Input: from just the wind around it. It's keeping maybe a few dozen feet above the cracked and dry arid surface beneath you, right as the dark shadow begins to hit and wash. As it does, you feel the whole ship lurch. So we're now going into a skill challenge to help the ship make its way through-- uh, Makin' its way safely or not. We're looking at four success before two failures. Okay. As Xandis is shouting over the buffeting, heavy winds that push through, you can hear the captain shouting, "All right, everyone, hold on. "If you got something to hold on to, hold on to it. "If there's something that's extremely worth holding on to "and worth a lot, put it below deck!" Close up the hole. Oh, yeah. The hole is closed and very secured. All righty. So, who would like to attempt the first skill? Oh. Who's doing what to help batten down, protect and keep the storm at bay? Keep the storm at bay. Keep the storm at bay. Keep the storm at bay from the ship? Or at least keep it going through safely. Well, since I assume I'm holding on to a rope, and probably this is something that's helping to keep the sails aligned properly, I'm going to burn a Rage and just try and use the rope to pull the sail into the correct, since I assume there's a whole bunch of people trying to hang on. Fair enough. Indeed. The sails themselves are like billows. You're worried for the sound of splintering wood. But as you pull back on the rope, I need you to make a strength check for me with advantage because you burned a Rage for it. Oh, that was terrible. Oh my god. Eight. Yikes. Fuck. You pull and pull, and all of you at once hear a resounding sail snaps. Oh shit. You watch as one of the sails lurches and snaps in the center of it, and part of the top sail just gets torn off, sheared, and lost into the dust. Ah! Fuck. The shadow around you, the buffeting of sand hitting your face, stinging against your skin. Oh no. The ship begins to turn to one side before Xandis goes, "Somebody grab the other one, "see if we can break the other side, "I don't know, try and balance it. "Holy shit!" Is anybody strong? Nope. I am. Nope. I am. I go off running. Okay, okay. I'm strong as fuck! Old man strength. Go, Popeye, go! You just got to cut a sail off, right? We're trying to break it off? Yeah, I mean, sails are tied. We're trying to break a sail? What did they say to do? Whatever you want to do. We're balancing it? Xandis said, "I don't know, break it, balance it. "Whatever you got." Is there anybody-- Is there another sail we could throw on? I'll run over to the other, yeah, because there's one on each side, right? There's two on each side. Two on each side. So I'll run to the counterpart. Is there anybody over there trying to keep it all in? I'm like: What are we doing? Keeping it pulled in or are we watching.

Output:
- The party engaged in a skill challenge to navigate the ship through a violent storm with four successes required before two failures.
- Marcus and Maeve secured the hole in the ship while Dorian and Cedric volunteered to help keep the storm at bay.
- Derek attempted to align the sails using a rope and burned a Rage to gain advantage on the check but failed the strength check.
- The failure caused a sail to snap and tear off, leaving the ship lurching and turning to one side.
- Xandis instructed the crew to break or balance the sails, prompting Dorian to declare he was strong and run to the counterpart sail.
- The group discussed whether to cut or balance the sails as Dorian prepared to run to the other side to assist.


Input: a sail? What did they say to do? Whatever you want to do. We're balancing it? Xandis said, "I don't know, break it, balance it. Whatever you got." Is there anybody-- Is there another sail we could throw on? I'll run over to the other, yeah, because there's one on each side, right? There's two on each side. Two on each side. So I'll run to the counterpart. Is there anybody over there trying to keep it all in? I'm like: What are we doing? Keeping it pulled in or are we cutting this bitch loose? thank you. You see Terana, the dwarf deckhand, is holding on to this rope. It's tight around her forearm, and you see her legs are latched onto the side of one of the railing bits of wood on the ship and is like, "I guess. I'm just trying to not get lost in this!" I get in there and let my sweet pythons do the work. I'll hold it in tight with her. Okay. With a little bit of help, you watch as she relaxes her legs a little bit and gets a little bit of bearing, pulls the rope down behind you and through one of the poles that holds up the railing on the side of the ship, and using that as a means of keeping tension and friction on the rope. As you both pull together, I need you make a strength check for me. Saving throw or just strength check? Just a strength check. You got it. Yeah. 21. 21. Derek: Damn. With that, you can see the two other sails are beginning to bend a bit. As you both pull back and tense, you watch as the counterpart sail pulls back up into place. You can see elements of the outside of the sail are tearing and pulling away, and it's whipping, and that sound itself is extremely disconcerting. It holds firm, and both of you take one more pull and it bends the sail to match the now somewhat damaged direction of the opposite sail, and the ship, which was listing to one side, begins to right itself in the middle of the storm. Nice. So that's a success. I'll go up to Captain Xandis, and is he working the steering wheel? What's this thing called? Helm? They're working the helm. Oh, they are working the-- Yeah. I see them straining and squinting through the dust cloud, and I'm going to give them a boost of ability, enhancing their dexterity to see if they can maybe increase their amazing hot rod steering skills through this amazing storm. All righty. As you go up, you can see this heavy set of leather goggles with this side mirror situated attachments to the sides that enable reflections at different quick glances, and these dome-like goggle fronts of glass put on the front, the scattered scrapes on them. It's like they've seen some challenges in the past. As you go over and tap this spell and instill the energy with it, Xandis goes, "All right, let's see if we can do this." I need you to roll a d20 for me, with advantage because you said you cast Enhance Ability, right? Yes, I did. Oh, the second one's a 19 plus stuff, maybe. All righty. Okay. With that, Xandis goes, "We're going to ride a little low, just for now!" And adjusts one of these levers

Output:
- Dorian and Terana worked together to pull a rope through a ship's railing to correct a damaged sail during a storm.
- Dorian successfully passed a strength check to help right the ship after the sail was bent to match the opposite side.
- Marcus approached Captain Xandis at the helm to assist with steering the vessel through the dust cloud.
- Marcus cast an Enhance Ability spell to boost Xandis's dexterity for better navigation.
- Xandis adjusted the ship's levers to ride lower in the water after Marcus rolled a high number on his d20.


Input: glass put on the front, the scattered scrapes on them. It's like they've seen some challenges in the past. As you go over and tap this spell and instill the energy with it, Xandis goes, "All right, um, let's see if we can do this." I need you to roll a d20 for me, with advantage because you said you cast Enhance Ability, right? Marcus: Yes, I did. Oh, the second one's a 19 plus stuff, maybe. DM: All righty. Okay. With that, Xandis goes, "We're going to ride a little low, just for now!" And adjusts one of these levers on the side. You watch the brumestone that is lodged in the front of the ship, actually the two front center ones, dull slightly. The ship begins to go down. It was already pretty low, and now skims off the sand. The whole ship feels a lurching. Dorian: That's a hard deck. Oh fuck. DM: Then gets down to just a few feet off the ground and then rests itself. But at this point as you're this low to the ground, you can feel the intense wind is quite lesser. It's almost like the majority of it's being pulled up, about maybe 50 to 100 feet off the main surface and the rest that are here is just a general dust. It lets the sails pick up a little bit and the majority of the dust storm not be damaging everybody-- Marcus: Cool, cool, cool. DM: -- on the ship at the moment. Marcus: That's a success, yes? DM: That's another success. Marcus: Two successes, one failure, is that correct? Maeve: What do we have left? A couple more? Marcus: We need four. Maeve: Four successes? Okay. As he does that and we're heading down, I'm going to raise my arms up and cast Calm Emotions. Marcus: On the storm? Maeve: No, on the crew. Marcus: Oh. Maeve: To try to-- Cedric: Keep them levelheaded. Maeve: -- keep them levelheaded and make sure everybody's doing the job they need to and not freaking out. DM: Okay, great. I will say, for the purposes of this skill check, we'll consider a persuasion check with advantage because of the use of Calm Emotions to aid you in this endeavor to keep everyone on task and not freaking out. Maeve: Okay. Persuasion. 17. DM: 17, all right. Third success. So as the elements of your spell wash out, you can see now, the darkness of the storm is not quite as intense at this lower level. But you see now another buffeting of shadow beginning to push forward and Xandis going, "All right, it looks like there's not really much of a better direction to go but through!" Goes ahead and now pulls the level back up and the front brumestone glows brightly. They pull another lever. "Pull on the sails!" You see everyone (groans) tugs in, and as it does, they turn the ship and pick up the force of the wind that's blowing to the side now, and rides in the direction of the storm. It is extremely harrowing. But as you release your Calm Emotions, you can see the look of tension and fear on the crew's face begin to subside and turn to concentration. With that, the ship, which feels like it's about to spin out of control begins to move with it and use the quickly adjusting, shifting, buffeting of the winds on each side to move itself forward, pushing through, ping pong, pinballing its way through the middle of this sandstorm. Dorian: Nice. Maeve: Okay, yeah. Marcus:

Output:
- The group successfully lowered the ship to skim the sand, utilizing two successes and one failure to manage the descent.
- Xandis adjusted the levers and the brumestone stones, causing the vessel to rest just feet above the ground.
- Maeve cast Calm Emotions on the crew to prevent panic, which resulted in a successful persuasion check with advantage.
- Xandis then raised the ship's level and pulled the sails to harness the wind, directing the vessel into the sandstorm.
- The crew's fear subsided into concentration as the ship began to maneuver through the buffeting winds and shadow.
- Dorian and Maeve acknowledged the successful navigation through the harrowing storm conditions.


Input: that's blowing to the side now, and rides in the direction of the storm. It is extremely harrowing. But as you release your Calm Emotions, you can see the look of tension and fear on the crew's face begin to subside and turn to concentration. With that, the ship, which feels like it's about to spin out of control begins to move with it and use the quickly adjusting, shifting, buffeting of the winds on each side to move itself forward, pushing through, ping pong, pinballing its way through the middle of this sandstorm. Nice. Okay, yeah. Good, good, good. We just need one more success. One more success. Or one more failure. Ah! It's all down to this critical roll. Yeah, who's going to fuck it up? Step right up. Yeah. Yeah, who hasn't stepped up yet and wants to contribute to this? It's a success, yeah. Come on, Silas. You're great at airship stuff. We should flip a coin to see which one goes. I just feel like I'm so bad at-- Here we go. Rollies! (laugh) It's me? Wait, why is everybody looking at me? You got magic and shit. He's got a sword! You have magic. You're on the other side. It's weirder to look at-- You can turn into something. He's got a tattoo. You can be a thing. Okay, okay, okay, okay. Be a bird. Just what we need. I can't fly yet. I can't fly yet. -- shine a light through the storm. You can-- You can-- No, this is-- Wouldn't that-- Would a light in a sandstorm? That would be-- That's bad. You're supposed to turn off your lights in the fog, right? Yeah, that doesn't help. You just see dust. Okay. That's a lot of spells, man. Fuck. Forgot what that was like. Yeah. ♪ Too many spells ♪ ♪ Too many spells ♪ ♪ Druid's got options ♪ Guys, this search for spells is sponsored by D&D Beyond. Get early access to Krynn when you pre-order the Dragonlance digital plus physical bundle at dndbeyond.link/crdragonlance. D&D Beyond is helping us find a spell for this moment right now. She's clicking through. Okay, I'm going to go-- You can also just do physical things. Yeah. Yeah, I'm going to go up and I'm going to stand behind Xandis, and I'm going to cast Guidance on them. Just pinch their little butt. Pinch their little butt. Yeah, cast Guidance on him to have some extra steering. Mm-hmm, mm-hmm, mm-hmm. Extra stuff. Okay, so you're trying to help them through the intensity of this-- Yes, just behind the shoulders. Go to the left. -- this final stretch of intense storm. Go to the right. Coming through like a hammer of weather. Backseat driving. Yes. Yes, backseat driving. That always helps. All right. Left. Always nice. So roll a d20 for me and add a d4 to whatever you roll. Okay. I'm sorry. Here it is, here it is, here it is. I found it. Ugh, 11. 11. That's the second failure. Uh-oh. Oh. Oh no. I knew it. I knew it, I knew it. This is why I didn't

Output:
- The crew successfully stabilized the ship and began navigating through the intense sandstorm after the DM cast Calm Emotions.
- Players debated who should attempt the next critical roll, with Dorian, Marcus, and Derek jokingly pointing out Aria's lack of flying experience.
- Aria decided to stand behind Xandis and cast Guidance to provide extra steering assistance during the final stretch of the storm.
- The DM instructed Aria to roll a d20 with a d4 bonus, but Aria rolled an 11, resulting in a second failure.
- The group reacted with immediate concern and realization that the situation was deteriorating.


Input: this final stretch of intense storm. Go to the right. Coming through like a hammer of weather. Backseat driving. Yes, backseat driving. That always helps. All right. Left. Always nice. So roll a d20 for me and add a d4 to whatever you roll. Okay. I'm sorry. Here it is, here it is, here it is. I found it. Ugh, 11. 11. That's the second failure. Uh-oh. Oh. Oh no. I knew it. I knew it, I knew it. This is why I didn't want to do it. I just had a feeling! You guys made made me! Why'd you fuck us, Aria? Goddamn this game. I knew it! Okay. I rolled a three and a four with advantage. You're fine. It's just-- With this-- Hey! -- wave after wave after wave of heavy wind shakes the sky ship. Xandis goes, "I'm trying to hold on to this! "It's getting really strange! "A little intense! "Appreciate your help, I think we got it. "I'm pretty sure we got it!" Oh no. Oh god. "I think we got it!" Oh no. I love Xandis. One heavy, dark, extremely powerful gust slams the right back side of the sky ship. One of the sails-- Oh god. -- just rips off. Oh fuck. And is lost in the storm. "I don't got it!" Immediately, the sky ship is (spinning). Does that mean the two right sails are gone, and the two lefts are still there? We're in a flat spin out at sea? Well, there's-- At least we're low to the ground. The broken sail, that half-broken one is now gone. Uh-huh. This is two and one. We got to get off this thing. Can I try to cast Plant Growth and grab one of the ends of the sail so it doesn't go away? You can certainly try. Sprooch. Sprooch. So roll a d20 and add your wisdom modifier for me, please. Okay. So many d20s. Why do you have to hide? Well, why do have it turned that way? Well. Okay. It's bashful. You can also roll on your mat in front of you-- I know. -- and that way, you can see. It's only real if it's in here. You want to use this ridiculous block? Yeah. But what did you say, I'm adding? I'm really sorry. Add your wisdom modifier. Okay, so 18. Ooh, pretty good. Okay, 18. So, Plant Growth at this point in your moment of extreme panic, affects the plants in an area. You mean it doesn't shoot out of my hands? What you do see is the sail. It's a failed skill challenge. Everyone's already lost, but I appreciate, for the flavor of this, as it begins to tear and break away-- I'm going to help! -- you release your hand and focus, and you watch as this polished, large section of wood that's been utilized to maintain a mast of this side sail suddenly blossoms with greenery and flowers. It becomes this gorgeous, spiraling garden upward before it (cracks) vanishes into the storm. No! The ship-- I just thought-- That was the wrong thing. I need everybody to make

Output:
- The group navigated a violent storm where Aria failed a skill check, resulting in the ship spinning and a sail ripping off.
- Marcus and Dorian expressed frustration over the failure, while Maeve voiced her affection for the character Xandis during the chaos.
- Aria attempted to cast Plant Growth to save the remaining sail, rolling an 18 on her check.
- The spell caused the sail to briefly transform into a garden of greenery and flowers before it cracked and vanished into the storm.
- The DM confirmed the attempt was a failure, noting that the ship was already lost but the action provided flavor for the scene.
- The session concluded with the DM instructing the players to make new rolls to address the critical situation.


Input: It's a failed skill challenge. Everyone's already lost, but I appreciate, for the flavor of this, as it begins to tear and break away-- I'm going to help! -- you release your hand and focus, and you watch as this polished, large section of wood that's been utilized to maintain a mast of this side sail suddenly blossoms with greenery and flowers. It becomes this gorgeous, spiraling garden upward before it vanishes into the storm. No! I just thought-- That was the wrong thing. I need everybody to make a dexterity saving throw for me, please. We trying to stay on or jump off? Oh dear. Good question. Dex save, you say? Correct. Okay. Natural 20! Can I use my advantage for that or no? I can use advantage for that, right, or no? You see this coming, yes. 14. 14, okay. Natural 20, 22. Great. Five. A light just went off behind you. Uh-oh. 13. 13. 15. 14. It just came back on. Oof. What, what are you talking about? Oh, fuck me. All of you hold on tightly, quickly rushing over to grab onto something in the ship and dart out of the space around you to find something, some sort of mooring there. Oh boy. You are unable to find anything around you rapidly to grab onto before you are flung out into the dust storm. I'll hold you! Aah! Off the ship? Wait! Into the storm? You don't see them anymore. Did I see which direction he went? Make a perception check. How low to the ground are we? You're pretty low to the ground, thankfully. That's a 24 perception. I can-- They're gone. You do. The problem with knowing the direction they went is you also feel the ship going. Oh no! Oh no! No! Panic! Time to panic! It's like running on a turntable. Uh-huh. Ugh. Doing that Hawkeye thing. We're just all puking. I don't even know what the fuck to do, at this point. Uh-huh, uh-huh. Whoa. Kill someone. Freak out. Use the wheel! Oh boy. That's a lot of dice. Uh-oh, bludgeon. You go careening off into the shadow of this dust storm, the wind buffing the side of your metal before impacting hard against a piece of exposed rock in middle of the valley. Oh! Of course! The one rock in the desert. Clang. The one rock in the desert. There's a bunch of rocks. Okay, okay. You take 26 points of bludgeoning damage upon impact. Okay. Ow, ow. Xandis says, "I have to do it. It's the only way!" Pulls the ship up. No! I need everybody make a strength saving throw except for you-- Yay. I don't have to. Natural one. I'm going to roll again. Oh no. Two natural ones. Two natural ones. Two natural ones? Snake eyes? Those dice wanted you to go. You're going to the book for this?

Output:
- The ship's sail transformed into a garden and vanished during a failed skill challenge, prompting the group to attempt a dexterity saving throw.
- Several players rolled low or natural ones, causing them to be flung out of the ship into a dust storm while others managed to hold on.
- The ship careened off into the shadow of the storm and impacted hard against a rock in the valley, resulting in significant bludgeoning damage.
- Cedric struggled with the dice rolls, rolling multiple natural ones and snake eyes, while Marcus questioned the outcome.
- Xandis attempted to pull the ship up, but the DM required a strength saving throw for the remaining crew members.
- The group panicked as the ship acted like a turntable, and Dorian suggested using the wheel to regain control.


Input: rocks. Okay, okay. (laughter) You take 26 points of bludgeoning damage upon impact. Okay. Ow, ow. Xandis says, "I have to do it. It's the only way!" Pulls the ship up. No! I need everybody make a strength saving throw except for you-- Marcus: Yay. -- Elias I don't have to. Natural one. I'm going to roll again. Oh no. Two natural ones. Two natural ones. Two natural ones? Snake eyes? Those dice wanted you to go. You're going to the book for this? I'm checking one thing on-- I'm just a little halfling. Uh, I joined you. With a one? Natural one. Oh wow, it's going so great. This is going great. Uh-oh. Those dice wanted you to go. Thanks for playing. Hey, fuck your burn. (laughter) Unreal. It never leaves. Uh, watching. Technically, on the Luckies, it says when you roll a one, you can reroll it. It doesn't say-- Oh, wait, there's no? So I just keep it going? Uh, watching. Oh, no, and must use the new roll. Never mind, you're right-- Must use the new roll. That's what I thought. Uh, watching. Don't leave me alone out here on one island. All right, so. Uh, watching. I didn't roll well. Natural one, natural one. Who else? What else? Four. Five. (gasps) Wow. 19. Hey! The strong guy is okay! Thanks for playing. (laughs) A heavy pull up and you hold on as the whole ship picks up at an extreme angle into the storm. (cracks) Cruising upward into the depths of the darkness. It pushes up until it begins to lighten, and lighten, and then (boof) emerges from the sandstorm just above. The ship rights itself a little bit and you take a deep breath, Nadia. (labored breathing) Fuck. And you and the crew are the only people on the ship right now. (yells) (laughs) (laughter) The Nebuchadnezzar breaks through the clouds, minus four people. More than that. Uh, watching. We were a little higher when you all left the ship, so we add a few more dice. Oh boy! Oh no! Oh no, it's about to be raining. It's raining men. ♪ It's raining! ♪ That's a-- Ooh boy. Okay. Uh-oh. Stand up, brush myself off. We even gotten the Game Master "Ooh," so we're-- All of you take 34 points of bludgeoning damage. (groaning) Okay. As you all just (impacts) scatter at different points to the ground below the air ship. (impacts) Wow. They all hit rocks. Yeah. Yes. Yes. The only rocks in the entire. It's incredible the aim this storm had in flinging you about. Yikes. You all take in both the pain and the worry of being scattered about. This brief, intense storm, within the next 20 or so minutes, passes over and gives way to a blue sky, which is a bit welcoming, though, now you don't know where all of your compatriots are. Are we all scattered separately? For the moment, yeah. How would you like to recover the rest of your troop? I'm going to start screaming. Okay. I would've immediately stopped the air ship. We are not going anywhere 'til we find all of them. We are doing a full rescue. I don't care.

Output:
- The group took significant bludgeoning damage and faced a series of disastrous strength saving throws resulting in multiple natural ones.
- Cedric and Dorian argued about the rules regarding rerolling natural ones, with the DM clarifying that the new roll must be used.
- The air ship, the Nebuchadnezzar, was pulled up into a severe storm and eventually emerged, only to scatter the crew across the ground below.
- The party realized they were separated and that the ship was now missing four people, including Dorian, after the storm passed.
- Marcus and the others assessed the situation, noting the pain and the lack of knowledge regarding their compatriots' locations.
- Derek immediately decided to halt the ship's movement and organize a full rescue operation to find everyone.


Input: the worry of being scattered about. This brief, intense storm, within the next 20 or so minutes, passes over and gives way to a blue sky, which is a bit welcoming, though, now you don't know where all of your compatriots are. Are we all scattered separately? For the moment, yeah. How would you like to recover the rest of your troop? I'm going to start screaming. Uh, okay. Derek: I would've immediately stopped the air ship. We are not going anywhere 'til we find all of them. We are doing a full rescue. I don't care what condition we are in. We get proof. We get something to bring back. Is that understood? That's completely understood, and we'll go ahead and do that once the storm passes. Oh, we're still? Okay, fine, we're still waiting. I thought we had-- Right. I was assuming, sir, that we had moved. Yelling at the captain. This is the moment that you emerged from the storm. Okay, okay, yeah. So I figured now you wait the 20 minutes for it to pass. Xandis goes, "I understand you're a bit taken out of your preferred comfort zone from the way the storm has made this really bad. And I get that. Maybe your friends are still alive." It's been a real week. It's been a real week. I understand that. But if we go back down, we're all going to go and this is not going to help anyone for what we're looking for. So we're going to wait til it's done. So, look, it's going away already! We'll be fine. Just sit back, have a cup of cocoa. Wait, there's fucking cocoa? Sorry, Jesus. Dorian: There's fucking cocoa? No cocoa 'til we find everybody. Silas just starts shouting. Ah! Can we hear it through the dust? Any of us hear that? Well, the storm has now subsided a little bit at this time, and in that eerie stillness in the wake of the storm. Is it a flat landscape or is there? There are hills. All right. It's not very high, but there are dunes of sand, there are cracked ground that's broken up a bit on the badlands elements here. In addition to looking for figures that we might recognize, are there any holes in the ground near any of us? Oh shit. Mm-hmm. Make a perception check. Yeah, Lyra's going to hike a dune and do a 360 as well. You as well. Gwen's just going to lay on the ground, listening to Silas calling. Not great. 16. 16. Two 16s, okay. Getting up at your best perspective points, immediately around you, you don't see any sort of chasms, or sinkholes predominantly in your space. Elias, you can hear the screaming of Silas as well. Oh! I'll go towards it. You all, in this space, you can pick up, in this stillness here, you all pick up the sound of the scream of Silas. Ah! Whoa! Ah! I will move toward it. I'm going to take out my pan flute. Oh! -- and play some music so that I can be found easily. Okay, cool. So you start playing the music and you all can-- All except for Nadia can hear the music playing from above. In the interim, Nadia, watching.

Output:
- The group waited for the storm to pass while debating whether to move the airship immediately to rescue their scattered compatriots.
- Derek insisted on a full rescue mission and refused to move until everyone was found, overriding the captain's initial hesitation.
- Dorian and Marcus investigated the landscape after the storm, discovering hills and sand dunes rather than a flat plain.
- The party made perception checks, with two rolling 16s, and confirmed they could hear Silas screaming in the distance.
- Aria decided to play her pan flute to signal their location, while Marcus and others prepared to move toward the sound of the distress.
- The group coordinated their efforts in the eerie stillness, with Elias hearing the screams and the music playing from above.


Input: well. Oh! I'll go towards it. You all, in this space, you can pick up, in this stillness here, you all pick up the sound of the scream of Silas. Ah! (laughter) Whoa! Ah! I will move toward it. I'm going to take out my pan flute-- Oh! Okay. -- and play some music so that I can be found easily. Okay, cool. So you start playing the music and you all can-- All except for Nadia can hear the music playing from above. In the interim, Nadia, the ship begins to head back down in an attempt to find out where it might be and where the rest of these folk can possibly be. But it does have to travel downward quite a bit. It's not like a pan flute of nightmares or something. We're not all instantly-- (laughter) I was just thinking I should take out a stick of dynamite and light it and be like (sizzling). (laughter) It's a flare! (dynamite explodes) Elias-- It's a one-armed gnome. -- since you were a bit back on this, make a perception check for me, please. Six. Six? Okay. Oh, plus six. That's 12. 12? That's better. So yeah, you can faintly pick up both the distant shout of Silas and the faint shifting of music in a specific direction. Okay. You pry yourself off the jagged elements of this rock, and begin to wheel through. It's not easy to wheel through this now freshly scattered sand and dust, pushing over each rolling dune as you do. Do I have to do that thing where I put a plank of wood and roll over it? It's not quite that bad. Okay. R2D2 can do it. What's the matter with you? That's true. That's true. But you all begin to slowly gather and head in the direction of the noise, getting louder and louder, the music getting louder. Silas, as you're playing, roll a perception check for me. Oh man. Get a bad perception check. Yeah, it's with that Jethro Tull. 14. 14. Okay. 14. You're playing. 14. You glance around and you can see some of the shapes, humanoid shapes approaching, and at first, you feel a bit guarded, but you recognize these are your friends. You're properly calling them to you. Great. You also notice that the area you're sitting in, it seems to be growing. The sand dunes around you are shifting texture. Huh. Oh no. They're getting taller. Oh boy. Or you're... sinking lower. You feel a vibration to the ground where your feet are planted partially into the sand as you begin to (sinks). Okay, I'm going to get up and I'm going to try to hop, hop, hop out. I'm going to Mirthful Leap. Going to Mirthful Leap? Yes. Okay. Leaping out of partially embedded sand is not the easiest. I will say, make a, because you have Mirthful Leap, I'll give you advantage on it. Make a strength check for me with advantage, please. Okay. (goat bleats) (goat bleats) Okay. Oh! Natural 19. Natural 19 plus? A strength check? Oh, minus two. 17. 17's still very good. You with all your might push out from the inside of this conical, sinking space that you

Output:
- Marcus moved toward the source of the scream while Aria played her pan flute to signal their location.
- Dorian suggested using dynamite as a flare, but the group decided to follow the sound of the music instead.
- Marcus and Aria rolled perception checks to locate the shifting sounds of Silas and the music in the desert.
- The party began to wheel through the shifting sand dunes, noting that the ground was sinking and the dunes were growing taller.
- Aria attempted a Mirthful Leap to escape the sinking sand, rolling a natural 19 on her strength check to push out of the conical space.
- The group recognized approaching humanoid shapes as their friends and continued to gather in the direction of the noise.


Input: hop, hop, hop out. I'm going to Mirthful Leap. Going to Mirthful Leap? Yes. Okay. Leaping out of partially embedded sand is not the easiest. I will say, make a, because you have Mirthful Leap, I'll give you advantage on it. Make a strength check for me with advantage, please. Okay. (goat bleats) (goat bleats) Okay. Oh! Natural 19. Natural 19 plus? A strength check? Oh, minus two. 17. 17's still very good. You with all your might push out from the inside of this conical, sinking space that you were in as you were playing your music. The music stops, you hold your pan flute, and just leap and arc out to the very edge of the top. As you land in the sand, glancing back where you are, you can see these large, claw-like pincers emerging from the space you're landing. Go the other way! Walk back, walk back, walk back! They begin to sink back inward and the vibration of the sand begins to stop. As the rest of you begin to gather, you hear Silas saying this. Stop. Silas, you all right? I'm going to start-- Stay where you are. I'm going to start walking towards them and doing a weird walk-- (laughter) She must have hit her head. Tap, tap. To get back to them. Like serpentine? Yeah. Okay. I've seen this movie. Confuse it. What are you doing? I'm trying to make my vibrations weird on the sand so that it doesn't... I don't know what I'm doing. Your vibes are already pretty weird. Yeah, what do you mean that it doesn't? I will say for the purposes of this, roll a stealth check for me to try and carefully maneuver across the sands in a way that you don't think will draw attention. That's all you needed in Tremors was just walk in geometric patterns. Uh-huh. 15. 15, okay. You begin to very carefully move and shift. And the rest of you watching Silas do this, what do you do? Freeze. Yeah. Hold very still. She hasn't relayed really anything. Okay. I do a spin. Oh, it's a dance. So now, you're all within visual range of each other. Probably 100 or so, 150 feet from each other. You were scattered quite a bit from being thrown from the back of the-- It wasn't so much you were thrown from the spin, more of the immediate lift upward, you all just tumbled off the back. Probably hit some of the stairs on the way out, too. That's going to hurt in the morning. But you all stand still, looking over. Silas, pretty calm. Do you all continue to gather or do you all just stand and stare at each other? Well yeah, we don't know there's a problem. Yeah. Cool. She's just doing a little dance in the desert. Elias. Uh-huh. Excitedly, you can see the shape of your friends approaching. Hey! You get close and you begin careening up the side of one of the nearby hills. I'm coming! I'm a-coming! (low vibrations) The ground begins to shake once more. The vibration, you can see the sides of the nearby dunes and hills beginning to shift lower and lower. You can see the somewhat haggard wheeling of Elias

Output:
- The party successfully used the Mirthful Leap spell to escape a conical, sinking space in the sand, resulting in a high strength check that allowed them to land safely.
- Upon landing, they observed large claw-like pincers emerging from the sand, prompting Aria to command the group to walk back to a safe distance.
- Aria attempted to confuse the emerging threat by performing a weird, serpentine walk and spinning, while the rest of the party held still to avoid detection.
- The group managed to maneuver across the sands with a successful stealth check, reuniting within visual range after being scattered by the initial lift.
- As the party gathered, they noticed Silas acting calmly and saw friends approaching, though the ground began to shake again, causing the dunes and hills to shift lower.
- Marcus excitedly careened up the side of a nearby hill to join the others, but the scene ended with the observation of the haggard wheeling of Elias amidst the shifting sand.


Input: don't know there's a problem. Yeah. Cool. She's just doing a little dance in the desert. Elias. Uh-huh. Excitedly, you can see the shape of your friends approaching. Hey! uh I'm coming! I'm a-coming! watching The ground begins to shake once more. The vibration, you can see the sides of the nearby dunes and hills beginning to shift lower and lower. You can see the somewhat haggard wheeling of Elias heading in your direction. Stop. Stop. I'll stop. I think you should go around that area. Trace my steps. Do you see my steps? Do you see the shape that I made on the sand? Roll a perception check, buddy. Or rocks? 18. 18. I mean, you see, thankfully, the majority of this storm wiped the landscape clean other than just the natural textures of sand being blown. So you can prominently see the footsteps. I'll try to trace around, circle around the back, and try to come up. I cannot believe that worked. Make a stealth check for me. Okay. With advantage because you are following the pattern that she-- Well, I always get disadvantage. So, just a straight roll. 11. 11. You follow in the space there. As you are about to reach where Silas is, the ground underneath both of you begins to lower. Oh boy. Okay. I can't fly. Let's go. I'm just going to try to just take off and run towards everybody. All right. All right. I will, too. All right. For this, either both of you make an athletics or acrobatics check to try and make it up the side of this. While they're doing that, can we see that our friends dipped into the-- Yeah, can we see it happening? You do. You see them move around and then both, vanish just out of sight. Okay. I am going to run as much as I can towards them. Okay. As soon as I'm within 30 feet, I'm going to Misty Step myself to Julian. All right. You appear right next to Julian. Ah! Awesome. Then I'm going to cast Fly on him and myself-- Whoa! All right. -- and take off up in the air. All right. Both of you-- Bye, Silas. -- begin to take off up into the sky above. Glancing upward, as soon as you both look upward, you see the front bow of the Silver Sun-- Oh. Are there any rocks around us? Any outcroppings that isn't sand? You would see maybe-- Or is it mostly sand? Where you are right now, it's mostly sand. Fuck. There's maybe about 70, 80 feet behind you, there could be more of a natural rock piece that's pushing out of the top. I would try to run towards that. There are five extremely distinct rocks, and you can see them right now because they're bright scarlet from where you battered yourself and bled out. This is true. Sorry. This is true. Those are my brains. What'd you roll, Silas? Nine. Nine. Okay. Oh no. So you are rushing up

Output:
- The group encountered a shaking desert landscape where the ground began to shift and lower beneath them.
- Marcus successfully traced the footsteps of Elias and Aria on the sand after a successful perception check.
- Marcus and Aria decided to attempt an athletics or acrobatics check to climb the shifting dunes while others vanished from sight.
- Maeve used Misty Step to reach Julian and then cast Fly on both of them to escape the sinking ground.
- The group spotted the Silver Sun approaching from above and identified bright scarlet rocks as potential cover.
- Silas rolled a nine on a check, leading to a realization that the ground was rushing up beneath the group.


Input: are right now, it's mostly sand. Fuck. There's maybe about 70, 80 feet behind you, there could be more of a natural rock piece that's pushing out of the top. I would try to run towards that. There are five extremely distinct rocks, and you can see them right now because they're bright scarlet from where you battered yourself and bled out. This is true. Sorry. This is true. Those are my brains. What'd you roll, Silas? Nine. Nine. Okay. Oh no. So you are rushing up the side of this but the sand keeps giving way, it keeps giving way-- uh-- dragging back, and you watch as the side of it begins to rise higher and higher, the shadow falling on you, and the sight of your friends now flying above getting further away. Oh god. I'm going to start sprinting in her direction and hoping my 26 passive sees any vibrations in the ground. I'm just going to get to her. Okay, yeah. So you, at a very fast pace, dashing over there. Leaping over and landing that space, you see Silas trying to climb up the side but unable to find purchase in the ever-shifting, almost sea of sand around her. Below you can see, in the bottom of this conical trap, you see these large pincers beginning to emerge. Oh boy. And this odd, jagged-looking, thank you, chitinous mouth begin to open up in that space. I'm going to ski down the side under her legs. No, I'm going to use Bait and Switch. A superiority die. When I get to her, I'm going to yank her by the tail and swing her around so she's uphill and I'm downhill. I give myself eight to my AC, and I'm going to jump in the air and plant my feet on Silas's back and do sort of a rabbit kick and make a pushing attack and kick her. If I hit, you'll take one point of damage. That's fine. And shove her 15 feet up the slope. Okay, 15 feet. Yo. That's tight. What? I rolled real low, though. Oh, it's unarmed strike. Balls. Nah, didn't work. Seven. Nope. Can she willingly take it? But I can do it again. Can she just take it if-- I can do it again. That hits. That is a 17 that time. That's her AC. Yeah. Yes. So you feel his two little feet hit your back, and I just go (kick) and shove you 15 feet up the hill-- Whoa. -- and then drop and wait. You feel a (kick), the burst upward and you tumble in an upward direction head over feet until you crest over the top of the sinkhole that you stumbled into and now you can see all of your friends rushing and gathering in that space with Julian and Gwen up in the air and the ship now beginning to crest downward while all of you begin to push over to that space. You now tumble down to the bottom of this. Okay. The giant pincers, which now you can see, at a quick glance, they looked like they were just emerging. Now the rest of the creature's beginning to show, this massive head. Each pincer's about four and a half feet long. As you get close, you

Output:
- Dorian attempted to run toward a natural rock formation but found the sand shifting beneath him.
- Silas struggled to climb the side of the sinkhole while large pincers emerged from the bottom.
- Cedric utilized a Bait and Switch ability to reposition Silas, kicking her 15 feet up the slope.
- The group successfully tumbled over the top of the sinkhole to join Julian and Gwen.
- The creature's massive head and four-and-a-half-foot pincers became fully visible as the group approached.
- Aria and Marcus confirmed the success of Cedric's maneuvers despite rolling low initially.


Input: into and now you can see all of your friends rushing and gathering in that space with Julian and Gwen up in the air and the ship now beginning to crest downward while all of you begin to push over to that space. You now tumble down to the bottom of this. Okay. The giant pincers, which now you can see, at a quick glance, they looked like they were just emerging. Now the rest of the creature's beginning to show, this massive head. Each pincer's about four and a half feet long. As you get close, you can see this lobster-like series of jagged bone-like interior as it rips open and attempts to crush around you. Oh, I like bugs. Bugs are cool. That's going to be a 21 to hit. My AC right now is 28 because of Bait and Switch. Whoa. 28?! Oh, what? It comes down-- I rolled an eight on the superiority die. -- to slam around you and you pull your shield upward. Shield up. It just gets stuck on the shield, and you feel it begin to rotate and try and crush. This magical weapon, a normal metal on this would be bending. You can almost expect to hear the whine of metal giving way, but it holds firm. You can hear this angry gurgling in the open throat of this creature as it pushes and pushes. As it does, you begin to see multiple long thin tongues lashing out of the mouth, almost trying to reach and taste for you. Don't like that. Come on, man. I like that. You come down-- Are we coming down? You're at the bow of the ship looking-- I'm pushing a ladder off the side of the ship, seeing what's going down over there. Get us in there, we're getting them out. I'm going to start going down the ladder so I can just get to the very bottom and help do a handoff. Age before beauty! Right now, Lyra was on the-- Kicking her back in the sand, and then it latched around. So Lyra is on par with the creature. He's not above it, he is more or less being held in the side of the slope. I'm on the sand slope by its face? Yeah. Is it possible to fly down... Let me make sure I can do this. Fly down-- Ah, fuck me running. I can't do that. Fuck me with a plastic spoon. Can I fly down and try to pick Lyra up and fly back up? You can. While you dart back down, realizing the situation, you see Lyra get grappled by this entity. You're holding on, your shield is wedged in there. You suddenly feel Gwen rush down and put her arms around you. But your shield is currently lodged in its mouth. What do you want to do? I can't, I can't. Not without the shield. Is that a whole action or can I cast a spell? Trying to grab and pull, what are you trying to cast? Command. Not without the shield.

Output:
- The party rushed toward a specific space as the ship crested downward, resulting in everyone tumbling to the bottom of the slope.
- Cedric engaged the giant creature with pincers and successfully blocked its attack using a shield, causing the weapon to get stuck in the creature's mouth.
- Dorian and Marcus attempted to lower a ladder from the bow of the ship to help evacuate the group, while Dorian made a joke about age.
- Maeve confirmed that Lyra was being held by the creature on the sand slope and attempted to fly down to rescue him but failed the maneuver.
- Gwen rushed down to protect the group, but the party realized they could not retrieve Lyra or cast spells without first removing the shield lodged in the creature's mouth.


Input: up and fly back up? You can. While you dart back down, realizing the situation, you see Lyra get grappled by this entity. You're holding on, your shield is wedged in there. You suddenly feel Gwen rush down and put her arms around you. But your shield is currently lodged in its mouth. What do you want to do? I can't, I can't. Not without the shield. Is that a whole action or can I cast a spell? Trying to grab and pull, what are you trying to cast? Command. Not without the shield. I'm just going to look down at the mouth and just try to mentally say: Release! Release? Okay. It shits itself. Uh, well, just to quickly check something on Command. Yeah, it might not understand me. Because Command does have to understand. This is an uneducated-- Yeah. You shout "release" in its direction, and it continues to tense. You get the sense it didn't-- Am I within 60 feet? You are, you're just on the other side. But you watch Gwen dart down into the space where you just-- Would I have heard what Lyra said? Likely, in the stillness of the storm, yeah. I don't know if this'll work, but I wonder if I could cast Telekinesis on the shield to try to pull the shield out-- Oh, using the ring? Yes, use the ring. Okay. So you clamber back up to the side of this ledge and look down. At this point, you can see Julian still floating above and you see the rope ladder now descending from the ship with Nadia climbing down quickly. Arthur's just like. Yeah. What are you doing, buddy? I got to that rock. I'm just fucking standing on that bitch like second base. You got it. Over here! Don't do it, just forget him! Over here! Perfect. Okay, so you come up the side. You keep the ring at the ready, and you reach down and cast Telekinesis to try and pull the shield free. It's an interesting counterbalance between the force of this creature's jaws and the amount of force that this Telekinesis spell can do. Roll a d20 and add your wisdom modifier for me. Okay. Since they're even, the DC is a 10. 18. 18. As you're holding the shield, Gwen's pulling on you, you're trying to look for any sort of point of leverage. Then you feel this weird wave, this shimmering magical energy move past you-- I got it. -- attaches to the shield, like this weird, watery, ethereal power, and the shield just-- I grip the shield harder. -- pulls outward with a heavy strength. Both of you just go tumbling back and out of the hole, about a good 30 or 40 feet into the air before Gwen, you gather yourself again, holding on to both Lyra and the shield. Nicely done. Let's go. Up, up, up. Up, up, up. For the first time, I've attached my propeller hand attachment. That's right. I'm going to spin it up and use it to fly down towards-- Oh yes! -- towards Lyra and see if I can grab him with my-- Are you already holding him? I'm holding him, but you can take-- I'm here to help. What about watching.

Output:
- The group realized Lyra was grappled by an entity while their shield was lodged in its mouth.
- Maeve attempted to use the Command spell to make the creature release the shield, but it failed to understand.
- Aria used a ring to cast Telekinesis to pull the shield free, succeeding with a roll of 18 against a DC of 10.
- The magical force pulled the shield and the characters out of the hole, tumbling them 30 to 40 feet into the air.
- Gwen helped stabilize the situation by holding onto Lyra and the shield after they landed.
- Marcus prepared to fly down using a propeller hand attachment to assist Lyra further.


Input: 40 feet into the air before Gwen, you gather yourself again, holding on to both Lyra and the shield. Nicely done. Let's go. Up, up, up. Up, uh, up, up. For the first time, I've attached my propeller hand attachment. That's right. I'm going to spin it up and use it to fly down towards-- oh yes! -- towards Lyra and see if I can grab him with my-- Are you already holding him? I'm holding him, but you can take-- I'm here to help. What about me? You're probably stronger. Over here! Then I'll turn to go to Arthur. Fucking-- What am I?! I'll turn and go to Arthur. With Gwen holding and bringing-- Jesus, Lyra's fine! Wait, but where's Silas? Is Silas-- I got Silas. We're heading towards Silas. Silas's on the rope? We got Silas. I'm okay, I'm okay. You both have each other. You have Fly, you don't need the propeller. But it's so fun. As Nadia, reaching out from the side of the rope ladder grabs Silas's arm. You're going with Nadia? Yes. With that, you both begin to climb up the side of the ladder. You feel left behind-- I left Chet. -- at a good maybe hundred or so feet from the rest of the folk there. But it's so fun. Until you see Julian-- Coming with another buzz saw. Inspector Gadgeting his way in your direction. Let's do this! Don't worry! This one's okay. Okay. Take my hand! Ah! I'll grip it. Rip it. Ah! Fuck! And shoot up into the sky. You did that on purpose! I just picture Arthur like True Lies. Yes, yeah. Jamie Lee Curtis. Yep, pretty much. I've got Silas. I'm pushing Silas-- oh my god! -- over the side of the ship just to get her up. I'm also going to piss her-- pick her pockets while I'm-- You're going to piss in her pockets? I'm going to piss her pockets. I believe it. I'm also going to attempt to pick her pockets. I fail, never mind. It doesn't happen. Your hands are doing a lot right now. It was worth it. It was worth a shot. Goddamn it. It was worth it. I'm just going to stealth piss in her pocket. I'm upside down, I'll make it work. Fuck. The Nadia Special. Yeah. Jesus. As you all reconvene back on the deck-- Going to save that for later. -- of the partially damaged, but still mostly intact Silver Sun, it begins to pick up once more and head back northward direction. Can it still fly with two of its sails missing? It can. Oy. At the time being, it seems. All right, just taking stock. Everyone's okay? Everyone sort of made it back mostly in one or two pieces, right? You good? Relatively. Oh boy. Do you have backup sails, or-- We got materials to do some repairs on the way. Might cost us an extra day of movement, but we're going to do what we can. So just, sighs, I guess, anyone watching.

Output:
- Gwen, Lyra, and Marcus coordinated their ascent, with Marcus attempting to use a propeller hand attachment to grab Lyra while Maeve held him.
- The group successfully located Silas and transferred him to Nadia, climbing up a rope ladder to safety.
- Julian arrived with a buzz saw, and Marcus forcibly pulled Dorian into the sky using a "Nadia Special" maneuver.
- Derek attempted to push Silas over the ship's side to safety and unsuccessfully tried to pick her pockets while doing so.
- The party reconvened on the Silver Sun, which was partially damaged but capable of flying northward despite missing sails.
- Xandis confirmed everyone's safety, and the crew noted that repairs would likely add an extra day to their journey.


Input: head back northward direction. Can it still fly with two of its sails missing? It can. Oy. At the time being, it seems. Xandis, at this point, goes, All right, just taking stock. Everyone's okay? Everyone sort of made it back mostly in one or two pieces, right? You good? Relatively. Uh, oh boy. Do you have backup sails, or-- We got materials to do some repairs on the way. Might cost us an extra day of movement, but we're going to do what we can. So just, uh, I guess, anyone here good with wood? Oh! Oh! Oh my god! I almost died. What'd you ask? Yes, I'm good with wood. Yeah, I'm fine, I'm good. What do you need? Oh, shit, the damage. All right. I go over. I press my face against it. The damage. Oh, there's a damage. Talk to me. Tell me your woes. Damn! Do you have any extra timber below decks? We do have some basic repairs and maybe a few things we could do to fashion a half sail for both those sides. Khalil, take our friend here and see what we can do along the ways of transit. In the meantime, at least it looks like the horizon's clear, so drink up! They take a big chug of a rounded, bulb-like liquid on the side of their hip. Watching. Grabs the side of the wheel and begins to continue on a northward direction. Oh shit. I'm going to run down to check on Treshi really quickly. Oh god, did he jump off the boat? I'm going to run down. Gordi, who has the key to this? Who knows how to open this door? The moldy storage? The moldy storage. You look down, It's pretty easy to see from the outside how it works. It's this latch that locks into place over the brace that's in front of the door. I'm going to open it up, take a look. He is on the ground, not moving. Not moving? I'm going to very quickly check vitals. He's alive. Sighs in relief. He just got knocked the fuck unconscious. Oh, he's just unconscious? Yeah. Okay, okay. Eh, he's fine. All right. All right. You hear from deep inside the cargo hold: This is the best you have to work with? I thought you took yourself seriously. It's okay. I'll cast Calm Emotions. I've worked with worse. It's going to be fine. Beggars can't be choosers in these circumstances. You're very attractive. Sorry, let's get to work. As you jump into chiseling away at what materials are available to try and do some makeshift repairs to the ship, the rest of you taking a breath to push onward for the rest of your journey back to Jrusar, we're going to take a break. Eyy! Nobody else died! Oofies. I thought this chair was very unlucky for a second. Oh man, oh man. Oof. I'm low. That's more damage than I'm ready to take right now. You're low? Oh, yeah. I'm low, too. That was a-- Everyone got their-- Yeah. Oh wow. That was a rough failure in the middle of the sandstorm. It almost knocked me right out when we fell off the ship. Oh

Output:
- The party determined that their ship could still fly despite missing sails and decided to perform repairs using available materials.
- Dorian volunteered his expertise with wood to fashion a makeshift half-sail while Khalil assisted with the work.
- The group consumed a liquid from a bulb and continued their journey northward toward Jrusar.
- Derek discovered Treshi unconscious in the moldy storage and confirmed he was alive but knocked out.
- Marcus cast Calm Emotions on the unconscious crew member while Dorian made lighthearted comments during the repairs.
- The session concluded with the party acknowledging the rough failure during the sandstorm and noting that no one else died.


Input: your journey back to Jrusar, we're going to take a break. ALL: Eyy! Nobody else died! Aria: Oofies. I thought this chair was very unlucky for a second. Oh man, oh man. Oof. I'm low. That's more damage than I'm ready to take right now. You're low? Oh, yeah. I'm low, too. That was a-- Everyone got their-- Yeah. Oh wow. That was a rough failure in the middle of the sandstorm. It almost knocked me right out when we fell off the ship. Oh my goodness. Yeah. I had fun. How many hit points do you have total? 39 total. Damn! So you have five? 39 total? Yeah, so I hit five points when I hit the ground. Oof! Wet noodle. You weak. Yeah, I weak. Sort of. That's like-- Sort of not. That's wizard low. She's not. We'll come back here in a few minutes, pick up the rest of the journey and see where we're at. We'll see you then. Eyy! Woo! This is Nona Lucia. She makes sauce, and she loves to share it. Nona's sauce was so fire her family and friends became fans, and so did their friends, and their friends' friends, and her fam fed her an idea for her best recipe yet; her own brand of Nona Lucia Sugo. So she made her very own store from scratch on Shopify. I mean, can you believe it? Actually, Shopify helped Nona do a lot of things, like ship fans her sauce and spread the word about her culinary magic. In fact, Shopify helped Nona make new fans and show up in new places. Soon, the little grandma with the big personality had become the boss of her own saucy empire. An empire she could run from anywhere, even the kitchen where it all began. This is my famous sauce, powered by Nona Lucia. And this is her success, powered by Shopify. Hey Critters! Maeve Gideon here to guide you through what's new in the Critical Role shop. Style should never be a dump stat, darling. Could anything be more perfect? I mean, The Traveler always says impulse purchases are a good decision. Can you put donuts in this? Only one way to find out. It's so cute. I can't handle it. And hey, if you want, you could head over to the Critical Role shop right now. Oh hey, everyone. It's me, Kaelen. So the Traveler and I were going to tell you guys all about subscribing to Twitch, but it sort of seems like he's not really here right now, which is so stupid. Traveler? Traveler? Arty. You know what, it's fine. I can do it by myself, with myself. I invoke Duplicity. Oh, hello Kaelen. Hi Kaelen. Okay, so what we're going to do today is tell the people at home all about the good stuff they get when subscribing to Twitch. Oh, I dunno what Twitch is, but that sounds good, let's go. No, that's perfect, 'cause this works for you, too, then. Okay so, there's a professionally-moderated live chat, and if you subscribe, you can post the links in the chat. Like a link to a cool hamster video? Exactly like that. So what we do here is tell like, really cool stories, right? And sometimes like crazy shit happens when thank you.

Output:
- The group took a break after a rough failure in the sandstorm where Maeve fell off a ship and was knocked out.
- Characters discussed their low hit points, with Maeve confirming she had 39 total points before hitting the ground.
- A narrator described Nona Lucia's journey from making sauce to building a Shopify empire with the help of the platform.
- Maeve Gideon presented new items in the Critical Role shop, noting that style should never be a dump stat.
- Kaelen attempted to explain Twitch subscriptions alone before his partner, the Traveler, appeared via a spell called Duplicity.
- The pair discussed the benefits of subscribing, such as posting links in a professionally-moderated live chat.


Input: hello Kaelen. Hi Kaelen. Okay, so what we're going to do today is tell the people at home all about the good stuff they get when subscribing to Twitch. Oh, I dunno what Twitch is, but that sounds good, let's go. No, that's perfect, 'cause this works for you, too, then. Okay so, there's a professionally-moderated live chat, and if you subscribe, you can post the links in the chat. Like a link to a cool hamster video? Exactly like that. So what we do here is tell like, really cool stories, right? And sometimes like crazy shit happens when we're telling those stories, and people that subscribe get special emotes so you can express how you feel. What if you live on the side of Exandria where it's really late, and you're like, "I'm just gonna close my eyes for a few seconds," and then it's two hours, and the music is playing, and you're like, "Oh no, I missed the whole show." Oh no, that's a great question. Well, if you subscribe to Twitch, then you can just watch all of our VODs as soon as the live broadcast ends. So cool, right? So cool. I know. Another really cool thing is you can give subscriptions to people. Like I could buy a subscription for you, duplicate Kaelen, and for other p-- What are you doing? Look what I found. Oh my gosh, hey precious. I could draw a dick. Oh, well, technically, technically that might break Twitch's terms of service, so. But, there's no rule against, like, drawing chubby little snakes. (giggles) Yeah, or, or a really long balloon sword. Yeah, or like a really thick rope, with like, two hunky knots at the end of it. Cucumber, with two tomatoes, Yeah, a banana, you know, sitting next to an onion and an avocado. Like a mushroom, with like a little cap on it. A wiener dog, with just two feet. Yeah. Arty, where are you? Should we go look for him? Yeah, sure, why not. Oh, don't forget to subscribe to Critical Role. Okay, let's go. Okay. (whimsical music) And welcome back. Went ahead and clarified a quick discrepancy with your hit points. Yes, I was stupid and I'd done my math wrong, and I was informed by our crew that I'm not 39 hit points. I'm, in fact, 44 hit points. (cheering) I'm way cooler than I thought I was. Tank coming through. Five points cooler. Yeah. Got a tank over here. You're not stupid. Don't say that about my friend. Thanks, Aria. Front line fighter, let's do it. Yeah, that's right. I can take on the world now, bitches. Indeed. Well, a very eventful first full day back. You're getting a sense as to why a lot of skyships avoid the central areas of the Hellcatch Valley when it comes to-- What do you mean? I don't know, just a hunch I get. But for the second day's journey, and please interrupt if any of these days if people want to handle anything specifically, but for the second day's journey, if somebody else could roll another d20 for me. Who will do it? I will do it. (cackles) Oh, I can't see. Oh no, well, that's cocked. Cocked. It's cocked, roll again. What was it? It was cocked. Five. That's what we got last time. Oh, that's what I got last time. Roll a d6! Roll a d6 for

Output:
- The hosts discussed the benefits of subscribing to Twitch, including access to live chat, special emotes, and VODs for those who miss live streams.
- The group engaged in playful banter about drawing various objects like snakes, swords, and vegetables before deciding to search for Arty.
- The Dungeon Master returned to clarify a discrepancy in Maeve's hit points, correcting them from 39 to 44.
- Maeve celebrated the increase in her health points while Cedric and Dorian joked about her status as a tank.
- Aria defended Maeve's intelligence, and the DM prepared the party for the second day of their journey in the Hellcatch Valley.
- Maeve volunteered to roll a d20 for the journey, but the roll was declared invalid ("cocked"), requiring a re-roll and a subsequent d6 roll.


Input: a hunch I get. But for the second day's journey, and please interrupt if any of these days if people want to handle anything specifically, but for the second day's journey, if somebody else could roll another d20 for me. Uh, who will do it? I will do it. Oh, I can't see. Oh no, well, that's cocked. It's cocked, roll again. What was it? It was cocked. Five. That's what we got last time. Oh, that's what I got last time. Roll a d6! Roll a d6 for me. Oh no. Don't roll a three. Same thing'll happen. Five. Five, okay. Looking ahead... That's my favorite part. The horizon is clear. Then you hear Captain Xandis shout, "Well, looks like things are good ahead of us, "but let's look on behind us "if you have a moment." You look behind. Double rainbows? Oh yeah, multiple. Glancing back over the back of the ship in the midmorning, that cool morning air that begins to shift into the hotter, hotter days that the Hellcatch are known for. A storm is now creeping from behind. Are you kidding me? No. Fuck me. No. However, the adjustment in temperatures between the hot day and the cold that the storm brings end up pushing a heavy amount of wind behind you. Oh! Xandis, with the repairs that are for the most part cobbled together by you and the rest of the crew-- Cobbled. Right. They cobbled, you polished. Thank you. Crafted. "All right, put the sails out. "Let's go and see if we can ride this baby, "make up some lost time." Eyy! Woo! You pull out the sails. As soon as the first wave of wind hits, the ship takes off at a majestic speed. Yeah, majestic! All of you also have to hold on, and you can see some of the bits of loose cargo, ammunition barrels and things that are bolted down and covered, some of them shift backward from the immediate speed, but you pick it up and you actually gain a day of travel. Yo! Did we rest since that fight against the sand creatures? Yeah, we went to bed. We did. Yeah, you went to bed and had a full rest. So how many days? It was five total and we just shaved off a day? It was four and a half, I'd say. You guys did a half day and a full day, so it was three shaved off so you have two more. Two more days left. How long before we have to recast on Sarah? My thing lasts 10 days. 10 days, okay, we got a little-- Or no, my thing extends 10 days beyond... You can keep re-upping. I'll look at it. You just DM, DM. I'll figure it out. Those little crumbs on your page are bothering me so much. Those aren't crumbs. That's some of my nail polish that I picked off. No. Oh. Is that grosser? Yes. Yeah. Tremendously. Weirdly, yeah. For the next day, I need somebody to roll another d20 for me, please. I'll do it. 20. 19. Oh!

Output:
- The group successfully rolled dice to determine their progress, resulting in a favorable outcome that shaved off travel time.
- Captain Xandis directed the crew to deploy sails, allowing the ship to catch a sudden storm wind and gain a day of travel.
- The party confirmed they had rested fully after a previous fight against sand creatures, leaving them with two days remaining in their schedule.
- Marcus and Derek discussed the duration of their magical effects, with Marcus noting his spell extends ten days beyond the current timeframe.
- Maeve and Marcus engaged in a humorous exchange regarding crumbs on a page, which were revealed to be nail polish.
- Dorian volunteered to roll a d20 for the next day's journey, rolling a 20 followed by a 19.


Input: no, my thing extends 10 days beyond... You can keep re-upping. I'll look at it. You just DM, DM. I'll figure it out. (laughs) All righty. Those little crumbs on your page are bothering me so much. Those aren't crumbs. That's some of my nail polish that I picked off. No. Oh. Is that grosser? Yes. Yeah. Tremendously. Weirdly, yeah. "Tremendously." (laughs) For the next day, I need somebody to roll another d20 for me, please. I'll do it. 20. 19. (laughs) Oh! Pretty close. An uneventful day of travel. The Hellcatch begins to leave behind you The Hellcatch begins to leave behind you as you come over the familiar opposite side of the shelf of rock that drops into the broken valley revealing the verdant jungles of the Oderan Wilds, the familiar greenery and dense canopies of the tangle before you. Pushing onward into your final day of travel, who would like to roll a final d20? I'll do it. Call it. 20. I can't see it. (laughs) No. It's a seven. Seven. It's a seven, okay. Well, still an uneventful day. As you push through towards the later part of an afternoon on your final day of travel, you can see, in the process of being lit, the burning temple top. Oh, it's coming. That is the Prakash torch flame, the guiding beacon to the city of Jrusar in the distance. As the sun slowly begins to set, bringing with it the darker purples and reds and oranges, the dappled clouds beginning to fall to a deep navy blue against the sky and horizon. The mist begins to rise up upon the jungle floor as the spires of rock greet you. The familiar home where many of you first met, returning to the city itself. The skyship, battered, beaten, but still standing slowly comes in towards the skyport here in the Aerie Spire. As it begins to adjust in, it takes a little more work and Captain Xandis is like, "Get your things. "Batten down, and please, "take care of yourselves as you get the fuck off my ship." Turns it around, you can see folks out there as part of the skyship beginning to throw up these chains with grappling hooks on it to catch the edge of the ship as it begins to set into mooring position. They pull it down, latch them in, and slowly the skyship comes to a rest against the docks of the skyport. For being late in the day, it's fairly busy. It looks like a secondary skyship had just arrived not too long before you did. As you gather your things, and I assume-- Quick talk about that. I want us to throw our friend back into the hole, but I would also like to take our friend out of the hole if we're going to do that. Yeah, I don't want him in there with her. No, me neither, so. I'm going to go check on our prisoner. Also, should we check the-- just in case? Oh! Yeah, that's a good idea. I'll pull out the orb and see. Okay, you pull out the orb that you pulled off of Sarah, glance at it, and it still remains dark. You see no signifying shine or light within it. That could mean-- It's possible she found out about it, but. Do we recognize watching thank you

Output:
- The group finished their travel across the Oderan Wilds and arrived at the Aerie Spire skyport in Jrusar.
- Captain Xandis directed the crew to secure the skyship and prepare for docking as the vessel settled against the docks.
- Derek, Maeve, and Marcus discussed the prisoner's location, deciding to remove them from a hole and check on them.
- Maeve retrieved an orb taken from Sarah to check for signs of light or activity, but found it remained dark.
- The party realized the darkness might indicate that Sarah had discovered something, though the specific details were cut off.
- The group prepared to investigate the prisoner and the orb's condition further after the ship's arrival.


Input: hole if we're going to do that. Yeah, I don't want him in there with her. No, me neither, so. I'm going to go check on our prisoner. Also, should we check the-- just in case? Oh! Yeah, that's a good idea. I'll pull out the orb and see. Okay, you pull out the orb that you pulled off of Sarah, glance at it, and it still remains dark. You see no signifying shine or light within it. That could mean-- It's possible she found out about it, but. Do we recognize that second airship that came in? Make a perception check. 20. 20, pretty decent. Glancing past, doesn't really ring any bells. You haven't seen a large number of skyships in your time. You've only really glanced at a few, specifically in the proximity of the skyport, but this one you've never seen before. Okay. But you go ahead and-- Yeah, how we doing? Do you open the door and check in? Yeah. Well, he's sitting in his soiled drawers. Okay, I thought he was being taken care of. Okay, but yeah, all right. No, I mean in the sense they're like-- Yeah. Not like he shat himself, but you know. Sorry, soiled drawers maybe did have a little more connotation than I expected. It did. It painted a picture. Yeah, I mean, he's probably pissed himself a little bit. Yeah, who doesn't? He's sitting in his poopy pants. The old Nadia special. I imagine you're probably-- Piss in a pocket. But no. You know, he's sweaty, unwashed. His outfit is stained and dirty. He looks a little worse for wear, and grumpy, understandably so, as the physical sense of the ship comes to a stop and a halt. As you open the door and check in on him he looks up at you. "I assume we found our destination?" Yeah, it's going to be uncomfortable again for a little while, then it's probably going to be a little more comfortable, then after that, I really can't speak to it. "Well, wherever you're taking me, at the very least make sure they put me under extreme protection." I can't guarantee anything, but I have a funny feeling it's about as safe as it's going to get. "Positively useless. Perfect." I open the hole and I allow him to step in. I'm not going to throw. Arms still bound behind him, leaps into the hole and twists his ankle a little bit. Like a swan. Fold it up. I'll actually carry both for now. I'll have Sarah on the back and the hole in the pocket. Core Spire? Core Spire? Core Spire? We're going to Eshteross, right? Yeah. Yeah, let's do it. Oh, I forgot my bag, hold on. Wanders back amongst all the crates of stuff that the ship has been carrying and I check around and make sure that nobody's watching me at the moment. He pulls out the spyglass that he nicked off of Silas after she nicked off of Xandis. He just looks at it, spins it in his hand once, and then tucks it between two crates with the end of it poking out, just barely visible, and then he runs back to catch up with the group.

Output:
- The group decided to check on their prisoner after realizing the orb remained dark and the airship was unfamiliar.
- Derek opened the door to find the prisoner sweaty, dirty, and having soiled himself, leading to a humorous exchange about the situation.
- The prisoner requested extreme protection upon arrival, to which Derek offered a vague assurance of safety.
- Derek carried the bound prisoner into a hole in the floor, causing him to twist his ankle upon entry.
- The group confirmed their destination was Eshteross before Cedric returned to hide a stolen spyglass between crates.
- The prisoner was secured with Sarah and the hole, while the group prepared to continue their journey.


Input: I forgot my bag, hold on. Lyra piddle-pats down into the cargo hold. Okay. Cedric: Wanders back amongst all the crates of stuff that the ship has been carrying and I check around and make sure that nobody's watching me at the moment. He pulls out the spyglass that he nicked off of Silas after she nicked off of Xandis. He just looks at it, spins it in his hand once, and then tucks it between two crates with the end of it poking out, just barely visible, and then he runs back to catch up with the group. Thank you. Okay. Cedric: Sorry. You all descend the outer staircase of the ship back onto the, I'd say ground of the skyport, but it is a short glance over the side to the infinite fall and tumble into the jungle and rocks below. The wind itself took that cool afternoon breeze blowing past, but at this height it gives a discomfort for those who aren't as familiar with heights quite on this level. Is there a name on the back of the ship? Can I try to see if I can see if there's a name on the ship? The other ship that came in? Yeah, the other ship that came in. Yeah, if you want to go around the-- Right now it's just facing the front so you don't see from this perspective any sort of sign, but if you want to try and move past through the skyport to get a look, you can. Sure. Okay. So you leave the ship. You notice Xandis is approaching one of the wardens here, representative of the skyport, and is talking to him trying to give him the instruction. "Well you know, we're arriving here "on the behalf of Lord Eshteross and just sort of making sure "that these people who we left them also came back. "It's good, don't worry. Paperwork's all here." Hands a pile of papers over and is just talking loudly while the person's going through. You can see this is-- Can't tell if Xandis is just naturally annoying to this person or this is some sort of a means of getting to let them go without too much of a hassle. You push past, you can see there are wardens inspecting the cargo coming off of the other ship. You see families gathering coming off of it, discussing their plans passing by. There's a heated argument between the port captain and a traveler that heightens the tension in the air as you move past. You can see numerous simurghs circling overhead nearby as the various warden guardians are just keeping watch over the city as the night creeps closer and closer. You can see one of them seems to perch on the edge of one of the rock formations that the Aerie Spire's built upon, the skyport is built upon and it seems clutching in one of its claws some sort of primate, like a jungle creature that it then begins to feast on and pull within its wolven jaws and stringy bits of sinew pulled through as it eats, and the warden atop it just holding with one spear on its side glancing over and keeping an eye on everyone else here in the port. Make a perception check. I'd also like to make a perception check, but I'm just looking for any other birds overhead. Indeed, go for it. (ominous humming) 21. It's right here. 21. You got it. 14.

Output:
- Lyra descended into the cargo hold while Cedric hid a stolen spyglass between crates to avoid detection.
- The group exited the ship onto the skyport, where they observed Xandis interacting with a warden regarding Lord Eshteross's paperwork.
- While moving through the port, the party witnessed families, a heated argument, and wardens inspecting cargo from another vessel.
- The group noticed simurghs circling overhead, including one devouring a primate near the Aerie Spire.
- Marcus and Aria performed perception checks to locate birds, with Aria successfully identifying a target.


Input: some sort of primate, like a jungle creature that it then begins to feast on and pull within its wolven jaws and stringy bits of sinew pulled through as it eats, and the warden atop it just holding with one spear on its side glancing over and keeping an eye on everyone else here in the port. Make a perception check. uh, I'd also like to make a perception check, but I'm just looking for any other birds overhead. Indeed, go for it. Derek: (ominous humming) Aria: 21. Maeve: It's right here. thank you. 21. You got it. Marcus: 14. um, 14. I mean, there are many jungle birds, and they make you nervous, but none that seem to be-- Marcus: The one. -- piquing your worry-- Marcus: Okay, okay. watching. -- at the moment. Dorian: What does that mean? At the very least. (laughs) Dorian: What does that mean? Derek: Did you not--? Marcus: Might've followed me. I don't know. Dorian: Shithead? Okay. Aria: Shithead. You glance through the crowd, look over at the other ship. On one side, you do not see a name emblazoned or posted across the front. The other side, you do see a bit of painted text that looks like it's-- It would be difficult to make out given the shadow and the way that the light is vanishing on the horizon and the bit of a reflection that's hitting the painted side of it, but you can get at a right angle and read it. It is The Herald's Breath. Marcus: Herald's Breath. We landed in the Aerie Spire? Dorian: Mm-hmm. Yes. Maeve: Where one lands-- Marcus: Mm-hmm. Maeve: -- in Jrusar. Aria: I'll head back to the group. Okay. All of you have gathered. It seems that the ship documents are still being looked through by the representative, but Xandis walks over to the rest of you as you gather up here in the center of the main dock spread here at the skyport. "Well, it has certainly been quite eventful. "You all seem to be fairly on the straight and narrow "if a little strange. "I like it, front to back "so hopefully we have a chance "to do weird adventuring shit again in the future." Cedric: Thank you for getting us there and back again. Appreciate it. Maeve: And for saving our ass in the process. "Well, thank you for not getting my ship "entirely blown away by ridiculous ideas "and making me chase down all sorts of crazy shadows. "So, appreciated." Dorian: That jolt at the beginning, you know, if you really want to upgrade the aesthetic of your ship, you can invest in some more wood. You know, I book out pretty far in advance, but I'll consider it because we're close, we're tight. We've been in the foxhole together now. "Look, I'm more than happy "for anyone to update the ship. "It doesn't really belong to me. "I'm on the payroll of Lord Eshteross, so." Dorian: Oh. "Convince him to make some upgrades "and I'd be happy to have it taken care of." Dorian: I'll talk to him. "Appreciate it." Marcus: Are we supposed to tip this guy or...? Maeve: I've never been on an airship before. I don't know. Dorian: I think he's pretty well compensated. Marcus: All right. They are pretty well compensated. Marcus: Well, thank you. "No worries. "Well, I'm going to go drink and sleep for two days." Marcus: Okay. Marches off back to the person, grabs the paperwork.

Output:
- The group made perception checks to spot jungle birds overhead, with Aria and Marcus rolling successfully while the others remained nervous.
- Marcus identified a specific bird that might have been following them, causing a brief moment of concern among the party.
- The adventurers located a ship named "The Herald's Breath" on the dock and confirmed they had landed in the Aerie Spire in Jrusar.
- Xandis approached the group to discuss the eventful flight and the ship's condition, noting he was on the payroll of Lord Eshteross.
- Dorian suggested upgrading the ship's aesthetic with more wood, and Xandis agreed to let Dorian speak with Lord Eshteross about the changes.
- The group concluded the interaction by thanking Xandis, and he departed to drink and sleep after securing the paperwork.


Input: on the payroll of Lord Eshteross, so. Oh. Convince him to make some upgrades uh and I'd be happy to have it taken care of. I'll talk to him. Appreciate it. Are we supposed to tip this guy or... I've never been on an airship before. I don't know. I think he's pretty well compensated. All right. They are pretty well compensated. Well, thank you. No worries. Well, I'm going to go drink and sleep for two days. Okay. Marches off back to the person, grabs the paperwork. Are we good? Are we clear? Man, I'm jealous. That sounds real nice right now. The associate, this half-elf there with the warden helmet on goes, yes, I suppose so. Hands her the-- Good day, and goes back. Xandis heads back up onto the ship to gather the rest of the crew, but the city is yours. What would you like to do? Head to the Core Spire. Yeah, head straight. Straight to, yeah. Keeping our heads down. and trying to get there as fast as possible. Finding a couple places to duck down and let a little air into the hole when possible. Okay, so six silver to take the gondola down to the Core Spire. I got it, I got it. Team playing. Sharing of coin. Thank you, Arthur. Yep, no problem. That's such a kind gesture. Hey, Silas. Yes? I've been meaning to ask you, can I get that coin back? What coin? The coin. I only had, well, I had two coins. Lyra lost one and you took the other one. I didn't take anything. Ah-- Boy, how do you deal with this? I'm going to quietly watch from the corner. The wheel's available to you. The wheel. Feel it out, Julian. Let it happen. Just let it happen. Maybe you forgot, but I gave you a coin to flip when you were choosing which one of our friends to let live or die. That's right. You did give me a coin. When you sort of played god for a second, it was the coin that helped you do it. Where did I--? I just don't know where I put it. If you need help, I can cast Locate Object. All right, I'll cast Locate Object. Okay. I'll just scan her up and down. Do you have the coin on you? Yes. It is very plainly glowing, muddled somewhere in a tattered clump of fur upon her-- Where is it? I just don't know where it is. Oh, here it is. You must have just misplaced it. You know what? I didn't realize that was the one that you were talking about, so. Oh, okay. Yeah, I just... I think we should melt it down or something. I don't like it. Because it was associated with-- Yeah, I feel like-- Sarah's death? Yes. Yes, I feel like that was-- But it was also associated with Lyra's life and-- I know. Two sides to that coin. Well, you can-- I was just playing with you. I was eventually going to give it back to you. I

Output:
*   The party decided to head to the Core Spire and paid six silver for a gondola ride.
*   Marcus questioned Aria about a specific coin, claiming she had taken it during a previous game of chance.
*   Aria initially denied taking the coin but admitted she had misplaced it while holding a tattered clump of fur.
*   Marcus cast Locate Object to find the coin, which was discovered glowing in Aria's possession.
*   The group discussed the coin's association with the deaths of Sarah and Lyra, with Aria suggesting it be melted down.
*   Aria clarified that she was joking about the coin and intended to return it to Marcus eventually.


Input:
You know what? I didn't realize that was the one that you were talking about, so.
Oh, okay.
Yeah, I just... I think we should melt it down or something. I don't like it. Because it was associated with--
Yeah, I feel like--
Sarah's death?
Yes. Yes, I feel like that was--
But it was also associated with Lyra's life and--
I know.
Two sides to that coin.
Well, you can-- I was just playing with you. I was eventually going to give it back to you. I just...
When you take something from someone else, just curious, does it make you feel good? Does your heart beat faster? Is it like--?
I don't know if I feel anything. I think I just--
Are you trying to feel something?
No, I just like--
Like chasing dragons?
-- certain things.
-- or something, or?
I just like little shinies. You know, I carry them with me.
But it doesn't make your heart beat faster, it doesn't make your pulse race?
Maybe a little bit. Because sometimes, something could go wrong. Watching.
I guess I do like it.
Okay. That's the danger of something going wrong, though, that makes you--
Yeah, of course.
It edges you.
Yeah, because you just don't know. You know?
I think that's very common and normal.
Yeah?
Yeah.
Do you?
I think that feeling is common and normal, yeah, but maybe chasing it all the time is not quite as common, but no judgment.
No, no.
Just maybe, of you being aware of it.
Yeah.
Maybe that's good for you to be aware of it, why you do things and how often you do them.
Okay. I mean, I'll think on it for sure.
Okay.
Because maybe there's something deeper, I don't know.
It sounds like there might be.
Well, I'll think on it.
We'll talk about it some other time. We can have a session where we just sit and talk about it. You can talk about whatever you want. I'll just listen.
We never--
Okay.
I know.
I'm down for that.
All right, great.
Okay. Sorry I didn't give it to you right away.
No, it's fine. I don't care.
I just wanted you to waste a spell.
Sure. I'll mark it off.
So much is being learned, and I have no idea by whom.
Hey, Mogen?
What?
"Mogen"?
I don't want to give it away, your real.
Okay.
Mogen!
That's the most--
Terrible.
-- interesting--
Mogen.
Cool nickname.
-- nickname I've ever been given.
Well, look. Some of us are just gifted in spontaneous creativity. I was thinking, you know how you get in people's heads?
Mm-hmm.
Right. Did you and Thull communicate mind to mind?
Yeah.
And has she popped in your head since?
No.
Are you at all curious about sending her a--?
Oh, I thought about it, but then, what if my thoughts are what attract her to that space and she just comes and kills all of us?
Is that how that works?
I mean, I don't know what her abilities are. She could bamf anywhere she wants.
Oh, she

Output:
- Aria decided to melt down an item associated with Sarah's death and Lyra's life, though she eventually admitted she intended to return it.
- Marcus questioned whether taking the item made Aria's heart beat faster, leading to a discussion about the normalcy of chasing dangerous feelings.
- The group agreed to have a future session where they could sit and talk openly, with Marcus offering to just listen.
- Maeve received the nickname "Mogen" from Dorian, which she found to be a terrible but interesting title.
- Dorian asked Maeve if she had communicated mind-to-mind with Thull, and Maeve expressed fear that sending a thought might attract Thull to kill them.
- Dorian and the others discussed Thull's abilities, noting she could potentially appear anywhere she wanted.


Input: creativity. I was thinking, you know how you get in people's heads? Mm-hmm. Right. Did you and Thull communicate mind to mind? Yeah. And has she popped in your head since? No. Are you at all curious about sending her a--? Oh, I thought about it, but then, what if my thoughts are what attract her to that space and she just comes and kills all of us? Is that how that works? I mean, I don't know what her abilities are. She could bamf anywhere she wants. Oh, she can? Maybe. Maybe she has that thing that the Tempest has. Maybe she can travel through trees. I don't know how that shit works. That's very true. But you think she survived your explosion? I mean, I don't think I'm that strong that I could just wipe her out with one blast. I'm pretty sure it's our constitutions that actually allowed us to survive. The weaker versions of ourselves would not have made it. No way. No. And she was pretty beat up at that point. Maybe she's dead. Maybe we got nothing to worry about. Nah, I know you don't believe that. I don't. I can send her a message. No, no. I mean-- No, no. I think your instincts are right. Mm-hmm. I'd rather send a message to Delilah, honestly. Fair. I was just curious. I think we hold off on that one. I have never known a problem to go away that easily. Ever. (heavy clanging) We need-- Oh. Gondola comes to rest at the base of the Core Spire. Thanks. Thank you. I find a corner, now that we're off to put air into the hole. I will have cast Calm Emotions on myself. (laughs) Going to-- Keep swinging. I'm very calm about everything. Stepping off the gondola, the jungle birds have taken their nightly loud squawk sessions, as the daylight begins to fade and you can hear the various songs of the various aviary-like cacophony throughout the jungle. Lyra's head is on a swivel, for anyone-- Thank you. -- watching the procession. Perception check. Are we being followed? I'm just staring at the Windowed Wall. 19. 19, okay. Heading to Eshteross', I assume. Yeah. Yes. Okay. Quickly. You make a beeline for his manor. You approach. The front door's closed. Do you knock? Hmm. Yeah, yeah, yeah. What are you thinking, Lyra? Well, she's looking for him, right, and we don't know how ever-present she is or not. Do we maybe want to-- I can see-- I can actually cast a spell to see if she's close? To see if she's here? Close. Yeah. Do you want me to? That, or check with Eshteross, but better your idea first. Knock on the damn door. I'm going to glance at the orb, too. Okay. The orb is still dark. Well, there you go. Waste of a 3rd-level spell. There you go. I don't know. Oh, so you don't want me to? Do it! That orb would do about the same, right? You're right. If the ring is still where it was left. Who knows? (knocks) Oh!

Output:
- The group discussed whether Thull had communicated mind-to-mind with Maeve and debated the dangers of sending her a message, fearing it might attract her to kill them.
- Maeve and Dorian argued about Thull's survival, with Dorian noting their constitutions saved them while Maeve remained skeptical about her abilities.
- The party arrived at the Core Spire base via gondola, where Maeve cast Calm Emotions on herself to maintain composure in the noisy jungle.
- Cedric and Marcus checked for Lyra's presence and decided to knock on Eshteross's manor door while Maeve glanced at a dark orb.
- Despite uncertainty about the orb's utility and the ring's location, the group agreed to knock on the door as they approached the manor.


Input: Yeah. Do you want me to? That, or check with Eshteross, but better your idea first. Knock on the damn door. I'm going to glance at the orb, too. Okay. The orb is still dark. Well, there you go. Waste of a 3rd-level spell. There you go. I don't know. Oh, so you don't want me to? Do it! That orb would do about the same, right? You're right. If the ring is still where it was left. Who knows? Knocking. Uh-oh. Uh, um. You can see one of the upper windows of the estate. You glance up, and what you thought were like slats, almost like a set of blinds, you can now see from this perspective, they're heavy boards, boarded up from the inside, though the somewhat opaque and shattered glass at this time of day makes it hard to see those sort of details, but you pick out, and you see a slight bit of movement on one of them. A moment later, the door clicks unlocks. A moment later, the door clicks unlocks. On its own? I'll push in and slide my head, and see if anyone's on the other side of it at the moment. Okay. You glance and look inside, and the house is dark. All the furniture and decor is where you recall it was, but there are no lights. I don't like this. I put my head back out. It looks abandoned but someone's upstairs. I saw them at the window. I think it's-- I get the wood chisel out and I draw it across my forearm, and cast it. I think if you could make a little bit of a call. Yeah, okay. I'm going to Send to Eshteross. High fucking alert. Are you home? Or are you taken? We're here. I was not certain if that was you. I'm upstairs. Stay where you are. This place is not meant to be traversed. You begin to hear the creaking of wood from upstairs above the foyer, the entryway of the estate. Damn, we should've gone in and gotten fucked up. It's a slow, arduous serious of steps, and you begin to hear, you especially, with your keen ears and you as well, the sound of different shifting metals, and you as well, the sound of different shifting metals, of chains being pulled, of doors being closed. Eventually, down the stairs, you see a hulking figure, robed, cane in hand, Eshteross. Down the stairs to the bottom of the stairs, reaches over into one of the small alcoves in the side of the wall, and turns an orb, and as it does, these taut strings, these cables that you saw across different walkways, on each side, all lax, just come to a bowing dangle. on each side, all lax, just come to a bowing dangle. He moves around the middle of the room, to the left hand side. Oh my god! Avoids the main walkway, heads over to the front door. My apologies. Evelyn, I have given some time off. Follow me. Follow directly me. Then you watch him walk towards his study on the watching.

Output:
- The group debated whether Marcus should attempt an action or check with Eshteross, eventually deciding to knock on the door.
- Maeve used the Send spell to contact Eshteross, who responded from upstairs confirming he was home but warned the estate was not meant to be traversed.
- Cedric peeked inside the dark house and noticed heavy boards on the windows before seeing movement, leading the group to believe someone was upstairs.
- Dorian cast a spell using a wood chisel on his forearm while the group heard shifting metals and chains from above.
- Eshteross descended the stairs, turned an orb that released taut cables, and then guided the group toward his study after apologizing for the time off given to Evelyn.