Input: within 15, 20 feet around us and move through it. Well we could make it a two parter, Dorian. You or I could make some sort of a distraction, an illusion, you've done that for us many times, so that everyone in the garden looks one way and then like an octopus, create a little bit of darkness over here, do our work and then we take our new friend, old friend, with us. Uh, sure. Yeah, Planerider Ryn. Do you know-- Do Julian and Gideon or any of the Nein know Planerider Ryn? I'd say you've heard the name but you've never crossed their path. There's never been a reason. You do know the name because you've been to their sanctum in the Fire Elemental Plane long ago. Yeah, Mama almost died there. Uh, but you've never actually met them. So did Luc. Oh yeah, that's right. Pigeon coos. Yeah. He was fine. What's up, peely face? Oh, I think I left the mask on too long last night. What's wrong? Oh yeah, you're supposed to take it off before-- I thought it was-- Yeah, you're bleeding a little bit. Oh god. I just wanted to look good for the cow man. Would you like to make the illusion? I could use Marine Layer and we could walk up. Yes. Marine Layer always works. How obvious is the statue? Put hands on. How obvious is Ryn-- Can you make it look like anything else? Can you make it look like a red part of the storm? It's not a centerpiece. No, the fog obscures everything. So it wouldn't necessarily be noticed if it vanished? I don't think I can color it. Maybe. I mean it would be-- If we're making a giant red dragon that's coming out of the, or a big purple-- I'm not saying a giant red dragon-- I'm talking about the distraction. You're talking about the Marine Layer. We need to keep even the distraction-- Wrong character. If we're going to do a distraction, we got to keep it subtle. Why don't we start with the Marine Layer and then if it starts going tits up, we can make a distraction. Well, I just don't think-- What if they're going to be like: What the fuck is this. No Reilorans have ever seen a Marine Layer. There's no marine. They've never seen fog here. So, if anything, it'll attract people. You know what I mean? Well-- But if we can make it look like a dust storm, then-- That's-- I cannot make it look like a dust storm right now. I could knock something over. Actually... Don't mind me-- Just-- I can. -- knock something over. You can make it look like a dust storm? Yeah. Without playing our hand. I'll take Tim. Tim, do you know what we're doing? We're being sneaky, and then we're going to bring a friend back from being petrified. Yes. At 5th-level, I'll cast-- Do I need a 5th for that? I sure do, for a Major Illusion. I'll make a giant red tornado start to appear above myself and Tim. Then, I'll also use my feature, Marine Layer and it'll create.

Output:
- The group discussed creating a distraction using an illusion to move through the garden unnoticed.
- Julian suggested using Marine Layer to obscure visibility, while Aria worried it might attract attention since locals had never seen fog.
- Dorian and Julian debated making a dust storm instead, eventually deciding Julian could cast Major Illusion to create a giant red tornado.
- Gwen and the others agreed to the plan to use the tornado as a distraction while they brought a friend back from being petrified.
- Borlan mentioned leaving a mask on too long, resulting in minor bleeding, but the group moved forward with the strategy.
- The party decided to start with the Marine Layer and escalate to the tornado distraction if the situation went wrong.


Input: Just-- Julian: I can. Borlan: knock something over. Marcus: You can make it look like a dust storm? Julian: Yeah. Without playing our hand. Julian: I'll take Tim. Tim, do you know what we're doing? Marcus: We're being sneaky, and then we're going to bring a friend back from being petrified. Julian: Yes. At 5th-level, I'll cast-- Do I need a 5th for that? I sure do, for a Major Illusion. I'll make a giant red tornado start to appear above myself and Tim. Then, I'll also use my feature, Marine Layer and it'll create a thick cloud of fog that comes out of the base of it Borlan: Aw, Jesus. as a tornado goes up. Borlan: Here we go! DM: Very cool. Marcus: So if we do this, we could walk through and then find cover. Julian: But you guys will have to act like it's a bad thing and run. DM: This massive red dust cyclone suddenly apparates out of the top of Dorian and begins to swirl up into the sky. As it does this heavy, fog-like cloud apparates at its base, obscuring you and most of all of you around it. Julian: 20 feet in all directions. DM: Yep. You begin to hear gasps and reactions, no actual language, but just gasps. Aria: Right as he does it, I'm going to hit Telepathic Bond. Dorian, Julian, Sarah, Tim, Silas, Dorian, I don't know how many people, and Gideon. DM: Okay. Aria: That's got to be eight. Gwen: Did you hit Nic Cage? Aria: Nic Cage, Nic Cage, Nic Cage, Nic Cage, Nic Cage. DM: Great. Aria: Eight of us so that we can have communication while all this chaos is breaking loose. Then I'm going to act like, "Oh shit! It's a storm!" And take off running. DM: Great. Dorian: It's an eight Cage bond. Right. DM: Perfect. Dorian: Then, yeah. I'll Aria: Yeah. Borlan: Oh god! It's a storm. Nadia: Run! Away! Marcus: Don't yell, people-- Gwen: Sarah, as a bormodo, is just going to act scared and cower outside of the storm, but keeping an eye for anyone we don't want heading towards Ryn and the group. Aria: Yeah. DM: Okay. The people that were waiting in line, the number of civilians that were there begin to scatter off to the sides. Most of the soldiers also scatter. Two of them hunker down. One gets low to the ground and takes its heavy scarf and puts it over its face and other one puts its hand underneath, looks like he's holding rods on the sides of one of the platforms that the jar is bolted to, that's angled, and you get the sense that storms happen enough where some folks try and weather it through and they, more or less Twister style, tied themself to the pipe. Julian: Oh yeah. DM: Which would've killed them immediately. Aria: Holding down and getting low. Aria: We're in the center! So there are two soldiers that are not leaving the platform. Borlan: Okay. Aria: Okay. Borlan: Do we need to get rid of them? Aria: Maybe the storm will obscure it enough while we do that and get out of here. Right? I mean, you're in the middle of a tornado and there's fog all around you. Julian: Yeah, there's literally 40 feet across of mist and then this fucking giant red tornado up above it. Aria: Yeah, so you guys get to Ryn as fast as possible and then get out

Output:
- Julian and Tim planned a deceptive maneuver to create a Major Illusion of a red tornado and fog to mask their movement.
- Aria successfully established a Telepathic Bond with eight party members, including Julian, Dorian, Sarah, and Tim, to coordinate during the chaos.
- The group enacted a panic strategy, causing civilians and soldiers to scatter while the party moved toward Ryn.
- Two soldiers remained on the platform, with one attempting to weather the storm by tying themselves to a pipe.
- The party decided to use the obscuring storm and fog to bypass the remaining soldiers and escape to Ryn.


Input: low. We're in the center! (whooshes) So there are two soldiers that are not leaving the platform. Okay. Okay. Do we need to get rid of them? Maybe the storm will obscure it enough while we do that and get out of here. Right? I mean, you're in the middle of a tornado and there's fog all around you. Yeah, there's literally 40 feet across of mist and then this fucking giant red tornado up above it. Yeah, so you guys get to Ryn as fast as possible and then get out of there. Yeah, I've got my hand on the middle of Tim's back and we're pushing towards the statue. I'm using some Thaumaturgy. to vibrate-- uh, make it seem like wind? Yeah. Yeah, vibrate the platform a bit and make it feel like, even they're not getting-- thank you. Yeah, Arthur's doing the same. Gusts of Wind and stuff like that. Just adding to it. Yep. I'm going to run over to the two guards. It's like, "It's happening everywhere!" And a cantrip, I'm going to cast-- Sorry, little quiet one. Thunder Clap 100 feet above us. Oh cool! Nice! To make it sound like there's thunder. Then for my real spell, I'm going to cast Warding Wind. So it's a 10 foot radius. So I'm going to grab their shoulder or their arms and say, "It's happening!" Then 10 feet around me (whooshes) starts like they're in a cyclone, but I'm actually trying to hold them next to me to make it feel like they're in a tornado with me. Okay. Oh no! Okay. (laughter) Make a deception check with advantage. Okay. (laughs) You're one of those Reilorans that can't talk in their mind. (laughs) Okay. 21. It's happening! 21. 21. (laughs) Yeah. So as soon as you reach for one in your head, speaking into your mind goes-- I fucked it up. Always. Gulp! Goes, "Stay safe! Get down!" The other one looks towards you as you all get shaken around a bit and they all hunker close, holding you all and shielding while the rest of you filter in and the rest of the dust fog cloud encircles and swallows you in this darkened shape. Who's doing what? (Tim) I am making my way and I'm going to go up to the statue and I'm going to cast Greater Restoration on the statue. Okay. ♪ I'm making my cage ♪ A five foot radius of us, nothing can be seen. Yeah. Where's my Greater? Here's my Greater Restoration. Casting it. Cager Restoration. Mark that spell slot. That spell slot's marked. Yep. Greater Restor-cage-tion. Then, yeah, it's only one action, but I'm also going to dishevel everything as I walk by a little bit. (laughter) Wow! Everything's fine. Everything's fine. (laughs) If only you can see the microphone that bounced off of. So I'm trying to make a three pointer. It ricocheted off a microphone into Robbie's face. Perfect. Right in my eye! (laughs) That's fucking karma, bitch! I know. Oh, it is! Here's the series of events. Yes. (laughs) So Tim, as you brush up into this, you quickly cast Greater Restoration on the statue. The statue suddenly "(groans)" I'm going to: Quiet! We need to get out.

Output:
- The group discussed their strategy to escape the platform while being obscured by a massive tornado and fog, deciding to push toward the statue.
- Marcus and Arthur utilized Thaumaturgy to create vibrations and wind effects, while Robbie cast Thunder Clap and Warding Wind to simulate a cyclone and protect the guards.
- Robbie attempted a deception check with advantage but failed, resulting in the guards shielding the party as the dust cloud swirled around them.
- Tim moved to the statue and cast Greater Restoration, which caused the statue to groan, while the group struggled with pronunciation during the spellcasting.
- A microphone ricocheted off the table and hit Robbie in the eye, causing laughter and a comment about karma among the players.
- The session concluded with the group rushing to leave the area after the statue was restored.


Input: (laughter) Wow! Borlan: Everything's fine. Nadia: Everything's fine. ROBBIE: (laughs) Julian: If only you can see the microphone that bounced off of. Thank you. Gwen: So I'm trying to make a three pointer. It ricocheted off a microphone into Robbie's face. uh, Perfect. ROBBIE: Right in my eye! Dorian: (laughs) That's fucking karma, bitch! ROBBIE: I know. Oh, it is! watching. DM: Here's the series of events. Gwen: Yes. Dorian: (laughs) uh, watching. DM: So Tim, as you brush up into this, you quickly cast Greater Restoration on the statue. The statue suddenly "(groans)" Marcus: I'm going to: Quiet! We need to get out. Julian: Hand over the mouth. Marcus: Yep, and we're just dragging. Julian: We're friends. DM: All right. Julian: We're friends. DM: You drag them by. You see this, as their eyes are wide. Panicked. They're going to begin to try casting a spell. Marcus: No, they're not. I'm going to immediately, before anything happens, I'm going to use Calm Emotions. Borlan: Are they screaming in pain from their arm? Marcus: They're panicking. DM: Their arm is profusely bleeding. Borlan: Oh Jesus! ALL: Oh! DM: Where it's broken off at the hand, which you-- Aria: Does Greater Restoration heal that? Borlan: No, it's not a healing spell. Aria: (squeals) DM: Which you notice as you pull them away and (whooshes) trying to hold the mouth and pull them away, you feel the warm and wet sensation. Marcus: Can I stop that? DM: If you want to try and heal them, instead of Calm Emotions. Marcus: Oh yeah. If I see the blood, I'm going to try and heal immediately. Thank you. DM: Okay. Marcus: Is there a particular level of healing that makes sense for this? DM: What do you think? Marcus: I will hit-- Sorry, it's been a while. Thank you. Nevermind. Don't do it. Let's try-- I'm going to use (grunts). What's the up close and personal one? Julian: Cure Wounds? Marcus: Yeah, probably. I'm just looking. Probably Cure Wounds. Where are we? Hold Person, Calm Emotions. (groaning) Marcus: Yeah, I'm going to try Cure Wounds at level-- Let's try Cure Wounds level four. DM: Sure. Marcus: Yeah, I think that's seems-- DM: Go ahead and roll that. Marcus: Yeah, because they're not unconscious yet, are they? DM: No. Marcus: So I have to roll. DM: They are just missing an arm. Aria: There's a spell for that. Marcus: There is, but I don't have that spell. Aria: Okay, are you guys telling us what's going on? Because we all have Telepathic-- Well, you guys have-- Marcus: I am-- Nadia: What's happening? Marcus: I always think everything I'm doing-- ROBBIE: How long does it take for the Restoration spell to-- DM: It's immediate. ROBBIE: It's immediate? Wow! Marcus: Yeah. Gwen: Yeah, Julian's giving me a play-by-play. Nadia: Okay. Oh, she's alive! Aria: Thaumaturgy! Thaumaturgy! Okay. Borlan: Braius is keeping his eyes on Dorian. Aria: Does Silas even have Thaumaturgy? Marcus: All my dice. There we are. ROBBIE: I've got them! I've got them! Dorian: Lyra's just been on standby. Can Lyra send a message to Planerider Ryn? DM: You have to get close to see them. Dorian: Yeah, yeah. Yes. DM: The storm currently obscures them. Dorian: Like I said, I've just been-- ROBBIE: Oh, this storm. Marcus: It's 25 points of healing. DM: Okay. Marcus: I don't know if that-- does that seem like it's stopping the bleeding? DM: The wound is no longer profusely bleeding. It seems to have essentially staunched the blood flow. Marcus: We'll explain in a minute. We just need to take you with us. It's

Output:
- The group reacted to a chaotic moment where a microphone ricocheted into Robbie's face, prompting laughter and comments on karma.
- Marcus cast Greater Restoration on a statue that began to groan, then shifted focus to a panicked NPC with a profusely bleeding, broken arm.
- Marcus initially attempted to use Calm Emotions but switched to casting Cure Wounds at level four after seeing the blood and rolling the dice.
- The healing spell successfully staunched the blood flow, leaving the NPC missing an arm but no longer unconscious.
- While the storm obscured Planerider Ryn, the group discussed Telepathic communication and Thaumaturgy, with Dorian keeping an eye on Braius.
- The party decided to take the injured NPC with them and promised to explain the situation later.


Input: got them! Lyra's just been on standby. Can Lyra send a message to Planerider Ryn? You have to get close to see them. Yeah, yeah. Yes. The storm currently obscures them. Like I said, I've just been-- Oh, this storm. It's 25 points of healing. I don't know if that-- does that seem like it's stopping the bleeding? The wound is no longer profusely bleeding. It seems to have essentially staunched the blood flow. We'll explain in a minute. We just need to take you with us. It's fine. We're here with the Bells Hells. You make a persuasion check with disadvantage. Of course. Because they're are panicked. I know. You both look like Reilorans right now. Oh, that's true! The last memory they have is being at the base of the Malleus Key, battling Ludinus. Where's my persuasion? That's fair, that's fair. In your head you're going to hear: Tell her Bells Hells is with you. He did. I just don't think DM heard him. I did hear that. No, it's okay. He heard it. But this is all happening rapidly. Yeah, she doesn't have an arm. Persuasion is middling. We'll see how it goes. The time jump. Just came out of a coma. It's real bad. Yeah. Yeah. With disadvantage? Got released from carbonite With disadvantage. Fuck off. Seven. I can't see you, pal. Seven? Okay. That's rough. She glances at both of you. I'm trying to be. Yeah, the one hand does and she's gone. Counterspell? Can I see in this illusion? No. No. You can't see. We're all-- I'm in the illusion, but-- Well, there's only a five-foot radius of vision around the two of them right now, but she's (whooshes). I don't know if she's Dimension Doored or-- Should I Counterspell it? Huh? Should I Counterspell it? I think it's good that she's just safe. I can send a message to her after. That'll do it. All right. Yeah, save the Counterspells. Did you tell us she's disappeared? She's disappeared. Yeah, no. Everything assume we're-- I'm going to send a message to her as Silas, not as Arthur. Uh huh. You've got this, Nadia. Ryn, it's us! We came to rescue you! You've been a statue for forever. What? (laughs) I lost it already. They don't know we're on the moon. I can't do this. (laughs) Ryn, it's us. We came to rescue you. So we're at nine. You did one more. No, no no. You got to stay on it Yeah, yeah. If you take the pencil-- Stick it through. You can do it. No, don't. That's nine. That's nine, Nadia. It's nine or it's eight? Eight. Eight. Eight. I'm so sorry! You're on Ruidus right now. (laughter) Stay safe. If you need help, contact me. That's it. Okay. (laughter) No, it was good! No, it was good! You did it! You did it! It just looked painful. That look like it hurt. You hear back, relatively quickly, "Well." Oof! "A bit disoriented, "but I appreciate the assist, I suppose. I

Output:
- The group attempted to rescue a character named Ryn who was stuck in a statue on the moon, but the storm and panic of the NPCs complicated the interaction.
- Marcus performed a healing action that successfully staunched the bleeding, while the DM noted that the persuasion check was made with disadvantage due to the NPCs' panicked state.
- The team debated using Counterspells and Dimension Dooring as the target vanished from the illusion, eventually deciding to wait and send a message as Silas.
- Nadia struggled with a chaotic situation involving a pencil and a count, eventually settling on the number eight while apologizing for the confusion.
- The group successfully contacted Ryn, who responded that she was disoriented but appreciated their assistance, confirming she was safe despite the earlier disappearance.


Input: Stick it through. You can do it. No, don't. That's nine. That's nine, Nadia. It's nine or it's eight? Eight. Eight. Eight. I'm so sorry! You're on Ruidus right now. uh Stay safe. If you need help, thank you. That's it. Okay. No, it was good! You did it! It just looked painful. That look like it hurt. You hear back, relatively quickly, "Well." Oof! "A bit disoriented, but I appreciate the assist, I suppose. I don't know how long I was gone. I'm in some sort of dark chamber." What? Where did they go? What? What? She probably-- Probably just -- Dimensioned Doored. Panic Dimension Door. Misty Stepped. Well, isn't she a Planerider? She could have gone anywhere. Did she Misty Step or did she Dimension Door? I don't know. Would we have known what spell was being cast, or no? Make an arcana check. Dorian, do you want to arcana check, since you're probably a little better at this than I am? You both could. Okay, I'll give you advantage. I'm only a plus two on Arcana. That's more than me. Okay. I'll give you advantage. Four-- 15. 15? You've seen this spell a number of times. This is indeed a Dimension Door variant. Yeah. Dimension Door. Why is she in a dark room? She's close, she's got to be within 500 feet. She has no idea where she went. Oh. Shit. Can she bamf back, and-- Or we can-- Come back to the tornado. Come back the tornado and we can disguise her. Yeah. Oh shit, get out of here. You hear the heavy sounds of impact and some sort of weird, bass-y chittering sound as a shadow begins to come through the nearby storm of dust. something that looks massive. Regardless, I think it is time to scatter. 18, 20 feet tall. Oh god! Even wider, from what you can tell. The shape looks oddly insect-like. We need to go. We need to get out of here. That's one of those thingies. Let's move. Can you project images with our psychic connection that we have, or is it just talking? It's just talking. Just talking. Just like if you have a lightsaber. As this tornado moves with Tim and I, whooshes. As we start to move away from where we were. But Dorian is just doing that with his mouth. Yep. Just mouth sounds. Not just! They're fucking spectacular! At some point, we need to break off and let the tornado keep going. Yeah. Then dissipate, would be nice. I don't think so. Once the storm has begun, nothing can calm it. I take a swing. All right, so as you all cluster together at the base of this storm tornado burst, the shadowed shape seems to be following curiously on the outskirts of it, almost like it's following the source of the storm. I will send the-- I will start to send the tornado, as it gets smaller, off of the haze on.

Output:
- The group confirmed that Nadia had used a variant of Dimension Door to escape into a dark chamber, leading to confusion about her location and the specific spell used.
- Dorian and Marcus performed Arcana checks with advantage to identify the spell, successfully determining it was a Dimension Door variant.
- The party realized Nadia was trapped and potentially disoriented, sparking a discussion about retrieving her or disguising her upon return.
- A massive, insect-like shadow creature emerged from the storm dust, prompting an urgent decision for the group to scatter and move away.
- Dorian attempted to mimic the tornado's sounds using only his mouth, while the others debated breaking off from the storm to let it dissipate.
- The shadow entity was observed curiously following the tornado, leading Julian to attempt sending the storm away from the haze.


Input:
need to break off and let the tornado keep going. Yeah. Then dissipate, would be nice. I don't think so. Once the storm has begun, nothing can calm it.
uh, Marcus: I take a swing. All right, so as you all cluster together at the base of this storm tornado burst, the shadowed shape seems to be following curiously on the outskirts of it, almost like it's following the source of the storm.
uh, I will start to send the tornado, as it gets smaller, off of the haze on the ground, almost like the dust devil's moving one way, but the fog is moving in another, see which way it goes.
Can we all hide, like we were taking cover from the storm? If you want to? Duck down? I'm going to duck down, like we were taking cover from it. Okay. As it passes away. All right.
The tornado takes off, and as the dust separates and dissipates a bit, are all of you joining Silas in this keeping cover position?
Sure. I'll try to time letting go of my concentration on Warding Wind as the other tornado goes. I don't know if that's right or not.
As you all become this cluster of protecting each other, the dust separates and the tornado takes off and you have a very clear glance at this massive entity. Some of you who've been here before have seen them from a distance, and even fought a younger one. But you see before you a full grown vidulch, this incredibly terrifying, insectoid creature of massive pointed legs that are bladed in armor with all manner of jagged crustacean-like extensions of it. You can see numerous legs that protrude from the center of its thorax that glide it across the ground. Its number of hook-like feelers or additional blades that line the bottom of its abdomen, extremely dangerous looking jagged pincers, grind across the front. It is a deep purple-brown color between its armored plates. Armored plates themselves becoming a dark to bright red coloration, like the very surface of the moon where they've been created. You watch it step over where you are, follow where the tornado is, and begin to follow off where the core spin of that storm you crafted, the illusion begins to drift off.
It likes the storm? Whoa. That's cool.
It seems to be following it. Wow! Interesting.
You also do notice that there's a shadow of a rider on its back. Ooh!
The rider on its back is pulling hard at its reins.
Awesome! It is currently trying to fight its instinct. Just like your horse in Colorado.
You beat me to it. Me every time I try to ride a damn horse.
They just don't respect you. They don't! I don't respect them either.
As it skitters off a bit, the dust storm that had blown through here when you first emerged, it's still present, but it's not as heavy as it was a moment ago. You have a visibility out to about 30 or 40 feet and then it gets a bit challenging from there. It looks like it's dissipating slowly. You can make out more shapes of other folk who are starting to come out of their buildings or out of the hiding holes in the side. You can see

Output:
- The group decided to break off and allow the tornado to continue its path while Marcus attempted to dissipate the storm.
- Julian and the others coordinated a plan to send the tornado away from the ground haze to determine its movement direction.
- The party took cover together at the base of the storm, with Aria and Borlan ducking down to protect themselves.
- As the tornado moved away, the group gained a clear view of a massive, terrifying insectoid creature known as a vidulch.
- They observed a shadowed rider on the creature's back who was actively trying to fight the creature's instinct to follow the storm.
- The group noticed other people emerging from buildings as the dust storm began to dissipate, reducing visibility to about 30 or 40 feet.


Input: don't respect you. They don't! I don't respect them either. As it skitters off a bit, the dust storm that had blown through here when you first emerged, it's still present, but it's not as heavy as it was a moment ago. You have a visibility out to about 30 or 40 feet and then it gets a bit challenging from there. It looks like it's dissipating slowly. You can make out more shapes of other folk who are starting to come out of their buildings or out of the hiding holes in the side. You can see other shadowed shapes as well as other of vidulch entities that are along the side mountainous wall where you were currently hiding and moving alongside, as well as patrolling the streets off to the direct path you're taking. After watching for a moment, Sarah, does he have a sense anyone paying attention to us at all or are we lost in the throng? Uh, you seem to be lost in the chaos of this. No one has directly had a reason to challenge or worry. Great. Gideon, what's happening? Are we waiting for this Planerider to come back? I can send another message. Are they able to get themselves off? I don't know. Rowan, snorts. Braius, I mean, anyone can if they try hard enough. Arthur, well, yeah. You try hard enough, you probably could. I mean, she has what, one arm? Could be difficult. Do you need two? Not bad. I mean-- Yeah. Robbie, how many--? Julian, where are you--? I mean, they might not be able to, you know... Robbie, how many arms do you--? Well, I mean, I don't know how hard it is for her to do it. You know? We don't know which one was the dominant arm. It could be a weird-- I could send her a message. Julian, there are some cantrips. If you want to-- you need no hands. Free up your spells. That's true. If you want to free up your spells, Silas. Yeah, that'd be great. Thank you. Arthur, all right, I'll send a message to her. Hi! Where are you? We're going to go down into the center of this planet moon and we could use help. Do you need healing? I thought you lost an arm. Were you bleeding? It's not 30 words. Sounds like too many. She just gave-- It's easier when you don't care, isn't it? Yeah. The trick is not to mind it. Okay. Whoever this is, I assume you helped as well. I need to get my bearings straight, so I'll let you know. I think they're okay. They'll let us know if they need to meet up or something. All right. Yeah. Well then, we should keep moving. Yeah. It's a shame, I know. If we had time, I could help with Ryn's arm. Oh well. Silas, you have that ability? Well, the Wildmother does with Seedling. Wow. You could-- Lyra, what is it, like a vine arm or something? Big wooden arm? Well, it's restorative. The blade is restorative, but Ryn would need to commune a bit. Sounds timely. Mm. A couple hours. Yeah, we don't have that. watching.

Output:
- The group observed the dissipating dust storm and noticed various entities patrolling the streets and hiding in the mountainous walls.
- Gwen asked Sarah if anyone was paying attention to them, but the DM confirmed they were lost in the chaos of the situation.
- The party discussed the physical limitations of a character named Ryn, who had lost an arm, and considered using cantrips or spells to free up hands for casting.
- Aria sent a message to Ryn offering help and asking if she needed healing, though the message was deemed too long by Dorian.
- Gwen explained that the Wildmother could potentially restore Ryn's arm using Seedling, but it would require a couple of hours of communion.
- The group decided they did not have the time to wait for the restorative process and resolved to keep moving.


Input: Yeah. Well then, we should keep moving. Yeah. It's a shame, I know. If we had time, I could help with Ryn's arm. Oh well. You have that ability? Well, the Wildmother does with Seedling. Wow. You could-- What is it, like a vine arm or something? Big wooden arm? Well, it's restorative. The blade is restorative, but Ryn would need to commune a bit. but Ryn would need to commune a bit. Sounds timely. Mm. A couple hours. Yeah, we don't have that. We can do that later. Maybe after we-- We should go. The tornado's about to-- All right, let's go, let's go, let's go. We keep moving, we keep moving, we keep moving. We're just walking away already, I assumed. The sky gets darker still as the once-dissipating storm suddenly takes an immediate turn and the sky grows intensely dark. Are you doing this, Dorian? Yes. The power I've accumulated in the seas is just so intense. Thaumaturgy. Sometimes I let it flow through me. Yeah. So dramatic. Like a wild bronco, I must ride it unbridled. Fucking hell. Your hairline's really-- Back there? Yeah. Yeah. It's starting to pull. Pulling real hard. with just this one island of hope. Looking a little cagey. No, the sky's not me. No, this isn't me. We need to go. Then let's go. Yeah, let's. Pushing through and following your instincts, you take the next 20 or so minutes to carefully head towards the outskirts of the Dust Pit Delta. Following The Banner paths and the towers that you can recollect, you eventually come back to the rock dumping site. You can see the exterior of where the tunnels once were themselves, now looking to be sealed off. You notice the small guard chambers that were present the previous time that you were there. Upon you stepping up through the storm, a figure yells out, "Come on, come on! Get safe, get safe!" Oh. Is that the opposite direction than what we're going? We recognize the bass of the voice? Is it that same guy? This you recognize to be Watcher Amido, who is the figure who let you into the tunnels in the first place. That's the one. Yes, let's go. Okay. Really? All right, we're apparently doing this. Go, go, go, go, go. You pass the perimeter gates of this dump site back over to the more or less protective watchtower abode back over to the more or less protective watchtower abode where Watcher Amido is set up. You can see that the purple flag is no longer present, and indeed the entryway to the tunnel seems to have been barred off and blocked, but as you all stumble inside, "Weather's getting real intense out there. "Hope folks that are on the paths are buckling down okay. "There's a lot of open broken land to cover "before they get to the bridge. "Everyone okay?" Mm-hmm. Mm-hmm. Yeah. Is this guy cool? I think so. He seems cool. Wait, who is this again? He let us in last time. Yeah, he was part of the Volition. As you all get inside, you see he watching.

Output:
- The group decided to keep moving despite the storm intensifying and the sky growing dark.
- Julian admitted to using accumulated power and thaumaturgy to control the situation, though he claimed the sky was not him.
- The party navigated through the storm for twenty minutes, heading towards the outskirts of the Dust Pit Delta and returning to the rock dumping site.
- They encountered a figure yelling to get safe, who was identified as Watcher Amido, a person who had previously let them into the tunnels.
- The group entered the watchtower abode where Watcher Amido was set up, noting that the purple flag was gone and the tunnel entry was blocked.
- Inside, the group confirmed that Watcher Amido was part of the Volition and seemed cool to them.


Input: seems to have been barred off and blocked, but as you all stumble inside, uh, weather's getting real intense out there. Hope folks that are on the paths are buckling down okay. There's a lot of open broken land to cover before they get to the bridge. Everyone okay? Mm-hmm. Mm-hmm. Yeah. Is this guy cool? I think so. He seems cool. Wait, who is this again? He let us in last time. Yeah, he was part of the Volition. As you all get inside, you see he pulls back the hood and the robe and you see this older quanikka with a balding head of scraggly gray-white hair, almost like a lanky Sasquatch, sit back on a stool. Tim could have totally been that one. Mm-hmm. Oh wow. Yeah, I totally see it. I forgot about those guys. And looks out from one of the porthole openings at the storm out there and closes a bit of Ruidian glass to seal it off from the interior of the chamber. Are the tunnels totally closed? Well, they've been closed for a while now. Yeah. Oh yeah, that's right. Wait, what's your name? I'm Amido. Why do you ask? Oh, we're Bells Hells. It's us. We're friends of the Volition. Remember, you helped us. Right, right, right, okay. A few weeks back. Yes. We just look a little different. I understand. Yeah. Insight check. Yeah. Go ahead and make it. I don't know. I'm worried. What are trying to read? To see if he seems more on alert now that he knows it's us. If maybe he is going to sell us out. Did he get an adrenaline spike? Make an insight check. I'll assist you in that. Okay. I'm sorry, guys. Oh, nope. Good thing you assisted me. Nope. It's not a one, because of Sarah. Oh, sweet. Uh, what is this rolling? Anyway, that was 11 plus, that's Silas, so 17. 17. Best you can tell, I mean, his adrenaline did definitely spike at the notice of it, but then he kind of, the tension relaxes somewhat. More surprise of the arrival, seeing a bunch of Reilorans and Bormoda suddenly being these figures he met once. Yeah, I'm done with all that business. I haven't heard anything from any of those folks since the last attempt. Good. I don't know what else to offer with you. Hmm. How deeply is the tunnel blocked off? Oh, maybe about 10 or so feet. Just sealed it off 'til they felt comfortable knowing it wasn't of use. That's about it. Great. That's perfect. Yeah. We can just drill through it, right? Yeah. Who can do that? Someone? Anyone? Surely amongst the 14 of us. Somebody can. We can figure something out. Yeah. Arthur can totally do that. She's going to. Is anybody outside or is the storm very big right now? The storm is very dense outside right now. Cool. I'm going to Polymorph myself into a dire mole. Dire mole? A dire mole? Okay. Hell yeah. Yes. This is how we got to Xhorhas. You don't remember, you guys? Not quite. Think it was a purple worm, but.

Output:
- The group entered a sealed chamber where an older Quanikka named Amido revealed himself after the storm outside intensified.
- Amido initially seemed on alert regarding the group's identity but relaxed his tension after Aria successfully passed an Insight check with assistance from Marcus.
- The party learned that the tunnels were blocked approximately 10 feet deep and sealed off because they were deemed useless.
- Amido confirmed he had heard nothing from the Volition or other groups since their last attempt and was done with that business.
- Aria decided to use Polymorph to turn into a dire mole to drill through the blockage, noting this was the method used to reach Xhorhas previously.
- Julian suggested the previous method might have been a purple worm, though the group agreed on the dire mole plan.


Input: do that? Someone? Anyone? Surely amongst the 14 of us. Somebody can. We can figure something out. Yeah. Arthur can totally do that. She's going to-- Is anybody outside or is the storm very big right now? The storm is very dense outside right now. Uh, okay. I'm going to Polymorph myself into a dire mole. Dire mole? A dire mole? Okay. Hell yeah. Yes. This is how we got to Xhorhas. You don't remember, you guys? Not quite. Think it was a purple worm, but-- Well, no. I mean, but the mole is, I'm really big, like a dire mole. A giant one. Moles dig in dirt, not through rocks. This is basically dirt for a dire mole. This is your plan? Yeah. Okay, let's see it. So you step outside of the chamber and then transform into this massive, dark and threatening-looking mole entity that's probably 15 feet from tip to toe. It is massive and muscular, and you watch along its back, these spines protrude from it like it's somewhat crossed with a thorny nightmare beast. Shuffles over to where the tunnel entrance has been sealed off with densely packed broken rock and fallen bits of the tunnel entryway and begin to shift aside and start burrowing and digging. The heavy stone takes a minute to get used to, but it's more about finding which part of the path is still a lot of loose Ruidian earth along with the stone and dust that takes up the space, and once you find the path of least resistance, you begin to dig further and further. The rest of you watch in pretty quick time, big heaping armfuls of rock and dust. Whoa. Wow. He's a big boy. Within a few moments, you don't even see the mole creature, but you keep seeing the dust leaving this ever-growing pile. This surrounding like an arena wall that begins to grow higher and higher around this portion, until eventually, part of it crumples to one side and you see the mole step out from within, Arthur having managed to dug through rather rapidly. Would I still look like a Reiloran Polymorphed into a mole, or would I have just looked like a Reiloran doing that the whole time? You look like a, I'll say like a mole with the illusion of Reiloran somewhere inside you. It was inside you the whole time. Okay, once I get through the cave-in, I'm going to turn myself back into Arthur. Reiloran. The illusion remains, yeah. I'm going to crawl back out and tell everybody to come through. You are remarkable at making, at destroying things. Thank you. That's very impressive. Sometimes it can be used for good. Oh, yes, it can. If you want to learn the ways of destruction. I do. Then follow me. Oh. All right, sure. All right. No, but really, follow me. We've got to go. Okay, let's go. You begin to pass through these familiar tunnels that weave-- I know. It's always mustache begins to curl on one side. Start-- I knew it was going to happen. I'll fix it at break. You look like a hipster. You do. He looks like Schmitty.

Output:
- The group discussed the storm's density before Aria decided to polymorph herself into a massive dire mole to bypass a sealed tunnel.
- The Dungeon Master described the transformation as a 15-foot muscular entity with thorny spines that began burrowing through loose Ruidian earth and stone.
- While the others watched the pile of dust grow, Aria successfully dug through the rock and emerged on the other side of the cave-in.
- Aria clarified that she appeared as a mole with an internal illusion of her Reiloran form, then immediately turned back into Arthur.
- She invited Borlan to follow her through the tunnels, and after some banter about destruction and his mustache, the group agreed to move forward.
- The session concluded with the party beginning to pass through the familiar tunnels while the Dungeon Master noted a mustache curling on one side.


Input: be used for good. Oh, yes, it can. If you want to learn the ways of destruction. I do. Then follow me. Oh. All right, sure. All right. No, but really, follow me. We've got to go. Okay, let's go. Okay. You begin to pass through these familiar tunnels that weave-- I know. It's always mustache begins to curl on one side. Start-- I knew it was going to happen. I'll fix it at break. You look like a hipster. You do. He looks like Schmitty. I don't know. Sorry, Schmidt. I didn't think they've existed since 2014, so it's fine. Yeah. You continue deeper and deeper into the tunnels beneath the city, following through familiar weaving paths, some that no longer exist and have been closed. Eventually, you come to the familiar entryway to the Volition pass house, and even glancing within, you can see the place has been tossed and emptied. Parts of it had been destroyed, and the window, the crystalline glass window that led to Kreviris itself is smashed open. Oh shit. Oh. From what you can see, from the inside out, you can see now, for those of you for the first time, this incredible subterranean expanse. This massive underground cavern that is thousands of feet from end to end with numerous woven stone red rock streets with numerous woven stone red rock streets that rise on multiple platforms and bridges with buildings that are all lit with teal glass light globes that drift and blink in and out with surrounding populations, like a number of odd, dreamlike fireflies. You can see shifting movement in the streets. In fact, the streets are extremely dense with a populace that is moving as one: a mass migration that is taking place through the core of this town, partway in its completion from the core of Kreviris sifting out into other tunnels, and the tunnels that exit here that you know go deeper into the city are all closed off. It looks like this place was left nonfunctional and separated from any of the previous area. All you have currently is the window along the wall that leads into the chamber, probably a couple hundred feet up from the base floor. It's a couple hundred feet up. In the center of this is a massive, faintly glowing glass pillar that sits as the centerpiece of this gargantuan cavern, itself polished. It would be smooth except for the fact that you can see the faintest bit of natural texture and elements seem to branch off and break into the ceiling, like some sort of a glass crystal tree. Does it look any different from the last time we were here? Pulsey, glowy, more powerful? More branches. Make a perception check for me. Branchy, leafy. Branchy? Veinier. Throbby. Perception check. 17. 17. You don't notice any difference. It has a very pale thrumming glow to it, anyway. Then you do notice it pulses brighten. You're not quite certain why, but it seems like there are occasional ever so faint little bursts of light. From what part of it? The whole thing? Throughout. Does it seem to radiate, almost like a signal, or just all at once? Or different sections. Boop, boop. Yeah. With a 17, I'd say you can just barely make out it seems to go from the bottom.

Output:
- The group followed Aria through familiar tunnels beneath the city to the Volition pass house.
- They discovered the house had been tossed and emptied, with a crystalline glass window leading to Kreviris smashed open.
- They observed a massive underground cavern featuring red rock streets, bridges, and teal glass lights, where a mass migration was occurring.
- A massive glass pillar in the center of the cavern was identified as having a faint, pale thrumming glow with branching elements.
- The players made a perception check with a result of 17, confirming they noticed no significant difference in the pillar's appearance.
- Despite the lack of difference, the group observed the pillar suddenly brighten with faint bursts of light.


Input: Perception check. 17. 17. You don't notice any difference. It has a very pale thrumming glow to it, anyway. Then you do notice it pulses brighten. Uh, you're not quite certain why, but it seems like there are occasional ever so faint little bursts of light. From what part of it? The whole thing? Throughout. Does it seem to radiate, almost like a signal, or just all at once? Or different sections. Boop, boop. Yeah. With a 17, I'd say you can just barely make out it seems to go from the bottom up ever so faintly. Hmm. Ja, okay, so here is our column. Mm. Huffs. What happens next? Is this where we split up? It might be. This might be. Everyone's abandoning this place? Sort of leaving? It looks like folks are in the process-- A number of military are escorting the populace out through other tunnels along the base. Where do we even find-- We could all meet up with Gaz in the Villums. If they're going to cause a huge distraction, maybe that's a good time to strike. Oh, to strike. And just be aware. But we'll have to talk to Gaz. This Gaz person. Do you know when that is? Yeah, how far is Gaz from right here? Yeah. Well, the Villums are-- You glance down and you can see it's a large portion of the neighborhood. Saying they'll meet you in the Villums is like, "I'll meet you in Hollywood." You know, it's not a specific location. Awesome. Watching. You know. We just have to get ahold of Gaz. Arthur, can you get ahold of this Gaz person? Actually, that may not be-- Of course I can. What does he look like? What does he like? Oh boy. Oh, oh, he looks like this. Yes. All right, I'm going to send a message to Gaz. Better make sure they know that it's-- Do they know Bells Hells? Do they know what you're called and-- Yeah, you're damn right. Yeah. All right. So, Arthur, are you okay? You pushing yourself too hard, in case we need to-- In case we need to-- Yeah, throw down. Eugh. There will be throwing. I mean, snorts. You're here. Julian, you're strong. You got so many spells. What about you, Miss Temult? Do you think maybe you could reach out to this Gaz individual? I could. I have less spells than I think you or Arthur does, but I can give it a try. Of course. I might be able to regain some if we have a short rest, so maybe it would make sense for me to do it. That's fair. That's fair. Yeah. Wouldn't mind a short rest either. We might get one in the Villums, or they might be about to strike. Hard to know. Let's get a little-- Maybe we can rest once we find Gaz. I mean, it'd be good to know our timeline here, so we should reach out regardless. All right, I'll reach out. Okay. Also location, perhaps, in case this explosion is, you know, under our feet. Yeah, right here. That would be really good to know, actually. Sure. Blue one's smart.

Output:
- The players noticed a pale, thrumming glow on an object that pulsed faintly, with the DM confirming the light moved from the bottom up.
- The group discussed splitting up as military personnel escorted the populace out of the base through other tunnels.
- Aria suggested meeting with Gaz in the Villums to strike during a potential distraction, though the DM noted the location was vague.
- Marcus and Julian debated whether they needed to contact Gaz first to confirm their identities and the timeline for the strike.
- Aria volunteered to reach out to Gaz despite having fewer spells than Arthur or Julian, hoping to regain magic after a short rest.
- The group agreed to attempt a short rest in the Villums if possible, while also trying to determine the exact location of the potential explosion.


Input: That's fair. Yeah. Wouldn't mind a short rest either. We might get one in the Villums, or they might be about to strike. Hard to know. Let's get a little-- Maybe we can rest once we find Gaz. Uh, it'd be good to know our timeline here, so we should reach out regardless. All right, I'll reach out. Okay. Also location, perhaps, in case this explosion is, you know, under our feet. Yeah, right here. That would be really good to know, actually. Sure. Blue one's smart. All right. Very smart, that one. Yeah. Gaz, it's Bells Hells. Where can we meet you? We're here to help. We have a team to be even more effective. There's a detonation coming. Are we sure he's not a traitor? We need to meet. Are you a traitor? (laughter) So cool. Just this once. Hey. Good to hear your voice. I wasn't sure if you made it. (laughter) Nic Cage is so versatile. (laughter) He can do anything. He really can. Whole lot going on. We're at the ceramic tower. Ceramic. Looks like a fork. That's it. All right. Wait, are we not looking at the ceramic tower? I'm going to look across the tower. Immediately see if there's a fourth tower. If we see a ceramic-- See a fourth tower. Perception check. Anybody with a high enough perception wants to roll. Two of you get to roll perception on this. 29. Oh, wait, two of us? 17. I think he's already got it. You got two of them. Yeah. All right. So 29. Glancing across, all these different-- The actual construction of these buildings is wild. Parts of it seem to be mimicry of Exandrian cultural constructions and buildings, but they all weave in an nonsensical way. You can see all manner of odd spires. Some that, you know, are bridged across, not unlike The Banners above, you know, topside Kreviris. You do see one spiral tower that has a darker, fired brown coloration to the stone and rock of Ruidus, and it seems to splinter off into three different points, and in each point, there's a little bit of Ruidian glass crystal that's affixed to it like a decoration. All right, I point it out from the window. Oh yeah. That's got to be it, right? That looks like a fork. Yep, that's a fork. So cool that they know what forks are. Well, I mean, they eat. We must have dreamed about forks at some point. Forks, yeah. I think they probably would've made something of similar quality regardless. Some cultures don't have forks. That's true. No, I know, but some sort of utensil to eat food, maybe. At Taste of Tal'Dorei, you just eat the chicken wing with your hands. That's true. Straight off. Yeah. But it's so salty. They do that so you'll buy the drinks. So many of the drinks. I mean, they're so good though. That makes so much sense. In Silas's head, she hears Dorian say: Real quick, how did you get out of here last time? I saw the entrance, but how did you get back? There are tunnels that run from the

Output:
* The group discussed taking a short rest and coordinating their timeline before attempting to reach out to Gaz to assist with an impending detonation.
* They identified a ceramic tower resembling a fork and performed perception checks to locate a fourth tower with distinct Ruidian glass crystal decorations.
* The party observed the nonsensical construction of the buildings, noting similarities to Exandrian culture but with bridged spires and spiral structures.
* A conversation ensued regarding the presence of forks in the local culture, with Dorian and Borlan debating utensil usage and the salty drinks at Taste of Tal'Dorei.
* Robbie heard Dorian asking Silas about the tunnels used to escape the area previously.


Input: but some sort of utensil to eat food, maybe. At Taste of Tal'Dorei, you just eat the chicken wing with your hands. That's true. Straight off. Yeah. But it's so salty. They do that so you'll buy the drinks. So many of the drinks. I mean, they're so good though. That makes so much sense. In Silas's head, he hears Dorian say: Real quick, how did you get out of here last time? I saw the entrance, but how did you get back? There are tunnels that run from the bottom of town. You point over to the tunnels, and the tunnels are these massive lines of population slowly plodding through the numerous exits that are now currently plugged. Maybe it's a good thing we didn't go that way. So this hive is emptying out? It seems to be. That's great. Dorian's watching this and putting the pieces together and he goes: Something I just thought of. If we release Predathos, and I know they're all going back home because of the Blue Dream and the the promise of Ludinus, but what if they're leaving for a different reason? What happens to Ruidus if this happens? It's destroyed. Maybe. If Predathos is released, I think its shell breaks apart. Do we have an escape plan? Well, we have Teleport. We got Chet, as long as he doesn't die before we're done. At the end of a hard battle? I just wonder if maybe we have another way, a backup plan, just in case. I'm sorry. It's just I see fleeing and I think fleeing. I'm very in the moment. He has a staff with Teleport. Yeah. Julian has it. I have ways to get some people out, but not the entire group. Also, further argument, to keep Planerider Ryn on this planet could be good. to keep Planerider Ryn on this planet could be good. Yeah, but I also think there's a possibility this might be our last stop. I don't want to say that, but I need to go in knowing that. Sure, sure, sure, sure, sure! But the goal is to get out. The goal is to get out, of course. I don't want to stay on this place. Have some faith. I mean, it's not so bad. Something to think about though, for sure. Just thinking. No, it is good to be logical about it. Yeah. Stay close to Chet. He'll have the ability. I'm not scared, to be clear. He's asleep. He fell asleep. Oh. He's out. Thus filling me with confidence. Creed, Daft Punk, Elvis, Wayne Newton. Oh! That's good. There we go. There you go. It's perfect. Terrifying. Is it just me? Does this place remind you a bit of Cognouza? Just the dissonance of it? A little bit. Yeah. Well, yeah. I think that's why they sent us to fight this Weave Mind. Vibes. That was the last time that I felt this kind of fear. It's just fascinating. Where exactly is this Weave Mind stationed? Y'all know? In the middle of that-- We don't exactly know. They kind of appeared to us. Yeah. Outside of the big vein. Dropped in on us.

Output:
- The group discussed eating chicken wings at the Taste of Tal'Dorei and noted the salty food was designed to sell drinks.
- Dorian questioned how the group escaped previously, leading to a description of massive tunnels filled with a slow-moving population.
- The party debated releasing Predathos, with Aria suggesting the release would destroy Ruidus and break the entity's shell.
- They confirmed they had an escape plan using Teleport via Julian's staff and Chet, though they worried about having a backup plan.
- Nadia expressed concern that this location might be their last stop, while Marcus and Dorian compared the eerie atmosphere to Cognouza and the Weave Mind.
- The conversation ended with Julian admitting they do not know the exact location of the Weave Mind, only that it appeared outside a big vein.


Input: Is it just me? Does this place remind you a bit of Cognouza? Just the dissonance of it? A little bit. Yeah. Well, yeah. I think that's why they sent us to fight this Weave Mind. Vibes. That was the last time that I felt this kind of fear. It's just fascinating. Where exactly is this Weave Mind stationed? Y'all know? In the middle of that-- We don't exactly know. They kind of appeared to us. Yeah. Outside of the big vein. Dropped in on us. We are walking, right? There's four or five of them. They're not in the big column in the middle of the tree? We're not sure. Yeah, I think they're in the column. But that column's real big. You do see the Arx Creonum, which is the central palace-like structure built into and along the base of the prime pillar. It is this-- Downward balls. -- terrifying-looking crystal cathedral-like structure that rises for numerous floors and extends like a wasp nest, a beautifully carved wasp nest from the side of this pillar. That's down at ground level? It starts at ground level. It starts at ground level, goes up. Then goes up. Wow. Nadia: She's trying to get the hair. It's shaped-- Poor Dorian! That's so uncomfortable. -- sort of like that. Dorian's head is the crystal column. Is this bee still here? Yeah. It is. You got it. The bee basket is the Arx Creonum. Well, we should move, guys. We are. We're moving. Are we walking and talking? We're walking and talking. No, because we're 200 feet up. We got to get down. Oh! All the tunnels that leave here naturally are closed off. Yeah, so we are going to have to drop down. But the gate, that glass is open. Gone. Yeah, it is shattered and open. It's just a drop from there. It's just a drop. Okay. If you can Fly, Fly, if you-- 200 feet. I could also just open up a gate and we could be down there. I could-- Oh, I mean, I could also make a floating disc that can hold us, and I think I can lower it down. Gate sounds good. I can also drop a handful of us safely. So I take it we're not worried about stealth anymore? We're all flying down into the city or-- Oh yeah. We have Feather Fall too. There's no one in here? There's no one in this room, no. In this room, no. No, but down below there's hoards of people. Down below. Yeah, there are all manner of the streets that are shifting. Like directly under us, walking by. Where you are is almost halfway along. So there are still stragglers moving, but the bulk of it is probably, as you're looking down to the city, to the right-- If we dropped, we'd be dropping into people. Ain't no compass, brother. You could. Ain't no maps. There are open streets and areas that aren't as clustered, but it would have to be a very careful descent to watching.

Output:
- The group discussed the dissonant atmosphere of the location, comparing it to Cognouza and identifying the Weave Mind as the source of their fear.
- They determined that the Weave Mind was stationed in a large central column known as the Arx Creonum, which resembled a crystal cathedral or wasp nest.
- The party realized they were 200 feet up with closed tunnels, forcing them to consider dropping down through a shattered glass gate.
- Several members proposed methods to descend safely, including opening a gate, using a floating disc, or casting Feather Fall spells.
- They noted that while the immediate room was empty, the streets below were filled with shifting crowds, making a careful descent necessary to avoid dropping into people.


Input: below there's hoards of people. Down below. Yeah, there are all manner of the streets that are shifting. uh like directly under us, walking by. Where you are is almost halfway along. So there are still stragglers moving, but the bulk of it is probably, as you're looking down to the city, to the right-- If we dropped, we'd be dropping into people. Ain't no compass, brother. uh watching. Ain't no maps. There are open streets and areas that aren't as clustered, but it would have to be a very careful descent to not be noticed. But it's not impossible. Let's see if we can find something a little more out of the way. Maybe a gate. Yeah, I'll use my 6th-level spell to create Arcane Gate. Oh! I think it's 500 feet, so a section that's either tucked away in a corner or in a shadow or something. Damn! You'll see next to us a big arcane gate appear, which is invisible from the other side. All of us can walk through it and-- Yeah, within 500 feet of you, you can totally do that. Just get that much closer also to the-- Yeah, so I can actually put it as far as I can see in a corner that will be invisible from the other side. (Arthur) ♪ He's so dreamy ♪ ♪ He's my ♪ soon-to-be husband ♪ This gateway opens up and you can see the shimmering energy that marks the exterior of it. Immediately, on the opposite side of it, you can see, as you were stepping through, the remainder of the hallway way down below where you watched Dorian point. You all can shuffle out rapidly, and as you do, into the alley there, you are now on the base floor of-- Wow! -- the center of Kreviris. Cool! The winding network of walkways, pathways, and spiraling rock constructions rising up above, and the faint glow of the pillar, immaculate and massive. The sheer scale of it, now that you're further in the city and looking up at it, is dizzying. Huh! Are we at the fork or close to the fork? No, we got to walk to the fork. It's a bit of-- Let's go? Yeah. All right. If I can have you do a group deception check. Ooh! I'll dispel the gate-- We're still in disguise, right? -- once we're out. Yeah. Still disguised, so you do all have advantage on it. We do? You do. So we all roll four times. You all roll twice. With advantage for each person. But each character rolls twice. I'm having you each roll and then choose the best of the two because you have that many characters. So this is to keep it easy. Oh boy! Oh! Oh god! Come on! What are we adding to? A deception? Lordt! I feel like I don't want that choice. (groans) You roll for the better of the two characters. Nope. That's awful. Doesn't matter. That's awful! Holy fuck! What'd you get? I got-- With advantage? Yeah. That's a five. I rolled a one and a two. (Julian) Julian got a 26. Braius is amazing. You-- All right.

Output:
* The group observed shifting streets and stragglers below while deciding that dropping directly into the crowd was too dangerous.
* Julian cast a 6th-level spell to create an invisible Arcane Gate 500 feet away in a shadowed corner to facilitate a safe descent.
* The party stepped through the shimmering gateway, arriving on the base floor of the center of Kreviris near the winding walkways.
* They confirmed they were still in disguise and prepared to perform a group deception check to navigate a fork in the path.
* The DM instructed the players to roll twice with advantage and select the best result for their characters.
* Marcus rolled poorly with a one and a two, while Julian achieved a high score of 26, prompting reactions of frustration and relief from the group.


Input: keep it easy. Oh boy! Oh! Oh god! Come on! What are we adding to? A deception? Lordt! I feel like I don't want that choice. (groans) You roll for the better of the two characters. Nope. That's awful. Doesn't matter. That's awful! Holy fuck! What'd you get? I got-- With advantage? Yeah. That's a five. I rolled a one and a two. Julian got a 26. Braius is amazing. You-- didn't get a one because you're standing next to me. No. Oh, I rolled a-- So ones are re-rolled. Then let me go again! Oh! Phew! I rolled a-- That's much better. A two. (laugh) It's better than a one. 21. Okay. Roll one to a two. 11? 11. No, my total was 15. I rolled a one and a five, originally, so I re-rolled the one. It was five and a two, so I rolled 15 and 20. Got it. Julian got a 26. 16. 16? Okay. 23. 23. Thank you for fixing that. Natural 20. Hey! Damn. All righty. 29. Man! A challenging go as you begin to dive and weave through these subterranean streets. You can hear the screeches of winged feskul above, skittering and leaping off and diving through from their various nests up in the top sides of this cavernous space, as well as the number of them that are currently being ridden by Reiloran soldiers, watching over the streets as you go. You hear, in many clusters of shifting neighborhood families of Reiloran, an odd silence since most conversation is done psychically between these folk. It's a slowly shuffling, quiet crowd of hundreds of people slowly moving through various thoroughfares and main pathways. There are a few moments where, as you are now moving not with the rest of the crowd, but moving parallel and away from the general flow of traffic, that you catch a few armored and visually decorated warriors of the Reiloran military catching an eye and beginning to follow for a bit before you eventually shake them off through the paths, and they lose interest. You do slowly come to the base of the fork that Gaz had described to you in your brief conversation. As you begin to step up the stairs towards its-- and it's a smallish tower. It is tall and the shape is very distinct with what you're able to point out, though it does get lost in the texture of the city if you're not looking for it directly, bundled up at the top, knees to the chest, you see a massive muscular Reiloran with a heavy cloth wrapped over their shoulders and head, stand up and you hear in your head, "Can I help you?" Silas: It's us. "Oh, thank goodness! I was starting to get a little out of sorts, feel uncomfortable, kind of exposed here." (laughs) Come on in. Opens the door and leads you inside. It is a very small, I would say, sparsely decorated chamber. There's this spiral staircase that leads up further into the tower. But as he closes the door behind, he's, "Oh, it's a lot of you. A little big crowd here you brought. Okay, so what's the dealio? What's the

Output:
- The group engaged in a chaotic dice-rolling session where several players struggled with low rolls, requiring re-rolls and corrections from the DM.
- Julian successfully rolled a 26, while others achieved results like 23 and a natural 20, prompting mixed reactions of relief and frustration.
- The party navigated through subterranean streets filled with winged feskul and Reiloran soldiers, eventually shaking off a pursuit by armored warriors.
- They arrived at a distinct tower described by Gaz and were greeted by a massive muscular Reiloran who appeared to be guarding the entrance.
- The Reiloran welcomed the group inside a small, sparsely decorated chamber with a spiral staircase, expressing surprise at the size of their party.
- The interaction concluded with the guard asking the group what their "dealio" was as they settled into the tower.


Input:
head, stand up and you hear in your head, "Can I help you?"
It's us.
Oh, thank goodness! I was starting to get a little out of sorts, feel uncomfortable, kind of exposed here. Uh, yeah.
Come on in. Opens the door and leads you inside. It is a very small, I would say, sparsely decorated chamber. There's this spiral staircase that leads up further into the tower. But as he closes the door behind, he's, "Oh, it's a lot of you. A little big crowd here you brought. Okay, so what's the dealio? What's the business?"
Well--
Can we immediately start checking the room for floor panels, trap doors, hidden doors--
Yeah. I'd like to give it a once over.
-- while the talkers are talking?
Sure. Make investigation or perception checks. Your choice.
Gideon will help with that.
Investigation.
Okay.
As we talk to Gaz, Braius is going to study him, just to see if there's any signs of tension or sweat or shifty eyes or anything like that.
Sure. Make an insight check.
Okay.
23.
19.
18.
Okay.
I can't. I don't even know.
What is that?
15? That one?
No.
Seven.
I think it's a seven. Okay.
He seems--
Oh, you can't read it?
Fuck! I've been Johnsoned!
Get Johnsoned.
Payback is sweet!
Johnsoned.
Yeah. Having only really encountered this species of beings recently, you have no idea how to read their tells at all.
Oh god!
But glancing around, yeah, there are two trap doors under the chamber that you can see within the room that are loosely hidden with scraps of leather that are operating as ragged rugs. That's about it.
Ragged rugs.
Sweet.
Are we safe here?
Oh, you're safe for now. I'm currently waiting to hear back from Rashinna. We're going to try and see if we can pierce through the prime pillar and take off a massive chunk of the base of the Arx Creonum and see if we can get it to collapse.
Is the Weave Mind still present?
I mean, as far as I know, that's where they're currently operating. It's what they do.
The entire city is emptying out. Is there messaging to the people here?
Likely to them, but I'm a little broken in the brain these days.
Oh.
What do you mean?
Did that happen after the last attack?
Yeah, your--
Mom.
Your mom kind of cleared me out.
Oh!
I'm sorry about that.
No, no. To be fair, kind of batting above my belt, you know what I mean?
She's very powerful.
Took Rashinna about good solid week to try and claw me back from the precipice. What do you call it? We don't really have them here. Vegetables.
Coma?
Yeah.
Wow!
Wow!
It was a rough go.
Does that mean that Gaz is speaking to us all?
You notice now at this point, Gaz is using his jagged teeth within his thick, muscular jaw to speak to you in Common. It's an odd sight. You see, even though for me I'm making the voice like this, for the fun of the narrative and the consistency of it, the

Output:
- Silas led the group into a small, sparsely decorated chamber containing a spiral staircase and loose ragged rugs that concealed trap doors.
- Julian and Marcus initiated an investigation to check for hidden mechanisms while Dorian coordinated Gideon to assist with the search.
- Borlan attempted an insight check on Gaz to detect signs of tension but failed, resulting in the group joking that he had been "Johnsoned."
- The DM revealed that the city was emptying out and that the group was waiting for news from Rashinna regarding an attack on the Arx Creonum base.
- It was disclosed that a character's mother had previously "cleared out" the DM, leaving him in a coma-like state for a week.
- Gaz was observed speaking Common using his jagged teeth and thick muscular jaw, which the DM noted as an odd sight.


Input: and claw me back from the precipice. "What do you call it? "We don't really have them here. "Vegetables." Coma? Yeah. Wow! Yeah. Wow! "It was a rough go." Does that mean that Gaz is speaking to us all? You notice now at this point, Gaz is using his jagged teeth within his thick, muscular jaw to speak to you in Common. It's an odd sight. You see, even though (like Gaz) for me I'm making the voice like this, for the fun of the narrative and the consistency of it, the words sounds strange coming out of his mouth and he's learning to still speak this way. uh, uh, (Arthur) I lean down and I whisper into Marcus's ears, "Does he do anything for you?" I mean, not really. Uh, oh, okay. No. I didn't know if it was all big muscular-- It's a specific kink. Okay, cool. Yeah. They're going to strike in the next day or so. (laughs) Well-- In Silas's mind, Julian's voice, "Are we free to speak here? You're feeling good about this?" I think so. We worked with him a bit, but I think it's safe to say if they're going to do it, they should move it up. What is your timetable? He just said a day or so. Yeah, just literally said about a day or so. Tell us your timetable! (laughter) Gaz, how did you-- His nose bleeds a little. How did you get out? I don't know. I mean, to be honest, I didn't really. (laughs) They had to drag me out. I was-- I don't remember. Yeah. Cool. Insight? Look, if we're going to be-- Just really quick. Sure. We're here to maybe fight this. Nat 20. Oh! Legitimate. Okay. Seems a fractured, blank slate in some ways. Okay. That'll do it. We're here to fight this Weave Mind, so you know, if you think you're going to blast a hole into their home or whatever, maybe we should do it now. Do it sooner. Okay. All right. No, not right now. Not right now. We have to call our friends and tell them that we're going to strike first. Yeah, tell them we're in the spot. Really, that went wrong last time. You're right, I guess I should probably not. We also should split up and go in two separate places. Yeah, but he might need to move it up by a day or so, depending on how fast we can get up close. So now? Not quite now. No, no, no. Not immediately. Up by a day or so. Not quite now. No, but maybe you can time it so that it all works out together and it'll do more damage. To what? To us telling you when to do it. Okay. Great. But not now. Okay. Yeah, yeah, yeah. Yeah. But can you be ready to set it off so that if we contact you, you can get that plan moving at speed? I'm going to go talk to Rashinna. I'm going to go. I'm going to go check in with her. Okay. Is she here? No. No. She's-- watching.

Output:
- The group discussed the strange way Gaz was speaking using his jagged teeth and learned he had been dragged out by others recently.
- Marcus rolled a natural 20 on an Insight check, confirming the Weave Mind's fractured state and the urgency of their plan.
- The party debated the timing of a strike, deciding they needed to move it up by a day or so to maximize damage.
- They agreed to split up and coordinate with their friends before attacking, rather than striking immediately.
- Gaz stated he would go check in with Rashinna and would return shortly to finalize the plan details.


Input: can time it so that it all works out together and it'll do more damage. To what? To us telling you when to do it. Okay. Great. But not now. Okay. Yeah, yeah, yeah. Yeah. But can you be ready to set it off so that if we contact you, you can get that plan moving at speed? I'm going to go talk to Rashinna. I'm going to go. I'm going to go check in with her. Okay. I'll be right back. Is she here? No. No. She's-- I'm not supposed to say. I'll be right back. And he leaves. This poor fellow's been through it. Aw. Yeah, he's a-- Doesn't really feel like the right person to put a bunch of explosives into the hands of. That's a choice. I mean, you work with what you got, but-- I'm just going to follow-- You're going to follow him? -- him. And try to listen in. Okay. Make a stealth check for me. Are you within our group? Huh? Are you within-- How near to Arthur are you? Yeah. You have a plus 10 if you're close to me. Oh, that has faded by now. Just kidding. We are so far past that. Does her unibrow give her advantage on stealth? Do they ever? Say it again? The Cage brow. Cage brow? Adds some extra obfuscation. Wait. Just roll. Just roll. Just roll for it. 17. 17. Okay. So you exit and follow him. The rest of you settle in for a bit and you can discuss amongst yourselves what you want to do. You follow him for about what would be the equivalent of about six or seven blocks. You see him have to check himself a few times and be like-- Oh, he really-- Right. Then, eventually comes to a small, almost like a cellar shack. It's a series of angled leather flaps that are hooked onto the edge to close an entryway that goes underneath the ground, and he steps over and flicks one of the leather flaps open and steps and goes underneath the ground. Do you follow? No. Yes. What do you do? I'm just going to go in there. Okay. I'm going to listen in. I'm going to listen from the flaps. Okay? Okay. Make a perception check for me. Mm-hmm. Do we all notice that Cedric has wandered? Okay, 25. You watch Cedric just leave. Okay. 25. 25. It's hard to pick up the specifics for a moment, but you hear three voices. You hear Gaz Tomo, another voice you don't recognize, and a third voice that you do remember hearing before when you were in the Volition pass house on your first journey to Ruidus. You hear Gaz say, "Okay. "Bit of a bit of a crazy thing. "You know those people from Exandria "that came and helped us for a bit "and then kind of disappeared? "They're here and they want to help." You hear the second voice be like, "I do not believe I met these folks, "but I do remember you speaking of them." The third voice you hear go, "Interesting. "That might be beneficial to our plot. "Are they willing to help the

Output:
- The group agreed to a plan where they would signal Borlan to detonate explosives, though they decided not to do it immediately.
- The DM left to check in with Rashinna, confirming she was not present, before the party followed him out of the building.
- Nadia attempted to follow the DM stealthily after receiving a successful roll, while the rest of the group waited to discuss their next steps.
- The party tracked the DM for several blocks to a small cellar shack with leather flaps, where he entered underground.
- Nadia chose to enter the shack to listen in and made a successful perception check to identify three voices, including Gaz Tomo.
- The group overheard a conversation about people from Exandria arriving to help, which the unknown third voice deemed beneficial to their plot.


Input: do remember hearing before when you were in the Volition pass house on your first journey to Ruidus. You hear Gaz say, uh, okay. Bit of a bit of a crazy thing. You know those people from Exandria that came and helped us for a bit and then kind of disappeared? They're here and they want to help. You hear the second voice be like, I do not believe I met these folks, but I do remember you speaking of them. The third voice you hear go, interesting. That might be beneficial to our plot. Are they willing to help the Volition? Uh, thank you. Gaz says I think so. They just told us we got to move up the timetable, like now. Like, not now. Like, soon. Julian chuckles. DM says wait, hold on. A day sooner, but not now. Yeah. You hear the third voice say you're doing very good, Gaz. You're doing wonderfully. Watching. Sighs. Well, we're still. We'll see what we can do. It's about this point that you can smell the scent of some sort of chemical, some sort of very strong chemical wafting from below. It's almost like a fuel. Aria says ah. She goes all right. I'll see if I can get word around. We'll prepare as soon as we can. It might take an hour or two. If you can tell them what it is we're trying to do on our end. Maybe I should come with you. Just keep them calm, keep them nearby, and when we're prepared as well on this side that I can step away, I'll come talk with them myself. He goes okay. Got most of that. Nadia says I'm going to just turn around and just try to run back. Okay. He emerges. Eventually, you filter both back into the fork tower where you were hiding. Entering in, he follows in quickly as Cedric gets in first, panting into the room. Dorian says real quick. Aria laughs. Borlan says Braius, you okay? Nadia says yes. Why? Borlan says okay. Dorian says real quick, Dorian. I was just going to say, while he's gone, because we're alone in this room, right? Can we check the trap doors? Sure. I'll say they're both locked. But with a period of time of five minutes amongst your troop, especially with Elara and the 17 other thieves among you. Marcus says I've got some nice fingers. Clara says that's pretty slow. I'm just going to say it. Are any pots we can crack open to find coins? Race you! That's true. Yeah. Find some healing herbs. No. You look beneath and you can see they are bunkers. There are areas to hide people. There are bed rolls down there. It looks like there are some leftover dried food bits. This looks like it was a way station for people either of the Volition or being smuggled out of the city by the Volition. You also see that within there, there are a number of tools and blankets, as well as some damaged, some not as well as some damaged, some not glass blade weapons. But this definitely feels like it was a space for people to hide out. Okay. Can Marcus look for any blades that could be fashioned into a crossbow bolt head? Yeah, if you wanted to take a short rest to try and break through some of this glass, you could definitely repurpose for a few crossbow bolts. If we have

Output:
- Gaz and other voices discussed the arrival of people from Exandria who were willing to help the Volition, prompting a decision to move the timetable up immediately.
- The group detected a strong chemical fuel scent and prepared to coordinate with the newcomers while keeping them calm.
- Nadia ran back to the fork tower, followed quickly by Cedric, after the conversation with the helper concluded.
- While alone in the room, Dorian and the others inspected the locked trap doors and searched for coins and healing herbs among the 17 thieves.
- The group discovered the area was a way station used by the Volition for hiding people, containing bed rolls, food, tools, and damaged glass weapons.
- Borlan requested to fashion blades into crossbow bolt heads, and the DM confirmed they could break the glass to repurpose the items during a short rest.


Input:
the city by the Volition. You also see that within there, there are a number of tools and blankets, as well as some damaged, some not as well as some damaged, some not glass blade weapons. But this definitely feels like it was a space for people to hide out.
Okay.
Can Marcus look for any blades that could be fashioned into a crossbow bolt head?
Yeah, if you wanted to take a short rest to try and break through some of this glass, you could definitely repurpose for a few crossbow bolts.
If we have the time. I'll just grab a piece for now.
Okay. So you grab one up there.
About this time, Cedric busts in, and shortly behind you, the door bursts open and closes behind.
Okay. So I checked in with her. They're figuring it out. She's actually going to come talk to you, probably about an hour or two.
Got some things to button up, some numbers to cross over, some things to tie around.
Then, yeah, we'll figure out what you need.
What were you doing?
We're going to get in contact with our friends--
Would you like a cookie?
-- and coordinate--
I'd love whatever that is.
-- and coordinate an attack. But we all need to be on the same timetable.
If he's never had had a cookie, this is going to be a second. I think we may have just lost him for a minute.
What--
Sugar.
-- miracle have you bestowed upon me?
Yeah. It's pretty amazing, right?
Well, that's the end of Arthur.
This one's got chocolate chips. Extra chocolate!
Is there more of these?
Yeah, yeah, yeah. I got a whole bunch. I figured, we're you're going to the moon! We got to-- Here.
If you cooperate with us and we can coordinate our attacks.
Yes. My friend Braius has--
You drive a hard bargain.
I do.
Well, yeah. He has a point. I feel like maybe we're sort of horning in on, maybe bogarting part of your plan.
Yeah.
We don't really know why you're planning this explosive attack. We obviously have our plans. Can you tell us why this is happening, instead of when?
Well, we of the Volition, we've been trying to...
Right. We of the Volition have been working for most of our lives tirelessly, and many of us for generations now at this point to undermine and destroy the tyranny of the Weave Mind. They rule all the people of this entire space, this realm, with an an iron brain. We've gotten close, maybe relatively close a few times. We figure if we can take out like one or two, that'd be great. If we could take them all out, fine.
There's a lot going on and it's going to be very distracted.
With the people leaving, there's a lot less collateral damage to do something really crazy.
It sounds like we are aligned then. This is very exciting!
I'm a big fan of really crazy.
So if you set off all of your really crazy explosions, we can go in and kill the Weave Mind.
That sounds awesome!
I know! I really like you.
I like you, too. Give me more.
Thanks.

Output:
- The party discovered a hidden space filled with tools, blankets, and damaged glass blade weapons suitable for repurposing.
- Marcus successfully retrieved a piece of glass to fashion into a crossbow bolt head.
- Cedric entered the room and relayed that an ally would arrive in a couple of hours to discuss plans.
- Aria offered chocolate chip cookies to the group, leading to a lighthearted exchange about Arthur and sugar.
- The group negotiated with Robbie, agreeing to coordinate an explosive attack against the Weave Mind.
- The Volition explained their long-standing goal to dismantle the tyranny of the Weave Mind, and the alliance was confirmed.


Input: could take them all out, fine. There's a lot going on and it's going to be very distracted. With the people leaving, there's a lot less collateral damage to do something really crazy. It sounds like we are aligned then. This is very exciting! I'm a big fan of really crazy. So if you set off all of your really crazy explosions, we can go in and kill the Weave Mind. That sounds awesome! I know! I really like you. I like you, too. Give me more. Okay. Thanks. Uh, watch. Hey, pace yourself. Pace yourself, man. Just-- I'm a growing boy. Well, you don't want to get the shits. You know, if you've never had sugar before. It's just cookies! Is it bad? Well, I don't know. If you've never had it before, you might get a stomachache. Here, wash it down with some liquor. Uh, thanks. Takes a bite and swishes it inside. Oh, god. That sounds so good right now. Pass that. That does sound like a good combo. Thank you. Thank you. Oh, all right. Sure. Have you ever had-- What the fuck is this? No. Kind of tingles. Makes the cookie tingly. I don't fully understand your ways, strange Exandrian folk. I'm just a caveman. But I greatly appreciate what you've offered to me this fine day. He crushes all the cookie into his hand and just goes. Into the gullet. That's one way to do it. Is this expensive? This is good! It is. It's good stuff. Is Rashinna going to meet us here, or-- Take it, keep it. -- do we need to talk to anyone else? I think she's coming here. About an hour or two, I think. An hour or two. Maybe Mighty Nein should stay here and Bells Hells moves on. What do y'all think? Is it time? Mighty Nein's the insertion team into the Weave Mind. Right. Yeah. Bell Hells needs to get down further. We're trying to get to the Hallowed Cage. But maybe a one-on-one with-- Cage? Oh my god! Is it the Hallowed Cage? Is that the name of what we're we going? Are we going to Hallowed Cage? That is the name of the episode! Scripted! Hallowed Cage, yes. Wait! We didn't even plan it! Ah! Somehow I-- Kill me. -- love this and hate it more. This is just what you envisioned, right? Time is a flat circle. Yes! Come on! That's so cool! Oh my god! I don't trust it. I don't trust any of it. This is all a plot. But maybe Rashinna would be able to give us some good intel about what lies await. Sure, but if we know that our friends in the Mighty Nein can communicate that to us, even if we're halfway down to the Hallowed Cage. Yeah? I feel like we need to keep moving to be in place for this to.

Output:
* The group aligned on a plan to use crazy explosions to infiltrate and kill the Weave Mind.
* They shared cookies and a tingly liquor, with the DM expressing a fondness for the strange Exandrian foods.
* The players discovered that the current episode is titled "Hallowed Cage" and discussed whether Rashinna would meet them there.
* They decided that Mighty Nein might stay behind while Bells Hells moved further down toward the Hallowed Cage.
* The group acknowledged the plot nature of the situation, with the DM admitting he didn't trust the timeline.
* They agreed they needed to keep moving to be in position for future communications with their friends in the Mighty Nein.


Input: Come on! Ah! That's so cool! Oh my god! (laughs) I don't trust it. I don't trust any of it. (laughter) This is all a plot. This is all a plot. (laughter) But maybe Rashinna would be able to give us some good intel about what lies await. Sure, but if we know that our friends in the Mighty Nein can communicate that to us, even if we're halfway down to the Hallowed Cage-- Yeah? I feel like we need to keep moving to be in place for this to happen. Remember, we still have to call our friends on Exandria and tell them we're here before we can do anything. Right. I imagine we'll do that as soon as we know what the actual plan is with these explosions. We'll have a timing, at least, set in place and then we can let Vox Machina know-- Yeah. But it would be good if we were in posish, too. Right. It's all supposed to happen at once, isn't it? Yeah, I think so. I mean, we're-- I think we go. We're pretty close to position. As far as Mighty Nein goes, you're pretty close to position. We don't know what lies past this line, though, right? I know we can send messages back to each other really quick, but we don't know what we're running into. We won't after Rashinna comes in either, will we? No, I'm saying talk to Rashinna. Talk to Rashinna. Yeah, yeah. Then we go. Then split. But what will we learn? We don't know because we haven't learned it yet. Possibly what we're walking into. Could we trust the Mighty Nein to deliver the message back to-- You can trust me with any messages. I will convey them to you no problem. Okay. Unless I'm out of spells, and then you're shit out of luck. So are we waiting for an hour? I would prefer, we talked about resting for a bit. Oh, that's true! You could get your spells back! Short rest? Yeah, that would be great. Short rest. Let's do it. Rest while we wait. Short rest. Okay. Okay. Now to recall, the notification to Exandria was to begin the assault, which would be the distraction when it's underway to allow you to delve and separate-- Got it. -- while the populace and the Weave Mind are distracted with the assault. So we should call-- Okay, so we need to-- -- Vox Machina now? Whenever you-- No. Call Vox Machina right before the (explosions) here. Well, they have to-- No. They have to get there, right? He said the opposite. To let them know the assault's going to happen, they have to gather the forces. They have to-- We need to call them now. Yes. (laughs) We call them now, take our short rest. Yeah. They're not just outside the fortress. They're all still separate in Vasselheim. Yes. That way, I'll be able to get-- So wait, do we want to-- Sorry. Do we want to slow them down instead of speed them up? If they've got to gather forces on Exandria-- We want to tell them now so

Output:
- The group discussed their strategy regarding the upcoming assault and the need to communicate with their allies on Exandria.
- They debated the timing of contacting Vox Machina, deciding to call them right before the explosions occur to coordinate the distraction.
- The party agreed to take a short rest to recover spells while they waited for the final plan to be set.
- They considered the location of their friends in Vasselheim and realized the allies needed time to gather forces.
- The characters decided to trust Aria to convey messages and proceeded to finalize their call to the Mighty Nein.
- The group moved closer to their positions while preparing to execute the plan to separate and delve into the area.


Input: To let them know the assault's going to happen, they have to gather the forces. They have to-- uh, we need to call them now. Yes. *Thank you*. Marcus: We call them now, take our short rest. Aria: All right. Yeah. They're not just outside the fortress. They're all still separate in Vasselheim. Yes. That way, I'll be able to get-- Robbie: So wait, do we want to-- um, sorry. Do we want to slow them down instead of speed them up? If they've got to gather forces on Exandria-- Borlan: We want to tell them now so they can start gathering. Marcus: Gathering forces-- Aria: Yeah, we're going to say we're going to be hitting the attack in the next day or so. Gwen: Right. Coordinate. Aria: Gather your forces. Get close. Robbie: Yeah, I don't know if this is like, light the fires or like, we're all at the fort operating base, ready to hit it. Aria: We'll decide because we can send multiple messages. Marcus: Yeah, we're going to be heading in in the next couple hours, I guess, is what it's looking like. Nadia: Oh boy! Gwen: Yeah, coordinate with the woman in charge, Rashinna, in charge, and get the gang down on Exandria in place. Then, we have to *watching* at one time. Aria: So I should call her after we attack? Dorian: No, just call her now. Borlan: No, we should call them now. Aria: Okay, I'm going to call-- Gwen: Tell them to get in position and wait. Aria: All right. I'm going to send a message to Allura. All right, we're in the city. Dorian: *Uh* Fiona. *Um* Send it to Fiona. Aria: Fiona? Dorian: Right? DM: It's fine. Either or. Anybody on that side, really. Aria: They're probably together. Dorian: I don't remember who was on the front line. Okay. Aria: Oh, what did I say already? Gwen: All right, we're in the city. Marcus: All right's one word. Aria: That's true. Gwen: All right. We're in the city. Marcus: Okay. Got it. Borlan: *Uh* Gwen: Everybody's so judgey about Message. Keep going. Robbie: *Um* Marcus: It's the game. Dorian: So judgey about message. Aria: Volition here can set off explosions. Borlan: Explosions is three words. Dorian and Aria: *Uh* Julian: Going to the restroom. I'll be back. *Uh* Aria: They can set it off in the next couple days. Up to you. Prepare. Gwen: Pinky's up. Dorian: Nice! Nadia: Nice! Robbie: Yeah. DM: Allura: "The forces are all at the ready, "and time is of the essence. "Is now the time to begin the assault?" Aria: *Watch*! Borlan: Yes, it is. Aria: All right. Then I'm going to say yes, right? I should say yes? Borlan: Yes. Aria: Because a couple hours, that's enough time to-- Borlan: Yes. Marcus: I'd say we're probably going to be in the thick of it in the next three hours, I think. Nadia: Wait, but how long is it going to take them? We don't know. Robbie: They're ready. Marcus: But we can tell them-- Aria: We don't know. Marcus: We can tell them-- Borlan: We don't know how long it's going to take us either. Robbie: And an assault, a ground assault, too, can be-- Is it a siege on a tower? Dorian: It could take a long time. Robbie: It could take days. It could take weeks. Aria: We don't have a fuck ton of these spells, y'all. I'm using up all my spells just to talk to people. Borlan: But their assault is giving us cover, right? Robbie:

Output:
*   The group debated whether to speed up or slow down the enemy forces gathering on Exandria.
*   They decided to coordinate with Rashinna and send messages to Allura and Fiona to prepare for an assault.
*   The party discussed the timing, noting they would likely arrive in the city within three hours.
*   They confirmed that the enemy forces were ready and that time was of the essence for the operation.
*   The group acknowledged the risk of the assault taking days or weeks and worried about their limited spell resources.
*   They agreed that the enemy's assault would provide cover for their own ground attack.


Input: take them? We don't know. They're ready. Marcus: But we can tell them-- Aria: We don't know. Marcus: We can tell them-- Borlan: We don't know how long it's going to take us either. And an assault, a ground assault, too, can be-- Is it a siege on a tower? Dorian: It could take a long time. It could take days. It could take weeks. Aria: We don't have a fuck ton of these spells, y'all. I'm using up all my spells just to talk to people. Borlan: But their assault is giving us cover, right? Right. Yes. So they should go. Marcus: Yeah, they should-- Aria: All right. Marcus: Yeah. Nadia: Okay. Marcus: Let them know that, yeah, we're going to start heading into the main fray in the next hour. Aria: All right. Oh god, I used up all my things. Gwen: But, above the table, yes, yes, and the explosion should go off sooner then, too. Thank you. Aria: So I should say: Wait an hour and then go. Wait an hour and move. Gwen: Right. Marcus: Or-- Borlan: No. Aria: Or move now? Borlan: I think now! This is it! It's move now because it's not going to take six seconds for the assault to happen. It's going to take time. Watching. Aria: Okay. Borlan: Then while that chaos is going on, then we can make our assault. Aria: But we won't get a short rest. Potentially, if they start the assault, are we still going to get a short rest? Dorian: I feel like we can still wait an hour. Borlan: Tell them to wait 54 minutes and then go. Marcus: Honestly, I think that we just communicate our situation, which is we're going to be heading in in one hour. That's all they need to know to know when they should start attacking. Nadia: Yeah, that's not a bad idea. They're the timer. Once they go, we're good to blow the fuse anytime up on Ruidus. Great. We're going to be good to go in-- Great. We're going to be heading in in about an hour. Then, as Arthur, I'm going to send a message to her. Because I don't have-- I was confident-- any more fucking spells, y'all. Just make Arthur do it. I think so, though. I'm into it. Oh wait, I could use my sorcery-- Fuck it! Yeah! You should go. Maybe in like 30 minutes though, so that we can get a little bit of a recovery and stuff. But move it, yo! This is happening! Right. Yes, of course. Thank you, Arthur. I'll gather the Exandrian fleet. Oh shit! It's going down! Yep. And there, we'll go to break. We got the fleet! I'm so dehydrated! I know. When we come back from the break, we're going to rewind a little bit in time. Oh no! To pick up in Vasselheim from the perspective of Fiona, Aria, Borlan, and Gwen as they leave to search for the rest of their troop. So we'll see you guys here in a few minutes.

Output:
- The group debated the timing of their assault, deciding to wait an hour to allow the enemy's actions to provide cover.
- Aria expressed concern about running out of spells but eventually used her sorcery to send a message as Arthur to coordinate the attack.
- Robbie confirmed that once the enemy fleet moved, the group would be ready to blow the fuse on Ruidus.
- The DM announced a break, after which the session would rewind to the perspective of Fiona, Aria, Borlan, and Gwen leaving Vasselheim.
- The players agreed to communicate the one-hour timeline to the allies so they could begin their attack.
- The group discussed whether they would still get a short rest after the assault began, with Dorian suggesting they could still wait.