Input: Disguise Self as an old woman-- oof, who just burped? You? Uh, no, it wasn't me. With like a really tight bun and little teeny glasses and a cane. I guess I can't make myself have a cane, can I? No, that's not an extension of-- All right, well I walk kind of hunched over. Okay. As you come around the corner and make your way in, you saunter in the far end of the temple through one of the arches that marks the interior, come in through the shadow and the herald once again goes, "If you need something, right over here." Thank you. (grumbling) All right, that's fine. Goes back to-- (chuckles) already seems taken aback by your presence. What do you want to do? Is there anybody in there? Nobody's in there? Well, I mean, there's people in there. Oh, shit. There's the herald who's sitting in the back eating on the opposite end of the anvil and there's two other folks that are on the outskirts of the arches, looking out into the crowd, just people watching. Okay. I'm going to walk around to the back end of the anvil and act like I'm praying, but I'm going to wait until it looks like they're all looking the other direction. As you begin to pray, the two others that are on the outside, who've noticed you enter, their attention doesn't wander to you for too long before they go back out to the celebration, people walking by and people watching in general. You're on the opposite side of the anvil from the herald who's still chewing on her meat. What do you want to do? I would like to get my paint set out and paint pink hearts all over the back side of the anvil along with "The Traveler was here". Then I'm going to leave a couple travel brochures for the Traveler. Yeah, I think that's good but they're sizeable hearts. I want nice pretty pink, all over the hammer. The anvil. Just for the sake of presentation because you're doing this with a bit of haste, knowing that you're under pressure. Go ahead and roll a performance check. Okay. With a pink dice. That's pretty good. 18. 18. As you quickly begin to finish this heart, Traveler was here, you hear (yawning) across the way from the herald. You stop for a second-- no reaction. Continue going. You finish up the art piece. One of the other guardians of the temple begins to turn around and walk back towards the herald and you pull back for a moment, but they turned away from you and it seems that you've managed to go this far without being noticed. You finish up your last heart, the exclamation point and the underline of the Traveler. Oh, and I'm going to take some sequins off of my sequins glove and sprinkle it on there. (tinkling) Aria: A little granny painting furiously. Just (straining). You put the pamphlets there on the side, slip them beneath the offering bowl at the base of it. I want one sitting right on top of the anvil. Then I'm going to leave. Make a sleight of hand check on that one. Oh no. Because that will be creeping into the view of the herald. 11. As you place it on top, the voice on the opposite end goes, "Do you need help there? "Dearie?" Oh, no,

Output:
- Fiona disguised herself as an old woman with a cane and hunched walk to enter the temple.
- She observed the herald and other people watching before sneaking to the back of the anvil to pray.
- Fiona painted pink hearts and the phrase "The Traveler was here" on the anvil while a guardian turned away.
- She added sequins to the artwork and successfully placed travel brochures beneath the offering bowl.
- Fiona attempted to place a brochure on top of the anvil, triggering a sleight of hand check that resulted in an 11.
- The herald noticed her placement and asked if she needed help, causing Fiona to respond with a quavering denial.


Input: her. Sick. The colored leaves, the ombre fade of them-- Whatever. -- dragging behind. Not that cool. Basic. She tightens one of the belts on her leather travel armor and gives a nod. Good luck to you all, and wish me luck. Get some sleep. Once this is over. Then she steps out of the tent into the light of day and treks off as the wind gently carries after her. I actually run off after her. Keep pace for a minute. Sarah. A sight for extremely sore eyes, you always are. You know, I know they're not as familiar with the depth of your character as I am, but-- None of them. Nadia's a good man. Real old, but he's a good man. I can attest to every single one of their characters. They've proved it again and again. I mean, if Gideon or Rowan were going to go down a dark path, they would've done so by now. It's not going to happen. She stops and turns to you and says, I know. She kneels down and looks you straight in the face. And I know that if they did, you'd know what to do. But that's not going to happen. I trust. My family will help your family, and hopefully we'll see the sunrise again. It seems we suddenly have an easier time communicating than we once did, so don't be afraid to reach out when you can. Will do. Anyway, I know you have a tree to catch, so I'll let you get to it. Savior Blade. Tempest. She continues her stride towards the nearest tree. Were those bounding leaps back to the-- Time for a vertical leap! Spider-Man, Spider-Man. With that, the currently present Accord members begin to scatter amongst their business. The Mythtaker takes up his book of notes, gives you all nod. Very well. Good luck, adieu. I do not believe we have met. What is your name? Dorian Storm, humble bard. Ah. They call me the Mythtaker. The Mithtaker? Mythtaker. Qi Mandozi. I couldn't place the accent, I'm sorry. Magic practitioner extraordinaire. Pardon my friends. What's in a name, right, Dorian? The Mythtaker, lovely. It's powerful, yes. Taker of myths. From Spain. Just call me Qi. First name basis. Well, it's easier when you don't make fun of my first. I wasn't making fun. Aw. All right. Sorry. Damn Mythtaker. Forgiven. Really, that quickly? Yeah. I like him, I like him. I don't hold grudges, really. Not normally. Normally. Oh! Oh, he's being serious again? I like it. You're so easy to get! You're so good to get. You and me are on the same plane. I like this one. Anyway. Stay alive. Darts out of the tent. Bye, Mythtaker. Honestly, good advice at this point. Yeah. Is Seth still in the tent? Seth's gathering his sack and stuff that he set down, puts on his shoulder strap, rearranges his cloak a little bit, and turns to

Output:
*   Gwen prepared for the journey by tightening her armor and wishing the group luck before stepping out into the daylight.
*   Marcus followed Gwen to keep pace, expressing deep trust in the group's characters and assuring Gwen that they would not turn to dark paths.
*   The group engaged in a lighthearted introduction with the Mythtaker, where Robbie introduced himself as Dorian Storm.
*   The Mythtaker, whose name is Qi Mandozi, explained his title and established a friendly rapport with the party, noting that he does not hold grudges.
*   After the introductions, the Mythtaker advised everyone to stay alive before dashing out of the tent to join the others.
*   Seth was observed gathering his belongings and adjusting his gear as the scene concluded.


Input: do we need to cloak ourselves or make ourselves look-- If we took a minute, we could all just vanish, and then follow you to the elders, and then you would warn them that we would be appearing, but we could get there undetected, if we so desired. Your elders, are they against the Imperium as well? I don't know. Prob-- I'm a little nervous about meeting anyone else. Elder Barthie's very nice, and would be who I trust. Barthie? Barthie does not-- Speaks in hushed tongues about frustration with recent pressures. My worry is that-- Known me since I was a small. If he trusts him, or they trust him-- Yeah, but the Reilorans tend to read thoughts. I'm sure you know that. But if he knows more about the capital city, that might be worth-- Dono trusts him! I know, I just don't want to get them in trouble. The more people that are-- This is all in our brains. The more people that are exposed to us, the more people we put at risk. I'll say-- Yeah, but-- But it's worth it? Yeah, we're on a mission for god! Sure. You're right. Would your elders be open for counsel tonight? Maybe, I could go look. We've definitely put most of our livestock to rest for the night, other than the shadow-hunters out with their mounts. Shadow-hunters? I can look into-- We're learning so much vocabulary. You've got so much lore, Dono. We'll turn invisible again, and we'll follow you. We could stay here. Well, we can follow and wait outside, and then you can just wave, and then we can come in and appear, if we need to. Do you happen to know when the Dreamers started coming here for the first time? Or was that too long ago? A number of weeks back, couple months, maybe. It was when we made the bridge. A number of weeks. Oh, that's soon. That's not long. No. Maybe the first time we got Ruidus close enough to Exandria. How did you know that you were dreaming our dreams? This is what the Weave Mind tells us. The Weave Mind? Lore, lore, lore. Who is the Weave Mind? The Weave Mind are the masters of the Imperium. Masters? They are the ones that connect us to the dream. That connect us to The One Who Sleeps. Predathos. The One Who Sleeps. That's Predathos. I know that one. Do you know who sleeps? That's what they say, I-- It's what they say. Did you ever hear about The One Who Sleeps prior to? It's not my business. I just focus on my work. Okay. I think I ask something. I have a question. Avadons. Is there anything that can make them lose focus? Do you know of any scents that they don't like? Loud noises tend to spook them, and they can become unruly. Got it. I know that while we have to keep them calmed through, they have places on the shoulders where it's sensitive, where with right petting they can become docile, or ready to eat. It's how we keep them under control, for training purposes. The Reilora, however, they can get into the avidan's head, and

Output:
* The group discussed using invisibility to approach the elders undetected, though Julian expressed concern about the Reilorans reading thoughts.
* The DM clarified that Elder Barthie is trustworthy and has spoken about frustration with recent pressures.
* Lyra inquired about the Dreamers' arrival, learning it had occurred a few weeks back, coinciding with the bridge making.
* The conversation revealed that the Weave Mind are the masters of the Imperium who connect the people to The One Who Sleeps, identified as Predathos.
* Questions regarding the Avadons were answered, noting that loud noises spook them while sensitive spots on their shoulders can make them docile.
* The DM explained that the Reilora can influence the Avadons' minds, though the specific mechanics were cut off.


Input: baby before. Odd. However, we do have one successful in! and they reach over into a satchel on the side and pull out-- A fresh strawberry for the victor. That's it? A strawberry? Is it red? It's actually pretty tasty. Fresh, sweet. It's delicious. Mmm. Mm-hmm. How much for a strawberry? Oh, we don't sell the strawberries. You can buy them further in. Here, you pay for the prestige of a victory and a strawberry. If you get all three, you get a candied apple. (gasps) Tastes better with the victory. All right, what was the other game? Forget this. Derek and Arthur are already there. While this was transpiring, you guys go to catch up while Derek and Arthur have approached the young half-elven woman who is shouting, King's Vault! As you approach, you see she has her hair tied back, and she's barking with this utmost confidence. King's Vault! Come play! Anyone, come to the front! Show us your majesty of attention! Yeah, what sort of game is it that you are running? Well, you place either a silver or a gold piece up and I will-- and she pulls up three silver cups. I will place it underneath one of these. Mix it around. Pay attention. Guess the right one. Get your coin back plus one. Get it wrong, coin stays with me. Simple game. Well, I just so happen to have three silver on me. It takes one silver to play? Yes. At least. At least. Well, I am feeling lucky today and always. Here it is. Onto the table. She takes the center cup. Cup's over it. I'm looking. I'm going to hold my wire up to my mouth. All righty. That being the case, I would like you both to roll a perception check. Does my Keen Mind help me at all in this situation? Strangely, it does not. Natural 20. (cheering) Four. As soon as she finishes the rotation, she stops and goes, Very well, and you, has to be the right one. Has to be the center. I will go with the center one. It's the one on the right! I think it is this one right here. The right one. No! You're getting the wrong one! The right one! I will go with the middle one. I think it's probably the correct place. She tips the cup. Indeed the silver is there. Congratulations! With that, your earnings doubled, and gives you a secondary silver. Two silver. Well, you know, I just wanted to play the game. I'm not trying to make any money. Did you want to do anything here? I'd like to compete please. I give her my two silver. Do me proud. Yes please. A silver? Yeah, here. Of course. Coin goes down. Cups over it. Now there's a small crowd gathering. Now people are starting to watch. There was a victory apparently, and some cheers. I am going to back up like five or six steps and also do the same thing Arthur did. She begins shifting and shifting and shifting and shifting. Eyes focused on you. Starting to look strangely at you. Very well. Choose. Now go ahead and roll a perception check. That's a natural one. (cheering) You were paying attention. All of a sudden, you lost it. Looking up at her.

Output:
* The group interacted with a Dungeon Master who awarded a fresh strawberry as a prize for a victory, though it was noted that strawberries were sold separately for further progression.
* Fiona, Derek, and Arthur approached a young half-elven woman shouting about the "King's Vault" game, which involved guessing the location of a coin under one of three cups.
* Aria played the shell game using three silver pieces, winning twice to double her earnings while Marcus also participated and lost his coin.
* During the game, Aria utilized her Keen Mind feature to attempt a perception check, which the Dungeon Master noted strangely did not help her, yet she still achieved a natural 20 on her roll.
* The crowd gathered to watch the games as Aria moved back to repeat the challenge with Arthur, while Marcus attempted to compete again with a silver piece.
* The session ended with the group losing focus or the coin after the woman shifted the cups and the crowd began cheering for a new victory.


Input: drinking water. Uh, okay. There's this character I used to like, are you talking about the taste? Oh. Okay. Yeah, yeah. So one of the characters that I used to like, or still like, oh my God I'm dripping everywhere. When she talks about anime guys, right. I'm like shaking when I talk about it. Oh my God! So, Juji Wen, his color's orange, everything about him is orange. He smells orange and sometimes, or if he's eating orange and you know, you just wanna know what they're eating. Wait, does he canonically smell like oranges? No, no, no. She said the weirdest thing to me. Right? Because she was talking about her obsession with 2D anime guys. Right? And she was just like, "Dude, did you ever see like a waifu or like one of your waifu's and you saw them drinking something and you wanted to drink the same thing." And I was just like, "No, why did you wanna do that?" And I just thought so you could taste what they're tasting. Right? And she goes to me, "Oh yeah." 'Cause they just sometimes you just wanna know what the inside of their mouth feels like. So you drink the same thing. I'm like actually scared. I'm glad I'm sitting this distance with you. If you were a guy and you said that, everyone would be like, "Wow!" You'd be immediately canceled. What a pathetic man, what a weird man. It's that correct to what you said? They sometimes have commercials in Japan where that character is endorsing this, and then you drink it too. And then you always think about them 'cause that's what they're drinking. Does your husband feel like he's competing sometimes? No, no. I was also in long distance with my husband boyfriend at the time. So like he would drink coffee and then I'll be like, "Oh, every time I drink coffee it's kind of like." You're kissing? Finish the sentence, finish the sentence. It's not so much kissing as it's more tasting the inside of his mouth. Every time he pees, I pee. It's like we're peeing into each other. It's like we're peeing together, it's like we're crossing streams. Yeah. I understand that. Yeah, but like if someone's single and they really like 2D characters, and you see your 2D character eating a cake or something, I definitely recommend it. It's called immersion. It's called immersion? It's like people who are watching this, and they're drinking coffee too. Oh no, nevermind. What? He's always just like, "Yeah, Meilyne is weird." That's what he says. Yeah, we know. We know man. Do you remember what he said to you on your birthday? What did he say to me? About Sidney, and Sidney told me, what Markey said, "Oh, I'm glad someone understands or something?" What? My husband told you, "Oh, I'm glad I found someone." I'm glad I found someone because both our partners are crazy. No, they were just sitting next to each other. I think you were in the corner somewhere. Just having like a bro talk. I gotta come clean man.

Output:
- The speakers discussed a character named Juji Wen, noting his orange color and the weird concept of drinking the same things as anime characters to taste their food.
- One speaker recounted a story about her boyfriend where they mimicked drinking coffee to feel a connection, which the group found scary and potentially canceled behavior.
- The conversation shifted to the idea of "immersion" regarding 2D characters, suggesting that single fans should try eating what their characters eat.
- Meilyne revealed that her husband calls her weird, but later admitted that her husband told her he was glad he found someone because their partners are both crazy.
- The group clarified that the husband and another person were just sitting next to each other having a casual conversation in the corner.


Input: to look at Dono, there's a very stark intensity to their expression that then immediately, as it curls into a smile, melts away into the most grandfatherly-like expression you've seen. This figure sets the staff down to the side on the table and goes, "Well, yes, you can have them apparate if that seems appropriate." Julian: Okay. Borlan: Is anyone going first, or are we doing it all at the same time? uh... (grunting) DM: "Oh my, that's--" Julian: Oh, all at once, huh? DM: "Quite a majestic arrival for your friends here, Dono. Wow. Very wild." thank you. (laughter) DM: "All right." Sarah: It's Johnny Carson. Lyra: Carson? (laughter) Derek: Oh no. Borlan: Hello. Kaelen: (like Johnny Carson) We got a really big moon here. (laughter) Borlan: W-w-what's your name? DM: "Well, Dreamers, friends from the world beyond." (laughter) Borlan: Yes! DM: "I am your humble Elder Barthie, the honor is mine." (laughter) DM: "I believe you've met Dono?" Borlan: Yes. DM: "Well, thank you, Dono, for your time. You can sit down for a second." (laughter) Gideon: Oh my god. DM: "Anyway." Kaelen: I guess we know whose dreams he's been invading. (laughter) Borlan: Yep. DM: "If I might ask, before things get too hairy, what can you give me assurances that you are indeed aligned with the Imperium?" Sarah: I mean, have you ever seen the Imperium turn into mist? DM: "No, but we've seen a lot of really wild things as of late, so." Sarah: (laughs) Borlan: Wait, did you say that we are aligned with the Imperium or not? Julian: No, to make sure we're not. Derek: Not aligned. Borlan: Okay, okay, okay. Gideon: Open up that bag of holding. I'll reach in and pull out the head of the-- Derek: Oh yeah. Sarah: That's a good proof. Gideon: The head of the-- Sarah: That's a good proof. Lyra: Oh, that's right! DM: Immediately, you watch him reel. "Dono, close that window, and that window and that window and that window." Lyra: I use Thaumaturgy to go-- Gideon: We're friends. Listen to us. DM: "That's extremely disturbing." Lyra: I'm so glad we ended up keeping that. Borlan: Me too, me too. Lyra: That was a good idea. Borlan: It's already in-- Sarah: Good job, good job. Kaelen: I'm sure that's put him at ease. Borlan: It's already been worth it. Sarah: (laughs) Julian: Yeah. Derek and Kaelen: (laugh) DM: "All right, so you're Dreamers." (laughter) Kaelen: It's going to take 10 minutes-- Julian: I've got to seriously do this. Kaelen: -- to settle into this, DM. (lingering laughter) Derek: Dream to some, nightmare to others. DM: "Now look, I've been working in this Imperium for the majority of my life, and I'm no pushover. So, you brought in a dead Reiloran juggernaut. That's quite an impressive feat, I'd say so. But what's your business here? What are you doing? What do you want? What can we possibly offer you if you're powerful enough to traverse that weird red beam and just show up on my doorstep?" Kaelen: We don't know anything about this place. Your history, your lives, the differences between the folk that are here. DM: "Mm." Sarah: Yeah, you've been hearing and learning about us through our dreams, I guess, for a long time now, but we didn't even know you existed until just a few weeks ago. Kaelen: Yeah, you're a mystery to us and everyone. DM: "I always wondered if you, if any of our experiences got through to you like a trade, but I guess that's not how things work." Julian: Maybe for

Output:
- The group encountered Elder Barthie, a grandfatherly figure who questioned their alignment with the Imperium.
- Borlan and Julian clarified that they were not aligned with the Imperium, causing the Elder to react with disturbance.
- Gideon attempted to prove their intent by offering a head from a bag of holding, while Lyra used Thaumaturgy to communicate their friendship.
- The Elder, Barthie, expressed skepticism regarding their presence, noting the dead Reiloran juggernaut they brought.
- Kaelen and Sarah explained that the group knew nothing about the Imperium's history or people, having only recently discovered the Elder through their dreams.
- The conversation concluded with the Elder acknowledging the group as Dreamers and questioning what they wanted to achieve.


Input: Delilah. Delilah Briarwood. First off, she's dead. You know this? She talked to Sarah all the time. Are we talking above board right now? She was constantly in her head, so she's not dead. I get that. I didn't say she was gone. Have you talked to the dead before? I've talked to Delilah. Well then, it's not a question. You talked to her. He knows of her. Delilah is dead. According to Lyra. Okay. Lyra seems to know. We could still reach out, see if there's any way that she knows, if she's someone who has managed to bring the dead back before. Uh, or if she has more than 13,000 gold. Then she could at least point us in a direction. Maybe there's a person that she used, or a place that she used, or an item that she used the first time that we could go retrieve. We're alive, we can do whatever. She just has to tell us how to do it. Yeah. I feel like that's an option a little further down the spiral, so to speak, you know. (laughter) Let's not put our hand that deep into the candy bag just yet, I feel like. Conversely-- That's the one thing that we know has worked before. Yeah. It's also the one thing that we know has hurt you. It's just a prayer. It's just reaching out. Doesn't hurt, I don't think. We could be-- Talking can never hurt. This side of the table just got increasingly risky. It's much more dangerous over here now. That's right, not a bad thing. Oh man. (rapid descent noises) The airship splits in half. Talking can hurt a lot. Imperial siren. Yeah. I still wonder if bringing Sarah back to where her trouble began would do it, underneath Whitestone. That's where that stuff comes from, right? That's where that stuff comes from. That stuff? The purple stones? No, the powder. Oh, the powder that we found. We have that. Who has that? We have that? We have that. Is that place on the way, or is that... It's another part of the world. Oh. But there are ways around that. We're in an airship. If you know the right people. Fuck yeah! You wanted to send a message to your leader. Yeah, maybe. Oh, that's right, maybe she would have an idea of what to do. I don't know everything, but Delilah Briarwood did some really terrible shit under a castle in a place called Whitestone on the other side of the planet. Whitestone. Whitestone. Oh yeah, write it down. Get this down. We might forget the name of it. This was on the side of the crates. Like it sounds, or a special-- There was some sort of temple. It's W-H, Ä with an umlaut, B-E-T-D-E-Y. Got it. Yeah. There was some sort of temple under this place, and Delilah and her husband messed with a lot of dead. Oh, she's a family person! Yeah. See, she can't be that bad. Does she have kids and stuff? No, she's bad, she's bad. Sarah hated her. Oh, okay, okay, okay. Oh, Sarah didn't like

Output:
- The group debated the status of Delilah Briarwood, with some believing she was dead while others recalled her talking to Sarah.
- Marcus suggested reaching out to Lyra to see if she could bring the dead back or provide directions, though Dorian noted the high gold cost.
- The conversation shifted to the dangers of contacting the dead, with the airship splitting and Dorian noting the increasing risk.
- Cedric revealed that Sarah's trouble originated under a temple in Whitestone, a location Delilah and her husband had corrupted.
- The group decided to write down the specific name of the temple, "W-H, Ä with an umlaut, B-E-T-D-E-Y," to avoid forgetting it.
- Maeve confirmed that Delilah was a terrible person who had been hated by Sarah, dispelling any notion that she was a good family member.


Input: when it all comes out. Yeah, yeah, yeah. To me, I panic post, when everything just sinks in, to be like, "Holy shit. That fucking happened.", and, "I went through all this shit." And it's only after the even has transpired that it actually starts to sink in, and I start to feel the gravity of everything that's happened. At least to me. I do have a question, though, because I remembered this in the experience I had in the past week. Have you guys ever gotten fever dreams? uh, what do you mean by fever dreams? Can you define one for me? That's the dream you have when you have a fever. When you have a really bad fever and you start dreaming really weird shit. Because I thought it was just a saying. I thought it was just a term or phrase until I started dating Sydney, who gets some of the most fucking weirdest fever dreams I've ever heard in my life. uh, while conscious or while asleep? What do you mean by, What? She's just fucking waving? "I'm having a fever dream." She's running around the apartment or is she asleep, wakes up and then she's like, "Garnt, you won't believe this dream I had. I was the president." I don't think that's a fever dream. I think that's just going psycho. Can we get a definition of where fever dreams comes from? Okay. So when you have, When you have a really bad fever, obviously you try to rest. Your body tries to rest. Well, at least some people's body tries to rest. And then you go to sleep and you're sweating. You start having a really bad fever, as your body tries to fight off this illness, and then some people, I'm saying some people because the only experience I've seen it happen to is with Sydney, and she'll just wake up, drenched full of sweat, and was just like, "Honey, I just saw Connor in a bikini, running on the beach. What the fuck is going on? Where am I right now?" She will say it. She will just wake up and say the weirdest fucking shit that happened. And I'm like, "What just happened?" And she goes, "Oh, it was just a fever dream." That's believable, actually. That is a possibility. That wasn't a fever dream, that was just a video. That was an episode of the cosplay series. Yeah. Because I've never had a single fever dream at all. Actually, I rarely ever dream. The problem is, No, no. It's not that you don't dream, because I think I'm the exact same way, whereas I don't remember 99% of my dreams. And it's fucked up because it's, Some mornings I wake up and I'm like, "I remember having a really good dream." And then as I am waking up and I'm trying to remember the dream again, I'm like, "Yeah, and it's, wait, what the fuck did I just dream about?" And it's so weird because it literally fades away as I'm trying to think about it. But all I remember is that I had a good dream, but if you told me to recite it, I'll be like, "I don't know. I don't remember." Because, to me, I feel like I just rarely ever dream. I don't know. Because if I have a dream- No, you do dream. Everyone dreams. I'm sure I do. (laughing) I'm sure I do. You're not a fucking

Output:
* The group discussed the concept of fever dreams after one speaker recalled their own panic reaction to past events.
* They defined fever dreams as weird hallucinations occurring during high fevers, citing a specific example involving a partner named Sydney.
* A description was shared of Sydney waking up drenched in sweat and mentioning seeing "Connor in a bikini" on a beach.
* Another speaker argued that the Sydney story sounded more like a video or cosplay episode than a genuine fever dream.
* The conversation shifted to the general difficulty of remembering dreams, with multiple participants admitting they forget 99% of their sleep experiences.
* The group concluded that everyone dreams, even if the memories fade immediately upon waking.


Input: of his head and force his jaw open and then take my blade and put it through its mouth, straight through its mouth. Skewer it. As the blade carves through, you hear it yelp, and its growl turns into this low, guttural (fading growl), and goes limp in your grip as you push it and draw the blade from its body. It slumps onto the ground, right at the base of Dorian. Molly, you both take a step back as the body slumps to the ground, no longer moving. Hex is off. I pet him and say: Good doggy. That's the end of Kaelen's turn. Arthur, you're up. I do what I always do, I fire my crossbow at the beast, for a 14 to hit? That hits. All right-- ooh, and it's sneak-- It is definitely sneak attack. Oh, 12 points of damage. 12 points of damage to it, all right. How's everyone-- is everyone alive right now? Everyone's up. Barely. Kaelen could use some healing. Kaelen's right next to me-- I mean Clara. Ah, couldn't see her behind the wall. I will do the same thing. I will reload and fire again. Go for it. That's a miss. Ten points. Ten to attack, you mean? Ten to attack. (arrow firing sound) It goes too wide. It hits the stone behind, almost hitting Clara. You're like (scattering sound) as it sparks off the stone. No impact. I'll duck behind the wall and hide like a weakling. There you go. Arthur the Brave, by the name. Gwen, you're up. With my bonus action, can I transfer my Hex onto this wolf, and can I start running around to get to its right hindquarter? Staying in melee, but getting on its rear. Oh, you're going in melee with it? Mm-hmm. All right, so you move there. Can I keep coming this way a little bit more? Yeah, right there. I reach back, and as I start to swing my hand up, I'll summon the Wastehunter falchion and slice up through it. As the blade appears in the hand, you see a blast of greenish energy as the blade apparates out of his grip. As he swings upward, it sends an arc of seawater splashing into the air. Go ahead and roll for an attack. Both me and my invoked Dorian go: Ooh. That's 26 to hit. That definitely hits. Is this the same sword we've always seen? I don't remember the word-- Aria doesn't remember the word Wastehunter. Same sword, looks a little different. 13 points of damage. 13 points of damage to it. One d6 necrotic for another four, so 17 total. As you arc upward, it cuts upward, the splash of seawater mixed with the arc of blood from the wound. The way you carved up hits the back of its thigh, and one leg collapses for a second and it looks over at you with these angry, piercing blue eyes. It's looking pretty hurt. It's limping to that side, now. You guys see that the falchion has a slight curve to it and has a hooked end to the back of its design. That finishes your turn, Gwen. Derek, you're up. Ja, just deadpan, I do this around my hand and I cast three Scorching Rays out of it at this thing. The first does not hit at all, it

Output:
- The group successfully killed a creature by skewering it, causing its body to slump at the base of Dorian.
- Marcus fired his crossbow, landing a hit that dealt 12 points of damage, but his subsequent reload and shot missed and struck the stone wall near Clara.
- Marcus hid behind the wall to avoid danger, prompting the DM to mockingly call him "Arthur the Brave."
- Derek transferred his Hex spell to the wolf, moved into melee range, and summoned a Wastehunter falchion to strike the beast.
- Derek's attack with the falchion hit for 17 total damage, causing the wolf to limp and revealing the weapon's unique hooked design.
- Aria attempted to cast three Scorching Rays, but the first ray failed to hit the target.


Input: to you. Yeah. Okay. Yeah. Let's do it. Yes, we go pick up the body. Okay. Pick up the body. Are you heading to the Parlor of the Collective? Yeah. Yes? That's where the treescapes? That's where Manaia-- That's where Manaia-- That's where Manaia is. and Aria: Manaia Twain. Manaia Tree. Shania Twain. Let's go, girls. Man! I Feel Like a Woman. Another six silver to take the gondola up to the Aerie Spire once more-- I got this. -- where the Collective is. And there's still no monthly membership for the crossings? Of course not. There's not a yearly fee that we could just pay once and never have to pay? Okay, okay. No. Toll tag? E-ZPass. It's a multipass. He knows it's a multipass. He knows it's a multipass. Upon arriving onto the Aerie Spire, it takes a moment to find the curling staircase that winds beneath the gondola station, following the signs that lead you down underneath it to this terrace that you've seen in shadow for the most part as you arrive at certain times of the day. But as you climb into it, this large, sprawling balcony that pushes out from the rock beneath oversees the majority of the city's layout below. It's a beautiful view from here, looking over onto Jrusar below. Here, you can see the marble-topped walkways that glitter across the respectable half circle outcroppings, dotted with freestanding archways and a vibrant garden of foreign trees and bushes dotted around. You see a handful of figures are scattered a bit throughout the mid-morning light, peeking past the treeline into the open spaces. Individuals talking, conversing, some eating while planning and plotting. You can see here a massive, embedded rotunda structure that is built into the spire wall that reads "Bodhan" the names the domes over a shaded interior courtyard. Within the spire itself are smaller offices and structures, that house members of the Collective of Bodhan. Bodhan. This is the city's collection of designers, engineers, arcanists that maintain it. Asking around a bit, doesn't take you too long to eventually be led to an interior forest that is kept in the center to an interior forest that is kept in the center of many of these smaller office-like structures that all meet and encircle around this collection of maybe 100 or so trees and walkways that move between, maintained outside of the sunlight and within numerous lanterns that hang from all the different branches within. Someone eventually leads you to a female gnome. Visually maybe in what would be the human equivalent of her 40s, but who knows how long that is based on your experience with gnomes and their lifespans. She turns around, looks at you. You can see a massive wreath of dark hair that nearly touches the ground behind her as she walks. It's woven will all manner of colorful beads and topaz gems. And you see a work vest, almost, that has been decorated and adorned with all sorts of strange bits of twisted wire and gems.

Output:
- The group agreed to pick up the body and headed toward the Parlor of the Collective on the Aerie Spire.
- They discussed the membership fees for the crossings, clarifying that there was no yearly fee or multipass option available.
- Upon arriving at the Aerie Spire, the party observed the view of Jrusar and entered the terrace area surrounding the Bodhan rotunda.
- The group navigated through an interior forest of trees within the spire to locate the offices of the Collective.
- They were eventually led to a female gnome with a long, beaded hair wreath and a decorated work vest.


Input: in preparation for the coming hordes of Traveler followers that are making their way. You then traveled across to the Heaven Falls, an upward shooting waterfall on the eastern side of the island, which seemed to contain behind it an illusory cliff-face, a bunch of ships that had been long hoarded away, apparently the vessels that carried many of the people that live on the island here originally and then were kept from sight to prevent them from remembering where they came from and how to leave. You nearly lost Elara, who was drawn in by some sort of magical enchantment at the tunnels that lead to Vokodo's lair, and upon fleeing, you made your way northward to the strange Ruins, a sliver, one of many, of strange segments of either this world or other nearby dimensions that came here, it seems, when Vokodo fled here from the Astral Sea for some reason. Unfortunately, you destroyed the spirits that remained at the Ruin, as opposed to seeking possible an alliance with them, but in doing so, also removed a dangerous aspect of the island that prevented people from going there, so not all is lost. thank you. Gathering yourselves and beginning your trek backward past towards the actual volcano of Rumblecusp later in the afternoon, you begin to plot whatever your next stage of engagement with the dangers of this island may be. So as you return, you guys have begun making your trek back from the northern side of the island from the Ruin, at which case Vilya does mention, as it begins to grow a little more dangerous. It's interesting. Since you've cleared my mind, I'm still kind of finding myself, but I feel I might be able to get us somewhere on the island rather quickly, if I've been there. Derek: How do you mean? uh, getting to the Ruins, or places that I have not actually been or seen myself before, I have to travel the challenging way, but if I know of a tree that I've seen or been around previously, I may be able to bring us there, if we have a tree to enter. Elias: If we have a tree? Your village is lousy with trees. You've got nothing but trees. Right. Would you like to go back to the village? Did you want to make your way to the Heaven Falls again? Did you want to make your way to Vokodo's lair? Borlan: If we can get to the village quickly, then we could maybe try to free the mind of somebody else and they could help us. Derek: Terra, the hunting leader? Borlan: Yeah. Arthur: Kind of tapped out at this point. Borlan: Oh. Am I, too? Maybe. Rowan: What time is it? Elias: Afternoon? uh, it's afternoon, after you guys have traveled out to the-- Borlan: I've got a 6th-level left. Derek: Just to be clear, it's like a teleportation? We just step in a circle like our friend can do, or--? Oh. A tree. Sylvia: How does the tree factor into it? Is it like a component for what you would do, or--? The tree becomes the door. Arthur: Huh. Derek: The tree becomes the door. I understand that you may ascribe to the more esoteric arcane spell constructs. I, myself, tend to lean on nature and the elements to draw the intent, so. Just trust me. Sylvia: All right. I would love to see a tree turn into a door. Borlan: Me, too.

Output:
- The party traveled to Heaven Falls and the strange Ruins after escaping an enchantment at Vokodo's lair.
- They destroyed the spirits at the Ruins rather than forming an alliance, inadvertently removing a dangerous barrier.
- Vilya explained that she could teleport the group to locations she had previously visited if they entered a tree.
- The group discussed returning to the village to free the mind of Terra, the hunting leader.
- Arthur and Borlan expressed hesitation about their current state, while the Game Master confirmed the teleportation method involved trees as doors.


Input: you're literally in the dream? - You're literally in half a dream and then you imagine falling over or tripping over. - Oh, that happens a lot. Yeah. I do that. I kick my leg out or something. - Oh, yeah, yeah, yeah. - That's what I'm talking about. But instead of imagining that I'm falling, sometimes I imagine someone saying something funny or something funny happening and then I just laugh. - So it's an emotional joke. - Yeah, yeah. It's like an emotional joke. - No I don't have that. I don't have that at all. - Sometimes you imagine a ball flying towards you and then you jerk yourself awake as well. - Yeah. That's happened a lot. - That's happened a lot in my dream as well. - It's weird because sometimes I won't be dreaming of anything and then it will very quickly cut to a ball being thrown at me. - Yeah, yeah. I don't understand why that happens. - Think fast. - I'll literally not be in a dream, not a dream, not a dream. And then something just flies at me and I'm like, And then I just fall back to sleep. It's not like I'm full awake. - No. That's what I mean. It's a micro dream where you're not fully asleep but you're not fully awake. And then you brains just like, "Haha, think fast." Think fast, mother fucker. (laughing) - I'm just kidding. I'm just kidding. You're fine. Go back to bed. Go back to bed. You all right. - Like sleep walking. - It's just a prank. - Have you ever met anyone who sleep walks, ever sleep walk yourself? - No. No. - My uncle, apparently, used to be a really, really bad sleep walker and sleep talker. My dad would tell me stories of how my uncle, because they used to sleep in a bunk bed. - So bizarre, isn't it? - Yeah. - It's such a crazy thing. - Yeah. And then he'd just, there was one time where, Actually, no. I have a story of when I sleep walked once. The only time, apparently, that I ever sleep walked, was when I was little. I was maybe four, five years old, and apparently I walked into my parents room and I was asleep. And my mum saw it. She was like, "What the fuck are you doing?" And the she realized that my eyes were closed. And she was like, "Oh, fuck. He's sleep walking. I was saying something to her but it wasn't really words. It was just like, (babbles) - "Wake up, you dumb fuck." - No. The moment she went, "Wake up, you dumb fuck.", was when I walked over to the corner of their room and there was a washing basket, and apparently I pulled my pants and tried to pee into it. - No. That's so weird. (laughing) - And then my mom was like, (exclaims) - I have a worryingly similar story. Not of me. (laughing) - That's so crazy. So my little brother had a sleep over with one of his friends. And I was the one who was, I'd stay out awake a little longer than I should have. I played on my Game Boy, whatever. And our house, the floorboards creek really fucking loudly. And obviously I've been in this house for years, so I could tell, based off what creek, where someone was in the house and where they were coming from. And what point they were on the stairs, what point they were

Output:
- The speakers discussed the phenomenon of micro-dreams where they feel awake but are actually dreaming, often triggered by imagining a ball flying at them or falling over.
- One speaker shared a story about their uncle who was a notorious sleepwalker and talker, while another recounted their own childhood incident of sleepwalking into their parents' room.
- The second speaker revealed that they had attempted to urinate into a washing basket while sleepwalking, a moment their mother had witnessed with shock.
- A third speaker described a similar experience involving their little brother's sleepover, noting how they could track people moving through the house by the sound of the floorboards creaking.
- The conversation highlighted the confusion between being fully awake and being in a state of sleepwalking, with participants sharing personal anecdotes of near-misses and bizarre behaviors.
- The group concluded by laughing at the absurdity of these sleep-related events and the dangers associated with them in a household with stairs and floorboards.


Input: and then I go to a new area or something and I have this really- - Area unlocked. - A new area on the map or something and my dream switches to this establishing shot of this new landscape that I'm in. - Garnets swamp. - And I'm just, And I remember thinking in the dream, "Damn. That looks cool as fuck.", and then I load back into my character or something. I don't know how to describe it. It's so fucking weird. - Wait, your dream has cut scenes? Is that what you're saying? This man's dreams literally has cut scenes. And when it's over he goes back into first person. Holy shit. - I don't know why. Sometimes I dream in games or- - Your dream sounds like a Kojima game, dude. - Yeah. Sometimes I dream in games and sometimes I dream in movies, which is why it never makes sense to me how I can possibly dream in third person, and at the time it makes it makes sense. Because you never see yourself in third person. - By third person, do you mean like in a movie, from a movie camera standpoint? Or are we talking GTA, behind yourself? - Sometimes both. - Really? - Yeah, yeah, yeah. - I think it's weird really because, again, I know that I'm in this situation and I fully understand that it's a dream, but I never, ever think that this is wrong. Because I'm in the moment and it's what my mind is making up, so it always feels natural when I'm in this dream. - For some reason, I'm just fucking remembering this now, talking to you, every time I'm in an interrogation room, it's never POV interrogation room, it's always side, - It's the interrogation shot? - Yeah. It's always side view. Like this is fucking JCS Criminal investigations or something. It's so weird. I don't know why. - That sound fun. Anytime I have a conversation in the interrogation room, I'm always in third person, I don't know why. It always feels like I'm in control of what I'm saying. - I'm sure that's purely because we've just consumed media where they portray those things like that. I'd be interested to see if another person who has never scene an interrogation scene in a movie, how they would view that. - Yeah. Because I've never been in an interrogation in my life. So I guess it makes sense. - I've also found, that if I'm highly anxious about something when going to bed, there is a 90% chance my dream is going to be about that. - Oh. Yeah, yeah, yeah. - That's only ever happened a few times, and that's only ever happened with homework and exams for me. - I was playing that Pogostuck game recently and, - Did it give you nightmares? - Yeah. I had nightmares that I was stuck in this game. And that I couldn't stop playing this game. I couldn't beat it. Because I was making, I played it for eight hours and I made no progress. And then I went to bed, all I could feel was me playing the game in the dream, and then I was playing it and I couldn't get out. It was horrible. - That's a nightmare. - That was a nightmare. - That's a true nightmare. - That was a horrible nightmare. - That's a scarier nightmare than you dying. - The worst part was, I knew that I was in a nightmare, and I was getting more annoyed

Output:
- The speaker described a dream sequence where they unlocked a new area called Garnets swamp and experienced a cutscene establishing shot.
- The group discussed how the speaker's dreams often utilize third-person perspectives similar to movies or GTA, particularly in interrogation rooms.
- They noted that the third-person view in dreams feels natural and controlled, likely influenced by media consumption like JCS Criminal Investigations.
- The speaker mentioned that anxiety before bed, specifically regarding homework and exams, frequently dictates dream content.
- They recounted a specific nightmare involving the game Pogostuck where they were stuck playing for eight hours and couldn't stop.
- The speaker emphasized that the most terrifying aspect of that nightmare was the realization that they were trapped in a loop and becoming increasingly annoyed.


Input: as to what is going on and what is going on specifically with Opal. So before I do anything, can I go back to those two weeks and do a little check in? Ooh. Absolutely. Cool. Go ahead and give me, what do I want to call that? Let's make it either religion or insight. Uh, yeah, we'll do insight. Okay, no one wants a religion check. That was cocked. Well, you're going to go talk to the gods, but you don't want to use int? Uh, 25. Well, shit. Uh, it's always been insight for the Wildmother. Of course. I'll take it. Insight is a slightly different understanding of this. You are looking at the heart of your friend and not necessarily the interaction between the god whose purview she has committed to. Mm, okay. Uh, thank you. Shush. Apparently, that was the Wildmother telling you to give me a message. What did she say? Uh, watching. What did she say? She said, "Google password required." Aw. It's 1234. Fy'ra Rai would have "1234." We'll do this as a series of questions. I can either offer you generic knowledge, that's a very high roll. You can be specific and I'll give you specific answers. Oh, it's so fun talking GM to GM now. Is there-- Yeah. Yeah! Hey-oh! Oh, no, oh. I thought you were talking to him. No, you. It's me! It's you! Hey! It's you, girl. I did a thing. Let's go. Uh, watching. Is there anything that I can do to peel her away from whatever is happening? Is there anything you can help me do to peel her away from what is happening? You, Wildmother? Those are two very specific questions. The Wildmother, who strangely enough, at first, you got signs from her, and then in your time traveling with the Crown Keepers, you had full verbal communication. But it seems as though she has stepped back again, and speaks in sign and feeling. Your first question, what can you do to peel away? You feel a little bit of hesitation. Remove the crown. You have a sense of stinging and burning briars or nettles in your scalp at your hairline ripped away. The second question, what could she, the Wildmother, do, is met like a sudden gust of wind blocking your path. is met like a sudden gust of wind blocking your path. Why would she? Why would she stop what's happening? Well, that's unexpected. Uh, watching. I'll give you one more question, if you want to follow either of those leads. You can find out more about the Wildmother's resistance or you can find out more about the nature of Opal's interaction with the Spider Queen. I know this isn't Opal. What do you need from me to help her? "What do you need from me to help her?" A specific set of questions, you feel the nature of the Wildmother's answer, like if you stood in a field of kudzu as it rapidly grows around your ankles, binding you. A twist of words, "What could I do to help you help her?" Again, you get that sense of briars and prickling stinging things across those vines. "Why would I stop this from happening?" Not out of fury, but again out of fear. Then, once more, you feel at

Output:
- Anjali requested a check-in regarding Opal and chose to make an Insight check instead of a Religion check.
- Anjali rolled a 25 for the Insight check, which Aabria interpreted as a connection to the Wildmother rather than direct interaction.
- A brief interruption occurred when a phone notification dinged, leading to a humorous exchange about a Google password and the Wildmother's message.
- Anjali asked three specific questions to the Wildmother to understand how to peel Opal away from her current situation.
- The Wildmother responded with feelings of hesitation, stinging briars, and a sudden gust of wind blocking the path.
- The final response indicated the Wildmother's actions were driven by fear rather than fury, binding Anjali in a field of kudzu.


Input: triple. Give me the triple. What's the triple? This is the triple. I'm going to grab a glass of ice water sitting next to the coffee. Oh. I'm going to throw it in your face. I'm going to take, I have the quiet version-- of the Diplomacy. I'm going to give you an electric shock. I'm going to slap you in the face. Wake up! Okay, okay, I'm awake. There we are. Me next. I'll send a-- Of course. I haven't talked to him in so long! Do you want me to Scry on Dranzel first and just see? You're going to have to talk to him eventually, Borlan. Yeah, you're going to have to put your big boy pants on. Yeah. Yeah? Yeah. This is the end of the world and stuff. Well, what do I say? End of the world. Again. What do I say? It's the end of the world. We're going to need you here. Say-- It's the end of the world. Cedric is in an orb. We're getting the proper band back together. We need to get him out. Okay. Come to the front lines with us. Stop being a fucking prick. Yeah, we need you or-- Okay, okay. --or you're a prick! Okay, okay. Or, or-- You're already a prick. Okay. What? Listen, I've heard about direct conflict and then indi-direct conflict, and maybe we don't be so apparent with it. What if you've got a big prize for him and you only want to hand deliver it? What if you want to bone him again? What if you want to have sex? Say you're really horny. That's a prize. That's a indi-prick conflict. He would definitely respond to the sexual remark. He would definitely respond to it. Yeah. Unless he's grown. Has he grown? He might have grown. He hasn't grown. You're randy. You had a bunch to drink. Only he can quench your flame. Yeah, but then it's going to hurt so bad if he says no. Yeah, but we're not really going there for that. Who would say no to you? Nobody, Borlan. You lay it on, anybody would say yes. Okay. Would you say yes? No. I don't have it anymore! It's gone! What I had, it left! I don't have it. There are no other gentlemen in this room that can answer that question with any reason. None of you would? I'm not allowed! I'm not allowed to say because it is a trap that will only kill me. Let's practice. Look. Let's have a little bit of role play. Either answer. How randy can you sound? Ready? Go! If he wanted to sleep with me, would you be mad at him? No, of course not. No. Answer truthfully. Answer truthfully! Would you? If she was down for it and I said yes, would you go for it? Don't answer it, because this actually makes me feel weird. Kaelen! Oh! Oh, it's happening! You got this.

Output:
- The group discussed strategies for confronting Borlan regarding the end of the world and the need to retrieve Cedric from an orb.
- Marcus, Julian, and Aria suggested using a sexual approach or "indi-prick conflict" to persuade the target, while Robbie noted the target would respond to such remarks.
- The players debated whether the target had grown or would reject the advances, with Nadia expressing uncertainty about the potential pain of rejection.
- A role-playing exercise was initiated to practice how to ask the target if he wanted to sleep with Nadia, though the attempt made her feel uncomfortable.
- Dorian and Julian excitedly anticipated a positive outcome or a specific event happening as the conversation concluded.


Input: No, no, no! Put the dice down. Arx Creonum and Bells Hells has to... yeah. Gwen. Sorry. What do we have to do? You have teleported into the basement of the Jagged Edge Glassworks where Julian had set up his Nein-Sided Tower for an evening's rest before the final push towards their collaborative missions. Ja, okay. There, the groups got to know each other a little better, prepared for the evening with some spells and enchantments that would last them for the coming day, and then eventually, divided amongst their various chambers to rest for the night, while also discussing what may very well be the last night on Exandria for all of them. With that, a night's rest is had and the morning comes to. You all begin to rouse from your collective slumber and gather as you will within the main chamber of the Nein-Sided Tower. This morning, Clara's got wood shield, wooden shield that he's been working on. Oh yeah. That's right. Oh! That's right! But he's asleep. Did he manage to to dress himself before he went to sleep, or is he still in the buff? Why would I deprive anyone of that glorious sight? Valid. Wait, are you buff, or don't you have your suit that doesn't come off? Or did you take it off? Oh yeah, I mean I sleep in my jam jams. In my demonscale jams? Yeah. Yeah, but it takes the shape of my contoured abs. And your contoured... And my quads and my traps and my lats. And your junk. Yeah. It looks like a Joel Schumacher costume. It actually accentuates the junk in quite a favorable way. Yeah. His nipples are so prominent! I can't. Can't do it. Did you roll... to see if you're alive still? For life? Like a... Schumacher Batman suit? Did you roll for life? Did you die? You did not die. Did you roll? What? Did you roll? Carry on. This is some hardcore procrastinating. No, he did not! It's hard to tell. Yeah, but did he do something and he's holding a secret, too? I know. DM has a face! He has secret face right now. He's blinking. You have a face. No, it's fine. I think it's just the mustache. I think it's just 'stache. I mean, it's up to you guys. Who wakes up first? Who enters the chamber? Oh! Oh! Oh! The morning is yours. I think I'm going to, I'd probably be up first and quietly do the walk of shame back to my actual... Going back to your room from my room? Go back to my room very early before anyone notices. Yeah. No, that's fine. I need to rest, too. This is when I get my best sleep is right in the morning. So leave. But you're great. Just going to sleep for like 15 more minutes. What the fuck just happened? Okay. Yeah. We're in one large.

Output:
- The group teleported into the basement of the Jagged Edge Glassworks to rest at the Nein-Sided Tower before their final push.
- Julian described his "demonscale jams" which accentuated his physique, prompting jokes about a Joel Schumacher costume from Dorian.
- Aria and others questioned if Julian had rolled to see if he was alive or if he had died, while Marcus and Nadia speculated about secret actions.
- The DM noted that the group had a face and blinked, leading to confusion about who was awake first.
- Marcus planned to sneak back to his room early to avoid notice, while Nadia decided to sleep for another fifteen minutes.
- The morning began with the group gathering in the main chamber after their collective slumber.


Input: I forgot my bag, hold on. Lyra piddle-pats down into the cargo hold. Okay. Cedric: Wanders back amongst all the crates of stuff that the ship has been carrying and I check around and make sure that nobody's watching me at the moment. He pulls out the spyglass that he nicked off of Silas after she nicked off of Xandis. He just looks at it, spins it in his hand once, and then tucks it between two crates with the end of it poking out, just barely visible, and then he runs back to catch up with the group. Thank you. Okay. Cedric: Sorry. You all descend the outer staircase of the ship back onto the, I'd say ground of the skyport, but it is a short glance over the side to the infinite fall and tumble into the jungle and rocks below. The wind itself took that cool afternoon breeze blowing past, but at this height it gives a discomfort for those who aren't as familiar with heights quite on this level. Is there a name on the back of the ship? Can I try to see if I can see if there's a name on the ship? The other ship that came in? Yeah, the other ship that came in. Yeah, if you want to go around the-- Right now it's just facing the front so you don't see from this perspective any sort of sign, but if you want to try and move past through the skyport to get a look, you can. Sure. Okay. So you leave the ship. You notice Xandis is approaching one of the wardens here, representative of the skyport, and is talking to him trying to give him the instruction. "Well you know, we're arriving here "on the behalf of Lord Eshteross and just sort of making sure "that these people who we left them also came back. "It's good, don't worry. Paperwork's all here." Hands a pile of papers over and is just talking loudly while the person's going through. You can see this is-- Can't tell if Xandis is just naturally annoying to this person or this is some sort of a means of getting to let them go without too much of a hassle. You push past, you can see there are wardens inspecting the cargo coming off of the other ship. You see families gathering coming off of it, discussing their plans passing by. There's a heated argument between the port captain and a traveler that heightens the tension in the air as you move past. You can see numerous simurghs circling overhead nearby as the various warden guardians are just keeping watch over the city as the night creeps closer and closer. You can see one of them seems to perch on the edge of one of the rock formations that the Aerie Spire's built upon, the skyport is built upon and it seems clutching in one of its claws some sort of primate, like a jungle creature that it then begins to feast on and pull within its wolven jaws and stringy bits of sinew pulled through as it eats, and the warden atop it just holding with one spear on its side glancing over and keeping an eye on everyone else here in the port. Make a perception check. I'd also like to make a perception check, but I'm just looking for any other birds overhead. Indeed, go for it. (ominous humming) 21. It's right here. 21. You got it. 14.

Output:
- Lyra descended into the cargo hold while Cedric hid a stolen spyglass between crates to avoid detection.
- The group exited the ship onto the skyport, where they observed Xandis interacting with a warden regarding Lord Eshteross's paperwork.
- While moving through the port, the party witnessed families, a heated argument, and wardens inspecting cargo from another vessel.
- The group noticed simurghs circling overhead, including one devouring a primate near the Aerie Spire.
- Marcus and Aria performed perception checks to locate birds, with Aria successfully identifying a target.


Input: to take out Mister. Okay. uh monkey chittering. Is Mister going to appear by the Shrike or by you, or--? I'm going to keep him by me. Perfect. You got it. Have you used that pirate thing yet? No. Okay. No. There's a specific context for that one. All right, finishing Aria's go. Silas? What kind of context? You're now mist. Great. Pew. Elias. watching. All right. Sorry, Julian. No, it's my fault. You know? Can I see the floating Exalted from inside? Probably not. From where you are? No. I can't really see many of these guys. Not inside the house, no. It's nice in here, though. You can kind of see one Shrike. That's about it. How many? Okay, I'm going to step to the doorway. Magic? Magic? How many hostiles are there that I can see? You can see the two Shrikes, one that looks more damaged than the other. You see two Ruby Vanguard figures that are on the sides with crossbows that are also looking like. Can you point with your fingers to the Ruby Vanguards with crossbows? Right there. Right there. And right there. Got it. So wait, there's four left standing? Five? Yeah, and the Exalted. But some of them-- The Exalted right there. Okay. Yeah, we're still a little fucked. I am-- Tell the kid to knock it off. I'm going to Calm Emotions. Calm Emotions on? Everybody. Yeah. Is that a sight thing or is just a range? It's a range, 20-foot radius sphere, so-- Correct. 40-foot sphere. About as large as a Fireball. So where do you want it to go? I mean, I want to get everyone I can see. Everyone you can see would be probably if you wanted to get closer over here, you could get-- You should get the Exalted and leave the guy by the door alone and I'll take care of him. I don't know that I know where the Exalted is. Or that he exists. Fair. Fiona sees him, and I'm up next. Fair, fair, fair. Okay. So that will get the two Shrike and the gentleman over there. That is a charisma saving throw. What's Carmen Sandiego doing? Yes. Oh, it's her cape. Carmen Sandiego's on fire right now. I was like: Why is this sticking up? It's a low DC because I believe I'm using a feature to cast it. That Shrike is going to be an eight. Fail. Other Shrike. It's going to be an 11. Fail. DM, it's okay. It's okay, buddy. That guy over there is going to be a 15. Succeed. Okay, so that-- Which guy? This guy right here. The guy on the far side. Yeah, so the Vanguard guy is still. Yeah, I'm going to say: Everybody, there's been a misunderstanding. Let's just talk it out like reasonable adults. A little robot comes out of the hut. Yeah. As that falls, you can see the various villagers that have taken heavy hits are still groaning unconscious on the ground. The two Shrike, after watching

Output:
- The players confirmed that Mister was staying by Borlan and discussed the context for a specific pirate item.
- Sarah attempted to view the Exalted and the surrounding hostiles, identifying two Shrikes and two Ruby Vanguard figures with crossbows.
- Sarah cast Calm Emotions with a 40-foot radius to affect everyone she could see, targeting the Shrikes and a Vanguard figure.
- The spell affected the Shrikes and the Vanguard figure, with the Shrikes failing their saves and the Vanguard figure succeeding.
- Sarah proposed a misunderstanding to the group while a robot emerged from a hut and villagers were seen unconscious on the ground.
- Gideon and Julian coordinated on the positioning of the Exalted and the remaining enemies.


Input: point, you all hear Ted's voice getting quiet. Not you, as she stays in your head. "If that means I have to slaughter you, you can be the first body to drop." (gasps) You hear the skittering of spiders. Whoa! Anything else you want to do? You still have 400 feet of movement. Oh. I'd like to-- For real? -- move away, please. (laughter) You can go do anything else in the world. You could go to a different campaign with the rest of your movement. I'd like to go to a Denny's. (laughter) An Arby's, maybe. Get a Grand Slam! You find an Arby's. You get a giant hot dog that looks like a-- watching. Yeah. Yeah. We haven't forgotten that. We haven't forgotten. (laughs) I get a giant hot dog, I look at it, it's actually Arthur. "Hot dog." It's Arthur. Yes. I get in my car. "Hot dog." Yeah. (laughter) I'll never forget it. No, no. I'm so sorry. (laughter) Scarred for life. I'd like to move away, please. Sure. Where do I find this information about my hasted movement, or hasted action? So, Haste--- You go. It's just double movement. So whatever your movement speed is-- uh, oh, okay. Got you, got you. -- you take double that. Okay, got you. Don't forget, you've got a plus two to your AC while Haste is up. Oh, sick. Okay, cool. Yeah. You're incredibly hard to hit. Oh, and when you use, don't forget, when you use your hasted attack, you only get one attack, even if your paladin abilities would give you a second attack. Oh, okay. Wait. Okay, okay. You can attack twice, and then you can use your hasted attack to do a third. There you go. So, you're good. Okay, cool. You did it right. Cool. That's great. You're perfect and above reproach. (laughs) Just so you know, you're at the edge of this platform. If you move away more than five feet, Ted will get an attack of opportunity on you. But you can just skirt around both of these problems. Skirt! Yeah. Where do you want to be? Do you want to try to get behind? What are you trying to do? Probably back there maybe, back near that rock. Back here? Or back there, no, farther back, please. Right here? If you leave that threatened range, she's going to get an attack on you if you go. Oh, okay. Let me just, as far back as I can get without doing that thing you said. (laughs) You move over here-- Okay. -- to turn around. It also gives your friends a clear view on what's going on. Okay. You realize you are standing-- (laughs) Under your feet, you see an arrangement of those opalescent gems. Yeah. Mm-hmm. It's a little pattern of four. No perception check, it just sort of kind of looks like a dick-- (laughs) Cool, Cool, cool, cool. -- under your feet. Wow, it's so big. (laughter) Stop it! (laughter) There it is! I knew it. There it is. I knew it. Inspiration! Everybody drink!

Output:
- The group discussed moving away from the edge of a platform to avoid Ted's attack of opportunity, eventually deciding to skirt around the threat near a rock.
- Erica clarified the mechanics of the Haste spell, learning that it doubles movement speed and allows for a third attack in addition to the standard two.
- The party discovered an arrangement of four opalescent gems under their feet, which resembled a large phallic shape.
- Robby and Anjali confirmed they had previously known about the gems' location, earning Anjali inspiration for the group.
- The session concluded with the group celebrating the discovery by drinking together.


Input: Oh, Japan would be like Kimagure Cook. Uh, I love him. I just love the way he cuts into the fish. Kimagure Cook, he's pretty big. He's like top 10 Japanese YouTubers I think. But like he basically just dissects a shitload of fish. Well, he cooks them also. Is this the guy who killed the frog? No, no, no, no. That's different. That's like the shit- That was the saddest thing. That frog video. Watching. There was like a video on how to prepare a frog. And I think Meilyne showed me. Oh yeah, that just like fucking chops it in half. I think we were at an Izakaya. No, no, no. 'Cause I remember 'cause like this, like sometimes because Meilyne gets recommended so many food videos. Do you like the weird had cooking videos as well, where you have to like destroy animals. (laughing) Destroy animals. What do you mean destroy animals? Uh, I feel like saying preparing the frog doesn't do it justice. It doesn't. 'Cause that's not what happened. The guy like cuts this frog in half and you hear bones crunching. He doesn't prepare the frog, he massacres the frog. Like Robot Wars. (Joey laughing) But like a man. I feel like I just watched fucking "Saw" seven. We're not gonna put it up a screen. I'm like, "If you're squeamish, we're not gonna talk about it too much because I still think about it. I'm not like a squeamish person, but I felt so bad for the frog. It's a brutal video. It's a fucking brutal video. Thank you. That was okay because he's going to eat it. He wasn't doing it for fun. Yeah I know it is. Oh no, of course not. I recognize there's nothing wrong with it 'cause he's gonna eat it. It's no more brutal than killing a cow or something. It's educational. Right. Right. I guess it's just because you don't, it's not everyday you see a guy chop a frog in half. Yeah. Yeah. To prepare some. Unless you're in Thailand or Vietnam. 'Cause the thing is, you never really think about how animals die before they're cooked. They get killed. We're lucky enough to not have to do it ourselves a lot of the times. That's what it's like to grow up in a civilized society. Right. So when I see a full fucking- Are we even civilized? Yeah, when I see a fucking mortal combat fatality being put on this frog I'm just like, "Jesus fucking Christ." I was just waiting for like x-Elias zoom from that frog as the head is getting crushed. That one was very violent. Yeah. Yeah. Obviously- It's a part of you and don't look it up. The food being prepared is generally not that good. Yeah. That's why. Yeah. That's why people turn into vegetarians. You know? Yeah. Yeah. I wouldn't eat anything that I wasn't prepared to kill myself if I had to. It doesn't mean I have to enjoy the process. I feel like you're a psychopath, if you enjoy putting down an animal to eat it. No. Yeah, yeah. (all laughing) I meant no as in, yeah no. No hold on. Hold on. (laughs) Do you have something to say Meilyne? I meant no as in like,

Output:
- The speakers discussed the Japanese YouTuber Kimagure Cook and his habit of dissecting large quantities of fish.
- They recalled a specific, brutal video where a man chopped a frog in half, which was shown to Meilyne.
- The group debated the morality of the video, distinguishing between food preparation and the violent act of "massacring" the animal.
- One speaker compared the footage to a "Saw" movie and a "mortal combat fatality," expressing deep discomfort despite acknowledging the educational context.
- They concluded by discussing the disconnect between civilized society and the reality of animal slaughter, with one speaker noting they would not eat animals they hadn't killed themselves.
- Meilyne attempted to clarify a response regarding whether enjoying the process of killing an animal makes one a psychopath.


Input: opens slightly, and you see a figure just framed in shadow as the door opens. A similar hunched shape. Not able to make out much detail, and Dono talks for a moment. The tiny hands get together, and tap nervously. uh, uh, laughter. The big arms come together, and tap nervously in a much slower way. Gideon: He's got small hands coming out of his chest. Julian: Yes, he does. Lyra: Yes, yes, yes! Sarah: Know what they say about small hands coming out of your chest. watching. Borlan: It's fucking weird. uh, laughter. DM: Yep. Borlan: And awesome. DM: Slowly, the door opens a little further, and you can see the figure lean out for a minute, and you can see on the other hand, they have a large gnarled stick, it looks like, that they're leaning on. They glance out, and you watch Dono go, and point up to all of you, and the creature takes the staff and knocks him in the head, and is like-- Gideon: I break for the open door, uh, whooshes. Julian: Yeah, same. Borlan: Yeah. DM: Dono lumbers in, and all of you shift into the interior. Kaelen: Casually, though. Sarah: Yeah, yeah, yeah. Gideon: I move into the lungs of the elder. gasps. uh, laughter. Gideon: goopy explosion. Borlan: yells. DM: Oh my goodness. So-- Julian: It was a test! laughter. DM: Heading into the interior of this chamber, you can see this low light, these candle-like lanterns that are lit. You get the smell of unique spices that you've never really smelled before. There's almost a sweetness to the air, but it also meets a charcoal-like burnt scent that creates this incense-like aesthetic on the inside. You can see there are all these wide, squat tables that have been carved from stone, and other materials that you can't quite make out what the source may have been. There are a number of heavy, look almost like chairs that can also be beds. They're in a heavy reclined position, and they're thick with heavy woven material that's put over them, and cushions. You can see there's a unique-looking tea kettle that almost seems to curl upward in a spiral before a spout stops. There's a little flame beneath that that's burning, and a number of these little metal cups that are these massive metal cups that come to a small domed bottom that are set around this table, and you watch as the two of them shuffle over towards the sides of the table. Dono's like, "Is it okay for you to meet my friends?" The elder turns around, and you can see the long, stringy elements of gray white hair that tumble and tangle out from underneath their hood, as they pull it back. You can see they have a very similar facial structure to Dono, but much older. You can see the wrinkles are very deep set. You can almost not see the eyes, they're so deeply pushed back. As they turn around to look at Dono, there's a very stark intensity to their expression that then immediately, as it curls into a smile, melts away into the most grandfatherly-like expression you've seen. This figure sets the staff down to the side on the table and goes, "Well, yes, you can have them apparate if that seems appropriate." Julian: Okay. Borlan: Is anyone going first, or are we doing it all at the same time? grunting. DM: Oh my, that's-- Julian: Oh, all at once, huh? DM: Quite a majestic arrival for your friends here, Dono. Wow. Very wild. laughter. DM: All right.

Output:
- The group observed a shadowy figure with small hands and a gnarled stick before the creature struck Dono with its staff.
- Gideon, Julian, and Borlan fled through the open door, and Dono subsequently led the entire party into the chamber's interior.
- Inside, the party noticed low lighting, unique spices, charcoal scents, and furniture made of stone and heavy woven materials.
- An elder with gray-white hair and a grandfatherly expression greeted Dono and agreed to allow the others to apparate.
- The group debated the timing of their arrival, with Julian suggesting they enter all at once.
- The DM acknowledged the majestic nature of the group's arrival and prepared them for the next moment.


Input: Imagine the more esteemed customers may stay for a meal overlooking the rest of the chamber. Here, you can immediately tell the clientele, a bit sparse. Uh, laughter. Especially for first thing in the morning. No more than maybe seven individuals that are currently here. There is one bartender across the way. But you do see three servers are racing around and conversing merrily with the individuals, one of which is a young woman dressed in fine armor and red silks, a long robe with gold. You watch as she approaches and serves a dish to a couple of customers and says, "And that is how Tal'Dorei greets the greats of the world," and steps back and continues back into the far chamber to retrieve another meal while somebody else-- You can see this man with a big, bushy, dark beard, his sun-weathered skin, wearing a large haphazardly-made bronze crown, like a king's crown on his head, as he wields a large sword that he drags behind him that you can tell is more for show than not. Steps up to another table and goes, "And what, pray tell, do you wish to ask of King Drassig?" No way! Oh my god. By that, I mean, what would you like to drink? Watching. You see two gentlemen sitting at the table. That's so great. I'm just going to have some water for me. What do you want? It's like, "I would like just whatever beers you have on tap." Ha! Ha ha ha ha! May the darkness of my reign bring you the drinks you require. He turns around and drags the sword back over to the bar and begins to set his orders in there. You can see now, the music is not sourceless. There is a music box that is dangling from a rope that is wrapped across it in two different directions that just sits, slightly shifting from the wind as it occasionally blows in, that appears to be producing a louder sound than you expect, though it may be not quite the most on-key at times. Occasionally, you watch as one of the servers has to walk up to it when the music stops and wind it for a second before it continues to emit its beautiful, atmospheric song choices. As you stand there watching, another door opens, boof. The third server comes through, a tall goliath figure, half-giant in blood, wearing deep blues and whites, his face painted a blue and white coloration, and wearing this tall crown of what looks to have been hand-crafted clay, icicles that point upward, though some of them have chipped and broken in places, and you can see it's half been affixed with wire in one or two places, who turns to another table before looking at you. Ha! And who disturbs the realm of Errevon the Rimelord? Oh my god. Oh no. Oh yes! Then you shall surrender into my realm, by the great Mirror of Everwatching. How many's in your party? There's going to be one, two, three, four. Eight. Eight. Errevon requires two more chairs! He grabs two more chairs and drags them behind over to a table, sets them up. Marcus, are these historical figures? To a point. Are they accurate? No. Are you from there? Yeah. Marcus and I both are. Oh my goodness. Do they actually have those kinds of fruity

Output:
- The party observed the sparse clientele in the chamber, noting a young woman in armor and a server named King Drassig who wielded a large sword for show.
- King Drassig interacted with two gentlemen at a table, offering them drinks based on their request for beer while playing a music box that required winding.
- A tall goliath server named Errevon the Rimelord entered through a door, wearing a clay crown with icicles and challenging the party to surrender.
- The party surrendered to Errevon's realm of the Mirror of Everwatching, and the server provided two additional chairs for the group of eight.
- The characters discussed the historical accuracy of the figures, with Cedric and Marcus confirming they were from the same location as the NPCs.


Input: to be passionate about this job. Restaurant is one of those jobs. - Oh no, definitely. Restaurant's like sometimes it just, you can just feel the passion coming out of the meal. Right? - Yeah. - And from the people running it. Those are the best meals. - Yeah, 100%. 100%. - Do you like it when the chef comes out and asks you like, "How did you like it?" - I love it. That shows to me, he cares. - He cares. Yeah. - 'Cause this isn't just me he's probably doing it too. - Yeah, obviously it's shit over here. (all laughing) I shake his hand, I get the meal for free. (all laughing) I'm just kidding. Obviously he's doing that to like everyone. - 'Cause he cares. - Yeah, that means a lot. - Now I like that. - Where they'll ask you which dish did you like? Which one was a miss, hit or missed? - Yeah, where did we go recently where that happened? - The Italian place. - Why, what happened? - They asked us what dish. - I swear I got asked somewhere recently. I got asked. - Oh, I wasn't with you. - It was with us where we were sitting at the counter. It was the steak place we went to, the Italian steak place, where we get the aged stake. - Oh, yeah. Yeah. - Yeah. - Which place? - The one where we get the 45 or 48 day aged stake. - Yeah. Yeah. - We've all been there. - You've been there like three times. - It's a counter seat, they have an open ground. - We took Chris there. - Yeah. - Oh, oh. That place! (Garnt laughing) - It's like how many fucking 48 day aged stake restaurants do you know? - Sorry I have 45. (Joey laughing) That's on the lower end of age that I have. - You have the 90 day ate stake. - I wanna have steak five times a week. I typically go for the higher end stuff. - 45 is good. - I remember the first time we went there, we were like, they gave us the- - He does ask every time. - Yeah. They gave us the menu and we were just like, "Uh, can I get this and this please?" And he's just like, "You can." But I wouldn't. (Joey laughing) I remember when we first went there, we were like, "What a rude fucking place? Telling us how to eat our meal." And then we got the meal and we were just like, "Oh, he was right. He was recommending us the good shit." (laughs) - If the guy is confident enough to like, "Nah. Don't do it." - Yeah. How often do you go to a restaurant where that happens? - Never. - Yeah exactly, right. (laughs) The absolute audacity, that's the thing. That's such a big risk 'cause if that risk doesn't, if this is like not one of the best meals I've had, which it was by the way. - Then it takes some serious balls to do that. - But normally in Japan, it's very common that you will find restaurants that are like max eight seating. And there's only like two staff- - Yeah. - And normally to pull off a restaurant like that, and make it good requires a fuck ton of care. You can't run a two man restaurant, and it's not be totally shit or amazing. I feel like it's very difficult I don't know. - Yeah. I

Output:
- The group discussed the passion required in restaurant jobs, agreeing that meals run by caring staff are the best.
- They recalled a specific Italian steak place where the chef confidently recommended dishes and even offered free meals.
- Chris was mentioned as having visited the restaurant multiple times, specifically noting the 45 to 90-day aged steak options.
- The speakers remembered their initial negative reaction to the chef's boldness, which turned into appreciation once they tasted the food.
- They compared this high-risk, high-reward service style to the common small-scale restaurants found in Japan with limited seating.
- The conversation concluded with the sentiment that running a small restaurant successfully requires an immense amount of care and effort.


Input: As you look at this weird glass-like structure that divides the two of you, you watch as the clear crystal-like speckled appearance begins to fill with this dull gray coloration, obscuring Elias on the opposite side. But there, you glance into it and you see stars. Like-- How far do they go? Does it look like I'm looking out into space suddenly? It looks like you're staring into the night sky and as you peer and focus, you push through the glass and feel like you're just lost in an expansive infinity. You see nebulas and purple and green clouds swirling. You look down and you see Nadia just lying there, motionless. (energy crackling) There's a shake and a shift of color and you see Nadia standing, laughing. (energy crackling) You see Nadia fully armored, clutching the bloody body of someone as he crushes them in their hand and throws them apart. (energy crackling) You see Nadia destitute on the side of the street. You see them starving and asking for help. (energy crackling) You see Nadia on a ship in the distance, pushing beyond a fog bank to unforeseen shores. (energy crackling) You see Nadia wearing robes in some sort of a senate seat, speaking to the public. (energy crackling) You see so many different Ashtons. Different. All held by a singular thread, but none of them the one you know. That's when your nose begins to bleed and bleed a lot. He's bleeding. Yeah. His nose is bleeding. We did talk about this part. Maybe we should stop it. Am I even semi-conscious or no? You're conscious. You're trying to recall the memory, but for you, it's like being caught in a loop. You remember it and you explain what you're seeing and then you remember it, and then you explain what you're seeing. To the rest of you, you're just watching Nadia replaying this moment over and over and over again. I'll put one hand on both Julian and Gwen and say-- I put a cloth under his nose. Do we feel it? You, at the moment, are lost in this chaotic moment. It's beginning to shake more and more. You feel a similar creeping fear of losing yourself like you did the first time you ran from the storm. I'm going to try to float backwards out of it. Okay. Elias? I'm not seeing all of these different Ashtons. I'm just staring at the one that was on the operating table, right? You were staring as the one in the operating table at this moment. Jesus. You see Milo smile and clap and cheer and close your eyes. Does it feel like there's more to see or is that about the end of that memory? It feels like the end of that memory as it just goes to sleep. Okay. You turn around to look back at Gwen and she's not there. Oh boy. I will I guess telepathically or mentally just sort of say her name or think her name. There's no response. If I wanted to snap out of this state, could I? Do you want to try? Fuck. Now, we come to it. There's no Gwen here. Yeah, I mean, do I feel? You put your hand on me, right? Mm-hmm, both of you. Do I feel that? At the moment, no.

Output:
- The group observed Elias being obscured by a glass structure that revealed a vision of the starry night sky and an expansive infinity.
- They witnessed a chaotic sequence of Nadia's lives, ranging from a motionless state to a fully armored figure, a destitute beggar, and a senator, alongside various versions of Ashton.
- Elias began to bleed heavily from his nose, prompting Dorian and Aria to suggest stopping the vision while Dorian placed a hand on Julian and Gwen.
- Maeve attempted to float backwards out of the experience, and Marcus confirmed he only saw the specific Ashton on the operating table.
- The vision concluded with the group realizing Gwen was missing from the room, and Marcus's telepathic attempts to reach her received no response.
- Dorian and Marcus confirmed that despite physical contact, Marcus felt nothing at the moment, indicating a disconnect from the physical reality.


Input: great, I'm telling you. Is that Ian McKellen? I can't tell if it's six feet tall, or... uh, 'Til you realize it's just a toe. Ooh. There's no way I can just-- didn't expect you here. Back to earth, is there? No. You cast Banishment on yourself? Sure. thank you. Who knows where I'll show up, right? Yeah. I can't pinpoint target where I'm going. Correct. He makes the hobbits look so-- Sorry. Sounds like a terrible idea. If it was me, I'd stay. Yeah, yeah. Watchin'. Burned the Resistance, though. I'm just going to-- That's his last, I think. Maybe. I'm going to-- He said it was. I'm just going to hold a, uh-- Sacred Flame in case anything tries to do anything to me, but I'm going to try and just keep chill and quiet. Okay. I'm checking one thing real fast. Mm-hmm. I love it. Actually, I'm just going to cast Resistance on myself and just try and chill. Resistance to...? Resistance is just-- Space whale? It's just a bonus to a saving throw. Cool, cool. If I choose to take it. You're like that guy that got left behind by the scuba expedition. You're just floating in the sea. I'll say for the purposes of this, you still maintain concentration, though you're on a different plane, because the spell is still being concentrated on. I'll say there is still that thread that connects there. Oh, then yeah, I'm not doing anything, then. Right, right. I'm going to wait here and just keep my eyes open and hope that that thing is not coming towards me. All right. You can hold an action if you want. I will hold a Sacred Flame just in case. Sacred Flame, you got it. All right, finishing your go, Elara. Kaelen, you're up. I cast a concentration spell through my duplicate, which is also concentration, so should we just say that she disappears? Wait, what do you mean? I cast Banishment, which is a concentration spell, through my duplicate. Oh, got you. So she vanishes. So either she vanishes, or the Banishment didn't take hold. No, it super ends. So she vanishes, and the Banishment goes off. So, there you go. Good call, thank you for looking out on that. Also, as I was swimming by, I act scared of Kaelen's thing. (laughs) (screaming) But I'm still swimming right by it. You got it. (laughter) Okay. That finishes his go. Kaelen, you're up. Julian, you're on deck. Do we want to drive it further away? No. No. Distance is a problem? No, distance sucks, man. Okay. Bring it in, if you can. I'm going to use my action to move astral dreadnought lite. It has a range of 120 feet, so it can go... Let's go bring it up this way, closer... Okay. You will need to see where it's going, so you probably have to-- Okay. I'll actually use all 35 of my feet to come around this side. You have 35 feet? Yeah. 30. 30 feet. He's a millipede. (babbling) So, okay, with that, that'll put you up and over. It's 10 feet, 15, 20 feet. So that would get you right there.

Output: - Arthur cast Banishment on himself and struggled to pinpoint his destination before deciding to hold a Sacred Flame.

Output: - The Game Master confirmed that Arthur maintained concentration on a different plane while floating in the sea.

Output: - Borlan cast Banishment through a duplicate, causing the duplicate to vanish and the spell to take hold.

Output: - Elias acted scared of Kaelen while swimming past it, prompting laughter from the group.

Output: - Derek moved the astral dreadn_lite closer using his movement speed, with confusion regarding the exact distance.

Output: - The Game Master tracked Derek's movement, placing the creature up and over a specific distance.


Input: versus bats. uh welcome first question is so that was my action to do that and she was holding me. It was a web that was holding me or her? Both. Both. Can I tell, in that split second, if the web is still adhesive? It is. You're still attached. Your body transforms into it, but you're still adhered and grappled by it. You don't get a free escape. Then I do this with the legs. Because I can't break away, right? Like then I'm done. You have no speed, yeah, that's your action. Okay. Gideon, your turn. Oh, that's super confusing. You're now sitting there and you see this giant spider and then Sylvia turns into a second spider with a smaller spider. Oh god, they're turning people into spiders! You do see all the rest of your friends being swarmed in the low light. There's the central Light spell. It's glowing the area, but it's super dark still and you hear the sounds of dozens and dozens of tiny legs skittering across the stone floor. If I were to move deeper into the room, would I encounter more of those webs that got me before? There's two big ass ones on the floor. In the middle of the room. Well, yeah. Those are obviously just decoration and not actually there. Those are mosaic style. Can we see if those are mosaic webs on the floor made of tile? Oh, yeah, it's part of the decor. Good. I'm feeling pretty hidden, until I attack, so I think I can still discern which one is Sylvia, since he's the one all wrapped up, so I'll shoot the other one, the mama spider, with my crossbów. Crossbów. Natural 20. All right. Make your attack, do the damage. Wow. Get it, get it, girl. Ooh! Ooh, shit! That was the best d6 ever! 20, 25, 31 plus-- It's going to be nasty. Double the dice. It's 31 plus six, so that's 37. No, but you double the dice, so 31 times, 62. 62 plus seven. Plus six is 68. 69, no, aw. 68, it's going to be 68. Jesus. It's not nice. Can we just make it 69? It's almost nice. Wow. So that's crazy. Plus it shoots again automatically. Yeah, it does, for the next attack. Do it. That's a 24 to hit. That hits. Plus another eight points of damage. All right, how do you want to do this? Yes! What the fuck?! Wait, did you double the modifier on it or did you? No. Yeah, double the dice and then added the modifier. Yeah, we're clean, how do you want to do this? Wow, wow! I did not think that was going to happen. Me neither. Sorry, Game Master. No, it's cool. It's cool. I want to say: Get off my spider, you other spider! Nope. I don't have anything. That's the line. If I could aim for the-- I got nothing. For this little penis thing that it shot out. Okay. As its stinger's trying to find the body of the spider that it has held there. You fire into it and strike the belly and you

Output:
*   Derek struggled against an adhesive web that had transformed his body, while the Game Master confirmed he remained grappled without a free escape.
*   Marcus, playing Gideon, navigated the dark room to locate Sylvia and identified a mosaic spider decoration on the floor.
*   Marcus targeted the "mama spider" with a crossbow, rolling a natural 20 and engaging in a chaotic debate with Derek and Borlan regarding the damage calculation.
*   The group eventually settled on a total damage of 68, which the Game Master noted as "crazy" and "almost nice."
*   The attack automatically triggered a second strike, which successfully hit for an additional eight points of damage.
*   Marcus attempted to target the spider's stinger or a small protrusion on its belly as the creature tried to hold its victim.


Input: do in Jrusar, some loose ends. It's going to be a bit of a wildcard what Eshteross tells us once he understands Thull and the threat that's now on his head and our heads. I know we want to go to Yios. That's now on the back burner. Yeah. Obviously, we're on a time limit with everything happening, but I feel like this has got to be more important, right? Yes. Cedric: Yeah. I know what we are. Yeah. We're truth seekers. At this point, guys, we're friends. We got to look out for our friend. Of course. Yeah. Yeah. Yes. And that's what we're going to do. But we have to do it smartly, and we can't also lose sight of the fact that she would want to look out for us and make sure that we're safe and protected from assassins from beyond our realm and evil dreams and nightmares brewing on another flat planet. So we have to take care of ourselves, too. We can't only focus on bringing her back. We don't leave anyone behind. It's the fucking rule. Did you have a dream about her? Did we sleep? We did. We did get a long rest. You did. In the last game. And-- Why am I down HP? That's honestly one of the things that's comforted me the most. I mean, after-- After Bertrand. Do you think you would mind if, just in case, I sort of looked in on your dreams tonight to make sure that, if something does pop up, we can see it from all perspectives? Honestly, I'd like the company. I'm a little scared to sleep right now. Okay. More than usual, which is saying something. Sure. Well, we do have some messages we could send today. Is there anyone-- Do we need to talk to Eshteross again? Do we need to talk to Hexum? I think we talked to Eshteross already, because we sent him two messages today already. You could-- Dorian. I mean. Who do we need to talk to? Dorian: Hexum. Queen Lyra. Dorian: Queen of the Tempest, Voice of the Ashari. At some point in the trip, I think we should ask Dorian where on the map he is. Oh yeah. It would be good to get him back, if we could, but not the priority. Yeah. I think-- I mean, she'll tell us, but I feel like she can orchestrate and coordinate from on high. And my idea of going to Whitestone, I don't know if that's a good idea, but she would know. Yeah. So we could start with her. I just used some more sorcery points to get another spell back. Cool. Got it. All righty. Well, for the remaining half hour of the day's journey, since it is a half day, you don't have to roll for that necessarily, but what do you wish to accomplish before we move on to the secondary day of this trip? Who's up? Which one are we hitting first? You want to do it? You want to send a message to Hexum, and I'll send a message to-- You don't want that. I don't know if-- Do we do Hexum right now? Are we doing-- I can send a message to the Tempest or you can. Doesn't matter. But you're okay with us messaging her

Output:
- The group debated prioritizing a mission to help Thull and Eshteross over their trip to Yios due to an immediate threat.
- Players confirmed they were friends and agreed to the rule of never leaving anyone behind, while acknowledging the need for self-protection.
- Cedric and Maeve discussed a long rest from the previous game, and Marcus offered to watch Maeve's dreams due to her fear.
- The party discussed contacting Eshteross, Hexum, and Dorian, with Dorian suggesting Queen Lyra as a potential contact for coordination.
- Maeve used sorcery points to regain a spell, and the group prepared to decide their next actions during the remaining half-hour of the journey.