Input: that missed, uh I'm going to use my shield charge because I'm irritated. Okay. Lyra: That's 4d6 force damage. Okay. Lyra: Then, yeah. Then a strength saving throw. Correct. Borlan: Whoa! Marcus: That's pretty good. Lyra: 19 points of force damage. Doesn't need the strength saving throw. You bring your shield down and it strikes the shield and at that point you push it off and you watch as the spider splatters against this stone pillar. Elias: Okay, okay. Borlan: That's good. That's good. That's good. Marcus: Not too powerful. Lyra: No, no, just no. All right. It's going to be two attacks against you, Sarah. These guys are rolling shitty. That's going to be an 11? Sylvia: That misses. And an 18. Sylvia: That does hit. Okay. You take three points of piercing damage. Sylvia: Okay. And five points of poison damage. Sylvia: Ooh, okay. As its fangs stick into you and you feel the venom from the blow, it actually catches you on the side of the leg and as you can feel the poison pulse through your body with one quick burning, sharp pain. Thank you. Two against you, Tim. Borlan: Oh my god. That's actually not a bad roll. 18? Sarah: Miss. Nice, and 21. Sarah: 21 hits, yeah. Marcus: Damn. Sarah: My AC's 20. Marcus: 20? Lyra: Hard to hit a monk, man. Yeah. She's a dodge tank. That's six points of piercing damage. Sarah: Okay. And another six points of poison damage. Marcus: We should all be monks. Borlan: Yeah, oh my god, a whole party of monks. One of them came down. Sylvia: Down to the river to pray. Actually, this one is going to be-- no, I already placed it. I was going to put it after Gideon, but they're after Sylvia. Sylvia, you still have a super high AC. Marcus: I'm invisible. That's right, you are invisible. Yeah, that misses you entirely. It rolled an eight and you have super AC with your shield. That finishes their go. They're now just swarming out from the sides of the walls. You're uncertain if that's all of them or if there's more coming. Nevertheless, the mama is out and has your wizard. That brings us to Sylvia's turn. Derek: Okay. I start going through all my coat pockets quickly and pull out a cocoon and I cast Polymorph on myself and turn myself into an identical mama spider if I am able, and if not, I will just do giant spider, but I'm hoping for it. Watching. Sure. I'll say because I didn't have an additional spider here, that this'll be you. I'll say the bats, sure. Derek: Gut. Lyra: Let's keep the goth happening. Borlan: Yeah. Elias: Yes. Marcus: Didn't you kill one spider already? Lyra: I'm going to name it Ozzy. There we go, we'll say that's you. Borlan: Yeah. Lyra: Spiders versus bats. Derek: First question is, so that was my action to do that and she was holding me. It was a web that was holding me or her? Both. Both. Can I tell, in that split second, if the web is still adhesive? It is. You're still attached. Your body transforms into it, but you're still adhered and grappled by it. You don't get a free escape. Then I do this with the legs. (laughs) Because I can't break away, right? Like then I'm done. You have no speed, yeah, that's your

Output:
*   Lyra successfully used a shield charge to deal 19 points of force damage, causing a spider to splatter against a pillar.
*   The Game Master confirmed that Sylvia took 3 points of piercing damage and 5 points of poison damage from an attack.
*   Sarah avoided an attack roll of 11 but was hit by a roll of 21, resulting in 6 points of piercing and 6 points of poison damage.
*   Marcus confirmed he was invisible and successfully dodged an attack that rolled an eight against his high AC.
*   Derek cast Polymorph to transform into a mama spider named Ozzy while remaining adhered and grappled by a web.
*   The group discussed the mechanics of the transformation, noting that Derek had no speed to escape the grapple immediately.


Input: versus bats. uh welcome first question is so that was my action to do that and she was holding me. It was a web that was holding me or her? Both. Both. Can I tell, in that split second, if the web is still adhesive? It is. You're still attached. Your body transforms into it, but you're still adhered and grappled by it. You don't get a free escape. Then I do this with the legs. Because I can't break away, right? Like then I'm done. You have no speed, yeah, that's your action. Okay. Gideon, your turn. Oh, that's super confusing. You're now sitting there and you see this giant spider and then Sylvia turns into a second spider with a smaller spider. Oh god, they're turning people into spiders! You do see all the rest of your friends being swarmed in the low light. There's the central Light spell. It's glowing the area, but it's super dark still and you hear the sounds of dozens and dozens of tiny legs skittering across the stone floor. If I were to move deeper into the room, would I encounter more of those webs that got me before? There's two big ass ones on the floor. In the middle of the room. Well, yeah. Those are obviously just decoration and not actually there. Those are mosaic style. Can we see if those are mosaic webs on the floor made of tile? Oh, yeah, it's part of the decor. Good. I'm feeling pretty hidden, until I attack, so I think I can still discern which one is Sylvia, since he's the one all wrapped up, so I'll shoot the other one, the mama spider, with my crossbów. Crossbów. Natural 20. All right. Make your attack, do the damage. Wow. Get it, get it, girl. Ooh! Ooh, shit! That was the best d6 ever! 20, 25, 31 plus-- It's going to be nasty. Double the dice. It's 31 plus six, so that's 37. No, but you double the dice, so 31 times, 62. 62 plus seven. Plus six is 68. 69, no, aw. 68, it's going to be 68. Jesus. It's not nice. Can we just make it 69? It's almost nice. Wow. So that's crazy. Plus it shoots again automatically. Yeah, it does, for the next attack. Do it. That's a 24 to hit. That hits. Plus another eight points of damage. All right, how do you want to do this? Yes! What the fuck?! Wait, did you double the modifier on it or did you? No. Yeah, double the dice and then added the modifier. Yeah, we're clean, how do you want to do this? Wow, wow! I did not think that was going to happen. Me neither. Sorry, Game Master. No, it's cool. It's cool. I want to say: Get off my spider, you other spider! Nope. I don't have anything. That's the line. If I could aim for the-- I got nothing. For this little penis thing that it shot out. Okay. As its stinger's trying to find the body of the spider that it has held there. You fire into it and strike the belly and you

Output:
*   Derek struggled against an adhesive web that had transformed his body, while the Game Master confirmed he remained grappled without a free escape.
*   Marcus, playing Gideon, navigated the dark room to locate Sylvia and identified a mosaic spider decoration on the floor.
*   Marcus targeted the "mama spider" with a crossbow, rolling a natural 20 and engaging in a chaotic debate with Derek and Borlan regarding the damage calculation.
*   The group eventually settled on a total damage of 68, which the Game Master noted as "crazy" and "almost nice."
*   The attack automatically triggered a second strike, which successfully hit for an additional eight points of damage.
*   Marcus attempted to target the spider's stinger or a small protrusion on its belly as the creature tried to hold its victim.


Input: to do this? Wow, wow! I did not think that was going to happen. Me neither. Sorry, Game Master. No, it's cool. It's cool. I want to say: Get off my spider, you other spider! Nope. I don't have anything. That's the line. If I could aim for the-- I got nothing. For this little penis thing that it shot out. Okay. As its stinger's trying to find the body of the spider that it has held there. You fire into it and strike the belly and you watch as, for some reason, the portion that you hit causes its exoskeleton, its exterior, to unfold, and its internal organs just spill out of it. It dizzies for a second and then loses hold of Sylvia and then falls on the back and its legs slowly curl into its body. Yeah! Telltale, behbeh! Now we can use that as your figure. Yay! Wow. You have a bonus action. I guess I'll fire again at the other one next to Sylvia. Go for it. That is a 25 to hit. That hits. I get another eight points of damage against that guy. All right. That one sinks into it. Hurts it, but it chitters. It's still standing. Okay. Then I'll tuck back around towards Tim. Around this way? Yeah, yeah, around that way. Okay, like there or moving all the way around? Just where you got me is good. Okay. Fine, that finishes your go, Gideon. Fucking rogues. Nadia, you're up. One round with the mama! Yeah, right? How many spiders are in the room right now? Right now, at a quick glance, you see about eight. All right. About eight spiders. Yep. Okay. I'm going to-- I suppose I'm going to be basic on this, then. Can I do Sacred Flame and Thaumaturgy in the same? No, I can't. No, they're both actions. They're both actions. I don't know why my brain is being dumb. I'm in combat with one. Okay, I will-- yeah, I don't know what's wrong with me. I will cast Bless on Sylvia and on Tim and on Dorian. All righty. So Sylvia is now a Blessed spider. Tim is a Blessed Tim and-- Dorian. Dorian, Blessed Dorian. Then I guess I'm going to-- I'm not going to disengage with the spider I'm currently with, but I'm going to put my back against the wall and just-- Okay, back up towards the best you can. You got it. Just be ready for whatever. Cool, that finishes Nadia' go. Sarah, you're up. I will turn and summon the falchion and I will take a strike against each one of the spiders next to me. One each, just a whoosh whoosh. Go for it. One to your right. That is 19 to hit. That hits, go ahead and roll damage. Eight, six. Nine points of slashing damage. Arcs through it. It survives, but it's looking pretty wounded. Yeah, maybe I'll put the second one on the one that just barely survived. Can I change that? As the blade goes through, you notice that it still survives and just change your direction and slash it a second time. 14. 14 to hit. Oh, did that hit? Uh-huh, that has hit, yeah. Beautiful. Great.

Output:
- Marcus successfully struck a spider's belly, causing its exoskeleton to unfold and organs to spill out, effectively defeating it.
- Marcus fired a second attack that dealt eight points of damage to another spider, which survived but was wounded.
- Lyra cast the Bless spell on Sylvia, Tim, and Dorian, despite initially confusing the action economy with Sacred Flame.
- Sylvia summoned a falchion and struck two spiders, dealing nine points of slashing damage to one and hitting a second one with a follow-up slash.
- The Game Master confirmed that the spiders targeted by Marcus and Sylvia remained standing despite taking significant damage.
- The group coordinated their movements, with Marcus retreating and Lyra positioning herself against the wall while the spiders numbered around eight.


Input: it. One to your right. That is 19 to hit. That hits, go ahead and roll damage. Eight, six. Nine points of slashing damage. Arcs through it. It survives, but it's looking pretty wounded. Yeah, maybe I'll put the second one on the one that just barely survived. Can I change that? As the blade goes through, you notice that it still survives and just change your direction and slash it a second time. 14. 14 to hit. Oh, did that hit? Uh-huh, that has hit, yeah. Beautiful. Great. Better, 14 points of slashing damage. That finishes it off. Might as well reduce my enemy by one. You cut through it a second time, bisecting in the front. It cracks in half and just falls limp on the ground. You still have your movement and your bonus. I will... He's on me, right? Correct. Yeah, he is. That's a bonus action. I will, fuck it. You're going to fuck it? That's an action, though. I will move up-- no, I'll stay there. That's it. Okay, Sarah's turn's over. Top of the round. Dorian, you're up. All right. You feel the Bless spell infuse you with a little bit of divine guidance. In feeling that spell, I would like to rage. All right. Bonus action rage. Might as well and okay, so I'm going to attack. Any little ones around me? There's two around you right now. There's one in this corner and one on the other. Okay. I'll get the one on the corner. Just start with that, okay. Okay. 20 total. Yeah, that definitely hits. Go ahead and roll damage. Sorry, just making sure everything is okay. They're special-- Yeah, I know, they're awesome. They're so cool. They're wigging me out, man. 15 for the first hit. You watch that spider just spatter across the corner. Curls up as it hits its back. Clara is golf clapping. I'll take the next-- thanks, Clara. I'll take the next shot at the other one. Go for it. After slashing through one, you arc over and bring it down on top of the other. Rolling a...? Okay. That would be 14. 14 hits. Go ahead and roll damage for the second strike. Ooh! 11 plus. Sorry, 14 points of damage. 14, the other one cleaves and then goes limp on the ground. Great. You withdraw Magician's Judge and its muscles tense up and it expires before you. You still have your movement. Okay, so I'm going to start making my way towards the rest of the group. And any other spider that I can see. There's one right next to Nadia there. Yeah, I'll go over to that one. Oh, thanks. All righty. You march over there. As you're dragging Magician's Judge, it's sparking across the stonework. Coming up to it, that finishes your turn. Clara, you're up. Well, I'm going to move my spiritual weapon 20 stupid feet towards, god darn it. Hey, there's a spider right there. There's not. There is, yeah. Hey, cool, I'm going to attack it! That's six plus five is only 11. No, six plus nine. Yeah, I was like: It's way more than that. Six plus nine is 15. That hits, roll damage.

Output:
- Sylvia successfully attacked and killed two enemies, dealing significant slashing damage and reducing the enemy count.
- After confirming the threat was still present, Sylvia decided to stay in her position rather than move.
- Elias received a divine guidance spell and chose to enter a rage state before engaging the remaining spiders.
- Elias attacked a spider in the corner, killing it, and then immediately moved to eliminate the second spider nearby.
- Dorian (referred to as Magician's Judge) expired during Elias's turn, and Elias moved toward the rest of the group while dragging the weapon.
- Borlan attempted to move his spiritual weapon but initially missed the spider count, eventually correcting his math to hit the target and roll for damage.


Input:
All righty. You march over there. As you're dragging Magician's Judge, it's sparking across the stonework. Coming up to it, that finishes your turn. Clara, you're up.
Well, I'm going to move my spiritual weapon 20 stupid feet towards, god darn it. Uh, hey, there's a spider right there. There's not.
There is, yeah. Hey, cool, I'm I'm going to attack it! That's six plus uh, five is only 11. No, six plus nine.
Yeah, I was like: It's way more than that. Six plus nine is 15. That hits, roll damage. Yeah! Okay, okay, yeah. No, those are 10s. Ooh, 11 plus five is 16.
16 points of damage. Splats. Nadia, you bring up your shield a bit because some of the spatter comes towards you and you catch it on the edge. Ugh, okay.
That is no longer there. The spatter doesn't burn or anything, right? No, but it feels very warm. Ew. What's with this warmth? What color is it? It's a gray-ish color.
The one next to you, Sarah. Yes. I'm going to Toll the Dead. Toll the Dead, all right. Spicy burn. Toll the Dead. A natural 18. Ah, it saves against it. Sorry.
All right, that finishes your turn, Clara. Mom's dead. Tim, you're up.
I'm going to take out the staff and do a little, little golf swing to both of these guys. Go for it. First one. 27. 27 hits, yeah. 14.
14, the first swing, crack! It sends up into the corner. It hits the stone, falls to the ground, and curls up dead. Yeah. I think we're getting cocky here.
I'm going to do a lightsaber spin, come around, pop the other one. Ooh, I like it. 15. 15 hits, go ahead and roll damage. Ooh, seven.
Seven, crack! You do manage to smack it and you see one of its legs curl up underneath. You've damaged one of its legs, but it has seven more. You still have your bonus action.
Hit it again. Go for it. Don't fuck me, Gil. A natural one. No, wait, it's a three, still fucky.
All right, so what's the total? 13. 13 hits. It hits?! Aw, awesome. Thanks, Gil! 13 damage.
13, after you hit the one leg, it rears back and leaps towards you, and you slip down and whack! Hit it in the abdomen so hard it slides over and slams into the ground, sticks into one of the webs, on its backside. It doesn't adhere to the web, so it slowly curls off it like dull Velcro and hits the ground not moving.
I hope Gil doesn't actually watch the show. because it's like a rollercoaster for him. We love him, though. He knew what he was getting into. He knew what he was getting into. He's hearing about fucking every week.
Is it there's one more? You have one more attack with your bonus action. Getting some action. There's two more. There's one next to the spider Sylvia--
Well, no, I didn't do Flurry of Blows. Oh, that's right, you did not, sorry. So yeah, so you can move. Oh, there's the one by Sylvia. And the one by Sarah?

Output:
- The players marched forward and engaged a spider while dragging the Magician's Judge, which sparked across the stonework.
- Borlan attacked the spider with a spiritual weapon, successfully landing a hit that dealt 16 points of damage, though the gray spatter felt warm to Nadia.
- Sarah used a staff to perform a golf swing that killed one spider, followed by a lightsaber spin that damaged a leg of a second spider.
- Sarah attempted a bonus action attack against the second spider, landing a hit that caused it to leap, slip, and slam into the ground before sticking to a web.
- The group discussed the situation, noting that Gil was watching the show and that Sarah still had one more attack available.
- The game master clarified that Sarah could move and identified another spider near Sylvia, prompting Sarah to check the status of the spider near her.


Input: a rollercoaster for him. uh we love him though. he knew what he was getting into. yeah. he knew what he was getting into. he's hearing about fucking every week. is it there's one more? you have one more attack with your bonus action. getting some action. there's two more. there's one next to the spider Sylvia. well, no, I didn't do Flurry of Blows. oh that's right, you did not, sorry. so yeah, so you can move. oh, there's the one by Sylvia. and the one by Sarah? yes. yeah. yeah, I'll-- I'm going by the one by Sylvia just in case it goes bad. watching. look at the size of its ass. look at it, it's bigger than me. but you got, you're surrounded by friends. one of them's not even real. don't forget, you are Blessed, so you get to add d4 to your attacks, too. oh, shit. you hit with all of them so you're fine, but there. yeah, you're next to it, fine. you rush up and get to the one next to Sylvia and that's your turn. yep. all right, it's now their turn. roll a d6 for me, Clara. on a one to three, it targets Sarah. on a four to six, it targets your illusory self. borlan: on a one to three, it targets Sarah? six! yay! it turns around and strikes out with its fangs, passing through the illusory Clara, withdraws confused. the other one's going to go after you, Sylvia. sentinel attack. ooh. plus d4. plus a d4, that's 25. yeah, that hits. go ahead and roll damage. 10. 10 points of damage. crack! you slam into it with your staff, but it survives. it's really hurt. it still strikes out towards you and that's going to be an 18 to hit. I don't know what the AC is, a giant spider? uh, giant spider should be in your deck. well, I didn't know if it was a special spider or not, so 14, does hit. okay. so you took the same form as the mother. as the mother, yeah, well, that's what I. technically, it's not a beast, so you would not be able to. that was my question. if not that, then giant spider. yeah, so you turn into a giant spider that looks like-- but you don't know the actual. so AC is 14, that hits. okay, that hits. it's attacking its "mother". I don't believe it. so Freudian. you know what, that's a valid point. you look kind of like its mom. I'll give disadvantage on the attack. that's a 15. so it still hits. your giant spider form takes five points piercing damage. okay. and four points of poison damage. this spider says it's poisonous, so would it be affected or it's a different kind of poison that affects? well, it just has a poisonous bite, so-- correct, so the poison still affects it. got it. okay. that finishes its turn. these blood spiders. they're both going to stay there. this one's actually going to move around after being hit by Tim. it's going to try and skitter around this side.

Output:
- The Game Master confirmed Sarah had one final bonus action attack remaining.
- Sarah targeted the spider near Sylvia after clarifying she did not use Flurry of Blows.
- The DM instructed Clara to roll a d6, resulting in a six which caused the spider to strike Sarah's illusion instead.
- Sarah attacked the spider with a staff, dealing 10 points of damage while the spider retaliated.
- Derek transformed into a giant spider to fight the mother spider, successfully hitting it despite the DM applying disadvantage.
- The mother spider dealt piercing and poison damage to Derek's form before its turn concluded.


Input: poison damage. Derek: This spider says it's poisonous, so would it be affected or it's a different kind of poison that affects? uh, um... Game Master: It's a different kind of poison, this one. Does it have resistance to poison or an immunity to poison? Derek: Well, it just has a poisonous bite, so-- Game Master: Correct, so the poison still affects it. Derek: Got it. Game Master: Okay. That finishes its turn. Sylvia: These blood spiders-- Game Master: They're both going to stay there. This one's actually going to move around after being hit by Tim. It's going to try and skitter around this side. No, you know what, it's going to go ahead and scoot up the wall. Try and get away from this scenario, so now it's up in trying to crawl back into its space. You do get an attack of opportunity if you want to take. Derek: Yeah, I will bite its abdomen. Game Master: Go for it. Roll for an attack. Borlan: Now I feel bad for it. Derek: I do not at all. Lyra: You also have the d4, though. Borlan: He just wants to go home. Derek: 14. Game Master: 14 hits, roll damage. Sylvia: Nice. Sarah: Kill it. Kill it! Derek: (muttering) --range. Lyra: Just one of those emergency... Derek: That is an eight and then it has to make a poison save itself. Game Master: That's enough. Between that and the bow attack, you kill it. Marcus: Yeah. Game Master: It tries to skitter away and you grab it and snap the fangs into it and it falls limp in your grip and fangs. Lyra: Poor spider. Borlan: Poor spider. Game Master: So-- Marcus: Is that all of them? Derek: Nope, there's one left. Game Master: Oh, there is one left. You're right. Elias: There's two. Right? Game Master: There's one now. Sylvia: That's Sylvia. Marcus: There's one left! Game Master: It's just Sylvia. That was it running away from you. Sylvia, it's your turn. Sylvia: Kill that fucking big spider! Derek: Where is this thing's speed? Okay, so covered in ichor and guts, I spin around in place and see one across the way and I am angry, so I am going to just go jump on its abdomen and bite it as well. Sylvia: No, no, no, no! Elias: Big butt. Game Master: Sarah, you watch as a giant mom spider comes leaping in your direction. Sylvia: Fuck this place! Game Master: (laughs) Derek: Plus four. Six, oh, that's a low roll, though. That is 11. It doesn't hit. Game Master: 11 does not hit. Game Master: No. Lyra: Is that with the d4 even? Derek: Yep. Lyra: Oh. Game Master: Now there's a baby and mama coming at you, Sarah. Sylvia: Gideon, save me! Game Master: Gideon, it's your turn. Marcus: Oh, wow. Has that one taken any damage? Game Master: The one that's by Sarah? Marcus: Yeah. Game Master: It has not. Marcus: Oh, boy. I will shoot it with a crossbow. 27 to hit. Game Master: That definitely hits. Jesus. Elias: This is amazing. Elias: Yep. Marcus: Not as good, but pretty good. Derek: Pretty good, still. Lyra: I mean-- Borlan: Jeez. Lyra: Ew. Marcus: 30 points of damage. Lyra: That's just gross. Game Master: It leaps up and Sarah catches it in the air and you watch, all of a sudden, (whooshes) this bolt emerges from its head. It splatters on you. It's hot. It's not scalding, but it goes and it's like, ho, that's uncomfortably hot. Sylvia: Why is it so warm? Marcus: I'm going to say, we came to crash your website! Is what I meant to say the last time. Lyra: I don't get it.

Output:
- Derek confirmed that a blood spider was affected by a different type of poison and successfully bit its abdomen after an attack of opportunity.
- The group killed the first spider, but realized there was still one remaining, which was identified as Sylvia's turn to act.
- Derek attempted to jump on the abdomen of a second spider but missed with a roll of 11, while a giant mom spider leaped toward Sarah.
- Sylvia expressed frustration and asked Gideon for help, prompting Marcus to take his turn.
- Marcus successfully hit a spider with a crossbow shot for 30 points of damage, causing the bolt to splatter uncomfortably hot on Sarah.
- The group reacted to the gross nature of the encounter, with Marcus jokingly claiming they came to crash a website.


Input: as good, but pretty good. Pretty good, still. I mean-- Jeez. Ew. 30 points of damage. That's just gross. It leaps up and Sarah catches it in the air and you watching, all of a sudden, (whooshes) this bolt emerges from its head. It splatters on you. It's hot. It's not scalding, but it goes and it's like, ho, that's uncomfortably hot. Why is it so warm? I'm going to say, we came to crash your website! Is what I meant to say the last time. I don't get it. No. Just think about it for a while. All of 12 seconds to think of that, huh? This is why Gideon can't be president. You look and see the giant mom spider curled around the corner and it's facing off against Sarah. What are you doing? I mean, I saw the transformation, so I'm not too worried about that. High perception. With your perception, you did notice. Yeah, I saw that. I saw that go down. There's a reason I put Bless on the spider. Yeah. Hey, Sylvia, I think you might be able to-- I think you can check out some of these nooks and crannies-- Oh, don't do that! See if everything's copacetic. No! Don't go down into the snake hole! Just a little, a little peak. Don't go too deep in there or anything. Technically, he can understand everything I'm saying. That's true. Technically, he can. Sarah, your turn. Nadia starts talking to the spider as Sylvia. Did I see Sylvia turn into the spider? I'd say you weren't paying attention at the moment, but it's not currently looking aggressive and Nadia is talking towards it and it seems to react. You figure it out, You're not a complete imbecile. All right. You're pretty clever. Can I recommend that we get the fuck out of this room? Yeah. I'll start walking. So all enemies are gone-- Don't start walking. We need to burn our way through. Light a torch or something. The Sylvia spider starts to-- the Sylvia Widow-- The Widogast? The Widogast, yeah. Widogast Widow crawls over and starts pulling away a web, looking through where all that rubble is that Borlan asked about earlier. Okay, so the rubble here? Yeah, at the web, I'm pulling away. Okay, so you're pulling it away. There is all manner of broken stone, compact earth. This is a cave in. This is a section where a part of it just fell in. What about the sacs? Yeah, the sacs. We'll get to that. Down here, you don't see any bodies. All you find are clusters of webbing and that weird, dried mud-like thing that's built in sections. Okay. Like piles of it and bits of it are cracked. Okay, then the next thing is to crawl up to the ceiling and move to the closest one of these places that you described as having the bundles that we can't see past. Be careful, they might be egg sacs or something. Oh, please, don't do that. Don't. No, look, I saw that happen one summer. It's fucking terrible. There was one time-- Don't pop egg sacs. There was one time there

Output:
- The group dealt with a bolt splattering on them and a giant mom spider facing off against Sarah.
- Lyra explained her perception of a transformation and mentioned placing a Bless spell on the spider.
- Sylvia expressed fear about the snake hole and the spider, while Lyra attempted to inspect the area cautiously.
- The party decided to burn their way through the room using a torch instead of walking immediately.
- They discovered a cave-in with broken stone and clusters of webbing containing dried mud-like material.
- The group debated the safety of the egg sacs, with Sylvia warning them not to pop them after witnessing a terrible event.


Input: that weird, dried mud-like thing that's built in sections. Okay. Like piles of it and bits of it are cracked. Okay, then the next thing is to crawl up to the ceiling and move to the closest one of these places that you described as having the bundles that we can't see past. Uh, be careful, they might be egg sacs or something. Oh, please, don't do that. Don't. No, look, I saw that happen one summer. It's fucking terrible. There was one time-- Don't pop egg sacs. There was one time there was a spider-- Don't tell this story. On the ground. I have to. There was a spider on the ground and I stepped-- I was wearing flip flops, and I stepped on it, and out from underneath it, came a thousand little teeny baby spiders and they all went squish and over my foot because I was in flip flops! Oh, how old were you? Like 20-something. Oh! Well, that's normal. So Clara. Yes. As you step forward-- No! Don't. Clara just told that story, though, so now flip flops are D&D canon. While Sylvia as a spider is slowly climbing through elements of the space, are you guys doing anything? I am keeping an eye out and thinking about how to get rid of webs. Okay. I am going to-- Perception check. --be keeping an eye on the holes, like looking for other holes that spiders might come out of and stuff, too. Perception. I'm going to pick up some of the spiders. Ooh, 25. You're picking up some of the spiders? Well, just so we have dinner, you know? 23! We all should be hungry later. 23, okay. You look at the alcoves where they were coming out of and glance over and look in. They're not deep. You look inside and there are elements still being pushed up in there, other small sacs, and as you're pulling apart some of the-- where are you right now? You're in the center of the room? Well, what you described initially, which was these sacks and bundles, I guess what you just described-- Okay, so you're going to those. Yeah. Okay. So as you're tearing them open and pulling them apart, it takes a bit of time because they're strong. But they're also loose, if that makes sense. As you open up and look on the inside, there's more of that weird muddy, caked material that's dried and it's all on the inside of these sacs. You also find in one of them-- actually, make an investigation check for me, if you could, as a spider. As a spider, damn. Not so good-- ooh! That is a 17. 17. No, no. That's a bigger subtraction, 15. 15. That's actually still pretty good, though. You go through a few of these and you find dark metal daggers, you find pieces of weapons and armor, and you find old leather that is all of that caked in this dark, brown, red mud. I would be just going like-- Yeah, trying to go, ting, ting, ting, ting. --chucking it down into the room. One gets stuck in the web and hangs there for a second. You do find one belt that has an iron ring on it and a large key hanging from

Output:
- The players discussed the dangerous nature of the dried mud and egg sacs while debating whether to crawl to the ceiling.
- Borlan recounted a traumatic story about stepping on a spider in flip-flops, which led to a chaotic encounter with baby spiders.
- The group performed perception checks to monitor holes for spiders while Elias decided to pick up spiders for dinner.
- Derek conducted an investigation check on the sacs and discovered dark metal daggers, weapons, and old leather caked in mud.
- The players found a belt with an iron ring and a large key, though one item got stuck in a web during the search.
- Sylvia was noted as a spider slowly climbing through the space while the others examined the alcoves.


Input:
15. That's actually still pretty good, though. You go through a few of these and you find dark metal daggers, you find pieces of weapons and armor, and you find old leather that is all of that caked in this dark, brown, red mud.
I would be just going like-- trying to go, ting, ting, ting, ting.
--chucking it down into the room. thank you. One gets stuck in the web and hangs there for a second. You do find one belt that has an iron ring on it and a large key hanging from it that was inside one of these and then scatters across the ground.
I go pick up the key.
Okay. I'm going to start trying to, you know, Mission Impossible through the webs to the other side of the door.
I'll grab that little dagger just so--
Okay. You grab it. It's got stuff on it and comes off like dried dirt, rubbing off.
Flakes off or dusts off?
It flakes off.
You guys give a pass of the room. You look over in the back corner of the mama coming out of that whole upper area where it had collapsed inward. Looks like there's a larger alcove in that area.
Sylvia, maybe take a look in the big alcove. Don't go too deep in there or anything. Just get a sense of what's in there, if there is anything living in there, maybe.
(gurgling)
I don't know what that means, but I assume that's okay.
You skitter up, up into the space.
Here, give me yours.
(laughs) As you make your way in, same thing, you see the caked mud everywhere. You see one very large sac that's pressed into the corner. Coloration's a little different from the ones that you were rummaging through earlier.
I have an intelligence of two.
I know, make a perception check.
The mud has a brownish color, grayish color?
Like brown-red, like a ruddy feel. Three. Looking around inside, you don't see much else other than just this large sac that's adhered against the wall and slightly upward and it has heavy strands holding it. It's hanging a little bit, bulbous.
Can I reach down and just scoop some of the mud and smell it?
Yeah, you go ahead and you pull it and pick it up and smell it. It flakes away and crumbles like a dull dirt. Has a tinny, metallic smell, but also like a sulfurous smell to it.
Again.
Do I get the sense that it... I don't know how to put this properly. Are we all right in here? I don't know how to put that other than this mud-- is any of this stuff feeling caustic?
Chernobyl-y?
(chuckles) Make a medicine check, if you want to look at it and see if there is anything organic about it.
Yeah, I'll make a medicine check.
Am I able to ascertain-- 15.
Okay. There are elements of it that feels like blood, but not, or it's a different kind of blood. It's strange. It's bunched in sections where it looks like it may have been more solid and congealed at times. The way it's dried out and become this caked mud. In some places, it's a layer. In some places, it's a bundle. Which, blood doesn't bundle.
No, but--
It coagulates.
I definitely know enough about, yeah.

Output:
- The players searched the area and found dark metal daggers, armor pieces, and a belt containing a key, which Borlan picked up.
- Sarah attempted to navigate the webs while Sylvia grabbed a dagger that flaked off with dried dirt.
- The group moved to a collapsed upper area and discovered a large alcove containing a massive sac pressed into the corner.
- Lyra instructed Sylvia to investigate the alcove, and Derek made a gurgling sound that Lyra interpreted as permission.
- Sylvia scooped some of the brown-red mud, noting its metallic and sulfurous smell, and crumbled texture.
- Lyra performed a medicine check to analyze the substance, determining it resembled congealed blood or a strange organic material that coagulates.


Input: if there's anything organic about it. Yeah, I'll make a medicine check. Am I able to ascertain-- 15. Okay. There are elements of it that feels like blood, but not, or it's a different kind of blood. It's strange. It's bunched in sections where it looks like it may have been more solid and congealed at times. The way it's dried out and become this caked mud. In some places, it's a layer. In some places, it's a bundle. Which, blood doesn't bundle. No, but-- It coagulates. I definitely know enough about, yeah, okay. Something has caused whatever the substance is, if it were blood, and there are elements that remind you of it, to coagulate heavily. All these things that you see, there's no sign of bones, there's no signs of flesh or decay. There's just this material. No, they've dissolved. It is like their poop! No, it's not. It's the opposite. I mean, yeah. These are-- Poop from the mouth. (laughter) Regurgitated? Poop from the mouth. This is meals put away for later. I have a question, too, but I think you did first. Yeah, sorry. Am I able to tell where these spiders might have come from or what kind of spiders they might be? Are these abyssal spiders? Make a religion check. Ooh. That was an interesting thought. Abyssal spiders? Is that a thing? Abyssal. 11. You're hard pressed to think of anything specific. They don't look like normal spiders. They're in the entranceway of some dark fortress. The rest is not coming to mind. That is a clear door on the other side of the room, right? There is the latticed gate, yes. We just have to-- someone with something sharp or something has to cut these webs down. My question was if my intelligence and everything adjusts to this spider, to the form I'm in, do I also have any sort of animal instinct that I'm looking at either an egg sac or a food sac? I'd say, as this is happening, this is definitely an egg sac. It's like 15 feet long, side to side. Fire, with fire! I'm going to start cutting through the room, try to get to the other side. Okay. Now that you guys have noticed and you have all the light in the center, you come through and start clearing it out bit by bit. While they're doing that, I'm going to keep looking around, taking a look at things, seeing if anything seems odd. I'm going to use Sacred Flame on the webs, as much as possible. Slowly burning away the remnants of the webbed interior-- Oh god! My foot, fuck! Sylvia will back-- Widogast Widow will back up to the edge of that little cave that I was at and revert to a human and say to the group that there is a very large egg sac in there. Do we want to just try to walk away from it or should I burn it? We should burn it because if we ever come back through here, there could be some more spideys. Yeah. Exactly what I was going to say. Also, we should look through some of those other egg sac things and see because we got this key out of that one, right? So what if there's cool stuff.

Output:
- Lyra performed a medicine check and determined that the strange substance was coagulated material rather than normal blood or feces, though Borlan jokingly suggested it was poop from the mouth.
- The group identified the webs as likely belonging to abyssal spiders, but after a failed religion check, they could not confirm the specific origin of the creatures.
- Derek confirmed that the large structure was an egg sac rather than a food sac, prompting the group to decide on burning it to prevent future spider threats.
- Marcus began cutting through the webs while Borlan used Sacred Flame to slowly burn away the remnants of the webbed interior.
- Sylvia and Widogast Widow retreated to the edge of a cave after an accident, and the group discussed looking through other egg sacs for potential rewards like the key they had previously found.


Input: that I was at and revert to a human and say to the group that there is a very large egg sac in there. Do we want to just try to walk away from it or should I burn it? We should burn it because if we ever come back through here, there could be some more spideys. Thank you. Yeah. Exactly what I was going to say. Also, we should look through some of those other egg sac things and see because we got this key out of that one, right? So what if there's cool stuff in some of the other ones? I was going to argue against that, but considering that the eggs are probably not going to be-- Uh, should we see if the lattice needs to be unlocked by said key and get the door open? Let's check. Yeah, that is good. Then everybody either go just through the entrance over there or to the other side and I will stand way back and just hock, hock that sphere of fire in there. We want to also make sure that there aren't any other traps in the room or anything like that. In this room? Yeah. Okay. Just to make sure none of the-- Like, near the door? Yeah. Go check that gate, Gideon. I'll check that gate. I'll check that gate. I'm going to go check that gate. Gideon, make an investigation check for me. What was that throw? That's my new roll. His roll went-- Hey, dice! 23. 23. That doesn't appear to be trapped. No traps here that I can see, but I've been wrong before. Looking around it, you do see the center of the grates, they overlap and are latched in. There is a central bar that ties them together in the center part where they are and there is a keyhole there. Oh, maybe that key will work. Come on over, Jessie. I'm going to check the-- Should I do it? Yeah, do it. Yeah, it's fine. Did you check the door? I checked everywhere. Okay. Maybe. I'm looking at the columns while that happens. Yeah, I want to-- Okay. You guys are looking at the column. As you approach and meet up with Gideon, you look down and you can see there's-- with what light's coming to the edge of the chamber on the opposite end, a bit of mist is gently making its way into the room through the lattice in the floor. There's maybe an inch of mist that's blowing entering before it dissipates. The room itself is warmer than the place you entered through. But you put the key in. In this room? In this room, yeah. You guys, there's stuff on the other side of this door. You notice, Dorian, too, the corpses of the spiders, as you pick them up, they're hot to the touch. Not scalding, but there's a heat to them. Dorian, do you know what this is? Where are we? I have a feeling we should not eat these, so I'm going to put these aside. Just intuition. All right. So you put the key in and then you turn it. Well, I'm holding off for just a minute because there's mist coming through here. Yeah, and it's just like-- Maybe Detect Magic?

Output:
- The group decided to burn a large egg sac to prevent future spider encounters.
- Borlan suggested searching other egg sacs to find more items like the key they had acquired.
- Marcus volunteered to check the gate for traps while the others moved toward the entrance.
- After a successful investigation roll, Marcus confirmed the gate was not trapped but had a keyhole.
- Borlan inserted the key into the gate, revealing corpses of spiders that were still warm to the touch.
- Elias set the spider corpses aside due to a feeling they should not be eaten, and the group prepared to check for magic.


Input: door. You notice, Dorian, too, the corpses of the spiders, as you pick them up, they're hot to the touch. Not scalding, but there's a heat to them. uh, Dorian, do you know what this is? Where are we? I have a feeling we should not eat these, so I'm going to put these aside. Just intuition. All right. So you put the key in and then you turn it. Well, I'm holding off for just a minute because there's mist coming through here. Yeah, and it's just like-- Maybe Detect Magic? I'm out. I've only got one of them. Yeah, can we just give a looksee of the pillars? Yeah, perception check, both of you guys. 20. I've run into it. I rolled one. While Dorian's rubbing the nose, it's a little bit flattened by the impact, you glance around. At least you can keep raging. I'm okay. These pillars, nothing particular about them strikes you. They're mainly just load bearing and meant to design a symmetrical entrance to this. No writing, no everything. All right, everybody through the door-- Hold on, hold on, does the mist seem like normal mist or does it seem like creepy mist or like it could be poisonous? It looks like mist. Make a perception check. You know what, nature check, nature check. You can see the mist. Nature. Yes. Eight. Eight. Looks like mist. I think it's just mist. All right, everybody in. Let's light this candle. Hold on, I haven't unlocked it yet. You turn it. I'm sticking back with Sylvia. The metal swings (creaks). You push it off to the side and the lattice can be pulled apart, pulls open to one side or both and slides inside the doorway, opening the entrance way, and as you all approach, you can see, the light source is still cast in the center of the chamber. You can move it if you want or cast it again, but you can see this mist just coasting across the floor, making its way towards the chamber you were just in. Does it look like a hallway or is there a back that we can see? Currently, you see a hallway that goes back about to the edge of your visual range. What's your darkvision? 60 feet. 60 feet, okay. So yeah, you can see the back. You can see the hallway continues on and just, there's a wall. Just a dead end? Doesn't look like a T? Correct, well, from what you can see here. The mist seems to be higher and thicker the further in you go. It's coming down, then, from-- Above? Unless there's a grate that's up off the floor or something. Does it look like it's continuing to roll out into this room? Or is it just dissipating in a certain point? It's dissipating as it enters the room. It's coming down. All right, all right, everybody, now that we're by the door, Sylvia, do your-- You either go in a couple of-- well, you know what, nevermind, I have a different idea. I cast Dancing Lights and the four globules go into a little row, illuminating the crack from this room into that back chamber and I make sure that the Glove of Blasting is on tight and I throw out three Scorching Rays at the

Output:
- The party examined spider corpses that felt hot to the touch and decided to set them aside rather than consume them.
- Lyra and Elias performed perception checks to inspect the pillars, with Lyra rolling a high success while Elias failed.
- Borlan conducted a nature check to determine the properties of the mist entering the area, concluding it was likely just normal mist.
- The group successfully opened a heavy door with a lattice mechanism, revealing a hallway with a wall at the dead end.
- Sylvia and Marcus discussed the mist's behavior, noting it appeared to come from above and dissipate upon entering the room.
- Derek cast Dancing Lights to illuminate a crack into a back chamber and prepared to throw Scorching Rays.


Input: into this room? Or is it just dissipating in a certain point? It's dissipating as it enters the room. It's coming down. All right, all right, everybody, now that we're by the door, Sylvia, do your-- You either go in a couple of-- well, you know what, nevermind, uh, I have a different idea. I cast Dancing Lights and the four globules go into a little row, illuminating the crack from this room into that back chamber and I make sure that the Glove of Blasting is on tight and I throw out three Scorching Rays at the egg sac. Okay, roll three attacks. First is super low. It is, hold, hold, hold. Holding. Hold, it is 13. 13 is fine. Roll again. The second is higher than that. 16. Oh, lower. The last one is 11. 11, okay, so roll damage for the first two. Okay, okay. I don't have this prepared. It's an item, so. I believe it's two d6 fire damage for-- Yeah, I do, too. I just wanted to make sure. So the first two. What if he was letting us know because the room is so hot. What if it's something fire resistant? 12. Okay, so (poofs). Both the bolts strike through the center and left side. It goes up in flames and begins to burn. The right side hits, impacts, but doesn't seem to catch. Back up, back up, back up, back up. As the flames begin to curl up, you hear (screeching) this loud, discordant gathering of tiny squeaks and squeals and you watch as some tiny spiders, when I say tiny, you know, six inches across, come out and fall and burn. Some come out on fire and continue to skitter in your direction. Some come out untouched. There is hundreds. Nuke that fucking thing! I start pulling out bat guano and sulfur and if I have the time, Old English. Yeah! They're scattering out in all directions. They're escaping the flames. They seem to be-- I will put in front of them. Yes. You guys watch as Sylvia throws the one, backs up, backs up. Throws the second sphere and (explosion) the fire almost back drafts for about 10 feet out of the interior chamber. The heat catches you. The room's already warm, but now this is a flash heat that singes you by proximity. You watch as dozens and dozens of flaming spider corpses are jettisoned out of the explosion in pieces and, for a moment, you watch as the entire chamber is rained with tiny bits of cinder across the ground. But-- Food fight! They seem to be fairly resistant to flame, but not immune and that was enough to finish off the entirety of that chamber. Tugging on the glove. Should have done that in the first place. Let's go. Let's take a quick, I'm going to take a quick-- Quick look. --peek in there. I'm going to hop up with my Light and take a quick look. Okay. It is a blackened small rock alcove where there is current still burning bits of web, egg sac, and dozens of exploded bits of spider. Nothing else. Nothing else in there? Make an investigation check if you want to scan through. Yeah. My investigation sucks, but fuck it. 11. 11. You pour through. You find a lot of burnt spider bits. Nothing else.

Output:
- Derek cast Dancing Lights to illuminate the crack and threw three Scorching Rays at the egg sac, though he missed the first two attacks before hitting the target.
- The spiders were revealed to be resistant to fire, causing them to scatter and skitter toward the party as they burned.
- Sylvia threw a second explosive sphere, creating a massive flash heat that singed the party and jettisoned dozens of flaming spider corpses out of the chamber.
- The Game Master confirmed that the fire was sufficient to finish off the entirety of the spider threat despite their resistance.
- Lyra used her light to peek into the blackened alcove and made an investigation check, finding only burnt spider bits and no other items.
- The group decided to move on after clearing the chamber, with Derek noting he should have checked the glove earlier.


Input: Let's take a quick, uh, I'm going to take a quick-- Quick look. --peek in there. I'm going to hop up with my Light and take a quick look. Okay. It is a blackened small rock alcove where there is current still burning bits of web, egg sac, and dozens of exploded bits of spider. Nothing else. Nothing else in there? Make an investigation check if you want to scan through. Yeah. My investigation sucks, but fuck it. 11. 11. You pour through. You find a lot of burnt spider bits. Nothing else really catches your attention, unfortunately. You know, I was going to leave, but if I see Nadia picking around in it. I will go and what are you looking for? I don't know. Yeah, nests are nests, you never know if something interesting gets stashed. Okay, can I Will Graham the room? Will Graham! (clapping) I love you so much. What a good reference. Sure. I needed that so badly. Thank you. So that is... 23. 23? Yeah. To look and see if I see anything in the cavity where the egg sac was. Right, okay. Yeah, as you kind of, and this'll take you a while to do so because you guys are pouring through a bunch of burning rubble having to wait for it to cool off in some areas and take weapons you have and shove off sections of burning, charcoaled husks that were a part of the egg sac and broken, destroyed spider baby corpses just falling onto the ground into ash. I will also look for any whole, cooked spider babies. There's probably a few if you want to. You can probably grab a few. I'll pick up two or three while I'm searching. Easy enough to grab. Easy enough to grab. You do find a jeweled case, about that big, that is wrapped in leather and part of one of the handfuls of other webbed pouches similar to the other deflated, mud-caked interior-ed web pouches you saw in the main chamber. I'm going to call over my shoulder to the group. Are we in a hurry? Do I have 10? Sure, take your time. Yeah, do it. I uh, I uh dithering I pick it up. Okay, you grab it. Gideon, come here! What? Up in there, okay. Oh, no, I start carrying it out. --guard this hallway just in case something comes out. You got it. I'm already sitting there. I'm making swirly patterns in the mist. Is that going to explode or spit out gas or anything? I don't know. Maybe. Let me check it. I will check it for traps. Go for it. How is everybody? 27. 27. Seems safe enough, though it is locked. I'm just going to do-- I'll try to unlock it. Since we're taking 10, quick Prayer of Healing. Okay. 32. 32. Can you spell your name? You look at it. The lock is-- the actual design of it, as you get a chance to then get the dust off of it, it's like a dark, black wood, though it did not burn, with a little bit of a metallic, iron trim on all sides and the lock itself is a unique key-shape that you've not seen before. It looks weirdly like a

Output:
- Lyra investigated a blackened rock alcove containing burning spider web, egg sacs, and exploded spider bits, finding nothing of immediate interest.
- Derek requested to Will Graham the room and successfully searched the burning rubble, picking up two or three whole cooked spider babies.
- The group discovered a jeweled case wrapped in leather among the webbed pouches, prompting Derek to carry it out while Sylvia guarded the hallway.
- Marcus checked the area for traps and confirmed the location was safe, though the lock remained secured.
- Lyra cast a Prayer of Healing on Marcus, who then attempted to unlock the unique, dark wood lock with a metallic trim.


Input: I'm just going to do-- I'll try to unlock it. Since we're taking 10, uh, quick Prayer of Healing. Okay. 32. 32. Can you spell your name? You look at it. The lock is-- the actual design of it, as you get a chance to then get the dust off of it, it's like a dark, black wood, though it did not burn, with a little bit of a metallic, iron trim on all sides and the lock itself is a unique key-shape that you've not seen before. It looks weirdly like a fucked up Z. It's interesting. You go ahead and find the lock and unpick it. Open it up. There is a piece of leather wrapped around a piece of veelium that is tightly wrapped. Feelium? Yes. What's that? What's that? Who is that? Oh, it's a spell. It's a spell. It appears to be a scroll of some kind. I give it to you. Take this. It's like a book, but smaller and rolled up. This is for reading later and I tuck it away. All right. Are we doing that thing where we-- Shouldn't you read it now? because we need it. --we take scrolls and we don't tell the rest of the group about them? I've already burned a 10-minute, no matter what. Okay, okay, okay. With the scroll, do I need to Identify or read it? I mean, it'll take you a little bit to-- not too long, but you can scan through it and take time to study it. I'll take time to study it then. Okay. What's everyone else doing while this is happening? I'm doing a 10-minute heal. 10-minute heal. You'll go ahead and mark that off and go ahead and roll healing for everybody. Got it. Got it. 14 points. You took it, you took it, and you need it? All righty. Have we already looked through all of the other little dangled bits? You guys have gone through the remainder of the chamber. Is that little dagger just a dagger? It's a standard dagger. Okay. I'm going to go over to Dorian and say: is any of this ringing a bell yet? Have you been here before? Do you remember hot mist? No, I don't. I don't think I've ever been here. We all remember hot mist. Yeah, I don't think I've ever been here. You're not holding back from us or anything? No. Insight check. Go for it. 10. She seems pretty on the level. Hey. Did you steal my flask? Oh, that's right, your flask. Gideon, I did not steal your flask. Okay. Do you know who did? Are you sure you don't have it? I'm sure I don't have it. I've looked in all my pockets twice and in my shoes. You know, you did pretty great out there, though, without it. Yeah, you did. Yeah, that one shot, boom! Oh my gosh, that was really impressive. I was aiming for the other one. That was Sylvia. I know. I missed. I hit the wrong one. I'm a mess right now. Yeah, you killed that mama spider basically with one hit. I did, I guess, I guess, in a way, I'm an orphan-maker, too. watching

Output:
- The group successfully unlocked a unique lock on a dark wood door and found a scroll wrapped in leather and veellium.
- Derek decided to take time to study the scroll while Lyra performed a 10-minute healing ritual for the party.
- Sylvia confirmed that a dagger found in the chamber was a standard weapon, and the group had cleared the rest of the chamber.
- Marcus questioned Dorian about the location, but Dorian claimed no memory of the place or the "hot mist" mentioned by others.
- Marcus conducted an insight check on Dorian, determining that the character seemed truthful, and confirmed Dorian had not stolen his flask.
- The party discussed recent combat, with Sylvia noting Marcus missed his target while Elias credited Marcus with killing a spider with a single hit.


Input: don't have it. uh I've looked in all my pockets twice and in my shoes. You know, you did pretty great out there, though, without it. Yeah, you did. Yeah, that one shot, boom! It's gnarly. Oh my gosh, that was really impressive. I was aiming for the other one. That was Sylvia. I know. I missed. I hit the wrong one. I'm a mess right now. Yeah, you killed that mama spider basically with one hit. I did, I guess, I guess, in a way, I'm an orphan-maker, too. I think you are-- watching. I think you are more. I think you are because did you see how many orphans you made? And then we killed them all. Hundreds. Hundreds of them. Yeah. Hey, that nickname is up for grabs if you would like to take it. We can maybe share it? You can have it if you want. Well, you know, if we make a band with your rock harp, we could be the Orphan Makers. The Orphan Makers? Oh, that's good. Do you play an instrument? I don't. I don't, I don't play an instrument, but I don't know, maybe I could-- You could beat the jingle jangle buttons or something. Sure, yeah, yeah. Like, what's this thing? Like some type of percussion? Yeah. That belongs in a rock band. Shaker? So it's perfect. How about, if we get out of here, let's make a band called the Orphan Makers. Does anyone else play any instruments? I play piano really well. Oh, okay. This is a weird band. That's okay. It's going to be great. I can sight read perfectly. You've studied music theory? No. By read, I think he means he can read when he's looking. Killing babies, by the way, technically just makes you a baby killer. But you killed the mama. Yeah. That name doesn't sound as cool. I thought that was Kaelen. Aw. You study over the scroll. Old campaign, all right, old campaign. The runes immediately come out to you as abjuration-based. Specifically, this is a Protection from Energy scroll. Okay, okay. Mark that you have a Scroll of Protection of Energy. All right. Let's do the stuff. Who's ready to go into the hot yoga studio? This one's colder. What? That room is colder than this one. I think it's hotter. No, it's cold mist. It's better for you. The mist is cold or the mist is hot? The mist is cold. That's why it's evaporating. The temperature of the chamber, the hallway you're walking towards, where the mist is gathered in the far end, is noticeably a lower temperature. It is cooler. It's colder. We learned about these things. That's scarier. I like the cold. Let's do it. Let's do this. All right. What's the marching order, guys? I'll be at the front. Yeah, I'm not going in there. I'll be behind Sarah. I'll be behind Dorian. I'll be behind Clara. I'll be behind Tim. I'll be second-to-last. I'll be last. Sarah, Dorian, Clara, Tim, Nadia, Gideon, Sylvia. Sylvia, Gideon. No, it's like-- I don't own a pet.

Output:
- The group discussed Marcus's impressive but accidental kill of a "mama spider" while acknowledging he had missed his intended target.
- The players jokingly debated the nickname "Orphan Makers" and considered forming a rock band, with Borlan suggesting Marcus play percussion buttons.
- Elias and the Game Master clarified that the group found a scroll of Protection from Energy and reviewed the runes.
- The team argued over the temperature of the mist and the hallway, eventually agreeing the area was cold.
- A marching order was established with Sylvia at the front and Marcus bringing up the rear.
- The conversation ended with Borlan clarifying that Marcus does not own a pet.


Input: a lower temperature. It is cooler. Sylvia: It's colder. Borlan: We learned about these things. Marcus: That's scarier. Borlan: I like the cold. Let's do it. Lyra: Let's do this. All right. What's the marching order, guys? Sylvia: I'll be at the front. Marcus: Yeah, I'm not going in there. Elias: I'll be behind Sarah. Borlan: I'll be behind Dorian. Sarah: I'll be behind Clara. Lyra: I'll be behind Tim. Derek: I'll be second-to-last. Marcus: I'll be last. Sarah, Dorian, Clara, Tim, Nadia, Gideon, Sylvia. Lyra: Sylvia, Gideon. Borlan: No, it's like-- Marcus: I don't own a pet. Lyra: Are you sure? Borlan: It's like a little fuzz. All righty. Sylvia: No problem. Uh, thank you. Marcus: Oh, I did go down on an old guy. It is-- watching. Lyra: Stop it! Derek: Bring it back, bring it back, bring it back! The hallway is about eight, nine feet wide. You can do two people at a time if you want to. It's up to you. Sylvia: I always love doing two people at a time. Uh, um, watching. Sarah: Sure. Borlan: I'll walk next to Tim. Sylvia: Dorian, let's roll. Elias: I'll pull up next to Sarah. All right. Lyra: I'll solo. Elias: I'll pull up next to-- watching. As Dorian and Sarah, the chamber goes on for about 60 or so feet before it comes to and end. What are you guys doing? Borlan: Watch for traps and stuff-- Sylvia: That's it? From where you're standing. You walk through. Sylvia: Okay, walk forward. Borlan: Watch out, there could be holes in the ground or something covered by the mist. Lyra: Oh, actually, yeah, we can't see the ground, can we? No, you cannot-- bless you-- because as you get about 20 or so feet in, the mist is about a foot high. Lyra: Oh, no. You get about halfway through, 30 feet, and it's up to your knee. Lyra: Okay. Sylvia: Hey, Dorian, on the count of three, blow really hard, one, two, three. Uh, thank you. I just did it by myself, didn't I? Sarah: Yeah. watching. It swirls up a bit and picks up a bit. Sylvia: You guys see the ground for a flash of a second when I did that? The ones closest to you, a little bit. Sylvia: All right, now, if you fucking jump in the trap-- Borlan: I join, I join. All right. It picks up a little bit and for about a foot ahead of you, you can see some of the floor before the mist gathers back into it. Sylvia: Similar to the floor that we were just in in the other chamber? Yep, just a standard stone floor. Elias: I'm going to take my cape. Sarah: Yeah. I'm going to take my robe. Lyra: Okay, this is, hm. Sylvia: I'll just walk forward a little bit. Lyra: I've got a weirder idea. Okay. Lyra: I'm going to take my staff, since I have my Light spell on the crystal, and I'm going to put it in the mist so that we can see any shadows in the mist if something comes out down there. Okay, cool. You go ahead and put it down in the mist. What it does is it makes the mist a little more opaque, but it does keep tabs of any shadows as you go through, so Nadia, are you moving up or are you staying where you are? Lyra: I'm staying in the center of the group. Okay. Borlan:

Output:
- The group established a marching order with Sylvia at the front and Marcus at the back, though some names were adjusted during the process.
- Players discussed the hallway dimensions and decided to move in pairs, with Borlan walking alongside Tim.
- Sylvia and Borlan blew air to clear the mist, revealing a standard stone floor for a brief moment before it thickened again.
- Lyra utilized her staff and Light spell to make the mist more opaque, allowing the group to spot shadows within the fog.
- The players decided to take cover items like capes and robes, while Lyra chose to stay in the center of the formation.
- The Game Master confirmed the mist reached knee height at the halfway point of the 60-foot chamber.


Input: to take my staff, since I have my Light spell on the crystal, and I'm going to put it in the mist so that we can see any shadows in the mist if something comes out down there. Okay, cool. You go ahead and put it down in the mist. What it does is it makes the mist a little more opaque, but it does keep tabs of any shadows as you go through, so Nadia, are you moving up or are you staying where you are? I'm staying in the center of the group. Okay. But keep tapping it on the ground to make sure-- Yeah, it's staying. I'm using it as a dousing rod. You guys are moving forward. You're just walking. Dorian, you're using your cape to try and blow it out of the way. Okay, so you walk, you're getting close to the edge of the chamber, looking ahead, it looks like the wall comes to an end from where you're standing. Can I look up? Sure. You walk forward. Make a perception check. That is a 14. 14, you look up, and the best that you can tell, the ceiling comes and it comes to an endpoint with the edge of the wall. Oh. I'm going to take out a ball bearing. Throw it at the edge of the wall. You're going to throw it, okay. Uh, ting, ting. There's a hole in the ground. There's a fucking hole in the ground. What? I think it just bounced off the wall. Ting. Like a distant echo. Fuck, that's a long ass fall. Okay, all right, all right. Finally those ball bearings serve a purpose. Hey! Yeah. Could you do the cape thing again? Could we try to see what we're dealing with here? You guys come a little closer. It's exhausting to do so, to try and fill it off. I'll say to this point, is it just Dorian doing this? I'll help. She's doing it with rage. Clara and Dorian, both make a constitution saving throw for me, please. Constitution saving throws? Yes. Okay. 16! 14. Not a problem. You continue to move forward and the mist separates a bit and as you guys get towards the very edge, about five feet from the far wall, not at the actual, but five feet beforehand, about five feet from where Sarah was walking, you can see, there's a portion of the floor about 10 feet across that is open and there is a staircase that descends down. Is this mist coming up out of this? The entire area below is suffused with mist. You see the stairs vanish below, out of sight. I'm bringing up Dancing Lights and there's four globules in addition to Nadia'. Is there a taste to this mist? Does it taste or smell like anything? Or smell? The smell-- it's pretty pure smelling, actually. It's just a moist, watered mist. I don't mean to object, but-- Not sulfurous, okay. Shouldn't those of us with some darkvision go ahead instead of lighting up the mist? It'll really illuminate our arrival. Fair. I have darkvision. I do, too. Okay, we can go. Go. Have fun in there, boys and girls. You have darkvision, don't you? Sure, I do, but--

Output:
- The group decided to place a Light spell crystal into the mist to detect shadows while moving forward through the chamber.
- Dorian and Borlan attempted to use their capes to blow the mist away, requiring constitution saving throws from both characters.
- Sarah threw a ball bearing at the wall, which revealed a large hole in the ground leading to a staircase descending into the mist.
- The party observed that the mist smelled pure and moist, prompting a discussion about using darkvision instead of lighting spells.
- Sarah and Sylvia confirmed they possessed darkvision, and the group prepared to move forward into the darkened area.


Input: Is there a taste to this mist? Does it taste or um, smell like anything? Or smell? The smell-- it's pretty pure smelling, actually. It's just a moist, watered mist. I don't mean to object, but-- Not sulfurous, okay. Shouldn't those of us with some darkvision go ahead instead of lighting up the mist? It'll really illuminate our arrival. Fair. I have darkvision. I do, too. Okay, we can go. Go. Have fun in there, boys and girls. You have darkvision, don't you? Sure, I do, but-- It's just the two of us. --mist is made of water and, you know, I'm not-- thank you. I have something I can do-- So is booze. --just for me, besides Light but you need light. I will assume that when the time comes, we will light up the room. We can let you know, but let's try and be stealthy, yeah? The spiral staircase is thin. It's about, I'd say, three feet wide, so this is a single-fire-- single-file journey going down. Single fire. Single fire. So who's going down first? I don't mind going first. Sarah's going first. Who's after Sarah? I'll follow Sarah. I got pretty good stealth. I'll stay behind Dorian. All righty. Nadia, staying where you are? Yeah, I think this is a good marching order. Then same thing with--? I don't think that the two blind people should be right-- I think you should space us amongst the group. I can see. I'm back here with you. Oh, then let's-- maybe, Gideon, let's put you in between the two of us. Between? Or a taller person between us. Do a daisy chain? Yeah, that's true. I'd better be in back in case anything comes behind us. One person to stand between Nadia and I who can see. I'll go between Nadia and you. You better follow us down. I don't know if you want the-- Two clerics together. Maybe Nadia and Dorian switch places, too? Sure, sure. Want me to cast Water Breathing on you? I like that. That way you can-- I have a ring of water walking. Maybe I can walk on the mist. I try to walk on the mist. Okay. You step out towards the mist. Make a dexterity saving throw. Save, 21. 21. You step out (whooshes) and immediately just fall through. You reach up and grab both sides of the corner where you almost fell and holding yourself in place, realize that's not going to work. Doesn't work. You barely get yourself back up and (sighs). No problem. Good deal. All right, we descend. You said it's very thin, this stairwell? It's three feet across, yeah. I'm taking Gideon and Clara's hands in my hands because I can't see shit. Okay. Just hold onto my shoulders, Sylvia. Can I take the first two steps and then reach out to try and feel a wall to my right? Mm-hm. As you guys head down the staircase, the first thing you notice is there is a wall to your left, I think. If it goes clockwise, it's the left. If it's counter-clockwise, it's the right. I'm pretty sure it's to the left. You continue to spiral down and there

Output:
- The group debated the nature of the mist and decided to proceed using darkvision rather than lighting up the area.
- Participants arranged themselves in a specific marching order to ensure safety, with Borlan and Marcus positioning themselves between the blind characters.
- Marcus attempted to walk on the mist using a ring of water walking but failed, falling through the substance and having to grab the staircase corner.
- After Marcus recovered, the party began descending the narrow spiral staircase, with Sylvia taking the first steps and feeling for the wall.
- The Game Master confirmed the presence of a wall to the left as the group continued their single-file descent.
- Derek took the hands of Gideon and Clara to guide them through the dark stairwell while the others followed.


Input: across, yeah. I'm taking Gideon and Clara's hands in my hands because I can't see shit. Okay. Just hold onto my shoulders, Sylvia. Can I take the first two steps and then reach out to try and feel a wall to my right? Mm-hm. As you guys head down the staircase, the first thing you notice is there is a wall to your left, I think. If it goes clockwise, it's the left. If it's counter-clockwise, it's the right. I'm pretty sure it's to the left. You continue to spiral down and there is an actual, a solid wall. As you put your hand out and touch it, it is moist from the mist that gathers here. If you reach your hand out to the left, you'll feel the wall. It's a little moist. We're moving down in a particular direction. Okay. As you're walking, the mist itself is pretty thick. You can see probably no more than 10 feet ahead of you. You can just barely see the outline of the stairs below. Just keep blowing, Sarah. So stealthy and slow. The tap of the foot to the edge, keeping the weight on your back foot, slowly putting pressure on the next step in case it gives way or something like that. Okay, stealth check from everybody, please. Stealth check? Stealth check. I'm smearing against the wall. 16. 15. Nine. 25. 15. 12. Ten. Okay. You guys continue down the first 20 or so feet, carefully making it down, daisy chaining through, each of you slowly emerging. You guys watch as your friends just slowly vanish into the mist, one by one, below. Until, eventually, you take the plunge and you can see the shoulders of your friend ahead of you, most of the head, and then it becomes shapes after that, and then a few feet beyond that, it becomes very, very, very faint shadows and then nothing. It's this creepy silence as you continue downward. Can I stop for a second? Sure. Hands on the wall-- Oh, ow! Sorry, wait, wait, wait. Do we feel any kind of vibration in the walls? Make a perception check. I'm glad everyone went with us. Natural 18 for 20. You put a hand to it. Everyone stays quiet. You feel no vibration. Okay. Keep moving ahead. Can you warn a bitch next time? We're trying to be careful. Are we moving again? You continue down for another 20 or so feet down. As you move, hand on the wall, click your foot hits one of the stone steps and you feel it just clicks depress. Wait, stop, stop, stop! Ever so faintly. Stop, stop, stop, stop! It stops, your foot catches it, but you step on the foot and you feel it give just slightly. Where's Gideon? She's in the back. Yeah, tell her to come up to the front. Gideon, we're going to need you over here. Turn down the train, pass it down the line. Pass it down the line! Nadia. While they're doing this, you hear the phrase, you're listening out there and you and... you're the only one, actually, you hear this low hum, this very, very, very subtle hum. Is it a building hum or is it a steady

Output:
- The group descended a misty staircase while holding hands for safety due to zero visibility.
- Players performed stealth checks to navigate the slippery steps and eventually reached the bottom in a single file.
- Sylvia stopped to check the walls for vibrations but felt nothing, despite a minor stumble by Sarah.
- The group realized Gideon was missing from the front and coordinated a message to bring her up.
- A subtle hum was detected in the silence, prompting Lyra to question the nature of the sound.
- The party prepared to continue their descent while maintaining caution against the thick fog.


Input: but you step on the foot and you feel it give just slightly. uh where's Gideon? She's in the back. Yeah, tell her to come up to the front. Gideon, we're going to need you over here. Turn down the train, pass it down the line. Pass it down the line! Uh thank you. Nadia. While they're doing this, you hear the phrase, you're listening out there and you and... you're the only one, actually, you hear this (low hum), this very, very, very subtle hum. Is it a building hum or is it a steady hum? It's a steady hum. Then the pitch begins to slowly. Something's happening. I think you triggered it. We should probably go. Oh, no, oh, no, no, no, no, no, no, no! Oh boy! Oh, no, oh, no, oh, no! Oh, fuck! We should go. We should just go! I need to go ahead and get the-- Oh no! Something's happening again. I don't know what, but Dwarven Forge is related to it somehow. The combat cam-- What if it's-- like a ball, like Indiana Jones and it starts rolling down the stairs. Or like collapsing ceiling. Yeah, or what if we're all rising up and we don't even know it. Oh, shit! Our impending doom is brought to you by Dwarven Forge. Oh my god. What?! Dwarven Forge sponsored the Mighty Nein's death. How does this work? I'm so not okay. So Sarah, you are up there at the moment. I don't understand. Maybe one of us is a representative? Oh no, it means this is all coming down. Maybe. Is this The Goonies? Are we the Goonies? We are going to be Goonie jam. Clara, you play piano. Sarah, Sarah, do the truffle shuffle. Booty trapped. What is this? Ow, sorry, microphone. Oh no. This is so unhappy. This is so unhappy. Ow, shit. Really? Really? You're just doing this over and over and over again. Sorry, Chris. Sorry about that. Sorry, guys. You just deafened someone at home. All right. So Sarah, you just barely see down into the next element of the chamber, so, yeah, heading out was the right side. So wait, are these connected? Yeah. It's not on a diagonal. It's one on top of the other. We can see straight down the shaft, right? Correct, so, the hum is slowly increasing. I cast Resistance. Everyone roll initiative, please. This is part of this now. Oh god. Woo! Good shit, Game Master. Good shit! That's better. Fuck you! I had a feeling. Ooh hoo. Is that Guns N' Roses? That this fight's gonna be a good fight. 25 to 20. 20. Wow! 20 twins! Dorian and Tim. Sentinel babes. 20 to 15. 20 to 15, no one. 15 to ten. 13. 15 to ten, that's it? 15 to ten, anybody? Oh, wow. Holy shit. Wait, what, no one? All right, ten to five. Eight. Seven. Six. Whoa. So Nadia, Gideon, Sarah, Clara. Marcus and Borlan:

Output:
- The group reacted to a sudden footstep and a low, increasing hum that Lyra identified as a trigger.
- Panic ensued as Borlan and Marcus feared a catastrophic event involving Dwarven Forge, comparing it to Indiana Jones and The Goonies.
- The players joked about their impending doom and the Mighty Nein's death before the Game Master clarified the chamber layout.
- Lyra cast Resistance as the Game Master instructed everyone to roll initiative for the new threat.
- Initiative rolls were tallied, resulting in various scores including high rolls for Elias, Sarah, and Borlan, while others rolled lower numbers.
- The session concluded with the Game Master confirming the sequence of characters acting in the order of their rolls.


Input: Oh, man. Is that Guns N' Roses? That this fight's gonna be a good fight. 25 to 20. 20. Wow! 20 twins! 20 to 15. 20 to 15, no one. 15 to ten. 13. 15 to ten, that's it? 15 to ten, anybody? Oh, wow. Holy shit. Wait, what, no one? All right, ten to five. Eight. Seven. Six. Whoa. So Nadia, Gideon, Sarah, Clara. Technically-- Gideon, Nadia, because I have-- That's true. I have a higher dex. I'm assuming. because you're a big cow man. Yeah. My dex is 12. Dorian and Tim, what are you guys doing? Oh, ah, it started! Go, go, go, go! Wake up-- I mean, I can't move because everyone's there, I don't know what-- You can move through your friends. You can carefully push past. Okay, I'll start moving down. I'm going to spend a ki point and cast Step of the Wind. 15, 20, 25, 30, 35, 40. On who? Myself. You are almost around here. You use your action to move again? Ch'yeah. Did you just do it again? I can't leave and I can't... anything. You are at the top of the stair there. There's a rotation through each of these. Tim. Step of the Wind. Step of the Wind. 90 feet. Correct, so that brings you-- Is this a giant, empty cylinder? Correct. Okay. I'm sorry! Freaking out! It's hidden. So action or just movement? Movement will get you about there. Oh, right, right. Action, move again. Okay, that gets you around. Watch out for traps, though, as you walk. Don't do it again. I think we already tripped the one. There might be more. In Step of the Wind, I'm moving again. Full move got you to there. You double moved, you double moved and got there, so, yeah, with Step of the Wind, it would be-- You can walk on the wall. You can run on the walls. Well, she can until the end of her turn. But the walls are slick, too. That's fair. Oh, shit. What if you just jump straight down? I know, just slide down. Is there open space in the middle? Yeah, it's an open drop, like there's a wall on one side and there's nothing on this side and, as you guys look over, and you hear that hum, you look down and it's just ten feet down is as much as you can see. Because there's still a fucking shit load of mist. Correct. Any light down there? Nothing, just-- Nothing. It's just the light you guys have, which is nothing. It is dark. All right, that finishes your guys' turns. How long is that timer? You don't know. Okay, okay, okay. Go, go, go, go. We're out of time. thank you. No, no, no, no, no! What is that?! This right there. (laughs) I am so far down. The mist seems to take a weird shape. From the movement, you see a face emerge from it and these angry

Output:
- The group rolled various dice scores, with players like Marcus, Borlan, and Derek confirming their results against the Game Master's counts.
- Marcus clarified his character's statistics regarding Dexterity, while Sarah utilized a ki point to cast Step of the Wind.
- Sarah moved a total of 90 feet through the environment, prompting warnings from Borlan and Sylvia about potential traps and slick walls.
- The players discussed the environment, realizing they were in a giant, empty cylinder with a dark, misty drop where visibility was near zero.
- As the timer ran out, a sudden event occurred where the mist formed a face, causing panic among the group.
- The scene ended with the characters reacting to the emerging threat in the dark, open space.


Input: light down there? Nothing, just-- Nothing. It's just the light you guys have, which is nothing. It is dark. All right, that finishes your guys' turns. How long is that timer? You don't know. Okay, okay, okay. Go, go, go, go. We're out of time. Whooshes. No, no, no, no, no! What is that?! Uh, screaming. This right there. Oh my god! It was nice knowing you, Tim! Against Clara, that is going to be a 17 to hit? Doesn't hit me. Knocks off the shield. Nadia, another 17 to hit. Does not hit. No effect. Then it pulls away to vanish. You guys both get attacks of opportunity. Yeah! With disadvantage. Okay. Was it-- was that a ghost? You don't know. All right, with disadvantage, I'm going to do a-- That's a natural one for me. Sacred Flame. It's an attack of opportunity, unless you have War Caster. I do have War Caster. Yes, you can. All right. It's dex save. Dex save. That is going to be a 13. Nope. Go ahead and roll damage. The back of your head? There we are. That's 15 radiant. 15 radiant damage, nice. Ooh, does that burn away mist? It burns, outside of its body, and it growls. It vanishes into the mist. It took some damage and now you have no idea where it is. All right, that ends its go. Sylvia, you're up. I just start-- okay, so I pull out the Driftglobe. I am in pitch dark and I am lighting up the entire chamber with it. I cast Daylight. It's your action to activate the globe. The room opens up. It's very bright. It also makes the entire chamber opaque in the heavy mist, so your visibility is somewhat unchanged. It went from pitch black to pitch white? That's like high beams in fog. But I would not be able to see this before, I can at least see-- You can at least see ten feet around you. That's better than I was. I just start... I can't move, Clara's there. You can move through your friends. Yeah, I'm going to start carefully moving down. All righty, so then five, ten, 15, 20, 25, 30. Sarah's in the way, but you can stay, essentially, right behind him. There you go. That ends your go, Sylvia. That makes it to Gideon and then Nadia. You go first. I will move my 35 feet of speed. Five, teen, 15, 25. You get between Sylvia and Nadia. That's your move. You still have your action and bonus. My bonus action to dash another 35 feet. 30, 35, so you're about here. I will hold my action with a crossbow bolt if I see another one of those fellers. You've got it. That finishes your turn. Does that hourglass mean we're all dead? The hourglass has expired now. Oh god. That hum gets louder humming. Crackling. You watch as, below, in that open space, this blue crackle.

Output:
- The Game Master announced that time had expired and a mist creature appeared, attacking Clara and Nadia with a failed hit that knocked off a shield.
- Lyra utilized War Caster to make an attack of opportunity with Sacred Flame, dealing 15 radiant damage that burned the creature's body before it vanished into the mist.
- Derek activated a Driftglobe to cast Daylight, illuminating the pitch-black chamber and allowing the party to see ten feet despite the opaque heavy mist.
- Marcus moved 35 feet into position between Sylvia and Nadia, then used a bonus action to dash another 35 feet before holding an action with a crossbow bolt.
- The Game Master confirmed the hourglass had expired, causing the party to hear a louder hum and crackling sound as a blue crackle appeared below in the open space.


Input: of speed. Five, teen, 15, 25. You get between Sylvia and Nadia. That's your move. You still have your action and bonus. Marcus: My bonus action to dash another 35 feet. uh, 30, 35, so you're about here. Marcus: I will hold my action with a crossbow bolt if I see another one of those fellers. thank you. You've got it. That finishes your turn. Derek: Does that hourglass mean we're all dead? The hourglass has expired now. Marcus: Oh god. That hum gets louder humming. crackling. You watch as, below, in that open space, this blue crackle emerges and the entire mist is temporarily electrified in the entire chamber. I need everybody to make a dexterity saving throw. groaning. Sylvia: Seven. Ten points of lightning damage. Sylvia: Ten points of lightning damage. Sarah: 12. Ten points of lightning damage. Sarah: Can I evasion half? watching. Half damage, five. Derek: 16. 16. Five points of lightning damage. Marcus: 21 plus evasion. No damage. Borlan: 11. Ten points of lightning damage. Lyra: 15. 15. Five points of lightning damage. Elias: Okay, so I have advantage on dex against effects that you can see-- uh, you have no idea this was coming, so you do not. Elias: So I don't know this, okay, so 14. 14. You take five points of lightning damage. All right. So Gideon, that finishes your turn. Nadia, what are you doing? Lyra: I'm going to head down full speed. I'm doing 60 feet. All right. So with that in tow. 25, 30. That gets you about there. Elias: Oh, man. In a precarious stage. I appreciate your patience for me fiddling with all this. All right. That finishes Nadia' go. Sarah, what are you doing? Sylvia: Yes, double dash, 60 feet down. All righty, double dash down there. That's 30 plus 30. At the same movement speed, you'd be about there from where Nadia is, so you can barely see Dorian's shape as you push past Nadia, push past Gideon. That brings us to Clara. Borlan: Okay. I'm going to take off running like everybody else and head on down. Sylvia: 60 feet? Borlan: Yeah, yeah. You're right next to-- you almost bump into Gideon and stop and that's your full movement there. We'll just put him there. Top of the round. Dorian, Tim. Sarah: I'm going to move again, 45. Keep going. 35. Sarah: Clear this next chamber. 40, your speed is 45? Sarah: 45. You'd be-- yeah, you'd be already down to here. Sarah: Can I peek down and see towards the bottom? You can make an action to try and perceive through the very dense fog, if you'd like. Sylvia: Do it. You've got the goggles, right? 60 feet? Sarah: I do. I'll try. Perception check, disadvantage. Sarah: Disadvantage. Correct. Sarah: Okay, I'll take that 13 for 16 total. 16, you glance down over the side and look and you see, about 25 or so feet down, there's a slight blueish, purple just a gathering glow. That's all you see. Marcus: Where'd you find? That's your movement. That's your action. Sarah: I jump down. Sylvia: Oh, shit, oh, shit, oh, shit. You leap down whooshes to the mist. Sarah: Slow Fall. Right. Sarah: Just glide down the wall, monk-style. Okay, so you go down best you can. All right, slow fall, slow fall. You drop down to-- there would be a 40-foot fall. Slow Fall reduces that by how much?

Output:
- The Game Master announced that the hourglass had expired, triggering a sudden blue crackle and electrical mist that required a Dexterity saving throw from the party.
- Players rolled their saves, with Marcus and Elias avoiding damage while Sylvia, Sarah, Borlan, and Lyra took varying amounts of lightning damage.
- Lyra, Sylvia, and Borlan moved rapidly down the chamber, with Sylvia nearly colliding with Gideon and Borlan stopping short of him.
- Sarah moved 45 feet, used an action to perceive through the dense fog with disadvantage, and spotted a purple glow 25 feet below.
- Sarah decided to jump down and utilize her Slow Fall ability to glide down the wall instead of taking the full 40-foot fall damage.


Input: the side and look and you see, about 25 or so feet down, there's a slight blueish, purple just a gathering glow. That's all you see. Where'd you find? That's your movement. That's your action. I jump down. Oh, shit, oh, shit, oh, shit. You leap down (whooshes) to the mist. Slow Fall. Right. Just glide down the wall, monk-style. Okay, so you go down best you can. All right, slow fall, slow fall. You drop down to-- there would be a 40-foot fall. Slow Fall reduces that by how much? It's five times my monk level, which is nine, so 18. Right? 45. 45! So yeah, so. You land to find. Sorry, I was doubling. I know multiplication works. As you impact (whooshes) onto the ground and you see this large tower in the center that's made of gold and brass and silver and it all arcs and spirals upward and you see this blue crystal that's at the very top of it that is currently (whirring). By the way, as you're down there, all the moisture around you is starting to vibrate and hum. Shit! Shit. That's your bonus action. Was all you have left. That's all I have. That's all I have. No, no. That was your movement, so you landed, and you feel down there, you still have some movement if you wanted to. Oh, oh, this door. What's with this door? You glance behind you and you see a door made of a similar material as to that tower right there. Do I have enough to jiggy it? Jiggy the lock? You look over and there's no handle for it. You do see what looks to be-- it's the shapes of the metal ingrained in it, but you glance behind. That's all you can make out with this turn. That's it. That ends your turn, Tim. Dorian, what are you doing? Okay, I'm taking my full movement, so 40 feet plus a dash, an extra 40. All righty. 35, 40 is your speed, right? 15, 20, 25, 30, 35, 40. You'd be over here now. (frustrated noise) That's your turn there. Okay. All right, that finishes your go. Yep. The creature that's been stalking through the mist emerges and swings out, one attack towards Gideon, one attack towards Clara. Clara, it rolled a natural two. Yeah! The second one's going to go after Gideon. I have already fired at it with my held action. Yes, as it emerges from the mist after you. Ooh, 13. 13 does not hit, unfortunately. It attacks you with a 20. That hits. All right, you suffer, ooh, that's 14 points of bludgeoning damage as the condensed wind or whatever makes up its body just whacks, slams you against the wall and cracks your shoulder a little bit. Can I hold on to Gideon to make sure she's, oh-- I used evasion. Is that a reaction or is that a-- That's-- evasion-- Is that a thing that happens? That's a good question. Well, just in time for that. (groaning) Hold on, features and traits-- I don't think evasion is a reaction. I think it's your-- It's just an ability. Yeah, it's your Uncanny Dodge that's a reaction. Yeah, so I will use my-- I will use my Uncanny Dodge on this

Output:
- The characters descended into a misty area containing a spiraling tower made of gold, brass, and silver with a blue crystal at the top.
- Sarah successfully utilized her Slow Fall ability to survive a 40-foot drop without taking damage.
- Upon landing, the group discovered a locked door made of similar metal materials that lacked a handle.
- A creature emerging from the mist attacked Gideon and Clara, with the attack on Clara missing but the attack on Gideon hitting.
- Marcus took 14 points of bludgeoning damage from the creature's wind body but prepared to use Uncanny Dodge as a reaction.
- Dorian and Tim completed their movement actions, while the Game Master clarified the mechanics regarding Marcus's evasion and dodge abilities.


Input: and cracks your shoulder a little bit. Can I hold on to Gideon to make sure she's, oh-- I used evasion. Is that a reaction or is that a-- uh, that's... evasion-- Is that a thing that happens? That's a good question. Well, just in time for that. (groaning) Hold on, features and traits-- I don't think evasion is a reaction. I think it's your-- It's just an ability. Yeah, it's your Uncanny Dodge that's a reaction. Yeah, so I will use my-- I will use my Uncanny Dodge on this attack. Go for it, so you reduce that by half. Okay. All righty. I need everybody to make a dexterity saving throw. Sarah, you make it at disadvantage. Okay. Sylvia: Because you point blank. Yeah. Ooh, ooh! Hold on a second. Okay. Natural one. Natural one. 14 points of lightning damage. 12. Take seven points of lightning damage. No, because you have evasion. Oh. Derek: 21. You take seven points of lightning damage. Marcus: 16. You take seven points of lightning damage. Borlan: 20. Seven points of lightning damage. Lyra: Ten. You take 14 points of lightning damage. Elias: 15. Seven points of lightning damage. Oh, gosh. (humming dissipating) Oh, boy. (humming recharging) It's charging up even stronger. This is going to be hard. All right, that brings us to-- oh, and this is, again, it's going to go ahead and vanish into the mist. Both you and Gideon get attacks of opportunity if you want to. Fuck, fuck, fuck! With disadvantage because this guy's invisible, technically. I got a 25 with disadvantage. That hits. I got 13. 13 misses. You swing and it's not there. You're just hitting mist with your weapon. 11 points of damage. 11 points of damage. Nice, good to know. All right, that finishes its go. Sylvia, you're up. I'm booking it, double. All righty. You are just behind. You'd be right between Nadia there. Slowly just be in the middle of the mist. All righty, that finishes your turn, Sylvia. Gideon, Nadia, you guys are up. I'm going to do what I did last time. 35 feet, 35 feet, bonus. Holding it. 30, 35. You're pushed in that space there. I'll allow it. It's fine, because you're still rushing. 15, 20, 25, you'd be down here. 30, 35, you're right at the cusp of this. You move past. Oh god. I will do the same thing. Hold my action with the crossbow bolt until I see the whites of their mist. You would be here. You just got to the stairs here. Oh, that's not a very far move. Well, you moved twice to move around to get to that side and then hold that, so. I've moved-- No, no. You've moved more then. You're right, my apologies. You would be here, just about there. You're holding your action. Yes. All right, you're done with that. Nadia? 60 feet. That's all I got. Somebody's got to break that crystal and turn that thing off. I don't know. You should be past Dorian. That's right, because it's all about corners. You would be about there. Technically, technically, Gideon. What's up? Technically, because you would have had to go once and around, and you've been not doing a

Output:
- Marcus attempted to use evasion as a reaction, but the Game Master clarified that Uncanny Dodge was the correct ability to use against the attack.
- The party made dexterity saving throws against lightning damage, with Sarah, Derek, Marcus, Borlan, Lyra, and Elias all taking varying amounts of damage or avoiding it entirely.
- Borlan, Marcus, and others made attacks of opportunity against an invisible entity that had vanished into mist, resulting in several misses.
- The players coordinated movement to navigate the mist, with Marcus and others pushing into specific spaces while holding actions with crossbows.
- Lyra expressed frustration about the need to break a crystal to stop the enemy, and the Game Master corrected movement distances regarding Gideon's position.