Input: long braid down the back. She's wearing these gray travel robes, just a little bit of leather armor underneath. She's picks up-- um, I'm so happy to see you. Maeve: I was so worried. That thing. Where's Corrin? Uh, thank you. I came here with Corrin. She turns back and looks in the direction of the-- Sarah: Bull. -- shattered statue that was right at her side. Gideon: Oh no. You see she takes a couple steps forward. Takes a couple more steps forward. Leans down, picks up one piece that looks like the shoulders and head of the statue, chipped and broken itself, its face recoiling in surprise. Also a firbolg. Kaelen: How small are the pieces? I mean, there are probably six or seven larger pieces and a few dozen smaller elements that have been scattered a bit. It wasn't enough impact to pulverize. It just nudged and broken as it went through it wasn't at a full run, thankfully, but it's a lot of pieces-- Kaelen: If it's not totally awkward. I'm going to try to get the pieces together and try to reassemble the body as best I can. Okay, as you reach and start doing this, you can see Constance is just holding the head, aghast. You feel, Lyra, your father's hand come onto your shoulder and in that focused-- or that that unfocused state of your mother, Nadia begins to sift through and suddenly her eyes catch yours, and she gets down and starts trying to help-- Gwen: I go over and I help as well. Okay, go ahead and make an investigation check, Nadia. Gideon: I'm going to go help. Do it with advantage, yes. Kaelen: With advantage. Because Derek is helping. Okay, okay. 19? 19, okay. You pull together what you think is the majority of the stone body. It's too hard to tell at this moment. Maeve: I'm scanning for any anybody else. I'm not really moving yet. I'm just looking to see if I see-- Make a perception check. I'm going to Bless myself, which I don't normally do for this, but I am in that space. Maybe I can do one piece at a time. I don't think it'll work. 26. 26. You do not see any other firbolgs in the vicinity of where you're standing. You do see out of some of the individuals here-- and a lot of them, at a glance, their arms are broken off. Some of them are have already taken a lot of hits over time, whether it be by this creature or just wear and tear for how long they've been in this open space and nature is taking its toll on their stone forms. You do see some figures, one nearby that is a an elf that is a very... pious robes and carries a symbol of Avandra around their neck, hand reaching forward like a, Stop, don't expression locked in stone. But nobody of your family. So Constance and Cornelius are fine and Calliope's fine. Calliope's fine. Corrin's been broken. You have not found Clarabelle or Colton. No Colton, no Clarabelle. Just broken Corrin. Okay. I have a brother and sister still somewhere here. Here? Maybe Gwen: Is Corrin a sister? Corrin's my aunt. I start looking at the ones pulverized near me. I'll come check all of these. Looking at all the bodies, some of them look

Output: - The group gathered around a shattered stone statue of a firbolg, attempting to reassemble the broken pieces. Kaelen initiated the reassembly process while Gideon and Gwen joined to help, utilizing advantage due to Derek's assistance. Nadia and Kaelen successfully passed their investigation checks, gathering the majority of the stone body fragments. Maeve performed a perception check and blessed herself, finding no other family members nearby but observing damaged stone figures. The group confirmed that Constance, Cornelius, and Calliope were safe, but Corrin had been broken in the incident. Clarabelle and Colton were not found, and the participants began inspecting the pulverized bodies nearby.


Input: Stop, don't expression locked in stone. But nobody of your family. So Constance and Cornelius are fine and Calliope's fine. Calliope's fine. Corrin's been broken. You have not found Clarabelle or Colton. No Colton, no Clarabelle. Correct. Just broken Corrin. Okay. I have a brother and sister still somewhere here. Here? Maybe. Is Corrin a sister? Corrin's my aunt. I start looking at the ones pulverized near me. I'll come check all of these. Okay, you got it. Watching. Looking at all the bodies, some of them look to be travelers, they're dressed for a long journey. They all appear to be in the midst of either running, defending themselves or absolute abject terror. You see some that are dragonborn, you see some that are dwarven. It's a diverse array here, whether they be pilgrims or adventurers or members of the actual circle here in the cave that you were walking towards. You can't tell right now because they're all made of stone. And the cave is that direction? Further this direction, yes. Would it be possible-- I'm going to try using Mending on each individual piece together. You have the Mending cantrip? Yes. It's as long as the break or tear's no longer than one foot in any way, but if I'm going one piece at a time, using Mending, I don't know if that's going to make a difference. It's going to be a lot of casting. A lot of casting it's going to take a long time because it takes a minute each time. And maybe there is a chunk of glue just for that-- Exactly-- one piece. Yeah, the smaller pieces maybe try Mending on it, and then we also have a glue that covers a square foot. You do. That we can try to combine. You can certainly try. I will say with the pieces you found, go ahead and make a medicine check to try and understand where they might land within its body. This is an understanding of the physical body. Dorian pulls out the pearl and places it on Nadia's head and mutters for a while and little patterns-- Tap you as I walk by because I'm going to go to the other broken statue. And I'm there sorting the broken statue with Lyra. Guidance, okay. I'm going to just... You have one re-roll if you need it. Okay. Re-roll it. Re-roll it. I'm just going to grab Calliope and walk to the other statue. That is a-- ooh, and a d4. Oh, good! Okay, so that's 29. Jesus Christ, you guys are level 11? We had some bad luck. We've had some good rolls and then some shit rolls. Yeah, I know, I know, I know. All right, okay. You take a moment to inspect all the pieces of the body and quickly begin to assemble and jigsaw them where they fit both-- I spent a lot of time with puzzles. This is very-- apparently, yes, you have. Well, not just that, but studying physiology in the presence of where your mother's work office was. One of those 3-D jigsaws of the human body. There you go. You're doing a puzzle at the beach? Best vacation ever! Please don't break my aunt. You cast Mending as best as thank you.

Output:
- The group confirmed that Constance, Cornelius, and Calliope were fine, but noted that Corrin had been broken into pieces while Clarabelle and Colton were missing.
- Dorian and the narrator inspected the pulverized stone bodies, identifying a diverse array of travelers, dragonborn, and dwarves in various states of terror.
- Kaelen proposed using the Mending cantrip on individual fragments, while Marcus suggested combining it with a glue spell to cover larger square feet.
- The DM instructed the players to make a medicine check to understand the physical assembly of the stone bodies.
- Dorian utilized a pearl on Nadia's head while Maeve moved to another broken statue, and Kaelen attempted a re-roll that resulted in a high score of 29.
- The group discussed their past experiences with puzzles and physiology before beginning to jigsaw the stone pieces together.


Input: okay. You take a moment to inspect all the pieces of the body and quickly begin to assemble and jigsaw them where they fit both-- uh I spent a lot of time with puzzles. This is very-- apparently, yes, you have. Well, not just that, but studying physiology in the presence of where your mother's work office was. One of those 3-D jigsaws of the human body. There you go. You're doing a puzzle at the beach? watching. Technically-- Best vacation ever! Please don't break my aunt. You cast Mending as best as you can across the pieces, once they're situated in there and they all fit together. The impact across the chest to side and the waist there there's a a triangular crack where it hit the impact initially is longer than a foot. Okay. So those parts are not Mended. Okay. So you can fit it together and most of it can clear, but there is still a large rift here and a large rift here. What if we combine the glue with the Mending? What if we put some glue and Mend it to where the glue keeps it together fully and then I Mend it? In, like, as much as I can-- um This wouldn't be a Mending thing. This would be hoping the glue is enough to do it for you. Okay. This is the which glue-- this is the--? I mean, that's the other thing. Not to be cheap with your dead relatives or anything, but this glue is, like, the most powerful glue in existence. So if we could maybe get some regular glue later and try-- I'm so glad I'm not listening to you right now. Marcus: I could save your work for now. And we could take them out of here and wait till we have everything perfect rather than risk it. Going to shove them in the haversack? Is that what we are doing? No, no, no, no, no. Dorian starts placing pieces of amber in a circle on the ground and begins to ritually cast Widogast's Vault of Amber with the statue. I don't have to finish this, but I can and they will be safe. I'm okay. Yeah, we-- Constance, is that all right? I mean, whatever you think is best. Her eyes are still wide, she's still swallowing hard, but she's holding strong. Tap. Dad, go talk to Mom. Oh, yeah, yeah, you're right. I'm going to grab Calliope and head over to the other broken one. Okay. You head to the other broken piece in the ground, you look through it and this one looks to be a maybe mid-20's or so dragonborn. You have no idea the scale coloration, as it is still stone. They are dressed simply, normal travelers' clothes, a heavy cloak and a sack, and they are broken into many pieces. I'm just going to try and gather them up a bit. I'm helping. You know this person? No. Oh. Can't even plant them. No, but do you want to, like, keep gathering them? I don't know. Should we--? Let's, let's take everybody who's injured to the cave and whoever's feeling strong do a walk around and see who else is here. Calliope, just let's make sure Mom and Dad go to the cave with Sarah. Just because we're here and there's

Output:
- The group inspected and assembled a human body puzzle while discussing Kaelen's background with puzzles and physiology.
- Maeve cast Mending to fit the pieces, though a large triangular crack remained unhealed despite the effort.
- The players debated using powerful glue to stabilize the body before attempting further magical repair.
- Dorian began a ritual to cast Widogast's Vault of Amber using pieces of amber to safely store the statue.
- Maeve and Calliope moved to investigate a second broken statue, which appeared to be a dragonborn traveler in simple clothes.
- The group decided to move all injured members to a cave while the stronger ones walked around to find others.


Input: and a sack, and they are broken into many pieces. I'm just going to try and gather them up a bit. I'm helping. You know this person? No. Oh. Can't even plant them. No, but do you want to, like, keep gathering them? I don't know. Should we--? Let's, uh, let's take everybody who's injured to the cave and whoever's feeling strong do a walk around and see who else is here. Calliope, just let's make sure Mom and Dad go to the cave with Sarah. Just because we're here and there's so many different petrified creatures I'm going to walk into the water until my head goes under the surface and look. For? I'm going to look and see if there are any other petrified statue things within view. Okay, make a perception check. Underwater. 10. 10? It's hard to tell. It's clear water. I will say, you do see a hand sticking up out of the soot maybe five feet ahead of you. Out of the soot? Yeah. A stone hand doing that. I'll walk over to it. Can I try and clear the soot or the silt around the hand? Yeah, as you clear it away, the arm goes boomf as you realize it's just an arm. That's unfortunate. Wait, what? What? Oh. I just found a piece of an arm underneath the water. Bring it up, if you wouldn't mind. No problem. And I'll grab it. Okay, so I feel a little guilty. So Dorian can you give us the pieces back, please? I'm going to try this glue. Let's wait, we'll wait, we'll wait. Are you sure? I also have an idea if we can get to Umagorn or-- Uthodurn, you mean? Uth, his son, what was his son's name? Who reforged the sword for us. Oh, gotcha. I'm sorry, yes. Did I get his name wrong? No, I think you may have gotten it right. I misunderstood. To do what? For what? If we can pour carefully, which is why I suggest him because he is so skilled, the correct amount of molten silver into the cracks, I can turn them to stone. She could pour paint into the cracks and turn it into stone. I can not turn paint to stone. She can turn paint to stone. Can you paint in stone? Of course I can paint stone-- hmm. The only thing is is I can't paint things connected to each other, so... I could connect them with glue I think I can just use some glue. Don't make any decisions till we get back and I'm going to just start walking with Calliope and anyone else who cares to join. I'll follow behind, but give them their space. I can do another Greater Restoration if you find somebody. At which point, Cornelius goes, we were-- I was talking with Eremis, one of the keepers here of the circle. Oh no, and points over and you can see that elf that you noticed earlier with the Avandra symbol. I mean, they're probably pretty helpful. Okay, I'll go over to that person. Okay. Cornelius walks up next to you and goes like, Aw, buddy, I'm so sorry. Pat, pat, pat. Pat, pat, pat, Greater Restoration on the head. Wake up now!

Output:
- The group gathered broken pieces of a sack and decided to move the injured to a cave while others searched the area.
- Dorian submerged himself in the water to investigate petrified creatures and discovered a stone hand sticking out of the soot.
- After Dorian cleared the silt, he confirmed it was just an arm and brought it to the surface for the group.
- Gideon attempted to use glue on the pieces while Marcus proposed using molten silver to reforging the items, though Kaelen questioned the methods.
- Maeve halted further decisions until the group regrouped, and Kaelen approached an elf with an Avandra symbol identified by Cornelius.
- Cornelius expressed sympathy to the elf, and Kaelen performed a Greater Restoration spell on the elf's head to wake them up.


Input: I can do another Greater Restoration if you find somebody. uh At which point, Cornelius goes, We were-- I was talking with Eremis, one of the keepers here of the circle. Oh no, and points over and you can see that elf that you noticed earlier with the Avandra symbol. I mean, they're probably pretty helpful. Okay, I'll go over to that person. Okay. Cornelius walks up next to you and goes like, Aw, buddy, I'm so sorry. Pat, pat, pat. Pat, pat, pat, Greater Restoration on the head. uh thank you watching. Wake up now! You watch as the elf slowly. Oh. Oh, that's strange. What is-- oh no! and looks around at the array. This has gotten worse. I found a hand. Oh, hello. You must be Stone. I'm Eremis Stone, yes. I assume you belong to Clay family? That's just really funny. Lyra Clay, at your service. Glad it seems more of you have made it. Ooh, this is a big mess. Looks over at the creature now suspended in the shards of glass, like, reddish dark glass, spire piercing out of the ground and holding it aloft just bleeding slowly onto the. Oh, well, that is good news. That is great news. Did you do this? Group effort. Yes. But he did the glass part. That's impressive, truly. What is it? It appears to be some kind of gorgon. I have my theories, but I have a few friends I need to ask questions of. They're back in the cave, if you'd come with me. Are you're sure they're in the cave? What year is it? Um. 826? How far away is that from our year? That's 10 years ago. 10 years ago. Woof! They might not be in the cave. A bit of time has passed since then. 200 years. Make a deception check. Uh! Nadia. Don't, don't. 10, 10ish. See, it's not as bad now, isn't it? Because you thought-- She made you feel better! Thank you. You're welcome. Let's-- okay. I'll hold, and let's go to the cave. There are a few more out here. You don't want to check the rest? Do you need to see if any of your compatriots are amongst them? We check the rest. All right, and as you guys begin to look through, you can see Eremis begins to go to a few faces be like, Don't know them. Don't know them, don't know them. Oh, goodness me, and then recognizes somebody and goes up and grabs someone's face goes, This is Darrah. You see this really older human woman maybe in her 70s or so. Adorned similarly to Eremis and also finds what looks to be another large dragonborn figure that is wearing a heavy piece of armor and is currently with the shield in the front trying to pull back. He goes, Ah, this is Mecatoth. Megatoth! Are they also of the Stone? They are, yes. I don't suppose what you've helped us with you could help them with as well? I can once I sleep. Not today, but-- All right. Not today. Well, um-- Not today. What about all the other people that are here that you don't know? We should probably heal watching

Output:
- Kaelen attempted to perform a Greater Restoration on an elf named Eremis after Cornelius offered comfort.
- The elf, revealed to be Eremis Stone, expressed distress over a gorgon creature suspended in a glass spire.
- The group discovered a time discrepancy of 200 years between their current year and the year 826.
- Kaelen failed a deception check regarding the time gap, causing panic among the party.
- Eremis identified two individuals in the glass shards, an older human woman named Darrah and a dragonborn named Mecatoth.
- Kaelen declined to heal the new arrivals, stating they could only be helped after sleeping.


Input: large dragonborn figure that is wearing a heavy piece of armor and is currently with the shield in the front trying to pull back. He goes Ah, this is Mecatoth. uh, Megatoth! Maeve: Are they also of the Stone? thank you. DM: They are, yes. I don't suppose what you've helped us with you could help them with as well? Kaelen: I can once I sleep. um, Maeve: Not today, but-- DM: All right. Kaelen: Not today. DM: Well, um-- Gideon: Not today. watching. Kaelen: What about all the other people that are here that you don't know? We should probably heal them, too. They have lives. Kaelen: I agree. Look, I-- I think Gaima should be able to help. Hopefully, they're back in the cave. We can go ahead and talk to him. Maeve: Do we see any of my other, on the short run around the lake, do we see any other family members? DM: As you continue to walk, you do not see any of your family along the way. Maeve: Okay, that's fine. Sarah: I take the dragonborn head from over here that I've been holding around and just, like, chuck it in the ocean. DM: splashes. Dorian: What was that? What'd you throw? Sarah: Rock. Dorian: Oh. uh, DM: Eventually, you guys crest around the north side of the oasis. Making your way towards where the softer red earth turns into hardened red rock. The grass and thick vines that have grown over the top of it as it pierces outward like a shelf over water, and beneath it, that the opening into the cavern that goes goes darkly into Exandria below. Dorian: Oh god. DM: You step into the cold cavern, as it continues downward. At the outer edge of the pool, you can see the bright red rock on the inside become smooth, hand-chiseled, as you progress downward. Further in, as your eyes adjust, you pick up dozens of shifting beautiful reflections as rich, exposed veins of pure gold, wind through the walls and reflect the torch light that you see Eremis now lighting and holding out to guide you as you head downward. Along with another statue, and another statue. Continuing further down, you see the pattern of these veins are, like, this endless splintering lightning bolt of shining dawn that just carved through the rock on all sides and above. It's beautiful. Contrasted with the horror of seeing more and more of visitors or the Stone family themselves, encased in these moments of terror. Kaelen: So we took this guy out, and nobody else could. That's pretty impressive, you guys. Dorian: That's pretty good. coughs. Gideon: Oh. Marcus: We work well together. Gideon: You okay there, Sarah Stone? You're okay? Dorian: Yep. Doing all right. Kaelen: We need to take a rest. Sarah is looking really rough. DM: The hall widens now into a domed, oval-shaped cavern of ruddy rock formations splattered with the same gold veins. Numerous small huts and structures of humble stone and dried thatch mark the perimeter of the inside of this cave. The center of the large base is home to a formidable, multi-part shrine of rising pillars, arches and beautiful temple structures that house the Stone family and the interior of the Cave of Remembrance. You can see social spaces for worship and work and you can see the many denizens, all frozen in stone. And that's where we'll take our break. Dorian: Shit. Kaelen: The gorgon just ran in and-- Dorian: One bull! Kaelen: -- ran around, or do you think something

Output: - The group identified the dragonborn figure as Mecatoth and discussed whether the Stone family members were present. - Kaelen agreed to heal the other people but deferred the action to the next day after sleeping. - Sarah threw a dragonborn head into the ocean, causing Dorian to question the action. - The party moved towards the north side of the oasis and entered a cold cavern with gold veins and statues. - Eremis lit a torch to guide them deeper into the cavern where they observed frozen visitors and the Stone family. - The group decided to take a rest in a domed cavern containing a shrine and frozen denizens after noticing Sarah looked rough.


Input: and structures of humble stone and dried thatch mark the perimeter of the inside of this cave. The center of the large base is home to a formidable, multi-part shrine of rising pillars, arches and beautiful temple structures that house the Stone family and the interior of the Cave of Remembrance. You can see social spaces for worship and work and you can see the many denizens, all frozen in stone. And that's where we'll take our break. thank you. (groaning) Dorian: Shit. Kaelen: The gorgon just ran in and uh-- Dorian: One bull! Kaelen: -- ran around, or do you think something else did it? Maeve: Well, we'll see, but I have a theory and my theory is this was a burial that went wrong. But we'll see. Dorian: A burial that went wrong? Maeve: Maybe a burial that went wrong. Kaelen: They are stone. Marcus: But they're mostly regular folk, probably, so, you know, can't handle a big magic bull. Maeve: Just a theory. Sarah: That's a lot for one bull. DM: It was over a period of time, too. Kaelen: That's true. Dorian: 10 fucking years. Gwen: Yeah. Dorian: Ooh! That'll getcha! That's some Flight of the Navigater shit right there. DM: A lot of pilgrims coming in and realizing too late. Dorian: No? Gideon: I love that movie. DM: Compliance. watching. (laughter) We'll back here shortly, we'll pick up the latter half of this session here, guys. In the meantime, we do have our Wyrmwood giveaway for tonight. The cherry dice vault from our friends at Wyrmwood. Dorian: It's so lovely. DM: It smells so nice. It looks nice. Kaelen: It's beautiful. DM: It is. One lucky winner in the chat will win this piece. Tonight's keyword is Oasis. Dorian: Oasis. DM: O-A-S-I-S. Put it into the chat room once and only once. More than once will be disqualified and once again, giveaway rules for people in the US and Canada only, excluding Quebec. Because of stupid laws and we'll be back here shortly. We'll see you guys a little bit. (cheering) (upbeat music) You got the perfect warlock Her weapons and supplies But you need a place to track your stuff cause you're so disorganized You click open the webpage You heard about on Critical Role And now you're ready to kick some butt In that mineshaft full of gnolls It's D&D Yeah D&D Beyond Yeah D&D Yeah D&D Beyond You got your stats you've got your swords And you've got your invisible wand It's D&D D&D D&D Beyond (upbeat music) OFF-CAMERA: Action. PRESENTER: Oh, hello. Two Point Hospital's coming to console. Build your breathtaking hospital. Cure unusual illnesses. What happened to that guy? Improve your hospitals with research, new machines, and by hiring great staff. Oh, and try not to kill anyone. (groans) (ocean waves gently crashing) (electronic binging) Marcus: We're talking about ghosts today, ladies and gentlemen. Gideon: We are talking about ghosts. Ghost. BRIDGET: Ghost. Marcus: Otherwordly. Ghost. Gideon: Ghost. Ghost. Marcus: Ghost. Gideon: Ghost. Ghost. Marcus: Forget ghosts because this is the real-- Kaelen: Ghost. BRIDGET: There is-- Marcus: Ghosts, they can smell ghosts. Gideon: Ghost. Ghost. Ghosts. BRIDGET: Ghost. Gideon: Ghost. Ghost. Ghost. Ghost. Marcus: Ghost. DAVID: Ghost. Gideon: Lionel Richie's pre-ghost. Gideon: Ghosts? BRIDGET: Yes. Marcus: Ghosts. DAVID: Yes. Kaelen: Ghosts. Gideon: Ghost. Kaelen and Marcus: Ghosts. DAVID: That's a ghost. That's a

Output:
- The group discussed a stone shrine within the Cave of Remembrance where social spaces and frozen denizens were observed.
- Dorian, Kaelen, Maeve, and Marcus debated the cause of the stone figures, with Maeve theorizing it was a burial that went wrong over a period of ten years.
- The Dungeon Master clarified the timeline and announced a giveaway for a Wyrmwood cherry dice vault with the keyword Oasis.
- A commercial break aired featuring a D&D Beyond jingle and an advertisement for Two Point Hospital on consoles.
- After the break, Marcus, Gideon, Bridget, Kaelen, and David engaged in a repetitive chant about ghosts, culminating in David identifying a specific ghost.


Input: Gideon, I liked it. First, we have a winner, as picked during our break. The winner of our Wyrmwood giveaway is Cookie2259. Cookie2259. Cookie2259, congratulations. We'll get that dice vault sent to you ASAP. thank you. Dorian: Cookie2259. Maeve: Fine art. DM: So you all enter the interior of the cave. You look around at the faint pieces of glowing crystal that alight the interior. There are pools of water beneath a lot of these that cause the reflecting shimmer that dances across the cavern walls and catches elements of the gold veins that swirl and swarm throughout the red rock. It's beautiful, it's serene, and it is silent. You can see Eremis looking around, a sorrowful look on his face. I guess things have indeed changed. Let me see, I might be able to... I don't know how long things have been. Who and when. Do you know how long it's been like this? Maeve: I don't. Kaelen: How long have your parents been gone? Maeve: I don't know, it was-- It was quite a while when the... When they first left, I don't know when you arrived. When did you arrive? What did you? DM: Cornelius goes, Uh, I mean, I don't really know how long I've been here, either, if we're going to be really honest about it. Kaelen: What year did you get here, do you think? DM: Uh. I'm really-- Maeve: That's a rough question for us, to be fair, we're not really calendar people. DM: Yeah. Dorian: When was the last time you-- DM: Constance, what year--? And she goes, Well, me and my sister left, I think it would have been... 827. Sarah: So before. Gideon: That was nine years ago. Kaelen: How long did it take you to get here? DM: Quite a few months. Me and Corrin, she gets a little soft for a moment, Me and Corrin-- Maeve: They were the first to leave. DM: We made our way to meet with the Dusts and didn't meet with much success there. We thought maybe we would encounter this glass that was asked of us, perhaps it's in this location. But upon arrival, found that this creature had already ravaged the outside of this cave and, well, then we ran into you. I ran into you. Kaelen: We're going to heal her, okay? Maeve: We will do what we can. We're-- We're stalwart. We'll be fine, whatever happens. DM: Loss is not an unfamiliar concept to our family, but I appreciate you extending your empathy. Maeve: I met the Dusts. DM: Did you? Maeve: I'm going to take out the crystals. It's been a long time. DM: You can see her step forward and Cornelius steps forward and they both put their hands under yours and Calliope approaches to look at them, but still has her hand on her side. Wow, I'm very impressed, Lyra. This is, I mean, and he reaches in his pocket and pulls out all these shards of green glass, and he was like, I think I got confused. Maeve: Me too, a couple times. DM: Aw. Maeve: Honestly, I thought Calliope was going to be the one to do it. DM: Calliope reaches in her pocket and pulls out a piece of similar crystal. Sarah: Oh, shit. DM: I would have beaten you, brother, I'm just saying. Maeve: Would you've? DM: It would have been very close. Maeve: Maybe. Sarah: Did you also get that at the Dusts'? DM: I did. Sarah: Oh. Good for you. DM: Thank watching.

Output:
- The group announced Cookie2259 as the winner of the Wyrmwood giveaway and promised to send a dice vault.
- The players entered a serene cave filled with glowing crystals and gold veins, where Eremis expressed sorrow over the changes.
- A discussion took place regarding how long various characters, including Constance and Cornelius, had been in the cave, revealing Constance left in the year 827.
- Constance explained she and Corrin traveled to meet the Dusts but found the cave ravaged by a creature before encountering the party.
- The group decided to heal Constance, and Maeve and Cornelius demonstrated their connection by producing shards of green glass.
- Calliope also produced a similar crystal, leading to a lighthearted exchange about who could have beaten the other, followed by confirmation that the items were acquired at the Dusts' location.


Input: He also has memory gaps. uh Not true. Well, do you remember being born? Derek, that's true. No, I can't. uh thank you. Cornelius looks towards you and goes, I-- You've made some friends. I'm aware, it's a lot. Hey. Thank you. Thank you all for-- But we killed the thing and we brought you back from being a statue, so we are something. That is very true. Eremis, what's with the statues, what's with this-- I'm looking to see if I can find Gaima if she's still here. And he walks off towards the large central structure with the large stone arches where the majority of the refracting-- I just need to watch this happen right now. Wow, she made a cupcake sandwich! I don't know that I've seen you do that before. Oh my god, you did. I'm so jealous. That smells so good. That's how you do it without getting the icing all over your mouth. I didn't know that was a thing. That's such a good idea. It's called a Aria's sandwich. Thank you. It is now. Damn it. That looks so good. This is the D&D you tune in for. Are all of these Stones elves? No, they're a smattering of different races, actually. I'd say, interestingly enough, about a quarter of them are dragonborn. Okay, and then the others are... Do they have tails or not? You see two with tails and many without. Okay. There are elves, human. You don't see much in the way of orc or half-orc representation specifically here. You see maybe two dwarves, but it is an eclectic gathering. You can see Eremis, after going into the temple, goes, I think I found her, if any of you can. Not until the morning, but if we sleep. I'm-- Oh wait. No, I used it. All right, well, we do have beds if you need to rest. Are they made of stone? No, they're made of wood. Okay, cool. If you prefer a stone place to sleep. No, I'll take wood. All right, all right. Do you mean here in this cave? I feel like we're a bit unprotected here? Oh, right. Well, I mean, as far as I know, you destroyed the most significant threat to everything here. There was just the one? That I've seen at least, yes. Hmm. Was that-- do you know where it came from? I have my theories. I'd like to ask Gaima for more guidance and specifics, but it's not-- Hmm. Our oasis, depending on how much you and your family know of our history, it draws many beasts to come and live and take of the soil and eat of the interred and the delightful gifts that are granted by the surrounding jungle. A part of this cycle is the worship that we bring between the Wild Mother and Avandra. It is an occasional occurrence where entities and creatures are drawn from beyond the Penumbra Range to the far east. From the Miskath Strand. A land that in itself is blighted. I believe some refer to it as Blightshore. A very... A very necessary place to avoid, from what I've read. But creatures that come from there don't come in their normal state. It's a place of twisted things. I'm sorry, did you

Output:
- The group discussed memory gaps and confirmed they had killed a threat and restored a statue.
- Eremis searched the temple and reported finding someone named Gaima.
- The party observed a diverse gathering including elves, humans, dragonborn, and dwarves, noting the presence of tails on some.
- Gaima explained that the oasis attracts beasts from the blighted Miskath Strand, which creates twisted creatures.
- The characters inquired about sleeping arrangements, settling on wooden beds.
- Dorian questioned the safety of their current location within the cave.


Input: delightful gifts that are granted by the surrounding jungle. A part of this cycle is the worship that we bring between the Wild Mother and Avandra. It is an occasional occurrence where entities and creatures are drawn from beyond the Penumbra Range to the far east. From the Miskath Strand. A land that in itself is blighted. I believe some refer to it as Blightshore. A very... thank you. A very necessary place to avoid, from what I've read. But creatures that come from there don't come in their normal state. It's a place of twisted things. Uh, I'm sorry, did you say eat of the interred? Yes. Dead people, it's a grave. It's a Lyra thing. But you eat them? We do not eat of them, but the animals that come and are part of this oasis, eat of the bodies as they are interred and return them to the earth. They poop them out? Yes. They poop the bodies out? Yes. Uh, I mean, we've dranken dead people tea. Dranken? Yeah. Drankin'. Is there another way to say it? That's a colloquialism from-- Krunk. Oh. We've krunk dead people tea. Have you partaken in, perhaps, a roast or a piece of well-prepared animal meat? Yes. I'm a vegan. I've roasted Sarah a bunch of times. Is this why you don't eat meat? No. Oh. No, I do eat meat. Then you yourself a part of the same cycle. We just have many creatures that do it as well as part of the worship. What of the lake? Could you tell us more about it? The lake, it seems, was placed here long ago, we believe as a beacon from the Wild Mother and... the shrine was built as a connection between the Wild Mother, Avandra, with the essence of the Raven Queen sending the families out to find a place to lay the champion here. We took that one piece of the champion and with that, the Stone family set this place of worship, and begun the cycle of interment. Huh. This must be very interesting for you and your burgeoning faith. Yeah, it is a bit all of a history lesson. Where's the champion? Oh, the body of the champion? Yeah. Oh, it's long been devoured and cast out the sands and earth around you by the creatures who've lived long before us. Long before I did, at least. Yes, yeah. Did the champion leave any artifacts behind? No, just the body was scattered. Who's the current champion? I have no idea. It was just a champion. This was a millennia ago. Myth and legend. Is that, like, a self-proclaimed title? I don't know, I'm just asking. Have I not, I thought I have, have I not told you this story before? Yeah, the champions of Dust, Clay, and Stone, and all that? You protect the body. How could you forget this? We don't protect the body. watching. We gave it back, we were tasked. The three families were tasked. Oh, right and you separated their bodies and then you put them across in other areas-- So you are teaching them as you go? Super macabre, and kind of fucked up. That's right, though? Hey, that's mighty judgmental of you. I'm just saying. That's her.

Output:
- The group learned about a cycle involving the Wild Mother and Avandra where creatures from the blighted Blightshore eat interred bodies and return them to the earth.
- Participants discussed eating dead people tea, with Dorian admitting to drinking it while Kaelen identified as a vegan who eats meat.
- Gideon roasted Sarah multiple times, and the DM explained the lake was placed there as a beacon by the Wild Mother for the Stone family.
- The champion's body had been devoured and scattered by ancient creatures millennia ago, leaving no artifacts behind.
- Maeve clarified that the three families were tasked to separate and scatter the champion's bodies rather than protect them, leading to a debate on the morality of the practice.


Input: I don't even-- It's later in the day. You guys were approaching the oasis in the, like, mid to late afternoon. So at this point, it's probably getting pretty close to dusk. uh, as my last question before we-- How does your ritual work with the Menagerie? What is it done with those who are more interred here? Well, with the bodies that we have. There is a series of rites that we speak over the body as it is placed within the center of the temple shrine. It is prepared with all sorts of salts and other minerals that begin the process of decomposition as well as preserving elements on the surface. It is then, based on this ritual, we take a sign or a vision from either be the Luck Bearer or the Wild Mother, as to which creatures of the Menagerie should be granted the body. Then we find them and we converse and if it is accepted, then it is given to the creature to be buried. Here within the cave or outside the cave? Outside the cave. That's beautiful. Buried? Consumed. Consumed and then interred. You said this area draws animals from outside. Is there any way that we might camouflage the entrance to this cave? I only--- something we did attracted the gorgon towards us. I would hate to think that more were on the way and that we tried to sleep. I know we may be able to be inside the dome but-- Not all of us. Right. How large is the entrance of the cave? The entrance is probably about 15 feet tall, about 20 feet wide. I don't have to sleep in there. Eremis, is there any other entrances to this cave? Not to the outside. Well, we do have to two, relatively disused escapes, but they just vanish into the jungle. They're sealed, though. Sealed with stone or? Sealed with metal and key. Oh, actual doors. If we had a watch-- We have doors, and Eremis points out to the edges of the chamber and you can see beyond some of these small buildings and huts, there are doors and there are stairs, made of the same stone material that blended in. You were so taken in by the structures in the center of the building and center of the chamber and looking at the architecture around it. Now that you focus a bit on the outskirts, there is a very intricately carved series of stairs and shelves and things in the outskirts and you can see, similar to, like, the Dust family though on a much smaller scale, there are other side chambers and rooms. This was-- this place could probably house close to 60 or so people. Is there anyone else not petrified? Are we alone? From what you see right now, you're the only ones un-petrified. Wow! We should go up some stairs and into a chamber because, you know, I don't think bulls can climb stairs. I can set an alarm at the cave entrance. Yes. To start, but only nine of us can fit. I can sleep outside of the dome. Yeah, you should have Lyra' family sleep in the dome. Yeah, a few of us can sleep on the outside or I can find a hut. Kind of excited to find someone's hut. I'm fine sleeping outside, I don't need the watching. thank you.

Output: - The DM described the burial rituals for the Menagerie, explaining that bodies are treated with salts and assigned to creatures by the Luck Bearer or Wild Mother before being consumed and interred outside the cave. - Dorian asked about camouflaging the cave entrance due to the danger of attracting the gorgon, and the group discussed the entrance dimensions being 15 feet tall and 20 feet wide. - The party discovered that while the main entrance was open, two other disused escapes were sealed with metal doors and keys, leading into the jungle. - Eremis pointed out intricately carved stairs and side chambers on the outskirts, revealing the structure could house approximately 60 people. - The group confirmed they were the only un-petrified individuals and decided to sleep in shifts, with some sleeping outside the dome and others inside the central buildings.


Input: you pick it up. Look at it. It's smooth, like the dirt doesn't seem to cling to it, like almost as you breathe on it, you can see some of the dirt drifts off. It almost repels the dirt as part of its celestial nature. Ooh. Oh. Rowan? Yeah, yeah? Do you think it would be disrespectful to put a head of an ancient being into a haversack? *laughs* If you're asking... I'm-- You've talked to them before. You've talked to things that were dead. Sure. Do you think it would be mad if we brought him in here and then later on we talked to him? I don't think they'd really know. Unless you can talk to him now. Uh, now might not be the best time. I think we can save that for later. Yeah, let's take it with us and maybe-- All right, I'll put the head in the-- Do you feel like it's okay if we take it? What if this is like a tomb or something? That's a really good point. I think that this is a tomb. I just don't think it's theirs. Sarah has spent this entire conversation looking at Marcus and looking at them talking and looking at Marcus leaving, and looking at them still talking and looking at Marcus, and now I'm going to creep slightly under with my cloak-- You were invisible, weren't you, Marcus? I was at some point. Was I still invisible? I think we said that you'd dropped it by now, but I don't really remember. I think you may have dropped it, yeah. Why did I drop it? I don't know. Invisibility? I don't think you dropped it. I don't think I did. You rifled through Clara's pockets. I don't remember. You rifled through Clara's pockets trying to find your flask. Argued with people. Ask the chat. They'll know. *laughs* We'll find out in 15 seconds from the chat, I guess. *laughter* All right. Regardless, Marcus has gone in before the rest of you. Okay, I'll put the thing in the bag and then we'll just go, too. Okay. Still invisible. That's what I thought. Thank you, chat. I wasn't crazy. I wasn't crazy. Goggles on. All right. Marching order going in, aside from Marcus, who is ahead. Oh, boy. I think for once, I am already in, so I'm going to say behind Marcus. Okay. I'll be behind Clara. Not knowing where the hell she is. I'll be behind you. Okay. So we have Clara and Borlan. There's enough space for a number of you to fit underneath at once. It's a wide door, so you could all scoot in at the same time. Does anyone have a big old butt that stops them from squeezing through? Like it's a foot and a half. None of you are Arthur-sized, but-- Big booty, big booty. Tall. It requires you to crawl to get through. Some of you get lower and it's very much like having to pull yourself down and the door you expected to be a thin doorway. It's pretty far in. Oh, wow. You have to crawl for about three to four feet, pushing through and you're not sure if it's solid or if it's hollow. Whatever the

Output:
- The group examined a smooth, celestial object that seemed to repel dirt before debating whether placing an ancient head in a haversack would be disrespectful.
- Elias expressed concern about the timing of communicating with a dead being, suggesting they save that interaction for later, while Julian agreed to transport the item.
- Sylvia raised concerns about the location being a tomb, leading to a discussion where Elias confirmed it was likely a tomb but not necessarily for the ancient being.
- The players debated Marcus's status regarding invisibility, with some recalling he might have dropped the spell or rifled through Clara's pockets.
- The party prepared to enter a narrow, wide doorway that required crawling, with specific positioning established behind Marcus, Clara, and Borlan.
- The DM described the entrance as a tight space requiring players to pull themselves down, noting uncertainty about whether the tunnel ahead was solid or hollow.


Input: you noticed this thing last time, or you saw it a little bit with Frumpin, there was this mud on the ground because clusters of somewhat dried mud that is-- um it's poop! uh it resembles blood, but it's mixed with something thick. Julian: No. Sarah: Do we look over and see Marcus just like-- DM: Marcus's invisible. Derek: I'm invisible. Sarah: Oh, shit! thank you. Derek: Yeah. I will-- DM: The room is entirely dark, which means Sarah cannot see anything. Derek: I will just loudly-- DM: Nor can Rowan. Elias: No. Derek: Loudly whisper. Watch out for spiders! Watch out for spiderwebs! Watch out for spiderwebs! Elias: Is there spiders? Derek: Spiderwebs! Cedric: Can you talk to spiders like you talk to bees? Sarah: What is that sound? Derek: Spiderwebs! There's spiderwebs everywhere! Sarah: Did you hear that rusty door? Julian: (laughs) Sarah: It sounds like hinges breaking apart. Arthur: Marcus, is it safe for the light in here? Julian: We should prep. Derek: (loud whisper) I do not know! Sarah: Are we all in the room now? DM: You guys have all walked in. You've stepped up on the other side of the door. Elias: I'm, yeah, I do not trust this room. I want to be very ginger with where I go. DM: Okay, what are you guys doing? Cedric: I feel like we should light this up. Elias: The light was not a bad idea. Sarah: Yeah, I mean, we've got to make it an even playing field for the rest of this-- Elias: I'm going to just put a tiny bit of light in this room. I'm going to give us a basic Light spell. Nothing fancy. Sylvia: I'm going to take out my sword because Marcus is making a weird noise. DM: All right, so Clara-- Sylvia: She sounds in distress. DM: -- pulls out which sword? Elias: What do we see? Cedric: Can I go into--? DM: Hold on. While you're deciding. Cedric: Do I notice any movement? DM: You can make a perception check. Cedric: Okay. Natural 20. DM: Okay. Sarah: (laughs) DM: In this darkness, the textures of the room and the stone, from most perspectives, make it hard to see where these very thin strands of silk are everywhere. You just missed the DC to notice the threads. But you can now see this room has whole elements between these pillars where these wide webs are cast across the center of this chamber. Up in the edge, you can see these are all large sacs of things that are wrapped in this same, silk-like material. You can see small sections where the ceiling crumpled in. There's little holes and little alcoves that your vision can't go beyond this far away. You can just see a couple of small pockets where the stone has fallen away and something could be beyond the inside. Cedric: Okay. I-- Sarah: I hate you. Cedric: --alert everybody to the Mission Impossible-like laser maze. Derek: We need to put dust everywhere. Sarah: Or Entrapment with Sean Connery and Catherine Zeta-Jones. Cedric: Yes, ooh, better reference. Then I alert everybody to the hole in the corner. I feel like we should keep our eyes up there. Julian: I cast Bless. DM: Okay. Julian: On you. Elias: All right. Julian: And Borlan. And Cedric. Derek: (loud whisper) Can someone come cut me out of there?! Cedric: Are you stuck? Arthur: The room is illuminated, yeah? DM: The room is illuminated. Elias: Very gently. I just got the standard Light spell up on my staff. DM: Who gets

Output: The group entered a dark room where Derek was invisible and the party noticed dried mud that resembled blood. They discovered the room was filled with spiderwebs, large sacs, and holes in the ceiling while trying to navigate the darkness. Cedric succeeded in a perception check and alerted everyone to the dangerous laser maze-like setup and holes in the corner. Julian cast a Bless spell on the party members, including Elias and Cedric, to help them. Sylvia drew her sword after Marcus made a weird noise, and the room was eventually illuminated by a Light spell on Elias's staff. The party prepared to deal with the spiderwebs and the trapped Derek who needed to be cut out.


Input: it now, this body is a deep gray, almost black, with these red stripe-like hooked striations that come across the front of the body. At the edge of each joint of its leg, a large barbed hook comes out there and there it looks like a row of horns that goes down the back of its head and across its abdomen. Its eyes, now that you get a better look at it, too, glow this dull orange color with a tiny white dot where the pupil you would think would be if these things had a singular pupil. Uh, wrong. It curls out these giant mandibles. Demon spider. What you see now as it comes down is, on the back of its large, bulbous abdomen, there is some sort of a large, curled stinger that curves underneath its body that's like twitching and puckering as it's pulling its way out of the bottom of its body. I don't want it! Is it pulsing? They doing the bee sting pulse? Yeah. For no reason. It pulls its legs up on the side of the wall, exposing the bottom. You see its spinneret firing and fire this gout of thread out towards you, Sarah. To Sarah?! It's trying to catch Sarah. That's a 21 to hit. Yeah, hits. Fuck, okay. It hits you and splatters and it feels warm, like not burning, but like it has a heat radiating from it that you weren't expecting and it hits your chest and pulls you. Grab that fucking wizard! Onto its side there. Can I? As a reaction or something? Can I try and grab Sarah as a reaction? Sure, go for it. Go ahead and-- Yeah, like a missile. Make an attack roll. An attack roll? Yeah. A stick wizard. Oh, yeah, yeah, yeah, yeah, 29. Okay, you grab him. I need you to make a strength check for me. That's not her most strong suit! You're going to get pulled in, too! Go for it. Just a straight check? Yeah, it's you versus it. You already know. I can see his hair levitating. Why did I do this? I have instant regrets. It's a nine. Nine. Plus-- a nine. You see Sarah get yanked and you grab onto him and both of you get pulled up. Maybe I should grab onto her. Why didn't I keep my mouth closed?! So Sarah, you're pulled up towards it. Oh fuck, oh fuck. Oh, boy. As you're pulled in towards its chest, two of its legs grab around you and hold you and the stinger, you see emerging through the muscles, pulsing and try to hook you in the stomach. Oh god. That's going to be 16 to hit. Uh, Shield. All right. Yeah, he'd be able to. Okay, yep. All right, so the stinger comes right for your stomach and as you see this horrible, hooked, jagged towards the tip on its underneath point, this smooth obsidian-looking, I would say jet-looking dagger of a stinger come towards your belly. Whoosh, there's a flash of arcane energy and it scrapes up of it, causing these arcane sparks to flash up underneath before it withdraws once more into its belly. Just the tip. That's going to be its turn. But you currently.

Output:
- The Dungeon Master described a massive demon spider with deep gray skin, red hooked striations, and glowing orange eyes.
- The creature attacked Sarah by firing a gout of thread, successfully hitting her and pulling her toward its chest.
- Cedric reacted by attempting to grab Sarah, succeeding in an attack roll but then failing a strength check to avoid being pulled in as well.
- Both characters were yanked up towards the spider's abdomen where its legs grabbed them and a pulsing stinger emerged.
- Arthur cast Shield to block the stinger, which scraped against his armor and sparked with arcane energy before withdrawing.
- The group expressed regret and shock as the situation escalated into a dangerous entanglement with the beast.


Input:
♪ They got magic and flair ♪ ♪ They got falchions and cunning ♪ ♪ They don't see over there ♪ ♪ There's a monster incoming ♪ ♪ Inspiration is waiting, rise up, don't think twice ♪ ♪ Put your fate in your hands ♪ ♪ Take a chance, roll the dice ♪ ♪ Roll the dice ♪ ♪ Role, Critical ♪ ♪ Roll the dice ♪ ♪ Role, Critical ♪ ♪ Roll the dice ♪ ♪ Role, Critical ♪ ♪ Roll the dice ♪ ♪ Role, Critical ♪ ♪ Can you answer the call? ♪ ♪ Dig in deep in your soul ♪ ♪ As the legend unfolds ♪ ♪ Now it's your turn, your turn, your turn ♪ ♪ To roll ♪ (flames burning) (dragon roaring)

And welcome back. So last we left off, the Mighty Nein had made their way northward across the Barbed Fields, the ground zero of the most heinous battles of the Calamity. You avoided a hunting roc, from atop a massive tree known as the Arbor Exemplar, raided parts of its nest while it was distracted in perpetual bat form. Made yourself northward, past the dangers, to the city of Bazzoxan, discovered elements of its history, and headed westward across the base of the mountain range. Through the dust storms and difficult visibility, eventually uncovering through divine spells, the opening, the hidden entrance to this strange underground location, of where your quarry, Obann, was seemingly searching. There, you went through the various tunnels into this deep, dark interior, this subterranean realm. Came upon some strange obelisk. Made your way to a doorway, where you found carved statues of celestial entities while the door was left upon and you saw, as fresh blood was pouring from their eyes, entering into the following courtyard, this cavern-like, enclosed underground courtyard, you saw what looked to be a massive, curved wall, like the outside of some temple or tower that lied buried deep in the earth, exposed within this courtyard and surrounding it. Rubble, broken and torn pieces of armor and metal and weaponry, and over a dozen alabaster angelic statues like the doors themselves, all facing this entrance portal. Also bleeding from the eyes. You scavenged around, found some bones. Tried to find information about whether it was recent or ancient, but you did discover that the front adamantine door that seals this location is partially opened and beneath it, about a foot-and-a-half of space seems to continue inward into the chamber. And that is where we left off. So. You guys were deciding to enter the chamber. If you guys are doing this, is there anything else you're doing or are you moving forward, and if you are, what's the marching order?

Marcus: I think I start-- Derek: Gideon already-- Marcus: Gideon already started. Game Master: That's right. Marcus: Crawl in. Borlan: I want to go over and grab that skull. Game Master: Oh, the angel one? Borlan: The one we were looking at. Game Master: Okay, you pick it up. Look at it. It's smooth, like the dirt doesn't seem to cling to it, like almost as you breathe on it, you can see some of the dirt drifts off. It almost repels the dirt as part of its celestial nature. Marcus: Ooh. Sylvia: Oh. Borlan: Nadia? Lyra: Yeah, yeah? Borlan: Do you think it would be disrespectful to put a head of an ancient being into a haversack? Marcus: (laughs) Lyra: If you're asking... I'm-- Borlan: You've talked to them before. You've talked to things that were dead. Lyra: Sure. Borlan: Do you think it... uh... watching... thank you.

Output:
- The group navigated the Barbed Fields and Bazzoxan before discovering the hidden underground entrance where Obann was searching.
- They entered a subterranean courtyard filled with bleeding angelic statues, rubble, and a massive curved wall, finding an adamantine door partially open.
- Marcus and Gideon initiated the plan to crawl into the chamber through the gap beneath the door.
- Borlan picked up one of the celestial angel statues, noting its smooth texture that repelled dirt.
- Borlan asked Lyra if it would be disrespectful to place the skull of an ancient being into a haversack, referencing her past interactions with the dead.
- The group paused to discuss the morality of the action while Marcus laughed at the suggestion.


Input: you pick it up. Look at it. It's smooth, like the dirt doesn't seem to cling to it, like almost as you breathe on it, uh, you can see some of the dirt drifts off. It almost repels the dirt as part of its celestial nature. Ooh. Oh. Nadia? Yeah, yeah? Do you think it would be disrespectful to put a head of an ancient being into a haversack? (laughs) If you're asking... I'm-- You've talked to them before. You've talked to things that were dead. Sure. Do you think it would be mad if we brought him in here and then later on we talked to him? I don't think they'd really know. Unless you can talk to him now. Uh, now might not be the best time. I think we can save that for later. Yeah, let's take it with us and maybe-- All right, I'll put the head in the-- Do you feel like it's okay if we take it? What if this is like a tomb or something? That's a really good point. I think that this is a tomb. I just don't think it's theirs. Sylvia has spent this entire conversation looking at Gideon and looking at them talking and looking at Gideon leaving, and looking at them still talking and looking at Gideon, and now I'm going to creep slightly under with my cloak-- You were invisible, weren't you, Gideon? I was at some point. Was I still invisible? I think we said that you'd dropped it by now, but I don't really remember. I think you may have dropped it, yeah. Why did I drop it? I don't know. Invisibility? I don't think you dropped it. I don't think I did. You rifled through Dorian's pockets. I don't remember. You rifled through Dorian's pockets trying to find your flask. Argued with people. Ask the chat. They'll know. (laughs) We'll find out in 15 seconds from the chat, I guess. (laughter) All right. Regardless, Gideon has gone in before the rest of you. Okay, I'll put the thing in the bag and then we'll just go, too. Okay. Still invisible. That's what I thought. Thank you, chat. I wasn't crazy. I wasn't crazy. Goggles on. All right. Marching order going in, aside from Gideon, who is ahead. Oh, boy. I think for once, I am already in, so I'm going to say behind Gideon. Okay. I'll be behind Dorian. Not knowing where the hell she is. I'll be behind you. Okay. So we have Dorian and Tim. There's enough space for a number of you to fit underneath at once. It's a wide door, so you could all scoot in at the same time. Does anyone have a big old butt that stops them from squeezing through? Like it's a foot and a half. None of you are Derek-sized, but-- Big booty, big booty. Tall. It requires you to crawl to get through. Some of you get lower and it's very much like having to pull yourself down and the door you expected to be a thin doorway. It's pretty far in. Oh, wow. You have to crawl for about three to four feet, pushing through and you're not sure if it's solid or if it's hollow. Whatever the

Output:
*   The group examined a smooth, celestial object that repelled dirt, with Borlan asking if placing an ancient being's head in a haversack would be disrespectful.
*   Lyra agreed to take the object but suggested delaying further interaction with the entity, while Elias raised concerns about the location potentially being a tomb.
*   Gideon's invisibility status became a point of confusion between Marcus, Derek, and the Game Master, with the group eventually deciding Marcus had likely dropped the spell while rifling through Dorian's pockets.
*   The party established a marching order to enter a wide but low doorway, with Gideon leading, followed by Dorian, Sarah, and Lyra.
*   The Game Master described the entrance as requiring the characters to crawl for three to four feet through a space that felt solid or hollow.


Input: anyone have a big old butt that stops them from squeezing through? Like it's a foot and a half. None of you are Derek-sized, but-- Sarah: Big booty, big booty. Lyra: Tall. It requires you to crawl to get through. Some of you get lower and it's very much like having to pull yourself down and the door you expected to be a thin doorway. It's pretty far in. Uh, Marcus: Oh, wow. You have to crawl for about three to four feet, pushing through and you're not sure if it's solid or if it's hollow. Whatever the case may be, there's a period of time where your mind can't help but consider the terrible strength of this if it were to come down and smash you. Uh, Marcus: Oh, that could've been bad. Derek: I'm actually going to snuff out my globule of light and just listen to people around me and go by hearing for the moment. Uh, okay. No worries. Borlan: I think I should be in the back because I was taking a long time with the skull. All right, so Clara's in the back. You all get down on your stomachs and your arms and knees and begin crawling your way through. Dust gathers at the edges of your forearms and the bits of your armor that are exposed. Your cloaks and stuff, again, draped past, just scooping up whatever bit of untouched element the ground would be here, dragging it into this area where the door was closed, no dust could enter. You enter before anybody else does. You come into the chamber. Looking around, you can see there are three pillars, would be a fourth, on the far right corner, but a portion of that wall seems to have tumbled in and there's an element of a landslide, bits of rock and wall have fallen off, toppled, and created this corner of rubble. You can see three other pillars in the space where you come out the other side. Make a perception check for me. Uh, Marcus: Oh, I'm good at those. 19. Okay. Sylvia: Perceptive rogue. Uh, okay, so 19 total? Marcus: I have no pluses or minuses. All right. Marcus: It's just a straight roll. Uh, looking across the way, there is a large gate of intersecting lattice metal bars that are at angles in each side. There's no more than maybe an inch to an inch and a half between each portion of this lattice that's open and it's shattered beyond that. The hallway is about 10 feet wide and about seven feet tall. Marcus: It's a gate that's blocking a hallway that's past it? It's blocking an entryway that exits this chamber into another hallway beyond. Marcus: Okay. No other people in the room, no other art or anything? You do see, with that roll, and you probably have to walk a little bit ways in to notice it, as you start looking, quietly moving around the sides, you can see what looks to be, can't tell if they're stones or satchels or sacks. There's things jammed and stuck up in the upper corners of the far back edge of the room, up at the top of where the crumbling portion of the far corner is. Almost like shelves that are filled with sacks. Marcus: Sacks? Of grain or rice? Marcus: Grain or rice. Borlan: Or body parts. Marcus: Okay. Borlan: (groans) If I continue walking into this room, will one be above you? You don't see any directly above you. They're

Output:
- The Game Master instructed the party to crawl through a narrow, dusty passage, causing Derek to extinguish his light to navigate by hearing.
- Upon entering the chamber, the group observed three pillars and a collapsed corner filled with rubble.
- Marcus performed a perception check, rolling a 19, which allowed him to spot sacks or stones jammed in the upper corners of the room.
- The party identified a large metal lattice gate blocking the exit to a hallway beyond the chamber.
- Borlan joked about the possibility of body parts being in the sacks, while the others noted the potential contents were grain or rice.
- The group confirmed that no threats were directly above them before proceeding further into the room.


Input: moving around the sides, you can see what looks to be, can't tell if they're stones or satchels or sacks. There's things jammed and stuck up in the upper corners of the far back edge of the room, up at the top of where the crumbling portion of the far corner is. Almost like shelves that are filled with sacks. Sacks? Of grain or rice? Grain or rice. Or body parts. Okay. (groans) If I continue walking into this room, will one be above me? You don't see any directly above you. They're more relegated to the edges of the far corners. Okay. I mean, I'll walk into this, probably not the center, that would be bad. Oh boy. You have-- there's the center and then there's the right and left, around the pillars that set in a square formation in the room, except for the one that's fallen in. I'm going to walk around towards the one that's fallen in already. Maybe that's a trap that was already sprung. Okay, so you curve around that side. You look up and get a bit of a bit of a better view of that area and it looks like a bunch of-- they were sacks at a distance, at the edge of your periphery. Getting close, you can see they're bunches of textured, looks like rope or threads, thick threads that are all jammed together. Threads, Game Master? Not intestines or something? Not intestines. Okay. There's very, very dense striations across it. Like something has been wrapped multiple times in this. (nervous laughing) It's at that point, as you're walking around the corner-- No! What do you mean? Something touches you and sticks to your face. You pull back. Okay, okay, okay. Some spiders. Spiders. Your hand has now touched one of them, too, and this long, heavy, thick, silk cord has adhered to your hand and the side of your face. Oh, no. Oh, no (laughs). What do you do? You also hear the sound of the rest of your party very carefully crawling their way into the chamber. You can see them emerging from the other side of the door. You know what happens when a little fly twangs the string, too. Yeah. It alerts the whole-- Shit. No, oh, no. I'm invisible. I fucking hate spiders. I have to communicate with you guys. No light source at all, right, spilling our way? No, the only light source that was in there was the one that you were about to put in that, but you got rid of it. Because I got scared. Oh, man. What does a little goblin do? So we're just coming through the door. Okay. (laughter) You guys coming in, as you enter the area, the floor, and you noticed this thing last time, or you saw it a little bit with Frumpkin, there was this mud on the ground because clusters of somewhat dried mud that is-- It's poop! It resembles blood, but it's mixed with something thick. No. Do we look over and see Gideon just like-- Gideon's invisible. I'm invisible. Oh, shit! Yeah. I will-- The room is entirely dark, which means Sylvia cannot see anything. I will just loudly-- Nor can Nadia. No. Loudly whisper. Watch out for spiders!

Output:
- The party explored a dark room with crumbling corners and pillars, initially mistaking textured threads for sacks of grain or rice.
- Marcus approached a fallen pillar while Borlan and Sylvia reacted with fear upon discovering that the threads were actually spider webs.
- Borlan accidentally triggered a trap, resulting in a silk cord adhering to his hand and face, while spiders were confirmed to be present.
- The rest of the party, including Derek, entered the chamber through a door after Marcus warned them about the spiders in the dark.
- Borlan identified dried mud on the floor as poop, while Gideon remained invisible and the room stayed entirely dark for Sylvia and Nadia.
- Marcus attempted to communicate loudly to the group in the darkness, specifically warning them to watch out for spiders.


Input: you noticed this thing last time, or you saw it a little bit with Frumpkin, there was this mud on the ground because clusters of somewhat dried mud that is-- uh, um-- it's poop! It resembles blood, but it's mixed with something thick. No. Do we look over and see Gideon just like-- Gideon's invisible. I'm invisible. Oh, shit! Yeah. I will-- thank you. The room is entirely dark, which means Sylvia cannot see anything. I will just loudly-- um-- watching. Nor can Nadia. No. Loudly whisper. Watch out for spiders! Watch out for spiderwebs! Watch out for spiderwebs! Is there spiders? Spiderwebs! Can you talk to spiders like you talk to bees? What is that sound? Spiderwebs! There's spiderwebs everywhere! Did you hear that rusty door? (laughs) It sounds like hinges breaking apart. Gideon, is it safe for the light in here? We should prep. I do not know! Are we all in the room now? You guys have all walked in. You've stepped up on the other side of the door. I'm, yeah, I do not trust this room. I want to be very ginger with where I go. Okay, what are you guys doing? I feel like we should light this up. The light was not a bad idea. Yeah, I mean, we've got to make it an even playing field for the rest of this-- I'm going to just put a tiny bit of light in this room. I'm going to give us a basic Light spell. Nothing fancy. I'm going to take out my sword because Gideon is making a weird noise. All right, so Dorian-- She sounds in distress. -- pulls out which sword? What do we see? Can I go into--? Hold on. While you're deciding. Do I notice any movement? You can make a perception check. Okay. Natural 20. (laughs) In this darkness, the textures of the room and the stone, from most perspectives, make it hard to see where these very thin strands of silk are everywhere. You just missed the DC to notice the threads. But you can now see this room has whole elements between these pillars where these wide webs are cast across the center of this chamber. Up in the edge, you can see these are all large sacs of things that are wrapped in this same, silk-like material. You can see small sections where the ceiling crumpled in. There's little holes and little alcoves that your vision can't go beyond this far away. You can just see a couple of small pockets where the stone has fallen away and something could be beyond the inside. Okay. I-- I hate you. --alert everybody to the Mission Impossible-like laser maze. We need to put dust everywhere. Or Entrapment with Sean Connery and Catherine Zeta-Jones. Yes, ooh, better reference. Then I alert everybody to the hole in the corner. I feel like we should keep our eyes up there. I cast Bless. On you. All right. And Tim. And Sarah. Can someone come cut me out of there?! Are you stuck? The room is illuminated, yeah? The room is illuminated. Very gently. I just got the standard Light spell up on my staff. Who gets

Output:
- The group discovered dried mud that Borlan identified as poop, while the Game Master noted the substance resembled blood mixed with something thick.
- Marcus revealed his character was invisible, causing Sylvia to react with shock as the room remained entirely dark.
- Marcus loudly whispered warnings about spiders and spiderwebs, prompting Sarah to ask if he could talk to spiders like bees.
- Lyra cast a basic Light spell to illuminate the room, revealing wide silk webs, large sacs, and crumpled ceiling sections.
- Sarah successfully rolled a natural 20 on a perception check to notice the spider threads and alerted the group to a hole in the corner.
- Borlan cast a Bless spell on the party, and Marcus shouted for someone to cut him out of a sticky situation.


Input: We need to put dust everywhere. Or Entrapment with Sean Connery and Catherin Zeta-Jones. Yes, ooh, better reference. Then I alert everybody to the hole in the corner. I feel like we should keep our eyes up there. Uh, I cast Bless. Okay. On you. All right. And Tim. And Sarah. Can someone come cut me out of there?! Are you stuck? The room is illuminated, yeah? The room is illuminated. Thank you. Very gently. I just got the standard Light spell up on my staff. Uh, who gets Blessed, you said? Tim, Sarah, and Nadia. All right, there we go. Here, actually, let me give you a visual-- Oh, there's a map! I've been waiting. I don't know what this is, but just in case, if we go into combat, it will be powered by Dwarven Forge. Guys, they have a free download of their 406-page Dungeon of Doom module available on their website now, but only if we go into combat. If not, doesn't exist. I'm sure we can talk our way out of spiderwebs. So Gideon, you are currently caught there as you're rounding the corner with the section that had fallen in. Ooh, blue light happening. What's that little gold stuff on the ground there? Is there something cool? Is there treasure? It's just rubble... that you know of. It's just rubble. Fruity Pebbles. Yeah, I see it. All right, so the rest of you have emerged in this vicinity. I don't like it. I don't like it and I feel trapped. What are you guys doing? Gideon, Gideon! Where are you? Oh, shit. I'm over here! I'm going to stomp up and down and see if any dust gets caught. I'm going to see if I can follow Gideon. I would like you to make a sleight of hand check. Oh, boy. With disadvantage. Sure. Oh, that was a natural 20, but the other one gives me a 17. 17, okay. You stomp your feet a bit. Oh no. Oh god. Do I see them? Do you see him, yeah? You see the web move a little bit and a little bit of dust. Okay, I walk over and try to reach for her. Yeah, you reach out and you grab ahold of Gideon. Oh, okay. Just take out, oh, shit, you don't have a blade! I do, I do. I've got my-- But don't cut me! But I'm not going to be visible. Fire, fire. Pull her back, pull her back. Gently. Gently away. Slowly. If there is any little bit of stretch. Point of order here, too. The Light spell that you cast, it flared up and over these moments that have happened, it's slowly withered to about half its strength. Oh no. That's really bad. As opposed to the bright torchlight, it seems to be a diminished 30-foot radius. Most of the chamber, it's nowhere near as bright as you thought it would be and it's not something you've encountered before. Outside of maybe elements of the depths of the Savalierwood. Sure. As soon as I see Beauregard pull her back a bit, a small amount of flame appears in my hand and I flick it towards that little bit of.

Output:
- The group discussed pop culture references and the availability of a Dungeon of Doom module before the Game Master revealed Gideon was trapped in a fallen section of the room.
- Lyra cast a Light spell, but the Game Master noted that its strength was diminishing to half its original power.
- Marcus attempted to locate Gideon by stomping his feet to catch dust, resulting in a sleight of hand check with disadvantage.
- Sarah successfully reached out and grabbed ahold of Gideon while the group noticed the web moving and dust settling.
- Derek prepared a small flame to assist as Beauregard pulled the trapped individual back, while the room's illumination became significantly dimmer.
- Borlan expressed feelings of being trapped and concern over the situation, while the others navigated the darkened chamber.


Input: over these moments that have happened, it's slowly withered to about half its strength. Oh no. That's really bad. As opposed to the bright torchlight, it seems to be a diminished 30-foot radius. Most of the chamber, it's nowhere near as bright as you thought it would be and it's not something you've encountered before. Outside of maybe elements of the depths of the Savalierwood. Thank you. Sure. As soon as I see Beauregard pull her back a bit, a small amount of flame appears in my hand and I flick it towards that little bit of stretch and try to burn the web. Just maybe six inches away from where Gideon is connected. Well, I'm invisible. Well, I'm seeing uh, stretching. Yes, which in order for you to, I'll say this, Beauregard. Yeah? Make a sleight of hand check for me, please. With disadvantage. With disadvantage. That doesn't get the Bless either. It's a 15. 20 total. Okay. You carefully maneuver and show Sylvia specifically where Gideon is without extremely disturbing the web. Yeah, and I'm looking for a little bit of weeping. I am also looking up. Right, perception check. Thank you. Pfft, 13. 13. Glancing up and looking around, what you do notice, watching. Thank you. in a number of these small gaps, the light now causes some more shadows to appear and the shadows even further help expose some of these little holes in the corners of the chamber and elements of where these sacs that are adhered up to the upper ceiling portion of the chamber lie, you see skittering out of one, about 20 or so different legs start creeping through. 20? Just little, up on the edge. 20? Yeah, that's two-and-a-half spiders. 20 or so? What if it's not spiders? 20 or so little legs? 20 or so little spiders. Or 20 big legs. Do I feel that they have seen, do I feel seen? On the other side? I cast Hydrogen Bomb. You feel, watching. You feel seen, you feel loved. Okay, cool. You do sense that the movement is one means of them assessing anyone entering this chamber. The other would probably be light, as they have eyes, and the now brightly-lit chamber has drawn the attention of something. I cast Terminix. I would like you all to roll initiative. No! Argh! I'll say, as the Fire Bolt's happening. Okay. So you. I was really hoping we'd just got out the phrase. What a waste! Sure, go for it. A waste. I really wouldn't, please. Now roll initiative. Yeah, I know. You get advantage, right, Ash? Yep. Or something. A d8 added to it. Oh, a d8 added to it. Do I get a, yeah, because you've got, yeah. Does Bless affect your initiative roll? No, this is something Sylvia gave to Dorian. Bless only lasts for a minute, so depending on how long all that took, it's probably fizzled by now. All righty. Yeah, Bless would have faded at this point from you guys taking the time and everything. That's the issue with doing Bless outside of combat. That's.

Output:
- The Game Master described the torchlight dimming to a 30-foot radius, making the chamber darker than expected.
- Derek attempted to burn a web near Gideon with a flame while Marcus remained invisible.
- Sarah successfully performed a sleight of hand check with a total of 20 to reveal Gideon's location.
- The party noticed 20 spider legs creeping from sacs on the ceiling, leading to confusion about the creature count.
- Sylvia cast Hydrogen Bomb and Terminix, while the Game Master noted the chamber's light had drawn the attention of the creatures.
- The Game Master instructed everyone to roll initiative, noting that the Bless spell had likely faded by that point.


Input: know. You get advantage, right, Ash? Yeah. Or something. A d8 added to it. Oh, a d8 added to it. Do I get a, yeah, because you've got, yeah. Does Bless affect your initiative roll? No, this is something Sylvia gave to Dorian. Bless only lasts for a minute, so depending on how long all that took, it's probably fizzled by now. Thank you. All righty. Yeah, Bless would have faded at this point from you guys taking the time and everything. That's the issue with doing Bless outside of combat. That's okay, you could always cast it again. It's up to you. That's all right, so. At this point, Tim would be over here and Sylvia would be right there helping to free Gideon. Gideon, you are, at this moment, freed from the web. A little bit burns a bit. All right. Thank you. Thank you. So top of the round. We have 25 to 20. I got 26. What?! Damn, damn. 24. Damn, damn, damn! Do I use the d8 every time until? No, one time. Oh, well. Bye-bye. I'm icy! Dorian, Clara. Get yourself a double cheeseburger. So 25 to 20, Clara 24, anybody else? 25 to 20 anybody? All right. 20 to 15? 16. That's it? Yeah. Oh boy. 15 to ten? Ten. Oh god. We're Fjorucked. Fjucked. 20-- sorry. Ten to five? Seven. Where are you guys? All right. Nadia and Sarah, where are you guys at? Oh, man. You rolled a one? Greg, watch this charge! Well, you got it out of the way. Dorian. You have not noticed these things, except for when Nadia says the phrase and you look over and you can see curling out of the upper edge of this wall here, up in this region, three of these crawling spiders. Now, when I say that they are about, they are about-- They look real. Five-foot wide. From edge to edge, so they're. Five-foot wide? Five-foot wide from edge to edge. Their actual body is about that big, the abdomen. You can see with the light that's, even suppressed, what little bit of light is reaching that side of the chamber, you can see the glistening edge of it hitting the eight shiny eyes across their faces, their mandibles. Oh, kill it with fire. What are you doing? A total of 24 eyes. All right, so I chose Magician's Judge. Magician's Judge, okay. Going with my OG. Okay. So they're on the move towards us. They're crawling out from the upper edge of the chamber. Piders! Okay. Make 'em cute, don't we. All right, I'm going to start going towards them and see if I can. All right. I can get to one. 30, 35, 40. Since they're about ten feet up above you, they're out of reach currently, but you can hold your action for if one of them gets-- I'll hold my action if one of them gets close. You got it. Okay, that ends Dorian's go, Clara, you're up. Okay. I'm going to-- Just getting all up in there. I'm going to Invoke Duplicity. All righty. Where would you like your duplicitous self watching.

Output:
- The group confirmed that the Bless spell had likely faded before Gideon was freed from the web, causing minor burns.
- Players rolled initiative, with Elias rolling high and Borlan and Sylvia expressing frustration over low rolls.
- The Game Master described three large spiders with eight shiny eyes emerging from the upper edge of the chamber.
- Elias chose to use Magician's Judge and held his action, waiting for the spiders to get closer since they were initially out of reach.
- Dorian (played by Elias) decided to move toward the spiders, while Borlan prepared to cast Invoke Duplicity.
- The conversation included references to specific characters like Tim, Nadia, and Sarah reacting to the rolling results and the spider encounter.


Input: going to start going towards them and see if I can. All right. I can get to one. 30, 35, 40. Since they're about ten feet up above you, they're out of reach currently, but you can hold your action for if one of them gets-- thank you. I'll hold my action if one of them gets close. You got it. Okay, that ends Dorian's go, Clara, you're up. Okay. I'm going to-- Just getting all up in there. I'm going to Invoke Duplicity. All righty. Where would you like your duplicitous self to go? I'm going to-- I can't see where I am. uh, I'm going to take a step back. Okay. Like that. She's going to appear right behind me and step out so-- watching. So they're not sure. Yeah. Essentially, who is who. All right, so. So stepping there. Trying to keep it on the five-square grid there. Clara suddenly divides into two versions of herself back to back. Yeah, and then I'm going to cast Spiritual Weapon at level four. Damn. All right, where do you want it to go? Right next to the spiders and I'm going to hit one of them. You can do that. Go ahead and roll an attack. Okay, hold on. Okay, okay, I cast, oh god. I know, I'm freaking out. Oh, good, that was a natural one. (groaning) It's okay, I got it out of the way with an attack. Hits the stone and cracks above it. Now you hear the singular spider and you see they're all starting to curl out from it and you get the sense that another set of legs is starting to curl off from a space a little ways away from it. Great. Yeah. That finish your turn, Clara? Uh-huh. Don't get swarmed, whatever you do, everybody. I forgot to fucking rage. Aw. Is it too late? You can start on the beginning of your next turn. I'll do it the next turn. Next turn. All right, so, Beauregard. Yeah. Nadia. I hate spiders. Sylvia. Those, they're just the right size that they actually look like real spiders just standing on the edge of the map and I don't like it. Then kill them off! I'm trying! I know. All right, so. What if they're nice? So Nadia, Sylvia, Clara, not Clara, sorry, Beauregard, you see a couple of stones tumble down from up in this corner. From one of the larger holes, you see these larger legs emerge, much larger than the other spiders that are climbing the opposite side. That's all right. No, no, no. Don't do it! What is that?! Crawling out of the side, you see the body. Now you have a better look at it now, this body is a deep gray, almost black, with these red stripe-like hooked striations that come across the front of the body. At the edge of each joint of its leg, a large barbed hook comes out there and there it looks like a row of horns that goes down the back of its head and across its abdomen. Its eyes, now that you get a better look at it, too, glow this dull orange color with a tiny white dot where the pupil you would think would be if these things had a singular pupil. Uh,

Output:
- The characters attempted to reach spiders positioned high above them but were unable to do so, so they decided to hold their actions.
- Borlan (Clara) cast the spell Duplicity to create a duplicate version of herself standing back-to-back with her real self.
- Following the duplication, Borlan cast Spiritual Weapon at level four to attack a spider, successfully hitting it with a natural roll.
- The attack caused the spider to screech and curl away, revealing that other spiders were beginning to emerge from nearby spaces.
- Elias realized he had forgotten to activate his rage ability and was told he could start it on his next turn.
- Beauregard and others observed a massive, new spider emerging from a hole, described as having a deep gray body, red striations, and glowing orange eyes.


Input: it now, this body is a deep gray, almost black, with these red stripe-like hooked striations that come across the front of the body. At the edge of each joint of its leg, a large barbed hook comes out there and there it looks like a row of horns that goes down the back of its head and across its abdomen. Its eyes, now that you get a better look at it, too, glow this dull orange color with a tiny white dot where the pupil you would think would be if these things had a singular pupil. Uh, wrong. It curls out these giant mandibles. Demon spider. What you see now as it comes down is, on the back of its large, bulbous abdomen, there is some sort of a large, curled stinger that curves underneath its body that's like twitching and puckering as it's pulling its way out of the bottom of its body. I don't want it! Is it pulsing? They doing the bee sting pulse? Yeah. For no reason. It pulls its legs up on the side of the wall, exposing the bottom. You see its spinneret firing and fire this gout of thread out towards you, Sylvia. To Sylvia?! It's trying to catch Sylvia. That's a 21 to hit. Yeah, hits. Fuck, okay. It hits you and splatters and it feels warm, like not burning, but like it has a heat radiating from it that you weren't expecting and it hits your chest and pulls you. Grab that fucking wizard! onto its side there. Can I? As a reaction or something? Can I try and grab Sylvia as a reaction? Sure, go for it. Go ahead and. Yeah, like a missile. Make an attack roll. An attack roll? Yeah. A stick wizard. Oh, yeah, yeah, yeah, yeah, 29. Okay, you grab him. I need you to make a strength check for me. That's not her most strong suit! You're going to get pulled in, too! Go for it. Just a straight check? Yeah, it's you versus it. (laughs) You already know. I can see his hair levitating. Why did I do this? I have instant regrets. It's a nine. Nine. Plus a nine. You see Sylvia get yanked and you grab onto him and both of you get pulled up. Maybe I should grab onto her. Why didn't I keep my mouth closed?! So Sylvia, you're pulled up towards it. Oh fuck, oh fuck. Oh, boy. As you're pulled in towards its chest, two of its legs grab around you and hold you and the stinger, you see emerging through the muscles, pulsing and try to hook you in the stomach. Oh god. That's going to be 16 to hit. Uh, Shield. All right. Yeah, he'd be able to. Okay, yep. All right, so the stinger comes right for your stomach and as you see this horrible, hooked, jagged towards the tip on its underneath point, this smooth obsidian-looking, I would say jet-looking dagger of a stinger come towards your belly. Whoosh, there's a flash of arcane energy and it scrapes up of it, causing these arcane sparks to flash up underneath before it withdraws once more into its belly. Just the tip. That's going to be its turn. But you currently.

Output:
- The Game Master described a massive spider with red striations, horn-like protrusions, and a glowing orange eye.
- The spider fired a thread of webbing that hit Sylvia, pulling her toward its chest.
- Sarah attempted to grab Sylvia as a reaction and succeeded, but the force pulled both of them up toward the creature.
- The spider's legs grabbed the group, and a pulsing obsidian stinger targeted Derek's stomach.
- Derek successfully used a Shield spell to block the stinger, causing it to scrape his armor and withdraw.
- The group experienced intense physical danger as they were pulled into the spider's grasp.


Input: to hit. Uh, Shield. Yeah, he'd be able to. Okay, yep. All right, so the stinger comes right for your stomach and as you see this horrible, hooked, jagged towards the tip on its underneath point, this smooth obsidian-looking, I would say jet-looking dagger of a stinger come towards your belly. Whoosh, there's a flash of arcane energy and it scrapes up of it, causing these arcane sparks to flash up underneath before it withdraws once more into its belly. Just the tip. That's going to be its turn. But you currently are grappled. So do I have the ability to use my hands at all? Yeah, you can do anything you want, you just can't move. Your speed is zero. You are essentially stuck where you are. You have the ability to freak the fuck out. It is now Tim's turn. It's doing it. Okay. Doing it and doing it and doing it well. I'm going to try and punch it in one of its eight eyes. Go for it. Represent Queens. Oh, fuck me, 13. 13 does not hit. Next attack, sorry. Oh, sorry. You can go ahead and do your description. I was just saying you go to punch and it ducks out of the way and you glance off the side of its hide. This one is 23. 23 does hit. Okay. Eight damage, stunning strike. All right, eight. I love the snaps. That is going to be a 15. 15. What's your DC? Is my DC. 13 plus two, yeah, no, it does. All right, it resists it. You do manage to get a fist right off the side of its head and it slaps in and two of the eyes pull back in to try and absorb the impact as you hit. It doesn't seem to ring it hard enough. That's your action. Then I'm going to take a bonus action. This is not starting well. Sorry, Sylvia, to disengage, to do Step of the Wind. Okay. And get out of there. Get out of there. Okay, where are you going? Yardy dardy dardy. Well. I want to get out of the way. I'm going to come back here down to Gideon. I'm super weak and I'm in the jaws of the monster. All right, and Step of the Wind, that means you're immune to opportunity attacks. I can disengage or dash. So you disengaged-- I disengaged. You moved, got it, you got it, cool. That finishes your turn, Tim. Correct. All right, now it's the rest of their turns. No! Oh god. Would you clarify how many applies to "their." All three of these. This one's going to rush past to head over this direction. This one's going to stay down here, and these are both going to come and leap down to flank Dorian. While this one comes up to Nadia. Dorian, why aren't you raging? Only one of them runs past. You are holding your reaction. Which one do you want to strike? The one that's running past, I guess. Okay. She's given up already. It doesn't matter to me. The killing's all the same. Roll an attack. Dinner time. Okay. Oh, that's right. You eat

Output:
- Derek attempted to hit with a shield and found himself grappling with a stinging monster that attacked his stomach.
- Sarah tried to punch the creature's eyes, missing the first time but successfully landing a stunning strike on the second attempt.
- After the creature resisted her attack, Sarah used a bonus action to disengage and move away from the monster.
- The Game Master described three enemies moving to flank Dorian and attack Nadia, while Derek remained trapped in the monster's jaws.
- Elias decided to strike the enemy running past and rolled for an attack, while the group discussed the situation.
- The turn concluded with the realization that the group was in a difficult position as the monster continued its assault.


Input: to rush past to head over this direction. This one's going to stay down here, and these are both going to come and leap down to flank Dorian. While this one comes up to Nadia. Dorian, why aren't you raging? Only one of them runs past. You are holding your reaction. Which one do you want to strike? The one that's running past, I guess. Okay. She's given up already. It doesn't matter to me. The killing's all the same. Roll an attack. Dinner time. Okay. Oh, that's right. You eat this shit. Oh, that's right. Crab legs. Are these the things? Fuck. Okay. That would be a 14. 14 hits. Okay, okay, okay. So I'm not raging. You are not raging, so it's just your attack, which is 2d6, plus your strength bonus. Actually, 3d6, because of Divine Fury, right? She doesn't, can only use that while raging. That's only if you're raging? Okay, so that would be seven points of damage. Seven points of damage. You hack into the back of its body. You actually throw it about two feet in the air with a blow. It lands and keeps skittering towards Nadia. It's wounded, but it's not killed. Okay. A bunch more begin to start swarming out of the walls. Yeah. Ooper-dooper! Yeah, feels like it. Come on, man. Look, why you gotta put the ones that are like the front legs up in the air, Game Master? Put them over there. Oh no! Fuck! Fuck! Oh, this is exciting. That's too many. There's too many of them! Yeah, they start swarming out, skittering. I've totally have this happen, it's fine. Fuck! Just come rushing down and swarming you guys from the corners. So two against you, Dorian, with advantage because they do have you flanking. That's going to be 21 to hit. Mm-hm. All right. You suffer... five points piercing damage. Fine. Which is-- Nothing because I take it all. And seven points poison damage. And seven points of poison damage, okay. The other one against you is going to be a seven to hit. No, that's a miss. The first one hits you, the second one reaches towards you and you grab the front of its mandibles and shove it away. Pick up your weapon again, prepare yourself for the next round. Going against Nadia, there's two. It's going to be six to hit. Nope. The other one, it's going to be 13 to hit. Was it the big one that was a 13 to hit? They're essentially the same size. I just didn't have that many of the same-- The second one that missed, I'm going to use my shield charge because I'm irritated. Okay. That's 4d6 force damage. 4d6 force damage. Then, yeah. Then a strength saving throw. Correct. Whoa! That's pretty good. 19 points of force damage. Doesn't need the strength saving throw. You bring your shield down and it strikes the shield and at that point you push it off and you watch as the spider splatters against this stone pillar. Okay, okay. That's good. That's good. That's good. Not too powerful. No, no, just no.

Output:
- The Game Master directed players to flank Dorian and Nadia while a creature rushed past.
- Elias attempted to attack a creature but realized he was not raging, limiting his damage roll to 2d6.
- Sylvia clarified that Divine Fury requires raging, resulting in a successful hit that dealt 7 points of damage.
- The creatures swarmed the players, causing Elias to take 5 points of piercing and 7 points of poison damage before he shoved a creature away.
- Lyra used her shield charge against a second creature, dealing 19 points of force damage and splattering it against a pillar.
- The group reacted with panic and excitement as the number of swarming enemies increased during the encounter.