Input:
deep-- Silas: Just toss it in.
uh, 10-foot hole across in the ground.
Gwen: What is in that hole right now?
Derek: Have we cleaned it?
uh, no.
Silas: We cleaned it.
watching.
A terrible stench begins to emerge from the inside of this pit.
Silas: There's a lot-- ROBBIE: I think-- These were special order, are you--
Gwen: No, don't put it in with the decomposing bodies.
Silas: Fine, we'll clean it later.
Borlan: What, are you turned off by our deep, dark hole?
ROBBIE and Aria: (laugh)
Derek: We should-- ROBBIE: It's not my favorite.
Derek: Can we at least get all the dead bodies out of it?
Silas: I would love to do that if we have a second.
ROBBIE: You know what? I'll just hold it.
Silas: We just keep moving around.
ROBBIE: I'll just hold it. (laughter)
Silas: If we had five seconds to clear the dead bodies out of this.
Borlan: This is a bag of holding.
Silas: Actually, I would love-- It's far, far more--
Silas: We've got a bunch of dead Ruidus--
Borlan: It actually has a nice lavender scent that comes out of there.
ROBBIE: So many sacks and holes.
Silas: -- chunks of off-planet people in here, we should probably unload right now.
Derek: We do. Hey, Tofor.
Gwen: Yeah, yeah, let's just pull--
Derek: Tofor, look! As we start throwing--
Silas: Grab me some leather, some silks.
Derek: -- alien body parts out of the hole.
DM: You see Tofor emerge--
Silas: I'm going to write down merch we need.
DM: -- from the tent.
Silas: Just run around, force them to give you all that shit, it's cheap.
ROBBIE: Got it.
DM: "What do you need from--"
ROBBIE: Scampering.
DM: "Dear god, what is this?"
Silas: Clothing shit.
Gwen: Remnants of our mission.
Borlan: You got magic to clean up and disinfect and--
Marcus: Little bit of wet work was done.
Borlan: -- wipe memory. Yeah.
DM: Other guards start looking, getting close and looking--
Silas: Oh god, do I need to pull up the list?
Gwen: I know it's not pleasant.
DM: Tofor's like, "We will take this for research."
Silas: Don't pretend you've never smelled anything like that before.
Borlan: We should actually keep one or two limbs. They've come in handy.
Derek: That is true.
Borlan: Right?
Derek: We will keep a limb or two.
Silas: We got some juggernaut chunks.
Borlan: Can you Saran wrap some of these bitches to go?
Silas: Do you want the head or the limb? We've got some juggernaut--
ROBBIE: I come back with your stuff: Got it! Throw it straight into the hole. (laughter)
Silas: Do I look like I care? (laughter)
ROBBIE: Yeah, good point.
Silas: Yeah, we've got a bunch of juggernaut pieces. I mean, yeah.
Borlan: You got to keep a calf.
Marcus: If you're going to keep a couple limbs though, don't leave them in the hole because that turns into soup. Put it into the bag of holding because that's like a video game inventory and everything gets sectioned off separately.
Gwen: No, it still decays.
Borlan: The bag of colding kept it fresh. The bag of holding still soups.
Gwen: Remember Dork?
Borlan: You're right. The hole is like--
Marcus: But it keeps items separate from each other.
Silas: That's true.
Gwen: Oh, that's true. It doesn't make everything stinky.
Silas: It didn't infect everything else.
Marcus: So, right. You're not--
Borlan: It comes out as a--
Marcus: -- going to get gangrene on a healing potion.
Silas: This should mostly be

Output:
- The group discussed cleaning a 10-foot hole filled with a terrible stench and decomposing bodies, including chunks of off-planet people and juggernaut pieces.
- Silas requested leather and silks to prepare for an interaction with Tofor, who emerged from a tent to take the remains for research.
- Borlan suggested keeping one or two limbs for their utility, while Marcus advised using a bag of holding to prevent the items from turning into soup or causing infection.
- The team debated the decay properties of the bag of holding versus the hole, noting that the hole caused items to spoil while the bag kept them separate.
- Robbie returned with supplies to throw the remaining pieces into the hole, though the group agreed to keep specific limbs in the bag of holding.
- The conversation concluded with a consensus that the bag of holding would prevent the items from spreading gangrene or smelling like the hole.


Input: into the bag of holding because that's like a video game inventory and everything gets sectioned off separately. No, it still decays. The bag of colding kept it fresh. The bag of holding still soups. Remember Dork? You're right. The hole is like-- But it keeps items separate from each other. That's true. Oh, that's true. It doesn't make everything stinky. It didn't infect everything else. So, right. You're not-- It comes out as a-- going to get gangrene on a healing potion. This should mostly be for big things. Let's keep this down for a big things. Ew! Yeah, like body odor. While they're fighting, I'm fidgeting with a little piece of copper in my pocket. In the middle of a war room. I whisper to Maeve: Are you sure they're ready for this? She looks towards you. What do you want to keep? Some forearms, some fingers? From personal experience, weirdly, probably. All right. Give me a calf and a forearm and we'll call it even. I got them. Calf. I'm very excited about this. I'm keeping Caviar on my belt. Was that what I named him? I think so, yeah. Yes. I think so, and this behemoth finger. He takes his glasses off to start cleaning them, and goes, "I will be entirely honest. This is a very interesting first impression. I will say I am excited to see how strange it gets." You ain't seen nothing yet. B-b-baby. Maeve steps-- Maeve approaches you, Rowan, puts her hand on your shoulder. How are you doing, Rowan? How am I doing? How are you doing? I'm doing as I've always been, perpetually going. How are you holding up? I'm okay. I'm okay. I'll be okay. All right. You look exhausted. Oh. Yes, I am. Let me spell it out! Those aren't breadcrumbs, those are loafs. Bitch, you are toe up! I am exhausted! Toe up! I am so tired. Take it. Wash your hair. My spirit is exhausted. You look stretched across the ground, my dear. Yes. Do you need help? I would take any help that you could give. All right. She reaches into her side satchel, it's stitched to the edge of her armor and pulls out what looks like a handful of dust. As she brings up to her hand, you can see it glimmer a bit. She begins to place her hand on your shoulder and close her eyes, and as she does, the wind begins to pick up around you, around your legs and around your waist. As it picks up, the dust from her hand begins to be swirled through the dust itself and create this weird, shining gossamer ribbon of a sparkly glitter-like material. As it travels up, that cold rush causes you to shiver a bit, and then your body is filled with warmth and you lose two points of exhaustion. Oh! That's great. So what does that put you down to? Does that put you back to stasis? No. It puts me down to one. And you're at one. I'm at

Output:
- The group discussed the properties of the bag of holding, noting that it keeps items separate but does not prevent decay or smell.
- Silas agreed to take a calf and a forearm from Borlan to balance the exchange, while Derek decided to keep Caviar and a behemoth finger on his belt.
- Maeve approached Rowan and asked about his condition, noting that he looked exhausted and stretched across the ground.
- Maeve reached into her satchel, pulled out dust, and performed a ritual that created a shimmering ribbon of light around Rowan.
- The ritual filled Rowan's body with warmth and reduced his exhaustion points by two, bringing him down to one point.
- The characters confirmed that Rowan was now at one point of exhaustion and discussed whether he had returned to stasis.


Input: the dust from her hand begins to be swirled through the dust itself and create this weird, shining gossamer ribbon of a sparkly glitter-like material. (shudders) As it travels up, that cold rush causes you to shiver a bit, and then your body is filled with warmth and you lose two points of uh, exhaustion. Oh! Oh, yay! That's great. So what does that put you down to? Does that put you back to stasis? No. It puts me down to one. And you're at one. I'm at one. We're both at disadvantage on ability checks. Great. Ability checks. Ugh. Wow. As opposed to one transformation away from death. Mm-hmm. Yeah. Yes. We hit six and you just die. Wow. So I think, actually, yeah. She shakes off her hand a bit and you see the few little remnants of sand that looks like whatever's left has lost its luster, falls free. Thank you. Of course. I only, I only wish I more to offer at the moment, but where I'm off to I have to keep a few resources at my disposal as well. But you seem to be better than you were a moment ago. I'm much better. I'm much better. Where are you off to? I'm off to traverse the length and breadth of Exandria. I have a few friends to stop at, some acquaintances to speak to, and some challenged adversaries to request their assistance. Oh, boy. Oh, boy. I'm but one of a number of diplomats on these missions, but I'm one of the fastest there is, and in some cases, the most underestimated. Happy recruiting. Thank you. It's nice to be underestimated. It means you can only impress people, for the most part. Indeed, and catch them off guard. If you need help from the champion of Asmodeus, If you need help from the champion of Asmodeus, I have his number, so I could pass that along if need be. What-- You see Tofor and Master Qi's heads turn over. You see Domade look over as well. New information, new, it's all new information. Yeah, all new information. All new information. Strange bedfellows and all that. You need all the help you can get, you know? No bad ideas. No bad ideas. No bad ideas. Not that strange. Just throwing it out there for-- Of course. I'll-- She takes your hand a bit and she pats your hand. She looks at the symbol on your finger. I'll let you, I'll let you know. Well. She takes her staff and knocks it on the ground a bit and her mantle, the cloak spreads out behind her. Sick. The colored leaves, the ombre fade of them-- Whatever. -- dragging behind. Not that cool. Basic. She tightens one of the belts on her leather travel armor and gives a nod. Good luck to you all, and wish me luck. Get some sleep. Once this is over. Then she steps out of the tent into the light of day and treks off as the wind gently carries after her. I actually run off after her. Okay. Keep pace for a minute. Sarah. A sight

Output:
- The group discussed the effects of a magical ritual, confirming that their exhaustion levels dropped to one and they were now at a disadvantage on ability checks.
- The DM character explained their departure to traverse Exandria to recruit friends and challenge adversaries, noting they were often underestimated.
- Aria offered assistance from the champion of Asmodeus, which caused Tofor, Master Qi, and Domade to react with surprise to the new information.
- The DM character patted a player's hand, acknowledged the symbol on their finger, and departed the tent to trek into the daylight.
- Marcus decided to run after the DM character to keep pace, and the DM acknowledged the request by addressing the character as Sarah.


Input: her. Sick. The colored leaves, the ombre fade of them-- Whatever. -- dragging behind. Not that cool. Basic. She tightens one of the belts on her leather travel armor and gives a nod. Good luck to you all, and wish me luck. Get some sleep. Once this is over. Then she steps out of the tent into the light of day and treks off as the wind gently carries after her. I actually run off after her. Keep pace for a minute. Sarah. A sight for extremely sore eyes, you always are. You know, I know they're not as familiar with the depth of your character as I am, but-- None of them. Nadia's a good man. Real old, but he's a good man. I can attest to every single one of their characters. They've proved it again and again. I mean, if Gideon or Rowan were going to go down a dark path, they would've done so by now. It's not going to happen. She stops and turns to you and says, I know. She kneels down and looks you straight in the face. And I know that if they did, you'd know what to do. But that's not going to happen. I trust. My family will help your family, and hopefully we'll see the sunrise again. It seems we suddenly have an easier time communicating than we once did, so don't be afraid to reach out when you can. Will do. Anyway, I know you have a tree to catch, so I'll let you get to it. Savior Blade. Tempest. She continues her stride towards the nearest tree. Were those bounding leaps back to the-- Time for a vertical leap! Spider-Man, Spider-Man. With that, the currently present Accord members begin to scatter amongst their business. The Mythtaker takes up his book of notes, gives you all nod. Very well. Good luck, adieu. I do not believe we have met. What is your name? Dorian Storm, humble bard. Ah. They call me the Mythtaker. The Mithtaker? Mythtaker. Qi Mandozi. I couldn't place the accent, I'm sorry. Magic practitioner extraordinaire. Pardon my friends. What's in a name, right, Dorian? The Mythtaker, lovely. It's powerful, yes. Taker of myths. From Spain. Just call me Qi. First name basis. Well, it's easier when you don't make fun of my first. I wasn't making fun. Aw. All right. Sorry. Damn Mythtaker. Forgiven. Really, that quickly? Yeah. I like him, I like him. I don't hold grudges, really. Not normally. Normally. Oh! Oh, he's being serious again? I like it. You're so easy to get! You're so good to get. You and me are on the same plane. I like this one. Anyway. Stay alive. Darts out of the tent. Bye, Mythtaker. Honestly, good advice at this point. Yeah. Is Seth still in the tent? Seth's gathering his sack and stuff that he set down, puts on his shoulder strap, rearranges his cloak a little bit, and turns to

Output:
*   Gwen prepared for the journey by tightening her armor and wishing the group luck before stepping out into the daylight.
*   Marcus followed Gwen to keep pace, expressing deep trust in the group's characters and assuring Gwen that they would not turn to dark paths.
*   The group engaged in a lighthearted introduction with the Mythtaker, where Robbie introduced himself as Dorian Storm.
*   The Mythtaker, whose name is Qi Mandozi, explained his title and established a friendly rapport with the party, noting that he does not hold grudges.
*   After the introductions, the Mythtaker advised everyone to stay alive before dashing out of the tent to join the others.
*   Seth was observed gathering his belongings and adjusting his gear as the scene concluded.


Input: Oh! He's being serious again? Borlan: I like it. (laughs) Derek: (laughs) Ah, you're so easy to get! You're so good to get. (laughter) Robbie: You and me are on the same plane. (laughs) I like this one. Derek: (sighs pleasantly) Anyway. Stay alive. (laughter) Darts out of the tent. Aria: Bye, Mythtaker. Silas: Honestly, good advice at this point. Gwen: Yeah. Borlan: Is Seth still in the tent? Uh, Seth's gathering his sack and stuff that he set down, puts on his shoulder strap, rearranges his cloak a little bit, and turns to the rest of you, takes his glasses off and folds them, puts them in their pouch. All right, I guess let me know when you're ready to head off and we will make our first stop. Gwen: We're ready. Borlan: I'll go over. I'm Nadia. Nadia. Oh. Pleasure to meet you. Shakes your hand. Borlan: I squeeze his hand a little. (sniffing) Derek: (snapping fingers) Come on. Did I smell anything weird? Make a perception check. Dirty 20. Dirty 20? It smells like sweat. It smells like leather and travel materials. You don't catch anything strange. There's no, nothing unexpected. This is a person who's been traveling for a bit and the common scents of a person who's probably a day and a half to two days since their last bath comes through. Well, lead the way! I will need you all to gather with me, please, quickly. Close enough. Reaches into a component pouch, pulls out a few things into the hand, flicks, looks at the rest of you. Begins to draw a sigil through the air, plucks up center part of the sigil and you see as they pull, some of the shape begins to form a loose, it looks like a map in the middle, a glyph that begins to show almost streets. As they pull it, they release it, it flicks into place, and then all of you feel yourself being pulled towards it. (whooshing) As you... Sick. Blink naturally, as your chest and sternum begin to pull a vacuum towards it, you blink and then you go back onto your back heels and you are now in the middle of a street. You are in a completely different location. Cool. That is so cool. All these amazing spells being shown recently. Chet, you can do that? Can't you do that? I mean, I did it in my 200s, but I try and mix it up a little bit. You got to learn that again. I still can't get over my mom doing the fucking Time Stop. Yeah. Time Stop? It was really cool. Yeah! My mom did this spell right before we left the moon where everything froze. Did you freeze? No no, we were still moving. It was amazing. It was pretty impressive. And terrifying. Yeah. Her mom is really cool. You said your mother was able to stop time? Yeah, it was really unique. I can slow it down a little bit, but only in a tiny bubble. Who is your mother? Her name is Liliana Temult. I do not know your mother. No. She seems powerful. She is. She's working directly underneath Ludinus, so he may have been teaching her some stuff. Right. You see quickly, in

Output:
- The group gathered with Seth inside a tent, where he prepared his gear and glasses before offering advice to stay alive.
- Borlan introduced themselves as Nadia to Seth, who shook their hand and proceeded to perform a teleportation spell using a sigil.
- The party was transported from the tent to the middle of a street in a completely different location, causing some to feel sick from the transition.
- During the journey, the group discussed various magical abilities, including a Time Stop spell performed by Gwen's mother, Liliana Temult.
- It was revealed that Liliana works directly underneath Ludinus, though the DM noted they did not know her personally.
- The session concluded with the party observing the new location and discussing the terrifying yet impressive nature of the magic they witnessed.


Input: amazing. It was pretty impressive. And terrifying. Yeah. Her mom is really cool. "You said your mother was able to stop time?" Yeah, it was really unique. I can slow it down a little bit, but only in a tiny bubble. Who is your mother? Her name is Liliana Temult. I do not know your mother. No. She seems powerful. She is. She's working-- Oh boy. -- directly underneath Ludinus, so he may have been teaching her some stuff. Right. You see quickly, in his eyes, putting the pieces together. What's your mother's name? Do you know-- (laughs) Go ahead, Rowan. (laughs) (laughs) They're just noises. Did you have-- What's your mother's name? "Thela Domade." She was a tavern wench in her younger years, but I'm the first in my family to go to formal schooling and excel. An extremely powerful tavern wench. Ah. She can stop time with enough ale. (laughs) You seem to have this little twitch in your eye when we talk about Ludinus. Did you have any run-ins with him? Any personal experiences? Not in person, but he has been broadcasting himself across Exandria for weeks now. Oh, right. Yeah. Are we on a side street right now, or are we in a public, Munich Square? Now that this this conversation has stopped, I can set the scene. As you take in the surroundings-- What was your dad's name? Brothers, sisters, nieces? Well, as an adventurer, they all died when I was young. Oh! Sounds right. That tracks. One of us. Here, you stand amongst the streets of the Innerstead Sprawl of Zadash. Amongst the various buildings here, the aged cobblestone and packed dirt that makes this center thoroughfare, one, you can see the beautiful architecture here of the mixture of Tudor and very Eastern European inspired building designs, usually between the one to three floor height, lines both sides of the street, though you can immediately pick up the smell of smoke. As you glance around-- Bless you. Sorry. You can see there is some damage to the city. Some of the rooftops look burned or partially collapsed, and you can see bits of gray, black, and white smoke from somewhere else beyond the skyline that you can see in the immediate vicinity. Quickly looking around, you can see that there is a somewhat tense air to the people that live here. People are going about their business still, but there's not jovial walking and conversation, and with much reasoning. The sky itself still holds the ever-clustered ley lines from the solstice. The very city itself seems to have sustained some damage, though the source of which, you're uncertain of. Beyond that, you can see the Crownsguard presence here is quite dense as well, some that are keeping watch over the populace, some that are jogging from one location to another. It almost has the air of a place that was recently under siege. As you take in your bearings around here, Seth nods. "We should not dilly-dally. We do not want to draw the attention of the Crownsguard." Do you know what happened here? What this smoke is from? I do not. I have not been to Zadash in some time. But if I

Output:
* The group discussed Gwen's mother, identifying her as Liliana Temult, a powerful individual capable of stopping time who worked under Ludinus.
* Gwen revealed her mother's original name was Thela Domade and described her background as a former tavern wench who became the first in her family to attend formal schooling.
* The players learned that Ludinus had been broadcasting himself across Exandria, and Derek noted a physical twitch in Gwen's eye when the topic arose.
* The Dungeon Master described the setting as the Innerstead Sprawl of Zadash, featuring a mix of Tudor and Eastern European architecture with visible smoke and damage.
* The atmosphere in the city was described as tense with a heavy Crownsguard presence, suggesting a recent siege or conflict.
* The group decided not to linger to avoid drawing attention from the guards, while Gwen admitted she did not know the specific source of the smoke.


Input: you're uncertain of. Beyond that, you can see the Crownsguard presence here is quite dense as well, some that are keeping watch over the populace, some that are jogging from one location to another. It almost has the air of a place that was recently under siege. thank you. As you take in your bearings around here, Seth nods. "We should not dilly-dally. "We do not want to draw the attention of the Crownsguard." Marcus: Do you know what happened here? What this smoke is from? DM: "I do not. "I have not been to Zadash in some time. "But if I am to assume, like many places, "something or someone was freed "or had long been waiting for the right moment to strike." Marcus: Oh. DM: "There's been a lot of opportunity "for those who have been patient." Marcus: Well, you know more than we do. Lead the way. DM: "Mm. This way." Marcus: Pop, have you been here before? Borlan: I have, lifetimes ago. It wasn't on fire, though. DM: Okay. As you all follow suit behind Seth, he begins to lead you through these tense walkways. You get past this large structure that you can see, probably one of the more bustling buildings here, referred to as the King's Hall in its main signage. You can see this large hall of justice, if you will, where there's large pillars on the front and a massive central doorway where you can see a statue of the Lawbearer that sits out front, itself recently constructed and raised in the front. It is polished, and isn't anywhere near as weathered as the surrounding structures. You can see, there is a large number of Crownsguard, as well as the Dwendalian military has some presence around here as well. There are some raised voices in conversation, but Seth tries to keep a wide berth around it as you follow in step behind him. You begin to push beyond King's Hall to the outer walls of the Tri-Spires district. Here, you can see the interior high walls of Zadash itself, a portcullis gate that is about five to six feet a portcullis gate that is about five to six feet off the ground and where two Crownsguard currently sit on the exterior, and two more on the interior. Within, you can already tell, it is a more affluent region of the city. But as you all begin to arrive, Seth looks at the rest of you. "This will just make it easier," and waves a hand across. "(quiet figuring)" He goes, "Are any of you capable of an invisibility incantation?" Gwen: Oh, yeah, I could go invisible. DM: "I would like very much not to waste "my most powerful magics to ensure this, "especially if we are to continue to transport." Gwen: Sure. Borlan: Yeah, three of us can blip out, if you want. ROBBIE: Four. DM: "I can take the other four." Gwen: Great. DM: "Very well. "Let's do a little walk-around," and he leads you all along the right hand side of the wall. The guards notice you all with a curious expression, a look of acknowledging your presence, but without recognition, and that shifts into mistrust. As you all walk past, you can see one of the guards stays put. The other one begins to follow, and Seth goes, "All right, I think we are being followed. "Follow me into this alley," and ducks into the alley. As you all enter, as soon as you all step into the shadows, he goes, "All right, now!" He goes ahead and releases his incantation,

Output:
- The group assessed the dense Crownsguard presence in Zadash, noting the city appeared to be under recent siege.
- Seth led the party past the King's Hall and toward the Tri-Spires district, warning them to avoid drawing attention.
- Upon reaching a gate, the group discussed using invisibility spells to bypass the guards, with Gwen, Borlan, and Robbie offering to help.
- Seth decided to cast an incantation to cover the entire group while they walked along the wall.
- The guards initially showed curiosity but quickly shifted to mistrust as the party approached.
- After realizing they were being followed, Seth directed the group into an alley and immediately began casting a spell upon entering the shadows.


Input: leads you all along the right hand side of the wall. The guards notice you all with a curious expression, a look of acknowledging your presence, but without recognition, and that shifts into mistrust. As you all walk past, you can see one of the guards stays put. The other one begins to follow, and Seth goes, "All right, I think we are being followed. "Follow me into this alley," and ducks into the alley. As you all enter, as soon as you all step into the shadows, he goes, "All right, now!" He goes ahead and releases his incantation, and I believe it would be himself, you, you, and you all vanish with his incantation. That's those four. Gwen: So I'll cast it at a 3rd-level, so I can get me and Sarah, I guess. DM: Okay. Both of you can turn invisible as well? Borlan: I turn into a werewolf and rush the guard. DM: Great. Okay. Gwen: No, you don't. DM: Roll initiative. (laughter) Borlan: I take all my clothes off and turn invisible. DM: Okay. (laughs) Silas: Turn invisible, then take all your clothes off. Borlan: Oh, I always forget I don't have to do that! (laughter) Aria: Chet, why are you taking off your clothes? ROBBIE: You don't have to, but-- Derek: You know this. You're just an exhibitionist. DM: You immediately hear Seth's voice say, "All right. "Stick against the walls. Hold your breath." Gwen: Damn it. ROBBIE: (deep inhale) DM: You all go to the sides of the alley here and you see the guard rush up to the edge. "(frustrated huffing)" I'd like to have everyone here make a group stealth check. Gwen: (squeaking) DM: It isn't a very high DC. Marcus: At advantage, because invisible, yeah? DM: Yes, this would be with advantage. Silas: I was going to say-- Oh, with advantage. DM: Yes. Derek: All of us? Silas: No, it just means that Rowan and I don't have advantage, we're just rolling straight. DM: Correct. Silas: Although, is it okay if I cast Pass Without a Trace on us anyway? Gwen: Oh! Derek: We cool. ROBBIE: No! Derek: It cool, it cool. DM: You can, but it'll drop invisibility. Silas: Oh, on me? DM: Yeah. Derek: Yeah, you know-- Yeah. Silas: Oh, okay, um, never mind then. DM: Because it's considered casting a spell, and when you cast a spell, it breaks invisibility. Borlan: What are you doing? Silas: Okay, I didn't know I was-- Okay, that's fair. All right. Derek: I don't know why I'm like this. ROBBIE: Is that with advantage? Gwen: Did you-- Derek: Yes, there's two! ROBBIE: I see them. I'm looking at them right now. Borlan: Pretty close to it, though. DM: All righty, from this side. Derek: There's two! Borlan: 25. DM: 25. Derek: 10. DM: All righty. ROBBIE: 15. DM: All righty. Aria: Natural one. ROBBIE: No! Borlan: Fucking-- Gwen: Natural 20. DM: Ooh. Borlan: There we go, negated. Aria: Okay, cancels it out. Marcus: Dirty 20. DM: Okay. Silas: 22. Borlan: All right! DM: Okay! Wow, we got a spectrum there. ROBBIE: Clompers. Borlan: DM? Silas: We lost our advantage-- Borlan: When the guards come up and we're all invisible, remembering that we can't really see each other and we don't have to mind meld-- Silas: You just have to roll-- Gwen: The one. Borlan: Can I take out the Monocle of True Essence, in my invisible form, and pop it in, and I'll cast See Invisibility so I can see? ROBBIE: Mm. DM: You can. In casting a spell, you will drop

Output:
*   The group was followed by guards and entered an alley where Seth cast an incantation to make four of them invisible.
*   Borlan attempted to turn into a werewolf and later took off his clothes while invisible, which the group found amusing.
*   The DM instructed everyone to make a group stealth check against the approaching guards.
*   Silas asked to cast Pass Without a Trace, but was informed that casting the spell would break his invisibility.
*   Players rolled initiative with mixed results, including a natural one, a natural twenty, and a dirty twenty.
*   Borlan inquired about using a Monocle of True Essence to see while invisible, and the DM confirmed the action was possible but would drop invisibility.


Input: Dirty 20. Okay. 22. All right! Okay! Wow, we got a spectrum there. Clompers. DM? We lost our advantage-- When the guards come up and we're all invisible, remembering that we can't really see each other and we don't have to mind meld-- You just have to roll-- The one. Can I take out the Monocle of True Essence, in my invisible form, and pop it in, and I'll cast See Invisibility so I can see? Mm. You can. In casting a spell, you will drop your own invisibility. Oh! Don't do it! Can I retcon it and do-- I'll do it later. Okay. Should've done it first. That's all right. But the guard steps in and walks between you all, puts his hand against the wall to lean and look, and barely goes above where Sarah's head is, and you all shift out of the way. Continues to walk, and treks down the alley. I let out a fart. Uh... watching. I rolled a one. Add a little flavor. It's a flavor, all right. Treks to the end of the alley, where it splits into two, looks both ways, looks confused. Smells the air a bit, and then he walks to the left. Smells like deer shit. Oh my god. It's not that bad, guys. Little pebbles. As soon as he passes away, you hear Seth go, "All right, back to the gates," and you hear his footsteps, out into the street. You all, a few of you bump into each other, as you can't see each other trekking out. But you all fall out into the street, back to where the gate is, and you can see, there are the three guards still present, keeping watch. You all pass inward into, I will say, to get past three guards, I would like everyone to make one more group stealth check. Oh baby! Still not a high DC. What? So this is advantage? At advantage? This is with advantage. But there are dusty footfalls. Uh-oh! And other things in the street that could possibly call their attention. That's cocked. It's not a high DC. So much better, oh my god. It's a fun moment of tension. Yikes. Dirty-- Oh, I'm sorry, not dirty. 22. 22. 25. 13. 13. 18. 18. Nine. Natural 20. 14. Okay, okay. Without issue, you all individually tiptoe or jaunt quietly past the portcullis gate into the interior of this portion of the city. Here within the Tri-Spires, glancing around immediately, the guards not even noticing you, you begin to wind through the gilded structures and well-kept streetways, partway in, following-- Are we holding onto each other's-- It's an elephant man, we're all walking-- Yeah. Yeah, and Seth's whispering, "This way," until eventually he leads you into another alley, calls you over. "We should drop this now, and just walk with confidence." I drop Invisibility and start-- Put your pants back on! Conor McGregor walk. 20% less confidence. Saggy old balls just flapping around. Two feet and a line in the sand. Brother! Oh my god. He drops

Output:
- The group rolled for stealth checks, with Marcus rolling a natural 20 and Silas rolling a 22, while Borlan attempted to use the Monocle of True Essence but was advised against it by Gwen.
- The guards moved through the alley, sniffing the air and eventually walking past the group, leading to a moment where Aria farted to add flavor to the scene.
- The party followed Seth back to the gates and encountered three guards, prompting a second group stealth check to pass through the portcullis gate.
- Everyone successfully rolled their checks, allowing them to tiptoe into the Tri-Spires without being noticed by the guards.
- Inside the city, Seth whispered directions to another alley and instructed the group to drop their invisibility and walk with confidence.
- Borlan jokingly adopted a "Conor McGregor walk" style, causing the group to laugh while they proceeded through the gilded structures.


Input: gilded structures and well-kept streetways, partway in, following-- uh are we holding onto each other's-- It's an elephant man, we're all walking-- Yeah. Yeah, and Seth's whispering, "This way," until eventually he leads you into another alley, calls you over. "We should drop this now, and just walk with confidence." I drop Invisibility and start-- Put your pants back on! Conor McGregor walk. thank you (laughter) 20% less confidence. Saggy old balls just flapping around. Two feet and a line in the sand. watching (laughter) Brother! Oh my god. He drops the spell and goes, "Just in case anything else happens, "I would hate for us to "have to be more of a surprise. "I think we'd be more comfortable, "now that we're this interior point, to just--" He looks over at Fiona. "Well, we'll be fine." (laughs) We're a colorful group. Indeed. Where exactly are we going? We are heading past the Gilded Willows and the Silken Terrace. It's a small business, where I believe this individual is hiding. Follow me, and leads you off out of the alleyway into the center of this beautiful neighborhood, the Gilded Willows, eventually pushing through a dense marketplace where you can see more affluent folk themselves are still walking through with fear, gathering their groceries or making their purchases, but there is a hush that falls over the air of this city space. As we walk, can I say in his head: are we in for a fight when we get there, or-- He's like-- It's me. Sorry, that-- Sorry, I should've warned you. When I, he says this out loud, "When I say, "'Do not panic,' "I need you to grab this individual, "and try and hold them and keep them restrained." All right. Should we succeed, there will not be a fight, "and I have a backup plan just in case." And this is a powerful mage? Physical person, armed and dangerous? What-- I truthfully don't know know what to expect. "All I know is, a friend told me "where we can find them." That's kind of par for the course for us. Mystery box is our specialty. That's true. Try and make it so we can't talk. There it is, and you approach the outside of a modestly- sized shop, thatched roof, textured purple curtains in the windows flanking the entryway, where above, a sign hangs, displaying the name of establishment in beautiful cursive writing, Chastity's Nook. Oh my gosh. (gasps) Chastity's Nook! (laughs) I love your-- Wowzers. Sorry. You can see Seth adjust the glasses. "(sighs) Well. "Try to be respectful, do not gawk too much, "and if possible, do not maintain "too much conversation with the proprietor." Good luck with that. Gawk at what? As you begin to step within the interior, the first thing that catches you, a barrage of scents. There are a number of, the smell of scented candles that have mixed, like a terrifying Sephora hammer has struck you in the face. There are oils and incense, and as you peruse the initially long entryway, you can see there are all manner of interesting knickknacks and keepsakes and very gaudy furniture and keepsakes and very gaudy furniture and decorative objects that line the interior. There are tapestries that hang, and the further in you walk, the more nudity that seems to be

Output:
*   The party followed Seth out of an alley and into the Gilded Willows neighborhood, where Borlan dropped his Invisibility spell to walk with confidence.
*   Seth directed the group to a small business called Chastity's Nook to locate a hiding individual, warning them to remain calm and avoid panic.
*   The group agreed to a plan where they would attempt to grab and restrain the target without fighting, with a backup plan ready if necessary.
*   Upon entering the shop, the party was immediately hit by a strong scent of candles and oils and surrounded by gaudy furniture and tapestries.
*   Seth adjusted his glasses and instructed the group to be respectful, avoid gawking, and limit conversation with the proprietor.
*   The group approached the entrance of the shop, noting the thatched roof and purple curtains, while preparing for the encounter inside.


Input: begin to step within the interior, the first thing that catches you, a barrage of scents. There are a number of, the smell of scented candles that have mixed, like a terrifying Sephora hammer has struck you in the face. There are oils and incense, and as you peruse the initially long entryway, you can see there are all manner of interesting knickknacks and keepsakes and very gaudy furniture and keepsakes and very gaudy furniture and decorative objects that line the interior. There are tapestries that hang, and the further in you walk, the more nudity that seems to be present on them. Oh! Derek: (laughs) Aria: (like Robbie) "Oh!" Silas: Nice. Not too many footsteps in, out of the corner, around the area where you were stepping in, you can see from a chair, starting forth, a woman in her 50s or so, mousy brownish hair that falls in heavy curls, big glasses on her face, steps up. "Ah, hello! Glad we have possible clients within. Pleasure, pleasure. My name is Iva. How can I be of service to you?" Uh, we're here for the porn. Love it. Paperback in particular, if you have it. That one has two. In fact, we're, was going to-- The special books are this way, if that's what you're talking about. Oh. Of course. We've been bought out of many of our specialties, times of tumultuous events. People seem to want a lot of escapism. Sure, sure. So, but we do have some classic standbys. We have here the few copies of 'Enchanting Tryst' at our disposal, should find 'Shallow Breaths.' Oh, there's 'The Emerald Kiss.' Good one. 'Spirited Succulents.' One of my personal favorites, came out about two years ago, I think you'd love it. 'The Dance of the Burning Call.' A beautiful piece. Less tawdry and more just a classic romance tale. Highly recommended as well. 'Guard of my Heart.' I've heard of that one actually. 'The Gale and the Raven,' that's a newer one. There's also 'Tusk Love.' It's a classic of ours. I have one copy left. At this point, Seth steps forward taking his glasses off. Do you, do you have other employees that work for you? Oh yes, actually, Erma should be in the back book room if you want to speak with her. She's just arranging the remaining stock. Erma! You hear a voice back. Yes. Erma, we have some prospective clients here that are looking for some good old-fashioned smut, it seems. Could you please give them a hand? I think you can just go talk with her. Need anything, let me know. She goes and sits back down and picks up a book that she was already partway in through and finds her place and begins reading. Stepping through a curtain to the back room. Ooh, beading. There are a number of shelves here, have, you know, a number of empty spots. But there are books on display. There are other small, look almost like iron urns that have incense lit out of them that are giving the room this haze of smoke that sits around it. In the far corner on a stool, you see a female half-elf in probably what looks like her mid 20s or so, like curly, dirty blonde hair.

Output:
- The group entered a shop filled with scented candles, incense, and gaudy furniture, noticing nudity on the tapestries.
- They were greeted by a woman named Iva, who offered assistance after they requested pornography.
- Iva recommended several specific titles, including 'Enchanting Tryst', 'The Emerald Kiss', and 'The Dance of the Burning Call'.
- Seth asked about other employees, prompting Iva to direct them to the back room to speak with Erma.
- Iva instructed Erma to assist the clients before returning to her seat to read a book.
- The group moved through a curtain to the back room, where they found shelves, iron urns, and a female half-elf named Erma.


Input: finds her place and begins reading. Stepping through a curtain to the back room. Ooh, beading. (laughs) Derek: (clattering) (laughter) There are a number of shelves here, have, you know, a number of empty spots. But there are books on display. There are other small, look almost like iron urns that have incense lit out of them that are giving the room this haze of smoke that sits around it. thank you. In the far corner on a stool, you see a female half-elf in probably what looks like her mid 20s or so, like curly, dirty blonde hair that just surrounds her head like a frame, like an archway almost. There's round, rosy cheeks, like a loose peasant blouse. She's also in the midst of reading a book and looks up, "Welcome, is there anything I can do for you?" Gwen: I just look at Seth. Marcus: Yeah. Seth kind of looks off to the side and you can see where the curtain was, there is a door that's been pushed off to the side and latched. Unlatches it and slowly closes the door where the curtain is. Derek: Who does that? Seth. Borlan: Seth does. "Yes, "we would like to speak with you. "Erma, was it?" She's sitting down with her book goes, "Yes, and oh, how can I be of service to you?" Seth stands there, looks at the rest of you, "Bren sends his regards." (gasping) You see that Erma figure looks forward, frozen in place, and there's this just tension, this standoff energy that fills the room. Seth then goes, "Please do not panic." Borlan and Gwen: (whooshes) Borlan: Yeah. What are you doing? Yeah, I swipe my hand along the chisel, and I reach out, and I'm going to use Blood Curse of Binding on her and try and bind her to the spot. Okay, what's the DC on that? It is 16. Constitution save? A strength saving throw. Strength save. Gwen: I'm going to immediately, if that doesn't work-- Silas: Yeah, I've got another, I've got one, too. It's a natural 14. She probably got it. Yeah. So as the Blood Curse tries to strike her, she immediately stands to her feet, and the magic is like (splashing sploot), and flickers off the front of her chest. This young girl is moving with-- I'm just going to instantly say, "Freeze!" I'm going to cast Command. Cast Command. What's the save on that? 19 wisdom. 19 wisdom. watching.

Output:
- The party entered a smoke-filled back room containing shelves, books, and a female half-elf named Erma who was reading.
- Seth revealed a hidden door behind the curtain and stated that Bren sent his regards, causing Erma to freeze in tension.
- Borlan attempted to bind Erma using the Blood Curse of Binding, but the spell failed as the magic flickered off her chest.
- Gwen immediately cast the Command spell with a high wisdom save to try and freeze the figure.
- The interaction escalated into a standoff where the magic failed to take hold, and the party prepared further actions.


Input: of the very moon that you stand on. In doing so, you seemed to draw some attention, but learned some very important things. As you now continue to seek information about what's happening here, what's important about it, who's responsible, and what you can bring back that might offer an advantage to all those that lie in wait on Exandria. You continued on through a storm, met some of the local wildlife from a distance, and then settled down in a mountain nestled city, or a village, where it seemed a lot of farm folk and livestock were being tended to, gathered in a very simple life. Still with a Reiloran presence, some working, some walking with authority. But here in the shadow, five of your troop have traveled down into one of the little farm sections, have traveled down into one of the little farm sections, an offshoot of the village proper, again, to transform back into your physical selves from the mist form within a storage structure of some kind. Upon nearly completing your structure, your transference, an entity walked in and noticed. About to squeal for a moment, you shouted towards it to stay quiet. Through a brief moment of persua-- um, persuasion, the tension seems to have been abated or not crossed over into anything dangerous, as the somewhat hulking looking, round backed, tree trunk-like armed creature, its hood pulled up over its eyes, its cherub-like cheeks, its curled thin nostril, elephant type nose that just pushes past the mouth. It looks up at you with dark eyes and is now quivering, asking you in Common, "What are you doing? "Who are you?" Lyra: We're here to help against the Ruby Vanguard. We're not with them. Uh, DM: "I don't want to get involved. "I don't want anything to do--" Julian: Are you Imperium? DM: "No. "Yeah, we all are Im--" Julian: What is Imperium? Sarah: (laughs) Sarah: We're friends. Don't worry, we're not here-- Oh, hi. Hi, smiley day to you. We're friends. We're not here to harm anyone. DM: "Are you friends of the Imperium?" Julian: Are you friends of the Imperium? Sarah: (laughs) Oh boy, that's not shady. (laughter) Derek: I think-- DM: "Yes, we are friends of the Imperium." Julian: Okay. Sarah: Then we're friends of the-- Lyra: A friend of yours is a friend of ours! Sarah: Wait. No, they're bad. Julian: Yeah, I know. Gideon: No, the Imperium's good. Julian: No, Imperium's bad. Kaelen: Insight check him. Sarah: Friends of the Imperium. Lyra: Yes. Sarah: But he's just saying that because he thinks that-- Julian: We're friends with them. Sarah: -- we're friends with the Imperium. Julian: I'm going to, wait, I'm going to-- (laughter) Julian: Wait, let me see if I have the spell slot. Spells. Yes. I'm going to Detect Thoughts. DM: You're going to Detect Thoughts? Lyra: Yes. DM: Surface? Julian: Sure. DM: All right. Julian: I want to see what he's thinking of about the Imperium. DM: Okay. The immediate emotional journey that the surface of this creature's mind gives you is that of panic, fear, a hint of curiosity. But in their head, they're like, "It's a test. "A test, I think it's a test." Derek: If we said we are not friends of the Imperium, would you turn us in? Because if we said that-- Julian: No, that sounds like a test. Sarah: Feels like a test, too. Derek: It is a test! (laughter) DM: "Of course, immediately." Derek: This is a test. Sarah: Wait. Derek: Look, we're ridiculous. Sarah: We hate the Imperium, all right? Let's

Output:
- The party traveled through a storm and settled in a mountain village, where they transformed from mist forms within a storage structure.
- An entity with a tree-trunk-like appearance and elephant nose interrupted them, prompting the group to shout for silence and attempt persuasion.
- Lyra and the others tried to convince the creature that they were not with the Ruby Vanguard and were there to help.
- Confusion arose regarding the "Imperium," with Julian and Sarah struggling to agree on whether the group was friends with them.
- Julian cast Detect Thoughts on the creature to determine its intentions regarding the Imperium.
- The spell revealed the creature was experiencing panic and fear, believing the interaction was a test, leading the party to declare their hatred for the Imperium.


Input: immediate emotional journey that the surface of this creature's mind gives you is that of panic, fear, a hint of curiosity. But in their head, they're like, "It's a test. "A test, I think it's a test." If we said we are not friends of the Imperium, would you turn us in? Because if we said that-- No, that sounds like a test. Feels like a test, too. It is a test! This is a test. Wait. Look, we're ridiculous. We hate the Imperium, all right? Let's just be out with it. You are dressed like the friends of the Imperium. No, we're not. We don't like them. We had to sneak in because they're everywhere. So this is how we got in! We're here to take them down. I have to turn you in. No, no, no, no, no, no! You don't have to. Wait, was I-- Yeah, you're here. Hi. Hi. I'll tell you, we can figure that out later. Would it be okay just to have a conversation? Just because we're a little confused. Listen, listen. You're confused. I don't know what you're talking to your chest right now. I don't know if you're alerting somebody about something. But listen. Yes. No, you don't have to say yes. Yeah, you don't have to. Listen, listen, listen. Yes? We are not friends of the Imperium, okay? We're here to just scope things out We're here to just scope things out and try to get answers. But we're not friends with the Imperium. But we really don't want to alert them that we're here. Yeah, we're trying to help you. Okay. You see he looks down at his chest again. Make a persuasion check for me, Aria. His chest. What is he looking at? Can I see what he's looking at? Make a perception check. This is popped in instantly. Can I aid her by taking-- But I'm still also still detecting his thoughts. So would I have-- Okay. Can I aid her by using the Monocle of True Essence? You and I are floating up in the sky. You are in a cloud. Oh, balls! Itty bitty clouds. Which-- Maybe I did this a week ago, I can't remember. I want to make sure that everything's quiet on the lunar front and see if anyone else is coming, if there's any problems. Sure. Did you say persuasion? Yes. 14. That's cocked. Very cocked. 14, okay. I'm also looking around the room for other exits or anything odd in here. Certainly. It's a perception from you as well. I rolled a 21 for perception to see what he's looking at. Okay. You see something shifting underneath the cowl that's put over the shoulder, it's there's movement over here. Like he's got a creature in his pocket? Or a third arm or something. I rolled a 23. Just look around there. Okay. Quaid! So-- The weasel. Looking around, the only real exit is the entrance where you all, and this figure came in. There's no windows here. It's a sizable storage shed, but it's just a storage shed with no other discernible exit. Yeah,

Output:
* The party attempted to convince Borlan that they were not friends of the Imperium, insisting they were there to take them down and scope things out.
* Julian detected thoughts from the creature while Gideon attempted to aid Lyra by using the Monocle of True Essence to investigate the situation.
* The group made persuasion and perception checks, with Lyra rolling a 21 and Sarah rolling a 23 to observe the target's chest and surroundings.
* They discovered movement shifting underneath the cowl, leading Julian to suspect a creature in a pocket or a third arm.
* Kaelen described the location as a cloud on the lunar front, while the DM clarified the area was a storage shed with only one entrance.
* The session concluded with the realization that the figure had a weasel, identified as Quaid, and no other exits were available in the room.


Input: 21 for perception to see what he's looking at. Okay. You see something shifting underneath the cowl that's put over the shoulder, it's there's movement over here. Like he's got a creature in his pocket? Or a third arm or something. I rolled a 23. Just look around there. Okay. Quaid! So-- The weasel. Looking around, the only real exit is the entrance where you all, and this figure came in. There's no windows here. It's a sizable storage shed, but it's just a storage shed with no other discernible exit. Yeah, you see something moving here and looking at you, you see this conflict in its expression. Its thick brows are turned upward and a knotted bit of being caught in their own decision making process. It's okay, it's okay. But this-- You see as he-- Do you have a little friend? Can I hear any distress in their brain? You hear distress, and you hear, It's too young. It's too young. You hear this faint noise go, Oh! You see the figure, I need to talk to someone. I-- Wait, wait, wait, wait, wait! Wait! Kill them. Wait! Please, we just want to have a conversation, and then we'll leave, and you won't-- Where's this person you want to talk to? The Imperium. No. No, no, no, no, no. No! Well, I-- Please, our lives are depending on you. If you turn us in, they'll kill us. What's your name? I am Dono. Dono? Do-- You don't know? Don't know? Or your name is-- Dono. Dono! Dono! Dono? Dono! Dono. Dono, Dono. You-- Unbelievable. Uh, Dono. Did you notice that? Don't know! I don't know! Oh! Wait, I am going to-- Dono. Dono. Stand by, stand by. I don't know. What are you yelling for? I don't know! Okay, I am going to-- We're going to die. -- create a little flower, a little Druidcraft. Oh, nice, nice, nice. A little flower. That's really smart. With a beautiful lavender calming scent, but it's just a beautiful purple flower. Okay. You create the flower. He's backing away, still holding the glowing amulet-- He's never seen a flower before. -- that he had procured and stops, looks at it. For you, if you want it. In his head, you hear, It's too many tests. I don't want to fail it. Oh no! I was trying to give him a present. There you go. Big old meaty fingers. Takes it carefully and then moves it down, and you watch as underneath the robes, these two, what you didn't see, a much smaller additional set of folded arms that are right in the sternum area come out with these long, thin, very dextrous fingers-- Is it part of his body? -- that grab the flower and begin to turn it over in his face as he glances. The bigger ones, not suited for delicate maneuverability. But there was a voice, too. As it looks at it-- Was it the baby? -- you hear that weird babbling again. The cloak

Output:
- The party investigated a figure hiding in a storage shed and discovered a creature concealed within the figure's robes.
- The figure, who identified himself as Dono, expressed distress about failing tests and the youth of his companion.
- The group attempted to de-escalate the situation by offering conversation rather than violence, while Gideon initially suggested killing the figure.
- Borlan cast Druidcraft to create a purple flower with a calming lavender scent to present to the figure.
- The figure accepted the flower, revealing a hidden set of smaller, dextrous arms beneath his robes to manipulate the object.
- The figure heard the group's intentions in his mind and continued to struggle with the fear of failure.


Input: and you watch as underneath the robes, these two, what you didn't see, a much smaller additional set of folded arms that are right in the sternum area come out with these long, thin, very dextrous fingers-- uh, is it part of his body? -- that grab the flower and begin to turn it over in his face as he glances. The bigger ones, not suited for delicate maneuverability. But there was a voice, too. As it looks at it-- uh, was it the baby? -- you hear that weird babbling again. watching. The cloak shifts a bit. Oh my god. You watch as this small, almost an iguana-like humanoid crawls out from underneath and up the smaller arms, long, thin, almost fey-like ears. At first glance, it looks almost like an imp, but its thick-scaled hide and its thin body, its thin limbs as it crawls along deftly, it also looks weirdly adorable. Its eyes have this gold shimmer to it, and it curls up along the smaller arms and looks at the flower and starts chewing on it. It's like "No, no, no." "No, don't eat it." It's okay, you can eat it. "It's okay?" Yeah, if he needs a snack. I'm pretty sure. "Okay, eat the flower." I'm going to cast Tongues on myself, so I can understand if that creature murmurs again. Okay. Is this your-- Who is this? This here is Kaniey. Kaniey? Kaniey? Yes. I have a little pet, too. Would you like to meet him? Oh. Okay. All right. I reach in the bag and pull out Pâté. How's it going? Shut up! Shut up! Backs up, the creature curls up and is like, "(hissing babbles)." You don't have to immediately talk. You pick up the babbling. It's not language. Oh. It's just babbling. Aw, it's a baby! Okay, I'll relay that to my friends. We're clearly not from around here, if that isn't-- You are Dreamers, yes? Dreamers. Dreamers. I do dream. What do you mean by that? "You are Dreamers." Is that what they call them here? "You're not with Imperium? You promise?" Oh no. No. We don't know what that is. I mean, we know what the Imperium is. I pull the cloak back. We're wearing really not Imperium stuff under this. This is-- Yeah, no. Oh! Reaches out. Big, thick calloused fingers rub against the material. "Whoa." Work it. It's new. I pull out my membership card for the Dreamscape Theater in Jrusar. Wow. I don't have any identification. But look, see? This is where we're from. We're from a place called Jrusar. Small arms grab it and the little creature curls up a little bit to inspect, and starts nibbling on that, too. "Stop eating, I want to keep flower. "I have not seen one before." Can I have my membership card back? Oh yes, of course. It gives us VIP access. Thank you so much. Take it. "There, it's okay." Thank you. Sorry, this-- "Wow." Yeah. "We're not supposed to talk to the Dreamers "when they come through." How often do they come through? Not often. "More in past weeks, but recently, not many." Are

Output:
- A small, iguana-like humanoid creature named Kaniey emerged from under a cloak to inspect and chew on a flower.
- Sarah cast the Tongues spell on herself to attempt to understand the creature's murmurs.
- Lyra revealed her pet and introduced the group as Dreamers from Jrusar, showing a membership card for the Dreamscape Theater.
- The creature, Kaniey, nibbled on the membership card before returning it to Lyra.
- The DM explained that Dreamers are not supposed to be spoken to when they arrive, though they have been coming through more frequently in past weeks.


Input: creature curls up a little bit to inspect, and starts nibbling on that, too. Stop eating, I want to keep flower. I have not seen one before. Uh, (laughs). Can I have my membership card back? Oh yes, of course. It gives us VIP access. Thank you so much. Take it. There, it's okay. Thank you. Sorry, this-- Wow. Yeah. We're not supposed to talk to the Dreamers when they come through. How often do they come through? Not often. More in past weeks, but recently, not many. Are Dreamers not from around here? Is that what you-- Dreamers are from the-- Yeah, okay. This is really, this is very neat. I've not met a Dreamer or talked to them before. I'm Silas. Silas. I'm Dono. I told you that already. Yes. That's embarrassing. This is Kaniey? This is Kaniey. Kaniey goes (snarls). Kaniey, be friendly. (Kaniey babbling sullenly) I think you're cute. (laughs). (adorable babbling) (laughter). Curls back in. Oh my goodness. Kaniey is still a baby. My cytaa. My sight? Cytaa. Oh, cytaa. What does sita mean? Is that what they're called? Yes. (whispers) Cytaa. How do you spell that? We are bormodos. Bormodos. Bormodos. People of the land. Tormodos? Bormodos. Bormodos. Bormodos. Every bormodo bonds with a cytaa at a young age. I lost my last cytaa, so this is new cytaa. But it is very young, so I'm still teaching them. They're very rambunctious, is the word, right? Do cytaa get bigger or do they stay that size? They get bigger. You see his hands go, boop! Oh! Aw! This is the first sita I've ever seen, and bormodo as well. This is new. How do you connect with them? What do they do? They help clean us. They help keep watch. They are there to be a companion and a lookout, and we keep them warm, and we feed them scraps, and it is-- What is the word? It is... Symbiotic. Symbiotic, yeah. Yes. Oh, yes. Yes, yes. How do you speak the language that we speak? Many of us learned through your dreams. Through our dreams? Oh! Yes. So you can hear-- You can see? -- and see us when we dream? As we have experienced and told, we do not dream. We dream yours. Oh! You are the Dreamers, and when we go to rest, we get to witness your dreams. Wow. The good ones and the bad ones? Yeah. Is it all different people's dreams that you experience, or just one person? Yeah, are you locked into one person? Yeah. No, it depends. Sometimes, it's-- You see this wistful look come over the eyes of Dono. Sometimes it's very beautiful. It's like getting to see all these little stories every night. That's amazing. Do you ever-- I'm just so curious. I'm suddenly feeling a little embarrassed about some of the dreams that I've had. I've been poking around in dreams myself with a lot of these Dreamers. Some of them are a little disturbing, and some of them are a little bit not safe for work. (laughs). (laughs). You see this-- NSFW? --

Output:
- The group interacted with Dono and his young cytaa named Kaniey, learning that the creature is a "baby" that requires care and feeding.
- Dono explained that his people, the Bormodos, bond with cytaa at a young age to serve as companions and lookouts in a symbiotic relationship.
- The party discovered that the Bormodos do not dream themselves but instead witness the dreams of humans, whom they call the Dreamers, when they rest.
- Sarah expressed curiosity about the nature of these shared dreams, noting that some can be disturbing or not safe for work.
- Dono shared a wistful perspective on experiencing the "little stories" of various people's dreams, which sometimes include beautiful narratives.
- The session concluded with the group realizing they had been observing the Dreamers from a unique, dream-based perspective.


Input: it depends. Sometimes, it's-- You see this wistful look come over the eyes of Dono. Sometimes it's very beautiful. It's like getting to see all these little stories every night. That's amazing. Do you ever-- I'm just so curious. I'm suddenly feeling a little embarrassed about some of the dreams that I've had. I've been poking around in dreams myself with a lot of these Dreamers. Some of them are a little disturbing, and some of them are a little bit not safe for work. Uh, watching. Oh, NSFW? You see this-- odd, purplish tint begin to rise to the cheeks of Dono. The Dreamers have very vivid imaginations. Nice. Good, yes. Yeah, yeah. You don't recognize any of us, do you? Yes, do you tap into our dreams? I don't believe so. Oh, good! Sometimes we walk through, Dreamers just come through? Do we even know that you're there? Do we normally acknowledge or talk to anybody? I have not experienced-- Oh. I am but simple farm folk. If you want to know more of that philo-solophical element, better in capital city. Where is the capital city? The capital city is-- I have not been there, but-- It's one kilometer away. Yes. It is not a kilometer away. The city is called Kreviris. Kreviris. Kreviris. This is what the-- Kreviris Imperium is the capital that. Oh. Oh. I have not visited, but the elder has been, when they were young. Oh, the elder of your town, of your village? One of them. I can take you to speak to Elder Barthie. We would love that. Before we go, there's a couple more of us who exist and might appear at some point. Also not Imperium? No, definitely not. That would be weird. Even less Imperium than us. Also, do you need anything? Do you need help with anything? You're a farmer, what do you farm? Is there anything we could do to help, to show that we are 100% on your side? Actually, what do you farm? I'm really curious. I will turn you in to the Imperium. I will turn you in to the Imperium. What? Why? Wait, why? I just had to check. It might still have been a trick. I don't know. I've not done this before. I think the rule is, if you ask Imperium if they are Imperium, they have to by law tell you that they are. Don't tell people that because I don't think they really do. So if you ask us-- Entrapment. -- and we say no, then you can believe it. Are you a narc? Oh, all right. What's interesting is-- Entrapment was a good movie. You watch through a lot of the communication, the really small arms at the front, they're very expressive now that he's feeling more comfortable. As he talks, they open and react and curl up and frame the cheeks a little bit. It's like having this little additional form of physical expression that's usually tucked and hidden within the cloak. Well, you can bring more. Just be quiet and please don't say I helped. Of course not. How many of the... Reilorans? You probably don't call them that here. The locals? Yeah, the

Output:
- Sarah and Julian discussed the beauty and sometimes disturbing nature of dreams with Dono, who revealed he was a simple farm folk from the Kreviris Imperium.
- The group asked about the capital city, which Dono identified as Kreviris, and offered to meet with Elder Barthie.
- Dono unexpectedly threatened to turn the party over to the Imperium, claiming he was just checking if they were spies or a trick.
- The players debated the legalities of entrapment and the nature of the Imperium before Dono clarified his hesitation.
- Dono expressed that his small arms were expressive and requested the group keep his assistance quiet to avoid trouble.
- The conversation concluded with Julian asking about the locals, specifically referring to Reilorans.


Input: a good movie. -- you watch through a lot of the communication, the really small arms at the front, they're very expressive now that he's feeling more comfortable. As he talks, they open and react and curl up and frame the cheeks a little bit. It's like having this little additional form of physical expression that's usually tucked and hidden within the cloak. "Well, you can bring more. "Just be quiet and please don't say I helped. Of course not. How many of the... Reilorans? You probably don't call them that here. The locals? Yeah, the tall-- "The Reilorans." Oh, okay. How many of them are in this city, in this town? "Maybe a few dozen, maybe more. "We have farmer Reilorans as well, "those who help with the wuukors, "those who help with the avadons, "those who help to gather the--" Is that those big creatures that are out there? Those beasts of burden? "The wuukors, they have the many horns." Duvokors? "Wuukors." Wuukors. "With all the many horns." They run straight into the dust storm. I don't know how they do that, but that was really impressive. "They're very big." Well! Wuukorns? Wuukors. Wuukors? "Wuukor." Wuukorkor. W-U-U-K-O-R. Oh! How much of the Imperium is in this city? We're trying to keep-- We don't want to get in trouble. "There are, right now, "probably about a dozen or so Imperium. "They're--" Pretty relaxed, all things considered? "No, it's been pretty intense as of late. "Some left recently, three days ago. "There's been a lot of movement, "and they've been pushing for us to produce "double amounts in recent months." Amounts of--? "Of materials, of training avadons." What's an avadons? "Avadons, it is beast for burden, "but also can be trained as a war mount for the--" Oh, yes yes yes. Did we see those? The buffalo. Wait, no, the buffalos are the wuukors. Those are the dogs that came-- Avadons are the dog things? They look like headless dogs. "Yes, that is the avadon." That's an avadon. "We use them for hunting, usually, "but there have been more and more of them needed "to be given over to the Dominion of Cruth." Who do you train them to kill? You train them to be mounted, and--? "We train them to hunt with us. "There are Feskul, which is the storm-riding winged beasts. "There are all manner of small critters "that we use for food and/or pelts "to keep warm when the cold storms come through." Shout-out Critters. (laughs) You are so fascinating to talk to. We love it, we want to keep going, but we don't want to get you in trouble, so if you're going to march us somewhere, do we need to cloak ourselves or make ourselves look-- If we took a minute, we could all just vanish, and then follow you to the elders, and then you would warn them that we would be appearing, but we could get there undetected, if we so desired. Your elders, are they against the Imperium as well? "I don't know. Prob--" I'm a little nervous about meeting anyone else. "Elder Barthie's very nice, and would be who I trust." Barthie? "Barthie does not-- Speaks in hushed tongues "about frustration with recent pressures." watching

Output:
- The group asked the DM about the local population, specifically the Reilorans and the beasts of burden known as Wuukors and Avadons.
- The DM explained that Wuukors are horned creatures while Avadons are headless dogs used for hunting and war mounts, with some being given to the Dominion of Cruth.
- The players inquired about the presence of the Imperium in the city, learning that about a dozen were there but recent pressure had caused some to leave.
- The group discussed their safety and strategy, proposing to vanish and follow the guide to the elders to avoid detection.
- The DM revealed that Elder Barthie was trustworthy but spoke in hushed tongues regarding frustration with recent pressures.
- Julian expressed nervousness about meeting additional people, while the group continued to seek clarification on local terminology and customs.


Input: do we need to cloak ourselves or make ourselves look-- If we took a minute, we could all just vanish, and then follow you to the elders, and then you would warn them that we would be appearing, but we could get there undetected, if we so desired. Your elders, are they against the Imperium as well? I don't know. Prob-- I'm a little nervous about meeting anyone else. Elder Barthie's very nice, and would be who I trust. Barthie? Barthie does not-- Speaks in hushed tongues about frustration with recent pressures. My worry is that-- Known me since I was a small. If he trusts him, or they trust him-- Yeah, but the Reilorans tend to read thoughts. I'm sure you know that. But if he knows more about the capital city, that might be worth-- Dono trusts him! I know, I just don't want to get them in trouble. The more people that are-- This is all in our brains. The more people that are exposed to us, the more people we put at risk. I'll say-- Yeah, but-- But it's worth it? Yeah, we're on a mission for god! Sure. You're right. Would your elders be open for counsel tonight? Maybe, I could go look. We've definitely put most of our livestock to rest for the night, other than the shadow-hunters out with their mounts. Shadow-hunters? I can look into-- We're learning so much vocabulary. You've got so much lore, Dono. We'll turn invisible again, and we'll follow you. We could stay here. Well, we can follow and wait outside, and then you can just wave, and then we can come in and appear, if we need to. Do you happen to know when the Dreamers started coming here for the first time? Or was that too long ago? A number of weeks back, couple months, maybe. It was when we made the bridge. A number of weeks. Oh, that's soon. That's not long. No. Maybe the first time we got Ruidus close enough to Exandria. How did you know that you were dreaming our dreams? This is what the Weave Mind tells us. The Weave Mind? Lore, lore, lore. Who is the Weave Mind? The Weave Mind are the masters of the Imperium. Masters? They are the ones that connect us to the dream. That connect us to The One Who Sleeps. Predathos. The One Who Sleeps. That's Predathos. I know that one. Do you know who sleeps? That's what they say, I-- It's what they say. Did you ever hear about The One Who Sleeps prior to? It's not my business. I just focus on my work. Okay. I think I ask something. I have a question. Avadons. Is there anything that can make them lose focus? Do you know of any scents that they don't like? Loud noises tend to spook them, and they can become unruly. Got it. I know that while we have to keep them calmed through, they have places on the shoulders where it's sensitive, where with right petting they can become docile, or ready to eat. It's how we keep them under control, for training purposes. The Reilora, however, they can get into the avidan's head, and

Output:
* The group discussed using invisibility to approach the elders undetected, though Julian expressed concern about the Reilorans reading thoughts.
* The DM clarified that Elder Barthie is trustworthy and has spoken about frustration with recent pressures.
* Lyra inquired about the Dreamers' arrival, learning it had occurred a few weeks back, coinciding with the bridge making.
* The conversation revealed that the Weave Mind are the masters of the Imperium who connect the people to The One Who Sleeps, identified as Predathos.
* Questions regarding the Avadons were answered, noting that loud noises spook them while sensitive spots on their shoulders can make them docile.
* The DM explained that the Reilora can influence the Avadons' minds, though the specific mechanics were cut off.


Input: Okay. I think I ask something. I have a question. Avadons. Is there anything that can make them lose focus? Do you know of any scents that they don't like? Uh, loud noises tend to spook them, and they can become unruly. Got it. I know that while we have to keep them calmed through, they have places on the shoulders where it's sensitive, where with right petting they can become docile, or ready to eat. It's how we keep them under control, for training purposes. The Reilora, however, they can get into the avidan's head, and directly control at times, depending. Okay. Sorry, we're doing a lot of notes, I'm sorry. Sorry, sorry. How far away is the elder? Is it across the way, or down the path, or--? It's closer to the center of this outpost, this is Razora. Razora? This is the town. Welcome to Razora. (laughter) Razora outpost. Razz... razz... Well, I think we should do this. Let's vanish, and then we'll follow. So we're going to slowly disappear, and then we will follow you to the elder's house, and then once you give the signal, we'll come in and appear. Very well. I think that's a good plan. This is a good plan. Yeah, yeah, yeah! We're going to turn into a dream for a second, and then we'll come back. We'll be able to see you. Can I watch? Sure. Mm-hmm. He just stands there, looking at you all. Kaelen. Wow. Bye. Bye. It's very impressive. Bye, Kaniey. Pulls the hood forward a little bit, sets the dangling amulet down for a bit, and turns around, and you can see as you drift out and around, you can see squat-like, lumbering mountain of a creature does the best it can to hop and heel click with excitement before heading back towards the doorway, and slowly opening it, and stepping out. The wind kind whistles blowing past, amid the dusk, and plumes pushing by. That was Elara. Do we see Elara and Fiona, floating around? It's hard to see where they are at a first glance in the space, but upon communication, you can quickly communicate. We're going to go meet the elders. What? Or, an elder. There's an elder we're meeting. This guy's really nice. His name is Dono. But he does know a lot, which is pretty cool. We are in Razora. That's the name of this outpost. Yeah. Yeah, there's a sign right over there that says Razora outpost. Ah, shit! And population, Dono. All right. Are we following him? Oh yeah. Yes, okay. Subtly. You can see now, throughout the evening village, there are a number of figures that walk, patrol through the various walkways, carrying these lanterns that are a blue, spherical glass that maintains a steady, almost magical light source around it. There's not a lot of torch, or firelight out here, probably because the heavy winds would scatter, and put things out rather rapidly. But you can hear the shifting of the wuukors, of other smaller creatures and such that are put off into small paddocks, and areas to bundle up and sleep for the night. So it's still a little quiet. There's a

Output:
*   The group inquired about Avadons and Reilora, learning that loud noises spook them while the Reilora can control them, and that petting sensitive spots on their shoulders calms them.
*   Julian, Lyra, Sarah, and Derek discussed the location of the elder, eventually identifying the outpost as Razora after some confusion regarding the name.
*   The team formulated a plan to vanish, follow the elder to his house, and reappear upon a signal, which the DM approved.
*   The group successfully transformed into a dream state, observed the elder Dono, and witnessed a creature hopping and clicking with excitement before it left the doorway.
*   Borlan confirmed they would meet the elders, specifically Dono, who was noted as knowledgeable, while the team observed the quiet village of Razora patrolled by figures with blue lanterns.
*   The party decided to subtly follow Dono as they navigated the evening village, noting the lack of firelight due to heavy winds and the sounds of smaller creatures in paddocks.


Input: now, throughout the evening village, there are a number of figures that walk, patrol through the various walkways, carrying these lanterns that are a blue, spherical glass that maintains a steady, almost magical light source around it. There's not a lot of torch, or firelight out here, probably because the heavy winds would scatter, and put things out rather rapidly. But you can hear the shifting of the wuukors, of other smaller creatures and such that are put off into small paddocks, and areas to bundle up and sleep for the night. So it's still a little quiet. There's a little bit of life to it, but usually people finishing up their work for the day, or keeping eyes out. You follow past a number of these other dome-like mud and rock homesteads and structures, watching the slightly swaying gait of Dono as he looks around, glancing in the sky around, keeping an eye out for where you might be, and looks over, and gets lost for a second before remembering what he's doing, and continues on the path. You watch as one Reiloran comes by, and you can see it's wearing standard rough and tumble work clothes, and it gives a nod. Dono gives a nod back, and walks by, continues past a small, what would be a trade square, where there are a number of collapsed tents and tables, not in use at the moment. Moves around the left hand side of that square, towards a cluster of three larger buildings that sit next to each other, like a mass of ellipses. Stepping up around it, you can see another pair of Reiloran come by, one that is smaller than the juggernauts you've encountered, but definitely more muscular than some others you've seen, and is well armored. These metallic shoulder pauldrons that scoop up into these large spikes. You can see chains that dangle from edge to edge, and they have the bony crest of their head itself is adorned with a similar chain, as one of the ones that you had previously met through summoning before. You can see Dono keep a wider berth to keep around, as they glance over, and keep walking. Eventually, Dono circles around towards the center of those three larger buildings, and comes up at the door, and looks around to see if he sees you, and takes him a good solid minute or so before he can find the wisps of dust cloud that aren't going anywhere. Uh, can I ask a question? Yeah. So, we're spending minutes, at least minutes, floating overhead and looking down. Couple questions, one, what's the ratio of Donos, to Reilorans, to-- Bormodos. Thank you. You don't see many bormodos out at this time. Many of them seem to have gone into their homes, and you can see, within all the homes, there's either dull firelight inside, crackling, or similar light sources like that pale blue that you saw before. There's maybe about three dozen figures that you see throughout this entire village, total, that are currently out and about moving. Some of them are carrying the last of their workload for the day. Some of them appear to be, not unlike the Reiloran that you just saw, in the process of just keeping watch, making sure that nothing untoward is going on. Okay. But when you first came down into the town, and got a quick glance as you were looking over, this town's probably 75% bormodo at least. Okay. But there were working Reiloran.

Output:
* The party observed a village evening where figures patrolled with blue spherical lanterns while smaller creatures like wuukors settled into paddocks.
* Dono led the group past dome-like homesteads and a trade square, occasionally getting distracted before refocusing on the path.
* The group encountered several Reilorans, including a muscular, heavily armored individual with spiked shoulder pauldrons, and maintained a wider berth to avoid them.
* Kaelen asked the DM for clarification regarding the population ratio of Donos, Reilorans, and Bormodos in the village.
* The DM explained that while the town was roughly 75% Bormodo, only about three dozen figures were currently outside, mostly carrying workloads or keeping watch.
* The party noted that the majority of the population was inside their homes with dull firelight or pale blue light sources.


Input: There's maybe about three dozen figures that you see throughout this entire village, total, that are currently out and about moving. Some of them are carrying the last of their workload for the day. Some of them appear to be, not unlike the Reiloran that you just saw, in the process of just keeping watch, making sure that nothing untoward is going on. Uh, okay. But when you first came down into the town, and got a quick glance as you were looking over, this town's probably 75% Bormodo at least. Uh, okay. But there were working Reiloran as well. Okay, and then follow up questions, looking at these two, which look like sort of guards, or warriors of some kind, using the fighter ability, Know Your Enemy, can I ask if their total class levels are lower than Fiona's, and if their armor class are lower than Fiona's? Those are the two traits that I'm assessing. Their total class level? Yeah, total class level, in comparison to Fiona's. Right. In comparison to Fiona's, they're a little bit lower. They're no pushover, but you do not see them as seasoned soldiers. You know, you don't feel threatened by them, to a degree. You just know it would be work. Uh, watching. Fiona's AC is 19. AC is lower, higher? AC is lower. Lower, and then the last question, what kind of attitude do those warriors have towards the Bormodos around them? That's not a feature or anything, I'm trying to see, are they chill together? Is it antagonistic? Make an insight check. Terrible. That is a two plus three. Hard to tell at night when you're a fart. Thanks. It's hard at night being a fart. Uh, thank you. Dono comes to the back of the large dome structure, and you can see, at a distance, it looks like one massive rock mud dome. As you get closer to it, you can see there's scalloped edges with circle window holes and portholes that themselves have bits of glass that's a little warped, and natural in its shape that fits into the window spots. You can see there are strips, like banners of painted art, or some sort of flags, or decoration that brings a little color to the exterior. These particular buildings have a little more of an aesthetic to them than what you've encountered on the outskirts of the village. You watch as Dono eventually makes eyes towards your group, nods, looks around nervously, leans out against the wall. Slick, slick, smooth. Real smooth. Leans in, and one of his small hands goes, Waits, looks back at the rest of you. He's a really good spy. Yeah, he really doesn't look obvious. You hear a sound of shifting chain. He's real good. The door opens slightly, and you see a figure just framed in shadow as the door opens. A similar hunched shape. Not able to make out much detail, and Dono talks for a moment. The tiny hands get together, and tap nervously. The big arms come together, and tap nervously in a much slower way. He's got small hands coming out of his chest. Yes, he does. Yes, yes, yes! Know what they say about small hands coming out of your chest. It's fucking weird. Yep. And awesome. Slowly, the

Output:
- The group observed about three dozen figures moving through the village, noting that the population was mostly Bormodo with some working Reiloran present.
- Kaelen utilized the Know Your Enemy ability to compare the guards' class levels and armor class to Fiona's, determining they were lower but not pushovers.
- An insight check was attempted to gauge the warriors' attitude toward the Bormodo, though the result was difficult to discern in the dark.
- Dono approached a large rock mud dome structure decorated with painted banners and scalloped edges, nodding nervously to the group.
- The group noticed Dono's unique physical traits, specifically his small hands emerging from his chest, while he tapped nervously before the door opened.
- A hunched figure appeared in the shadow of the opening door as Dono continued to speak and tap his hands.


Input: opens slightly, and you see a figure just framed in shadow as the door opens. A similar hunched shape. Not able to make out much detail, and Dono talks for a moment. The tiny hands get together, and tap nervously. uh, uh, laughter. The big arms come together, and tap nervously in a much slower way. Gideon: He's got small hands coming out of his chest. Julian: Yes, he does. Lyra: Yes, yes, yes! Sarah: Know what they say about small hands coming out of your chest. watching. Borlan: It's fucking weird. uh, laughter. DM: Yep. Borlan: And awesome. DM: Slowly, the door opens a little further, and you can see the figure lean out for a minute, and you can see on the other hand, they have a large gnarled stick, it looks like, that they're leaning on. They glance out, and you watch Dono go, and point up to all of you, and the creature takes the staff and knocks him in the head, and is like-- Gideon: I break for the open door, uh, whooshes. Julian: Yeah, same. Borlan: Yeah. DM: Dono lumbers in, and all of you shift into the interior. Kaelen: Casually, though. Sarah: Yeah, yeah, yeah. Gideon: I move into the lungs of the elder. gasps. uh, laughter. Gideon: goopy explosion. Borlan: yells. DM: Oh my goodness. So-- Julian: It was a test! laughter. DM: Heading into the interior of this chamber, you can see this low light, these candle-like lanterns that are lit. You get the smell of unique spices that you've never really smelled before. There's almost a sweetness to the air, but it also meets a charcoal-like burnt scent that creates this incense-like aesthetic on the inside. You can see there are all these wide, squat tables that have been carved from stone, and other materials that you can't quite make out what the source may have been. There are a number of heavy, look almost like chairs that can also be beds. They're in a heavy reclined position, and they're thick with heavy woven material that's put over them, and cushions. You can see there's a unique-looking tea kettle that almost seems to curl upward in a spiral before a spout stops. There's a little flame beneath that that's burning, and a number of these little metal cups that are these massive metal cups that come to a small domed bottom that are set around this table, and you watch as the two of them shuffle over towards the sides of the table. Dono's like, "Is it okay for you to meet my friends?" The elder turns around, and you can see the long, stringy elements of gray white hair that tumble and tangle out from underneath their hood, as they pull it back. You can see they have a very similar facial structure to Dono, but much older. You can see the wrinkles are very deep set. You can almost not see the eyes, they're so deeply pushed back. As they turn around to look at Dono, there's a very stark intensity to their expression that then immediately, as it curls into a smile, melts away into the most grandfatherly-like expression you've seen. This figure sets the staff down to the side on the table and goes, "Well, yes, you can have them apparate if that seems appropriate." Julian: Okay. Borlan: Is anyone going first, or are we doing it all at the same time? grunting. DM: Oh my, that's-- Julian: Oh, all at once, huh? DM: Quite a majestic arrival for your friends here, Dono. Wow. Very wild. laughter. DM: All right.

Output:
- The group observed a shadowy figure with small hands and a gnarled stick before the creature struck Dono with its staff.
- Gideon, Julian, and Borlan fled through the open door, and Dono subsequently led the entire party into the chamber's interior.
- Inside, the party noticed low lighting, unique spices, charcoal scents, and furniture made of stone and heavy woven materials.
- An elder with gray-white hair and a grandfatherly expression greeted Dono and agreed to allow the others to apparate.
- The group debated the timing of their arrival, with Julian suggesting they enter all at once.
- The DM acknowledged the majestic nature of the group's arrival and prepared them for the next moment.


Input: to look at Dono, there's a very stark intensity to their expression that then immediately, as it curls into a smile, melts away into the most grandfatherly-like expression you've seen. This figure sets the staff down to the side on the table and goes, "Well, yes, you can have them apparate if that seems appropriate." Julian: Okay. Borlan: Is anyone going first, or are we doing it all at the same time? uh... (grunting) DM: "Oh my, that's--" Julian: Oh, all at once, huh? DM: "Quite a majestic arrival for your friends here, Dono. Wow. Very wild." thank you. (laughter) DM: "All right." Sarah: It's Johnny Carson. Lyra: Carson? (laughter) Derek: Oh no. Borlan: Hello. Kaelen: (like Johnny Carson) We got a really big moon here. (laughter) Borlan: W-w-what's your name? DM: "Well, Dreamers, friends from the world beyond." (laughter) Borlan: Yes! DM: "I am your humble Elder Barthie, the honor is mine." (laughter) DM: "I believe you've met Dono?" Borlan: Yes. DM: "Well, thank you, Dono, for your time. You can sit down for a second." (laughter) Gideon: Oh my god. DM: "Anyway." Kaelen: I guess we know whose dreams he's been invading. (laughter) Borlan: Yep. DM: "If I might ask, before things get too hairy, what can you give me assurances that you are indeed aligned with the Imperium?" Sarah: I mean, have you ever seen the Imperium turn into mist? DM: "No, but we've seen a lot of really wild things as of late, so." Sarah: (laughs) Borlan: Wait, did you say that we are aligned with the Imperium or not? Julian: No, to make sure we're not. Derek: Not aligned. Borlan: Okay, okay, okay. Gideon: Open up that bag of holding. I'll reach in and pull out the head of the-- Derek: Oh yeah. Sarah: That's a good proof. Gideon: The head of the-- Sarah: That's a good proof. Lyra: Oh, that's right! DM: Immediately, you watch him reel. "Dono, close that window, and that window and that window and that window." Lyra: I use Thaumaturgy to go-- Gideon: We're friends. Listen to us. DM: "That's extremely disturbing." Lyra: I'm so glad we ended up keeping that. Borlan: Me too, me too. Lyra: That was a good idea. Borlan: It's already in-- Sarah: Good job, good job. Kaelen: I'm sure that's put him at ease. Borlan: It's already been worth it. Sarah: (laughs) Julian: Yeah. Derek and Kaelen: (laugh) DM: "All right, so you're Dreamers." (laughter) Kaelen: It's going to take 10 minutes-- Julian: I've got to seriously do this. Kaelen: -- to settle into this, DM. (lingering laughter) Derek: Dream to some, nightmare to others. DM: "Now look, I've been working in this Imperium for the majority of my life, and I'm no pushover. So, you brought in a dead Reiloran juggernaut. That's quite an impressive feat, I'd say so. But what's your business here? What are you doing? What do you want? What can we possibly offer you if you're powerful enough to traverse that weird red beam and just show up on my doorstep?" Kaelen: We don't know anything about this place. Your history, your lives, the differences between the folk that are here. DM: "Mm." Sarah: Yeah, you've been hearing and learning about us through our dreams, I guess, for a long time now, but we didn't even know you existed until just a few weeks ago. Kaelen: Yeah, you're a mystery to us and everyone. DM: "I always wondered if you, if any of our experiences got through to you like a trade, but I guess that's not how things work." Julian: Maybe for

Output:
- The group encountered Elder Barthie, a grandfatherly figure who questioned their alignment with the Imperium.
- Borlan and Julian clarified that they were not aligned with the Imperium, causing the Elder to react with disturbance.
- Gideon attempted to prove their intent by offering a head from a bag of holding, while Lyra used Thaumaturgy to communicate their friendship.
- The Elder, Barthie, expressed skepticism regarding their presence, noting the dead Reiloran juggernaut they brought.
- Kaelen and Sarah explained that the group knew nothing about the Imperium's history or people, having only recently discovered the Elder through their dreams.
- The conversation concluded with the Elder acknowledging the group as Dreamers and questioning what they wanted to achieve.


Input: and just show up on my doorstep? We don't know anything about this place. Your history, your lives, the differences between the folk that are here. Mm. Yeah, you've been hearing and learning about us through our dreams, I guess, for a long time now, but we didn't even know you existed until just a few weeks ago. Yeah, you're a mystery to us and everyone. I always wondered if you, if any of our experiences got through to you like a trade, watching but I guess that's not how things work. Maybe for some people. I mean, obviously we don't speak for everyone on Exandria. How did you know you weren't dreaming your dreams? Because you know sometimes you have dreams, and you're like: I don't even know who I was, I don't even know where I was. Well, I don't know if they know that. Maybe they don't. Oh yeah. We're told at a very, very young age-- you're told. that's how things are. You know, when you've been dreaming for the majority of your life, and nothing in it seems to reflect your own personal life experiences, thank you I don't know, it's as lonely as it is beautiful. Oh. You maybe know about our world, then. You must. We have guesses. We have fables we tell. All manner of interesting interpretations that we spread between ourselves on cold nights, talk of theories, but even that's a dangerous route of conversation in public places these days. Well, consider this an exchange of information, then. We'd love to learn about this place from you, and we'll answer any questions about our home. Yeah, we're not some rogue faction. We represent, actually, a much larger contingent of people that are against the Ruby Vanguard and everything they're doing up here, including the Imperium. Well, I cannot confirm or speak to any sort of disloyalty that I hold towards the Imperium. Of course not. Of course. Yeah, yeah, yeah. We wouldn't expect you to. Not outwardly. But I would be happy to give you some tea. Please give us all the tea. Spill the tea. I'm 400 years old, is he being literary? What does that mean? But also, I would love to try-- Wait to see if he spills some. -- literal tea, because I'm sure it's something that we've never tried before. Let me go ahead and get another batch going. That sounds like something else is going on. That doesn't sound like just tea. I feel like he's going to cut to commercial. I feel like he's about to-- We'll be right back. Lumbers back over to the table. You watch from underneath the robe, another secondary set of long, thin hands emerge-- Oh, yeah, yeah! -- and begin pulling and opening jars and shifting and taking bits of an odd dried loose leaf looking tea, and taking bits of an odd dried loose leaf looking tea, and putting together a combination between multiple jars into-- Mm. A blend. -- the base of this spiraling piece while looking over their shoulder, and you can see movement beneath the hood. Oh, he's got one too? A cytaa. They all do. A cytaa? Cytaa? This is Elder Barta, correct? Bartha.

Output:
* The group discussed their lack of knowledge regarding the locals and their history, noting they had only recently discovered the locals existed through dreams.
* They clarified that they were not a rogue faction but represented a larger contingent opposed to the Ruby Vanguard and the Imperium.
* The group negotiated an exchange of information and requested tea, with several members making jokes about "spilling the tea" and the host's age.
* The host, identified as Elder Barta or Bartha, left the table to prepare a blend using multiple jars of dried loose leaf tea.
* Observers noted the host's secondary set of long, thin hands and the presence of a cytaa beneath the hood.