Input: to use my action to move astral dreadnought lite. It has a range of 120 feet, so it can go... Let's go bring it up this way, closer... Okay. You will need to see where it's going, so you probably have to-- Derek: Okay. I'll actually use all 35 of my feet to come around this side. Sylvia: You have 35 feet? Elias: Yeah. Derek: 30. 30 feet. Elias: He's a millipede. Sylvia: (babbling) So, okay, with that, that'll put you up and over. It's 10 feet, 15, 20 feet. So that would get you right there. Derek: Okay, great. Arthur: Won't it be funny if-- Derek: Wonder if I should go wide, just around this side of it. On that side? Okay. So that'll put you about-- Derek: So I'm not-- there, we'll say. Derek: Cool, that's great. And then I'll move the bubble this way back to this side. Back to here? Derek: Yeah. Try and herd him back towards the doggies. So, the dreadnought whips around alongside the wall and is now almost floating a little higher, exactly where it is on this direction, and it's giving that same roar. And let's just say that he went above, so he's forcing him down towards the floor. There's no escape. Right. Pushing it down? Okay. As it moves, the head shifts all the eyes, and you can see it's now already moving its physicality to try and prepare and react to its shifting. Okay. That is my ... turn. So it's an action to make that shift. Yes. You got it. Okay. Finishing Kaelen's go. Julian, you are floating out in space. Kaelen: Yeah. Do I see anything? Sylvia: Make the best of it. Make a perception check. Kaelen: Yeah, okay. 21. 21? For the Perception check. Glancing around, watching you don't see anything in your immediate visual sight, and as you glance down below, you can see some sort of a massive shape. Oh, god. Once again, uncertain of the distance. Hey, you're on the other side. Totally. You're above it, I guess. So far. Yeah, but potentially miles. Yeah. Small dimension. So small. So, you notice that. I can't do anything, can I? Can you hold actions? Whatever you want to do. You can hold actions, if you want to. In case? I will ... hold my action. Derek: Punch the giant floating thing. Punch on arrival. Okay, you got it. Just parkour. That finishes Julian's go. Derek, you're up. Hold for Galactus. I am so far away from Vokodo that I am just going to try to get closer, and I am going to wave my hands in the air and cast Expeditious Retreat. Okay. Sylvia: So I can move a full 30 forward towards the cephalopod. You got it. You can drop concentration on a spell whenever you want to on your turn, by the way. I know, but I'm also too far away to do anything of real use. I want to get closer to him, so that is what I want to do. Okay. But you can drop concentration, so that you can bring Julian back. Yes, of course. I want Julian to come back, so Julian, come back. There you go, that's what I was asking. Julian, come back.

Output:
- Derek moved the astral dreadnought lite closer and decided to go wide around its side while Sylvia attempted to herd it back towards the doggies.
- The dreadnought whipped around the wall, floated higher, and forced its target down towards the floor as its head shifted eyes.
- Kaelen, floating in space, performed a perception check with a result of 21 but saw nothing in his immediate visual sight.
- Borlan and Arthur discussed the distance and dimensions, leading Kaelen to decide to hold his action for the next turn.
- Derek instructed Julian to punch the giant floating thing upon arrival, and Sylvia cast Expeditious Retreat to move closer to the cephalopod.
- Sylvia dropped her concentration spell to bring Julian back, and the group finished their turns with Julian returning to the scene.


Input: the cephalopod. You got it. You can drop concentration on a spell whenever you want to on your turn, by the way. I know, but I'm also too far away to do anything of real use. I want to get closer to him, so that is what I want to do. Okay. But you can drop concentration, so that you can bring Julian back. Yes, of course. I want Julian to come back, so Julian, come back. There you go, that's what I was asking. Uh, um, Julian, come back. All right, and with that, Beauregard. Either way-- you reappear in the space where you are and as soon as you come back, you give out two punches and there's nothing there. Immediately you look around and begin taking stock of how things have shifted, with Vokodo moving now further back. There's a massive astral dreadnought on the opposite side of the chamber that is roaring, and for a brief second once again, you have to take a moment to remind yourself, probably not real. Probably. So, Derek. You're moving, Expeditious Retreat. Straight forward. 30 feet I can do, if I use movement. And my action. Cast as a bonus. You got it, there you go. So you're now 30 feet ahead, and there you are. Is that your turn? That's it. I got nothing else I can do at the moment. All right. Top of the lair action round. Fuck me. Hey! Marbles. Cool. Cool, cool cool, cool. He's going to go ahead, as part of this, the eyes shift and look towards Beauregard, who's appeared again. Oh, no! And you feel this strange sparkle sensation around you, as the Bless is dispelled. Oh. Okay. Not so bad. Just on everything. She can't talk. Where'd she go? I'm literally drawing pictures of a giant space whale with Julian just trapped in space. Oh, no! My catharsis doodle right now. You just turned into a Pink Floyd album for six seconds. I did. Vilya's going to go ahead and now swim forward 60 feet. Let's go! Wish you were here. 30. I'm on fire. She's so close. That's, like, 15 feet out of melee? Correct. Does not want causing lightning to hit anybody else, so is going to drop concentration spell and is going to use her action to move up, to swim up as an orca on the other side of Vokodo. Nice. And try and pincer him there. Can't get an attack this round, but is at least just starting to close him into that space. Finishing Vilya's turn, it is now Vokodo's turn. Top of Vokodo's turn, everybody takes... Everybody takes! Eight points of fire damage. Everybody take, everybody take. No. Everybody take, everybody take! Everybody take fire damage! You know, it's kind of nice in another dimension right now. I'm feeling pretty chill. This is nice. This is fine. Just floating. Eight

Output: - The Game Master clarified that players could drop concentration to bring Julian back, prompting Sylvia to cast the spell to retrieve him. - Sylvia moved 30 feet forward using her movement and cast a spell as a bonus action, reappearing in the chamber where Beauregard was also present. - Kaelen drew pictures of a giant space whale while Julian was trapped, and Vilya swam forward 60 feet to position herself near Vokodo. - The group attempted to pincer Vokodo, but could not attack during that round as Vilya moved to the other side. - Vokodo took its turn, causing everyone to suffer eight points of fire damage, which the players reacted to with humor and singing.


Input: Just Weakest Link me right now. Do you want me to send you to the Astral--? It's nice. No. (sighs) You know why? It's because Cedric didn't sleep well last night, because of your dreams. Uh, I'm going to drop one Banishment. Wait, but I'm going to wait. Because I'm going to cast another Banishment, so it's going to cancel, probably. Yeah, that'll happen. Yeah. Okay, cast another Banishment. That is a charisma, right? Yeah. As he's rushing away from the creature, and Cedric's missing, that large bolt of energy that strikes out and vanishes. Furiously, you can see its eyes are growing brighter and brighter with anger. It's still looking back with one eye at the astral dreadnought, and then (rushing) it vanishes from view. watching. Where'd you send him? Where'd you send him? To the Astral Sea. To his home plane. If they're from something else, it sends them back to their home plane, yeah. Which is-- As long as I can keep the concentration up, he'll stay there. And then I bounce back? And you bounce back. Ah! My god, he turned into Elara! Bless me! Kill Elara! Bless me! Do something so I don't drop my concentration! Uh, we should get you out of here. Oh, there's lair actions. Everyone get around Nadia. Protect her! Okay. Sylvia: Ja. Derek swims in and starts looking for any kind of-- Can you just make a shield? Other than the boiling water. The water's hot! The water's hot! We should get out before I take damage! So, Nadia. What? What else are you doing on your turn? Is that it? Oh. Um. Run? Swim! I'm going to turn around and start swimming to get out of here. Okay. 5, 10, 15- Oh god! Ah! Oh god, oh no! That scared the shit out of me! Good! That'll teach you to pay attention! Fuck me! It happens on occasion. He's back! All right, so that gets you-- Will he be gone forever if you just-- If she doesn't get fucked up. If you don't get fucked up. For a minute. She's about to take heat damage. For a minute. Yeah, so you get about there, Nadia. But I took War Caster, so-- Okay, good. So chances are decent. You just have to roll over damage, and the heat damage has been low. Finishes your turn, Nadia. Arthur, you're up. I'm going to swim down and hide in those rocks, and prepare and hold my shot until the thing comes back. Until the thing. You're hiding in those rocks right there? Yeah. You got it. Hiding and waiting, and if I see it, I fire. You got it. Roll a stealth check. 25. Okay. Elara, you're up, and then it's Kaelen. Okay. I'm going to-- Where is Nadia there? She's over here by the-- At the door. Yeah. She's at the door. I'm going to re-cast Bless. Re-cast Bless? At level three. Who's within 30 feet of me? Everybody except for Cedric. Okay. So, Cedric's Bless goes away. Arthur.

Output: - The group discussed sending a character to the Astral Sea and casting Banishment spells to manage concentration. - The Game Master described a creature vanishing after being struck by energy and growing angrier. - The players realized a character had transformed into Elara and panicked about losing concentration. - The party decided to swim to safety in boiling water to protect Nadia and avoid heat damage. - Elias successfully hid in rocks to ambush the creature with a high stealth check. - Arthur re-cast the Bless spell at level three, affecting everyone except Cedric.


Input: to protect Nadia. Right here, you mean? No, no, no, no. Oh, over here? Yeah. Team Protect Nadia. Yeah, you can get right here. Not an issue. I don't know what I'd protect her from. Okay. But that's what I got. And I'll hold my action in case he comes back. You got it. Arthur, you're just staying hidden? We're not leaving? No, stay hidden. I'm after Julian for initiative. Yeah. Oh, that's right, sorry. I forgot right there. It's okay. Sorry. Derek swims directly towards Nadia and pulls out his Transmuter Stone, and shoves it into her hand, the lucky stone with the band around it. It is set to adding proficiency to constitution saves right now. So you're going to add your proficiency to any concentration check you make to hold Banishment. Oh, great! Okay. As long as it's in a person's possession, they get that ability. Okay. Derek: Cool, cool. That's the end of my turn. That's great, okay. All righty. So that brings us to everyone taking... thank you. seven points of fire damage. Yikes. So if everyone's holding, we'll come to Cedric in a second. Go ahead and roll two d20s. Two? Okay. Because you have War Caster. Okay. Because you have to maintain concentration every time you take fire damage. Right. Without a roll, it's already seven. Correct. So you have to get above a 10, total. Okay. Or a 10 or above. And you get Bless and stuff, right? And you add your proficiency bonus too. Right, okay. Oh, way, way great. Okay. So, that's the first round. 15 plus seven. You're fine. Plus a four. Okay. Cedric, what are you doing? (sighs) All right. I'm going to hang out here by this thing. Okay, yeah. If we're all hanging here, we're going to do a bunch of rounds of fire damage and saves to see if we can make it. So that's nine we have left to do. Nine rounds? Ooh. Everyone takes eight points of fire damage. Yikes. Wow. If anyone wants to heal... Natural 20! Great! Did you say eight or nine damage? Eight damage. I actually will-- We should heal. I'm going to try and swim to the top of this cavern and just see what's up here, since we're doing it. Okay. Elara, can you heal people? Yeah. I was going to. I can do a-- I'll do double dashes, so 60 feet each time. We'll say you're up at the very, very top. Cool. Vilya's going to move. Just to see if it's liquid all the way, or if it's air or-- Yeah, I'm going to-- Magic elevator. No air. I'm going to use our six seconds to-- Other spells that are not concentration. Okay. Yeah. So I'm going to use a round to do Mass Healing Word. Okay. Go for it. Ooh. That's nine points healing to everybody. Nine points healing. Everyone takes six points of fire damage. Go again, Nadia. Great. Okay. Wow, eight points of fire damage. Rolling really well on these. I'm doing another Mass Healing Word. Great. Thank you. Wait, eight points on that

Output:
- The group decided to position themselves to protect Nadia while holding their actions against potential threats.
- Sylvia used her turn to swim towards Nadia and give her a Transmuter Stone to aid with concentration saves.
- The team took significant fire damage, prompting the Game Master to require concentration rolls for Borlan due to the War Caster feat.
- Derek attempted to swim to the top of the cavern to investigate the environment while Arthur prepared a Mass Healing Word.
- Arthur successfully cast Mass Healing Word to restore health to the party, followed by a second casting after further fire damage occurred.


Input: to-- Derek: Magic elevator. Game Master: No air. Arthur: I'm going to use our six seconds to-- Sylvia: Other spells that are not concentration. Borlan: Okay. Arthur: Yeah. So I'm going to use a round to do Mass Healing Word. Game Master: Okay. Go for it. Arthur: Ooh. Uh, that's nine points healing to everybody. Derek: Nine points healing. Game Master: Everyone takes six points of fire damage. Go again, Nadia. Borlan: Great. Game Master: Okay. Wow, eight points of fire damage. Rolling really well on these. Arthur: I'm doing another Mass Healing Word. Borlan: Great. Kaelen: Thank you. Borlan: Wait, eight points on that one? Another Healing Word? Derek: Hold on, not yet. Arthur: And that's going to be, again, that's nine points to everybody. Derek: Nine points of healing. Sylvia: We're Heroes' Feast. Do we get max healing every time? Game Master: No, it's not that. Five points of fire damage to everybody. Derek: Five points of fire. Kaelen: How many is that? How many more do we have to do? Elias: It's dice versus dice! Kaelen: It really is. Borlan: I'm great. Sylvia: That's kind of D&D. Game Master: Four points of fire damage to everybody. Derek and Sylvia: Okay. Borlan: (trilling) Arthur: I'm going to do another Healing Word. Nine points of healing. Kaelen: To everybody? Arthur: Yep. Sylvia: Wow. Borlan: Ooh! Elias: What a rollercoaster. Game Master: Interesting point of order, just so you're aware, as you guys have a moment to think about it, and think about it-- Arthur: (counting) Game Master: One, he was looking pretty hurt. Like, just tipped over into hurt. Sylvia: Okay. Game Master: And if he stays, so does all that treasure. Sylvia: Yeah, no, no. Game Master: Just be aware. Arthur: Yeah, I have to drop one person every round, so I won't do you, so it'll be negative nine... Borlan: He was looking pretty hurt? Game Master: He was starting to look pretty hurt, yeah. Arthur: Negative nine. Kaelen: Starting to look pretty hurt. Arthur: Nine, nine and-- Game Master: Three points of fire damage to everybody. Arthur: I'll take nine too. Game Master: Nadia, go ahead and make your concentration check. Elias: Should we let him come back and just pile on? No. Borlan: I mean, I guess everybody could get ready to attack him, and then the minute he comes in, we just unload everything. Derek: We could do that. Sylvia: As they shout to each other in the middle of-- Elias: Boiling water? Sylvia: A minute counting down. Borlan: Yeah. What do you guys think? Game Master: You've got three more rounds to decide. Borlan: We can gather around. Elias: We're changing the plan mid-plan? Borlan: If we're going to do it, we should do it. Kaelen: For the fifth time. Elias: (laughs) Borlan: If we want the treasure. Game Master: Seven points of fire damage to everybody. Borlan: It's up to you guys. Kaelen: I just know it was a war of attrition. Julian's about to go down. Rowan: Yeah, I mean, if I'm low-- Elias: The treasure could help a lot the people in the V.O. community! Game Master: Oh no, what'd you get? Borlan: 10. Sylvia: It belongs to the people of the V.O. community. Game Master: 10? 10, you barely scoot by. Borlan: I'd have to roll a one and a two in order to... Game Master: Yeah, I know. I know. Borlan: I rolled a one and a three. Arthur: I'm going to do a Mass Cure Wounds, just because we're here. It's the same thing with six, so I'm going to do-- Borlan: Should I drop it? Arthur: One, two-- One, two, three, four, five. Yeah, I'm

Output:
- The party engaged in a tense battle involving fire damage and healing spells like Mass Healing Word and Mass Cure Wounds.
- Arthur successfully healed the group multiple times, though the Game Master noted that some spells did not provide maximum healing.
- The characters discussed the strategy of waiting to attack an enemy while he was vulnerable, debating the timing of their actions.
- Borlan rolled a 10 on a check, barely succeeding while expressing relief that he did not roll a one and a two.
- The group decided to change their plan mid-combat to gather around and unload everything on the enemy if he returned.
- The conversation included references to the V.O. community regarding the potential treasure found during the encounter.


Input: help a lot the people in the V.O. community! Uh oh no, what'd you get? Borlan: 10. Sylvia: It belongs to the people of the V.O. community. Game Master: 10? 10, you barely scoot by. Borlan: I'd have to roll a one and a two in order to... Game Master: Yeah, I know. I know. Borlan: I rolled a one and a three. Arthur: I'm going to do a Mass Cure Wounds, just because we're here. It's the same thing with six, so I'm going to do-- Borlan: Should I drop it? Arthur: One, two-- One, two, three, four, five. Yeah, I'm going to hit everyone but you at the moment. Elias: That's fine. Borlan: Mass Cure Wounds? Arthur: Yeah, Mass Cure Wounds. So that's... Hold on. Derek: Who wants it to come back? Elias: I do, but we have to get into position already. Borlan: We literally have to swim around and get around to where we'd be able to hit it. Sylvia: What if we make a ring? Borlan: Go around him, go around him, go around him! Rowan: Make a ring, make a ring. Sylvia: He's not here. Borlan: Make a ring about where he was. Rowan: Can you bamf him in wherever you want? Borlan: No, he's going to come back where he was. If we're going to do it, do it! thank you. Game Master: This is the last round to decide. Kaelen: All right, fine, fine. Game Master: Or the fight's over, if you manage to not roll a one and a two. So your call. Sylvia: Yeah, he would stay, or... It's your call. Borlan: No, it's not. Sylvia: Yeah, it is. Kaelen: One is safe and one is risky. Borlan: Treasure. Treasure? Derek: There's so much shit on his back. There's so much untold stuff. Kaelen: Oh my god. Sylvia: Derek wants that shit, but Derek's not talking. He's just acting. Derek: Just Sylvia. Come on! Borlan: If we're going to do it, circle around him, because I'm not going to drop it if-- Elias: I'm already ready! Arthur: All right, I'm ready. Kaelen: I can circle. Borlan: Can we get into a place? Everybody get in position around him? Kaelen: Oh my god, this is the stupidest thing we have ever done. Elias: I'm going to cast Brenatto's Voltaic Bolt. Kaelen: I'm going to hold my attack, and attack as soon as I see him. Arthur: I'm going to hit you with Holy Weapon. Game Master: Make a perception check, Beauregard, to know where he vanished. Rowan: Can I try to go under where he would bamf so I'll be right under his belly? Game Master: He was on the ground at that point, because he was trying to get away from the astral dreadnought, but you're right by where he was, so he'll appear right next to you. Elias: We just willingly took nine rounds of fire damage. Kaelen: You're tapping me for Holy Weapon? Arthur: Yep. Kaelen: Okay. Wait, what does that do? An extra 2d8, right? Arthur: It's... Extra 2d8. Game Master: All right, Bless goes away. Arthur: Yep, dropping Bless. Kaelen: Oh my god, this is stupid. Why did we do this? Borlan: Because he did it! He did this to us! He did this! Derek: He appealed to our greed. Kaelen: He totally did. He got in our fucking heads. Elias: Kaelen: He appealed to our greed. Game Master: Hey, hey, I'm just saying. In that moment-- Borlan: Everybody get ready, and then I'm going to drop it, and everybody cast something, right? Game Master: All right, so who's moving from where they are? Borlan: watching

Output:
- The group discussed whether to drop a spell or continue fighting after Borlan rolled a one and a three.
- Arthur prepared to cast Mass Cure Wounds to heal the party while they debated their positioning.
- Sylvia and Rowan suggested making a ring to surround the enemy, and Borlan agreed to circle around the target.
- The team decided to execute a risky strategy where Elias cast Brenatto's Voltaic Bolt and Arthur applied Holy Weapon.
- The Game Master confirmed the enemy would appear right next to Rowan, and the party acknowledged taking nine rounds of fire damage.
- Kaelen expressed frustration about the plan being stupid, while Derek noted the enemy had appealed to their greed.


Input: right? It's... Extra 2d8. All right, Bless goes away. Yep, dropping Bless. Oh my god, this is stupid. Why did we do this? Because he did it! He did this to us! He did this! He appealed to our greed. He totally did. He got in our fucking heads. thank you. Hey, hey, I'm just saying. In that moment-- everybody get ready, and then I'm going to drop it, and everybody cast something, right? All right, so who's moving from where they are? I'm going to try to be within 60 feet of where he went away. We're within order. We're not going to get to all attack him all together. No, we do. If you all hold an action right as she releases it, you would all be able to. Everyone gets in. Like Ripley. All right. You would have the opportunity to do that. Disintegrate, if that's what we're doing. Yeah. Okay. All right. Call it. Yes. Vilya's going to come over here. He could deflect all of these at once. Disintegrate could go to you. But it's all happening at once, so... I'm going to be 30 feet away, give or take. 30 feet away from him would be about... Yeah, a little out of the group. A little off from the group. Is Cedric able to join us? A little off from the group? Yeah. Does it matter at this point? uh, watching. Aw! I'm going to roll a one. You're going to get a natural 20 on this one, I can feel it. Let's do it. I'm going to laugh when you get the How Do You Want to Do This. There's no-- we're all going at the same time. Even if you don't, we all eat shit. All right. Everybody's prepped? Yes. Drop it, and everybody hits at the same time. Okay. So as you all prepare yourselves at the ready, in a very ballsy maneuver, Nadia, at the last minute, releases Banishment. (magic pulsing) You watch as Vokodo immediately appears in the space where he vanished, with a look of absolute sheer fear and panic in his eyes. There is a screech you've never heard a creature make. He's been so guttural and frightening this entire time. Put Elara back on here. But the sound he makes when he arrives is this mournful, "No!" If this creature could shit its pants, it'd be shitting its pants right now. There is an absolute sense of desperate fear that's he's trying to swim away and is in the process of doing so as he arrives. All right, held actions. We'll go across the table here. Kaelen, what are you doing? I'm using the Relentless Hex to bamf in to five feet with him, and I'm going to hit him twice with the Star Razor. Go for it. 16 plus... That's a million. That's 29 to hit. That hits. I'm going to dump a 5th-level Divine Smite into this. So that's eight, seven, that's 15 plus... I can't believe we-- 19 plus a d4. It's really fascinating. Yeah. We took damage for nine rounds. I used D&D Beyond to roll. To bring it back. Oh, interesting. Yeah. 22 plus 5d8

Output:
- The group discussed their strategy after a spell was dropped, debating whether to attack simultaneously or wait for a specific moment.
- Borlan coordinated the team to hold actions, allowing them to strike together when Nadia released the Banishment spell.
- Vokodo appeared in a state of sheer panic and fear, making a mournful sound upon arrival, which the players observed closely.
- Derek utilized the Relentless Hex to close the distance and attacked Vokodo twice with the Star Razor, successfully hitting the target.
- Derek followed up with a 5th-level Divine Smite, calculating the damage while the group reflected on the nine rounds of damage they had previously taken.
- The players used D&D Beyond to roll dice and confirmed the high damage output during the encounter.


Input: more detailed than you anticipated. Upon inspecting a number of these entities-- uh, oh, Jesus, a lot of them. That's not good for my anxiety, thank you. A number of these entities, Lyra recognized members of his family amongst these statues, and as you begin to assess the scenery, you heard the heavy hoofbeats of a creature charging from the treeline in your direction. A metally-armored bull-like entity, swollen with muscle, and it seemed to be these piercing barbs that push between its metal plates, emitting some sort of a greenish feeling from between its various exposed underbellies, its giant carved horns pushing forward and hooked as it barreled towards you. You hear this large bellowing roar as its mouth opens up, not like that of a bull's, but like a giant two-part scoop jaw, It is unnatural, it is mutated, and it is charging your direction. I need, first off, you all to place yourselves on this battlefield. Lyra, you had just inspected your two members of your family right there. Cool. I'm near the water line. I like that we don't need to know where this creature is-- I know! (laughter) Of course! I'll go... Yeah. There you go. All right, Beauregard. I don't know. I'll be-- Not there! No, from, up a little bit from Lyra. Here? Yeah, that sounds good, that sounds good. Okay. I remember that I said I was curious about different kinds of animals. Let's put me by the moorbounder-looking statue. The young moorbounder there? Yeah. You got it. Okay, I feel like, I'm going to go-- that way, near the shoreline, because I was peeking into it. The other side, yeah, yeah. Here? Yeah. Just because, why not be alone out there. Nadia? Sorry, Chris, sorry, Chris. I'm going to say that I was near Sarah. So that'd be over in this region. Whereabouts? Let's be-- I'm going to be checking out this little dude over here. Okay, you got it. He's going to come in behind me and kill me. Derek would like to be in Boston at PAX East where you can check out the Dwarven Forge booth at Elderwood Academy booth where you can go check out Dwarven Forge and get a peek at their Kickstarter, Wildlands. Really? Find out more at DwarvenForge.com, but Derek can't be there, so instead, Derek would like to go closer to that tree. I like that you-- What tree? -- threw that over your shoulder and it landed directly in front of us. Yeah, because it was like, you're not done with this. Derek. Like here? Like up on the top of here, behind it? Yeah, which direction were we moving in? You guys are moving up along-- And we were walking-- I want to be not close to the water. That's true. So just like, yeah, where that hump is next to that tree. Right here? That'd be great, yeah. Okay, there you are. My hump, my hump, my hump, my hump. Check it out! And thereabouts just where it's coming from. What? Moo! No. That's the sound I imagine it makes. No! So need everyone to roll initiative, please. (groaning) watching

Output: - The party inspected statues and identified family members within the group while a mutated bull-like creature charged from the treeline. - Players discussed their positioning, with Dorian moving near the water line and Sarah placing herself slightly above Lyra. - Marcus requested to stand by a moorbounder-looking statue, and Gwen chose a spot near the shoreline to be alone. - Kaelen decided to check a small figure while Gideon moved Derek's character to a tree near a hump, avoiding the water. - The group engaged in playful banter about the creature's sounds before the DM called for initiative rolls.


Input: are moving up along-- and we were walking-- I want to be not close to the water. That's true. So just like, yeah, where that hump is next to that tree. Right here? That'd be great, yeah. Okay, there you are. My hump, my hump, my hump, my hump. Check it out! And thereabouts just where it's coming from. What? Uh, thank you. Moo! No. That's the sound I imagine it makes. No! So need everyone to roll initiative, please. Uh, um. Goodness. Wait, did he plant it? Do we see it? Right there. Oh sh-- Wow, a rare high number for Dorian's initiative. Oh, a rare low number for Silas. Fun. So 25 to 20? 20. All right. Jeez. Dorian up front. What? I don't like that at all. 20 to 15? 17. 16. 18. Wow, guys, those are great rolls! What did you say, Clara? What'd you get, Lyra? 16. I'm not up yet. Nadia, you said you were 17? Yes, sir. All right. Lyra. With advantage? 15 to 10. Oh, that's me. No, it's not. 11. What is it? 11. 11, all right. This one goes to 11. Nice. Sorry. I'm not alone. Ten to five. Seven. Eight. I'm ashamed of myself. Wow, Derek. You were low, too. Yeah. All right, that is all. After you hear the low haunting, like, uh, watching. This this weird almost dire horn of a bellowing yell from this creature. You see sand and red dirt being thrown up, the ground cracking beneath it as it just barrels forward. These two hooked, spiked horns at the front of it. Its glowing green eyes and the fume that's spilling out from between its armored pieces. Up top we have Dorian. What are you doing, buddy? So in that split second moment, Dorian sees Lyra' look of recognition and realizes what is happening over here and sees this thing coming through the underbrush. So rattling through his bag, molasses along his hand which he then spins in the air and I will cast Slow. Slow on that? Yeah. What is the save on that one? That is a 17. Seven-- no, what kind of-- Oh, wisdom. Wisdom. It's a failure, it's going to use a legendary resistance. Oh! A legendary resistance. Yes, it does. It's probably just got one of those. You attempt to reach out and weave this arcane net into its physicality to slow it down. It shrugs it off, no effect, and continues barreling forward. You still have movement and a bonus action. Yeah. He'll then just take a little shimmy to the side to stand behind this stone animal and yeah, that's right. And then maybe five feet diagonally that way as well, backing away. There? No. There? There, yeah. All right. Okay. You got it. All righty, Sarah, you're up. Oh, god, it is my turn! Yeah, you're up! You rolled high, buddy. Uh-huh. I'll go: Ah, ah, metal bull! And I'll run this direction. Actually, I'll fire off three Eldritch--

Output:
- The group discussed their positioning near a water source and a tree before the Dungeon Master confirmed their location.
- Players began rolling initiative, with Dorian achieving a high roll and Silas getting a rare low number.
- A creature with hooked horns, green eyes, and spilling fume appeared, barreling through the underbrush toward the party.
- Dorian attempted to cast the Slow spell on the creature, but the creature used a legendary resistance to negate the effect.
- Dorian moved behind a stone animal to take cover while Sarah was called up for her turn.
- Dorian declared his intention to move and fire off three Eldritch blasts as his turn began.


Input: You still have movement and a bonus action. Yeah. He'll then just take a little shimmy to the side to stand behind this stone animal and yeah, that's right. And then maybe five feet diagonally that way as well, backing away. There? No. There? There, yeah. All right. Okay. You got it. All righty, Sarah, you're up. Oh, god, it is my turn! Yeah, you're up! You rolled high, buddy. Uh-huh. I'll go: Ah, ah, metal bull! And I'll run this direction. Actually, I'll fire off three Eldritch-- You remembered, yes. And then I'll take off running. All right, go for it. A-one, a-two-- Mr. Sarah. -- a-three. The Eldritch Blast does it. Apparently, I get three now. Level up. Into the center of a a co-mutated bull. That is a 16. 16 misses. Misses, second one. Natural one. Aw, come on. 22. 22 does hit. Okay great, one of three. The first one just glances off of its shoulders. The second one just goes wide into the trees. The third one does manage to pierce it in the side of its shoulder. Nice, 14 points of force damage. Got it. And I will run my 30 feet-- This way? Yeah, in in the direction of Clara. And go: Nadia, let's go! You got it. As they're splashing along the shoreline. All righty, finishing Sarah's turn. Nadia, you're up, Lyra, you're on deck. Okay. I'm going to, just to see what it does, I'm going to cast Guiding Bolt at 3rd-level, straight at the dude. Right there? Right up the butt? Okay. From where you are right now, has half cover, so just be aware of that. Can I shimmy over, so I can see him? You go over to about there and it will lose its half cover. Because it's larger than them. Okay, I'm going to roll. Perfect. 29. 29 will work. All right. Lot of extra. Seven, six. I don't have my stuff organized. One, two, three, four, five, six, seven, eight, nine, 10. Eleven, 12. What level did you cast that at? That was level-- That was a 3rd-level. You got it, roll for it. Aw, balls, eight, 10, 14, 16 points of radiant damage. 16 points of radiant damage. The next attack has advantage. It is now shining brightly from its current position. Shine bright like a diamond. And then can I use the rest of my movement? You can. You have 15 more feet. Can I back up into the water? Sure. And about there, that'll be the rest because now you're in the water. You can breathe water from the spell that was cast. It's still half movement moving into it. So about anything beyond that line right there is going to be about-- it's 10 feet of movement per square you move. Okay. Just to be aware. 10 feet per square. Yes. Got it. Your speed is halved, essentially. Yeah. All right, that finishes Nadia's turn. At the end of Nadia's turn... Is that it? At the end of Nadia's turn, it's watching

Output: - The group discussed movement options as Marcus moved behind a stone animal and Dorian prepared to attack a metal bull. - Dorian cast Eldritch Blast, missing twice but hitting once for 14 points of force damage before running toward Clara. - Kaelen cast Guiding Bolt at 3rd-level, successfully hitting the target for 16 points of radiant damage and gaining advantage on the next attack. - Kaelen moved into the water to gain cover, reducing their movement speed by half as the spell allowed breathing underwater. - The turn sequence concluded with the DM confirming the end of Nadia's turn while the group prepared for the next phase.


Input: there, that'll be the rest because now you're in the water. You can breathe water from the spell that was cast. It's still half movement moving into it. So about anything beyond that line right there is going to be about-- it's 10 feet of movement per square you move. Kaelen: Okay. Just to be aware. Dorian: 10 feet per square. Yes. Kaelen: Got it. Your speed is halved, essentially. Yeah. All right, that finishes Nadia's turn. At the end of Nadia's turn... Is that it? At the end of Nadia's turn, it's going to use one of its legendary actions to use Defensive Shift after being impacted, and it's going to move 15 feet. Uh, that's not so bad. Defensive Shift. All right, Lyra, your turn. First of all, um, I'm going to-- this thing doesn't look that smart. I'm going to use my bonus action to turn invisible for one round. All righty. So you... Ca-hu-ceus. You're ridiculous. Green smoke, right? So we probably shouldn't let it get near us at all. Green smoke? Yeah. That's not a good idea. Because if any of us go down, then I can't do anything, so I'd rather keep-- watching. Pouring out of its nostrils and emanating from underneath where its arms meet its armor and through some of the gaps in it. I don't want to be judgemental, but, you know. No, I'd rather save options for when we go down. Thank you. In commercials, they don't use green smoke coming from the armpits to be good things. I'm going to start moving in the diagonal direction towards the water and about halfway there, when I've got three, when I've got Derek, Silas and Nadia. Yeah, Derek, Silas, and Nadia. I'm going to cast... Actually, not on you, I'm so sorry. On myself, Derek, and Silas, I'm going to cast Bless. All righty. So Derek, Silas, and who else? Derek, Silas, and myself. Not me. Well, that way I can keep it up because I get the extra d4 to the save. Selfish. You got it. 15 feet, you cast Bless and you have 15 more feet if you want to. I'm going to head out and start getting into the water and yeah, keep moving away from my family. That's as far as you can get right there. All righty. Probably, if I can get, yeah, if I can hide. Okay. You're invisible, so you're hiding pretty well. That finishes Lyra's turn. It is now the creature's turn. Nope. Here we go. You are not going to move. First-- Moo! -- it's going to go ahead and it's going to move right up to Derek, who's closest to it. As it rushes towards you, it's going to attempt to make a gore attack. No! Can you use your reaction to jump away from it? I use my reaction to jump away from it. That doesn't work, sorry. That's a 21 to hit? Yes. Quick, do you have a red cape? All right, and because it moved at least 20 feet straight ahead, you need to make a strength saving throw for me, if you don't mind. With an extra d4. Ooh. Thank watching.

Output: - The Dungeon Master explained that movement speed was halved in the water, resulting in a 10-foot limit per square. - The creature used a legendary action to perform Defensive Shift and move 15 feet after being impacted. - Maeve turned invisible and cast the Bless spell on herself, Derek, and Silas to aid their saving throws. - Maeve moved diagonally toward the water to hide while the creature rushed forward to attack Derek. - Gideon attempted to jump away as a reaction to the gore attack, but the move failed, leading to a required strength saving throw.


Input: You don't though. Sarah: I can't be poisoned. Right, so you take no damage. Both you guys take eight points of poison damage from the first attack. First? And the second attack deals six points of poison damage. Every time we attack it? Just melee attacks, right? If you're right next to it. It didn't happen when the Eldritch Blaster did it. It didn't seem to hit with an Eldritch Blaster. Like magic can do. And how far, well, how far did it look like the gas? Just around it, immediately around it. Okay, okay. You have a bonus action. Patient Defense. Okay, you got it. All right. That was a mature decision, Silas. All right. At the at the end of Silas's turn, it's going to go ahead and use two of its legendary actions-- Two of them?! -- to tighten its armor. To tighten? So now, you watch as the plates around its body seize up and condense, the quills themselves bending back and it looks like it almost hurts it to do so, but it seems to be a little more fortified for the time being. Does it looks like the plates are part of it, like, they're part of the body. Like they've grown out of it naturally, but also weirdly, you haven't quite seen a creature like this before. Okay, okay, okay. That finishes Beauregard's turn. Derek, you're up. Dorian, you're on deck. Shit. I will use half movement to stand up All righty. And sort of brush the hook marks off of me. It's right next to me, so I guess I should bonus action disengage. If you'd like to. Yes. I would like to. Okay. And then-- shit. How do I not get killed by this thing? Can you run up a tree? That's a good question. I can run up a tree. If you'd like to. How tall is that tree? Oh, that tree's about, I'd say, 20, 25 feet. But the lower branches are about 10 feet off the ground. But how much movement, I only have half movement. So I have-- You have 15 feet left. And I'm, like, 10 feet-- Or I'd say 20. Your speed's 35, right? 35, yeah. I'll say 15 to 20. But it's 10 feet to get the tree, at least, right? That's about, yeah. You might be able to get to the bottom branch. Might, I might... Instead, I will run that way. This way? 15 feet. At a diagonal? Yeah, and then cast Levitate and go 20 feet up. Oh, shit. Okay, so you (floating). Lift up off the ground. Yeah. Like bike pedal into the air. Okay. (panicked yelling) How hard is it to Extract Aspects at some point? I just-- Arcane Trickster. Oh, okay. I'm going to have to do Flurry of Blows, but I didn't want to give them-- All righty. That's pretty cool, actually. But yeah. I was just curious. This is nerve-wracking. Levitate from which one? (whispering) What am I doing, what am I doing? What'd you say? Levitate. Oh, at the only level I have, level two. The only level I have. [Inaudible]

Output:
- The group discussed the mechanics of poison damage and the specific range of the gas attack, confirming it only affected melee attacks near the creature.
- Silas used a bonus action for Patient Defense, while the DM described the monster tightening its armor and quills as a legendary action.
- Gideon attempted to disengage and move towards a tree, calculating the distance to the lower branches against his movement speed.
- Gideon ultimately decided to run diagonally and cast Levitate to float 20 feet into the air, prompting panic from Kaelen.
- Sarah and Maeve debated their spell options, with Sarah committing to a Flurry of Blows and Maeve asking about Extracting Aspects.
- The scene concluded with Gideon clarifying he was using the Levitate spell at level two while the group reacted to the chaotic situation.


Input: Okay. Kaelen panicked yelling. Maeve how hard is it to extract aspects at some point? Sarah I just uh Marcus Arcane Trickster. Maeve Oh okay. Sarah I'm going to have to do flurry of blows but I didn't want to give them thank you. DM All righty. That's pretty cool actually. Sarah But yeah. Maeve I was just curious. This is nerve-wratching. Gideon Levitate from which one? Kaelen whispering what am I doing what am I doing? Gideon What'd you say? DM Levitate. Gideon Oh at the only level I have level two. Dorian the only level I have watching. Inaudible. It's all I got. DM Do you have Levitate? Gideon I got it it's on my list. It was an option for me on D&D Beyond a company I love. DM That's true just double checking. Dorian and Kaelen D&D Beyond. Gideon D&D Beyond. Kaelen It's D&D. Dorian You got the husky sexy voice tonight. Gwen got the perfect warlock. Gideon You got the perfect warlock. Uh oh! DM's criticizing my spell choice. Kaelen Oh no. DM Each of these spells must be enchantment or illusion. Gideon That's oh it does say transmutation. They offered it to me did not know that I couldn't have it. Kaelen Oh no! DM Spells you on at 8th 14th and 20th level can be from any school of magic. So that's probably when you chose it. So you're good just double checking you're good. Dorian It's good to know. Kaelen Oh man. Dorian Just to be sure. Marcus That is one of the three rules of Dungeons and Dragons. There's three. Gideon That's right. Marcus We finally learned the last one. DM Perfect. So all right. As you rush off to the side you went ahead and cast the spell lift up off the ground. You're now floating in the air above looking down at this creature your friends pincering it from that side and the scattering statues that sit amongst the beach side of the oasis in the red earth. Gideon It's really nice up here guys. DM All right Derek that's end of your turn? Gideon Uh-huh. DM Dorian you're up. Sarah you're on deck. Marcus Dorian very frustrated to have his first foray shrugged off is going to move forward. I want to put him here. DM Right there? Marcus Here let's say here. I need a clear line of sight. He digs into his bag and pulls out a lodestone which he palms in his hand and drags some minerals and dust up his entire arm and points his finger and I cast Disintegrate at this thing. DM At this thing? Marcus Dex save. DM A dex save. Oh it's cocked. No that is an eight. Go ahead and roll some damage on that. Sarah Hey. Maeve nervous warbling Thank you Dorian. Marcus That is 68 points of force damage. ALL Whoa! Gideon He's been castrated. Marcus And then I pull DM You blast it with the Silas. You watch some of the metal just rust away on its body exposing parts of its flesh this like grayish musculature underneath but where that burns away you can see where the fume is coming from this bright green neon liquid you would assume is its blood. Gideon groans. Marcus And then I'm just going to dance my last 10 feet diagonally back towards the water and away from Lyra family. DM All right you got it. Marcus That's it. Sarah.

Output:
- The group discussed spell extraction rules and Gideon confirmed he had the Levitate spell on his D&D Beyond list.
- The Dungeon Master clarified that Gideon could use the spell because it was chosen at an appropriate level, resolving the confusion about school restrictions.
- Gideon successfully cast Levitate to float above the battlefield, observing the creature and his friends pinching it from the side.
- Marcus moved forward with Dorian, using a lodestone to cast Disintegrate on the creature, dealing 68 points of force damage.
- The blast caused the creature's metal to rust away, revealing gray musculature and bright green liquid assumed to be its blood.
- Marcus then moved diagonally back toward the water to distance himself from Lyra's family after the attack.


Input: Over there? Yeah. Okay, cool. In between you and it? That finishes your turn? Oh yeah. All right. I'm trying to be a good cleric. Uh, I don't want to be a good cleric, I want to hit him. That's why I-- All right, on this turn, it inhales as its armor extends once more, gets all of its legendary actions left. You watch the armor plates splitting as it begins to inhale and that fume that was spilling out, stops giving out, thank you. And then it roars unleashes a torrent of it out-- Bye, bye. This way. Am I, like-- Can I just out of range? It probably does. See here, I'll say, because it's at here. You do get to add a d4 to your save, though. Everybody freeze. Uh, everybody freeze! Maybe poison. It's pretty tight there, let me see. Go from there. Punk. That's pretty close. I'll take it. It's fine! It's fun! It's a game. It's pretty close. Ah! It's out! It ain't within! It's fine! I feel like if the tip is there-- Give me the damage, it's fine! It's over the square. Okay, okay. That's just on the edge, I need Derek, Beauregard, and Clara to roll constitution saving throws for me, please. Yeah, okay, okay. With a plus four? Yeah, you and Silas got plus four. I'm fine, guys. Natural 20. Nice! Yay! Natural one. Ooh. With your d4? 23. If it's poison. Is it poison? It's not poison. No, it's stone, man. You are restrained, Beauregard. You find your body suddenly beginning to lock up in places-- Oh no, oh no. We're going to be paralyzed. Your skin turning slightly gray on the edges of your elbows and-- And it's directly in front of her and can smash her. Oh no, oh no! Paralysis takes a minute to fully kick in, though, right, or? You don't know. I don't know. Okay. Oh no! Restrained. You are restrained at the moment. She's restrained. Do we see a physical change in her body? She turning gray! She's turned gray. Yeah. Okay. You hear me start going: Fuck, fuck! Okay, okay, okay. And with that... he's going to go ahead and-- Well, that changes stuff. Fucking-- god-- Thank you. You're not gray yet, though. No. And rush up towards Dorian. You do get an attack of opportunity against it. But with disadvantage, because you are restrained. But with a d4. Huh, but what? With disadvantage, because you are restrained. With a d4. Yeah, roll again, disadvantage. Okay, come on, come on, 25. 25 hits. As it tries to rush towards Dorian, you go ahead and sweep out its front leg and it skids into the dirt. Its back legs kicked up for a second and it has to right itself and shake the dust off. Sentinel! Yep. Oh, is that what you were describing? Yeah, I was just describing was you tripping it up. So yes, you're right! What's the damage on that? 10. Doubled. 10 doubled. That's right, 20 points.

Output: - The DM described a creature inhaling and expanding its armor plates before unleashing a torrent of fumes. - The party reacted with confusion and humor, with Gwen singing a song about freezing. - Several characters were forced to roll constitution saving throws against the creature's attack. - Gideon rolled a natural 20, while Sarah rolled a natural 1, leading to a collective groan from the group. - Beauregard was restrained and began to turn gray, signaling the onset of paralysis. - Sarah successfully used the Sentinel feat to trip the creature as it rushed toward Dorian, dealing 20 points of damage.


Input: d4. Yeah, roll again, disadvantage. Okay, come on, come on, 25. 25 hits. Uh, thank you. As it tries to rush towards Dorian, you go ahead and sweep out its front leg and it skids into the dirt. Its back legs kicked up for a second and it has to right itself and shake the dust off. Sentinel! Yep. Oh, is that what you were describing? Yeah, I was just describing was you tripping it up. So yes, you're right! What's the damage on that? 10. Doubled. 10 doubled. That's right, 20 points. Why? Because I cast a spell that doubled the damage of the next hit. Cool. All righty. It angrily spins back in this direction and glaring at you. Breathing heavily. I look at my arm that's slowly, like, petrifying and I'm like: Hmm! All righty, that finishes its turn. Clara, you're up. Silas, you're on deck. Okay, so I would like to start with... I'm going to unleash a battle cry so that everybody has advantage on your attack rolls and saving throws for this round. For this round. Attack rolls and saving throws?! Yep. Anybody who can hear you? Yeah, and within 60 feet, so I think everybody's within 60 feet. Yeah, it's everybody, yeah. Okay, great. So I would like to go up to him. Okay. If I can flank with... 30, 35. Yeah? Yeah. Okay. And then I would-- I'm so proud of everybody. Any openings I can see, I want to try to get in there. Sure, go for it. Okay. It's cocked. I'm really sorry, but I get advantage. You do. Okay. I don't know if this'll hit. Shit! 20 total. 20 just hits. Ooh! Good to know. His thing isn't still in defense mode or whatever? No. That lasts until its next turn. Okay. I'm going to roll Savage Attack. So that's seven. Reckless. Savage! That's a little better. No, not Reckless. Berserk! 19 points of damage for the first hit. Yeah, come on! Okay, as the gas expands from its body as soon as you impact, it sprays into you and you cough cough it off, but you take six points of poison damage. Damn. You're fine, you're fine. Every time, this is a-- Tank. All right, I'll go again. Brush it off, that's nothing. With advantage, don't forget. Yeah, okay. Yeah, okay, that would be a 22. 22 hits, go ahead and roll damage. Sorry. Okay, that's six. I'll try again. Okay that was better. You, evil laughing with croissant is like-- The best villain. 14 points of damage. 14, nice. You take 11 points of poison damage from that impact. 11 points just from that one, or total? Just from that one. Okay. So with each of these impacts, the poison sprays onto your skin and burns into the flesh and you're like, having pull back, your eyes are squinting because it's starting to burn your eyes as you pull away. But you managed to take some decent hits at it and you could see, like, big sections of its back are gashed and metal plates are bent in and bleeding that green ooze out watching.

Output:
- The players successfully tripped a rushing creature, allowing Sarah to deal 20 damage after Maeve doubled the hit.
- Gwen unleashed a battle cry to grant advantage to the group and attempted to flank the enemy.
- Gwen attacked with Savage Attack and Berserk, dealing significant damage while taking poison damage from the creature's gas.
- Kaelen and Maeve encouraged Gideon, who was taking poison damage, to brush it off and continue fighting.
- Gwen landed multiple hits that caused the creature's metal plates to bend and leak green ooze.


Input: You take 11 points of poison damage from that impact. 11 points just from that one, or total? Just from that one. Okay. So with each of these impacts, the poison sprays onto your skin and burns into the flesh and you're like, having pull back, your eyes are squinting because it's starting to burn your eyes as you pull away. But you managed to take some decent hits at it and you could see, like, big sections of its back are gashed and metal plates are bent in and bleeding that green ooze out of it. Okay. That finishes your turn? Yeah. Beauregard, you're up. Derek, you're on deck. Trying to take advantage of the fact that I'm slowly losing feeling of my right arm, I'm just going to, like, right haymaker, right haymaker, and crack into this guy. Go for it. With disadvantage. With a d4. You have disadvantage, but you're technically flanked with Clara, so it's just a single attack, so both of those are your two attacks. So both of those are my rolls, which is what I was going for. Natural 20 on the first one. Nice! And I have a d4? This isn't-- I just don't-- Oh, maybe it will. 21. That hits. Yes! It makes it, it just makes it. Rolled an eight. So the first-- roll damage for the crit. Okay, okay. Is Beauregard visibly stoning? I mean... Visibly stoned? You don't see anything yet. It's more it's just starting-- she's starting to feel the physicality changing. Do you hear sirens? These sunglasses. No, okay, no, no, that's fine. Damage on the first one? 18. 18, nice. That's good, too. 13. 13. Damage on the second. Great. Clara, you take nine points of poison damage. Fuck, sorry. And five points of poison damage. Sorry. So 14 total. Are you okay? As you're like. She just dropped under 100. Don't tell her secrets! Flurry of Blows. Go for it. I mean, she's looking fine. Sorry. I'm okay, I'm okay. If she looks fine, then Flurry of Blows. A single roll for each of these. I have no brain right now. Pop pop. Still with the d4s, come on. Okay, d4 for the seven. Uh-huh! 21 again, and for this one, I don't think it makes it. 19? 19 misses. The third one does hit. But, okay. 10 damage and-- Clara, you you take... 12 points of poison damage. Oof, rolling a d12. And Extract Aspects. Indeed. As you pummel it, your one hand going into a blade-type strike, slips in its body and your ki connects with its body's life force and that moment you realize as part of its physical interior, it is immune to poison, but it also cannot be frightened, cannot be petrified and cannot be stunned. It is a wall of angry mutated beast. You didn't say charmed, though, right? No. It can be charmed. Okay, I just yell out: Can't stun this one, which really fucking blows. Make constitution saving throw for me. Ugh! With a d4. With advantage and a d4. Because everything stacks, everything stacks. Seven players: everything stacks. Constitution, you said? Yeah. That's watching

Output:
- The party dealt damage to a mutated beast, causing green ooze to leak from its gashed back while Gwen took poison damage.
- Sarah attempted a haymaker attack with disadvantage, rolling a natural 20 and successfully hitting the creature.
- Sarah continued her Flurry of Blows, scoring two hits and one miss, while Clara sustained additional poison damage totaling 14 points.
- Upon striking the beast, Sarah realized it was immune to poison and could not be frightened, petrified, or stunned.
- Gideon clarified that the creature could still be charmed, prompting Sarah to yell out her realization about the stun immunity.
- The DM instructed Sarah to make a constitution saving throw with advantage and a d4 to determine the outcome of her actions.


Input: that moment you realize as part of its physical interior, it is immune to poison, but it also cannot be frightened, cannot be petrified and cannot be stunned. It is a wall of angry mutated beast. You didn't say charmed, though, right? No. It can be charmed. Okay, I just yell out: Can't stun this one, which really fucking blows. Make constitution saving throw for me. Ugh! With a d4. With advantage and a d4. Because everything stacks, everything stacks. Seven players: everything stacks. Constitution, you said? Yeah. That's good. 18 plus three, 21. 21. Yeah, you resist the effect. Uh, thank you. Shake it off! Yes! I shake it off completely? Ooh ooh! It's gone? You're not restrained. You're not stone. Oh wow! Oh shit! You didn't turn into statue. Okay, okay. So you manage to-- your physicality shrugs off the effect. Wow. Damn. The gray goes away? The gray begins to fade, you shake off the elements of, like, crackled dirt and stone that began to gather. You're fine. Okay, okay, okay, okay. Kay, kay, kay, kay-kay, kay. That's my turn. Kay, kay, kay, kay-kay. Watching. Was that the Nickelodeon theme? Yeah. Well, because he did it, and I was like: that sounds like Nickelodeon. This is nerves. That's happening today. So many nerves. All right, end of your turn, it's going to go ahead and use one legendary action. Uh-oh. No. Don't. To-- Vertical takeoff. Go ahead and Defensive Shift. No! Five, 10, 15. Do we get to-- wait, we don't get to. Can do the thing? No. -- since he did the thing? Oh right, we can't. Yeah, there's no opportunity attacks. He like barrels through and you try and go to swing and it just managed to push out before you even got a chance to swing at it. All righty, that finishes... Beauregard's turn. Derek, you're up. Dorian, you're on deck. Okay. While levitating, I will get into the prone position to steady my shot. Okay. I love all of this. Feet just going-- Air swimming. Yeah. And I will fire at the bull. Go for it. With a d4. With the d4. And you have advantage. And I have advantage, yeah! 26. That hits. Go ahead and roll damage. Oh shit, it's not next to anything. Nope, no sneak attack. Think I can hide up here? Nah. I'm going to say probably not. Shit, all right, so-- You had advantage, does that-- that doesn't matter. Hmm. He wouldn't have had advantage on that. Why did I have advantage? Because of battle cry. Oh! If you had advantage on the attack, I believe it would allow a sneak attack. I think it does. Pretty sure it does, then. Battle cry. Good to remember. I even have that in my notes! Guys, I remembered something! Welcome back. I'm starting to learn how to play D&D! Yeah, no, you got it, you got it. Yeah, whenever you have an attack that has advantage, that's one of the

Output:
- The group realized the mutated beast was immune to poison, fear, petrification, and stun effects.
- Sarah successfully resisted a petrification effect by rolling a high constitution save.
- The DM confirmed that the gray stone effects faded and the players were no longer restrained or turned into stone.
- The DM initiated a legendary action where the beast performed a defensive shift and pushed through the players.
- Gideon fired at the beast from a prone position while levitating, successfully hitting with a roll of 26.
- The group debated whether the battle cry ability granted advantage for a sneak attack, with the DM clarifying the rules.


Input: He wouldn't have had advantage on that. Why did I have advantage? Because of battle cry. Oh! If you had advantage on the attack, I believe it would allow a sneak attack. I think it does. Pretty sure it does, then. Battle cry. Good to remember. I even have that in my notes! Guys, I remembered something! thank you. Welcome back. I'm starting to learn how to play D&D! Yeah, no, you got it, you got it. Yeah, whenever you have an attack that has advantage, that's one of the criteria for getting sneak attack. Wow, that's fucking great. Thank you, Gwen and Kaelen. Oh man, that's so much better. Ooh! That's really good. Okay. 10, 20, 30. Oh, wow! Plus six. 36. I'll do Fury of the Small, making it 47. Yes. 47 points of damage. Points of damage. Wow. The bolt sinks into the top of its head and it like, uh, it's angry, it's real pissed. Oh my god. Seeing that it's angry, I'll float down five feet closer to it. Okay. And fire again. Okay. Float down. I don't have advantage on this. Yeah, you do. All attacks. This round have advantage. I'll see if I get-- no. Okay, so it's more. It's like 29 to hit. Yeah. I don't get sneak attack twice. No. You only get it once per turn. Oh, this is only eight more points of damage. All righty. And then I will float back up 15 feet higher. (laughs) All right, we'll put you at-- This is about 30 feet. It's like a platformer. Yep. Bye bye. All right. Finishing Derek's turn, brings us to Dorian. Sarah, you're on deck. Okay. Dorian is not even moving, going math brain and seeing where Lyra' family are, sees where Beauregard is-- Actually, at the end of Derek's turn, it's going to go ahead and use-- Calm your shit. watching. It's going to use a legendary action to go ahead and Defensive Shift. Fuck your math. We don't care about family here. 15. All of it. He runs into that statue?! No! Wait, what? Wait, did he take out a statue? He did. What statue was it? Matthew's got statue bits. Statue crumbles?! Statue bits, oh no! Not cool, dude. Bits and pieces. Oh no! Matthew! As that statue just explodes and pieces and chunks of it land on the battlefield. Sick bastard! What a monster! Was that your-- You don't know yet. I didn't see. Was that your family? Oh, Lyra! Wait, was that who were looking at? No, no. There are two over there, but I don't know who that was. Dorian, it's your turn. Okay, changes things slightly then. So he had an idea, but he's got to alter it. Five, 10, 15, 20, 25, 30, he runs over here. 25, 30. Unfortunately, now you're getting enough into the water there where it's starting to lower your speed. So that's as far as you can move there. Okay. All right. Can go around the other way and then-- Hmm. Did you just Baywatch run over there? (slow footsteps)

Output:
- The players clarified that advantage on an attack roll is a requirement for triggering a sneak attack, leading to excitement from Gwen and Kaelen.
- Gideon successfully rolled high numbers, applying the Fury of the Small ability to deal 47 points of damage before floating closer to the enemy.
- The DM confirmed the bolt hit the target's head, causing the creature to become angry, and Gideon attempted a second attack without advantage.
- Dorian's turn involved a failed attempt to move past water obstacles, resulting in a legendary action that caused a statue to explode and crumble.
- The explosion sent debris onto the battlefield, causing panic among the players regarding the safety of Matthew and Lyra's family.
- Marcus adjusted Dorian's plan due to the environmental hazards, ending the turn with the DM simulating slow footsteps.


Input: No, no. There are two over there, but I don't know who that was. Dorian, it's your turn. Okay, changes things slightly then. So he had an idea, but he's got to alter it. Five, 10, 15, 20, 25, 30, he runs over here. 25, 30. Unfortunately, now you're getting enough into the water there where it's starting to lower your speed. So that's as far as you can move there. Okay. All right. Can go around the other way and then-- Hmm. Did you just Baywatch run over there? Yeah, that's what I was imagining. Except a filthy hobo. No, he's got his purple coat on, he's not filthy. He washed a long time ago, Derek. Yeah. He gets dirty a lot. Shit. You all do, to be fair. Shit. Okay, I'm going to do it anyway. Pulls out the cat's cradle and just slams it. Is it water where I'm standing? You are in water, yes-- Balls, Ted. Can't do that, then. I thought I would make it farther. So instead, I got to do something completely different. I'm going to cast, shit, I'm going to cast Slow again. That's wisdom. Wisdom. Oh, 19, plus one, 20. Saves. All right, sorry. Goddamn it. That move changed everything. Good. That finishes your turn? Yeah. That brings us to Sarah. Yeah, I'm going to-- You get advantage. Uh-huh. I'm going to run 30 feet back on this diagonal. Oh boy. If he attacks you. 15, 20, 25, 30. That gets you right there. You run past those two statues there. It does get an attack of opportunity on you. Uh-huh. That's natural 20. Oh! That went as poorly as it could've. How close am I? Close. 35 feet away from it. I'm 35 feet away from Sarah? Yeah. Yeah, because, five, 10, 15, 20, 25, 30, 35. Motherfucker, okay, never mind. Sorry. That was a gamble and it didn't pay off. Nope. Sometimes it does. Not today. Not today. What if you'd stayed in the corner? Not today. This is an udder disaster. Oh boy. Oh! Milked that one. Milked that one? 54 points of piercing damage. Oh, that sounds good. How much?! 54. You go to run away and it just gores you in the back with its horn. You see Sarah get impaled on it. It swings its head side to side shaking him before he gets thrown off of it. He rolls across the edge, barely getting back to his feet and you can feel the puncture wound in your back bleeding profusely. Should've steered clear. Oh, wow! This is really-- Oh, that hurts. Hurts right here. That was good. All right. That sucked. I'm going to send all three Eldritch Blasts towards it with advantage. Go for it. That's a 21 to hit? That hits. Okay, second one is a... 25. That hits. Third one is a 20. That hits. All three hit. 11 points of force damage. That is seven points of force damage. 18 and 12, so--

Output:
- Marcus attempted to run through water but was slowed down and forced to cast Slow again after realizing his position was compromised.
- Dorian moved 30 feet diagonally and triggered an attack of opportunity, resulting in a natural 20 roll against him.
- Maeve confirmed she was 35 feet away from Sarah, leading to a failed gamble that resulted in 54 points of piercing damage.
- Sarah was impaled by a horn, shaken off, and suffered a bleeding puncture wound while Dorian observed the chaos.
- Dorian cast three Eldritch Blasts with advantage, all of which hit the target, dealing a total of 18 and 12 points of force damage.


Input: It's going to use its last action. Legendary action to move forward. Which this is your illusion. Uh, yeah, she just stays there like Oh no. Falls off a bit. But she's just floating in the air. Near me. 15. No, another statue! No! Aunt Janice! What if you knew that one? That's entirely possible. We'll never know. I watched you run and was like Well, oh no. Maybe we can still find their face like Ariel with Prince Eric. It doesn't work that-- Sure, yeah. Yeah. Oh, Eric-- And then bring them back to horrific life. Thank you. Lyra, you're up. Why?! Why am I just a face? Am I within 30 feet of that? You are. It's just within 30 feet of you now. I'm going to do the same thing I did last time. I'm going to-- Channel Divinity again? Channel Divinity again and then I'm going to pull back behind the tree. Over here? Yeah. All righty. There you go. Finishes Lyra's turn? Yeah. Okay. At the end of your turn, it's going to back a bit. Watching. It moves forward, it smashes the one statue. It looks at you. It's going to rush towards you. Moo-ve, bitch! Get out the way! That's 21 to hit. That hits. All right. I need you to make a strength saving throw. Okay. Not with advantage, right? I don't think so. Yeah. Still with advantage because of battle cry. Yeah. Because I haven't gone yet. Seven. You are knocked prone. Four and a five. Oh no. That is 28 points of piercing damage. Cool, cool, cool. Here, let me roll a d8. It takes-- Hey! Oh. Six points of radiant damage. Six points of radiant damage. As a bonus action, it's going to go ahead and now rear up onto its hind legs. Take 24 points for that? Yeah, and come down with its hooves on top of you because you are prone, it has advantage on that attack. 28. Natural 20, at advantage. This is going to suck a lot. Nope, nope. Can't do anything about that. So on the hoof action. Oh boy. Okay, that's okay. Okay, that is... 34 points of bludgeoning damage. As its hooves come down and slam into your chest. You guys see water and wet red earth splatter out as it puts the force of its body down onto Sarah's chest. So it knocked me unconscious, but my Relentless Endurance will-- So you're back to one hit point. Shoot me up to one hit point. That's true. Okay. That's true, okay. Oh, and I also get to see if it gets its-- Ooh yeah! It gets its a petrifying breath back, okay. Fuck! All righty, that ends its turn. Clara, you're up. Silas, you're on deck. So far away from him. All right, I'll just take my whole turn. Dash and get behind. Let me roll one more. It takes a whopping six points of radiant damage for that last stuff. 30 right there, you mean? Oh, I guess. I get there? You do, but

Output:
- The DM described a legendary action where an illusion moved forward and fell off, while a statue remained floating near the players.
- Maeve activated Channel Divinity and moved behind a tree within 30 feet of the enemy.
- Dorian was rushed by the creature, failed his strength saving throw, and was knocked prone, taking 28 points of piercing damage.
- The creature reared up and slammed its hooves onto Dorian's chest, dealing 34 points of bludgeoning damage and knocking him unconscious.
- Dorian's Relentless Endurance ability returned him to one hit point, and the creature regained its petrifying breath.
- Gwen decided to dash and move behind cover while Dorian attempted to roll for additional radiant damage.


Input: That's true. Okay. That's true, okay. Uh, and I also get to see if it gets its-- Ooh yeah! It gets its a petrifying breath back, okay. Kaelen: Fuck! All righty, that ends its turn. Clara, you're up. Silas, you're on deck. Uh, so far away from him. All right, I'll just take my whole turn. Dash and get behind. Let me roll one more. It takes a whopping six points of radiant damage for that last stuff. 30 right there, you mean? Oh, I guess. I get there? You do, but it takes your full action to get there. Yeah, okay. Was that 30? Wait, how many? Six more points radiant damage. You got it. Even though it doesn't matter. No, it all adds up, man. It's hurt. Yeah, you can go more. Yep, that's my turn. Oh no. Okay. It's all I can do. You need some throwing stars. Actually, can I go a little further to Sarah or no? You'd be able to... Let's see, you were right over here. 35, 40. You can't get quite to Sarah. So I can't touch him? Not yet, no. Okay. And even then it would take an action to do your thing. Yeah, oh, yeah, what am I thinking? Okay, yeah, yeah. Okay. Beauregard, you're up. Derek, you're on deck. All right, I'm going to run and I'm going to Step of the Wind. Okay. As my bonus to dash. I'm going to 'Tep of the Win'. Da twees in da win! Tee in the win. All right. Where are you going? I will-- Well, I-- Wow. The whole table just quoted Nell. In, like, in a wave. That was really amazing. Wow! Okay, you can pretty much go anywhere you want to with Step of the Wind. Right, because I have 100 feet. Am I able to flank Clara? Unfortunately, that's where Sarah is. I can't, like, straddle Sarah and, like, fight over his legs? Oh god, oh! Just kill me. You know, I'll stand on his chest. I don't care. Can I do that? I will say no, because he's occupying the space. My face is in the surf. Are you fucking crazy? Hmm. You'll be fine! Turn over. Oh, you can breathe it anyway. Oh, that's true! Oh. You're fine! Okay, I'm going to... After seeing Nadia's duplicate get flown off I'm going to flip forward and I'm going to jump on top of him. I'm going to have a Saddle Ranch moment. And I'm going to just start, like, right behind. Make an athletics check. An athle-- not an acroba-- To see if you can hold on to it as you leap onto its back. Do I have, like, advantage or anything, no? Natural 20. Yes, you do. You run, leap in the air, vaulting off the back of its hindquarters, land onto it, grab on. There's two of these large spines that stick out of the back of its armor, and you just grab one and you're holding this. It's trying to buck you off. I use my reaction to write 10 on a piece of paper. And hold it up on the rocks. Yeah. 10 seconds!

Output:
- The group confirmed that a creature regained its petrifying breath and dealt significant radiant damage to an enemy.
- Gwen attempted to move closer to Sarah but was blocked by distance and action costs, while Dorian and Kaelen made comments about the situation.
- Sarah used the Step of the Wind ability to move 100 feet, causing the table to quote a line in unison.
- Sarah tried to flank Clara and later decided to jump on top of a creature despite objections about space occupancy.
- The DM asked for an athletics check for Sarah to hold onto the creature's back, resulting in a natural 20.
- Kaelen wrote down 10 seconds on a piece of paper while Sarah successfully landed on the creature's back.


Input: hold on to it as you leap onto its back. Do I have, like, advantage or anything, no? Natural 20. Thank you. Yes, you do. You run, leap in the air, vaulting off the back of its hindquarters, land onto it, grab on. There's two of these large spines that stick out of the back of its armor, and you just grab one and you're holding this. It's trying to buck you off. I use my reaction to write 10 on a piece of paper. And hold it up on the rocks. Yeah. 10 seconds! It's a good night at the ranch, you guys. I've had, like, one daiquiri, but not enough to, like, just enough to feel it, and then I-- Saddle Ranch doesn't normally, um, no, it does not-- and I'm just going to go for, like, right at that plate behind his neck. Go for it. Do I have...? You don't have advantage, no, just a single attack. Okay, do I have a Bless still? Mm-hmm. Okay. So for this 14-- But you hit the-- You got the natural 20, right? Or-- That was to hold on. 26. To hit? Yeah. And 28. Yeah, 28 to hit. All right, cool. The first hit is how much damage? Oh, is this going to be bad? Yeah, it'll kill me. It's fine, it's fine. The first hit is... how much damage It's doubled because Lyra used that ability on the last. Damage is doubled? Yeah. Good night at the Ranch. That's what happens in Yosemite. At 11, it's a bad night at the Ranch. 22 points of damage. All right, Sarah, you take eight poison points of damage. Dying grunts. Roll damage for the next attack. K.O. I think that is a two. That's eight points of damage. Eight points of damage. Yeah. Sarah, you take 12 points of poison damage. That's one failed death saving throw. I think it's two because I'm unconscious. Well, no, it's a critical attack that gives you two death saves. Okay. So it's just the one. You have your bonus action. Good times. Realizing that my friend is unconscious and drowning-- Clara, you also took 12 points-- Yeah. And eight points, so you took a total of 20 points of poison damage. With a moment of clarity of seeing Sarah just lapping the waves, I'm going to stop and get off the bull and that's my turn. Yep, just like a night at the Ranch. Just like-- Oh no. Your realize your friend died. and you get off the bull. Which way are you getting off, this way or this way? That way's good. Yeah, not in the water. Okay. Hey, Dorian! You fucked your friend and he had to get off the bull. Oh shit! Oh fuck! Oh no! My boyfriend was here and everything! Okay, that that finishes your turn. At the end of your turn, it's is going to use one of its returning legendary actions. You got a healing arrow, right, Derek? Right? Sure. Totally. A first aid arrow. 15, 20. That's bad. It's pathetic. Derek, you're up. Dorian, uh, watching.

Output: - Sarah successfully leaped onto the creature's back and held on after rolling a natural 20. - She attempted a second attack to grab a spine behind the neck, dealing damage that was doubled by Lyra's ability. - The creature inflicted 20 points of poison damage on Sarah and Dorian, causing Dorian to fail death saving throws and become unconscious. - Sarah realized her friend was drowning and decided to stop the bull ride to get off. - The group discussed the legendary actions of the creature while Derek prepared a healing arrow.


Input: or this way? That way's good. Yeah, not in the water. Okay. Hey, Dorian! You fucked your friend and he had to get off the bull. Oh shit! Oh fuck! Oh no! My boyfriend was here and everything! Okay, that that finishes your turn. At the end of your turn, it's is going to use one of its returning legendary actions. You got a healing arrow, right, Derek? Right? Sure. Totally. A first aid arrow. 15, 20. That's bad. It's pathetic. Derek, you're up. Dorian, you're on you're on deck. Oh, great. Oh, oh, no, he's coming for you. Do I still have advantage? No, advantage is over. Damn. It's been over since Clara's turn. Sorry, boo. I'll just keep shooting. I'll lower 20 feet and take a shot. Are you going to go back up 20 feet? No lower. I want to be 20 feet off the ground. You got it. So that I can get to the ground on a single turn. Okay, there you go. And I will do a long range shot. Go for it. With an explosive arrow. Sure. Do I still have Bless? You still have Bless. Okay, 23 to hit, great. And that'll be 10 plus-- What's the explosive arrow again? Let me look. I only have two of these. I was like, Yeah, jump on! Don't hit it! Where is it? Did I write it down? I'm looking. How much would you have made my explosive bolt add? It'll be an additional 2d6 fire damage. 2d6. An extra seven points of damage. Yeah. Nice. All right, you have your bonus action still. Yes, I will use it to shoot, reload, fire, terrible. Natural one, miss. You take a d6 damage. Oh, yes. I finally damaged you this round, you motherfucker. (laughs) Two points. Two point of you-- (arrow misfiring, impacting) Ah! And I'm floating, like. The momentum of the hit gives you, like, you go gyroscoping. (laughter) I love it. All right, Derek's turn's done. Dorian, you're up. Sarah, you're on deck. Yeah, okay, so Dorian sees all of this mess here and looks quickly down to the left and sees them, doesn't want to be near them so he's going to slosh out of the water to this. Is that 10 feet of movement to go here? Yes. Okay, 10, 15, 20, 25, 30. I'll hide a little bit behind that bush and slap the cat's cradle down into the dry earth here and send Widogast's Web of Fire specifically at that. All righty. It's a dex save? That is a dex save. That is a fail. It's going to use a legendary resistance to succeed. That's a lot of ones. Two, that was two, six, 12, 14, 25, 29. 29 points of fire damage reduced by half to 14. So as you come on the ground, you hit the ground with your hands and watch as all of a sudden these multiple piercing, burning fuses of arcane fire (hissing) snake through the red ground before they vanish below. There's a pause before it explodes beneath, like this giant pillar of fire. It lifts off the ground. And lands. (snuffling grunt) And turns in your direction. Oh no. And I

Output: - The group discussed movement options and a character named Gideon realized he had to lower himself to the ground to avoid water. - Gideon attempted to use an explosive arrow but rolled a natural one, resulting in a miss and taking damage while floating. - Dorian and Sarah took their turns, with Dorian observing the chaos and Sarah preparing to move. - Marcus decided to hide behind a bush and cast Widogast's Web of Fire on the ground. - The spell failed due to a resistance, but still dealt significant fire damage reduced by half. - The resulting explosion created a pillar of fire that turned toward the characters.


Input: to succeed. uh, that's a lot of ones. Two, that was two, six, 12, 14, 25, 29. 29 points of fire damage reduced by half to 14. So as you come on the ground, you hit the ground with your hands and watching as all of a sudden these multiple piercing, burning fuses of arcane fire snake through the red ground before they vanish below. thank you. There's a pause before it explodes beneath, like this giant pillar of fire. It lifts off the ground. And lands. And turns in your direction. Oh no. And I sort of lower four inches down into the bush. Okay, you got it. All righty, that brings us to Sarah's turn. I need you to make a death saving throw, buddy. Oh, here we go, no problem. All right. Come on. Better than a 10, right? Yeah, better that a 10. That's all you need. 10. What-- is that? I think it's 10 or above, yeah. So that's a success. It's nine or lower that you-- Good, good, good. Sarah's not dead, dead. I am sweating. Yep. Sticky hands. Yeah, yeah, yeah. All righty. How is he still alive? At the end of Sarah's turn, it's going to use another legendary action to go ahead and shift forward. No! Oh no, oh no. Right up to there. Don't gore my wizard. Nadia and Lyra, your turns. When I gore the wizard. Okay. I am going to have my duplicate step forward and cast Toll the Dead, so a giant bell is going to appear over him. Okay. Ring his bell. He's made of metal, so I'm hoping that'll hurt extra extra bad and it's a wisdom save. Wisdom save, that's a failure. Roll damage. That's 3d12 because he's already taken some damage. Ooh! 12 plus eight is 20. Plus 11! Holy moly! That's 31 points. Not bad, yeah. Yo! Toll the Dead?! Yeah, fucking Toll the Dead. Good cantrip when it hits, man. It's that cowbell. All right, and then I'm going to-- It's a cantrip?! Fuck! More cowbell. At 3rd-level, I'm going-- my person, actual Nadia is going to shoot their hand over and look at Sarah and say: Get up, man! And she's going to cast Healing Word. You got it. The third time. In the whole campaign! That's 3rd-level, so that's 3d4. Two tonight! Wow! That was crazy, wasn't it? It was. Five-- eight plus five. Any is good. 13. Five, eight, plus five? No, no, eight plus five. 13. There you go. All right, finishes Nadia's go. Lyra, you're up. Wow, that changed things. So I'm going to start back, heading back up that way a bit. Whereabouts? Heading in that direction is 30 feet and while I'm rocking I'm going to cast... Blight on this thing about-- There? Whereabouts? Oh no, like, straight towards the bull. Cool, right there? Yeah, as far as I can get. That's about there is as far as you can get. And while I'm running, I'm going to cast Blight on the bull. On the bull? All right. That's a-- What is that, that's a-- Give it Mad Cow Disease? Yep.

Output: - The DM described a giant pillar of fire exploding and turning towards the players, causing Marcus to hide in a bush. - Sarah made a death saving throw, rolling a 10 which resulted in a success, preventing her from dying. - Kaelen cast Toll the Dead on the bull, dealing 31 points of damage after a failed wisdom save. - Kaelen's duplicate, Nadia, cast Healing Word on Sarah, reviving her for the third time in the campaign. - Lyra, played by Maeve, moved 30 feet and cast Blight on the bull, jokingly referred to as giving it Mad Cow Disease.


Input: to make constitution saving throws, please. And Silas has a d4 for this. You so blessed. Constitution saves? Correct. 16. 16, nice. 25. Nice. 12. 12, okay. You both succeed, because everyone rolls really fucking high on the things I want to try and do. Thank you. Beauregard does not. Beauregard is restrained once again. No, Silas. Wow. Does that cause damage or-- It just restrains her. She's restrained for now, and then-- You guys have some fucking luck on your side, I swear to god. It doesn't feel like it. Some good tactics and some luck. All righty, that brings us to-- Gets those legendary actions back at the end of his turn. Clara, you're up. Okay, I'm going to attack... Okay, 26. 26 hits. Okay, first attack. I'm shaking. um, watch. Kill him! Wait, I'm going to roll it again, Savage Attack. You can do that. 10, that's better. 15, 18. 28 points of damage for the first hit. 28, wow, nice! Yeah, still good? Yeah, it's still standing. Okay. Fuck. I can't count right now. 21. 21 hits. Yes! Okay. I'm going to roll again. That's better. Six. 14 points of damage. 14 point of damage, all right. Ugh, he's still going. All right. You swing twice across it. You see one of its eyes is starting to close a bit on one side. Come on. He's getting rough, he's getting rough. Bullshit, man. You do take seven points of poison damage and 11 points points damage. 18. From both of those strikes. Oof! Ooh! Ooh! Yep. I'm looking rough. All right, end of your turn? Hey, if we're still alive after this, let's go to sleep. As a bonus action, I'm going to-- If we can. -- Healing Hands on myself. Is it a bonus action or-- No, it's not. I am lying, I'm not doing that, I'm not doing anything I'm standing there looking at the bull. End of your turn, it's going to use a legendary action to do a hoof attack you. Okay. 18 to hit, does that hit? Yeah. That hits. But half damage. Yeah. Half damage if it's bludgeoning. So 20 points of bludgeoning damage, reduced to 10 because you're raging. 10, yeah. All righty. That finishes this turn. Beauregard, you're up. You are restrained, so you cannot move. Am I within 20 feet of him? You are within 20 feet, yeah. All right, I shouldn't do this. But maybe we'll sleep. I'm going to-- Attack Sarah. Punch the waves beneath me as my feet are starting to become fused with the sand and I'm going to use that kinetic energy of the wave to ignite my fists, my lightning gloves. Awesome. And-- Is it a bonus action to trigger those, or is it the... It's-- Been one week. "At the start of your turn," you can channel atmospheric electric energy-- Okay, cool. So at the start of your turn. You got it. All right, you got it. "-- to extend my reach "for one minute." So that's what I am doing. Okay, go for it. Pop pop.

Output:
- The players successfully rolled high numbers for their constitution saving throws, though Beauregard failed and became restrained again.
- Gwen attacked the enemy with high damage rolls, though she struggled with counting her own damage points during the exchange.
- The party took poison and bludgeoning damage from the enemy's strikes, with Gwen's rage reducing the bludgeoning impact.
- Beauregard remained restrained and unable to move, prompting Sarah to attempt an action while fused with the sand.
- Sarah utilized her kinetic energy and lightning gloves to extend her reach for the duration of the turn.
- The turn concluded with the enemy using a legendary action to attack Gwen, who took reduced damage due to her raging state.


Input: few moves before I can go and I can help her, but if he uses his legendary actions. um, I was also going to say: Can you more far enough to Greater Restoration? Bitch, I got a duplicate. She can move really fucking far. Fair. No, she can't. Okay, is it engaged with anyone? No. I don't know this shit. It's not engaged with anyone. I wouldn't get advantage, right? No, it is not. Can't see a ring. Fucking shit. This is tricky, tricky, tricky, tricky, tricky. thank you. What is-- this is a puzzle. I got to get over there, but I don't think I can make it in time to really help. But maybe it'll be dead before. Kill it, just try to kill it. It's got to be close. All right, let me shoot it. I'll just shoot it. It's really hurt. Got to be close. I'm so mad I didn't get that last hit. Okay, I'll just shoot it once. Add the d4. With a d4. That's 23 to hit. 23 hits. It's just a single thing. Come on, come on. Eight points of damage. Eight points of damage. Not enough. Do it again, do it again. Not enough. All right, I'll shoot again. I guess. Hit it. Kill it. Yeah, so that'll hit with 25. 25 hits, roll damage. Nine points of damage. Nine points of damage, all right. You guys are rolling continuously high tonight, to a point where it's spooky and frustrating for me. It's good to know. Yeah, I'm glad it's just a one side of the table thing. We feel totally calm. And I guess I will...shit. You're going to shit? Guess I will shit. Make a-- And it falls over dead. That's pretty good. If I just dropped Levitation, I'd fall 20 feet. You would, yes. And probably be prone? Unless you managed to catch yourself. But, like, could I drop it and also run my movement? It's possible. But if you are knocked prone, it's half your movement. Yeah, and I would take some damage. Yeah. That's 20 feet drop. Well, let's try it, I'm going to drop. Okay, roll an acrobatics check. With a d4. You're ridiculously high. Is it-- No, actually, no. Never mind, no d4. 14 plus-- Acrobatics. Oh yeah, 23. 23? Yeah, you're fine. You still take damage as you fall. You take nine points of bludgeoning damage as the body just cracks into you as you land. You must have landed on a rock under the sand. Right on the kneecap, you're like, "Ugh!" Yeah. And then I will use my movement to run around the bull-- It does extra damage because you're expecting sand, you know. 30, 35. 35 is your movement, yes? 35, yeah. All right. That's it. That's it. That brings us-- at the end of your turn, it's going to use its final legendary action to go ahead and-- Yeah, it fucking hates.

Output:
- The players debated whether a character could reach the target in time to cast Greater Restoration or if they should attempt to kill it instead.
- Gideon made several attack rolls, including a 23 to hit and a 25 to hit, dealing eight and nine points of damage respectively.
- The Dungeon Master noted that the group was rolling unusually high numbers, which was frustrating for the DM.
- Marcus's character fell over dead, and Gideon considered dropping his Levitation spell to fall twenty feet.
- Gideon performed an acrobatics check with a result of 23 to survive the fall, though he still took nine points of bludgeoning damage.
- After landing, Gideon used his remaining movement to run around the bull while the enemy prepared its final legendary action.


Input: damage as the body just cracks into you as you land uh Kaelen: You must have landed on a rock under the sand DM: Right on the kneecap you're like Ugh Kaelen: Yeah Gideon: And then I will use my movement to run around the bull it does extra damage because you're expecting sand you know DM: 30 35 35 is your movement yes Gideon: 35 yeah DM: All right that's it Gideon: That's it thank you that brings us at the end of your turn it's going to use its final legendary action to go ahead and yeah it fucking hates this cleric shit Maeve: I did it once Kaelen: watching DM: I hate Bless Maeve: I know DM: It's such bullshit watching two clerics in the party it's such bullshit All right Dorian you're up Marcus: Okay I go scrabbling up that little mound there trying to get its attention shouting You Cow Arschloch and I will slap the cat's cradle down No I'll go to the top DM: Oh to the very top over here Marcus: Yeah and I will slap the cat's cradle down on the stone and send it again towards the one single target down in front of me DM: You got it Marcus: At 5th-level Sarah: Kill it DM: It's going to take its third legendary save to succeed Marcus: 33 DM: 33 take it to six Marcus: No need more Eight Plus 10 what did I say Dorian: 43 total Marcus: Plus that 10 Dorian: Plus 10 yeah Marcus: And I did a 5th-level so 48 total DM: 48 total Marcus: Yeah DM: How do you want to do this Maeve: Oh thank god Marcus: I will send the fire burning down the stone into the earth again and let it gather and hold and hold my hands down and then rip the hands up and then from underneath Gideon: Flame broiled Marcus: Burn up into the hole that the Disintegrate left and then scorch inside and burn it from within DM: Your watch as it burns up in the inside the middle of its torso is incinerated in a circular pillar as it bursts through the top the middle armor plates bending backward and heated orange the earth and the sand that gets shot up as part of this explosion suddenly solidifies into points of glass from the extreme heat and it's caught in midair dead pierced by all these shards of immediately solidified glass from the blast Marcus: That's how you make a statue Dorian: Yeah Kaelen: And a steak Gideon: Well done Dorian: What happens to the piles of petrification Kaelen: I am immediately going to leap off the rock into the water and run towards Silas Gideon: As am I Maeve: I'm is this dead DM: It is very dead Maeve: I'm running immediately to my family members DM: Okay Maeve: The two I see DM: All right you rush on over towards you see over on that side what looks to be Constance or actually no with those right there dragging it over there would be Calliope and Cornelius Cornelius dragging Calliope Maeve: Okay immediate Greater Restoration on both of them DM: On both of them Maeve: Yep Burning burning my 5th and 6th DM: Okay what do you guys doing Kaelen: Think Derek and I get to Silas around the same time right as I'm about to cast Greater Restoration Gideon: I whip out my oil my what is it called it's called something Kaelen: Silas Silas Gideon: I got it

Output:
- The players discussed movement mechanics and damage calculations after a character landed on a rock.
- Marcus executed a high-level spell attack, incinerating the enemy and turning the surrounding sand into glass shards.
- Kaelen and Gideon moved to assist Silas while Maeve rushed to her family members, Calliope and Cornelius.
- Maeve cast Greater Restoration on both Calliope and Cornelius to heal them.
- The group coordinated their final actions to ensure Silas received immediate attention and healing.


Input: a monstrosity that has had uses throughout the ages as trained guardians of vaults of mages been known to be-- some holy sites have... some systems of belief would have one of these creatures possibly that are protected and they're also been weaponized in the past. But this one's heavily twisted, mutated in ways that remind you of tales of wide corruption that was once utilized by agents of Xhorhas back during the calamity to the far east. Nature's denizens were usually found and twisted to assail their homelands and spread destruction and used as implements of war on the front lines in those age old times. Does it look like there's anything salvageable or of use on this creature's--? Not with the way you killed it. (laughter) Yeah. Disintegrate. But you do notice, the front of its face resembles a classic bull-like head, but it's a bit swollen at the front, and as opposed to a normal jaw, its mouth opens up into two parts of this big scoop shovel and there's no teeth. Ew, weird. He eats plankton! Just sucks down krill. Cornelius goes, How did you get here? What happened? I see you managed to deal with that thing right over there. Thank you for that. I assume these are your friends. Hi, I'm Cornelius, I'm Lyra' father, and you see this large, older firbolg, similar in appearance to Lyra, this though bit thicker, a bit portlier, gray hair, braided in two sides down the front. Dangling these little tufts at the bottom that have a bit of jewelry. This is Calliope, Lyra' younger sister. And you see she's wearing a similar chest plate to Lyra', actually. The same coloration and design and it's funny, of the two of them which look very much what you assume, Lyra' appearance being what it is, his father a little more cartoony variation of that. Calliope looks stoic and badass. She looks up the rest of you, holding her mace at her side. It's a pleasure to meet you. Lyra, thank you. You were both gone a very long time. I waited and... no one returned. And I know I wasn't supposed to leave, but I left. Is anybody else here? I mean... I think I-- somewhere around here I saw your mother, and he looks over and you can see, just beyond the tree, one of the standing bodies is indeed Constance. Oh, good. Am I near Constance? Right there. Yeah, I'm going to run over to her and cast Greater Restoration. Okay. As she, in the middle of her mid-battle form, like-- Whoa, what? Don't worry, you're safe. Just drops her weapon and runs towards Lyra, gives a huge hug and picks him up a little bit. She has, like-- it's short on the sides and then has a soft mohawk that braids into a single long braid down the back. She's wearing these gray travel robes, just a little bit of leather armor underneath. She's picks up-- I'm so happy to see you. I was so worried. That thing. Where's Corrin? I came here with Corrin. She turns back and looks in the direction of the-- Bull. You see she takes a couple steps forward. Takes a couple more steps forward. Leans down, picks up one piece that looks like the shoulders and head of the statue, chipped.

Output:
- The players investigated a twisted, mutated creature resembling a bull with a shovel-like mouth and no teeth, which had been weaponized during the calamity.
- A large firbolg named Cornelius, who identified himself as Lyra's father, introduced the group and explained he had seen Constance nearby.
- Lyra's younger sister Calliope was introduced as a stoic warrior wearing armor similar to Lyra's, while Maeve expressed relief at the group's return.
- Kaelen ran to Constance and cast Greater Restoration, causing her to drop her weapon and hug Lyra in relief.
- Constance revealed she had arrived with Corrin and then approached a shattered statue, picking up a piece resembling the shoulders and head.