Input: my goodness. "Our Gideon. "Our Gideon! "Do you hear that? "You said Bassuras? "We're a few days out from our next trek. "We'll meet at Joe's." Joe's? Old Joe's. They were so happy. She was so happy to hear. She was? Yeah. I think she was trying to call for your dad, I think. She said they're a few days out. But they wanted to meet here at Joe's? Does that sound familiar? Joe's? Not ringing a bell. Does that sound familiar? Both of you make a history check. Joe's. No problem. Nope. Three. Four. Oh no! You have no idea who that is. You're going to have to ask around. We'll ask around for a Joe. I never went to any fucking Joe's. This is incredible. That was amazing. I can't believe this. I can't believe this. This is so wild! This is-- Long time coming. Yeah. I just got so nervous. It's been a while. Can we get eight Ashari Breezers over here, please? Yes, make a toast! Yeah! Oh my goodness! And some of the Trinket bear claws! Oh god. As you shout this out, Errevon's over at the mirror again, applying some makeup that's sweated off the side of the cheek before snapping this little hand case closed and spins. "Right away! "For I wish to treat my "quarry before I crush them. Ahhh!" Then heads off to the bar. He's ready committed. Committed to the bit. He's in it. Look at the orb. Look at the orb. Not moving. All right. Thank you, thank you so much. I take your hands and I don't know how I can possibly thank you. Is there anything that I can do for you? No, you're fine. Are you sure? Yeah, I'm sure. But thank you. Your friend was really right. You're amazing. It's incredible. Thank you. It's a good look, though. No, yeah it's-- Yeah, it's a very aerodynamic. You have a very perfectly shaped head. You're getting a little bit of purple fuzz coming in, too. Is it really? It's growing, it's growing. Already? Yeah, I see it. Yeah, it's not bad. I can feel a little fuzz. Okay. That's so mean. Purple fuzz. Just a cold stare. Wow. See that-- Well, we got to find out where Joe's is, right? Yeah. We should ask around. Maybe our waiter knows about Joe's. Oh yeah. I would say if you're going to ask around, ask around in here. It's relatively safe. You're not going to get into anything. But just in general be a little bit more careful who you talk to out there. Do not-- Well you're going to anyway, but try not to seem like tourists. That's how you get robbed. I'm going to run over to the bartender. I-- take off the paper crown. In here, it's fine. No, in here is fine. The paper crown. It suits you. All right. You rush over to the bar and there you see the orcish gentleman that MCed the battle earlier. You see him. He's late 20s, little bit about an early

Output:
- The group discussed a potential meeting at "Joe's" but failed to identify the location during their history checks.
- Elias, Tim, and Dorian attempted to gather information about Joe's, with Elias specifically trying to find the location while Dorian advised caution regarding strangers.
- Maeve, Clara, and Erika interacted with a character named Errevon, who was applying makeup and preparing for a confrontation before heading to the bar.
- The party ordered drinks, specifically eight Ashari Breezers and Trinket bear claws, and made a toast.
- Maeve noticed purple fuzz growing on her head, which the other players, including Julian and Tim, found amusing.
- Erika approached the bartender to find information about Joe's and encountered an orcish gentleman who had previously MCed a battle.


Input: more careful who you talk to out there. Do not-- Well you're going to anyway, but try not to seem like tourists. That's how you get robbed. I'm going to run over to the bartender. Erika: I-- uh-- take off the paper crown. Tim: In here, it's fine. (laughter) No, in here is fine. Cedric: The paper crown. Dorian: (laughs) Tim: It suits you. All right. You rush over to the bar and there you see the orcish gentleman that MCed the battle earlier. You see him. He's late 20s, little bit about an early receding hairline, but the long hair comes to a nice series of curls at the shoulder. A very nice deep green tunic that's deep cut with the threads of this thick cording woven between that's pulled to a bow in the center. Big fluffy sleeves and all manner of jewelry across the fingers. Looks up at you with these deep set gray, green eyes and just a very well kept grin with just a little bit of a dark lip coloration across to just emphasize the features. Kind of leans in. "Hi. How can I help you?" Clara: Hi. Do you know of a place here called Joe's? "Joe's?" Clara: Joe's. Erika: Or is there anybody that goes by that name that might have an establishment of some sort? "Nothing rings a bell to me. Hold on. "Denal! "Do you know of a Joe's? Denal? The waitress dressed as Zan Tal'Dorei comes around the corner and goes, "Joe's? You mean like "over in The Ends Joe's? "Imahara Joe's?" Clara: Maybe. What is that? "He's one of them tinker types. "Works with a lot of the Crawler gangs." Okay. In The Ends over there. Imahara Joe's? Imahara Joe's. Imahara Joe's? Okay. Okay. Maeve: This is really promising. Clara: Oh, this is really promising. The music box that you have hanging from the ceiling. "Yes?" Clara: Is that for sale? "No." Clara: Why not? (laughter) "Most of the decor here was carefully imported "from Tal'Dorei. "These are all genuine relics "from across the seas--" Oh my god. "-- of the Ozmit. "Everything you see here has been acquired "and carefully maintained as part of our "historical collection so we could bring to you "nothing but the most authentic Tal'Dorei experience." Hollywood Museum. Well, may I, may I propose a trade? I happen to have items from Tal'Dorei. (gasps) Specifically, specifically... I pull in my fur. I pull out an old teacup that is chipped, but it has a portrait that says... Where did it go? Sorry. This is taking so long. (laughs) It's a big build up. Oh, there it is. It's a portrait of a woman, and underneath it it reads, The Lady of Whitestone. "Mm." I purchased this for a very high amount. From-- I've never been there, but this is from a... It was from there. (laughter) Make a persuasion check. 16. 16. He takes a glance at it. Describe to me how you acquired this, if you don't mind. How I really acquired it? Yeah. This was taken when we went to Stilben, and was around when we went with Opal and Dariax and I-- In Kymal? No. Julian: Back in-- Or Byroden? Byroden? Is it Byroden? Byroden. There you go. Sorry, sorry, sorry.

Output:
*   The party rushed to the bar to speak with an orcish gentleman wearing a deep green tunic and jewelry.
*   Clara asked the bartender about a place called "Joe's" or someone named "Imahara Joe's," eventually learning it was a tinker shop in The Ends run by Crawler gangs.
*   Clara inquired about purchasing a music box hanging from the ceiling, but the bartender explained the decor was a genuine historical collection from Tal'Dorei.
*   Clara proposed a trade by revealing a chipped teacup featuring a portrait of "The Lady of Whitestone" from Byroden.
*   The bartender requested a persuasion check, which Clara rolled a 16 on, and he asked for the story of how she acquired the item.


Input: high amount. From-- I've never been there, but this is from a... It was from there. (laughter) Make a persuasion check. (laughter) Clara: 16. 16. He takes a glance at it. Describe to me how you acquired this, if you don't mind. Clara: How I really acquired it? Uh, yeah. This was taken when we went to Stilben, and was around when we went with Opal and Dariax and I-- In Kymal? No. Julian: Back in-- Or Byroden? Elias: Byroden? Is it Byroden? Clara: Byroden. There you go. Sorry, sorry, sorry. It's all good. Dorian: Byroden. Clara: I stole it from a gift shop. Okay. Fair enough. (laughter) Beautiful. Looks at it and goes, "I have quite a discerning eye for relics." Clara: Well, then you would know. "This is authentic." It is. How did you come upon such a thing? I happen to know someone who... Somebody gave it to me. (laughter) It was a gift because... Dorian: Fucking terrible. Cedric: So bad. It was for my birthday. (laughs) "Well, the fact that you are willing to part with this for such a establishment as this means that you respect the arts and wish to support them." Very much. "I think that music box has been towards the end of its life perhaps and I've been looking to trade it out. I'll accept your bargain." Okay. "Should you bring any other finer relics around here, there are other bargains to be had. Except for the mirror. The mirror stays." Okay. Maeve: What is the mirror? "It is a mirror." Yeah, but where from? What is its significance? "This mirror was imported from the Elven city of Syngorn, and was said to once belong to one of the lake masters there that kept an eye upon the lights of Catha as it bestowed upon the magics to its people." Wow. A magical mirror. Have you ever tried to cast a spell into it? "Yes, many times. It is just a mirror." (laughter) Have you ever brought it out into the moonlight? "Yes. That was the first thing we tried." Oh. Just checking. (laughter) "No, but good looking out. I appreciate it. Your music box." And he unwraps the rope from it and hands it to you. Thank you. You can see it's been scuffed, it's been knocked around, definitely has a few stains on it probably from wayward ale tossing, but it seems to function. Okay. Thank you so much. "Of course. Thank you." Takes and very carefully lifts the tea cup and starts cleaning it off with a little wayward scarf or piece of material he wipes down the edge of the bar with. You have a genuine piece of A Taste of Tal'Dorei. What are you-- What you going to do with it? How did that happen? Well, I have a plan. I have a plan. A plan? Yes. I have a plan for it. Rowan. Dorian: Yes? Do you do engraving? Of course. (laughs) Could I have you write, To Mama Birdie and Papa Ollie on it? I mean, yes. Just in common, plain font? Would you like more calligraphy and filigree? (gasps) Yes! Clearly. Is that longer? Is that an extra charge? Not for you. Really? You'll give it to me for

Output:
- Clara successfully made a persuasion check to trade a music box she acquired in Byroden.
- The merchant accepted the bargain, noting the box was scuffed and stained but functional, and refused to trade the mirror from the Elven city of Syngorn.
- Maeve asked about the mirror's history, learning it belonged to a lake master in Syngorn and had been used with moonlight.
- Erika identified the music box as a genuine piece of A Taste of Tal'Dorei.
- Clara asked Dorian to engrave the box with "To Mama Birdie and Papa Ollie" and requested calligraphy, which Dorian agreed to provide for free.


Input: going to do with it? How did that happen? Well, I have a plan. I have a plan. A plan? Yes. I have a plan for it. Rowan. Yes? Do you do engraving? Of course. Uh, yes. Could I have you write, To Mama Birdie and Papa Ollie on it? I mean, yes. Just in common, plain font? Would you like more calligraphy and filigree? Yes! Clearly. Is that longer? Is that an extra charge? Not for you. Really? You'll give it to me for free? Yeah. Would you like anything in return? Let's just talk about it later. Just one section or the whole side of it? Go-- Fucking nuts? This is all-- Go nuts. This is your artistic expression. Do whatever you want. Comic Sans is an odd choice. It's just a flurry. It's just a flurry. uh, at which point, your final round of Ashari Breezers arrives to the table. Can we-- Oh yes, yes. To seeking and to finding. Yes. Right. And Tal'Dorei! To Tal'Dorei! Indeed. Here are the cups you requested to look at. These are fine, but if a bit pricey, but there here-- You can see there are a manner of these clay pressed tankards that look, by intentional design, semi-fragile, so you have to replace them fairly often if you misuse them. But you can see on one side it has sculpted a recreation of part of the architecture of the Taste of Tal'Dorei that spirals up. You can see it becomes a cluster of off brand dragon heads, like the conclave curling up one side and then on this-- Eyes are painted all weird. Yeah. It's slap dash and quick. It definitely has way too much iconography jammed into it. It looks a mess. Oh man. You get a discount on the brews on tap if you get it. If I have that cup? I'll take one. How much? Six silver apiece. Okay, I'll take one too. Oh, it's been too long. Fuck it. I've got you. I've got you. Two of those cups, please. Thank you. I'm going in for one, too. Me too, me too, here you go. Three of those cups. Four cups. Yes. Eight of those cups, please. Cheers. Discerning customers. You will make fine victims to the Rimelord when I freeze your corpses, and leave them in eternal winter. Thank you, you guys have been great today, by the way. This was going to be a really slow afternoon, and you've really picked it up, so. There's nothing like the gratitude of a theater major, is there? Uh-huh. Uh-huh. I look at the orb. They care? Hasn't moved. So, now we have two places to go. Okay, well, okay. They said they were a few days. A few days out. A few days out, so we should maybe-- They said they were a few days out from their travels. They didn't say they were a few days away from here. They said they were a few days-- I mean, I wasn't in their head-- Is that what he said? But they said, we're a few days out from our travels. The intent you gathered.

Output:
- Clara asked Dorian to engrave a message for "Mama Birdie and Papa Ollie" and requested calligraphy and filigree, which Dorian agreed to provide for free.
- The group discussed the artistic expression on the cups, with Julian jokingly suggesting Comic Sans before the DM described the clay tankards featuring dragon heads and Tal'Dorei architecture.
- Cedric, Tim, and Julian purchased multiple cups at six silver apiece after learning about the discount on brews.
- The DM humorously threatened the customers about the Rimelord before thanking them for the busy afternoon.
- The party discussed the timeline of their travels, realizing the "few days" mentioned referred to travel time rather than distance from their current location.
- Cedric examined an orb that had not moved while the group debated their next steps based on the gathered intent.


Input: They care? Hasn't moved. So, now we have two places to go. Okay, well, okay. They said they were a few days. A few days out. A few days out, so we should maybe-- They said they were a few days out from their travels. They didn't say they were a few days away from here. They said they were a few days-- I mean, I wasn't in their head-- Is that what he said? But they said, we're a few days out from our travels. The intent you gathered was it would take them a few days to-- Got it. That's what I picked up, but-- Okay. Okay. The insinuation was that before their travel returned through Bassuras. Okay. Okay. Silas, Arthur's really good with the my-- I know. Maybe if you could do the same sort of thing that I-- Well, I was just trying to read the subtle jitters of your irises as they got closer and closer together, but it was distracting because of your bald head. (laughter) I heard that slap. Ting. (laughter) I think it's beautiful. Fiona. Oh? I was wondering if you would maybe just accompany me for a quick stroll of the gift shop. Yes, I would love to. Thank you for asking me. Unless you're still-- No, no, no, let's go. Okay. What do I do with these Breezers? All right, I can take that. I need fuel! I can take that. (laughter) I'm going to walk with mine. I'm not drinking mine. Okay, no, I got to finish that. I can't finish mine. There is so much! (laughter) It's a lot. That's a lot of alcohol. It's noon. It's the sugar that gets you. Yeah. We're going to the gift shop? Yeah. All right. All right. So heading to the back left of the bar area of the tavern, the singular tavern in the city, there is an open doorway that leads to a small, almost like a closet with an island in the center that has a walkabout. So, you can just walk through in a loop, and find your way back out into the tavern. As you enter inside, you can see all manner of bear cloaks that are not, you know, a little frayed at the edges, but they look like they're relatively easy to make, and give that classic Tal'Dorei traveler aesthetic. It's got an animal tail on the collar. Right, right. Exactly. You can see more of the collector's mugs are stacked up in the back. Two have fallen, and shattered, and been pushed off under the side. You can see other replicas of the same weapons of Zan Tal'Dorei and King Warren Drassig that are for sale. Smaller sized, and priced a little high. What are you looking for specifically? I just, I really more just wanted an excuse to chat with you in private. Oh. Did I do something wrong? No, no. Not at all. As we're walking along, Elara's just just patting the t-shirts, and those prop swords as we go, just aimlessly poking. You see, Arthur and I-- Mm-hmm. -- had a little bit of a rough-- We're kind of in a rough spot. Oh. A little tiny, tiny bit of a fallout.

Output:
- The group clarified that a party was a few days out from their travels but not necessarily from their current location in Bassuras.
- Elias and Cedric engaged in a humorous exchange regarding Elias's inability to read Cedric's bald head and irises.
- After discussing the alcohol and sugar levels, Elias agreed to accompany Cedric for a private stroll in the gift shop.
- They entered a small closet-like area filled with bear cloaks, shattered collector's mugs, and replicas of weapons from Zan Tal'Dorei and King Warren Drassig.
- Cedric admitted he wanted a private conversation to discuss a rough spot and a fallout between himself and Arthur.
- Elias listened with concern as Cedric explained the situation while they walked past the shop's merchandise.


Input:
are for sale. Smaller sized, and priced a little high. What are you looking for specifically?
uh, I just, I really more just wanted an excuse to chat with you in private.
Oh. Did I do something wrong?
No, no. Not at all.
As we're walking along, Elara's just just patting the t-shirts, and those prop swords as we go, just aimlessly poking. You see, Arthur and I--
Mm-hmm.
-- had a little bit of a rough-- We're kind of in a rough spot.
Oh.
A little tiny, tiny bit of a fallout.
Are you angry with her?
No, she's really upset at me. And rightfully so.
Why? What'd you do?
Oh, okay. You know how I have the woman, Delilah, who just kind of talks in my head, and she was the one who murdered me, and she's just, "Mah, I'll get you, blah"?
Yeah, that's pretty messed up, yeah.
And you know how-- Have you noticed Arthur acting a little intense, or on edge?
Of course, well, she's been turned into different colors, and she lost her hair, and she has horrible nightmares.
Yeah, exactly.
That rock that she had. Do you--
I think I saw her holding one, yes.
Well, she got really attached to it, and you know, of course, I didn't-- I was just concerned about her, and her wellbeing, and just her mental state here recently. I was afraid that maybe the rock had something to do with it. I got this impulse in the back of my head that was just wanting me to reach out, and touch it. I thought maybe I could discern something about it. Maybe I could sense a bit more of its origins, and its purpose.
uh, next thing you know, my grip locked onto it, and I couldn't open my fist, and I lost control of my body. I felt this searing heat going through my arm, and then it was over, and I looked down, and the rock had shattered, and I could hear, more like feel Delilah in my mind, like she was more powerful, or satisfied. She said something about how it was very dangerous, and how she's protected us from its dangers. That was it. And the stone is broken, and I actually still have the shards of it.
Oh, oh. You think, okay. You think she's upset with you because you broke her--?
She is. She is upset at me. She was instantly in tears, and--
Oh no.
She thought I had lied to her because I promised her that I wasn't going to take the rock, I just wanted to look at it. And so, she thinks that I lied.
Oh boy, well, okay.
I don't know what to do.
First of all, you've already done the first step, which is just talking about it, and getting it out there, okay?
Okay, yes.
That's fantastic.
Mm-hmm.
Do you feel any better having told me?
I think I'm just still processing it.
Okay, okay. Because at some point, you know, you'll probably need to have this conversation directly with her, when she's ready to hear it.
Right, on her terms, right?
But I have a question for you.
Okay.
You said you reached out, and it was an impulse to squeeze it, an impulse to break it, fueled by some sort of voice in your head.

Output:
- Cedric approached Elias in private to discuss a conflict involving his companion, Elara.
- Cedric explained that Elara had been experiencing nightmares and color changes after becoming attached to a mysterious rock.
- Cedric described how an impulse led him to touch the rock, causing it to shatter and searing heat to run through his arm.
- The destruction of the rock caused Delilah to manifest in Cedric's mind, claiming she had protected them from its dangers.
- Elara became upset and cried, believing Cedric had lied to her because he had promised not to handle the object.
- Elias advised Cedric to continue processing the situation and prepare for a future conversation with Elara on her terms.


Input:
getting it out there, okay?
Okay, yes.
That's fantastic.
Mm-hmm.
Do you feel any better having told me?
I think I'm just still processing it.
Okay, okay. Because at some point, you know, you'll probably need to have this conversation directly with her, when she's ready to hear it.
Right, on her terms, right?
But I have a question for you.
Okay.
You said you reached out, and it was an impulse to squeeze it, an impulse to break it, fueled by some sort of voice in your head.
Just--
Are you sure? Just throwing it out there.
Mm-hmm.
There's no-- Are you jealous of Arthur in any way?
No!
I'm not accusing you of anything, I'm just saying, is there anything that she does that you wish you could do, an ability that she has, or a heartbeat or something that she has that you don't have, that you maybe subconsciously wanted to sort of get back at her for?
No, no, it's not like that. The only thing that I've want for Arthur is the same thing that I've always wanted for her, which is to have a life, and a youth, and to go out and to see the world, free of any type of burden, like I had to experience it.
You want these things for her, because you can't have them yourself.
Yes, I just want her to live her best life, and to protect her from something that might hurt her, and I just, that's what I thought I was doing.
That's a very noble thing to want for someone, and it's very generous of you to want that for her. I mean, I'm so sorry that you're going through this, and I would love to sort of facilitate a meeting of the minds, if you'll be up for it, and maybe I could talk to her, and tell her how stressed out you are, and oh boy, you just pulled out a clump of hair there.
Ploof. (laughter)
If, with your permission, I could try to arrange a neutral space, a safe space where you both could talk.
Okay, well, like you said, I want this to all be on her terms. So, what shall I do in the meantime? What if she never comes around?
She will.
What if she doesn't want to be friends again? What if it's ruined?
You know what I would say? I would say, let's find a time when you both are in a space where you can both communicate openly and freely, but not just any willy-nilly time, right? Don't just go up to her and start talking about it. Make sure that she's in a place where she's happy, and safe. She feels safe.
So, keep her happy.
Well, I mean--
And keep her safe!
Oh boy. (laughs)
All right.
Maybe just work on yourself right now, just calm--
Which one of these plastic swords do you think she'd want? These wooden swords? I don't know if they have plastic yet.
She doesn't strike me as a--
What about this oven mitt?
-- replica sword-- An oven mitt? Everyone can use that.
She could and could hide her hands. But you know, if she, or keep would them warm.
Sure. Does she cook?
No, no, I don't think so.
Well, it's still nice, watching

Output:
- Cedric and Elias discussed Cedric's feelings regarding Arthur and the impulse to end a relationship.
- Elias probed whether Cedric was jealous of Arthur, leading Cedric to clarify that he only wished her a life free of burdens.
- The speakers agreed on the need for a neutral, safe space to facilitate a future conversation between Cedric and Arthur.
- Elias advised Cedric to ensure Arthur feels happy and safe before attempting to communicate, rather than acting impulsively.
- The conversation shifted to a lighter tone where Cedric asked about gift options like plastic swords and an oven mitt for Arthur.
- Cedric confirmed that Arthur does not cook, and Elias noted that the oven mitt would still be a useful item.


Input: Oh boy. (laughs) All right. Maeve: (laughs) Maybe just work on yourself right now, just calm-- Which one of these plastic swords do you think she'd want? These wooden swords? I don't know if they have plastic yet. She doesn't strike me as a-- What about this oven mitt? -- replica sword-- An oven mitt? Everyone can use that. She could and could hide her hands. But you know, if she, or keep would them warm. Sure. Does she cook? No, no, I don't think so. Well, it's still nice, you can-- Yeah, it says "ToT" on it. What do you think that means? Taste of Tal'Dorei? Oh, right. (laughter) (laughter) Julian: Elara, give me your tots! (laughter) Clara: Tina, come get some tots! It says "tot holder" right there. Oh, it's a tot holder. Tim: Tot holder. Yeah, god. That's fantastic. That's great. I think she'll appreciate this. I'll get her this pencil, too. Sure, but you can't buy her happiness, and you can't buy her forgiveness, but do it anyway, because it can't hurt. (laughter) All right. Hey, you did nothing wrong. This was, this was fine. It was a mistake, and you'll make up for it, and you'll be better for it on the other side. Okay. I think you're a wonderful person. Well, former person. Thank you, Fiona, and you, I hope you weren't offended by what I said at the table. You are very gifted and talented as well. Oh, no, no, no, you were trying to build her up-- Yes, but I wanted, just now you have context. -- to cover for your insecurities. Exactly. Sure, I got it. No, I feel you. It's fine. Okay. Oh, baby. Nope. (laughter) Dorian: Tink, tink, tink. Oh, thank you, well, would you like a pencil as well? Yes, I would. All right. Two pencils and this potholder, please. Four silver of purchasing later, you acquire the remainder of your knickknacks, and rejoin the rest of your troop. I already have a giant foam hat, and a scarf, I already have a giant foam hat, and a scarf, and a terrible thing that looks like a sweatshirt, but like a jerkin style one. Mm. (laughter) With really ugly branding, and it's peeling already. You can see the letters, the decals peeling already. Would fantasy foam hat be burlap, you think, perhaps? Yeah, oh god! Ooh, likely. Jute. Yes, jute. Jute. (laughter) Well, hey! That's very Bassuras right there, yep, yep. I want to toss a quick thing in. During all of that, when they leave, and everyone's drinking, did you come here with that clothes, or did you just purchase it? Oh, I just, they went to the gift shop, and-- Okay. While everyone is rabble rousing, I'm going to try to catch Arthur's eye across the table. Mm-hmm. And just sort of covertly go. Yeah? Did I hear that in here? Yeah. You okay? Eh. I mean. You seem a little discouraged. Well, there's, you know, Marcus. Oh, no, I'm good, thanks. Can I be honest? This is so dumb. Elara and I had sort of a bit of a falling out. (laughter) A couple days ago? Because that's

Output:
*   The group discussed gift options for a recipient, debating between plastic swords, wooden swords, and an oven mitt before settling on a "tot holder" and pencils.
*   Elias offered emotional support to Cedric, reassuring him that his previous actions were a mistake and affirming his worth as a person.
*   Cedric purchased the items for four silver and interacted with Dorian, asking if he wanted a pencil as well.
*   Erika described her existing inventory, including a giant foam hat and a peeling jerkin, while the group debated the material of a fantasy hat.
*   Julian attempted to covertly catch Arthur's eye across the table while the rest of the group was drinking.
*   Julian spoke privately with Maeve, learning that she had recently had a falling out with Elara.


Input: they went to the gift shop, and-- Okay. While everyone is rabble rousing, I'm going to try to catch Arthur's eye across the table. Mm-hmm. And just sort of covertly go. Yeah? Did I hear that in here? Yeah. You okay? Eh. I mean. You seem a little discouraged. Well, there's, you know, Marcus. Oh, no, I'm good, thanks. Can I be honest? This is so dumb. Elara and I had sort of a bit of a falling out. Uh, a couple days ago? Because that's how long you've seemed a little withdrawn, which is okay, I mean, I know you're private, but. Yeah. I can tell. You know, she-- She just sort of did-- She did something that broke my trust. You know, it's weird, because the longer it goes after, it feels like almost it was a good thing that she did, but I can't tell her that yet, because I don't know. Then as soon as we get here, you know, Dusk shows up, and all of a sudden, like, I'm hurting, and Elara's just living it up with this new person, smiling and laughing like she doesn't even care that we had a fight! So-- Sorry, that was loud in your head, and I apologize. It's cool. It's cool. And now I'm bald, but that's fine! I like it, and stuff. So yeah, I guess I'm a little distraught, Marcus. On that, I mean, we figured out the blue thing. I'm sure we'll figure out the head thing. You have really fabulous cheekbones, so you're selling it, but I'm sure we'll fix it. Yeah, I mean, fuzz is, it's already. Well, there was no fuzz, and yeah, I'm, we're not talking, but I'm still touching my head and looking at Marcus. Marcus's just nodding across the table. There was no fuzz right away, and there's already fuzz, so I think that's a good sign, because hair doesn't normally grow back that fast. Putting up a blast shield. Back to the point. Yeah. I could definitely be wrong. I haven't known you that long, but I watch you and Elara together, and you guys are so close. I feel like, you know, you get, I see you get down on yourself, and I think maybe it's just coloring your thinking a little bit. I mean, when you have a falling out with a friend, I don't know. I think breathe through it. She-- That dead lady's got a lot of love in her heart. I know. She's got a really good heart. Also, I don't know if I can listen to this guy's acting much longer. Also-- -- you saved that elf's life, and I see you kicking yourself, but you saved their life. Also, you just did an amazing thing for Gideon. That was a good thing you did. She seemed really happy. Let that sink in. Yeah. Thank you. Brought a smile to my face. I hope everything's all right with them. I hope that it's a happy reunion. You know, work through it, but you know, when you're ready, talk to her. I know. I know. I'm a little embarrassed, but yeah. She won't care. I don't think. Also, I'm the new guy, but my door's always open. Also, I'm the new guy, but my door's always open. Thank you. Mm-hmm.

Output:
- Julian attempted to catch Arthur's eye across the table while the group was distracted.
- Maeve confided in Julian about her recent falling out with Elara and her distress over Marcus's reaction to her new bald look.
- Julian offered comfort to Maeve, suggesting she breathe through the conflict with her friend and reminding her of the good she did for Gideon.
- Julian advised Maeve that her door would always be open for support, despite being the new member of the group.
- Maeve expressed gratitude for Julian's words and indicated she hoped for a happy reunion with Elara in the future.


Input: a good thing you did. She seemed really happy. Let that sink in. Yeah. Thank you. Brought a smile to my face. I hope everything's all right with them. I hope that it's a happy reunion. You know, work through it, but you know, when you're ready, talking to her. I know. I know. I'm a little embarrassed, but yeah. She won't care. I don't think. Also, I'm the new guy, but my door's always open. Also, I'm the new guy, but my door's always open. Thank you. Mm-hmm. The Rimelord! (laughter) He has to deal with the coming lunch rush. So we need you to leave. Got it. Oh, we got to go? Yeah, well, it's-- Turn over the table. Oh, turnover. Turn around time, yeah. Arthur, I got you-- I was in the gift shop, and I saw this pot holder and thought of you. and I saw this pot holder and thought of you. It says "ToT" on it-- Tot holder. It's a tot, yes. And this pencil, it's purple like your once hair. (laughs) I check the ball. Ooh. The ball... (gasps) Oh my god! (laughter) Are you wearing one of everything? You've got head to toe outfitted. Mm-hmm. Always good to support the arts! Oh, I couldn't agree more. Shit, I got to go get some stuff. I'll be back. Oh god. (laughter) Do you also stock up? No, fuck that. Okay. (laughter) Real quick. Marcus bolts to the gift shop and buys two toy swords. Okay, you got it. That'll be two silver. You got it. Will you get a t-shirt or something, that says Taste of? Do they make t-shirts? Four silver. Do they have a-- (laughter) -- set of Taste of Tal'Dorei cutlery? Oddly, no. Shit! Fuck, Arthur wanted the t-shirt. I would like to get one of the signs that says, "How do you want to do this?" It's not going to make a difference. Ooh. Those are back ordered. (laughter) But they find one that's hidden in the back. So yeah, you can get that. Yay! Bring back Arthur a t-shirt that says, "Whitestone is for lovers." (laughter) Wow! Gets darker and darker. Always. Why do I open myself to this? (laughter) Are we capable of tracking down our mark today? Does that count as a short rest, out of curiosity? Yeah. You guys have been-- Fuck yes! Had some drinks, had some meals, had some conversations, enjoyed some fine performance arts. Yeah, you've had a short rest. So you can take that. Roll a hit die real quick. A short rest is in the mint julep. (laughs) Every time. Oh! Yeah! I'll just take that. 22 points on two d10s. Hell yeah, dude! Do I have an ability or something that-- Okay. Where you off to now? Oh. We've got to go find this fella, right? I say we head towards that, unless somebody's got another idea. We're off to avenge-- Perhaps a little scouting first. Gideon, real quick, how do you spell Ollie? O-L-L. O-L-L-I-E. Oh! Yeah. Shit! Can I ask

Output:
*   Maeve and Julian discussed a happy reunion and Julian offered his door as open to anyone needing support.
*   The group visited a gift shop where Cedric bought a pot holder and pencil for Arthur, while Marcus purchased two toy swords.
*   Dorian attempted to find specific Tal'Dorei cutlery and a t-shirt but was told they were unavailable, though a hidden sign was located.
*   The party confirmed they had completed a short rest by eating and drinking, allowing Dorian to roll hit dice for healing.
*   The group decided to head towards a location to find a specific individual, with Cedric suggesting a quick scouting first.
*   Dorian asked Clara to spell "Ollie" correctly before the conversation was cut off by Maeve's question.


Input: is in the mint julep. (laughs) Every time. Oh! Dorian: Yeah! I'll just take that. 22 points on two d10s. Hell yeah, dude! Do I have an ability or something that-- Okay. Where you off to now? Oh. We've got to go find this fella, right? I say we head towards that, unless somebody's got another idea. We're off to avenge-- Perhaps a little scouting first. Gideon, real quick, how do you spell Ollie? O-L-L. O-L-L-I-E. Oh! Yeah. Shit! Can I ask a question? That's okay. Just give it some flair. Do short rests bring back sorcery points at all? Because I just took a short rest and it brought back one of my sorcery points, which seems odd. I don't know if I hit a button by accident, or if it's a thing. thank you. I'll double check. Because I don't see anything about, but-- Is Birdie also an I-E? Ollie, Ollie. Oleander. As in "Bye Bye"? Is it B-I-R-D-Y or I-E? Birdie, like a bird. Yeah, but how do you spell it? Oh! B-I-R-D-I-E. Fuck! It's okay! (laughter) There's no X in there! Where would the X be? It's a Y! You regain them on a long rest. That's what I thought. That's weird. Hack the planet. I must've hit a button. It must have been user error and not D&D Beyond. Obviously. Where you can sign up for free using the link dndbeyond.link/critters. Fantastic! Now, you know what I'm going to do? I'm going to hit another short rest and see if it clears another one. Go for it. Yeah. I don't see that. Drum roll. Oh. Nope, it was a user error. Okay. (laughter) There you have it, folks. Ta da! (laughs) All righty. So where are we off to now? We're going to follow the blip! Follow the ball! Okay. Finishing your brief excursion to the wondrous singular tavern known as The Taste of Tal'Dorei, you step back out into now the hot midday air of the Hellcatch Valley. The nearly cloudless, bright blue sky above and the glaring heat at the sun now upon you almost immediately kick into a sweat beneath your layers of clothing and armor. And the day drinking. And the day drinking. So much sugar! Yeah. Rowan? Yes? Those two assholes from the bar are going to follow us, so I would love for you to keep an eye on that. Oh baby! Wait, I'm carrying this music box. I'm trying to work while I walk. (laughs) All right. You know, I-- No, no! I like the challenge. Not a problem. (whittling) Okay. Roll perception check for me with disadvantage. Come on, Werther's Originals! (scatting) Oh shit, at disadvantage! Fuck me! 11. (laughter) Keeping an eye and feeling pretty solid. All right. So in following this a little bit further, you wind through the streets and the loud sounds of arguments and heavy banter echoing past various offshoot roads and alleys. You walk past large field- and plains-based horses that you recognize some of the breeds as being imports, not too far away from the region of the Stratos Throne in the Taloned Highlands. So probably came from Mr. Faramore.

Output:
- The group rolled for points and decided to investigate a specific target, with Dorian and Clara clarifying the spelling of "Ollie" and "Birdie."
- Maeve questioned whether short rests restored sorcery points, and after a brief investigation, the DM confirmed they only return on long rests, identifying Maeve's previous experience as user error.
- The party left the tavern known as The Taste of Tal'Dorei and stepped into the hot midday air of the Hellcatch Valley, where Dorian was tasked with watching for followers from the bar.
- Dorian attempted a perception check with disadvantage, rolling an 11, and the group successfully tracked the subjects through the streets past various horses.
- The group identified the location of the horses as being near the Stratos Throne in the Taloned Highlands, suspecting they originated from Mr. Faramore.


Input: Roll perception check for me with disadvantage. Come on, Werther's Originals! (scatting) Oh shit, at disadvantage! Fuck me! 11. (laughter) Keeping an eye and feeling pretty solid. All right. So in following this a little bit further, you wind through the streets and the loud sounds of arguments and heavy banter echoing past various offshoot roads and alleys. You walk past large field- and plains-based horses that you recognize some of the breeds as being imports, not too far away from the region of the Stratos Throne in the Taloned Highlands. So probably came from Mr. Faramore. Pushing beyond that, you do follow the blip on this, begins to shift to the left. Oh, oh, oh! Is it moving? I back up. It returns to where it was. Oh. All right. Switch directions. (gasps) I think we're getting very close to the left. Looking in the direction of where that blip is coming from, you see what is called the Bank of Renewal. Bank of Renewal? Is what it's labeled as, and there are a number of thick tapestries that are affixed between heavy poles that have, "Bank of Renewal Market. "Open market. "Enter and purchase." All sorts of various presentational banners. Looking past them, there is a heavy wooded fence line that marks the inside of what is a bustling marketplace. You can see all manner of small tents and sitting arrangements, benches. There are carts that are set up with their own presentational front with heavy cloths and signage, placed in the front, decorative banners and streamers that arc from place to place. This is, in some ways, it reminds you of the caravan-serai that you spent the first night in, but larger than the one particular location. It is a large central courtyard with maybe four, say four dozen or so shops of different sizes that are just sitting out in the open. There are all manner of individuals that live here in the city and are traveling through, traders and such that are also bringing their carts along and are just perusing the wares around you. We are just hitting all of the best hits of this town. Holy shit! This place is fantastic! This place is great. So we're rocking our cloaks, right? Yes. Yeah, yeah, yeah. It's been hot minute. Yeah. A very hot minute. Wait. What are we doing when we find him? What are we doing? Oh yeah. Good question. Because we have to capture him. We can't kill him. We have to capture him? I have-- and I'm going to pull out the little trap orb that we got from the Green Seekers. Oh right! I have one of those left. That's right! That we never used. Brilliant! Good plan! I forgot about that. So we kill him and then put him in the orb? We can get him. Exactly. He might recognize many of us, unless someone can either disguise ourself, or if we had someone who he wouldn't recognize. Do I recognize any of the Gajakhandas in here or any-- Uh-huh. There are all manner of Gajakhandas around. Okay. Anybody that might give a fuck if we start a little bit of a ruckus? Make a perception check. Oh, I can do that! Yeah! Keep in mind, he might be in here.

Output:
- The players rolled a perception check with disadvantage and failed, leading to frustration before the Dungeon Master described their journey through the Taloned Highlands.
- Following a blip, the group arrived at the Bank of Renewal, a bustling marketplace filled with traders, carts, and numerous shops in a large central courtyard.
- The party discussed their strategy for encountering a target, agreeing that they must capture him alive rather than kill him.
- Maeve revealed she possessed a trap orb obtained from the Green Seekers, which the group decided to use to subdue the target.
- The group debated whether any members could disguise themselves or if they recognized the Gajakhandas present in the area to avoid causing a ruckus.
- Finally, the Dungeon Master instructed the players to make another perception check to locate the target within the crowded market.


Input: So we kill him and then put him in the orb? We can get him. Exactly. He might recognize many of us, unless someone can either disguise ourself, or if we had someone who he wouldn't recognize. Do I recognize any of the Gajakhandas in here or any-- Uh-huh. There are all manner of Gajakhandas around. Okay. Anybody that might give a fuck if we start a little bit of a ruckus? Make a perception check. Oh, I can do that! Yeah! Keep in mind, he might be in here. Yep, that's a natural 20. Oh shit! Dang! What? Perception, 21. Great. You can see that there are, at first glance, about six Gajakhandas that are armored and keeping an eye on the surrounding space. You also know, having lived here previously, that most of the unspoken laws that guide the city, the interior of the city, speak out against Crawler gang infighting, meaning faction versus faction, any sort of violence from one Crawler gang to another Crawler gang. That is entirely considered uncouth and is punishable by the Gajakhandas or the union of Crawler gangs within the city limits. Most of other things are a free for all. All right. So a little bit of scuffle, as long as it isn't identifiable as that particular kind of violence, probably should, with enough reason and conversation without having an issue. Cool. Well, he's here close, but we don't know how close or where? Yes, you see how sensitive it is when I move the ball? Okay. He's somewhere. Once you're within 30 feet, it just loses the sensitivity, and it just says you're nearby at that point. Yes. Plus, this place is packed. Yes. So we don't want to do it right in the middle of everything. I'm afraid-- DM, are there buildings that are more than one-story high here? No, and there are no focused buildings, maybe a handful of small storage facilities. Most everything out here is mobile and can be set up and taken down quickly. It's like a swap meet. Yeah, it's like a large flea market. Okay. Wait, who's got the hole? Gideon. I do. Yeah, I'm going to put the music box in there. I want to have both hands available. Yes, of course. That's a (w)hole conversation. We have a hole. That's a (w)hole conversation? How's your whole-- family? (chuckles) We're going to put the music box in there. Gideon has a hole-- Wait, but how... Well, this opens up to a 10-foot deep, 10-foot in diameter hole. That's girthy! Yeah, yeah, yeah. It's girthy. You can put stuff in it. Yay! Yeah, you can. Then you fold it back up and it's this. Well, don't fucking put it away. I got to put the box in there. But how do we do it right here? Yeah, we don't want to do it in the-- We can't do it here. We got to wait. Look, give it to me. Cowards. I can hold it. No, you can't look at it before I finish. Oh, okay. I won't look. I won't look at it. The hole is like a rolled up beach towel, right? Isn't it a fabric? Yeah. We watching.

Output:
- The group discussed disguising themselves to avoid recognition by the target and assessed the risk of causing a ruckus in the city.
- Tim rolled a perception check and discovered six armored Gajakhandas monitoring the area while learning about local laws against gang violence.
- The players confirmed the city lacked multi-story buildings, describing it as a mobile flea market where structures could be quickly set up or removed.
- A debate arose regarding the location of a hole, with Gideon and Clara confirming they possessed the item capable of storing a music box.
- The group decided to delay placing the music box to avoid detection in the crowded central area, waiting for a safer moment to act.
- Dorian insisted on handling the box personally while Clara agreed not to look at it until the process was complete.


Input: and it's this. Well, don't fucking put it away. I got to put the box in there. But how do we do it right here? Yeah, we don't want to do it in the-- We can't do it here. We got to wait. Uh, look, give it to me. Cowards. I can hold it. No, you can't look at it before I finish. Oh, okay. I won't look. I won't look at it. The hole is like a rolled up beach towel, right? Isn't it a fabric? Yeah. We have to place it on the ground. You got to go (whooshes). I've watched Looney Toons. It's fine. It's fine. It's fine. I've worked with more. Do you want to put it in my body until you need it? (gags) (laughter) That's how-- Oh my god. You can store it in here for an hour or something. (laughter) I don't trust it. Just move the tongue out of the way. (laughter) That's fine. It's fine. I hate it so much. I got one hand. I'm good. No, no, no, no, no. We got it. We need to have your hands. Let's make a human shield real quick to hide it. All right, everybody. Is there a hidden area? Everybody huddle. We're going to make a circle? Everybody huddle like someone's getting changed. So not obvious at all. Come on. While we're huddling, I'm just looking around like oh god. He's watching us. Let's make a spectacle of ourselves. Okay, so you all huddle up in a circle and you place the material out on the ground. This is so stupid. It unfolds and there is a darkened expanse now between you. Close your eyes! I put it in. Drop. Oh shit! (clatters) Yeah (clatters) You hear (metal clanging) like some springs. It's fine! Okay, close it! Oh hey, wait! Can I put some stuff in there too? Wait, wait, wait! Can I put stuff in there too? Yeah, yeah, yeah, yeah! Okay. Okay, here. Wait. (laughter) Okay. All of our mugs. (grunts) Oh yeah, put it in my cup. Okay. Cup. It's going to break! They're clay. It rattles! (crashing) (laughter) No, it's a death trap. Done? Done? Are we done? Any more? Any more? Pick it up. Pick it up. Pick it up. Uh-huh. Fold it right back up. How many people were watching us do that? Yeah. Glancing around, two people. They're just like, and they go about their business. It's not a very crowded bazaar at the moment. That's right. Nothing worth dying over. (laughter) Never seen a pocket dimension before? (laughs) Let's just scan around, see what we see. Should we split up? Split up? I think it's small enough that if we split up, if someone just makes some noise, we should be able to hear. Hear everybody, right? Are we ever going to show Dusk what Treshi looks like? Is that something you can do? Yeah. I can't really create images. I can! Oh, I can. Oh, he can. Oh. Yeah. Little face of Armand Treshi. So you can see the long dark hair-- Help me, Dusk. You're

Output:
- The group debated the best location to deploy the object before deciding to create a human shield to hide their actions from passersby.
- Dorian insisted on placing the material on the ground while others huddled around to obscure the process, despite his initial reluctance and disgust.
- Once the object unfolded into a darkened expanse, Dorian accidentally dropped it, causing metal clanging sounds that startled the party.
- Erika and Elias attempted to store various items, including mugs and cups, inside the pocket dimension, which led to a crash and the realization that the clay items might break.
- After folding the material back up, the DM confirmed that only two people had noticed the activity, allowing the group to believe they were safe.
- The conversation shifted to the group's abilities to visualize Treshi, with Dorian, Cedric, and Erika discussing who could create an image for Dusk.


Input: scan around, see what we see. Should we split up? Split up? I think it's small enough that if we split up, if someone just makes some noise, we should be able to hear. Hear everybody, right? Are we ever going to show Dusk what Treshi looks like? Is that something you can do? Yeah. I can't really create images. I can! Oh, I can. Oh, he can. Oh. Yeah. Little face of Armand Treshi. So you can see the long dark hair-- Help me, Dusk. You're my only hope. -- the deeply tanned skin, well-kept facial hair the dwarven-esque features to him. He's got "bitch" written on his cheek. He might look a little different. Okay. Right. Yes. So what's the plan? Let's split into our groups. Can you do your brain thing, too? Scan the crowd, maybe hear some chatter. I don't know how it works. I can try. Mm-hmm. But the more people that are around, the harder it is to-- uh, watching-- distinguish. Oh, that's fair. Maybe we do a visual scan first. Can you be selective with it? Can you just stay in our heads? If I open it up, I open it up to everybody. I can talk to you, but if I'm trying to read a thought, if I'm really opening it up, it-- Everything? Yeah. Okay. Well, let's just start making our way. Makin' my way! All righty. So are you keeping a loose cohesion? Are you spreading out a bit? Why don't we split into three groups that can all message each other. Yeah. That's smart. Okay. You can message. I can message. I can send at least a vibe. And I can message. All right. So you're team captains. All right. Oh goodness! Should we boulder, parchment, shears to see who picks first? I'll go with you. There. Then it's done. Okay. Okay. Marcus? Sure. Do you want to be on my team? Yes, I do. I'll stick with you, too. All right. Rowan, you're with Fiona. (laughter) It's an honor to have you aboard. I would say the same. Yeah? Yeah. I'm very excited. I think our chances of success are the greatest. I agree. (laughs) Let's roll out. You dicks! (laughter) Respect the autonomatonanon. The alpha. (laughter) See you when you sleep. Okay, so who's helming the orb and guiding the initial? I guess I still have the orb, unless I want to hand it. Does anyone want to take this? No. No, no. Is it still far away or where? No, it's like-- Doesn't do distance. As you're walking through the bazaar, you can see the marker is shifting pretty quickly, which means you're getting fairly close. Okay. We'll continue distantly following-- In that direction. Yeah. Yeah. Elara's-- I will ping the groups' heads as we go on. You've got it. Little north, north-- You have the center line following the GPS and let's spread out into the distance. Okay. Tense as you all splinter off into your groups, independently, but still following the positioning. You, Elara, alongside Dusk, thank you.

Output:
* The group debated splitting up to avoid detection, eventually deciding to form three separate teams while maintaining communication via messages and vibes.
* Dorian and Cedric created a visual description of Armand Treshi, noting his dark hair, tanned skin, and a "bitch" tattoo on his cheek.
* Maeve agreed to attempt a mental scan of the crowd, though she warned that distinguishing thoughts would be difficult with many people present.
* The players used rock-paper-scissors to determine team captains, resulting in groups led by Maeve, Elias, and Cedric, with specific pairings like Rowan and Fiona.
* The group moved through the bazaar following a shifting marker, with Cedric taking charge of the orb and the teams spreading out while maintaining a loose cohesion.
* As they splintered off independently, the narrative highlighted the tension of the movement, specifically focusing on Elara and Dusk moving alongside each other.


Input: No, it's like-- Doesn't do distance. As you're walking through the bazaar, you can see the marker is shifting pretty quickly, which means you're getting fairly close. Okay. We'll continue distantly following-- In that direction. Yeah. Yeah. Elara's-- I will ping the groups' heads as we go on. You've got it. Little north, north-- You have the center line following the GPS and let's spread out into the distance. Okay. Tense as you all splinter off into your groups, independently, but still following the positioning. You, Elara, alongside Dusk, guide the pathway, watching it as it shifts and turns to the left. I'm going to be discreet. Yeah. Glancing down, it looks like it begins to move rapidly enough that you notice it's guiding you towards a large tent, like a multi-interior suspended tent of three different points that cascades outward on each side, and there is a large drapery that blocks the interior. Now, as you can see, the River of Renewal is the title to it. The River of Renewal tent! I don't recognize-- There's nothing in my memory of this kicking around, is there? This whole area is just, it's a essential trade post in the middle of the town. A lot of traders come through here, pawning off things, picking up things or just looking for goods as they pass through. So you know of it. You haven't spent a whole lot of time here because you never really had much to trade, other than the few things you'd fence or steal. All right. Is there more than one entrance to this tent or-- To converge. It looks like there might be a back entrance, but that's based towards the outer wall, the heavy wooden gate that encircles the courtyard, but it's probably accessible if you were to be careful about it. Do we hear anybody in there? Make a perception check. Nine. Nine? You don't hear anything coming out from the inside of it. How big is the tent? From end to end, from what you can see, it's probably about 40 feet across. So it's a decent size, but it's not like a circus tent of massive proportions. Can I ask everyone-- What's the deal with your pocket ball thing? I will tell you in just a moment. But I'm going to lean against the wall, the back wall-- Mm-hmm. -- next to the tent and keep my distance from everybody else. Then I will open up my mind and try to hear his thoughts or hear the thoughts of the people from the inside of the tent. Okay, all right. So as you-- Oh. So is anybody around? How many people would be near me? Two people. If you push everyone else beyond your radius-- Jesus Christ. -- then it would be only two other people. Okay, then I'm fine. Okay. As you allow your mind to expand, you bring down the barriers that you're so used to reflexively keeping up for your own protection. In doing so, that muttering static, that perpetually aggressively simmers at the outskirts of your perception begins to filter in. Through that wave, that rush of energy, both euphoric and energetic, but also loud, the two voices begin to whisper through and find their way to your ears from beyond. There are two individuals, male and female. One of them

Output:
- The group followed a shifting marker through the bazaar, eventually guiding them toward a large tent titled "The River of Renewal."
- Cedric and Julian coordinated the group's movement, splintering off to spread out while maintaining their position relative to the GPS center line.
- The DM described the tent as a 40-foot multi-interior structure in an essential trade post, noting a potential back entrance near a heavy wooden gate.
- Erika made a perception check to listen inside the tent but heard no sounds coming from the interior.
- Maeve leaned against the back wall of the tent and used her mind to expand her perception, lowering her protective barriers to hear thoughts.
- Maeve detected two individuals, a male and a female, whispering from inside the tent through the static she filtered in.


Input: -- then it would be only two other people. Okay, then I'm fine. Okay. As you allow your mind to expand, you bring down the barriers that you're so used to reflexively keeping up for your own protection. In doing so, that muttering static, that perpetually aggressively simmers at the outskirts of your perception begins to filter in. Through that wave, that rush of energy, both euphoric and energetic, but also loud, the two voices begin to whisper through and find their way to your ears from beyond. There are two individuals, male and female. One of them is in the process of counting. The other one seems to be bored. She's contemplating a slow morning. Do I recognize them? Neither of them from what you can tell, no. What's the ball say? Shit. It's pointing in the direction of this tent. Outlook cloudy. Huh? Outlook cloudy. Cloudy. Actually. Ask again later. Give me a second. I'm kind of curious. Can I grab that? Yeah. I pass it off to Gwen. Tracking the person? I'm going to start just trying to make my way to the back of the tent-- We slipped a ring on him. -- to see if it's still pointing at the tent as I'm circling. It shifts, pointing towards the inside of the tent. So it's definitely in there. Pretty directly. Me and Chet are going to walk around the back. I'm going to just throw up a Locate Object and try to find the colt-- So if you put a ring-- Man, if it's just the ring-- -- on this person-- -- I'm going to be so pissed. What did we put on? The ring. The ring. -- and you're tracking the ring. Oh shit. Yeah, that's what I'm trying to say. Son of a bitch. You get the sense that, indeed, this ring that you've been following is somewhere inside that tent. Okay. Oh, he pawned the ring. Maybe, we don't know. He might have. We don't know. I'm bored of this. I'm going in. Let's roll. Yeah, we're going to roll in the back. Do we want Dusk to go in first and see if she gets eyes on him before we reveal ourselves? Walk in real quick. If you don't see anything, we're coming in. Okay. I walk on in. Okay, so you walk in and you walk in? No, no, no, I'm waiting. You walk in. Just Dusk. Both of you are going in the back. Just start covert ops. Yeah. We're going around the back. Initiative. Before Dusk goes in, I'm going to make eye contact with her. Tell me if anything goes weird. With your mind powers. Whoa. I mean, that's weird, right? Should I-- (uncertain noise). Oh, okay, right. Okay. You both square off to the back portion. You can see there is a thin slit to the back that leads into the interior. In the back, you can see there's a few empty boxes and things used for the carrying and delivering of goods. You walk inside, and you can see there are three oil lanterns hanging from metal hooks that are driven into three large mast-like pieces of wood that hold up the tent.

Output:
- The group discussed the presence of two individuals in a tent, with one counting and the other bored, though they did not recognize them.
- Tim attempted to track a ring using a ball and magic, confirming the object was inside the tent while Elias and Chet planned to walk around the back.
- Julian expressed frustration regarding the ring tracking spell, and the party decided to roll in the back to investigate covertly.
- Maeve made eye contact with Dusk using mind powers to ensure safety before they entered the tent through a thin slit.
- Inside the tent, the group observed empty boxes for goods and three oil lanterns hanging from metal hooks on large mast-like wooden supports.


Input: goes weird. With your mind powers. Whoa. I mean, that's weird, right? Should I-- (uncertain noise) Oh, okay, right. Okay. You both square off to the back portion. You can see there is a thin slit to the back that leads into the interior. In the back, you can see there's a few empty boxes and things used for the carrying and delivering of goods. You walk inside, and you can see there are three oil lanterns hanging from metal hooks that are driven into three large mast-like pieces of wood that hold up the tent with ropes between them. Along these, beautiful bits of jewelry are hanging, all manner of gold chains-- Ah, fuck. -- and beautiful bits of decoration. You can see there are fine robes and travel garments as well that are hanging on the far back wall. There are cases of gemstones that have been placed upon velvet and put under these mobile pieces of glass that are locked into place. This looks to be a shop of some kind. As you walk in, you can see there's a younger woman to the back with brown hair that's been sun-bleached. It'd be more of a light auburn. Herself, a beautiful smooth brown skin who is looking down and counting something before glancing up and noticing your entry. Another man, a little bit older, similar features, but shorter hair that flares out on the edges just beyond his ears. He looks over towards you and sets down a satchel. Clears his voice. "Welcome. How many we be of service to you?" Oh, I'm in the market for some jewelry. Of course, of course, happy to help. Yes, what were you looking for? Something to match maybe a gold chain. So anything like bangles, or rings, or-- Oh, but of course. I'm happy to present to you. Anything new and exciting? We have a number of things that have come in recently. What sort of aesthetic are you trying to match? I want it to be like if-- Do you know what glitter is? If there was a highly concentrated explosive device that could carry all of that in it, and then it went off on me. (laughs) Let me see what we can muster. Thank you. What did the ring look like? (laughter) I will describe it in detail. A relatively simple platinum band with some lines and scrawling on it. It's detailed enough to remain masculine. But in doing so, it's also kind of plain. Okay. Understated-- would be the word for it. Okay. Where'd this one come from? Make a perception check to see if you can locate the one that she is, in particular, describing. Oh, hmm. Oh no. I have no idea. So how many understated ones are there? You watch as he pulls out a little box and opens it up and begins to put out handfuls onto this pillow. There are probably four dozen rings. Oh, boy. Of all different kinds. I mean, there are some gold, and some that are encrusted, but there's six that are all just simple platinum bands of different widths and different designs. Hmm. Mm-hmm, mm-hmm. (laughs) Okay, any more detail about like, you know-- You know what? I'll take them all. How much is it? (laughter) Well, these are a plethora of silver to platinum and gold. Four

Output:
- The players entered a tent-like shop filled with oil lanterns, jewelry, and gemstones.
- They were greeted by a younger woman and an older man who offered to assist them.
- Erika requested jewelry to match a gold chain, specifically describing a need for something extremely glittery.
- The shopkeeper presented a box containing four dozen rings, highlighting six simple platinum bands.
- Erika decided to purchase all six understated platinum bands immediately.
- The group discussed the price of the rings while the shopkeeper clarified the materials used.


Input: pulls out a little box and opens it up and begins to put out handfuls onto this pillow. There are probably four dozen rings. Oh, boy. Of all different kinds. I mean, there are some gold, and some that are encrusted, but there's six that are all just simple platinum bands of different widths and different designs. Hmm. Mm-hmm, mm-hmm. Uh, (laughs). Okay, any more detail about like, you know-- You know what? I'll take them all. How much is it? watching. Well, these are a plethora of silver to platinum and gold. Four dozen rings. Uh, maybe ask him-- Turns back and looks-- Just the six ones. Maybe ask him if any came in recently. What was the most recent one that came in? You like things that are-- I want something new. Which is the newest one of them? Shit. Do you suppose? That's a strange request, but-- We're coming in. Are you coming in? Stay out there. The most recent one was two mornings ago. And pulls out this beautiful golden twisted band that ends in this tiny little pinprick of a ruby. Looking close, it has these two small serpent heads that are relatively simple that bite into it. That sounds cool. That sounds awesome, but it's the wrong one. Ring of fire. Huh? Tell him you really like, you know, dwarven jewelry. Do you have anything sort of chonky? Like dwarven-made? Well, if you're looking for recently, there is also this one. And pulls up this thicker looking, relatively simple platinum band with some lines scrawled into it. Chonker. It looks very similar to the one that you were given a description of to your mind. Yeah, this one's-- When did this one come in? Oh, this came in about a week ago, I think. Is that right, Emma? Shit. Fuck. Yes, about a week ago. Mm, mm, Mm-hmm. Four or five days. We kill everybody inside. Grapple cannon is loaded. Did a dwarf actually give it to you, like the craftsman themself, or herself, or himself? It is policy not to disclose our providers. You understand, professional reasons. Yeah, but, I mean. But it comes from a lineage where it would be consistent in quality. That seems a little vague to me. I mean, can't you give me any more? Let's just say the individual who sold this could afford the finest of jewelry, and parting with this means that the finest of jewelry could once again be yours. Hmm. Mm-hmm. Okay, all right. You should tell me about who gave you this ring. Oh. Suggestion. Yeah, that's the stuff. There we go. Let's go. Come on, come on. Jedi mind tricks. All right, here we go. You will tell me. What's the DC on this? Super high level. DC 18. Should be 16. Oh, that's pretty high. Okay. As you focus intrinsically, and I will say... Okay. There's not a somatic, just a material component, which is easy enough to-- I'll say, make a sleight of hand check for me, if you don't mind. Because there are two figures in here, and the other is watching closely in this-- Come on, come on. Oh yeah, yeah, yeah.

Output:
- The characters examined a box containing four dozen rings, eventually narrowing their interest to six specific platinum bands and a newer golden twisted band with ruby serpent heads.
- Erika requested a "chonky" dwarven-made ring and was shown a thick platinum band with scrawled lines that had arrived about a week ago.
- The group attempted to use "Jedi mind tricks" to compel the merchant to reveal the ring's previous owner, with Elias suggesting a DC of 18.
- The Dungeon Master described the spell requiring a material component and asked for a sleight of hand check due to other figures watching closely in the shop.
- The characters decided to kill everyone inside the establishment while Elias confirmed the grapple cannon was loaded.


Input: Jedi mind tricks. All right, here we go. You will tell me. What's the DC on this? uh Super high level. DC 18. Should be 16. Oh, that's pretty high. Okay. As you focus intrinsically, and I will say... Okay. There's not a somatic, just a material component, which is easy enough to-- I'll say, make a sleight of hand check for me, if you don't mind. Because there are two figures in here, and the other is watching closely in this-- encounter. Come on, come on. Oh yeah, yeah, yeah. 21, okay. So you clasp the component for the spell, or put your fingers around your focus and whisper forth the requested words to create the suggestion within in the figure, you watch him look at you with this coy smile. His eyes go slack for a second. His jaw opens ever so faintly, like for a brief moment, his brain just goes blank. The smile curls up once more. "Yes, it is a gentleman we see in here "from time to time named Armand Treshi. "He's quite involved with one "of the Crawler gangs of the city. "Probably, if I recall, "based on his companions, where he is now." (laughs) His smile. Did you get all that? Yeah, which gang? Oh, which gang would that be? The Paragon's Call. Oh, shit. Ooh, right. That makes sense. Oh, right. They're a bit-- a bit in a dogged state with the other Crawlers. When are all of them not, am I right? Anything else? Oh yeah. Does he know where they meet? Where could I find more craftsmanship like this? I want to know more. Where do you think I could find this gentleman? The spell itself is beginning to, I'll say-- Oh my god. No, it's concentration. Mm-hmm. Well, for this-- You know what, it is still the same request. Okay, I'll let it go, yeah. Himself goes, "Well, if it's with the Call..." At this point, you're noticing over at the woman who's also in this place is looking like-- With eyes like, what the-- You're just spilling the beans? That expression of what are you doing? "The Seat of Disdain is the fortress of the Call." Seat of Disdain. Seat of Disdain. Seat of Disdain, Seat of Disdain. Seat of Disdain. Seat of Disdain. Yeah, I will say his presence here was more subdued. He was keeping to himself, which was unlike him, which means he's probably on the lam. So if he is hiding, that would likely be where. Hellcatch Valley, am I right? Mm-hmm. We are home to those who cannot find home elsewhere. Yeah, yeah, we are. Thank you so much. I appreciate it. Of course. Do you want the ring back? Yeah, get the ring, get the ring. Sure, depending on the price. How much is the ring? Well for this, based on the exorbitant amount that I paid for it initially, and the individual and the craftsmanship which is hails, I would put this at about 250 gold pieces. Oh, fuck that. Do his clientele ever come back to repurchase the jewelry? Is it like a pawn shop in that way? It's not a pawn shop. He's never going to come back for this, watching.

Output:
- The group utilized a Jedi mind trick to interrogate a figure named Armand Treshi, requiring a DC 18 check.
- The spell successfully revealed that Armand was involved with the Paragon's Call gang and was currently hiding in Hellcatch Valley.
- The party learned that the gang's fortress is known as the Seat of Disdain.
- The NPC offered to sell a ring for 250 gold pieces, which the players rejected as too expensive.
- The group confirmed the ring was not part of a pawn shop arrangement where clients repurchase items.
- The interaction concluded with the players expressing gratitude for the information provided.


Input: Of course. Do you want the ring back? Yeah, get the ring, get the ring. Sure, depending on the price. How much is the ring? Well for this, based on the exorbitant amount that I paid for it initially, and the individual and the craftsmanship which is hails, thank you, I would put this at about 250 gold pieces. Oh, fuck that. Do his clientele ever come back to repurchase the jewelry? Is it like a pawn shop in that way? It's not a pawn shop. He's never going to come back for this, right? He very well might. It is part of our business. Oh, then maybe leave it here. All right, well, I would hate to deprive somebody of such a treasure. So, I'll leave it for now. But I'm thinking about it. I'm thinking about it. I'm going to browse around and then come back. Watching. You can see the open energy seems to withdraw slightly, and the glance of, "Ugh, window shoppers," comes over. Of course, yes. Well, you know where to find us. He puts all the rings back in the wooden box and shunts it beneath the countertop, and immediately goes back to his counting. But keeping an eye on you as you go. Mm-hmm. His compatriot is still going like-- I didn't take anything, I promise. I'm just very indecisive. Come again. So now? So now we go to the Paragon's Call? You ready? Two, one. Where is he? Where is he? Where is he? Where is he? You see the woman has reached under the counter and has grabbed a flintlock, and is like cocking gun. Oh, no, no. Sorry, sorry, sorry. I don't think our quarry is here, eh? No, they-- Oh, Fiona. I think we got everything we need. We could go. Must be a malfunction. Oh, sheesh. Sorry, master. On the fritz again. Sorry for the false alarm. Get out. Only because we want to. Let's go. All right. You gather up once more. You got a lot of info. Yeah. Yes, Dusk. That was awesome. That was amazing. Thank you. That was so scary. Very impressive. Extremely. You did great. You did great. You're so moist. Yeah. It is also incredibly hot in this tent. It's very hot in this tent. Yeah. So should we seek out-- Seat of Disdain? Yeah. Yeah. It's seems like we got-- We've got some time? -- a little bit of time since Mom and Papa are going to be here. Wasn't the word fortress floated? Fortress? Yeah, didn't I hear the word fortress? You did. Oh, great, it's a fortress. Hey, didn't Paragon's Call have some interest in you? I mean, technically, yeah. Although that was awhile ago and very far away. I mean. The guy that beat the shit out of you. Yeah, he was like, if you ever want to go-- I mean, it was a pretty even fight. It was down to the wire. He beat the shit out of you. It was down to the fucking wire. All right, it was down to the wire. He said if you ever wanted to earn some

Output:
*   The players negotiated with the shopkeeper regarding the price of a ring, ultimately deciding to leave it there after the seller quoted an exorbitant 250 gold pieces.
*   Elias and Dorian arrived at the location with a flintlock, causing a false alarm that frightened the shopkeeper and the players before they realized the weapon was malfunctioning.
*   The group discussed their recent encounters, with Cedric and Dorian recounting how a man had beaten someone up in a close fight at the fortress.
*   Tim clarified that the individual who beat the player was from a distant location, though the fight had been very intense.
*   The party debated their next destination, considering the "Seat of Disdain" or the "Paragon's Call" while acknowledging they had some free time.


Input: great, it's a fortress. Hey, didn't Paragon's Call have some interest in you? I mean, technically, yeah. Although that was awhile ago and very far away. I mean. The guy that beat the shit out of you. Yeah, he was like, if you ever want to go-- I mean, it was a pretty even fight. It was down to the wire. He beat the shit out of you. It was down to the fucking wire. All right, it was down to the wire. He said if you ever wanted to earn some real money, right? Yeah. Look him up. Yeah. Oh, shit. So maybe you're looking him up. Infiltration time. What the fuck was his name I'm looking it up I'm looking his name up, too Sergeant Slaughter, I think it was General Ratanish. Ratanish General Ratanish He got it from a prison I like this plan. Oh, boy. The trouble is going in. On your own. It's tricky and they're also going to know who I am. Well, yeah. But you can go in by yourself, maybe scout the place, and then-- They don't know me. I could go with you. That's true. Also, he doesn't know that we're looking for him. He doesn't know that anyone's looking for him, does he? He sold the ring, though. Yeah, I feel like he knew. Maybe he needed some moolah. Maybe. As an alternate option, maybe probably, we could also just stake out the place and wait til he takes a walk. He was very protective over that ring. It was clearly of utmost value to him. The fact that he would sell it-- I mean, he's the lord of a house. So I don't know. I think we should go in cautiously. Sure, sure. I would agree. We'll take a look, and if it seems like sending me in is the best plan, I will go in and take a look. But any time you start dealing with the Crawlers or any of the gangs, things get complicated. It's the only politics in this fucking town. Anything else goes, but this is the one place that you have to be very, very fucking careful. That's something that you're good at? I know the town. I grew up here. Okay. Do we know where the Seat of Disdain is? You would know, actually. It's in the West Dregs. West Dregs. Do we think there's a chance-- West Dregs. -- that he caught wise? I would think that he would want to get it further away from him, if he did. I think he's probably just desperate for cash. Yeah. You do recall that Eshteross mentioned that he left behind most all of his stuff, because he left quickly and just took what was necessary. Would I remember that that's a safe house, too? That's one of the things that-- It's possible. You didn't have a lot of dealings with the Call. No, really not. In fact, you avoided most of the Crawlers gangs from the time you were here. You just know where it is, and you know that is the base of operations for the Paragon's Call. When I say fortress, it's not like a castle.

Output:
- The group discussed the history of a fight with Paragon's Call and identified General Ratanish as the target they needed to locate.
- They debated whether to infiltrate the Seat of Disdain alone or stake out the location, ultimately deciding to approach cautiously due to the danger of the Crawlers gangs.
- Tim revealed he grew up in the town and knew the location of the Seat of Disdain in the West Dregs, which served as a safe house.
- The party recalled that the target, Eshteross, had left quickly and sold a valuable ring, likely due to desperation for cash.
- They agreed that sending Tim in to scout the area was the best option if the situation appeared manageable, though they remained wary of the complex politics involved.
- The discussion concluded with the confirmation that the Paragon's Call base was located at the fortress in the West Dregs, not a traditional castle.


Input: that Eshteross mentioned that he left behind most all of his stuff, because he left quickly and just took what was necessary. uh would I remember that that's a safe house, too? That's one of the things that-- It's possible. You didn't have a lot of dealings with the Call. thank you. No, really not. uh In fact, you avoided most of the Crawlers gangs from the time you were here. watching. You just know where it is, and you know that is the base of operations for the Paragon's Call. When I say fortress, it's not like a castle. No. It's a well-defended, three-story stone building with defensible battlements in case there is any recurring, as history has proven, scuffles with other Crawler gangs and other individuals that are seeking entry. Gotcha, gotcha. But-- Let's go. As you muster the courage to pursue this new threat in where Treshi has seemingly clamped down for his own personal protection, as well as the other unraveling threads of interesting serendipity and curiosity, we're going to go ahead and take a break. (cheering) Oh shit. We'll be back here in just a few minutes to pick up from there and see where the hell this group of assholes is off to. So, we'll see you shortly. It's getting good! (stirring music) Hey Critters, Maeve Nadia here to guide you through what's new in the Critical Role shop. It's too powerful! The cuteness, it's overpowering! It's so cute! I can't handle it! I mean, the Traveler always says, "Impulse purchases are a good decision." Style should never be and dump stat, darling. And hey, if you want, you could head to the Critical Role shop right now. I know Elias and Tim got a beefy doc for Bassuras. Oh, we love a beefy doc. Love those beefy docs! Yeah. Beefy docs. (everyone laughs) Girl talk, do you love a beefy doc? Yes! Fuck your show! (everyone laughs) Fuck your show. Fuck your mind. Time to go! Oh, the Running Man, my only weakness. Where is Omar? He's been asleep on my feet for the last 10 minutes. Oh my god! Yes! (indistinct) (canister rattles) I didn't really fart. It was the chair. Ugh! Stop it! Stop it, both of you! Stop it! (trio laughs) I didn't fart! The amount of times that I'll be thinking of an NPC in the upcoming part of the campaign and start in my head imagining how their physicality would be, and that stuff, how they might sound, and I'll start improvising dialogue and finding their voice, and then suddenly Cedric's like, you talking to yourself? I'll be off in the hallway, I'll be like of course, follow me down this path. Yeah, no, I was just gonna put my shoes on and I had an idea. You heard nothing! (group laughs) If you're a Dungeon Master and you need some voices time, just don't do it in the bathroom because other people in the apartment sometimes need to get in there and if you're in there doing voices time, then they might remind you that that's not the right place for that and they might be brusque not the right place for that, even though it's very quiet and kind of meditative in there. And some good acoustics too. Some great acoustics. Yo, mine's bathtub. I get in the bathtub and I get weird in there. Yeah! This is the real shit! We're finally saying it! All righty. It's a Lush bath bomb and you're just

Output:
- The Dungeon Master clarified that the safe house is a well-defended stone building used by the Paragon's Call to avoid Crawler gangs.
- The group decided to take a brief break while preparing to pursue a new threat involving Treshi.
- Maeve Nadia promoted the Critical Role shop, joking about "beefy docs" and impulse purchases with the cast.
- The cast engaged in lighthearted banter about Omar sleeping on feet and made farting noises, which were denied by the speaker.
- A discussion occurred regarding the best locations for Dungeon Masters to practice character voices, specifically highlighting bathtubs for their acoustics.


Input: in the bathroom because other people in the apartment sometimes need to get in there and if you're in there doing voices time, then they might remind you that that's not the right place for that and they might be brusque not the right place for that, even though it's very quiet and kind of meditative in there. And some good acoustics too. Some great acoustics. Yo, mine's bathtub. I get in the bathtub and I get weird in there. Yeah! This is the real shit! We're finally saying it! All righty. It's a Lush bath bomb and you're just being deeply weird for an hour and a half in the tub. I love it. (blows) Okay. (ominous music) HEIDI: Yeah, I found some bones, everyone. ISABELLA: She's the bone collector. HEIDI: This might be good for a stew or something. Cedric: You never know. Maeve: Do you keep your bones in your water bucket? HEIDI: No, I keep them in my ink hole. Maeve: What? ISABELLA: She keeps them in her ink hole! HEIDI: Thank you, Joanne. I'll show you. I lean over to show my ink hole to Nugget, the dog. ISABELLA: Show your ink hole. Cedric: Nugget, you have never seen an ink hole. ISABELLA: To the dog. Cedric: You are too young to have seen an ink hole before. HEIDI: What do you think? Maeve: It looks nice. HEIDI: I know it is, thank you. Never had any complaints. (laughter) (sneaky music) (typewriter clicking) (whimsical music) (stirring music) Hi critters, Elias Lyra here. There are many relaxing properties to a Twitch subscription to Critical Role, so today I'm going to tell you all about them in soothing ASMR, which stands for autonomous subscription meditative reaction or something. With a Twitch subscription you can watch our VODs immediately after the live broadcast before they're uploaded to YouTube, so you can unwind with us at your own pace. Listen, that's the sound of your blood pressure decreasing. You also get access to all of our custom emotes. And you can post links in chat. Doesn't that sound nice? (squeaks) And speaking of chat, Twitch is the only place to join our live and professionally-moderated chat while watching Critical Role. So snuggle up with some cocoa and let the calm flow through those fingers, critters. I'm whispering from really far away. And if you're an Amazon Prime member you get one free Twitch subscription to a channel of your choice through Prime Gaming, so why not use that tranquil little freebie on a Critical Role subscription? Just remember to resubscribe every month. Am I doing this right? Or, oh, sorry. Am I doing this right? You can also gift subscriptions to fellow critters. So what are you waiting for, start spreading that sweet serenity with a Twitch subscription to Critical Role. It's like a warm blanket. Oh, oh hold on, hold on. It's my proctologist, just give me a second, okay. Hello, hello. Oh hey doc, yeah, what's up? What do you mean more teeth? I thought you got rid of them all. Well no, don't tell me to relax. I'm the one with teeth up my-- (calm music) Subscribe. (calm music) DM: And welcome back. Cedric: Brilliant! DM: So. Bells Hells, after being in search of the whereabouts of Armand Treshi, the reason for you coming to Bassuras under the employ of Lord Eshteross once more, you sought out the particular ring that held the enchantment of which you were seeking him and found the ring had seemingly been pawned in one of the local flea markets within

Output:
*   A speaker described the acoustics of a bathroom and the experience of taking a bath with a Lush bath bomb.
*   Heidi discovered bones and explained that she kept them in her ink hole rather than a water bucket.
*   The group discussed the bones, with Maeve and Isabella reacting to Heidi's explanation while Nugget the dog was present.
*   Elias Lyra delivered a soothing ASMR-style promotion for Twitch subscriptions to Critical Role, mentioning VODs, emotes, and Prime Gaming benefits.
*   The ASMR segment was interrupted by a call from a proctologist regarding teeth, after which the DM welcomed the players back.
*   The DM recounted the Bells Hells' journey to Bassuras to find Armand Treshi and their discovery that the relevant ring had been pawned in a flea market.


Input: What do you mean more teeth? I thought you got rid of them all. Well no, don't tell me to relax. I'm the one with teeth up my-- thank you. Subscribe. watching. And welcome back. Brilliant! So. Bells Hells, after being in search of the whereabouts of Armand Treshi, the reason for you coming to Bassuras under the employ of Lord Eshteross once more, you sought out the particular ring that held the enchantment of which you were seeking him and found the ring had seemingly been pawned in one of the local flea markets within the city. However, through some quick work and magical influence by your new companion, Dusk, you found that the whereabouts of this Armand Treshi may reside within a small fortress that is held by the Paragon's Call known as the Seat of Disdain. You've gathered your things, gathered your thoughts, and with the guidance of Gwen and his history and knowledge of the city's layout, you are heading in the direction, I believe, of this particular fortress. Is there any preparations or any conversations you wish to uh work out or plot for in advance on your way? Nope, just going to go. Perfect. Oh, we feel great. Walk towards it. Should we... How do the Crawler gangs work? Do they have certain territories within the city or is it just-- I mean, in theory. In practice, it's more like there's a hierarchy less than territories, if that makes sense. I don't really know who's where these days. I mean, the All-Minds-Burn are just running around. The Gajakhandas are kind of in charge. Fists of the Ruiner are just whatever the fuck they want to be at any moment. Then Paragon's Call, I don't know, the last time I was here, they were kind of large and intense. I don't know how they're doing these days. Yeah, and it caught your attention to see the Paragon's Call being presented in Jrusar as a legitimate defense force, knowing where they came from. Yeah. And that caught you a little odd. Yeah, they were not exactly what you would consider to be a legitimate group of people last time I was here. I'm surprised to see them leave the city, let alone have a reputation. That's weird. How long ago were you here? Oh, man, it was double digits at least. It was a very, very long time ago. All right. It's been a very long time. All right. If they're trying to be legitimate, maybe they'll actually open the door and talk to people. I hope not. Continuing onward. You watch as you push further towards the direction of this Seat of Disdain, whatever that may conjure in your mind upon approach. Which dain? The Seat. Erika: This Dain. Of Disdain. This Dain. Seat of Disdain. Disdain. That was pretty stupid, but I respect it. Passing by the crowd as you go, weaving between the clusters of individuals that call this place home, keeping your hands close to your pockets and coin purses as you do, you catch an interesting visual, Fiona, of one individual who is currently moving forward on a wagon with all sorts of wares in the back of it, stacked up. As opposed to a horse or oxen or some other beast of burden, there is an odd, beetle-like automaton with eight legs, more arachnid-like that has three.

Output:
- The party traveled to Bassuras to locate Armand Treshi after discovering his enchanted ring had been pawned in a local flea market.
- Through the magical influence of Dusk, the group learned that Armand Treshi was likely hiding in the Seat of Disdain, a fortress held by the Paragon's Call.
- Guided by Gwen, the party headed toward the fortress while discussing the hierarchy of the Crawler gangs, noting the presence of the All-Minds-Burn and Gajakhandas.
- Tim explained that the Paragon's Call had changed significantly since his last visit in Jrusar, moving from a chaotic group to a more legitimate defense force.
- The group briefly joked about the pronunciation of "Disdain" while navigating through the city crowds.
- Fiona spotted a unique wagon pulled by an eight-legged, beetle-like automaton carrying various wares as the party moved closer to their destination.


Input: Disdain. That was pretty stupid, but I respect it. Passing by the crowd as you go, weaving between the clusters of individuals that call this place home, keeping your hands close to your pockets and coin purses as you do, you catch an interesting visual, Fiona, of one individual who is currently moving forward on a wagon with all sorts of wares in the back of it, stacked up. As opposed to a horse or oxen or some other beast of burden, there is an odd, beetle-like automaton with eight legs, more arachnid-like that has three different unmatching pairs of legs that currently skitter and pull forward, leaving an odd scraping formation in the dust and sand behind it pulling forward. In a lot of your journeys, you don't see a lot of out in the open automatons, let alone those that are quirky in their presentation, but it does give you a sense of home, if anything was, being surrounded by other such oddities as you find yourself to be. But. I'll say hi and just see if they have communication skills. Okay. Hello there, hi? Smiley day to you? Hello? The person at the back of the cart, kind of, "Smiley day." Edward Scissorhands. Okay. It's so curious how they're so different. I agree. Do they not have souls? No, neither do I. gasps This is question of debate-- I don't-- in the group. I don't know if I agree with that. Well, I'm like them. And you're like you. No, you're not like them, Silas. Well, I'm just a bit more sophisticated in my design. You have thoughts! I hear them. I have a complicated set of inputs and outputs that have been designed into me. I think we can agree that you're a rarity. Silas. Hmm? Have you ever thought maybe you're like me? You were once alive? Ooh. Whoa. Whoa. If I had a mind, it would be blown right now. laughter That could be true. What if I'm a shell, a husk of an old person or something? I don't know, but now you're you and that's pretty cool. Exactly. I feel like it probably doesn't matter so much about what the shell is like, so much as what's in... Wherever... Pokey poke. I don't know, yeah. You have a heart? No. I don't know. Okay. Aren't you curious about you? You're all forgetful about yourself as well. No, I've got you guys and I've got my stuff and I have a couple of quests on the docket. Two? More than one? Yeah, two. The one with us and then the one for yourself. If there were three it would be a few. So I feel like it doesn't really matter as much all the time. I think I let my past inform who I am, but I don't get too hung up about it. That's very mature and healthy of you. I must admit that I don't share that confidence. I would really like to know what I am and where I came from. What do you want to be? Well, I'd like to be like you all. I'd like to be able to smell and taste and dream. watching

Output:
- The group observed a unique beetle-like automaton pulling a wagon through the crowd, noting its unusual design.
- Elias approached the automaton's driver to test their communication skills, initiating a conversation about the nature of the machine.
- The party engaged in a philosophical debate regarding whether the automaton possessed a soul, with Silas suggesting Elias might be a human husk in a puppet body.
- Elias expressed a deep desire to understand his origins and wished to experience human sensations like smelling, tasting, and dreaming.
- Erika responded to the existential discussion by affirming that her identity was defined by her companions and current quests rather than her past.


Input: If there were three it would be a few. So I feel like it doesn't really matter as much all the time. I think I let my past inform who I am, but I don't get too hung up about it. That's very mature and healthy of you. I must admit that I don't share that confidence. I would really like to know what I am and where I came from. uh what do you want to be? Well I'd like to be like you all. I'd like to be able to smell and taste and dream. I'd like to be able to smell and taste and dream. And fart. Farting is pretty magical. That last one's not necessary. No it's pretty great. But it seems like you all really like to do it. It's funny. It's great. It does provide a lot of relief. uh if you had mentioned this before we left we could've had Milo work that in. I don't feel like you need a soul for do that. Anything can do that. Not just the action of it. I can show you later. but the internal satisfaction. The cosmic satisfaction that you all seem to feel. It's true. Anyone who says they don't like it is lying. That's true. It's a really pleasurable experience. It is. Bodily functions rule. Rub it in now. I mean-- I'm just joking. Marcus squeezes a little one out. See? Oh really? It's all about what's in your mind, because when something really good happens in my body it's like it happens up here you know? So I feel like you can probably work something out with that. Is this something is this something? Maybe maybe. Okay. I'll practice. I'll practice. Sometimes it's nice to-- Better than a shart. You all hear the heavy impacts getting louder and louder. At first they seemed somewhat distant but you feel the vibrations gentle at first begin to grow with each heavy impact. You watch as in this one bit of open clearing that seems to lead and spread outward into a wider thoroughfare that eventually leads to the exterior of the large red walls the Carmine Curtain that signifies the exterior of the inner city of Bassuras. You watch as a massive cobbled metallic beam of gears and pulleys and odd metal bands and rods that work and scrape against each other are giving heavy grinding noises and the sound of sparks and metal pushing against metal screeches and rumbles as coming around the corner these massive curled spider-like limbs maybe three to four feet in width begin to impact. As it pushes past you can see a Crawler gang fully armored keeping a perimeter. Oh shit. As it moves beyond you can see platforms two of them that are affixed atop of these legs. There's no central body or any sort of humanoid form to it. This looks to be a moving platform with what at a quick glance is maybe five six legs of different sizes and makes that move it slowly across the ground. You can see on the lower platform there are about five other Crawlers that are hanging onto cables and ropes staring down and glowering over the rest of the crowd in the streets as they give a wide berth.

Output:
- Erika and Elias discussed personal maturity and the desire for sensory experiences like smelling, tasting, and dreaming.
- The group jokingly debated the merits of bodily functions, with Maeve and Julian arguing they provide relief and pleasure.
- Tim suggested Milo could have facilitated the action earlier, while Dorian offered to demonstrate the internal satisfaction later.
- Julian mentioned that Marcus performed a small action, prompting Maeve to react with surprise.
- A massive, spider-like metallic machine with multiple legs and gears began approaching the group, emitting loud grinding noises and sparks.
- The group observed a Crawler gang in full armor and a moving platform with hanging crew members as they navigated the streets of Bassuras.