Input: As it moves beyond, you can see platforms, two of them, that are affixed atop of these legs. There's no central body or any sort of humanoid form to it. This looks to be a moving platform with what at a quick glance is maybe five, six legs of different sizes and makes that move it slowly across the ground. You can see on the lower platform there are about five other Crawlers that are hanging onto cables and ropes, staring down and glowering over the rest of the crowd in the streets as they give a wide berth. On the upper platform above that, you can see a crow's nest scenario where one other Crawler is up there with a long spyglass and some sort of a mounted, long rifle reminiscent of some of the ones that you've seen designed in Whitestone. Though this one is more of a unique Marquesian spin on its particular make. But as they move past, (rumbles) it begins to take up speed (quickened rumbles) and move with a rapidity that you weren't expecting. Not anywhere near as fast as the skirmish-crawlers that you've seen within, but definitely this could move a large group of individuals quite a distance rather rapidly. Julian: Can Marcus clock or zero in on what is powering this thing that's so big? Uh, can Marcus clock or zero in on what is powering this thing that's so big? DM: Make a perception or arcana, your choice. Julian: I will do perception, always. That is a 18. Uh, I will do perception, always. That is a 18. DM: 18. Glancing amongst this particular structure, this massive automaton-like entity, there are three different places within its body. One that's affixed underneath the main platform on the bottom. One that rests on top and to the right and then one that sits catty-corner to the underneath base of that crow's nest portion of its design. There's these metallic cages that hold in them these faint, bluish-purple gems almost that crackle and glow with arcane energy. Occasionally, you see them spark. They flare and bits of arcane sparks shower out and flitter to the ground and scatter a bit. As they do, you can see waves of that same arcane energy flood through these little marketed rune-like grooves that run through the entire network of metal plates and odd bits of scrap that are affixed to it. Most of the coloration of it ranges from gunmetal to shiny bits of silver that are maintained well in some areas. A majority of it in that brownish red rust that has just let the elements take over. Still functional, not being eaten away, but definitely living within the aesthetic of Bassuras and the surrounding Hellcatch Valley. The funds aren't there to keep it looking pretty. Functional is really the main keyword. Which is interesting because as it gets quite a distance away, one of the legs suddenly showers out sparks as it buckles and the whole platform lists to one side and a bunch of them almost slide off and catch themselves. One person leaps off onto the ground and goes, "God fucking damn it!" And kicks the edge of it and shouts up to somebody else who throws down some sort of an odd leather bag and they catch and throw over their shoulder and start pulling through. You see them now trying to figure out how fix it and cursing themselves as you see more arcane sparks fly out. The sense of awe and wonder that you had kept for this is diminished slightly as the crowd begins to go about the rest of their business. The silence that seemed to have captured the center of this open area watching.

Output:
- The group observed a massive, multi-legged automaton platform moving slowly through the streets of Bassuras, populated by Crawlers using ropes and a crow's nest for observation.
- Julian requested to identify the power source of the entity, choosing to make a Perception check which resulted in an 18.
- Upon inspecting the structure, the group identified three locations containing bluish-purple gems that generated arcane energy and sparked within metallic cages.
- The platform's design combined shiny silver with heavy rust, reflecting the functional aesthetic of the Hellcatch Valley region.
- As the vehicle accelerated, one of its legs buckled, causing the platform to list and forcing a worker to leap off and attempt repairs with a leather bag.
- The initial awe of the scene was diminished as the crowd returned to their business following the mechanical failure.


Input:
God fucking damn it! And kicks the edge of it and shouts up to somebody else who throws down some sort of an odd leather bag and they catch and throw over their shoulder and start pulling through. You see them now trying to figure out how fix it and cursing themselves as you see more arcane sparks fly out. The sense of awe and wonder that you had kept for this is diminished slightly as the crowd begins to go about the rest of their business. The silence that seemed to have captured the center of this open area of the city now giving way to the general energy you're used to.

Was there a group insignia anywhere on that? Make a perception check. I hate my perception because that's just nine. Okay. Yeah, you didn't make out enough. At the time it was going by, you didn't get a quick glance. You could rush up if you want to to get a closer look. It's not like it's a hidden detail, but it's far enough away where you'd have to make yourself known to do so.

No. There's two options where that would be stupid. Do you think that was Paragon's Call? Ah, didn't give the vibe. My immediate guess is All-Minds-Burn, but I'd have to go over and check and then there'd just be this person going over there to check, if that makes sense. Yeah. I'm not really in the mood to have a conversation with those people.

However, not too far beyond where this display found you in the middle of the city, you do see the midday burning plumes of black smoke you do see the midday burning plumes of black smoke that burn from the rooftop burn piles that connotate the top of the three-tiered stone fortress that is the Seat of Disdain. Glancing beyond, there is a small wall that itself mimics the Carmine Curtain around the city only instead of a deep red sanguine coloration, this has a painted sky blue that is streaked from the occasional monsoon rains and left to give this weathered, melting sense to the exterior coloration. Beyond these crenelated walls that end in these large, jagged bits of broken metal. As opposed to fine metallic wrought iron pokers at the top, it is jagged bits of scrap that is aligned and set within the stone up top that, upon a closer look, you can't tell which parts are rust and which parts are caked blood. Even at a sideways glance, whatever can't cut will definitely hurt if something were thrust or to fall upon it. Beyond that--

Fall out. Sharp. Mm-hmm. The front gate that's nearest facing you to it is a tall wooden door that's been reinforced with iron fittings that are bolted inward and help reinforce it, because you can see the wood itself is rotting a little bit, but it's thick enough that it would take many, many years before it actually became a nuisance and the iron is just there to preserve it for as long as it can. Beyond the second and third tier of this fortress, which you can see is pretty standard rectangular design. Nothing fancy, nothing visually distinguishing beyond it just being a functional fortress. There are a number of ammunition slits for arrows, crossbows, or ballistae. There are a few lookout platforms that emerge, especially on the very top. There are four tall, curved spires that raise upward, made out

Output:
- A player kicked an object in frustration while watching an individual struggle to fix a device emitting arcane sparks.
- The DM asked for a perception check regarding a group insignia, but the player failed the roll due to a low result.
- Tim and Maeve discussed the possibility of the insignia belonging to "Paragon's Call" or "All-Minds-Burn," but decided not to investigate further.
- The group observed the Seat of Disdain, a fortress featuring black smoke plumes, a sky-blue wall, and jagged scrap metal atop its walls.
- Dorian and Julian shouted commands before the DM described the fortress's front gate, which was reinforced with iron to preserve rotting wood.
- The players noted the fortress's functional design, including ammunition slits, lookout platforms, and four tall curved spires.


Input: little bit, but it's thick enough that it would take many, many years before it actually became a nuisance and the iron is just there to preserve it for as long as it can. Beyond the second and third tier of this fortress, which you can see is pretty standard rectangular design. Nothing fancy, nothing visually distinguishing beyond it just being a functional fortress. There are a number of ammunition slits for arrows, crossbows, or ballistae. There are a few lookout platforms that emerge, especially on the very top. There are four tall, curved spires that raise upward, made out of the same cobbled metal, iron and steel combination to create these twisting horns that emerge from the top. There there's the two burn piles, just the ever-drifting black spires that continue upward into the sky before dissipating. thank you. If you didn't say already, is this structure, is this building surrounded on all sides by more of the city or is it up against one of the outer walls? I can't remember location. Fair enough. It is not right up against the Carmine Wall. It's maybe a 10-minute walk from the exterior, but it is surrounded by city. But there is definitely its own large interior wall that also divides it from the city around it. So you could walk all the way around this thing, best we can tell from where we are now? You could. What surrounds the place? Are there businesses, residences, other sketchy-looking buildings? I mean, a number of sketchy-looking buildings, but a number of old-looking residential neighborhood sections as well. You can see the older natural stone structures, the mud-masoned square buildings that are also built upon older bits of ruin and rock. There are some that are just large cloth tents that are utilized as a mobile abode for those that may have been staked down for quite some time and are not being challenged on the portion of the city that they've carved out for themselves. But the area surrounding it looks mostly residential. Although, you know, it's hard to tell at a glance if anything carries other things internally. Okay, and we're within view of what looks to be the main entrance of it. You can see it about three blocks down the road from where you are. Can we see-- Are there any guards walking along the top? From where we are? I'd say make a perception check for me. uh uh uh. Guidance! Oh! I'm looking, too. Well, that's very kind of you. Casing the joint. 20 for me. 20 for me as well. Yeah! Nice. Indeed, you see there are three figures up there that are standing, stationary. One of them occasionally walks past and checks. With a 20 on each of you, you also see that between each of these large curved spires that probably climb upwards 15 feet from where the top of the building ends, you can see large, mounted weaponry. You're uncertain at this distance what kind of weaponry, but familiar with ballistae and other sort of stationary defensive munitions with your sky ships and other experiences in the world abound, looks like they have defense-ready weaponry. So, Rowan picks the lock and we just go straight through the front door. Straight through, they wouldn't even notice. There's nobody watching. No reason to overthink this. They'll just reach out and touch you otherwise. So should we just knock and go in? Do all

Output:
- The group observed a functional fortress with thick iron walls, ammunition slits, and four curved spires topped with burn piles.
- They determined the structure was surrounded by a residential city area rather than being directly against the Carmine Wall.
- Julian and Maeve successfully rolled high perception checks to spot three stationary guards and mounted weaponry on the roof.
- The group identified the main entrance approximately three blocks away from their current position.
- Rowan suggested picking the lock to enter straight through the front door without notice.
- Dorian and Clara debated the best approach, with Dorian advising against overthinking the situation.


Input: the top of the building ends, you can see large, mounted weaponry. You're uncertain at this distance what kind of weaponry, but familiar with ballistae and other sort of stationary defensive munitions with your sky ships and other experiences in the world abound, looks like they have defense-ready weaponry. So, Rowan picks the lock and we just go straight through the front door. Straight through, they wouldn't even notice. There's nobody watching. No reason to overthink this. They'll just reach out and touch you otherwise. So should we just knock and go in? Do all of us want to go in or do we send--? I don't think any of us want to go in, right? Should we just wait and see who comes and goes? Yeah, we want to find-- Let's just scout it for a bit, yeah? Find a place to watch from? Give it a day? Let's walk around, see if there's somewhere to sit. Some of us could go buzz around and-- That's true. Oh, that's right! I can turn into-- well, I can't fly, though. Oh, well, you could be a rat or something. Arthur can fly. Arthur can fly. Oh, that's right. I might be a little bit noticeable, though. We'll work on that. I bet you could be something with sticky feet, though, Gideon. Ooh. Could dress you up. I am bald now. Aerodynamic? Well nope, I'm going to pick up some mud from the ground. Ooh. And put it across my eyes Furiosa-style. Interestingly enough, in this proximity to the burned piles and some of the other industrial elements here, when you reach down in the dirt and you pull it up in your hand, there is a layer of dark soot also that mixes with it and so as you smear it across, it gives a darker, slate gray texture and color to it. And it burns. Oh god, oh my. Do I look tougher? Fiberglass. Do I look tough? You're so tough, you're so tough. I like the ratty robe overtop, it's a look. All right. Can you fly, Dusk, or do any tricks? Can you teleport? Go invisible, change your appearance? I can just go in there, right? I mean, they don't know me. You could, but maybe you won't be able to get out. Oh. You'd have to go in with specific business, I feel like. What's our excuse? Are we missionaries traveling to spread the word of the Wildmother? Are we... city surveyors looking for a location of a new elementary school? They literally have anti-siege weaponry attached to the roof of that compound. So it can support a good foundation for an elementary school. But it is clear that Paragon's Call is also seeking to gain status, right? In other cities, so maybe someone could be a diplomat. Dignitary coming to offer or request security services. Exactly. That's a very good idea. Marcus could pass that off, maybe. I don't know that I want to walk into a heavily armed military-- Compound. Fortress, yeah. Compound. You ever tried it before? No. It doesn't mean I should start now. Treshi left a few days ago to sell a ring. You guys don't want to just hole up in

Output:
*   The group discussed entering the building with mounted weaponry and decided to scout the area rather than forcing the front door.
*   Maeve smeared mud and dark soot from the ground onto her face to disguise her appearance, receiving compliments from Clara and Cedric.
*   The players brainstormed excuses to infiltrate the compound, such as claiming to be missionaries, city surveyors, or diplomats for Paragon's Call.
*   Dorian considered going in alone but was warned by Elias that he might not be able to get out without a specific business reason.
*   Julian expressed hesitation about entering the heavily armed compound, while Tim noted that Treshi had left days ago to sell a ring.


Input: is clear that Paragon's Call is also seeking to gain status, right? In other cities, so maybe someone could be a diplomat. uh Dignitary coming to offer or request security services. Exactly. Clara: That's a very good idea. Marcus could pass that off, maybe. I don't know that I want to walk into a heavily armed military-- uh Compound. Fortress, yeah. Compound. You ever tried it before? No. It doesn't mean I should start now. Treshi left a few days ago to sell a ring. You guys don't want to just hole up in a building across the street? I mean, yeah, we can do that for sure. No, not really. I mean, I could certainly go in as a little rat or a spider just to investigate. Okay. That makes sense. And the rest of us just sit tight and do a stakeout. Yeah, I do want to walk the perimeter, though, and see-- Sometimes you have to wait. -- if there's other doorways that he might be coming in and out of. There might be underground tunnels for all we know. Sure. See if people come in and out of the building, how often, what it looks like at night. Yeah. Is there some sort of a neighboring building or inn where we can--? There are a number of neighboring buildings. In the immediate vicinity-- Any that are four stories, perhaps? Actually, no. There are no structures that are residential or open to the public that are any taller than maybe at most three stories in this region, and would just come a little bit above the wall if anything. The towers that you see around here may come a little taller, but a lot of them are industrial exhausts. Specifically, there are a number of larger structures around here known as the Storm Cisterns, which are these massive, massive, metallic, in some cases almost oddly bent, like they had been grabbed and released by some godly entity and as such, they raise upward in odd angles and what should be nonfunctional or the very least unsafe, but have stood for many, many years. At the top of each of these, there's all manner of ladders and platforms that rise upward, and there are occasionally people that watch and patrol them, because these cisterns collect all the monsoon water and maintain the water that basically keeps the city alive and the people around here and what little bits of greenery growing in the vicinity viable. Yeah, the Gajakhandas take care of the cisterns. But underneath the cisterns, that's where the youths go to do illicit drugs and drink beers. Huh. I bet we could hang out under the cisterns. Possibly. You've picked this up? I'm just kind of curious. Yeah. That was very fast. I've been here a couple of weeks. Wow. Very perceptive. Wow. Very perceptive. I want to see the cisterns and see the sewers. I'm not going to lie. Actually, a sewer entrance is not a bad idea. Yeah. There's sewers in this city? I mean, shit's got to go somewhere. That's very true. Okay. We will go. Is there a sewer system here? Not in the classic sense. Oh man. Say no more. Someone was dumping out a-- Yeah, like a--

Output:
* The group discussed various security options, including using Marcus as a diplomat and avoiding a heavily armed compound.
* They decided against simply watching a building from across the street and instead proposed having Clara investigate inside while others performed a stakeout.
* The party walked the perimeter to check for doorways and underground tunnels, eventually learning about the massive Storm Cisterns in the area.
* Erika revealed that the cisterns were used by youths for illicit activities and suggested hanging out underneath them to investigate.
* The group decided to investigate a potential sewer entrance, though the DM clarified that a classic sewer system did not exist in the city.
* The players interacted with the DM regarding the height of neighboring buildings and the specific dangers associated with the industrial structures.


Input: here a couple of weeks. Tim: Wow. Clara: Very perceptive. Elias: Wow. Tim: Very perceptive. Cedric: I want to see the cisterns and see the sewers. I'm not going to lie. Tim: Actually, a sewer entrance is not a bad idea. Maeve: Yeah. Elias: There's sewers in this city? Tim: I mean, shit's got to go somewhere. Clara: That's very true. Elias: Okay. Julian: We will go. Cedric: Is there a sewer system here? DM: Not in the classic sense. Dorian: Oh man. Tim: (laughs) Dorian: Say no more. Clara: Someone was dumping out a-- Maeve: Yeah, like a-- Tim: That's right. Maeve: Chamber pot. DM: Certain areas of the city do have what are called dumping zones. There is one section on the eastern side of the cliffs outside of the Skids there where certain individuals make a decent amount of money by picking up refuse and carting it to the outside of the town and then dumping it all off the side of the ravine. Maeve: Gross. DM: There's one large ravine side that is a multicolored rainbow of all sorts of runoff. Whether it be organic or not, that lends this-- ERIKA: Awful. DM: This awful pattern of mineral gathering and depositing. Clara: Yum, yum, yum. Dorian: How many bodies do you think are down there? Cedric: Several. Tim: I imagine they're sludgy enough that you could not count. Elias: Well, I'm all for-- Dorian: Sludgy. Elias: -- Gideon rat, if you want to? Clara: Yeah. Tim: Serve a ball. Clara: I can go in. Elias: But how will you get out if somebody stomps on you? Clara: Well, I'll figure it out. Dorian: The princess has got this, okay? A little risk ain't never hurt anybody. Clara: I think so, too. Julian: Does the city have rats? Tim: This city does have rats. DM: Oh yeah. Julian: Okay. Tim: Tons of rats. It doesn't mean that we don't kill them. Clara: Well, I know. ERIKA: Let's just hang out and then maybe you can scamper in when people go in and out. Clara: Go in and out? ERIKA: Yeah. Julian: Did you want to do a perimeter walk all the way around first? Tim: Let's keep doing the perimeter. Maeve: I did want to walk around. Julian: Check out the whole thing. Clara: Let's do a perimeter walk and if it looks like there's a little area that I can skitter through, maybe a little hole underneath the fence or something, then I can-- Maeve: We might be more noticeable if it's the entire group of us doing an entire perimeter walk, though, just putting that out there. Clara: Oh, that's true, that's true. Dorian: I'll stay behind; I've got work to do, anyway. Julian: I'll go on your walk. Maeve: All right. Cedric: I'll stay with Chet. DM: Okay. Elias: Me, too. Do you want to-- oh, you'll be a rat. Clara: Well, not yet. Elias: I was going to say, what if you took that ring and wore it? That way we have an orb that would find you. ERIKA: We left it. Clara: We didn't get it because it was very expensive. Elias: We didn't buy the ring. Maeve: No, because he might go back and try to purchase it and we thought maybe we would be able to... If he comes into money, he might. I mean, it is very dear to him. Elias: Sure. Never mind. ERIKA: Okay. I'll join you on your walkabout. Cedric: If we catch him, I want to go back and get that ring. Elias: Sure. ERIKA:

Output:
- The group decided to investigate the city's sewer system and dumping zones after learning about the eastern cliffs and the runoff ravine.
- Clara volunteered to attempt to skitter through a small hole under a fence during a perimeter walk, despite the risk of being stomped on.
- Dorian chose to stay behind to handle his work while Julian, Maeve, and the others agreed to walk the perimeter together.
- Cedric and Elias decided to remain with Chet rather than joining the perimeter walk, with Elias noting he would be a rat if he took a specific ring.
- The party discussed the expensive ring they had not purchased, fearing a character might return to buy it if he gained money, and Cedric insisted on retrieving it if they caught him.
- Erika joined the walkabout, and the group prepared to explore the area to find a way for Clara to enter the sewers safely.


Input: that ring and wore it? That way we have an orb that would find you. We left it. Clara: We didn't get it because it was very expensive. Elias: We didn't buy the ring. Maeve: No, because he might go back and try to purchase it and we thought maybe we would be able to... If he comes into money, he might. I mean, it is very dear to him. Elias: Sure. Never mind. Erika: Okay. I'll join you on your walkabout. Cedric: If we catch him, I want to go back and get that ring. Elias: Sure. Erika: Okay. All right, so the four of you are going on walkabout? Maeve: Yeah. Julian: Sure. All right. While the rest of you stay behind and keep watch, the other four of you continue to run a perimeter. As you do, you notice that the wall itself keeps a pentagon shape around the exterior of the fortress. A little oblong on the southern side of it and there is a second gate on the opposite side of the wall. So there are two entrances in and out that are viable from a larger presentory standpoint and they're both about 15 to 20 feet wide you'd guess at this glance. You do also see the patrols on the top occasionally switch out or at least you see one person leave and another person come up and take their place, and occasionally someone peeks out beyond one of the watch balconies that protrudes on one of the lower levels and glances around. One person out there picks their nose for a second and flicks it, then walks back inside. You do also notice above this portion of the city, there are a number of the Hellcatch vultures. The scavengers now at this high point in the day's sun are circling in the space and you can see them keeping watch for any discarded meal opportunities or any of the skittering vermin that make home here in the city. There's probably a dozen or so of them that are immediately above this vicinity slowly circling in groups. Julian: Noted. Clara: Okay. Okay. Julian: All right, so two entrances. Maeve: Yeah, I feel like we should split the party and one of us camp out at one and the other. Julian: We put one mind- talker on one side and one mind-talker on the other side. Clara: As we're walking, I'm looking for little holes or breaks in the fence anywhere that I might be able to wiggle through. Make a perception or investigation check. Elias: Come on. Maeve: Can I help her, knowing what she's looking for, keeping an eye out at the same time? Yeah, if you want to help her out with that. Maeve: I'll give you advantage. Clara: Eugh. Okay. That's a good idea. That's exactly the same. Clara: Okay. Maeve: A perception? Clara: Okay, 10. Maeve: Oof. It's a pretty solid wall. You can see there's a couple of areas here and there where visible cracks have been formed over time. Whether it be shifting in the ground beneath it, attacks on the wall that have been partially repaired or just general decay over time. But they've been patched. You do not see any specific openings that catch your attention that are immediately visible. Erika: Yeah, not to naysay or doubt you, but I don't feel good about this. I don't feel good about this. I think we all should stick together and that we should wait until there's a good opportunity.

Output:
- The group discussed their decision not to purchase a ring due to its high cost and the risk of the original owner returning to buy it later.
- The party decided to split up to conduct a perimeter walkabout around a fortress with a pentagonal wall and two gates.
- They observed the wall's structure, noticed patrols switching places, and spotted Hellcatch vultures circling above the city.
- Clara attempted to find holes in the fence while Maeve offered assistance, resulting in a joint perception check.
- The investigation revealed the wall was solid with patched cracks but no visible openings for entry.
- Erika expressed concern about the split and suggested the group stick together and wait for a better opportunity.


Input: You can see there's a couple of areas here and there where visible cracks have been formed over time. Whether it be shifting in the ground beneath it, attacks on the wall that have been partially repaired or just general decay over time. But they've been patched. You do not see any specific openings that catch your attention that are immediately visible. Yeah, not to naysay or doubt you, but I don't feel good about this. I don't feel good about this. I think we all should stick together and that we should wait until there's a good opportunity or make a good opportunity. But none of this sneaking off one at a time. Yeah, because Gideon, I mean, nothing's ever gone wrong by you sneaking off on your own. No. Well, no. Uh, it's also these birds in the sky. They eat rats. They're actual birds, they're not like-- Maybe you could be, if she was going to sneak off on your own, which she is not going to do, but maybe you could be a-- If you suggest it, she's going to do it. An insect instead. I mean, I could be a cat. Oh! I could be a capybara. I could be-- What about a quokka or something? I could be a quokka for sure. Maybe that would charm them. Maybe it would charm them. It's unique. Okay. Okay, I like the idea of splitting the party. Maybe we just take a minute. You want to look up a quokka? Yeah, how do you spell it? Q-U-O-K-K-A. You keep role playing. They're the cutest. We could just watch for a little bit. Yeah. Look at these things. Turn that phone around. I do like getting in there. Let me see that quokka. I fucking love quokkas. Oh, for fuck's sake. Ah, yeah. Oh! That one's pretty good. That's like the perfect creature for you. That's got big Gideon energy. But okay, here's the side question. Yes? Not a side question, above table. Yep. If, say, I were to be a creature and were to get attacked by something, would I turn back into me? Yep. If you took enough damage to reduce the creature's form's hit points to zero, yes. That's right, okay, okay. Hit point of a kitten. Where we are, are there any sentries in view who are talking? At the exact moment, no, but occasionally, they do converse. They're people, so they have to keep themselves engaged as well. I'm going to start reading the conversations of anyone that I see in view for our entire watch in this place to see if I can pick anything up because of the Observant feat. So you can read lips? Yeah. Okay, you have to roll a high perception because they're quite a distance from you. To read lips at 150 feet is-- No problem. Challenging. That's impressive. But it's not impossible. This is D&D we're talking about. So okay, if you take a moment as you're walking around and taking a pass, roll a perception check for me. 23. 23. You can see conversation, but it's too far for you watching.

Output:
- The group discussed the visible cracks in the walls and decided to stick together rather than sneaking off individually.
- Maeve and Clara engaged in a humorous debate about transforming into various animals, eventually settling on a quokka as the ideal form.
- Julian proposed using his Observant feat to read the lips of distant sentries to gather information during their watch.
- The DM clarified that reading lips at 150 feet was a challenging task requiring a high perception check.
- Julian rolled a 23 on the perception check and successfully saw the conversations but determined the distance was too great to understand the content.
- The players confirmed that if Julian's character were attacked while in a transformed state, they would revert to their normal form upon reaching zero hit points.


Input: this place to see if I can pick anything up because of the Observant feat. So you can read lips? Yeah. Okay, you have to roll a high perception because they're quite a distance from you. To read lips at 150 feet is-- uh, no problem. Challenging. That's impressive. But it's not impossible. This is D&D we're talking about. So okay, if you take a moment as you're walking around and taking a pass, roll a perception check for me. 23. 23. You can see conversation, but it's too far for you to make out any specific words. Occasionally, you can see a large vowel or an expression that seems like they're engaged in a joking banter. Okay. But it's too far to pick up anything specific. They're using "O" a lot. Are we in any particular real hurry? Do we have time to wait for a 24 hour period, see this, or do we go with the direct approach and have your friend go on in there? Is there privacy nearby where I can go somewhere just for a minute where I'm not seen? There are a number of nooks and crannies all throughout the city where you can not be seen. Going to tuck by a nook-- uh, when you got to poop, you got to poop. and cranny for a second. Never see her again. I don't know if we're necessarily in a hurry. It's just that we need to get Armand before he leaves town, if he hasn't already left town. It seems like you guys are split between waiting this out and sneaking in or going in the front door. Yeah, that's usual for us. I'm going to run over to them and I am now a-- Quokka? You're going to be a quokka?! Real round butt, just real round. The roundest of butts. Just be so cute! Oh my god. I forgot everything we were talking about. You're the cutest thing I've ever seen in my entire life. Give some nuzzles. Oh my gosh, oh my gosh. Scritch, scritch, scritch. This is all we're going to do today. You must never change back. Make the face again, make the quokka face again. Dusk.exe has stopped working. I'm going to run in. Fe-- Yeah. Was that Gideon? I'm going to run in. Have fun! You go ahead and run on up to the front gates. Hopefully, they just think I'm cute. Thank god. They're gates. Oh. They're gates. You burrow. Oh, do they dig? Do they burrow? Yes. Even stone cold warriors are going to have some kind of heart for a quokka. They got to open at some point. I'm going to wait. Okay. If you get found out, just give them the-- The one eye. Sorry. Is there any bit beneath the gate? There is about an inch and a half below the gate in places because at some points, the gathered dust and sand and dirt rises up to it and there's heavy patterns where the gates when they swing open, they push past and leave these gate angels, if you watching.

Output:
- The group attempted to read lips from a distance using an Observant feat, resulting in a successful perception check that revealed general conversation but no specific words.
- Erika, Clara, and Maeve debated whether to wait for a 24-hour period or take a direct approach to reach Armand before he left town.
- Clara transformed into a Quokka to exploit its cuteness, leading the group to interact with the creature using nuzzles and scratches while discussing the strategy.
- The party decided to approach the front gates, with Clara hoping her Quokka form would make the guards think she was harmless.
- The group discussed whether the Quokka could burrow under the gates and noted a small gap beneath the gate where dust and sand had accumulated.
- The session ended with the group preparing to wait or attempt to pass through the gates while discussing the potential consequences of being discovered.


Input: to have some kind of heart for a quokka. They got to open at some point. I'm going to wait. Okay. If you get found out, just give them the-- thank you. The one eye. Sorry. Is there any bit beneath the gate? There is about an inch and a half below the gate in places because at some points, the gathered dust and sand and dirt rises up to it and there's heavy patterns where the gates when they swing open, they push past and leave these gate angels, if you will, in the ground. But to that point, it's very little space. Are we just looking at pictures of quokkas now? For sure. Before I leave the group, I give Dusk a little bit of a lick as an apology, a "sorry." Okay, okay. I just have to share because I searched if quokkas burrow, and I couldn't find that answer, but I did find that, I guess, quokkas throw their babies as a means of self-defense. quokkas throw their babies as a means of self-defense. watching. If they get scared by a predator, they throw their baby at it. Take my kids! And then peace out. No, they don't! No, they don't. What's the source? What's the source? ABC.net.australia. Oh no. That's a kid's-- That can't be right. That's like a kid's site. The quokka sacrifice their babies in order to escape predators. ERIKA: I have never identified with a creature more in my entire life. Well, it's incredible because you consider that they're throwing their children as a means of self-defense with the biggest smile. Yeah. Ah! Sorry. Continue. Beast Shape really took off this episode. As you are sitting there, round fuzzy butt, large smile at the base of the gate, what do you do, Gideon? I'm going to try to just start. I'm looking around and just try to start scraping and burrowing where I see the biggest separation in the gate. Okay. Go ahead and roll athletics for me. I'll say, for this creature, just go ahead and roll. uh, okay. Come on. Come on. Big natural 20. No. 11. 11. Okay. You begin to dig and dig and dig, and about five minutes go by and you're making some decent progress, but it's going to take you a little longer. But you can do it. I'll do it. I'm committed. I'm going to work so hard. While Gideon is just breaking a furry sweat, though they can't sweat. Quokka. Quokka is breaking a furry sweat. Gideon as a quokka is-- is panting due to the inability to sweat, and digging furiously. What are the rest of you doing? You hear in your head: How's it going there, Gideon? Well, it's just, I'm working real hard to just get under this gate. All right. I tap Arthur's arm. You should maybe alert the rest of the group. Well, I cannot do that. No? No, because if I do that, I will lose my mental connection with Gideon. Plus, I can only do it, establish it with somebody that's within view. Okay. It's been a while. Well, I'll cross my fingers instead.

Output:
*   The group discussed the unusual defense mechanism of quokkas throwing their babies at predators while waiting near a gate.
*   Clara, playing as Gideon, committed to digging under the gate to create an opening despite the limited space.
*   Clara rolled an 11 on an athletics check, resulting in slow but decent progress after five minutes of digging.
*   Dorian and Elias joked about the creature breaking a "furry sweat" while panting during the effort.
*   Maeve attempted to communicate with Gideon but explained she could not alert the group because she would lose her mental connection.
*   Julian decided to cross his fingers instead of trying to alert the others due to the distance constraints.


Input: going there, Gideon? Clara: Well, it's just, I'm working real hard to just get under this gate. Maeve: All right. DM: The rest of you just watching and waiting? Maeve: Well-- Julian: I tap Arthur's arm. You should maybe alert the rest of the group. Maeve: Well, I cannot do that. Julian: No? Maeve: No, because if I do that, I will lose my mental connection with Gideon. Dorian: (laughs) Maeve: Plus, I can only do it, establish it with somebody that's within view. Julian: Okay. Elias: It's been a while. Julian: Well, I'll cross my fingers instead. DM: At about the 10-minute mark, you try and push through. Clara: (grunts) Elias: Big ol' butt. DM: Make a strength check for me. Maeve: If she gets stuck-- Cedric: It's still Gideon's booty. Maeve: -- under that damn door the same way she did on the other one. Cedric: Yes. Clara: Ooh. Eight. DM: She gets stuck under the door. (exclaiming) Clara: Okay, I'm going to try to see if there's anybody inside that I can just smile at. (laughter) ERIKA: Is she okay? Clara: Try to charm. ERIKA: That's a lot of little leg kicking! Maeve: She's charming. DM: So the gate is about that thick and you dug underneath the majority of it and your head just pokes out this way, but your midsection is just stuck. You guys can see these little legs kicking in the area beneath. Maeve: Gideon, how you doing there? Clara: Just give me two more seconds. I think I can do it. Maeve: Okay, because I can always pretend you're my pet that got away. ERIKA: Yeah. Maeve: If that helps. DM: No one's paying attention to you yet, though, you do see in this entry courtyard, you get a quick glance as you're staring out there, there are all manner of training dummies and weapon racks. You can see three unattended skirmish-crawlers, the ones with the center wheel in the front and the large, almost clawed horse-like hooves in the back. You can see there is a large area where a bonfire at night would largely be lit, but it's just been set up with flammables in preparation for the night. You can see there are about five guards that are in different places, just one person's over there with a whet stone, sharpening weapons. Two others are over there just snacking on some sort of dried meat, like a jerky, and conversing. And there are two others that are just patrolling the interior of the courtyard. Maeve: How far away is she? DM: From you guys? Depends on how far away you've been watching her dig. Maeve: I don't know. DM: Depends. Are you right against the wall or are you watching from across the road? ERIKA: I think we're-- Maeve: Across the road, probably. DM: So 25 feet. Maeve: Okay. Okay. I am going to use my telekinetic ability and start digging the dirt out from around her-- Clara: Foomp. Maeve: -- and try to move the dirt. DM: Okay. Starting to wiggle a little more. Clara: So close! DM: You look out there, one of the guards patrolling nearby-- Maeve: Fuck. DM: -- doesn't notice you. Maeve: Dig, dig, dig, dig, dig. Dig, dig, dig, dig, dig. ERIKA: Is it always like this? Maeve: Yeah. Julian: Pretty much. DM: You come out the other side and you're now inside the courtyard. Clara: I did it! Maeve: All right. Clara: Okay. Maeve: Well, you're cute and noticeable, so move fast. Clara: Okay. I'm going to skitter to where I think

Output:
- The group coordinated to help Clara (Gideon) dig underneath a heavy gate while Maeve maintained a mental connection with her.
- After a failed attempt to alert the rest of the group, Maeve used her telekinetic ability to clear dirt from around Clara's midsection.
- The DM described the interior courtyard, noting training dummies, weapon racks, three unattended skirmish-crawlers, and five guards performing various tasks.
- The group determined they were approximately 25 feet away across the road and observed that the guards did not notice their actions.
- Clara successfully pushed through the gate and entered the courtyard, prompting the DM to advise her to move quickly due to her visibility.
- The team prepared for the next phase of movement as Clara skittered toward a new objective within the courtyard.


Input: -- and try to move the dirt. Okay. Starting to wiggle a little more. So close! You look out there, one of the guards patrolling nearby-- Fuck. -- doesn't notice you. Dig, dig, dig, dig, dig. Dig, dig, dig, dig, dig. Is it always like this? Yeah. Pretty much. You come out the other side and you're now inside the courtyard. I did it! All right. Okay. Well, you're cute and noticeable, so move fast. Okay. I'm going to skitter to where I think the entrance of the building is. Okay. Yeah. You can definitively see an entryway that leads into the fortress. It is out in the open, across the courtyard. There are stacks of supplies and things along the way that you can dart to as you want go. Great. Great. I will need you to make a stealth check-- as a rotund, not minuscule creature. I'm not there, but is there sky above? Garbage rolls. For our quokka. Garbage. Can you give yourself advantage? I can give myself-- I don't know. Eight. Oh god! Eight. Okay, cool. So-- Okay, cool. You need stop rolling like dog shit. I know! I know! Just making sure I said it. First, you wait for the guard to pass, who hasn't noticed you yet. You skitter across a good 15 foot range and get behind almost like a hay bale, but it's not hay. It's some other dried grass that was brought from or farmed somewhere nearby in the Hellcatch. You get there and back up behind it, glance over. The next thing you can see, two barrels, open, uncertain if there's anything within them, but they're just set out in the open, either to collect water or they contain something for quick access for the people within the courtyard. You rush over to it. Right as you're about to get to the shade behind them, you feel a hand grab you from the torso and lift you up and a voice go, "Oh goodness! "What's this?" Oh goodness! What's this? Throw a baby at him! You feel your world whip around, up into the blue sky, and you see the dark exterior rim of a shaded face, framed by the sky above. As your eyes focus a bit, you can see a tough looking woman warrior, shoulders exposed with scars, muscular, has this wide, bright white, toothy grin and eyes that are green, like jade. Her skin is very, very sun tanned and her hair is almost a bleached white that is in a back braid to protect it that goes past the shoulders. She's wearing some leather armor on the shoulders and you can see a gold chain around the neck that carries a bird skull with a golden mask over the front of it. Cool. She picks you up and goes, "Oh my goodness! "You're so cute! "Who are you?" I start shivering. Oh! (whimpers) Oh my! I don't even know what you are, but you're adorable! Oh my god! Mick Hunt! Mick Hunt! My cunt? My cunt? Micah? I heard "my cunt." Yeah. Yep. Paging Mike Hunt. Is Mike Hunt here? All NPCs are now named David from here on out. Forever. We can't have nice things! We cannot. Can

Output:
- Maeve, Clara, and Julian worked together to dig through dirt and successfully entered a courtyard.
- Clara attempted a stealth check to move across the open courtyard toward a building entrance but rolled poorly.
- The group navigated past guards and supplies, hiding behind dried grass bales before approaching two barrels.
- As Clara reached the shade of the barrels, a warrior woman named Mick Hunt (later referred to as David) grabbed her and lifted her into the sky.
- The warrior, described as muscular with green eyes and a bird skull necklace, expressed delight at Clara's cuteness.
- The group reacted with confusion to the name "Mick Hunt" before the DM established that all NPCs would now be named David.


Input: front of it. Cool. She picks you up and goes, "Oh my goodness! You're so cute! Who are you?" I start shivering. Oh! (whimpers) "Oh my! I don't even know what you are, but you're adorable! Oh my god! Mick Hunt! Mick Hunt!" My cunt? My cunt? Micah? I heard "my cunt." Yeah. Yep. Watching. Paging Mike Hunt. Is Mike Hunt here? All NPCs are now named David from here on out. Forever. We can't have nice things! We cannot. Can we just-- We can't have nice things. First name Mike. Last name Hunt. Mike Hunt, Harry Butts, get over here! The spelling in my head was different. It always is. But let's just say-- Mick Hunt-- has a rough time with his title. You hear snickers nearby and he goes, "Just call me Mick!" Have you seen something like this? That's the worst. What the heck is that? That's the problem with making shit up on the spot. Hey, you talk for 20,000 hours. Somewhere, the spirit of Purvan is like, "Ha!" I think he's outranked, officially. He should have a game for himself. It's normal where I come from! Comes up. He's like, "Oh, what is this? This is adorable! Oh my! How is this alive here?" What's happened? Did it escape? Was it some sort of exotic animal that escaped? I don't know, but it's mine now! I found it! I'm going to call you... She's been discovered. What should I call it? And Mick leans over and goes, "Call it Killer because it's ironic." No! I'm going to call it Fuzz Bottom. Fuzz. Come with me, Fuzz Bottom, and puts you under the arm and cradles you like a baby and begins to carry you towards the fortress. I just nuzzle into her. Okay. I love this. You see some of the other guards stand up and look over and she pulls you away from their-- giving them a look of, "This is mine. Step off!" The swishing of sights around you and blue sky suddenly goes to darkness as you're brought within the interior of the fortress. Is everything all right? Yes. Someone has now taken me as their pet. Great! Yeah, but I'm inside! Ooh, that's wonderful! She's doing good. Are you sure? Yeah! We should really be used to this by now, I guess. That was a baller move! It really was. You are carried from hallway to a left turn, down another hallway, down a set of stairs, down another hallway, another left turn. I'm going to memorize this. Okay. So you're trying to keep this all in mind as you go. You can see you're passing by other arched doors, simple. You see another person step out and move past. These look to be subterranean barracks, living quarters for various Paragon's Call individuals. I'm also looking around for Armand. Right! Roll a perception check. Okay. Do Quokka have good vision? How far away were we from the other party? Nope. Oh, goddamn it! Okay. Am I adding

Output:
*   An NPC named Mick Hunt picked up the character, mistaking their name and calling them "Fuzz Bottom" before carrying them inside a fortress.
*   The group reacted with laughter and confusion to the NPC's name changes and the situation involving "Harry Butts" and "David."
*   The character was cradled like a baby and transported through various hallways and stairs to subterranean barracks.
*   Upon entering the interior, the character looked around for someone named Armand and attempted a perception check.
*   Other guards were observed reacting to the NPC carrying the character, and the group discussed the absurdity of the situation.
*   The character nuzzled into the NPC while being carried, accepting the role of a "pet" within the fortress.


Input: down another hallway, another left turn. I'm going to memorize this. Okay. So you're trying to keep this all in mind as you go. You can see you're passing by other arched doors, simple. You see another person step out and move past. These look to be subterranean barracks, living quarters for various Paragon's Cal individuals. I'm also looking around for Armand. Right! Roll a perception check. Okay. Do Quokka have good vision? How far away were we from the other party? Nope. Oh, goddamn it! Okay. Am I adding my perception? Yes. Okay. 14. Oh. Oh, okay. 14, not too bad. Okay. I'm keeping that in mind. So the rest of the troop, you guys were probably staying back how far? Well, a block? Yeah. Are you talking about the group that's Team Gideon or the other team? The other team. Yeah. We were just-- So they're around the back, right? Yeah. So we're on the other side. We're in the front. Okay. So you're-- Across the street? -- a couple hundred feet or so from the other troop. Anything we want to try while we're just sitting here with our-- I'm going to go to about 50 feet and be like-- Oh god! To who? What do you--? As I see him, be like-- To us? Oh! Who's that person? That's Dusk! Do we need to get your opticals checked? Maybe. They were fixed recently. I Message Dusk from afar. Oh. Oh Dusk! Dusk. You can do the thing, too. Hi. Hello. What's going on? Well, Gideon turned into a really cute quokka and ran across the street and then burrowed underneath, and then, now she's caught and she's getting a tour of the place and stuff. So I feel we should probably meet up and everything and reconvene with all of the information that we have right now. Honestly, this is par for the course. Sounds like it's going great. Let me check in with the others. Hold please. Others. So Chet, Silas, I guess Gideon is super adorable and has been taken as one of the Paragon's guard's pets and is inside. I guess the question is do we act and send someone into rescue her or just see how this plays out? Maybe just see how this plays out or do you want to-- Do we know how long she could stay as a Furry Bottom? I could try to cast a spell on someone and have them go in and retrieve her. How long have we seen Gideon last as a Fuzz Bottom? At most, about an hour. Is that how long it lasts? I don't know why we can't have two initiatives going on at the same time because it sounds she's going to do really good inside, but we could test what an outward response would be to some kind of threat. Threat? Yeah. What would your suggestion be? Well, cause a fucking ruckus and then disappear, but then everybody else can see what happens. Test and see the response time. Yeah, where do they come out of? Where's the barracks? Sure! Sure! Do they mount up quick?

Output:
*   Clara navigated a series of hallways and left turns while attempting to memorize the layout of the subterranean barracks.
*   The group determined their position was approximately a couple hundred feet away from the opposing team near the front of the street.
*   They identified a person named Dusk and received a message explaining that Gideon had transformed into a quokka and was currently being held inside the barracks.
*   The players discussed the duration of Gideon's transformation, which the DM stated lasted at most an hour.
*   Dorian suggested creating a ruckus to test the response time of the guards, and the group agreed to investigate the barracks' location and mounting speed.


Input: that how long it lasts? I don't know why we can't have two initiatives going on at the same time because it sounds she's going to do really good inside, but we could test what an outward response would be to some kind of threat. Threat? Yeah. What would your suggestion be? Well, cause a fucking ruckus and then disappear, but then everybody else can see what happens. Test and see the response time. Yeah, where do they come out of? Where's the barracks? Sure! Sure! Do they mount up quick? Actually, three hours now. Maeve and Clara: Ooh! It's half your druid level rounded up. Ooh! That's pretty fun! There is a middle ground where we just get whomever of us is the most unthreatening on the outside to go in and try and retrieve their animal creature. They'll respond like they're-- Do you think the Paragon's Call is going to give up the cute animal? I don't know, but we'll at least see what their reaction to it is. I do have a spell that might convince them to, but-- Oh shit! I put Dusk on hold! Oh, Dusk! Dusk! Uh, hello. So sorry. We're still debating. Okay. Keep holding. Uh, watching. Uh, hello. So I put her back on hold. It's fine. I kind of like this idea, though. Should we just do it, or should we just consult the others? Do we have a idea yet? We were just bandying about-- Are you talking about the idea of just pure chaos? Yes. You got to kick an ant hill every once in a while to see what happens, right? All right. Who's going to do what? If you want to wait a little while, there's a middle ground. Let's give her a little more time to check the place out before we send it into a total ruckus, but I'm not against this plan. Plus, distracting things towards the outside may cause a little less attention on the inside. Also, may give her an opportunity to get the fuck out. Yep. Okay, let me update Dusk. Oh, Dusk! Uh, hello! All right, so. We kind of want to see how this plays out. We're going to keep watching the front. Worst case scenario, maybe we'll cause a ruckus! Ruckus! This is horrifying! Sorry that my messages aren't as peaceful as Arthur's. All right. Tootle-oo! Okay. All right. Okay. So they're just going to hang out over there and see how this plays out. All right. That's probably for the best. So I guess maybe we can do the same, if you trust Gideon to-- Implicitly. Okay. Gideon is one of the most trustworthy people I've ever come across. Meanwhile, while you are being brought through the hallway, keeping watch on the low lit interior, the occasional-- Cautious, one might say Tinder burning brazier or oil burning lantern hang on the inside. Are quokkas low light creatures? Let's find out. I doubt it. I'm going to say no, just for the sake of this. They're out in the day time. But if they're not, someone will give them a light. Continue

Output:
- The group debated strategies for handling a threat, with Dorian suggesting causing a ruckus outside while others considered a middle ground to retrieve an animal creature.
- Elias proposed using a spell to convince the target, while Cedric accidentally placed a character named Dusk on hold during the discussion.
- The players agreed to delay the chaotic plan slightly to allow for a better assessment of the situation before escalating.
- They decided to keep watch on the front while trusting Gideon to handle the interior situation.
- The DM described the low-light environment with burning braziers, and the group questioned if quokkas could survive in such conditions.
- Ultimately, the group settled on a cautious approach to observe the response before taking further action.


Input: Gideon to-- Maeve: Implicitly. Okay. Maeve: Gideon is one of the most trust worthy people I've ever come across. Meanwhile, while you are being brought through the hallway, keeping watch on the low lit interior, the occasional... Cautious, one might say. Tinder burning brazier or oil burning lantern hang on the inside. Are quokkas low light creatures? Let's find out. I doubt it. I'm going to say no, just for the sake of this. They're out in the day time. But if they're not, someone will give them a light. Continue to look it up, but in the interim, you are brought to a simple barracks chamber. The door opens and your captor... They're nocturnal! They're nocturnal! (gasp) All right. That does help. Okay. So to that point, you do not have disadvantage on your perception checks, which is good. Okay. You're brought into this chamber where there are three bunks set up, cots within the room. There are a few foot lockers arranged around the base, underneath them. There's a couple of small weapons setups and some armor racks that are affixed to the nearby wall, but it's just a plain, simple, underground barracks. You can see there are personal lock boxes beyond just the foot locker that sits the base of the bed. But as you're brought in the chamber, the woman soldier who brought you in sets you down and goes, "Oh my god! You're so cute! Let me see what I got for you." She rummages in the foot locker and pulls out a small satchel and opens it up, "Ah, that's tobacco." I go over and just pause and just sniff and try to just be real cute. Oh my goodness! You're just so fucking cute, I can't stand it! Oh, stop it! Stop it! You're too cute! It hurts my heart! Going to die. Oh my goodness! Okay, hold on. This is it. This is ours. It's the show. Pulls in and pulls out a small, dried bran muffin type thing and breaks it apart and hands you a piece. Oh goodness! Just look at you! Okay. Enjoy that. I've got to get back to my post, 'but don't go anywhere, and we're going to cuddle up tonight. Oh! If you're going to poop anywhere, poop on his bed. I just curl up in a little ball. Okay. Oh my god! Ah! Shh. Then leaves the room and closes the door behind. You hear door locking. Oh shit. I'll take a nap. Real tired. Oh! Incredible! Okay. Are there any windows in the room? Are there... No, it is a subterranean barracks, you remember? There is a singular door out and it is currently, you assume, latched or locked of some kind. (laughs) Okay. Fuck! Wait, can I talk to her? I can't remember. Yes. That's right. We are connected. Okay, So I'm just taking a little bit of... just lounging on the bed right now. What? ... of my new owner. What? But I think she closed me in. I'm going to get up and just try to see if I can nudge open the door, like with my paw. It's not moving. Okay. Is it going okay? Well... she's

Output:
- Maeve, Erika, and the DM clarified that quokkas are nocturnal, which removed the disadvantage on perception checks.
- The group was brought into a subterranean barracks chamber containing bunks, foot lockers, and armor racks.
- A woman soldier brought the character in, praised them for being cute, and offered a piece of dried bran muffin.
- The soldier left the room and locked the door, leaving the character unable to open it by nudging.
- The character decided to lounge on the bed and attempt to communicate with the other players about the situation.


Input: assume, latched or locked of some kind. Okay. Fuck! Wait, can I talk to her? I can't remember. Yes. That's right. We are connected. Okay, So I'm just taking a little bit of uh-- just lounging on the bed right now. What? -- of my new owner. Erika: What? But I think she closed me in. I'm going to get up and just try to see if I can nudge open the door, like with my paw. It's not moving. Okay. Is it going okay? Well... she's not injured. It's dimly lit in here because of the torch sconce, but you have pretty decent vision in low light. Okay, is there any other doors, any other openings that maybe I could-- Make an investigation or perception check, your choice. Okay, okay, okay. Come on, come on. Do one double digit roll. Uh, watching. Can you Guide yourself while you're a little-- No, you cannot cast the spells in Beast Shape. Check Mike Hunt's personal belongings. 14. Yeah. 14. Glancing around the interior of the chamber, the only egress is the singular wooden door. Fuck. Okay, I'm going to start scraping and crying. Go with what you know. Oh, that sounds scary. There we go, there we go. Ahh! What's behind that door? Okay. She's trapped. She's trapped. She's working her way out. Gideon, please keep us posted. I will, I will, for sure. You've only got a few more minutes left before I cannot talk to you anymore. Okay, it's-- everything's going to be fine, don't stress. Keep scraping and keep scraping and keep scraping and keep scraping. About two minutes pass, three minutes pass, four minutes pass. And you're done now, right? Right about then, you hear clicking, creak. And the door opens and you see a large looming figure there with the sword out, going like, "What the fu--? Aww." "What is this? What is this little one?" Reaches over and grabs like the scuff of your shoulders and picks you up a bit and lifts you in front. You can see now, this rough-looking gentleman in his 30s. He has sunburned patches of skin, like fresh peeling that you can see in places, has this jagged mohawk that's kind of more bushy at this point, that goes down to the back, is wearing just a simple tunic over a stringy but muscular body. But definitely more of-- not as bulky as he is lanky. He has a shortsword in his hand that he was just about to stab whatever was right there and just holds it and is holding you there, grins with a smile that contains most of his teeth. Goes, "Oh, you are just adorable. Well, you're mine now." Closes the door, looks around, and tucks you into his chest. Then walks a little further down the hallway, heads right down another hallway. Peeking out, seeing if I can see anything else new. Make another perception check for me. This is amazing. Quokka is going to get passed around the entire Paragon's Call. Nine. Nine. Okay. No, your perception, but perception isn't-- I have high perception, but I can't use mine. No, it's your perception. I can use mine? Sorry, I'll explain.

Output:
*   Clara attempted to nudge a locked door open with her paw but found it immovable before the DM instructed her to make an investigation or perception check.
*   After rolling a 14, the party confirmed the only exit was the singular wooden door, prompting Clara to start scraping at it while her owner, Maeve, warned of time limits.
*   Eventually, the door opened to reveal a lanky, sunburned man with a jagged mohawk who held a shortsword and grabbed Clara by the scruff of her shoulders.
*   The man, described as a rough-looking gentleman in his 30s, declared Clara "adorable" and claimed she was his before tucking her into his chest.
*   He then carried Clara down another hallway, prompting Clara to peek out and make a new perception check which resulted in a roll of 9.
*   A confusion arose regarding whether the perception check was valid, as Clara possessed high perception but was currently unable to use her own abilities.


Input: just adorable. Well, you're mine now. Closes the door, looks around, and tucks you into his chest. Then walks a little further down the hallway, heads right down another hallway. Peeking out, seeing if I can see anything else new. Make another perception check for me. This is amazing. Quokka is going to get passed around the entire Paragon's Call. Nine. Nine. Okay. No, your perception, but perception isn't-- I have high perception, but I can't use mine. No, it's your perception. I can use mine? Sorry, I'll explain. When a druid takes an animal form, they get to keep their mental statistics. You've been rolling way better than you thought. I've been rolling way better than I thought. That's okay. That's fine. That's fine. That's fine. I'm sorry. We're here now. 16. My bad. Yes. 16. That is so much better. Yes, so much better. With a 16, you move-- I was using these. -- you move past and there's mainly just closed doors on this lower floor. As he's pulling you beyond to the left, there is actually an open, not even a doorway, just a hall that leads into a larger well-lit chamber to your immediate left. As you glance past and look, you see a table. On this table, there are all manner of sheets of paper that are stretched out and held unfurled with different weights at the corners. You can see a number of chairs off to the sides. There are candles lit and glowing as well as other lanterns in the vicinity. There are three figures in there, two of which look to be other Paragon's Call figures though well-armored and dressed. With a 16, a third that you do recognize. You see a half-giant figure, the one that beat the shit out of Gwen at the ball. General... Ratash? Ratanish. General Ratanish. I start growling. There you go. You start growling? Grr. Oh, oh, oh, what is that? No, no, no. Don't growl. We're friends. It's fine. He just keeps walking down the hall. Okay. Goes to the right, opens another door and there's somebody in there snoring. Goes, oh, shit. I'm going to put you in my foot locker, a little bit of food. Just hang tight until my shift is over. I'm going to come and get you. I'm going to start wiggling and I'm going to try to wiggle away from him. No. What? I need you to make an athletics or acrobatics check, which will just be a straight roll. Okay. Oh god. It's a natural one. You wiggle and wiggle and wiggle, but he has a firm grip on you. He is like, Oh, you're not going anywhere. I'm going to bite him. Okay. I'll say just roll an attack. Oh god, this is so stupid. This is so stupid. This is so stupid. It's the best. It's better than being in a locker. Am I adding anything? This is great. No. Eight. Straight up eight? Yeah. Okay. So you do bite and you catch, but I don't know if it's the patch of skin itself is pretty tough, or you just aren't used to having strong jaw muscles with this. But you're not breaking the skin enough to really watching.

Output:
- The party moved through a hallway and discovered a well-lit chamber containing papers, candles, and three figures, including the half-giant General Ratanish.
- Clara's character attempted to hide inside a foot locker after being caught by a guard, but the guard refused to let the character go.
- The character made an attempt to escape by wiggling, but failed the athletics or acrobatics check due to the guard's firm grip.
- Clara then decided to bite the guard, rolling an eight on the attack check.
- The Dungeon Master noted that the bite did not break the guard's skin due to the tough patch or the character's lack of strong jaw muscles in animal form.
- The group discussed the difficulty of the situation, with Maeve noting the character had been rolling better than expected previously.


Input: Okay. I'll say just roll an attack. Oh god, this is so stupid. This is so stupid. This is so stupid. It's the best. It's better than being in a locker. Am I adding anything? This is great. No. Eight. Straight up eight? Yeah. Okay. So you do bite and you catch, but I don't know if it's the patch of skin itself is pretty tough, or you just aren't used to having strong jaw muscles with this. But you're not breaking the skin enough to really do some damage. You bite, and you sink it in. He's like, "Ah, ow, son of a-- "You're going to learn manners." I'm going to try to spread my legs and arms so he doesn't put me in the box. Okay. ERIKA: What is happening? He opens the foot locker and is like, "No, stop it." (whines) "No, you're not supposed to--" and the other person begins to rouse in the bed, and is like, "What is that sound?" This is so ridiculous. "Nothing, go back to sleep." He's like, "What, you bring a cat in here or something? "What's that you got?" He's like, "No, no, it's--" Maeve: (laughs) He stares and pauses, he goes, "You know we're not supposed to have pets." Closes the foot locker and stands up. "Fuck you, too." Slams the door on the guy who's napping. Begins to walk back to the hallway, holding you out in front. As opposed to now a pet, it's now like a rodent that he caught. It's just like backtracking through and goes, "Seems like weren't the kind to be nice anyway." And walks past, kind of backtracking. Now across that room, once more, where you see the figures in there. Continue on down, now to the right, to the right, up the stairs and walks back out into the courtyard, holding you out in front. The woman that first caught you turns and goes, "(stammers)" and just has to swallow her pride in the moment. The person goes like, "Found a rodent. Open the gate." Two of them go by. Let's rush in. One of the guys goes, "Send it to me. "I'll chuck it over the wall." He's like, "No, it's too cute. "Open the gate." Two of the gentleman go over and start pulling these heavy cranks. He's opening the gate. They're opening the gate. I can't hear you anymore. Oh shit. Is this the front gate or the back gate? Do we see-- This is the front gate. Okay, we're not there. Just fuckin' go? We'll rush him. We're at the back. But they're at the front. It opens up ever so slightly, like about a foot wide, foot and a half wide, before they stop and just takes you and chucks you at a 20 foot arc. No! Oh no! Oh no. (laughs) I don't have Feather Fall. I will say-- I will say just for the sake of this, make a dexterity saving throw. Okay. Please take damage. Oh my god. Did you say dexterity? Yes. Okay. 13. You roll with it and as your furry body hits, you don't impact with any rocks. You don't end up like twisting the wrong

Output:
*   Clara attempted an attack that resulted in biting and sinking in without breaking the skin.
*   The Dungeon Master described the character being treated as a rodent and thrown through a gate by the guards.
*   Elias, Cedric, and Julian debated the location of the front and back gates while the situation escalated.
*   The character was thrown in a 20-foot arc and had to make a dexterity saving throw to avoid impact damage.
*   Maeve, Dorian, and Tim reacted with shock and laughter as the character landed safely without twisting the wrong way.


Input: before they stop and just takes you and chucks you at a 20 foot arc. No! Oh no. Oh no. (laughs) I don't have Feather Fall. I will say-- just for the sake of this, make a dexterity saving throw. Okay. Please take damage. Oh my god. Did you say dexterity? Yes. Okay. 13. You roll with it and as your furry body hits, you don't impact with any rocks. You don't end up like twisting the wrong way and actually hurting yourself. You just roll with it getting dusty and stop and kind of coughing. I turn-- I turn around real quick and before the doors close, I just smile at him. Shouldn't have bit me, asshole. He steps back as the gates sliding, then slams. Okay, I'm going to try to go find another-- Do we see this at the front? We saw that. Yeah. Gideon. Over here. I run over, I skitter over there and try to find a spot to go back to me. Easy enough to do. You find a little pocket of shade off to the side of the building and then become back to your normal form. I message Dusk. Gideon is in the front. repeating-- we have Gideon. She's in the front. Oh my god. Elara told you? Yeah. Yeah. All right. Ooh. She was connected-- I can't talk to her when she's connected! As we're walking towards the front. That's good. That's good. Hey, are you? Are you and Elara a thing? I'm sorry, what? Are you and-- Are you and Elara a thing? A thing? A thing. Like, what do you mean? Like, romantically entangled? Um. No. Okay! Okay. Cool. Okay. Yeah. I could see it. Yeah. Okay. Cool. Good talk. So, Elara. Hmm? I was wondering... Mm-hmm? Arthur, you and she-- I was going somewhere, but thank you. What are you-- Oh wait, what? What? Well... What? A pot holder, really? It's a tot holder. I should have gotten her the t-shirt, okay, and Fiona talked me out of it. It's not pot holders or t-shirts. You must've done something pretty fucked up if you are in pot holder territory. Right? I did something so fucked up. It's okay, no, I just didn't want to, come on, come on. I don't want it. Let's have a little-- Just come on. Come on. I don't want it. I just collapse into Gwen. Okay. Okay. The worst. She's mad at me. Now, clearly-- She's going to be fine. Because I'm a terrible friend. No, you're not a terrible friend. But I am. Come on. Nope. You're not a, you're not a terrible friend. What do you cry by the way? What is this shit?

Output:
*   The DM instructed Clara to make a dexterity saving throw after being thrown, and she successfully avoided injury by rolling with the impact.
*   Clara transformed back to her normal form in a pocket of shade while Cedric messaged Dusk about Gideon's location.
*   Erika questioned Maeve about her relationship status with Elara, to which Maeve denied being romantically entangled.
*   Tim brought up a gift discussion involving pot holders and t-shirts, leading to Cedric admitting he had done something wrong.
*   Cedric became emotional, collapsed into Gwen, and cried about being a terrible friend while the group reassured him.


Input: to, come on, come on. I don't want it. um, just come on. I don't want it. I just collapse into Gwen. Okay. watching. I'm a terrible friend. No, you're not a terrible friend. What do you cry by the way? What is this shit? I'm sorry. Sometimes it comes out as a little black and inky because... It's cool. No, I like it, it's cool. It's just, I wanted to make sure it's not going to stain anything. Do you want some friendly advice from someone who has literally pissed off everyone they've ever met? Okay. I don't need to know what happened. It's your business. I broke her rock. Oh god, it was one of the shiny rocks, wasn't it? Yes, she loved it so much. Then I killed it. Was it an accident? Yes. I don't think so. This is so much more than I bargained for. Sorry, I've got black snot on your shirt. It's seen worse. Really, it has. Are you sure? Oh, maybe not. Fuck. Okay, but. Oh, so. The skirt... did... wipe. It's what it's there for. Maybe you should focus on an apology that's related to the offense, if that makes sense. Maybe, maybe let's focus on instead of-- I should prostrate myself on the ground. No. On top of a spiky rock? I mean-- Let her step on me. I'm not going to tell you not to do that because that would be kind of cool, but no. I think maybe we've got to figure out a rock-based apology, if that makes sense. I said a spiky rock. Yeah, but like-- Like, thematically? More than thematically, like an understanding of the offense, if that makes sense. An apology that actually speaks to what happened. Do I have to get her new rock? I mean-- Putting some energy into a new rock might not be a bad idea. Okay. So maybe we need to find you a nice rock for Arthur. Do you think that would help? Would that feel a little better? I feel a little confused on the messaging. I'm working with what I got here. I can try and find her a new rock. I should've got her the t-shirt, but Silas-- I don't think the t-shirt would've-- Wait, what's happening right now? Ah! We should focus on-- No, no, this sounds very important. No, it's really-- I came in at the tail end of it. Is Arthur coming? You were just inside-- Wait, is Arthur coming? -- the belly of the

Output:
*   Cedric collapsed into Gwen while crying and admitted to breaking a shiny rock that belonged to someone he cared about.
*   Tim offered advice, suggesting that Cedric focus on a rock-based apology rather than physical gestures like prostrating himself on a spiky rock.
*   The group discussed replacing the broken rock with a new one for Arthur, though Cedric remained confused about the messaging.
*   Cedric mentioned he should have bought a t-shirt for Silas but realized the t-shirt might not have been the right solution.
*   Clara interrupted the conversation to ask what was happening, noting she had arrived at the tail end of the discussion.
*   Elias and Cedric attempted to clarify if Arthur was coming, with Elias mentioning the character was inside the belly of something.


Input: little better? I feel a little confused on the messaging. uh laughter. I'm working with what I got here. I can try and find her a new rock. I should've got her the t-shirt, but Silas-- I don't think the t-shirt would've-- Wait, what's happening right now? Ah! We should focus on-- No, no, this sounds very important. No, it's really-- I came in at the tail end of it. Is Arthur coming? You were just inside-- Wait, is Arthur coming? -- the belly of the beast. Here, here. Just go for it, go for it. Did you see Treshi in there? No, but I did see the guy that beat you up. Amazing. Didn't beat me up. Well, just-- Do you think you could sketch out a map of the inside? Yes, I could. Do we have paper? We have dirt. uh laughter. I can draw it in the ground. Exactly. Okay. Everything can be solved with rocks. Tiny, tiny, tiny rocks on the ground we can make a map with. Rocks solve everything. Dirt is just tiny rocks and I broke her rock so I got to get-- Are they coming back over here, by the way? I think they're almost here. I can see them coming. You catch up with the rest of them. Gideon! Hi. Are you okay? Oh, totally fine, totally fine. So, I figured out sort of the layout a little bit, which I can draw out. I saw-- You shouldn't do that. Well, I know, I just-- It's my go-to, I guess. I just, sometimes I just feel really comfortable in an animal shape and... it's just fun. To her credit, it worked like a charm. Well, I don't know if it worked like a charm because I don't know if I necessarily figured anything out, but I did see a big room. There were three guys in there. One of them was the one that Gwen fully beat up. I mean, it was close. I'll give him that. It was very close. It was just close on his end. He was in there. There was another one. There was something on the table with, you know, things holding down the corners. I saw all different types of rooms with lots of beds and foot lockers and whew. I didn't really get a lot of information. That sounds like a total win and you came out unscathed. Yeah. They took me out. They just were like, "Ooh, it's a rodent, "so just put you right out." Yeah, but that might not happen every time. I know. I know. I know. I think I've definitely learned my lesson. uh laughter. Look at her face. It was a smile. Poker face. I'm sorry. My poker face. My my my. My poker face. I will try. I will try. I'm very sorry if it stressed you out. Ma ma ma ha ha. Very brave of you. Well, well, thank you. That's so nice of you to say. I think it's a little reckless because it's a little fun. A little reckless. But, you know. Two for two, though. Yeah, you're allowed to blow off some steam. You just got some news about watching

Output:
- Cedric expressed confusion regarding the messaging and offered to find a new rock for a character he had previously broken.
- Clara decided to sketch a map of the interior layout on the ground using dirt and rocks after observing the room.
- Elias questioned the group about Treshi and the person who had been beaten up, while Tim and Clara debated the intensity of the fight.
- Clara described seeing a large room with three men, beds, and foot lockers, noting that she had been captured and released because she was in an animal shape.
- The group discussed Clara's reckless but successful attempt, with Dorian and Maeve acknowledging the win despite the capture.
- Elias and the others encouraged Clara to blow off steam, and she apologized for any stress her actions caused.


Input: smile. Maeve: Poker face. Clara: I'm sorry. Elias: My poker face. My my my uh... My poker face. Clara: I will try. I will try. I'm very sorry if it stressed you out. Elias: Ma ma ma ha ha... watching. ERIKA: Very brave of you. Clara: Well, well, thank you. That's so nice of you to say. I think it's a little reckless because it's a little fun. Tim: A little reckless. Clara: But, you know. Julian: Two for two, though. Elias: Yeah, you're allowed to blow off some steam. You just got some news about your parents. Clara: Yeah. Elias: That's serious. But... uh... how does this impact our plan for getting this guy out of there? Maeve: You didn't hear anybody talking about Armand? Clara: I didn't. Tim: It does mean that we'll get recognized if we go in. ERIKA: Well, you guys, maybe. Tim: There's somebody who knows us. Clara: Well... Maeve: Oh, yeah. Clara: That, you know, General Ratanish was in there. So maybe you guys could do the plan of, hey, I'm here to... to fight. Elias: Take you up on your offer. Clara: To take you up on your offer. Elias: Yeah. Tim: It'll be... It could work, the only thing that's really a problem with it, is then I'd actually have to take him up on the offer. Or at least be serious enough to talk about it that he then wouldn't realize that... Dorian: But we're just trying to figure out if Treshi is in there, right? Maeve: Yeah. Dorian: So normally with a fortress, where it's all shelled up and everyone's on the inside, you want to reverse that shit. Get everyone on the outside. Maeve: So, start a fire? Dorian: Fire, attack defenses, cause an explosion. Kill somebody. Make them come get you and then you... Elias: Steal a crawler machine and slam it into the front gate? Dorian: Yeah, that's a great idea. Tim: Oh my god, I really like that. Elias: I really want to steal a crawler machine. Cedric: I do, too. Tim: I didn't, and now I do. Dorian: Or tip one over onto the gate. Tim: I lived here for years. How did I never steal a crawler? Cedric: We could do both, steal it, then tip it. Elias: Should we wait until one of theirs leaves the gate and then ambush it? Tim: It'll be even more... ERIKA: I don't know, I feel like there was a crawler that went by that, recently, that was pretty worse for the wear. Tim: I think another crawler would be the way to go. I think it's not about... They'll know there's infiltration if it's one of their own. Dorian: But there was three people... Elias: But if we brought one of their own back, we could be like: Open up the gates, we're back from the crawling and they'll open up the gates and we'll go right in. Dorian: In those big crawlers, there was one person driving, one person on the second tier, near the turreted gun, and a third that was a mechanic that hopped off, or just the two? DM: You didn't really see who was driving, necessarily. You just saw clusters of probably a little over half dozen individuals that were utilizing it between the two different platforms and there was one person who was an engineer trying to repair that leapt down. Elias: You want to go get that one? Maeve: There were a lot of people on it, there were a lot...

Output:
- The group discussed the stress of recent news regarding Elias's parents and the risks of their current plan.
- They debated infiltrating the fortress by claiming to be fighters to speak with General Ratanish, though they worried about being recognized.
- Dorian suggested reversing the fortress defense by starting a fire or creating an explosion to draw people out.
- The team decided to focus on stealing a damaged crawler machine to use as a battering ram against the front gate.
- They considered ambushing a crawler when it left the gate or tricking the guards into opening the gates by pretending to return from a patrol.
- The DM clarified that the observed crawlers carried multiple individuals, including an engineer attempting repairs, which influenced their target selection.


Input:
In those big crawlers, there was one person driving, one person on the second tier, near the turreted gun, and a third that was a mechanic that hopped off, or just the two?
Uh, you didn't really see who was driving, necessarily. You just saw clusters of probably a little over half dozen individuals that were utilizing it between the two different platforms and there was one person who was an engineer trying to repair that leapt down.
You want to go get that one?
There were a lot of people on it, there were a lot of people on it. Uh, yeah, a half dozen people is more than two.
Yeah. I guess you never stole a crawler before because it was difficult.
That doesn't sound like me.
One question: On the lower level-- before I totally get rid of this idea-- Is it an open air bottom level below the second deck? Is there lots of ventilation, or is it enclosed with small little windows to see out of?
The subterranean portion, you mean?
No, on the crawlers, above the legs, you said it's like a--
Oh, on the crawlers? It's open air. It's like a platform dock with legs.
Got it. It's primarily designed to move a lot of people, essentially.
Just slice some throats. Kick them off the side.
You've lived here long enough to know that those are referred to as mammoth-crawlers.
Mammoth-crawlers. They're used specifically for moving a large number of Crawler gang members from one place to another. Usually for warfare elements or parading around as a show of power and influence.
Is that one that passed us an hour ago-- long gone, yeah?
I mean, it's been almost an hour, I'd say, since all that went down. But it's also-- It's a big fucking crawler, and probably not the only one.
Definitely not the only one.
All right, so we do this one or two ways. We do sneaky way, we do a big boom way.
There's two booms. One, you set off something on the outside and everybody watches, how many people come outside of the inside of the fortress? Are we talking about two dozen people, three dozen, four dozen? If everybody comes out to see the problem, there's fucking 50 people inside, that changes shit. Then you do the big gate attack.
You don't need to attack it, we just need the guy to come out, right?
Yeah, if he's even in there. He's not going to come out if there's a big explosion, but a lot of other people will. Maybe it's the combination of big distraction and sneaking in while everyone's distracted.
Now you're speaking my language.
How about if we just sneak in and somebody starts a fire from the inside?
Yeah, you want to empty the building out. Feel a little dodgy about burning the building down, but if you want to empty out the ant hill--
When you were in there, did it look like earth and stone, or was it all wood?
I think it was-- I think it was-- What was it?
The majority of the halls were just carved from the sandstone and rock and dirt that makes up most of the terrain here on this plateau that's surrounded by the ravines. But there were wooden doorways, wooden furniture. You know, a decent amount of things that were

Output:
- The group discussed the structure of the mammoth-crawlers, noting they are open-air platforms used to transport gang members for warfare or intimidation.
- Dorian questioned the layout of the lower levels and the fortress interior, while Elias and Tim proposed aggressive tactics like slicing throats or creating distractions.
- Erika and Dorian debated the merits of a "sneaky" approach versus a "big boom" strategy, worrying that a loud explosion would draw too many defenders.
- Julian and Maeve suggested starting a fire inside the building to force occupants to evacuate the "ant hill."
- The DM clarified that the building was primarily carved from sandstone and rock, though it contained some wooden furniture and doorways.


Input: the building out. Feel a little dodgy about burning the building down, but if you want to empty out the ant hill-- When you were in there, did it look like earth and stone, or was it all wood? I think it was-- I think it was-- What was it? The majority of the halls were just carved from the sandstone and rock and dirt that makes up most of the terrain here on this plateau that's surrounded by the ravines. But there were wooden doorways, wooden furniture. You know, a decent amount of things that were added to the rooms and chambers that are wood, but the majority of the actual structure is stone. I say we get in there and start a fire. I like big boom from the outside. I agree. I think all of these ideas are very solid and we can do all of them. Uh, thank you. On the outer wall? If we're not going to steal a crawler in this town, what are we even doing here? Watching. Why did we come to this place? I am so proud of you right now. I am so proud of you right now. You can't win one on the, in the-- Oh, there's like a circuit, right? You can't win one on the circuit, can you? No, that'd be insane. You can look into it. What about Joe's? Let's-- you know? What's the circuit again? Maybe it's time for everyone to-- Who can I talk to about Death Wish? Death Wish. Oh! Yeah, they mentioned that there's a competition. Thunderdome type of shit. Yeah. I mean, it's run by the various Crawler gangs, it's a-- It's how they settle disputes between them since they don't take it to war unless they want to really take it to a murder space far outside of town. It's more of their sport in dealing with conflict. So, generally, various Crawler gang leaders will be the ones to situate it. I used to know someone who worked there, too, didn't I? I feel like somebody I-- I don't know. There was a figure. Toss into the recipe, the Gorgynei are also here or in the outskirts of the town. So if we don't want it to just be us, trying to, I don't know, assault a fortress, we could, you know, staff up a little bit. I'm just tossing that out there as like a little parsley on the side. Get a pack of werewolves to roll in with us? I'm just saying, we fuck shit up. The trick with this is we can't look affiliated with anybody. The minute it becomes group versus group, things get very complicated, so we have to make sure we don't-- Plus, you're talking about hitting the outer wall with one of these big things. If there's a VIP in there, VIP's not going to run out into the courtyard at an attack. If anything, it's going to be the opposite. Soldiers will come out, VIPs will be moved in or out another entrance. What if we do that? What if we have-- No plan of mine is not going include stealing a crawler. So if we have our crawler ready-- I've got the fun part, now give me the nutrition. We got the crawler that we've stolen at the ready. It's parked around the corner, ready to go.

Output:
- The group discussed the building's composition, noting it was primarily carved from sandstone with some wooden additions.
- Multiple players proposed aggressive tactics, including starting a fire, creating a big boom, and stealing a crawler to assault the outer wall.
- The Dungeon Master explained that the "Death Wish" is a Thunderdome-style competition run by Crawler gangs to settle disputes.
- Dorian suggested recruiting the Gorgynei or werewolves to assist, but Tim warned against appearing affiliated with any group to avoid complications.
- Julian pointed out that a VIP inside would likely be moved to safety rather than exposed during an attack.
- The team confirmed they had successfully stolen a crawler and had it parked and ready for the upcoming operation.


Input: things. If there's a VIP in there, VIP's not going to run out into the courtyard at an attack. If anything, it's going to be the opposite. Soldiers will come out, VIPs will be moved in or out another entrance. What if we do that? What if we have-- No plan of mine is not going include stealing a crawler. So if we have our crawler ready-- I've got the fun part, now give me the nutrition. We got the crawler that we've stolen at the ready. It's parked around the corner, ready to go. Right. We cause a disturbance. We make it look like people are there to kill the VIP. What are they going to do? Are they going to batten down the hatches? No, they're going to put him in a crawler and escape out the back door and then our crawler is going to catch and it's a crawler-on-crawler chase through the desert. There might be a lot of merit to this inside/outside team, if one team is a distraction, but if the other half needs to be on the inside before the distraction starts so they can see how people on the inside are reacting and if there is hidden entrances or back doors or-- The need for a fire. I look over everyone's shoulders, just in the off chance that Treshi is walking by. I know, that is exactly what I just thought. Pocket's the individual that you're referencing. Pocket, thank you. Make a perception check. Dorian: So are we doing anything? That was a 19. 19. Yeah. No sign of Treshi. Comedically, that would've been perfect timing, but-- So, what's the plan? Well, it seems we got a plan! It's a wealth of really good ideas. Is there anything like-- You know, what if somebody maybe messages him or maybe Arthur gets in his head and is like: You need to come outside right now for some very important reason? There is this spell I keep mentioning, I could send one of his people in to go get him, if I can cast a spell on them. Wait. We can like-- I can just convince a person to go do an action for me. Like, go in there, find Treshi, and tell him that he's needed outside. For how long? That's great. An hour. Oh! That feels so much less-- If it works. Sure. I mean-- We just got to find someone powerful enough that they can actually access him. It's so-- Ratanish. I mean-- That's the thing. What if we go in-- We talk to Ratanish about joining. While we're doing that, you cast a spell on him, he goes and gets Armand. I don't know, we get him out. Sure. What if-- That's a lot more logical and sensible. Spit-balling, spit-balling. Part of it makes me sad. What if you go in to talk to the General, and Wolf-Man Chet is invisible with the little cage bead. You keep the General and folks busy and you go find our target. But do remember, that cage bead doesn't keep him small, they turn into a giant, human-sized rolly ball-- Correct. -- of cage. Wow, I think that really changes the plan. So instead. You take the hole. You roll

Output:
- The group discussed a strategy involving a stolen crawler to create a disturbance and facilitate a chase through the desert.
- Julian attempted a perception check to locate Treshi but failed to find any signs of him.
- Elias proposed using a spell to convince an individual to retrieve Treshi or Armand from the inside.
- The team debated the logistics of the plan, including the potential of Ratanish joining them and the mechanics of a cage bead.
- Maeve clarified that the cage bead would turn the target into a giant rolling ball rather than keeping them small.
- The group decided to adjust their approach based on the new information regarding the target's size and mobility.


Input: What if-- That's a lot more logical and sensible. Spit-balling, uh, spit-balling. Part of it makes me sad. What if you go in to talk to the General, and Wolf-Man Chet is invisible with the little cage bead. You keep the General and folks busy and you go find our target. But do remember, that cage bead doesn't keep him small, they turn into a giant, human-sized rolly ball-- of cage. Wow, I think that really changes the plan. So instead. You take the hole. You roll him in the hole, roll it up and get out. Oh my god, wait. 10 minutes. You got 10 minutes to get them the fuck out of Dodge. 10 minutes of air. That's pretty good. Okay, so Gwen and I will be talking to Ratanish. Put him in the ground, push him in the hole, gather it up. Gwen and I will be talking to Ratanish and sort of mind melding him to go get Treshi. You're just there, invisible, until you're needed. When Treshi comes out, we nab him, we put him in the hole and we bring him out to our awaiting getaway vehicle, correct? Or we just walk away? Or there's a vehicle waiting to spirit us away quickly. Okay, I think I'm going to go with the robit and Gwen's team. I think that's where I'm going to go. Everybody else? Which one? Which? Chaos or sensibility? It's chaos and chaos. Yeah, chaos or sensibility. I think this is a great idea. You know? That one sounds like the least amount of things going wrong. Keeping the General occupied. I think you just talk him up. Pretend like you're taking him up on his offer. Rowan finds this guy, rolls him in a hole, invisible, walks out. I can get in easy invisible, but as soon as I do anything, like try and put him in a sphere, I become visible again. Oh. Then we'll just have to-- We need-- something greater than that invisibility. I mean, I'll be a goddamn werewolf, but you know-- I can only open up so many throats. How often can you be invisible? I can be invisible for an hour, once a day. Once a day. But when you do something, you-- Yeah, if I attack or cast a spell. So we're settled. It would literally-- That's a little bit more tricky, okay. So the only way to do it would be to-- Again, this is a fortress. I like that we're trying to come up with an idea in the same day, but we've got days before your parents get here, the Gorgynei on the outskirts of the city, there's also Joe's to go to and we could surveil one of these gargantuan things walking around and rob that fucking thing. You know, we don't have to be hasty, but I'm also here for hasty. So, I am new here. Welcome. But I will say-- That you all come up with a bunch of-- You make a bunch of very, very good points. Some better than others. I think-- Thank you. What I'm hearing is that we go in with a group, with as many people as

Output:
- The group debated a plan involving using a cage bead to trap Wolf-Man Chet and a strategy to capture Treshi using a hole and a vehicle.
- Dorian revealed his limitations, stating he could only remain invisible for an hour once a day and would lose invisibility if he attacked or cast spells.
- Erika joined the discussion, expressing that she would align with the robot and Gwen's team while acknowledging the group's strong points.
- The team considered the risks of being in a fortress and discussed surveiling gargantuan creatures on the city outskirts as an alternative.
- The conversation concluded with the group agreeing to move forward with a plan that involved entering with a large group to handle the situation.