Input: to take my staff, since I have my Light spell on the crystal, and I'm going to put it in the mist so that we can see any shadows in the mist if something comes out down there. Okay, cool. You go ahead and put it down in the mist. What it does is it makes the mist a little more opaque, but it does keep tabs of any shadows as you go through, so Nadia, are you moving up or are you staying where you are? I'm staying in the center of the group. Okay. But keep tapping it on the ground to make sure-- Yeah, it's staying. I'm using it as a dousing rod. You guys are moving forward. You're just walking. Dorian, you're using your cape to try and blow it out of the way. Okay, so you walk, you're getting close to the edge of the chamber, looking ahead, it looks like the wall comes to an end from where you're standing. Can I look up? Sure. You walk forward. Make a perception check. That is a 14. 14, you look up, and the best that you can tell, the ceiling comes and it comes to an endpoint with the edge of the wall. Oh. I'm going to take out a ball bearing. Throw it at the edge of the wall. You're going to throw it, okay. Uh, ting, ting. There's a hole in the ground. There's a fucking hole in the ground. What? I think it just bounced off the wall. Ting. Like a distant echo. Fuck, that's a long ass fall. Okay, all right, all right. Finally those ball bearings serve a purpose. Hey! Yeah. Could you do the cape thing again? Could we try to see what we're dealing with here? You guys come a little closer. It's exhausting to do so, to try and fill it off. I'll say to this point, is it just Dorian doing this? I'll help. She's doing it with rage. Clara and Dorian, both make a constitution saving throw for me, please. Constitution saving throws? Yes. Okay. 16! 14. Not a problem. You continue to move forward and the mist separates a bit and as you guys get towards the very edge, about five feet from the far wall, not at the actual, but five feet beforehand, about five feet from where Sarah was walking, you can see, there's a portion of the floor about 10 feet across that is open and there is a staircase that descends down. Is this mist coming up out of this? The entire area below is suffused with mist. You see the stairs vanish below, out of sight. I'm bringing up Dancing Lights and there's four globules in addition to Nadia'. Is there a taste to this mist? Does it taste or smell like anything? Or smell? The smell-- it's pretty pure smelling, actually. It's just a moist, watered mist. I don't mean to object, but-- Not sulfurous, okay. Shouldn't those of us with some darkvision go ahead instead of lighting up the mist? It'll really illuminate our arrival. Fair. I have darkvision. I do, too. Okay, we can go. Go. Have fun in there, boys and girls. You have darkvision, don't you? Sure, I do, but--

Output:
- The group decided to place a Light spell crystal into the mist to detect shadows while moving forward through the chamber.
- Dorian and Borlan attempted to use their capes to blow the mist away, requiring constitution saving throws from both characters.
- Sarah threw a ball bearing at the wall, which revealed a large hole in the ground leading to a staircase descending into the mist.
- The party observed that the mist smelled pure and moist, prompting a discussion about using darkvision instead of lighting spells.
- Sarah and Sylvia confirmed they possessed darkvision, and the group prepared to move forward into the darkened area.


Input: come from us, huh? Oh. Well, that's true. Our legends could be false. 100%. If you're asking if there are pieces of shit and you're asking if there are pieces of shit who control some shit down there, yes, absolutely, of course. It will be hard. People will be shitty, but we have plenty of good people. Plenty of people who would love to fucking meet you and-- To fuck and meet you. Well, both. We're special that way. I'm sorry. I don't know what is wrong with me. I know. It's fine, it's fine. (laughs) Well, they have open sex here. It's fine because, you know. It's an impulse. Communal. There's zero impulse control. Bombarded with all these thoughts all the time! A lot happens. You might as well give it a go. You never know what you're going to like. That's true. Your folk are quite perverted. We've noticed over the generations. I know! Right now, the exchange program is just not really that friendly. Yeah. So we'd like to improve that, if we can. Yeah. There's nice people and there are definitely people that would treat you poorly. I guess I'm a bit-- Everybody's unique. I'm sorry, Maeve. -- confused, though. You're connected to the Dreamkeeper through the Weave, You're connected to the Dreamkeeper through the Weave, and the Reilorans make you all peek in on our dreams. Why? To what end? Does it feed The One Who Sleeps? Not really certain myself. It's just kind of how it's always been. Okay. If The One Who Sleeps were to ever wake up, (laughs nervously) what would that mean? I think it's a little beyond my purview, but I bet it'd be real interesting. Do you think you would cease to exist? Would you still have a purpose? Well, I'd like to think we'd still be around. Yeah, don't be dark, jesus. I have a question for Chu. He said we might be made up of dreams. I might not be real. I'm having a mild existential crisis. Get it together. We're guests here. They're pretty big questions, though. That's like asking us what happens if the gods are gone. We don't know. Yeah. Hey, Chu. The bushy rat-man wants my attention. What you want, boy? Bushy rat-man. (laughs) Nickname finally sticks! I like it. Yes! Been waiting for one. Rat-man. That'd be quite a name. Bushy rat-man. Since you seem to be in charge around here-- Thank you. -- I was curious, are there any areas either within your outpost or just generally that are forbidden, we are not allowed to go, where travel is restricted, prohibited, or that you might be destroyed upon entering? Well, we have free rein of the open plains here 'cause we're plainsfolk here in the moon. Mm. But we have to make sure that we have proper escorts when we're in the capital city or anyone who travels through. Most everything has some sort of an Imperial guard keeping watch. So as long as your businesses is front-facing and you're honest about it, then you'll be fine. Is there protected entry into Kreviris? There's gates. Gates. There's walkways, and I'm certain there's probably all sorts of interesting ways to stumble in on accident and

Output:
- The group discussed the potential falsity of their legends and the nature of their society, noting the presence of both "pieces of shit" and good people.
- Julian apologized for inappropriate comments, while the others explained that the local culture involves open sex and a lack of impulse control.
- Lyra expressed confusion regarding the connection to the Dreamkeeper and asked if this connection feeds "The One Who Sleeps."
- Gideon interacted with the DM, receiving the nickname "Bushy rat-man" and inquiring about restricted areas and travel protocols.
- The DM clarified that while the open plains are free for travel, the capital city requires proper escorts and Imperial guards.
- Gideon further asked about protected entry into Kreviris, to which the DM replied that there are gates and walkways.


Input: is like not one of the best meals I've had, which it was by the way. Then it takes some serious balls to do that. But normally in Japan, it's very common that you will find restaurants that are like max eight seating. And there's only like two staff. Uh, yeah. And normally to pull off a restaurant like that, and make it good requires a fuck ton of care. You can't run a two man restaurant, and it's not be totally shit or amazing. I feel like it's very difficult, I don't know. Yeah. I didn't really appreciate it until basically later in life because I grew up with my parents running a local family restaurant. And I didn't realize before, because like to me every restaurant was run, like the restaurant where I grew up in right? That was the bare minimum. That was the normal. I would see my dad really taking care of the customers and really talking to them, getting to know them, and I could see my mom in the kitchen as well. And I cared about her food so whenever she cooks something that tasted off. I was like, "Mom, this is awful. Like why are you serving this to the customers? You can do better mum." And I was like the worst fucking critic there, because it was my mom. So I could criticize my mom's cooking 'cause I was like. Did she cry? "Why mom?" No she didn't cry. I think you were Gordon Ramsey on her. You're shit, what is this mum, this is garbage. She didn't cry but I'm pretty sure whenever I'd say like, whenever I'd say she didn't cook a good meal, like she felt it in her soul and she's like, "Oh, I'm gonna do better next time." Or she was thinking to herself, "You little shit." Garnt laughing. The fucking audacity. So that's why I like had a high standard when I go into restaurants. So that's why it blows my mind when I go to a restaurant and I have like a bad experience. 'Cause I'm just like, "Well, I thought this was just normal everywhere." You're running a restaurant. You're serving food. If you serve food that's worse than what you serve at home. How's that allowed? How is that legal? It should be the norm though. Yeah, how is that legal? You're paying for their skill. Yeah, you're paying someone to do a service that you can't do. So unless you're a fucking chef, which most of us aren't like fucking Michelin star chefs. We don't have enough olive oil to be Michelin star chefs most of the time. That's true. So you go to somewhere else for them to cook the food for you. And if it's worse than what you cook yourself, then why am I paying you for this meal? That's just my opinion. It was great growing up in the UK, up north, the bar's very low for culinary ability. So literally going outside of the UK is like, "Holy shit, stuff tastes great." Everything. What's the best Welsh dish? We don't have Welsh dishes. Oh. We have Welsh cakes. What's a Welsh cake? I don't know how to describe it. It's like a. A sponge cake or? Can you pull it up may be? Well it's like this weird like raisin-esque like pastry, with some kind of icing on it. watching.

Output:
- The speakers discussed the difficulty of running small restaurants in Japan compared to the high standards they expected from dining experiences.
- One speaker recalled growing up with parents who ran a family restaurant in the UK, where they acted as a harsh critic of their mother's cooking.
- The speaker admitted to being like Gordon Ramsay to their mother, noting that she did not cry but felt the criticism deeply.
- They argued that customers should not pay for food that tastes worse than what they could cook themselves, questioning the legality of serving such low quality.
- The conversation shifted to the low culinary standards in the UK, contrasting it with the better food found elsewhere.
- The group briefly debated the definition of Welsh dishes, settling on Welsh cakes described as a raisin-esque pastry with icing.


Input: We checked it out. The wind is starting to pick up a little bit and even that little bit of a glance outside with the light coming through, a little bit of dust blew into the chamber. So you get the sense there is some wind kicking up outside. All right. We eventually have to get out of the shop though, right? Yeah, yeah, we're going out the shop. I can't believe we're on the moon. Small groups. It's going to get weird out there. Follow the lead. Yeah, Bells Hells, you will have to take the lead. Does anyone know where the Villums is? Yeah. Yeah, we went through there last time. We've been. You did. Okay. Well, yeah, we'll follow you guys. All right. Let's go, go, go. Right, Sarah is radar up, looking for threats and Julian is memorizing their route that they take. Sarah, will you stay in front with me? Of course. So I would want to go on one of the first groups so that I can mentally check anybody that would go. I'm selling that I'm your assistant, or, you know, work for you. Not an equal. As you step out into the open air of this surface level of Kreviris, the wind catches you and you immediately have to blink your eyes a little bit tighter to prevent the flowing of Ruidian sand from gashing into your vision. Indeed, it looks like a storm is picking up over the city and is likely about five minutes before the heavy aspect of it impacts. We should get down fast. Is that enough time to get to the center of town? Well, there are a few places to go. Where you entered last time was through the Volition pass house. That was how you towards the base of the city. Which was near the Dust Pit Delta excavation dumping site. That was the only way we went before, though. So that's the only way we know, right? In theory, yeah. We didn't come out that way though, right? No, we came out through the tunnels, which is... I mean, we could go in through the tunnels. Do we even know where those are? They exited to the outside of town, so we'd have to go outside of town to go in. What's closer? The Dust Pit Delta. Let's go that way. Sounds like a really good barbecue place. Mm. Come to the Dust Pit Delta! Sounds delicious. Ruidian barbecue. It's good. Beginning to push through the city streets here. For those of you who are the first time on the moon as well, it's not too dissimilar to some of the harsher desert environments on Exandria. The buildings and structures around here are combinations of carved rock and stone. Sorry. It's all right. A number of towers and spire shapes that are smoothed in places where you don't see signs of it being hand chiseled, more that might have been shaped some magical way from the landscape itself. There are all manner of long cables that connect from tower top to tower top and heavy, thick leather-like strips and banners.

Output:
- The group decided to leave the shop immediately as wind and dust began to pick up outside.
- Aria took the lead in organizing the party, instructing Sarah to stay in front and Julian to memorize the route.
- Gwen clarified her role as an assistant to Aria rather than an equal partner.
- The party agreed to head toward the Dust Pit Delta excavation site after realizing it was the closest known exit point.
- The group stepped out into the open air of Kreviris, where they observed the storm approaching and the unique magical architecture of the moon city.


Input: Zemnian? Uh, it's just a name. Oh, well, great. It means dragon turtle. Ah, convenient. I do like D-Turts, though. That's fun, too. That feels like he's a cool guy. He's a cool turts. Bit informal. I would not know. Let's go party at D-Turts'. So, we've put the invitation out. Now what do we do? We don't have one more Sending, do we? I could send a message in the morning, but... thank you. Well, maybe that's good. Maybe then we can gauge it in the morning. Oh, man, you guys. People are here early! There's a line outside. You better hurry! watching. This is great! What a good plan. I think it's a good plan. We're going back to the village tonight? I don't know. I wouldn't. Or do we just sleep here? Because, you know, the thing is, there's always a chance that Guacamole could get in everyone's heads a little bit stronger and they could attack us. Yeah. Maybe he can take control of people. Like, who knows what he can do? Would it be helpful at all to have our own crew mates with us on this journey? Ooh. You mean Orly and Marius? They're a bit squishy. Yeah. Well, yes, but, I mean, as a distraction or something. Marius would surely die instantly. That's a little harsh. Well, or because we're going to be commandeering a whole bunch of vessels, possibly. Another interesting point. We're going to have to kill Vokodo in order for them to remember us. Yep. Yeah. Well, they've only been here for a day. We can't be certain until we get to them. watching. Why? Oh, shit! Oh, shit, ahh! Regardless, if we're relying on my capabilities to bring us close to the outside of the mountain, whether it be near the Heaven Falls or the first entrance that I took you, that expends the most powerful magic I have at my disposal that day. Got it. Oh, so do it tonight. So we should go where we're going to and halt. Or, if it works best, I can take you the day of. Just know, that does diminish my capabilities somewhat. Are you going to fight with us? I assumed I was, unless you wish otherwise. No, we would love it. That would be very helpful. I just don't want to put you into that position, if you didn't want to. I do. I really want to put you in that position. No, no, no, don't listen to Kaelen. Quite powerful. You have a family at home that you need to think about as well. I do, but right now I have a family I've made here on this island that I still feel responsible for. You consider us a family that fast? Sure. Um... Do you have kids here? No. But there are many good people here, at least good for the time that I've known them, and I don't want them damned to this life without choice. They say the V.O. community is full of some of the best people you will find. True, it's true. Mm-hmm. Mm-hmm. I know we have two entrances and we had talked about coming in from two different

Output: - The group discussed the meaning of the name Zemnian and the concept of D-Turts, with Arthur noting it was informal.

Output: - They debated sending an invitation and considered the risks of Guacamole influencing their minds or taking control.

Output: - The party considered bringing Orly and Marius as crew mates but decided they would likely die instantly or be useless distractions.

Output: - They agreed they would need to kill Vokodo to ensure the V.O. community remembered them.

Output: - The Game Master explained that bringing them close to the mountain or Heaven Falls would expend their most powerful magic.

Output: - The group decided to fight alongside the Game Master, who accepted the role after acknowledging them as a family.


Input: is clear that Paragon's Call is also seeking to gain status, right? In other cities, so maybe someone could be a diplomat. uh Dignitary coming to offer or request security services. Exactly. Clara: That's a very good idea. Marcus could pass that off, maybe. I don't know that I want to walk into a heavily armed military-- uh Compound. Fortress, yeah. Compound. You ever tried it before? No. It doesn't mean I should start now. Treshi left a few days ago to sell a ring. You guys don't want to just hole up in a building across the street? I mean, yeah, we can do that for sure. No, not really. I mean, I could certainly go in as a little rat or a spider just to investigate. Okay. That makes sense. And the rest of us just sit tight and do a stakeout. Yeah, I do want to walk the perimeter, though, and see-- Sometimes you have to wait. -- if there's other doorways that he might be coming in and out of. There might be underground tunnels for all we know. Sure. See if people come in and out of the building, how often, what it looks like at night. Yeah. Is there some sort of a neighboring building or inn where we can--? There are a number of neighboring buildings. In the immediate vicinity-- Any that are four stories, perhaps? Actually, no. There are no structures that are residential or open to the public that are any taller than maybe at most three stories in this region, and would just come a little bit above the wall if anything. The towers that you see around here may come a little taller, but a lot of them are industrial exhausts. Specifically, there are a number of larger structures around here known as the Storm Cisterns, which are these massive, massive, metallic, in some cases almost oddly bent, like they had been grabbed and released by some godly entity and as such, they raise upward in odd angles and what should be nonfunctional or the very least unsafe, but have stood for many, many years. At the top of each of these, there's all manner of ladders and platforms that rise upward, and there are occasionally people that watch and patrol them, because these cisterns collect all the monsoon water and maintain the water that basically keeps the city alive and the people around here and what little bits of greenery growing in the vicinity viable. Yeah, the Gajakhandas take care of the cisterns. But underneath the cisterns, that's where the youths go to do illicit drugs and drink beers. Huh. I bet we could hang out under the cisterns. Possibly. You've picked this up? I'm just kind of curious. Yeah. That was very fast. I've been here a couple of weeks. Wow. Very perceptive. Wow. Very perceptive. I want to see the cisterns and see the sewers. I'm not going to lie. Actually, a sewer entrance is not a bad idea. Yeah. There's sewers in this city? I mean, shit's got to go somewhere. That's very true. Okay. We will go. Is there a sewer system here? Not in the classic sense. Oh man. Say no more. Someone was dumping out a-- Yeah, like a--

Output:
* The group discussed various security options, including using Marcus as a diplomat and avoiding a heavily armed compound.
* They decided against simply watching a building from across the street and instead proposed having Clara investigate inside while others performed a stakeout.
* The party walked the perimeter to check for doorways and underground tunnels, eventually learning about the massive Storm Cisterns in the area.
* Erika revealed that the cisterns were used by youths for illicit activities and suggested hanging out underneath them to investigate.
* The group decided to investigate a potential sewer entrance, though the DM clarified that a classic sewer system did not exist in the city.
* The players interacted with the DM regarding the height of neighboring buildings and the specific dangers associated with the industrial structures.


Input: mist is going to have a tough time bleeding. It does not seem to have much of an effect. But it takes the damage (growls) and vanishes into the mist. Damn. All right. That brings us to Sylvia's go. I'm still in the chamber. Now it's Clara and I down here? Yep. I'm going to take a chance and bat guano and sulfur and I'm going to throw a Fireball up about 50 feet and set it off above us. 50 feet? Yeah. Okay. All right. 50 feet, yeah, that'll get it. (laughs) All right, so it's going to make a dexterity saving throw, that is going to be 12, nope. Okay, here we go. Two, three, four. Ah, Jesus. Five, eight, not that good. 16, 18, 20, 22 points of fire damage. 22 points of fire damage, all righty. You see the heat evaporates a bunch of the mist and, for a second, you see a pocket of open air and you hear this scream and a bit of the flames shift around a shape. This loosely humanoid, but extended, a ghostly whipping wind version of a humanoid shape and then, as the flames vanish, the mist slowly fills it back in and you have no idea where the creature went. I'm going to then back just in the doorway, not even going that far, so that I could still pop one out if I needed to. You've got it. That finishes your go. Yeah. Gideon, Nadia, anything you want to do this turn? You're just waiting on Tim. You heading in with her? Did she go in? She went into the room, yeah. Wow. I'm holding just to get people through. You got it. I'm waiting for people to come through and holding the door. You're holding your action on the door, going to grab and try and close it. Shut the door? Clara's still in the chamber. We don't have a key thing. I'll look if there's a handy dandy, you know, foot pedal to close the door with or something. Okay, make a perception check or investigation check for you. Either/or for this. 14. 14. You don't see any pedals or anything. There are elements of the door that could be pulled, maybe, but you don't see a pedal. Is everybody out of the room already? Clara's in there still. Okay, I'm just waiting. It's okay, just close the door. Leave me in here. It's no big deal, whatever. That's the plan, that's the plan. You staying put or are you moving in with Tim? I'll stay at the door and hold my action to fire if I see the mist thing. Sarah. What? You doing anything? (laughter) All right, Clara, what are you-- I'll move forward. I'll move forward with Tim, up to Tim. You move in with Tim and you perceive the same space and scenery around you. And that's it. All right. Clara. I guess I will leave the room then. All right. Go ahead and enter the chamber. Close the door. (whooshes) The door closes. It closes and you hear (clicking). Ting, ting, ting, ting, ting on the opposite side. The key spit out a one-way trip. We're safe! That's okay. We can get out of there. I'll also say

Output:
- The Game Master narrated that the mist creature vanished after taking damage, and Derek confirmed he was still in the chamber with Clara.
- Derek cast a Fireball spell 50 feet above them, dealing 22 points of fire damage and temporarily revealing a ghostly wind shape before the mist returned.
- The group retreated to the doorway, where Marcus failed to find a foot pedal to close the door during his investigation check.
- Lyra held her action at the door to keep it closed while Borlan decided to stay inside the chamber alone.
- Sylvia and Tim moved forward into the room, and the door was successfully closed, causing a key to spit out a one-way trip token.
- The players declared they were safe and planned to exit the chamber after the door was secured.


Input: pulls out a little box and opens it up and begins to put out handfuls onto this pillow. There are probably four dozen rings. Oh, boy. Of all different kinds. I mean, there are some gold, and some that are encrusted, but there's six that are all just simple platinum bands of different widths and different designs. Hmm. Mm-hmm, mm-hmm. Uh, (laughs). Okay, any more detail about like, you know-- You know what? I'll take them all. How much is it? watching. Well, these are a plethora of silver to platinum and gold. Four dozen rings. Uh, maybe ask him-- Turns back and looks-- Just the six ones. Maybe ask him if any came in recently. What was the most recent one that came in? You like things that are-- I want something new. Which is the newest one of them? Shit. Do you suppose? That's a strange request, but-- We're coming in. Are you coming in? Stay out there. The most recent one was two mornings ago. And pulls out this beautiful golden twisted band that ends in this tiny little pinprick of a ruby. Looking close, it has these two small serpent heads that are relatively simple that bite into it. That sounds cool. That sounds awesome, but it's the wrong one. Ring of fire. Huh? Tell him you really like, you know, dwarven jewelry. Do you have anything sort of chonky? Like dwarven-made? Well, if you're looking for recently, there is also this one. And pulls up this thicker looking, relatively simple platinum band with some lines scrawled into it. Chonker. It looks very similar to the one that you were given a description of to your mind. Yeah, this one's-- When did this one come in? Oh, this came in about a week ago, I think. Is that right, Emma? Shit. Fuck. Yes, about a week ago. Mm, mm, Mm-hmm. Four or five days. We kill everybody inside. Grapple cannon is loaded. Did a dwarf actually give it to you, like the craftsman themself, or herself, or himself? It is policy not to disclose our providers. You understand, professional reasons. Yeah, but, I mean. But it comes from a lineage where it would be consistent in quality. That seems a little vague to me. I mean, can't you give me any more? Let's just say the individual who sold this could afford the finest of jewelry, and parting with this means that the finest of jewelry could once again be yours. Hmm. Mm-hmm. Okay, all right. You should tell me about who gave you this ring. Oh. Suggestion. Yeah, that's the stuff. There we go. Let's go. Come on, come on. Jedi mind tricks. All right, here we go. You will tell me. What's the DC on this? Super high level. DC 18. Should be 16. Oh, that's pretty high. Okay. As you focus intrinsically, and I will say... Okay. There's not a somatic, just a material component, which is easy enough to-- I'll say, make a sleight of hand check for me, if you don't mind. Because there are two figures in here, and the other is watching closely in this-- Come on, come on. Oh yeah, yeah, yeah.

Output:
- The characters examined a box containing four dozen rings, eventually narrowing their interest to six specific platinum bands and a newer golden twisted band with ruby serpent heads.
- Erika requested a "chonky" dwarven-made ring and was shown a thick platinum band with scrawled lines that had arrived about a week ago.
- The group attempted to use "Jedi mind tricks" to compel the merchant to reveal the ring's previous owner, with Elias suggesting a DC of 18.
- The Dungeon Master described the spell requiring a material component and asked for a sleight of hand check due to other figures watching closely in the shop.
- The characters decided to kill everyone inside the establishment while Elias confirmed the grapple cannon was loaded.


Input: down as you walk towards the table. Hmm. All right. Hello. Hello. Sits down, puts his elbow on the table with a heavy slam. Okay. Grasps you. Both your arms. Use your feminine wiles! Oh, I wouldn't. Oh. I shake my hair a little. Kaelen, don't hold back. He's taking a moment and looking you over, like he's studying something. Uh, I try not to make eye contact. He's trying to make eye contact. Moving around. I'm looking down and putting my hair down. Away. Her hair's so beautiful. Woo! I don't think that's helping. Don't look at him. It's not a beauty contest. As Leopold is talking up this whole this whole, "All right, come watching now! Here is our finest--" and it fades away in the background as Gunther, who's leaning forward now, says "Interesting styling. I've seen it before." What do you mean? You're not from around here, are you? Well, neither are you. What does that have to do with anything? Nothing. Just an observation. I've been on the front lines long enough. With that, Leopold walks up and goes "Three, two--" Make a strength check with advantage, because he wasn't expecting it. Natural 20. Natural 20. No joke. No joke. Right there. Dueling natural 20s? Their arms rip off. Blood is everywhere. Fist of the North Star! Beautiful. Beautiful. Mwah. This was thanks to Gil. Shit! What does that mean? As soon as you do that, he catches it, you both are caught in the center here, tensing up. The whole crowd goes "Ooh!" Everything gets really tense and quiet as you're both flexing. At this point now, you do make eye contact. As the anger is built up inside you. Make another strength check. Fuck. Are you still raging? Oh, yeah. Well, she hasn't raged yet. Can I rage? I don't know if I can do that. Not on this roll you can't, because you already rolled for it. Next time you can. Okay. I'll do it on the next one. Okay. Seven. Seven. You feel yourself giving way, your arm going further back towards the table. You see this grin across his face. His breath smells of mildewed bread and alcohol. It wafts past your nose. Roll a strength check. DM, may I cast Message and send a message to Gunther? Gunther, yeah. I'm going to quickly say: Kendall is getting to second base with your wife right now! Do not respond to this message! You get to roll another strength check with advantage. Okay. How far away is everybody from us? They're down like two and a half, three feet, because you guys are on a raised platform. They're about five feet from you. Oh shit. Okay. Never mind. Oh shit. With advantage! Okay, okay. You get to roll again. Because you are raging. 21. As he's pushing you down towards the table, you muster up another breath of strength from inside. With that, you push him back to the center. You're both at even keel. Roll again. With advantage? With advantage. This is very stressful. Okay. 21. He starts giving ground, the sweat now beading across his forehead. His nostrils are flaring. That horrible smell of his breath is coming in bigger.

Output:
- Gideon sat down and placed an elbow heavily on the table while the DM grasped both his arms.
- Fiona yelled to use feminine wiles and Marcus warned Gideon not to look at the opponent.
- Gideon made a natural 20 strength check against Leopold, causing the crowd to cheer and arms to rip off in a fantasy sequence.
- The tension escalated as Gideon and Leopold locked eyes, leading to another strength check where Gideon failed with a seven.
- Marcus sent a secret message to Gunther about Kendall, granting Gideon advantage for the next roll.
- Gideon rolled a 21 with advantage, pushing Leopold back to an even keel as the opponent's breath smelled of mildewed bread.


Input: publish this video I want people to watch it I didn't want people to just replace me with it but but I think at the same time it's it's going to like say looking at it from the musical standpoint right like as someone who has been writing music my whole life it's like I find that as like uh you know maybe not the best way but it is a way to kind of push the medium further in terms of its in terms of its current limits right it's like okay Carly AI has gotten to the point where it has gotten pretty close or even similar to what humans are capable of doing right yeah but at the end of the day the AI at least as of right now right there is still very much a limit that human creativity Cancer pass yeah so right so I think in the sense of advancing the art medium forward you can look at it in a positive in that way but at the same time as someone who has seen AI being made also or music being made by AI yeah it is also kind of terrifying but at the same time at the end of the day with any kind of like art and stuff like that humans I think are just naturally more attracted to something that is made by a human even if it might be indistinguishable of course of course I would like to think that yeah people like to think they're smarter than they are and that they would never fall for stuff like that but yeah we do right like it's just yes I mean it depends on the person obviously yeah part of the real like like I said we never thought AI would like create a field to be one of the fields that AI would take over first but yeah uh like it I think it's just going it's just kind of blowing up the fact that you know even if you think human creativity is beautiful and amazing which you know I think it is it's still art is still defined and based on rules yes and structure you know we talk about you know we clown on the corner for for like how music is easy replicatable he like at the same word the fact that you can study music means there is a baseline structure um that can be learned and obviously can be replicated and part of the beauty sometimes comes from breaking that structure and going going your own Direction going against the convention but at the same time that is also based on the previously defined structure you know so it's it's kind of uh it's it it kind of is like taking all of the gloss off and being like okay this is what this is this this is what your creativity actually is this is this is all of the things but I think that's why this conversation that's why I feel though this conversation is so fascinating right because it makes us kind of question okay what is art to begin with now like you know it it does it's like it makes you kind of rethink like okay what makes this one thing artistic and this other thing not as artistic right I think with this specific uh controversy that happened where a lot of people got really upset about the air Arts because you know I think typically online anyway well like in the online watching thank you

Output:
- The speaker discussed the impact of AI, specifically mentioning "Carly AI," on the music industry and artistic mediums.
- They noted that while AI has reached a point where it mimics human capability, human creativity still possesses unique limits and qualities.
- The speaker expressed that despite the potential of AI, humans remain naturally attracted to art created by people.
- They highlighted the terrifying aspect of AI-generated music but also acknowledged its role in pushing the boundaries of the medium.
- The conversation emphasized that art is defined by rules and structure, even when artists choose to break those conventions.
- The speaker concluded that the controversy surrounding AI art forces a re-examination of what constitutes artistic value and human creativity.


Input: This place is okay. Wait, this place is amazing. Where is that? Uh, (laughter) We've learned so much. Intense fact-finding mission on the moon. Sorry. Intense fact-finding mission on the moon. Right, right, right. We can have a little fun, it's fine. Hold on, let this play out. (laughter) We get dirty every week! (laughter) Weird, wild stuff. The Dreamers, to you, we've got to get it down to more specifics. But still, on a broader level, the Dreamers to you, we're not like gods or anything. We're just curiosities, interesting-- It seems like we're crucial to the sort of philosophy of this place, or religion? Up until as of late, and this is a point of contention in some of our more periphery societies, in some of our more periphery societies, which, this would be considered one by some of the more civilized folk. We looked up to that great, beautiful blue ball in the sky as the eventual afterlife we'd go to, and the dreams that we see of the Dreamers, the spirits that give us visions of what would await us. Then they started walking through here in recent weeks. There's been a bit of a crisis of faith, I guess you could say. Understandably. Were we like ghosts, or just walking through physically? No, this is people coming to visit. This is definitely people coming. This is Ludinus. Yeah. Damn. The Weave Mind, in your 300 years, have you ever interfaced with the Weave Mind? Communicated with, seen? I certainly hope not, and if I have, maybe I can't remember. Mm. Oh. The Weave Mind is a council of extremely old and powerful Reiloran mystics that themselves act as a conduit to the mind of The One Who Sleeps. They're the ones that usher the flares. They're the ones that control the city. They're the ones that tell us the design that we must follow, and if we speak up, we become fairly pliable rapid afterwards. Wow. Wow. The One Who Sleeps. What do you all call The One Who Sleeps? Just The One Who Sleeps, or is there a name? We colloquially refer to it as The One Who Sleeps. That's what most of the mythology is based around. I've had a few conversations with friends who live in various places around here, closer to the main city, and there's a few other names. They refer to it as the beating heart. They refer to it as the Dreamkeeper. They keep a specific name that is not to be said publicly under fear of Imperium questioning, torture, or disappearance, and that is-- Does it start with a P? I think you know the name already. Do your-- lore, do your stories ever talk about what would happen if The One Who Sleeps were to wake? He looks over at Dono, who's wide-eyed, listening to all of this, and goes, Most folks that live outside of Kreviris, they live simple lives with simple interests and simple beliefs. At a certain point, the complication becomes a challenging decision point. It's easier to just ignore it and go with what feels right and natural. That ignorance is comfortable. But the belief is that these dreams are promises. That one day, we'd all be able to step away from this harsh land.

Output:
- The group discussed the local philosophy regarding the Dreamers and the blue ball in the sky as an afterlife.
- They learned that visitors, specifically Ludinus, had recently begun walking through the area, causing a crisis of faith.
- The DM explained the Weave Mind as a council of mystics controlling the city and interfacing with The One Who Sleeps.
- The players inquired about the various names for The One Who Sleeps, including "The Beating Heart" and "The Dreamkeeper."
- The DM revealed that a specific name for the entity is forbidden under fear of the Imperium.
- The conversation concluded with the DM describing how simple lives outside Kreviris are maintained by ignoring complex truths.


Input: and I'll hold an Eldritch Blast like Nadia is doing back towards the doorway in case the thing shows up. You got it. Clara. You've landed, you've released your-- What all is in the room still with us? I mean, it's just Sylvia in here with me. It's Sylvia, and Dorian, you haven't seen come downstairs yet. Okay, I'm going to look up. Do I see Dorian around anywhere? Make a perception check with disadvantage. Although you have perception, I think it's a giant eagle, advantage-- thank you. Yeah, that's true. So it's just a single roll. There's no darkvision, but we've got light. Whoa, whoa. So many. That was a journey. Yeah, it was. What do I add to it, wisdom? No, I'm an eagle and I've got to use my eagle stats. What is it, my wisdom modifier? Your wisdom modifier or any perception bonus-- uh, perception modifier plus four, 17. Keen sight has advantage. I know. I already did that. It's fine. I'd say you can look up and you can just barely see the outline of Dorian running down the stairs. (caws) I fly up and can I grab Dorian then? Sure. Yes, please. Go ahead and grab Dorian. I fly down and put her on the ground next to Sylvia. Okay, easy enough. Thanks, Jessie. I think it's Jessie. I see blue feathers. Aw. Now you're floating above. You set Dorian down. That's your action, most of your movement. Yeah, I guess I'll land. I'm going to wait to drop this. I'm assuming I can't get through the doorway as this giant-- That door is way too small for a giant eagle. Yeah, I'm going to wait until I make sure everybody's safe. I'm going to try to block everybody from whatever that mist creature is. You've got it, all right. You make your space as big as possible. Wings out. That finishes your go. Top of the round, Dorian, Tim. Dorian, anything, Tim? Did you say that there were markings on the door? The door is open and you can see-- it looks like detailed scrolling. No real images or symbols. It's like beautiful designs put in with silver or gold, brass-type materials. It matches the pillar that's in the center. Okay. It matches the pillar? The pillar that's-- Yeah, the crystal is a part of. Okay, I'm going to make my way inside with everybody else. You move in. It's getting a little crowded. You can get right next to Nadia on the inside or you can move past and join Sarah. I'll move past and join Sarah. All right, so you're now at the front. You can see within the chamber exactly what it is that Sarah can see as he's looking behind the Eldritch Blast held there. Yeah. You got it. It's open? You said bird bath? Describe it one more time. From you, there's about ten more feet of hallway and then it opens up and, inside the chamber, you can see where it evens out. There's the two sliding pits that descend into the floor and then just on the outside of your visual radius, within the chamber, you can see a little-- like a platform, like a birdbath type platform that's about two-and-a-half feet off the ground and has a top surface like a table it looks

Output:
- Nadia held an Eldritch Blast back towards the doorway while the group assessed the room contents, noting Sylvia and the unseen Dorian.
- Borlan, transformed into a giant eagle, performed a perception check with advantage to locate Dorian and successfully spotted the character running down the stairs.
- Borlan flew up to grab Dorian, flew back down, and safely placed her on the ground next to Sylvia before landing to block the mist creature.
- The group moved into the chamber, with Elias joining Sarah at the front to observe the interior details.
- They discovered the door had beautiful silver and gold designs matching a central pillar, and noticed a birdbath-like platform near sliding pits descending into the floor.


Input: it depends. Sometimes, it's-- You see this wistful look come over the eyes of Dono. Sometimes it's very beautiful. It's like getting to see all these little stories every night. That's amazing. Do you ever-- I'm just so curious. I'm suddenly feeling a little embarrassed about some of the dreams that I've had. I've been poking around in dreams myself with a lot of these Dreamers. Some of them are a little disturbing, and some of them are a little bit not safe for work. Uh, watching. Oh, NSFW? You see this-- odd, purplish tint begin to rise to the cheeks of Dono. The Dreamers have very vivid imaginations. Nice. Good, yes. Yeah, yeah. You don't recognize any of us, do you? Yes, do you tap into our dreams? I don't believe so. Oh, good! Sometimes we walk through, Dreamers just come through? Do we even know that you're there? Do we normally acknowledge or talk to anybody? I have not experienced-- Oh. I am but simple farm folk. If you want to know more of that philo-solophical element, better in capital city. Where is the capital city? The capital city is-- I have not been there, but-- It's one kilometer away. Yes. It is not a kilometer away. The city is called Kreviris. Kreviris. Kreviris. This is what the-- Kreviris Imperium is the capital that. Oh. Oh. I have not visited, but the elder has been, when they were young. Oh, the elder of your town, of your village? One of them. I can take you to speak to Elder Barthie. We would love that. Before we go, there's a couple more of us who exist and might appear at some point. Also not Imperium? No, definitely not. That would be weird. Even less Imperium than us. Also, do you need anything? Do you need help with anything? You're a farmer, what do you farm? Is there anything we could do to help, to show that we are 100% on your side? Actually, what do you farm? I'm really curious. I will turn you in to the Imperium. I will turn you in to the Imperium. What? Why? Wait, why? I just had to check. It might still have been a trick. I don't know. I've not done this before. I think the rule is, if you ask Imperium if they are Imperium, they have to by law tell you that they are. Don't tell people that because I don't think they really do. So if you ask us-- Entrapment. -- and we say no, then you can believe it. Are you a narc? Oh, all right. What's interesting is-- Entrapment was a good movie. You watch through a lot of the communication, the really small arms at the front, they're very expressive now that he's feeling more comfortable. As he talks, they open and react and curl up and frame the cheeks a little bit. It's like having this little additional form of physical expression that's usually tucked and hidden within the cloak. Well, you can bring more. Just be quiet and please don't say I helped. Of course not. How many of the... Reilorans? You probably don't call them that here. The locals? Yeah, the

Output:
- Sarah and Julian discussed the beauty and sometimes disturbing nature of dreams with Dono, who revealed he was a simple farm folk from the Kreviris Imperium.
- The group asked about the capital city, which Dono identified as Kreviris, and offered to meet with Elder Barthie.
- Dono unexpectedly threatened to turn the party over to the Imperium, claiming he was just checking if they were spies or a trick.
- The players debated the legalities of entrapment and the nature of the Imperium before Dono clarified his hesitation.
- Dono expressed that his small arms were expressive and requested the group keep his assistance quiet to avoid trouble.
- The conversation concluded with Julian asking about the locals, specifically referring to Reilorans.


Input: All right. Well, then, let's just get there. Okay. Yeah. All right, then. To Heaven's Fall. Heaven Falls? I gather we'll take a tree nearby where we camped the night before? Sure. Yeah. It's been a while. Thank you. Follow me. You see she rubs her hands, and takes a step towards one of the larger trees. Just as you guys have stepped into the jungle past the elements where the wilds begin to wither. You bypassed the sentient, undead large trees that you had snuck past. Thank you. Once you go beyond that space, you come to the first pack of healthy, thick-rooted trees. Vilya approaches, rubs her hands, takes her staff and runs it in a diagonal line across the trunk. Uh, and as it does, you see this faint light green, gold sparkle. Shh, like a zipper, begin to pull down. As it does, it opens into this oval, shimmering doorway. Watching. And on the other side, you can immediately see about three or four feet of what looks like carved wood. There's a walled tunnel of smooth wood where you can see the striations and rings on the interior of the tree. And on the other side, white beach and an ocean. Oh, oh, okay! That is so cool. Quickly, please. Oh, yes. Go, go, go, go, go. Thought she was full of shit. As you all rush through, there's a brief moment, a similar rush sensation. Though much shorter than the one you're familiar with with Teleportation via Derek. And as you step out, your feet find the soft, hot sand on the white beaches on the eastern shore of Rumblecusp. And just as you all emerge and you watch Vilya escape, it closes behind her. Just the tree trunk of one of the palms there is left like nothing had happened. That was awesome! That is a very cool trick. That's amazing. What would happen if you were halfway through the tree when it closed? Would you get cut in half? Let's hope we never find out. Just mummified in the tree? Petrified? Like, just a hand's. I'm sure it's happened. I've been careful before. Yeah. Maybe that's how faces get trees. How trees get faces. How faces get trees! Holy shit. What's weird is it totally made sense to me. I was like, yeah, you're right. Cedric was on the same page, okay? Same page. Yeah. You can hear the distant sound of the Heaven Falls crashing not far from here. You are at the exact beach where you guys had rested the night before. So you still have an afternoon. If there's any further planning you want to do, you guys can discuss or set up for the night. The evening's yours, so. Did we ever take a short rest? Not since you left the Ruin. Let's do that. I don't believe so. Short rest? Yeah, I would like to. I don't think we did. We might have done it... No, I think we did it right after when we were at the Ruins, we did it. When we were searching everything. That's correct, that's correct. We did, yeah. Okay. Well,

Output:
- The party gathered near the jungle to follow the Game Master's instructions to a specific tree where they had camped previously.
- Vilya cast a spell on a thick-rooted tree, creating a shimmering, zipper-like doorway that led to a tunnel and then a beach on the eastern shore of Rumblecusp.
- The group rushed through the magical portal and emerged on the white sand, with the tree closing behind them to hide the passage.
- The players discussed the mechanics of the spell, joking about the potential consequences of being cut in half if they were halfway through the tree.
- They realized they were at the beach where they had rested the night before and confirmed that they had already taken a short rest at the Ruins.


Input: Yeah yeah I do. I'm just trying to figure out uh I don't have any powdred diamonds. I would've... But we can say that Derek would've powdered them. How much residuum do you have? I have 700 gold pieces' worth. Whistling. So that's seven casts uh thank you as long as somebody... It totally replaces? Residuum can be used to replace any sort of material component cost of equal cost but only if they have it on their person to use it. Well I will give you all the residuum then. I'll give 400 to you Nadia and 300 to you Elara. How much? 300. Wow okay. I don't need it. Just giving away all my shit. Maybe you're not such a hoarder after all. Growth. I really want it back though. Oh. I don't think that's how it works. Just checking how much it takes to pop someone back to life if something bad happens. It's 300. It's a 300 gold diamond. I've got a 350 diamond. I've got a 300 diamond and a 500 gold diamond. The 500's the Hail Mary if something goes really really wrong. 300's a quick fix. 500's a long-term problem. Well one of them oh god. So I'm going to say we used residuum for the last ones. This is so hard to do retroactive. So I've got 300 gold worth of residuum. Do you have the plans for the American war base as well? Coca-Cola. Here's what we're going to do. And you have John Wayne. 200 gold worth of residuum? I cast twice so I would have 100. Got it okay. All right well there you go. And 50 diamond if someone grinds them down. 50 on a gift certificate. So with that said you guys can rest for the evening early if you'd like to and wake up early after a eight-hour rest if that's the case if you're looking for maximized time for Water Breathing and anything else you want to do before bed. Your call. Fancy Feast. Yeah. Set it up on the uh... On the deck of this here ship? All right. You guys have situated now up on top of the Eden's Horizon after getting your materials ready for any possible encounters in the day to come. Nadia describe how you set your Heroes' Feast out. Oh man oh man! Do we have tables here on this deck or is it just--? I'm going to make it just a really pretty setup with blankets. I'm going to use some of my blue fabric to set up picnic blankets all over the deck you know? Okay. And it's going to be like a feast of pancakes and... Lots of pancakes. Some candy some scones. A little bit of what like potatoes for Elara. Do you want some mushrooms or something? I can eat pancakes. Pancakes are fine. Great pancakes. So more pancakes! It's a continental breakfast buffet. And then yeah I figure some pocket bacon for Julian. All the carbs. Very carby. Some weird-looking bug sort of things for Cedric just because they're interesting-looking but really they taste like chocolate. Oh yes. Spicy chocolate. Oh very good. That's fine. It has a little bit of a kick. Yeah. And... It's really colorful. watching

Output: - Elias decided to distribute his residuum, giving 400 gold worth to Nadia and 300 gold worth to Elara. - The group discussed the costs of resurrection items, identifying 300 and 500 gold diamonds as quick fixes and long-term solutions respectively. - Borlan and Arthur confirmed their remaining residuum totals after retroactive calculations. - The Game Master allowed the party to rest early on the deck of the Eden's Horizon to maximize their time. - Borlan organized a continental breakfast buffet on picnic blankets, including pancakes, scones, and spicy chocolate treats for the party members.


Input: one person who just goes let's let's do an epic experiment um let's try and give monkeys these virus this virus that speeds up Evolution put them on a planet and see what happens okay and then I one day and then eventually when they become as smart as us I will come down and be their new Gods right okay um but unfortunately sorry Connor the the plan goes wrong all the monkeys dies uh but what happens instead is that spiders instead get infected by this virus all right that just kind of like just speeds up evolution and um and uh speeds up Evolution and knowledge basically like that um so what happens is it follows why spiders man that's like the worst people to get events but that's that's why spiders because when we think of what is alien to us like what is more alien to us and un understandable than spiders and it's fascinating to think for one it may like it cemented the realization that if aliens exist there's no way we'd be able to communicate with them or like or like have any resemblance to us whatsoever um because it really like it it follows this spider civilization that emerges from like I guess their Stone Age to their Modern Age right and it shows how different basically everything in their civilization would be um from like human civilization um just based on what spiders are so like a great example is it of this is like Midway through the book slight spoilers but it's only like a small scene Midway through the book uh one of the advanced humans crash land on this planet right um and the spiders kind of like they they take they they take this human in and they start studying this human um and they come to the conclusion that humans must be dumb man because there's no there's no way that spot that there's no way that it can communicate right um because spite of the way spiders communicate is they don't have ears they communicate through vibrations yeah so they form this communication system with vibrations through their webs to communicate complex ideas to each other and there's humans who's this human who is barking voice like Sound Vibrations to them they're like nah there's there's no way any animal would use sound as a vibration like medium that's that's dumb why would people do that yeah and there's no way that any animal would any animal would evolve um an orifice that they use to communicate and also ingest food that just seems sub-optimal why would any why would I know any animals do that and the spiders come to the conclusion that humans are these uh dumb animals that have not like reached Evolution everything like that and it's just there's so much about this book that like opens your mind and like makes you rethink what is it about like our society and our civilization that as that is based on us basically coming from monkeys and everything like that so basically if ants do like decides do an uprising it's probably going to be a different kind of Uprising than anything that we can imagine and everything like that I don't know like I think it's easy to think that Evolution just stops because you're like everything I get it now I understand how every animal is and how we are but watching

Output:
- The speaker described an experiment where monkeys were infected with a virus to speed up evolution, but the plan failed and the monkeys died.
- Instead, spiders became infected, leading to a civilization that evolved from a Stone Age to a Modern Age with vastly different societal structures.
- A scene was recounted where advanced humans crash-landed on the planet and were studied by the spiders.
- The spiders concluded that humans were unintelligent because they communicated through sound rather than vibrations, which the spiders found illogical.
- The speaker reflected on how this book challenges human assumptions about society and evolution, suggesting that other species like ants would have different uprisings.
- The summary concluded with the speaker noting that evolution does not stop and that humans understand other animals only through their own limited perspective.


Input: So then, the days are so busy, it's so hard to get anything done or to have a conversation in the day, so. That's valid. No one will bug me if we go and try and have a conversation if it's at night because everyone's off the clock. Fair, so. Thank you. Post all the meetings with the rest of the Exandrian alliance beginning to scatter to prepare their forces for a very eminent assault. I think I would go and try and find Clara first. All right. Well, you know where her chambers are here in Vasselheim. As staying here with any of the various guest quarters that are set for diplomatic dignitaries and such. There's, not too far from the Platinum Sanctuary, a number of these abodes that are both well-guarded and well-furnished. As you head through the interior torch and magical candlelit hallways, you come to the outside of her bed chamber and knock on the door. Uh, are you awake? Of course, darling. Can I come in? Enter. Well, that was a lot. Yeah. Yes, it was. I think we're going to have to get the gang back together. Of course we are. Sounds exciting. Been a while since we've gone on adventures. I know. Honestly, I kind of got the itch. Me too. I've got a lot of rage that I feel like I could really work out on the heads of-- As do I. Ruidians. We're going to get him back. Do you really think so? I do. I refuse to believe he'll be stuck there forever. Oh. I wasn't expecting to get emotional. It's not even that I want him back. I just don't want him-- There. It's not fair. Not after everything. None of it is, darling. But we'll make it right, for him. I've accepted for 30 years that he's somewhere else and not coming back. It's like twisting a dagger right in my ribs. Did you really see him? Yes. How did he look? Did he look the same? Did he look older? No. He looked the same as that day that he walked through that portal. Maybe more, you know, Matron-y, I guess. But he always looked good in black. Wretched bitch. I know. I don't-- I almost don't want to have hope. Fiona, darling-- It's too painful. We can't ever lose hope. We need to get the others and gather the rest of the forces, because this fight might be the biggest we've ever seen. Oh, I've been trying to keep such a strong face for so long. You're doing wonderful. A real leader. Just trying to keep up with you. It's good to-- I feel like I don't have to hide as much, just even for this moment. Must be all the airships. I told them they should go ahead and push off. So they'll be heading to Marquet. Oh, I saw Gwen earlier. Heading into a bar? Mm-hmm. Borlan would probably be with him. Yeah, I think so. Start there. Yeah. Then, Elias will jump at the chance. You think? He seems grumpy.

Output:
- Dorian and the DM discussed the difficulty of finding time to converse during the day and agreed to meet at night to avoid interruptions.
- Dorian traveled through the torch-lit hallways of Vasselheim to knock on the door of Clara's guest chamber near the Platinum Sanctuary.
- Upon entering, Dorian spoke with Aria about reuniting the gang to fight Ruidians and to save someone held captive by a Matron.
- Dorian revealed he had seen the captive who looked unchanged, while Aria expressed her refusal to lose hope and her desire to fight.
- The pair discussed the upcoming massive assault and the deployment of forces to Marquet, noting that Gwen and Borlan were likely at a bar.
- Aria suggested that Elias would be eager to join the effort, though she noted he currently seemed grumpy.


Input: shit, and you've got 20 of something and they only break one, you're like, uh, "Eh, not so bad." Borlan: "I'm pissed." Derek: Halfway through there, you're like, "Fuck it!" Unlocking the door and coming out, right? thank you. Elias: That's what I would do. Rowan: Try it. Game Master: It's up to you guys. What are you going to do? Kaelen: What if he's trapped in the volcano and he can't come out no matter how hard he wants to? Derek: Wants to come out. Kaelen: Hmm hmm. Elias: You could be right. It could be safe for him in there or something. I don't know. Arthur: I think he's stuck in there. Game Master: What are you doing? Derek: You want to smoke another boat, or we going in? Sylvia: Derek's already burning the next ship. (laughter) Game Master: Which ship are you burning? Elias: The Banshee. Borlan: Whatever's next to the Fiona. Sylvia: Whatever's next to the Fiona. Game Master: All right. Derek: Derek's just like (groans). Game Master: That's right. (laughs) You guys look over and just already just lobbing Fire Bolt. Derek: With straight hair sticking out. (groans) Arthur: Okay, we're doing this. Game Master: This ship continues to burn slowly. It takes about 10 minutes or so for it to become a fair inferno. The sails begin to catch, and you watch as the Sea Banshee becomes another burning ship. It's going to take a little bit, but it is now on fire. Are you going to leave that and move to another one? What are you doing? Sylvia: I will until someone tells me different. Borlan: No, no, no, no, no. Derek: Burn it. Keep going. Arthur: Keeping Resistance up. Derek: We don't need these ships. He does. Game Master: Third ship or not? Sylvia: Has anything changed at all in the 10 minutes that Derek spent? Game Master: As it begins to burn, you hear and feel another (rumbling) another heavy reverberance, almost like an explosion from the outside, and you all can feel and hear it from the inside of this chamber. Derek: He's just like a uranium rod that's overreacting. Kaelen: Yeah. Game Master: (roaring fire) Borlan: Oh, god. Derek: We got to go. We got to go in. Borlan: We got to go in. We're going to kill everybody. Derek: We're going to kill ourselves. Borlan: If they're not already dead. Derek: But we got to go in. Kaelen: Yeah, we're sitting-- Borlan: We're going to die, you guys. This could kill us all. Game Master: What are you doing? Derek: You know, we don't have to go in. (laughs) We could just go outside and wait. Elias: We could just leave everyone here to die. (laughs) Derek: Yeah, Vilya can step through a tree, take us to another continent. Game Master: The second ship is now beginning to sink as you guys are waiting. Rumbling continuing. What are you doing? Derek: We're going in, right? Kaelen: Vilya. Have you ever wanted to go to Wildemount? Borlan: We should go in. Game Master: "Not particularly." Kaelen: (sighs) Okay, we should go in. Borlan: We have to save everyone. Kaelen: Okay. Derek: Everybody on a rope? Elias: We go in? Derek: Let's jump into the water. Game Master: You guys are going in? Derek: Yes, yes? Rowan: Yes. Derek: Yes? Kaelen: Yeah. Derek: Thumbs up? Kaelen: Yes! Derek: Form Voltron. Get your thumb up! Kaelen: No, come on, Arthur! Derek: Get your thumb up, Arthur! Borlan: How long did we say it took to get through the tunnels? Kaelen: An hour. Game Master: From the other side, it was about an hour, yeah. Borlan: Jesus, okay. Elias:

Output: - The group debated the safety of a trapped character in a volcano before deciding to burn the Sea Banshee ship.

Output: - Derek initiated the burning of the vessel while the Game Master described the sails catching fire over a ten-minute period.

Output: - A heavy rumbling and explosion were felt inside the chamber, prompting Derek to suggest waiting outside while others argued for entering.

Output: - Despite concerns about dying, the players eventually agreed to jump into the water to save everyone, coordinating a 'Voltron' formation.

Output: - The team confirmed the tunnel travel time was an hour and prepared to enter the water to rescue the others.


Input: man. Do you remember what he said to you on your birthday? What did he say to me? Uh, about Sidney, and Sidney told me, what Markey said, "Oh, I'm glad someone understands or something?" Thank you. What? My husband told you, "Oh, I'm glad I found someone." I'm glad I found someone because both our partners are crazy. No, they were just sitting next to each other. I think you were in the corner somewhere. Just having like a bro talk. Yeah. I gotta come clean man. And they started laughing out loud. And I was like, wonder what they're laughing about. Because Sydney and Meilyne hang out all the time. And sometimes it's just like, the perfect storm. You know in perfect storm where you have two hurricanes and they mix and then they form- Turnings of one super hurricane. Like one super massive hurricane. That's just whenever Sidney and Meilyne hang together. It's because we drink too much I think. You just feed off each other's chaotic energy. And they just like start saying the most like cursed shit you will ever hear. You ever heard something then your husband would be like, "She's crazy." He just says that. So that you think he's normal too. Maybe, yeah. That is true. Yeah. She's still addicted to "Apex?" Oh yes. Did you ever say that? No, I haven't told that story. Oh yeah, I don't know. Oh my God! We were at Meilyne's house having a gathering. No it was after I think you went home. Yeah, Joey I think it was actually on my birthday. It was my birthday. It was your birthday, yeah. It all goes back to that because a lot of things happened there. So Joey had to go home early 'cause he had to film the next day. So we're at Meilyne's, I guess just chilling until like 2:00, 4:00 AM. I remember at 2:00 AM I'm just like having a chat with Meilyne, and then I look over. Fucking Connor kind of takes the control of Meilyne's husband and he's like, "You need to play this game." He downloads "Apex," for Markey. I'm just like, "Oh for fucks sake." He plays every day. You've poisoned the world. I went to his house, got the PS5. I installed "Apex." I was like, "Would you wait now, we'll have so much fun." He was showing me these games on PS5. And I'm like, "This is terrible. These games are terrible. Let me show you a real game. It's free to download. Let me download it right now." I downloaded it, and then I just thought that maybe he would play it a few times and then be done. But he's like addicted. Yeah he plays every day, every day. And I'll be in a call and he doesn't use his headphones, so the walls will be, and I'm just like, "Hi did you hear that Randall? I'm so sorry." Sorry, that's just the AK 47. And so this was awesome to complete the story we started like literally I think like a fucking hour ago. So we start watching fucking Connor teaching Markey, how to play "Apex." Right? And then this is like 3:00, 4:00 AM

Output:
- The group discussed a past birthday gathering at Meilyne's house where Joey had to leave early to film.
- The conversation revealed that Connor had downloaded and installed the game "Apex" on Markey's PS5 during that night.
- Markey became addicted to the game, leading to loud noises from his AK 47 gameplay that disrupted phone calls.
- The speaker described how they tried to teach Markey better games but ultimately ended up watching Connor instruct Markey.
- The timeline of the story was confirmed to have occurred between 2:00 AM and 4:00 AM on the speaker's birthday.
- The participants laughed about the chaotic energy of Sidney and Meilyne hanging out together.


Input: (laughter) Wow! Borlan: Everything's fine. Nadia: Everything's fine. ROBBIE: (laughs) Julian: If only you can see the microphone that bounced off of. Thank you. Gwen: So I'm trying to make a three pointer. It ricocheted off a microphone into Robbie's face. uh, Perfect. ROBBIE: Right in my eye! Dorian: (laughs) That's fucking karma, bitch! ROBBIE: I know. Oh, it is! watching. DM: Here's the series of events. Gwen: Yes. Dorian: (laughs) uh, watching. DM: So Tim, as you brush up into this, you quickly cast Greater Restoration on the statue. The statue suddenly "(groans)" Marcus: I'm going to: Quiet! We need to get out. Julian: Hand over the mouth. Marcus: Yep, and we're just dragging. Julian: We're friends. DM: All right. Julian: We're friends. DM: You drag them by. You see this, as their eyes are wide. Panicked. They're going to begin to try casting a spell. Marcus: No, they're not. I'm going to immediately, before anything happens, I'm going to use Calm Emotions. Borlan: Are they screaming in pain from their arm? Marcus: They're panicking. DM: Their arm is profusely bleeding. Borlan: Oh Jesus! ALL: Oh! DM: Where it's broken off at the hand, which you-- Aria: Does Greater Restoration heal that? Borlan: No, it's not a healing spell. Aria: (squeals) DM: Which you notice as you pull them away and (whooshes) trying to hold the mouth and pull them away, you feel the warm and wet sensation. Marcus: Can I stop that? DM: If you want to try and heal them, instead of Calm Emotions. Marcus: Oh yeah. If I see the blood, I'm going to try and heal immediately. Thank you. DM: Okay. Marcus: Is there a particular level of healing that makes sense for this? DM: What do you think? Marcus: I will hit-- Sorry, it's been a while. Thank you. Nevermind. Don't do it. Let's try-- I'm going to use (grunts). What's the up close and personal one? Julian: Cure Wounds? Marcus: Yeah, probably. I'm just looking. Probably Cure Wounds. Where are we? Hold Person, Calm Emotions. (groaning) Marcus: Yeah, I'm going to try Cure Wounds at level-- Let's try Cure Wounds level four. DM: Sure. Marcus: Yeah, I think that's seems-- DM: Go ahead and roll that. Marcus: Yeah, because they're not unconscious yet, are they? DM: No. Marcus: So I have to roll. DM: They are just missing an arm. Aria: There's a spell for that. Marcus: There is, but I don't have that spell. Aria: Okay, are you guys telling us what's going on? Because we all have Telepathic-- Well, you guys have-- Marcus: I am-- Nadia: What's happening? Marcus: I always think everything I'm doing-- ROBBIE: How long does it take for the Restoration spell to-- DM: It's immediate. ROBBIE: It's immediate? Wow! Marcus: Yeah. Gwen: Yeah, Julian's giving me a play-by-play. Nadia: Okay. Oh, she's alive! Aria: Thaumaturgy! Thaumaturgy! Okay. Borlan: Braius is keeping his eyes on Dorian. Aria: Does Silas even have Thaumaturgy? Marcus: All my dice. There we are. ROBBIE: I've got them! I've got them! Dorian: Lyra's just been on standby. Can Lyra send a message to Planerider Ryn? DM: You have to get close to see them. Dorian: Yeah, yeah. Yes. DM: The storm currently obscures them. Dorian: Like I said, I've just been-- ROBBIE: Oh, this storm. Marcus: It's 25 points of healing. DM: Okay. Marcus: I don't know if that-- does that seem like it's stopping the bleeding? DM: The wound is no longer profusely bleeding. It seems to have essentially staunched the blood flow. Marcus: We'll explain in a minute. We just need to take you with us. It's

Output:
- The group reacted to a chaotic moment where a microphone ricocheted into Robbie's face, prompting laughter and comments on karma.
- Marcus cast Greater Restoration on a statue that began to groan, then shifted focus to a panicked NPC with a profusely bleeding, broken arm.
- Marcus initially attempted to use Calm Emotions but switched to casting Cure Wounds at level four after seeing the blood and rolling the dice.
- The healing spell successfully staunched the blood flow, leaving the NPC missing an arm but no longer unconscious.
- While the storm obscured Planerider Ryn, the group discussed Telepathic communication and Thaumaturgy, with Dorian keeping an eye on Braius.
- The party decided to take the injured NPC with them and promised to explain the situation later.


Input: going to... You know what? Fuck it. Let's leave it for a roll. Okay. Make a wisdom saving throw. Okay. Uh, ooh. 11. You feel this potential. You know the thing, like you are the secret scared thing inside your own brain right now. I think you understand Ted better than you ever have before. Okay. There's something external to you that presses in on you, it's massive, it's overwhelming, and it leans in, it grabs you. Not by your clothing, but by the bones of your ribcage and pulls you in and says, "Kill them." "We need to go." With an 11... watching. This is taking too long. Oh no. Uh, gulp. "Drop them now." And I have to? Mm-hmm. Okay, so then what I'm going to do is that I am going to shoot out three Eldritch Blasts indiscriminately. No, I mean, I can see them, so to Dorian, Dariax, and Fy'ra Rai. But why? Question. Yeah. Would-- To Opal. Oh. Between the three of them, who's the biggest threat? Who. There's something inside-- I'm going to bring you into the DM of it all really quickly. A lot of times when we run encounters, you're like, "I'm a bad guy who doesn't know what the party's like." Yeah. I'm just going to attack whoever's close. But you've been with these people your entire adventuring life. You know who you can drop that will make the fight a little easier. So, behaving from the top of your intelligence, as a DM, as the primary antagonist here. Okay. Instead of indiscriminate to all three, pick one to focus down and make it count. Okay, I'm going to spread a little love around and I'm going to go for Dariax. Bring it. I'm sorry. Let's go. Okay, three Eldritch Blasts. Here we go. Does she have advantage because I'm blind? Mm-hmm! Oh! For three, I have advantage for three? Hey, Dorian! Yeah. The lights just went out. I think I'm blind. Do I have to remember? The easiest way to do it is to roll two to get one at a time. Smart. You can't see, but you're-- So, first one. Okay, so 15 plus, 25. Okay, 25. Second one? Oh fuck, 29. Hits. Just hits. Third one. And 28. Jiminy Criminy! I want you as my friend. Were any of those a 19 on the die? Oh, no, no. Nah, I'm not. Yeah, yeah. You're good. They were not and now I get my tens. Get your tens. And-- 3d10 plus 15. So, two, four, six, and 13. Plus what? Plus 15. Plus 15 is-- 28. 28. 28, yeah. AABRIA and AIMEE: 28. So, Dorian I lost-- Hold on, really quick. Just so super quick. I would like to remind you that as the fully, invested champion of the Spider Queen, you have Baleful Scion. And they've hit you a couple times. Yes, I do. Okay. Once per turn, when you damage a creature you can see, you can deal necrotic damage. 1d6 plus five. Regain a number of hit points equal to the necrotic damage you hit. Oh no! So roll a d6 for me. 1d6 plus five is my bad dice. That is a

Output:
*   Aabria instructed Aimee to make a wisdom saving throw after describing a terrifying, bone-grabbing entity forcing her to kill her allies.
*   Aimee initially planned to cast three Eldritch Blasts indiscriminately at Dorian, Dariax, and Fy'ra Rai, but Aabria advised her to focus fire on a single target.
*   Aimee decided to target Dariax, and Aabria confirmed she had advantage on the attack rolls because Dorian was blind.
*   Aimee successfully hit Dorian with all three Eldritch Blasts, rolling high numbers on the dice checks.
*   Aabria reminded Aimee of her Baleful Scion ability, allowing her to deal necrotic damage and regain hit points for each hit.
*   Aimee prepared to roll the damage dice for the necrotic effect while Aabria and the DM tracked the final calculations.


Input: and weapons and tools are off the walls and gone. It looks like it's been mostly emptied. All right. gasps. I forgot to mention, most of the high-up Reilorans, they don't speak with their mouths, so don't talk. You hear Julian's voice in your mind saying: That is no problem for me. But everyone else, make an effort. Do the little ones talk? Ssh. Yes. Oh. What do they sound like? Just like you, honey. You sound-- Oh, perfect. Let me see how much-- Oh, okay. They've been dreaming about us so they have sort of an idea. Up to eight willing creatures. More of an idea of us than we do of them. Oh! You do see, as soon as this conversation, a spindly, tall Reiloran step across the room and look through one of the windows before closing it. Great. Looks like a curtain. As long as I can see him. Yeah. I'm going to-- Do I recognize them? After a moment of taking in with what you can with the low light in here, it is Zhesh. Zhesh. Hmm? It's Silas. We're in the cellar. Turns back and looks. Back in your mind, "I was wondering when you would be arriving." I-- We've been here all night. Well then, the place is yours. For your safety and mine, I think I might take a walk. Sounds good. Thank you. Of course. All right. She goes and picks up a satchel over her shoulder and says, "Most who stay behind are considered to be dubious. The majority are preparing for transference." Right, so if a group were to walk by, people would ignore them, assume they were-- Perhaps. But there has been Volition movement as well, so paranoia still holds strong in some. Just be careful. Good luck. Thank you. Throws the pack over her shoulder and opens the door, steps out, and you see the brown-red light of the exterior Ruidus sun baking through the darkened chamber before she closes the door behind and leaves you all now alone in this mostly empty shop. All right. Oh wait, did I already-- Should we trickle out a little at a time so we're not one big mob leaving-- I mean this shop is closed down so we can all come up from the cellar right now. Oh good, because this is getting really cramped. Yeah, I was meaning when we leave the front door. Trickle out of the shop, yeah. Probably. Anything we want to steal on the way out? I think it's cleared. Pretty cleared out. It was cleared out, it was cleared out. You can hear outside, too-- We checked it out. the wind is starting to pick up a little bit and even that little bit of a glance outside with the light coming through, a little bit of dust blew into the chamber. So you get the sense there is some wind kicking up outside. All right. We eventually have to get out of the shop though, right? Yeah, yeah, we're going out the shop. I can't believe we're on the moon. Small groups. It's going to get weird out there. Follow the lead. watching.

Output:
- The group discovered that the shop had been emptied of weapons and tools, leaving the space mostly cleared out.
- Aria and Silas communicated with a Reiloran named Zhesh, who warned them about the dangers of paranoia and Volition movement in the area.
- Zhesh departed the shop after picking up a satchel, leaving the group alone in the darkened chamber while the exterior Ruidus sun baked through.
- The party discussed their exit strategy, deciding to trickle out in small groups rather than moving as a single mob to avoid suspicion.
- The group noted that the wind was picking up outside, causing dust to blow into the chamber through the cracks.
- Despite the cramped conditions and the unusual location on the moon, the party prepared to leave the shop following the lead of their current guide.


Input: smile. Maeve: Poker face. Clara: I'm sorry. Elias: My poker face. My my my uh... My poker face. Clara: I will try. I will try. I'm very sorry if it stressed you out. Elias: Ma ma ma ha ha... watching. ERIKA: Very brave of you. Clara: Well, well, thank you. That's so nice of you to say. I think it's a little reckless because it's a little fun. Tim: A little reckless. Clara: But, you know. Julian: Two for two, though. Elias: Yeah, you're allowed to blow off some steam. You just got some news about your parents. Clara: Yeah. Elias: That's serious. But... uh... how does this impact our plan for getting this guy out of there? Maeve: You didn't hear anybody talking about Armand? Clara: I didn't. Tim: It does mean that we'll get recognized if we go in. ERIKA: Well, you guys, maybe. Tim: There's somebody who knows us. Clara: Well... Maeve: Oh, yeah. Clara: That, you know, General Ratanish was in there. So maybe you guys could do the plan of, hey, I'm here to... to fight. Elias: Take you up on your offer. Clara: To take you up on your offer. Elias: Yeah. Tim: It'll be... It could work, the only thing that's really a problem with it, is then I'd actually have to take him up on the offer. Or at least be serious enough to talk about it that he then wouldn't realize that... Dorian: But we're just trying to figure out if Treshi is in there, right? Maeve: Yeah. Dorian: So normally with a fortress, where it's all shelled up and everyone's on the inside, you want to reverse that shit. Get everyone on the outside. Maeve: So, start a fire? Dorian: Fire, attack defenses, cause an explosion. Kill somebody. Make them come get you and then you... Elias: Steal a crawler machine and slam it into the front gate? Dorian: Yeah, that's a great idea. Tim: Oh my god, I really like that. Elias: I really want to steal a crawler machine. Cedric: I do, too. Tim: I didn't, and now I do. Dorian: Or tip one over onto the gate. Tim: I lived here for years. How did I never steal a crawler? Cedric: We could do both, steal it, then tip it. Elias: Should we wait until one of theirs leaves the gate and then ambush it? Tim: It'll be even more... ERIKA: I don't know, I feel like there was a crawler that went by that, recently, that was pretty worse for the wear. Tim: I think another crawler would be the way to go. I think it's not about... They'll know there's infiltration if it's one of their own. Dorian: But there was three people... Elias: But if we brought one of their own back, we could be like: Open up the gates, we're back from the crawling and they'll open up the gates and we'll go right in. Dorian: In those big crawlers, there was one person driving, one person on the second tier, near the turreted gun, and a third that was a mechanic that hopped off, or just the two? DM: You didn't really see who was driving, necessarily. You just saw clusters of probably a little over half dozen individuals that were utilizing it between the two different platforms and there was one person who was an engineer trying to repair that leapt down. Elias: You want to go get that one? Maeve: There were a lot of people on it, there were a lot...

Output:
- The group discussed the stress of recent news regarding Elias's parents and the risks of their current plan.
- They debated infiltrating the fortress by claiming to be fighters to speak with General Ratanish, though they worried about being recognized.
- Dorian suggested reversing the fortress defense by starting a fire or creating an explosion to draw people out.
- The team decided to focus on stealing a damaged crawler machine to use as a battering ram against the front gate.
- They considered ambushing a crawler when it left the gate or tricking the guards into opening the gates by pretending to return from a patrol.
- The DM clarified that the observed crawlers carried multiple individuals, including an engineer attempting repairs, which influenced their target selection.


Input: don't understand. Listen, I came off hard because, again, I wanted to see what your reaction would be. We would be lobbying you for this opportunity. We have a score to settle. We've lost people. We're incentivized. But it's always good to know where the leverage is. It's very easy to become the lowest common denominator very quickly. Silas: Especially after seeing that he's prepared for armies, he's prepared for gods. He is not prepared for people. Every setback hasn't been armies, hasn't been gods. It's just been some group of fuck-ups somewhere. Borlan: We're actually exactly what you need. I will admit, though, if you got a box of tricks or toys or magic items that could change the way we look or give us any sort of assistance or help with being sneaky for these loud motherfuckers, I'm sure they'd take it, because me, I'm like a fart in the wind. You don't know where I'm going to come from, but they need some help. Silas: Yep. We can smell you coming. thank you. Tofor, who has, up to this point kept a very hard-lined and somewhat aggressive presence, kept a very hard-lined and somewhat aggressive presence, can't help but laugh under their breath a bit before clearing their throat. Maeve nods. "Many relics and powerful artifacts "have been in the hands of those "trying to quell these uprisings, "these unforeseen dangers, "some of which have been dealt with, "many that are still being done with. "But the hope is as we gather our forces, "we also gather our resources, "and we do have some. "So as I continue to make my treks, "as I continue to reach out "and solidify the circle of friends "that we can call to the front lines with us "when the time comes, "I'm sure many of them "will bring a few gifts they can share." Borlan: Gideon, can you put an image in someone's head? Could you show them what the five minds looked like? Gwen: I could certainly try. Derek: I can do a Minor Illusion. Gwen: That might be better. Marcus: Mm-hmm. Derek: (conjures illusion) DM: You create the floating illusion of the five extremely deadly of the five extremely deadly psychic entities that are the hive mind, themselves floating, their dangling, thin limbs no longer really needed for the sheer force of their mental fortitude and capabilities. Gwen: Pretend you're seeing this just in your brain. (sparse laughter) Borlan: Don't act like you're not impressed. Gwen: (laughs) Borlan: The reason I bring it up is the artillery is great, the firepower has its place, but the psychic level-- Gwen: Oh yeah. Borlan: If there's wards or protections or whatever it is you do, that's where you should beef up. Derek: I make them do the Thriller dance there while I'm controlling it. (laughter) DM: "Well, as we begin to plot this out, "there are a number of pillars "of the forces of Ruidus. "This imperium has multiple different points "of capability and strength." Looking about the rest of the room, "We've discussed the best way to handle this "is a simultaneous assault. "To tackle one gives the others time "to prepare and respond. "Plus, distraction, as we've seen, "allows those of less noticeable presence "allows those of less noticeable presence "to get to the more sensitive areas." Gwen: Hey, it's a method we tried and tested and-- Marcus: Seen it work. Gwen: (laughs) Gwen: Yeah. Silas: We have a lake. DM: "Well, hopefully the next we speak, "one, I'll have slept some more, "and two, I'll have more exciting

Output:
*   The group discussed their leverage and admitted that they were incentivized by lost people, while Silas noted that the enemy was prepared for armies but not for people.
*   Borlan asked for magical assistance or tricks to help with stealth, acknowledging his own difficulty in remaining undetected, and Tofor and Maeve reacted with laughter.
*   Tofor outlined the availability of relics and artifacts gathered from previous uprisings, promising that allies would bring gifts when the forces were solidified.
*   Derek cast a Minor Illusion to visualize the five deadly psychic entities of the hive mind, which the group found impressive enough to discuss tactical defenses against.
*   The party agreed that a simultaneous assault was necessary to prevent the enemy from preparing, using distraction to allow stealthier members to reach sensitive areas.
*   Silas mentioned the existence of a lake, and the DM concluded the session by noting the plan was to sleep and gather more information before the next meeting.


Input: only takes one, and this one feels like a big one for you. I don't know, does anyone else need anything from this guy? Not really. I think I'm done. Just say goodbye to him and let him take a nap. Captain Xandis, do you have a room for our... friend? I mean, yeah, it depends on the level of grittiness you want for them. There's the shitter. We got to use that. Well, they got to use that sometimes. One level above shitter. Hmm. Mold storage. Mold storage! You store mold? No, but things go moldy on the trek, and we throw it all in one room, we call it mold storage. It's more of an inside joke that we keep between all of us, and now this little asshole. I'm honored to be in on that joke. I think it's pretty good. Yeah, mold storage. All right. Hey, buddy, you're going to mold storage! All righty, let's see. Gordi, take him down. Gordi? The goliath Gordi walks up. All right, friend. Grabs the shoulders, starts dragging him along. I have a very sensitive... Breathing, lungs, it's not what you think. I don't want-- I really don't want! Drags down into the lower decks. Nice. I'm going to tag along. It's a shame we didn't get more info, that definitely leads to an upgrade in the room. Oh well, shit, never mind. Have fun down there. So you follow suit? Yeah, I just want to see where the room is. Okay, yeah, it's down below deck, past the rooms, in the larger cargo hold. There are two smaller rooms that look to be, one could be a makeshift brig or a hold for somebody who ends up breaking any rules or a prisoner to keep, that is currently filled with a bunch of older, rotten grain, or at least has the smell of things that were probably even more spoiled, but have since been cleared out, just not aired out properly. Kind of a piss smell in there, as well. Gordi just throws Treshi in there, closes the door, locks down a brace against it, and then puts a latch around the other side and locks it in place. Thanks, just wanted to see if there was a lock. Thanks, Gordi. No worries. Stomps back up to the deck. I knock on the door, say: Think about what you did. Mull it over. I head out. Mull it over. Gwen, what'd you go in the hole for? Oh. One of the things that Sarah did before, um, was to plant the ring on Otohan. It might've been one of the things that got her attention. But it's not showing her anywhere. Oh. Could have it, though. Uh-huh. Is there anything else? Well, so, we're going back to Jrusar. Can we just check in real quick? I know we're all still sort of shellshocked, but what are our next steps and priorities? Eshteross knows we're coming. And we've got to get him to safety, or he's taking care of himself, he's fine. Yeah. Well, he's who we're supposed to be bringing this asshole back to. That's why we got Armand, was for Eshteross. So that's obviously our first destination. That's the first thing, we've got to touch base with Eshteross, find out what this

Output:
*   The group decided to assign the character Treshi to "mold storage" after a brief discussion about room options with the DM.
*   The goliath Gordi physically dragged Treshi down to the lower decks and locked him inside a cargo hold filled with rotten grain.
*   Cedric tagged along to verify the locking mechanism, while the others expressed regret over not gathering more information about upgrades.
*   After securing Treshi, the group discussed their next priorities, concluding that they must return to Jrusar to contact Eshteross.
*   Dorian and Maeve analyzed previous actions involving Sarah and Otohan, noting that the ring planted by Sarah did not currently show a location.
*   The team agreed that their immediate objective was to find Eshteross to determine the safety of the prisoner Armand.


Input: start trying some weird shit if I'm allowed. We'll see how this goes. That's them. You're catatonic, I'm trapped inside. That's who? You're sort of trapped inside. Gwen and Letters. My hands are Nadia's hands and I look over my body. Do I have legs? Yeah, you have Nadia's body. Are you broken Nadia or pre-broken Nadia, out of curiosity? He can't see the side of his head. I mean, there would be-- Oh no, that's true, yeah, yeah, yeah. What you see currently has the golden inlaid, yes. I'm going to just sort of flex. It doesn't feel good. It doesn't feel good to flex? Nope. Oh, that's disappointing. I'm going to try to run. Does that feel okay? Everything hurts. Everything hurts. Always? Yeah. Aw, Nadia. Well, he got repaired all through his body. Anywhere where the-- Yeah. It's just-- Yeah. None of it feels good. None of it feels good? Is he still gushing, by the way? Not an increasing amount, but there is a steady drip. Mm. I'm just overcome with disappointment because I wanted it to feel like something, like a body. Yeah. It feels strong. So I'll just say: Fuck, shit, fuck. Right! To his point, there is strength there. Yeah. But with the strength comes pain, continuous pain. Wow. Does this seem longer than what we're used to for when they've...? It's uncomfortable. And to clarify, there is strength, but there is pain. There is pain, but there is strength. Oh. There's strength. But there is pain. I don't mind pain. You should try to break it. You should try to break the glass. Did we try to push through the glass already? I can try. I can try to-- No, but I didn't try to punch my way out. No. Or fuck my way out. Sorry, you were saying? I've totally forgot. Am I even vaguely aware-- I'm going to try one last-- that any of this is happening, or no, is it just too far in? I will say, make a perception check for me. All right. This is to look inward quite literally in the midst of your looping memory. 14. 14 is actually not that bad. We're not recognizing unless something gets really weird. The loop of concentration. It's less like you are stuck in it and more like you are just so focused on trying to look throughout this one looping memory for any sort of details to try and help everyone out that you lost track of time, and suddenly you begin to become a little more self-aware. It's like that moment where you wake up out of a mid-afternoon daydream, but you're suffering sleep paralysis. There is a weight on your chest and you can't move. You're present, you're conscious, but you're not in control. The worst. And you feel your friends invading you. Mm. I'm going to try something batshit. It's like Innerspace. This may go really poorly, I don't know. I love hearing that. What do you want to try? I'm going to punch myself really hard in the head and I'm going to rage. Just fucking (pow), just going to really fucking smack. thank you

Output:
*   The characters discovered that Marcus was trapped inside Nadia's body, which was described as having golden inlays but causing significant pain despite having strength.
*   Marcus expressed disappointment that his new form did not feel right, and the group discussed whether the glass they were trapped in could be broken.
*   Derek made a perception check to look inward through a looping memory, resulting in a realization of being present but suffering from sleep paralysis.
*   The group recognized that while there was strength in the situation, it was accompanied by continuous pain and a lack of control.
*   Finally, Derek decided to attempt a dangerous action by punching himself in the head and raging to try and break the situation.