Input: have you celebrate with us. We're excited to come! (laughter) Yes. See you. We're excited to come. You get it. In your town. Yes. (laughter) Beacon members will have early access to tickets through our pre-sales, of course. Our wonderful Beacon Bits. You can stay up to date on all of the details over at CritRole.com/events. Woo. Events. I found out how to do the Australian accent. How? Oh no. You're supposed to say, "Hello, I'm Jennifer Lopez." That gets you into the accent. That's not a thing. Hello, I'm Jennifer Lopez. That's not, that doesn't-- You're not saying that. For those of you at home, I don't know if it is reading over the internet, but Borlan is fucking terrifying. It's horrifying. It's so scary. It is. Oh, no, no, no! (screaming) Literally anything. Looking at you is rough right now. I hate it and I love it at the same time. It doesn't look like a costume costume. It looks like it's sewn into your face. It is! Yeah. It looks disgusting. They sewed it on my face. The eyebrows are-- Oh naur! Oh naur! That looks like a lifestyle choice. That's what it is the eyebrows are-- But also, DM, that haircut on you is really cute. Well-- It is kind of cute. And your little mustache is cute, too. Yeah. I love this look. Thank you, I appreciate that. (laughter) I think that concludes our announcements, so let's go ahead and jump into tonight's episode of Critical Cage. Oh! ♪ Critical ♪ ♪ It's Thursday ♪ ♪ It's Thursday night ♪ One-by-one, we climb until we reach the top. Two-by-two, we fall. Will we meet our end or meet our destiny? Hold your breath and roll. How do you want to do this? It's Thursday night. All ye Critters, come join us. It's time to continue our plight. There is magic and mystery. Who knows what will happen? He might. But one thing's for sure. We never give up on the fight. From the healer. To the renegade. We all share the same goal. Adding more allies. Taking more chances. Hold your breath and roll. You can certainly try. It's Thursday night. All ye Critters, come join us. It's time to continue our plight. It's Thursday night. There is magic and mystery. From darkness, our friendship will rise. But one thing's for sure. We never give up on the fight. Oh, get ready (get ready). It's Thursday night. (flames crackling) And welcome back. So, last we left off, Bells Hells and the Mighty Nein-- Jesus! Sure. (snickering) -- had teamed up to be the away squad to-- And Nic Cage. (laughter) (like Nic Cage) - teamed up to be the away squad-- (laughter) -- to head to Ruidus through the

Output:
- The group discussed early ticket access for Beacon members and shared excitement about upcoming events.
- Borlan attempted an Australian accent by claiming to say "Hello, I'm Jennifer Lopez," which the others found terrifying and horrifying.
- The cast reacted with disgust and fear to Borlan's appearance, noting that his eyebrows and costume looked sewn into his face.
- Several members complimented the DM's haircut and mustache, leading to a brief moment of appreciation before the episode began.
- The group sang the "Critical Cage" theme song together, highlighting their shared goal and friendship.
- The DM introduced the episode by recalling how Bells Hells and the Mighty Nein teamed up to head to Ruidus as an away squad.


Input: and mystery from darkness our friendship will rise but one thing's for sure we never give up on the fight oh get ready it's Thursday night thank you flames crackling and welcome back so last we left off Bells Hells and the Mighty Nein uh Borlan Jesus sure Julian um and Nic Cage watching Aria and Nic Cage teamed up to be the away squad to head to Ruidus through the portal that was discovered in Issylra while the rest of Exandria planned an assault on the Malleus Key both as a distraction to allow these two groups to go unnoticed to and inside the moon itself before dividing to two different tasks one the Mighty Nein to head into the Arx Creonum and destroy the Weave Mind while Bells Hells were to clamber into the depths and the core of Ruidus itself to stop the Ruby Vanguard and Ludinus from releasing Predathos so as you prepped for this journey you traversed to Ruidus and then teleported into the basement of the Jagged Edge glass workshop this is Dorian yeah y'all okay uh Gwen just above the table Marcus every year Robbie this is tough Julian look at Borlan's fucking face Gwen we just have to remind you all that every year it takes about 20 to 30 minutes to settle down from all the costumes we're also multiple characters yeah Aria yeah this is fine Gwen I'm committing right now to never look at Borlan again for the rest of his or my life Nadia also Omar had that in his mouth oh god Julian I also wiped his ass with it yeah little pooper scooper Aria I couldn't tell if you had something going on because you still looked so fucked up so I was like what's going on is this Borlan it was so weird then next to you your contouring Robbie is so intense I didn't ask for this no it looks so good Julian you look so beautiful Aria you look so beautiful Nadia it's so beautiful Aria it's like the difference Julian it's like a cherub between Borlan's horrible gore face right now and your face is glowing Robbie you were just listening to DM but you were like yeah I'm doing this the rest of the time Marcus I just keep wanting to deadpan it at Dorian huh Marcus is a different person look at him yeah Julian he is a different person Aria I'm sorry the pout Julian sorry DM Robbie okay sorry sorry we're sorry Aria we're sorry Robbie you were doing such a good job Julian no no no don't do it Julian and Robbie no no no put the dice down Arx Creonum and Bells Hells has to yeah Gwen sorry Dorian what do we have to do you have teleported into the basement of the Jagged Edge Glassworks where Julian had set up his Nein-Sided Tower for an evening's rest before the final push towards their collaborative missions Ja okay there the groups got to know each other a little better prepared for the evening with some spells and enchantments that would last them for the coming day and then

Output:
- The Dungeon Master recapped the collaborative mission where the Bells Hells and Mighty Nein teamed up to infiltrate Ruidus and stop the Ruby Vanguard from releasing Predathos.
- The party teleported into the basement of the Jagged Edge Glass Workshop, where Julian had established a tower for their rest before the final push.
- The players engaged in humorous banter regarding their costumes, with specific comments made about Borlan's appearance and Robbie's intense contouring.
- Julian and Robbie apologized for attempting to interfere with the game flow after the Dungeon Master tried to set the scene.
- The group spent the evening preparing with spells and enchantments to ensure they were ready for the upcoming day's challenges.
- The session concluded with the parties acknowledging their improved familiarity with one another as they settled in for the night.


Input: No, no, no! Put the dice down. Arx Creonum and Bells Hells has to... yeah. Gwen. Sorry. What do we have to do? You have teleported into the basement of the Jagged Edge Glassworks where Julian had set up his Nein-Sided Tower for an evening's rest before the final push towards their collaborative missions. Ja, okay. There, the groups got to know each other a little better, prepared for the evening with some spells and enchantments that would last them for the coming day, and then eventually, divided amongst their various chambers to rest for the night, while also discussing what may very well be the last night on Exandria for all of them. With that, a night's rest is had and the morning comes to. You all begin to rouse from your collective slumber and gather as you will within the main chamber of the Nein-Sided Tower. This morning, Clara's got wood shield, wooden shield that he's been working on. Oh yeah. That's right. Oh! That's right! But he's asleep. Did he manage to to dress himself before he went to sleep, or is he still in the buff? Why would I deprive anyone of that glorious sight? Valid. Wait, are you buff, or don't you have your suit that doesn't come off? Or did you take it off? Oh yeah, I mean I sleep in my jam jams. In my demonscale jams? Yeah. Yeah, but it takes the shape of my contoured abs. And your contoured... And my quads and my traps and my lats. And your junk. Yeah. It looks like a Joel Schumacher costume. It actually accentuates the junk in quite a favorable way. Yeah. His nipples are so prominent! I can't. Can't do it. Did you roll... to see if you're alive still? For life? Like a... Schumacher Batman suit? Did you roll for life? Did you die? You did not die. Did you roll? What? Did you roll? Carry on. This is some hardcore procrastinating. No, he did not! It's hard to tell. Yeah, but did he do something and he's holding a secret, too? I know. DM has a face! He has secret face right now. He's blinking. You have a face. No, it's fine. I think it's just the mustache. I think it's just 'stache. I mean, it's up to you guys. Who wakes up first? Who enters the chamber? Oh! Oh! Oh! The morning is yours. I think I'm going to, I'd probably be up first and quietly do the walk of shame back to my actual... Going back to your room from my room? Go back to my room very early before anyone notices. Yeah. No, that's fine. I need to rest, too. This is when I get my best sleep is right in the morning. So leave. But you're great. Just going to sleep for like 15 more minutes. What the fuck just happened? Okay. Yeah. We're in one large.

Output:
- The group teleported into the basement of the Jagged Edge Glassworks to rest at the Nein-Sided Tower before their final push.
- Julian described his "demonscale jams" which accentuated his physique, prompting jokes about a Joel Schumacher costume from Dorian.
- Aria and others questioned if Julian had rolled to see if he was alive or if he had died, while Marcus and Nadia speculated about secret actions.
- The DM noted that the group had a face and blinked, leading to confusion about who was awake first.
- Marcus planned to sneak back to his room early to avoid notice, while Nadia decided to sleep for another fifteen minutes.
- The morning began with the group gathering in the main chamber after their collective slumber.


Input: first and quietly do the walk of shame back to my actual-- Nadia: Going back to your room from my room? Marcus: Go back to my room very early before anyone notices. uh Nadia: (Cedric) Yeah. Get out of my bed. I need a little bit of rest. Marcus: (Rowan) No, that's fine. I need to rest, too. Nadia: This is when I get my best sleep is right in the morning. So leave. But you're great. watching (laughter) Nadia: Just going to sleep for like 15 more minutes. Marcus: What the fuck just happened? Okay. Yeah. Gwen: We're in one large room, which means you're walking-- Marcus: I'm walking dazed. Gwen: -- about 80 feet across. Marcus: Oh, I thought we had our own rooms. Aria: We do. Gwen: That's the Mighty Nein. Marcus: Oh, we don't have our own room? Aria: Oh yeah, we have our own beds. Gwen: Bells Hells are down in the second floor-- DM: (laughs) Gwen: -- where there are nine sets of double doors that open and they have provided little bed chambers that are almost like glamping stations with laying down scrims. So if it was noisy-- Borlan: So there's some privacy. Gwen: Some privacy. Aria: Some, yeah. Borlan: But not noise privacy. Gwen: Not a ton of audio privacy. Marcus: I think we would've just-- Nadia: That's fine. We can make it work. Marcus: I was also going to say, I think we would've found an empty room and taken it over. Nadia: Yeah, yeah, yeah. Marcus: Yeah, we walked around and was like, I don't think anyone lives here, and if there is, we'll yell at them. Nadia: It's fine. Marcus: That's fine. Yeah. Nadia: We did some exploring in many ways. Marcus: Yeah. DM: Yeah. Borlan: Oh! DM: (laughs) Marcus: And a good time was had by all. Nadia: A good time was had by all. DM: All right, so Rowan returns to his chambers. Marcus: Yeah. Or-- Yeah, we all sleep. Dorian: (laughs) DM: All right. Julian: I did roll one set of zeroes so I have to roll the other one. Aria: (Silas) Do you think Julian has breakfast in his tower available? Dorian: Oh my god. Julian: We're good. Gwen: You are already smelling the scent of pancakes and waffles and savory foods and sausages wafting down from the hole in the ceiling above. Nadia: Yum. I smell sausage! Marcus: (Tim) There's more to this. The cat waffles are amazing. I highly recommend. Borlan: Oh! Aria: I think we walk over to the middle and float on up. Is that how it works here? Gwen: Well, Julian's not here, but yes, that is how it works here. Aria: (shouts) Is that how it works here? Borlan: Yeah, that seems to be how we-- Gwen: You hear very distantly: (Julian) Come up and eat some breakfast! Aria: (Arthur) Come up and eat some breakfast! There's cookies, too, if you want them. DM: (laughs) Borlan: We go up. Marcus: Yeah. DM: All right. All right, for those of you that have woken, you go and gather up and begin to enjoy a fairly well-prepared morning meal for being on the moon. Aria: Oh gosh! Gwen: It's very zen here. Nadia: (Derek) I can't believe we're on the moon! Dorian: (Lyra) Yes. You've only seen just a little bit of it. There's so much! Nadia: (Cedric) There's so much to see. Aria: It was so good seeing you guys. I'm so glad we got to meet you before we all perish in the great red doom. Julian: (not Dorian) Arthur, that

Output:
* The group discussed the lack of privacy in their shared sleeping quarters on the moon and decided to make the best of the situation.
* Marcus and Nadia admitted to exploring the area earlier, finding empty rooms, and jokingly threatening to yell at any residents.
* Julian rolled dice for a task, and the group noticed the scent of pancakes and waffles wafting up from a hole in the ceiling.
* Aria and Borlan floated upward toward the source of the food after hearing Julian call them to breakfast.
* The party gathered to enjoy a well-prepared morning meal in the zen environment of the moon.
* The group expressed excitement about the moon and reflected on meeting each other before a potential doom.


Input: All right. All right, for those of you that have woken, you go and gather up and begin to enjoy a fairly well-prepared morning meal for being on the moon. Oh gosh! It's very zen here. I can't believe we're on the moon! Yes. You've only seen just a little bit of it. There's so much! There's so much to see. It was so good seeing you guys. I'm so glad we got to meet you before we all perish in the great red doom. Arthur, that is not what's going to happen. Nope. That's not what's going to happen. thank you It was the cage! Oh no! It was the Nic Cage. Sorry. Last night's activity really shook the old noodle. watching It's okay. I don't mind that voice you do, Dorian. I always liked it. You always like it. uh It's a weird mix of chipper and pessimistic. Which one of you guys was it that was boning? Because we heard a lot of noise. What? What? What? No! That's... wow. You two. Good. Okay. So it was you two. That's nice. It could have been the big cow guy. Yeah. Can I ask-- I thought it was-- Cow die? The cow guy. Is there any time differential between in here and out there? Are we going to come out a couple days later or anything? What do you mean? No. Jesus. We are just one-- fucking asking yourself questions, fucking asshole. We are just one sheet of paper over on the multiverse, we are just one sheet of paper over on the multiverse, if you will. So that's not a problem. But we're still in enemy territory. Away from me, Satan. I mean, we're still behind enemy lines down here. So we're not at our destination. We have to go down further into this whatever. You people know where we're going, right? Yeah. Did you sleep okay? I always sound like this. I'm not talking about how you sound. Oh, this is a makeup mask that I wear. Oh yeah. No, no. They really big right now. There's collagen mask. Yeah, yeah, yeah. Yeah, yeah, yeah. It just keeps my face-- fresh. Yeah. Made from real collagen, clearly. Going with it. Yeah, no. We've been here before. That's why we're able to stay in this particular location. But I mean, this isn't where we're going, right? You know where we're going? Yeah, we're going further down. How do we get there? Down. Well, we get out of the building and then we secretly make our way through town. Makin' our way. We haven't been here before. How do we secretly make our way there? We walk. But like, how will people not try to arrest us, attack us, prevent us from going? Aren't you good at infiltration and stuff? Don't you have-- Yeah, but are we hiding? Where is everybody? Where? Oh god. They left me! No, Chet! Chet!

Output:
- The group gathered on the moon to enjoy a morning meal and discussed their surroundings and the dangers of the red doom.
- Dorian and Julian debated the meaning of a previous event involving a cage and Nic Cage, leading to confusion about who was boning.
- Marcus and Nadia clarified that they were the ones making noise, while Gwen questioned the time differential and location relative to the multiverse.
- Borlan explained his makeup mask and confirmed they were still in enemy territory, requiring them to infiltrate the town to move further down.
- The team planned to walk secretly through the town to avoid arrest, though Julian panicked about being left behind by the group.


Input: we get there? Down. Well, we get out of the building and then we secretly make our way through town. ♪ Makin' our way ♪ (laughter) We haven't been here before. How do we secretly make our way there? We walk. But like, how will people not try to arrest us, attack us, prevent us from going? Aren't you good at infiltration and stuff? Don't you have-- yeah, but are we hiding? Where is everybody? Where? Oh god. They left me! No, Chet! Chet! Huh? Hello? Chet, come up. Oh. (slide whistle) (laughter) Oh shit. I got stuck sleeping in these saw chips and everything. Wood chips are the best. Smells so good. What are you talking about? We're just trying to strategize. Hello, old person. We're trying to strategize. Are we hiding, like invisibly? Are we pretending to be guards of some sort? Good morning. You mean to get to where we're going? Yeah. Here, Pock O'Pea. I've saved you a seat right here on the opposite end of the table. That is for you. Oh shit! That's actually a very nice chair. My compliments. Ah, this is all straight from my imagination. Takes a vivid one at that. We're actually going to teleport. Okay. But like, just go straight there. Once we're in the basement, then everybody's on their own. Oh! Do we have enough teleporters to teleport? Because we are a lot of people. Yeah, that's where I thought we were. I mean-- Oh, fucking-- We're all in the basement of the shop? Yes. Not the basement. Okay. Not the basement of the moon. Not the moon basement. No, basement of the shop. Two ought to cover it. Because we're a lot of people. Wait, so are we going to teleport again to a different place here? Yeah. Well, here's the thing, though. You got to see if you recharged this. I don't think you can teleport today, Chet. Well, I didn't teleport us here. Allura did, didn't she? No. No, you teleported us here. Fucking shit! (laughter) What did you drink last night? (laughter) Just drool. (laughs) Yeah, I'm sort of with the Nein here. I'm a little fuzzy on where we're meant to go and what we're meant to do. Right. Okay. So since we can't teleport all of us down, we have to make our way through the town. ♪ Makin' our way ♪ There's a-- And that's up from where we are? No. We're on the rind of an apple right now. Think of it that way. I love fruit-based analogies. Where the core is, where the seeds are, is where Predathos is. Yeah. We think, and somewhere in the meat in the middle is where-- The Weave Mind is. That's where y'all will be going. Nor meat in the apple. We got all the charges back. (laughs) Oh! I don't think you can get all the charges back in a day. It says the staff regains 1d4 plus three expended charges daily at dawn. Oh, got it. You rolled a four? Yeah. Cool. That'll do it. So you could

Output:
- The group attempted to move secretly through town to avoid arrest after realizing they could not teleport everyone down at once.
- Julian was found stuck in wood chips in the basement, and the group received a seat from an NPC named Gwen.
- Dorian and Marcus clarified that the group was in the shop's basement, not the moon's basement, causing some confusion about their location.
- Aria and Julian discussed the staff's charge regeneration, confirming that Julian had rolled a four to recharge the teleportation ability.
- The team decided to travel through the town on foot, using an apple analogy to explain their position relative to Predathos and the Weave Mind.
- The group acknowledged that while some charges were recovered, they could not teleport everyone immediately and had to proceed with a ground strategy.


Input: core is, where the seeds are, is where Predathos is. Yeah. We think, and somewhere in the meat in the middle is where-- The Weave Mind is. That's where y'all will be going. Nor meat in the apple. We got all the charges back. (laughs) Oh! I don't think you can get all the charges back in a day. It says the staff regains 1d4 plus three expended charges daily at dawn. Oh, got it. You rolled a four? Yeah. Cool. That'll do it. So you could teleport-- Half of us. It's like I fucking said-- But there's a chance it would break the staff, right? No, that's if you do twice. No, no, no, no, no. It's fine. Because he only got back seven, and doesn't it take seven to teleport? Six. Oh, perfect! Wait, we can all go? Well, I got half. You have half. Okay, great. Then, if Mr. Pock O'Pea is able to handle all the other half, then we're set. Fucking thing won't clear. We know precisely where we are going? Yeah. Yeah. Actually-- I mean, it depends on where we want to pop in, I guess. Do we want to pop in with friends? Or actually, they probably moved locations after-- Yeah, I think so. After everything. I mean, I could send a message to-- Y'all remember what her name was? Oprah ba-- Nicolas Cage? (laughs) Nicola. The Bormodos? Nicole Cage. No. Rashinna? (clicks tongue) Rashinna and Gaz Tomo were the two main-- people you recall from the-- That's right. Yes. Rashinna. I could send a message to Rashinna and see where they are right now. Or at least letting them know that we're on our way with friends. It might be a good idea to get closer, but not directly because if we go directly into the fray, we don't know what we're going to find in there. We need to just get close enough to-- That's true. Mm-mm. (I don't know) I'm with you guys. I'd rather be somewhere friendly to begin this, or as friendly as we can get and get closer. All right, I could send a message to Rashinna. What do y'all think? Good idea? Yeah. See if also she might have an opinion on what's the best place to bop into if we're going to bop in right now. We could also find out what the situation is on the surface, if there's any additional problems. That's true. On the surface? The surface. I'm still a little fuzzy on the fruit. We are on the surface. We're on the surface. In a basement-- In the basement. -- of a building on the surface. Yeah. Yeah. Technically-- It was a little confusing, though, because you were like the rind. -- a little bit beneath the surface. A little bit. We're in a cellar. Just a little underneath the surface. I understand. But what we got to do is get down, down-- A few feet. Okay. -- to the city underground. But we haven't seen the city since being

Output:
*   The group confirmed that Predathos is located at the core of the seeds and that the Weave Mind is the destination they must reach.
*   Julian calculated that the staff regained seven charges, allowing them to teleport half the group while the other half remained behind.
*   The players debated the safety of using the staff again and discussed contacting Rashinna to coordinate their arrival point.
*   They decided against teleporting directly into the fray, preferring to send a message to Rashinna to gauge the situation first.
*   The group clarified their current location as being in a cellar beneath the surface of a building.
*   They resolved to move down to the city underground to get closer to their objective safely.


Input: we're in a bubble on the surface. In a basement... uh... in the basement. of a building on the surface. Yeah. Yeah. Technically... um... a little bit beneath the surface. A little bit. We're in a cellar. Just a little underneath the surface. I understand. But what we got to do is get down, down... uh... a few feet. Okay. ... to the city underground. But we haven't seen the city since being here. We have... not since we left. Was it dangerous last time you were here? Yeah, there's a lot of bad guys. Yeah, we had to sneak down inside, barely made it, and then we... I mean, it was how we lost Letters, trying to get out. They've got people patrolling, they've got security, they've got psychics. It's a little rough out there. They've got the Weave Mind and the Weave Mind is everywhere they want to be. Do you think the Weave Mind would have any way to prevent us teleporting closer to it? I don't think so. I guess we'll just find out, right? I'm a little hazy on this point. Maybe one of you knows. Does the Weave Mind not have a base of operations for themselves that we can... I think they did. Yeah, that's where you're heading in. But where is that place? In the center of... Yes. So Kreviris, where we are, most of Kreviris is this sprawling metropolis underneath the surface. So what we are seeing is just the lower class shanty town. But underneath, it's like a city. There's a big glass pillar in the middle of town... column... that is connected potentially to Predathos. Is it shaped like that? Kind of. Yeah. A little bit. A little more jagged, less bees. Yeah, the Weave Mind is in the middle of that. You'll get us close enough to draw a map or something? I could draw a map now. Let's do it! Here you go. How is it? Uh... watching. Roll a dexterity or performance check. Performance check? What? Wait, am I... Okay, I'm Silas right now. Roll a performance check. Sorry, sorry. Pardon me. Excuse me. Guidance. Oh, thank you! Excuse me. Wait, you're Guiding her as... Oh yes, you're Cedric. Okay. Yeah, yeah, yeah. That makes sense. She's very capable. Oh gosh. 15. 15. It's not bad. It's legible and functional. You can see it shows a loose interpretation of some of the neighborhoods and where the glass pillar is, and it marks a structure that's built into the side of the glass pillar that's labeled as the Arx Creonum. That's where y'all are going. Julian, memorize this! Got it. Okay. Now we don't even need it anymore. Oh, well... Uh... watching. That's how good he is. Okay. So how long do we stay together and support each other? Then, when do we split off to do our own thing? Well, we could, I guess, try to maybe meet up with Rashida. Rashinna. Yes. Yeah. Because they have a stronghold. Potentially. But they moved, remember? Because it

Output:
- The group clarified their location as a shanty town in the lower levels of Kreviris, underneath a sprawling metropolis connected to the glass pillar and Predathos.
- Aria described the dangers of the underground city, noting the presence of security, psychics, and the Weave Mind, while admitting they had lost Letters during a previous escape.
- Borlan asked if the Weave Mind could prevent teleportation, but the consensus was that they would need to find a base of operations to investigate further.
- Aria drew a map of the area, identifying the Arx Creonum structure built into the glass pillar as their target destination.
- The group decided to memorize the map details before splitting up to meet with Rashida at their stronghold, despite the stronghold having moved locations.


Input: of the glass pillar that's labeled as the Arx Creonum. That's where y'all are going. Julian, memorize this! Got it. Okay. Now we don't even need it anymore. Oh, well-- thank you. That's how good he is. Okay. ROBBIE: So how long do we stay together and support each other? Then, when do we split off to do our own thing? Well, we could, I guess, try to maybe meet up with Rashida. Rashinna. Yes. Because they have a stronghold. Potentially. But they moved, remember? Because it got attacked. It may have moved. That's true. So it's somewhere different. But we can still ask where it is. I was just thinking, if we're meant to be sneaky, group by group maybe, but all of us together feel like a pretty intense force watching. Unless we're all in some sort of magic costume or something. I'll say, I think all of us, at least, getting the friendly locals to know-- Stop looking at me! All of us as Nic Cages. Oh god, I can't touch my eyebrows! Getting the friendly locals, at least, to know who all of us are and what we look like might be helpful later so that they're looking out for us if shit goes wrong. Yeah, do we-- But after that, breaking up, I think, is a really good idea. I'm going to send message to Rashida. Rashinna? Okay. Rashinna. Why do you-- Can you help me count? Can someone help me count? Don't worry about it. We'll get there. I'll try. (laugh) I'll try! Your look of fear as you said it. I know. Because I'm not fast, but I'll do it. All right. Bloody hell. Oh god, what am I going to say? I'm so nervous. Okay. You got this. It's just counting. And this is the lowest stakes thing. It's Silas. Are you safe? We've got two groups here. Hold on, I got to think of what I'm going to say. Do I add that? No! Because if it was Arthur-- Oh no! Oh no, Arthur's invading! It's too much! It's too close now! Is there somewhere we can-- You could just tell her that-- That's close? We're here and we're here to help and that-- We can meet them somewhere. Is it safe-- To help take out the Weave Mind, where can we meet y'all? It's a large group. Is there somewhere safe? We're at the end. How many words did you get? 25, right? We're a little bit over, but-- No, we weren't. I don't think we were. Y'all is one word. If I was doing also all of the thoughts, then yes, we're over, but-- Sure. I feel like they're official. That's good. That was stressful. You did good. You all did good. Just real quick, this Rashida, Rashinna, Rashida Jones, who is she? Yeah, who is she? Rashida Jones? She's on, I think-- Wait, what? Well, I just want to make sure we can trust her. This is kind of news to

Output:
- The group discussed the Arx Creonum and decided that Julian needed to memorize the location, though they later realized the information might no longer be necessary.
- Dorian suggested meeting up with Rashida, also known as Rashinna, due to her stronghold, but the group noted that she had likely moved after an attack.
- Robbie raised concerns about the group's visibility, leading to a humorous debate about wearing costumes or appearing as Nic Cage to avoid detection.
- Aria attempted to send a message to Rashida to arrange a meeting to take out the Weave Mind, but struggled with the wording and the stress of the task.
- The group successfully counted the words in the message, though they debated whether "y'all" counted as one or two words, and Dorian asked for background information on Rashida Jones.


Input: bit over, but-- No, we weren't. I don't think we were. Y'all is one word. If I was doing also all of the thoughts, then yes, we're over, but-- sure. I feel like they're official. That's good. That was stressful. You did good. You all did good. Just real quick, this Rashida, Rashinna, Rashida Jones, who is she? Yeah, who is she? Rashida Jones? She's on, I think-- Wait, what? Well, I just want to make sure we can trust her. This is kind of news to me that we're-- There's a well-built resistance here. It's one of the people in charge. We have had it. I feel very, very confident that she's legit. Yeah, but-- She helped us infiltrate the last time and when all hell broke loose then-- I mean, we lost sight of her, but I-- Wait, she hasn't responded to me yet. She has not. Until she does. thank you. This fucking guy. You all just kept talking, so I was like, I'll wait. Game Master! This Nic Cage over here. You got those diapers on. She responds a bit after the delivery of the message and as the nerves begin to creep in-- "Well, unexpected, "but glad to know that you're here. "We're preparing a mass detonation." Oh shit. Hiding in the Villums, "look for Gaz." Do I know Gaz? Yeah, that's Gaz. That's all you hear. Gaz was an awesome dude. Isn't he-- Hiding in the Villums? Hiding in the Villums. Do we know where the Villums are? The Villums you probably heard in conversation. They're a section of thick-- Ropey. Yeah, no. No. Veiny. Yeah, no. Triumphant. Oh, jeez. Bearing left. Rocks fall and everyone dies. "Rocks fall. Everyone dies." No. Tell us about this turgid place. Yeah, no. No, this is-- A woven neighborhood of various pathways and households, as well as some internal industrial structures. You've woven through it when trying to escape during the last visit to the Core of Kreviris. Okay. But it is extensive. Braius doesn't remember this, but I remember Gaz being like, awesome. I don't remember why. Yeah, it was Patrick-- Patrick Warburton. Yeah! That's right. Yes, yes. Yeah. I thought he died. Oh, I thought he died! No, I think he charged into battle. No! He charged and he fought my mom! That's right, yeah, but we thought-- But he lived. I guess he lived. I guess he lived because we didn't know. We thought we were sending him to his doom. We did. Unless he's a traitor. Ooh, unless it's-- Oh fuck, like some sort of fucking inside agent? No, not Gaz. Can I insight check the wall? The wall? I know, we get the mustache. It's so cute. All walls have something to hide. Insight check the memories of Gaz. Okay wait, if they're trying to do this explosion is that going to totally fuck up our plan? Or it might cause a distraction. A distraction. The bees on your chin are just fucking vibrating. Yeah, that one bee. It's like-- Like Darth Vader's fucking microphone-- Yeah.

Output:
- The group discussed the legitimacy of a resistance member named Rashida Jones and debated whether to trust her after she had previously helped them infiltrate a location.
- A message was received from an unknown contact warning of a mass detonation and directing the party to look for a character named Gaz in an area called the Villums.
- The party recalled that Gaz was formerly a character played by Patrick Warburton who they believed had died, but later realized he had survived by charging into battle.
- Dorian attempted to insight check the memories of Gaz to determine if he might be a traitor or an inside agent.
- The group learned that the Villums were a woven neighborhood with industrial structures they had escaped from during a previous visit to the Core of Kreviris.
- Julian made several humorous comments about the bees on Dorian's chin and compared a sound to Darth Vader's microphone while the conversation continued.


Input: No, not Gaz. Can I insight check the wall? The wall? I know, we get the mustache. It's so cute. (laughter) All walls have something to hide. Insight check the memories of Gaz. (laughs) Okay wait, if they're trying to do this explosion is that going to totally fuck up our plan? Or it might cause a distraction. A distraction. The bees on your chin are just fucking vibrating. Yeah, that one bee. It's like-- uh-- (imitates gargling sound) Like Darth Vader's fucking microphone-- thank you. Yeah. When the helmet comes off. Leave me-- um-- leave me-- Put the helmet back on. You're Beebo. Beebo, Beebo, Beebo. (laughter) You just got to eat that one. Beebo. This is why it's good to ask these things because now we know there's going to be an explosion, we can figure out where it's going to be and use it. Yeah, so we should meet up with Gaz and then-- Exactly. use it to our advantage. So we should go to the Villums? Yeah. This is a section of the city, so I assume it's going to be difficult to-- Get in. And sneak us all around. Somebody floated the idea of disguises. I can handle that for everyone. Disguises would be a good thing. For all of us, yeah. The problem is, if we separate, I will have no method of-- uh-- Dispelling it. Well, we don't separate-- From the people who I'm not with. I say we don't separate until we find Gaz anyway, because we all need to know where this explosion's going to happen and when and that would be a perfect time after we have that information to fucking separate. So we go to the Villums and then we separate? Yeah. But in a group disguise? Yeah. Is there going to be a theme? Where we're all kind of dressed like the same thing but different? (laughter) I don't know, I'm just rolling this around. Yes, I'd like that. Ooh, what should our theme be? We all go as different Eshterosses. Different Eshterosses! (laughter) Uh-huh, uh-huh. That's really good. Yeah. That's pretty good. What if we were all Ludinus? And we were just a group of his Simulacrum? Ludini? Ludini. Yeah. A group of Ludini. A Coppola of Ludini? Yeah. That's great. That wouldn't attract attention at all. Sounds like a nightmare. Yeah. A "Megalopolis" of Ludini? Oh boy. (groaning) Ouch. That's good. That is too hard for me to understand. I don't even know what that means. (laughs) You know the moon, what would a good disguise be? I was only half joking, really. Is to be Reilorans, or Bormodos, or-- Those really cute little-- (grunts) (laughter) Those really, really cute little fungus people named myceit. Oh my gosh! Yeah, I want to be a fungus person. But Julian doesn't know what those things are! It doesn't matter. I make an illusion. Yes, I want to be that one. How tall are they? Like this big, right? Actually, and they're kind of ignored, so if we were a group of them-- Well, I cannot make you look teeny tiny, though. I can watching.

Output:
- The group discussed the potential explosion and decided to meet up with Gaz to determine its location and timing before separating.
- They brainstormed various disguise themes, including different Eshterosses, a group of Ludinus, and fungus people named myceit.
- Julian suggested dressing as different Eshterosses, while Aria proposed a group of Ludinus, which the others found amusing or problematic.
- Dorian offered to create illusions to help the group look like fungus people, though Gwen noted she could not make them tiny.
- The players agreed to stick together until they found Gaz, despite the challenges of coordinating a group disguise.
- The conversation ended with the group considering the feasibility of their disguise options and the difficulties of the city section they were entering.


Input: Is to be Reilorans, or Bormodos, or-- Those really cute little-- uh-- (grunts) Those really, really cute little fungus people named myceit. Oh my gosh! Yeah, I want to be a fungus person. But Julian doesn't know what those things are! It doesn't matter. I make an illusion. Yes, I want to be that one. How tall are they? Like this big, right? Actually, and they're kind of ignored, so if we were a group of them-- Well, I cannot make you look teeny tiny, though. I can make you look maybe a foot or two higher or shorter. It's kind of like this and I'll make myself look like my size but a myceit. Mask of Many Faces. No, that calls attention. The smart thing to be would be something like a-- I don't know, lower class Reiloran. Something so that we won't get stopped. We can't be lower class Reilorans, they'd be up top. That's true. They'd be up top. Yeah, who has permission to get close to-- Ruby Vanguard? Well, close to the column. Vanguard are kind of the lower end of the ladder in this organization, right? Probably just one of the fancy Reilorans. Yeah, there are three different types. Are they allowed in there? I think so. The floating mind ones. It's an awfully big group, too, so that'd be an awful lot of Reilorans running around. Yeah. I think maybe-- Maybe some of us can be invisible. Yeah, or step it down a bit. When you were all down there before, who did you see down there? A lot of Reilorans and-- Mainly Reilorans. Stop it! Don't. I can't. It's the nose. You can look at anyone else. There were some-- Some Bormodo that were servants to others. Evoroa was down there because she was doing research. So some of us-- I can't stop looking at you. That's a first. Above table question for-- Question for the Nic Cage. Yes? We've seen Reiloran, obviously, we've seen the-- For the "Raising Arizona." I feel right now, like Nicolas Cage in "Mandy." I feel so high. Excuse me. Why do they go forward? Are all Reilorans floaters or sometimes they're walking on the ground? Floaters. Some of them walk on the ground. From what you've noticed only the Thought Eaters or those are the ones that you've encountered that are very psychically powerful-- Yes. Are the ones that can glide and float. Okay. But most of the ones you've seen walk around normally. Okay. If this is your first episode of "Critical Role," if this is when you've decided to tune in-- It will be someone's. Don't. Click away. Pick any other number in the library. We're so sorry. This won't make any sense. Arthur! Yeah? I have your Sprinkle. Oh my gosh! We cuddled. You took such good care of him! I did, I did! Wait, where's Pâté, though? Oh, he said he had to run some errands. What? And that he would be back, maybe later for you. That's not like him. Who's Pâté? He's my little imp familiar. It was a little bat.

Output:
- The group discussed disguising themselves as fungus people or lower-class Reilorans to avoid detection by the Ruby Vanguard.
- Dorian created an illusion to make the party appear as fungus people, though Gwen noted limitations on making them extremely small.
- The players debated the social hierarchy of Reilorans, determining that most walk normally while only the powerful Thought Eaters can float.
- Aria and Dorian joked about Nicolas Cage and the "Raising Arizona" movie before the conversation shifted back to the game.
- Dorian revealed he had a familiar named Sprinkle and mentioned a bat familiar named Pâté who had left to run errands.


Input: someone's. Don't. Click away. Pick any other number in the library. We're so sorry. This won't make any sense. Arthur! Yeah? I have your Sprinkle. Oh my gosh! We cuddled. You took such good care of him! I did, I did! Wait, where's Pâté, though? Oh, he said he had to run some errands. What? And that he would be back, maybe later for you. That's not like him. Who's Pâté? He's my little imp familiar. It was a little bat guy that you talked to so sweetly last night. Oh yes, yes, yes. Small, no eyeballs. Tim is horrifying. I don't know how you could have missed him. Said he was going off exploring. Visage of terror. So much to see. Yeah. Really. Julian-- Ja. I have a question. Ja, shoot. If somebody kills Frumpkin by accident, does he come back easily? Well, it has been a number of years since we've had Frumpkin along, but I mean, it's not too much trouble if you have the right components or needed requirements. He was saying something about, needed to see the red sky for himself and was feeling too locked down. We were like, "Don't do it, Pâté. "Don't go outside the tower. "It's not safe." But he just did anyway. Tim is doing an insight check. We offered to chaperone, but-- This is your familiar? My eyes go white to try and tap into Pâté. 21. Both of you make deception checks and you, there is nothing to connect to. Complete absence. You know-- You could just-- I need to stop rolling Silas dice for Arthur. Familiars can be just summoned forth, right? Shut down in one place and open up another, as long as they haven't been destroyed. 26. 11. Did you-- Did you kill Pâté? (laughter) The small creature that wanted to walk about? Yes, I don't sense him. Yes, I did, I did. I'm sorry. I got a little confused by what was happening. I told him not to do it and he did it. But he was doing it to protect me because he thought that Pâté was going to hurt-- Lyra, you should kill Sprinkle. I have a small amount of remorse. It'd only be fair. But listen, listen, listen, listen, listen, listen, listen! (choking sounds) Sprinkle's not-- I can't just bring him back. "Do it. "Squeeze harder." (laughter) "Please." Sprinkle is only one time. "Step on me." You know what I mean? He's a one-time-- He's a one time weasel. He's a one time weasel. It's only fair. It's only fair! (screams) I'm just kidding. I'm just kidding. No, Pâté just dies sometimes. It's totally fine. He just does it. Oh, well, yes, he totally did it to himself. Ow! Sprinkle! He bit my ear! I'm sorry, I was just joking, little man. I just summon Pâté back. Oh! Huh? What happened? Where am I? Oh yeah, that's right. You. Oh, I'm sorry, a little miscommunication on our side. Apologies, won't happen again. You play rough. I do. I like a sense of humor on a talking skull! Yes, he's very funny.

Output:
- Dorian and Aria discussed the missing familiar Pâté, noting he had left to run errands and was described as a small bat-like creature.
- Julian and Marcus attempted to connect to Pâté using magical senses, but the connection was completely absent, leading to a realization that the familiar might be dead.
- The group realized that Sprinkle, another familiar, was a one-time entity that could not be resurrected, while Pâté's death was treated as a normal occurrence by Dorian.
- Julian accidentally caused a situation where Pâté was seemingly harmed or killed due to confusion, prompting an apology and a claim of miscommunication.
- The DM revealed that Pâté had been resurrected or returned, resulting in a humorous interaction where the talking skull (Julian) and Dorian joked about the rough play.
- The session concluded with the group acknowledging the chaotic nature of their familiar interactions and the DM noting that they play rough.


Input: I'm just kidding. I'm just kidding. No, Pâté just dies sometimes. It's totally fine. He just does it. Oh, well, yes, he totally did it to himself. Ow! Sprinkle! He bit my ear! I'm sorry, I was just joking, little man. I just summon Pâté back. Huh? What happened? Where am I? Oh yeah, that's right. You. Oh, I'm sorry, a little miscommunication on our side. Apologies, won't happen again. You play rough. I do. I like a sense of humor on a talking skull! Yes, he's very funny. It's good, okay. Yes, yes. All right, get in your house, come on. Uh, thank you. Ah! That's good. That's good. Oh, that's horrible. Yeah. So yeah, a group disguise, then? Well, okay, but we have not landed on anything. Are we doing "Con Air" or "Wicker Man" or "Leaving Las Vegas?" We should just start walking. All of it. We'll figure it out. Yeah. We just need to be a bunch of Reilorans. You know what they look like. Cheers to that. Well, I saw-- Well, yes, I do. Yeah, you know what they look like. What's the right-- We'll pick an outfit that is not too conspicuous for a bunch of Reilorans. Yeah, make us look like soldiers and well to do people and like-- Not too well to do. Is that what we're going to do? We're going to do the martial class of them that we saw down here, like guards walking around? People are less likely to talk to you, give you shit. Bother us. I think that's a good idea. Oh god. Thanks, Braius. No. Don't do that. Sorry, I was yawning. If I had some popcorn, I would just go for it. All right, yes. Mr. Pock O'Pea, and my friend Marcus, and you, young man, you're going to be a little on the shorter side. Who are you talking to? Oh, that's Sarah. He's talking to the little guy. Oh, I'm so sorry. The shorter end of the spectrum here. Do we want to do maybe these Bormodo you have described? Yeah, I'm down. Oh yeah, yeah. I think we can mix it up so we don't all look exactly the same like a big clump. It would be better, be more natural. Good idea. Good thinking. The last wrinkle is if we are trying to meet your contacts, we are going to look different for them as well. So maybe they need a heads up. Yeah, plus I can speak to them in their mind as soon as we see them. All right. All right. It's cool. So you're going to change us into these things, we're going to teleport down there or we're going to walk down there? I think we're going to walk down there, is the plan. Save the spells? Save the spells. Save the spell for now. Because if we need to get out super fast, it'd be good to have the teleportation available to us. Yeah. Good point. Very good point. Good thing it's on our team. Is there anybody upstairs, by the way? I know we haven't left the basement yet, but I suppose we're watching.

Output:
- Julian and the group joked about Pâté dying, which resulted in a chaotic moment where Pâté bit Sprinkle.
- After the confusion, the group decided to disguise themselves as Reilorans, specifically mimicking the martial class or guards to remain inconspicuous.
- They discussed outfitting themselves to look like soldiers and well-to-do people while ensuring they did not appear too wealthy.
- Robbie suggested varying their appearances slightly to avoid looking like a uniform group, a plan the others agreed with.
- The team decided to walk down to their destination rather than teleporting, saving their magic spells for a potential emergency escape.
- Marcus noted that they were currently still in the basement and wondered if anyone was upstairs before the conversation ended.


Input: to change us into these things, we're going to teleport down there or we're going to walk down there? I think we're going to walk down there, is the plan. Save the spells? Save the spells. Save the spell for now. Because if we need to get out super fast, it'd be good to have the teleportation available to us. Yeah. Good point. Very good point. Good thing it's on our team. Is there anybody upstairs, by the way? I know we haven't left the basement yet, but I suppose we're going to find out when we leave the mansion. Uh, I believe the food was being prepared upstairs. Well, I mean, in the-- Oh, you mean on the moon? In the weapon shop. Sorry, you haven't been there, yet. Yeah, okay. I'll wait. Yeah, I don't want to eat too big of a breakfast because that's going to fuck everything up for the day. Uh, yeah, I'm kind of the same way. There's a possibility this is going to be the last decent meal for a few days. If we're talking about-- Then if that's case, I'm going to take-- This sausage was great. The sausage is good. It's so good! Did you try the pancakes? I tried the pancakes. They are delicious. I tried everything. Just one more thing, if we're talking about dining and dashing here, do we want to suck up one more magical item before we hit the road? Good thinking. Oh yeah, you're right. Almost forgot. Wait-- What are our options? We can suck. Let's suck that mask off your face. Our suck list includes the Summit Blade, Dusk Hunger, the Pearl of Power, a battering shield, a tree pipe, a shard of the Feywild. That's it. Some of those are gone. What!? What do you mean? Just fucking with you. Shard of the Feywild might be fun for you. We don't even know what it does. I don't know if it's going to do much. I don't know. I don't know if it will. Yeah, I think that's on the lower end. That's one of the, yeah, let's start with a high power one. Above table, mechanically, on that sheet, it's the fanciest ones give you plus five hit point? It depends. But only sucking up a person is permanent. Right? No, no, legendaries. Very rare and legendaries have some permanent effects. Yeah. Cool. The very rare ones give a permanent increase to your HP by five and you have advantage on rolls until you complete a long rest. Then legendaries give you an ability score bonus. Whoa! Do we have any legendary items? No. I mean-- Depending on the item, there might be additional benefits as well. Right. Dusk Hunger. We do have legendary. Oh shit, who's going to take it? Dusk Hunger is legendary. Ishta is legendary. No, it's gone. Wait. Harp of Valor is gone. That's what it was. Yeah. Ishta is legendary, Dusk Hunger is legendary. Mask of the Matron is legendary. We ain't touching that, though. The fuck are we going to do with the Mask of the Matron? We're going

Output:
- The group decided to walk down to their destination rather than teleporting to save their spells for emergencies.
- Marcus and the DM clarified that food was being prepared in the weapon shop, not upstairs on the moon.
- Players discussed the potential of the last decent meal they would have before a dangerous journey.
- Borlan proposed using their "suck" ability to absorb a magical item before leaving, prompting a review of their inventory list.
- The DM explained the mechanical benefits of very rare and legendary items, including permanent HP increases and ability score bonuses.
- The group identified Dusk Hunger and the Mask of the Matron as legendary items but decided against taking the mask immediately.


Input: Do we have any legendary items? No. I mean depending on the item there might be additional benefits as well. Right. Dusk Hunger. We do have legendary. Oh shit who's going to take it? Dusk Hunger is legendary. Ishta is legendary. No it's gone. Wait. Harp of Valor is gone. That's what it was. Yeah. Ishta is legendary, Dusk Hunger is legendary. Mask of the Matron is legendary. We ain't touching that though. The fuck are we going to do with the Mask of the Matron? We're going to call her to help us. Yeah. Yup, totally. Do any of those... Did he just roll something? Did you just roll something? No, I just moved my dice. Oh. But that's fair. Do any of those weapons seem like they would compliment just in case the added bonus compliment anybody's vibe? I don't know. Dusk Hunger was cool. A psychic blade. Yeah, what did Dusk... Plus two to attack and damage, bonus action, ignite the blade with black flames or extinguish some of these flames or burning your attacks deal an extra 2d6 fire damage. They ignore fire resistance. While using this sword... Oh! You can use an action to cast one of the following spells: Searing Smite, Blinding Smite, Elemental Bane, Flame Strike. Each spell can only be cast once, it cannot be cast again until you complete a long rest. I feel like Chet could use an upgrade right? Because no offense Chet but you have a hard time unless you're up close to people right? I got a scythe. I don't know what you're tripping on. The Summit Blade deals an extra 2d6 force damage. If that's a thing. Who's taking it? What if we roll for it? Let's roll for it. Rollies? Okay. Well what are we rolling for? Who's going to swallow it? Yeah. Dealer's choice. What was the last one that we... Before we do that. Force damage. Fire damage or force damage? The last one that was eaten up was... The harp. Harp. I'll abstain. Yeah. I'll also abstain because I took... But who ate the harp? I'm trying to remember. He did. Robbie did. I did. All right. What is it, highest gets it or the lowest gets it? Highest gets it. Highest gets it. Fucking shit. Ah, fuck! Three. Two. Nat 20. (groans) Oh, you got it. Oh, nice! Nat 20 on Rowan over here. Fire or force? I'll take fire. Ooh! Let's get weird. All right, put on the Array, big boy. Okay. Yeah, okay. (laughs) All right, so they strap you in to the Quintessence Array. Minor panic attack. This did not go well last time. Okay. Strap you in tightly into the Quintessence Array. I whack him in the nuts as his arms are up. I already, ready to block. Both of you make... It doesn't work. Ow! Okay, then you're good. (laughter) Well played. Rock on. All right, man, let's go ahead. Fuck. As Dusk Hunger is placed to the exterior of the Quintessence Array's funnel, thank you.

Output:
*   The group identified several legendary items including Dusk Hunger, Ishta, the Mask of the Matron, and the Harp of Valor, debating whether to take them.
*   Julian described the specific magical properties of Dusk Hunger, noting its ability to cast spells like Searing Smite and deal fire damage.
*   Aria suggested upgrading Chet's weapon, while Marcus and others debated between fire and force damage options for the Summit Blade.
*   The players decided to roll for the item, with Marcus rolling a natural 20 to win the right to choose Dusk Hunger over the force damage option.
*   Marcus attempted to strap the sword into the Quintessence Array, resulting in a minor panic attack and a physical altercation where Julian whacked him.
*   After the struggle failed to work properly, the group laughed, and the DM narrated the final placement of Dusk Hunger into the array's funnel.


Input: All right, so they strap you in to the Quintessence Array. Minor panic attack. This did not uh, this did not go well last time. All right. Strap you in tightly into the Quintessence Array. I whack him in the nuts as his arms are up. I already, ready to block. Uh, both of you make-- It doesn't work. Ow! Okay, then you're good. Well played. Rock on. All right, man, let's go ahead. Fuck. As Dusk Hunger is placed to the exterior of the Quintessence Array's funnel, it drifts and slowly rotates in the air as you watch its magical energy begin to glow, the runes along its dark and slightly curved blade begin to alight and the metal begins to crumble into shadow. Within a matter of 20 or 30 seconds pass that you watch as the blade seems to suck fold into itself and then become absorbed into the back of Rowan's neck. You feel it's cold at first and then the flame begins to burn inside you. Eventually, you feel it fully dig itself, root itself within your physical being and then the enchantment is complete. So you gain-- Way better than last time. A permanent plus two to your dexterity. Oh my god! Whoa! Oh, that would have been good. Oh shit, so-- Damn! Total score of plus two. Okay. Hey, Julian? Yeah? Why don't we have one of those? Well-- Make a absorbing funnel! So dex went up by-- A very terrible man created that thing. By one. By one level. Correct. Then-- Wow. I will forgive you. Just do it. Oh, you will? You will forgive me? Mm-hmm. Once per short rest, you can add 3d6 fire damage to a melee attack you make. Straight melee? Just a straight melee attack. Yeah. Okay. Cool. So 3d6 fire to one. I'm going to write that down. 3d6 fire. Per short rest. Per short rest to one melee attack. Wow. That's nuts. Yeah. I had the chance to make it with a minotaur and I didn't. Well, I'm sorry for you, but glad that you are-- This could be my only chance! Wrong character. And I blew it because of love. Things at home okay? Things at home are great! It's fine. Sex has never been better. But you know, that's the brass ring! I'm sure there's a brass ring in there somewhere, yeah. Did I make the right choice? Of course you made the right choice. You had to make a difficult choice once to go back and do it all again or not. You don't regret it, do you? If you're talking strictly romance, my relationship is a little bit different than yours. Things are slightly more fluid, but I don't know. Every person's deal is a little bit different, and you have seemed very happy for a long time. I am very happy, but this one regret will haunt me forever. You don't know what that's like. You are terrifying, you know that? Just tuck the teeth in. With his fucking-- There it goes.

Output:
- The group successfully strapped the characters into the Quintessence Array, despite Marcus experiencing a minor panic attack.
- Julian attempted to strike the DM in the nuts, but the action failed to produce the desired result.
- The Dusk Hunger weapon was absorbed into Rowan's neck, granting a permanent plus two bonus to dexterity.
- The DM clarified that the new enchantment allows for 3d6 fire damage to be added to a single melee attack per short rest.
- The players discussed the consequences of their choices, with Borlan expressing regret over missing an opportunity with a minotaur.
- Gwen reassured Borlan that he made the right choice regarding his personal life, despite his lingering regrets.


Input: it all again or not. You don't regret it, do you? If you're talking strictly romance, my relationship is a little bit different than yours. Things are slightly more fluid, but I don't know. Every person's deal is a little bit different, and you have seemed very happy for a long time. I am very happy, but this one regret will haunt me forever. You don't know what that's like. Watching. You are terrifying, you know that? Just tuck the teeth in. With his fucking-- There it goes. All right, is that the last thing you need the Array for? Are we going to absorb anything? Are we going to absorb anything else? What's it, negative 20%? Just a 20% chance. Yeah. Yeah, but-- We could try. We could try with something not as-- Try one more? Certainly. Because we're getting to end game here, aren't we? Yeah. Yeah, we might as well. I was going to say, it doesn't change whether or not it's something serious or something not so we might as well keep going with something serious. Yeah, we might as well do the serious one. Well, yeah. I'm out of Rollies now, so-- Okay. It's only a-- Who else is rolling for it? Should we try for the-- I'll roll for it. I'm all-- Ishta, the Summit Blade? Sure. Are we rolling yet? Yeah, let's roll it. Goddamn it! I'm rolling for Dorian, too. Awful. Same. Awful. Rolling for Dorian, too? For Dorian, too? Dorian doesn't get this! For level 20 Dorian? No! I rolled a double four for both Arthur and Silas. Arthur's roll? Arthur? No-- Fuck these level 20s! They're not getting our shit. All right, what do we got? I rolled a two. A two, a four. A five? A five. No, what if I won? Wow. What'd you get? Sarah got a 13. Three! Oh, Sarah got it. Wow, you guys all suck. Sarah got a 13. So, Sarah-- Oh, Sarah! In a weirdly poetic way, rolled highest for Ishta, the Summit Blade, the blade that struck down his family. Oh! It's a minimal ask. I like it. Appropriate. It's perfect. Another four. Oh, this isn't-- Okay. Suck that thing up. Plus three to attack and damage. When you hit a creature that is prone, you deal an additional 2d6 force damage. Oh my gosh. Oh! This is going to be amazing. That could be interesting. You don't know what's going to transfer, though. No. Yeah. No. Ride it like you stole it. Okay, I'm ready. Taking the blade that has carved a number of you down in the past and was responsible, permanently, for the demise of a few important figures in a number of your lives, seeing it begin to crumble in the face of this enchantment is oddly poetic. As you, Sarah, feel the cold essence of its dark,

Output:
- The group discussed whether to attempt a risky roll for Ishta, the Summit Blade, despite the negative 20% odds and the item's history of striking down their families.
- Players decided to proceed with a serious roll after Borlan noted they were nearing the end game and Marcus agreed it made sense to try.
- Julian and others rolled for the party members, resulting in a mix of poor outcomes for Arthur and Silas but a successful high roll for Sarah.
- Sarah rolled the highest number (a 13), which allowed her to claim the blade despite the group's initial hesitation and complaints about the difficulty.
- The DM described the poetic nature of Sarah acquiring the weapon that had caused the demise of important figures in their past lives.
- The item was confirmed to grant a +3 bonus to attack and damage, with additional force damage against prone creatures.


Input: Oh! This is going to be amazing. That could be interesting. You don't know what's going to transfer, though. No. Yeah. No. Ride it like you stole it. (like Nicholas Cage) (grunts) Okay, I'm ready. (laughter) Taking the blade that has carved a number of you down in the past and was responsible, permanently, for the demise of a few important figures in a number of your lives, seeing it begin to crumble in the face of this enchantment is oddly poetic. Thank you. As you, Sarah, feel the cold essence of its dark, bloody history begin to be atomized, you hold a thought of heavy redemption to put that power to better use as you feel it surge through your body. Uh, I think of family, the Tempest, Maeve, and Lyra, and eyes are on Lyra as this completes. Lyra just nods with reverence. Okay. You also take a permanent plus two to your dexterity. Ooh! Whoa! Fucking hell, what did that put you at? What does that put you at? Breaking past the 20 limit? Yep. Whoa! Yeah, that freaking rules. It's 20-plus? 20-plus? Damn! Take that 22. (whistles) Damn. Wow. White men can jump. (laughter) That, yeah, that surpasses Cedric. So you are now on level with Elias. Well done. Hmm. Wow. It's not a competition. I'm actually way, way shorter than Elias is. It's not something-- It's only not a competition if you're losing. (laughter) How's the funnel looking? We'll find out here in a second. Oh god. But the last bit for you to acknowledge is, whenever you strike an enemy that is prone with a melee attack, up next to them, you do an additional d6 force damage. Additional d6. I love that transfer. That's great. Cool. Is this on top of-- So hit the dex thing. -- all advantage on attack and damage? Is this in addition to that? No, that is-- You can do it directly from that-- This, you get a permanent benefit-- Okay. -- from this, but you do not get the advantage on all rolls. But as far as the percentage goes, let's see if the Quintessence Array maintains. Hmm. Live! That is a 98. Indeed. Oh. Sorry, sorry, Wilmott. (laughs) That's good? The Array flashes and glows. (laughter) You see some of the runes flicker and then it (whooshes) calms and cools. It is still stable. Watching. Got enough antifreeze in there. Great. Got to replace the ring on it soon, though. Okay. There's no plus five HP for that. It's the-- Correct. Great, great, just wanted-- You want more? No, no. Heavens, no. What was your temporary before the, a short one? Was that plus seven? Yeah, from Heroes' Feast. Okay. I know. Is that it for the Array or? Uh-huh, I think. You may. I think so. Do we want to suck anything else? 40% chance? It goes to 40% chance? A coin toss? It goes to a 40% chance now, yeah. Oof. I feel like we, I think two a day is fine for now. Personally, that's my vote. Yeah, and I'm still not--

Output:
- The group activated a blade enchantment that caused the weapon to crumble while Sarah felt the dark history atomize and surge through her body.
- Sarah successfully completed the ritual, which permanently increased her dexterity by two points, pushing her score past the 20 limit to 22.
- The players celebrated the new stat boost and the additional d6 force damage granted when striking prone enemies with melee attacks.
- The DM confirmed the Quintessence Array was stable after flashing and glowing, though it required a ring replacement soon.
- Dorian and Marcus discussed the new 40% chance mechanic, with Marcus voting to limit the usage to two times per day.
- The session ended with the players acknowledging the permanent benefits while clarifying that the new power did not grant advantage on all rolls.


Input: What was your temporary before the, a short one? Was that plus seven? Uh, yeah, from Heroes' Feast. Okay. All right. I know. Is that it for the Array or? Uh-huh, I think. You may. I think so. Do we want to suck anything else? 40% chance? It goes to 40% chance now, yeah. Oof. I feel like we, I think two a day is fine for now. Personally, that's my vote. Yeah, and I'm still not-- Above table talk, I'm still very curious if it plays some sort of part into feeding Ludinus. I don't know. Or like Predathos. Huh. Weird. Maybe not, but... Weird. I feel like I want to know what would happen if you wore it in front of Predathos. You mean the harness? Almost like, watching. And just suck Predathos in? Try to suck him in. Maybe we should put it on. I wouldn't try to do that. Oh, well, you are going to-- Would be really bad. Try to suck-- take him in to you, right? Really bad. What if you wore it? Then tried to suck him out of you? What? Hm. What are we talking about? And I try to what? Suck who out to who? Well-- Predathos out of you if you inhabited-- Oh, I've heard about that. She sucked the Predathos right out of him. Oh my god! We should consider the little toys-- We should talk more about that, but-- Just a little bit. Yeah. Well-- The toys that you make are non-magic. Beauty is in the eye of the beholder. Says you. No, you're right. Yeah. The heart of children everywhere is not actually magical. But still! Despite what anybody says. I mean, in theory, the ones that you craft since your agreement-- Mm-hmm-- I would say would be considered uncommon. Got it. Silas, we still-- From a collector standpoint. We still have that seed, too, right? Very rare. Seed what? The seed? Yeah. We got to plant that. I feel like that actually might help us do a thing at some point. We didn't plant it. Oh, from the All-Minds-Burn? I meant to do it right before we left, but then the scene just kept going on. That's above table. The scene just kept moving forward and don't want to backtrack, so-- No, no, no. Good to remember. You forgot. No, I didn't. No. I still have the drugs from All-Minds-Burn, too. We could get weird before everything goes to-- Yeah, that could be fun to do with this group. We should go. Yeah. Yeah, no, we need to-- Yeah, yeah, yeah. Let's go. Derek, you're awfully quiet. Are you ready? Yeah, I'm ready. I don't know what is fully going on, but yes.

Output:
- The group discussed the duration of a temporary bonus and confirmed it was a plus seven from Heroes' Feast.
- Players debated whether to use a 40% chance mechanic and agreed that two uses per day was acceptable.
- Dorian and Aria expressed curiosity about feeding Ludinus or Predathos, leading to a humorous conversation about sucking Predathos in or out of a harness.
- Julian and Marcus clarified that the toys crafted by Clara were non-magic, though Julian argued they could be considered uncommon.
- The party realized they still possessed a seed from the All-Minds-Burn event that had not been planted yet.
- The session concluded with the group deciding to move forward, while Nadia noted that Derek was quiet but ready to proceed.


Input: The scene just kept moving forward and don't want to backtrack, so-- No, no, no. Good to remember. You forgot. No, I didn't. No. (laughter) I still have the drugs from All-Minds-Burn, too. We could get weird before everything goes to-- Yeah, that could be fun to do with this group. We should go. Yeah. Yeah, no, we need to-- Yeah, yeah, yeah. Let's go. Sarah, Derek, you're awfully quiet. Are you ready? Yeah, I'm ready. I don't know what is fully going on, but yes. (laughter) We never got our fight in, by the way. Yeah, we'll have to table that for if we're victorious. (grunts) I give him a punch. That's so Nick Cage of you. All right, do you defend yourself? That's so Nick Cage. I was distracted. Let's go! Didn't see it coming. Sure, all right. If you're going to let it happen, then crack, one heavy hit across the minotaur's jaw. Oh, you knocked his face off! (laughter) How's that feel? Just a little love tap? That gives me an idea. Ow. Get you going? You want one back? Yeah. All right. (grunts) Elbow to the chin. (blow landing) Ooh! I was hoping for a horse kick. Catch yourself. (laugh) Feel the blood on your teeth. (shivers) Mm. Let's go! (laughter) Perfect! (laughs) (screams) Ah. (laughs) As you all begin to convene near the entryway to the tower, you all can't help but notice the numerous spectral cats that have gathered down from the various hallways and entrances and upper floors here to see you off. Sort of act like little lanterns in all the marble run entry holes in the passage. Cedric, goodbye, little meow meows. Arthur, bye, cutie cutes. See you next time. I'm going to try to surreptitiously paint a little symbol of Asmodeus on the wall. Okay. You can do it next to the dicks that are thrown around. Great. Yeah, it fits in nicely with the decor. Oh! I just got to get my-- this hair. It's coming off? (laughs) Let me stick a pencil in there. Don't do it, coward. Okay. I was trying that earlier. I got it, I got it, I got it. (laughter) Stepping from the doorway, you emerge into a lightless basement that is tight and enclosed, and with the final person stepping from it, the doorway vanishes and you are now all shoulder to shoulder. Light. (snaps fingers) Should we be in disguise already? Well, we're in a basement, but we shouldn't proceed past this point. So we are going to do Reiloran mostly and three Bormodo. Do I hear anybody moving around up there? Make a perception check. Thank you. Wha? The bigs are the Reilorans-- No, I don't. The littles are the Bormodo? No, you don't. That was a natural one. Nope! I'll do a little Hunter's Bane for fey, fiend, or undead. Sure. And just use the nose. 19. 19. Yeah. As you're all discussing this a bit, you hear a slight shifting up there, but very minimal. Can

Output:
- The group navigated a chaotic conversation regarding their status and past actions, including Dorian mentioning drugs from All-Minds-Burn.
- Nadia engaged in a physical altercation with Borlan, delivering a heavy hit to a minotaur's jaw and later an elbow to his chin.
- The party observed spectral cats gathering at the tower entryway and departed while Julian prepared a Hunter's Bane spell.
- Dorian attempted to paint a symbol of Asmodeus on the wall and struggled with his hair before the group moved into a lightless basement.
- Marcus cast a light spell and made a perception check after hearing shifting sounds, while Julian successfully rolled a 19 on his check.
- The group discussed the distinction between Reilorans and Bormodo, though the DM indicated their initial assumptions were incorrect.


Input: to do Reiloran mostly and three Bormodo. Do I hear anybody moving around up there? Make a perception check. Thank you. Borlan: Wha? Nadia: The bigs are the Reilorans-- No, I don't. The littles are the Bormodo? No, you don't. That was a natural one. Nope! Julian: I'll do a little Hunter's Bane for fey, fiend, or undead. Sure. Julian: And just use the nose. 19. 19. Yeah. As you're all discussing this a bit, you hear a slight shifting up there, but very minimal. Uh, can Sarah tell how many people are up there? Probably the shop owners. Just one set of feet. Okay. For a few steps and that's it. Okay, well, I would say gather around but we already are because we are squished into this basement, so just give me elbow room. Julian begins to mutter arcane words of power and weave his hands in several gestures and then on a wash of blood goes directly into Aria's face specifically. Washes over the entire group and there's a quick flash of a fog around us that fades quickly and suddenly there are a group of strange, to our sensibilities, faces, Reiloran and three short Bormodo. Ta-da! We're all from the moon now! Whoa. Get ready! This is so sick! Dorian's super disappointed because he had his disguise kit and a little compact out, and he was trying to do it himself. Then it happens perfectly and he's like: Aw. And just puts it away. I've had a fucking disguise kit for three years! I know. It's blue skin and marks! I never get to use it! I've had one of those, too-- A sad Reiloran going-- And we were playing with it. Aw. Exactly. I am going to-- Put the makeup onto, yeah. -- cast Pass Without a Trace on all of us because that can help us just with blending in, right? Less about, it can help us if the goal is to make us less noticeable. It may help you in the process of being not noticed as you pass through darker areas, yes. Okay. Yeah. Sure, I'm going to do it. Why not? Fuck it, I have so many spells, you know? It's not a big deal. Yeah, yeah, yeah, yeah, yeah. Same, me too. Yeah. All right, the trap door emerges above into the inside of the Jagged Edge shop. Silas peeks her head up. Do I see the shop owner anywhere? You glance up. You don't see a shop owner. The interior of the shop is mostly cleaned out. Most of the boxes and materials and weapons and tools Most of the boxes and materials and weapons and tools are off the walls and gone. It looks like it's been mostly emptied. All right. I forgot to mention, most of the high-up Reilorans, they don't speak with their mouths, so don't talk. You hear Julian's voice in your mind saying: That is no problem for me. But everyone else, make an effort. Do the little ones talk? Ssh. Yes. Oh. What do they sound like? Just like you, honey. You sound-- Oh, perfect. Let me see how much--

Output:
- Marcus and the group attempted to identify the creatures above, confirming they were Reilorans and Bormodo after a failed perception check.
- Julian cast Hunter's Bane to detect fey and fiends, while Aria subsequently used a spell to change the group's appearance to match the strange faces seen in the fog.
- Robbie expressed disappointment that Aria's spontaneous magic rendered his disguise kit unnecessary, leading to a brief moment of shared frustration among the party.
- Aria then cast Pass Without a Trace on the group to ensure they remained undetected while moving through darker areas.
- The group discovered the Jagged Edge shop was completely emptied of its contents, and Aria noted that the high-ranking Reilorans communicate without speaking, prompting Julian to offer telepathic assistance.


Input: and weapons and tools are off the walls and gone. It looks like it's been mostly emptied. All right. gasps. I forgot to mention, most of the high-up Reilorans, they don't speak with their mouths, so don't talk. You hear Julian's voice in your mind saying: That is no problem for me. But everyone else, make an effort. Do the little ones talk? Ssh. Yes. Oh. What do they sound like? Just like you, honey. You sound-- Oh, perfect. Let me see how much-- Oh, okay. They've been dreaming about us so they have sort of an idea. Up to eight willing creatures. More of an idea of us than we do of them. Oh! You do see, as soon as this conversation, a spindly, tall Reiloran step across the room and look through one of the windows before closing it. Great. Looks like a curtain. As long as I can see him. Yeah. I'm going to-- Do I recognize them? After a moment of taking in with what you can with the low light in here, it is Zhesh. Zhesh. Hmm? It's Silas. We're in the cellar. Turns back and looks. Back in your mind, "I was wondering when you would be arriving." I-- We've been here all night. Well then, the place is yours. For your safety and mine, I think I might take a walk. Sounds good. Thank you. Of course. All right. She goes and picks up a satchel over her shoulder and says, "Most who stay behind are considered to be dubious. The majority are preparing for transference." Right, so if a group were to walk by, people would ignore them, assume they were-- Perhaps. But there has been Volition movement as well, so paranoia still holds strong in some. Just be careful. Good luck. Thank you. Throws the pack over her shoulder and opens the door, steps out, and you see the brown-red light of the exterior Ruidus sun baking through the darkened chamber before she closes the door behind and leaves you all now alone in this mostly empty shop. All right. Oh wait, did I already-- Should we trickle out a little at a time so we're not one big mob leaving-- I mean this shop is closed down so we can all come up from the cellar right now. Oh good, because this is getting really cramped. Yeah, I was meaning when we leave the front door. Trickle out of the shop, yeah. Probably. Anything we want to steal on the way out? I think it's cleared. Pretty cleared out. It was cleared out, it was cleared out. You can hear outside, too-- We checked it out. the wind is starting to pick up a little bit and even that little bit of a glance outside with the light coming through, a little bit of dust blew into the chamber. So you get the sense there is some wind kicking up outside. All right. We eventually have to get out of the shop though, right? Yeah, yeah, we're going out the shop. I can't believe we're on the moon. Small groups. It's going to get weird out there. Follow the lead. watching.

Output:
- The group discovered that the shop had been emptied of weapons and tools, leaving the space mostly cleared out.
- Aria and Silas communicated with a Reiloran named Zhesh, who warned them about the dangers of paranoia and Volition movement in the area.
- Zhesh departed the shop after picking up a satchel, leaving the group alone in the darkened chamber while the exterior Ruidus sun baked through.
- The party discussed their exit strategy, deciding to trickle out in small groups rather than moving as a single mob to avoid suspicion.
- The group noted that the wind was picking up outside, causing dust to blow into the chamber through the cracks.
- Despite the cramped conditions and the unusual location on the moon, the party prepared to leave the shop following the lead of their current guide.


Input: We checked it out. The wind is starting to pick up a little bit and even that little bit of a glance outside with the light coming through, a little bit of dust blew into the chamber. So you get the sense there is some wind kicking up outside. All right. We eventually have to get out of the shop though, right? Yeah, yeah, we're going out the shop. I can't believe we're on the moon. Small groups. It's going to get weird out there. Follow the lead. Yeah, Bells Hells, you will have to take the lead. Does anyone know where the Villums is? Yeah. Yeah, we went through there last time. We've been. You did. Okay. Well, yeah, we'll follow you guys. All right. Let's go, go, go. Right, Sarah is radar up, looking for threats and Julian is memorizing their route that they take. Sarah, will you stay in front with me? Of course. So I would want to go on one of the first groups so that I can mentally check anybody that would go. I'm selling that I'm your assistant, or, you know, work for you. Not an equal. As you step out into the open air of this surface level of Kreviris, the wind catches you and you immediately have to blink your eyes a little bit tighter to prevent the flowing of Ruidian sand from gashing into your vision. Indeed, it looks like a storm is picking up over the city and is likely about five minutes before the heavy aspect of it impacts. We should get down fast. Is that enough time to get to the center of town? Well, there are a few places to go. Where you entered last time was through the Volition pass house. That was how you towards the base of the city. Which was near the Dust Pit Delta excavation dumping site. That was the only way we went before, though. So that's the only way we know, right? In theory, yeah. We didn't come out that way though, right? No, we came out through the tunnels, which is... I mean, we could go in through the tunnels. Do we even know where those are? They exited to the outside of town, so we'd have to go outside of town to go in. What's closer? The Dust Pit Delta. Let's go that way. Sounds like a really good barbecue place. Mm. Come to the Dust Pit Delta! Sounds delicious. Ruidian barbecue. It's good. Beginning to push through the city streets here. For those of you who are the first time on the moon as well, it's not too dissimilar to some of the harsher desert environments on Exandria. The buildings and structures around here are combinations of carved rock and stone. Sorry. It's all right. A number of towers and spire shapes that are smoothed in places where you don't see signs of it being hand chiseled, more that might have been shaped some magical way from the landscape itself. There are all manner of long cables that connect from tower top to tower top and heavy, thick leather-like strips and banners.

Output:
- The group decided to leave the shop immediately as wind and dust began to pick up outside.
- Aria took the lead in organizing the party, instructing Sarah to stay in front and Julian to memorize the route.
- Gwen clarified her role as an assistant to Aria rather than an equal partner.
- The party agreed to head toward the Dust Pit Delta excavation site after realizing it was the closest known exit point.
- The group stepped out into the open air of Kreviris, where they observed the storm approaching and the unique magical architecture of the moon city.


Input: who are the first time on the moon as well, uh it's not too dissimilar to some of the harsher desert environments on Exandria. The buildings and structures around here are combinations of carved rock and stone. Aria: Sorry. DM: It's all right. A number of towers and spire shapes that are smoothed in places where you don't see signs of it being hand chiseled, more that might have been shaped some magical way from the landscape itself. There are all manner of long cables that connect from tower top to tower top and heavy, thick leather-like strips and banners that connect-- That's clever as fuck. Nadia: Wait, let me see. Dorian: Is it just Pedro Pascal? Julian: Yeah, that's good. Yeah, it's good. Dorian: Oh, that's great. That is so good. ROBBIE: That's who we should've been. DM: These long strips of heavy leather banners that connect over these, above and across these walkways all throughout, that with the wind picking up flap loudly and clap into each other, slapping through the air. All throughout the city, a hundred of these likely are all hitting at different paces, giving this shifting, buzzing sound to the air beyond the actual rushing of wind. You also notice a number of the populace is outside of their houses packing up carts, is outside of their houses packing up carts, packing up big, heavy satchels and backpacks. A lot of the city is in the process of uprooting or preparing for extensive travel. There are also many other Reiloran soldiers-- Aria: (groans) DM: -- that are walking through the city, walking through the streets, keeping tabs on folks, checking in on folks. There is an air of coming intensity. The few folks that you can see gathering their families, they're keeping them close. There is a combination of fear and excitement, or at the very least, pressure, and that is palpable in the atmosphere. Who is leading this walk to the Dust Pit Delta? Borlan: (Marcus) Julian. Gwen: I think the two of us. Borlan: Julian is. Aria: We had said-- Borlan: Julian can do anything. Nadia: He's never been here before. Aria: Julian, you're more than welcome to walk up here with us-- Borlan: All right, fine. Aria: -- learn the way. Gwen: (Julian) I will stay close behind you. I'm going to put my trust in Bells Hells. Nadia: Yes, I agree. Gwen: They are the first tip of the spear and all that. Borlan: All right, fine. Dorian: Oh. ROBBIE: Aria: Oh! Borlan: What? What happened? Aria: What just happened? Gwen: Oh, is this basketball now? Borlan: Oh, you-- Dorian: You dick. ROBBIE: I just noticed the top was open. Julian: Holy hell, there's a wrapper. DM and Nadia: Oh no! Julian: Right in front of your face. Aria: Oh my god! Nadia: Now we need to throw things-- Aria: We got to try to get things in there. Dorian: (struggling) ROBBIE: I know! I'm sorry! Julian: You need to get it, you need to get it Gwen: Just blow really hard, make it a wind tunnel. Send it up! Julian: You made a catch all! Marcus: Catch strap. Julian: It can't come out the bottom! Nadia: You made a catch all! Marcus: (growling mockingly) ROBBIE: I'm sorry, you-- DM: Almost. Dorian: What was that? Gwen: Dorian: Wait, what? Where'd it go? DM: You dick. Borlan: It's like a dog trick! Julian: Here, it's a cork. One, two, watching.

Output:
- The group observed the harsh desert environment of the moon, noting towers, cables, and flapping leather banners creating a buzzing sound.
- They saw the populace packing carts and satchels while Reiloran soldiers patrolled the streets, creating an atmosphere of fear and pressure.
- Julian, Nadia, Gwen, and Borlan discussed the leadership of the walk to the Dust Pit Delta, with Julian agreeing to lead the way.
- The group decided to put their trust in Bells Hells while preparing to walk together.
- The conversation shifted to a chaotic moment involving a wrapper and a cork, where the players attempted to blow it through a wind tunnel.
- The group struggled with the object, joking about it being a basketball or a dog trick before the cork was mentioned.


Input: get things in there. (struggling) I know! I'm sorry! You need to get it, you need to get it. Just blow really hard, make it a wind tunnel. Send it up! Uh, you made a catch all! Catch strap. It can't come out the bottom! You made a catch all! (growling mockingly) I'm sorry, you-- (cheering and laughing) Almost. Uh, what was that? Wait, what? Where'd it go? (laughter) You dick. It's like a dog trick! Here, it's a cork. One, two, three. Aw! Try again. Aw! It's fine. (laughter) I'm sorry. You're all on fire. (laughter) No! In Silas's mind, you hear Julian's voice say: This seems a little tense on the streets. It was this way the last time you were here? Nope, not at all. It was almost empty when we were here last time. So we are probably tight on time. Yeah. All right, lead the way. Well, good thing is a storm's coming through, so it might actually obscure us a bit. Ja. In addition to lots of military in the streets here and everyone moving in some direction, are there spires with sentries like we saw in other parts of Kreviris? Yeah, you see the towers around that a lot of these banners are connected to, and you can see shadows, and as the dust begins to get thicker and thicker, you see shadows of figures keeping eyes around. But Silas, you're guiding through the town through memory? (snicker) Hmm? I'm listening. Yeah. I do have a-- I have a good survival. Yes, make a survival roll for me, please. Can I assist by lending her my eyes? Sarah also passed through here. So yeah, I'd say go ahead and take advantage. 19. 19. Okay. You begin to snake through these streets and diving into some alleyways, pushing past clusters of Bormodo families that are, you know, trying to calm the children in the face of these storms, as well as the general fear and anxiety that fills the cityscape. You push further off to the side, clustering around the outer rim of this crown-like stone wall that surrounds the valley where the top of the city is built, both to protect you from the blasting of the sand and wind, but also to, best you can, stay out of the central mind's eye of the surrounding military. You do see shapes moving beyond your path. You can hear shouts in the distance and occasionally a big, much larger shadow moving on a distant streetway. Does it seem like the civilians are moving toward a certain direction? They're all packing up and leaving, but are they going toward something? They're all moving in a singular direction it seems, the ones that are beginning to move and shift, yeah. They're heading toward the bridge. The bridge, for sure. Yeah. Yeah, okay. Sarah, because of your passive perception, you do pick up one interesting newer location along these familiar streets that the two of you are working together. You see what looks like an odd, expansive garden that surrounds an odd collection of things from Exandria, like a public shrine of things that have been brought back from your world, that have been piled and arranged, almost as a vision of things watching.

Output:
- The group struggled with a game object, resulting in cheers and laughter after Julian and Nadia made a "catch all."
- Dorian, Gwen, and the DM discussed the tense atmosphere on the streets of Kreviris compared to previous visits.
- Aria led the group through the city while avoiding military sentries and sandstorms, with Gwen assisting her perception.
- The group observed civilians packing up and moving toward a bridge in a singular direction.
- Sarah used her passive perception to discover an odd, expansive garden shrine containing items from Exandria.


Input: direction it seems, the ones that are beginning to move and shift, yeah. uh, they're heading toward the bridge. The bridge, for sure. Yeah. Yeah, okay. Sarah, because of your passive perception, you do pick up one interesting newer location along these familiar streets that the two of you are working together. You see what looks like an odd, expansive garden that surrounds an odd collection of things from Exandria, like a public shrine of things that have been brought back from your world, that have been piled and arranged, almost as a vision of things to come. You can see a number of these families are stepping up to it and some of them are leaving things at the shrine, like a makeshift bit of odd Ruidian faith for a godless culture. Or also studying and showing some semblance of teaching familiarity of things that are to greet them on the other side. You see there are lush trees that exist in this space in spite of the landscape, translocated grass patches that encircle a stone platform. There are a medley of other objects that are placed like a museum, almost. You can see there are armored Ruidian soldiers walking through, like a prayer line. All of them are stepping up one by one to this, to almost pay a prayer, or at least mimicking what they imagine a prayer might be like. Catching a glance from a distance, there's an odd collection of things on top. Some paintings, that kind of a deal. How far off is it? Approximately? It'd be like 60 feet. 60 feet. Mm. Hmm, paintings. Yeah. Sarah tugs on Silas's Reiloran, well, nope, on your real clothes, because the robes are an illusion. I look down. Yes? In your head. Do we have a moment to go take a look at that? Just one minute? To go wander off course and-- Right there, right there. I want to get in close and I want to understand what that is. Sure. Act like you're paying respects. Okay. This is crazy and probably pointless, but I have Planerider Ryn in mind. It's silly, but I'm going to look. I assume I can see what's happening as the other high perception person in this group. Just to have-- You shouldn't go solo. Just to have a pair. Yes, I will be your servant. Perfect. Yeah. So Tim is also going to walk with you on this one. Okay. Mumble under your breath, Tim. He always does. uh, watching. Stepping up closer, indeed, you see musical instruments are placed and leaned up against some of these pillars. There's some textured blankets, and what most of the people are passing by, you watch as some of the regular denizens as well as some of the soldiers, this prayer line that you had noticed, there's actually some sort of an enchanted jar that's set up on a raised table at a tilt, and it's releasing some sort of a round red fruit once every 10 or so seconds. Wait-- It just produces fruit. As it comes and rolls into a trough, they come up and gather one and hold it and take it off to their families to prepare for the journey of some kind. It's like a-- This discovered enchantment is being used to feed and treat people before their journey. You see a number of animated

Output:
*   Aria and Robbie confirmed that the group was heading toward a bridge.
*   The Dungeon Master described an expansive garden containing a shrine with items from Exandria, where Ruidian soldiers were forming a prayer line.
*   Gwen and Aria decided to investigate the shrine, and Marcus agreed to accompany Gwen to ensure they did not go solo.
*   The group approached the shrine and observed musical instruments, blankets, and an enchanted jar releasing red fruit every few seconds.
*   They realized the fruit was being distributed to families to prepare them for a journey, serving as a form of enchantment to feed and treat people.


Input: that you had noticed, there's actually some sort of an enchanted jar that's set up on a raised table at a tilt, and it's releasing some sort of a round red fruit once every 10 or so seconds. Wait-- It just produces fruit. As it comes and rolls into a trough, they come up and gather one and hold it and take it off to their families to prepare for the journey of some kind. It's like a-- This discovered enchantment is being used to feed and treat people before their journey. You see a number of animated paintings that are gorgeous landscapes. There's golden flag poles, there's a flowing fountain. It's an odd makeshift cluster of things that are thrown together. Towards the back there is an intricate statue of a female horned figure missing an arm. Oh shit, it's realm walker-- It's Planerider Ryn. Oh fuck, we got to get that statue. Wait. Does anyone have Greater Restoration? It's a complete statue? Missing an arm. It's missing an arm. I'll find that later. I preper-- I prepared-- Oh! I-- I preperred. Oh, Tim is with him. Yes, I am. Oh, oh, great! Take care of it. As we're looking at all those things and the statues there, is it-- Only two of them are seeing this, but yeah. Sorry. It's okay. But do you have a question? Oh, I-- I didn't see it. Are we alone? We're not alone. No, they're watching. There are soldiers around, probably about a half dozen or so, as well as about eight, a line of of eight other Reilorans that are one by one taking fruit and other ones that wander up to meet while the others scatter off once they have a fruit. I subtly tug at your hem and don't say anything and twist my head back towards the group and wander quietly back. I stare at the Reiloran that is Silas. You know, you can talk to me from a long distance. You had mental connection with me the whole time. I know, but I needed to-- What are we doing? Planerider Ryn, Planerider Ryn is in there. Okay. If we can get a moment, just a moment of privacy, I can take care of her. Okay. We need to cause a distraction, get people away from that area then. Right? Well, what sort of distraction would fit in here? Oh, those big creatures. Maybe one of those creatures got loose. Which kind of creature? Just as an option, so we don't blow our distraction wad too early, we could totally obscure an area within 15, 20 feet around us and move through it. Well we could make it a two parter, Dorian. You or I could make some sort of a distraction, an illusion, you've done that for us many times, so that everyone in the garden looks one way and then like an octopus, create a little bit of darkness over here, do our work and then we take our new friend, old friend, with us. Sure. Do you know-- Do Julian and Gideon or any of the Nein know Planerider Ryn?

Output:
- The party observed an enchanted jar producing red fruit for Reilorans and soldiers in a garden area.
- They discovered an intricate statue of Planerider Ryn that was missing an arm and identified the figure.
- Nadia confirmed she had prepared a Greater Restoration spell to fix the statue.
- Gwen communicated mentally with Aria while signaling the group to remain quiet as soldiers and Reilorans were present.
- The group agreed to create a distraction using illusions and darkness to isolate Planerider Ryn.
- Julian and the party planned to obscure a specific area to move through safely while others were distracted.