Input: hands emerge-- Oh, yeah, yeah! -- and begin pulling and opening jars and shifting and taking bits of an odd dried loose leaf looking tea, and taking bits of an odd dried loose leaf looking tea, and putting together a combination between multiple jars into-- Mm. A blend. -- the base of this spiraling piece while looking over their shoulder, and you can see movement beneath the hood. Oh, he's got one too? A cytaa. They all do. A cytaa? Cytaa? This is Elder Barta, correct? Bartha. Barthie. Barthie? Barthie. Barthie. So. You're just here to learn. Just on a mission of information to broaden your horizons, eh? A little bit. How long have the Imperium, neither against nor for them, how long have they been exerting their influence over this area? The Imperium's been pushing around here for well over about 500 or so years. Wow. Wait, that's-- A minute. How long do your people usually live? How old are you? Not to be rude. Or morbid. Jesus. I stopped counting the real specifics when I hit about 300, so I've been around quite a while. Oh. Yeah, that is-- Elara! Were you here-- A peer! I mean-- According to our understanding of things, Rudius was not always here. Rudius. Rudius was not always here. I am just thrown. Rudy! No. Don't do it. Don't do it. Don't do it! Don't do it! No. Yeah. Oh, it's close to coming out of my mouth. I know, it just fucking-- It's okay. What were you saying? Sorry. Moving on. Were you here when this happened? When the moon-- Was formed? Hatched? -- happened? Yeah, that's our understanding is this place was created, it wasn't always here. That was like 800 years ago. Are there stories about it? No, I mean, as far as we understand, we've been here as long as it's been here, and it's always been here. What's your origin story? Yeah. Your myths? That's a lot of questions. We were all carved from the very rock of this moon at the will of The One Who Sleeps, and shaped in to be reflections of the dreams that we were then given windows into, so. Wow. That's what we've been told for a long time. Is your history here oral history, or are there writings? Do you know? There were writings, but they've been mostly long destroyed. Yeah. By the Imperium? By the Weave Mind and their various communal sects. By the Weave Mind and their various communal sects. They have communal sex? This place is okay. Wait, this place is amazing. Where is that? We've learned so much. Intense fact-finding mission on the moon. Sorry. Intense fact-finding mission on the moon. Right, right, right. We can have a little fun, it's fine. Hold on, let this play out. We get dirty every week! Weird, wild stuff. The Dreamers, to you, we've got to get it down to more specifics. But still, on a broader level, the Dreamers to you, we're not like gods or anything. We're just

Output:
* The group observed a character mixing dried loose leaf tea into a blend while a mysterious figure beneath a hood was noted.
* They inquired about the Elder's identity, settling on the name Barthie, and learned the Imperium had influenced the area for 500 years.
* The Elder revealed they were approximately 300 years old and explained that their people were carved from the moon's rock by "The One Who Sleeps."
* Julian and others struggled to contain their laughter regarding a potential joke about "communal sex" before the conversation resumed.
* Kaelen asked about the origin story and writings, learning that the moon has always existed and that historical writings were destroyed by the Weave Mind.
* The players concluded that their mission was an intense fact-finding operation regarding the Dreamers and the moon's creation.


Input: This place is okay. Wait, this place is amazing. Where is that? Uh, (laughter) We've learned so much. Intense fact-finding mission on the moon. Sorry. Intense fact-finding mission on the moon. Right, right, right. We can have a little fun, it's fine. Hold on, let this play out. (laughter) We get dirty every week! (laughter) Weird, wild stuff. The Dreamers, to you, we've got to get it down to more specifics. But still, on a broader level, the Dreamers to you, we're not like gods or anything. We're just curiosities, interesting-- It seems like we're crucial to the sort of philosophy of this place, or religion? Up until as of late, and this is a point of contention in some of our more periphery societies, in some of our more periphery societies, which, this would be considered one by some of the more civilized folk. We looked up to that great, beautiful blue ball in the sky as the eventual afterlife we'd go to, and the dreams that we see of the Dreamers, the spirits that give us visions of what would await us. Then they started walking through here in recent weeks. There's been a bit of a crisis of faith, I guess you could say. Understandably. Were we like ghosts, or just walking through physically? No, this is people coming to visit. This is definitely people coming. This is Ludinus. Yeah. Damn. The Weave Mind, in your 300 years, have you ever interfaced with the Weave Mind? Communicated with, seen? I certainly hope not, and if I have, maybe I can't remember. Mm. Oh. The Weave Mind is a council of extremely old and powerful Reiloran mystics that themselves act as a conduit to the mind of The One Who Sleeps. They're the ones that usher the flares. They're the ones that control the city. They're the ones that tell us the design that we must follow, and if we speak up, we become fairly pliable rapid afterwards. Wow. Wow. The One Who Sleeps. What do you all call The One Who Sleeps? Just The One Who Sleeps, or is there a name? We colloquially refer to it as The One Who Sleeps. That's what most of the mythology is based around. I've had a few conversations with friends who live in various places around here, closer to the main city, and there's a few other names. They refer to it as the beating heart. They refer to it as the Dreamkeeper. They keep a specific name that is not to be said publicly under fear of Imperium questioning, torture, or disappearance, and that is-- Does it start with a P? I think you know the name already. Do your-- lore, do your stories ever talk about what would happen if The One Who Sleeps were to wake? He looks over at Dono, who's wide-eyed, listening to all of this, and goes, Most folks that live outside of Kreviris, they live simple lives with simple interests and simple beliefs. At a certain point, the complication becomes a challenging decision point. It's easier to just ignore it and go with what feels right and natural. That ignorance is comfortable. But the belief is that these dreams are promises. That one day, we'd all be able to step away from this harsh land.

Output:
- The group discussed the local philosophy regarding the Dreamers and the blue ball in the sky as an afterlife.
- They learned that visitors, specifically Ludinus, had recently begun walking through the area, causing a crisis of faith.
- The DM explained the Weave Mind as a council of mystics controlling the city and interfacing with The One Who Sleeps.
- The players inquired about the various names for The One Who Sleeps, including "The Beating Heart" and "The Dreamkeeper."
- The DM revealed that a specific name for the entity is forbidden under fear of the Imperium.
- The conversation concluded with the DM describing how simple lives outside Kreviris are maintained by ignoring complex truths.


Input:
your stories ever talk about what would happen if The One Who Sleeps were to wake? He looks over at Dono, who's wide-eyed, listening to all of this, and goes, "Most folks that live outside of Kreviris, they live simple lives with simple interests and simple beliefs. Uh, at a certain point, the complication becomes a challenging decision point. It's easier to just ignore it and go with what feels right and natural. That ignorance is comfortable. But the belief is that these dreams are promises. That one day, we'd all be able to step away from this harsh land and step over to where the Dreamers are."

(exhales heavily)
I want you to be able to do that. Not in the afterlife, but in this one. There's a path. It goes both ways.

I worry if most of our folk are even ready for such a transition. Maybe there's some who are, but we've got some sociological challenges here on our home world.

It would be a strange awakening for folks back where we come from, to know about all this.

Well, we've seen a lot of what you all seem to be dreaming of. The colors and spellbinding majesties that surround you, the endless rolling mountain-scapes and winding river-falls. So much wanton bloodshed. To be honest, I'm not certain it's all that's been promised to us either, but I also can't deny that I have a distinct curiosity, so.

Well, it's not all bad. Fiona will start growing, over the next 30 seconds or so, different blooms that are specific, any colors that I have not seen present on this world or in this room that would seem rare or unusual to Barthie, and I'll start laying them on the ground in front of them.

Maeve gets out a handful of ball bearings, puts those on the ground, too.

(metallic clanging and rolling)
Yeah, those are very rare.

The floor isn't level here.

Of all the things you were going to pull out of your pocket, that was so low on my list of possibilities.

Telekinetically pulling the ball bearings back together so they form a little pile.

Like a magnet.

Yeah.

As we were traveling in, we noticed that this area seems to have a fair amount of agriculture. Looks like you're working the land and livestock. What are those bloody buffalo called?

Wuukors.

Wuukors! Can I ask what you produce here and what the Reiloran want with it?

Well, we're one of a number of outposts, you could call them, once sovereign villages that are part of the Imperium and have been for generations. We are capable and well-versed in turning the land into livable space. We gather materials that are edible. We train beasts and use them for their meat, their hides, their milk, use them to carry and build. We have a special connection with many beasts of the land here, in some ways, ones the Reilorans do not, so we're useful.

You were impressed by the, you said juggernaut's head that came out of our bag. How copacetic are things between you and the Reiloran who are here?

Well, many of us do what we've always done and don't want to cause any sort of trouble. So, there's many that are friends, many who are just trying to get by like the rest of us. Then there are those that come over

Output:
- The group discussed the potential consequences of The One Who Sleeps waking and the simple lives of people outside Kreviris.
- Julian expressed a desire for the group to step away from the harsh land in their current lives rather than the afterlife.
- Fiona grew rare blooms and Maeve placed ball bearings on the floor, causing metallic sounds that prompted comments about the uneven floor.
- Gideon inquired about the local agriculture and the name of the buffalo, learning they were called Wuukors.
- The locals explained their role within the Imperium, detailing how they use beasts for resources and maintain a special connection with them.
- Kaelen asked about the relationship between the locals and the Reiloran, receiving a response about the desire to avoid trouble and the varying levels of cooperation.


Input: many beasts of the land here, in some ways, ones the Reilorans do not, so we're useful. uh you were impressed by the, you said juggernaut's head that came out of our bag. How copacetic are things between you and the Reiloran who are here? well, many of us do what we've always done and don't want to cause any sort of trouble. so, there's many that are friends, many who are just trying to get by like the rest of us. then there are those that come over here from Kreviris and carry the will of the Weave Mind from Kreviris and carry the will of the Weave Mind and the Dominion, any of the various politicians and the Dominion, any of the various politicians of The Tectus and just tell us what we have to do and how soon we have to do it. watching politicians of The Tectus, you said? mm-hmm. yes. okay. The Tectus. what's The Tectus? is that in the Dominion of Cooth? Dominion of Cruth is their military wing. Cruth. that's where many of these more militaristic watchguards come from. Krevirig is possibly where we would find them. The Reilorans have always been here as long as the bormodos have? we've all carved together at the same time in history. are there any other peoples? peoples? or is it just the Reilorans and the bonobos. bonobo, the bonobos. the bormodos. the Boromirs? bormodos. the Boromirs. all of them. bormond. there are a number of different folks that live all throughout the layers of Ruidus. layer? layers? Kreviris is, only the top half of the city is really visible here in the landscape, much of it. much of the societies before even myself are carved through the moon. that's where most of the farming takes place, see? the topsoil farmers like us, we work under the harshest of conditions. now, the subterranean fungal farmer network, that's where the majority of the society's food comes from. wow. are there any openings to the subterranean-- what did you call it? what kind of network? the fungal network. fungal. how far-reaching? fungal network. i mean, fungal networks are pretty spectacular. we have those where we're from, too. i assumed that might be the case. how do you get down there? well, you have to venture through any of the various Krevirian gates, the majority of which are within the capital city. the actual city, okay. most others have been closed and prevented from being as easily accessible. so none around these parts. things being what they are. no. not anymore. so where do they say that the Dreamkeeper sleeps? just in the center of this moon? that's what we've assumed for a long time. they've said it sits as the beating heart-- yeah. of the land. we've asked you so many questions. we have a few more. can i ask you some questions, actually? oh, yeah, yeah. go ahead, go ahead. sure, sure, sure. yeah. what does... what does a pastry taste like? oh my gosh. oh boy. oh! we have some. do you

Output:
- The DM explained the social dynamics between locals, the Reilorans, and the Dominion of Cruth's military wing.
- Participants clarified the spelling of various groups like the Bormodos and Kreviris while discussing the moon's layers.
- The group learned that the subterranean fungal network provides the majority of the society's food and is accessed via Krevirian gates.
- It was revealed that the Dreamkeeper is assumed to sleep at the center of the moon as the beating heart of the land.
- The conversation shifted as the DM asked the players about the taste of pastry, leading to a humorous reaction from the group.


Input: they say that the Dreamkeeper sleeps? Just in the center of this moon? That's what we've assumed for a long time. They've said it sits as the beating heart-- uh-- of the land. Yeah. We've asked you so many questions. We have a few more. Julian, Sarah, and Kaelen: (laugh) Can I ask you some questions, actually? Oh, yeah, yeah. Go ahead, go ahead. Sure, sure, sure. Yeah. What does... What does a pastry taste like? (gasps) Oh my gosh. Oh boy. Oh! We have some. Do you want to show him one? We do, actually. I baked some this morning. Then we also probably have some in the bag. Yeah. Yeah, whip them out. Do you want to try one of these? Pass him one of the those. Are you serious? You have some with you? That's amazing. I wasn't expecting something quite so immediately available. You never used to have those kind. We're Dreamers! I knew those things would be in the bag of holding. What are we good for if we're not a Dreamer? Do you taste in your dreams? What we assume might be. The small hands reach out, and as one of them grabs an element of the baked good-- Oh my god. Eat it in character. Eat it in character! (grunts) (laughter) Right as he grabs it, something lightning fast leaps from underneath-- No! -- the bead-dangled hood and shawl that sits over the elder's shoulders, and you see a larger cytaa with with this curved tail that curls up from the back into a tight spiral. Reaches out and grabs it and pulls it back and starts munching on it rapidly. The elder goes, "What, you-- You need to stop and share there! Sorry, Chu's a very--" Chu. Chu! (laughs) -- uppity entity." (laughter) Oh! Yes, let's go. Shout out Chu. Chu! After a bit of a-- What's up, Chu? What's up, Chu? -- a bit of a bit of a crackling bite, gnawing on this leftover piece of baked good, passes it over to the elder and looks back at the rest of you. Okay, so what you doing here? What's the plan? Oh! You can talk? Wait! You're just coming in here and bothering me and the elder? You can talk? I heard everything you said! I heard every single thing you've said, and I'm not convinced that you're not a severe danger to all of us! That's very fair. (murmured understanding) Honestly, we could be. We're welcome and open to questions. Chu's a little bit of a dick! (laughs) The cytaa-- Do the cytaa-- You all seem to be a little saucy. -- also dream? Oh my gosh! Do you dream? Oh yeah. Do you-- Do cytaa dream as well? We all dream here. What, you think you're special? (laughter) Well, we're here to answer-- Sometimes. -- your questions. How can we put your mind at ease? (sighs) What are your plans when you get to the capital city? (laughter) See a show, see the sights. We're just planning-- Right now we're just-- one short day there. Right now, we're just scouting. Obviously, people that we are watching.

Output:
- The group revealed they had brought baked goods to the meeting, surprising the DM with their immediate availability.
- A cytaa named Chu, hidden beneath the elder's hood, leaped out to steal and eat the pastry.
- The elder and the party realized Chu was capable of speech, leading to a tense confrontation regarding the group's intentions.
- The DM expressed suspicion that the party posed a severe danger, which the group attempted to mitigate by being open to questions.
- The conversation shifted to the party's plans for the capital city, where they intended to spend a short day scouting.
- The cytaa confirmed that it, like the others, participates in dreams, resolving some of the immediate tension regarding their nature.


Input: also dream? Oh my gosh! Do you dream? Oh yeah. Do you-- Do cytaa dream as well? We all dream here. What, you think you're special? (laughter) Well, we're here to answer-- Sometimes. -- your questions. How can we put your mind at ease? (sighs) What are your plans when you get to the capital city? (laughter) See a show, see the sights. We're just planning-- Right now we're just-- -- one short day there. Right now, we're just scouting. Obviously, people that we are working with and trying to protect might want to do more than just scout on another visit, but right now we just want to know the layout. Where things are, who runs it, if there's any easy way in or out. There's some really terrible people right now on Exandria that are trying to do some stuff with your Dreamkeeper, and we're trying to keep that from happening. You promise you're not here to hurt Barthie? Hm? No. No, definitely. No. Of course not. We promise that. Unless he tries to hurt us. Okay? Okay? So. I mean this with no offense. If we wanted to hurt Barthie, we would have done it by now. Okay. Do you like your pastry? It's good, right? Do you like it? It's really good. (laughter) The beings that are causing problems for you all here, they're doing the same thing up on the blue ball, and we just know so little about them. We're really just trying to understand. Things are real tough here. They have been for a long time. Aren't they supposed to be better on the other side? They're supposed to be, I guess. They're supposed to be. The grass is always redder. Well, just positing, if you don't mind me, Elder, speaking out of turn here. Jeez. (laughs) What if maybe this is a good thing for us? What if after all this time, this is the opportunity for us to become the Dreamers we were always meant to be? That's what I was saying! Yeah, I like this. If we could find a way for y'all, whoever wants to, to come across that bridge, I'd be all for it. More than all for it. You see the elder's about to speak up before Chu goes, Uh-uh. Not done with my point. Given all the dreams we've had-- (laughter) -- you think these Exandrian folks are going to be just eager to welcome us with open arms? Well, technically, this whole place was from Exandria. Mm-hmm. So in a way, we're all, not me, but they're all kin of yours. Where's your proof? That's a-- Who's to say Exandria didn't come from us, huh? Oh. Well, that's true. Our legends could be false. 100%. If you're asking if there are pieces of shit and you're asking if there are pieces of shit who control some shit down there, yes, absolutely, of course. It will be hard. People will be shitty, but we have plenty of good people. Plenty of people who would love to fucking meet you and-- To fuck and meet you. Well, both. We're special that way. I'm sorry. I don't know what is wrong with me. I know. It's

Output:
- The group discussed their plans to scout the capital city and asked the locals about the Dreamkeeper and the layout of the area.
- They assured the NPCs, including Barthie, that they were not there to cause harm and explained their mission to stop terrible people on Exandria.
- The conversation shifted to the nature of the dreams and the possibility of Exandrian travelers crossing a bridge to the current location.
- The group debated the origins of their worlds, with Kaelen and Sarah suggesting a shared kinship despite the locals' skepticism.
- Derek made a crude remark about the people back home, which Julian attempted to apologize for before the group continued their discussion.


Input: come from us, huh? Oh. Well, that's true. Our legends could be false. 100%. If you're asking if there are pieces of shit and you're asking if there are pieces of shit who control some shit down there, yes, absolutely, of course. It will be hard. People will be shitty, but we have plenty of good people. Plenty of people who would love to fucking meet you and-- To fuck and meet you. Well, both. We're special that way. I'm sorry. I don't know what is wrong with me. I know. It's fine, it's fine. (laughs) Well, they have open sex here. It's fine because, you know. It's an impulse. Communal. There's zero impulse control. Bombarded with all these thoughts all the time! A lot happens. You might as well give it a go. You never know what you're going to like. That's true. Your folk are quite perverted. We've noticed over the generations. I know! Right now, the exchange program is just not really that friendly. Yeah. So we'd like to improve that, if we can. Yeah. There's nice people and there are definitely people that would treat you poorly. I guess I'm a bit-- Everybody's unique. I'm sorry, Maeve. -- confused, though. You're connected to the Dreamkeeper through the Weave, You're connected to the Dreamkeeper through the Weave, and the Reilorans make you all peek in on our dreams. Why? To what end? Does it feed The One Who Sleeps? Not really certain myself. It's just kind of how it's always been. Okay. If The One Who Sleeps were to ever wake up, (laughs nervously) what would that mean? I think it's a little beyond my purview, but I bet it'd be real interesting. Do you think you would cease to exist? Would you still have a purpose? Well, I'd like to think we'd still be around. Yeah, don't be dark, jesus. I have a question for Chu. He said we might be made up of dreams. I might not be real. I'm having a mild existential crisis. Get it together. We're guests here. They're pretty big questions, though. That's like asking us what happens if the gods are gone. We don't know. Yeah. Hey, Chu. The bushy rat-man wants my attention. What you want, boy? Bushy rat-man. (laughs) Nickname finally sticks! I like it. Yes! Been waiting for one. Rat-man. That'd be quite a name. Bushy rat-man. Since you seem to be in charge around here-- Thank you. -- I was curious, are there any areas either within your outpost or just generally that are forbidden, we are not allowed to go, where travel is restricted, prohibited, or that you might be destroyed upon entering? Well, we have free rein of the open plains here 'cause we're plainsfolk here in the moon. Mm. But we have to make sure that we have proper escorts when we're in the capital city or anyone who travels through. Most everything has some sort of an Imperial guard keeping watch. So as long as your businesses is front-facing and you're honest about it, then you'll be fine. Is there protected entry into Kreviris? There's gates. Gates. There's walkways, and I'm certain there's probably all sorts of interesting ways to stumble in on accident and

Output:
- The group discussed the potential falsity of their legends and the nature of their society, noting the presence of both "pieces of shit" and good people.
- Julian apologized for inappropriate comments, while the others explained that the local culture involves open sex and a lack of impulse control.
- Lyra expressed confusion regarding the connection to the Dreamkeeper and asked if this connection feeds "The One Who Sleeps."
- Gideon interacted with the DM, receiving the nickname "Bushy rat-man" and inquiring about restricted areas and travel protocols.
- The DM clarified that while the open plains are free for travel, the capital city requires proper escorts and Imperial guards.
- Gideon further asked about protected entry into Kreviris, to which the DM replied that there are gates and walkways.


Input: we have free rein of the open plains here 'cause we're plainsfolk here in the moon. Mm. But we have to make sure that we have proper escorts when we're in the capital city or anyone who travels through. Most everything has some sort of an Imperial guard keeping watch. So as long as your businesses is front-facing and you're honest about it, then you'll be fine. Is there protected entry into Kreviris? There's gates. Gates. There's walkways, and I'm certain there's probably all sorts of interesting ways to stumble in on accident and get thrown into prison! Ooh! You got any tips or tricks? Heard any rumors? Not for getting thrown into prison, but for not getting-- For avoiding that stuff. Avoiding all of that. Also, are all cytaas sassy as you or is it just you? Oh, they're-- Chu's a very special cytaa. She's definitely a firecracker. I like her. Mm. I don't trust them. By the way, I've sized them both up over the past five minutes. Are their total levels lower than Fiona's? Oh yeah. Okay. Okay. Oh! I noticed on the way here that-- Oh my god, Fraggles. -- your trade square is a little beaten down. Do you not use it anymore? Oh, we just, we have certain times that we open business here when there's large caravans. We're supposed to have one coming through here soon, but it hasn't arrived yet so it's in a docile waiting period. Was it supposed to be here already kind of a thing? It's a bit delayed. Oh. Okay. Aside from more Imperial presence since the big blue ball and your moon got sucked together, has there been anything else that's been a little weird, a little horky dorky? Well, the arrival of folks like you and other Dreamers walking through here has been rather odd. There's been a lot of unique equipment that's been dragged through here as part of these Imperial caravans from the large red spooky beam. Looks like the Blue Promise, as they call it, the world you're from, has just stopped turning. Yeah. Yeah. Of course it stopped turning! It's been a disk this whole time! That is incorrect, and I think you are upsetting our friends that come from there! A disk the whole time, you said? Yeah. Oh no. You would know if you're from there, unless you're not and you're lying. You're right. Maybe I'm not from there. Maybe that's how I have this secret knowledge. Oh god. It's a sphere! A sphere! Why would you say that, Chu? I like Chu. And then there were two. We should start a club of some sort. How far away is Kreviris from here? Kreviris is a few days' travel. Oh shit. Well-- There's a few-- A few Reiloran checkpoints you got to get through as well, depending. Some of the landscape just north of here tends to get a bit sticky, so you want to make sure to stick to the approved Imperial lanes otherwise you start getting into worm territory and-- Oh. Worm? No.

Output:
- The party was informed about the necessity of Imperial escorts and proper business conduct while traveling in the capital city.
- Characters discussed the entry gates to Kreviris and received warnings about the risks of stumbling into prison.
- The group learned that the trade square was currently in a waiting period due to a delayed caravan and that the "Blue Promise" had seemingly stopped turning.
- A debate ensued regarding the shape of the world, with the party insisting it was a sphere while the NPC Chu claimed it was a disk.
- The DM explained that reaching Kreviris would take a few days and required passing through Reiloran checkpoints to avoid worm territory.


Input: I like Chu. Gideon: And then there were two. We should start a club of some sort. How far away is Kreviris from here? Kreviris is a few days' travel. Oh shit. Well-- There's a few-- A few Reiloran checkpoints you got to get through as well, depending. Some of the landscape just north of here tends to get a bit sticky, so you want to make sure to stick to the approved Imperial lanes otherwise you start getting into worm territory and-- Uh, thank you. Oh. Worm? No. What do you mean, worm? Lunar worms. Bane worms are our biggest threat out here. Bane worms! Sounds amazing. Bane worms. I heard bean worms. I was like, okay, cute. Bean worms! They're no big deal. Worms! Just little bean worms! How could you? Oh! Oh! How do folks normally travel? Is it via wuukor or is it some other means? How could we travel and not rouse suspicion? Looks down at Chu, and Chu's giving this pouty-looking face. Don't you do it. Don't you do it. We can be trusted. It's going to bite you in the ass! He's like, I have a few friends, I think, that might be of interest for you to talk to, if you're heading that way. Is this like a biker gang or something, or--? Don't know what that is, but I'm going to say probably. Oh, sure. Yeah, I guess they wouldn't know about that. I wouldn't know what that is. No bikes on the moon, idiot. Crawler gangs. It would be Crawler gangs. Crawler gang, yeah. Mm-hmm. So. Things have been pretty intense as of late. The Imperium has been demanding double yields and supplies in preparation for this event, something big on the horizon that they're all riled up on. They sent the Willmaster Edmuda to come and enforce their will upon this village. Helmuda? Edmuda. Edmuda? Willmaster Edmuda? Edmuda is a particularly cruel being, a high ranking enforcer for the Dominion recruits disciplinary division. Oh shit. Known as The Will. The Will. She's an unassuming Reiloran with a terrifyingly penetrating mind. Definitely try not to call too much attention. The one thing the Cruth's also trying to snuff out are friends of the Volition. Volition! Mm! That's the goodies! Are they good ones? Are they good ones? Wait, we've heard that name before, haven't we? Yeah. Volition is what you might call a generational resistance against the Imperium. You see there's a nervousness to his eyes as he's looking towards the windows and his voice grows a little more hushed. I'm not sure where they're based, but there've been a number of attacks at and under Kreviris that shows that there's been ramping up combat around the swells of Imperium activity. So I imagine their base operations isn't too far from the capital city itself. You don't know exactly where? No, but I've had a longtime friend of mine that comes through on occasion to do some trading. It's a glassmith who has an affiliation with the Volition. Oh! Occasionally looks for a place to hide when they're passing through and things

Output:
- The group discussed the distance to Kreviris and the dangers of worm territory, specifically learning about "Bane worms" and "Lunar worms" from the DM.
- Julian initially misheard "Bane worms" as "bean worms," leading to a brief comedic moment before the group settled on the correct term.
- The players asked about travel methods and suspicion, prompting the DM to describe the village's tense situation under the Imperium's demands.
- The DM introduced the villainous Willmaster Edmuda, a Reiloran enforcer known as "The Will," who was sent to enforce Dominion will.
- The group learned about the Volition, a resistance group opposing the Imperium, and were told about a glassmith friend of the DM who is affiliated with them.
- The players decided to trust the DM's information regarding the potential allies and the location of the resistance operations near the capital.


Input:
a little more hushed. I'm not sure where they're based, but there've been a number of attacks at and under Kreviris that shows that there's been ramping up combat around the swells of Imperium activity. So I imagine their base operations isn't too far from the capital city itself.
You don't know exactly where?
No, but I've had a longtime friend of mine that comes through on occasion to do some trading. It's a glassmith who has an affiliation with the Volition.
Oh!
Occasionally looks for a place to hide when they're passing through and things get hairy. Her name is Zesh.
Zesh.
A reformed Shrike once under the Imperium.
A reformed what?
Shrike.
It's a type of Reiloran.
She might be able to help you if you can find her.
You said, you're expecting traders to come through. Would she be with them?
I mean, it's certainly possible. We have to look in if they make themselves known, hopefully in the next day or two.
Oh. They come by in the dead of night to visit you, or--?
Usually not in the dead of night, but unless they're close enough where it's safer for them to come and roost up for the evening. But it's been a few days overdue.
Usually they come through, pop by for a few hours and keep on going?
There's been a lot of supply drops from running to and from the capital to where the beam is.
Right.
They built an encampment or something there.
Yeah.
Oh yeah.
Yeah.
They'd be heading back to the capital?
Or their headquarters?
They go either direction. The caravan was supposed to be coming from Crevaris.
Got it.
So I imagine it'd be making its way out to that base.
Got it.
Did you know about the sky? How it's like a magical weave?
(laughs)
Don't think I follow.
Oh.
Well, yeah, the weave. Is it still there?
I think it is.
You mean the cloudy wall at the distance?
The Divine Gate?
The magical weave that was around it?
Oh, you mean the lattice work.
Yeah.
The lattice work, yeah.
It's still there?
Is it visible from here?
I don't think when we look up, we see it, though.
You haven't really focused too hard on it, but you can still see the network of leylines across Exandria in the far distance if you focus hard enough. You haven't taken a moment to look for it, it's that moment of going, Huh, I don't think we've seen it yet.
Okay.
Might not be here.
The Divine Gate and the lattice work is metaphysical, right? That's not...
No, we can see it. We saw it.
Maybe it's over that way.
From the telescope we saw it.
Maybe it's over that one, just the city.
So looking into space?
Yeah.
It was covering the moon.
The magical fey lens allowed us to see it, but not with the naked eye.
No.
Look up at the sky and see it.
I could use this monocle.
Yeah, the monocle!
Yeah, it was with that green lens that we got from Nana Morri.
I'm not going to waste it on that.
Also, just as a reminder, watching.

Output:
- The group learned that Imperium attacks have been ramping up around Kreviris and that a base likely exists near the capital city.
- Sarah and the DM discussed a potential contact named Zhesh, a reformed Shrike and glassmith affiliated with the Volition who might help them.
- The players confirmed that traders usually pass through in the evening but noted that the caravan from Crevaris is overdue.
- The party debated the visibility of the magical weave, the Divine Gate, and the lattice work across Exandria.
- Julian and Gideon realized they could see the network of leylines if they focused hard enough, while Kaelen clarified that the Divine Gate is metaphysical but visible with the right tools.
- The group decided to use a monocle and a green lens from Nana Morri to observe the sky, though Gideon hesitated to waste the lens on the task.


Input: over that way. From the telescope we saw it. Maybe it's over that one, just the city. So looking into space? Yeah. It was covering the moon. The magical fey lens allowed us to see it, but not with the naked eye. No. Look up at the sky and see it. I could use this monocle. Yeah, the monocle! Yeah, it was with that green lens that we got from Nana Morri. I'm not going to waste it on that. Also, just as a reminder, above the table talk, Ira is here somewhere. Yeah. I was thinking that, and also we should probably check the magic "Are we being followed ball" again pretty soon? I pull it out right now. Nothing there. Should we set up an ambush for this caravan? Wait, they're the good guys. The caravan? So are we. (laughter) I'm going to say it in our heads. Should we ask about Ludinus and what's her face? Otohan? Otohan. I mean, we can try, but I don't know if he's... Maybe they passed by here. Can we show them images? What would they even know? Do you-- do you ever-- Do you have a way to do that? I can, yeah. I mean, I don't know how that would help us. Yeah, I mean, maybe if they've seen them walking through. Do it. Yeah. I will do a-- Minor Illusion. -- Minor Illusion, thank you. That's the name of the spell. I'll do the other one. Oh, and okay. I'll do Ludinus and Chet will do Otohan. Have you seen these people? Have you seen this person? Help us, Elder Barthie, you're our only hope. Indeed, we've definitely made contact watching with these individuals from a distance. It's been quite a few weeks, but they did come through with the initial wave of Dreamers that stepped upon our land. How often do they come here? Oh, we haven't seen them in particular for a long time. There's been other droves of Dreamers wearing the same robes y'all are wearing and very few coming through to say many words. How about someone who wasn't? I suppose if we're here we should ask about Ira. Yes. Big, spindly. If someone wants to conjure something, I'm going to-- I'll switch my illusion to Ira. Pull out the mask. It doesn't ring a bell, unfortunately. Kind of a weird looking fella. He is. Yes. You said you had to triple your production for some big event on the horizon. Do you know why they need what you make? Never really questioned it. Is the production of the meat and the hide and the milk and all the things that you said, or is that what you live off of? What are they interested in you producing so much of? Supplies, probably to feed or clothe or armor. Supplies, probably to feed or clothe or armor. They've certainly been looking for an accelerated rate of training avidan. Building an army. Yeah. Supplies. Well. Should we go to sleep? I think we can make our way further in, if this... They're coming from the gate or the... They're coming from the city, so we.

Output:
- The group discussed observing a phenomenon through a telescope and decided to use a magical fey lens and a monocle to view it in the sky.
- Lyra cast a Minor Illusion spell to depict specific individuals, including Ludinus, Chet, Otohan, and a spindly figure named Ira, for the NPCs to identify.
- The NPCs confirmed contact with Dreamers arriving in waves but noted they hadn't seen Ira specifically, describing him as a weird-looking fellow.
- The group learned that the NPC caravan produces meat, hides, and milk in large quantities, likely to supply an army building up through accelerated training.
- After gathering intelligence about the Dreamers and the caravan's purpose, the players debated whether to sleep or attempt to move further into the city.


Input:
and the milk and all the things that you said, or is that what you live off of? What are they interested in you producing so much of?
Supplies, probably to feed or clothe or armor. They've certainly been looking for an accelerated rate of training avidan.
Building an army. Yeah. Supplies.
Well. Should we go to sleep?
I think we can make our way further in, if this... They're coming from the gate or the...
They're coming from the city, so we stop here. Uh, thank you.
I may have misspoke. My intent was they're heading towards the city. They're heading from them. Watching.
Got it. That's on me. My brain switched it.
So we should be here to meet them. Yeah, we should-- Meet them and ride with them.
What you meant was beam to city?
Beam to city is what I meant. That's on me. No worries.
So, you're saying the traders are coming here? Yeah. From the beam. Then we can the hitch a ride with the caravan-- To the rebel base. Exactly.
Yeah. If they like us.
The caravan is with the Volition? Or they're just suppliers?
The caravan's Imperium, but my contact does often travel with the caravan, and I can't guarantee they're even with this one.
That's who they travel with on occasion to get through the city.
So, in theory, we'd be traveling with folk that are not necessarily friendly to us, but there is a potential friendly within their ranks?
That's certainly possible.
Is there any way you can get in contact with Zhesh? See where she might be?
I don't really have a means of doing so. She just occasionally wanders through.
What does Zhesh look like?
We could do Sending. That's what I would try. Mm-hmm.
She's a lithe looking Reiloran with a slightly faded purple-gray tint to her body. Her crest has a large cloven mark on the right side from some previous scuffle.
Do you have anything that belongs to her?
(Obnoxious scuffling) Oh, Jesus Christ.
Only in our show.
Yeah.
I am.
You must be fun at the theater.
I have some recovered sub glass over here, and walks over to a cabinet and reaches up and-- Okay, great. You mind?
You watch as Chu clamors with the arm and goes, Sure, yeah, I'll do whatever you ask. Don't worry, skit. Grabs it right down.
Here's your glass shard, Master.
She's just showing off because we got company. She's very sweet.
You shut up!
You've seen bits of this glass used in the landscape and some of the construction for the walls, for various structures, pillars, and some elements of it you think you may have seen in some of the chasms and stuff with landscape. But this is a piece of oddly naturally bending almost like a turquoise obsidian.
Oh! Cool. So like a blue tinged black?
Yeah. Well, a blue green coloration, but the texture and edges of it are very obsidian flake-like.
That's cool. Is it opaque? Is it clear? Can you see through it?
It's semi-opaque. You can see through it for the color, but

Output:
- The group discussed the supplies and trade caravan, realizing the traders were heading from the city to the rebel base rather than the other way around.
- Julian and the DM clarified the caravan's affiliation with the Imperium and the potential presence of a friendly contact within their ranks.
- The party sought to locate Zhesh, describing her as a lithe Reiloran with a purple-gray tint and a crested mark on her right side.
- Kaelen obtained a recovered sub glass shard from a cabinet, noting its turquoise obsidian appearance and semi-opaque texture.
- The group debated whether they could hitch a ride with the caravan to reach the rebel base safely.


Input: of the construction for the walls, for various structures, pillars, and some elements of it you think you may have seen in some of the chasms and stuff with landscape. But this is a piece of oddly naturally bending almost like a turquoise obsidian. Oh! Cool. So like a blue tinged black? Yeah. Well, a blue green coloration, but the texture and edges of it are very obsidian flake-like. That's cool. Is it opaque? Is it clear? Can you see through it? It's semi-opaque. You can see through it for the color, but it isn't a perfect clear glass. That's in contrast to reddish earth everywhere. Right. Okay. Woo, pretty. Yeah. That's pretty. Oh, that's what I saw! That's what I saw! That stone. I saw that in my vision when I was-- Going down? Yeah, yeah, yeah. Right, when you were going down through the layers. This is the glass of the land. It gives a particular strength to a number of wonderful tools and implements throughout, and Zhesh is a master glass shaper. Oh. So, Zhesh is a talented crafter, and that is her trade and where she travels along and has... Looks out the windows again. Been very instrumental in providing some very important utility to the Volition, of which I am not a member. Softball league? So, I have another question. Yes? So when these Reiloran masters, when they usher in the flares, why do they do that? I can't rightly tell you. That's Weave Mind business. All I know is it's been quite often in recent decades and we've all assumed it was leading to either some terrifying cataclysm or maybe others feel it's a great miracle in the horizon above. Maybe it's all bullshit and they can't control it at all. Also very possible, but also a little scary when you think about it. I'm old enough where it doesn't, shrugs off my shoulders relatively easily. More frequent in the last few decades, but did it happen at all before then? It did, it did. It's bright where we are. Is it just fucking the whole ground starts to glow? You see this odd smile curl across his face. I hope you get to see one while you're here because it is quite a sight. Oh shit. Whoa. What do you guys think of Catha? Softball league? Yeah, yeah, at The Greek. Good band. That was fun. Catha, I assume, is the white moon counterpart to the Blue Promise that you-- Yes, maybe you have a different name for it. A beautiful, soulful, lonely, white entity. We've always looked up to this white, beautiful pearlescent twin to where the Dreamers dream. It's like a solitary mirror. Some believe maybe it's where the good dreams go to be kept. Others think it's where the bad dreams go to die and are left to become silt and dust. Others... it's a symbol of what happens if we don't focus on the things that we want to accomplish, and we too will be left there in endless darkness, alone and pale. Jeez. Oh. Have we seen Catha in the sky since we've arrived? I'd say you've seen a little bit of Catha, a little bit of that curling just beyond when you first watching

Output:
*   The players examined a unique turquoise obsidian structure that was semi-opaque and contrasted with the reddish earth, recalling a vision Julian had while descending.
*   The DM revealed lore about a master glass shaper named Zhesh who provided tools to the Volition, while the group discussed the mysterious flares brought by Reiloran masters.
*   Speculation arose regarding the flares being either a terrifying cataclysm or a miracle, with Gideon noting the ground began to glow before an explosion boomed.
*   The conversation shifted to Catha, described as a white moon counterpart to the Blue Promise, symbolizing where good or bad dreams are kept or where those who fail to focus end up.
*   Kaelen asked if the group had seen Catha since arriving, and the DM confirmed they had seen a small portion of it curling beyond their view.


Input: solitary mirror. "Some believe maybe it's where the good dreams go to be kept. "Others think it's where the bad dreams go to die "and are left to become silt and dust. "Others... "it's a symbol of what happens if we don't focus "on the things that we want to accomplish, "and we too will be left there in endless darkness, "alone and pale." Jeez. Oh. Have we seen Catha in the sky since we've arrived? I'd say you've seen a little bit of Catha, a little bit of that curling just beyond when you first got here and now it's out on the open space. Uh, cool. Okay. So-- above table talk again, the Weave Masters-- Weave Mind. The Weave Mind usher the flares? Did you say what that looks like? It's just bright. Those are the Ruidian flares. Yeah. But yeah, we don't know what they look like on the surface. Because I asked if it was like boom. Yeah. They've been doing it a lot lately, which is their fuckery, which is whatever their big dick plan is. Yeah. Did you say what happens to them when the flares happen? The Weave Mind, you mean? The people. He didn't say. You can ask. Okay, I wanted to make sure I wasn't retreading territory. No, it wasn't clarified. Yeah, so I ask: When these flares happen, when they usher in flares, what does that do to you all mentally? Well, a flare, as you call them, we refer to them as a beat. It's the beat of the heart of The One Who Sleeps. In these moments, the land alights with a vibrant near-blinding red hue and a euphoric unified dream washes over all of us. What's the dream? It's not experiential. It's the closest I could experience to spiritual. It feels connected. like something-- Any sort of loneliness you felt suddenly cast away for a moment. Oh. Oh. That sounds-- Oh. You feel connected to everyone on this world? On Ruidus? Or feel connected to people? The Dreamers? Wait, what? What? I don't know. Maybe? Maybe. In your head, I'll say to the group. If a flare happens, there might be a way for Predathos to pull people, get control. That sounds very much like when I reach out to him, that's what I feel. It's hard to fight. The flares might-- Oh, like it binds them to him? Yeah. Yeah, under his control. If we're here when that happens, that'd probably be pretty rough. You also do know from the lore that you've acquired and the knowledge that you've both learned of your past that the Ruidusborn are those that are born under a flare. Historically, through all of Exandria's history, since the flare's been spoken of, that's what the Ruidusborn-- That's where the Ruidusborn started. I actually have a question. Another one. (laughs) Sorry, I don't know why I started with that, because I'll probably have more. When people are born here during a flare, does that mean anything? Generally, it means it's a rude awakening when they come to from the reverie, but, it's just considered a cause of celebration. Wow. Not to get graphic, but you mentioned you're all carved from Exandria. but you mentioned you're all carved from watching

Output:
- The group discussed the nature of dreams, the solitary mirror, and the arrival of Catha in the sky.
- Lyra and the DM clarified the terminology regarding the Weave Mind and the nature of Ruidian flares, which were described as beats of the heart of The One Who Sleeps.
- The DM explained that during these flares, a vibrant red hue appears and a euphoric, unified dream washes over the population, casting away loneliness.
- Julian expressed concern that the flares might allow Predathos to control the people, while the DM noted that Ruidusborn are those born under a flare.
- Borlan asked if being born during a flare held special significance, and the DM stated it is considered a cause of celebration despite the rude awakening.
- The conversation ended with Lyra noting that the people are carved from Exandria, though the transcript cut off before further details were provided.


Input: of Exandria's history, since the flare's been spoken of, that's what the Ruidusborn-- That's where the Ruidusborn started. I actually have a question. Another one. (laughs) Sorry, I don't know why I started with that, because I'll probably have more. When people are born here during a flare, does that mean anything? Generally, it means it's a rude awakening when they come to from the reverie, but, it's just considered a cause of celebration. Wow. Not to get graphic, but you mentioned you're all carved from Exandria. but you mentioned you're all carved from Exandria. Do you-- Are babies-- Are babies? Do you babies? Good question, actually. We babies, I suppose. Okay. A little curious, this question you're putting forward. You're, like, born? Where do babies come from? As you were, saying, you come-- How do you fuck? I understand. We've seen many of your dreams. If that's what you're asking, yes, it's not too dissimilar. I know you were saying you were made from rock. Do your babies come out of your bodies? Come out of your p-- Or do you come out of a rock? What were you going to say? How do you conceive? How do you all have kids? What's your favorite sexual position? (laughter) The elder takes a step back with a curious brow twist as Chu goes, "Yeah, why don't you tell them? Tell them all about it! Give them all the info they want!" Not dissimilar to how I'm sure you also give birth. Okay, carry on. We're living, breathing beings. Okay, all right, yes. Is there anyone who thinks that the flares are the Sleeper being listless, waking for a moment, just being on the edge of wakefulness? There are those who might believe that. There's all sorts of strange, philosophical takes on these goings on. There's the classic mythology, and then there's those who have their own ideas. Having your own idea can be a little dangerous these days. I'm getting that. It's not discussed often. Maybe, if the Weave Mind is ushering in the flares, maybe it's like they're trying to pump them up. Mm-hmm, yes. Ga-goosh, wake it up. Also, it could be-- Those electric things. Ruidusborn are born under the flare. Maybe they're trying to create more and more people of the Dreamkeeper, people that they can recruit into the army. That's interesting. You've dreamed about us. Have you dreamed about our gods? We've seen the symbols. We take it as your mythology, as we have our own. We think your interpretations of miracles are very beautiful. (chuckling) Cute. That's impressive. You've been very patient with our questions. A lot. Thank you. Before we leave, because we are going to take a run at this Kreviris place and roll the dice a little bit, is there anything that we can take care of for you here in the outpost? Anyone you want us to rough up or disappear? You hear Chu go, (laughs) So it seems they've revealed their true intent! Looks like they're a bunch of thugs coming through here to just knife some of the locals. I like them even more now. Or we could just gather some materials that you need. If I could-- Turn back time

Output:
- The party asked the DM about the significance of being born during a flare and the reproductive methods of the rock-carved beings.
- Borlan and Sarah pressed for details on conception and sexual positions, leading to the elder Chu revealing that the beings are living, breathing entities similar to humans.
- Derek and Lyra inquired about the flares being the Sleeper waking, with the DM explaining that while there are philosophical theories, having your own ideas can be dangerous.
- Julian suggested that the Weave Mind might be creating more Ruidusborn to recruit into an army.
- Before leaving for Kreviris, the group offered the DM's outpost help in the form of roughing up locals or gathering materials.
- Chu reacted with amusement to the party's aggressive offer, noting that they seemed to be thugs.


Input:
going to take a run at this Kreviris place and roll the dice a little bit, is there anything that we can take care of for you here in the outpost? Anyone you want us to rough up or disappear? thank you
So it seems they've revealed their true intent! Looks like they're a bunch of thugs coming through here to just knife some of the locals. I like them even more now.
Or we could just gather some materials that you need.
If I could--
Turn back time
Wow.
Holy shit, wow.
That was not enough for you both to do that at the same time.
Wow!
Not nearly enough.
It's also the wrong campaign.
Jeez.
If I could find a way
Give us three minutes.
Yeah, yeah, yeah. I'll come back to you guys after the break. watching
To be perfectly honest, I'm certainly very curious about many facets of your cultures and your lived experiences. I'm cur-- Have you ever been to a place called--
Taste of Tal'Dorei?
A Taste of Tal'Dorei?
I knew it! I knew it! We actually have.
Quite a few times.
Wait!
It looks like a raucous time.
It is.
How many people dream about Taste of Tal'Dorei on a regular basis?
I mean, more than you'd think. It tends to be a recurring event. All manner of celebrations around. There's something about that that's just-- I don't know.
It's got a certain quirk to it.
Does anybody have their tankard left?
Oh, didn't we have a shirt?
I got you a-- Didn't you have a shirt?
We got a shirt.
I have a Whitestone is for Lovers T-shirt that was going to get rid of. I also have a Taste of Tal'Dorei little pencil.
That's right, we got a grab bag.
I can't remember what all I gave--
I have that toy sword.
because I gave one of my Taste of Tal'Dorei things away to get out of the Fey Realm.
Oh my god, that's right.
We need to make some friends here.
But here, I think I have a pencil.
I have a toy sword, so I'll stand next to Silas.
Which one do you want?
Give them both.
All right.
You know--
Oh wow!
You're giving away two bartering chips? We're on the fucking moon. That's two get out of jail free cards. People dream about this shit.
It's not free if you have to give it away. It's get out of jail for a price.
I still have the novelty cup from my Ashari Breezer.
Okay, good, good.
Technically correct.
This is--
The Taste of Tal'Dorei is a franchise so, you know, maybe after all of this hullabaloo is done--
We could open one?!
We could open one here on the moon!
A Taste of Tal'Dorei here.
That's actually a great idea.
You could be the manager and the assistant manager.
Oh my gosh, what if we had A Taste of Tal'Dorei here, and then back home, we could have the Taste of Kreviris? No, what's it called again?
We could have A Taste of the Razora Outpost.
Cerberus?
Taste of Ruidus.

Output:
- The group discussed their intentions to investigate Kreviris and offered to handle local threats in the outpost.
- Julian, Sarah, and Lyra gathered various items including a pencil, a toy sword, and a T-shirt to use as bartering chips.
- The party exchanged these items with Silas and discussed the value of the "Taste of Tal'Dorei" franchise.
- Gideon and Derek noted the high value of the items, comparing them to "get out of jail free" cards.
- The group brainstormed ideas for opening a Taste of Tal'Dorei location on the moon and potentially other outposts like Razora or Ruidus.


Input:
The Taste of Tal'Dorei is a franchise so, you know, maybe after all of this hullabaloo is done--
We could open one?!
We could open one here on the moon!
A Taste of Tal'Dorei here.
That's actually a great idea.
You could be the manager and the assistant manager.
Oh my gosh, what if we had A Taste of Tal'Dorei here, and then back home, we could have the Taste of Kreviris? No, what's it called again?
We could have A Taste of the Razora Outpost.
Cerberus?
Taste of Ruidus. No, wait.
Kreviris.
Razora.
No, what's the town called?
Razora.
Well, this one is--
Razora.
Kreviris?
Kreviris! Taste of Kreviris.
Kreviris is the bad town.
The bad town, okay.
Taste of (mumbling).
Okay, okay, okay.
There are a lot of good people in Kreviris. There's just--
I thought it was all Imperium controlled.
It is, but just because the Imperium controls it, doesn't mean everyone they control is--
It's got to be burned to the ground.
By the way, if we make it there--
Sounds like home.
I hate to pepper you with more questions. Two more. If we make it there, is there anyone that we should check in with or seek shelter with? Anyone who's an ally of yours who lives in that area?
Outside of Zhesh.
Zhesh is the only individual I trust.
Okay.
Because I know their affiliation. Anyone else I've encountered around here might be very aligned.
Got it. Second question, unrelated. Can we sleep somewhere here?
Here?
Near?
We have four more hours left of travel. I feel like we should take advantage of it.
I got a room--
I do, too.
I think we can make it work.
We're only going to get halfway there.
Even so, that's halfway.
It's still days.
Then we don't know where to go and we're in the middle of nowhere!
There's a road.
Can you keep your voice down? You're shouting.
I'm sorry. I only have two volume settings.
I'm having trouble controlling the volume of my voice!
Line in an aux.
If we go on foot or with the caravan, it's a couple of days of travel. If we at least use the cloud form, we can get there so much faster and then it just takes an extra day.
We can do it by tomorrow.
Yeah.
But we'll be--
But then we won't know.
We won't know where it is, and we'll be on a road with no beasts of burden or anything.
I have a very strong idea of where it is.
Right, but I think I'm kind of with Elias here.
Also, I'm out of spells.
Because I thought Imperial guards and everything are escorting everyone everywhere, so I thought that was the pro to go with Zeth.
Then wouldn't we miss the caravan?
Zhesh.
Wouldn't we miss the caravan if we leave?
Yeah.
Isn't it coming through here?
We would.
Well, all right, hang on.
All right, all right.
Hang on, we have--
If we were to stay here, would there be a place to sleep?
It probably wouldn't be the most comfortable, but I think there could be--

Output:
- The group debated opening a franchise called "Taste of Tal'Dorei" or its variants in locations like Razora and Kreviris, eventually settling on the names with some confusion.
- They discussed the political control of Kreviris by the Imperium, with Gideon suggesting the town needed to be burned, while the DM clarified that not all controlled individuals were hostile.
- Sarah asked the DM for advice on allies in the area, and the DM identified Zhesh as the only trusted individual, noting others might be aligned with the Imperium.
- The party struggled to decide on travel logistics, debating whether to sleep near their current location or use cloud form to reach their destination faster.
- Tensions rose regarding volume control and the risk of missing the caravan if they left, with Julian and Lyra voicing concerns about travel time and safety.
- Ultimately, they questioned whether staying in their current spot would provide a place to sleep, receiving a tentative response from the DM.


Input: I'm out of spells. Lyra: Because I thought Imperial guards and everything are escorting everyone everywhere, so I thought that was the pro to go with Zeth. Borlan: Then wouldn't we miss the caravan? Sarah: Zhesh. Borlan: Wouldn't we miss the caravan if we leave? Julian: Yeah. Borlan: Isn't it coming through here? Sarah: We would. Lyra: Well, all right, hang on. Julian: All right, all right. Lyra: Hang on, we have-- Sarah: If we were to stay here, would there be a place to sleep? DM: "It probably wouldn't be the most comfortable, "but I think there could be--" Kaelen: It's all right. DM: "We have a storage basement beneath this abode here "that you'd be able to stay out of sight. "I assume you're all fairly comfortable amongst yourselves." Gideon: You mean where you'd put us while you turn us in, Chu?! DM: She's like, "My god! They've found me out, oh no!" Gideon: I'm watching you. Kaelen: Side note, above the table, Kaelen thinks spending days traveling across the lunar landscape is fucking rad. Borlan: I know, I do, too. Derek: Yeah, no, I'm totally into it. Lyra: Well, hang on. I guess-- Gideon: Are you above the table? Or are you, (like Maeve) hang on? Lyra: (exaggerated Maeve) I'm-- I'm, hang on! Sarah, Borlan, Gideon: (exaggerated Maeve imitations) Derek: Came up for air, and back down. Kaelen: (raspy) Who am I? Lyra: We can always, we have this glass from Zhesh. Derek: Yep. Julian: Uh-huh. Lyra: Nailed it. From Zhesh. So we can get in contact with her, right? Maybe just see if she is expected here, and then if she's not, then we can, you know, maybe-- Julian: If Sending works here, on the moon. We could always try. Kaelen: Mm-hmm. Derek: Yeah. Lyra: How far is it? Did you say? Did anyone say how far-- Gideon: Days. Lyra: Days. Sarah: A couple days. Lyra: Okay. Borlan: A few days. Kaelen: Also, the chance of us just being able to waltz into any other situation and be as lucky, as fortunate as we were here, is slim. I feel like we should be-- Derek: I've just been too anxiety-ridden to even look the fuck up yet for more than 10 seconds. Lyra: Barthie, be honest with us. How are our Imperial disguises? If we were to just waltz through Cir-- Ce-- Ka-- Gideon: Kreviris? Lyra: Kreviris, without a-- Gideon: Circe Lannister. DM: Va-see-lu-dah. Lyra: Sorry, Borlan got in my head. Gideon: ♪ Fah who doraze ♪ Borlan: Sorry. DM: ♪ Dah who ♪ Borlan: It was me. Derek: Kreviris Cafe, finally. Borlan: There it is, there it is. Alliteration. Lyra: Yes, if we were to just walk around without an official escort, would we pass? Be honest. Be honest! DM: "I haven't visited Kreviris in probably 40 or so years, "so I'm not certain just how intense the populace might be, "so I'm not certain just how intense the populace might be, "looking for your kind. "You are definitely Dreamers, "so you're going to draw attention." Kaelen: Right, we're aliens from another world. DM: "You're wearing the garb of the Dreamers "that come escorted, so that might help." Lyra: They come escorted, all right. DM: "But, I mean--" Lyra: But there's normally a Reiloran escorting them. DM: "You're all extremely strange-looking," he says as the small arms grab the teacup and pull it in. Kaelen: Even at home, that's true. Borlan: What if we're escorted by, you know, someone that-- Because I could disguise myself. I could look like you. DM: "If you're escorted by

Output:
- The group discussed the risks of leaving the Imperial escort and considered missing the caravan while traveling through the lunar landscape.
- They negotiated with the DM to find a storage basement for sleeping arrangements to avoid detection.
- The players debated the feasibility of using Sending magic to contact Zhesh and determined the journey would take several days.
- Concerns were raised about their Imperial disguises and the likelihood of being recognized as Dreamers in Kreviris.
- The DM explained that the local populace would likely be hostile toward them due to their appearance and lack of a Reiloran escort.
- Borlan proposed disguising himself to provide an escort, which the DM began to address as the conversation ended.


Input: kind. "You are definitely Dreamers, so you're going to draw attention." Kaelen: Right, we're aliens from another world. DM: "You're wearing the garb of the Dreamers that come escorted, so that might help." Lyra: They come escorted, all right. DM: "But, I mean--" Lyra: But there's normally a Reiloran escorting them. DM: "You're all extremely strange-looking," he says as the small arms grab the teacup and pull it in. Kaelen: Even at home, that's true. Borlan: What if we're escorted by, you know, someone that-- Because I could disguise myself. I could look like you. DM: "If you're escorted by any sort of Imperium figure of some import or force of personality, it'd probably improve your chances, I'm sure. The closer you get to the Weave Mind, though, the harder it is to deceive." Julian: They kind of have access to everyone. DM: "Well, to a degree." Lyra: Silas, I say in her head: Are you able to summon your little Reiloran friends here? Does it work like that now that we're on the moon? Julian: I haven't tried it. I don't know. Kaelen: That might be something to do if we do take a day or two here and rest, so that it's not a surprise in a heated moment. Julian: Sure. I also don't get control over which one I pull, so-- Lyra: You could get a farmer. Julian: Potentially. Kaelen: Or you could get Willmaster Edmuda. (laughter) Julian: Yeah. Sarah: I mean, we could spend a few days here just being farmers. That kind of sounds fun. Derek: I'm honestly into it. Borlan: Yeah, I like it. Gideon: I'm not. Fuck that! Julian: (laughs) Gideon: I'm not coming to the moon to farm. Julian: No offense. Derek: Moon farmer. Lyra: Get engaged with local culture! Sarah: You could also-- Lyra: Learn about their ways! Sarah: You could fuck Chu. (laughter) Gideon: I'm not fucking any rock people! Derek: Tension's been very thick, we just assumed. Lyra: Would you fuck wood people? Kaelen: Is there any wood here? Lyra: Yes! Kaelen: Is there any wood? DM: You do see bits of wood. (gasping) DM: Most of it's stone crafted. Make an investigation check for me. Kaelen: Investigation, you say? 15. DM: 15. Sarah: Guidance. DM: A lot of the stonework that you see here in the interior, the furniture, it's very well-carved, angular in places, very, very well-smoothed and detailed. A lot of it has a very-- It reminds you, but it's not dwarvish. It has a very similar kind of a cunning take on the stone carving aesthetic. There are bits of wood that you see in here, usually used sparingly, as opposed to Exandria, where wood is a very plentiful resource. It looks like wherever it's sourced here, whether from Exandria or otherwise, it's used mainly as a flourish or is very sparingly done in very necessary intricate ways, or is very sparingly done in very necessary intricate ways, or as a small bit of decoration. Kaelen: It's a rarity. Sarah: I feel like, (deeper) above table-- Lyra: You go Maeve when you go above table. Sarah: Yes, DM is going to want us to choose what we're going to do, stay here or go. Julian: We'll vote. Why don't we vote? Lyra: Let's check in with Zhesh. Sarah: Is that something you can do? Julian: I can do it right now, yeah. Gideon: Try and send him a message. Julian: I still have a 3rd. Sarah: Okay. Derek: Yeah. Sarah: Guidance! Julian: God, that's a

Output:
- The party discussed their status as Dreamers and the need for an Imperium escort to improve their chances of deceiving the Weave Mind.
- Julian considered summoning Reiloran friends or disguising himself as a farmer, while Gideon strongly rejected the idea of farming on the moon.
- Kaelen made an investigation check of 15 to examine the interior architecture, which was mostly stone crafted with angular, well-smoothed details.
- The investigation revealed that wood was a rare resource used sparingly for decoration, unlike in Exandria, and the style was not dwarvish but cunning.
- The group decided to vote on their next move, with Lyra suggesting they check in with Zhesh, and Julian attempting to send a message using his remaining resources.
- Sarah provided guidance during the interaction, and the DM noted that the group must choose between staying or leaving the location.


Input: necessary intricate ways, or as a small bit of decoration. It's a rarity. I feel like, above table-- You go Maeve when you go above table. Yes, DM is going to want us to choose what we're going to do, stay here or go. We'll vote. Why don't we vote? Let's check in with Zhesh. Is that something you can do? I can do it right now, yeah. Try and send him a message. I still have a 3rd. Okay. Yeah. Guidance! God, that's a lot of-- I mean, I can't Scry. No, but you can Send? I can try to Send. I don't know if it'll work here. But I can try. Just go for it. Can Fiona and I go to the windows and do a little peek to make sure we're still cool? Sure. Both of you make perception checks. Let's go, Pops. How do I frame this? Say you're here with Barthie. 26 for me. 17. 17. When are you going to be at Barthie's house? Yeah, what do we need to know? Just, when are you going to be there? Are they passing through? We need an escort to the city. We're friends. Friends of Barthie's. You, glancing through, can see that a number of the blue orb lanterns are all converging and gathering on the far end of the village, near where you had arrived. It seems like it's a little more commotion than what you saw on the way here. How far off are they? It's hard to tell distance, but you can gather-- That's the caravan. -- it's towards the outskirts of the village. Mm-hmm. Okay. I elbow Elara and point it out. Hm? Some kind of hubbub out there. Hmm. Hubbub? What? Hey, Elder Barthie, do you think that caravan could be arriving now? Because there's a little hubbub on the outskirts. I mean, it's certainly possible. They've been a little delayed, so if they're trying to get here before it gets too late, that's within the realm of possibility. Where do they usually stay when they come in? As a caravan, they usually set up themselves. We don't have a lot of travel space here. Folks generally carry their own means of sleep around here or stay with some of the local farmers, if they need to. Is Dono still in the room? Dono is taking this all in quietly with a big grin. Dono. Yes? Do you mind-- Much! Do you mind going and taking a little peeksie, see if that's the caravan? I can go do that, all right. I'll do it. Not a word to anyone. Don't say anything! Zip! No word. Same to your sidekick. Whatever that means, yes. Okay! clearing throat Opens the door. Good. Good face, yep. Saunters out into the night. Elder. Do those within the Volition, which you have nothing to do with-- At all, in the slightest. Do they have a phrase or a word that they speak to each other so that you know you're friendly? They know they're friendly? Unfortunately, codes, to what you're saying, tend to be unreliable. It's more of a-- Well, it's more of a feeling. So in his

Output:
- The group decided to vote on whether to stay or leave and attempted to contact Zhesh using the Send spell.
- Kaelen and Gideon checked the windows for safety, spotting blue orb lanterns converging on the village outskirts.
- The players identified the source as a delayed caravan and questioned Elder Barthie about their arrival and lodging.
- Lyra asked Dono to investigate the commotion while Gideon ensured the mission remained secret.
- Dono left the room to scout the area, and the players inquired about the Volition's friendly recognition codes.
- The DM explained that the caravan's codes were unreliable and that recognition was based on a feeling rather than specific words.


Input: No word. Same to your sidekick. Whatever that means, yes. Okay! *clearing throat* Opens the door. Good. Good face, yep. Saunters out into the night. Elder. Do those within the Volition, which you have nothing to do with-- At all, in the slightest. Do they have a phrase or a word that they speak to each other so that you know you're friendly? They know they're friendly? Unfortunately, codes, to what you're saying, tend to be unreliable. It's more of a-- Well, it's more of a feeling. So in his head, I'll say: Do y'all speak to each other? Reilorans can speak to us, and there are ways to safeguard the parts inside that don't want to be revealed. So you've just got to be open when it's someone you think you can trust. Got it. In his head, back to you, the fact that you're poking around in here is more than I was expecting from a Dreamer. I ain't poking around, don't worry. Just talking. But just saying, that's a useful tool in where you're going. All right. How is Dono doing? Dono already-- I know. How is Dono doing? You can see. You do know. He walks out for a bit, talks to another figure out there, nods, and walks back in the most not chill fast run. Did Dono speak in Common there? Because I can read lips. Or is there another language spoken when we're not around? I'd say at this distance, at night, it'd be too hard to see with the low light. Okay. So you're uncertain. Dono comes back to the door, opens it up. The caravan has arrived. *sneezes* *startles* *startles* *Maeve groan* Bless you. Sorry! Gesundheit. Good job. That is good news? I think so. How many are in the caravan? I did not stay to look. I just checked in on it. I did not want to raise suspicion. Very, very wise, Dono. Good job. Maybe, should we still Send a message? They're here. If they're here, it's kind of stupid. Maybe we should wait. Go say hi? Elder, do you think-- Well, we shouldn't go say hi. No. We could send Dono to say that Elder Barthie wants a little quick word with Zhesh. Or we could just wait 'til Zhesh shows up here? We don't want to draw his attention to Zhesh, part of the caravan, right? I don't know. We don't even know if Zhesh is with this caravan, too. Another reason to-- Barthie! -- try reaching out, Silas, because that's low key-- Okay. All right, sure. I'm going to reach out to Zhesh. Okay. Guidance! Thank you. Good job. You've got this. You're very capable. We're here with Elder Barthie. Are you with the caravan in town? Would love to speak with you. There's a long pause where you worry that the spell continues to not function, but there's also no static that strikes to the center of your mind, like you're beyond the knotted leylines for that interference to carve its way into the spellcraft. A voice responds a moment later. I do not know who you are and what you want with Barthie. I'm just here to do some

Output:
- Gideon and the DM confirmed that no news had arrived, and the group opened a door to investigate the night outside.
- Julian asked the DM about communication protocols within the Volition, learning that feelings were more reliable than codes.
- Kaelen and Julian inquired about Dono's status and whether he spoke Common or another language while outside.
- Dono returned to announce the caravan's arrival, prompting the group to debate whether to send a message or wait for Zhesh.
- Julian decided to reach out to Zhesh via Elder Barthie using a spell, despite the uncertainty about Zhesh's presence in the caravan.
- A voice responded to the spell after a long pause, stating they did not know Julian's identity or what he wanted with Barthie.


Input: Good job. Lyra: You've got this. You're very capable. Julian: We're here with Elder Barthie. Are you with the caravan in town? Would love to speak with you. There's a long pause where you worry that the spell continues to not function, but there's also no static that strikes to the center of your mind, like you're beyond the knotted leylines for that interference to carve its way into the spellcraft. A voice responds a moment later. thank you "I do not know who you are "and what you want with Barthie. "I'm just here to do some business." Lyra: So she's here. Julian: Yeah. Y'all, I'm out of spells, so. Borlan: Well, she's here. Julian: Yeah, if Zhesh is here, then we can find them. Gideon: You want me to go get her? Julian: Or Barthie. Sarah: Barthie, does Zhesh come here, or do you go to Zhesh? DM: "This late at night, I'm not much "for wandering the premises unless there's a reason. "You think it'll arouse suspicion if I leave my homestead?" Sarah: I don't know that, but if you would prefer, we can go. We can go, right? You're invisible. Julian: Do you normally greet the caravan if it comes into town? DM: "During the day, yes. "They don't normally arrive this late at night, "so this is a little out of the ordinary." Borlan: I don't think you should do anything out of the ordinary. Julian: They're out of the ordinary! DM: "This is all out of the ordinary, to be fair. So maybe--" Lyra: Send the invisible guy, and the rest of us hang back. Sarah: All of us can be invisible, also. Don't we still have clouds? Julian: We can still be clouds. Derek: Dono, would you be surprised if you saw the elder wandering around tonight? Just, since the caravan came in, would that be unusual to you? DM: "I mean, it wouldn't be entirely unusual. "It would just be a hello, maybe." Derek: Okay. I mean-- DM: (Barthie) "Well, I suppose-- "Well, here, at the very least, "I can try and see what the commotion's about." He goes ahead and-- Julian: I'm going to turn into a fart. DM: Okay. Julian: Goodbye. Sarah: Just you. Bye, Silas! Gideon: I'm going to start looking for the little subterranean entrance to go below the floor that he was talking about. DM: Okay. Gideon: Barthie. Borlan: Oh, he said there's one inside? Gideon: Hm? Borlan: He said there's one inside? Derek: Mm-hm. Borlan: Cool, I missed that. DM: As you begin to concentrate and shift your form, you go to glance over there and Barthie turns to open the door. There's a (knocking) on the door. Barthie pushes it open as it continues to pull its way even wider open, and you can see standing, just the lower half of the head peering down, the tall form of a Reiloran, the tall form of a Reiloran, thin, with long tangled and tied robes in the front, a set of spaulders that come out into these central curls on each side. It looks like there are elements of it that feel rugged, but are thrown over some sort of adornment that denotes station, an ornateness to some of the metals and the bones that are set within the set. Immediately, Barthie goes, "Oh, wow, well. "Willmaster, wasn't expecting you quite so--" Sarah and Lyra: Oh god! Oh god! Lyra: Can we hide? DM: "-- presently, here." Lyra: We should hide! Julian: (laughs) I'm a fart! Borlan: I'm going to go into fart, too.

Output:
- The group interacted with Elder Barthie and a caravan member to inquire about the presence of Zhesh.
- Julian and Borlan decided to turn themselves into farts to avoid detection or handle the situation humorously.
- Gideon located a subterranean entrance while the others discussed the possibility of using cloud spells for invisibility.
- Barthie opened his door to a knocking visitor, revealing a tall, rugged Reiloran figure wearing ornate robes and spaulders.
- The party panicked upon seeing the visitor, with Lyra and Sarah immediately shouting to hide.
- Julian and Borlan confirmed their plan to remain in their fart forms as the confrontation escalated.


Input: robes in the front, a set of spaulders that come out into these central curls on each side. It looks like there are elements of it that feel rugged, but are thrown over some sort of adornment that denotes station, an ornateness to some of the metals and the bones that are set within the set. Immediately, Barthie goes, "Oh, wow, well. Willmaster, wasn't expecting you quite so--" Sarah and Lyra: Oh god! Oh god! Lyra: Can we hide? DM: "-- presently, here." Lyra: We should hide! Julian: (laughs) I'm a fart! Borlan: I'm going to go into fart, too. Julian and Lyra: It takes a minute! Borlan: Never mind, never mind, never mind, never mind! Kaelen: You'll be there like this. Sarah: Go ahead and start! DM: And that's where we'll come back after the break. thank you. Kaelen: You can't start, you're frozen in place and can't do anything while it's happening. Sarah: You can still-- Kaelen: You're vulnerable. Lyra: No, I'm not doing it. I'm going to hide. I'm going to hide. DM: Well, you've got a little bit to think about what the hell you're going to do, except for Silas, who's turning into a fart now. uh, Julian: I said it, though. It would've been, what? How long before that person arrived? Borlan: Willmaster Edmuda? Okay. Gideon: 30 seconds? Julian: 20 seconds? 30 seconds? Sarah: Oh, we're going to find out. DM: Roll a d6 for me. Borlan: Oh boy. Julian: Okay. Four. 40 seconds. DM: Okay, so you've got 20 seconds left. Julian: Okay. Gideon: Guess we'll see what we do when we come back. DM: Yeah, we'll see then. Derek: Four rounds. Four rounds, if something goes-- Julian: 20 seconds, that's-- Derek: Four rounds. Julian: That's not that long when you're talking to somebody. DM: We'll find out, but yeah, nevertheless, we'll see what we all do shortly. Sarah: Yay! watching. Oh hey, it's us. Your friendly neighborhood ambiguous shadowy weirdos here to say cryptic things at you as usual. Are you ready for the third and final season of Midst? We certainly are. Some of you have been waiting a very long time. Good news: the wait is almost over. Midst, man. What the heck? A lot of questionable characters doing incredibly problematic things to each other in a series of increasingly insane escalating circumstances while struggling to follow their warped moral compasses and do what they think is hopefully the right thing. Can the Trust get… worse somehow? Can Phineas get less worse? How much longer can Lark outrun her past? Are there any objectively good guys in this story? Other than Moc Weepe. How can any of these threads possibly be resolved with only one more season to go? And we STILL don't even know what happened with that dang moon. Are we ever gonna get some ANSWERS? Yes. As a matter of fact… we will. The third and final season of Midst unfolds February 14th. Listen to the pure sound experience anywhere you stream podcasts or watch illustrated video episodes on the Critical Role YouTube channel. In the meantime, you can follow us at @midstpodcast or join the Fold on Midst.co to get early access to episodes, behind the scenes bonus content music downloads, digital artwork, and more. Everything's been leading to this. We'll be with you to the end. Do you Trust us? Derek: Delve into a new tabletop roleplaying game of investigative horror with the "Candela Obscura Core Rulebook" using the Illuminated Worlds System by Darrington Press. Roam the turn-of-the-century- inspired setting of the Fairelands, including the bustling

Output:
*   The group discussed the ornate robes and spaulders worn by Barthie before the DM interrupted to note the unexpected arrival of Willmaster.
*   Sarah, Lyra, Julian, and Borlan panicked, with Lyra and Julian deciding to hide while Julian and Borlan jokingly transformed into farts.
*   Kaelen informed the group that they were frozen and vulnerable, preventing them from acting immediately, while Silas also turned into a fart.
*   The players rolled a d6 to determine the time remaining before Willmaster Edmuda arrived, resulting in a countdown of 20 seconds.
*   After a break, the podcast hosts announced the release of the third and final season of Midst, highlighting the unresolved plotlines involving Phineas, Lark, and the moon.
*   Derek introduced the new "Candela Obscura Core Rulebook" and the Illuminated Worlds System, inviting listeners to explore the Fairelands setting.


Input: experience anywhere you stream podcasts or watch illustrated video episodes on the Critical Role YouTube channel. In the meantime, you can follow us at @midstpodcast or join the Fold on Midst.co to get early access to episodes, behind the scenes bonus content music downloads, digital artwork, and more. Everything's been leading to this. We'll be with you to the end. Do you Trust us? Derek: Delve into a new tabletop roleplaying game of investigative horror with the "Candela Obscura Core Rulebook" using the Illuminated Worlds System by Darrington Press. Roam the turn-of-the-century- inspired setting of the Fairelands, including the bustling city of Newfaire and the ancient ruins of Oldfaire below. Assemble a circle of investigators within the paranormal secret society of Candela Obscura. You'll analyze strange and horrifying events, fight back against dangerous phenomena, and contain the bleed that spreads from corruptive magick. Choose from 10 custom character sheets to empower your investigations and explorations. Use tactical intuition and brawn with the Soldier specialty, use your charm with finesse and flair as the Magician specialty, or study and practice mystical arts as an Occultist. Explore districts of Newfaire, competing organizations, four full assignments, and dozens of example assignments to inspire you. If you choose to brave the role of Game Master, this guide contains everything needed to pave the way for your Candela Obscura investigators. Offered in both a standard edition as well as an ornate limited edition for collectors, the "Candela Obscura Core Rulebook" contains 204 art-filled pages, including maps, items, immersive notes, mysteries, and plenty more to power your very own story. Keep this tome close for the knowledge obtained may be the key to protecting you, your allies, and the Fairelands. Hey Critters! Julian Sylvia here to guide you through what's new in the Critical Role shop. Style should never be a dump stat, darling. Roll an Investigation if you want, it's basically perfect. Oooh, so comfy cozy. Go ahead, darling. Treat yourself. Can you put donuts in this? Only one way to find out. Look at this. Isn't it fashion? So much fashion happening here. I mean the Traveler always says impulse purchases are a good decision. This is a lot of stuff, you guys. We have so many cool things right now. And hey if you want, you could head over to the Critical Role shop right now. Derek: Our radiant order is bound to a sacred mission: Reduce, contain, and eliminate bleed. For those that attempt to harness its chaotic power, great danger awaits. When caught in the crossfire of such phenomena, one cannot be held to account for the scars they are burdened with. Though, time is a fleeting luxury when a circle is knowingly assembled outside the parameters of our belief. A grim demise awaits those who leverage the powers of magickal bleed. The Circle of Tide & Bone. Assignment Number 39-26: Candles in the Dark. Thank you. Watching. (tense mysterious music) (ominous music) (epic music) (mischievous music) (typewriter clacking) (peaceful music) ANNOUNCER: We now go live to a special address from the President. GALE: Hey, dweebs. Now as your president, I've been kind of killing it lately. I gave global warming an atomic wedgie. I balanced the budget by selling my Pog collection, and I saved the Queen of England from that octopus! But my kick-assery is far from done. According to this chart that I made, an estimated 35% of you are still a bunch of nasty goobers, but don't worry, I have a plan. Operation: Gag Me With A Spoon.

Output:
*   The speaker promoted the Critical Role YouTube channel and the Midst.co subscription service, offering access to bonus content and artwork.
*   Derek introduced the "Candela Obscura Core Rulebook," detailing its setting in the Fairelands and its focus on investigative horror and containing corruptive magick.
*   Julian Sylvia guided viewers through the Critical Role shop, highlighting new fashion items and encouraging impulse purchases.
*   Derek outlined the sacred mission of the radiant order to reduce and eliminate bleed, warning of the dangers associated with the Circle of Tide & Bone.
*   An announcer introduced a live address from President Gale, who humorously claimed to have solved global warming and budget issues before announcing "Operation: Gag Me With A Spoon."


Input:
music) (epic music) (mischievous music) (typewriter clacking) (peaceful music) We now go live to a special address from the President.
Hey, dweebs. Now as your president, I've been kind of killing it lately. I gave global warming an atomic wedgie. I balanced the budget by selling my Pog collection, and I saved the Queen of England from that octopus! But my kick-assery is far from done. According to this chart that I made, an estimated 35% of you are still a bunch of nasty goobers, but don't worry, I have a plan. Operation: Gag Me With A Spoon. It's easy sleazy. According to this study that I wrote, if every citizen subscribed to Critical Role on Twitch, we could reduce maximum goobage by a metric buttload. Twitch is the only place where you'll get a live and moderated chat. And! If you subscribe to Critical Role, you instantly get access to all their shows as soon as the live broadcast ends. So while you're oogling those Critical Role dorks with their sick goof-'em-ups and their nutty voices, think of me, Gale, the current president of whatever. Now, I got to go make a fresh batch of spitballs, but I guess I have some time for your boring questions. You.
Gale, is it true that if you subscribe to Critical Role through Prime Gaming, you have to resubscribe every month? Uh, yeah. I do it right after my monthly prank call to Pee-on Tim. Next question.
Does Critical Role have exclusive emotes for their subscribers? Borlan: Uh, doy. Of course they do. I like the "Hello, bees!" one because bees are cool. I replaced my whole security detail with a bunch of bees that think I'm their queen. Last question!
Yeah, with all due respect, is Operation: Gag Me With a Spoon a real policy, or are you mad goofin'? Borlan: Am I mad goofin'? What, do you see me scarfing Milk Duds while doodling ding-dongs in the SkyMall catalog? Listen, I know I'm new to this. And I admit that when I made the wish to be the boss of everything, I did not know the witch that works at Woolworth's was listening. Well, Faustian bargain or not, I am the president now, and I have an obligation to lead this country. So to answer your question: No, I am not mad goofin'. Security, take him out!
Gale: Later, chudruckers!
And welcome back. So, here with the door open and the sight of what looks like the Willmaster standing there beyond the threshold, you mid-transformation, you towards the back of the chamber, what do you do?
Did I successfully find an access point to underneath the floor? Make an investigation check, actually. That's fair.
In this split second of time-- are we really hidden from view or is there full on gaps past our host's shoulders where we're all just going--
22 investigation. If I heard the knock, I would've gotten out of way of that anyway. Yeah, yeah, yeah. I don't trust this.
Are we saying that we're all diving behind furniture and stuff and rolling stealth?
That's what I would-- I'm fucking not.
All right, well. Those of you that wish to, you can make a stealth check with disadvantage.
I will dive behind the nearest chair. With disadvantage? Wow.

Output:
- Gale delivered a chaotic speech claiming to have solved global warming and saved the Queen of England, then proposed "Operation: Gag Me With A Spoon" to force citizens to subscribe to Critical Role.
- When questioned by reporters, Gale admitted to resubscribing monthly and Borlan confirmed the existence of exclusive emotes, joking about replacing security with bees.
- Gale denied that the policy was a joke despite admitting the wish to be president involved a witch at Woolworth's, before ordering security to remove a reporter.
- The scene shifted to a game session where the group noticed the Willmaster standing beyond a threshold while they were mid-transformation.
- Gideon attempted to find an access point underneath the floor with a successful investigation check, while Kaelen questioned their visibility and Lyra decided to dive behind furniture.
- The Dungeon Master instructed the party to make stealth checks with disadvantage, causing Lyra to express frustration at the penalty.


Input: from view or is there full on gaps past our host's shoulders where we're all just going-- 22 investigation. If I heard the knock, I would've gotten out of way of that anyway. Yeah, yeah, yeah. I don't trust this. Are we saying that we're all diving behind furniture and stuff and rolling stealth? That's what I would-- I'm fucking not. All right, well. (laughs) Those of you that wish to, you can make a stealth check with disadvantage. I will dive behind the nearest chair. With disadvantage? Wow. Yes. That's shit. Ugh. (laughs) Terrible! Whenever I get a two or three, I'm so sad. All right. Oh, disadvantage? A one is great. Yeah. Dang it. I rolled a 20 and a 19. Hey! Not too bad. So whatever, it's fine. 11. So 11. Yeah. Six. Six. I'm standing behind a coat tree. I can't hide. Yeah, you're just lying there. 22. 22. I didn't try yet. 21, I'm sorry. I guess I'll try. We're trying to hide behind furniture? Yeah, that's a one. What else would we do? (laughs) Attack! 15. Fight! There's a lot of people out there, though. How do you know? Because we saw them through the window. How many did we see? Many, many lights, and it was a returning caravan. As the door is shifted open and the majority of you leap off to the sides of the room, half of you (clumsy clattering) knocking into a bit of furniture and-- Oh shit! -- scraping. After that brief exchange of you hearing the Willmaster's words filter into your mind, you see them duck their look below the doorway into and see this partially translucent concentrating Silas just standing in the middle of the chamber in robes and a number of you barely hidden off to the sides as you're in the back. You found the doorway that leads into the basement area. I found the door! No. (laughter) Can we see anyone beyond this individual? There are people out in the streets behind, yeah. (sigh) Okay. Are we allowed to take an action, or--? Well, you all dove and stealthed and the figure-- We shouldn't have done that. -- looked into the chamber now. (laughs) Should not have done that. The dark, shark-like eyes of this particular Reilora figure glancing. Well, invite them in. Don't be shy. Yeah, what's going on with the elder? The elder's just looking stunned. Fucking say something, bro! Okay, I'll step forward. I'll step forward into the open. Don't forget, we're in the robes. I understand, and say: Come! Come inside, join us. We're having tea and biscuits. I'll cast Fast Friends on them. Yes. Good idea. (sighs) Little action. Wisdom 16. Wisdom 16. Willmaster shit. They're very wise. Yeah, it should crush that. We've got to get your spell buffed. You speak and give the spellcraft itself drifts through your phrases and words, and the dark eyes clarify on you for a moment and you watch them tense and then-- (grunt) Uh-oh, they resisted. -- open wide and you see them

Output:
- The group debated hiding behind furniture and decided to make stealth checks with disadvantage.
- Borlan rolled high numbers while Derek and Kaelen rolled poorly, and Julian admitted he could not hide.
- As the door opened, the party scattered to the sides of the room and observed Silas and the Reilora figure.
- Sarah decided to step forward and cast Fast Friends on the elder figure to invite them inside.
- The spell was cast with a Wisdom check, but the figure ultimately resisted the magic.
- The scene ended with the Reilora figure's eyes opening wide as the interaction continued.