Input: makes you rethink what is it about like our society and our civilization that as that is based on us basically coming from monkeys and everything like that so basically if ants do like decides do an uprising it's probably going to be a different kind of uprising than anything that we can imagine and everything like that I don't know like I think it's easy to think that Evolution just stops because you're like everything I get it now I understand how every animal is and how we are but obviously it's kept it's been going on for millions of years and it'll probably keep on going yeah people will get like tails I'll be sick we might grow another arm who knows who knows where humanity is going to be in like millions and millions of years if we live as long as if we live as long as the dinosaurs that would be pretty interesting I'd like to think the spiders are watching me and they're like what is he doing it's just me watching like Dave this must be a complicated human ritual watching thank you yeah it's just like that Meme where it's just like you know people look back on the memes and they try to study like low cap images or something this must have been some ancient religious text or something like that do you think that actually happened with like the Angels yeah yeah yeah yeah we've I swear they've been studying cases where we thought it was something we were so wrong multiple times because obviously you get more information and you you know the world's become more connected and it's you know a lot of information that we had in English was based off like wrong accounts and all also resources that weren't really great and so now we can we can translate and stuff so it's much better yeah not that we're doing right now could you imagine if like some archaeologist was just like stunning like ancient Egyptian like hieroglyphs it can be like oh we we still haven't like uncovered what this meaningful message must be because they left it on this wall and then you you know you go back 4 000 years and this suggestion is just like I said what are these strange golden like M Signs they've put everywhere yeah they seem to be there must be the cult of M they should be in every place in Mass it's been some ancient religion yeah a really crucial part to the human's existence you know what I mean we found sir we found more golden M's lying around what could it mean there's so many of them what could it mean there's so many in this one continent in America there seems to be a density of these oh my god oh man it's uh yeah it would be interesting to think it's like a sick book though they should make that into an anime they're not okay honestly it's like if you if if you like me kind of sounds like terraformers but less anime because like the terraformers if it was smart yeah it's terraformers if like there's there's so many interesting ideas like eventually the spiders um learn how to make computers but they learn how to make computers via programming like ad programming like programming ants off this which I'm just like I never thought

Output:
- The speakers discussed the concept of evolution continuing indefinitely, imagining scenarios where ants might revolt or humans might evolve new traits like arms over millions of years.
- One speaker joked about spiders observing human rituals and compared memes to ancient religious texts that future archaeologists might misunderstand.
- The conversation shifted to the reliability of historical information, noting that many English accounts were based on wrong resources but are now being corrected.
- An imaginary scenario was created where archaeologists discover "M Signs" in ancient Egyptian hieroglyphs, leading to a conspiracy theory about a "Cult of M" in America.
- The group compared this hypothetical story to the anime "Terraformers" and speculated about spiders eventually learning to program computers by coding ants.


Input: get things in there. (struggling) I know! I'm sorry! You need to get it, you need to get it. Just blow really hard, make it a wind tunnel. Send it up! Uh, you made a catch all! Catch strap. It can't come out the bottom! You made a catch all! (growling mockingly) I'm sorry, you-- (cheering and laughing) Almost. Uh, what was that? Wait, what? Where'd it go? (laughter) You dick. It's like a dog trick! Here, it's a cork. One, two, three. Aw! Try again. Aw! It's fine. (laughter) I'm sorry. You're all on fire. (laughter) No! In Silas's mind, you hear Julian's voice say: This seems a little tense on the streets. It was this way the last time you were here? Nope, not at all. It was almost empty when we were here last time. So we are probably tight on time. Yeah. All right, lead the way. Well, good thing is a storm's coming through, so it might actually obscure us a bit. Ja. In addition to lots of military in the streets here and everyone moving in some direction, are there spires with sentries like we saw in other parts of Kreviris? Yeah, you see the towers around that a lot of these banners are connected to, and you can see shadows, and as the dust begins to get thicker and thicker, you see shadows of figures keeping eyes around. But Silas, you're guiding through the town through memory? (snicker) Hmm? I'm listening. Yeah. I do have a-- I have a good survival. Yes, make a survival roll for me, please. Can I assist by lending her my eyes? Sarah also passed through here. So yeah, I'd say go ahead and take advantage. 19. 19. Okay. You begin to snake through these streets and diving into some alleyways, pushing past clusters of Bormodo families that are, you know, trying to calm the children in the face of these storms, as well as the general fear and anxiety that fills the cityscape. You push further off to the side, clustering around the outer rim of this crown-like stone wall that surrounds the valley where the top of the city is built, both to protect you from the blasting of the sand and wind, but also to, best you can, stay out of the central mind's eye of the surrounding military. You do see shapes moving beyond your path. You can hear shouts in the distance and occasionally a big, much larger shadow moving on a distant streetway. Does it seem like the civilians are moving toward a certain direction? They're all packing up and leaving, but are they going toward something? They're all moving in a singular direction it seems, the ones that are beginning to move and shift, yeah. They're heading toward the bridge. The bridge, for sure. Yeah. Yeah, okay. Sarah, because of your passive perception, you do pick up one interesting newer location along these familiar streets that the two of you are working together. You see what looks like an odd, expansive garden that surrounds an odd collection of things from Exandria, like a public shrine of things that have been brought back from your world, that have been piled and arranged, almost as a vision of things watching.

Output:
- The group struggled with a game object, resulting in cheers and laughter after Julian and Nadia made a "catch all."
- Dorian, Gwen, and the DM discussed the tense atmosphere on the streets of Kreviris compared to previous visits.
- Aria led the group through the city while avoiding military sentries and sandstorms, with Gwen assisting her perception.
- The group observed civilians packing up and moving toward a bridge in a singular direction.
- Sarah used her passive perception to discover an odd, expansive garden shrine containing items from Exandria.


Input: built upon. One building stands out amongst the others. Between the colorful tarps and multitudes of long, thin cables that mark the intersections of the various walkways and roadways, the dangling lanterns between them, the scattered bits of jagged metal that dangle on line after line, that jingle in the wind like some sort of odd, nightmarish chimes. Across the way, you see one massive, out-of-place building, built on a classic Tal'Dorei-style, almost Tudor-type construct. You can see the roofs are painted far more vibrantly brown than any natural wood should be. The exterior is-- You can see the cracks that have been patched time and time again, and then repainted over, a coloration that denotes not a natural build, but something that is trying desperately to keep up with the age of time, like an older man trying to put on makeup to prevent from showing his wrinkles. On the outside of this, you can already hear music curling from the inside. It's almost like a jaunty violin with a faint drum pop, pa-pop, pop, pa-pop, pop, pop. There's some hitching posts immediately out front past a couple of tents. The front double doors-- It is like a hinged double door that enters the front. You can just barely see from the interior a faint bit of flickering lantern light. Whatever sense of irony any of you may still hold-- abandon it now. It will serve you not inside. Welcome to A Taste of Tal'Dorei! Wow. You step inside, and as the doors swing open behind you, immediately the smells catch you. The smells are a unique mingling of all sorts of baked breads and sweets, a mixture of cooked meats and rolled lettuce-based, meat-packed dishes. You can see there is a bit of an incense brazier on the opposite end that is burning and filling this gentle smoke. It's a bunch of things that individually are good smells, but when they mix together, it creates this almost Sephora-like blast from all different directions. Oh no! I hate it. I hate it in there. As soon as you step through there are a smattering of tables of all different makes and designs, all round, but you can see from different carpenters. There is not a single thread of presentation to these tables, some with melted wax and candles in the center of it, tankards and manner of decor that is reminiscent of non-Marquesian make. You can see banners and tapestries that hang from the high central walls that depict decently created pieces of art that some look like they're portions of maps. Others are landscapes that some of you may find somewhat familiar if you took long to look upon it. But in the open way, there is a stairway that leads to a secondary balcony with a higher-up table, where you imagine the more esteemed customers may stay for a meal overlooking the rest of the chamber. Here, you can immediately tell the clientele, a bit sparse. Especially for first thing in the morning. No more than maybe seven individuals that are currently here. There is one bartender across the way. But you do see three servers are racing around and conversing merrily with the individuals, one of which is a young woman dressed in fine armor and red silks, a long robe with gold. You watch as she approaches and serves a dish to a couple of customers.

Output:
- The party observed a massive, vibrantly painted Tudor-style building in Tal'Dorei that appeared to be desperately patched and repainted to hide its age.
- Upon entering the establishment called "A Taste of Tal'Dorei," the group was immediately assaulted by a chaotic mixture of smells from baked goods, meats, and incense.
- Dorian expressed strong disgust at the interior atmosphere, while the party noted the sparse clientele consisting of only about seven individuals.
- Three servers were seen racing around the room, including a young woman in fine armor and red silks who approached a table.
- The interior featured mismatched round tables, banners depicting maps and landscapes, and a secondary balcony accessible via a stairway.


Input: little bit, but it's thick enough that it would take many, many years before it actually became a nuisance and the iron is just there to preserve it for as long as it can. Beyond the second and third tier of this fortress, which you can see is pretty standard rectangular design. Nothing fancy, nothing visually distinguishing beyond it just being a functional fortress. There are a number of ammunition slits for arrows, crossbows, or ballistae. There are a few lookout platforms that emerge, especially on the very top. There are four tall, curved spires that raise upward, made out of the same cobbled metal, iron and steel combination to create these twisting horns that emerge from the top. There there's the two burn piles, just the ever-drifting black spires that continue upward into the sky before dissipating. thank you. If you didn't say already, is this structure, is this building surrounded on all sides by more of the city or is it up against one of the outer walls? I can't remember location. Fair enough. It is not right up against the Carmine Wall. It's maybe a 10-minute walk from the exterior, but it is surrounded by city. But there is definitely its own large interior wall that also divides it from the city around it. So you could walk all the way around this thing, best we can tell from where we are now? You could. What surrounds the place? Are there businesses, residences, other sketchy-looking buildings? I mean, a number of sketchy-looking buildings, but a number of old-looking residential neighborhood sections as well. You can see the older natural stone structures, the mud-masoned square buildings that are also built upon older bits of ruin and rock. There are some that are just large cloth tents that are utilized as a mobile abode for those that may have been staked down for quite some time and are not being challenged on the portion of the city that they've carved out for themselves. But the area surrounding it looks mostly residential. Although, you know, it's hard to tell at a glance if anything carries other things internally. Okay, and we're within view of what looks to be the main entrance of it. You can see it about three blocks down the road from where you are. Can we see-- Are there any guards walking along the top? From where we are? I'd say make a perception check for me. uh uh uh. Guidance! Oh! I'm looking, too. Well, that's very kind of you. Casing the joint. 20 for me. 20 for me as well. Yeah! Nice. Indeed, you see there are three figures up there that are standing, stationary. One of them occasionally walks past and checks. With a 20 on each of you, you also see that between each of these large curved spires that probably climb upwards 15 feet from where the top of the building ends, you can see large, mounted weaponry. You're uncertain at this distance what kind of weaponry, but familiar with ballistae and other sort of stationary defensive munitions with your sky ships and other experiences in the world abound, looks like they have defense-ready weaponry. So, Rowan picks the lock and we just go straight through the front door. Straight through, they wouldn't even notice. There's nobody watching. No reason to overthink this. They'll just reach out and touch you otherwise. So should we just knock and go in? Do all

Output:
- The group observed a functional fortress with thick iron walls, ammunition slits, and four curved spires topped with burn piles.
- They determined the structure was surrounded by a residential city area rather than being directly against the Carmine Wall.
- Julian and Maeve successfully rolled high perception checks to spot three stationary guards and mounted weaponry on the roof.
- The group identified the main entrance approximately three blocks away from their current position.
- Rowan suggested picking the lock to enter straight through the front door without notice.
- Dorian and Clara debated the best approach, with Dorian advising against overthinking the situation.


Input: and structures of humble stone and dried thatch mark the perimeter of the inside of this cave. The center of the large base is home to a formidable, multi-part shrine of rising pillars, arches and beautiful temple structures that house the Stone family and the interior of the Cave of Remembrance. You can see social spaces for worship and work and you can see the many denizens, all frozen in stone. And that's where we'll take our break. thank you. (groaning) Dorian: Shit. Kaelen: The gorgon just ran in and uh-- Dorian: One bull! Kaelen: -- ran around, or do you think something else did it? Maeve: Well, we'll see, but I have a theory and my theory is this was a burial that went wrong. But we'll see. Dorian: A burial that went wrong? Maeve: Maybe a burial that went wrong. Kaelen: They are stone. Marcus: But they're mostly regular folk, probably, so, you know, can't handle a big magic bull. Maeve: Just a theory. Sarah: That's a lot for one bull. DM: It was over a period of time, too. Kaelen: That's true. Dorian: 10 fucking years. Gwen: Yeah. Dorian: Ooh! That'll getcha! That's some Flight of the Navigater shit right there. DM: A lot of pilgrims coming in and realizing too late. Dorian: No? Gideon: I love that movie. DM: Compliance. watching. (laughter) We'll back here shortly, we'll pick up the latter half of this session here, guys. In the meantime, we do have our Wyrmwood giveaway for tonight. The cherry dice vault from our friends at Wyrmwood. Dorian: It's so lovely. DM: It smells so nice. It looks nice. Kaelen: It's beautiful. DM: It is. One lucky winner in the chat will win this piece. Tonight's keyword is Oasis. Dorian: Oasis. DM: O-A-S-I-S. Put it into the chat room once and only once. More than once will be disqualified and once again, giveaway rules for people in the US and Canada only, excluding Quebec. Because of stupid laws and we'll be back here shortly. We'll see you guys a little bit. (cheering) (upbeat music) You got the perfect warlock Her weapons and supplies But you need a place to track your stuff cause you're so disorganized You click open the webpage You heard about on Critical Role And now you're ready to kick some butt In that mineshaft full of gnolls It's D&D Yeah D&D Beyond Yeah D&D Yeah D&D Beyond You got your stats you've got your swords And you've got your invisible wand It's D&D D&D D&D Beyond (upbeat music) OFF-CAMERA: Action. PRESENTER: Oh, hello. Two Point Hospital's coming to console. Build your breathtaking hospital. Cure unusual illnesses. What happened to that guy? Improve your hospitals with research, new machines, and by hiring great staff. Oh, and try not to kill anyone. (groans) (ocean waves gently crashing) (electronic binging) Marcus: We're talking about ghosts today, ladies and gentlemen. Gideon: We are talking about ghosts. Ghost. BRIDGET: Ghost. Marcus: Otherwordly. Ghost. Gideon: Ghost. Ghost. Marcus: Ghost. Gideon: Ghost. Ghost. Marcus: Forget ghosts because this is the real-- Kaelen: Ghost. BRIDGET: There is-- Marcus: Ghosts, they can smell ghosts. Gideon: Ghost. Ghost. Ghosts. BRIDGET: Ghost. Gideon: Ghost. Ghost. Ghost. Ghost. Marcus: Ghost. DAVID: Ghost. Gideon: Lionel Richie's pre-ghost. Gideon: Ghosts? BRIDGET: Yes. Marcus: Ghosts. DAVID: Yes. Kaelen: Ghosts. Gideon: Ghost. Kaelen and Marcus: Ghosts. DAVID: That's a ghost. That's a

Output:
- The group discussed a stone shrine within the Cave of Remembrance where social spaces and frozen denizens were observed.
- Dorian, Kaelen, Maeve, and Marcus debated the cause of the stone figures, with Maeve theorizing it was a burial that went wrong over a period of ten years.
- The Dungeon Master clarified the timeline and announced a giveaway for a Wyrmwood cherry dice vault with the keyword Oasis.
- A commercial break aired featuring a D&D Beyond jingle and an advertisement for Two Point Hospital on consoles.
- After the break, Marcus, Gideon, Bridget, Kaelen, and David engaged in a repetitive chant about ghosts, culminating in David identifying a specific ghost.


Input: that missed, uh I'm going to use my shield charge because I'm irritated. Okay. Lyra: That's 4d6 force damage. Okay. Lyra: Then, yeah. Then a strength saving throw. Correct. Borlan: Whoa! Marcus: That's pretty good. Lyra: 19 points of force damage. Doesn't need the strength saving throw. You bring your shield down and it strikes the shield and at that point you push it off and you watch as the spider splatters against this stone pillar. Elias: Okay, okay. Borlan: That's good. That's good. That's good. Marcus: Not too powerful. Lyra: No, no, just no. All right. It's going to be two attacks against you, Sarah. These guys are rolling shitty. That's going to be an 11? Sylvia: That misses. And an 18. Sylvia: That does hit. Okay. You take three points of piercing damage. Sylvia: Okay. And five points of poison damage. Sylvia: Ooh, okay. As its fangs stick into you and you feel the venom from the blow, it actually catches you on the side of the leg and as you can feel the poison pulse through your body with one quick burning, sharp pain. Thank you. Two against you, Tim. Borlan: Oh my god. That's actually not a bad roll. 18? Sarah: Miss. Nice, and 21. Sarah: 21 hits, yeah. Marcus: Damn. Sarah: My AC's 20. Marcus: 20? Lyra: Hard to hit a monk, man. Yeah. She's a dodge tank. That's six points of piercing damage. Sarah: Okay. And another six points of poison damage. Marcus: We should all be monks. Borlan: Yeah, oh my god, a whole party of monks. One of them came down. Sylvia: Down to the river to pray. Actually, this one is going to be-- no, I already placed it. I was going to put it after Gideon, but they're after Sylvia. Sylvia, you still have a super high AC. Marcus: I'm invisible. That's right, you are invisible. Yeah, that misses you entirely. It rolled an eight and you have super AC with your shield. That finishes their go. They're now just swarming out from the sides of the walls. You're uncertain if that's all of them or if there's more coming. Nevertheless, the mama is out and has your wizard. That brings us to Sylvia's turn. Derek: Okay. I start going through all my coat pockets quickly and pull out a cocoon and I cast Polymorph on myself and turn myself into an identical mama spider if I am able, and if not, I will just do giant spider, but I'm hoping for it. Watching. Sure. I'll say because I didn't have an additional spider here, that this'll be you. I'll say the bats, sure. Derek: Gut. Lyra: Let's keep the goth happening. Borlan: Yeah. Elias: Yes. Marcus: Didn't you kill one spider already? Lyra: I'm going to name it Ozzy. There we go, we'll say that's you. Borlan: Yeah. Lyra: Spiders versus bats. Derek: First question is, so that was my action to do that and she was holding me. It was a web that was holding me or her? Both. Both. Can I tell, in that split second, if the web is still adhesive? It is. You're still attached. Your body transforms into it, but you're still adhered and grappled by it. You don't get a free escape. Then I do this with the legs. (laughs) Because I can't break away, right? Like then I'm done. You have no speed, yeah, that's your

Output:
*   Lyra successfully used a shield charge to deal 19 points of force damage, causing a spider to splatter against a pillar.
*   The Game Master confirmed that Sylvia took 3 points of piercing damage and 5 points of poison damage from an attack.
*   Sarah avoided an attack roll of 11 but was hit by a roll of 21, resulting in 6 points of piercing and 6 points of poison damage.
*   Marcus confirmed he was invisible and successfully dodged an attack that rolled an eight against his high AC.
*   Derek cast Polymorph to transform into a mama spider named Ozzy while remaining adhered and grappled by a web.
*   The group discussed the mechanics of the transformation, noting that Derek had no speed to escape the grapple immediately.


Input: by the heart. I want to do the Ace Ventuar. Yeah. Sure, yeah, you want to do that? Yeah. All right, roll an attack. You have to move up to it. In high school, uh, we called that the grab, the rip, and the display. That guy gets an attack of opportunity against you. Okay. Yeah. Indiana Jones. And advantage because reckless. Correct. You're doing reckless again this turn? Okay. That would be a 14. Does that hit? No. It rakes its fingers across your back, but your little bit of cloak just gets tugged a bit before its fingers just tear out of the cloth, no effect. You reach over towards it. Magician's Judge goes up from one side and you reach your hand forward. Roll for attack with advantage. Okay. With advantage, with advantage. Right, right, I'm just making sure. Oh, yeah, okay, okay. 22. That definitely hits. Okay. All right, you do one damage plus your strength modifier. One damage plus my strength-- Plus whatever your rage bonus and strength modifier, I'll say. Why am I blanking right now? Just plus one to whatever your strength modifier is. Your strength modifier's three. Your rage bonus is? Sorry, I know what you're saying. We'll say whatever your divine damage is, this turn, too. Add your d6 divine. Because you can do that. Really? Yep. Rage bonus is plus three. So six plus-- Roll a six. Six and then add a d6 to it. Oh my god, sorry. It's okay. Ugh, one, so seven. Seven, eight points. (laughs) It rolled literally a seven, so, and I added everything up, so you reach out, your hand goes through, and as your hand reaches forward, you watching electrical energy build up at the end of the fingers. (booms) As it goes out the other side. You see the back of the shoulder blades explode and the hand you pull back (crunches), tearing through the bones, ribs spill out from the exit hole and you can still see energy (crackling) off of your fingers. The minor blessing of the Stormlord, looking in your hand, you have a gray, withered heart. Not glowing like the one that Beauregard has found. It's not glowing. Okay. Only some of them are golden heart. I think radiant damage does it. I don't know, because not all the things I turned dropped a heart. Only two of them have dropped a heart so far. So that's one action. Yeah, okay, so-- Did not all that got turned drop gold? Goddamn Easter egg hunt. The Hex is gone. You going to move the Hex? Yes, I'll move it back to this one behind Nadia. Right there. Thanks. Moving it might also be a bonus action. --baseball card. I didn't, not today. Double check. It might be, actually. To move it is a bonus action. It is. I think it might be. It is, yep. Dorian. Yeah. Okay, and I'll try to move a little bit towards the pedestal, even though this is probably not going to-- So right there? Yeah. All right, the other guy gets an attack of opportunity on you, with advantage. Ooh, that's a 22 to hit. Yeah, that hits.

Output:
- Elias and Sarah discussed performing an "Ace Ventura" move, and Elias attempted a reckless attack against an enemy.
- The Game Master ruled that Elias's initial attack missed, causing the enemy to rake his back without effect.
- Elias then successfully rolled a 22 to hit with advantage, dealing eight points of damage that caused the enemy's shoulder blades to explode and ribs to spill out.
- Upon defeating the enemy, Elias found a gray, withered heart in the monster's hand, which did not glow like the one Beauregard had previously found.
- The group debated whether radiant damage was required for hearts to glow, noting that only two enemies had dropped hearts so far.
- Sylvia moved the Hex back to an enemy behind Nadia as a bonus action, and Elias moved toward a pedestal, triggering an attack of opportunity that hit with a 22.


Input: I take an attack of opportunity? If you want to, yeah. Uh, I'm going to do a tripping attack on the one closest to me, try to knock him down. Okay. That's 22 to hit. 22 hits. So that's six plus the, 12 plus the Hex dam-- No, no Hex damage. 12, and it's a strength save. All right, strength save on him. Shit. 11, not great. That's not enough. He's down. Yep. So he-- thank you. He gets knocked down. From that, Calm Emotions on both of them ends immediately from watching-- Damn it. the attack on their allies. The body of the unconscious Willmaster tumbles off to the ground again and both Shrikes both spin to you. Goddamn it. Blades out and at the ready. Isn't that a failed death save? That's all right, they used their turn to move the dude instead of attack. Yeah. Yep, they wasted their turn. Great. With that, Maeve, you're up. No, he's unconscious. Well, I mean you're down. You're on the ground. He's not dying. I'm on the ground. Yes, but I'm up. He's stabilized. Matthew? Yeah? DM? Everyone's stabilized. Yeah? The Willmaster-- Except for that one guy. -- is unconscious and making death saves or stable? Unconscious and currently, we'll find out on their turn. Okay. Well, we did non-lethal damage, though, right? Yes. I guess. Correct. Yeah. If you do non-lethal damage and bring him to zero, they're going to be okay. You're not trying to kill them. Okay. It's in the lethal damage since-- Now you haven't really seen the blow-- He's bleeding out. -- that took him down necessarily, not clearly, but he's not-- I'll just tell you. He's not in danger yet. Okay. Way to break my immersion. I know. These guys are focusing on Fiona. They are. They seem to be very focused on him at the moment. And are no longer focused at trying to get away with their boss? Not at the moment. Not at the moment. Kill them. There was a moment of-- Yeah, I'm going to fuck him up. -- pause and parley in which their strategy was-- They got swords in their arms. Fuck them. -- take him and leave. They do have swords on their arms, which is pretty cool. But I'm going to unload some Eldritch Blasts. I'm going to Quicken a spell and I'm going to Quicken Eldritch Blast. Non-lethal Eldritch Blast. Well, to them? Not these guys. I'm going to say there's not much of a non-lethal Eldritch Blast. No, I know! So wait there's-- the one that's on the ground. Yeah. He's just fallen over. He just got ripped by Fiona. Yeah, I hit him in the shin. I'll hit the one that's standing. I aimed upward. Okay. Ooh, yes. With all three? With all three because I'm going to do it again. Oh, shit! Quicken an Eldritch Blast. Okay. Okay, so that is going to be, the lowest one is 14. 14 misses.

Output:
- Kaelen successfully performed a tripping attack against the closest enemy, knocking them down with a strength save failure.
- The unconscious Willmaster fell to the ground, causing the Calm Emotions spell to end and prompting the Shrikes to focus on the party.
- The group confirmed the unconscious enemies were stabilized and not dying, leading to a discussion about non-lethal damage versus lethal damage.
- Lyra cast multiple Eldritch Blasts, including a Quicken spell, targeting the standing enemies and the one on the ground.
- One of Lyra's attacks with a roll of 14 missed its target.
- The party decided to continue fighting the enemies rather than parleying, with Gideon expressing intent to attack them further.


Input: Why, thank you, that's very nice. He was being sarcastic, Julian. Still going to take that pretty literally. Yeah, mercenaries feels like a simplification, I think, at this point. Yeah, lacks context. But, you know, it raises a good question of: Who are we? What are we? What's our purpose? You work for gold? Well, I-- Sometimes. Who doesn't? I can get you gold. Fuck your gold. Well, wait. How much? Watching. I'm so proud of you right now. You taught me that. Do you think I keep all of my things just in one city? I have many interests, and allies, and stores of wealth. The family have the house, which has already thrown me to the winds. I know where they keep their secrets. I know where they keep their stashes. I can make sure you are well paid if you agree to not take me to Jrusar. Yeah, that's not going to happen. No, although-- We're taking you to Jrusar. Well, I am kind of curious about where his alternate destination would be, even though we're definitely not going there. Right, Silas? Yeah, no, definitely not, but we should definitely know where the other places are that you have your spaces. Absolutely. Yeah. Of course, it makes complete sense for me to tell you where all my wealth is hidden when you aren't going to reciprocate any of this deal as you make fun of me. Well, it does, since we have you as our prisoner, and we could keep you forever, technically, so. Please, drag me along. Happy to come along on your death march. No, I mean, this can go beyond gold, personally. I'm actually, you know, I'm kind of interested in you. I want to know about you. How did you end up in this fucking predicament? Where would you go if you got the fuck away from us? I mean, not necessarily specifically, obviously, because if you do get away, good on you, impressive. But what for? Why? What the fuck was all this for? What the fuck is up with that? What the fuck is up with that? Hey! I... have no reason to tell you. Well. Oh no, does he-- I'm going to cast Detect Thoughts. Does he lack reasons? You cast Detect Thoughts? Okay. His immediate thoughts are he's putting up a bold face, but you can immediately sense that in his mind, he's calculating options, trying to find some means of bettering his positioning. The mindset that a number of individuals in business and his business tend to fall into at times of panic. You're not going to be able to manipulate us. I'm not trying to manipulate you. I'm trying to make an offer that we could all benefit from. Well then, you present something and we'll listen. Not just gold, though. We don't care about that. Then what are you, altruists? Well, just throw a number of gold out there, just to hear what it would possibly be, but it isn't just about the gold, but just, I'm very curious as to what that amount would possibly be. 10,000 gold worth of platinum, gold, and silver could be yours in the next week. Oh, that's not very much. That's not? I'll also say for that

Output:
- The group discussed the nature of mercenaries and their own purpose before the NPC offered them gold.
- The NPC proposed a deal to avoid being taken to Jrusar, revealing knowledge of the family's secrets and stashes.
- The party rejected the offer to go elsewhere, insisting on taking the NPC to Jrusar despite his threats.
- Derek expressed personal interest in the NPC's backstory and the reasons behind his current predicament.
- Maeve cast Detect Thoughts to read the NPC's mind, revealing he was calculating options and panicking.
- The NPC eventually offered 10,000 gold in platinum, gold, and silver, which the group deemed insufficient.


Input: creature curls up a little bit to inspect, and starts nibbling on that, too. Stop eating, I want to keep flower. I have not seen one before. Uh, (laughs). Can I have my membership card back? Oh yes, of course. It gives us VIP access. Thank you so much. Take it. There, it's okay. Thank you. Sorry, this-- Wow. Yeah. We're not supposed to talk to the Dreamers when they come through. How often do they come through? Not often. More in past weeks, but recently, not many. Are Dreamers not from around here? Is that what you-- Dreamers are from the-- Yeah, okay. This is really, this is very neat. I've not met a Dreamer or talked to them before. I'm Silas. Silas. I'm Dono. I told you that already. Yes. That's embarrassing. This is Kaniey? This is Kaniey. Kaniey goes (snarls). Kaniey, be friendly. (Kaniey babbling sullenly) I think you're cute. (laughs). (adorable babbling) (laughter). Curls back in. Oh my goodness. Kaniey is still a baby. My cytaa. My sight? Cytaa. Oh, cytaa. What does sita mean? Is that what they're called? Yes. (whispers) Cytaa. How do you spell that? We are bormodos. Bormodos. Bormodos. People of the land. Tormodos? Bormodos. Bormodos. Bormodos. Every bormodo bonds with a cytaa at a young age. I lost my last cytaa, so this is new cytaa. But it is very young, so I'm still teaching them. They're very rambunctious, is the word, right? Do cytaa get bigger or do they stay that size? They get bigger. You see his hands go, boop! Oh! Aw! This is the first sita I've ever seen, and bormodo as well. This is new. How do you connect with them? What do they do? They help clean us. They help keep watch. They are there to be a companion and a lookout, and we keep them warm, and we feed them scraps, and it is-- What is the word? It is... Symbiotic. Symbiotic, yeah. Yes. Oh, yes. Yes, yes. How do you speak the language that we speak? Many of us learned through your dreams. Through our dreams? Oh! Yes. So you can hear-- You can see? -- and see us when we dream? As we have experienced and told, we do not dream. We dream yours. Oh! You are the Dreamers, and when we go to rest, we get to witness your dreams. Wow. The good ones and the bad ones? Yeah. Is it all different people's dreams that you experience, or just one person? Yeah, are you locked into one person? Yeah. No, it depends. Sometimes, it's-- You see this wistful look come over the eyes of Dono. Sometimes it's very beautiful. It's like getting to see all these little stories every night. That's amazing. Do you ever-- I'm just so curious. I'm suddenly feeling a little embarrassed about some of the dreams that I've had. I've been poking around in dreams myself with a lot of these Dreamers. Some of them are a little disturbing, and some of them are a little bit not safe for work. (laughs). (laughs). You see this-- NSFW? --

Output:
- The group interacted with Dono and his young cytaa named Kaniey, learning that the creature is a "baby" that requires care and feeding.
- Dono explained that his people, the Bormodos, bond with cytaa at a young age to serve as companions and lookouts in a symbiotic relationship.
- The party discovered that the Bormodos do not dream themselves but instead witness the dreams of humans, whom they call the Dreamers, when they rest.
- Sarah expressed curiosity about the nature of these shared dreams, noting that some can be disturbing or not safe for work.
- Dono shared a wistful perspective on experiencing the "little stories" of various people's dreams, which sometimes include beautiful narratives.
- The session concluded with the group realizing they had been observing the Dreamers from a unique, dream-based perspective.


Input: right, one more to go. Okay, that's it. All righty. That brings us to Nadia. Sylvia, you're on deck. uh, I'm holding my action for the next time a whole bunch of them come up. Okay, you got it. Staying where you are? I'm staying exactly where I am. Sylvia. Derek: Sylvia doesn't know anything about this radiant theory running around the table, so I'm going to mush the one that is right under the cat claw. Go for it. Roll attack. Yep. That is a 16 to hit. That hits. Go ahead and roll damage. I imagine while all of this is happening, all of us are going: Is it radiant?! Is it radiant? For sure. Why are some gray!? I don't know. We need a gold one. Is it radiant? Sylvia is blocking out what all of your-- it managed to make its save. It should be destroyed, but its form is still holding up. One hit point. One hit point. It's rolling really well, their saving throws tonight. I'm in a turkey shoot. I'll stay where I am. Sylvia, deal radiant damage. Beginning of their turn. Go ahead and roll damage. Yes. Radiant. Goddamn it. Eight, no. Yeah, eight points. Eight points, all right. It takes eight points. Right there, eight points. Actually, that one disintegrates. No, no, no, that one takes eight as well. That one fails. It takes eight points. That one disintegrates. I think that's-- that's a lot of creatures to hit. That one misses. So he doesn't even get to save. The radiant damage destroys him gray heart. Gray heart. It's not the radiant! Goddamn it! It's just loot drops, guys. It's loot drops. It's just loot drops. Seven points of damage. Barely holding on. God, my stupid unicorns! You've got to say the keyword before you kill it. That's what it is. They're helping so much. This one falls to the ground. Gold heart, gold heart! Gray heart. Ketchup, say ketchup! That's it for them. What did we do differently? Anything? I think it's just rando. I think you have to say a witty one-liner when you kill it. Witty one-liner? A witty one-liner. Why start now? I don't know if I said one, though. Hello, I'm Witty One-Liner. Also, entering into the field, so. Now's your time? Yep. All of them who are out, so, have another round of them just popped up? Turn Undead. Oh, yeah, and some of them came into my thing, too. Correct. We'll do your damage first. Oof, finally. 15. 15 fails on that one. That's another 15, that one fails. That one is another 15. That one fails, another 15. Those are all going to burn terribly. They look wrecked, just walking into battle. As they hit the radius, they're being struck with all of these radiant unicorns just flesh tearing off. They're trying to pull forward. Angry hamster unicorns. You're Turn Undead? There's one that's fluttering around it's neck going. 17, I want to say. That's will, right? That's a 17. It's been a while. Like little piranhas. That one succeeds with a natural 20. Wow. That one.

Output:
- The group attempted to defeat undead creatures using radiant damage, with Derek targeting a creature under a cat claw and successfully hitting for 16.
- Several creatures survived initial attacks with one hit point remaining, prompting confusion among players like Borlan and Marcus about the nature of the damage and loot drops.
- Marcus and Sarah debated the necessity of saying a "witty one-liner" to successfully kill the enemies, while Sylvia suggested using a specific keyword.
- Borlan utilized Turn Undead, causing a wave of creatures to suffer 15 points of damage each and appear to disintegrate or burn.
- Lyra rolled a natural 20 on a saving throw check, which the Game Master noted as a successful save for one of the creatures.
- The session concluded with the group realizing the difficulty of the encounter and the random nature of the creatures' survival.


Input: edge of these almost... vestigial extensions of yourself, of your guilt, of the emotional turmoil that you hold and hoist upon your shoulders. And as you look up to the sky, you watch like flowers blossoming on the extended branches of a tree in the beginning of spring, more feathers begin to emerge and fill, and emerge and fill. And the darkness around you begins to glow, lit like a lantern that billows and brightens as the wings become full, angelic. The light itself is white and blue, and you can see, between the feathers, little sparks (electricity sparking) of energy. As you look up towards that hole once more. Um-- You hear a voice. Female, familiar, distant, from below. You look down, and in the chains, you see a female form beckoning. The words, you can't quite make out, but it's calling to you. Uh-- Oh, god. Okay, okay, okay. Um... It sounds very much like Zuala. Uh... I crouch down, and I put my hand out. It breaks the surface. And you sense you could... go. Uh... (sighs) I have to go. And I'll leap. Leap up. Uh... As you withdraw your hand and alter your stance into a crouch as the wings unfurl, preparing to take their first beat, the voice says, "I'm proud of you. "Don't let me be a shackle." (beating wings) And with renewed strength you've not felt from an extension beyond your own arms, you fight your way up into the storm, this tunnel around you of lightning flashing. (furious lightning) All around you. Forcing your way up as high as you can until eventually you break past the clouds. (rushing air) Up into a night sky of stars, and two moons. As you look back down, the hole closes. The clouds become mist, and as the mist fades, you're looking down upon... land masses, water, Exandria. And it's a freedom you've not quite felt before, like you could go anywhere. As morning comes to you all. (exhaling) (laughter) You all wake up well-rested. A little churny in the stomach based on the maybe not (laughs) balanced meal many of you enjoyed the night before. Except for Derek. I'm fine. Derek's fine. But you wake up. Well, you would know what time is it. Would I? You have no sense of-- There is no sun around you. You guys slept relatively early, so you're waking up now at about dawn. So it's about 5:30 or so in the morning. But it's still dark on the inside, but consciousness takes you. You wake up, the day is yours. The day is ours? Oh. Everybody know who they are? Yeah. Oh. Yeah. So I'd like everyone to make Wisdom saving throws, please. Oh. (laughter) I'll forget what happened last night. ♪ False sense of security. ♪ With advantage. With advantage. With advantage? With advantage, because of Heroes' Feast. I'm okay. That's off. Eesh. 16. 16. 22. 22. 15. 15. 23. 23. 16. 16. 21. 21. 16. 16. (groaning) Right on this cusp, I think. He's got to roll, though. For Vilya. For Vilya. So... (paper rustling) You're the only person that missed by one. Oh, shit. When you come to consciousness, everyone looks around and thank you.

Output: - The character Rowan transformed into an angelic form with white and blue wings to escape a dark, chained situation.

Output: - A familiar female voice identified as Zuala encouraged Rowan to leap up through a storm of lightning.

Output: - Rowan fought through the storm and broke past the clouds into a night sky with two moons, eventually landing on Exandria.

Output: - The group woke up well-rested at dawn around 5:30 AM with no sun visible inside their location.

Output: - The Game Master requested Wisdom saving throws for all players, noting that the roll was made with advantage due to Heroes' Feast.

Output: - Elias and Borlan passed their rolls, while Derek missed by one point, and the group prepared to look around upon waking.


Input:
We are the caravan. (laughter)
Well, shit's going sideways.
What you got, Clara?
I'm going to try and hop. I see where the animals are about to trample a bunch of people who are unconscious on the ground. There are two people that are-- How many people are in the-- thank you
One, two, three that are immediately in danger.
Okay, I do not have enough action to carry all of them.
I'd say you can carry two, since they're limp, or one of them is conscious.
Get what you can get. I'll get the other guy.
You can get the other guy?
Yeah. Yeah, I think so.
Well, the stampede-- Okay, I'm going to assume-- uh
I'll have to. You can't do it all, Clara.
Okay, so I'm going to grab the two that I can get in the front, and I'm going to pull them 10 feet back.
Okay, into the house or off to side?
No, no, just onto the, right there. I want to leave myself a little bit of running room.
You got it. So both of these pulled off to the side.
So that's my action and part of my movement? Or is that just movement?
That's your action. Because you have to grab him and grab and then move back with them.
Okay, then the last thing I'm going to do is I'm going to try and head in front of Elias and sort of be a meat shield. Right in front of the bulls.
Okay, yeah. Carrying both of them would halve your movement, so I don't think you have the movement--
I would drop them then, at that point, though, and then I would. I'm going to try and use the rest.
Right, so five, 10, 15, 20 to grab them. 25, 30, 35, 40 to bring them back here and drop them.
Oh, I'm done then?
How much movement do you have left?
40 is my movement.
So yeah, that's where you are, unfortunately.
Okay, I'm just going to have (grumbled) faith that you're going to do your thing.
Have faith in the Changebringer.
Yeah, all right.
She's got a plan for everyone.
Clara's done. Aria, you're up.
Some that might be--
Silas--
-- getting trampled.
-- and Elias on deck. What you got?
Fuck.
All right.
I'm going to Scorching Rowan again to the runners. I know he's already down, right?
Oh yeah. Lyra and
Yeah, he's down.
There's one guy over here that you can't even really quite see--
This guy and that guy.
-- from where your vantage point is. You can try and move.
All right. I'll try to move around and try to look around.
You have to move in front of the bulls to do so, just so you know. Are you cool with that?
If you try and get--
That's fine.
-- that guy, I can get the other runner.
I have a good chance on the runner as well.
Which one are you thinking?
I can probably get this guy.
Okay.
And Fiona can, if you can get that guy over there.
Okay, so I'll grab--
To keep you from getting trampled.
I'll send some Scorching Rays that way.
To this guy? Okay.
Is

Output:
- The group coordinated efforts to move unconscious victims away from an approaching stampede of bulls.
- Derek attempted to carry two limp individuals back to safety but ran out of movement points after dropping them.
- Sarah and Derek decided to split the rescue effort, with Sarah taking the remaining conscious person.
- Derek positioned himself as a meat shield in front of the bulls to protect others while waiting for his turn.
- Borlan, Lyra, Kaelen, and Fiona discussed targeting specific runners to prevent further trampling casualties.
- Borlan prepared to use Scorching Rays on a specific runner after confirming the group's plan to move around the danger zone.


Input: Sarah in the pot. I'm just going to add that 2,850. I mean, also take me out of the equation. I don't carry any money. Oh. I'll take your 2,850. No, no, no, no, no. Wait. I had it. Divided by-- I don't know what else we have to cover tonight. Ooh, 3-3-3-3. 3-3-3-3. We all get 3-3-3-3. I'll keep a separate 3-3-3-3 for Sarah. Ignore the 2,850. It's now 3-3-3-3. It's the tax bill of the Beast. 3-3-3-3? Yeah. Tax bill of the Beast. You asshole. I'm trying, man. Oh, that's right. All right, so it's nighttime? It is. And we can't stay with Eshteross. His place is trapped to fuck. Do we go to one of our old haunts? We could do an inn. Yep, all of us carrying a small fortune in our pockets. I mean, we can keep them in the hole if we so desire. We do have to-- It's pretty safe. I'd like that. Mm-hmm. Then we could-- Look in their head? Watch you guys try. Well, we were going to see if Gwen could find anything else in there. Oh, yeah. We could also stay in the Aerie Spire if we wanted to get closer to Manaia Turei. If we wanted to not stay at a familiar haunt. That actually might be-- I like that. That's a surprisingly good idea. Surprisingly. Well, you know. I know it gets harder to come up with good ideas the closer you get to death. What's your name? The Aerie Spire doesn't-- It's just about time. There isn't necessarily a public-- Oh yeah, no. -- inn within the Aerie Spire. The Core Spire technically would be the closest one. What's something fancy where they would get in a lot of trouble if someone were attacked there? In the Core Spire? I was about to say, I'm in Bassuras, let me switch to another city. There we go. I was like, why am I not finding anything? Spire by Fire. We've got the Weary Way. Let's see. The Herald's Feast Tavern, but the Spire by Fire technically is nicer. Spire by Fire. Spire by Fire. Spire by Fire. The classic Spire by Fire. We have a key chain for it. Spire by Fire. Spire by Fire it is. All righty. Returning down from the peak of the central spire, you come to the familiar interior, the warm burning hearth and all the torches that are crackling on the exterior. The interior candles and other lanterns that give that ever fluctuating warm glow to the welcoming inside of this tavern. There you see Ishir, the katari, the orange-brown fur and the dark mane looking out as you enter. Hey! It's been some time. Welcome back, welcome back. Good to be back. Everyone looking for rooms then I suppose? Oh yes, please. All right. Very nice rooms, very safe, nice, quiet rooms. One each or are you sharing? We should probably at least two at a time. Yeah, yeah, yeah. Three rooms. Three rooms, one and

Output:
*   The group finalized their money distribution, settling on a flat rate of 3-3-3-3 for everyone and discarding the previous 2,850 total.
*   They decided against staying at Eshteross's trapped location and discussed various options, including old haunts and the Aerie Spire.
*   After Dorian suggested the Aerie Spire for its proximity to Manaia Turei, the group agreed to stay at the "Spire by Fire" tavern.
*   Upon arriving at the tavern, they encountered Ishir, the orange-brown katari, who welcomed them back warmly.
*   The group requested three rooms to share, ensuring they had safe and quiet accommodations for the night.


Input: slowly. Hey. Hi. I'm going to put my hand on your shoulder. Sorry, I know how hard all that is for you. Don't apologize. I can't begin to understand how hard it is for you. Uh, you know, every one of us makes our decisions with the lenses or prisms we see life through. Mm-hmm. I can't take mine down. Watching. It's not even about revenge for me. I just try and honor what they sign up to do. I didn't know them, but I can't imagine they wouldn't look at you and not be proud. I think you've gone farther than anyone could ever expect you to, and you're still going. So far. I'm going to miss him. Yeah. I'm going to miss Letters. They were alive. Out of any of us, he just wanted to help. I want you to know that that for a while it may have felt that you and I were not seeing eye to eye or maybe you felt that I, I didn't have the same goal in mind that you did. But don't worry about that anymore, all right? I understand family. Yeah. I want for all the world for you to have your family. I wanted that, too, and god, that back and forth is a pretty funny thing, but choices were made. If nothing else, then at least we've got a little bit of knowledge on the inside now. Yeah. As much we'd like to, you can't turn back the clock. That's right. But you've got us. Going to squeeze your hand a little. You mind if I take a minute? Take all the time you need. We're heading to the encampment. I'll catch up. Just stare out into the dark for a half a minute or so and I pull out the stone and I pull out the stone and reach out to Dorian. We're home. Can you hear me? I'm northeast of Bassuras. I'm northeast of Bassuras. Can you get there? I'm struggling. Sorry. Can you get here? Fuck, I miss you. As the words leave your lips and the spell sends them aloft, I'm going to ask you all to leave the table, please. If you don't mind. To leave? Yeah. To leave leave. Oh. Leave. Get out of the table. Okay. Okay, fine! Oh, whiplash! Let's go find that hot dog costume. I want a hot dog real bad. Real bad. Oh shit! Fucking Aeor. Hang on, hang on, hang on, hang on, hang on. I'm going, I'm going, I'm going. I think I'll take it from here. I think it's time to see the other half of the story, and we'll do that after the break. See you soon. Hey Critters! Dorian Nadia here to guide you through what's new in the Critical Role shop. Ooo so comfy cozy. You need this? You probably need this. Roll an investigation if you

Output:
*   Clara and Dorian shared a heartfelt conversation where Clara expressed her grief and inability to remove her emotional lenses, while Dorian offered reassurance that her actions were honorable and proud.
*   Clara admitted she would miss Letters, acknowledging that he simply wanted to help everyone, and Dorian clarified that any previous disagreements about goals were in the past.
*   The group agreed that choices were made and the clock could not be turned back, though Dorian reminded Clara that she still had them for support.
*   Clara asked for a moment to stare into the dark before preparing to leave for the encampment, at which point she attempted to cast a spell to communicate her location northeast of Bassuras.
*   The DM interrupted the game to ask the players to leave the table, causing confusion and laughter among Arthur, Fiona, and Kaelen before the segment ended with a transition to the shop promotion.


Input: a thing that your mother told you and Ted when you were three years old as she tucked you in, shortly before she disappeared from your home and from your life in Byroden? There's a word, Aevilux, a splinter group. She tells a story, looking at you kindly with shining eyes, mismatched color. A long time ago, a group of people found something called a beacon. They learned from it some great entity or god, a concept that sought to know itself, to understand via experience in the world of Exandria, it split itself apart. This one found far away. These people that worshiped Luxon, that's the word, the Luxon, found, created magics within themselves to split their own souls apart so that they could learn who they were via observation. Hmm, mm-hmm. As a child torn in two, you observe yourself, you learn who you are, what you like, what you want, what you need, your purpose, and then rejoin, find unity once more. Your mother was one of these people. Oh shit. So, Ted, Opal, Georgina, are you. You and Ted found each other again, reunited to something stronger than your wholes. You understand yourself because you understand Ted. Ted wants to protect you because she is protecting herself. Mm-hmm. She's not lost to you, she is you. You are something rare and magical in the world of Exandria, and the memory of that is gone forever, in the moment of knowing it. The other spiders skitter in, getting closer. Let's see. The rest of them are here. They're going to close a little bit. This one can get just a little closer. The one beside Dariax is not going to be able to get in and fight yet. They just appear on the field. You see, all of you, as they arrive on the field, they look between you as combatants, and those gems on the ground and in the trees and in the webs, unsure of their targets, but deciding between both. Do we see anything visibly happen to Opal as that is crushed or is that all internal? I will allow for Opal to respond in the telepathic bond, if you want to. Am I aware of having lost it? Yeah. But I can't recall the memory? Yes. So it's like-- It's like when you know you had a nightmare-- and then the moment you wake up, you're like, "That sucked, what was it?" Yeah, I think you hear: Ouch. Oh. That's it. Okay. Next up is Ted, and then Dariax. Oh, that's right, I'm in this. Buddy, you rolled very low. Dariax just wandered off. Yeah, yeah, yeah. He didn't see what was happening. I'm finishing half a sandwich in the corner. What's up? One of those old meat pies we had from the-- Oh. Yeah. Some stuff. Thank you. Yep. Yeah, Ted knows a good target when she sees it. Just a fucking mess. She's going to round on you and make a pair of attacks. Ted, be nice. Does a 23 hit? Yes. Does 18? If it's the same, does it hit? Meets it beats it, yeah. Okay, gotcha, then yes. Okay. Let's get those two in. Oh wait,

Output:
*   Aabria revealed a backstory about the user's mother and Ted, explaining that they were part of a group that split their souls to learn from the entity Luxon in Exandria.
*   The party realized that Ted and the user were reunited souls who protected each other, though the specific memory of this bond was lost.
*   Spiders appeared on the field and began closing in on the group, with one spider near Dariax unable to fight yet.
*   The group discussed Opal's status regarding a crushed item, confirming she was aware of the loss but could not recall the memory.
*   Combat rolls were made for Ted, with Erica confirming that both the 23 and 18 results hit the target.
*   Dariax wandered off during the confusion, and the DM mentioned finishing a sandwich while the players laughed.


Input: It is a sleek saber-like weapon. It has a very faint curve, the thickened blade itself having nearly no hilt, and where the hand wraps are you can see a tight leather cross wrap across it. Where it fits the bottom of the pommel, there is a long set of leather wraps that swing as it goes and it moves. There's a bit of a hook towards the back of it, and the blade itself has a very-- You don't even notice it at a distance, and you now realize the pain that it has. There is a faint serration along the edge of the blade about halfway down that goes to the base of where the base of the hilt would be. It is extremely light, and even just holding it there's a faint vibration to it with each swing. Wow. This is Ishta, the Summit Blade. Ishta. The Summit-- Well, maybe we can absorb that shit. Yeah. That's going to be permission. That is going to be. That's not our sword. I am lying down on my back because everything fucking hurts and waiting for everyone to decide what the fuck we're going to do. Well, we have to get to the encampment. Silas is waiting for us there. Mm. Do we want a short rest where we are? Should we push on? Let's push on. Short rest ain't going to fix anything. Yeah, let's push on to the encampment and then we'll be safe in Silas's bubble. Mm. Mm. Evoroa walks over to you as you're lying on the ground and extends an arm to help you up. (grunts painfully) Thanks. Aria, you all right? Say that again? I know you're not all right. No. Are any of us? Will you be? Will any of us? I think the answer to that is, yes and no. There are particular moments, I have discovered, in a person's life where they have to decide what they're going to do next. They often start this way, although at a smaller scale. I think I need to sleep. I think I need this headache to go away. I think I need to break something, and then, you know, I think in the morning start having some thoughts about who we're going to be next. (groans) You seem very lovely. I hope that you do great work. You were very expensive. I start slogging very slowly towards the direction we're going. I'm going to head towards Gwen. Oh, sorry. I was saying, yeah, as you walk away, she brightens up at the first thing you said and then darkens with a sad expression, taking in the connotation of it and (sighs) and continues to follow in pace with the rest of you. I'm going to heard toward Gwen who's at a distance and approach slowly. Hey. Hi. I'm going to put my hand on your shoulder. Sorry, I know how hard all that is for you. Don't apologize. I can't begin to understand how hard it is for you. You know, every one of us makes our decisions with the lenses or prisms we see life through. Mm-hmm. I can't take mine down. (sobs softly) It's not even about revenge for me. (sniffles) I just try and honor what they sign up to do. (sniffles) I just try and honor what they sign up to do.

Output:
- The group examined the Summit Blade, noting its light weight and faint vibration, but decided it was not their sword to claim.
- Elias lay on the ground in pain while the party debated resting or pushing forward, ultimately deciding to march to the encampment where Silas waited.
- Evoroa assisted the injured Elias, who expressed doubt about the group's well-being and his own need for sleep and clarity.
- Dorian approached Gwen, noting her shifting emotional expression from bright to sad as they walked together.
- Dorian spoke with Clara, who sobbed softly while explaining that she could not remove her personal lenses and only sought to honor those who signed up to do the work.


Input: tunnel, and you get there and go, okay. okay, I know where it is. uh, I know where it is. I got to get there, I got to get there. um, and you take off. Borlan: So, he's holding the rope, so all of us just start. Game Master: All of you guys... well, no, you're already swimming fast, but you now swim with purpose, and something is guiding you the right path now. Derek: I know where to go. thank you. Game Master: One after the next. Kaelen: He's got the bug. Game Master: Could everybody roll a wisdom saving throw for me with advantage, please? watching. Game Master: Nadia. Borlan: 24. Game Master: 24. Sylvia: 22. Elias: 19. Rowan: 18. Arthur: 24. Kaelen: 16. Game Master: 16. Everyone but Beauregard is able to hold onto their mental state, but Beauregard, you also find yourself pushed forward. Now, you're all single file, so. uh, Kaelen: Yeah, captain! Let's go! Derek: Yeah! Game Master: So, the two of you are just rushing through the tunnels, so you can see where it branches off. Initially, one splinter and then three, and then it just becomes like numerous tunnels that splinter off, these lava tubes that are within the water. But the two people that are leading it seem to know where they're going. Borlan: Great. Game Master: And following their lead, you rush through for five, 10, 15, 20 minutes. The water getting slightly warmer as you progress. Not uncomfortable, but warmer. You're now getting to that, like... almost to a hot shower-type temperature, where it's prickly, but it's tolerable. Roughly 35 minutes of rapid swimming, which the rest of you are starting feeling really nervous. The only light that's present here, because they have night vision, you can't see down here, Derek, so you're going to have to keep some lights up with you if you want to be able to follow. Sylvia: But at the moment I'm roped, right? Game Master: Yeah. So are you just letting the rope take you? Sylvia: For now, yeah. Game Master: Okay. I need you, Derek, to go ahead and make a dexterity saving throw for me. Sylvia: Okay. Borlan: Would the fire flowers give off any kind of glow? Game Master: Actually, no. The torchbloom does give off a little bit of light. Sylvia: I thought. Game Master: So yes. You are totally right. So what'd you roll? Sylvia: I got a 20! Game Master: A 20. All right. So, even letting the rope take you, you push away at times to keep yourself from colliding with the sides of the tunnel, the orange... It feels like an odd similarity to... My brain keeps going to the other side in Poltergeist, how you're just this continuous tunnels that just continue to shift and change, and they move with the water, as the torchbloom shifts with the swimming and the separation of the liquid you guys are swimming through. Eventually, you see it begins to widen, as both Kaelen and Beauregard make your way towards what looks to be a familiar but different opening into a chamber. Borlan: Oh, as soon as I see the opening. spluttering. I cast Freedom of Movement on Julian. Game Master: Okay, Beauregard, you have Freedom of Movement. Kaelen: Dope. Game Master: Anybody else do anything before you get to him? Sylvia: Mirror Image. Borlan: Freedom of Movement on Cedric. Arthur: Oh, yeah, yeah, yeah. Game Master: Okay. Elias: I'll throw up Mage Hand. Game Master: Sure. Sylvia: I'm casting Mirror Image. Game Master: Mirror Image on yourself, all right. Anything else? Okay. Borlan: Can I do something else? Or since I cast Freedom of Movement, is that my only thing I. watching.

Output:
- The group swam rapidly through a branching network of lava tubes, guided by Kaelen and Beauregard.
- Several players passed wisdom saving throws to maintain their mental state, though Beauregard was pushed forward.
- The water temperature increased to a hot shower-like state over a period of roughly 35 minutes.
- Players utilized torchbloom for light and made dexterity saves to avoid colliding with tunnel walls.
- As they approached a familiar chamber opening, Kaelen, Borlan, and others cast spells like Freedom of Movement and Mirror Image.
- The characters prepared to interact with Julian and Cedric using the newly cast magical effects.


Input: Oh! We got the fleet! I'm so dehydrated! I know. When we come back from the break, we're going to uh... rewind a little bit in time. (gasps) Oh no! (rewinding tape) To pick up in Vasselheim from the perspective of Fiona, Aria, Borlan, and Gwen as they leave to search for the rest of their troop-- (gasp) Oh my god. -- before this assault. Oh my god! Oh! So we'll see you guys here in a few minutes. (excited shouting) These are the times in which legends are born or slain. Our gods are back. I believe in all of us. So let's get it done. You battle against gods. They will not rest until you are on your knees. (mysterious music) Everyone, get ready! Second Dragon! Your battle is already lost. The future is frightening. It's a future which hasn't yet been written. Vox Machina, your world will be destroyed. This can't be happening. If we want to save it, we have to go to... Hell. Buckle the fuck up. Road trip! We shouldn't be here. Won't be needing jackets. To pull this off we're gonna need all kinds of miracles. What is that thing? Hold him off as long as you can! Vox Machina shall burn! That's a big problem! And I'm an even bigger one! -Ready? -No, but do it anyway! I'm ready to die for the people I love. We have to believe it's going to be alright. And if it isn't... No! ...then nothing matters. Vox Machina, you are now bound for eternity. They got some plush chairs in this bitch. It's okay to be scared. We can face anything if we're together. Oy! You think you can catch us, dingle dick? Maybe don't mock the murder man? Oh, hi. Sorry, I must've nodded off for a moment. As you may have heard, we're just getting started with tons of new content, and of course our Daggerheart Critmas Live show, on December 7th in Not-Quite-Philadelphia. It's just over the bridge in Jersey. But it's been a lot of work, and honestly, it can be exhausting. But, you know, with 2025 and our 10 year anniversary just around the corner, we're not planning on slowing down. Oh no. In fact, we are just getting- Things are heating up. No, no. That's not what we're saying. Things are heating up. You wanted live shows, and you're getting live shows, starting this April with a live show in, drum roll please. No, I'm not- Don't care. Chicago. That's right. We're returning to the Windy City for a very special event, where you, the audience, gets to choose whom your adventurers are. Selecting from your favorite campaigns: one, two, and three. So mark your calendars, because it all goes down Thursday, April 10th, 2025 at Wintrust Arena in Chicago, Illinois. Things are just- Getting started. Heating up. The adventure continues. You heard me correctly. You're probably wondering why I'm upside down. Well, it's because I'm training. Training for an adventure down under! (grunts) That's right, Australia. We heard your requests, we've seen your fan videos, and we're taking the gang abroad with not just one, but two Australian shows this summer. Or is that your winter? I don't know how your country works. But what I do know is, we're coming to your neck of the woods on Thursday, June 19th, 2025 at the ICC Sydney Theater in... Sydney And then Wednesday, June 25th

Output:
- The group rewound time to Vasselheim to follow Fiona, Aria, Borlan, and Gwen as they departed to find their missing troops.
- A dramatic confrontation occurred involving gods and a second dragon, leading to a declaration that Vox Machina was bound for eternity.
- Dorian and Marcus announced the upcoming Daggerheart Critmas Live show scheduled for December 7th in Not-Quite-Philadelphia.
- Plans were made for a live event in Chicago on April 10th, 2025, where the audience would select their own adventurers.
- The team confirmed two Australian shows for the summer, with the first set to take place at the ICC Sydney Theater on June 19th, 2025.
- Borlan explained he was upside down because he was training for the upcoming adventure in Australia.


Input: from outside your window here in the Leaky Tap tavern. However, though it is a gloomy morning, there is already a general air of celebration around. Glancing across, more people are now shifting out into the street and city around you. Music is beginning to creep into the vicinity, and you can hear muffling through the nearby walls. Well struck, my lord! Well struck, my lord! As you all awaken, hearing this outside, what do you wish to do? It's a celebration! Your spidey sense is tingling? Yes. Can you hear the difference? It sounds like there's very expensive things to drink and eat. I'm going to get my pocketbook. Lots of pockets to pick! Lots of bar brawls to start. Yeah. Can I ask a retroactive question? Derek, and maybe Beauregard, read all of Siff's journal? Yep. Was anything more to be gleaned from reading the entire thing? Just more understanding of the same notes you read before. From what remains of the tome, you managed to quickly grab the Cliff Notes of it as you glanced through it, and the more information you pulled from it filled out that your thoughts on those tidbits were correct. Okay, and then the only other question I have is I don't remember what time of day the party ended the day. If there was time I would've used paper and scrolls to transcribe into my book, if there was time. Yeah, there's been a few days. You would've had time. Okay, good. Is it the morning? It is the morning. You have awoken-- I'm going to spend a minute focusing on the mote and get a point! On the what? The mote? She takes the beacon, focusing on this strange artifact that you procured from the grip of the Xhorhasian assassin. You feel yourself extend into it and now being your first time to focus on it, it's a lot to take in. You feel your essence shift into this space, this strange dimensional between. Though not fully understanding it, you're brought the same image of dozens of yourself and this sense of infinity. There before you, you see the strange gray mote, and you reach out in the way that you saw Derek's hand reach. At that moment, you feel it shift and vanish into your chest, the warmth sifting into the center of your rib cage and then your eyes focus once more, and you're back in your chamber. Well, that was kind of cool. Did you know that we have a special weapon now? I do as of right now with you telling me. This thing, you can get this mote of possibility. Basically, you get to affect time. I'm not exactly sure how it works, but it's really cool. Do you feel all right? I feel really powerful and stuff, inside. Like how much more powerful? Like five percent. Punch me. I want to tell. Okay. I'll punch her. All right, roll an attack. Oh jeez, I dropped it. That doesn't count. I don't punch her very hard. I'm going to pull my punch, because I only rolled a five. That sounded like "pooing my pants." I mean, if you're not dodging. I'm like, come on. Yeah, then you hit her. Oh, I hit her? Yes! Okay, so now I roll for damage? Well it's

Output:
- The characters gathered in the Leaky Tap tavern as they noticed a celebration beginning outside with music and people moving into the street.
- Aria asked for clarification regarding a retroactive question about Siff's journal, learning that it only provided further understanding of previously read notes.
- Fiona focused on a strange gray mote artifact, which shifted into her chest and granted her a sense of infinity and increased power.
- Gwen questioned the extent of Fiona's new abilities, and Fiona jokingly decided to punch Gwen to test the strength.
- After rolling a low number, Fiona dropped her punch and pulled back, while the group discussed the mechanics of the attack and damage.


Input: of Gideon, you returned. uh, you returned to Exandria with her help. Upon returning, through a brief stealth mission and escaping the Tishtan Excavation Site, you returned to the west side fortress, where one of the numerous stationed elements of the Exandrian Accord have set up base, preparing for either the defense of Exandria or the offense on the moon. Upon arriving here, still numb with the experience, Maeve arrived, bringing with her a friend you hadn't seen in some time, Dorian Storm, who had undergone his own challenges as of late, walking here alone, having lost a brother, and had to leave behind other friends. Here, you were conveying information of what you had discovered, and given a place to rest for the night, exhausted, you all reunited, shared a bit about what had happened, what you're thinking, what you still haven't processed yet, and shared drinks in the honor of those that are no longer with you. Here, as we come back after some drinks have been had late in the evening, the soreness creaking in, not really sure what hour it might be here in the middle of the evening, what would you like to do? thank you. Silas: I'm going to-- I assume everyone's crashing? uh, Gwen: Yeah. Derek: I'm still pretty injured. Silas: Yeah, me too. Gwen: Oh god, yeah. Aria: Oh, that's right. Silas: Let's-- Derek: Everything hurts. Silas: Oh yeah, it's going to be a couple days before I feel right. sighs. Yeah, I'm going to-- Derek: What is it? Silas: No, it just hurts. That's all. Aria: I'm going to go over to Ash, and I'm going to give you a big hug. I'm sorry. Silas: If you feel half as bad as I feel-- Yeah. Yeah. Yeah, I think it's time to go to sleep. I'm going to head outside. Marcus: Okay. We've been going pretty hard. Maybe the best thing is just to reset. Figure it all out in the morning. Gwen: Yeah. Borlan: Yeah, sure. Derek: We have a lot of work ahead of us. We have to explain everything we saw. Gwen: Bright and early. Dorian? Robbie: Yes? Gwen: I'm glad you're back. Robbie: Oh, thank you. I'm glad to be back. I wish it was under better tidings. Gwen: Yeah. Robbie: Perhaps a rest sounds right. Is he all right? Pointing up to Fiona, where he just went to bed. Derek: No. Robbie: Who of us is? But he was with Cedric the longest, right? Derek: Yes. Gwen: Yeah. Robbie: Hmm. Aria: Yeah. Gwen: Probably knew him the best. Derek: I think what's worse is, Fiona talked many times about how he feared something like this would happen from Cedric. That they would sacrifice themselves in some way, shape, or form. sighs. What's harder? Expecting the worst, or being surprised? Robbie: That's a good question. Rest seems to be the way. Borlan: Yeah, rest. Rest. Aria: I'm going to go up to where Fiona is. Silas: I did not go to sleep. I was waiting quietly by the side of the door. Hey, I-- God, I'm really shit at this. Aria: Are you okay? Silas: No. Are you? Aria: No, of course not. Silas: I want you to know, I've been thinking about, I've been meaning to talk to you about this, and it's just, the timing has always been wrong, and it's always, we've been going so crazily, and I think that that's never going to change. Nothing beyond, do you want some company tonight? Aria: Oh. Silas: Just, nothing. Just, I don't know. Aria: If I

Output:
* The group returned to the Exandrian Accord fortress after escaping the Tishtan Excavation Site, where Maeve introduced Dorian Storm, who had recently lost a brother.
* After sharing stories and drinks to honor the fallen, the characters acknowledged their severe injuries and exhaustion, deciding to rest and reset before addressing the work ahead.
* Robbie expressed relief at being back but noted the somber circumstances, while the group discussed Cedric's sacrifice and Fiona's prior fears regarding his fate.
* Silas and Aria had a quiet, emotional conversation outside the door, where Silas admitted his difficulty in processing the events and offered Aria company for the night.
* The group agreed that rest was the best course of action for the evening, with Aria moving to check on Fiona and Silas waiting by the door.


Input: yeah yeah right I mean I did program I'm uh lazy someone else did that I don't know it's weird we're pretty dumb though that's one thing I do think you think we are I think we're pretty uh dumb we're all some pretty uh dumb Apes just floating through a rock through space Apes have a good they stopped at the right time Evolution wise I think they're they're chilling oh I have a great time well they get to have all the you know that orangutang or to drive that golf cart in that one video and he didn't have to get a license you know you didn't have to go to the DMV I think he got the best part of evolution which is like sit back relax eat bananas chill out they can get to drive a golf cart dude I'm just jealous they get to flick their turds without any repercussions man like I wish that's my doctor we should have stopped at dogs dogs I'm just I I don't think we evolved we don't we didn't evolve from it doesn't matter evolutionary world of dogs at dogs man the Council of dogs is this nothing more pure than just a dog I think a dog if the world was only dogs would dogs be friendly to each other I don't think they would yeah maybe the reason why dogs ended up evolving is wholesome and awesome as they did is because of the filthy human dogs just agree we tampered and it worked for once that was when it was we did a massive W for once what about cats they do they they already own the world let's pull the strings from those Shadows can't live in their world yeah what do you mean it's since the beginning of the Egyptian age we've worshiped uh cats yeah I wonder what it is about cats that we just we can't help but just gravitate towards since ancient times Humanity has not changed they're cute cats could be like the biggest uh uh in the world and humans are like I uh love you and I would die for you and they are completely right cats cats are literally the same humans do that to other humans you're a giant piece of uh but I love you like cats are basically the cigarettes of the animal wall they're just like I know this thing is absolutely horrible but God damn I can't stop I can't stop I I uh I was at Ludwig's house I got to stroke uh Coots and that was a very cute kiss I thought that sentence I did get to do that too I was lying down and then Coots would just jump on me and he would just want you know a good cuddling I thought all right yeah okay I'll allow it I've allowed you to exist we uh we have this uh we have this cat in my house in England uh yeah I remember yeah that's not our cat it's our neighbor's cats oh okay but it's really our cat okay it's a Street's cat we don't know what her name is uh for some reason Sydney's Sydney uh named her Scarlett Joe and then that name just stuck because whenever she shouts it the cat just comes running so I don't know what your cat's name is uh sorry uh Mrs neighbor but uh it's

Output:
- The speakers discussed the evolutionary status of apes and dogs, suggesting humans didn't evolve from dogs and that a world of dogs might not be friendly.
- They compared cats to cigarettes, describing them as harmful yet addictive, and noted humanity's ancient worship of cats in Egypt.
- One speaker recalled visiting Ludwig's house and cuddling with a cat named Coots.
- Another speaker mentioned a street cat in their England house that was named Scarlett Joe by Sydney, despite not being their own pet.
- The group acknowledged the cat's name stuck because the animal runs to the name whenever shouted.


Input: going to start going towards them and see if I can. All right. I can get to one. 30, 35, 40. Since they're about ten feet up above you, they're out of reach currently, but you can hold your action for if one of them gets-- thank you. I'll hold my action if one of them gets close. You got it. Okay, that ends Dorian's go, Clara, you're up. Okay. I'm going to-- Just getting all up in there. I'm going to Invoke Duplicity. All righty. Where would you like your duplicitous self to go? I'm going to-- I can't see where I am. uh, I'm going to take a step back. Okay. Like that. She's going to appear right behind me and step out so-- watching. So they're not sure. Yeah. Essentially, who is who. All right, so. So stepping there. Trying to keep it on the five-square grid there. Clara suddenly divides into two versions of herself back to back. Yeah, and then I'm going to cast Spiritual Weapon at level four. Damn. All right, where do you want it to go? Right next to the spiders and I'm going to hit one of them. You can do that. Go ahead and roll an attack. Okay, hold on. Okay, okay, I cast, oh god. I know, I'm freaking out. Oh, good, that was a natural one. (groaning) It's okay, I got it out of the way with an attack. Hits the stone and cracks above it. Now you hear the singular spider and you see they're all starting to curl out from it and you get the sense that another set of legs is starting to curl off from a space a little ways away from it. Great. Yeah. That finish your turn, Clara? Uh-huh. Don't get swarmed, whatever you do, everybody. I forgot to fucking rage. Aw. Is it too late? You can start on the beginning of your next turn. I'll do it the next turn. Next turn. All right, so, Beauregard. Yeah. Nadia. I hate spiders. Sylvia. Those, they're just the right size that they actually look like real spiders just standing on the edge of the map and I don't like it. Then kill them off! I'm trying! I know. All right, so. What if they're nice? So Nadia, Sylvia, Clara, not Clara, sorry, Beauregard, you see a couple of stones tumble down from up in this corner. From one of the larger holes, you see these larger legs emerge, much larger than the other spiders that are climbing the opposite side. That's all right. No, no, no. Don't do it! What is that?! Crawling out of the side, you see the body. Now you have a better look at it now, this body is a deep gray, almost black, with these red stripe-like hooked striations that come across the front of the body. At the edge of each joint of its leg, a large barbed hook comes out there and there it looks like a row of horns that goes down the back of its head and across its abdomen. Its eyes, now that you get a better look at it, too, glow this dull orange color with a tiny white dot where the pupil you would think would be if these things had a singular pupil. Uh,

Output:
- The characters attempted to reach spiders positioned high above them but were unable to do so, so they decided to hold their actions.
- Borlan (Clara) cast the spell Duplicity to create a duplicate version of herself standing back-to-back with her real self.
- Following the duplication, Borlan cast Spiritual Weapon at level four to attack a spider, successfully hitting it with a natural roll.
- The attack caused the spider to screech and curl away, revealing that other spiders were beginning to emerge from nearby spaces.
- Elias realized he had forgotten to activate his rage ability and was told he could start it on his next turn.
- Beauregard and others observed a massive, new spider emerging from a hole, described as having a deep gray body, red striations, and glowing orange eyes.


Input: I used one in the last battle. I think they got-- I think I gave you one after you were up. I made bad choices. I have to pee. I've drank so much tea. Because I know we moved things around. I think I have way more than I was supposed to have right there. I think I still have one. I'm not going to push it. I'm going to say I have one. Because I did not have four. I am going to start pouring it into Rowan's mouth. That's an action, right? It's an action to administer it to an unconscious figure. I do that, and then I step over her and hold up my shield and give her an additional two to her AC. Okay, so how much does she heal? Oh, right. That's just two. Five. It's just two? No, no. No. No, nine. 13 plus four, right? Mm-hmm. So 17. So you heal 17. You're now back to consciousness. Okay. Put this away. How do I even bring it back? Oh, here we go, 17? 17. 17? Add 16 there. Now your AC bonus is just plus two. Did I do it right? That's it. I used my action to do the potion, and I'm standing over her with shield up. That's a wowie-wow. Sorry. I fucked this up. No, I know. Aria, I'm trying to help. You're fine, you're fine. You're trying to help. So, 17 hit points. You're up, Rowan. So now, finishing your turn, you're over her body on the ground, shield out. You're conscious on the ground, prone, the shadow of Sarah over you desperately guarding you with your shield. You're back into yourself. Your voice is returned because it's been a round and she was not actually able to Voice Thief you from up close. Okay. Okay. Okay. So it only lasts until the end of the next round. So your voice has returned. You're conscious. What are you going to do? Right. Okay. All right. So, what we're going to do here, what we're going to do here is Scorching Lyra. What level? The highest I got, which is 3rd. And you can't escape? Okay. You can't turn into a fucking bird and bounce? Sarah is still there. Big bird. So 3rd-level is four rays, correct? I can't because I brought out Mister, so I only have, that was my last-- I Wild Shaped into the cockatiel, and then I brought out Mister. Brought out Mister, yeah. So that's four rays you're throwing out there, right? Four rays. So four attacks. Who are you aiming them at? I'm maim-- aiming them at-- I can't even-- (laughter) Main Rowan, yeah. All at the main one? All at the main one. Well, let's do-- We'll roll for one. Okay. The first one? The first one is, that's 11. I want my baby back, baby back, baby back, baby back. Is it hot in here? Yeah, I feel like it's really hot. It's so hot. So hot in here. 20? 20 hits. You were never getting that. So roll damage on that one. Okay. So, 2d6.

Output:
- Marcus administered a healing potion to Rowan and positioned himself to shield her, raising her AC.
- The group calculated the healing amount, confirming Rowan regained 17 hit points and returned to consciousness.
- Aria confirmed her AC bonus was adjusted to plus two and clarified the mechanics of her shield usage.
- Aria decided to cast Scorching Ray at the 3rd level using four rays, aiming them all at Rowan.
- The first attack roll succeeded with a natural 20, prompting the group to calculate damage for the spell.
- The atmosphere became tense as the players noted the heat and the intensity of the combat situation.


Input: we should go to Vasselheim. I know plenty of the Dawn Marshals. My stuff is in high, but it's like the people that run the place. Listen. Are you from there? I forgot. No, but look. 400 years is a long time, okay? Some of my shit's limited edition, okay? There are a lot of completionists in Vasselheim, okay? You know everybody at the North Pole, right? Pretty much. I got lists, who's naughty and nice. Uh, (laughs). Lyra. I'm nice. I know. Oh man. Okay. That was one message. We got something. We just need a tree. So five days until we get to a tree. She walks through a tree? I guess. She said send through. We need to keep doing that spell on Sarah until, to keep her-- I think I can. Okay. Yeah. Just in case. Technically, anyone can walk through a tree if they hit it hard enough. You have to refresh it. It's like Febreze. You're got to-- Mm-hmm. Sure. Yeah, and it's a repeating. Do we need to talk to Hexum? And if so, what are we saying to her? I feel like that's probably a-- That's a Plan C. What are you talking about?! This is the time! We're gathering options. We got time to kill, too. Yeah. Nadia, come on! But here's the thing. Armand has ties to Hexum. We don't want her to know that we are onto her business. We don't want her to know that we are onto her business. Right? It would have to be very, very specific. She can't know what we were doing, where we are. And what kind of ties does she have? If he's delivering this stuff to her, does she have ties to the solstice and-- Knowing her, she's got ties to fucking everything. Is everybody just fucking evil? Well, there's a spectrum. There're varying degrees of-- Yeah. It's a lot, though. Yes, but. I-- I was-- I'm evil. Most days of the week. Well, I know that. No. Not today, not yesterday. Are you using your wheel? My wheel? How are you feeling? Oh, my feeling wheel. Yep. Your feel wheel. Today, I'm like this. Which one? Oh, nervous. Oh. That's nervous? That's the poo rumble face. It says, "Scared." Oh, you're scared? You're scared? Well, yeah. I'm scared for our friend. That's what happens when you eat too much cereal. Well, I guess, then, we don't have anything else to do, if we're not confident in messaging Hexum. The best we could say is we have a friend down. Curious if she has contacts to make something like that get fixed and what that might cost. What kind of favor could we give her? I mean, what kind of favor would she want, I guess? That's for her to answer. She would want whatever was fair, plus 50%. We could-- 15 or 50? 50. Fuck. We could wrap up her statue in little bow and that could be our favor. (laughs). The bow? The statue she gave us? Yeah. Just like we had it, and it was great, and we're giving you it back because it's amazing.

Output:
- The group discussed traveling to Vasselheim to contact the Dawn Marshals and debated the necessity of speaking with Hexum.
- They decided that approaching Hexum directly was a risky "Plan C" due to her ties to Armand and the potential for her to discover their business.
- Marcus used a feeling wheel to express his fear for their friend, which the group jokingly attributed to his cereal consumption.
- The party settled on a strategy to offer Hexum a favor in exchange for assistance, suggesting they return her statue wrapped in a bow.
- They agreed that Hexum would likely demand 50% more than a fair price for any services she provided.


Input: light down there? Nothing, just-- Nothing. It's just the light you guys have, which is nothing. It is dark. All right, that finishes your guys' turns. How long is that timer? You don't know. Okay, okay, okay. Go, go, go, go. We're out of time. Whooshes. No, no, no, no, no! What is that?! Uh, screaming. This right there. Oh my god! It was nice knowing you, Tim! Against Clara, that is going to be a 17 to hit? Doesn't hit me. Knocks off the shield. Nadia, another 17 to hit. Does not hit. No effect. Then it pulls away to vanish. You guys both get attacks of opportunity. Yeah! With disadvantage. Okay. Was it-- was that a ghost? You don't know. All right, with disadvantage, I'm going to do a-- That's a natural one for me. Sacred Flame. It's an attack of opportunity, unless you have War Caster. I do have War Caster. Yes, you can. All right. It's dex save. Dex save. That is going to be a 13. Nope. Go ahead and roll damage. The back of your head? There we are. That's 15 radiant. 15 radiant damage, nice. Ooh, does that burn away mist? It burns, outside of its body, and it growls. It vanishes into the mist. It took some damage and now you have no idea where it is. All right, that ends its go. Sylvia, you're up. I just start-- okay, so I pull out the Driftglobe. I am in pitch dark and I am lighting up the entire chamber with it. I cast Daylight. It's your action to activate the globe. The room opens up. It's very bright. It also makes the entire chamber opaque in the heavy mist, so your visibility is somewhat unchanged. It went from pitch black to pitch white? That's like high beams in fog. But I would not be able to see this before, I can at least see-- You can at least see ten feet around you. That's better than I was. I just start... I can't move, Clara's there. You can move through your friends. Yeah, I'm going to start carefully moving down. All righty, so then five, ten, 15, 20, 25, 30. Sarah's in the way, but you can stay, essentially, right behind him. There you go. That ends your go, Sylvia. That makes it to Gideon and then Nadia. You go first. I will move my 35 feet of speed. Five, teen, 15, 25. You get between Sylvia and Nadia. That's your move. You still have your action and bonus. My bonus action to dash another 35 feet. 30, 35, so you're about here. I will hold my action with a crossbow bolt if I see another one of those fellers. You've got it. That finishes your turn. Does that hourglass mean we're all dead? The hourglass has expired now. Oh god. That hum gets louder humming. Crackling. You watch as, below, in that open space, this blue crackle.

Output:
- The Game Master announced that time had expired and a mist creature appeared, attacking Clara and Nadia with a failed hit that knocked off a shield.
- Lyra utilized War Caster to make an attack of opportunity with Sacred Flame, dealing 15 radiant damage that burned the creature's body before it vanished into the mist.
- Derek activated a Driftglobe to cast Daylight, illuminating the pitch-black chamber and allowing the party to see ten feet despite the opaque heavy mist.
- Marcus moved 35 feet into position between Sylvia and Nadia, then used a bonus action to dash another 35 feet before holding an action with a crossbow bolt.
- The Game Master confirmed the hourglass had expired, causing the party to hear a louder hum and crackling sound as a blue crackle appeared below in the open space.


Input: Part of what I was working on with him was put on hold because uh I've been tangential to his work. Me and a small other team, we've been assembling this, these devices he'd been bringing from Exandria, a Vanguard and other-- What's he called them? The Assembly defectors. Gathering this tech from underneath some of the nearby factions back home for you folk and... There'd been some problem. Something had been taking up home in the source of these pieces, and I know he mentioned something about having to deal with this, this thing. Thank you. Ms. Temult, it sounds like you know that Ludinus is a son of a bitch, and you know that Otohan has murdered many. Yeah, we got to go. Uh, you know they're not altruists, so it's hard for me to fathom why you think that whatever comes next is not bad. Ludinus isn't doing anything if it doesn't bring him power. Watching. Ludinus is following a plan that was set out for him by The One Who Sleeps and The One Who Sleeps just sees him as a part of its plan. It's so hard to convey if you haven't seen or felt what I have, but-- It's not hard to understand at all. I know self-delusion when I see it. I know it myself. You're in. Clearly, you're in, and you're going to think you're going to be careful, but I think your worst fear is probably my worst fear. And we've just got a fucking sample of it. I want you to think about that and think very carefully when things start to go wrong, and they will for you. Will you hear the mental cries of your daughter when Ludinus finally decides it's time to murder her on Exandria? Do you think that'll break through, or do you think you're going to be surprised? Do you think, should we stop all this from happening and re-seal or maintain Predathos' endless slumber, that those of us who know this, those of us who are designed to be part of its freedom are just going to be allowed to walk free? What, do you think the great temples of your world aren't going to hunt us down one-by-one 'til there's no possibility of this plan ever coming to fruition? You don't think every great politician of our world that isn't tied into this truth isn't going to try and bury each and every one of us for what we're part of? Cold comfort for my family in the ground. I'm sorry. Are you? I am. Can I say in Gwen's head: I don't trust her either, but we keep her on our side so we learn the truth. Don't push her away. I don't fully know the depths of what the Vanguard has done to get where we are. I've only come to realize the barbarism that has been explained as necessity and I'm well aware of the horrors that they are and I wrestle with that guilt in any part that I have aided unaware. Keep wrestling. I'm too deep in this to just walk away. I have a question. When did you become a follower of all this? What happened enough to where you decided to leave your daughter? I went to the-- Went to the Conservatory in Jrusar when I was having these dreams, these visions. I was.

Output:
- The speaker explained that their work on assembling devices from Exandria had been paused due to problems found within the source of the tech.
- Dorian and the group acknowledged the dangerous nature of Ludinus and Otohan, rejecting the idea that their actions were altruistic.
- The DM revealed that Ludinus was acting under the influence of The One Who Sleeps, while Elias confronted the group about their self-delusion regarding the risks.
- Dorian expressed his intent to keep Gwen on their side to learn the truth, while the speaker admitted to feeling guilt over the barbarism committed by the Vanguard.
- The speaker admitted they could not walk away from the situation, having gone to the Conservatory in Jrusar where they experienced visions.
- Fiona questioned the speaker about when they decided to leave their daughter to follow this path.