Input: I don't know about you, I count food poisoning as an illness. Really? I do count food poisoning as an illness. But then again, I don't get sick often, but I think I've only ever gotten food poisoning twice in my life. I didn't get it much till I came to Japan. I've had it many times in Japan, weirdly. Really? Yeah. Like four, three times. I've never gotten food poisoning in Japan. Yeah. I've never gotten food poisoning in Japan, I've got it, the worst food poisoning I've gotten was in China. Also sometimes in Thailand as well. I think. Yeah. I got really bad food poisoning in the Philippines. Yeah. I think. But I think food poisoning in South-East Asia is just part of the experience, right? Yeah? Yeah. Yeah? Exactly. It's - Street food. Preventable. Street food. No. No. In South-East Asia it is not preventable. That shit is everywhere. Yeah. It's good the lights worked out. When I went back to it, I was like, "Damn." I never knew you could food poisoning from a mango but I definitely got it from a mango. That shit fucked me up, dude. I swear to God, every time Sydney has oysters she gets fucking food poisoning, and every fucking time she's like, "Maybe this I won't. Maybe this time." It's so weird. You hear every now and then there's those foods that's like, "Yeah. Food poisoning central." Oysters being one of them. It's just poor storage. I've never gotten it from oysters. It's so weird. You've probably only eaten oysters here in Japan, right? No. No. Everywhere. Really? Yeah. I had it in the US, Australia. Everywhere. And I've never gotten it. It's a gamble in the UK. Really? Yeah. It's very much a gamble in the UK. And, I think, a lot of places in the US as well. Because it depends how well they store it, or how fresh it is. It's human error. See? This is why I don't count it the same, in my head. If somebody sneezes at me in public, I'm like, "It can't be helped." Or "Whatever. Whatever" Face mask. If somebody forgot to fucking freeze a piece of fish, then serve it to me, someone fucked up and made me sick. Wait. How is someone sneezing on you not a human error? Well, no. You get it, Let's say you're in a plane, someone four seats behind you sneezes, whatever, they didn't react quick enough. I feel like that's not, I can't possibly- They didn't react quick enough? I couldn't then go to court and be like, "This person sneezed on the plain behind me and didn't cover up their face." I feel like you can't hold someone accountable. Whereas, let's say somebody just didn't store a piece of fish properly, that's negligence on their part, and then they served it to you. Yeah. I get that. That's why I don't treat it the same. I don't treat it the same either but it's still an illness. Regardless if it can be helped, or it cant be helped, it's still an illness. That's why I feel like, Because it's not a way to- Okay. Would you count cancer as an illness then? You don't get cancer from eating fish. No. No No. What I'm

Output:
* The group discussed whether food poisoning counts as an illness, with some participants citing experiences in Japan, China, Thailand, and the Philippines.
* One speaker mentioned getting severe food poisoning from a mango and noted that Sydney frequently gets sick from oysters.
* The conversation shifted to the preventability of food poisoning in South-East Asia versus the US and UK, attributing it to storage issues and human error.
* A debate arose regarding human error, distinguishing between negligence in food handling and the inability to hold someone accountable for sneezing in public.
* The participants concluded that regardless of whether the illness was preventable or caused by negligence, it remains an illness.
* The discussion ended with a clarification that cancer is not caused by eating fish, though the transcript cuts off before the final point was fully made.


Input: I'll be down there with her. Okay. So what'd you roll for the-- A five. A five. Roll a d6 for me. Ey! Oh boy. Oh no. Oh, that's what you want to hear. A three. That is actually what you want to hear. Now roll a d20. I love the d6. There's something about a d6. On the second day of travel-- Love a d6. On the second day of travel. On the second day of travel. My true love gave to me. A familiar shadow begins to creep on the horizon above-- Oh, we have a bird-- in the direction you're traveling from. A darkened shape. You expect it to be a rainstorm. It's a skirath. The crew begins to batten down and prepare for what seems to be some coming turbulence in the direction you're passing. What's wrong? Pushing closer, the coloration and the shape doesn't resemble that of a deep thunderstorm. Definitely a storm, but the shadow and the billowing that continues to push out in front of it tells you another massive, far more dangerous sandstorm than the one that hit Bassuras earlier-- It's too real. Too soon. -- is billowing in your space. Book ending? Come on. Yeah. Faster than you expect. Captain Xandis is like, "All right, everybody, hold on or go below deck. It's about to get real shitty!" Immediately, the crew springs to throwing ropes over the elements of the ship's sails to make sure that they're pulled back a bit and ready to guard against the buffeting winds. You can see Xandis begins to push low, low, to try and get close to the ground, as close as they can get so as not to be pulled upward into the extremely tumultuous upper atmosphere portion of the storm, the thick of it, when the various pressure elements hit. What are you all doing? Oh, jeez. Scarf up. Goggles on. Goggles down. Freak out a little a bit. Are you staying above decks or going below? I'm staying above deck and I'm going to, this is stupid, but I'm just going to cast Blade Ward on myself. Okay, go for it. I'm going to go... Yeah, I take out my wood chisel, I put the mallet away and I get out one of my finer finesse tools and I (stabs), into the floor, just hold on. Okay. Yeah, hold on to a rope and get ready for it. I'm going to tie down. Which is what the rest of the top level crew are doing as well. As the ship begins to get down to the point where you see dust being kicked up from just the wind around it. It's keeping maybe a few dozen feet above the cracked and dry arid surface beneath you, right as the dark shadow begins to hit and wash. As it does, you feel the whole ship lurch. So we're now going into a skill challenge to help the ship make its way through-- Makin' its way-- safely or not. We're looking at four success before two failures. Okay. As Xandis is shouting over the buffeting, heavy winds that push through, you can hear the captain shouting, "All right, everyone,

Output:
- The players rolled dice to determine their actions while the DM narrated the arrival of a dangerous sandstorm during the second day of travel.
- Captain Xandis ordered the crew to hold on and move below deck as the ship approached the turbulent storm shadow.
- The crew battened down the sails and secured ropes to protect the ship from the buffeting winds.
- Maeve cast Blade Ward on herself while Dorian used a chisel to secure something into the floor, and others tied down.
- The ship lowered to avoid the upper atmosphere of the storm, causing the vessel to lurch as it entered the wind.
- A skill challenge was initiated to determine if the ship could safely navigate through the four success and two failure parameters.


Input: hole if we're going to do that. Yeah, I don't want him in there with her. No, me neither, so. I'm going to go check on our prisoner. Also, should we check the-- just in case? Oh! Yeah, that's a good idea. I'll pull out the orb and see. Okay, you pull out the orb that you pulled off of Sarah, glance at it, and it still remains dark. You see no signifying shine or light within it. That could mean-- It's possible she found out about it, but. Do we recognize that second airship that came in? Make a perception check. 20. 20, pretty decent. Glancing past, doesn't really ring any bells. You haven't seen a large number of skyships in your time. You've only really glanced at a few, specifically in the proximity of the skyport, but this one you've never seen before. Okay. But you go ahead and-- Yeah, how we doing? Do you open the door and check in? Yeah. Well, he's sitting in his soiled drawers. Okay, I thought he was being taken care of. Okay, but yeah, all right. No, I mean in the sense they're like-- Yeah. Not like he shat himself, but you know. Sorry, soiled drawers maybe did have a little more connotation than I expected. It did. It painted a picture. Yeah, I mean, he's probably pissed himself a little bit. Yeah, who doesn't? He's sitting in his poopy pants. The old Nadia special. I imagine you're probably-- Piss in a pocket. But no. You know, he's sweaty, unwashed. His outfit is stained and dirty. He looks a little worse for wear, and grumpy, understandably so, as the physical sense of the ship comes to a stop and a halt. As you open the door and check in on him he looks up at you. "I assume we found our destination?" Yeah, it's going to be uncomfortable again for a little while, then it's probably going to be a little more comfortable, then after that, I really can't speak to it. "Well, wherever you're taking me, at the very least make sure they put me under extreme protection." I can't guarantee anything, but I have a funny feeling it's about as safe as it's going to get. "Positively useless. Perfect." I open the hole and I allow him to step in. I'm not going to throw. Arms still bound behind him, leaps into the hole and twists his ankle a little bit. Like a swan. Fold it up. I'll actually carry both for now. I'll have Sarah on the back and the hole in the pocket. Core Spire? Core Spire? Core Spire? We're going to Eshteross, right? Yeah. Yeah, let's do it. Oh, I forgot my bag, hold on. Wanders back amongst all the crates of stuff that the ship has been carrying and I check around and make sure that nobody's watching me at the moment. He pulls out the spyglass that he nicked off of Silas after she nicked off of Xandis. He just looks at it, spins it in his hand once, and then tucks it between two crates with the end of it poking out, just barely visible, and then he runs back to catch up with the group.

Output:
- The group decided to check on their prisoner after realizing the orb remained dark and the airship was unfamiliar.
- Derek opened the door to find the prisoner sweaty, dirty, and having soiled himself, leading to a humorous exchange about the situation.
- The prisoner requested extreme protection upon arrival, to which Derek offered a vague assurance of safety.
- Derek carried the bound prisoner into a hole in the floor, causing him to twist his ankle upon entry.
- The group confirmed their destination was Eshteross before Cedric returned to hide a stolen spyglass between crates.
- The prisoner was secured with Sarah and the hole, while the group prepared to continue their journey.


Input: the link off you go yeah and it's already playing on your Chromecast please enter the bedroom yeah I mean I mean Jarvis play BBW Paul as you get wheeled in yeah I mean if you tell me is a feeding tube but not something that's sucking my dick you telling me how to do that manually [ __ ] that yeah plot hole in it how are they jacking off it doesn't look like it's possible it would have happened if Wally was based yeah [ __ ] Japan's already figured that [ __ ] out before the AI did they don't get as a get into resistance in the [ __ ] you make sure that jacking this video is sponsored by boxing boxer delivers the experience of tasting all authentic Japanese snacks candy canned and teas sourced directly from centuries old small family businesses right to your door every single month they will send you a unique box filled with the best Suites that Japan has to offer and we are in the brand new month of January so of course we have the shinshin New Year box each boxer is packed with snacks that comes with a cultural booklet that tells you all about the theme where the sharks come from details on all the flavors and it even teaches you a few Japanese phrases which Joey needs what have we got in there this one I ate in my personal boxer and it's very good but Joey tells more about it this is a kanjugu Miyazaki mango chocolate the mangoes come from the Miyazaki prefecture they're extremely uh expensive than amiyazaki mangoes and they're absolutely delicious I'm annoyed that that's pretty good why is it not like five times like the one time I want America sizes in Japan that's one bite is not enough right but for those of you who love your snacks boxer also offers uh tea pairings as well this month there is some gimme child with a little bit of matcha in it so you can kind of get a sweet bitter taste to match your so if you want to try some snacks with us and support our Channel click the link in the description down below and use coupon code trash to get 15 off your first box you order thank you very much to boxing for sponsoring us this week back to the episode I'm taking the rest of those have you have you like because I don't go on Tick Tock how is this far away I'm actually going for a jacket on today because I got okay I don't go on Twitter but I have I've I've seen this happen to other people where um they've like they've had something on their Tick Tock which has popped up that has been relevant to like some very specific intrusive thought that they've never like verbalized or anything like that but Tick Tock is just like oh here's a video about that one topic that you've thought about that's coincidence and then when you spot it it feels so much more real than you know just yeah it's a mixture of coincidence and the fact that I think there are so many tick tocks out there now that have just covered every possible internal like situation that could be relevant to you okay I want an AI that tells you want my next dark thought is gonna be it's like an AI that like warns you before you have the thought it's just like stop right now

Output:
- The speakers discussed a plot hole regarding a character named Wally and a feeding tube, noting that Japan had already solved the issue before the AI did.
- A sponsorship segment for "boxing" was presented, featuring a Shinshin New Year box with Japanese snacks like Miyazaki mango chocolate and matcha tea pairings.
- Joey described the expensive mangoes as delicious but criticized the portion size, while the hosts encouraged viewers to use a coupon code for a discount.
- The conversation shifted to the speakers' reluctance to use TikTok and Twitter, mentioning how algorithms sometimes predict intrusive thoughts.
- One speaker expressed a desire for an AI that could warn them before they even have a dark thought, comparing it to a stop mechanism.
- The group acknowledged the coincidence of the app suggesting relevant topics and the sheer volume of content covering every possible internal situation.


Input: feel responsible for. You consider us a family that fast? Um... sure. Do you have kids here? No. But there are many good people here, at least good for the time that I've known them, and I don't want them damned to this life without choice. watching. They say the V.O. community is full of some of the best people you will find. True, it's true. I know we have two entrances and we had talked about coming in from two different sides, or do we want to hedge our bets, or not hedge our bets, and go in through one? Do we want to split up and come in from that... I don't know. I feel like if he can really see us at all times, which I guess he can, it's not like we can hide. We can't sneak up on him. So there's no sneaking up. So we either go in the way we know, or go in this new way, but I wouldn't... I don't know. It just seems... Do any of you all have any type of magic that would help with that? I mean... You mean cloak our...? What kind of magic? Keep us hidden. Force field cloaking magic? I genuinely don't know how he's doing this, so I don't have anything. Yeah, I mean, I can turn invisible for a short time, but I don't know if he can see our essence or hear us or feel us, or... thank you. He can't hear us? No. We believe he cannot hear us. We don't think he can. But if it's just purely visual, I mean. Some of us can become invisible, correct? It's true. Assuming that works. You could try it. Can you go invisible tonight and see if you still feel that tingling sensation like you're being watched? Didn't you do it before? You did it already. I think I was invisible for a time. And you still felt it. I think I remember. Did I? Yeah. The sensation of proximity, being watched, did not diminish when you were invisible. Well, either way, shouldn't we be near the ships for when the dragon-- I think so. -- Dieter comes? Because Dieter is either coming or not, and if he comes and wrecks things and we are lucky enough to have Vokodo leave his lair and exit, if we are not there, then we're not going to be able to take advantage of it. How would Vokodo leave? Through the tunnel, the first entrance that we went through? The ship entrance? Or is he going to... Who knows? You mean leave permanently? Like, if he flees his lair... Oh my god. What if he climbs up and out of the volcano and he comes out the top of it? How cool would that be? I mean, he may just stay, but if he goes... I'm just trying to think it out. We're not going to set off a tremendous volcanic explosion and kill everyone on the island, are we? Ugh. Who knows? We have no way to know. Yeah. I suppose if he flees through the first entrance we went through and we're at the ship tunnels, then he would be

Output:
- The group discussed their family bond and the presence of good people in the V.O. community while noting the danger of being damned without choice.
- They debated whether to split up or enter through a single path, concluding that hiding from the antagonist was impossible due to his constant surveillance.
- The players considered using magic to hide, but Arthur admitted he had no spells, while Elias noted that invisibility did not stop the feeling of being watched.
- They confirmed that the antagonist could not hear them, leading to a discussion about whether Elias's previous invisibility attempt had worked.
- The conversation shifted to the potential arrival of Dieter and the strategy of waiting near the ships to intercept Vokodo if he fled his lair.
- They worried about Vokodo climbing out of the volcano or triggering an explosion, debating whether they could predict his movement through the tunnel or ship entrance.


Input: low. We're in the center! (whooshes) So there are two soldiers that are not leaving the platform. Okay. Okay. Do we need to get rid of them? Maybe the storm will obscure it enough while we do that and get out of here. Right? I mean, you're in the middle of a tornado and there's fog all around you. Yeah, there's literally 40 feet across of mist and then this fucking giant red tornado up above it. Yeah, so you guys get to Ryn as fast as possible and then get out of there. Yeah, I've got my hand on the middle of Tim's back and we're pushing towards the statue. I'm using some Thaumaturgy. to vibrate-- uh, make it seem like wind? Yeah. Yeah, vibrate the platform a bit and make it feel like, even they're not getting-- thank you. Yeah, Arthur's doing the same. Gusts of Wind and stuff like that. Just adding to it. Yep. I'm going to run over to the two guards. It's like, "It's happening everywhere!" And a cantrip, I'm going to cast-- Sorry, little quiet one. Thunder Clap 100 feet above us. Oh cool! Nice! To make it sound like there's thunder. Then for my real spell, I'm going to cast Warding Wind. So it's a 10 foot radius. So I'm going to grab their shoulder or their arms and say, "It's happening!" Then 10 feet around me (whooshes) starts like they're in a cyclone, but I'm actually trying to hold them next to me to make it feel like they're in a tornado with me. Okay. Oh no! Okay. (laughter) Make a deception check with advantage. Okay. (laughs) You're one of those Reilorans that can't talk in their mind. (laughs) Okay. 21. It's happening! 21. 21. (laughs) Yeah. So as soon as you reach for one in your head, speaking into your mind goes-- I fucked it up. Always. Gulp! Goes, "Stay safe! Get down!" The other one looks towards you as you all get shaken around a bit and they all hunker close, holding you all and shielding while the rest of you filter in and the rest of the dust fog cloud encircles and swallows you in this darkened shape. Who's doing what? (Tim) I am making my way and I'm going to go up to the statue and I'm going to cast Greater Restoration on the statue. Okay. ♪ I'm making my cage ♪ A five foot radius of us, nothing can be seen. Yeah. Where's my Greater? Here's my Greater Restoration. Casting it. Cager Restoration. Mark that spell slot. That spell slot's marked. Yep. Greater Restor-cage-tion. Then, yeah, it's only one action, but I'm also going to dishevel everything as I walk by a little bit. (laughter) Wow! Everything's fine. Everything's fine. (laughs) If only you can see the microphone that bounced off of. So I'm trying to make a three pointer. It ricocheted off a microphone into Robbie's face. Perfect. Right in my eye! (laughs) That's fucking karma, bitch! I know. Oh, it is! Here's the series of events. Yes. (laughs) So Tim, as you brush up into this, you quickly cast Greater Restoration on the statue. The statue suddenly "(groans)" I'm going to: Quiet! We need to get out.

Output:
- The group discussed their strategy to escape the platform while being obscured by a massive tornado and fog, deciding to push toward the statue.
- Marcus and Arthur utilized Thaumaturgy to create vibrations and wind effects, while Robbie cast Thunder Clap and Warding Wind to simulate a cyclone and protect the guards.
- Robbie attempted a deception check with advantage but failed, resulting in the guards shielding the party as the dust cloud swirled around them.
- Tim moved to the statue and cast Greater Restoration, which caused the statue to groan, while the group struggled with pronunciation during the spellcasting.
- A microphone ricocheted off the table and hit Robbie in the eye, causing laughter and a comment about karma among the players.
- The session concluded with the group rushing to leave the area after the statue was restored.


Input: that I was at and revert to a human and say to the group that there is a very large egg sac in there. Do we want to just try to walk away from it or should I burn it? We should burn it because if we ever come back through here, there could be some more spideys. Thank you. Yeah. Exactly what I was going to say. Also, we should look through some of those other egg sac things and see because we got this key out of that one, right? So what if there's cool stuff in some of the other ones? I was going to argue against that, but considering that the eggs are probably not going to be-- Uh, should we see if the lattice needs to be unlocked by said key and get the door open? Let's check. Yeah, that is good. Then everybody either go just through the entrance over there or to the other side and I will stand way back and just hock, hock that sphere of fire in there. We want to also make sure that there aren't any other traps in the room or anything like that. In this room? Yeah. Okay. Just to make sure none of the-- Like, near the door? Yeah. Go check that gate, Gideon. I'll check that gate. I'll check that gate. I'm going to go check that gate. Gideon, make an investigation check for me. What was that throw? That's my new roll. His roll went-- Hey, dice! 23. 23. That doesn't appear to be trapped. No traps here that I can see, but I've been wrong before. Looking around it, you do see the center of the grates, they overlap and are latched in. There is a central bar that ties them together in the center part where they are and there is a keyhole there. Oh, maybe that key will work. Come on over, Jessie. I'm going to check the-- Should I do it? Yeah, do it. Yeah, it's fine. Did you check the door? I checked everywhere. Okay. Maybe. I'm looking at the columns while that happens. Yeah, I want to-- Okay. You guys are looking at the column. As you approach and meet up with Gideon, you look down and you can see there's-- with what light's coming to the edge of the chamber on the opposite end, a bit of mist is gently making its way into the room through the lattice in the floor. There's maybe an inch of mist that's blowing entering before it dissipates. The room itself is warmer than the place you entered through. But you put the key in. In this room? In this room, yeah. You guys, there's stuff on the other side of this door. You notice, Dorian, too, the corpses of the spiders, as you pick them up, they're hot to the touch. Not scalding, but there's a heat to them. Dorian, do you know what this is? Where are we? I have a feeling we should not eat these, so I'm going to put these aside. Just intuition. All right. So you put the key in and then you turn it. Well, I'm holding off for just a minute because there's mist coming through here. Yeah, and it's just like-- Maybe Detect Magic?

Output:
- The group decided to burn a large egg sac to prevent future spider encounters.
- Borlan suggested searching other egg sacs to find more items like the key they had acquired.
- Marcus volunteered to check the gate for traps while the others moved toward the entrance.
- After a successful investigation roll, Marcus confirmed the gate was not trapped but had a keyhole.
- Borlan inserted the key into the gate, revealing corpses of spiders that were still warm to the touch.
- Elias set the spider corpses aside due to a feeling they should not be eaten, and the group prepared to check for magic.


Input: it cooked. It falls off the bone. It's like a nice-- uh, Oh, I can wait. I guess. It really depends on what you have at your disposal. Yeah? Later. It'll be a celebratory-- we could candy them. Or caramel them! Let's try it. Can I start to wander away towards the Allhammer? Look, guys. I'm Molly. Look! I want to go over to the military booth. Don't cut yourself! While this is happening, Dorian, you make your way around the large forum, and there you see the Hearth of the Allhammer. You've passed it before, and you can see it's the domed, iron structure. It's been left to rust a bit at the edges. The tops of the dome are polished where it's easily accessible, but the very peak of the dome is a little bit red, brown, rusted. There are a number of open arches in the inside, and you see the large, central forge that marks the center of the temple. Is there a statue of the Allfather? The Allhammer guy? You do see the large anvil that marks there has the symbol of the Allfather printed on each side and acts as both a ceremonial anvil for the creation of religious artefacts and items as part of worship and as the central statue for worship itself. That is the closest thing there is in this temple to a central focus of worship. Arthur, be real careful with that doll; they put little spirits of kids in those. Is there any guards around or are they mostly gone because of the celebration? It's not busy on the inside because right now everyone's focus is on the actual celebration. There are three individuals that are manning the interior of the temple, one of which is the herald. Each temple in the city has a herald that's the keeper of that temple. It's a female dwarf, dark brown hair and three long braids that trail past to the middle back with a chainmail robe on that descends past the knees and is currently sitting on a bench and eating dried meat out of a small pouch and people watching as people walk by the temple. Nobody's in there actively worshipping at the moment. I go inside. Burn the place down. Do you go in trying to avoid attention or are you announcing yourself as you arrive? No. I'm going to casually walk in. Just, you know. As you walk in, a voice in the corner from the direction of where the herald was goes, "Miss, "if you need something, don't be afraid to let me know. We're just sitting around." Thank you. Of course. Oh, I should have disguised myself first. I leave. Go literally right around the corner and disguise myself, and I come right back in. What do you disguise yourself as? I cast Disguise Self as an old woman-- oof, who just burped? You? No, it wasn't me. With like a really tight bun and little teeny glasses and a cane. I guess I can't make myself have a cane, can I? No, that's not an extension of-- All right, well I walk kind of hunched over. Okay. As you come around the corner and make your way in, you saunter in the far end of the temple through one of the arches that marks the interior, come in through the shadow and the herald once again goes,

Output:
- The group discussed food preparation options before Dorian investigated the Hearth of the Allhammer, noting its rusted dome and central forge.
- Fiona inquired about the temple's central focus and discovered a large ceremonial anvil bearing the Allfather's symbol rather than a statue.
- Fiona initially attempted to enter the temple casually but quickly left after realizing she had not disguised herself.
- She returned by casting Disguise Self to appear as an old woman with a cane, walking hunched over to blend in.
- Upon re-entering through the arches, Fiona approached the far end of the temple where the female dwarf herald was sitting and eating.


Input: I could really have a different plan. So, uh, I'm going to try the same plan. I'm going to try to use my mind's eye and imagine where Dariax would be in the darkness based on my keen spacial awareness and drop down next to my buddy below me about 15 feet. Oh. Okay, here's what we're going to do together. (laugh) I need you to make-- You're going back into the dark? Yeah. Yeah. That's love! I'm with my friend. That is love. (laughs) Together. Give me an acrobatics check. Acrobatics check? Yeah. Good thing I'm super good at that! Ooh! 27. Woo! Nice. You're great. You flutter in, and because you're using your little feet flappies-- Yeah. -- Dariax, you can hear him coming in hot. You can give him a little landing. Hey, what's up, man? I got you, I got you! I'm tugging at his ankle, trying to help him get to the ground a little bit. You get grabbed by the foot and yanked down. A shoe comes off. I'm going to feel around in the darkness for him, his little broad shoulders. You do a great job, buddy. I'm going to tap him on his shoulder and return the bardic inspiration as well. So we're both super goosed up. These little guys-- We're helping each other out. -- just trading their little bardics. They need a spin-off. Oh my god. That would be so cute. Where's my 10? We could do one in the afterlife. If you want I can just-- I know, I know. I want to get it. I was like yeah! No. Oh. I know. There it is. Oh man, and that finishes my turn. I burned my spell on the Dispel and that's it. That's all I can do. I'm sorry. Can you roll better? I'm trying! (laughs) I was just asking, I was just asking. I'm trying! Damn! I was just asking! Burn! I'm just asking questions. Vicious! I'm just asking questions. It's a big bag. Did you say he was using his little feet flappies? He's got little winged boots. I like the idea-- He's got little winged boots. -- of the wind boots struggling to just-- (laughs) Yeah, yeah, yeah. -- keep him where he needs to be. The boots are great. Okay. I think they see his lack of confidence in his ability and they're like, aw, shit. They got the yips in they're like: flapping (laughter) Bring it in. (laughter) Fy'ra Rai, you are up. Cool. The dick gems that are near me and Morrighan, are those the ones that she picked up? Yeah, she grabbed these. Here you go, that's for you. Those aren't dick gems. Oh, yeah they are! Okay. (laughs) Whoa, I thought you were just throwing me a spider web, but there's dick gems on this spider web. Yeah! Yeah! Is there one-- What about the one that I ran over that I felt? Oh my god. Yes, there are some under your feet right here. Okay. I love these dick gems! It's like 10 feet

Output:
- The player utilized their mind's eye to locate Dariax in the darkness and dropped down 15 feet to assist him.
- Aacrobatics check was rolled for a score of 27, resulting in the character fluttering in and grabbing Dariax's ankle.
- The character tapped Dariax on the shoulder to return bardic inspiration, leaving both players feeling super goosed up.
- Robbie mentioned burning his spell on the Dispel and finished his turn after a series of humorous exchanges about rolling better.
- The group discussed the "feet flappies" and "winged boots" as the boots struggled to keep the character in place due to a lack of confidence.
- Anjali confirmed the presence of "dick gems" on the spider web and under her feet near Morrighan, which were given to her by the DM.


Input: total. That's all right. I used hit dice for my short rest. And that's it. That's all I got. I'm just holding my ground, protecting Rowan. Okay. Rowan, you're up. Do you have a ripcord? Yeah, don't you have a ripcord? Get the fuck out of Dodge. I do have a ripcord. Okay. Do you have one? Everything I have left is verbal. Okay, what I'm going to do is-- Oh, oh, oh, oh, oh! Oh, oh, Mister's going to take some shots. Mister's going to take some shots is what I'm going to start with. Sure. Shots, shots. Shots, shots, shots, shots. ♪ Everybody ♪ There it goes. He's going to take some shots at main Rowan. Okay. Go for it. Yeah. At main Rowan. Main Rowan. Sorry. Hang on. She's over here. Okay. Oh, we're so far. We're so far? Yeah. We're fucked. As of right now, you guys are just starting to get your clothes on. Well, we were over the wall. Some of us. We were over the wall. Well, I was going you guys a little further ahead time. I'm just clinging to the side of Dorian's face. Yeah. This is all in one minute. Yeah, you guys all started when he sent the message, and he sent the message right before this started. So. Yeah, that's fair. 21 to hit? 21 hits. Okay. It's six points of damage. Six points of fire damage. All righty. I'm going to, that's what I got left, guys. I'm going to deactivate the Spark of-- Where's Sarah? He's right next to you. Right in front of you. Shit. Oh, because it goes boom-boom? It goes boom-boom. Well. How big a boom-boom? You're going to be-- Woo, DM Game Master, motherfucking DM Game Master. Okay, maybe I should-- Woo! You're going to die. I'm going to die. Okay, in that case, fucking-- But so could Sarah. No. No, he's fine. Nuke your friends to save yourself. Yeah. Okay. All right. I'm going to (stammers) Why I can't talk right now. I'm going to deactivate. You're dropping your form? Well, why would you say it like that? No, I'm just confirming. I'm just confirming. Did you see the blood lust in his eyes? I did. I did. I'm just confirming. The excitement. I know. He was so excited. Terrible poker face. He's excited. Okay, wait. No just, yeah. He's barely containing it. I'm going to do it. I'm going to do it. I'm going to do it. Are you doing it? Okay. I'm going to do it. So. Because you're going to die. I'm going to die. The next hit, you're out. The next hit, I'm out. Okay. Oh, I forgot to ask you to roll for concentration on the Earthbind, by the way. I did, and I failed. You failed? Okay. No, that was the one. It's been a very effective spell, for what it's worth. That was for the Voice Thief. Oh, oh, oh. Okay. So. Oh-- She

Output:
*   The group engaged in a chaotic combat scenario where Aria attempted to attack Rowan with a "Mister" while managing her own survival.
*   Derek and Borlan interacted with the DM regarding timing and the specific mechanics of the "Spark of" device near Sarah.
*   Aria failed her concentration check for the Earthbind spell and subsequently decided to deactivate her form to avoid death.
*   The party discussed the "Voice Thief" spell and the consequences of Aria's actions, including the potential for her to die from the next hit.
*   Robbie and Silas commented on the DM's excitement and bloodlust during the confrontation.
*   The session concluded with the group acknowledging the effective nature of the spells used while Aria prepared to drop her current form.


Input: Okay. You turn around to look back at Gwen and she's not there. Oh boy. I will I guess telepathically or mentally just sort of say her name or think her name. There's no response. If I wanted to snap out of this state, could I? Do you want to try? Thank you. Now, we come to it. There's no Gwen here. Yeah, I mean, do I feel? You put your hand on me, right? Mm-hmm, both of you. Do I feel that? At the moment, no. Oh, uh-oh. Uh-oh. Well, then I don't want to leave here without Gwen. Nadia said not to leave anyone behind. I did. I'll go back to the way we came and see if Gwen is there. Okay. You go and walk towards the direction you came from and (boof) you hit the wall of glass. Oh no. We're trapped in his fucking brain. Welcome to St. Elsewhere, motherfuckers. I'll try to push through it. This is fucking weird. Go ahead and roll a d20 and add your spellcasting modifier. Uh-oh. Holy fuck! That's a two plus three. Snaps. Oh no! You try and push the glass and it's not budging. You turn and look around where you came from and you're surrounded by glass, a fun house mirror of fractured glass. Like there's just multiple, multiple fractured rooms around you. You can see the shapes, the jagged design that a cracked crystal holds. But in all directions, you're trapped, you're trapped, you're trapped. Oh no. You fuck with Dunamancy? Do I feel or know anything that's going the fuck on in all of this? You remember white flash, you remember falling off the balcony. I'll cast. You remember a white flash. You remember falling off a balcony. If I'm allowed to cast a spell in here, I don't know if I am. Only one way to find out. But I'll cast Sending and I'll try to Send a message to Gwen. Okay. And just say: Can you hear me? I'm trapped in here. Can you get me out? As you pull out of the space, I need you to roll a d20. Spellcasting modifier. I feel like this is the right one for sure. Fuck yeah. It's so big, it can't even roll. Looks like you. Oh! Pulled that out of Nadia's head. Yep. That would be a 23. 23. You feel that unstable sense is almost like a boundary or a barrier that just vibrates around you. As you force your way through, it's challenging. It's like pushing through a mystical bramble forest. You can feel like the tears and the pain of psychic thorns pulling past you as you have to push your way out of it. As you do, you hear the words of Elias, and you glance back from where you were coming from, and you see the space expanse begin to vanish. You look back to where you were headed and you see this series of crystal chambers imprisoning Elias. Can I go towards him? You drift over in his direction and then (small taps) place your hands on the outside of this prison. It's like Kirk and Spock.

Output:
- Marcus searched for Gwen but found she was missing, prompting a decision to return to the previous location.
- The group discovered they were trapped inside a glass structure resembling a fun house, with Derek identifying the location as St. Elsewhere.
- Marcus attempted to push through the glass barrier, describing the sensation as moving through a painful, mystical bramble forest.
- Marcus cast the Sending spell to contact Gwen, successfully rolling a high number to breach the barrier.
- Upon escaping the glass prison, the group saw the space vanishing and identified crystal chambers imprisoning Elias.
- Maeve moved toward the crystal chambers and placed her hands on the exterior of the prison while Cedric made a comparison to Kirk and Spock.


Input: before they stop and just takes you and chucks you at a 20 foot arc. No! Oh no. Oh no. (laughs) I don't have Feather Fall. I will say-- just for the sake of this, make a dexterity saving throw. Okay. Please take damage. Oh my god. Did you say dexterity? Yes. Okay. 13. You roll with it and as your furry body hits, you don't impact with any rocks. You don't end up like twisting the wrong way and actually hurting yourself. You just roll with it getting dusty and stop and kind of coughing. I turn-- I turn around real quick and before the doors close, I just smile at him. Shouldn't have bit me, asshole. He steps back as the gates sliding, then slams. Okay, I'm going to try to go find another-- Do we see this at the front? We saw that. Yeah. Gideon. Over here. I run over, I skitter over there and try to find a spot to go back to me. Easy enough to do. You find a little pocket of shade off to the side of the building and then become back to your normal form. I message Dusk. Gideon is in the front. repeating-- we have Gideon. She's in the front. Oh my god. Elara told you? Yeah. Yeah. All right. Ooh. She was connected-- I can't talk to her when she's connected! As we're walking towards the front. That's good. That's good. Hey, are you? Are you and Elara a thing? I'm sorry, what? Are you and-- Are you and Elara a thing? A thing? A thing. Like, what do you mean? Like, romantically entangled? Um. No. Okay! Okay. Cool. Okay. Yeah. I could see it. Yeah. Okay. Cool. Good talk. So, Elara. Hmm? I was wondering... Mm-hmm? Arthur, you and she-- I was going somewhere, but thank you. What are you-- Oh wait, what? What? Well... What? A pot holder, really? It's a tot holder. I should have gotten her the t-shirt, okay, and Fiona talked me out of it. It's not pot holders or t-shirts. You must've done something pretty fucked up if you are in pot holder territory. Right? I did something so fucked up. It's okay, no, I just didn't want to, come on, come on. I don't want it. Let's have a little-- Just come on. Come on. I don't want it. I just collapse into Gwen. Okay. Okay. The worst. She's mad at me. Now, clearly-- She's going to be fine. Because I'm a terrible friend. No, you're not a terrible friend. But I am. Come on. Nope. You're not a, you're not a terrible friend. What do you cry by the way? What is this shit?

Output:
*   The DM instructed Clara to make a dexterity saving throw after being thrown, and she successfully avoided injury by rolling with the impact.
*   Clara transformed back to her normal form in a pocket of shade while Cedric messaged Dusk about Gideon's location.
*   Erika questioned Maeve about her relationship status with Elara, to which Maeve denied being romantically entangled.
*   Tim brought up a gift discussion involving pot holders and t-shirts, leading to Cedric admitting he had done something wrong.
*   Cedric became emotional, collapsed into Gwen, and cried about being a terrible friend while the group reassured him.


Input: was amazing. Wow! Wisdom, wisdom, self-realization. A little more wisdom, some more self-realization. thank you. It was great. Vilya, mouth still half-full with a pancake, goes, I know I've only just met you, but this is a tight family. Hold onto each other. This is important. watching. I gently push my salad across towards Vilya. She eats more of her pancakes. um. I've had plenty of salad in recent years. Have you ever had salad with sprinkles, though? There's sprinkles in that? That's strange. uh. That's unique. Basically sugared croutons when you get down to it. Ugh. Disneyland resort salad. uh. Frosted Flakes in your salad. Why are they shaped like Mickey ears, these cucumbers? uh. Frosted Mini Wheats. How do you get an avocado to do that, even. Well, the evening is yours to set up as you see fit, whether it be more things to get ready, more conversations to have or setting up the dome and whatever your preparation would be before a night's rest. Yeah, I think I would set up the dome, not on the deck, but... Below deck? Below deck. And I will set up, uh... I won't set up the wire. There's no point to it. But what I will do is, eventually, whether this is in sequence now or later, I'm going to take time to pull out the wand that Calianna gifted to me and set it down inside the dome and take out... I have a handful of little bits of stained glass from our battle with the Laughing Hand. I'm just going to lay the wand down on the ground and spend, I don't know, maybe 30 minutes to an hour just sort of sliding different pieces of glass around, switching them out, and just pondering a thing. Okay. That's it. Anybody else need to do anything? Um. I'm just going to sit. Meditate. Listen to the sound of the waterfall. All right. Yes, I am going to do something. What you doing, Nadia? I'm going to go up to the front of the cavern where the waterfall is. Okay. Is there an object like a rock or anything nearby the front of that cavern? Anything that I can... like, is there a boat that's close by? There is a ship maybe about, begins at 20 or so feet from the entranceway on the left side. If you're looking for a small rock, like a handheld rock? Uh-huh. That would have a place to position right near the cavern. Okay, okay. Make an investigation check as you're rummaging through the nearby sand and dirt that has accumulated at the corner to see if there's any loose stone or rock that you can grab. 11. 11? Eh, it takes you a little bit, but you manage to find a piece of flaked-off obsidian from the inside of the rock cavern, or the volcanic rock, goes into an obsidian color. But you pull it out. It's sharp on one edge, about that big, but you find one. Do I still have Tongues up? Tongues lasts an hour, I believe? It was only an hour? That is correct, one hour. So, no, that would be gone. Okay. Well, hopefully he'll recognize my voice. I'm going to cast, with my Rod of the Solitary Scout, the wand that I have, watching.

Output:
- The group discussed the importance of family bonds and shared humorous observations about salad toppings like sprinkles and Frosted Flakes.
- Sylvia decided to set up a dome below deck and spent time meditating with a wand and stained glass pieces from a past battle.
- Arthur sat down to meditate and listen to the sound of a waterfall.
- Borlan moved to the front of the cavern to search for a rock near a ship and successfully found a piece of flaked-off obsidian.
- Borlan confirmed that the Tongues spell had expired and prepared to cast a spell using the Rod of the Solitary Scout.


Input: double-check that it's okay, let's put it in the hole and then you can open it. I was just going to trap it-- Trap it? Check it for traps real quick. Sure. Roll an investigation check. You think she's going to blow us up in her lobby? (laughter) Natural 20. Oh! Yeah. Slick. For a total of? Investigation, 25. 25. It is deeply-- No, it's not trapped at all. It's just locked. Investigation robbed. (laughs) I take the key and just peek. No wait, let's-- Just peek it? Yeah, it's fine. Oh yeah, yeah, yeah. Just peek. Just put it in the hole. (unlocks and opens chest) It is filled with gold pieces and platinum pieces scattered about with a mattering of silver but no copper in there. It's quite a large amount. Copper is an insult. Holy shit. So much shiny. Put it in the hole. Put it in the pit. We can count it when we get back to Eshteross. Yeah, yeah, yeah. I slip my hand in there and grab a couple, shut the door. Okay. (laughter) Don't think I didn't see that shit, I'm allowing it. For the purposes of bookkeeping. Sleight of hand. Shit. Slightly handy. Amongst the coins, it roughly comes to about 12,000 gold pieces. Oh! That's a lot. Treshi! 12,000. So where does this gold-- Plus the 8,000 from Eshteross? 7,000. Seven to 8,000. Seven to eight, yeah. Seven to 800 platinum. Oh yeah. Exactly what you're saying, sorry. Right behind you. I think once we figure out how much it is, we'll just immediately divide it out. Then keep a little extra for the pot? And keep aside for Sarah. Oh. Yeah. That too. We're sitting on at most 20-ish K. Fuck. We could buy a pretty good used car. (laughter) It'd be snazzy. In this economy? Yeah. Too real. Yeah. I'm-- I mean what have we got left to do other than find a safe-ish place to sleep, drink, get a meal, chill the living fuck out? Chill out? We can't chill out, we got to keep going. We got to push as hard as we can. We only have a few days. What time-- where are we at in the day? This is in the evening now. Yeah. After all the travel, I'm saying it's probably close to nine o'clock, 9:30 in the evening. If we round down a little bit because it's between seven and eight, then it's 2,850 gold to each person. 2,850 gold to each person. That's also giving Sarah? That's including Sarah in the pot. I'm just going to add that 2,850. I mean, also take me out of the equation. I don't carry any money. Oh. I'll take your 2,850. No, no, no, no, no. (laughs) Wait. I had it. Divided by-- I don't know what else we have to cover tonight. Ooh, 3-3-3-3. 3-3-3-3. We all get 3-3-3-3. I'll keep a separate 3-3-3-3 for Sarah. Ignore the 2,850. It's now 3-3-3-3. It's the tax bill of the Beast. (laughs) 3-3-3-3?

Output:
- Dorian rolled a natural 20 on an investigation check to determine if the chest was trapped, discovering it was merely locked.
- The group opened the chest and found a large amount of gold, platinum, and silver coins totaling approximately 12,000 gold pieces.
- Dorian attempted to steal a few coins via sleight of hand but was stopped by Derek, who allowed the action for bookkeeping purposes.
- The players discussed dividing the loot, initially calculating a split of 2,850 gold per person including a share for Sarah.
- Marcus opted out of carrying money, leading the group to revise the distribution to a flat 3,333 gold per person with a separate portion reserved for Sarah.
- The party decided to stop for the evening around 9:30 PM to sleep, eat, and rest before continuing their journey the next day.


Input:
Come inside, join us. We're having tea and biscuits. Uh, I'll cast Fast Friends on them.
Yes. Okay. Good idea.
(sighs) Uh-oh.
Wisdom 16. Willmaster shit. They're very wise. Yeah, it should crush that.
We've got to get your spell buffed. Uh, the spellcraft itself drifts through your phrases and words, and the dark eyes clarify on you for a moment. Watching. You watch them tense and then-- (grunt) Uh-oh, they resisted.
Uh-oh. Oh shit, oh shit. Wait. Wait!
As they're glancing over their shoulder, you can see other figures begin to step in. (moans) Uh-oh.
Let's roll initiative. Yeah! Oh shit. Sorry. Oh shit! Oh no!
Immediate failed spellcast was too strong of an indicator. Oh no, I'm so upset. Oh my gosh. It was worth a shot.
Hey guys, heed the call to adventure alongside the Heroes of Exandria, the Darrington Brigade! Pre-order this unforgettable set today at wizkids.io/darringtonbrigade.
Well, fuck. The best team ever! All righty. Bless you. Gesund. Stop it.
Guys, this wind. I know. There is the figure. Elara, you are back here searching the basement area. Searching. I'm using these as proxies. The elder has stepped back here.
Oh shit, we're going have to kill a bunch of people. A little confused. Elias, you had come forward to cast the spell there. Aria, whereabouts were you?
I was hiding somewhere real good. Right, so you were-- Real good. Because I got a-- No.
Yeah. Oh shit. She actually rolled really well on stealth. Yeah, you actually rolled really well, so you would be probably back into the side here where he couldn't even see you.
Okay. I was pushing for behind the door-ish, but yeah. I'd say you went for it and hit this table. Yeah, that's very fair. And then (clattering thud).
I think Fiona is behind one of the table chairs in plain sight. Table chairs? The table chair. The chairs by the table. Right there.
You got it. It's called a table chair. As opposed to the big green plush one. All right.
We're trying to invite them in. Silas is mid-transformation here. I tried! I know, thank you. It rolled really high to resist it. Then we have numbers. And Maeve?
I rolled a 15, so maybe I'd be behind that green chair, more hidden than Fiona. Okay. But not that much more. Okay, great. So you see this figure step back and there are other Vanguard figures. That's a whole handful.
Does that guy have a Carmen Sandiego kit? Yeah, it looks like Carmen Sandiego. We found her. That's awesome. She's been hiding on the moon! There she is!
That's why she wears the red coat. Where on the moon. Is Carmen Sandiego.

Output:
- The group attempted to cast the Fast Friends spell on incoming figures, but the spell failed due to resistance.
- Sarah noticed the spellcraft drifting through her words and observed the dark eyes clarifying on the party before the figures resisted.
- Initiative was rolled as the party realized other Vanguard figures were stepping into the room while the elder remained confused.
- Players determined their hiding positions, with Borlan successfully rolling high on stealth to hide behind a table, while Lyra hid behind a green chair.
- The group identified a figure wearing a red coat as Carmen Sandiego, who had been hiding on the moon and was located by the party.
- A discussion regarding table chairs and the big green plush chair occurred while the party tried to invite Silas, who was mid-transformation, into the fold.


Input: you're uncertain of. Beyond that, you can see the Crownsguard presence here is quite dense as well, some that are keeping watch over the populace, some that are jogging from one location to another. It almost has the air of a place that was recently under siege. thank you. As you take in your bearings around here, Seth nods. "We should not dilly-dally. "We do not want to draw the attention of the Crownsguard." Marcus: Do you know what happened here? What this smoke is from? DM: "I do not. "I have not been to Zadash in some time. "But if I am to assume, like many places, "something or someone was freed "or had long been waiting for the right moment to strike." Marcus: Oh. DM: "There's been a lot of opportunity "for those who have been patient." Marcus: Well, you know more than we do. Lead the way. DM: "Mm. This way." Marcus: Pop, have you been here before? Borlan: I have, lifetimes ago. It wasn't on fire, though. DM: Okay. As you all follow suit behind Seth, he begins to lead you through these tense walkways. You get past this large structure that you can see, probably one of the more bustling buildings here, referred to as the King's Hall in its main signage. You can see this large hall of justice, if you will, where there's large pillars on the front and a massive central doorway where you can see a statue of the Lawbearer that sits out front, itself recently constructed and raised in the front. It is polished, and isn't anywhere near as weathered as the surrounding structures. You can see, there is a large number of Crownsguard, as well as the Dwendalian military has some presence around here as well. There are some raised voices in conversation, but Seth tries to keep a wide berth around it as you follow in step behind him. You begin to push beyond King's Hall to the outer walls of the Tri-Spires district. Here, you can see the interior high walls of Zadash itself, a portcullis gate that is about five to six feet a portcullis gate that is about five to six feet off the ground and where two Crownsguard currently sit on the exterior, and two more on the interior. Within, you can already tell, it is a more affluent region of the city. But as you all begin to arrive, Seth looks at the rest of you. "This will just make it easier," and waves a hand across. "(quiet figuring)" He goes, "Are any of you capable of an invisibility incantation?" Gwen: Oh, yeah, I could go invisible. DM: "I would like very much not to waste "my most powerful magics to ensure this, "especially if we are to continue to transport." Gwen: Sure. Borlan: Yeah, three of us can blip out, if you want. ROBBIE: Four. DM: "I can take the other four." Gwen: Great. DM: "Very well. "Let's do a little walk-around," and he leads you all along the right hand side of the wall. The guards notice you all with a curious expression, a look of acknowledging your presence, but without recognition, and that shifts into mistrust. As you all walk past, you can see one of the guards stays put. The other one begins to follow, and Seth goes, "All right, I think we are being followed. "Follow me into this alley," and ducks into the alley. As you all enter, as soon as you all step into the shadows, he goes, "All right, now!" He goes ahead and releases his incantation,

Output:
- The group assessed the dense Crownsguard presence in Zadash, noting the city appeared to be under recent siege.
- Seth led the party past the King's Hall and toward the Tri-Spires district, warning them to avoid drawing attention.
- Upon reaching a gate, the group discussed using invisibility spells to bypass the guards, with Gwen, Borlan, and Robbie offering to help.
- Seth decided to cast an incantation to cover the entire group while they walked along the wall.
- The guards initially showed curiosity but quickly shifted to mistrust as the party approached.
- After realizing they were being followed, Seth directed the group into an alley and immediately began casting a spell upon entering the shadows.


Input: and you watch as underneath the robes, these two, what you didn't see, a much smaller additional set of folded arms that are right in the sternum area come out with these long, thin, very dextrous fingers-- uh, is it part of his body? -- that grab the flower and begin to turn it over in his face as he glances. The bigger ones, not suited for delicate maneuverability. But there was a voice, too. As it looks at it-- uh, was it the baby? -- you hear that weird babbling again. watching. The cloak shifts a bit. Oh my god. You watch as this small, almost an iguana-like humanoid crawls out from underneath and up the smaller arms, long, thin, almost fey-like ears. At first glance, it looks almost like an imp, but its thick-scaled hide and its thin body, its thin limbs as it crawls along deftly, it also looks weirdly adorable. Its eyes have this gold shimmer to it, and it curls up along the smaller arms and looks at the flower and starts chewing on it. It's like "No, no, no." "No, don't eat it." It's okay, you can eat it. "It's okay?" Yeah, if he needs a snack. I'm pretty sure. "Okay, eat the flower." I'm going to cast Tongues on myself, so I can understand if that creature murmurs again. Okay. Is this your-- Who is this? This here is Kaniey. Kaniey? Kaniey? Yes. I have a little pet, too. Would you like to meet him? Oh. Okay. All right. I reach in the bag and pull out Pâté. How's it going? Shut up! Shut up! Backs up, the creature curls up and is like, "(hissing babbles)." You don't have to immediately talk. You pick up the babbling. It's not language. Oh. It's just babbling. Aw, it's a baby! Okay, I'll relay that to my friends. We're clearly not from around here, if that isn't-- You are Dreamers, yes? Dreamers. Dreamers. I do dream. What do you mean by that? "You are Dreamers." Is that what they call them here? "You're not with Imperium? You promise?" Oh no. No. We don't know what that is. I mean, we know what the Imperium is. I pull the cloak back. We're wearing really not Imperium stuff under this. This is-- Yeah, no. Oh! Reaches out. Big, thick calloused fingers rub against the material. "Whoa." Work it. It's new. I pull out my membership card for the Dreamscape Theater in Jrusar. Wow. I don't have any identification. But look, see? This is where we're from. We're from a place called Jrusar. Small arms grab it and the little creature curls up a little bit to inspect, and starts nibbling on that, too. "Stop eating, I want to keep flower. "I have not seen one before." Can I have my membership card back? Oh yes, of course. It gives us VIP access. Thank you so much. Take it. "There, it's okay." Thank you. Sorry, this-- "Wow." Yeah. "We're not supposed to talk to the Dreamers "when they come through." How often do they come through? Not often. "More in past weeks, but recently, not many." Are

Output:
- A small, iguana-like humanoid creature named Kaniey emerged from under a cloak to inspect and chew on a flower.
- Sarah cast the Tongues spell on herself to attempt to understand the creature's murmurs.
- Lyra revealed her pet and introduced the group as Dreamers from Jrusar, showing a membership card for the Dreamscape Theater.
- The creature, Kaniey, nibbled on the membership card before returning it to Lyra.
- The DM explained that Dreamers are not supposed to be spoken to when they arrive, though they have been coming through more frequently in past weeks.


Input: to waste it, but you're not interested in locating that individual we're chasing, do you? Borlan: I mean. Sylvia: You don't have to. Lyra: Just going to do this real quick. Elias: You said there's a door across the way? Game Master: Correct, across and to the left. Sylvia: A door? Lyra: Oh, yay. Everyone but Gideon-- sorry, I can only do so many-- gets, making sure I did this right, 18, 24 points of healing. Sylvia: That's huge right now. Sarah: Huge. Elias: Sylvia, you looked at the-- Sylvia: The pedestal? Elias: The altar thing? Pedestal? Derek: There was nothing arcane in nature to it, but does it look like the bowl at the top of this bird feeder feeds into this spiral down, like there's entryway for fluid from the bowl to go into the grooves? Game Master: You look. It's possible. The grooves move up, but they're not angled for something to necessarily drip down into it for any sort of fluid, but they do seem, for the spirals here, as they make their way to the top, they tend to converge and then one goes to each of these little bowls and each bowl's about that big. It's about a double handful. Sylvia: Is it a flat platform? Game Master: It's a flat platform except for those three little holes. Derek: Okay, are the bowls on top or are they bowls cut into the-- Game Master: No, they're cut in to the actual surface, yeah. Borlan: I can try it. It would use up one of my spells, but-- Sylvia: Well, yeah, maybe not just yet. Just took a look around, plus there's a door. Derek: Yeah, is the door sealed? Borlan: Yes, a sealed door, yes. Sylvia: At the base of the platform, where the-- Game Master: You don't see a top or bottom or any element to it. Sylvia: Where the floor meets the upstart of the platform where the spirals are, does it look like there's any room for it to move or rotate or does it look fixed and steady? Game Master: Make an investigation check. Sylvia: 15. Game Master: 15, okay. You go ahead and glance around the side. It looks-- there isn't any sort of a line that indicates an area where it would be able to move, slide, or shift its current position. Just from glancing and doing a little pass around. Sarah: Does it look like there's any mechanisms around? Anything? Game Master: Make a perception check. Borlan: Yeah, there's a bowl in the middle of the room. Lyra: I'll join you in that perception check. Game Master: Okay. Sarah: Not investigation? Game Master: Not if you're looking around. Are you going to do a slow pass of feeling for openings? Is that what you want to try for? Sylvia: Or are you just doing the pedestal? Sarah: No, I'm looking for levers-- Game Master: On the pedestal. Sarah: Buttons around the pedestal. Game Master: Okay, so you and Sarah are both doing that. Game Master: All right, I'll say make an investigation check. Borlan: I'm keeping an eye on the dead people. Lyra: Oh! A Natural 20 for a 29. Game Master: That's pretty slick. Okay. The chains are affixed to the wall. Lyra: In grooves, I know, are obviously feeding. Game Master: To some degree. Sylvia: Chains are ceiling to the wall? Game Master: No, they're affixed to the wall and dangling loosely and there are some loops that are hanging from it and there are open manacles at the end of them. You are-- Sarah: 25. Game Master: 25, so you look along the pillar and feel for any sort of switches

Output:
- The group discussed the location of a sealed door and investigated a pedestal with a spiral design and three small holes.
- Derek questioned the fluid mechanics of the bowl structure, while the Game Master clarified the grooves were not angled for dripping.
- Sylvia rolled a 15 on an investigation check and determined the platform was fixed and could not slide or rotate.
- Borlan and Lyra performed perception checks to find mechanisms, with Lyra rolling a natural 20 for a total of 29.
- Lyra discovered chains affixed to the wall with open manacles, and Sarah rolled a 25 to search for switches along the pillar.
- The party decided to keep an eye on the dead people while searching for levers and buttons on the pedestal.


Input: moving around the sides, you can see what looks to be, can't tell if they're stones or satchels or sacks. There's things jammed and stuck up in the upper corners of the far back edge of the room, up at the top of where the crumbling portion of the far corner is. Almost like shelves that are filled with sacks. Sacks? Of grain or rice? Grain or rice. Or body parts. Okay. (groans) If I continue walking into this room, will one be above me? You don't see any directly above you. They're more relegated to the edges of the far corners. Okay. I mean, I'll walk into this, probably not the center, that would be bad. Oh boy. You have-- there's the center and then there's the right and left, around the pillars that set in a square formation in the room, except for the one that's fallen in. I'm going to walk around towards the one that's fallen in already. Maybe that's a trap that was already sprung. Okay, so you curve around that side. You look up and get a bit of a bit of a better view of that area and it looks like a bunch of-- they were sacks at a distance, at the edge of your periphery. Getting close, you can see they're bunches of textured, looks like rope or threads, thick threads that are all jammed together. Threads, Game Master? Not intestines or something? Not intestines. Okay. There's very, very dense striations across it. Like something has been wrapped multiple times in this. (nervous laughing) It's at that point, as you're walking around the corner-- No! What do you mean? Something touches you and sticks to your face. You pull back. Okay, okay, okay. Some spiders. Spiders. Your hand has now touched one of them, too, and this long, heavy, thick, silk cord has adhered to your hand and the side of your face. Oh, no. Oh, no (laughs). What do you do? You also hear the sound of the rest of your party very carefully crawling their way into the chamber. You can see them emerging from the other side of the door. You know what happens when a little fly twangs the string, too. Yeah. It alerts the whole-- Shit. No, oh, no. I'm invisible. I fucking hate spiders. I have to communicate with you guys. No light source at all, right, spilling our way? No, the only light source that was in there was the one that you were about to put in that, but you got rid of it. Because I got scared. Oh, man. What does a little goblin do? So we're just coming through the door. Okay. (laughter) You guys coming in, as you enter the area, the floor, and you noticed this thing last time, or you saw it a little bit with Frumpkin, there was this mud on the ground because clusters of somewhat dried mud that is-- It's poop! It resembles blood, but it's mixed with something thick. No. Do we look over and see Gideon just like-- Gideon's invisible. I'm invisible. Oh, shit! Yeah. I will-- The room is entirely dark, which means Sylvia cannot see anything. I will just loudly-- Nor can Nadia. No. Loudly whisper. Watch out for spiders!

Output:
- The party explored a dark room with crumbling corners and pillars, initially mistaking textured threads for sacks of grain or rice.
- Marcus approached a fallen pillar while Borlan and Sylvia reacted with fear upon discovering that the threads were actually spider webs.
- Borlan accidentally triggered a trap, resulting in a silk cord adhering to his hand and face, while spiders were confirmed to be present.
- The rest of the party, including Derek, entered the chamber through a door after Marcus warned them about the spiders in the dark.
- Borlan identified dried mud on the floor as poop, while Gideon remained invisible and the room stayed entirely dark for Sylvia and Nadia.
- Marcus attempted to communicate loudly to the group in the darkness, specifically warning them to watch out for spiders.


Input: I'm just going to do-- I'll try to unlock it. Since we're taking 10, uh, quick Prayer of Healing. Okay. 32. 32. Can you spell your name? You look at it. The lock is-- the actual design of it, as you get a chance to then get the dust off of it, it's like a dark, black wood, though it did not burn, with a little bit of a metallic, iron trim on all sides and the lock itself is a unique key-shape that you've not seen before. It looks weirdly like a fucked up Z. It's interesting. You go ahead and find the lock and unpick it. Open it up. There is a piece of leather wrapped around a piece of veelium that is tightly wrapped. Feelium? Yes. What's that? What's that? Who is that? Oh, it's a spell. It's a spell. It appears to be a scroll of some kind. I give it to you. Take this. It's like a book, but smaller and rolled up. This is for reading later and I tuck it away. All right. Are we doing that thing where we-- Shouldn't you read it now? because we need it. --we take scrolls and we don't tell the rest of the group about them? I've already burned a 10-minute, no matter what. Okay, okay, okay. With the scroll, do I need to Identify or read it? I mean, it'll take you a little bit to-- not too long, but you can scan through it and take time to study it. I'll take time to study it then. Okay. What's everyone else doing while this is happening? I'm doing a 10-minute heal. 10-minute heal. You'll go ahead and mark that off and go ahead and roll healing for everybody. Got it. Got it. 14 points. You took it, you took it, and you need it? All righty. Have we already looked through all of the other little dangled bits? You guys have gone through the remainder of the chamber. Is that little dagger just a dagger? It's a standard dagger. Okay. I'm going to go over to Dorian and say: is any of this ringing a bell yet? Have you been here before? Do you remember hot mist? No, I don't. I don't think I've ever been here. We all remember hot mist. Yeah, I don't think I've ever been here. You're not holding back from us or anything? No. Insight check. Go for it. 10. She seems pretty on the level. Hey. Did you steal my flask? Oh, that's right, your flask. Gideon, I did not steal your flask. Okay. Do you know who did? Are you sure you don't have it? I'm sure I don't have it. I've looked in all my pockets twice and in my shoes. You know, you did pretty great out there, though, without it. Yeah, you did. Yeah, that one shot, boom! Oh my gosh, that was really impressive. I was aiming for the other one. That was Sylvia. I know. I missed. I hit the wrong one. I'm a mess right now. Yeah, you killed that mama spider basically with one hit. I did, I guess, I guess, in a way, I'm an orphan-maker, too. watching

Output:
- The group successfully unlocked a unique lock on a dark wood door and found a scroll wrapped in leather and veellium.
- Derek decided to take time to study the scroll while Lyra performed a 10-minute healing ritual for the party.
- Sylvia confirmed that a dagger found in the chamber was a standard weapon, and the group had cleared the rest of the chamber.
- Marcus questioned Dorian about the location, but Dorian claimed no memory of the place or the "hot mist" mentioned by others.
- Marcus conducted an insight check on Dorian, determining that the character seemed truthful, and confirmed Dorian had not stolen his flask.
- The party discussed recent combat, with Sylvia noting Marcus missed his target while Elias credited Marcus with killing a spider with a single hit.


Input: for wasting your time. Surely someone else has a heart attack or something you can go to. I can get there myself. It's all right. That's called an Uber. Just call an Uber. Well, it's just, I remember I was in the emergency room, I've never been in that room before, by the way, but I was in the emergency room, and this guys was just holding onto his thumb. I thought that was really fucking weird. And he was really calm. He was holding onto his thumb like this, and I could see- What you mean, holding onto his thumb? His thumb. His thumb was falling off. His thumb, it had been cut off. And he was holding onto it. Oh, in his hand? He was holding onto his thumb, What? and he was really calm, and they were talking to him, being like, "Are you ready, Mr. Jones, to go to the, And he was like, "Yeah, yeah. It's all right. We'll go. I don't mind waiting a little bit." Really weird. It was really strange, because I didn't realize what he was doing at first until I saw the bag of ice with it, and then he had a bandage going around like this, and his hand was like this, and he had bandage just going around. I just wanted him to be like, "Are you ready, Mr. Jones?" He'll be like, "Thumbs up. Haha." That's really weird. It's like T.V shows in the UK, just farmers who had their arm cut off, and they're like, "Yeah. Whatever. Whenever you're ready." I'd be fucking freaking out. If there's one finger you don't want to lose- That's the thing you don't want to do. You don't want to freak out. You want to be calm. Yeah. That's true. The more you panic, the worse it is for everyone. You have to calm yourself down. But that's easier aid than done. Yeah. I mean, obviously, I've never been in that situation, so it's hard to image how you would react in that situation, because you've never been in that situation. Yeah. It's weird, really, because when I've been in situations where I feel like I have to calm myself down, afterwards I'm like, "Is that what,", You see people freaking out, are they trying to calm themselves down? What's going through their head? Is it just panic? What do you mean? Let's say, if I'm bleeding really badly, which has happened a few times or something, and I have hemophilia, my whole focus, when it's happened, I remember distinctly, is I'm literally focusing on not freaking out. That's all I'm doing. I'm trying to keep it together. I just think, I'm like, "Is that what everyone does?" I don't know because there's no way to get into someone else's mind. So I wonder, has anything ever happened to you where you're really scared and you're freaking out? I've never had anything life threatening or anything like that, so I wouldn't know, myself, how I would react. But if I know how I react with a lot of situations, it's just, yeah, calm. Calm. It's like trying to force yourself. I don't know how the, I don't know how, The human mind is pretty fucking weird. I don't know. I'm the kind of guy who, in stressful situations, just say nothing. I don't know. Okay, this is going off tangent now, but I

Output:
*   The speakers discussed a strange encounter in an emergency room where a man named Mr. Jones calmly held his own cut-off thumb while waiting for help.
*   They contrasted Mr. Jones's composure with how most people would react, noting that panic often makes situations worse for everyone involved.
*   One speaker shared that when they have hemophilia and are bleeding, their entire focus is strictly on not freaking out to keep it together.
*   The group acknowledged that while it is easier said than done, staying calm is the necessary reaction during life-threatening or scary moments.
*   Another participant mentioned that they typically remain silent and do not speak in stressful situations, though the conversation eventually went off tangent.


Input: rods at each side of this booth, that all push together at the center. All the tapestries are hung over the side on display for the front end. There's three individuals that are manning this booth. There isn't a whole lot of transaction going on there. It's a little more of a specialty item in the sense that not everyone needs to fill their place with tapestries. They're on display. uh... I'm seeing if there's anything deeply gaudy. Yes, actually. There is one that is an insignia or an interpretation of the symbol of the Platnum Dragon. It is silver threads among a standard sky-blue coloring. There's several different dragon heads that are woven into the pattern. There's almost an embroidery. For as much as you've known about the Platnum Dragon and the religion, it's surprisingly gaudy. watching. I'm trailing about 40 feet behind Molly. That's beautiful. How much is that, then? One of the people running the booth, quickly, as you see a mid-30s, half-elf man with a bit of chin scruff and very short hair, leans around the corner and goes, "Oh, for the Platinum uh... Dragon. This one was handcrafted by me and my mate, over the period of about two months. Hand uh... embroidered. Very difficult. Very exquisite. For the entire piece, the central piece you're inquiring about, that'll run you about ten gold pieces. We have smaller, almost doily-sized renditions of it back here." How big is this piece, out of curiosity? He takes the back and unfolds it entirely but can't quite get the full arm length to get up there. He's like, "This one's about six and a half, seven feet from top to bottom. Can be used as a rug, should you be so inclined and you aren't quite a fan of the Platnum Dragon and want him beneath your feet--" It's purchased. Ten gold? My god. Right away! He takes it, begins folding it up with one of his other compatriots. They take the twine and manage to fasten it in three places. Bless you, master craftsmen! My god. It is such a rendition of the Platinum Dragon that I've never seen before. I clutch at my Platinum Dragon brooch. It's beautiful. We're happy to bring joy to you and the house of your great deity. They hand you this relatively massive tapestry that's almost seven feet end to end. Oh, I have fucking plans, people! Swing it over my shoulder, and I'll be walking around like a Marcus. As this is happening, you see that there are two other games. You're now seeing the central space here. You've walked past this structure. It's this small, forum-like circular stone building that's been emptied and closed. Now there's crowds walking in and out the front doorway, and around it are where a lot of these games are set up. You do see one that has a big banner that says Eagle Shot. There is one large, central platform where it looks like this is where a lot of public presentations are given here in the Pentamarket. It's currently set up with a central table and a number of members of the Righteous Brand, as well as one that is a very well-adorned human male with brown hair that's pulled up into a topknot. He has a big, thick beard. Looks like a handsome fellow and he's currently barking out something about the military. You're too far away to make out the details of it. That one has a wooden carved sign

Output:
- The party inspected a booth selling specialty tapestries, where Elara noticed a particularly gaudy item featuring the Platinum Dragon.
- A half-elf craftsman explained that the silver-threaded tapestry was hand-embroidered and cost ten gold pieces.
- Elara purchased the massive seven-foot tapestry after being impressed by the intricate dragon head designs.
- The craftsman and his compatriot folded the tapestry and secured it with twine before handing it to Elara.
- Elara expressed excitement about the item, clutching her brooch and planning to carry the tapestry like a banner.
- As the transaction concluded, the party observed a nearby forum-like building and a public presentation by a bearded man from the Righteous Brand.


Input: it all again or not. You don't regret it, do you? If you're talking strictly romance, my relationship is a little bit different than yours. Things are slightly more fluid, but I don't know. Every person's deal is a little bit different, and you have seemed very happy for a long time. I am very happy, but this one regret will haunt me forever. You don't know what that's like. Watching. You are terrifying, you know that? Just tuck the teeth in. With his fucking-- There it goes. All right, is that the last thing you need the Array for? Are we going to absorb anything? Are we going to absorb anything else? What's it, negative 20%? Just a 20% chance. Yeah. Yeah, but-- We could try. We could try with something not as-- Try one more? Certainly. Because we're getting to end game here, aren't we? Yeah. Yeah, we might as well. I was going to say, it doesn't change whether or not it's something serious or something not so we might as well keep going with something serious. Yeah, we might as well do the serious one. Well, yeah. I'm out of Rollies now, so-- Okay. It's only a-- Who else is rolling for it? Should we try for the-- I'll roll for it. I'm all-- Ishta, the Summit Blade? Sure. Are we rolling yet? Yeah, let's roll it. Goddamn it! I'm rolling for Dorian, too. Awful. Same. Awful. Rolling for Dorian, too? For Dorian, too? Dorian doesn't get this! For level 20 Dorian? No! I rolled a double four for both Arthur and Silas. Arthur's roll? Arthur? No-- Fuck these level 20s! They're not getting our shit. All right, what do we got? I rolled a two. A two, a four. A five? A five. No, what if I won? Wow. What'd you get? Sarah got a 13. Three! Oh, Sarah got it. Wow, you guys all suck. Sarah got a 13. So, Sarah-- Oh, Sarah! In a weirdly poetic way, rolled highest for Ishta, the Summit Blade, the blade that struck down his family. Oh! It's a minimal ask. I like it. Appropriate. It's perfect. Another four. Oh, this isn't-- Okay. Suck that thing up. Plus three to attack and damage. When you hit a creature that is prone, you deal an additional 2d6 force damage. Oh my gosh. Oh! This is going to be amazing. That could be interesting. You don't know what's going to transfer, though. No. Yeah. No. Ride it like you stole it. Okay, I'm ready. Taking the blade that has carved a number of you down in the past and was responsible, permanently, for the demise of a few important figures in a number of your lives, seeing it begin to crumble in the face of this enchantment is oddly poetic. As you, Sarah, feel the cold essence of its dark,

Output:
- The group discussed whether to attempt a risky roll for Ishta, the Summit Blade, despite the negative 20% odds and the item's history of striking down their families.
- Players decided to proceed with a serious roll after Borlan noted they were nearing the end game and Marcus agreed it made sense to try.
- Julian and others rolled for the party members, resulting in a mix of poor outcomes for Arthur and Silas but a successful high roll for Sarah.
- Sarah rolled the highest number (a 13), which allowed her to claim the blade despite the group's initial hesitation and complaints about the difficulty.
- The DM described the poetic nature of Sarah acquiring the weapon that had caused the demise of important figures in their past lives.
- The item was confirmed to grant a +3 bonus to attack and damage, with additional force damage against prone creatures.


Input: we have free rein of the open plains here 'cause we're plainsfolk here in the moon. Mm. But we have to make sure that we have proper escorts when we're in the capital city or anyone who travels through. Most everything has some sort of an Imperial guard keeping watch. So as long as your businesses is front-facing and you're honest about it, then you'll be fine. Is there protected entry into Kreviris? There's gates. Gates. There's walkways, and I'm certain there's probably all sorts of interesting ways to stumble in on accident and get thrown into prison! Ooh! You got any tips or tricks? Heard any rumors? Not for getting thrown into prison, but for not getting-- For avoiding that stuff. Avoiding all of that. Also, are all cytaas sassy as you or is it just you? Oh, they're-- Chu's a very special cytaa. She's definitely a firecracker. I like her. Mm. I don't trust them. By the way, I've sized them both up over the past five minutes. Are their total levels lower than Fiona's? Oh yeah. Okay. Okay. Oh! I noticed on the way here that-- Oh my god, Fraggles. -- your trade square is a little beaten down. Do you not use it anymore? Oh, we just, we have certain times that we open business here when there's large caravans. We're supposed to have one coming through here soon, but it hasn't arrived yet so it's in a docile waiting period. Was it supposed to be here already kind of a thing? It's a bit delayed. Oh. Okay. Aside from more Imperial presence since the big blue ball and your moon got sucked together, has there been anything else that's been a little weird, a little horky dorky? Well, the arrival of folks like you and other Dreamers walking through here has been rather odd. There's been a lot of unique equipment that's been dragged through here as part of these Imperial caravans from the large red spooky beam. Looks like the Blue Promise, as they call it, the world you're from, has just stopped turning. Yeah. Yeah. Of course it stopped turning! It's been a disk this whole time! That is incorrect, and I think you are upsetting our friends that come from there! A disk the whole time, you said? Yeah. Oh no. You would know if you're from there, unless you're not and you're lying. You're right. Maybe I'm not from there. Maybe that's how I have this secret knowledge. Oh god. It's a sphere! A sphere! Why would you say that, Chu? I like Chu. And then there were two. We should start a club of some sort. How far away is Kreviris from here? Kreviris is a few days' travel. Oh shit. Well-- There's a few-- A few Reiloran checkpoints you got to get through as well, depending. Some of the landscape just north of here tends to get a bit sticky, so you want to make sure to stick to the approved Imperial lanes otherwise you start getting into worm territory and-- Oh. Worm? No.

Output:
- The party was informed about the necessity of Imperial escorts and proper business conduct while traveling in the capital city.
- Characters discussed the entry gates to Kreviris and received warnings about the risks of stumbling into prison.
- The group learned that the trade square was currently in a waiting period due to a delayed caravan and that the "Blue Promise" had seemingly stopped turning.
- A debate ensued regarding the shape of the world, with the party insisting it was a sphere while the NPC Chu claimed it was a disk.
- The DM explained that reaching Kreviris would take a few days and required passing through Reiloran checkpoints to avoid worm territory.


Input: can time it so that it all works out together and it'll do more damage. To what? To us telling you when to do it. Okay. Great. But not now. Okay. Yeah, yeah, yeah. Yeah. But can you be ready to set it off so that if we contact you, you can get that plan moving at speed? I'm going to go talk to Rashinna. I'm going to go. I'm going to go check in with her. Okay. I'll be right back. Is she here? No. No. She's-- I'm not supposed to say. I'll be right back. And he leaves. This poor fellow's been through it. Aw. Yeah, he's a-- Doesn't really feel like the right person to put a bunch of explosives into the hands of. That's a choice. I mean, you work with what you got, but-- I'm just going to follow-- You're going to follow him? -- him. And try to listen in. Okay. Make a stealth check for me. Are you within our group? Huh? Are you within-- How near to Arthur are you? Yeah. You have a plus 10 if you're close to me. Oh, that has faded by now. Just kidding. We are so far past that. Does her unibrow give her advantage on stealth? Do they ever? Say it again? The Cage brow. Cage brow? Adds some extra obfuscation. Wait. Just roll. Just roll. Just roll for it. 17. 17. Okay. So you exit and follow him. The rest of you settle in for a bit and you can discuss amongst yourselves what you want to do. You follow him for about what would be the equivalent of about six or seven blocks. You see him have to check himself a few times and be like-- Oh, he really-- Right. Then, eventually comes to a small, almost like a cellar shack. It's a series of angled leather flaps that are hooked onto the edge to close an entryway that goes underneath the ground, and he steps over and flicks one of the leather flaps open and steps and goes underneath the ground. Do you follow? No. Yes. What do you do? I'm just going to go in there. Okay. I'm going to listen in. I'm going to listen from the flaps. Okay? Okay. Make a perception check for me. Mm-hmm. Do we all notice that Cedric has wandered? Okay, 25. You watch Cedric just leave. Okay. 25. 25. It's hard to pick up the specifics for a moment, but you hear three voices. You hear Gaz Tomo, another voice you don't recognize, and a third voice that you do remember hearing before when you were in the Volition pass house on your first journey to Ruidus. You hear Gaz say, "Okay. "Bit of a bit of a crazy thing. "You know those people from Exandria "that came and helped us for a bit "and then kind of disappeared? "They're here and they want to help." You hear the second voice be like, "I do not believe I met these folks, "but I do remember you speaking of them." The third voice you hear go, "Interesting. "That might be beneficial to our plot. "Are they willing to help the

Output:
- The group agreed to a plan where they would signal Borlan to detonate explosives, though they decided not to do it immediately.
- The DM left to check in with Rashinna, confirming she was not present, before the party followed him out of the building.
- Nadia attempted to follow the DM stealthily after receiving a successful roll, while the rest of the group waited to discuss their next steps.
- The party tracked the DM for several blocks to a small cellar shack with leather flaps, where he entered underground.
- Nadia chose to enter the shack to listen in and made a successful perception check to identify three voices, including Gaz Tomo.
- The group overheard a conversation about people from Exandria arriving to help, which the unknown third voice deemed beneficial to their plot.


Input: from behind, and starts quick melody. Starts fiddling along with it, as the two start going, metallic clangs metallic clangs in a circle. laughter laughter. Just the most awkward, repetitive, non-dangerous swinging of blades in a big circle in the middle. There's a couple of Crawler gang members on the floor, going, laughter Stab her in the throat! The other guy's, Cut off his balls! They're just metallic clangs. He knocks the blade out of her hand, Ah! It falls to the ground going clattering. Everyone's, gasps Someone goes, I've seen this before, and just has a big swig. Uh, Maeve: laughter. On the ground, she looks and puts her eyes up. You watch as one of the baubles from the ceiling begins to glow a beam of light upon her face. Yes! It's a spotlight that kicks in around the noon-day performance they're doing now, the melodrama at noon. Looks up, Ah, but the great Prime Deities, give your blessings upon me, so I might guide the free peoples to true freedom. gasps As King Drassig pulls his blade up. Then, the fiddle stops, and another crank behind the counter begins to turn, and you hear this crackling sound of voices going, Ah ah ah. The squeaking of a ratchet, as another sword is lowered on a rope squeaks from the ceiling. gasps. Grabs the sword. Good heavens. Looks at it, as King Drassig is slowly recoiling. gasps. Behind you! Pulling his blade back going, No! Bullet time! She pulls the blade from the rope. Well, she takes a second to pull it free safely before turning around, and very slowly bringing it to his throat and touching it there. He goes, groans. Oh, she got him! Oh, I'll Transfer Suffering and take half the damage. laughter. Good on ya. Silas's totally buying the whole thing. All of us, please. laughter. He's so in it. He slaps his hand to his neck and then pulls it away, and there's a smattering of some sort of red condiment. He goes, groans It seems you were indeed the chosen king. He falls to the ground. She looks at her blade and looks down at him. I am no king. I am a sovereign. Ooh. God. There's this awkward pause. one clap smattered clapping clapping. She stands up. Marcus pulls Gwen down. You've seen this before? Oh yeah. They have not changed the script one iota. I almost kind of miss this, actually. Does it get better or worse with the rewatch? Oh, so much worse, and so much better at the same time. I love the theater! laughter. They both stand up. They grab each other's hands and give a bow, and you can see in their faces. They're just soulless at this point. laughter. This is probably the 600th time they've done this, and they know you don't care. They finish. Keep it fresh. They turn around and they go back to serving the tables they have been assigned, as Errevon the Rimelord goes back, and checks his makeup in the mirror, and comes back. Hah, what else do you need from the Rimelord? laughter. I checked the ball a little bit ago. Was the ball fine? Mm-hmm. Anything moving on it yet? No shifting, no. No shifting, okay. We still have time. South of this.

Output:
- The group watched a chaotic, repetitive sword-fighting performance in a circle that ended with a blade falling to the ground.
- A spotlight illuminated a character named Maeve as King Drassig attempted to recite a melodramatic speech about the Prime Deities.
- A sword lowered from the ceiling was grabbed by Clara, who used it to threaten Drassig's throat after he recoiled.
- Drassig fell to the ground after slapping his neck and claiming to be the chosen king, while Maeve declared she was a sovereign.
- The audience, including Julian, Tim, and Elias, reacted with laughter and comments about the script remaining unchanged.
- Errevon the Rimelord returned to check his makeup and inquire about the ball, confirming there was no shifting movement on it.


Input: They care? Hasn't moved. So, now we have two places to go. Okay, well, okay. They said they were a few days. A few days out. A few days out, so we should maybe-- They said they were a few days out from their travels. They didn't say they were a few days away from here. They said they were a few days-- I mean, I wasn't in their head-- Is that what he said? But they said, we're a few days out from our travels. The intent you gathered was it would take them a few days to-- Got it. That's what I picked up, but-- Okay. Okay. The insinuation was that before their travel returned through Bassuras. Okay. Okay. Silas, Arthur's really good with the my-- I know. Maybe if you could do the same sort of thing that I-- Well, I was just trying to read the subtle jitters of your irises as they got closer and closer together, but it was distracting because of your bald head. (laughter) I heard that slap. Ting. (laughter) I think it's beautiful. Fiona. Oh? I was wondering if you would maybe just accompany me for a quick stroll of the gift shop. Yes, I would love to. Thank you for asking me. Unless you're still-- No, no, no, let's go. Okay. What do I do with these Breezers? All right, I can take that. I need fuel! I can take that. (laughter) I'm going to walk with mine. I'm not drinking mine. Okay, no, I got to finish that. I can't finish mine. There is so much! (laughter) It's a lot. That's a lot of alcohol. It's noon. It's the sugar that gets you. Yeah. We're going to the gift shop? Yeah. All right. All right. So heading to the back left of the bar area of the tavern, the singular tavern in the city, there is an open doorway that leads to a small, almost like a closet with an island in the center that has a walkabout. So, you can just walk through in a loop, and find your way back out into the tavern. As you enter inside, you can see all manner of bear cloaks that are not, you know, a little frayed at the edges, but they look like they're relatively easy to make, and give that classic Tal'Dorei traveler aesthetic. It's got an animal tail on the collar. Right, right. Exactly. You can see more of the collector's mugs are stacked up in the back. Two have fallen, and shattered, and been pushed off under the side. You can see other replicas of the same weapons of Zan Tal'Dorei and King Warren Drassig that are for sale. Smaller sized, and priced a little high. What are you looking for specifically? I just, I really more just wanted an excuse to chat with you in private. Oh. Did I do something wrong? No, no. Not at all. As we're walking along, Elara's just just patting the t-shirts, and those prop swords as we go, just aimlessly poking. You see, Arthur and I-- Mm-hmm. -- had a little bit of a rough-- We're kind of in a rough spot. Oh. A little tiny, tiny bit of a fallout.

Output:
- The group clarified that a party was a few days out from their travels but not necessarily from their current location in Bassuras.
- Elias and Cedric engaged in a humorous exchange regarding Elias's inability to read Cedric's bald head and irises.
- After discussing the alcohol and sugar levels, Elias agreed to accompany Cedric for a private stroll in the gift shop.
- They entered a small closet-like area filled with bear cloaks, shattered collector's mugs, and replicas of weapons from Zan Tal'Dorei and King Warren Drassig.
- Cedric admitted he wanted a private conversation to discuss a rough spot and a fallout between himself and Arthur.
- Elias listened with concern as Cedric explained the situation while they walked past the shop's merchandise.