It's actually where the ballroom, the ball took place. It is the larger structure there beyond that. There it is. It's Orlana Seshadri. We saw her at the ball. You did. Yeah. Cool. Lord, there's a lot. Okay. You don't happen to have any health potions on you? We got fucked up before we left. Just before we venture out, you know? I didn't know if you had anything in stock. Yes, that's where we're going. Yes. By the way, the cookies are a good idea because it'll smell like you're comfortable at home. We pulled up, it looked a little cold and dark. If you are trying to entice someone into a trap, maybe work on that. Oh, I don't want to challenge people to come find me. If they're coming, they will. Just to warn you, fast. She's very fast. Duplicates. I've heard the legends. Shadow duplicates, very fast. She can bring forth-- Copies? Something. They didn't look like copies of her. She had something on her back, too. I don't hope she comes in here, but if she does, strike her in the back, destroy that thing. She doesn't need to seem to walk to travel. So a lot of your traps, she could just skip over. Hops around a lot. I will make some arrangements tonight. Jesus. As to your request. He walks over to the far corner of the room and he reaches underneath the chair at the desk and pulls out from under it a potion vial that had been-- Dope. -- attached to the bottom of the chair. This dude's house is John Wick'ed out. Mm-hmm. Hands it over to you.

Output:
- The group discussed the growing scale of the mystery, realizing it was Exandrian-wide and required support from the DM's character.
- Aria requested leftover baked goods, specifically ginger snap cookies, to keep for Sarah, which the DM agreed to arrange for the morning.
- Dorian and Marcus confirmed they were meeting Mistress Orlana Seshadri at the Core Spire, noting they had previously seen her at the ball.
- The party shared intelligence about a fast enemy with shadow duplicates and a device on her back, advising the DM to strike the back if she appeared.
- The DM provided a health potion that had been hidden under the bottom of a chair, and Dorian remarked on the security of the house.


Input: I'm-- uh I care about you. We all care about you. It's not lost on us that you bear a burden that I don't think any of us really understand. I just, I look at you and I-- I feel like you feel alone, when you're not. Oh, I have so many voices in my head, I definitely never feel alone. But I know what you're saying. I don't feel that way at all. You guys are the best friends I could ever hope to have. I just like to feel like I'm, I don't know, like I could enjoy it. Sometimes, I just don't feel like I'm here, sometimes, I just don't feel like I'm here, like I'm in a daze or something. I don't know. Uh, I'll tell ya what. I've spent most of my life up to this point just picking a direction and running. Mm. It took kind of-- It took stumbling into some purpose with the rest of you nitwits to kind of, I don't know, put a little more care in what I did. Dorian's looked after me since I began to think about making a difference, and he's protected me and shown me what it's like to have an impact and think about what that impact means to others, you know? So maybe, maybe I got to pay it forward. And I protect you. And I protect you. I mean, I know that. But also, don't feel like you got to be away from us over here in the dark. It's a cold night. It is cold. Come here, come here. I'll be big spoon. Oh, that's really nice. As you come over, Dariax, make a wisdom saving throw. That's a 12. You're inside this memory, and all of you can see it. But I think, Dorian, because you're also right there, where Dariax has scooped this up, you see that the bundle of gems that Dariax holds, some of the shine goes away. A little bit of black begins to seep across it. Within the vision, Dariax, you don't see or remember what actually happened. Opal doesn't walk over to you. Hmm. She stays far away. So he doesn't finish the vision? The vision doesn't finish? It's going to change. Oh. I will leave it-- Do you want to corrupt this memory? Or do you want me to do it? Oh, I-- I want you to do it. (laugh) I can't. I can't do it anymore. Oh no, it got sad! I almost felt bad, but then I know I'm having a great time. You see that Opal takes a step towards you, and then rocks back onto her heels. "No." She's bowled over. She just can't stand it. I'm just really hurt by what is happening to Opal! It's knocked me off of my axis, you know. "Dariax, you understand I can't, right?" What? What do you mean? I'm right here. "No. "When I agreed to this, "I know I did it just to look out for you all, "but I made a promise. "Something's coming, "and I think I have to go soon." Well, wherever you go, we'll follow. You see a flash of something across her face, a flare of anger quickly smothered. "No. "I think where I go, I need to go by myself. "Will you let

Output:
- The Dungeon Master expressed deep care for the group, noting that they all share a burden that they do not fully understand.
- Aimee admitted to feeling disconnected and in a daze, though she affirmed that her friends make her feel less alone.
- The DM recounted how Dorian had protected him and taught him the value of impact, leading to a decision to pay it forward by protecting the group.
- Aabria described a memory where the vision of a gem bundle began to darken, indicating that Opal would not approach the character.
- Aabria asked Aimee if she wanted to corrupt the memory, and Aimee agreed, resulting in the memory changing as Opal refused to stay.
- In the corrupted vision, Opal declared she had to leave alone to fulfill a promise, causing the DM to vow to follow her wherever she went.


Input: for myself, and I love and I care for them a great deal, and I don't want to leave them. But I'm kind of into what you're putting down a little bit. I'm not going to lie. But I can't go anywhere with you. I barely know you. How do I know you're not, I don't know, going to do something bad? Uh, (sighs) Rowan Zathuda, it is in our nature to do bad things. It's Calloway. Borlan: Ooh. Ooh. Unfortunately, there isn't much time given the pace of events as of late. He glances up in the direction of Ruidus. The lessons need not be voluntary. Run. Maybe it's important for you to face your own demons before we can truly break through. He reaches into his cloak and pulls forth this wicked looking black iron mirror, this hand mirror with a handle on each side. What? He pulls it from the shadow and holds it out towards you. You look in the reflection, and you see yourself looking back. I don't-- I'm going to-- Derek and Gwen: I'm gonna I'm gonna. Hum-ina, hum-ina, hum-ina. I'm going to look at it and then I'm going to close my eyes, then I'm going to look at it. I'm going to cast fuck you. I'm going to look at it, and then I'm going to away. How about that? How about that? Does she see dark Rowan that she saw a long time ago? When he pulls out the mirror, I'm going to cast-- Look at that-- Scorching Rays. Scorching Rays at the mirror? Yeah, the mirror. I don't want to look at it. Okay. Go ahead and roll three times. Oh my god. Also, I got a 28 on the perception check. Yeah, you're down on the ground beyond some of the rock, and you see him pull forth something, and then she begins to lob three flame columns at him. Right. But did I read all the talking-- Just a skillet. all this time was what that perception was for. Want to make some bacon? I'd say you picked up most of their conversation, yeah. Okay. Aria: 24, 29, and 26. Okay. Go ahead and roll damage. A magic mirror? Yeah, this could be somebody in there-- Eight for the first hit. that going to-- Okay. Six for the second. I don't think she cares. No. And-- She doesn't care. eight for the third. Okay. The flames hit and impact in the front of the mirror as they filter out, the final one burning away to no impact on the mirror's surface. But as you're looking towards it, you see yourself, arms out on the opposite side as it smiles. No no no no no no! Not again! Yeah! out of the glass-- I mean, no! What do you do? How do you do do this? How do you do do do this? How derr derr derr. You see, as she emerges, her leg is the last piece that

Output:
*   The group expressed hesitation about trusting the DM and Rowan Zathuda regarding the nature of their actions.
*   The DM revealed a wicked black iron mirror and instructed the players to face their own demons.
*   Aria decided to cast Scorching Rays at the mirror instead of looking into it.
*   Marcus succeeded on a perception check to notice the DM pulling forth the mirror from the shadows.
*   The flames from Aria's spell impacted the mirror but failed to damage it, causing a shadowed version of Rowan to emerge from the glass.
*   The players reacted with panic and denial as the entity stepped onto the ground, with Gwen and Derek screaming in distress.


Input: great, it's a fortress. Hey, didn't Paragon's Call have some interest in you? I mean, technically, yeah. Although that was awhile ago and very far away. I mean. The guy that beat the shit out of you. Yeah, he was like, if you ever want to go-- I mean, it was a pretty even fight. It was down to the wire. He beat the shit out of you. It was down to the fucking wire. All right, it was down to the wire. He said if you ever wanted to earn some real money, right? Yeah. Look him up. Yeah. Oh, shit. So maybe you're looking him up. Infiltration time. What the fuck was his name I'm looking it up I'm looking his name up, too Sergeant Slaughter, I think it was General Ratanish. Ratanish General Ratanish He got it from a prison I like this plan. Oh, boy. The trouble is going in. On your own. It's tricky and they're also going to know who I am. Well, yeah. But you can go in by yourself, maybe scout the place, and then-- They don't know me. I could go with you. That's true. Also, he doesn't know that we're looking for him. He doesn't know that anyone's looking for him, does he? He sold the ring, though. Yeah, I feel like he knew. Maybe he needed some moolah. Maybe. As an alternate option, maybe probably, we could also just stake out the place and wait til he takes a walk. He was very protective over that ring. It was clearly of utmost value to him. The fact that he would sell it-- I mean, he's the lord of a house. So I don't know. I think we should go in cautiously. Sure, sure. I would agree. We'll take a look, and if it seems like sending me in is the best plan, I will go in and take a look. But any time you start dealing with the Crawlers or any of the gangs, things get complicated. It's the only politics in this fucking town. Anything else goes, but this is the one place that you have to be very, very fucking careful. That's something that you're good at? I know the town. I grew up here. Okay. Do we know where the Seat of Disdain is? You would know, actually. It's in the West Dregs. West Dregs. Do we think there's a chance-- West Dregs. -- that he caught wise? I would think that he would want to get it further away from him, if he did. I think he's probably just desperate for cash. Yeah. You do recall that Eshteross mentioned that he left behind most all of his stuff, because he left quickly and just took what was necessary. Would I remember that that's a safe house, too? That's one of the things that-- It's possible. You didn't have a lot of dealings with the Call. No, really not. In fact, you avoided most of the Crawlers gangs from the time you were here. You just know where it is, and you know that is the base of operations for the Paragon's Call. When I say fortress, it's not like a castle.

Output:
- The group discussed the history of a fight with Paragon's Call and identified General Ratanish as the target they needed to locate.
- They debated whether to infiltrate the Seat of Disdain alone or stake out the location, ultimately deciding to approach cautiously due to the danger of the Crawlers gangs.
- Tim revealed he grew up in the town and knew the location of the Seat of Disdain in the West Dregs, which served as a safe house.
- The party recalled that the target, Eshteross, had left quickly and sold a valuable ring, likely due to desperation for cash.
- They agreed that sending Tim in to scout the area was the best option if the situation appeared manageable, though they remained wary of the complex politics involved.
- The discussion concluded with the confirmation that the Paragon's Call base was located at the fortress in the West Dregs, not a traditional castle.


Input: he is in so long! Wildemount. How did he sound? He sounded like he was fucking, maybe. Hilarious! Or running. Are you saying that out of theory-- Or running? -- or experience here? Was that actually the sound? Well no, I'm saying theory because I guess maybe he was working out. Yeah. I don't know. He sounded out of breath? He sounded out of breath. He sounded like-- Did he sound scared? No, he didn't sound scared. He sounded like neither here nor there. Like, you can come, you can call me. If you want to hang out, we can, but I don't really give a shit. He's probably acting nonchalant. This is great! I mean, but now we know exactly where in Wildemount he is, right? Well, Wildemount's massive. I mean, he said exactly where he was, right? He didn't, Gwen! Oh, well then maybe we should-- He just said he's in Wildemount, so that's-- That's an entire continent. He's not even giving me specifics. Yeah. That's so shitty! Hey, I have a question. Can you do that spell again? Yeah. Well ask where in Wildemount. And if he was hiking or fucking. Yeah. I mean, honestly, if he was just answering that while-- I feel like I need to act nonchalant. -- while having intercourse, that would raise questions with the person he was with. So I think he was just full of it, or exercising. No. All right. Well, where are you in Wildemount? Specifically. Specifically. There you go. I would like to know, were you working out? How's it going? Talk to you later. That was perfect! That was really good. That was great. I was trying to be chill about it, but then there was a lot of interest in the middle, but then I kind of-- Yeah. I don't know. Yeah, yeah, yeah. Darling, you're too good for him. Yes, I know this! While there's nothing I can answer about any weird middle ground, you are too good for him. So that's the bar that you are at least going by. Yeah, okay. Okay. Whoa! Whoa! Whoa, whoa, whoa! I think he's riding a horse. Where are we? Boys, where are we? It looks like we're-- Yeah, it looks like we're about halfway between Asarius and Bazzoxan. I don't know. There's not a marker or anything. I could describe it for you, I guess, but is this a booty call? Asarius and Bazzoxan. Ass-arus. As-as-as-us. What did he say? Asarius and Bazzoxan. Oops! Sorry. So, I don't know. It sounds like he's on horses. He was talking to some boys. Oh! Okay. Does this sound familiar to you? No, I just-- Why'd you get excited? Is he fucking boys? Maybe. I believe he was-- I don't know what he's doing! He was traveling with a band. They call themselves The Boys. He's probably with his band. Oh, they do? Sometimes. Wait, how do you

Output:
- The group discussed the sound of a character's voice, debating whether he was exercising, having intercourse, or simply acting nonchalant.
- They realized the character was located somewhere in the massive continent of Wildemount but lacked specific location details initially.
- After some confusion regarding the pronunciation of Asarius and Bazzoxan, they confirmed the character was riding a horse between those two locations.
- Marcus clarified that the character was traveling with a group called "The Boys," which sparked further discussion about his activities.
- The conversation ended with the group trying to determine if the character was engaging in sexual activity or simply traveling with his band.


Input: the end of the break with a winner to be announced. Until then, we'll see you guys here in a few minutes. [break] You guys are so slow on the draw tonight. Welcome back, everybody. Before we get kicked back in, we have our winner of the Wyrmwood giveaway tonight which is mumbly_joe1212. Congratulations! Danoba will get your information if he hasn't already, and we'll get that shipped out to you. Congrats. Diving back in, folks. You have muscled your way through the crowd, making your way into the shaded interior of the front portion, the receiving chamber of the Victory Pit, this two-leveled circular forum-like structure in the center of the Pentamarket. You push in the crowd, and people are starting to find each other and push away to find seats into some of the openings that lead off to the sides in the center. There is a pedestal with a barker or an organizer up there in a long dark gray and brown set of robes, a human male in his late 50s who's fighting his own age and losing. The comb-over thinning hair and a broom-like gray mustache that's poorly colored with dark wax. He's shouting out to the crowd, he says, "Please enter slowly, the event begins shortly in the next few hours. Would you push aside-- uh, yes, right! This way, please, but go evenly!" He's pushing off two different directions. What are you guys doing? Fiona: Should we go in, then? Yes? Elara: Oh, I think we are. Fiona: Is this where we go if we're going to fight? DM: "I'm sorry? The fights will be soon." Fiona: How do we be one of the fights? Derek: Yeah, we'd like to enroll in the competition. DM: "Oh, you wish to enter?" Derek: Yes. DM: "Oh, entry may have already been closed." Fiona: Oh no, we're real good! You definitely want us to be in this. We put on a real good show! DM: "Let me ask." He turns around and steps off of his pedestal and heads to this wooden door. It's about ten feet behind and he shoves through, closes behind him and slams. A few moments pass and people begin filtering through still, pushing past you and bumping you in the shoulders. Gwen: Hey, what do you think that dude meant when he said it wasn't like a normal fight? Fiona: I don't know. I wonder how experienced these fighters are? Do you think it's stupid that we're signing up for it without knowing much? Marcus: Yes, very. Aria: I'm also curious. Is it a bare-knuckles thing, or is no-holds-barred do whatever you want? Gwen: Maybe it's an obstacle course, you know, Ninja Warrior style. Derek: Maybe it's like a cook-off. Elara: I'd be all right with that. Fiona: A cook-off, that is true. It could be. Gwen: Maybe we all sit around and talk about our feelings. Fiona: Gwen, you're really good at making chili. DM: The door opens again across the way as you guys are having this conversation, and the gentleman comes out again and goes, "Quickly, follow me." Fiona: Yes yes yes! DM: You guys make your way through the crowd and follow him into this back chamber. You enter with him. There's a slight hallway that leads into a low-lit lounge with comfortable furniture with cushions, there is some firelight, a few torches set up in the chamber. There is a window across the way that looks out into the open of the Victory Pit's main battle area. You can see servants wandering in similar brown silks

Output:
- The group arrived at the Victory Pit and navigated through a crowded receiving chamber to find a seat.
- They approached a barker who was initially hesitant about entry but eventually left the podium to check the status of the competition.
- The barker briefly disappeared behind a door while the players discussed the nature of the upcoming fights, speculating if it was a cook-off or obstacle course.
- The barker returned and instructed the group to follow him into a back chamber.
- The players followed the barker into a low-lit lounge area with firelight and a window overlooking the main battle area.
- The group observed servants wandering in brown silks within the lounge as they entered the new space.


Input: across, yeah. I'm taking Gideon and Clara's hands in my hands because I can't see shit. Okay. Just hold onto my shoulders, Sylvia. Can I take the first two steps and then reach out to try and feel a wall to my right? Mm-hm. As you guys head down the staircase, the first thing you notice is there is a wall to your left, I think. If it goes clockwise, it's the left. If it's counter-clockwise, it's the right. I'm pretty sure it's to the left. You continue to spiral down and there is an actual, a solid wall. As you put your hand out and touch it, it is moist from the mist that gathers here. If you reach your hand out to the left, you'll feel the wall. It's a little moist. We're moving down in a particular direction. Okay. As you're walking, the mist itself is pretty thick. You can see probably no more than 10 feet ahead of you. You can just barely see the outline of the stairs below. Just keep blowing, Sarah. So stealthy and slow. The tap of the foot to the edge, keeping the weight on your back foot, slowly putting pressure on the next step in case it gives way or something like that. Okay, stealth check from everybody, please. Stealth check? Stealth check. I'm smearing against the wall. 16. 15. Nine. 25. 15. 12. Ten. Okay. You guys continue down the first 20 or so feet, carefully making it down, daisy chaining through, each of you slowly emerging. You guys watch as your friends just slowly vanish into the mist, one by one, below. Until, eventually, you take the plunge and you can see the shoulders of your friend ahead of you, most of the head, and then it becomes shapes after that, and then a few feet beyond that, it becomes very, very, very faint shadows and then nothing. It's this creepy silence as you continue downward. Can I stop for a second? Sure. Hands on the wall-- Oh, ow! Sorry, wait, wait, wait. Do we feel any kind of vibration in the walls? Make a perception check. I'm glad everyone went with us. Natural 18 for 20. You put a hand to it. Everyone stays quiet. You feel no vibration. Okay. Keep moving ahead. Can you warn a bitch next time? We're trying to be careful. Are we moving again? You continue down for another 20 or so feet down. As you move, hand on the wall, click your foot hits one of the stone steps and you feel it just clicks depress. Wait, stop, stop, stop! Ever so faintly. Stop, stop, stop, stop! It stops, your foot catches it, but you step on the foot and you feel it give just slightly. Where's Gideon? She's in the back. Yeah, tell her to come up to the front. Gideon, we're going to need you over here. Turn down the train, pass it down the line. Pass it down the line! Nadia. While they're doing this, you hear the phrase, you're listening out there and you and... you're the only one, actually, you hear this low hum, this very, very, very subtle hum. Is it a building hum or is it a steady

Output:
- The group descended a misty staircase while holding hands for safety due to zero visibility.
- Players performed stealth checks to navigate the slippery steps and eventually reached the bottom in a single file.
- Sylvia stopped to check the walls for vibrations but felt nothing, despite a minor stumble by Sarah.
- The group realized Gideon was missing from the front and coordinated a message to bring her up.
- A subtle hum was detected in the silence, prompting Lyra to question the nature of the sound.
- The party prepared to continue their descent while maintaining caution against the thick fog.


Input: Mighty Nein roll the dice the adventure begins they were always beside you your nerdy best friends and the DM to guide you and they rise from the flames for the battles ahead villains beware cause you're about to be dead they got magic and flair they got falchions and cunning they don't see over there there's a monster incoming inspiration is waiting rise up don't think twice put your fate in your hands take a chance roll the dice role critical role roll the dice critical role roll the dice can you answer the call diggin deep in your soul as the legend unfolds now it's your turn your turn to roll thank you welcome back that was terrible you guys uh Tim that was too much watching stopped giving a shit over the time we've doing this laughter last we left off the Mighty Nein after making their way across Icelcross encountering and fleeing from the Tomb Takers meeting up with their old companion in quotes Essek and discussing the possibility of delving into Ayor's ruins specifically after deciding to take some time with the brief respite you have after sending the Tomb Takers seeking another alternative to the threshold crest that they had lost you made your way towards Yussa you went ahead and looked into some possibilities of how to prepare for this uh acquired some friends to help you to provide some options some items spoke with Halas shunted Halas went and visited Kima and Allura over in Emon and let them know what you were going to be attempting in doing so you were also provided with some aid from their end as well as some items loaned one was offered one was surprisingly convinced to temporarily lend a very powerful item if only we could find a way to use it but you returned to Rexentrum and after hearing a little bit of the current murmurs politically between the Kobalt Soul and other aspects of the Empire realized that beyond just the tension building in Icelcross things are a bit tense here at home even in the aftermath of the peace treaty that was signed after gathering yourselves for an evening's rest after a very long day of hopping literally around Exandria you went after acquiring a chamber within the Rexxentrum archive to rest lay down and a few of you were visited by curious dreams Aria with an odd vision regarding something similar to the Grove where he grew up Elias with a unique encounter with the Storm Lord of which it had been some time and Julian and Beauregard who had a second evening encounter with some leering red eyes welcoming you to whatever odd dream state connection you currently harbor with them you fucking dicks and so with that a day of rest is completed a morning greets you you are absolved of whatever remaining lingering exhaustion points you may have carried you are healed but for some of you not the most restful evening of sleep as you all begin to gather your things what would you like to do um well I think after a night like that the first thing I want to do is strip naked in front of a mirror yeah I

Output:
- The Mighty Nein fled from the Tomb Takers across Eiselcross and met with Essek to discuss exploring Aeor's ruins.
- The party visited Yussa, acquired allies and items, and consulted with Halas before traveling to Emon to meet with Kima and Allura for aid.
- They returned to Rexxentrum and learned about political tensions between the Cobalt Soul and the Empire following the peace treaty.
- Several party members experienced prophetic dreams including Aria's vision of a familiar grove, Elias's encounter with the Storm Lord, and Julian and Beauregard's unsettling encounter with red eyes in a dream state.
- After resting in the Rexxentrum archive, the party awoke healed but some members lacked restful sleep, and Tim expressed a desire to strip naked in front of a mirror.


Input: oh god. What did you do? I don't know! Why did follow the sugar glider? Because it was so cute! Because it was a sugar glider. Because, yes! Oh my god. DM hooked you like a fish. He knows. He fucking knows. It's so easy. Give me a cute little creature. Up at this point here. Uh-oh. Sarah, you have been hiding flat over here. Wherever you want to, yeah. Whereas you had-- you're probably a bit further back about-- I think yeah, farther back makes sense. Right, there where the conversation was happening. This combat is brought to you by WizKids Minis! Heed the call to adventure alongside the heroes of Exandria, the Darrington Brigade, available now at wizkids.io/DarringtonBrigade. Woo! Good Dorian throw. Rowan. Yes? This is your dark version. Whoa! (groans) Cool! She's so evil. These are the similar-- Whoa! -- surrounding refracted shadow Fearnes. So many shadow clones in this campaign. So first of all: Amazing, DM. Wow. It's a theme. Yes! Yeah. Look at this map! Wow. That's a cool map. Well, as this has continued to trigger, you begin to cast your spell. Sarah, you do have the moment of initiative here as you are top of initiative order as you begin to cast your Earthbind. Oh jeez. That's one at the top. Oh yeah. I would've already gotten up, if we're saying that I had this cover and I saw daddy, I would've backed up against this, so I'm already on my feet. I'm going to fucking run out. I'm going to run straight out. Okay. Five, 10, 15, 20, 25, 30. Oh my god. I will use my action to move further. Okay. I will stop here. I will run under her legs, slide her back, Bait and Switch. Okay, Bait and Switch. You get-- Sarah tumbles beneath your legs and pushes you back into a defensive position. You get an extra-- Hi. -- four AC to you. That'll help, you get your AC-- I'm so glad you're here. Okay. Following an animal, huh? Sorry. (laughs) That's it, that's the end of my turn. Okay, finishing your turn. Rowan, you're up. So you have an extra four to your AC for now. Okay, okay. Oh, thank god. Okay. Earthbind on-- The main one? Main one, main Rowan. I'm the main Rowan. Main bad Rowan. So back on. They all have different hair colors. That's really cool. One of them is real Rowan. So with that being the point, that is a saving throw. Which one's the real Rowan? Dexterity saving throw, right? Right next to Sarah is the real Rowan. You're right, the real Rowan. Okay. Strength saving throw of 19. Will the Slim Fearnie please stand up? (laughs) Strength or dexterity? You're probably right. (laughs) Oh, no, I'm looking at the wrong one. No, I'm not, I picked the wrong one. I wouldn't trust myself. No, it is a strength saving throw, you're right. (gasps) Okay. Okay, so that'll watching

Output:
- The group reacted with shock and amusement as the Dungeon Master described a sugar glider and a fishing hook scenario.
- Marcus declared his character's movement, running out from cover and utilizing the "Bait and Switch" maneuver to push an enemy.
- Aria cast the "Earthbind" spell targeting the main Rowan figure after confirming which clone was the real one.
- The DM corrected a dice roll confusion, confirming a Strength saving throw was required for the "Slim Fearnie."
- The players celebrated the successful AC boost and the strategic positioning achieved during Marcus's turn.


Input: (flames burning) And welcome back. So last we left off: Bells Hells have been hot on the trail of Armand Treshi after uncovering many of the misdeeds he had been attempting within the city of Jrusar. With their alliance with Lord Eshteross, they had helped place a platinum band that had been enchanted upon his ring at a ball with the help of their Air Ashari friend-- Or not Air Ashari. Air Ashari friend there, but air elemental-- My brain totally-- Wow. What was his name? Dorian. It would be easier to say his name, Dorian. Wow, I'm gone for a month, and my brain's already melted. That one there, yeah. Yeah, that's great. Well oiled machine. Way to come out strong. Fire. Sorry, I should've started-- If it works. Everybody dies. Tried and true. It worked before, it'll work again. We've got the giggles. I know. Man, I missed this. So, yes, upon putting this ring upon Armand to keep tracking his whereabouts in the city, you left northward, and returned a bit later to discover that he had left. He had fled the city southeast. You agreed to help Eshteross in hunting him down, taking the orb that was affixed to the enchantment on this ring, to when you were within proximity, you would know the direction from you. You went ahead and took upon the skyship. Excuse me. Known as the Silver Sun, and read southeast across the skies of the Hellcatch Valley, towards the city of Bassuras, where it seemed Armand was laying low. On this trek, you did battle with a number of dangerous sky creatures. You helped defend a caravan that was being hunted a wayward dusttra, a massive squid-like creature digging through the dust. Upon coming to the city itself at night, the sky ship decided it shouldn't stick around, as this is not part of really any sort approved air path-es-- Path-es. Wow, I am done. You're doing great, DM. You got this. So great! It's the beginning of the show. Nah, I'm calling it here. Oh man. We're excited. Indeed. You get to watch me slowly melt down in realtime. Upon coming to the outskirts of Bassuras, the sky ship leaves you behind within a day's journey should you require it to return and pick you up. Here, you made contact with one of the many Crawler gangs that run the region surrounding the city. You began to mark continuous shapes and colors of tattooed-based designs that mark the Gajakhandas, the ones that protect the main guardian laws of the city. Upon walking into the center, you found yourself to the caravan-serai, The Raha Den, purchased a night's rest, and then emerged to seek out the directional blip of Armand's tracking signal in the orb that you carry. On the way, you heard a scuffle in a nearby alleyway and saw this individual, Dusk, being harried by a number of ne'er-do-wells, cutthroats that were attempting to take what was theirs. You then stepped into this alleyway and came to their aid, beating down these individuals and leaving them behind, as you made your first encounter and introduction with this character, Dusk. Now, after having a brief bit of conversation, you decided to continue to pursue the directional draw of this arcane blip. Along the way, it seems, in the southern direction of the city of Bassuras, there lay a

Output:
- The party tracked Armand Treshi from Jrusar to Bassuras using an enchanted ring and an orb to locate his movements.
- They traveled via the skyship Silver Sun, battling sky creatures and defending a caravan from a massive squid-like dusttra.
- Upon arriving at the outskirts of Bassuras, the ship departed, leaving the party to make contact with the Crawler gangs and the Gajakhandas.
- The group rested at The Raha Den caravan-serai before seeking the directional signal from their orb.
- They intervened in an alleyway altercation, defeating cutthroats who were harassing an individual named Dusk.
- After briefly speaking with Dusk, the party decided to continue pursuing the arcane blip in the southern direction of the city.


Input:
the recent encounter finish off the rest of their evening's rest. The rest of you take the time in the early morning to fill Dorian in with some of the more complicated details of the Ruby Vanguard, Ludinus Da'leth, what has transpired and what is to come. As the sunrise and the early morning warmth begins to take the Hellcatch Valley, we're going to take a break. watching
ROBBIE: Oh! Silas: Yay. Aria: Ooh! Borlan: Did he say "The Hollow Gate" or "Hollow Cage?" Marcus: "Hollow Cage." DM: "The Hallowed Cage." Silas: Hallowed. Marcus: Hallowed? Aria: Hallowed Cage. DM: Hallowed Cage. Marcus: Not hollow, hallowed. DM: Hallowed Cage. Marcus: By the way, Sarah totally passed out in the goat leg crook. Derek: I think that's-- Aria: You did? Marcus: After all that. Aria: Oh yes, of course. Derek: The Tishtan site is the overall site where the Malleus Key is, right? Silas: I think when you wake up-- DM: Correct. Silas: -- you'll be three down. Derek: Yeah, so it's like-- Aria: Three down? Okay. Derek: -- the name of this crater area-- Silas: Damn! Good call. Gwen: Geesh! Aria: Well, there were so many bad moves. Silas: No, that was-- DM: Far west of the Tishtan site, yeah. Aria: There was so much shit, I forgot. Gwen: Just think about, if you hadn't knocked out those two. Silas: That would have been it. Gwen: Who knows, but-- Marcus: And fire damage every time they hit you, and also-- Aria: I don't know why I bamfed Mister out-- Marcus: They fucking jumped you in the alley. Aria: I forgot that there was-- There was a lot to keep track of. ROBBIE: You were one death save away, silly goose. That's crazy. Gwen and Derek: Yeah. Aria: That's crazy. Silas: Yeah, that was-- It couldn't have gone any better. Gwen: It showed her dad-- Well, I can't know. We can't know. Borlan: Let's go to break! Gwen: Okay, okay, okay. (shouts and babbles) DM: (laughs) These are good conversations for after the episode. Silas: Let's go to break. Aria: Yeah, yeah, yeah, yeah. DM: See you all here in a few minutes. Hello critters! My name is Dorian. And I'm Kay. And we are the owners of Roll & Play Press. We recently released One-Shot Wonders which has over 100 one-shot adventures for D&D. It's been hugely popular with game masters all over the world with 1000s using it in their games. Yes. And now we are crowdfunding for the Map Library, which is a huge box set of battle maps for all of the adventures in One-Shot Wonders. So let's dive in and see what's inside. The Map Library is the ultimate collection of battle maps for fantasy RPGs, with digital versions also included with the box set. This case of over 60 maps falls open into a freestanding pocket, so you can easily flick through and choose the map you need for your game. Every battle map in the Map Library has a one inch grid and is dry erasable, so you can easily mark down traps, hazards and spell effects. Each stunning map is inspired by an adventure in One-Shot Wonders, which means you have a D&D session ready to play for every map in the box. If you don't have a copy of One-Shot Wonders, you can pick up one as part of the Kickstarter campaign. The book has over 100 D&D adventures that come with locations, characters, session plans and more. So you can prep your next game in minutes. The index inside the Map Library makes

Output:
- The group spent the early morning filling Dorian in on details regarding the Ruby Vanguard and Ludinus Da'leth before taking a break.
- Players debated the correct pronunciation of "Hallowed Cage" versus "Hollow Cage" while discussing Sarah passing out in a goat leg crook.
- The conversation shifted to the Tishtan site and the Malleus Key, with the group acknowledging they were three down and recalling a fight where they were jumped in an alley.
- Silas and the others reflected on the intensity of the previous session, noting that a player was only one death save away from failure.
- The hosts, Dorian and Kay, introduced their new product, the Map Library, a box set of battle maps inspired by their "One-Shot Wonders" book.
- They explained that the Map Library includes digital versions, dry-erasable grids, and is designed to help game masters prep sessions quickly.


Input: ass. You're a really great person, too. Maybe she's not any of those things and that must be really tough. You know, when our parents named us, Fy'ra, for fire. But Rai and Kai, two sides of a coin. Kai for warrior. Rai for trust. Mm. I look up at the crown on your head. I see how it digs into your skin. I don't know what is happening to you, Opal. But you can trust me to fight for you as if you were my sister, too. Oh, I'm definitely your sister. Even if it's just until you get your own sister back. A rent-a-sister. Um. She looks at the two halves of the tiger eye. And takes one half. And holds it out. Even if it's just for now. Thank you. I put it in my pocket, or somewhere close to my heart. And I look around, and I realize I don't have anything to give her. So I just spritz my perfume. watching. I know it's not much, but... I just want you to know, I'll fight for you, too. I'll beat your sister's ass if I have to. Although, she could probably beat my ass, but-- I've often felt like the other side of a coin, too. And it's really hard. So, you and I can just be two coins together. We are the richer for it. That's her best attempt at some kind of humor. But she's genuinely trying to laugh, she just can't. I'm just like, ha, ha. Ted's like, "You've got to do better than that." She tried so hard. No, I swear to god, I will turn off your magic for a week. Be better. But it comes like 30 seconds too late. Because she was listening to the... You have a feeling behind your eyes of Ted going, "Nailed it." The visual of you spraying her in the face and then her going... You going, "it's not much, but--" Like, you don't even acknowledge that she's going... It's all I have. Amazing. I can't! After her laugh, I will look down and say: I'll stay in my lane. Have another hug. Okay. This time I squeeze her real, real tight. Do I-- When I push up against her head, do I feel anything? Because that crown is there. Do I feel it when I push up against it? 100%. Interesting. You feel those thick briars made of iron scratch your scalp. It feels, you are not poisoned, but it feels poisonous. That idea of like, something scrapes you and you can feel it slipping under your skin and burning and traveling. This thing does not want you to touch it, and doesn't like that its that close to you. Excellent. I'm going to press harder into it and I will think the words, you won't be with her for long. Ooh! Impressive. Eek. You never feel what that does. But deep in the pit of Opal's stomach, something shakes a little queasily to her. And we come back from that. You are holding those gems in your hand, that's your action. Okay. You still have the rest of your movement and a bonus action. Those dicks are yours. They are protected. To keep. You all saw that beautiful moment.

Output:
- Aimee expressed deep solidarity with Opal, promising to fight for her as a sister and offering a "rent-a-sister" dynamic.
- Anjali accepted a half of a tiger eye gem from Aimee and later pressed a magical crown against Opal's head, causing a painful sensation of burning briars.
- The group shared a moment of forced laughter and humor regarding Ted's magic restrictions and the visual of perfume being sprayed.
- Aimee confirmed that the gems were now protected and that the group had witnessed a significant emotional moment.
- Anjali decided to press harder against the crown, thinking a threatening thought to Opal, which caused a queasy reaction in her stomach.
- The session concluded with confirmation that the gems were secured and that Aimee still had movement and bonus actions available.


Input:
It's Daddy. Dad's still here. Daddy's still here! He's still watching. You think he went away? Yeah.
Uh, you glance up as the edge of this rock surface seems to shift, and you notice the chameleon color change. Oh, it's the mount.
Of the massive fey dragon form of Gloamglut that was perched across that had changed the color of its body and wings to blend in with the surroundings now stands up and intimidating exhale looks down at the two of you as you see Sorrowlord Athion Zathuda on his mount just clapping. Slow claps.
So it seems. Stand up. Maybe pressed a little closer to the edge, maybe it's not self-preservation. Maybe it's protectiveness. Oh my god.
Well. We are always our worst enemy, aren't we? He stands there looking up top as he sitting atop the dragon, doesn't even pay mind to you.
As I stand up, I'm going to stand up in front of Sarah. You are capable of greatness, Rowan. Why do you insist on shackling yourself to lowborn sheep? Why do you cling to shreds of morality when your heart screams to be free and take what you wish?
What do you think I wish for? I love these people. That's what I care about. Why would I want to go to this place? They all seem like they're fucking miserable.
They're merely a testing tool, my dear. And you passed. Now I know what's important to you. Perhaps I need to develop the next lesson.
The next lesson. I see such promise in you. A glimmer beneath your hollow, waning words. You will emerge your true self. You are my child, and I know our nature. You hold it back, but it's fighting to be set free.
Ludinus' Vanguard can fall to dust. Sammanar and their court legacy can crumble, for all I care. Let Zathuda blood become the devourer of gods. Ugh.
May you take what is rightfully yours and cast to ash my disappointment in you. Embrace your essence. Step into your destiny. I'll be watching.
As Gloamglut takes to the sky, screeching up above, the sunrise light now and beginning to show a peeking bright orange threatening to break through. At that same time, shortly after that screech, you hear bells begin to ring from the fortress across the way.
The rest of you, as you're climbing over the wall, hear that screech up in the sky above. Oh no, that's. Immediately, the soldiers start. In the sky! Attacking dragon! Dragon!
Bells going off, people starting to mount ballista, and you watch as Gloamglut begins to circle above where you are. As it does, you begin to hear the sounds of ballista being let loose. Into the ground about 15 feet from where you stand.
Oh. Oh shit, shit! We better go. Yeah, maybe we ought to. Closer to the wall. Closer to the wall. All right. Back up a little bit.
All right, so you all turn and begin heading in the direction of the fortress and begin to see these mounted arcane defensive weaponries that are being charged up and these faint blueish-green glow as they begin to.

Output:
- The players realized that the massive fey dragon Gloamglut, now camouflaged, had shifted its form to reveal Sorrowlord Athion Zathuda perched upon it.
- Zathuda addressed Rowan, challenging her morality and claiming she was his child with a destiny to embrace power, while the dragon prepared to take flight.
- After Gloamglut screeched and ascended into the sky, bells rang from the fortress, signaling an alarm to the soldiers below.
- The dragon began circling the group, prompting the soldiers to mount ballistae and fire arrows that impacted the ground near the players.
- The players decided to retreat toward the fortress wall, observing the mounted arcane defensive weaponries charging up with a blueish-green glow.


Input: be used for good. Oh, yes, it can. If you want to learn the ways of destruction. I do. Then follow me. Oh. All right, sure. All right. No, but really, follow me. We've got to go. Okay, let's go. Okay. You begin to pass through these familiar tunnels that weave-- I know. It's always mustache begins to curl on one side. Start-- I knew it was going to happen. I'll fix it at break. You look like a hipster. You do. He looks like Schmitty. I don't know. Sorry, Schmidt. I didn't think they've existed since 2014, so it's fine. Yeah. You continue deeper and deeper into the tunnels beneath the city, following through familiar weaving paths, some that no longer exist and have been closed. Eventually, you come to the familiar entryway to the Volition pass house, and even glancing within, you can see the place has been tossed and emptied. Parts of it had been destroyed, and the window, the crystalline glass window that led to Kreviris itself is smashed open. Oh shit. Oh. From what you can see, from the inside out, you can see now, for those of you for the first time, this incredible subterranean expanse. This massive underground cavern that is thousands of feet from end to end with numerous woven stone red rock streets with numerous woven stone red rock streets that rise on multiple platforms and bridges with buildings that are all lit with teal glass light globes that drift and blink in and out with surrounding populations, like a number of odd, dreamlike fireflies. You can see shifting movement in the streets. In fact, the streets are extremely dense with a populace that is moving as one: a mass migration that is taking place through the core of this town, partway in its completion from the core of Kreviris sifting out into other tunnels, and the tunnels that exit here that you know go deeper into the city are all closed off. It looks like this place was left nonfunctional and separated from any of the previous area. All you have currently is the window along the wall that leads into the chamber, probably a couple hundred feet up from the base floor. It's a couple hundred feet up. In the center of this is a massive, faintly glowing glass pillar that sits as the centerpiece of this gargantuan cavern, itself polished. It would be smooth except for the fact that you can see the faintest bit of natural texture and elements seem to branch off and break into the ceiling, like some sort of a glass crystal tree. Does it look any different from the last time we were here? Pulsey, glowy, more powerful? More branches. Make a perception check for me. Branchy, leafy. Branchy? Veinier. Throbby. Perception check. 17. 17. You don't notice any difference. It has a very pale thrumming glow to it, anyway. Then you do notice it pulses brighten. You're not quite certain why, but it seems like there are occasional ever so faint little bursts of light. From what part of it? The whole thing? Throughout. Does it seem to radiate, almost like a signal, or just all at once? Or different sections. Boop, boop. Yeah. With a 17, I'd say you can just barely make out it seems to go from the bottom.

Output:
- The group followed Aria through familiar tunnels beneath the city to the Volition pass house.
- They discovered the house had been tossed and emptied, with a crystalline glass window leading to Kreviris smashed open.
- They observed a massive underground cavern featuring red rock streets, bridges, and teal glass lights, where a mass migration was occurring.
- A massive glass pillar in the center of the cavern was identified as having a faint, pale thrumming glow with branching elements.
- The players made a perception check with a result of 17, confirming they noticed no significant difference in the pillar's appearance.
- Despite the lack of difference, the group observed the pillar suddenly brighten with faint bursts of light.


Input: front of the bulls to do so, just so you know. Are you cool with that? If you try and get-- That's fine. -- that guy, I can get the other runner. I have a good chance on the runner as well. Which one are you thinking? I can probably get this guy. Okay. And Fiona can, if you can get that guy over there. Okay, so I'll grab-- To keep you from getting trampled. I'll send some Scorching Rays that way. To this guy? Okay. Is this one down? I know we knocked him down, but. He's on fire. Yeah, he's on fire and not moving. Okay, so we'll just leave him be. All right, so this guy's running away. All right, so I'll unload on him. (heavy breathing) (laughs) Okay. We got a natural 20. Ooh! We got-- I'll take that. We got a 19. Hits. And we got a 17. Damn! Okay, all three hit. The first one doubles. Go ahead and roll the first 2d6. Then since Mister's out, I get an extra d8. Is that for each hit or just once? This could've gone worse. Is there Benadryl in the medicine cabinet? Let me look at your ability. Use your imagination! Go look. I don't know, go check. (laughs) What is that? This is a shit storm. This is a serious shit storm. This went really poorly. Stuck in my elbow crease. You need one of ours? This is my fault. Well, no, I'm blaming Gideon, too. It doesn't do that. (laughs) It feels like that would be a lot to do for each. Some combat would be great. I don't think that's-- It's okay, it's possible I've never washed this hoodie. Well, it might be. Anyway, roll damage and I'll let know in a second. A million. Mm, it's fine. So the first two were doubled. (laughs) 13. Oh, first two are doubled? Because you crit, yeah. Because-- I would just roll it all again. Okay, okay, okay. Because, yeah. Mm. Oof. So five. 10. So 10. So you did 10 damage on the first, okay. Nine for the second one. Okay, 19. Oh yeah, that's-- There's a third. Nine again. Okay. And the d8? Two. It's so frustrating. It's so annoying. To one damage roll or spell. So there's an additional d8 on top of that. Okay, so it's an additional two. Okay, so 30 points of fire damage. He is very much running away. Okay. (frantic breathing) (spell impact) (groaning) (spell impact) (heavy, anticipatory breathing) (intense impact) (laughter) Falls to his knees and crumples. Sorry! Are we? All right, so it's Mister's turn now.

Output:
- The players coordinated an attack strategy involving Borlan, Lyra, and Kaelen to target specific runners while avoiding collateral damage.
- Borlan successfully attacked a target, rolling high numbers including a natural 20 and a 19, which resulted in multiple hits.
- The group discussed the mechanics of the damage, clarifying that the "Mister" ability granted an extra d8 for each hit.
- After calculating the total damage, including doubled hits and criticals, the spell inflicted 30 points of fire damage.
- The targeted enemy fell to their knees and crumpled after the intense spell impact.
- The turn concluded with Borlan apologizing and noting that it was now Mister's turn.


Input:
it. All right, Dorian? Elias: I'm going to make my way down. Marcus: ♪ Making my way down ♪ Elias: ♪ Making my way downtown ♪
Game Master: You move up to the large eagle that is there on the woods, or on the steps, and you can try and move past it or-- It's up you to assume it's a friend or not. It's just a giant eagle in the middle of a-- Elias: Do you want to go down? Derek: (cawing) Elias: Okay. I'm just going to keep walking down. thank you.
Game Master: Okay. That'll get you about there. All right, finishes that go. Borlan: In my eagle form, I laugh. Ha ha ha. Lyra and Derek: (bird noises) Marcus: Oh, it's back! Borlan: Oh no! Elias: Wait, was I on the top of that? Oh, because we hadn't gone-- Game Master: Yeah, you moved around there. It's all good. So actually, you are technically up in the base of the-- watching.
Game Master: Sorry, buddy. --the base of the stairs there. Lyra: This is the most you dungeon I've seen in a long time. Game Master: That's going to go ahead and attack your giant eagle twice. That's going to be, ooh, 24 to hit? Derek: Yeah, that hits. Game Master: And 21 to hit? Derek: Ja, hits. Marcus: Oh god.
Game Master: You suffer-- that's shitty-- seven points of bludgeoning damage on the first hit. Make a concentration check. Derek: Oh, ja, which I do at advantage-- Game Master: Advantage, because you are a War Caster. Derek: Ja. I get big bonuses, though. Marcus: Big bonus. Sylvia: Yeah, big bonuses! Derek: 13. Game Master: 13, yep, no problem. You manage to maintain that. Derek: What was the damage on that again, please? Game Master and Marcus: Seven. Derek: Okay.
Game Master: The second attack. That's better. 13 points of bludgeoning damage and another check with advantage. Lyra: Whittle us down. Derek: That's higher than the others. Game Master: Yeah, so you're fine. It's going to then dissipate in the mist. Sylvia: (yells) Game Master: Every fucking time. Derek: Do I get an attack of opportunity? Game Master: You do. Sylvia: I'm starting to remember this. Borlan: (laughs) Derek: That's a 15. Game Master: 15 hits. Derek: I rake my talons across it.
Game Master: Oh, that was a disadvantage on the attack, by the way. Because it's invisible. Derek: Okay, so then, that was a 15 to hit. Game Master: Right. So that was 15 with disadvantage. Derek: Yeah, 20. Sorry, I rolled a 15 and a ten, so it was a 20 or a 15. Game Master: Yeah, so you're fine. Roll damage. Derek: Five, five points. Game Master: Five points of damage. You got it. Lyra: This thing is not dying.
Game Master: All right. That finishes its go. Sylvia, you're up. Derek: Well, I was feeling saucy a moment ago, but not so much anymore, so I'm going to float and try to find open space down below to land. Game Master: All right. Sylvia: Does their big ass flapping accelerate the mist out of the room? Borlan: Yeah, that's true. Game Master: A little bit. There's a lot of mist in this little chamber. It gives it the same space. It's not like a huge push. As you rush past, it does get an attack of opportunity on you. Derek: Okay.
Game Master: That's going to be a 20 to hit. Derek: Hits. Game Master: You take 12 points of bludgeoning damage. Derek: Okay, so I revert into a human in midair, so you tell me what happens. Game Master: So as you rush past, the eagle (whooshing), you only fall about 20 feet onto the stairs. Go

Output:
* Elias and Marcus navigated the area while interacting with a large eagle on the steps.
* The Game Master initiated an attack sequence against the giant eagle, dealing significant bludgeoning damage to the party.
* Derek successfully maintained his concentration spell despite the damage and high hit rolls.
* Derek attempted to attack the invisible eagle with his talons, but the attack suffered from disadvantage.
* Sylvia moved through the misty chamber, triggering an attack of opportunity from the eagle.
* Derek reverted to human form mid-air and fell approximately 20 feet onto the stairs.