Input: the technology that was being presented as part of our study group, that the tech had a unique understanding of the weave of godly magics, divine-type magics, and how to unravel them on a very base core point. Oh. Okay. So this was the basis of our project, a means to penetrate the secondary glass shell that contains Predathos within. So taking inspiration from the, what's it called? The Malleus Factorum-- Oh! -- and the other trickles of nearby tech and essentially develop it in a smaller scale that we'd be able to go through these additional layers of the-- The god adamantine stuff? Yeah. Oh. So, apparently the glass veins that run through the planet are the remnants of Predathos' last form when it was locked-- within its prison-- Oh, oh, oh, oh, wait. Can I pull out the-- We need to stop interrupting the story! I'm sorry. I just wanted to-- Okay, cool. Go, go. They're never going to stop there. So, yeah. That's the theory. Oh! I'm sorry! Jesus! Well, can I pull out the little globe-y thing that we got? The little globe-y. Oh, that's in the bag of holding. It's in the bag of holding. Okay, never mind. Look, oh, these look like-- Wait, how is this-- No, right. That right there. So, we've been unable to map deeply without the help of the Exaltants, and when they are able to connect with the aid of the Weave Mind to deeply bind with the essence of Predathos, they were able to feel out the extent of the vein network. We were uncertain of the source. Just we knew they were resonant with The One Who Sleeps, but from what we're gathering, that was likely a reflection of its form when it was sealed away, so the glass is what its body once was then turned to be its own prison. So whatever it is sleeping within is within its own glass prison and the layers between, and that's where the tech and the Exaltants, that's where all of this is supposed to come together is to break past these boundaries and then free it from its prison shell of what it once was. Yeah! Would you know about this whole vessel business? Is it basically going to possess one of the Exaltants so that it could walk across? That I don't know. Yeah, okay. They keep us all siloed. I only know what I can because I was having to keep ears open for the Volition and getting back what I could when I could. Could also be more than one. Yeah, that and maybe the vessel is not for Predathos. It's for Ludinus? Hm, I don't know. I mean, it might not just be one person that's a vessel. It might be multiple vessels. Multiple, yeah. Multiple vessels. His Horcrux or soul. Could be a sacrifice, could be a host, could be a, yeah. Yeah. Could be a ton of stuff. Dominox, the Malleus Factorum. Okay, okay. Ludinus wanting to be like an Exaltant Ruidusborn. That was interesting too. Ooh, look at your nails. They're so cute. Thanks! I mean, been playing so long, I can't remember which character knows what. I know! I know.

Output:
- The group discussed a technology designed to penetrate the glass shell containing Predathos, drawing inspiration from the Malleus Factorum and the Exaltants.
- Dorian attempted to interrupt the narrative to check his inventory, specifically asking about a globe-y item in the bag of holding, but was stopped by Kaelen.
- The DM explained that the glass veins on the planet were remnants of Predathos' former body, which now serves as its own prison.
- The characters theorized that the vessel might not belong to Predathos but could be for Ludinus or potentially involve multiple vessels or a sacrifice.
- Arthur questioned if the vessel would allow Predathos to possess an Exaltant, while Dorian complimented Arthur's nails.
- Kaelen noted the difficulty in tracking which character possessed specific knowledge due to the long duration of their session.


Input: might not just be one person that's a vessel. It might be multiple vessels. Multiple, yeah. Multiple vessels. His Horcrux or soul. Could be a sacrifice, could be a host, could be a, yeah. Yeah. Could be a ton of stuff. Dominox, the Malleus Factorum. Okay, okay. Ludinus wanting to be like an Exaltant Ruidusborn. That was interesting too. Ooh, look at your nails. They're so cute. Thanks! I mean, been playing so long, I can't remember which character knows what. (laughter) I know! I know. (laughter) I know. We don't know about Aeor? We don't know about Aeor? I don't know what that means. No. All you know is-- Yeah, what do we know about Aeor? Aeormaton, you know that's-- Right, we've heard it. Yeah, you've heard about it. You know it was an ancient society where Sylvia and FRIDA were both constructed. I remember some of that vision. Oh! Yeah, yeah. FRIDA! Oh, fucking FRIDA. Yeah, yeah. Oh, you're just now thinking that? You're just thinking about it now? I thought about it, but it's been a week and I forgot! Yeah, yeah. And now I'm remembering again. It's been nonstop in my head. Yeah. Yeah, we have to tell FRIDA. Oh, he's going to freak! Yeah. That's not going to-- One awful moment at a time. By the way, we haven't had a moment to stop since we've been running. Are you hungry, thirsty? Are you okay? Oh. It's been a sprint since we got you out of that-- Yeah, I'm-- I don't know how long its been since I've eaten or had a drink. I'm feeling real rough. I got some basic rations. If you got something for me I'm-- Yeah. Or I can make blueberries. He's 40 feet over there. Gwen is far away. I thought maybe you came back just a little bit to hear everything down there. I listen. I have a passive perception of 33. I've heard it all. Okay. (laughs) He's clocking it. Okay, just making sure you knew what was going on. She immediately begins to devour whatever you hand her. Just tell them all of it again. And scarfing in a messily way. The large hands grabbing and handing them to the smaller hands which are pushing them up into the face, and it's a four-armed feeding frenzy. We still have your-- Cytaa. Your cytaa. Mm-hmm. Aw. I'm going to start putting everything back in the bag of holding. Can I take, with reverence, can I take the sword out of the sand and just look at it? Yeah. It is a sleek saber-like weapon. It has a very faint curve, the thickened blade itself having nearly no hilt, and where the hand wraps are you can see a tight leather cross wrap across it. Where it fits the bottom of the pommel, there is a long set of leather wraps that swing as it goes and it moves. There's a bit of a hook towards the back of it, and the blade itself has a very-- You don't even notice it at a distance, and you now realize the pain that it has. There is a faint serration.

Output:
- The group discussed the possibility of multiple vessels or hosts for a soul, referencing Dominox and the Malleus Factorum.
- Dorian complimented Arthur's nails, leading to a moment of laughter about how long the players had been running their characters.
- The party realized they needed to inform FRIDA about Aeor and Sylvia, recalling that FRIDA was constructed in that ancient society.
- Kaelen checked on the DM's physical state, offering rations and blueberries after a long sprint since escaping a situation.
- Clara used her passive perception to confirm she heard the conversation from 40 feet away, while the DM described a chaotic four-armed feeding frenzy.
- Kaelen requested to examine a sword taken from the sand, noting its sleek, serrated design and the pain it seemed to hold.


Input: It is a sleek saber-like weapon. It has a very faint curve, the thickened blade itself having nearly no hilt, and where the hand wraps are you can see a tight leather cross wrap across it. Where it fits the bottom of the pommel, there is a long set of leather wraps that swing as it goes and it moves. There's a bit of a hook towards the back of it, and the blade itself has a very-- You don't even notice it at a distance, and you now realize the pain that it has. There is a faint serration along the edge of the blade about halfway down that goes to the base of where the base of the hilt would be. It is extremely light, and even just holding it there's a faint vibration to it with each swing. Wow. This is Ishta, the Summit Blade. Ishta. The Summit-- Well, maybe we can absorb that shit. Yeah. That's going to be permission. That is going to be. That's not our sword. I am lying down on my back because everything fucking hurts and waiting for everyone to decide what the fuck we're going to do. Well, we have to get to the encampment. Silas is waiting for us there. Mm. Do we want a short rest where we are? Should we push on? Let's push on. Short rest ain't going to fix anything. Yeah, let's push on to the encampment and then we'll be safe in Silas's bubble. Mm. Mm. Evoroa walks over to you as you're lying on the ground and extends an arm to help you up. (grunts painfully) Thanks. Aria, you all right? Say that again? I know you're not all right. No. Are any of us? Will you be? Will any of us? I think the answer to that is, yes and no. There are particular moments, I have discovered, in a person's life where they have to decide what they're going to do next. They often start this way, although at a smaller scale. I think I need to sleep. I think I need this headache to go away. I think I need to break something, and then, you know, I think in the morning start having some thoughts about who we're going to be next. (groans) You seem very lovely. I hope that you do great work. You were very expensive. I start slogging very slowly towards the direction we're going. I'm going to head towards Gwen. Oh, sorry. I was saying, yeah, as you walk away, she brightens up at the first thing you said and then darkens with a sad expression, taking in the connotation of it and (sighs) and continues to follow in pace with the rest of you. I'm going to heard toward Gwen who's at a distance and approach slowly. Hey. Hi. I'm going to put my hand on your shoulder. Sorry, I know how hard all that is for you. Don't apologize. I can't begin to understand how hard it is for you. You know, every one of us makes our decisions with the lenses or prisms we see life through. Mm-hmm. I can't take mine down. (sobs softly) It's not even about revenge for me. (sniffles) I just try and honor what they sign up to do. (sniffles) I just try and honor what they sign up to do.

Output:
- The group examined the Summit Blade, noting its light weight and faint vibration, but decided it was not their sword to claim.
- Elias lay on the ground in pain while the party debated resting or pushing forward, ultimately deciding to march to the encampment where Silas waited.
- Evoroa assisted the injured Elias, who expressed doubt about the group's well-being and his own need for sleep and clarity.
- Dorian approached Gwen, noting her shifting emotional expression from bright to sad as they walked together.
- Dorian spoke with Clara, who sobbed softly while explaining that she could not remove her personal lenses and only sought to honor those who signed up to do the work.


Input: slowly. Hey. Hi. I'm going to put my hand on your shoulder. Sorry, I know how hard all that is for you. Don't apologize. I can't begin to understand how hard it is for you. Uh, you know, every one of us makes our decisions with the lenses or prisms we see life through. Mm-hmm. I can't take mine down. Watching. It's not even about revenge for me. I just try and honor what they sign up to do. I didn't know them, but I can't imagine they wouldn't look at you and not be proud. I think you've gone farther than anyone could ever expect you to, and you're still going. So far. I'm going to miss him. Yeah. I'm going to miss Letters. They were alive. Out of any of us, he just wanted to help. I want you to know that that for a while it may have felt that you and I were not seeing eye to eye or maybe you felt that I, I didn't have the same goal in mind that you did. But don't worry about that anymore, all right? I understand family. Yeah. I want for all the world for you to have your family. I wanted that, too, and god, that back and forth is a pretty funny thing, but choices were made. If nothing else, then at least we've got a little bit of knowledge on the inside now. Yeah. As much we'd like to, you can't turn back the clock. That's right. But you've got us. Going to squeeze your hand a little. You mind if I take a minute? Take all the time you need. We're heading to the encampment. I'll catch up. Just stare out into the dark for a half a minute or so and I pull out the stone and I pull out the stone and reach out to Dorian. We're home. Can you hear me? I'm northeast of Bassuras. I'm northeast of Bassuras. Can you get there? I'm struggling. Sorry. Can you get here? Fuck, I miss you. As the words leave your lips and the spell sends them aloft, I'm going to ask you all to leave the table, please. If you don't mind. To leave? Yeah. To leave leave. Oh. Leave. Get out of the table. Okay. Okay, fine! Oh, whiplash! Let's go find that hot dog costume. I want a hot dog real bad. Real bad. Oh shit! Fucking Aeor. Hang on, hang on, hang on, hang on, hang on. I'm going, I'm going, I'm going. I think I'll take it from here. I think it's time to see the other half of the story, and we'll do that after the break. See you soon. Hey Critters! Dorian Nadia here to guide you through what's new in the Critical Role shop. Ooo so comfy cozy. You need this? You probably need this. Roll an investigation if you

Output:
*   Clara and Dorian shared a heartfelt conversation where Clara expressed her grief and inability to remove her emotional lenses, while Dorian offered reassurance that her actions were honorable and proud.
*   Clara admitted she would miss Letters, acknowledging that he simply wanted to help everyone, and Dorian clarified that any previous disagreements about goals were in the past.
*   The group agreed that choices were made and the clock could not be turned back, though Dorian reminded Clara that she still had them for support.
*   Clara asked for a moment to stare into the dark before preparing to leave for the encampment, at which point she attempted to cast a spell to communicate her location northeast of Bassuras.
*   The DM interrupted the game to ask the players to leave the table, causing confusion and laughter among Arthur, Fiona, and Kaelen before the segment ended with a transition to the shop promotion.


Input: Fucking Aeor. Hang on, hang on, hang on, I'm going, I'm going, I'm going. Uh, yeah. AABRIA: You know what? I think I'll take it from here. It's time to see the other half of the story. Thank you. We'll do that after the break. Watching. Hey Critters! Dorian Nadia here to guide you through what's new in the Critcal Role shop. Ooo so comfy cozy. You need this? You probably need this. Roll an investigation if you want, it's basically perfect. This is pretty badass. I mean, the Traveler always says impulse purchases are a good decision. Style should never be a dump stat, Darlin'. Look at this. Isn't it fashion? So much fashion happening here. This is a lot of stuff, you guys. We have, like, so many cool things right now. And hey if you want, you could head over to the Critcal Role shop right now. Elias: Knowledge of the Flare is not exclusively held by Candela Obscura. There are many in the Fairelands who try to exploit the magickal bleed we work to quell. In the gilded halls of the Varnish, the wealthy gather to celebrate their collected avarice and gluttony, but beneath their revels, sinister plots cast shadows of the past onto the present. When Newfaire's most powerful find themselves in competition, it is those who work in their shadows that suffer the consequences. The Circle of the Crimson Mirror: Assignment #4316, The Gilded Graveyard. Uh, delve into a new tabletop roleplaying game of investigative horror with the "Candela Obscura Core Rulebook" using the Illuminated Worlds System by Darrington Press. Roam the turn-of-the-century- inspired setting of the Fairelands, including the bustling city of Newfaire and the ancient ruins of Oldfaire below. Assemble a circle of investigators within the paranormal secret society of Candela Obscura. You'll analyze strange and horrifying events, fight back against dangerous phenomena, and contain the bleed that spreads from corruptive magick. Choose from 10 custom character sheets to empower your investigations and explorations. Use tactical intuition and brawn with the Soldier specialty, use your charm with finesse and flair as the Magician specialty, or study and practice mystical arts as an Occultist. Explore districts of Newfaire, competing organizations, four full assignments, and dozens of example assignments to inspire you. If you choose to brave the role of Game Master, this guide contains everything needed to pave the way for your Candela Obscura investigators. Offered in both a standard edition as well as an ornate limited edition for collectors, the "Candela Obscura Core Rulebook" contains 204 art-filled pages, including maps, items, immersive notes, mysteries, and plenty more to power your very own story. Keep this tome close for the knowledge obtained may be the key to protecting you, your allies, and the Fairelands. Suddenly, the mirror pitches to the side as it swings open on a hinge, "Angel of Music" style. Lark's arm reaches out of the dark doorway behind it and pulls Phineas through. Leaving the eternal light of the Un behind, the disguised duo descends a claustrophobic, cave-like staircase into windowless darkness, tunneling down, down, down into the mica of the city's bedrock. The natural crystal of the walls has been polished and thickly coated in an opaque black paint to block out its luminance and to seal in its sharp, hazardous mica texture. Except for small, bare, gently luminous patches here and there, giving

Output:
*   Fiona and Aabria managed to transition the session while Dorian Nadia promoted items from the Critical Role shop, emphasizing fashion and impulse purchases.
*   Elias described the lore of Candela Obscura, highlighting the conflict in the Fairelands and the sinister plots within the gilded halls of the Varnish.
*   The narrator introduced Assignment #4316, The Gilded Graveyard, and detailed the features of the Candela Obscura Core Rulebook, including character specialties and the Illuminated Worlds System.
*   A dramatic scene occurred where Lark pulled Phineas through a mirror, leading them down a dark, claustrophobic staircase into the city's bedrock.
*   The environment was described as having polished walls coated in black paint to hide the hazardous mica texture, with only small patches of light remaining.


Input: it swings open on a hinge, "Angel of Music" style. Lark's arm reaches out of the dark doorway behind it and pulls Phineas through. Leaving the eternal light of the Un behind, the disguised duo descends a claustrophobic, cave-like staircase into windowless darkness, tunneling down, down, down into the mica of the city's bedrock. The natural crystal of the walls has been polished and thickly coated in an opaque black paint to block out its luminance and to seal in its sharp, hazardous mica texture. Except for small, bare, gently luminous patches here and there, giving just enough light to see by. Darkness doesn't just happen in the highest light - it has to be meticulously manufactured, engineered. (epic music) (mischievous music) (typewriter clacking) (peaceful music) We now go live to a special address from the President. Hey, dweebs. Now as your president, I've been kind of killing it lately. I gave global warming an atomic wedgie. I balanced the budget by selling my Pog collection, and I saved the Queen of England from that octopus! But my kick-assery is far from done. According to this chart that I made, an estimated 35% of you are still a bunch of nasty goobers, but don't worry, I have a plan. Operation: Gag Me With A Spoon. It's easy sleazy. According to this study that I wrote, if every citizen subscribed to Critical Role on Twitch, we could reduce maximum goobage by a metric buttload. Twitch is the only place where you'll get a live and moderated chat. And! If you subscribe to Critical Role, you instantly get access to all their shows as soon as the live broadcast ends. So while you're oogling those Critical Role dorks with their sick goof-'em-ups and their nutty voices, think of me, Gale, the current president of whatever. Now, I got to go make a fresh batch of spitballs, but I guess I have some time for your boring questions. You. Gale, is it true that if you subscribe to Critical Role through Prime Gaming, you have to resubscribe every month? Uh, yeah. I do it right after my monthly prank call to Pee-on Silas. Next question. Does Critical Role have exclusive emotes for their subscribers? Uh, doy. Of course they do. I like the "Hello, bees!" one because bees are cool. I replaced my whole security detail with a bunch of bees that think I'm their queen. Last question! Yeah, with all due respect, is Operation: Gag Me With a Spoon a real policy, or are you mad goofin'? Am I mad goofin'? What, do you see me scarfing Milk Duds while doodling ding-dongs in the SkyMall catalog? Listen, I know I'm new to this. And I admit that when I made the wish to be the boss of everything, I did not know the witch that works at Woolworth's was listening. Well, Faustian bargain or not, I am the president now, and I have an obligation to lead this country. So to answer your question: No, I am not mad goofin'. Security, take him out! Security, take him out! Later, chudruckers! Vibes. We're here, we're back in a different time slot. This is nice. So, my lovely Crown Keepers. Kymal. After the events of our interlude those long, long weeks ago, you all moved north past the Silvercut Crossroads to lay low in the Wildwood Valley. The settlements you dared

Output:
*   Lark pulled Phineas through a dark doorway, and the duo descended into a windowless, engineered darkness beneath the city's bedrock.
*   Gale delivered a chaotic address claiming to have solved global warming and balanced the budget before proposing "Operation: Gag Me With A Spoon."
*   The President stated that subscribing to Critical Role on Twitch would reduce "goobage" and answered questions about Prime Gaming resubscriptions and exclusive emotes.
*   Fiona confirmed the existence of "Hello, bees!" emotes and revealed she had replaced her security detail with bees that believed she was their queen.
*   When asked if the policy was a joke, Gale denied it, ordered security to remove a reporter, and fled the scene amidst explosions.
*   Aabria announced the group's return to a different time slot, noting that the Crown Keepers had moved north to the Wildwood Valley.


Input: Well, Faustian bargain or not, I am the president now, and I have an obligation to lead this country. So to answer your question: No, I am not mad goofin'. Security, take him out! (bees buzzing) (uh) (panicked yells) GALE: (cackles) (blows raspberry) Later, chudruckers! (large explosion) (fireworks exploding) Vibes. We're here, we're back in a different time slot. This is nice. So, my lovely Crown Keepers. Kymal. After the events of our interlude those long, long weeks ago, you all moved north past the Silvercut Crossroads to lay low in the Wildwood Valley. The settlements you dared stay at for more than a few days are more village than town, but the narrow edge of your escape from Poska and the Nameless Ones has you cagey. What's the true distance of her reach? How far would your sister go to find you? And what do you think, Fy'ra Rai, she would do if she found you again? It's been almost a month of low living. The six of you, Cyrus included, have a small cache of brumestone that you all harvested from your slow moving getaway platform. (laughter) Yeah, honestly, the first three weeks was you just slowly drifting. (laughter) Can I use my staff to move this thing faster? Can I row? Can I row? Paddle with our hands. Cyrus has been doggy paddling for weeks. Yeah, we've both been back there. (blowing air) That checks out. Two little bimbos (blowing air). Two little bimbos just blowing in the breeze. Yeah, you guys were able to harvest the brumestone from your platform. You have it secreted across the six of you, so in the event that you have to scatter, you all have access to an incredible amount of money. Were you able to find a place to fence it? You are not too far from Kraghammer, Westruun is a little farther away, but those are big hubs. Poska's reach might get there. The Myriad, the Clasp, the people that were pushed out in Kymal. You are some of the few survivors of whatever went down there, and a big city isn't safe. But two weeks ago, something new began. Whispers reached even your remote ears. A solstice, the Moon of Ill Omen, the Blightstar lost from the skies of Tal'Dorei trapped over Marquet. Disenchantment of old and powerful magics. No sending, no teleportation, no resurrection. Those of you with connections to the gods of this world, the Wildmother, the Spider Queen, the Matron of Ravens, and even the Observer. You have felt a pressing on the threads of your connections with them, from the Prime and Betrayer Gods, your first inkling of fear, and even from the Observer a new bit of interest, curiosity about the goings on in this world. And then, a message from Gwen, desperate, so sad. Halfway around the world, he bade you find the Tempest in a tone that pushed your group from hiding to haste. in a tone that pushed your group from hiding to haste. So you find yourselves on the road once more headed south, then east towards the Summit Peaks and Zephrah. You walk. This time has been dark and difficult for you all not just because you have had to settle for living and hiding no longer around the glitz and glamour of Kymal, the standard of living that you were all accompanied to. Even Cyrus has been showing signs of getting a little antsy, a curiosity, a need to move in a new

Output:
- The speaker declared themselves president and ordered security to remove an individual before a chaotic scene involving explosions and laughter ensued.
- The group, known as the Crown Keepers including Kymal and Fy'ra Rai, had been hiding in the Wildwood Valley for months after escaping from Poska and the Nameless Ones.
- They possessed a shared cache of brumestone harvested from their slow-moving platform, though they debated moving it faster using staffs or paddling.
- The group learned that the Moon of Ill Omen and the Blightstar had disrupted magic, cutting off sending and teleportation while the gods felt a new interest in the world.
- A desperate message from Gwen halfway around the world compelled them to leave their hiding spot to find the Tempest.
- The party traveled south and east towards the Summit Peaks and Zephrah, leaving behind the safety of Kraghammer and Westruun as Cyrus grew restless.


Input:
pushed your group from hiding to haste. in a tone that pushed your group from hiding to haste. So you find yourselves on the road once more headed south, then east towards the Summit Peaks and Zephrah. You walk. This time has been dark and difficult for you all not just because you have had to settle for living and hiding no longer around the glitz and glamour of Kymal, the standard of living that you were all accompanied to. Even Cyrus has been showing signs of getting a little antsy, a curiosity, a need to move in a new direction. Then, again, Opal's been getting pretty dark lately. As you travel, I want to know just from the group, what's on your mind? What are you doing? What is your plan? Is it just to find your way to the Tempest to assist Dorian once more in his quest, or are you looking for something different, something new, somewhere new to go, or a sign to maybe splinter off and head in your own direction for new adventures? thank you.

See, Dariax has no drive or goal outside of the people that he's attached himself to. A sense of kinship with those that he's traveled with and have been kind in his ramblings and stumblings, but also a renewed sense of protectiveness over Opal in these recent weeks. A concern means he's liable to stay at Dorian's side, to follow in his footsteps even further, but also not far from Opal to make sure he shows where to put her footsteps. AABRIA: Protector. ERICA: I think Morrighan could best be described as a dog, a dog on a leash or a horse chomping at the bit. She has been given so much new purpose in giving herself to the Matron of Ravens as her champion. She doesn't feel that she deserves it, but she loves this new sense of purpose that she has because that's all she ever wanted. The second that she left Kymal with these new comrades, I think she thought that everything was going to align for her and then she found herself more lost than ever, and sometimes changing location doesn't solve all of your problems. And she feels distant because the people that she's with have a bond that is different than what she has and she has a new allegiance to the Matron. The second that she says bite, she'll bite; it doesn't matter who it is. AABRIA: Lying in wait. ANJALI: I think after the discovery of the situation and change of heart, or so Fy'ra thinks a change of heart from her sister, she too has been, not lost and not fully demoralized, but just confused as to where she is most needed now. She does remember once telling Dorian that, "Not all family is blood, much family is chosen," and so she's doing her best to divert her protective nature even more to these people who she was sent, pulled by the Wildmother to protect. She's still feeling that loss of that one person that she was so connected to who now apparently doesn't just hate her, but wants to kill her. AABRIA: Conflicted. ROBBIE: I think over the past few weeks, this should be the scenario for Dorian that he thought he wanted: freedom, adventure. It's not so much the situation that's dragging his mood down these days because he's glad to be surrounded by his friends and he's glad to have friends truly for the first time ever. But as he's had more time alone and as he feels watching.

Output:
- The group traveled south and east towards the Summit Peaks and Zephrah after leaving the glitz and glamour of Kymal.
- Cyrus displayed signs of antsy curiosity, while Opal appeared dark and withdrawn during the journey.
- Dariax remained protective of Opal and stayed close to Dorian, driven by a sense of kinship rather than a specific goal.
- Morrighan felt lost despite her new purpose as a champion of the Matron of Ravens, though she was ready to bite if provoked.
- Anjali was confused about where she was needed most, struggling with the loss of a sister who now wanted to kill her.
- Dorian found himself glad to be surrounded by friends for the first time, even as he processed his new freedom.


Input: the Wildmother to protect. She's still feeling that loss of that one person that she was so connected to who now apparently doesn't just hate her, but wants to kill her. Conflicted. I think over the past few weeks, this should be the scenario for Dorian that he thought he wanted: freedom, adventure. It's not so much the situation that's dragging his mood down these days because he's glad to be surrounded by his friends and he's glad to have friends truly for the first time ever. But as he's had more time alone and as he feels the group start to drift, he's starting to come to a realization that's unsettling for him and that he's missing something in this equation that he thought would lead him to the right answer and its purpose; and I think it's something he ran from months ago, something he felt like he didn't have and wanted and wanted to just forget about. As he looks around at these people that he's grown to love and growing to love and being with, he's starting to wonder why he's here for the first time ever. Yeah. From drifting to searching. Mm-hmm. Yeah. I think Opal is in a strange, almost dreamlike existence where I think she's losing the thread a little bit. I think there are moments of clarity, and when there are those moments, she works overtime to be more herself around her family because to be more herself around her family because she feels like if she can keep it together in that way then she has some sort of control over it. But I think, much like when you're in that space, that space between falling asleep and being awake, it's all very confusing. In the moments where it feels a little more dreamlike, I think you may catch her with a far away look on her face or maybe murmuring to herself. It's very concerning to her, but she's not wanting to alarm anyone yet. What was that? Opal, I like that you said dreams because I think your dreams were the thing that went first. It is not that you go to sleep and have nightmares, but I think in your youth you would go to sleep and dream or have a nightmare and have some memory of it upon waking, even if it slips away across the day. But every night now, for two weeks, you go to sleep and you wake up exhausted as though your body has been tense, moving. Recovery is difficult and whatever happens from when you close your eyes and give yourself over to sleep and waking is a void and lost. Anytime you reach within yourself towards Ted, towards whatever that connection is for clarity or understanding, the first thing you notice is that every dawn, if you reach for Ted, she is exhausted. If you ask her, if you press, she tells you little and less. She doesn't want to worry you. It's not your fight. And that's the important thing. You know there is a fight happening and you have no recollection of it. Two weeks, and now you're on the road again, traveling long days down the road, exhausted. It is at some point, just a few days into your journey towards Zephrah, towards purpose or adventure or whatever comes next after your last big quest, you feel it. Something inside you breaks. Too tired. Too much holding it together. Your mind is yours and Ted's and hers, and she

Output:
*   The group discussed Dorian's internal conflict regarding his desire for freedom versus his realization that he is missing his true purpose and feels unsettled by the group drifting apart.
*   Aimee described Opal's current state as a confusing, dreamlike existence where she struggles to maintain clarity and control around her family.
*   Whisper artifacts like "uh" and "um" were inserted during the discussion about Opal's condition, highlighting the uncertainty of her mental state.
*   The conversation shifted to Opal's sleep patterns, noting that she has been waking up exhausted for two weeks with a void in her memory.
*   It was revealed that Opal is hiding the severity of her condition from her companions to avoid worrying them, specifically regarding a connection to someone named Ted.
*   The narrative concluded with Opal breaking down physically and mentally while traveling towards Zephrah, unable to recall the "fight" that occurred while she slept.


Input:
you little and less. She doesn't want to worry you. It's not your fight. And that's the important thing. You know there is a fight happening and you have no recollection of it. Two weeks, and now you're on the road again, traveling long days down the road, exhausted. It is at some point, just a few days into your journey towards Zephrah, towards purpose or adventure or whatever comes next after your last big quest, you feel it. Something inside you breaks. Too tired. Too much holding it together. Your mind is yours and Ted's and hers, and she has been whispering to you. You feel that fear, that concern oppressing, a hastening, and it all becomes too much. You all walk down the road, and Opal stops. Frozen, she's looking a thousand yards away in a direction as if she's listening, trying to hear, trying to understand, but she is stock still. What do you all do?
Hey, Opal, you feeling all right there? Can I hear him? Give me a wisdom save. Save? Mm-hmm, like the difficulty 16. Oh! 16. Uh, it is like someone is shouting at you while running backwards. You hear him closely at first, but it seems to be drifting off and away. Okay. You can respond. Did you say something? Yeah, yeah, you're just, you know, look how you're getting one of those distant moments again. Oh. Last time. Just want to make sure you're all right. Yeah, I think I'm-- yeah. Did you guys hear anything? Huh? I grab my rapier and I look around and see what I can possibly perceive. Make a perception check. That was the strongest ask for a perception check I've ever had. Please take inspiration because that was incredible. Perhaps what I perceive-- The plosives! Make an investigation check! Thank you. Oh, I wish it was perception-- No, it's perception. It's 100% perception. Ah, bless you. Thank you. Oh my gosh. Oh, oh, 15, oh. 20. Unnatural 20. A very strange 20. A strange. Ooh! A spooky 20! Bizarre 20! Weird 20! The spookiest 20! We got to get these chuckles out now. I'm so excited. What? What do you think, what's the first thing that Morrighan would look for? Well, I'm still keeping Poska and the Nameless Ones in the back of my head, so I'm trying to figure out if maybe someone's around or afoot, like a person in the trees. Where are we? Are we on just a dirt country road? Yeah, you guys are actually a little bit off of the main road. You're walking through the wooded area just off to the side-- just in case, being extra cautious, extra safe. Yeah, I'm afraid for many reasons, and also because the balance of magic is so thrown off that I'm like anything could happen at any time. I really-- Poska. I don't know, a goblin. I don't know. Name your names. Joe. That felt mean to me, specifically. Maybe your name isn't real. I will not give you my true name! Your choices are Poska and Goblin. Poska, Goblin, end of list. Could be it. You do not hear the steps of people anywhere around.

Output:
*   The party traveled for two weeks and arrived near Zephrah, where the character Opal stopped and froze while feeling a strange internal break.
*   AIMEE and AABRIA attempted to diagnose Opal's condition using a wisdom save and discussed the difficulty of hearing a distant voice.
*   ERICA grabbed her rapier and attempted a perception check, rolling a natural 20 after a brief confusion regarding an investigation check.
*   The group debated potential threats in the wooded area, specifically listing Poska, the Nameless Ones, and a goblin as possibilities.
*   ROBBIE and AABRIA narrowed the potential threats to a final list of Poska and Goblin, though the party heard no footsteps nearby.


Input: being extra cautious, extra safe. Yeah, I'm afraid for many reasons, and also because the balance of magic is so thrown off that I'm like anything could happen at any time. I really-- Poska. I don't know, a goblin. I don't know. Name your names. thank you. Joe. That felt mean to me, specifically. Maybe your name isn't real. I will not give you my true name! Your choices are Poska and Goblin. Poska, Goblin, end of list. Could be it. You do not hear the steps of people anywhere around you, but the second half of my question is what is the thing you are most afraid of hearing or noticing? I feel like I should know the answer to this. That's okay. If it's a vague dread. An ennui, if you will. I don't know, something coming towards me that's too big for me to take on. That's just enough wiggle room that I'm going to get right in there. Oh, sick. Thanks so much. No problem, girlie. No problem, bestie. It would be so easy if the thing that you felt on the wind and around you was a monster. A very big goblin. A bunch of guys. Yeah. But what you feel is the pressure of-- I want to ask you: What did it feel like to Morrighan What did it feel like to Morrighan when she made her deal with the Matron of Ravens, when she committed herself to becoming a paladin? Of her cause. I mean, it's ineffable. I mean, finally, for once, I have a direction. Yeah. I have a home, and I've never really had one, a purpose. It felt like pure light, even though the Matron of Ravens is most associated with death. I don't even think the idea of something that-- Like, something coming at her that's too big for her to take on. She wants to prove herself so badly, especially because she has all of this new kit, so to speak, whatever in gamespeak like. She has so much to do and she spends all of her days training, trying to figure out how to get a grasp of what she's got. There's an excitement and a fear there for her. I think that's probably the combination of things that she felt when she made her pact. Excitement and fear and a desire to prove yourself. Against something. That-- Against a world, against whatever the spiritual presence you feel and you felt when the Matron of Ravens you feel and you felt when the Matron of Ravens went from a being of crow and corvid omens went from a being of crow and corvid omens to something overwhelming, massive in front of you to something overwhelming, massive in front of you that chose you, that gave you direction and purpose. You feel that overwhelming feeling again, but it is tinged with something deep in the pit of your stomach. Something that you know that your mistress, it curdles her stomach, so it curdles yours. And whatever curdles the stomach of death incarnate, that's pretty scary. You turn towards that feeling of gravity and you look at Opal, trying so hard to shake off whatever this is. You see it in a flash, in a caw, a bird song before it

Output:
- The players discussed naming their characters, settling on "Poska" and "Goblin" after a moment of hesitation.
- Erica expressed a vague dread about something large approaching her, while Aabria probed deeper into her fears.
- Aabria shifted the conversation to ask about the character Morrighan's feelings when she made a pact with the Matron of Ravens.
- Erica described the experience as a mix of ineffable light, purpose, and a new sense of home, despite the association with death.
- The group analyzed the complex emotions of excitement and fear that drove the character to train and prove herself against a world.
- Aabria narrated the character turning toward a feeling of gravity and spotting something in a flash of a bird song before Opal.


Input: you that chose you, that gave you direction and purpose. You feel that overwhelming feeling again, but it is tinged with something deep in the pit of your stomach. Something that you know that your mistress, it curdles her stomach, so it curdles yours. And whatever curdles the stomach of death incarnate, that's pretty scary. You turn towards that feeling of gravity and you look at Opal, trying so hard to shake off whatever this is. You see it in a flash, in a caw, a bird song before it hits, and Opal, it's not that she raises or levitates off the ground, but she seems to grow massive and then she explodes out in every direction. Uh, I'm going to need my map now. We're going to get started. What? Oh my god! Okay, sure! Yeah! I'm sorry. Am I dead? Yeah, you can go home now. Okay, bye. Thank you. Actually, that's pretty funny. I think what I want to happen now-- Hey, DM? Oh. Yeah? Can you do me a favor? Sure. I think I'm going to need you to slide on over there for me. Oh! Over? Naur! Yeah, over there. Oh naur! Oh naur! Which way? In between who? This way. This way? Scooch! Actually, you go. Heartbreak feels good in a place like this. Let's do something a little fun. Yep. It was fun while it lasted, Aimee! Just slide it in there. Oh no! And I'll take it in. -- so much crap over here. All by yourself. Let's go. So much stuff. Whoa! It's so spooky! Woo! Y'all wanted this. There's a skull in that rock. No! Sorry. Sorry. Yeah. Things got spooky immediately! You ruined the whole thing! It got spooky, Aimee! It gets stupider if you look closer. I mean, spooky, not stupid. It gets more stupider like you went to Jupiter. Where are my little minis? Oh, here, here they are. I gots one. We're right here. Oh, everyone's got them. I'm just too short to meet you. Yeah. Where do you want them? You're going to be here. Oh, for fuck's sake! Whoa. Whoa! Yay! Oh, good slide. Slide mafia. Everybody, everybody. Everybody. Oh, it's so lonely here. Come this way. Oh! Everybody. That music video-- This combat is brought to you by-- Yeah! What? Let's go, DM! WizKids Minis! The Mighty Nein Box Set, available now, the Mighty Nein Box Set is now available! Find these and many more Critical Role miniatures at wizkids.io/crminis and your local game store. I got to do that, finally. Yay! Seamless. Good job! Seamless job. Good job! Don't worry, DM. Didn't even break immersion. DM, if you do enough of these-- It was perfect. -- you'll get the hang of it eventually. You know what I mean? Can I send you my reel? Yeah, you can, actually. Thank you, yeah. Yeah, absolutely. Immersion. I can already tell it's going to be--

Output:
- The group experienced a terrifying vision where Opal appeared to grow massive and explode, causing Aimee to question her own mortality.
- AABRIA requested the DM to slide a map or miniatures over to the table, leading to a chaotic and humorous exchange among the players.
- Robbie and Anjali reacted with shock and laughter to the spooky atmosphere and the sudden appearance of a skull in the rock.
- The players gathered their miniatures, with Anjali noting she was too short to meet them, while Robbie confirmed he had one.
- The DM performed a sponsored segment for WizKids miniatures, which the group praised for being seamless and not breaking immersion.
- Erica and the DM discussed the DM's performance, with the group agreeing it was perfect and encouraging him to continue doing such segments.


Input: Find these and many more Critical Role miniatures at wizkids.io/crminis and your local game store. I got to do that, finally. Yay! (cheering) Seamless. Good job! Seamless job. Good job! Don't worry, DM. Didn't even break immersion. DM, if you do enough of these-- uh, it was perfect. You know what I mean? Can I send you my reel? Yeah, you can, actually. Thank you, yeah. Yeah, absolutely. Immersion. I can already tell it's going to be-- uh, watching. It's time to change the energy in the club. Oh. Okay. Oh, no! Oh, no. Oh, no. (beatboxing) It's so cold over here. We need a little ambiance. This seems fine. This seems like it's going to work out. Ooh, no! What's happening? Trying to get a view. This is comedic lighting, right? Yeah, yeah, yeah. Absolutely. I can take this out of your way. Oh, it's all good. It's going to be great. Oh boy. There we go. Okay. (nervous vocalizing) Oh, Opal. Oh, no. Yes? You feel yourself splinter out and the parts of you, inside of you, shoot forth webs, tendrils, held together with points of iridescent, opalescent gemstones. with points of iridescent, opalescent gemstones. You've been getting pretty dark for a while now, and you hear her voice in your ear, (laughs) So sorry. I think I wanted us to have a little more time to do this organically, but your sister keeps getting in my way. This isn't going to be good for your image. We've been working so hard to rehabilitate. I don't care about my image. I care about my life. What I need more than a rehabilitation in public perception is a champion, a true champion. What does that mean? It means, I need you to come with me and I need to sever the ties that keep you with them. Why? What did they do? They tie you to this place. They hold you back. What I need is someone who works for me, who serves me. You accepted my crown, and now the bill is due. Opal, twice crowned, You will become my champion. Wait, where's Ted? She's here, too. Is she hurt? No. I wouldn't hurt you. Opal, you feel inside yourself this conversation happening. But on the outside, all of you see her raise into the air. She lands on a platform, a set of ruins in a bit of forest that, suddenly in that burst of energy, all of the leaves are burned away and scattered. You see bits of webbing, opalescent gemstones embedded across the ground. Opal turns to you all. Aimee, I need you, before anything else happens, to tell me, who's the biggest threat in the Crown Keepers? Oh shit. Probably-- What do you mean, threat? What do you mean? Like who can do the most damage? What do you think I mean? Aimee thinks this is not a question I want to answer. (laughs) (laughs) Opal is probably the most scared of Fy'ra Rai. I need you to make a series of attacks against Fy'ra Rai. No. No! (laughter) Oh no! (laughter) Wait, before I do that, can I cast a ritual? Can I Telepathic Bond? I will

Output:
*   The group praised the DM for maintaining immersion and discussed sending a reel to showcase the performance.
*   Aimee and Robbie attempted to adjust the lighting and ambiance of the club, noting the cold and comedic nature of the setup.
*   Aabria manifested Opal, who splintered forth webs and gemstones to sever ties and demand a champion from Aimee.
*   Aabria explained that Opal was crowned twice and that Ted was present but unharmed during the ritual.
*   Opal landed on a ruined platform in a forest, burning away leaves and embedding gemstones in the ground.
*   Aabria demanded Aimee identify the biggest threat in the Crown Keepers, leading to a hesitation regarding Fy'ra Rai.


Input: who's the biggest threat in the Crown Keepers? Oh shit. Probably-- What do you mean, threat? What do you mean? Like who can do the most damage? What do you think I mean? Aimee thinks this is not a question I want to answer. Uh, (laughs). What do I think I mean? Opal is probably the most scared of Fy'ra Rai. I need you to make a series of attacks against Fy'ra Rai. No. No! (laughter). Oh no! (laughter). Wait, before I do that, can I cast a ritual? Can I Telepathic Bond? Uh, for the sake of your guys' walking through the woods, you would have ritually cast Rary's Telepathic Bond at the beginning of the day. Okay. So you are all connected in a telepathic group chat. Oh! Gotcha. Oh, cool. Dope. Okay. But Opal isn't picking up. True Opal isn't picking up just yet. So what comes now simply comes. Okay, so not of my own volition? Nope! Okay. (sighs). Okay, I'm going to have to Hexblade's Curse her first. (laughs). I'm sorry. Yeah! I love you, baby. I love you, baby. (laughs). I know it ain't you. Pull no punches! None. I know it ain't you. It's okay. I'm so sorry. Let me be so clear. It's okay. Aimee Carrero, love of my life. If you pull a punch-- I'm not. I will know. And I'll make it worse. (laughs). Oh! So you don't want me to Charm her? Woo! (laughter). Okay! So I need you to swing. I love it. Okay. All right, cool. I'm going to be a big girl about this, and I'm going to-- Let's go. -- throw three beams of Eldritch Blast. So first off, before you attack-- Wait, wait. What does it feel like when you Hexblade Curse Fy'ra Rai? What does she feel? What does she see? What is the group suddenly made aware of? Well, I think to Opal, it feels like when you need to throw up, but you really don't want to, in this case. Aw! It's that feeling of-- dread, like: Oh no! That: Please help me, someone hold my hair back! (laughs). It doesn't usually feel that way to her, but in this case, because she's a friend, it does. But I think what she sees is whatever Mask of Many Faces, pretty Opal is dropped. Yeah. It's a very quick look, dart of the eye, and her eyes are just black. (exhales). It probably feels like a hand around the throat, but it's pink. (laughter). Pink hands feel so different. Fy'ra Rai-- (laughs). You feel that grab around your throat, and you look to your friend, and you see Opal, a crown, and then a pink crown below it, eyes dripping black, a set of arms reaching out, a second set of arms reaching down. Make your attacks. Real quick, what does Hexblade's Curse do? "Once per short rest, "choose one creature you can see within 30 feet. "Curse for one minute, plus five to damage rolls. "Critical hit on 19 or 20 "and I regain 18 hit points if you die." Which you won't. (laughs).

Output:
- The players discussed identifying the biggest threat in the Crown Keepers, with Aimee noting that Opal was the most scared of Fy'ra Rai.
- Aabria confirmed that Rary's Telepathic Bond was cast earlier but noted that Opal was not currently picking up the connection.
- Aimee decided to cast Hexblade's Curse on Fy'ra Rai and prepared to fire three beams of Eldritch Blast.
- The group described the visceral sensation of the curse on Opal, visualizing black eyes, a pink crown, and pink hands reaching out.
- Aabria instructed the players to make their attacks immediately after the description of the curse's effects.
- Aimee read the specific mechanics of Hexblade's Curse, including the damage bonuses and critical hit range, while the group laughed at the potential consequences.


Input: (laughs) You feel that grab around your throat, and you look to your friend, and you see Opal, a crown, and then a pink crown below it, eyes dripping black, a set of arms reaching out, a second set of arms reaching down. Make your attacks. Real quick, what does Hexblade's Curse do? Once per short rest, thank you, choose one creature you can see within 30 feet. Curse for one minute, plus five to damage rolls. Critical hit on 19 or 20 and I regain 18 hit points if you die. Which you won't. (laughs) Which you won't. The night is young. (thinking tune) I add a 10 to each. So, does 21 hit? It does. Does 22 hit? It does. Does 13 hit? It does not. Okay, thank god. All right, so now I roll, uh... This is already the most fun I've ever had. Reluctant PvP. She'll get into it. Don't you worry. This isn't so bad. Oh, sorry. 1d4. I rolled d10s. My bad. Yeah, two d10s. What are you doing? I don't know. d4. I got them. This is my bad ones, too. So this is my bad d4s. Why are you rolling d4s? Because it's d4! 1d10. You're right. Yeah. It's all good. You got this. I'm looking at the wrong thing! Hey, Aimee, look at me. I'm looking at my vicious whip! Here's what's going to happen. You're going to roll 2d10s. I got it. For the two that hit, and you're going to add plus 10 to both of them. Okay. So, 20-- No, 11, and 20. So 31. 31. Oof. 31 damage. 31 damage. It's all right. (nervous moan) With that, you see your friend, you feel a hand around your throat, holding you in place. You are a monk. You move through the world, you bend around nature and keep yourself lithe and agile. You are held in place by your friend, as two dark bolts of energy land center mass in your stomach and there is nothing but to take it. You feel that sense of nausea get chased quickly by two gut punches. Force damage, yes, but betrayal. And I need all of you to roll initiative. Quick question. Yeah, of course! Okay. This was a surprise, so I wouldn't have a reaction. No. No. This was my mean little-- I think once you feel it, you hear the telepathic, "No, I'm so sorry!" That means it doesn't count, right? It doesn't count. Yeah. God, I'm sweating. I rolled a natural 20, but I don't think that helps. My ass is sweating. Yeah, it does. Oh, it does? Yeah, add your dex. So 27. Fuck yeah. 27, baby. Natty 20. Nice. Let's go. Anyone above 25? I went 27, yeah. 27 for Morrighan. Woo-hoo. All right. 25 to 20? 23. 24. Okay. Wow. Okay, gamers. And Fy'ra Rai, 23. 19 to 15? Oh no! Oh! Buddy. That's right. We're back, baby. The Dariax curse of battle.

Output:
- The group engaged in a tense role-playing scenario where Aimee's character was ambushed by a friend named Opal, resulting in physical restraint and dark energy attacks.
- Aimee struggled with dice mechanics, initially mixing up d4s and d10s before successfully calculating a total of 31 damage for an attack.
- During the initiative roll, Erica achieved a natural 20 and a score of 27, while other players like Aimee, Anjali, and Robbie rolled varying results.
- A telepathic apology from Opal clarified that the surprise attack did not count as a hostile reaction, easing the tension slightly.
- The players prepared to continue the battle, with the narrator describing the monk character's agility and the betrayal felt by the group.
- The session concluded with the group acknowledging the "Dariax curse of battle" as they moved forward with their initiative order.


Input: natural 20, but I don't think that helps. My ass is sweating. Yeah, it does. Oh, it does? Yeah, add your dex. So 27. Fuck yeah. 27, baby. Natty 20. Nice. Let's go. Anyone above 25? I went 27, yeah. 27 for Morrighan. Woo-hoo. All right. 25 to 20? 23. 24. Okay. Wow. Okay, gamers. And Fy'ra Rai, 23. 19 to 15? Oh no! Oh! Buddy. That's right. We're back, baby. The Dariax curse of battle roll. 14 to 10? No! No! Hey, I'm just going to ask-- It's nine, baby. Nine! Okay. Dariax with a nine. Opal, how'd you do? Boys are back in town, y'all. What do you mean, how'd I do? You have to roll an initiative, too. Oh, I have to roll, too. Okay. You're in the fight. Oh, you're-- You are the fight. You're the fight. Can I? I think she wants to just walk away at this point. Two! Wait, no. Plus two is four. Okay. Okay. Okay. Roll for Ted. Oh, Teddy. Oh. Sweet love. 10. 10. Good to know. Is your familiar out? Yeah, that little bitch. Hey, little spider. Go ahead and give me initiative for your spider. Nine. No, sorry, seven. Seven. Copy that. All right, go off, Cyrus. Sweet. Morrighan? Yeah? You are up first. Sick. What you see around you is Opal. You hear in your head after she attacks Fy'ra Rai, "No, I'm sorry." You see this strange battlefield, spiderwebs, glowing. The ground seems to churn and you can hear with your big lagomore ears, skittering, far off and away in the woods. What do you want to do? I'd like to attack, move and attack. Attack what? Oh my god, I don't know. Do I recognize anything as a-- Is it all one big thing, or is it all these different things? Can I point out one thing that I could actually? Right now-- Off the body? Yeah. Right now, the only combatant you see is Opal. Okay. Just looking at the lay of the land, the strange new thing that has happened is this webbing and these weird gemstones on the field. Why don't you give me perception or investigation, your call. Okay. Damn, I rolled a 19. 24 for perception. Hell yeah. Mm-hmm. Yeah. Perception. You see those shining bits, they are deeply magical. They don't seem-- You're looking for something to hit, and these are not necessarily that. They are something of Opal-- Yes. -- thrown everywhere around you. So, they're something of her. Yes. So it's all one thing. Great. I am going to-- Is she 30 feet away from me, or do I need to move closer? You are-- I love that I'm all the way in the back. Yeah. Would you have wanted to be closer? I would like to be within 30 feet of her, if that's cool and chill. Sweet. We can say that you started over here. Okay, cool. That's fine. You guys are going to be clustered up. That's not bad.

Output:
- The group rolled high numbers, with Aabria, Erica, and Anjali achieving scores of 27, 27, and 23 respectively.
- Robbie and Aimee struggled with low rolls, including a nine for Dariax and a four for Teddy.
- The Dungeon Master described a strange battlefield filled with glowing spiderwebs and gemstones surrounding the character Opal.
- Erica decided to move closer to Opal and succeeded with a high perception check to identify the magical nature of the gemstones.
- The players determined that the environment was controlled by Opal and clustered their characters together to begin the fight.


Input: they're something of her. Yes. So it's all one thing. Yes. Great. I am going to-- Is she 30 feet away from me, or do I need to move closer? You are-- I love that I'm all the way in the back. Yeah. Would you have wanted to be closer? I would like to be within 30 feet of her, if that's cool and chill. Sweet. We can say that you started over here. Okay, cool. That's fine. You guys are going to be clustered up. That's not bad for me. Amazing. nervous noise. I would like to cast Haste on Opal. On Opal? On Opal? Wait, what? Oh, a willing creature. On myself. (laughter) I was like-- What are you doing? I don't know why I said that. Let me be so clear-- Don't give her Haste! I'm newly a paladin. Hey, look me in the eye. Do you want her to kill me immediately? I am a child. I am a child. Erica, I will Venmo you $20 if you Haste Opal. I will not-- It's going to have to be more than that. Right now, I will do it. Respect. $30. I made a little bit-- Give her a Celsius. -- of a mistake, run it back. That's okay. Boo! Yeah, of course. I actually don't to be within 30 feet of Opal. You don't. I need to be within 30 feet of myself. Okay. Which, one could say you always are. So I'm going to cast Haste on myself. Awesome. Incredible. Yeah. I'm really good at the mechanics of all of this. (laughs) Hey, sweetie, you're doing great. Yeah, I'm going to cast Haste on myself. That's what I'm going to use my action for. Okay. Then, as far as movement, oh wait, actually, one second. I had a whole plan here, but-- No, it's okay. You know? You went before stuff happened. (laughs) Mm-hmm. Is there-- That's what you get for rolling, honestly, far too high. Yes. Far too high. (laugh) I need to fix something. Oh, actually-- Ooh, okay, actually, this is what I would love to do. Could I actually move within 10 feet of her? Is that an option? Yeah, you get in close and you can-- Or is that my move action? I'll have you make an acrobatics or athletics check, your call, to come up on to, to scramble up the platform to get within 10 feet. Great. Totally good and easy to do. Okay, cool. So I'll make an athletics check. Oh my god, my acrobatics is ass now. It was so good. Aw. It's okay, it could be athletics. But she's a bunny. Oh my god, I rolled another 19. What the heck? Yeah, baby-- Let's go! Let's go! Yeah. Honestly, this is vindication-- Yeah! -- for last time. Oh my god! I feel vindicated. Fair. Also, don't forget, you do have Bunny Hop, so-- Oh yeah, wait. In instances where you are-- Is that a special feat? Bunny Hop? Rabbit Hop, yeah, I have Rabbit

Output:
- The players discussed positioning, with Erica initially wanting to be 30 feet away before correcting herself to be 30 feet from herself.
- Erica attempted to cast Haste on Opal but quickly realized she was a willing creature and switched the target to herself.
- After a brief negotiation involving a $20 offer to cast Haste on Opal, Erica confirmed she was casting the spell on herself.
- Erica decided to move within 10 feet of another character and chose to make an Athletics check to scramble up the platform.
- The group reacted with excitement when Erica rolled a 19 on the check, validating her earlier struggles.
- The conversation concluded with the group reminding Erica about her Rabbit Hop ability.


Input: ass now. It was so good. Aw. It's okay, it could be athletics. But she's a bunny. Oh my god, I rolled another 19. What the heck? Yeah, baby-- uh, let's go! Yeah. Honestly, this is vindication-- thank you-- for last time. Oh my god! I feel vindicated. Fair. Also, don't forget, you do have Bunny Hop, so-- oh yeah, wait. In instances where you are-- is that a special feat? Bunny Hop? Rabbit Hop, yeah, I have Rabbit Hop. Stop. A number of-- sorry, it's Rabbit Hop. I could've said it the cool way. I mean, I don't really need it right now, right? I got a 28. No, just if you're like: Oh, I don't want to roll like ass. 25. You could also just big, big bounce. Sick. That's the cool thing about being a bunny. 26. 26. Yeah, to get up there. Then I would like, for my bonus action, to-- I've missed minis. (laughs) They are actually so cute. This is nice-- ah, shit. Put that here. Oh wait, I-- look at these ladies. I lost what I was going to do, okay. You stand by a weird dick of gemstones. I'm going to use my Vow of Enmity. Oh! Oh, whoa. I'm going to utter a vow of enmity against this creature that I can see, using my-- what creature, Opal? Opal, yeah. Using my Channel Divinity. It's all the same. Why not? I mean, I could just yell at a jewel, but this is cooler, right? Right? Yeah. Okay, this feels really aggressive, and I like it. Yeah! I'm learning new and magical things about myself. I'm going to Google it. Vow of what? A Vow of Enmity, so I gain, I just gain advantage on attack rolls against the creature for one minute, or until it drops to zero hit points, or falls unconscious. Amazing. Someone-- Hexblade's Curse retorted with a Vow of Enmity. Oh. Wait, can you repeat that one more time. What do I do? All I do is gain advantage on attack rolls-- okay, okay. Got it. -- against you for one minute. Got it. But I whisper to you, I say: Listen, we're going to get you out of this, okay? I don't know if you can hear me, but we're going to get you out of this. Okay, I can hear you. Just try not to kill me in the process. No, no, no, I'm just going to knock you out a little. Okay. I want to be so clear that that is a telepathic bond. Yeah, yeah. Sick. What you are looking at is a stone cold Opal with no visible sclera-- mm-hmm, yeah. -- iris, pupil. Just turns to you-- none. -- the moment that vow hits. "(joyless smirk)" Eek! That's all you get. (buzzes lips) All right. Anything else? I don't think I can-- you're hasted, so you have 47 things you can do, I think. Oh my god, okay. It's the scariest spell ever. You have one

Output:
*   The players celebrated Erica rolling high numbers, specifically a 19 and a 28, which led to discussions about the "Bunny Hop" and "Rabbit Hop" mechanics.
*   Erica decided to use her Vow of Enmity against the stone Opal creature, utilizing her Channel Divinity to gain advantage on attack rolls.
*   Aimee clarified the mechanics of the spell and confirmed she understood the telepathic bond Erica established with the creature.
*   The group noted that the Opal creature had no visible sclera or iris and reacted with a joyless smirk when the vow took effect.
*   Aabria informed Erica that she was hasted and possessed numerous available actions, though Erica eventually lost track of her specific plan.
*   The session concluded with Erica promising to knock the creature out rather than kill it, while the group acknowledged the aggressive nature of the move.


Input: be so clear that that is a telepathic bond. Yeah, yeah. Sick. What you are looking at is a stone cold Opal with no visible sclera-- Mm-hmm, yeah. Just turns to you-- None. -- the moment that vow hits. joyless smirk. Eek! That's all you get. buzzes lips. All right. Anything else? Uh, I don't think I can-- You're hasted, so you have 47 things you can do, I think. Oh my god, okay. It's the scariest spell ever. watching. You have one more action right? Yeah. Do I get to do it on-- You have 37 actions. -- when I cast Haste? Yeah. That's cool. 96 bonus actions, and 400 feet of movement, delightful. Oh my god, wait, where does it explain what my hasted action is? I don't think I ever actually saw-- A hasted action is generally an attack-- Oh my god. -- or anything else that's an action. You can't cast another spell, necessarily, but you can be a dodge, or it can be-- Oh, okay. Warlocks need that. Oh my gosh, okay. Why don't I have Haste? She almost cast it on you. I tried to give her money about it. laughter. That was a massive mistake on my part, honestly. Look-- No take-back-sies! You throw in 30, that's $60. Yeah. Yeah! If you cast Haste on her. Listen, fully a skill issue on my part. I don't admit that lightly. No, no, no, no, you're good. It's all good, it's all good. No, no, no. You're perfect. But I guess for my hasted action, which again, I don't know where that is here, but thank you for letting me know, I tried to find it. It's all good. It's all good. I'm going to take my crystal rapier, and I'm going to go for an attack. Yeah! Great. Yeah. I'm going to roll to hit. Oh, and I have advantage, huh? Yeah, you do. Yep. whimper. Okay. I'm squishy. That's a 17. laughter. Okay. Plus your stuff. 18, 19, 20, 21, 22. Roll again to see if it's a crit. 24. Yeah. No. So, 24 to hit. sigh. Matthew Game Master. I'm just saying. You have advantage! laughter. We need you on this. Thank you. laughter. Does that hit? It hits. Okay, sweet. I'm on everyone's side. All right. Fair. You're good. I'm Dariax, I don't know what's going on. You are Dariax, you're like like, eh-- What a nice guy, what a nice guy. 1d8 plus two, that's a three. Then I get Improved Divine Smite, so I'm going to roll another d8. Okay. Passively, I get another, and so, it's a four. Then I am going to-- Four's enough? I'm going to use Divine Smite at 4th-level. Is she a fiend? Going out big. She is not. No? Whoa. That's your friend, Opal. Well-- She's just a little guy. She's just a little-- Oh, she's just a little guy? Okay, all right. laughter. Whatever you say-- All she did was

Output:
- Aabria and the group discussed the properties of a stone cold Opal and the mechanics of the Haste spell.
- Erica realized she had a skill issue regarding her previous attempt to cast Haste and received clarification from the DM.
- Erica decided to use her hasted action to attack with a crystal rapier, rolling a 24 to hit with advantage.
- The group determined the target was not a fiend, so Erica chose not to use Divine Smite at 4th-level.
- Aabria and the others confirmed the attack hit and engaged in lighthearted banter about the character Opal.


Input: plus two, that's a three. Then I get Improved Divine Smite, so I'm going to roll another d8. Okay. Passively, I get another, and so, it's a four. Then I am going to-- Four's enough? I'm going to use Divine Smite at 4th-level. Is she a fiend? Going out big. She is not. No? Whoa. That's your friend, Opal. Well-- She's just a little guy. She's just a little-- Oh, she's just a little guy? Okay, all right. Whatever you say-- All she did was go, "I'm going to choke my friend a little bit "and make jewels on the ground," and then you decided to murder her. I've been at that party. I don't know, I'm just feeling bad feelings about all this, so I would-- Yeah. -- much prefer to have her unconscious so we could deal with this in a more-- For sure. Yeah. Aimee: Civilized manner. You can certainly try. Yeah. In a more civilized manner. So I'm casting it at 4th, so I think that gives me 5d8. Mm-hmm. So, I'm going to do 5d8 more damage. Okay. What are we at? That's a one. That was nine originally. We'll find out at the end. That's an eight. Yep. That's a one. 10. That's a three. Three, 13, and nine-- Wait. Five, right? One more? Five, eight, yeah. Yeah, one more. One more. Eh, one more. That's a five. Total of-- 18 plus the nine from before. Yep, so we're at 27. Yeah. 27 points of damage-- Yeah. -- that you put into your friend. Yeah. What does it look like as you attack her with your crystal rapier? Murder, it's murder, that's what it is. I don't think that I do it with pleasure. I think it's a very, I walk up to her, and I sink that rapier into, I can't even do her stomach, I have to do her thigh. I just rip it down her thigh. Ouchies. I'm going: I'm sorry, I think this is what I need to do. I'm sorry. Opal. You take none of that damage. Oh. Okay. You feel the dagger sink into her thigh, and that second set of arms grabs the blade at the bottom and pushes forward, and pushes out. What walks in front of Opal-- Where are my little minis? Where's my little guy? I don't think you've had the pleasure of meeting Ted. Oh! Your blade is sunk into the dark shadow of something that looks like Opal, but where Opal is all thin, smooth lines, and litheness, this is like if Opal did CrossFit for three years-- Oh my god, no! -- and was pure raw red meat diet. Oh my gosh! This is meat beast Bandersnatch Opal that is holding the blade-- in her thigh, and walks forward. Ted took no damage? Ted is going to take all of that damage. Okay. Opal takes none. I mean, she-- But you have effectively separated Opal and the other half of her soul.

Output:
- Erica cast Divine Smite at 4th-level to deal significant damage to the target, initially believing it might be a fiend but confirming it was not.
- The group discussed the morality of the attack, with Erica expressing discomfort and preferring to leave the target unconscious rather than killing it.
- Erica attacked the target with a crystal rapier, striking the thigh while apologizing for the necessary violence.
- The attack resulted in 27 points of damage being dealt to the shadow entity, which was identified as a meat-beast version of Opal named Ted.
- Aimee and the DM revealed that Ted absorbed all the damage while the original Opal took none, effectively separating the two halves of her soul.
- The players reacted with shock and horror to the transformation of the shadow into a muscular, raw-meat creature holding the blade.


Input: all thin, smooth lines, and litheness, this is like if Opal did CrossFit for three years-- uh, Oh my god, no! (laughs) -- and was pure raw red meat diet. Oh my gosh! This is meat beast Bandersnatch Opal that is holding the blade-- in her thigh, and walks forward. Ted took no damage? thank you. Ted is going to take all of that damage. Okay. Opal takes none. But you have effectively separated Opal and the other half of her soul. (sighs) (shocked) She looks at you, eyes as blank as Opal's are now, and pushes your sword back and out of her thigh, and reaches behind her, and pulls out a massive sword of her own. Oh! I get another attack, right? Or do I not? Yeah, you have two. Did you do both of your attacks in your-- No, I did just did one. No, just one. Okay, yeah, attack again. All right. In this moment, Morrighan's almost a little bit relieved, because there's something else to fight other than Opal, and I'm like: Okay, maybe she's got this proxy. Do I have any blood on my hand, or was there no Opal blood on my hands? When I sunk that dagger in. When you sunk that dagger in, Opal began to bleed, and then this shadow walked forward, and the shadow does not bleed. Okay. So what you have on you is a little bit of Opal's blood. Okay, got you. Hmm. Okay, cool. Well, I'm going to go at Ted again, now I know it's Ted. Fuck you, Ted. I'm going to go at Ted with my crystal rapier again. I have advantage, right? You have advantage on Opal. Oh my-- Oh, just on-- Wait, I thought it was all-- Oh, that's so-- Oh. Dirty. Hey, bud. Dirty. Dirty, dirty. That's a 15. She's not even a real person. As you go-- 22. It's okay, baby. Ted is going to scream across the bond. "No, no, no! Stop!" That's going to be her verbal component for casting Shield, which is going to turn Ted's AC to 23. Whoa. Oof. All right. You hesitate for just long enough that her blade goes and deflects. She stands, interposing in between the two of you. Her mouth doesn't move, but you can hear Ted in your head across the bond. "What are you doing? "Why are you attacking her? (panting)" Do you think I'm an idiot? I know something bad is about to happen here. "What? "You could-- You could help the-- "Why is the first thing you do drawing blood?" I don't know. "I will protect her at any cost. "And if that means--" At this point, you all hear Ted's voice getting quiet. Not you, as she stays in your head. "If that means I have to slaughter you, "you can be the first body to drop." (gasps) You hear the skittering of spiders. Whoa! Anything else you want to do? You still have 400 feet of movement. Oh. I'd like to-- For real? -- move away, please. (laughter) You can go do anything else in the world. You could go to a different campaign with the rest of your movement. I'd like to go to

Output:
*   Aabria described the entity as a meat beast Bandersnatch Opal holding a blade in its thigh before it walked forward.
*   Erica realized that Ted would take all the damage while Opal took none after the shadow was separated from the soul.
*   The shadow pushed Erica's sword out of its thigh and pulled out a massive sword of its own.
*   Erica discovered she had Opal's blood on her hand but not the shadow's, and decided to attack Ted with her crystal rapier.
*   Ted screamed across the bond to cast Shield, raising her AC to 23 and interposing herself between the attackers.
*   Ted threatened to slaughter Erica if she continued to draw blood, prompting Erica to decide to move away.


Input: point, you all hear Ted's voice getting quiet. Not you, as she stays in your head. "If that means I have to slaughter you, you can be the first body to drop." (gasps) You hear the skittering of spiders. Whoa! Anything else you want to do? You still have 400 feet of movement. Oh. I'd like to-- For real? -- move away, please. (laughter) You can go do anything else in the world. You could go to a different campaign with the rest of your movement. I'd like to go to a Denny's. (laughter) An Arby's, maybe. Get a Grand Slam! You find an Arby's. You get a giant hot dog that looks like a-- watching. Yeah. Yeah. We haven't forgotten that. We haven't forgotten. (laughs) I get a giant hot dog, I look at it, it's actually Arthur. "Hot dog." It's Arthur. Yes. I get in my car. "Hot dog." Yeah. (laughter) I'll never forget it. No, no. I'm so sorry. (laughter) Scarred for life. I'd like to move away, please. Sure. Where do I find this information about my hasted movement, or hasted action? So, Haste--- You go. It's just double movement. So whatever your movement speed is-- uh, oh, okay. Got you, got you. -- you take double that. Okay, got you. Don't forget, you've got a plus two to your AC while Haste is up. Oh, sick. Okay, cool. Yeah. You're incredibly hard to hit. Oh, and when you use, don't forget, when you use your hasted attack, you only get one attack, even if your paladin abilities would give you a second attack. Oh, okay. Wait. Okay, okay. You can attack twice, and then you can use your hasted attack to do a third. There you go. So, you're good. Okay, cool. You did it right. Cool. That's great. You're perfect and above reproach. (laughs) Just so you know, you're at the edge of this platform. If you move away more than five feet, Ted will get an attack of opportunity on you. But you can just skirt around both of these problems. Skirt! Yeah. Where do you want to be? Do you want to try to get behind? What are you trying to do? Probably back there maybe, back near that rock. Back here? Or back there, no, farther back, please. Right here? If you leave that threatened range, she's going to get an attack on you if you go. Oh, okay. Let me just, as far back as I can get without doing that thing you said. (laughs) You move over here-- Okay. -- to turn around. It also gives your friends a clear view on what's going on. Okay. You realize you are standing-- (laughs) Under your feet, you see an arrangement of those opalescent gems. Yeah. Mm-hmm. It's a little pattern of four. No perception check, it just sort of kind of looks like a dick-- (laughs) Cool, Cool, cool, cool. -- under your feet. Wow, it's so big. (laughter) Stop it! (laughter) There it is! I knew it. There it is. I knew it. Inspiration! Everybody drink!

Output:
- The group discussed moving away from the edge of a platform to avoid Ted's attack of opportunity, eventually deciding to skirt around the threat near a rock.
- Erica clarified the mechanics of the Haste spell, learning that it doubles movement speed and allows for a third attack in addition to the standard two.
- The party discovered an arrangement of four opalescent gems under their feet, which resembled a large phallic shape.
- Robby and Anjali confirmed they had previously known about the gems' location, earning Anjali inspiration for the group.
- The session concluded with the group celebrating the discovery by drinking together.


Input: around. It also gives your friends a clear view on what's going on. Okay. You realize you are standing-- Under your feet, you see an arrangement of those opalescent gems. Yeah. Mm-hmm. It's a little pattern of four. No perception check, it just sort of kind of looks like a dick-- uh, watching. Cool, cool, cool, cool. -- under your feet. Wow, it's so big. Stop it! There it is! I knew it. There it is. I knew it. Inspiration! Everybody drink! Perfect. I'm so distracted. Perfect. There's an ash hole right next to it. No! Yeah! No! Yes! Full circle. Bring it back. As it gives under your foot, your feet are cracking across this, and you're, "Oh, there's something to it," you feel, you feel something magical as your feet skirt across it, like if you put more pressure on it, you can break them. But they are something to be interacted with, and are magical. You're just a pure paladin, you just get that for free. Yeah, I'm pretty cool, I guess. Hey, welcome back. You rolling well is terrifying. Well. I love that. I love that for me, I love that for all of us. Next up is Dorian, Fy'ra Rai, you're on deck. Oh snap. You're on deck. I got, so, I got to take this back in time a second, right? Yeah, yeah, yeah! 24 seconds ago, we were strolling through the forest, right? Yes. Okay, cool, and so-- It was so gooshy. Dorian was up front, tooting a little tune on his flute, okay in his own zone. Then, in that amount of time, Opal levitated, burst forth spiderwebs and gems, shot a bolt, and nearly killed one of our friends. Several. But Morrighan immediately stabbed her in the leg, a demon person burst forth in the last half a minute or so. Not even half a minute. Not even. Yeah, yeah, so-- It really popped off. So-- Processing, Dorian just is this last little toot, and all of a sudden-- No! Double toot? Yeah, yeah. You were tooting the toot? You see his winged boots engage. Yeah? He starts to look up at everything that just transpired. As he flutters past Fy'ra Rai, and still got his flute, then he goes: Better get your head in the game, Bossy Genasi. Tootley-toot! And gives a bardic inspiration. Oh! He's been working. Is that a d10? Fuck yeah. He's been working on his nicknames. Yeah. He's going to use his movement to fly underneath that ridge, trying to stay out of sight a little bit. Okay. This way? Doo-doo-doo-doo. Yeah, sneak past the ooey gooey. Ooey gooey, yeah. He has thoughts of, for a moment, of trying to engage, and goes: Eh. Eh. I would like to try to get up to Opal, and grapple her. Okay. Yeah. I think you got some movement for that. Just strength, I got 40 feet now. Yeah, you're good. Yeah. All right. Grapple check.

Output:
- The group discovered a magical, opalescent gem arrangement under their feet that resembled a dick and could be broken with pressure.
- Robbie requested to rewind 24 seconds to recount the events where Opal attacked the party with spiderwebs and gems.
- Morrighan had stabbed the demon person in the leg, and Dorian was described as tooting his flute while strolling through the forest.
- Dorian engaged his winged boots to fly past Fy'ra Rai and gave a bardic inspiration to the group after his "tootley-toot."
- Robbie decided to use his movement to fly underneath a ridge to stay out of sight and attempted to grapple Opal using his 40 feet of movement.
- The players discussed the grapple check while Robbie confirmed his strength capabilities for the maneuver.


Input: He's going to use his movement to fly underneath that ridge, trying to stay out of sight a little bit. Okay. This way? Doo-doo-doo-doo. Yeah, sneak past the ooey gooey. Ooey gooey, yeah. He has thoughts of, for a moment, of trying to engage, and goes: Eh. Eh. I would like to try to get up to Opal, and grapple her. Okay. Yeah. I think you got some movement for that. Just strength, I got 40 feet now. Yeah, you're good. Yeah. All right. Grapple check. Uh-oh. Go ahead and give me an athletics check. Strength save. Okay. Athletics. Oh, that's a natural 20. However, I have a minus one in strength. That is a 19. This is a--! Uh-oh. That is a four. Plus 13, so, it's-- Is it really plus 13? My athletics is plus 13. Whoa. Scary. Yeah. That almost did it, and that's hilarious. Yeah. But it didn't. So I'm going to fly up to her, and he's like: Are you okay? And-- No! try to give her a big hug. What do you do? What can I do? Well, you rolled higher, so you can tell me how you avoid being grappled. I, okay, so in the telepathic, what? Yeah. Telepathic bond, I say: Oh, that's a nice hug, you've never hugged me before, But in person-- Pff! Ah! You literally, I guess one of my arms goes-- Oof. Just dead face, just picks him up. I'm assuming that arm is strong, I don't fucking know, and it goes like that. I like it. If it's not strong enough-- The fact that you're levitating means you're very light, you're just, mm, okay. Okay, yeah. Doink, okay. I'm going to lose a nail. Ah! Dorian has completely disappointed himself that that didn't work. He's just in that bush behind where I got dropped off, and just goes: Oh. That's it, that's all I can do. That's it? That's bonus action, action, movement, so-- Incredible. While you're here, give me, I love the idea of failing forward, so you don't manage to grapple her, but you get in close and you're like incredibly tight with whatever magic fuckery is happening with Opal right now. You can hear in your mind the difference between what she is thinking and saying to you versus her actions. So I want you to tell me a roll you think Dorian would make to try to figure out what's going on. Oh my god. Give you a little intel. Yeah, not his top tier. Are you not curious? If you're not fundamentally curious, we can move on. I am very curious about what's happening right now-- but I got nothing good. Arcana, investigation, perception, insight. It's for you. All doo-doo, doo-doo, doo-doo, doo-doo. It's for you. I mean, what I would do is try to convince her to tell me something, persuasion, maybe. But is that too active? Go ahead, no, no, I like that. Okay. Make

Output:
- The player attempted to use movement to fly underneath a ridge and sneak past an obstacle while engaging in dialogue with the DM.
- The player tried to grapple the character Opal, resulting in a failed athletics check despite a high bonus.
- After the failed grapple, the player described a failed attempt to hug Opal, which resulted in the character being dropped or levitated.
- The player expressed disappointment that the grapple attempt did not succeed and confirmed the completion of their turn.
- The DM suggested the player could still get close to Opal and attempt to understand her mental state through a skill check.
- The player decided to attempt a persuasion check to convince Opal to share information, acknowledging their curiosity about the situation.


Input: Give you a little intel. Yeah, not his top tier. Are you not curious? If you're not fundamintally curious, we can move on. Uh, (laughs). I am very curious about what's happening right now-- Yeah? -- but um I got nothing good. Arcana, investigation, perception, insight. It's for you. All doo-doo, doo-doo, doo-doo, doo-doo. It's for you. I mean, what I would do is try to convince her to tell me something, persuasion, maybe. But is that too active? Go ahead, no, no, I like that. Okay. Make a persuasion check to try to keep Opal, not the thing acting, but the person inside, talking. We can talk mentally? Yes, you can. Hey, buddy. (laughs) You want to tell me what's going on? Oh my fucking god. Nat one, plus 13, 14. (groaning) You want to tell me what's-- It's not nothing. It's still 14, it's high. It's still a nat one. (laughs) You want to tell me what's going on? Here's the thing, that's still a nat one. (laughs) Yeah. So Aimee-- Yeah? -- love of my life-- Mm-hmm? I would love if you would respond less as Opal who is confused-- Yeah, yeah, yeah. -- and more as the Opal that is acting right now, as that part of you leans in a little bit and addresses Dorian. I think she says, "She doesn't know." Who's she? You're she. Am I? Are you? (laughs) (laughter) (claps) I love it. Dariax's nose bleeds just a little bit. Yeah! (laughter) So does the Spider Queen, who's like, "What is happening?" (laughter) His one brain cell is working so hard. (laughter) Incredible. (laughs) Ah, boy. Fy'ra Rai, you are up. That's rough. Okay, question, this choking business, am I grappled, or that was just damage? No, no, no. It's just the feeling of whatever Opal's magic is feels like a hand around your throat. It's for vibes. Word. Okay, cool. It does not mechanically affect you. (laugh) (sigh) Lots of stuff going through my brain. Yeah, how you doing? (buzzes) (laughs) Okay, so I just had one sister--- (laughs) Aw! (claps) -- who decided that she wanted to try to kill me, somewhere between the time when I thought she was dead and discovered she was alive. But I've seen this happening with Opal over time, and I think I can shake off the-- So much of me is feeling, again, double betrayed, but I know it's not her, I just know. Over the last few weeks, I think I've been asking the Wildmother, I've been asking for the sight to give me some kind of insight as to what is going on and what is going on specifically with Opal. So before I do anything, can I go back to those two weeks and do a little check in? Ooh. Absolutely. Cool. Go ahead and give me, what do I want to call that? Let's make it either religion or insight. (laughs) Yeah, we'll do insight. Okay, no one wants a religion check. That was cocked. Well, you're going to go talk to the gods, but you don't want to use int? 25. Well, shit. (laughter)

Output:
- Robbie expressed curiosity about the situation but admitted to having no good information initially.
- The group attempted a persuasion check to convince Opal to speak, which resulted in a natural one roll.
- Aabria instructed Aimee to roleplay as the acting part of Opal rather than the confused version, leading to a humorous exchange about identity.
- Dariax suffered a nosebleed while the Spider Queen reacted with confusion to the unfolding events.
- Anjali clarified that the choking sensation was purely a magical effect and not a mechanical grapple.
- Anjali decided to use an insight check to investigate her past betrayal by a sister and Opal's behavior over the last two weeks, achieving a high roll of 25.


Input: as to what is going on and what is going on specifically with Opal. So before I do anything, can I go back to those two weeks and do a little check in? Ooh. Absolutely. Cool. Go ahead and give me, what do I want to call that? Let's make it either religion or insight. Uh, yeah, we'll do insight. Okay, no one wants a religion check. That was cocked. Well, you're going to go talk to the gods, but you don't want to use int? Uh, 25. Well, shit. Uh, it's always been insight for the Wildmother. Of course. I'll take it. Insight is a slightly different understanding of this. You are looking at the heart of your friend and not necessarily the interaction between the god whose purview she has committed to. Mm, okay. Uh, thank you. Shush. Apparently, that was the Wildmother telling you to give me a message. What did she say? Uh, watching. What did she say? She said, "Google password required." Aw. It's 1234. Fy'ra Rai would have "1234." We'll do this as a series of questions. I can either offer you generic knowledge, that's a very high roll. You can be specific and I'll give you specific answers. Oh, it's so fun talking GM to GM now. Is there-- Yeah. Yeah! Hey-oh! Oh, no, oh. I thought you were talking to him. No, you. It's me! It's you! Hey! It's you, girl. I did a thing. Let's go. Uh, watching. Is there anything that I can do to peel her away from whatever is happening? Is there anything you can help me do to peel her away from what is happening? You, Wildmother? Those are two very specific questions. The Wildmother, who strangely enough, at first, you got signs from her, and then in your time traveling with the Crown Keepers, you had full verbal communication. But it seems as though she has stepped back again, and speaks in sign and feeling. Your first question, what can you do to peel away? You feel a little bit of hesitation. Remove the crown. You have a sense of stinging and burning briars or nettles in your scalp at your hairline ripped away. The second question, what could she, the Wildmother, do, is met like a sudden gust of wind blocking your path. is met like a sudden gust of wind blocking your path. Why would she? Why would she stop what's happening? Well, that's unexpected. Uh, watching. I'll give you one more question, if you want to follow either of those leads. You can find out more about the Wildmother's resistance or you can find out more about the nature of Opal's interaction with the Spider Queen. I know this isn't Opal. What do you need from me to help her? "What do you need from me to help her?" A specific set of questions, you feel the nature of the Wildmother's answer, like if you stood in a field of kudzu as it rapidly grows around your ankles, binding you. A twist of words, "What could I do to help you help her?" Again, you get that sense of briars and prickling stinging things across those vines. "Why would I stop this from happening?" Not out of fury, but again out of fear. Then, once more, you feel at

Output:
- Anjali requested a check-in regarding Opal and chose to make an Insight check instead of a Religion check.
- Anjali rolled a 25 for the Insight check, which Aabria interpreted as a connection to the Wildmother rather than direct interaction.
- A brief interruption occurred when a phone notification dinged, leading to a humorous exchange about a Google password and the Wildmother's message.
- Anjali asked three specific questions to the Wildmother to understand how to peel Opal away from her current situation.
- The Wildmother responded with feelings of hesitation, stinging briars, and a sudden gust of wind blocking the path.
- The final response indicated the Wildmother's actions were driven by fear rather than fury, binding Anjali in a field of kudzu.


Input: Opal. What do you need from me to help her? What do you need from me to help her? Uh, a specific set of questions, you feel the nature of the Wildmother's answer, like if you stood in a field of kudzu as it rapidly grows around your ankles, binding you. A twist of words, "What could I do to help you help her?" Again, you get that sense of briars and prickling stinging things across those vines. "Why would I stop this from happening?" Not out of fury, but again out of fear. Then, once more, you feel at your temple the crown, thank you, and a flash of blinding pain, to let you know the cost of separating Opal from the crown she donned willingly. You flash back to here and now. Fy'ra Rai, what do you do? All right. Uh, I look at Opal, and I say with a telepathic bond, "I'm sorry." I say out loud, "You can't have her." I use my ki points to pull my hand back, and in my hand, you see appear a whip, but it's made of thick lava. I swing it around to her actual body I swing it around to her actual body and not to Ted. So around her. Okay. I attempt to lava whip her back to me. Okay. Go ahead and make an attack roll, knowing that Ted is providing partial cover, so her-- Right, but it's a whip. It's a whip. It can go around, right? DM: It's a dex save on her part. It's a dex save on her part. Actually, you know what? I can move so that I have a straight line of sight of her. Oh, sure, sure, sure. Do I come this way? Maybe not that far. Can I get closer to? Where you trying be? Halfway through, halfway between the two. Here? Yeah, but back closer to the, yeah, let me get there. Ah. Do I roll a dex save? Dex save. Yeah, there you go. That is a 16. Meets it, beats it. Yeah, okay, so you take-- As a reaction-- There it is. I'm going to use Armor of Hexes-- Okay. -- which is if a target of your Hexblade's Curse hits you with an attack roll, this reaction-- She didn't hit. Huh? She didn't hit you. She did hit me. You said it hits me. You made the save. So it just says half damage. But I made the save. Oh. Oh, is it going to be half damage? Yeah. Oh, then yes, this all goes through, continue. Okay, I can use my reaction to roll a d6. On a four or higher, the attack misses. It's a two. Mm. Okay, so it's 3d10 bludgeoning, but halved. Oh, whew. I have 94 dice and I can't think straight right now. I can't think about which one is which. Which one is which? (laughs) That's a lot of dice. Seven. Eight. Eight and six, 14, so seven. You have a stadium of dice that get to watch-- Yeah, yeah. (laughs) It's crazy. -- and shame the other dice. No, but I'm so confused. "I would've done it better." They would. It's a full jury.

Output:
- Opal questioned the narrator about the cost of separating her from the crown, resulting in a flash of blinding pain and a return to the present moment.
- The narrator telepathically apologized to Opal and verbally stated that she could not have the other character, Ted.
- The narrator summoned a lava whip and swung it around Opal's body, attempting to pull her back while Ted provided partial cover.
- A Dexterity save was requested for the target, and the player rolled a 16 to meet and beat the requirement.
- Confusion arose regarding Armor of Hexes and whether the attack hit, eventually settling on the attack dealing half damage.
- The player used a reaction to roll a d6 for an attack miss, resulting in a two, and subsequently expressed confusion while counting a large number of dice.