Input: So wait there's the one that's on the ground. Yeah. He's just fallen over. He just got ripped by Fiona. Yeah, I hit him in the shin. I'll hit the one that's standing. I aimed upward. Okay. Ooh, yes. With all three? With all three because I'm going to do it again. Oh, shit! Quicken an Eldritch Blast. Okay. Okay, so that is going to be, the lowest one is 14. 14 misses. Wait, 11 plus five is 16. Still misses. Okay, so one misses, the other one is 25 and 24. Hits. Hits. Okay. Are you sure that's a video game? No, it's a movie. That's Contra. 18, 10, sorry. Here we go. Okay, okay. And then that is going to be-- Ooh, that's good. Oh, that is good. Okay, that's going to be 15 and 14-- Woo. -- damage on those two hits. I rolled a 10 and a nine. How do you want to do this? Yeah! Yes! Let's go, bish. I'm real mad, so they're just like homing beacons. I want to arc them around this rock and it just like fucking sandwiches them. You got it. So as you see the blades out, it crouches down and goes to leap towards Fiona, but before its feet can even leave the ground, one hits it up in the air. The other one hits it from the side and it almost corkscrew gets blown off of the side and lands. Sweet. Cool. Okay. That's sick. That was Quickened one. So I'm going to do it again to the other one. The other one? Okay. Now, the other one because it is prone, your attack's at disadvantage. Spell Sniper. Spell Sniper, does that ignore prone? Well, I guess it just ignores three-quarter cover. So I didn't know if that-- Okay. So yeah. So it's still-- Do it. Well, one's a natural 20. Well, now they're all at disadvantage. I rolled three. There's the other, you got the two other fucks too. I'm going to double-check this just to make sure. I'm pretty sure prone is still a problem. Yeah, you just ignore half-cover and three-quarters cover. Yeah, so it's still-- Prone-- So is Nadia. Oh boy. Okay. I think, if that's at disadvantage, then I think they all miss. Okay. Fuck. Yep. The other ones slam into the dirt next to the one that's on the ground. The one on the ground is like, grabbing its side and seeing the tide turn rapidly. Okay. That finish your turn? Yeah. All righty. Maeve's go. It's now the two Ruby Vanguard figures. They, actually, actually no, at the end of your turn-- Oh, here they come. What? He's been turning those around. Yeah. The cattle are spooked. What? Whoa! What?! The cattle are spooked. Ram through the gate. Oh no. Oh my god! Oh shit!

Output:
- The players coordinated an attack where Lyra targeted multiple enemies, hitting one with a natural 20 and another with a high roll.
- Lyra described an elaborate maneuver using homing beacons to sandwich enemies near a rock, resulting in significant damage.
- The group debated game mechanics regarding "Spell Sniper" and "prone" status, with Derek and the DM clarifying that cover rules applied but the prone condition remained a disadvantage.
- Despite the confusion, some attacks missed due to disadvantage, slamming into the dirt while the prone enemy reacted to the tide of battle.
- The turn concluded with the arrival of Ruby Vanguard figures, causing the cattle to spook and ram through a gate, leading to chaos.
- Julian and Kaelen reacted with excitement and shock as the cattle impacted the gate, ending the sequence with laughter.


Input: ground. The one on the ground is like, "(grunts)" grabbing its side and seeing the tide turn rapidly. Okay. That finish your turn? Yeah. All righty. Maeve's go. It's now the two Ruby Vanguard figures. They, actually, actually no, at the end of your turn-- Oh, here they come. What? He's been turning those around. Yeah. The cattle are spooked. What? Whoa! The cattle are spooked. (ramming impact) (exclaiming) Ram through the gate. Oh no. Oh my god! Oh shit! (laughs) Watch out! Oh no, they're going to trample everyone. Oh no! No! It's like "City Slickers." Oh no, it-- Oh fuck, no! (laughter) Fuck, this is bad. Are they trampling the old man? This officially got bad. Oh my god! The one that you just poured the potion in is like, "Thank you." (laughter) (moans) (screams) Oh no! (laughter) ♪ Rum da-ba-bum-dum ♪ Well here. They don't quite get to him. (laughter) No! Impacting and pushing it through and then getting their movement, they're just on the cusp of it. (intense cattle bray) Oh god! You have an opportunity here to try and quell this sudden stampede. Chaos. Are you going to be okay? Yeah. Okay. Yes. Can you calm their emotions? Okay. I don't know. Yes! They have to be humanoid. Oh, really? But I do Speak with Animals. This guys is going to-- Oh, that's right. -- run this way-- Oh no. He's going to tell people. -- and dart off that way. This guy also is going to run off this way. Fuck. All right, finishing their go. Elara, you are up with Clara on deck. (laughs) Fucking amazing. Wowzers. Wowzers! I'm going to look down at the old man who's about to be trampled and say: I fight for the user. (laughs) I'll take off running this way. This way? Yeah, I'm going to run in front of the bulls. Oh my god. Oh man, you are-- Pamplona? -- cresting-- Yep. -- in front of a charge of bulls. I'm doing the Heisman on their heels. Awesome. (laughter) Whoa! Whoa! They're on your left the whole way. Run across their backs. Ah! Let's see, so five, 10, 15, 20, 25. Mufasa! I think I have 15 more feet. Can I get all the way up to-- The Shrike on the ground? Or what are you trying to get to? He's out of sight, right? Correct. Yeah. Yeah, I'll go up to the Shrike on the right because nobody can even see him. You got it. I'll use my bonus action to scrape alongside my thighs with my (laughs) my sweet ass claws, with my Crimson Rite and I'll take five points of damage. All righty. I will take the first of two swipe attacks (slashes) at the downed-- Go for it. Okay. That's a natural 20. Awesome. You have advantage on him by the way, because he's prone. I got a natural 20. Yeah. So the first attack, it's fine. (laughs) (laughs) Just to

Output:
- The players reacted with panic as cattle spooked and began a stampede, trampling the ground and charging toward the group.
- Lyra attempted to use magic to calm the animals, while Gideon decided to run in front of the bulls to protect an old man.
- Gideon executed a dramatic maneuver, jumping onto the backs of the charging cattle to reach the Shrike on the ground.
- Gideon used his bonus action to damage his own thighs with Crimson Rite before launching a swipe attack against the downed enemy.
- The attack resulted in a natural 20, granting Gideon advantage due to the target being prone, successfully hitting the Shrike.
- The scene concluded with the players laughing at the chaotic "Pamplona" style charge and the successful defense of the old man.


Input: because nobody can even see him. You got it. I'll use my bonus action to scrape alongside my thighs with my uh my sweet ass claws, with my Crimson Rite and I'll take five points of damage. All righty. I will take the first of two swipe attacks at the downed. Go for it. Okay. That's a natural 20. Awesome. You have advantage on him by the way, because he's prone. I got a natural 20. Yeah. So the first attack, it's fine. Just to make sure. Just letting you know for the next one, you can do that. Yeah, yeah, yeah. 16. 22 points of damage. All righty, on that first hit. All righty. And then I think I roll, I have not rolled a lot of crits. I think when I crit, I roll a, um, I don't see it, it's fine. I'll take the second one. Okay. With advantage. I thought I rolled an extra damage die. 27 to hit. That hits. That's awesome. Seven plus six plus five, 11, 18 points of damage. 18 points of damage. How do you want to do this? Hey. Actually, I come over at once and I go uh and open his thorax. Yes. Just the the rib cage. Just silly string. Is just, yeah, open. Across the well-like structure to the right of you is splattered with dark purple and red crimson gore. He is done. Amazing. I think that was all my speed. Bonus action, action, that's my turn. All right, finishing Elara's go. Clara, you're up. Okay, so we have a problem over here. Because this guy's running? No, I've got people on the ground. Somebody else can deal. He's behind you. There is nothing I can do about him. I can try to take care of that. Okay. I think I can get the other guy, too. All right, I'm going to. Both the guys running are still heavily wounded from the Fireball that opened this up. This guy over here, you mean? Both of them, they're like panting. One of the runners. I think we saw them take off, so maybe we can try and chase them down. Were there any other ones that got away or is that everybody that was there? All the ones that you saw. It's only been a few seconds, at this point, and you've made a lot of loud noises. So you get the sense everyone in the village has heard this. Yeah. All right. We can still join the caravan, right? If we kill everyone on the caravan, we can take the caravan. We are the caravan. Well, shit's going sideways. What you got, Clara? I'm going to try and hop. I see where the animals are about to trample a bunch of people who are unconscious on the ground. There are two people that are. How many people are in the. One, two, three that are immediately in danger. Okay, I do not have enough action to carry all of them. I'd say you can carry two, since they're limp, or one of them is conscious. Get what you can get. I'll get

Output:
- Gideon attacked a downed enemy, successfully rolling multiple natural 20s to inflict significant damage before finishing the creature with a critical strike.
- The Dungeon Master clarified that the enemy was prone and advised Gideon on his remaining actions for the turn.
- The group discussed the status of fleeing enemies, noting they were heavily wounded from a previous Fireball and that the village had heard the commotion.
- Julian and the party debated whether to chase the runners or focus on the caravan, with Sarah humorously noting they were the caravan.
- Derek identified a threat where animals were trampling unconscious villagers and realized he lacked enough actions to save everyone.
- The group decided that Derek would attempt to rescue two of the people in immediate danger while others handled different threats.


Input:
We are the caravan. (laughter)
Well, shit's going sideways.
What you got, Clara?
I'm going to try and hop. I see where the animals are about to trample a bunch of people who are unconscious on the ground. There are two people that are-- How many people are in the-- thank you
One, two, three that are immediately in danger.
Okay, I do not have enough action to carry all of them.
I'd say you can carry two, since they're limp, or one of them is conscious.
Get what you can get. I'll get the other guy.
You can get the other guy?
Yeah. Yeah, I think so.
Well, the stampede-- Okay, I'm going to assume-- uh
I'll have to. You can't do it all, Clara.
Okay, so I'm going to grab the two that I can get in the front, and I'm going to pull them 10 feet back.
Okay, into the house or off to side?
No, no, just onto the, right there. I want to leave myself a little bit of running room.
You got it. So both of these pulled off to the side.
So that's my action and part of my movement? Or is that just movement?
That's your action. Because you have to grab him and grab and then move back with them.
Okay, then the last thing I'm going to do is I'm going to try and head in front of Elias and sort of be a meat shield. Right in front of the bulls.
Okay, yeah. Carrying both of them would halve your movement, so I don't think you have the movement--
I would drop them then, at that point, though, and then I would. I'm going to try and use the rest.
Right, so five, 10, 15, 20 to grab them. 25, 30, 35, 40 to bring them back here and drop them.
Oh, I'm done then?
How much movement do you have left?
40 is my movement.
So yeah, that's where you are, unfortunately.
Okay, I'm just going to have (grumbled) faith that you're going to do your thing.
Have faith in the Changebringer.
Yeah, all right.
She's got a plan for everyone.
Clara's done. Aria, you're up.
Some that might be--
Silas--
-- getting trampled.
-- and Elias on deck. What you got?
Fuck.
All right.
I'm going to Scorching Rowan again to the runners. I know he's already down, right?
Oh yeah. Lyra and
Yeah, he's down.
There's one guy over here that you can't even really quite see--
This guy and that guy.
-- from where your vantage point is. You can try and move.
All right. I'll try to move around and try to look around.
You have to move in front of the bulls to do so, just so you know. Are you cool with that?
If you try and get--
That's fine.
-- that guy, I can get the other runner.
I have a good chance on the runner as well.
Which one are you thinking?
I can probably get this guy.
Okay.
And Fiona can, if you can get that guy over there.
Okay, so I'll grab--
To keep you from getting trampled.
I'll send some Scorching Rays that way.
To this guy? Okay.
Is

Output:
- The group coordinated efforts to move unconscious victims away from an approaching stampede of bulls.
- Derek attempted to carry two limp individuals back to safety but ran out of movement points after dropping them.
- Sarah and Derek decided to split the rescue effort, with Sarah taking the remaining conscious person.
- Derek positioned himself as a meat shield in front of the bulls to protect others while waiting for his turn.
- Borlan, Lyra, Kaelen, and Fiona discussed targeting specific runners to prevent further trampling casualties.
- Borlan prepared to use Scorching Rays on a specific runner after confirming the group's plan to move around the danger zone.


Input: front of the bulls to do so, just so you know. Are you cool with that? If you try and get-- That's fine. -- that guy, I can get the other runner. I have a good chance on the runner as well. Which one are you thinking? I can probably get this guy. Okay. And Fiona can, if you can get that guy over there. Okay, so I'll grab-- To keep you from getting trampled. I'll send some Scorching Rays that way. To this guy? Okay. Is this one down? I know we knocked him down, but. He's on fire. Yeah, he's on fire and not moving. Okay, so we'll just leave him be. All right, so this guy's running away. All right, so I'll unload on him. (heavy breathing) (laughs) Okay. We got a natural 20. Ooh! We got-- I'll take that. We got a 19. Hits. And we got a 17. Damn! Okay, all three hit. The first one doubles. Go ahead and roll the first 2d6. Then since Mister's out, I get an extra d8. Is that for each hit or just once? This could've gone worse. Is there Benadryl in the medicine cabinet? Let me look at your ability. Use your imagination! Go look. I don't know, go check. (laughs) What is that? This is a shit storm. This is a serious shit storm. This went really poorly. Stuck in my elbow crease. You need one of ours? This is my fault. Well, no, I'm blaming Gideon, too. It doesn't do that. (laughs) It feels like that would be a lot to do for each. Some combat would be great. I don't think that's-- It's okay, it's possible I've never washed this hoodie. Well, it might be. Anyway, roll damage and I'll let know in a second. A million. Mm, it's fine. So the first two were doubled. (laughs) 13. Oh, first two are doubled? Because you crit, yeah. Because-- I would just roll it all again. Okay, okay, okay. Because, yeah. Mm. Oof. So five. 10. So 10. So you did 10 damage on the first, okay. Nine for the second one. Okay, 19. Oh yeah, that's-- There's a third. Nine again. Okay. And the d8? Two. It's so frustrating. It's so annoying. To one damage roll or spell. So there's an additional d8 on top of that. Okay, so it's an additional two. Okay, so 30 points of fire damage. He is very much running away. Okay. (frantic breathing) (spell impact) (groaning) (spell impact) (heavy, anticipatory breathing) (intense impact) (laughter) Falls to his knees and crumples. Sorry! Are we? All right, so it's Mister's turn now.

Output:
- The players coordinated an attack strategy involving Borlan, Lyra, and Kaelen to target specific runners while avoiding collateral damage.
- Borlan successfully attacked a target, rolling high numbers including a natural 20 and a 19, which resulted in multiple hits.
- The group discussed the mechanics of the damage, clarifying that the "Mister" ability granted an extra d8 for each hit.
- After calculating the total damage, including doubled hits and criticals, the spell inflicted 30 points of fire damage.
- The targeted enemy fell to their knees and crumpled after the intense spell impact.
- The turn concluded with Borlan apologizing and noting that it was now Mister's turn.


Input: anticipatory breathing intense impact laughter uh falls to his knees and crumbles. um sorry! Are we? uh all right so it's Mister's turn now. watching

Output:
- A character fell to their knees and crumbled after an intense impact.
- Borlan apologized for the situation.
- Derek questioned if they were ready or proceeding.
- Borlan announced that it was now Mister's turn.


Input: (flames burning) And welcome back. So last we left off: Bells Hells have been hot on the trail of Armand Treshi after uncovering many of the misdeeds he had been attempting within the city of Jrusar. With their alliance with Lord Eshteross, they had helped place a platinum band that had been enchanted upon his ring at a ball with the help of their Air Ashari friend-- Or not Air Ashari. Air Ashari friend there, but air elemental-- My brain totally-- Wow. What was his name? Dorian. It would be easier to say his name, Dorian. Wow, I'm gone for a month, and my brain's already melted. That one there, yeah. Yeah, that's great. Well oiled machine. Way to come out strong. Fire. Sorry, I should've started-- If it works. Everybody dies. Tried and true. It worked before, it'll work again. We've got the giggles. I know. Man, I missed this. So, yes, upon putting this ring upon Armand to keep tracking his whereabouts in the city, you left northward, and returned a bit later to discover that he had left. He had fled the city southeast. You agreed to help Eshteross in hunting him down, taking the orb that was affixed to the enchantment on this ring, to when you were within proximity, you would know the direction from you. You went ahead and took upon the skyship. Excuse me. Known as the Silver Sun, and read southeast across the skies of the Hellcatch Valley, towards the city of Bassuras, where it seemed Armand was laying low. On this trek, you did battle with a number of dangerous sky creatures. You helped defend a caravan that was being hunted a wayward dusttra, a massive squid-like creature digging through the dust. Upon coming to the city itself at night, the sky ship decided it shouldn't stick around, as this is not part of really any sort approved air path-es-- Path-es. Wow, I am done. You're doing great, DM. You got this. So great! It's the beginning of the show. Nah, I'm calling it here. Oh man. We're excited. Indeed. You get to watch me slowly melt down in realtime. Upon coming to the outskirts of Bassuras, the sky ship leaves you behind within a day's journey should you require it to return and pick you up. Here, you made contact with one of the many Crawler gangs that run the region surrounding the city. You began to mark continuous shapes and colors of tattooed-based designs that mark the Gajakhandas, the ones that protect the main guardian laws of the city. Upon walking into the center, you found yourself to the caravan-serai, The Raha Den, purchased a night's rest, and then emerged to seek out the directional blip of Armand's tracking signal in the orb that you carry. On the way, you heard a scuffle in a nearby alleyway and saw this individual, Dusk, being harried by a number of ne'er-do-wells, cutthroats that were attempting to take what was theirs. You then stepped into this alleyway and came to their aid, beating down these individuals and leaving them behind, as you made your first encounter and introduction with this character, Dusk. Now, after having a brief bit of conversation, you decided to continue to pursue the directional draw of this arcane blip. Along the way, it seems, in the southern direction of the city of Bassuras, there lay a

Output:
- The party tracked Armand Treshi from Jrusar to Bassuras using an enchanted ring and an orb to locate his movements.
- They traveled via the skyship Silver Sun, battling sky creatures and defending a caravan from a massive squid-like dusttra.
- Upon arriving at the outskirts of Bassuras, the ship departed, leaving the party to make contact with the Crawler gangs and the Gajakhandas.
- The group rested at The Raha Den caravan-serai before seeking the directional signal from their orb.
- They intervened in an alleyway altercation, defeating cutthroats who were harassing an individual named Dusk.
- After briefly speaking with Dusk, the party decided to continue pursuing the arcane blip in the southern direction of the city.


Input: the way, you heard a scuffle in a nearby alleyway and saw this individual, Dusk, being harried by a number of ne'er-do-wells, cutthroats that were attempting to take what was theirs. You then stepped into this alleyway and came to their aid, beating down these individuals and leaving them behind, as you made your first encounter and introduction with this character, Dusk. Now, after having a brief bit of conversation, you decided to continue to pursue the directional draw of this arcane blip. Along the way, it seems, in the southern direction of the city of Bassuras, there lay a particular tavern, referred to as A Taste of Tal'Dorei. That seemed to reside at least in the similar space of the region. Elara pulls out the little, glowy orb. Best you can tell, it still seems the general same direction it was the night before you'd been traveling. So not any major shifts in movement yet, no. I mean, we can take a quick moment, right, and just go grab a bite to eat? Everyone's got to eat. That's true. Very true. This Taste of Tal'Dorei-- I don't have to eat. Keep going. Sorry, sorry. Same place, generally, as Armand is? South side? We wouldn't be heading the opposite direction, right? You're heading in that direction. You know, those of you that know of the location, it's generally in the same direction you're traveling. He might be heading to the same place, for all we know. I mean, it sounds like a very esteemed location. Yeah, no better joint in the entirety of Bassuras. So you've been there? Yeah, I like to go and hang out occasionally, you know? It's nice when you have a local place that you can just be familiar with, and people are familiar with you. Does everyone there know your name? Are they always glad you came? I don't always know, you know? I feel like I'm learning so much about you so quickly. Do they have a dress code? Are we underdressed or overdressed? Oh, we're overdressed. Do you need a jacket? You definitely don't need a jacket. You can get stuff there from the gift shop that will let you fit in. I'm not even sure you need shoes. Clothes? Yeah! At the gift shop. Is this like the type of place where the servers dress up to look like-- Yes, it is. I feel like this is one of those things you just have to see. Mm-hmm, mm-hmm, yeah, that's true. You're absolutely right. No more about this. You'll all see it for yourselves. Let's go, yeah. All right, as long as, you know-- I don't want to put a damper on anyone's good time. I just would hate to have traveled all this way only for Treshi to get away because we're having a good time at a theme restaurant. You know what I mean? A second to rest would not be a terrible idea. I hurt in a couple different ways, and I would definitely be willing to trade that hurt for a completely different kind of hurt. Just for a quick bite at Taste of Tal'Dorei. A short rest.

Output:
- The group successfully intervened in an alleyway to save a character named Dusk from attackers.
- Following the encounter, the party decided to continue their journey toward the southern direction of Bassuras.
- The group discussed visiting a tavern called "A Taste of Tal'Dorei" after noticing the glowy orb's direction remained unchanged.
- Characters Erika, Tim, and Julian debated the dress code and amenities of the tavern, with Erika confirming it is a local establishment.
- Maeve expressed concern about the timing of their rest, worrying it might allow the antagonist Treshi to escape.
- The party ultimately agreed to take a short rest to eat at the tavern to address their physical injuries.


Input:
as long as, you know-- I don't want to put a damper on anyone's good time. I just would hate to have traveled all this way only for Treshi to get away because we're having a good time at a theme restaurant. You know what I mean?
uh, a second to rest would not be a terrible idea. I hurt in a couple different ways, and I would definitely be willing to trade that hurt for a completely different kind of hurt.
(laughs)
Just for a quick bite at Taste of Tal'Dorei.
thank you. A short rest.
I'd also be curious to see, if the restaurant's on the south side of town, and Treshi is, we'll see if the direction changes at all once we're in really close proximity, right? So this is more of a scouting mission.
If this is the place where everybody does know your name, maybe we can get some recon and intel about Treshi. Maybe someone there knows his name.
That is true.
Maybe he's a regular.
That's a great thought, Letters.
Well, let's at least head in that direction, and we'll play it by ear.
Improvise.
Let's go.
I do agree with Arthur. I don't want to lose him, but I'm very excited about seeing a gift shop.
Oh, Dusk is gone. Dusk has left now.
Already taken off towards...
Very well.
Walking.
That I like, yeah.
Okay. Continuing your way in the south-southwestern side of the city-- Mm.
♪ Continuing your way ♪
I can't-- I cannot win.
There's a lot of syllables to cram into that.
Yeah, just...
(mechanical trills)
Meh meh meh
(laughter)
How very Dua Lipa of you. I respect that.
(laughter)
Pressing down the streets, the bustling midday road of Bassuras presents itself to you, all manner of interesting figures walking past. You can see cobbled together armor pieces and bits of jagged metal placed in a defensive way to signal to you at immediate glance, do not touch and do not engage. So the other figures, they're are coming along with carts and beasts of burden that are pulling their way through the street. You can hear the squeaking of wooden wheels.
♪ Pullin' their way! ♪
(growls)
She made me do it.
(laughter)
All I did was look at you and it was like I was--
(laughter)
What does catch your attention, within a short jaunt further is your first sight of an automaton here amongst the roadways. You see one person walking by, and behind them, an eight-foot-tall, hulking-looking humanoid figure. The head seems to be somewhat barely emerging from an egg-like torso with just a singular gem in the center where a face would be. These two large stone, pillar-like arms swing side to side, while these three tripod-like legs (mechanical clicks) clamber forward as it does. Each portion of its torso and its limbs are mismatched in both materials and design. You watch as it stalks by.
(mechanical clicks)
It has a weird hitch with every third step. That gives it an odd limp presentation to it as it lumbers by.
Is it accompanied by anyone?
There is one figure that's walking before it. You see an older woman with a wet headscarf. You see an older woman with a wet headscarf. It looks like it was soaked recently to help keep them cool, and wrapped around the face and around the neck,

Output:
- The group decided to take a short rest and head toward the Taste of Tal'Dorei to scout for information regarding Treshi.
- Elias and Maeve theorized that the restaurant might be a place where Treshi was a regular, prompting a plan to gather intel.
- The party traveled south-southwestern through the bustling streets of Bassuras, observing defensive armor and carts with squeaking wheels.
- An automaton with a mismatched design, an egg-like torso, and a mechanical limp was spotted walking alongside an older woman wearing a wet headscarf.
- Julian noted the difficulty of singing the long syllables of the scene, while the DM described the automaton's unique features and movements.
- Elias humorously claimed he was made to do something, leading to laughter among the group as they observed the strange figure.


Input: does. Each portion of its torso and its limbs are mismatched in both materials and design. You watch as it stalks by. (mechanical clicks) It has a weird hitch with every third step. That gives it an odd limp presentation to it as it lumbers by. uh Is it accompanied by anyone? There is one figure that's walking before it. You see an older woman with a wet headscarf. It looks like it was soaked recently to help keep them cool, and wrapped around the face and around the neck, and it's caused the cloth on their shoulders to darken with dampness. As they step to the left, it follows in lock step with them. If I can catch up or intercede, I'd love to just run up to the automaton and just say: Smiley day to ya. It just doesn't acknowledge you. Hmm. (mechanical clicks) Maybe he's shy. Yeah, yeah, yeah. Where you headed? (clunk) (mechanical clicks) I lean down. I grab a rock, and I chuck it. A small one. No, don't, stop. Tink. (crunches) It stops. The person who's walking ahead of it turns around a bit and gives you this glaring eye, or at least the direction of where you were. (whistles) She keeps on walking forward. (clangs and crunches) Doesn't have those people skills that you do. No, doesn't. Did that one look like any of your siblings? Some of my siblings were able to ambulate in similar ways, but not exactly, no. They were a little smaller. Are you also looking for family? Mm-hmm. Not as much, no. But you know what? I might see some folks here in town that I do recognize. So yes, in a way. Okay. That one was real big. Are any of your siblings on that scale? I mean, we all had to travel together. We were lighter of foot and able to move a little quicker and more nimbler than that. But I've seen other ones that big before, especially around here. They make them from all kinds of parts and stuff. It's all scavenged and plucked together, and whatever they can find. Okay. So we're looking for a guy that's a dot on the radar thing. Mm-hmm. We're looking for any other robits. Sure. And, anybody else? I've interjected. I'm standing in front of the old lady and her-- That's basically it. -- the woman and the robot. As you dart to cross the path, she stops, and the automaton also stops in lock step with her. I completely ignore her, and I look at the robit. Smiley day to ya. I'm going to try to speak telepathically to him. Ooh. Okay. You speak telepathically. You say, "Smiley day to you." Mm-hmm. I'm just staring him down. Okay. There's no response. Hm. The woman turns her head towards you. "Can I help you?" Oh, I was just... Remarkable instrument you have there. "Yes." Does he do anything without your go ahead? "No." Right. He doesn't speak? "No." Right. "He's a worker, "and he works well for me "because I paid enough for him. "Now, if you could please move aside." Thank you. "Of course." Ask her how much! Maeve:

Output:
- The party observed a mismatched automaton with a distinct limp stalking alongside an older woman wearing a wet headscarf.
- Dorian attempted to provoke the machine by throwing a rock, which caused it to stop and glare at the group.
- Elias confirmed that while the robot was large, his own siblings were smaller and moved more nimbly.
- Maeve intervened by darting across the path to intercept the woman and the robot, ignoring the woman to address the machine.
- Maeve tried to speak telepathically to the automaton with a greeting but received no response.
- The woman eventually responded to Maeve, explaining that the robot was a worker paid for by her and instructed the group to move aside.


Input: telepathically. You say, "Smiley day to you." Mm-hmm. I'm just staring him down. Okay. There's no response. Hm. The woman turns her head towards you. "Can I help you?" Oh, I was just... uh... Remarkable instrument you have there. Yes. Does he do anything without your go ahead? No. Right. He doesn't speak? No. Right. He's a worker, and he works well for me because I paid enough for him. Now, if you could please move aside. Thank you. Of course. Ask her how much! Who just burped? watching I'm down here. One of you guys! Holy shit. DM, I didn't recognize any of the workmanship or build, did I? I mean, you-- Just looks generic, or--? It looks fairly generic. Nothing that catches your eye. You've seen a number of different automatons and automaton makes in the city, mainly from The Ends on the Sonyon Row. But it varies based on whatever's coming through. Sometimes, when the materials are limited, they cobble together what they can and come up with some very unique builds. Well, thanks for trying. But it does remind me there's some folks here that I do want to... After we find our target, there's some folks that I do want to talk to here at some point. All right. Sure. We can make that happen. Great. It's lingering. I wish I could smell that burp. You don't. I wish I could. Someday. Someday. Silas, we'll get you a sense of smell, and you'll regret it. Scattered across the front of the dust and dirt before you, somebody steps upon the front brick walkway at the exterior of their doorway and just empties a giant urn of liquid that just scatters across the street in front of you. Ugh. At about that time, you also hear about two or three blocks down the way whirring This heavy, metallic growling sound, as you start seeing dust clouds kicked up. Intersecting with the main street that you're walking past, you see three skirmish-crawlers scoot by and begin to vanish into the distant sounds of the city. You see other folks step out of the way as they scoot by, watch as they go, take a minute to collect themselves, and then continue on with the rest of their day. A short walk later, you watch as the buildings, many of which are a combination of old, weathered stone work that has been here a lot longer than you expected the city possibly to have been as well as newer constructed structures that take all manner of dried, gathered wood and smaller bits of sandstone and rock that have been masoned together to create ramshackle additions to the bare bones that the city was built upon. One building stands out amongst the others. Between the colorful tarps and multitudes of long, thin cables that mark the intersections of the various walkways and roadways, the dangling lanterns between them, the scattered bits of jagged metal that dangle on line after line, that jingle in the wind like some sort of odd, nightmarish chimes. Across the way, you see one massive, out-of-place building, built on a classic Tal'Dorei-style, almost Tudor-type construct. You can see the roofs are painted far more vibrantly brown than any natural wood should be. The exterior is--

Output:
*   Maeve and the group successfully negotiated with a worker who confirmed he could not act without permission.
*   The party decided to locate specific individuals to speak with after they found their target.
*   A large urn of liquid was dumped on the street, followed by the sight of three skirmish-crawlers speeding away.
*   The group observed the city's architecture, noting a mix of old stone and ramshackle wood structures.
*   They identified a massive, out-of-place building featuring a Tudor-style construct with vibrantly brown painted roofs.


Input: built upon. One building stands out amongst the others. Between the colorful tarps and multitudes of long, thin cables that mark the intersections of the various walkways and roadways, the dangling lanterns between them, the scattered bits of jagged metal that dangle on line after line, that jingle in the wind like some sort of odd, nightmarish chimes. Across the way, you see one massive, out-of-place building, built on a classic Tal'Dorei-style, almost Tudor-type construct. You can see the roofs are painted far more vibrantly brown than any natural wood should be. The exterior is-- You can see the cracks that have been patched time and time again, and then repainted over, a coloration that denotes not a natural build, but something that is trying desperately to keep up with the age of time, like an older man trying to put on makeup to prevent from showing his wrinkles. On the outside of this, you can already hear music curling from the inside. It's almost like a jaunty violin with a faint drum pop, pa-pop, pop, pa-pop, pop, pop. There's some hitching posts immediately out front past a couple of tents. The front double doors-- It is like a hinged double door that enters the front. You can just barely see from the interior a faint bit of flickering lantern light. Whatever sense of irony any of you may still hold-- abandon it now. It will serve you not inside. Welcome to A Taste of Tal'Dorei! Wow. You step inside, and as the doors swing open behind you, immediately the smells catch you. The smells are a unique mingling of all sorts of baked breads and sweets, a mixture of cooked meats and rolled lettuce-based, meat-packed dishes. You can see there is a bit of an incense brazier on the opposite end that is burning and filling this gentle smoke. It's a bunch of things that individually are good smells, but when they mix together, it creates this almost Sephora-like blast from all different directions. Oh no! I hate it. I hate it in there. As soon as you step through there are a smattering of tables of all different makes and designs, all round, but you can see from different carpenters. There is not a single thread of presentation to these tables, some with melted wax and candles in the center of it, tankards and manner of decor that is reminiscent of non-Marquesian make. You can see banners and tapestries that hang from the high central walls that depict decently created pieces of art that some look like they're portions of maps. Others are landscapes that some of you may find somewhat familiar if you took long to look upon it. But in the open way, there is a stairway that leads to a secondary balcony with a higher-up table, where you imagine the more esteemed customers may stay for a meal overlooking the rest of the chamber. Here, you can immediately tell the clientele, a bit sparse. Especially for first thing in the morning. No more than maybe seven individuals that are currently here. There is one bartender across the way. But you do see three servers are racing around and conversing merrily with the individuals, one of which is a young woman dressed in fine armor and red silks, a long robe with gold. You watch as she approaches and serves a dish to a couple of customers.

Output:
- The party observed a massive, vibrantly painted Tudor-style building in Tal'Dorei that appeared to be desperately patched and repainted to hide its age.
- Upon entering the establishment called "A Taste of Tal'Dorei," the group was immediately assaulted by a chaotic mixture of smells from baked goods, meats, and incense.
- Dorian expressed strong disgust at the interior atmosphere, while the party noted the sparse clientele consisting of only about seven individuals.
- Three servers were seen racing around the room, including a young woman in fine armor and red silks who approached a table.
- The interior featured mismatched round tables, banners depicting maps and landscapes, and a secondary balcony accessible via a stairway.


Input: Imagine the more esteemed customers may stay for a meal overlooking the rest of the chamber. Here, you can immediately tell the clientele, a bit sparse. Uh, laughter. Especially for first thing in the morning. No more than maybe seven individuals that are currently here. There is one bartender across the way. But you do see three servers are racing around and conversing merrily with the individuals, one of which is a young woman dressed in fine armor and red silks, a long robe with gold. You watch as she approaches and serves a dish to a couple of customers and says, "And that is how Tal'Dorei greets the greats of the world," and steps back and continues back into the far chamber to retrieve another meal while somebody else-- You can see this man with a big, bushy, dark beard, his sun-weathered skin, wearing a large haphazardly-made bronze crown, like a king's crown on his head, as he wields a large sword that he drags behind him that you can tell is more for show than not. Steps up to another table and goes, "And what, pray tell, do you wish to ask of King Drassig?" No way! Oh my god. By that, I mean, what would you like to drink? Watching. You see two gentlemen sitting at the table. That's so great. I'm just going to have some water for me. What do you want? It's like, "I would like just whatever beers you have on tap." Ha! Ha ha ha ha! May the darkness of my reign bring you the drinks you require. He turns around and drags the sword back over to the bar and begins to set his orders in there. You can see now, the music is not sourceless. There is a music box that is dangling from a rope that is wrapped across it in two different directions that just sits, slightly shifting from the wind as it occasionally blows in, that appears to be producing a louder sound than you expect, though it may be not quite the most on-key at times. Occasionally, you watch as one of the servers has to walk up to it when the music stops and wind it for a second before it continues to emit its beautiful, atmospheric song choices. As you stand there watching, another door opens, boof. The third server comes through, a tall goliath figure, half-giant in blood, wearing deep blues and whites, his face painted a blue and white coloration, and wearing this tall crown of what looks to have been hand-crafted clay, icicles that point upward, though some of them have chipped and broken in places, and you can see it's half been affixed with wire in one or two places, who turns to another table before looking at you. Ha! And who disturbs the realm of Errevon the Rimelord? Oh my god. Oh no. Oh yes! Then you shall surrender into my realm, by the great Mirror of Everwatching. How many's in your party? There's going to be one, two, three, four. Eight. Eight. Errevon requires two more chairs! He grabs two more chairs and drags them behind over to a table, sets them up. Marcus, are these historical figures? To a point. Are they accurate? No. Are you from there? Yeah. Marcus and I both are. Oh my goodness. Do they actually have those kinds of fruity

Output:
- The party observed the sparse clientele in the chamber, noting a young woman in armor and a server named King Drassig who wielded a large sword for show.
- King Drassig interacted with two gentlemen at a table, offering them drinks based on their request for beer while playing a music box that required winding.
- A tall goliath server named Errevon the Rimelord entered through a door, wearing a clay crown with icicles and challenging the party to surrender.
- The party surrendered to Errevon's realm of the Mirror of Everwatching, and the server provided two additional chairs for the group of eight.
- The characters discussed the historical accuracy of the figures, with Cedric and Marcus confirming they were from the same location as the NPCs.


Input:
Then you shall surrender into my realm, by the great Mirror of Everwatching.
(gasps)
How many's in your party?
There's going to be one, two, three, four. Eight.
Eight.
Errevon requires two more chairs!
He grabs two more chairs and drags them behind over to a table, sets them up.
Marcus, are these historical figures?
To a point.
Are they accurate?
No.
Are you from there?
Yeah.
Marcus and I both are.
Oh my goodness. Do they actually have those kinds of fruity drinks? Do they actually have those kinds of fruity drinks? What is it-- what are the fruity drinks?
We do have fruity drinks.
Do you wish to order of the Tal'Dorei Great Rum Extravaganza?
That's the one!
Mm.
Oh my god.
Do y'all drink that where you're from?
Is that like your Ashari drink?
They bring that one in a fish bowl, right?
I pretty much stick to keto.
My lord, we do humbly request your cocktail menu, as quickly as possible. Thank you, my liege.
Ah, well mannered, this one. He might survive my frozen death still.
No.
Scary!
Waters? Ooh!
Here, have a seat. He goes and pulls out the chairs. You can see you're seated behind this massive, beautiful-looking mirror that has this intertwined ivy carving around the exterior of it. It has this beautiful, mid-forest aesthetic to it. Its face, it's a little off kilter, facing towards the wall slightly. But you're mostly before it and to the side.
I decree you will have your menu shortly.
You started talking differently. Why did you do that?
When in Tal'Dorei, you know.
How are we supposed to talk here?
I don't know. How do people talk where you come from?
Uh, kind of like this.
I know, it seems like they're very bombastic.
Yeah, is everybody really loud in Tal'Dorei?
And enthusiastic.
I'm not a very good actor or orator, so maybe that's just me.
Marcus the Orator.
I don't know, it feels pretty accurate to me.
Is that what they sounded like in Whitestone?
Mm-hmm!
Oh wow.
Wow.
I mean, people didn't go around with such enthusiasm on a day-to-day basis, of course. But I feel like he's playing it up a little bit for the environment.
But if you did walk around with enthusiasm, I'm just really curious, what would the vibe be?
Maybe you'll see later.
Do you see any knick-knacks or design from where you're from, from Whitestone?
I look around. Is there any Whitestone representation?
Make a perception check for me.
Okay. What are my stats? They're a lot lower than Patia's. Oh, oh-ho. 23.
23.
22.
22, all right.
Ah.
Glancing around, you do see of the many tapestries that are spaced around here, some of which that, one has a triangular mountain with two hammers that cross over the front. You glance around and see one that shows the crest of Emon, and then one you do see has a tree frame that carries upward, its roots and its branches reaching out with a sun above it, and you know this to be the

Output:
- The DM instructed the players to surrender to the realm of the Mirror of Everwatching and determined the party size was eight.
- Errevon moved two additional chairs to a table and seated the group before a large mirror with ivy carvings.
- The players discussed whether the historical figures were accurate and confirmed that Marcus and Cedric were from there.
- They requested the cocktail menu, specifically ordering the Tal'Dorei Great Rum Extravaganza, and Dorian noted it came in a fish bowl.
- Cedric performed a perception check to look for representations of Whitestone, Emon, and other designs on the tapestries.
- The group debated the bombastic and enthusiastic nature of speech in Tal'Dorei compared to their home of Whitestone.


Input: Okay. What are my stats? They're a lot lower than Patia's. Oh, oh-ho. 23. 23. Cedric: 22. 22, all right. Maeve: Ah. Glancing around, you do see of the many tapestries that are spaced around here, some of which that, one has a triangular mountain with two hammers that cross over the front. You glance around and see one that shows the crest of Emon, and then one you do see has a tree frame that carries upward, its roots and its branches reaching out with a sun above it, and you know this to be the crest of the Chamber of Whitestone. Julian: Fully accurate, or is it the Legoland version like everything else? Dorian: Ha! Of your keen perception, you will notice that it is missing two of the stars. The coloration's off a bit, and it looks like it's been sun bleached to a point where the blue has now come to a faded teal. Cedric: They haven't updated it in 75 years, but that's the Whitestone crest right there. Tim: Huh. Dorian: So wait, I've heard of King Drassig, but who's our guy supposed to be? Elias: Oh yeah, was it some wizard or something? Maeve: I don't know. Tim: I genuinely faded-- Errevon demands you decide on what you have to drink before you are frozen for all eternity. Dorian: Who are you and what have you done? I am Errevon the Rimelord. Rimelord. I'm great elemental deity that broke forth from the realm of ice and froze all of Tal'Dorei for many years before I was-- Cedric: Oh. Tim: Is this true? sundered and sent back to my realm, but there I wait, plotting to bring you the finest in service here at A Taste of Tal'Dorei. Julian: That part is true, that part is true. Clara: Wow! Tim: That's impressive. Dorian: Got it, yeah. Clara: This feels great. Elias: Is this the kind of place where they cook the food at the table, or is that not this place? ERIKA: I think if you get some of the platters of things, that they'll do that. If you look, there are stars next to the ones on the menu that have a presentation involved. Dorian: A presentation! Elias: Thank you. They're a little more pricey, but they're worth it, trust me. Clara: We should do it. Elias: Yeah. Clara: We should do one of the presentations. Elias: Apps for the whole table. Clara: Yes, yes, yes. Maeve: In your head-- Dorian: Let's do one of those. I want one of the ones that come in the big trough bowls. Tim: Do you want a fire vibe or an ice vibe? I'm a big fan of the ice vibe, although they got a few-- Cedric: They have a sampler platter that's the Chroma Conclave. Get a little bit of everything. Julian: Yeah, I mean, Tal'Dorei's a big place. Is there any Zephrah or Ashari themed drinks on this cocktail menu? On the cocktail menu, there is what's called an Ashari Breezer. Julian: Ooh. Dorian: Get the fuck out! Cedric: That was literally in my head, too. That's what I would've said. Julian: We'll take eight Ashari Breezers. Cedric: Yes. Of course. Cursed druid magic! I will have my revenge! Also, a Thordak's pepper poppers, please. I'll see if we have any left in the back. Elias: What is a Disappearing Syngorn Sausage? That's for our late night clientele. For the dinner menu only. Elias: Cool, cool. Dorian:

Output:
- The players examined the tapestries in the room, identifying the crests of Emon and the Chamber of Whitestone while noting discrepancies in the latter's colors and stars.
- The group encountered Errevon the Rimelord, an elemental deity who explained his history of freezing Tal'Dorei before being sent back to his realm.
- The party decided to order presentation dishes and specifically requested eight Ashari Breezers and a sampler platter from the Chroma Conclave.
- Dorian expressed excitement about the menu options, while Julian and Cedric confirmed their orders and reacted to the "Cursed druid magic" comment.
- The group inquired about the Disappearing Syngorn Sausage, learning it was a late-night dinner item, and Cedric requested Thordak's pepper poppers.
- Elias and the others discussed the food preparation methods and pricing, ultimately agreeing to the presentation platters for the whole table.


Input: Ashari themed drinks on this cocktail menu? On the cocktail menu, there is what's called an Ashari Breezer. Ooh. Get the fuck out! That was literally in my head, too. That's what I would've said. We'll take eight Ashari Breezers. Yes. Of course. Cursed druid magic! I will have my revenge! Also, a Thordak's pepper poppers, please. I'll see if we have any left in the back. What is a Disappearing Syngorn Sausage? Watching. That's for our late night clientele. For the dinner menu only. Cool, cool. How late are you open 'til each day? We don't close. Oh shit! We came at the wrong time! There's a more limited menu as you get later. But they do have special things on it. Okay. I just glance back over at Arthur. Oh yeah, in your head: Will you check the orb? Just under the table. What are you doing? Shh, I need, it's a little... The glare from the spotlights in here. I just need to see. I should probably mention-- While she's doing that, I'm just going to reach back and touch the mirror and see if it's double sided, see if there's a reflection of my own finger up close. You know how you can tell if it's a double sided mirror? Make a perception check. Uh, um. Ka-dunk. Ka-dunk. 13! 13. I mean, it's hard to tell. It's a beautiful mirror. Of all the things that are here, this one, probably a lot of the money went into this. Whoever found it was very proud to put it on display. It has a little bit of a smear on it, but it has this beautiful, twisting, briar-like, metallic sculpture frame to it, and it's about six feet tall. That's an expensive mirror. Yeah, and it's affixed to the wall there. You're uncertain as to what the historical significance is of it with your limited understanding of Tal'Dorei history. At the very least, it looks pretty. Okay. But you're uncertain if it's double sided or not. Okay. I hope that you'll all allow me to treat you for this one. I really do appreciate you all coming to my aid. That's very kind of you, and this is nice because it gives us an opportunity to, you know, you don't seem like you're in a hurry or anything, but you're looking for family? Well, kind of. I'm looking for people that helped me. Helped you... How? Well, through the Feywild. Through the Feywild? In the Feywild? Mm-hmm. Or to get here? Both. Oh. They showed me around, and then they helped me find a way back here. I don't know if I made the right decision leaving or not, but, you know, they were very kind to me. Who are they? I have-- And I pull out, I have a little locket, and I open it up, and there's a picture. Of one person or two? Of two. Okay, what do they look like? Of... There are two figures. Well, they're a gently drawn, painted portrait. Both of them are unfamiliar to all of you, except for you. Gasp. Gasp. Lore, lore, lore! Siren wails. There is two familiar portraits of the Calloway parents that birthed

Output:
- The group ordered eight Ashari Breezers and asked about Thordak's pepper poppers while the DM noted the availability of the food.
- Maeve and Cedric attempted to determine if a large, six-foot mirror was double-sided, resulting in a perception check roll of 13.
- The DM described the mirror as an expensive, affixed piece with a briar-like metallic frame and a smear on the glass.
- Erika revealed she was seeking people who had helped her through the Feywild to return home and showed the party a locket with a portrait.
- The portrait in the locket depicted two figures identified as the Calloway parents, which were familiar to Maeve and Cedric but unknown to the others.
- Elias and the rest of the party reacted with curiosity and excitement upon learning the identity of the people in the portrait.


Input:
you know, they were very kind to me.
Who are they?
I have-- And I pull out, I have a little locket, and I open it up, and there's a picture.
Of one person or two?
Of two.
Okay, what do they look like?
Of...
There are two figures. Well, they're a gently drawn, painted portrait. Both of them are unfamiliar to all of you, except for you.
(gasp)
(gasp)
Lore, lore, lore!
(siren wails)
There is two familiar portraits of the Calloway parents that birthed you.
The Calloway parents? Her parents?
Mm-hmm.
(gasps)
Oh, oh, oh!
Uh-huh.
How do you know them?
From the Feywild. Do you know them?
Yes. Yes, those are my parents.
What?
Wait, I don't know, I don't understand. What do you mean, you saw them in the Feywild?
Yeah! They helped me get back to this other side.
Recently?
Well, time's a little fucky, but yeah. I mean...
Yeah.
I don't see it.
Yeah, and I know that they're somewhere around here.
They're here?
I think so.
Did you know that?
They came through with you?
We got separated.
How?
Here in town?
I don't know! I don't know how fey bullshit works!
Did you pulled apart there or here?
On the way through the portal.
Okay, wait. I need some context.
These portals-- Were you running from something? Was it a very leisurely trip? Were you in a rush?
Yeah, I mean... Okay. So I was there, and it was amazing, and it was incredible, but it's really fucking scary over there.
Oh.
There's all sorts of politics and lights everywhere. It's beautiful and amazing, and I just wanted to be there forever, but also, I don't know how much time has passed since I went there or since I've come back. So this really lovely couple took me under their wing and showed me around and showed me how to get back. But I guess the portals are just unpredictable.
Oh shit.
They're your parents?!
Yes. Yes. May I see that a little closer?
Yeah!
Did they talk about their daughter?
No. They didn't say anything about having a daughter. They told me that they felt like, you know, I... It's not important, but it's... Do you know where they are?
I don't know where they are, and I've been looking for them. But maybe they just forgot, because it's been a very long time since I've seen them.
You don't seem like the kind of person that somebody would just forget.
Oh god, Gideon.
Well, I just... Do they look the same in the picture? Older or younger than I remember them?
These particular portraits are copies of portraits that you recall at a young age, so these are them in their prime.
Well, this is Mama Birdie, and this is Papa Ollie.
Birdie and Ollie.
Birdie and Ollie!
They're very wonderful, but I haven't seen them in a very, very long time.
How long?
Probably about... Oh, maybe 90 years.
(gawks)
Something like that.
Gideon, is that how they looked when you last saw them, or are they...
It's hard to tell. Yes, but you know, this is a drawing, so they could look--

Output:
- Erika revealed a locket containing a portrait of two figures to the group.
- The DM identified the figures as the Calloway parents, who were the parents of Clara.
- Clara confirmed the portrait showed her parents, Birdie and Ollie, whom she had not seen in approximately 90 years.
- Erika explained that the couple had helped her return from the Feywild after she was separated from the group during a portal crossing.
- The group discussed the unpredictability of the Feywild and the possibility that the parents had forgotten Clara due to the passage of time.
- The DM clarified that the portraits were copies depicting the parents in their prime, matching the group's childhood memories.


Input: are copies of portraits that you recall at a young age, so these are them in their prime. Well, this is Mama Birdie, and this is Papa Ollie. Birdie and Ollie. Birdie and Ollie! They're very wonderful, but I haven't seen them in a very, very long time. How long? Probably about... Oh, maybe 90 years. Something like that. Gideon, is that how they looked when you last saw them, or are they... It's hard to tell. Yes, but you know, this is a drawing, so they could look-- Did they look like this? Yeah, a little older. Did you do this wonderful drawing, or did they give it to you? I got it from them. They gave you a drawing of themselves to remember them? To find them? I mean, that tracks. You were that close with them? How long were you with them? How long were you in the Feywild? Do you know? Hmm. I feel like I have lived 1,000 different lifetimes in there, or maybe just one long one. Also, maybe we covered this and I missed it, where were you before? Yeah, maybe start at the top and sort of take us through. It's all-- Do you even remember? No. I don't know, time dilates weird and memory is weird, and that's why these things that I have on me, the sword, the portraits, and them, they're the only things that really feel real still. You feel real. Does she feel real? Yeah, sure. You feel real. Yeah. That's good. Can I use my Hunter's Bane to look at Dusk, knowing that she's been in the Feywild that long and just see if I notice anything about her, her clothes, her rapier, anything that sticks out as fey? Make a perception check. That I might not have picked up on before. Woo, Werther's Original dice! Shout out Cody Jacobson. Fuck! That's a one. Oh my god. Hey! It says fuck. Good as a Werther's Original. Oh, but I have advantage because-- That's true, that's true. Oh, that's cocked. It's cocked. Please be a 20. 14. 14. That's not bad. I mean, the weapon that Dusk carries definitely has a fey-centric design to it. It has a beautiful but natural design. The hilt flows. The crystals give this natural sense to it. You'd almost feel like it was pulled from the earth if you didn't see the finer details that were handcrafted. Yeah, there is a hint of fey essence to the way they present themself, design and clothing has some elements to the overall presentation and the smaller details. Cool. You know, maybe you have been gone for 100 years. Maybe we can do a little test or do a little survey to see what world events you remember, although you don't remember a lot, so maybe that's a bad idea. Do you remember being a little kid? Do you have any little kid memories? Yeah, but also I don't really process them chronologically. It's hard to remember-- You know-- Are you from the future? I totally understand. You do? It's kind of how time works, I guess, where we're from. Well, I think-- Sorry, Gideon, but I think when people from here

Output:
*   The group discussed portraits of "Mama Birdie" and "Papa Ollie," noting they had not been seen for approximately 90 years.
*   Erika explained that she had lived for 1,000 lifetimes in the Feywild and found only her sword and the portraits to feel real.
*   Dorian attempted a perception check using Hunter's Bane to analyze Dusk's fey-centric rapier and clothing, rolling a 14 on the dice.
*   The DM confirmed that Dusk's weapon featured a beautiful, natural design with crystals and a hint of fey essence.
*   Cedric suggested testing Erika's knowledge of world events, while Julian asked if she had any memories of being a little kid.
*   The characters debated the nature of time, with Clara stating it works differently where she is from and Elias questioning if Erika was from the future.


Input: little test or do a little survey to see what world events you remember, although you don't remember a lot, so maybe that's a bad idea. Do you remember being a little kid? Do you have any little kid memories? Yeah, but also I don't really process them chronologically. uh, it's hard to remember-- you know-- Are you from the future? I totally understand. You do? It's kind of how time works, I guess, where we're from. It's kind of... Well, I think-- Sorry, Gideon, but I think when people from here go there for a brief time, there's a little bit of soupiness, but maybe if you go for a long time, it's exponential. Like gumbo. Maybe I was there for a very long time. A heavy table hits the center of the table, and there you can see upon it, a plate has descended onto the table, and you can see a cluster of small dough balls as Errevon takes a deep breath and just breathes a gout of flame that sprays across and singes the exterior of it. watching Are those the pepper poppers? It takes a lot for an ice being to breathe fire. Whoa. thank you. (laughs) Now, enjoy the Conclave Thordak's fire peppers. I'm getting in on one of those. And your breezers. He puts the drinks out there. Oh, it's blended. Please describe the presentation of the Ashari Breezer. Yes. There wasn't a star next to those. Hm? Oh. You ordered something-- Just in a cup? -- that doesn't have a star. Maybe you could get a souvenir cup. (laughs) The disappointment! Can we get souvenir cups? I wanted a mug so I could show off. Is there a souvenir cup that we could get? Does it have a flashy light cube in it? You just went for it so fast. What's it look like, is what he's saying. What's it look like? There are souvenir tankards "you could take with you on the way out. In the gift shop. I will bring some if you'd like to see "at the end of your meal. It's got to be blended, right? Yeah. But you as the DM, what do they look like? He hasn't presented them yet. Oh, I thought you said here's all the Ashari Breezers. The Ashari Breezers are the drinks. Yeah. But they don't come in-- They don't come in collectors' cups. Right. It's just the drink. Right. Is it blue? Oh, she was asking for the coloration of the drink. I'm sorry, I misunderstood the scenario. So, no. We want to know if there's umbrellas, or are there little hang gliders? Are there hang gliders in them? So for the breezers, they're inside these small, clay mugs and at the very top, it's a faint blue-ish green, almost a Midori coloration to it, and it has a bit of fizz to it. You can see it's popping with some sort of aerated-- Air Ashari! Carbonated. Yeah, it's been carbonated. You just killed me and brought me back to life. I thought he was like, it's just a small clay, it's a carpenter's cup with a drink in it. (laughter) Zephrah doesn't warrant a fancy drink, okay. But it's beautiful.

Output:
- The group discussed childhood memories and the nature of time travel, with Julian explaining the concept of "soupiness" versus exponential effects.
- Errevon performed a fire-breathing attack that singed a plate of dough balls on the table.
- Cedric asked about the "pepper poppers" and "Ashari Breezers," while the DM described the drinks being served in small clay mugs with a blue-ish green coloration.
- Several players, including Dorian, Elias, and Maeve, inquired about souvenir tankards and mugs, but the DM clarified that only the drinks were available without collectors' cups.
- The group debated the presentation of the drinks, with Julian noting the confusion about whether they were in fancy cups or simple clay mugs.
- Zephrah was noted as not warranting a fancy drink, though the beverage was described as beautiful and carbonated.


Input: gliders in them? So for the breezers, they're inside these small, clay mugs and at the very top, it's a faint blue-ish green, almost a Midori coloration to it, and it has a bit of fizz to it. You can see it's popping with some sort of aerated-- Air Ashari! Carbonated. Yeah, it's been carbonated. You just killed me and brought me back to life. I thought he was like, it's just a small clay, it's a carpenter's cup with a drink in it. Zephrah doesn't warrant a fancy drink, okay. But it's beautiful. It is. It's beautiful, and it's not quite as overt. But when you take a look, the subtlety is a bit, quite nice. Okay. Wow. It looks really natural in your hands. I can tell it really speaks to where you're from. No place like home, especially this place. Ding ding ding ding ding! A big bell at the bar begins ringing loudly, and the music from the music box immediately stops and someone gets out a horn and goes horn blows. Oh, yes! You watch as everyone turns around and kind of-- Not everyone. A few people turn around and look, and number of them are like groans. And just drink heavily. The barkeep behind you, you can see, is an orcish gentleman, stands up at the top and goes, "Hark unto all friends here! "It looks like a great conflict comes "to the Taste of Tal'Dorei!" There's a show! There's a show, there's a show! You see, from behind one of the doorways that has a large piece of cloth that protects it, you see the individual dressed as Drassig is putting on some armor and comes out with a sword that is plainly not sharp at all and goes, "Aha! "This realm is mine to rule." Boo! "And I will-- "You shush your mouth "or be slain by the dark King Warren Drassig!" No! Oh no! What did you do? He just called you out. "Now, kneel before me!" Suddenly behind, "Do not kneel before him!" You see the woman who was going for the first table goes, "He is but an imposter! "A terrible plague upon the free peoples of our land!" The guy dressed as Warren turns and goes, "Zan Tal'Dorei?" Oh! As his beard loosely comes off at one point, and he slaps it back onto the chin. "Indeed, I will free the great peoples of this land, "and you'll be nothing but a dark echo "in the annals of history!" He goes, "Then show me your strength!" He pulls his blade out. Oh! She goes-- Clara and Erika gasp, pulls her blade out. You can see large vibrations into place. The orc on the counter gets down below it, and pulls out a quick fiddle from behind, and starts quick melody. Starts fiddling along with it, as the two start going, repeated metallic clangs, metallic clangs in a circle. Just the most awkward, repetitive, non-dangerous swinging of blades in a big circle in the middle. There's a couple of Crawler gang members on the floor, going, Stab her in the throat! The other guy's, "Cut off his balls!" They're just metallic clangs. He knocks the blade out of her hand, Ah! It falls to the ground going clattering. Everyone's gasps. Someone goes, "I've seen this before," and just has a big watching.

Output:
*   The group discussed the appearance of a carbonated drink in a clay mug, with Julian noting it was a carpenter's cup.
*   A loud bell rang and a horn blew, causing the barkeep to announce a conflict involving Tal'Dorei.
*   An individual dressed as Drassig emerged from a doorway to claim the realm, only to be revealed as an imposter by a woman.
*   The imposter attempted to fight a woman, but the duel was awkward and non-dangerous, ending with his blade falling to the ground.
*   Crawler gang members heckled the fight from the floor while the orc on the counter played a fiddle.


Input: from behind, and starts quick melody. Starts fiddling along with it, as the two start going, metallic clangs metallic clangs in a circle. laughter laughter. Just the most awkward, repetitive, non-dangerous swinging of blades in a big circle in the middle. There's a couple of Crawler gang members on the floor, going, laughter Stab her in the throat! The other guy's, Cut off his balls! They're just metallic clangs. He knocks the blade out of her hand, Ah! It falls to the ground going clattering. Everyone's, gasps Someone goes, I've seen this before, and just has a big swig. Uh, Maeve: laughter. On the ground, she looks and puts her eyes up. You watch as one of the baubles from the ceiling begins to glow a beam of light upon her face. Yes! It's a spotlight that kicks in around the noon-day performance they're doing now, the melodrama at noon. Looks up, Ah, but the great Prime Deities, give your blessings upon me, so I might guide the free peoples to true freedom. gasps As King Drassig pulls his blade up. Then, the fiddle stops, and another crank behind the counter begins to turn, and you hear this crackling sound of voices going, Ah ah ah. The squeaking of a ratchet, as another sword is lowered on a rope squeaks from the ceiling. gasps. Grabs the sword. Good heavens. Looks at it, as King Drassig is slowly recoiling. gasps. Behind you! Pulling his blade back going, No! Bullet time! She pulls the blade from the rope. Well, she takes a second to pull it free safely before turning around, and very slowly bringing it to his throat and touching it there. He goes, groans. Oh, she got him! Oh, I'll Transfer Suffering and take half the damage. laughter. Good on ya. Silas's totally buying the whole thing. All of us, please. laughter. He's so in it. He slaps his hand to his neck and then pulls it away, and there's a smattering of some sort of red condiment. He goes, groans It seems you were indeed the chosen king. He falls to the ground. She looks at her blade and looks down at him. I am no king. I am a sovereign. Ooh. God. There's this awkward pause. one clap smattered clapping clapping. She stands up. Marcus pulls Gwen down. You've seen this before? Oh yeah. They have not changed the script one iota. I almost kind of miss this, actually. Does it get better or worse with the rewatch? Oh, so much worse, and so much better at the same time. I love the theater! laughter. They both stand up. They grab each other's hands and give a bow, and you can see in their faces. They're just soulless at this point. laughter. This is probably the 600th time they've done this, and they know you don't care. They finish. Keep it fresh. They turn around and they go back to serving the tables they have been assigned, as Errevon the Rimelord goes back, and checks his makeup in the mirror, and comes back. Hah, what else do you need from the Rimelord? laughter. I checked the ball a little bit ago. Was the ball fine? Mm-hmm. Anything moving on it yet? No shifting, no. No shifting, okay. We still have time. South of this.

Output:
- The group watched a chaotic, repetitive sword-fighting performance in a circle that ended with a blade falling to the ground.
- A spotlight illuminated a character named Maeve as King Drassig attempted to recite a melodramatic speech about the Prime Deities.
- A sword lowered from the ceiling was grabbed by Clara, who used it to threaten Drassig's throat after he recoiled.
- Drassig fell to the ground after slapping his neck and claiming to be the chosen king, while Maeve declared she was a sovereign.
- The audience, including Julian, Tim, and Elias, reacted with laughter and comments about the script remaining unchanged.
- Errevon the Rimelord returned to check his makeup and inquire about the ball, confirming there was no shifting movement on it.


Input: is probably the 600th time they've done this, and they know you don't care. They finish. Keep it fresh. They turn around and they go back to serving the tables they have been assigned, as Errevon the Rimelord goes back, and checks his makeup in the mirror, and comes back. Hah, what else do you need from the Rimelord? (laughs) I checked the ball a little bit ago. Was the ball fine? Mm-hmm. Anything moving on it yet? No shifting, no. No shifting, okay. We still have time. South of this place? Do you have any specials on the cocktail menu right now? Something seasonal, my lord? Let me check. He goes back to the bar and then comes back for a second. There is the Winter's Crest Mixer, if you would like something with a bit more of a holiday spice to it. I'm feeling festive. How far off from the timeframe of Winter's Crest are we at this point? Oh, you are in Sydenstar the 14th. You are the equivalent of October. You're a few months away from even that even being a thing. Earlier and earlier every year. (laughter) Winter's Crest crawl. Yeah. It's always Winter's Crest somewhere. Is that what you want? Oh, yes, please. All right. Thank you. Darts off. As amazing as that was, I want to hear more about this parent connection. Yes, I mean. Yes. I have just-- That restaurant's very distracting right now. Distracting. (sighs) It's incredible, though. I really just love it here. Oh my goodness. These poppers are going to run right through us, too. (laughter) Let me try one real quick. Maybe I'll take another one. Well, I'll-- I'll just do the word search here on the menu, just give you guys some privacy. Yeah. (laughs) Ooh, Cloudtop. So, how are you? What did you do with them? Do you know? I just have a lot of fleeting impressions of being so lost. I think I was probably before I went to the Feywild, too, and then being found and having people to help me navigate that world. Yeah. Because it's terrible and beautiful. Yeah. Right? Yeah. But what were they like? They were very sweet. You don't... Do you remember them at all? A little bit. I was very young when they left, and they left me with my grandmother to keep me safe, but-- With your grandmother? Mm-hmm. She lives there, and she's my best friend. And I... They left because they had to do something very important. I don't know what it was, but I... I've been looking for them. So, this feels like something. Yeah. Yeah, I mean, I know that you all have your business to take care of, but I mean, maybe on the way, you know? We can help each other find them. Well, you know, speaking of the business that we are on. To get you up to speed a little bit, the man we are chasing had some dubious dealings with entities from the Fey Realm. That's right. That's true. He worked with this creepy and svelte man called the Nightmare King and--

Output:
- The group interacted with Errevon the Rimelord and the DM regarding the ball and cocktail specials.
- Tim ordered the Winter's Crest Mixer after learning the current date was Sydenstar the 14th.
- Elias and Dorian stepped back to allow Clara and Erika privacy while they discussed family connections.
- Erika revealed she was lost before visiting the Feywild and was raised by her grandmother.
- The party decided to help Erika find her missing parents while continuing their own business.
- Cedric explained that the man they are chasing had dealings with the Nightmare King.


Input: all have your business to take care of, but I mean, maybe on the way, uh, you know? We can help each other find them. Well, you know, speaking of the business that we are on. To get you up to speed a little bit, the man we are chasing had some dubious dealings with entities from the Fey Realm. That's right. That's true. He worked with this creepy and svelte man called the Nightmar King and-- He looks a bit like a shoelace. Yes, yes, a little piece of Alfredo. In a fancy suit. Then, we followed that trail, and it led us to-- there's the Shade Mother, yes, and they were all, ooh, Shade Mother, we love you. We worship you. She was this big half-woman, half-slug. Which part was the woman, and which part was the slug? The top part. Excellent question, I should've specified. The top half was the woman. The back half was very sluggy. But by percentage, though, it was more like 20/80. Yeah, a lot more bug than woman. This was really far away, too. We actually just rolled into town, so this happened a long ship ride back. Those gentlemen who were chasing you, Dusk, they were bad, right? I assume so. All right. It's a fine assumption in this place. This is not the safest place that you can imagine. There is a lot of conflicting needs and affiliations. I mean-- And they jumped you, right? Insight check. Mm-hmm. Insight check. That's 25. Baiting! Yeah, yeah. That's spicy. Oh, actually, I get advantage. Oh, it was a one, which I get to reroll. It's another one. But it was at advantage, so I get to take the higher of the three rolls. So it's 25. Yeah, they jumped me. J'accuse! Worth it! But the thing is is that, I mean-- Around here, everybody's just kind of desperate, you know? So, the thing is is they might be bad in that they were trying to take my stuff, but I don't know, I might've done worse things to get by, and to survive in this area. I don't know. Hmm. They are not wrong. They seemed to be trying to kill you, so, I mean-- Yeah, getting by is hard to do. Could I see that locket real quick? I just want to take a look at it, because Mama. Mama Birdie, oh yeah. Mm-hmm. Yep. Yeah. Is this what they looked like when you saw them last? Yes, it is. That's awesome, okay. Yeah. There you go. I can't believe I didn't see it. You look so much like them. I just, this is so bizarre. I just, that, that we happened upon-- Maybe they were looking for you. Maybe that's why they're in this area. So, they're in this area? They're here? I think so. Wait. What makes you think that they're here? Because that's where we got dumped out together. We got separated, but I assume that it was in the watching.

Output:
- The group discussed the dubious dealings of a man they were chasing with entities from the Fey Realm, specifically the Nightmare King and the Shade Mother.
- They debated the physical appearance of the Shade Mother, agreeing she was a half-woman, half-slug creature, though the bug portion was significantly larger.
- Julian performed an Insight check with advantage, rolling a 25, to confirm that the attackers who jumped Erika were indeed malicious.
- Erika explained that the attackers were likely desperate for survival in the area, and Dorian examined a locket to compare the victims to the attackers.
- Based on the locket and Erika's recent arrival in town, the group realized the attackers might be searching for them.
- The conversation concluded with the realization that Erika and the others were dumped together in this specific location, suggesting a coordinated effort.


Input:
I can't believe I didn't see it. You look so much like them.
I just, this is so bizarre. I just, that, that we happened upon-- uh, maybe they were looking for you. Maybe that's why they're in this area.
So, they're in this area? They're here?
I think so. I've been asking around. I've been here for a couple weeks, and-- thank you.
Wait. What makes you think that they're here?
Because that's where we got dumped out together. We got separated, but I assume that it was in the same general area.
You saw their boots on the ground here in Bassuras? I'm sure it was when they were going through the portal.
But how do you know the portal didn't send them out somewhere in Tal'Dorei?
Portals can send people a lot of places in a lot of ways. They are not reliable.
Okay, I just need to-- Let's be a little bit optimistic here. It could have dumped them here.
Yeah, yeah, yes, yes, yes. They could be here. It could totally be-- watching.
It's the closest thing, and the fact that I just ran into you.
What are the odds? This just feels serendipitous.
Hmm. Good word.
I just think, I think they're here. I think they're here, and I think we're going to find them.
What were they-- If you're not sure what they were looking for, what were they up to, or interested in? Were they, I don't know, collecting flora and fauna? Were they looking for, did they have any goals? Did they tell you where we might find them? Did they have a favorite type of food that we could go check those restaurants?
I mean, they said they were really important in the courts.
Oh yes, very, very, very important.
In the court?
They were very-- Yes.
Like judicial court?
No, the Seelie Court, my family is pretty kind of a big deal.
You're fancy. But what does that mean, you're royalty?
Well, I mean, pretty much.
Yeah.
The Seelie Court?
Yeah.
Okay.
You're a princess?
It's a lot of politics.
Well, I don't know if I would be a princess necessarily.
Wait, you're a princess?
No, no, no, no, no, no.
Oh shit.
I mean, my parents would call me that, but--
Are you fucking serious? You're a princess?
I mean, I certainly--
Are you Princess Gideon?
I certainly could be. You can call me that, for sure.
But I didn't know they were royalty, royalty. I just know that they're--
Now I feel bad for being fucking shitty to Dorian.
You know, they're-- we don't necessarily have a--
I could've just been doing this all this time.
The hierarchy.
A seat.
King or queen, it's more like--
No, not necessarily that. It's just, we're just very well known. We're just a very well known family.
This feels so complicated.
Yeah.
You'd be like an influencer.
My aunties worked at the court.
I check the orb.
Yeah.
Thankfully, it has not shifted.
Okay.
Why would they leave the Fey Realm if they're so important and high up in the echelons of--
Well, because I--
Because their only daughter--

Output:
- Erika and the group discussed the possibility that Erika's companions had been transported to Bassuras via a portal.
- Clara revealed that her family belongs to the Seelie Court, leading to a realization that she is royalty.
- The conversation shifted to the hierarchy of the Seelie Court, with Julian comparing it to being an influencer.
- Dorian questioned if Clara was Princess Gideon, to which she ambiguously agreed.
- Tim expressed regret for his earlier behavior toward Dorian during the revelation.
- Cedric checked an orb to confirm its status remained unchanged while Elias questioned why high-ranking members would leave the Fey Realm.


Input: this all this time. The hierarchy. A seat. King or queen, it's more like-- No, not necessarily that. It's just, we're just very well known. We're just a very well known family. This feels so complicated. Yeah. You'd be like an influencer. My aunties worked at the court. I check the orb. Yeah. Thankfully, it has not shifted. Okay. Why would they leave the Fey Realm if they're so important and high up in the echelons of-- Well, because I-- Because their only daughter-- They were on a very, very, very important mission. You are? No, my parents were. Oh. They had to leave. That's why they had to leave me with my grandmother, because they had something very, very, very important to do. In where? What, well, yes. I don't know. But that was 90 years ago. Well, I-- You met up with them. -- maybe. What if she was-- The mission. The mission! Yes! How did you meet them? Do you remember? Do you have any siblings? Such an unreliable narrator. I'm sorry! I wish I had the answers, too. Sorry, I'm sorry. I saw you do a little bit of magic. Where do you get your powers from? I clocked the tattoo that you have. Mm-hmm. I have one that's similar to it. Oh shit! Is it covered or uncovered? It's uncovered. You can see part of it peeking out. Fuck yeah. Is it moon stuff? It's waves that terminates in geometric shapes. Ooh! How close is it to him? Same, but different. That's cool. Do you remember getting it? Mm-mm. Do you? Whoa. Do I remember getting mine? Yeah. Of course. Is that a sign of the Ashari? Or is it just a-- I think-- neat tattoo? I don't know. I mean. I would say it's a coincidence, but we are running into a lot of coincidences, aren't we? Did you choose to get yours, or was it part of a ritual, or something? No, I chose it. These waves, would they be from the Water Ashari? I mean, they're invisible, because this is D&D. Do they look like Water Ashari design to me? I mean, it very well could be. You've had minimal interactions directly with Water Ashari, especially of the warrior rank that take a similar, you know, tattoo spread as to what you have. But it seems like it very well can fit into a similar pattern, yeah. They're like-- Do they do anything? Is it like a...? Oh my god. No, they're just-- Does it give you powers? Water, yeah. They don't do anything. They mean something, but they don't do anything. What I noticed about you was your sword work is exquisite. Thank you. It's a good-looking blade, too, mm. You know, I don't want to-- Calm down, Marcus, Jesus. Sh-- They're good. Do you want to touch it? Your arm or the sword? Touch it. The sword. Okay. Can I try the heft? Yeah. I'm going to rip off your hat and throw it back

Output:
- The group discussed the hierarchy and the well-known status of Clara's family, noting that her parents left her with her grandmother 90 years ago for an important mission.
- Cedric checked the orb, which had not shifted, while Elias questioned the logic of the family leaving the Fey Realm despite their high status.
- Erika and Julian compared their tattoos, identifying them as geometric wave patterns similar to those of the Water Ashari, though Julian noted they were invisible in the game context.
- Julian complimented Erika's sword work and asked to hold it, while Dorian encouraged the interaction.
- Maeve interrupted the group by stating she was going to rip off someone's hat and throw it back.


Input: powers? Water, yeah. Julian: They don't do anything. They mean something, but they don't do anything. What I noticed about you was your sword work is exquisite. Erika: (gasps) Thank you. Julian: It's a good-looking blade, too, mm. Cedric: You know, I don't want to-- Dorian: (laughs) Calm down, Marcus, Jesus. (laughs) Julian: Sh-- They're good. Erika: Do you want to touch it? Julian: Your arm or the sword? Dorian: Touch it. Erika: The sword. Julian: Yes. Erika: Okay. Julian: Can I try the heft? Erika: Yeah. Maeve: I'm going to rip off your hat and throw it back at you. Dorian: Ah! Maeve: It's getting hot in here. Cedric: (laughs) Elias: Do you have hair right now, by the way? Maeve: No. Cedric: No. Julian: No. Cedric: Still bald. I don't want to speak for Arthur, or volunteer, you know, in any way, but Arthur is very gifted, very capable at peering into one's mind and thoughts. Elias: I mean, I'm no slouch either, but-- Cedric: And Fiona, too. But Arthur is just-- Elias: I mean, I'm equally as good-- Cedric: So talented, and he's also here, and-- (laughter) You know. Erika: Oh, well. Cedric: I don't, but I'm not-- You can elaborate from there. I don't want to as-- DM: "What a terrible thing one must devour to celebrate the defeat of one such as the Rimelord for one's Winter Crest!" Elias: (laughs) DM: "How dastardly such an event is in the echoes of memory and history. Oh, woe be unto the Elemental Kings, but vengeance one day shall be ours." As he puts his hand out, he sprinkled cinnamon across this bowl with a series of straws in it. (laughter) DM: It has like a thick cream-based rum drink that has all manner of-- Maeve: It's going to be so gross after the breezer. DM: It has red, and blue, and green little puff balls that look like they've been soaking a little bit, until they get-- Erika: Oh! DM: -- a little soggy. They just slosh around, and he sprinkles the cinnamon on it. Julian: Oh. DM: Then there's a little spray of sugar on top. It's like snowfall, but he just throws it. Like he doesn't give a shit anymore and then walks away. Dorian: I'll hold up a silver. You're killing it. DM: "Thank you kindly, I'll kill you last. (laughs)" (laughter) Dorian: Play the game. Maeve: I love you so much. Julian: Take this back before I kill myself. Erika: Aw! Tim: Okay, there are three things I miss about this town. I'm actually admitting it. There are three things I miss about this town. Maeve: (laughs) Erika: Hon hon hon! Clara: Okay. Maeve: Yeah, I-- Erika: Your gal pal really gassed you up there. Maeve: You hear in your head: Yeah, I can look into to your mind, if you would want something like that, but there's no guarantee, you know. We've run into issues before. It could be complicated. It-- Erika: Does anybody else hear that? Clara: She's saying something in your head, huh? Dorian: When she goes quiet like that, it's just you two. Erika: Oh. Dorian: Yeah. Elias: We can tell that she's talking to somebody, because her eyes cross while she's doing it. Erika and Dorian: (laugh) Maeve: All right. All right, no. (laughter) Elias: That's canonically what happens. Maeve: No. That is not. (laughter) Maeve: You do not have a flesh tongue, and I do not cross my eyes, all right? Elias: Oh, I beg to duh-huh. DM: Oh, no, no, no. (laughter) DM:

Output:
- Julian complimented Erika's sword work and asked to hold it, while Maeve threatened to throw Dorian's hat and commented on the heat.
- The group discussed the mental capabilities of Arthur and Fiona, with Cedric noting Arthur's talent and Elias claiming he was equally skilled.
- The DM described a drink with puff balls and cinnamon, prompting Maeve to call it gross and Julian to react with surprise.
- Dorian held up a silver piece to support the DM's speech, and Julian jokingly threatened to take it back before killing himself.
- Tim admitted to missing three things about the town, and Erika teased Maeve about her recent compliments.
- Maeve engaged in a mental conversation that confused Elias, leading to a debate about whether she was crossing her eyes or had a flesh tongue.


Input: complicated. It-- Does anybody else hear that? She's saying something in your head, huh? When she goes quiet like that, it's just you two. Oh. Yeah. We can tell that she's talking to somebody, because her eyes cross while she's doing it. Uh, that's canonically what happens. No, that is not. You do not have a flesh tongue, and I do not cross my eyes, all right? Oh, I beg to duh-huh. Oh, no, no, no. Uh-uh, uh-uh. Yes, yes, yes! Ah! I take a knife and I go slices. Had a flesh tongue. Oh my god. I hate this. Kill it with fire! Fixed! That beast. The worst. See, it's like-- You should do it. She's a skilled practitioner. It might reveal something that could help you. Okay. But if it's traumatic-- They're good too, but-- It could be traumatic. I mean, as you well know. Mm-hmm. What happened to you? Same shit as always, it was weird. I remembered a bunch of shit I didn't like, and it fucked me up. Enjoy. When you put it that way, maybe-- No, no, no, they got a big hole in their dome. It's different. I just had another thought outside of that, which could be viable. I have this ability, Gideon. I could potentially try to reach out and make a connection with them personally. Oh. Now that I've seen that locket, I know what they look like. I'm familiar with their names. I might be able to sort of find them. Yes. Do they have to be close or can they be anywhere? It can be anywhere. I know it's harder if they're not on this plane. So if they're in the... then maybe I wouldn't be able to. See, she's very capable. She's very capable. She's so capable. I think we should try it. Could narrow things down. It doesn't hurt to try. Yeah. I look at the orb. It's not moved. All right. I'm going to take a look around just to make sure no one's listening in. Do you have to go under the table every time? Make a perception check. Just ducking. Keep going. Just Blair Witching. Why did I roll a 10? I would love that so much. Please, yes. Okay. I would be forever in your debt. That is a 11. 11. The handful of other patrons that are here seem to be, for the most part, disinterested in your troop at the moment, except for the two somewhat early day drinker Crawler gang members that were cheering on the battle so aggressively earlier. Both sitting next to each other and looking over your table with a non-hidden curiosity, but that's about it. Did they have a nickname that they called you by? Or was it Gideon? Fearnie? Princess. Princess. All right. Holy shit. Oh boy. What about you? They didn't call me that, I'm just kidding. Oh, all right, well, that's-- They just called me-- Gideon. They just called me Gideon. Okay. Yeah, I.

Output:
- The group discussed the mechanics of a character's eyes crossing and the existence of a "flesh tongue," leading to a chaotic roleplay of killing the beast with fire.
- Erika and the DM debated the potential trauma of a specific ability, with Elias and Dorian providing conflicting commentary on the character's condition.
- Tim recounted a traumatic experience involving memory loss, which influenced the group's hesitation regarding a new plan.
- Maeve proposed using her connection to Gideon to locate a target after recognizing a locket, a strategy the group agreed to attempt.
- Cedric examined an orb which did not move, while Tim performed a perception check to ensure they were not being listened to by the Crawler gang members.
- The gang members were observed watching the table with curiosity, and it was revealed they had previously referred to the character as "Gideon" or "Princess."


Input:
two somewhat early day drinker Crawler gang members that were cheering on the battle so aggressively earlier. Both sitting next to each other and looking over your table with a non-hidden curiosity, but that's about it.
Did they have a nickname that they called you by? Or was it Gideon? Fearnie?
Princess.
Princess.
Holy shit.
Oh boy.
What about you?
They didn't call me that, I'm just kidding.
Oh, all right, well, that's--
They just called me--
Gideon.
They just called me Gideon.
Okay. Yeah, I will--
Yeah, come on!
I will close my eyes and I'm going to try to reach out to Birdie.
Okay.
Oh my god.
Okay.
This took a turn.
Hold on.
Well, this is happening.
Okay.
But you won't be able to hear--
Shut up, shut up.
I'll take anything.
All I can hear are buzzes of thoughts as I start to open my mind up more.
We're in a dinner theater.
Birdie, I'm here with Gideon and Dusk. They're both looking for you. We're in Bassuras. Are you close? We want to find you. Desperately.
There's a long pause. Then, responding, a voice goes, "I'm sorry. "Out of personal care and "mistrust and safety, "who am I speaking with?"
That's all the spells I got. I forgot to tell them who I was talking to. I haven't done this for--
Did you hear them?
I did!
Oh my gosh!
But they didn't tell me where they were. They were a little mistrustful of my voice, understandably.
That makes sense, that makes sense.
Is there something I can tell them so that they know--
Something only you would know, Gideon?
Yeah.
Um, um, um, okay, okay. Oh my goodness, this is so exciting. Um. Okay. Say that Gideon's window at grandma's was the big round window.
Okay.
I'm trying to think of what else. They remember my bird, Dr. Nesbitt.
Dr. Nesbitt.
All right, let me--
Dusk, do you have anything you want to tell her?
Oh my god, she's alive.
Just that... the glade, the glade.
Okay.
I'm going to reach out--
Oh, oh, oh, and, and, and, and, and Bompers and Flompers. Those are all my buddies that are there.
Okay. I'll start with these and the--
Okay, okay, okay, okay, okay.
Those 90-year-old pets?
Makes sense.
I want to go there.
I'm going to reach out again.
I want to meet Bompers, the rest I'm not really into.
This is Arthur Temult. I'm their friend. Gideon's been reminding me of her round window at grandma's house and her bird, Dr. Nesbitt. While Dusk has been mentioning the glade.
Immediately, the voice responds, "Oh my goodness. "Our Gideon. "Our Gideon! "Do you hear that? "You said Bassuras? "We're a few days out from our next trek. "We'll meet at Joe's."
Joe's?
Old Joe's.
They were so happy. She was so happy to hear.
She was?
Yeah. I think she was trying to call for your dad, I think. She said they're a few days out. But they wanted to meet here at Joe's? Does that sound familiar? Joe's?
Not ringing a bell.
Does that sound familiar?
Both of you make a history check.

Output:
- Maeve attempted to reach out telepathically to a character named Birdie while Gideon and Dusk were present.
- The voice on the other end expressed mistrust initially, requiring specific personal details to verify identity.
- The group provided clues including a round window at a grandmother's house, a bird named Dr. Nesbitt, and references to pets Bompers and Flompers.
- Upon confirming these details, the voice revealed they were Gideon's family and agreed to meet at a location called Joe's in Bassuras.
- The group discussed the meeting location, with Elias and Cedric checking their history knowledge regarding "Old Joe's."
- Maeve concluded that the voice was likely trying to contact the player's father before the session ended with a history check.