Input: than 13,000. Orana Seshadri. Aria: Seshadri. Marcus: (garbled) Orana Hama. Maeve: It's just got to be more than... I can math. Five? Marcus: It's fine. We're fine. All right. So with your compatriot's body currently under guard in one of the most dangerous fun houses of bladed death you can find this side of Exandria, what would you wish to do now? Uh, take our hole and... watching. Where do you want to put it? Just spread it open at the Quorum. Yeah. Oh my god. Dorian: Take your hole and show it off to all these strangers. Maeve: But I do think we should hide. We should get that residuum out of the hole before we bring it over there because... Oh, anything that we can put on it. I don't want Armand to even have access to it, but I don't want them to see it if we open it up. We don't know who's complicit. Yeah. Okay. So you leave the case here? Or what do you do with the? I trust them. Well, it's a bag. Yeah. It's not a case anymore. Oh that's true, yeah. Oh, we put it in a lead box. You have a lead box in there. So it doesn't-- You could put that in me. We're not going to want to. It's not going to dissolve. -- show that to anybody for any reason? I can carry it. No. I swear to you I would give it back. I swear. You can't even say that with a straight face. Just put it in my body. Listen. You all know-- It won't dissolve. -- I'm holding it. How do you know? Because my acid won't do it and also it probably won't get that far deep. Yeah, but you'll just be tonguing it the whole time. (snorts) I won't be tonguing it. My tongue only goes out this way. It doesn't go back down. We should give you an update. A tongue? Aah. I won't. Lead box. I didn't like any of that. You really won't fuck, it really won't do anything? (with a full mouth) Uh-uh. You really want to fuck it? (slurred) No, it won't. All right. I'm perfectly content to-- I mean we could could just keep everything in the hole and once-- before we get there, just-- It's fine. -- pull him out of the hole right before we-- It's going to be fine. You can't talk about it. You've ruined it. (laughs) Shit. Nuh-uh. It's fine. I guess we always got those fucking potions in there. Actually, if we want to separate those out. Oh god, yeah, that's right. Let's hand all those out really quickly. We had a few of those potions. Yeah, we already passed them out. Everybody gets one. There was two left in the hole. Yeah. But we can take those out and leave those with Treshi, or with, fucking hell. Is that the Possibility Potion? Eshteross. Potion of Possibility. Yes, Potion of Possibility. Everyone's got one. I didn't add that. Did I? You should add it now, boy. Yes.

Output:
- The group discussed how to transport a "hole" containing a compatriot's body and residuum, debating whether to hide it or show it to strangers.
- Maeve and Marcus argued about storing the item in a lead box versus putting it inside Marcus's body, with Marcus claiming his acid would not dissolve it.
- The conversation shifted to distributing potions found in the hole, specifically identifying a Potion of Possibility that had been given to everyone.
- Maeve and Dorian confirmed that two potions remained in the hole and debated whether to leave them with Treshi or keep them.
- The DM noted that Dorian should add the Potion of Possibility to the inventory, which Dorian agreed to do.


Input: it was merely a curiosity. What are you called? The Mighty Nein. To travel incognito, but-- Just kidding. The Mighty Nein. Very good. We're Kaelen's booker. It's like her agency. They're all actually very, very strong and very tough. So-- Yeah! I won this doll before! He looks like-- That's impressive. That's a good find. Good on you. You know who that's supposed to be? The king or something? I was going to say a tiny asshole. One and the same, really. Wait, I heard you say you were from Nogvurot, yes? Well, we're stationed in Nogvurot, but we're from a ways further than that. Did you notice any of the kids that were missing up there? That has been an occasional problem, yes. We had been sent to investigate two of those instances and in all of them it seemed to be that they were stolen-- I'm sorry, I do not know how much I can discuss of these with you-- Oh! We're really good at keeping secrets! Make a general charisma check. Just to see if he trusts your face. Uh, oh boy. Do I trust your face? Well, let's general charisma check-- oh, that would be a natural one there. Yeah! All right! We've looked into it. Do not worry. But we'll see how long the contract goes. I do not know how much luck we'll have. It's kind of a dire situation. Is that what you're being paid for up there? One of many things. Wow. You said you've been fighting on the frontlines of Xhorhas, or-- Well, not yet. Not yet. Just the ones that come too close in. There've been a few excursions into the Empire itself and that's why we're hired. They're basically bringing everyone they can on hand to help keep the home fort defended. What are you fighting, if I may ask? What am I fighting? Right now? Well, in Xhorhas. If you go out there. Oh, we haven't been to Xhorhas yet. You haven't been to Xhorhas. They've kept us in the Empire so far. Yeah. They keep the army on the eastern side, but we're meant to find things that the army cannot be bothered to do. I understand. You've fought in this Victory Pit before? No, actually. We've only really been in the Empire for the first time this past half year and I've heard things about it and, you know, figured we'd come and try it. They gave us a week off to come down here to Zadash, and me and my friends are going to take our best attempt at this. How many people are in your group? Oh, well, within our person-- including myself, a grand total of six mighty warriors. Whoa. All six of you fight? All six of us have our different techniques, yes. What kind of techniques, just in case, you know, we have to fight you? I'm not going to tell you, and it's not that kind of tournament. Anyway, I do not mean to be a problem. If ever you change your mind-- Is it the Gauntlet? Yeah, I know, what is it? We have to go sign up for this. He pulls out a copper coin that's a little larger than a watching.

Output:
- The group introduced themselves as the Mighty Nein and discussed their agency and Kaelen's booker.
- The DM revealed that a doll won by Marcus was meant to represent a tiny asshole rather than a king.
- The DM explained that children had been stolen in Nogvurot and required a general charisma check to determine trust.
- The conversation shifted to the DM's unit, who were stationed in the Empire to defend the home fort rather than fighting on the Xhorhas frontlines.
- The DM mentioned they had only recently arrived in the Empire and were visiting Zadash to attempt the Victory Pit.
- The group learned the DM's unit consisted of six warriors with different techniques, and the DM pulled out a large copper coin while discussing the Gauntlet.


Input: it a food poisoning dream. I've definitely died in my dreams, but I've just woken up immediately as I've died. Really? Do you always wake up? Is that guaranteed? I feel like I reset sometimes. I don't fucking know. Is it one of those, "If you die in the dream, you die for real?" You respawn in your dreams? I'm pretty sure I've respawned in my dream. I'm near certain I've respawned in my dream. The only nightmare I've had that I can still vividly remember, it was a really short dream but I was flying in my room, and then for some reason I just stopped, and then I, and then just stood. I just pictured a young Joe flying in his room. Yeah. I'm just flying in my room, like "Whee.", like that, and then I just stop. I remember I stopped, and our house was, it was two stories and we had the spiral staircase that went down to the basement floor. And I remember I just stopped and I looked down at the spiral staircase and I just dropped. Head first. And I vividly remember, my face got about this close to the ground, and I woke up. And you woke up. Just shitting myself. And I think from that point on, I got afraid of heights. Because I vividly remember the feeling of falling, and it was horrible. So you had a, Your brain made a traumatic experience for you? Yeah. That's so strange. To me, the one traumatic dream that I've had that has stuck with me for years was, I remember this one time, I was living this dream, and I would wake up in my bed, in my room that I was living at at the time and I would just go about my day. And then it would just be a normal day, and then something would happen that would just be out of the ordinary. I would see, I would see, I would see a twin followed by another twin, like I just noticed a glitch in the matrix or something, and then as soon as I saw that, the dream would reset, and I'd wake up again. And I would think that I was in the real world, and I would go about my day and then I would notice another glitch in reality. It's fucking nightmare fuel because I literally repeated this cycle, and every time I would get more and more paranoid that I didn't know if I was in a dream world or if I was actually awake. I was like, "Is this a dream world?" Because I would go about my day, and I remember the exact moment I woke up, was about the 10th time, when I went through an entire day thinking, "Okay. I'm awake. I'm awake." And I remember going to the toilet, and I was getting ready for bed and I looked at the mirror and then my reflection turned. My reflection turned away. What the fuck? I fucking freaked out, and then I woke up for real. For real, real. That's like an Ari Aster film. No, no, no, no, no. It sounds like a cool film. I woke up for real, real and I was shitting myself because I didn't believe the fact that I was actually awake. It literally fucked with my mind for an entire few days. Because I went about those few days being like, watching.

Output:
- The speaker described a recurring dream where dying in a dream caused an immediate wake-up, though they admitted uncertainty about whether they ever truly respawned.
- They recounted a specific nightmare involving flying in their room before suddenly stopping and dropping head-first down a spiral staircase, which left them terrified of heights.
- Another long-term traumatic dream involved seeing a twin followed by another twin, which acted as a glitch that reset the dream and caused the speaker to question their reality repeatedly.
- The cycle of paranoia continued for roughly ten iterations until the speaker saw their reflection turn away in a mirror while getting ready for bed.
- This final incident caused the speaker to wake up for real and experience severe paranoia for several days, fearing they were still in a dream world.
- The conversation noted that the terrifying nature of the experience sounded like a film by Ari Aster, though the speaker insisted it was real.


Input:
will-- Can I make it up to that thing that Kaelen was behind before? Up here? That rock that-- yeah. Right on top here, you mean? Yeah, yeah. Can I get behind that? You can get over here is about as far as you can get, which is partial cover. Okay, that's fine. Can I hide behind something over there? Yeah, you can try and hide there. All right, I'll bonus action hide. All righty. And then I will-- Roll a stealth check. Oh, yeah, I have to stealth. Stealth, stealth... 30. Okay. And then from my hidden position, I will cast a spell at it, using my Spell Sniper. Is that a thing? Not Spell Sniper. It's like-- I've never done this before. Magical Ambush! If I'm hidden when I cast a spell, the creature has disadvantage on saving throw. Ooh. That's true. Wow. Wow, you haven't ever done that. Yeah. Disadvantage on saving throws for the rest of the-- No, just for this. Just against that spell. So I will cast Phantasmal Force on It. Okay. Ooh, maybe he's extra-susceptible to it since all he does is communicate with mind images. Could be. So what is the DC on that, and what kind of save is it? Is it wisdom? Only 15. Just flood the channels. And it is Intelligence. Intelligence. Okay. Okay, so rolled an 18, and the lower number, with its bonus, is a 14. Oh, maybe. So it failed. It failed. So what's the effect? Well, not much, because I'm just a little creepy thing. So it will see a giant black portal, 10 feet wide open up in front of it, accompanied by the sound of nightmarish howls from an Abyss-like plane, so it's like (warped growling) and it will hear, in Common, anyway, "I'm coming for you!" Okay. Oh, god. All right. Okay. Does it take any damage from this? It could take-- It can take psychic damage, maybe? I mean, does the spell do damage? Oh, yeah, but it seems to-- It says if the effect seems like it would injure them, they can take a 1d6-- Right. So there's no damage yet. No, it doesn't seem like it. Okay, you got it. Okay, that finishes your go. You are not a little creepy thing-- That's cool. That was cool! -- you are a strong halfling woman. I will say... No, I mean, it failed the save, so it believes the scenario. So, you watch as it's on the ground, getting up from its groveling, in the process of getting up. It's angry, it's frustrated. It sees Cedric there, just grinning at that process, and now that it's moved away from the one that's pinning it down and everyone's hiding over there, you see the weird tongue on the inside of the mouth comes out and licks the front of its teeth looking at Cedric, and you can see the tongue itself is glowing this extremely bright, almost like orange-ish yellow hot poker iron type coloration as it pulls across the front. As it does, you can see bubbles rise as the water in its immediate vicinity flash vapors and bubbles up into the darkness above. Then suddenly it sees something out of the corner of its eyes. The eyes shoot there, and its entire
thank you
watching

Output:
- Elias moved behind a rock to gain partial cover and successfully hid using a bonus action and a stealth roll of 30.
- Elias cast the spell Phantasmal Force using the Magical Ambush feature, causing the creature to fail its Intelligence saving throw and gain disadvantage.
- The spell created a hallucination of a giant black portal with nightmarish howls, but it dealt no actual damage to the creature.
- The creature believed the scenario, got up from groveling, and became angry and frustrated while looking at Cedric.
- The creature's tongue glowed orange and yellow as it licked its teeth, causing the surrounding water to flash vapor and bubble.
- The creature suddenly noticed something out of the corner of its eye, shifting its gaze and attention.


Input: I know I do. That is going to be a nine. That does not hit, it's a three plus six. Its jaws snap behind you and you hear the impact, but it's too far below you. That ends Gwen's go. Derek, you're up. Aria: I pull out a cat's paw and say: (stuttering) Bad dog. Maximilian's Grasping Cat's Claw comes out by that one there. It has to make a strength saving throw. DM: This one here? Aria: Ja, but it has to save. uh... DM: Strength saving throw. That is going to be a 12. What's your DC? Aria: 15. DM: 15, no. He is held in place. thank you. As the hand creeps up and grabs it, it (yelps) and it's held in place now, up off the ground, its paws held as this giant caw paw is holding the doggy. Aria: Und I will move that ways to make a triangle with the two dogs and myself to get as far away as I can get. Gwen: What does restraining it do? Aria: Everyone gets advantage on it and it's at disadvantage to hit us. Marcus: That's great! DM: That ends Derek's turn. At the top, Clara, you're up. Dorian, you're up next. Gwen: Okay, I'm going to look around with my defensive stance and be like "Aw, fucking really?" and then go: Parkour! Stab! Fiona: No, attack the one that's by all of us! Gwen: No, this guy's got advantage! Derek: Stay out of the cone, get on the backside. Gwen: It's fine! Oh, wait, that guy's cone? DM: You're already there. Gwen: Well, it's on. DM: You're there. You have advantage on your strikes, though. Gwen: I'm coming down very hard and heavy. Advantage. I'll take that natural 19, and then for my second one-- advantage on all of them? DM: Yeah, because it's restrained. Gwen: I'll take that 13? DM: 13 just hits. Gwen: Okay, so the first one: not great, six damage? Second one: better, eight damage. DM: Eight damage, all righty. As you leap over, slamming your fist down-- or, your staff down-- on the nostril of the restrained wolf, and then as you land, hit it with the back of your elbow. It takes the impact, but it can't move anywhere; it's held in place by this magical-- Gwen: Do I still have a little bit of movement? DM: You do. Gwen: Can I move behind it a little bit? DM: It would be-- Yeah. Aria: Oh, also, sorry. It takes bludgeoning damage from the attack that I gave it. DM: Roll damage for that, please. You're trying to move around it? You have about 15 more feet of movement, I'll say. Gwen: Can I come right here to it? You know what-- nah, it's fine. Whatever works, it's all good. I'm into it all. Aria: Six. DM: Six damage, got it. That ends Clara's turn. Dorian, you're up. Molly, you're on deck. Fiona: Having seen Clara do that just then and it looked really cool, I'm going to jump off the wall with my handaxe in my hand and try to come down onto the back of the one right there. DM: Okay, so you're going to run across the wall? Gwen: Hardcore parkour! Fiona: That is a 17 to hit! Nine points of damage! DM: Nine points of slashing damage against this, nice. Gwen: Fighting's more epic when you're flying through the air! DM: As you carve down with the axe and it cuts through, it yelps again. You guys are cutting it up pretty bad. It's hurting. It's not on death's

Output:
- Aria used Maximilian's Grasping Cat's Claw to restrain a dog, forcing it to make a failed strength saving throw and holding it in place.
- Gwen leveraged the restrained condition to gain advantage on her strikes, landing a heavy attack with a staff that dealt eight damage to the wolf's nostril.
- Gwen confirmed she could move behind the restrained wolf and dealt an additional six points of bludgeoning damage.
- Fiona performed a daring parkour maneuver, jumping off a wall with a handaxe to strike the back of the wolf, dealing nine points of slashing damage.
- The group successfully coordinated their attacks, causing significant harm to the creature while it remained immobilized by the magical claw.


Input: no, my thing extends 10 days beyond... You can keep re-upping. I'll look at it. You just DM, DM. I'll figure it out. (laughs) All righty. Those little crumbs on your page are bothering me so much. Those aren't crumbs. That's some of my nail polish that I picked off. No. Oh. Is that grosser? Yes. Yeah. Tremendously. Weirdly, yeah. "Tremendously." (laughs) For the next day, I need somebody to roll another d20 for me, please. I'll do it. 20. 19. (laughs) Oh! Pretty close. An uneventful day of travel. The Hellcatch begins to leave behind you The Hellcatch begins to leave behind you as you come over the familiar opposite side of the shelf of rock that drops into the broken valley revealing the verdant jungles of the Oderan Wilds, the familiar greenery and dense canopies of the tangle before you. Pushing onward into your final day of travel, who would like to roll a final d20? I'll do it. Call it. 20. I can't see it. (laughs) No. It's a seven. Seven. It's a seven, okay. Well, still an uneventful day. As you push through towards the later part of an afternoon on your final day of travel, you can see, in the process of being lit, the burning temple top. Oh, it's coming. That is the Prakash torch flame, the guiding beacon to the city of Jrusar in the distance. As the sun slowly begins to set, bringing with it the darker purples and reds and oranges, the dappled clouds beginning to fall to a deep navy blue against the sky and horizon. The mist begins to rise up upon the jungle floor as the spires of rock greet you. The familiar home where many of you first met, returning to the city itself. The skyship, battered, beaten, but still standing slowly comes in towards the skyport here in the Aerie Spire. As it begins to adjust in, it takes a little more work and Captain Xandis is like, "Get your things. "Batten down, and please, "take care of yourselves as you get the fuck off my ship." Turns it around, you can see folks out there as part of the skyship beginning to throw up these chains with grappling hooks on it to catch the edge of the ship as it begins to set into mooring position. They pull it down, latch them in, and slowly the skyship comes to a rest against the docks of the skyport. For being late in the day, it's fairly busy. It looks like a secondary skyship had just arrived not too long before you did. As you gather your things, and I assume-- Quick talk about that. I want us to throw our friend back into the hole, but I would also like to take our friend out of the hole if we're going to do that. Yeah, I don't want him in there with her. No, me neither, so. I'm going to go check on our prisoner. Also, should we check the-- just in case? Oh! Yeah, that's a good idea. I'll pull out the orb and see. Okay, you pull out the orb that you pulled off of Sarah, glance at it, and it still remains dark. You see no signifying shine or light within it. That could mean-- It's possible she found out about it, but. Do we recognize watching thank you

Output:
- The group finished their travel across the Oderan Wilds and arrived at the Aerie Spire skyport in Jrusar.
- Captain Xandis directed the crew to secure the skyship and prepare for docking as the vessel settled against the docks.
- Derek, Maeve, and Marcus discussed the prisoner's location, deciding to remove them from a hole and check on them.
- Maeve retrieved an orb taken from Sarah to check for signs of light or activity, but found it remained dark.
- The party realized the darkness might indicate that Sarah had discovered something, though the specific details were cut off.
- The group prepared to investigate the prisoner and the orb's condition further after the ship's arrival.


Input: direction it seems, the ones that are beginning to move and shift, yeah. uh, they're heading toward the bridge. The bridge, for sure. Yeah. Yeah, okay. Sarah, because of your passive perception, you do pick up one interesting newer location along these familiar streets that the two of you are working together. You see what looks like an odd, expansive garden that surrounds an odd collection of things from Exandria, like a public shrine of things that have been brought back from your world, that have been piled and arranged, almost as a vision of things to come. You can see a number of these families are stepping up to it and some of them are leaving things at the shrine, like a makeshift bit of odd Ruidian faith for a godless culture. Or also studying and showing some semblance of teaching familiarity of things that are to greet them on the other side. You see there are lush trees that exist in this space in spite of the landscape, translocated grass patches that encircle a stone platform. There are a medley of other objects that are placed like a museum, almost. You can see there are armored Ruidian soldiers walking through, like a prayer line. All of them are stepping up one by one to this, to almost pay a prayer, or at least mimicking what they imagine a prayer might be like. Catching a glance from a distance, there's an odd collection of things on top. Some paintings, that kind of a deal. How far off is it? Approximately? It'd be like 60 feet. 60 feet. Mm. Hmm, paintings. Yeah. Sarah tugs on Silas's Reiloran, well, nope, on your real clothes, because the robes are an illusion. I look down. Yes? In your head. Do we have a moment to go take a look at that? Just one minute? To go wander off course and-- Right there, right there. I want to get in close and I want to understand what that is. Sure. Act like you're paying respects. Okay. This is crazy and probably pointless, but I have Planerider Ryn in mind. It's silly, but I'm going to look. I assume I can see what's happening as the other high perception person in this group. Just to have-- You shouldn't go solo. Just to have a pair. Yes, I will be your servant. Perfect. Yeah. So Tim is also going to walk with you on this one. Okay. Mumble under your breath, Tim. He always does. uh, watching. Stepping up closer, indeed, you see musical instruments are placed and leaned up against some of these pillars. There's some textured blankets, and what most of the people are passing by, you watch as some of the regular denizens as well as some of the soldiers, this prayer line that you had noticed, there's actually some sort of an enchanted jar that's set up on a raised table at a tilt, and it's releasing some sort of a round red fruit once every 10 or so seconds. Wait-- It just produces fruit. As it comes and rolls into a trough, they come up and gather one and hold it and take it off to their families to prepare for the journey of some kind. It's like a-- This discovered enchantment is being used to feed and treat people before their journey. You see a number of animated

Output:
*   Aria and Robbie confirmed that the group was heading toward a bridge.
*   The Dungeon Master described an expansive garden containing a shrine with items from Exandria, where Ruidian soldiers were forming a prayer line.
*   Gwen and Aria decided to investigate the shrine, and Marcus agreed to accompany Gwen to ensure they did not go solo.
*   The group approached the shrine and observed musical instruments, blankets, and an enchanted jar releasing red fruit every few seconds.
*   They realized the fruit was being distributed to families to prepare them for a journey, serving as a form of enchantment to feed and treat people.


Input: goes weird. With your mind powers. Whoa. I mean, that's weird, right? Should I-- (uncertain noise) Oh, okay, right. Okay. You both square off to the back portion. You can see there is a thin slit to the back that leads into the interior. In the back, you can see there's a few empty boxes and things used for the carrying and delivering of goods. You walk inside, and you can see there are three oil lanterns hanging from metal hooks that are driven into three large mast-like pieces of wood that hold up the tent with ropes between them. Along these, beautiful bits of jewelry are hanging, all manner of gold chains-- Ah, fuck. -- and beautiful bits of decoration. You can see there are fine robes and travel garments as well that are hanging on the far back wall. There are cases of gemstones that have been placed upon velvet and put under these mobile pieces of glass that are locked into place. This looks to be a shop of some kind. As you walk in, you can see there's a younger woman to the back with brown hair that's been sun-bleached. It'd be more of a light auburn. Herself, a beautiful smooth brown skin who is looking down and counting something before glancing up and noticing your entry. Another man, a little bit older, similar features, but shorter hair that flares out on the edges just beyond his ears. He looks over towards you and sets down a satchel. Clears his voice. "Welcome. How many we be of service to you?" Oh, I'm in the market for some jewelry. Of course, of course, happy to help. Yes, what were you looking for? Something to match maybe a gold chain. So anything like bangles, or rings, or-- Oh, but of course. I'm happy to present to you. Anything new and exciting? We have a number of things that have come in recently. What sort of aesthetic are you trying to match? I want it to be like if-- Do you know what glitter is? If there was a highly concentrated explosive device that could carry all of that in it, and then it went off on me. (laughs) Let me see what we can muster. Thank you. What did the ring look like? (laughter) I will describe it in detail. A relatively simple platinum band with some lines and scrawling on it. It's detailed enough to remain masculine. But in doing so, it's also kind of plain. Okay. Understated-- would be the word for it. Okay. Where'd this one come from? Make a perception check to see if you can locate the one that she is, in particular, describing. Oh, hmm. Oh no. I have no idea. So how many understated ones are there? You watch as he pulls out a little box and opens it up and begins to put out handfuls onto this pillow. There are probably four dozen rings. Oh, boy. Of all different kinds. I mean, there are some gold, and some that are encrusted, but there's six that are all just simple platinum bands of different widths and different designs. Hmm. Mm-hmm, mm-hmm. (laughs) Okay, any more detail about like, you know-- You know what? I'll take them all. How much is it? (laughter) Well, these are a plethora of silver to platinum and gold. Four

Output:
- The players entered a tent-like shop filled with oil lanterns, jewelry, and gemstones.
- They were greeted by a younger woman and an older man who offered to assist them.
- Erika requested jewelry to match a gold chain, specifically describing a need for something extremely glittery.
- The shopkeeper presented a box containing four dozen rings, highlighting six simple platinum bands.
- Erika decided to purchase all six understated platinum bands immediately.
- The group discussed the price of the rings while the shopkeeper clarified the materials used.


Input: if we really want, we can also do a group Water Walk, if anyone's got that. Yeah, but that's for surface. I mean, if we want to just not deal with underwater at all. But he's completely underwater. He's submerged. And we don't know where we're going to be facing him. Okay. But good if he comes here. We have a couple Freedom of Movements, but it does cut into our Banishment. Yeah. Yeah, it's just a matter of-- Okay, okay. So far, our resources were: the ghosts at the Ruins, uh, the dragon turtle, um, the element of surprise, any member of the village, uh, our own ship, uh. That's it. (laughs) Yeah. Somehow, we found ourselves back to... fluffernutter. So we start with fluffernutter. We hope that we can lure him in here, and if it does not work, we have to be prepared to get a message out to Vo for them to evacuate, or be on alert, in case he dumps from above, the volcano. They could build another village. They could. I also feel like they might just see it, right? If it starts to make a sound, a rumble, or earthquakes. I mean, unless they're just stupid. I mean, Vilya, we're hoping you all didn't build Vo in a direct lava flow path, did you? I mean, I guess it doesn't really matter if the whole thing blows, but-- You didn't build a channel down from the top. No. No, we did not. But I also haven't seen the volcano erupt to its full capabilities. This is some shit the DM would do. Like, you piss off a god and we kill a whole village. We kill the village. We trigger Pompeii. We'll probably get a little bit of a warning. Like, if he sees a ship blow up, he's not going to just click the nuke. He's going to come see what it is first, right? Figure out what's happening. Yeah. If he can't see the specifics of what we're doing, he-- hmm. Such a tough call. It may be an accident. He may ask us what's happening. We don't know how to draw him out. We don't know how to warn them. Got to just commit, go in. To what, going in? Well, I say we blow up the ships. If he doesn't come out, we go in. Sure. Okay. Yeah, because if he comes, he's going to come. Fairly quickly. Hard and loud and yeah. I mean, you would think. Unless he can do shit we don't anticipate, which is very likely. Shit. And yeah, by the way, the fluffernutter thing. I don't know fire damage is the right way to go with a volcano god. I'm not going to blow him up. Yeah, just his property. Yeah, yeah, yeah. Just, there was a fluffernutter plan. Oh, oh, yes, yes, yes, you're right. You're totally right, yeah. Avoid fire. Woo! I'm excited. Me too. (laughs) I really feel like we've covered all the bases here, and in no way could analysis after the fact reveal anything we haven't thought of. So true. Airtight! Nadia, do you have the ability to send any more messages in case time passes and nothing? Speaking. Thank you.

Output:
- The group discussed using Water Walk and Freedom of Movement spells while debating how to handle a submerged enemy near a volcano.
- Elias listed their available resources, including ghosts, a dragon turtle, and their ship, before admitting they had no clear plan to draw the god out.
- The players realized that blowing up the ships might be the only way to lure the god, though they worried about the destruction of the village of Vo.
- Arthur and Kaelen expressed concern that using fire damage against a volcano god was a bad idea, leading to a decision to avoid fire entirely.
- Derek and the others laughed about the potential for triggering a Pompeii-like event if they angered a god.
- Sylvia asked Nadia if she could send more messages if time passed without a response from the enemy.


Input: You still have movement and a bonus action. Yeah. He'll then just take a little shimmy to the side to stand behind this stone animal and yeah, that's right. And then maybe five feet diagonally that way as well, backing away. There? No. There? There, yeah. All right. Okay. You got it. All righty, Sarah, you're up. Oh, god, it is my turn! Yeah, you're up! You rolled high, buddy. Uh-huh. I'll go: Ah, ah, metal bull! And I'll run this direction. Actually, I'll fire off three Eldritch-- You remembered, yes. And then I'll take off running. All right, go for it. A-one, a-two-- Mr. Sarah. -- a-three. The Eldritch Blast does it. Apparently, I get three now. Level up. Into the center of a a co-mutated bull. That is a 16. 16 misses. Misses, second one. Natural one. Aw, come on. 22. 22 does hit. Okay great, one of three. The first one just glances off of its shoulders. The second one just goes wide into the trees. The third one does manage to pierce it in the side of its shoulder. Nice, 14 points of force damage. Got it. And I will run my 30 feet-- This way? Yeah, in in the direction of Clara. And go: Nadia, let's go! You got it. As they're splashing along the shoreline. All righty, finishing Sarah's turn. Nadia, you're up, Lyra, you're on deck. Okay. I'm going to, just to see what it does, I'm going to cast Guiding Bolt at 3rd-level, straight at the dude. Right there? Right up the butt? Okay. From where you are right now, has half cover, so just be aware of that. Can I shimmy over, so I can see him? You go over to about there and it will lose its half cover. Because it's larger than them. Okay, I'm going to roll. Perfect. 29. 29 will work. All right. Lot of extra. Seven, six. I don't have my stuff organized. One, two, three, four, five, six, seven, eight, nine, 10. Eleven, 12. What level did you cast that at? That was level-- That was a 3rd-level. You got it, roll for it. Aw, balls, eight, 10, 14, 16 points of radiant damage. 16 points of radiant damage. The next attack has advantage. It is now shining brightly from its current position. Shine bright like a diamond. And then can I use the rest of my movement? You can. You have 15 more feet. Can I back up into the water? Sure. And about there, that'll be the rest because now you're in the water. You can breathe water from the spell that was cast. It's still half movement moving into it. So about anything beyond that line right there is going to be about-- it's 10 feet of movement per square you move. Okay. Just to be aware. 10 feet per square. Yes. Got it. Your speed is halved, essentially. Yeah. All right, that finishes Nadia's turn. At the end of Nadia's turn... Is that it? At the end of Nadia's turn, it's watching

Output: - The group discussed movement options as Marcus moved behind a stone animal and Dorian prepared to attack a metal bull. - Dorian cast Eldritch Blast, missing twice but hitting once for 14 points of force damage before running toward Clara. - Kaelen cast Guiding Bolt at 3rd-level, successfully hitting the target for 16 points of radiant damage and gaining advantage on the next attack. - Kaelen moved into the water to gain cover, reducing their movement speed by half as the spell allowed breathing underwater. - The turn sequence concluded with the DM confirming the end of Nadia's turn while the group prepared for the next phase.


Input: Yeah, that's cool. Uh, they make movies out of those. Yeah. There's one movie about Australia and it's called "Australia." Isn't it cool though is it? I've never seen them. Nicole Kidman. Nicole Kidman and Hugh Jackman. That's cool though you can learn all of your history within like a reasonable amount of time. Yeah, but as a 14 year old learning about like politics and shit. I'm just like, "I don't care." I don't know most of European history. I don't know history was like that one class that I just never paid attention to. Uh, I loved history. I hated history class. Do you know about US history a lot? No. The most world history I know is from the fucking video from Bill Wirtz. That's basically. What a sad way. After Bill Wirtz, everyone is a fucking Japanese historian. It's like, "Hello, I am now historian." Hello, fellow historians. I know world history now. To be fair, I learned a lot from those videos. Yeah, I did learn a lot from it 'cause I just never paid attention in history class. 'Cause I dunno. Yeah, I love history man. But I wish I could learn like, about like the Japanese history or you know, like actually about like a history of a country that is like I actually I'm interested. I think Japanese history is interesting as fuck. Japanese history is super interesting. I think Chinese history is interesting as fuck. Yeah. I wish I learned about that stuff, like that 4,000 years of history that you can look back on. Right? Yeah, 'cause that's fucking cool. That's like so much history and it's just like one place as well. Whereas with European it's just like, "Is it the Romans this time or like where is it Greece?" Well Europe had a war like every fucking five years. I know right. What percentage of like the history classes that you took or had to take in high school or middle school, where it was dedicated to European history versus everything else? It was all European history. Oh, was it? Mine wasn't. But what other history did you learn? American. I did not learn anything about American history. We learned American and Chinese history. How did they teach American history? It was mainly the civil rights period. We covered 50 space, yeah the generic. That's right. The highlights of the modern American history that they like to tell because it sounds good. It's like we beat racism. It's ended. We beat the Russians, that kind of stuff. Yeah, I've never learned about all that. China was just like, I don't know which one is the correct one. There's multiple presentations of Mao. Is Mao Zedong, which pronunciation's correct 'cause we got taught a bunch of different ones. There's like 20 different pronunciations of Mao. I don't know which one's correct. Every British person trying to like pronounce Chinese words. Terrible. We learned about that. See, that's cool though because we had in Australia. At least in my school we had ancient history, which was like about like the Romans. We didn't do any ancient history. Egyptians, that kind of stuff. That's what we learned as well. And then.

Output:
- The group discussed the educational value of movies and the specific film "Australia" starring Nicole Kidman and Hugh Jackman.
- Several speakers admitted to having poor knowledge of European history due to lack of attention in class, while acknowledging they learned from Bill Wirtz's videos.
- There was a consensus that Japanese and Chinese history were fascinating, contrasting with the repetitive nature of European history classes.
- The conversation shifted to high school curricula, revealing that some schools focused entirely on European history while others included American and Chinese history.
- One speaker criticized the modern American history curriculum for focusing only on the civil rights period and claiming racism was "beaten."
- The group noted the confusion regarding pronunciations of Mao Zedong in their Chinese history lessons and the difficulty British people have with Chinese words.


Input: do remember hearing before when you were in the Volition pass house on your first journey to Ruidus. You hear Gaz say, uh, okay. Bit of a bit of a crazy thing. You know those people from Exandria that came and helped us for a bit and then kind of disappeared? They're here and they want to help. You hear the second voice be like, I do not believe I met these folks, but I do remember you speaking of them. The third voice you hear go, interesting. That might be beneficial to our plot. Are they willing to help the Volition? Uh, thank you. Gaz says I think so. They just told us we got to move up the timetable, like now. Like, not now. Like, soon. Julian chuckles. DM says wait, hold on. A day sooner, but not now. Yeah. You hear the third voice say you're doing very good, Gaz. You're doing wonderfully. Watching. Sighs. Well, we're still. We'll see what we can do. It's about this point that you can smell the scent of some sort of chemical, some sort of very strong chemical wafting from below. It's almost like a fuel. Aria says ah. She goes all right. I'll see if I can get word around. We'll prepare as soon as we can. It might take an hour or two. If you can tell them what it is we're trying to do on our end. Maybe I should come with you. Just keep them calm, keep them nearby, and when we're prepared as well on this side that I can step away, I'll come talk with them myself. He goes okay. Got most of that. Nadia says I'm going to just turn around and just try to run back. Okay. He emerges. Eventually, you filter both back into the fork tower where you were hiding. Entering in, he follows in quickly as Cedric gets in first, panting into the room. Dorian says real quick. Aria laughs. Borlan says Braius, you okay? Nadia says yes. Why? Borlan says okay. Dorian says real quick, Dorian. I was just going to say, while he's gone, because we're alone in this room, right? Can we check the trap doors? Sure. I'll say they're both locked. But with a period of time of five minutes amongst your troop, especially with Elara and the 17 other thieves among you. Marcus says I've got some nice fingers. Clara says that's pretty slow. I'm just going to say it. Are any pots we can crack open to find coins? Race you! That's true. Yeah. Find some healing herbs. No. You look beneath and you can see they are bunkers. There are areas to hide people. There are bed rolls down there. It looks like there are some leftover dried food bits. This looks like it was a way station for people either of the Volition or being smuggled out of the city by the Volition. You also see that within there, there are a number of tools and blankets, as well as some damaged, some not as well as some damaged, some not glass blade weapons. But this definitely feels like it was a space for people to hide out. Okay. Can Marcus look for any blades that could be fashioned into a crossbow bolt head? Yeah, if you wanted to take a short rest to try and break through some of this glass, you could definitely repurpose for a few crossbow bolts. If we have

Output:
- Gaz and other voices discussed the arrival of people from Exandria who were willing to help the Volition, prompting a decision to move the timetable up immediately.
- The group detected a strong chemical fuel scent and prepared to coordinate with the newcomers while keeping them calm.
- Nadia ran back to the fork tower, followed quickly by Cedric, after the conversation with the helper concluded.
- While alone in the room, Dorian and the others inspected the locked trap doors and searched for coins and healing herbs among the 17 thieves.
- The group discovered the area was a way station used by the Volition for hiding people, containing bed rolls, food, tools, and damaged glass weapons.
- Borlan requested to fashion blades into crossbow bolt heads, and the DM confirmed they could break the glass to repurpose the items during a short rest.


Input: does. Each portion of its torso and its limbs are mismatched in both materials and design. You watch as it stalks by. (mechanical clicks) It has a weird hitch with every third step. That gives it an odd limp presentation to it as it lumbers by. uh Is it accompanied by anyone? There is one figure that's walking before it. You see an older woman with a wet headscarf. It looks like it was soaked recently to help keep them cool, and wrapped around the face and around the neck, and it's caused the cloth on their shoulders to darken with dampness. As they step to the left, it follows in lock step with them. If I can catch up or intercede, I'd love to just run up to the automaton and just say: Smiley day to ya. It just doesn't acknowledge you. Hmm. (mechanical clicks) Maybe he's shy. Yeah, yeah, yeah. Where you headed? (clunk) (mechanical clicks) I lean down. I grab a rock, and I chuck it. A small one. No, don't, stop. Tink. (crunches) It stops. The person who's walking ahead of it turns around a bit and gives you this glaring eye, or at least the direction of where you were. (whistles) She keeps on walking forward. (clangs and crunches) Doesn't have those people skills that you do. No, doesn't. Did that one look like any of your siblings? Some of my siblings were able to ambulate in similar ways, but not exactly, no. They were a little smaller. Are you also looking for family? Mm-hmm. Not as much, no. But you know what? I might see some folks here in town that I do recognize. So yes, in a way. Okay. That one was real big. Are any of your siblings on that scale? I mean, we all had to travel together. We were lighter of foot and able to move a little quicker and more nimbler than that. But I've seen other ones that big before, especially around here. They make them from all kinds of parts and stuff. It's all scavenged and plucked together, and whatever they can find. Okay. So we're looking for a guy that's a dot on the radar thing. Mm-hmm. We're looking for any other robits. Sure. And, anybody else? I've interjected. I'm standing in front of the old lady and her-- That's basically it. -- the woman and the robot. As you dart to cross the path, she stops, and the automaton also stops in lock step with her. I completely ignore her, and I look at the robit. Smiley day to ya. I'm going to try to speak telepathically to him. Ooh. Okay. You speak telepathically. You say, "Smiley day to you." Mm-hmm. I'm just staring him down. Okay. There's no response. Hm. The woman turns her head towards you. "Can I help you?" Oh, I was just... Remarkable instrument you have there. "Yes." Does he do anything without your go ahead? "No." Right. He doesn't speak? "No." Right. "He's a worker, "and he works well for me "because I paid enough for him. "Now, if you could please move aside." Thank you. "Of course." Ask her how much! Maeve:

Output:
- The party observed a mismatched automaton with a distinct limp stalking alongside an older woman wearing a wet headscarf.
- Dorian attempted to provoke the machine by throwing a rock, which caused it to stop and glare at the group.
- Elias confirmed that while the robot was large, his own siblings were smaller and moved more nimbly.
- Maeve intervened by darting across the path to intercept the woman and the robot, ignoring the woman to address the machine.
- Maeve tried to speak telepathically to the automaton with a greeting but received no response.
- The woman eventually responded to Maeve, explaining that the robot was a worker paid for by her and instructed the group to move aside.


Input: large dragonborn figure that is wearing a heavy piece of armor and is currently with the shield in the front trying to pull back. He goes Ah, this is Mecatoth. uh, Megatoth! Maeve: Are they also of the Stone? thank you. DM: They are, yes. I don't suppose what you've helped us with you could help them with as well? Kaelen: I can once I sleep. um, Maeve: Not today, but-- DM: All right. Kaelen: Not today. DM: Well, um-- Gideon: Not today. watching. Kaelen: What about all the other people that are here that you don't know? We should probably heal them, too. They have lives. Kaelen: I agree. Look, I-- I think Gaima should be able to help. Hopefully, they're back in the cave. We can go ahead and talk to him. Maeve: Do we see any of my other, on the short run around the lake, do we see any other family members? DM: As you continue to walk, you do not see any of your family along the way. Maeve: Okay, that's fine. Sarah: I take the dragonborn head from over here that I've been holding around and just, like, chuck it in the ocean. DM: splashes. Dorian: What was that? What'd you throw? Sarah: Rock. Dorian: Oh. uh, DM: Eventually, you guys crest around the north side of the oasis. Making your way towards where the softer red earth turns into hardened red rock. The grass and thick vines that have grown over the top of it as it pierces outward like a shelf over water, and beneath it, that the opening into the cavern that goes goes darkly into Exandria below. Dorian: Oh god. DM: You step into the cold cavern, as it continues downward. At the outer edge of the pool, you can see the bright red rock on the inside become smooth, hand-chiseled, as you progress downward. Further in, as your eyes adjust, you pick up dozens of shifting beautiful reflections as rich, exposed veins of pure gold, wind through the walls and reflect the torch light that you see Eremis now lighting and holding out to guide you as you head downward. Along with another statue, and another statue. Continuing further down, you see the pattern of these veins are, like, this endless splintering lightning bolt of shining dawn that just carved through the rock on all sides and above. It's beautiful. Contrasted with the horror of seeing more and more of visitors or the Stone family themselves, encased in these moments of terror. Kaelen: So we took this guy out, and nobody else could. That's pretty impressive, you guys. Dorian: That's pretty good. coughs. Gideon: Oh. Marcus: We work well together. Gideon: You okay there, Sarah Stone? You're okay? Dorian: Yep. Doing all right. Kaelen: We need to take a rest. Sarah is looking really rough. DM: The hall widens now into a domed, oval-shaped cavern of ruddy rock formations splattered with the same gold veins. Numerous small huts and structures of humble stone and dried thatch mark the perimeter of the inside of this cave. The center of the large base is home to a formidable, multi-part shrine of rising pillars, arches and beautiful temple structures that house the Stone family and the interior of the Cave of Remembrance. You can see social spaces for worship and work and you can see the many denizens, all frozen in stone. And that's where we'll take our break. Dorian: Shit. Kaelen: The gorgon just ran in and-- Dorian: One bull! Kaelen: -- ran around, or do you think something

Output: - The group identified the dragonborn figure as Mecatoth and discussed whether the Stone family members were present. - Kaelen agreed to heal the other people but deferred the action to the next day after sleeping. - Sarah threw a dragonborn head into the ocean, causing Dorian to question the action. - The party moved towards the north side of the oasis and entered a cold cavern with gold veins and statues. - Eremis lit a torch to guide them deeper into the cavern where they observed frozen visitors and the Stone family. - The group decided to take a rest in a domed cavern containing a shrine and frozen denizens after noticing Sarah looked rough.


Input: happening to Opal! It's knocked me off of my axis, you know. Dariax, you understand I can't, right? What? What do you mean? I'm right here. No. When I agreed to this, uh I know I did it just to look out for you all, but I made a promise. Something's coming, and I think I have to go soon. Thank you. Well, wherever you go, we'll follow. You see a flash of something across her face, a flare of anger quickly smothered. No. I think where I go, I need to go by myself. Will you let me go? Will you let me go? If you think you need to. You need to l-- And you see it, something warring to try to maintain the feeling of talking to Opal. But it's not a great impression of her and it's beginning to fall away. Watching. You have to let me go. Just keep going. Get Dorian wherever he needs to go. I have to go with her. You have to let me go with her. Dorian. No. Dorian! No! Let her go! You see Opal's jaw opens too wide, the mandible snaps and cracks and splits apart, and she lunges for you. In the darkness, the vision goes away and you come back up to the present. You're holding the gems. We all saw that in our telepathic bond or no? I think at first it was just that iteration, but yeah, by the end that new memory started settling in for the little bit where Dariax tried to accept it. Yeah, you all saw it. Did I see it? Yes. I have no memory of what actually happened? Okay. I think I telepathically say: I don't think that's what happened. Be quiet. I'm trying to let them go peacefully. If they stay, my champion, I will make you kill them. You understand that, right? Yes, I understand. So you make them go, or I do.

Output:
- Aabria explained that she had to leave to fulfill a promise, despite the group's desire to follow her.
- Dariax attempted to maintain the connection with Opal, but the vision began to fade and fall away.
- Aabria warned the group that if they did not let the entities go, she would force them to kill the entities instead.
- Opal's vision manifested physically, causing her jaw to crack and split before she lunged at the group.
- The group experienced the event through a telepathic bond, though Aimee expressed confusion about the memory of the event.
- Aabria asserted that the entities must leave peacefully, threatening lethal consequences if they remained.