Input: little pit in there. With a dismembered bitch slap as it comes out, like splats. uh, yeah, Sarah, make a dexterity saving throw. No! Aw, yeah! Make a dexterity saving throw. Damn it. A four. It slurps off the face. It's hooked on the tusk. The finger moves, the fingers try to climb their way-- Ah, no! No, you don't know where that's been, come on. That's creepier than the spiders. Thanks for that, Sylvia. Shit. Yeah, so the explosion, the hole steeps in a bit. Okay. Yep. I will dance back to the center of the room, by the pedestal near Sarah. There? Yeah, right there. All right, you got it. That finishes your go there. Now. Oh, boy. This guy's gone. Now. Get to the choppah. That was cocked. Now! Oh, there's another. Oh, no, there's more. Oh, yeah. We've got to solve this. Bloop, bloop. Okay. They're slow. We can keep them at bay. We'll just figure out how to-- Where did those two come from? From climbing underneath the pile of those that weren't blown away from-- Endless amounts. There's endless amounts, dude. Are they blackened? Are they grilled? I mean, they're leather. Oh, Jesus. That one's creepy. I don't like that one. That one looks like he will-- oh god, they are. They're all just like-- Ew, that one's creepy too. That's going to be two attacks on you, Sylvia. That's going to be a 12 to hit. Does not hit. And a 24 to hit. Does hit. Oh, sorry, not 24, 21. Does hit. All righty. You take four points of bludgeoning damage as it slams you from behind and is trying to grab your shoulder. We have two attacking Sarah. I rolled really well. 18, 21. Both hit. All righty. You suffer 12 points of bludgeoning damage as both of them-- one grabs your shoulder and the other one grabs your head and they both slam into you and try and bite and grasp at your body. They're both holding on and you're having to push them off. Then we have one attacking you, Dorian, with advantage because you did your strikes. That, actually, brings it to an 18 to hit. Mm-hmm. You suffer five points of bludgeoning damage reduced to two because you're raging. Okay. Then we have one against Clara. That's going to be 16 to hit. because you have the shield. One against Gideon. That's a 12 to hit. No! You dodge out of the way. Duck. Then we have one over here that's going to attack Tim. It just climbed its way out. That's a six. All right, that finishes their turn. That brings us to Gideon. Those torture implements, were they very shiny and new or were they old and rusty? Very old. You didn't see too much rust on them, per se, but they're-- They're old. They're old. Okay. I will ignore them. I guess I could walk through these guys and just take attacks of opportunity or, how far away is the door? I will cast Mage Hand and try to open the door from whence I stand. All

Output:
- The Game Master described a dismembered creature splatting and hooking onto a tusk before it slid off.
- Derek moved back to the center of the room near the pedestal while Marcus and Borlan reacted to new enemies appearing.
- The Game Master detailed attacks against Sylvia, Sarah, Dorian, Clara, Gideon, and Tim, resulting in bludgeoning damage for several players.
- Marcus dodged an attack on Gideon and then questioned the condition of the torture implements in the room.
- Marcus decided to ignore the old implements and attempted to cast Mage Hand to open a door from a distance.
- The players discussed the slow nature of the enemies and the need to keep them at bay while managing the ongoing combat.


Input: climbed its way out. That's a six (laughs). All right, that finishes their turn. That brings us to Gideon. Those torture implements, were they very shiny and new or were they old and rusty? Very old. You didn't see too much rust on them, per se, but they're-- They're old. Okay. I will ignore them. I guess I could walk through these guys and just take attacks of opportunity or, how far away is the door? I will cast Mage Hand and try to open the door from whence I stand. thank you. All righty, the Hand drifts over to the door there. Goes for-- and you can see a central handle. There isn't a knob or a thing. There's just a little handle thing and the hand tries to pull, push, nothing. watching. That's my action, right? It's weak, though. Okay, that didn't work, so I'll walk on over there and take my attacks-o'-opportunity. All right, so you move over to that space. There's two of them swinging at you. (groans) All of them make this horrible like (gasps) sucking sound as they're trying to make noise and gurgle, but there's just very thin, reedy, moistureless vocal chords and flesh trying to make this gravel-- These are old bodies. Really, really old bodies. A nine and a natural one. You're too fast, dodging through them as you rush over there. I guess I still have a bonus action or something. I believe so. I can't try to open-- can I try to open the door with my physical hand now or can I look for traps or what can I do? Dash, disengage, hide. Yeah, dash, disengage, and hide, so no, you do not. Can't you do a bonus action use item or anything? It's an action to Use Object. Inspect? No. If you're going to look real hard for something, it's an action. Okay. Then I will just sit and think about things. All righty, Sarah, you're up. I am going to cast Hex on this zombie. All right. Undead person. Right here? Uh-huh. A regular Hex or your...? Regular Hex. Actually, you make a good point. It's up to you. Yeah, let's, mm. Regular Hex. Okay. I will use my bonus action to use Relentless Hex and teleport within five feet of-- Well, is it in bonus action? Is Hex a bonus action to cast? I think it is. Is it? Is it? Double check it. Elara thinks so. It is a bonus action. You're right. Balls ass! Hexblade's Curse is also a bonus action. You did curse the one over there. Mm-hm. (laughter) If you want to move it knowing that, you can. ...points of damage-- Dorian, Clara, you're on deck. Yeah, let's-- fuck. Anus. Did you just anus? Anus! Yeah. Crossbow. Anus! Let's not-- I'll move the Hex onto this one right here. Nadia. Nadia. Whoa, that's weird. Yeah, and I'll take a swing with the falchion at the Hexed one. Go for it. Bonus action, (whooshes), first attack. Man, it's been a hot second since I Hexed anybody. Takes an addition d6 necrotic damage when you hit it. Okay, that's right, just a d6. Yep. Okay. Talking about that dang cunnilingus.

Output:
- The players concluded their turn and Gideon's character, Marcus, decided to ignore old torture implements to cast Mage Hand on a door.
- Marcus attempted to open the door with the spell but failed, so he moved into melee range to take attacks of opportunity against the zombies.
- The Game Master confirmed Marcus was fast enough to dodge through the enemies, but he could not use a bonus action to inspect the door or use an item.
- Sarah's character, Sylvia, cast Hex on a zombie and debated whether the spell and its bonus action variants were correctly applied.
- After confirming the mechanics, Sylvia used a bonus action to teleport and move the Hex onto a different target before attacking with a falchion.
- The session ended with a humorous exchange where the group discussed the curse mechanics and made a joke about cunnilingus.


Input: Yeah, let's-- fuck. Anus. Did you just anus? Anus! Yeah. Crossbow. Anus! Let's not-- I'll move the Hex onto this one right here. Nadia. Whoa, that's weird. Yeah, and I'll take a swing with the falchion at the Hexed one. Go for it. Bonus action, (whooshes), thank you, first attack. Man, it's been a hot second since I Hexed anybody. Takes an addition d6 necrotic damage when you hit it. Okay, that's right, just a d6. Yep. Okay. Talking about that dang cunnilingus. (snickering) 29. That hits. Go ahead and roll some watching. That's the dumbest thing. Just a novelty ten minute sketch a round. Nine and four, so that's 13 points of slashing damage. A blade carves through a part of it. One of its arms falls onto the ground and it's still standing. It looks hurt, but it's (groans). Yeah, I'll try to take another try. Go for it. 18 to hit. 18 hits. Seven, six. 13 points of slashing damage. Slashing damage. (wet groaning) You carve into its chest. It breaks open, the ribcage is exposed, and it falls to the ground and (groans) gets back up. Fuck, yeah, okay, cool. 18 on that one. All right, that's your turn. That's it. Clara, Dorian, what you guys doing? I'm going to-- Get us out of the room! Move closer to everyone. To the door? I'm the only thing that can take these things out, me and Nadia. Closer to the door, you mean? No, closer to the group of people. Yeah, like right there. There, all right. I'm going to cast Spiritual Guardians. Spiritual! Oh, well, that's a way to go. That's a radius of? 15 feet around me. Around you at all times, right? Yes, on anything that isn't us. You got it. The unicorns are out and they are angry! Yeah! I've missed the unicorns! Hupperdook! Yes! Hupperdook. All right, Spiritual Guardians. Let me get that ready. When they move into or start their turn. You got it. All right, that finishes your turn. Doesn't when you cast it, it has-- No, we've talked about this before. It's only on the beginning of their turn. All right. I might not be able to do this, but is there one that's close enough that looks really ripped up and torn up and a mess? There's the one five feet from you that is what Sarah's been tearing into. Tell me if this is possible or not. Okay. Do it. If it's not-- I want to just (whooshes). Grab its heart. Grab it by the heart. I want to do the Ace Ventura. Yeah. Sure, yeah, you want to do that? Yeah. All right, roll an attack. You have to move up to it. In high school, we called that the grab, the rip, and the display. That guy gets an attack of opportunity against you. Yeah. Indiana Jones. And advantage because reckless. Correct. You're doing reckless again this turn? Okay. That would be a 14. Does that hit? No. It rakes its fingers across your back, but your

Output:
*   Sylvia attempted to move a Hex spell onto an enemy and subsequently attacked it with a falchion, dealing slashing damage that severed an arm but left the creature standing.
*   After a second successful hit that exposed the creature's ribcage, Sylvia expressed frustration while the Game Master confirmed the creature fell and recovered.
*   Borlan moved closer to the group to cast Spiritual Guardians with a 15-foot radius to protect the party from incoming attacks.
*   The group celebrated the summoning of angry unicorns, with Sarah and Elias mimicking Clara's accent during the ritual.
*   Elias attempted a reckless attack to grab a torn creature's heart using an Ace Ventura maneuver but failed to hit, taking damage to his back instead.
*   Marcus and Borlan coordinated a retreat strategy, arguing about moving toward the door versus staying close to the group for safety.


Input: by the heart. I want to do the Ace Ventuar. Yeah. Sure, yeah, you want to do that? Yeah. All right, roll an attack. You have to move up to it. In high school, uh, we called that the grab, the rip, and the display. That guy gets an attack of opportunity against you. Okay. Yeah. Indiana Jones. And advantage because reckless. Correct. You're doing reckless again this turn? Okay. That would be a 14. Does that hit? No. It rakes its fingers across your back, but your little bit of cloak just gets tugged a bit before its fingers just tear out of the cloth, no effect. You reach over towards it. Magician's Judge goes up from one side and you reach your hand forward. Roll for attack with advantage. Okay. With advantage, with advantage. Right, right, I'm just making sure. Oh, yeah, okay, okay. 22. That definitely hits. Okay. All right, you do one damage plus your strength modifier. One damage plus my strength-- Plus whatever your rage bonus and strength modifier, I'll say. Why am I blanking right now? Just plus one to whatever your strength modifier is. Your strength modifier's three. Your rage bonus is? Sorry, I know what you're saying. We'll say whatever your divine damage is, this turn, too. Add your d6 divine. Because you can do that. Really? Yep. Rage bonus is plus three. So six plus-- Roll a six. Six and then add a d6 to it. Oh my god, sorry. It's okay. Ugh, one, so seven. Seven, eight points. (laughs) It rolled literally a seven, so, and I added everything up, so you reach out, your hand goes through, and as your hand reaches forward, you watching electrical energy build up at the end of the fingers. (booms) As it goes out the other side. You see the back of the shoulder blades explode and the hand you pull back (crunches), tearing through the bones, ribs spill out from the exit hole and you can still see energy (crackling) off of your fingers. The minor blessing of the Stormlord, looking in your hand, you have a gray, withered heart. Not glowing like the one that Beauregard has found. It's not glowing. Okay. Only some of them are golden heart. I think radiant damage does it. I don't know, because not all the things I turned dropped a heart. Only two of them have dropped a heart so far. So that's one action. Yeah, okay, so-- Did not all that got turned drop gold? Goddamn Easter egg hunt. The Hex is gone. You going to move the Hex? Yes, I'll move it back to this one behind Nadia. Right there. Thanks. Moving it might also be a bonus action. --baseball card. I didn't, not today. Double check. It might be, actually. To move it is a bonus action. It is. I think it might be. It is, yep. Dorian. Yeah. Okay, and I'll try to move a little bit towards the pedestal, even though this is probably not going to-- So right there? Yeah. All right, the other guy gets an attack of opportunity on you, with advantage. Ooh, that's a 22 to hit. Yeah, that hits.

Output:
- Elias and Sarah discussed performing an "Ace Ventura" move, and Elias attempted a reckless attack against an enemy.
- The Game Master ruled that Elias's initial attack missed, causing the enemy to rake his back without effect.
- Elias then successfully rolled a 22 to hit with advantage, dealing eight points of damage that caused the enemy's shoulder blades to explode and ribs to spill out.
- Upon defeating the enemy, Elias found a gray, withered heart in the monster's hand, which did not glow like the one Beauregard had previously found.
- The group debated whether radiant damage was required for hearts to glow, noting that only two enemies had dropped hearts so far.
- Sylvia moved the Hex back to an enemy behind Nadia as a bonus action, and Elias moved toward a pedestal, triggering an attack of opportunity that hit with a 22.


Input: Moving it might also be a bonus action. uh baseball card. I didn't, not today. Double check. It might be, actually. To move it is a bonus action. It is. Thank you. I think it might be. It is, yep. Dorian. Yeah. Okay, and I'll try to move a little bit towards the pedestal, even though this is probably not going to-- So right there? Yeah. All right, the other guy gets an attack of opportunity on you, with advantage. Ooh, that's a 22 to hit. Yeah, that hits. All right, it slams you in the back for five points of bludgeoning damage, which you reduce to two. Okay. Ow. That's like Arnold Schwarzenegger getting drop kicked. You still have your second attack if you want to. Oh, yeah, I'm going to turn around and hit the guy, then, that just hit me. Okay. Go ahead and roll attack with advantage. Ooh! Okay. This is with my sword. Yep. 25. That definitely hits. They have an AC of eight. Okay, six, 11 points of damage. 11 points of damage. You take, now, your other hand immediately dropped the gray hart or are you still holding it? Yeah. You drop it behind you. The guy hits you from behind and you swing back around. Wham, the blade cuts him in half and the body crumbles into the ground unmoving. Nice. Nice! No glowy? And he didn't get back up. So 18 points? Sorry, it was? 11 points. 11 points, sorry. So actually, he's still up. But he's carved into and standing. groans. His heart is missing in the-- okay. We don't know that. Okay. All right. That finishes your turn. Clara finished her turn. Tim, you're up. Dorian punched the heart out of this one or this one? This one here. This one? You're still holding the glowing hart in your hand. Taking a cue from Dorian, I'm going to take my right hand and one-inch punch right through its-- Natural 19. Yeah, go ahead and roll damage on that. And then that is 11 damage. 11 damage. The fist gets a few inches in. You can feel it hitting, breaking through the ribs, but it didn't go all the way through. You can take the next attack. Yeah, 25. That hits. Roll damage a second time. Seven damage. Seven damage! whooshes. Your fist goes in and you grab onto the heart, but it's still taut in there. It's not dead. It's not a dead heart or not dead? Well, I mean, it's still alive. You haven't been able to pull it out, so you have to roll a bonus action. Bonus action to yank it out. 17. 17, roll damage. groans. Seven. Seven. Okay, so you grab it and you pull back and the zombie clicks grabs your arm and is like growls and you can't pull your hand out of its body. Don't bite! It's on death's door, but it seems it's resisting the crumbling of its necromantic form. Do I get the same feeling in this hand? That warmth, nope. groans. Well, I'm like, oh-- Put the new heart in the old zombie! laughs. I'm trying to help you.

Output:
- Elias attempted to move toward a pedestal but provoked an attack of opportunity from an enemy, taking bludgeoning damage that he reduced.
- Elias retaliated by turning around and striking the attacker with his sword, initially dealing 11 points of damage before the enemy remained standing.
- Sarah followed up by punching the zombie's chest, breaking ribs but failing to extract the glowing heart during her first attempt.
- After a second punch and a bonus action to yank the heart, Sarah's hand became trapped in the zombie's body while the creature resisted its destruction.
- The group discussed the status of the heart and the zombie's survival, with Borlan noting the heart was missing and Marcus making a comment about putting a new heart in the old zombie.


Input: yank it out. 17, roll damage. (groans) Seven. Seven. Okay, so you grab it and you pull back and the zombie (clicks) grabs your arm and is like (growls) and you can't pull your hand out of its body. Don't bite! It's on death's door, but it seems it's resisting the crumbling of its necromantic form. Do I get the same feeling in this hand? That warmth, nope. (groans) Well, I'm like, oh-- Put the new heart in the old zombie! (laughs) I'm trying to help you! You got that, all right. Is that the end of your turn? Can I move away? Can I let go and move? Sure, yeah, you can. At this point. Yeah. Where you going to move to? Towards the pedestal. Okay. You can get over-- That's fine. Okay, it gets an attack of opportunity against you. Cha. As you move past. Yeah. A couple of them have already taken-- Misses, no worries. Okay, end of your turn? Mm-hmm. Okay, the heart in your hand goes dull and gray. No! Fucking what? What does it mean?! We needed to get it in there fast is what we-- Oh, we've got to get it in the thing. We've got to put it in the-- In the what? In the pedestal. We've got to put it in the bowl. None of this is making me happy, but we have the 15 feet of clearance right now, so. That's what I was going to go for. So we need three on? Maybe. Checking the door, maybe. I'm going to hit the one that's right next to Sylvia with a standard Sacred Flame since that's what we're at. Okay, go for it. Actually, that one's within the 15 foot radius right now. It is. Oh, I'm going to shoot outside the 15 foot radius then. Whichever one's-- There's these two over here that are standalone. Oh, I'll annoy one of the standalone ones right over there. Okay, so you turn around and release on that guy there. No, it's a failure, so roll damage on that. That's 17 radiant damage. 17 radiant damage. Nice. (crackling) Burns into him. He's badly hurt, his body is torn apart, but he's still standing. So that's your action. Yeah. Yeah, I'm good. Okay, Sylvia, you're up. Okay, I have a bloom of catmint in my hand and I thrust it into the air and a visage of Frumpkin floats over those two by me and then it (whooshes) balloons up into a giant orangish rusty cat claw and it's going to smash down on top of the one that Nadia just started on. Right here? ♪ Frumpkin's Paw! ♪ Is that the one that Nadia--? Yes. Then we'll do that. That is so cute. Actually, no, I will do, because I'm in the thick of it, so, no. We'll do it by the one that's near Dorian and Sylvia equally. So right there. Yeah, sure. You got it. All right, so-- And (whooshes). Onto one of them. Yes, the one closest to you. You got it. Go ahead and roll attack on that. Oh, that's a 19 I rolled. That hits.

Output:
- Sarah attempted to pull a heart from a zombie but was grabbed, and the heart subsequently turned dull and gray, causing confusion among the group.
- The party realized they needed to place the heart into the pedestal or bowl immediately due to the 15-foot clearance available.
- Lyra attempted to use Sacred Flame on a target near Sylvia but had to shift to a standalone enemy outside the radius, dealing 17 radiant damage.
- Derek summoned Frumpkin to attack a specific enemy near Dorian and Sylvia, successfully rolling a 19 on the attack check.
- The group coordinated their movements to avoid the zombie's attack of opportunity while trying to secure the heart for the ritual.


Input: ♪ Frumpkin's Paw! ♪ Is that the one that Nadia--? Yes. Then we'll do that. That is so cute. Actually, no, I will do, because I'm in the thick of it, so, no. Uh, we'll do it by the one that's near Dorian and Sylvia equally. So right there. Yeah, sure. You got it. All right, so-- And (whooshes). Onto one of them. Yes, the one closest to you. You got it. Go ahead and roll attack on that. Oh, that's a 19 I rolled. That hits. Go ahead and roll damage. Okay, that's 4d8. Where I put them? Where did it go? 11, 19, 21 points of damage. 21 points of damage. (whooshes) Slams into it. It gets crushed in the ground. As the paw withdraws, it (gasps) gets up. Its head is torn, one arm comes off of the bone left behind. It's barely standing. Son of a bitch! Yeah, I will stay my ground because they will rake my back if I try to move. Well, they're about to-- All right, now it's their turn. So 15-foot radius. One, two, almost all of them but these two are affected by it, so, go ahead and roll your damage. Fuck yeah, unicorns! Okay, 14. Not bad. 14 damage, all right. Oh, wait, 14. Let's see if I add anything because I can't remember. I think it's just the-- It's just that 3d8, yeah. It's radiant. Nope, he (whooshes) disintegrates. You watch a glowing orb hit the ground. Ooh! We got one. A little heart. I'm going to start marking these for where they are. We have one there. Okay. That guy over there fails his save. He takes 17 points of radiant damage (crackles), but he hasn't been damaged before, so he looks hurt, but he's still standing. This guy there fails. He takes 17 points radiant damage. Oh, it's only 14 points. Oh, 14, sorry. Sorry. 14, 14. To the one that was damaged by the cat claw. Fails and fails. That one is (whooshes) completely incinerated by all the radiant unicorns jamming into its body, leaving all these holes, it goes (groans), falls off to the side. No glowing left behind. They also use their unicorn teeth. Just letting you know. That one does make its save, so it takes half damage. Oh, little nibbles. That would be seven points. All righty, so now they take their turn. This one's going to move forward. Oh, no. To Tim. This one's going to move. It's going to stay against Sarah. This one's going to go ahead and-- I think it's going to move in. They're both going to flank Sarah. This one's going to move up to Dorian and then. Oh, yeah. Okay. Like this seems silly to use right now. Yeah. Good gravy, Matthew. Well. Okay, and then if any of them-- Well, I mean, my turn is already... Is done? I mean, like-- well, yeah. I know you ordered these in bulk, but you didn't have to use them all in the same night. Are any of them coming within the 15? Yes, they are, so those three have to make it now. Would I roll again or is it just the-- I'll let you roll again if you want.

Output:
- Derek decided to attack the creature closest to Dorian and Sylvia, rolling a 19 to hit and dealing 21 points of damage that crushed the enemy.
- The damaged creature briefly stood up before Borlan and the group used their radiant unicorn attacks, dealing significant damage to multiple targets.
- Borlan successfully hit for 14 points of damage, causing one enemy to disintegrate into a glowing orb while another was completely incinerated.
- An enemy that made its save took only half damage from the unicorn teeth, resulting in seven points of damage.
- The enemies moved forward to flank Sarah and move toward Dorian, forcing Borlan to make additional saves against their attacks.
- The Game Master allowed Borlan to roll again for the remaining threats within the 15-foot radius.


Input: this seems silly to use right now. Yeah. Good gravy, Matthew. Well. Okay, and then if any of them-- Well, I mean, my turn is already... Is done? I mean, like-- well, yeah. I know you ordered these in bulk, but you didn't have to use them all in the same night. Are any of them coming within the 15? Yes, they are, so those three have to make it now. Would I roll again or is it just the-- I'll let you roll again if you want to. Oh, that's worse, way worse. I should have kept it. Way worse, thank you. Seven. Seven points to him. Why would you be greedy? Because you're greedy. I didn't know if I needed to. I wasn't trying to be greedy. Yes, I was. Um, laughs. Seven points to him. Is that radiant? So that would be one attacking Nadia with advantage. That's going to put it at 17 to hit? Nope. Uh, misses. Another one attacking without advantage. 13, misses. Nope. One attacking you, Clara. Six, misses. Attacking you, Beauregard. Five, misses. Another attacking Sylvia. It's a 22 to hit. I rolled a natural 19. You take seven points of bludgeoning damage. One attacking Dorian with advantage. Natural 20. That's 11 points of bludgeoning damage reduced to five. I'm never playing a wizard. Never. Never. Next five campaigns for me, all bloodhunter. Sarah. Is that moving into the 15 foot range also? It does and it takes another seven points of damage. That one's going to go ahead and attack Sarah. Eight misses and the other one, a natural one, misses. Their turn is done, Gideon, you're up. Wow, wow, bonus action, move the Mage Hand, pick up the heart on the floor. Yes. Yes, queen. Put it into the hole. How much space-- how far can you move? 30 feet. I'll move as far as I need to. 15. We'll say it manages to pick it up there. That's 15. 20, 25, 30. Yeah! It drops the heart into one of the bowls. Sure. Yes! Sure. Hand spin like "Inception." We're still in the dream. And nothing happens. It drops into the bowl. You watch the little groove light up. Gasps. So that's one of three that we need. Yeah. Hopefully we're doing this right. Did the door move it or anything? No. You didn't notice anything. Okay. Well, then, in that case, we need to get some more hearts. That was your bonus action to do that, right? That was my bonus action. Action, if we need more hearts. Yes, we need more hearts! I'm going to aim at, at one, at one of the zombie things. One of the ones that been hurt. Yeah. They've all been hurt at this point. Has the one next Clara been hurt? They've all been hurt. They're all being assaulted by a bunch of radiant unicorns. Great. I'm going to aim right for the heart and see if I can aim it so to push the heart through. Sure. Like in some sort of explosive. You're doing well. 28. That definitely hits. Pink and purple flashes everywhere around us. A million watching.

Output:
- Borlan, Marcus, Lyra, and the Game Master engaged in a tense combat scenario involving rolling dice and calculating damage against multiple enemies.
- The group successfully hit several targets, including Dorian and an enemy attacking Clara, while others missed their attacks.
- Marcus utilized a bonus action to move a Mage Hand, pick up a heart from the floor, and drop it into a specific bowl to activate a light-up groove.
- After confirming the door did not move the object, the team decided they needed to acquire more hearts to proceed with their objective.
- Marcus aimed an explosive attack at a zombie target, resulting in a hit that caused pink and purple flashes to appear around the party.
- The session concluded with the group realizing they were still in a dream state and preparing for their next action to secure additional hearts.


Input: of the zombie things. One of the ones that been hurt. Yeah. They've all been hurt at this point. Has the one next Clara been hurt? They've all been hurt. They're all being assaulted by a bunch of radiant unicorns. Uh, great. I'm going to aim right for the heart and see if I can aim it so to push the heart through. Sure. Like in some sort of explosive. You're doing well. 28. That definitely hits. Pink and purple flashes everywhere around us. A million points of damage. No, just 25 points of damage. 25 points of damage, yeah. It was not going to make that save. thank you. The chest explodes and you see its gray heart shoot out, pinned to this wall. It's just sitting there. But not a good heart? No, we need a gold heart. Goddamn it! That was your action, bonus action. That's it. All right. 10% drop rate or something? Sarah, you're up. With my bonus-- 20% to get a foil. With my bonus action, I'll move next to this guy right there. Right there, you got it. I will, I'll take a swipe at him, the first one, at him. Go for it. I'm running low. 26 to hit. 26 to hit? 26 hits. Okay, cool. You could've said something last time we were in-- Seven points of slashing damage and one point of Hex. So eight total on the first one. On the-- You carve through it. It's looking really wounded between the unicorns that have been attacking it, the damage you dealt with your first try, but it's still standing. I'll attack the guy behind me, directly behind me. The one to his right. You got it. 25. 25 hits. Yes. Gold heart, gold heart! No whammies, no whammies. 11 points of slashing damage. 11 points slashing damage. You strike through that one and it takes the hit. It's holding on by a thread. That finish your go? Yes, it does. All right, Dorian, Clara, you guys are up. Go, Jessie. Oh, okay. I'm going to... I'm going to Sacred Flame one of them. Which one? Pick one. The one that Sarah was just attacking? Yeah, which one? There's two of him he just hit. Oh, wait. You know what? I'm going to do it next to somebody that is near one that I can grab if it drops the heart. How about the one that's-- Right there? Yeah! We need hearts. That is a failed save. All right, that's 2d8. 2d8. 2d8 radiant. Ooh, that's a 12. 12 points? Oh, it's still standing. What the shit? Seven plus 12, nineteen. It's burnt. The unicorns are attacking it and it's still. Its eyes rolling its head to the side. So that's your action. Should I do it? We need some hearts. Do what? Well, I could bonus action and cast Spiritual Weapon. But I don't want to waste any more spells if we have to fight something else! Yeah, we're fine. The unicorns'll finish him off. Yeah. Okay, okay. Yeah. All right. Then

Output:
- The group discussed the status of the zombies and the unicorns assaulting them.
- Marcus attempted an explosive attack on a heart, dealing 25 points of damage but failing to retrieve a gold heart.
- Sylvia attacked two enemies, dealing significant damage and leaving the first one wounded while the second held on by a thread.
- Borlan cast Sacred Flame on an enemy but failed to hit, resulting in a failed save and 12 points of radiant damage.
- The unicorns continued to attack the weakened enemy, causing it to roll its eyes while the party debated their next move regarding spells.


Input: points? Oh, it's still standing. What the shit? Seven plus 12, nineteen. It's burnt. The unicorns are attacking it and it's still... thank you. Its eyes rolling its head to the side. So that's your action. (frustrated noises) Should I do it? We need some hearts. Do what? Well, I could bonus action and cast Spiritual Weapon. But I don't want to waste any more spells if we have to fight something else! Yeah, we're fine. The unicorns'll finish him off. Yeah. Okay, okay. Then I'm going to-- That finishes Clara's go. Dorian. Oh, oh, yeah. I think I can do that, actually. Oh, yeah. Wait, let me see if I have my bonus. Hold on. In the meantime, Dorian, why don't you go? Okay. Okay. I'm going to attack-- sorry, Sarah, but because he's close, I'm going to attack Mr. Hexy. Mr. Hexy? Yeah. Was that the one you were attacking or the one that you said was pretty close? You can't quite get to the Hex guy. Okay. You have to move around. Okay, yeah, I'll attack the other one that he was attacking. Right there, go for it. Yeah. That's actually good for me. One last flanked attack for me to do it. Ooh, okay. 24. 24 definitely hits. Go ahead and roll damage. Open him up! Come here. Whoa! Okay. 22 points of damage. 22 points of damage. Wow. Okay, he rolled an 18 on his save plus three for his con. That's 21. You literally just did enough damage to prevent him from maintaining his... watching. He is slaughtered. As the chest is torn open, gray heart. Sorry. Fuck you, you fucking dead person! Is it the radiant damage? I think it's the-- It's only radiant damage that kills with a gold heart? Or magical? No, because she has a magical weapon. You still have a second attack. But this one was killed. I'm trying to think. With what? Sacred Flame. Both of these are really badly hurt. All of them have been damaged to a certain point because of her unicorns. I'll walk up to the Hex guy, but it's like I don't want to kill anymore people if they're just going to have gray hearts. What are you going to do? Okay, I'll attack the Hex guy. The Hex guy, so you're going to move this way? They get an attack of opportunity if you do. Okay. All right, so you move over. One of the guys swings at you with advantage. That's going to be 13 to hit. Nope. You shrug it off. Okay. 23. That hits. Go ahead and roll damage. Same with this one over here. Does her divine fury do radiant damage? Divine fury, they should say, I think it does radiant damage. Checking. I believe it is. If it's radiant damage, that does make a difference. Because it's radiant. Yeah. While you're raging-- We just get some regular gray hearts? Yeah, necrotic or radiant damage. Yeah, so. You're fallen, so I think it might be necrotic. We'll double check. We'll check and see if it's a choice, but, regardless, for now, anyway, you roll

Output:
- The Game Master confirmed that the target was burnt and under attack by unicorns, leading to a frustrated reaction from Borlan.
- Borlan hesitated to cast Spiritual Weapon but eventually decided to hold off to conserve spells.
- Elias attempted to attack Mr. Hexy but was forced to reposition, resulting in a successful hit that dealt 22 points of damage.
- The combat ended with the target being slaughtered after a save roll failed, revealing a gray heart inside the chest.
- The group debated the damage types, specifically distinguishing between radiant, necrotic, and magical damage regarding the "gray hearts."
- Elias moved to engage the Hex guy again, successfully shrugging off an opportunity attack before preparing to roll damage.


Input: ahead and roll damage. Same with this one over here. Does her divine fury do radiant damage? Divine fury, they should say, I think it does radiant damage. Checking. I believe it is. If it's radiant damage, that does make a difference. Because it's radiant. Yeah. While you're raging-- uh, we just get some regular gray hearts? Yeah, necrotic or radiant damage. Yeah, so. You're fallen, so I think it might be necrotic. We'll double check. We'll check and see if it's a choice, but, regardless, for now, anyway, you roll for your second attack. Yeah. Hits. What's the damage on that? 12 points of damage. 12 points of damage. Does not make the save. The hexed creature crumbles on the ground and as it falls open, you can see the faint glow in its chest on the ground there. Ah, okay, can I grab it? I'll say you can grab it as a free action, but that'll be the end of your turn. Okay, I'll grab it. Is it glowing? It's glowing. Yeah, it's glowing. Did you kill it with radiant or necrotic? I don't know. No? I don't know. You don't know. I think what I have is necrotic, but I don't know. We'll call that the rest of your move in letting you pick that up and pull out of the chest in that area. Okay. All right, that ends your go. Tim, you're up. Tim, you're up. We keep killing them before they die properly. Nadia, you're on deck. Is it radiant damage? How about this, I'm going to, excuse me, pardon me, excuse me, Dorian! Yeah. Yeah, dope. Teamwork is dreamwork, baby! Mm-hm. That one gets an attack of opportunity on you. That's fine. Misses you entirely. Take it from her. Thank you, excuse me. Pardon me. All right. I'll say, yeah. Moving through your friends, you can do that. You go over and walk through, excuse me, excuse me, slam the heart in, into the second bowl (whooshes). The second one lights up. Come on! Okay, okay. Two-thirds there, guys! Anything else I can do? I'll say pushing through, your action to pull it from her and put it in there, I'd say you have your bonus action. Look at that big ass cat's paw. The one that Clara fucked up that's under Frumpkin's claw? Yeah? Can I look inside, see if he's got a glowy heart? Make an investigation check. Investigation or perception, your choice. Investigation always. Fucking ballsacks. 11. 11. Unfortunately, it's hard to see. Its chest cavity is not exposed through a severe amount of damage. You're uncertain. You know never know what's truly in someone's heart. All right, one more to go. Okay, that's it. All righty. That brings us to Nadia. Sylvia, you're on deck. I'm holding my action for the next time a whole bunch of them come up. Okay, you got it. Staying where you are? I'm staying exactly where you are. Sylvia. Sylvia doesn't know anything about this radiant theory running around the table, so I'm going to mush the one that is right under the cat claw. Go for it. Roll attack. Yep. That is a 16 to hit. That hits. Go.

Output:
- The group discussed whether their damage types were radiant or necrotic while Elias checked his Divine Fury mechanics.
- Elias successfully attacked and defeated a hexed creature, retrieving its glowing heart as a free action before his turn ended.
- Sarah moved through allies, bypassing an attack of opportunity, and successfully placed a heart into a second bowl.
- Sarah attempted to investigate the chest cavity of a cat-like creature under Frumpkin's claw but failed the check due to severe damage obscuring the area.
- The Game Master passed the turn to Nadia, while Lyra held her action for future enemies and Derek prepared to attack a target near the cat claw.
- Derek rolled a successful 16 to hit and was instructed to proceed with the attack as the turn concluded.


Input: right, one more to go. Okay, that's it. All righty. That brings us to Nadia. Sylvia, you're on deck. uh, I'm holding my action for the next time a whole bunch of them come up. Okay, you got it. Staying where you are? I'm staying exactly where I am. Sylvia. Derek: Sylvia doesn't know anything about this radiant theory running around the table, so I'm going to mush the one that is right under the cat claw. Go for it. Roll attack. Yep. That is a 16 to hit. That hits. Go ahead and roll damage. I imagine while all of this is happening, all of us are going: Is it radiant?! Is it radiant? For sure. Why are some gray!? I don't know. We need a gold one. Is it radiant? Sylvia is blocking out what all of your-- it managed to make its save. It should be destroyed, but its form is still holding up. One hit point. One hit point. It's rolling really well, their saving throws tonight. I'm in a turkey shoot. I'll stay where I am. Sylvia, deal radiant damage. Beginning of their turn. Go ahead and roll damage. Yes. Radiant. Goddamn it. Eight, no. Yeah, eight points. Eight points, all right. It takes eight points. Right there, eight points. Actually, that one disintegrates. No, no, no, that one takes eight as well. That one fails. It takes eight points. That one disintegrates. I think that's-- that's a lot of creatures to hit. That one misses. So he doesn't even get to save. The radiant damage destroys him gray heart. Gray heart. It's not the radiant! Goddamn it! It's just loot drops, guys. It's loot drops. It's just loot drops. Seven points of damage. Barely holding on. God, my stupid unicorns! You've got to say the keyword before you kill it. That's what it is. They're helping so much. This one falls to the ground. Gold heart, gold heart! Gray heart. Ketchup, say ketchup! That's it for them. What did we do differently? Anything? I think it's just rando. I think you have to say a witty one-liner when you kill it. Witty one-liner? A witty one-liner. Why start now? I don't know if I said one, though. Hello, I'm Witty One-Liner. Also, entering into the field, so. Now's your time? Yep. All of them who are out, so, have another round of them just popped up? Turn Undead. Oh, yeah, and some of them came into my thing, too. Correct. We'll do your damage first. Oof, finally. 15. 15 fails on that one. That's another 15, that one fails. That one is another 15. That one fails, another 15. Those are all going to burn terribly. They look wrecked, just walking into battle. As they hit the radius, they're being struck with all of these radiant unicorns just flesh tearing off. They're trying to pull forward. Angry hamster unicorns. You're Turn Undead? There's one that's fluttering around it's neck going. 17, I want to say. That's will, right? That's a 17. It's been a while. Like little piranhas. That one succeeds with a natural 20. Wow. That one.

Output:
- The group attempted to defeat undead creatures using radiant damage, with Derek targeting a creature under a cat claw and successfully hitting for 16.
- Several creatures survived initial attacks with one hit point remaining, prompting confusion among players like Borlan and Marcus about the nature of the damage and loot drops.
- Marcus and Sarah debated the necessity of saying a "witty one-liner" to successfully kill the enemies, while Sylvia suggested using a specific keyword.
- Borlan utilized Turn Undead, causing a wave of creatures to suffer 15 points of damage each and appear to disintegrate or burn.
- Lyra rolled a natural 20 on a saving throw check, which the Game Master noted as a successful save for one of the creatures.
- The session concluded with the group realizing the difficulty of the encounter and the random nature of the creatures' survival.


Input: That one is another 15. That one fails, another 15. Those are all going to (crackles) burn terribly. They look wrecked, just walking into battle. As they hit the radius, they're being struck with all of these radiant unicorns just flesh tearing off. They're trying to pull forward. Angry hamster unicorns. You're Turn Undead? There's one that's fluttering around it's neck going. 17, I want to say. That's will, right? That's a 17. It's been a while. Like little piranhas. Thank you. That one succeeds with a natural 20. That one. Wisdom. Yeah. Disintegrated. And? Gray heart. (groaning) This one. Su-- no, because that was a natural 18 minus two, so 16. That one (whooshes) disintegrates. Gray heart. Damn it! This one. Say it. That is a 19 minus two. 17, so that one succeeds. That one fails (whooshes). Thank you. Glowing. Get that shit! That one fails, disintegrates. Gray heart. That one disintegrates. Gray heart. There's two of them currently standing. Also, and again, everything below us, too, for a 30-foot radius and in both pits, I get a little bit of a burn for anything-- Correct, so. Popcorn. Popcorn. Popcorn! My god. I don't have anything, but there's a-- Got one! Pop pop. (laughs) (whooshing) There's a scattering of little radiant bursts around as corpses just start detonating in the vicinity. You see a few other faint glows that are left there, but vanish into the rest of the piles as the ground is still writhing. Like sexy mushrooms. Filling the gap of the spaces of the ones that are now ash. You see for each zombie that dies, more continue to crawl their way towards you in the space. All right, so that begins their turn. There's two that survived. That one's going to attack you, Sarah. That's going to be 15 to hit. What's your armor class? 17. 17. (whooshes) Scrapes off your shield and you knock it away. That one's attacking Nadia. That's a 15 to hit, no damage. All right, that ends their go. Gideon, you're up. Yeah! Mage Hand! Grab that heart, do some sort of little magic. David Bowie move. Yeah, yes, exactly. From "Labyrinth?" (laughter) It's a crystal. Place it in the little bucket. It goes into the small dome. The third groove fills with light. The two standing zombies (whoosh, thump) fall to the ground and collapse and all the ones that are crawling out just go limp. Both the door you entered and the door across the way (creaking) that one opens up and that one on that side (rumbles) slides open. (clapping) I did it, guys! I figured it out! And totally sober. How's it feel? Not good. Did you steal my flask? It felt a little good. We should get out of this room. Wait, so we're leaving. We're going, we're leaving, going back the way we came? Before we leave, maybe we should just collect ourselves for a short minute. Take 30 minutes in here? What if there's a timer on this door? I'm looking through the door. What's on the other side? Okay, so you glance through. There's a little bit of a 30-foot hallway before it opens up and you can see that the stone floor gets rocky.

Output:
- The Game Master described radiant unicorns and flesh tearing as the group faced a radius of burning zombies.
- Lyra and the Game Master discussed dice rolls, noting successes with a 17 and a natural 20 while others failed and disintegrated.
- Marcus used Mage Hand to grab a crystal heart and place it in a bucket, causing the remaining zombies to collapse and doors to open.
- The group decided to leave the room, with Sylvia suggesting they collect themselves for a short minute before exiting.
- Elias questioned the exit strategy, and the Game Master revealed a rocky 30-foot hallway leading out the door.
- Characters like Sylvia, Borlan, and Marcus exchanged dialogue about the David Bowie move and the state of their gear.


Input: you steal my flask? It felt a little good. We should get out of this room. Wait, so we're leaving. We're going, we're leaving, going back the way we came? Before we leave, maybe we should just collect ourselves for a short minute. Take 30 minutes in here? What if there's a timer on this door? Uh, I'm looking through the door. What's on the other side? Okay, so you glance through. There's a little bit of a 30-foot hallway before it opens up and you can see that the stone floor gets rocky. You can see darkness beyond that. Your visual radius is cut about 30 feet, so you have to traverse further in to see where it goes. We can get out of the room. Yeah, let's get out of this room. Let's just take a second on the other side of the doorway. We're pretty thrashed. Okay. All right, so you all make your way out of the open door into the next hallway and carefully walk to the next area where it opens up. You come out onto a somewhat broken, mildly uneven, but still flat surface, rock, dry, dirt, dust. About 15 feet beyond the entrance, it just ends. You're looking around this massive natural cavern wall to each side, like you're on the edge of a chasm, with a slight stone outcropping that you've just walked out on. It's just shadow around you at all sides except for the cavern wall that's behind you that continues outward before it vanishes into the periphery where the darkness takes the rest of your vision. At the very edge, you can see what looks bolted into the edge of this cliff side, a pair of heavy, metallic bolts, like poles, with giant, drilled screws and metal pikes set into the side. Massive chains reaching out into a ten-foot wide, elongated iron bridge that slightly bows out into the darkness beyond your point of vision. Other than that, just silence. Sylvia goes and sits nowhere near the edge, but walks 15 feet out, plants on the ground, pulls a book out, and just starts casting Leomund's Tiny Hut. Okay. Tim goes to the edge and just gets low. Sits on the edge, dangles my feet off. Okay, you look down and beyond the 30-foot radius of your darkvision, with it truncated, you just see the darkness below. Cool. I'm going to sit and meditate. I'm going to close my eyes. I actually also think I'm going to douse the-- I'll keep the light spell up for you, I suppose, for now. We would not have reached an hour later, so the Driftglobe has been going all this time. Okay. I'm going to sit. I'm going to close my eyes and I'm going to listen very carefully. Make a perception check. Natural 20, 29. You listen here, everyone's quietly moved in. Tim moved to the edge quietly, sat down. Sylvia moved to the edge quietly opened his book. You just close and listen. Absolute silence. That weird deafening silence where the eardrums seem to almost push in. Anybody else do anything? I'm humming very quietly. You'll hear that. I want to go to the edge of the bridge and see how far I can see. About 30 feet of what you can see in your darkvision. The bridge, it bows slightly as it moves further out, but you're not sure watching.

Output:
- The group decided to leave the room and traverse a 30-foot hallway to reach a massive natural cavern wall.
- They arrived at a cliff edge featuring a bowed iron bridge and observed heavy metallic bolts and chains.
- Sylvia cast Leomund's Tiny Hut while Tim and Lyra positioned themselves near the chasm's edge to meditate and douse their lights.
- Lyra performed a perception check with a natural 20, confirming that the group was in absolute silence.
- Borlan began humming quietly, and Elias moved to the edge of the bridge to attempt to see further into the darkness.
- The Game Master described the bridge bowing further out as Elias looked into the darkvision radius.


Input: You listen here, everyone's quietly moved in. Tim moved to the edge quietly, sat down. Sylvia moved to the edge quietly opened his book. You just close and listen. Absolute silence. That weird deafening silence where the eardrums seem to almost push in. Anybody else do anything? uh... Borlan: I'm humming very quietly. You'll hear that. um... Elias: I want to go to the edge of the bridge and see how far I can see. Game Master: About 30 feet of what you can see in your darkvision. The bridge, it bows slightly as it moves further out, but you're not sure how far out it goes, but you can see 30 feet of it before it vanishes into the darkness ahead. Sylvia: Anybody up for figuring out how far of a drop this is? Sarah: I take out a ball bearing. Marcus: (laughs) Game Master: You don't hear an impact. Instead, you hear (whispering). One, 12, hundreds of whispering voices all merging and gathering (whispering), filling the entire chamber. For a moment. Your brain begins to get a little muddied from the sound, for just a moment. I'm going to need you to go ahead and-- Sylvia: One ball bearing. Game Master: Make a-- Sarah: Destroy them all. Game Master: Make a wisdom-saving throw for me, please. Sarah: A wisdom save? Borlan: We are straight up in-- Game Master: Yes. Borlan: The tomb of some god right now. Elias: Pull your legs up. Sarah: (laughs) Natural 20. Game Master: Okay. Borlan: Thank god. thank you. The influence of the whispers on your mind, you push it away and you back away from the edge and the rest of you can hear them faintly. Lyra: Did I, yeah, because I'm-- Game Master: You definitely pick up on it. It started, with your natural 20, it started locally to where that ball bearing would have dropped and then echoed and expanded to fill the entire chasm for a moment before they slowly died down. Lyra: Please don't aggravate the ghosts. Sarah: Didn't know there'd be a pit of ghosts. Lyra: Let's just-- Borlan: This is a fucking tomb, you guys. Game Master: Like it was strange. Elements of it sounded like language, but none that you knew. Some of it sounded like babble, some of it sounded like, just like light screams and moans all merging. It was maddening, terrifying, sourceless. Lyra: Couldn't make anything out? Game Master: Not without any light, not at this distance. Lyra: I mean... Game Master: Oh, no. Lyra: All right. Sarah: I don't think we want them in our heads. Marcus: Yikes. Borlan: I don't like this. Derek: Tenish minutes later (hums) and there is a grayish-black dome in the rock and Sylvia just-- he doesn't fall asleep, but just lies back on his back and rests. Sylvia: Do we want to make it a long one? Lyra and Borlan: We can't. Sylvia: Why? Borlan: I don't know. Lyra: I feel like things are-- Derek: Sylvia is exhausted. Borlan: I could cast Locate on the guy if we're going to do a long rest. Marcus: Sure. Borlan: And just. Sylvia: This might be the most chill we get before wherever the bridge into darkness goes. Borlan: We need to make sure that those voices can't get us in the hut, though, because they aren't going to stop us from wandering outside of it. Sarah: No. Derek: Just respect the dead. Sylvia: Yeah. We'll keep watch and watch means things from coming in and things from going out. Borlan: Maybe we like tie all of us together. Marcus: Okay. Borlan: If we go to sleep. Lyra: That's not watching

Output:
*   The group encountered a deafening silence before Borlan began humming and Elias investigated the bridge's edge.
*   Sarah dropped a ball bearing to test the depth, triggering a wave of whispering voices that attacked the group's minds.
*   Sarah rolled a natural 20 on a wisdom save, successfully pushing away the whispers and causing the voices to die down.
*   The players realized they were in a tomb of a god and decided to tie themselves together to prevent wandering or being influenced.
*   Sylvia lay down to rest while the group established a watch system to keep the entities from entering their hut.


Input: we're going to do a long rest. uh, sure. And just. This might be the most chill we get before wherever the bridge into darkness goes. We need to make sure that those voices can't get us in the hut, though, because they aren't going to stop us from wandering outside of it. No. Just respect the dead. Yeah. We'll keep watch and watch means things from coming in and things from going out. Maybe we like tie all of us together. Okay. If we go to sleep. That's not a bad idea. Sure, that's a good idea. Yeah, I don't know, I'm trying to figure out if I think-- I don't know if spending that much time here is a good idea or not. We don't have much choice. Well, you're going to be dragging my dead body or leaving it behind. I am done. That's fair. That's fair. Real quick, Eyes of the Grave one more time. Okay, you focus, no undead presence at all. Can we-- You look into the darkness below. From the ball bearing and the impact or where the impact would have been. It didn't go very far before the whispers began to emerge. It wasn't like some deep, deep infinite chasm or anything. Can we stuff your ears? Our ears? Sure. Nothing can get through the dome, right? Well, we can hear through the dome. That's what I mean. If we keep quiet. I'm sure it won't be total auditory protection, but it might help. We definitely stand guard. Yeah, two up. Everybody else rest. Okay. And everybody stuffs their ears. I'm going to-- Tear off pieces of cloth, whatever you need. I don't know if that's going to help, but do it. I suppose it can't hurt. I can try a Locate Object, I guess, but I don't know what I would cast Locate Object on. Maybe something that Obann was wearing? You want to talk to him? I mean, I could Send him a message, I suppose. Yep.

Output:
- The group decided to take a long rest and discussed the dangers of voices entering the hut.
- Lyra expressed hesitation about staying in the location, but Marcus noted they had no other choice.
- The party agreed to tie themselves together for safety and to maintain a watch while others slept.
- They planned to stuff their ears and use the dome for auditory protection against the darkness.
- Borlan attempted to locate an item belonging to Obann and considered sending him a message.
- The Game Master confirmed there was no undead presence when the characters looked into the darkness.


Input: into his fold for the night to discuss what happened for tonight's episode you're about to watch. Oh man, we're getting out of here. Podcast from last week is available, where all fine podcasts are available to download, so keep up with that. That's it! We're good! Done! Anything else? Nice. That was a lot. I want to get into the game. I'm impatient. Thank you for your patience. With that guys, let's go ahead and dive into tonight's episode of Critical Role. [click, TV static] [groovy Critical Role theme] Wow, you are so late on that! Nah, it was timed about how I wanted it. Welcome back, everyone. As we watch Fiona complain about her macaroni salad. Is it like tuna in here? What's in here? This is the content you tuned in for. Is there tuna in here? I think there is. No one really knows. Macaroni salad is the Wild West of culinary delights. It's the tuna casserole you were talking about. I'm not supposed to have tuna! [laughter] Daredevil Fiona Sylvia, ladies and gentlemen. Bringing it back in. The Mighty Nein in the city of Zadash. Long in the Dwendalian Empire, you've made a small name for yourself in a few factions. You've done a deed or two for the King's Hall here in service of the Crown. You've done a deed or two with the Knights of Requital, that involved getting caught up briefly in a manhunt, as you were loosely responsible for the death of the High-Richter, the high judge of the local court. Managed to make an introductory trade, a deal if you will, with The Gentleman, this subterranean figure of not the most legal of maneuvers. You delved deep into one of the subterranean river tunnels beneath the city of Zadash for him, managed to clear out and recover materials from a long-buried research facility from the Age of Arcanum. Upon returning, the deal was solid. You managed to smuggle out Horris, who needed to be away from the town for the time being while this investigation was happening. In doing so, also managed to clear your names of the death of the High-Richter. Upon returning back, getting a few deeds done, now waiting for this to blow over, and hearing word that there is no longer a manhunt for a number of you in cahoots to this, you begin to prepare for the coming Harvest Close Festival. Now we're getting close to the third of the month of Fessuran, you've all managed to prepare in the ways you want, got a few things on your side. You've delved into some of the mysteries of the beacon that you maintain. You've retrieved your Forever Alcoholic Flask. That's where we'll begin today. Friends, as the early morning creeps up upon you, the chilled morning air has left a bit of ice and mist crawling across areas of the city floor, from outside your window here in the Leaky Tap tavern. However, though it is a gloomy morning, there is already a general air of celebration around. Glancing across, more people are now shifting out into the street and city around you. Music is beginning to creep into the vicinity, and you can hear muffling through the nearby walls. Well struck, my lord! Well struck, my lord! As you all awaken, hearing this outside, what do you wish to do? It's a celebration! Your spidey sense is tingling? Yes. Can you hear

Output:
- The group discussed the previous podcast and prepared to dive into the new episode of Critical Role.
- The Dungeon Master introduced the Mighty Nein in the city of Zadash, recapping their history with the King's Hall and the Knights of Requital.
- The characters recalled their illegal trade with The Gentleman and their success in clearing out a subterranean research facility to smuggle out Horris.
- They had successfully cleared their names regarding the death of the High-Richter and were now preparing for the Harvest Close Festival.
- The scene opened in the Leaky Tap tavern on a chilly morning where the characters heard music and celebration outside.
- Fiona and Derek exclaimed "Well struck, my lord" while Marcus noted his spidey sense tingling as the group woke up.


Input: from outside your window here in the Leaky Tap tavern. However, though it is a gloomy morning, there is already a general air of celebration around. Glancing across, more people are now shifting out into the street and city around you. Music is beginning to creep into the vicinity, and you can hear muffling through the nearby walls. Well struck, my lord! Well struck, my lord! As you all awaken, hearing this outside, what do you wish to do? It's a celebration! Your spidey sense is tingling? Yes. Can you hear the difference? It sounds like there's very expensive things to drink and eat. I'm going to get my pocketbook. Lots of pockets to pick! Lots of bar brawls to start. Yeah. Can I ask a retroactive question? Derek, and maybe Beauregard, read all of Siff's journal? Yep. Was anything more to be gleaned from reading the entire thing? Just more understanding of the same notes you read before. From what remains of the tome, you managed to quickly grab the Cliff Notes of it as you glanced through it, and the more information you pulled from it filled out that your thoughts on those tidbits were correct. Okay, and then the only other question I have is I don't remember what time of day the party ended the day. If there was time I would've used paper and scrolls to transcribe into my book, if there was time. Yeah, there's been a few days. You would've had time. Okay, good. Is it the morning? It is the morning. You have awoken-- I'm going to spend a minute focusing on the mote and get a point! On the what? The mote? She takes the beacon, focusing on this strange artifact that you procured from the grip of the Xhorhasian assassin. You feel yourself extend into it and now being your first time to focus on it, it's a lot to take in. You feel your essence shift into this space, this strange dimensional between. Though not fully understanding it, you're brought the same image of dozens of yourself and this sense of infinity. There before you, you see the strange gray mote, and you reach out in the way that you saw Derek's hand reach. At that moment, you feel it shift and vanish into your chest, the warmth sifting into the center of your rib cage and then your eyes focus once more, and you're back in your chamber. Well, that was kind of cool. Did you know that we have a special weapon now? I do as of right now with you telling me. This thing, you can get this mote of possibility. Basically, you get to affect time. I'm not exactly sure how it works, but it's really cool. Do you feel all right? I feel really powerful and stuff, inside. Like how much more powerful? Like five percent. Punch me. I want to tell. Okay. I'll punch her. All right, roll an attack. Oh jeez, I dropped it. That doesn't count. I don't punch her very hard. I'm going to pull my punch, because I only rolled a five. That sounded like "pooing my pants." I mean, if you're not dodging. I'm like, come on. Yeah, then you hit her. Oh, I hit her? Yes! Okay, so now I roll for damage? Well it's

Output:
- The characters gathered in the Leaky Tap tavern as they noticed a celebration beginning outside with music and people moving into the street.
- Aria asked for clarification regarding a retroactive question about Siff's journal, learning that it only provided further understanding of previously read notes.
- Fiona focused on a strange gray mote artifact, which shifted into her chest and granted her a sense of infinity and increased power.
- Gwen questioned the extent of Fiona's new abilities, and Fiona jokingly decided to punch Gwen to test the strength.
- After rolling a low number, Fiona dropped her punch and pulled back, while the group discussed the mechanics of the attack and damage.


Input: powerful and stuff, inside. Like how much more powerful? Like five percent. Punch me. I want to tell. Okay. I'll punch her. All right, roll an attack. Oh jeez, I dropped it. That doesn't count. I don't punch her very hard. I'm going to pull my punch, because I only rolled a five. That sounded like "pooing my pants." Uh, if you're not dodging. I'm like, come on. Yeah, then you hit her. Oh, I hit her? Yes! Okay, so now I roll for damage? Well it's one plus your strength modifier. Four damage! Uh, you take four points of damage from a sheer punch to your shoulder! Holy shit, Dorian! What the fuck? Rawr! Ow! Okay, that's awesome. Do you have dead arm? Yes! Wait, if I punch you in your ass you'll get dead leg. Have you ever tried it? Yeah, I punch her in her butt and try to give her dead leg. Okay, I think she is dodging this one so roll for this one. Oh man, come on! What do I add to it? I'll say you're proficient in unarmed because you're just punching, sure. You add your strength modifier and your proficiency modifier. This is shit. Oh plus the proficiency. No, it's still not enough. It's like nine. Nein! She does manage to step out of the way, now being more defensive from giving her a dead leg. I move and do a little hip bump. Get out of the way. I wasn't trying to hit you anyway. I didn't want to hit you. Just a little hip action, I've been working on it. Anyway, I have this thing, and I could've used it then to really hit you but I'm not going to. I'm going to save it for something really powerful. Are you in the room, Kaelen? I feel like I slept outside? I was going to interact. I think I slept outside. I forgot. I think we're all up and moving at this point. As you ask this question, Kaelen is not in the room. Hey, Dorian. That was you who said something when you were talking to the Xhorhasian assassin about babies not being born, or something like that? Did I say something like that? I think you were like, "Oh no, the babies!" Something about babies. He had said that this thing would help them with having babies, yeah. I would assume if we have it then he won't be able to have babies. You know how that town crier was talking about kids being stolen? You think they're connected? Probably. That's really smart, Clara. Thanks. I wanted to run it by you. Where was it happening? It was along the border, huh? In Nogvurot? Yeah, that's where it was happening. You have a good memory. I know. Where is that? Nogvurot is along the border. I know there's a garrison out there. Northward. You have a map. Is it near Xhorhas? I brought it back in, didn't I? Oh, it doesn't count as using your memory if you're reading it, Dorian. Come on! That's not fair. I didn't read it! I'm pulling my map out now. Nogvurot is actually northward, a little bit east of Rexxentrum. Right there. Oh, that's not at

Output:
*   Fiona attempted to punch Gwen, initially rolling a five and pulling her punch, but later successfully hitting her for four points of damage after a second roll.
*   Gwen reacted to the physical attack with shock and humor, joking about "dead arm" and "dead leg" while Fiona clarified her intent to avoid hitting her.
*   The group discussed a previous statement made by Dorian regarding babies and connected it to rumors of children being stolen in the town of Nogvurot.
*   Marcus and Fiona consulted a map to locate Nogvurot, confirming it was situated northward and east of Rexxentrum.
*   The party realized that Kaelen was not present in the room at that moment, having slept outside, while Elara noted that everyone else was moving.
*   Gwen thanked Clara for her insight regarding the connection between the town crier's rumors and the current situation.


Input: was happening. You have a good memory. I know. Uh, where is that? Nogvurot is along the border. I know there's a garrison out there. Northward. You have a map. Is it near Xhorhas? I brought it back in, didn't I? Oh, it doesn't count as using your memory if you're reading it, Dorian. Come on! That's not fair. I didn't read it! I'm pulling my map out now. Nogvurot is actually northward, a little bit east of Rexxentrum. Right there. Oh, that's not at all where I thought it was. I thought it was over by the Ashguard Garrison, but it's not. Yeah, weird. Maybe it's not connected, then. Unless there are a lot of them, the bad guys, in Nogvurot, which we could check out. I heard a rumor last night that more are getting through. I don't know. I wonder how. I wonder if there's an underground passage that people aren't seeing or something. Or maybe they can go invisible. Or maybe they have an airship! Or maybe they can turn into mist, and fly through the air where people can't see them. I've heard of people doing that. All possibilities, yeah. Knocking. Y'all up? No! Gwen! Come in! We're going out. I'm naked! I'm not naked. Gwen! There's a celebration going outside! I can hear them. I think we're going to head downstairs if y'all want to join. Yes! I run outside. All right, so you guys start heading downstairs. Who all is gathering down there with them? Everybody! All right, everybody. Kaelen, you napped in the side alleyway in the open air, sleeping with one eye open, being careful. As you wake up in the cold morning mist, the mist has caused this dampness around your chin and hair. Around my glorious beard? Your glorious beard, right there. Frost beard. I don't have a beard. No. It gets really cold in the early morning and bits of frost have gathered at the edges of your hair, so you brush off it a bit. As you gather yourself and look out past the street, the music's already starting to swell very strongly from a distance, and a few musicians come by playing on their own. Some folks are starting to rouse and begin cooking things. The smell of meats and fresh morning meals are beginning to find your nostrils, and you decide you probably should check in. Yeah, I'll go check in. You come in, the rest of you all gather in the bottom tavern area of the Leaky Tap. What would you like to do? Does anyone know how this festival works? What are we celebrating again? The close of the harvest. It's just for funsies and we go around and sample wares and things? Arthur, have you never been to a festival? I've been to a festival. It's general revelry. You know: drink, eat, dance. Not a big one. You know, small ones. About what? You know, end of the season and beginning of the season. You know, that sort of stuff. People's weddings, that sort of thing. There's a new female who's running the bar. She is now also coming to consciousness. She's coming around to preparing the bar. Passed out, face down. Looks to be in her early 50s or so, long black hair that goes just.

Output:
- The group discussed the location of Nogvurot and debated whether bad guys were using underground passages or airships to infiltrate the area.
- Gwen and Fiona argued about the fairness of reading a map versus using memory, while Marcus confirmed the location was near Rexxentrum.
- Derek knocked on the door and announced a celebration, prompting Gwen to declare she was not naked before the group headed downstairs.
- Kaelen woke up in the cold morning mist with frost on his hair, smelling cooking meats and hearing music from the street.
- The entire party gathered in the bottom tavern area of the Leaky Tap to discuss the harvest festival and what they were celebrating.
- A new female bartender in her early 50s was found passed out face down while preparing the bar.


Input: have you never been to a festival? uh I've been to a festival. It's general revelry. You know: drink, eat, dance. Not a big one. You know, small ones. About what? You know, end of the season and beginning of the season. You know, that sort of stuff. People's weddings, that sort of thing. thank you There's a new female who's running the bar. She is now also coming to consciousness. She's coming around to preparing the bar. Passed out, face down. Looks to be in her early 50s or so, long black hair that goes just past the chest area-- uh The chest area? Respectfully choosing words. Past her heaping bosom? What do you want me to say?! I think you've had enough. Right around her titties? The titty area? Take that tuna away. It's making you weird. Fiona Sylvia, forward-thinking feminist! laughing I'm sorry. It's all right. Once you have a child, I want you to turn on a dime like a Tartuffe character and be matronly and severe. Don't curse! That's not going to happen. Don't talk about titties! Anyway, this female you haven't seen before who's in the process of running the bar, very much in the same way that you saw Wessek the dragonborn, or previous before that, Claudia. I wonder if that's the new owner. Yeah. Wait, what's she look like? Did you say something? Human, 50s, long black hair. Past the tatas. I bet that's her. Oh, that's right. I got so distracted by you. I'll walk in and give them a nod, and then go get an ale. First things first. "What can I get you?" Just a big a drink, an ale. Easy enough to do. I'll be right back, and she goes and fetches you a drink. All right, so. For this part of the festival-- are you going for an ale or a stiff drink? An ale. It's morning. Slow burn. I wonder if the new proprietor knows there is a dead person in the basement. It's not a dead person. It's a skeleton. It seems old. I mean I suppose it's a dead person. That is exactly what it is. I guess so. Was it a dead human or a dead tiefling or a dead-- It seemed human-ish. Well there were no horns, and when you're a skeleton your ears are rotted away so I do not know. It could've been an elf. It could've been. Are there any people, I don't know, juggling and shit? Or any shows going on? Not in the tavern currently. It seems most everyone outside is walking in one direction, though. A lot of the folks that are starting to gather are all heading past the entranceway and heading in a leftward path from looking out from the tavern. Should we join them? Yeah, I want to see. I definitely want to see this. You can carry booze in the streets here, right? It's like Vegas? Open carry? Wait! No, not open carry. Open container. There you go. You have seen people walk with various drinks in their hand without an issue before. Let's go! I'm very much about this. We'll get that to-go. How was the new lady? Was she nice, was she a bitch? She just, I mean, she gives watching

Output:
- The group discussed the nature of the festival, distinguishing between small seasonal gatherings and large events.
- The DM described a new female bar owner who appeared passed out with long black hair and a mature age.
- The players engaged in a humorous debate regarding the physical description of the bar owner, with some making inappropriate comments.
- Gideon ordered an ale and received it from the bar owner while the others discussed the presence of a skeleton in the basement.
- The group decided to leave the tavern to follow the crowd moving in a specific direction outside.
- They confirmed that carrying drinks in open containers was permitted in the streets during the festival.


Input: path from looking out from the tavern. Should we join them? Yeah, I want to see. I definitely want to see this. You can carry booze in the streets here, right? It's like Vegas? Open carry? Wait! No, not open carry. Open container. There you go. You have seen people walk with various drinks in their hand without an issue before. Let's go! I'm very much about this. We'll get that to-go. How was the new lady? Was she nice, was she a bitch? She just, I mean, she gives you your drink, so I think it's a nice woman to me. What was her name? I have no idea. I bet she's a bitch. Why would you say that? I don't know. Because I want to buy this place, so I don't want to like her. Do you know that there is a dead person in the basement here? Maybe we can use that to run her out! There's a skeleton in the basement, apparently. Oh. I sort of agree with Arthur on this, I think there comes a point where it's a skeleton and not an actual dead person at this point. I mean, I know it is a dead person. I don't think that's correct, actually. I think it's both things at the same time. I think there's a point where it's like a piece of fruit, but it's been out so long that even conceiving of it as a piece of fruit is not useful. That's a good point. I am pretty sure that's incorrect. Do you call a cherry pit a dead cherry? I start walking towards the-- Could you still eat the body? If you can't eat the body anymore then it's not a person. You can eat anything if you are determined enough. That is also a very fair point. Gwen has left the Schrödinger's skeleton conversation. Gwen, don't you dare have fun without us! I'm rolling out the door. Go for it. Molly gives chase. I chase after them too. I'll put on my mask and join. Slam down my-- go. At this point now, the chilled late morning beneath the cloud covered skies, the streets are filled with all manner of people and families walking with baskets and colored streamers behind them. The large banners of silk of the autumn colors that were previously being placed up in the streets are in full display. The gentle wind is causing them to flicker and flap as the music weaves with the sound of the fabric. Small bands of bards and musicians mark nearly every street intersection, filling the air with music, poems, and cheer. It's a very stark difference to the lock-down that held the city over the past week and a half or so. The closer you begin to follow the crowds as they move along, hearing the chuckles of children and the conversations and laughter that seem to burble out of every street corner, it pushes you in the direction of the Pentamarket. That's when the smells of spices and incense begin to come in waves as you follow the sauntering crowds, eventually that smell overcome by the smell of cooked meat pies and roasted vegetables billowing from the various food carts that line the corners of the streets before you. I want to be at Ren Faire. I know! watching

Output:
*   The group debated the rules of open container laws in the streets and discussed the nature of a skeleton in the basement, with Elara comparing it to a rotting piece of fruit.
*   Gwen decided to run the woman out of town based on rumors of a dead person in the basement, while Elara and Aria argued about the philosophical definition of death.
*   Gwen left the conversation abruptly to chase after Molly and the others, while Fiona and Marcus joined the pursuit.
*   The party followed the crowds toward the Pentamarket, observing the festive autumn decorations, bards, and smells of food carts after the city's lock-down.
*   Aria expressed a desire to be at the Ren Faire as the group moved through the bustling market area.


Input: closer you begin to follow the crowds as they move along, hearing the chuckles of children and the conversations and laughter that seem to burble out of every street corner, it pushes you in the direction of the Pentamarket. That's when the smells of spices and incense begin to come in waves as you follow the sauntering crowds, eventually that smell overcome by the smell of cooked meat pies and roasted vegetables billowing from the various food carts that line the corners of the streets before you. I want to be at Ren Faire. I know! The flickering of the wind is now this weird syncopation that's blending with the sound of the distant drums and ocarinas and flutes that are beginning to pipe into the strange din in the streets. Uh, you see a number of games of skill and chance that have been set up in the distance too, amongst the crowds, as people begin to weave through. To the left, you can see someone loudly proclaiming, "Want to play Trebuchet, anyone?" and down the way another voice calling out, "King's "Vault!" You can see more games in the distance beyond there. More stages are set up with food and it's a veritable smörgåsbord of celebration. Uh, thank you. What do you guys want to do? Trebuchet sounds pretty fucking sweet. I think we're immediately heading to Trebuchet. What do you mean? Is Trebuchet like a trebuchet? How the fuck do we know? We're going to find out, though. Do you fire it? Do you sit in it? I don't know. There's only one way to find out. I'm going to start walking towards the other one, the king's thing. All by yourself, Derek? I'm going with Derek. Want to come? I want to get thrown in a trebuchet. Go with them, then. Okay. Does it seem like there are more guards around than usual? Are the guards relaxed? The guards are relaxed, but there's definitely a large presence, and in fact, a number of the games are run by the guards. In fact, Trebuchet, as you approach, you see two guards, male and female, that are both in the process of lifting a three or four year old girl, and she has a sandbag in her hand. They're like, "One, two, three!" and she throws it and it gets close, but stops before the basket, but they cheer her on, "Yay!" and set her down. Aww, I thought they were going to throw her. Like a wonder child! Don't worry. If she falls, they kill her. The kid runs off and grabs the bag and comes back and they lift her again. They go, "One, "two--" and they give her even more of a swing so she gets a little more distance. It hits the edge and then tips off to the side and they go, "Aww" and the crowd who had gathered around "Awws" with her. The little girl smiles and gives them a hug and then runs off. One of the guards turns as you guys begin to approach and shouts to the crowd, "Trebuchet, anyone wish to play?" Yes. Most definitely. Five copper for three throws. Yeah. Here's ten copper for Molly and me. Sipes? The other guard goes, "All right," pulls up three of the sandbags and hands them to you. "That basket there and that line there." You see that they were in between for the kids' reach, but there's about a ten-foot.

Output:
- The group followed the crowds into the Pentamarket, overwhelmed by the smells of spices, incense, and food carts.
- Derek, Elara, and Fiona decided to play the Trebuchet game, while Aria and Fiona briefly considered the King's Vault attraction.
- Marcus joined Derek and the others at the Trebuchet station, which was being run by two guards.
- The group observed a young girl playing the game and cheering her on before the guards offered the game to them.
- Derek paid ten copper for three throws and received three sandbags to play the game.


Input:
gathered around "Awws" with her. The little girl smiles and gives them a hug and then runs off. One of the guards turns as you guys begin to approach and shouts to the crowd, "Trebuchet, anyone wish to play?"
uh, yes. Most definitely.
"Five copper for three throws."
Yeah. Here's ten copper for Molly and me.
"Sipes?" The other guard goes, "All right," pulls up three of the sandbags and hands them to you. That basket there and that line there. You see that they were in between for the kids' reach, but there's about a ten-foot distance of small, thin carpet that's placed behind the line leading to this open wicker basket that's about a foot and a half wide. You have to throw overhead, facing away.
Oh shit.
Kareem Abdul-Jabbar.
Do we need to pick them up and do the thing like you did with the child?
You are more than welcome to try. I'd love to see that happen. That is not necessary.
No, it's all right. Let me try it on my own first. For dignity's sake.
As you stand there, you take the sandbag and in a trebuchet-like motion, lob it overhead without quite looking, assuming the direction. Go ahead and make a dexterity check with disadvantage please.
I didn't need that disadv-- That's a natural one.
$100 for 826LA.
You lob it and hear, and everybody goes "Oh!" and you turn around.
Sorry, friend. Yeah, that's a purple heart, sorry man. Jeez.
You turn around. You can see the mother of the small kid that was first throwing, and she's rubbing the side of her face.
You hit a mother.
Find her a soothing-- something to take the pain off.
Ah, it's fine. Looks up at you and goes, "Come on." She grabs her kid's arm and they both leave deeper into the crowd.
You should have let me and Kaelen pick you up.
No. I've got this. Resituate. Grab a bit of a glance.
All right, try again.
That's another natural one.
Cha-ching!
As you, one, two--
This happened at Ren Fair before.
You go to heave the sack, and as it does, it gets caught on part of your breastplate and as you pull upward there's a ripping as sand goes scattering into the sky around, emptying the bag and pouring over you into your eyes.
Laughter starts to gather in the crowd around and some small clapping.
Again, again!
I can't believe I'm about to say this, but let's give it a try.
Okay. Kaelen, you get on one side. I'll get on the other.
Okay. That's fine.
"Well, you have one more throw."
That's what I mean. I got them helping me.
Which one of you is taking the other throw?
Oh, no. We're going to pick Gwen up the way that you did the little child.
Oh, perfect. There you go.
Two shit throws in a row. It can't get any fucking worse.
Come on, one! Yes! Yes! Yes!
No!
Yes! Yes!
That's ridiculous!
Seriously?! Throw that away!
You need to put that shit in jail.
You shouldn't have hit that woman with a sandbag.
That's all right. You got them out of the way. When we fight a basilisk later, all those ones are gone.
Dorian,

Output:
- The party approached a guard running a trebuchet game and paid ten copper for three throws.
- Derek attempted the first throw alone to preserve his dignity, but accidentally hit a mother of a child with a sandbag.
- After the victim left the scene, Derek failed the second throw when the sandbag caught on his breastplate, spilling sand everywhere.
- The crowd laughed and demanded another try, prompting the party to team up to help Derek.
- The group decided to pick up a character named Gwen to assist with the final throw, though Derek expressed frustration over the previous failures.
- The session concluded with the party discussing the consequences of hitting the woman and preparing for a future fight against a basilisk.


Input: throw? Oh, no. We're going to pick Gwen up the way that you did the little child. Oh, perfect. There you go. Two shit throws in a row. It can't get any fucking worse. Come on, one! Yes! Yes! Yes! No! Yes! Yes! That's ridiculous! Seriously?! Throw that away! You need to put that shit in jail. You shouldn't have hit that woman with a sandbag. That's all right. You got them out of the way. When we fight a basilisk later, all those ones are gone. Dorian, Kaelen. How do you want to do this? We throw Gwen. Yeah, I don't think we help him. We just whoosh. They literally shot put Gwen about three or four feet. Did we get him in? No. He gets about four feet before he goes face first into the carpet. The carpet balls up in front of him as he skids for another foot, foot and a half, with his feet up in the air before they come to rest. There's a dust cloud. There's a loud gathering of voices going, "Ooh" and then silent as the music plays in the distance. I think that might have-- I'm going to get a drink. You guys carry on. Ow, my pride. Molly! The female guard goes and straightens out the carpet to get it right. Five copper. No, he paid already. Oh that's right. Then, by all means. It's a dexterity? With disadvantage. Because you're looking away. It's not a hard DC but-- 19. 19? Whoa! The crowd begins cheering. Yeah! Yay Molly! They hand you a second one. Does he get a prize? At the end. I think I may have to-- I've spent my luck. I think it may be off to you and then one for you. Oh, okay. Really? Three throws. One each. Okay! By all means, Dorian. Dorian, use these. No! Oh, no! It's still not terrible. I rolled two twos. That's a six. Dorian. You throw it with all your strength, and it goes straight up. Hits you in the top of the head and dangles off one of your horns. Did it mess up my jewelry? Here, hold on. Wait. Right, let's just-- Don't let it snag the earrings. It's out. Thank you. Go Kaelen! All right. Four. We suck at this. Just let me do it. I know I'll get it in. As it arcs, it lands. There's a little poof of dust behind. It only gets about four feet from you, unfortunately. It's like a weird shape, you know? It changes in the air. I hardly know, but I've thrown a baby before. Odd. However, we do have one successful in! and they reach over into a satchel on the side and pull out-- A fresh strawberry for the victor. That's it? A strawberry? Is it red? It's actually pretty tasty. Fresh, sweet. It's delicious. Mmm. Mm-hmm. How much for a strawberry? Oh, we don't sell the strawberries. You can buy them further in. Here, you pay for the "prestige of a victory and a strawberry. If you get all three, you get a candied apple. (gasps) (muffled) Tastes better with a

Output:
- The group decided to throw Gwen as a shot put, resulting in a failed attempt where she landed face-first in the carpet.
- After a brief pause where Derek went to get a drink, the female guard fixed the carpet and Elara successfully made a dexterity check with a roll of 19.
- Fiona attempted a throw with Kaelen but the object hit her head and snagged her earrings before falling out.
- Gideon made another throw that landed only four feet away, failing to clear the distance.
- The group was awarded a fresh strawberry for their single success, with the promise of a candied apple if they completed all three throws.
- The participants discussed the taste of the strawberry and the cost of purchasing more fruit from the vendor.


Input: baby before. Odd. However, we do have one successful in! and they reach over into a satchel on the side and pull out-- A fresh strawberry for the victor. That's it? A strawberry? Is it red? It's actually pretty tasty. Fresh, sweet. It's delicious. Mmm. Mm-hmm. How much for a strawberry? Oh, we don't sell the strawberries. You can buy them further in. Here, you pay for the prestige of a victory and a strawberry. If you get all three, you get a candied apple. (gasps) Tastes better with the victory. All right, what was the other game? Forget this. Derek and Arthur are already there. While this was transpiring, you guys go to catch up while Derek and Arthur have approached the young half-elven woman who is shouting, King's Vault! As you approach, you see she has her hair tied back, and she's barking with this utmost confidence. King's Vault! Come play! Anyone, come to the front! Show us your majesty of attention! Yeah, what sort of game is it that you are running? Well, you place either a silver or a gold piece up and I will-- and she pulls up three silver cups. I will place it underneath one of these. Mix it around. Pay attention. Guess the right one. Get your coin back plus one. Get it wrong, coin stays with me. Simple game. Well, I just so happen to have three silver on me. It takes one silver to play? Yes. At least. At least. Well, I am feeling lucky today and always. Here it is. Onto the table. She takes the center cup. Cup's over it. I'm looking. I'm going to hold my wire up to my mouth. All righty. That being the case, I would like you both to roll a perception check. Does my Keen Mind help me at all in this situation? Strangely, it does not. Natural 20. (cheering) Four. As soon as she finishes the rotation, she stops and goes, Very well, and you, has to be the right one. Has to be the center. I will go with the center one. It's the one on the right! I think it is this one right here. The right one. No! You're getting the wrong one! The right one! I will go with the middle one. I think it's probably the correct place. She tips the cup. Indeed the silver is there. Congratulations! With that, your earnings doubled, and gives you a secondary silver. Two silver. Well, you know, I just wanted to play the game. I'm not trying to make any money. Did you want to do anything here? I'd like to compete please. I give her my two silver. Do me proud. Yes please. A silver? Yeah, here. Of course. Coin goes down. Cups over it. Now there's a small crowd gathering. Now people are starting to watch. There was a victory apparently, and some cheers. I am going to back up like five or six steps and also do the same thing Arthur did. She begins shifting and shifting and shifting and shifting. Eyes focused on you. Starting to look strangely at you. Very well. Choose. Now go ahead and roll a perception check. That's a natural one. (cheering) You were paying attention. All of a sudden, you lost it. Looking up at her.

Output:
* The group interacted with a Dungeon Master who awarded a fresh strawberry as a prize for a victory, though it was noted that strawberries were sold separately for further progression.
* Fiona, Derek, and Arthur approached a young half-elven woman shouting about the "King's Vault" game, which involved guessing the location of a coin under one of three cups.
* Aria played the shell game using three silver pieces, winning twice to double her earnings while Marcus also participated and lost his coin.
* During the game, Aria utilized her Keen Mind feature to attempt a perception check, which the Dungeon Master noted strangely did not help her, yet she still achieved a natural 20 on her roll.
* The crowd gathered to watch the games as Aria moved back to repeat the challenge with Arthur, while Marcus attempted to compete again with a silver piece.
* The session ended with the group losing focus or the coin after the woman shifted the cups and the crowd began cheering for a new victory.


Input: course. Coin goes down. Cups over it. Now there's a small crowd gathering. Now people are starting to watch. There was a victory apparently, and some cheers. Uh, I am going to back up like five or six steps and also do the same thing Arthur did. She begins shifting and shifting and shifting and shifting. Eyes focused on you. Starting to look strangely at you. Very well. Choose. Now go ahead and roll a perception check. That's a natural one. Thank you. You were paying attention. All of a sudden, you lost it. Looking up at her eyes, you were so caught off guard by her staring at your fairly well-concealed goblin visage, but seemingly not enough, as she has a curious raised eyebrow. That spooks you for a second. You go "Oh, shit!" You lost track of the cups. I got a total of 20. Total of 20. On the perception? Okay. What are you going to pick? I will choose-- eenie, meenie, miney. Do I get a chance to whisper to her what I saw? Because I want to do the same thing. Make a sleight of hand check. Yeah okay. Oh, that's not so good. That is a six. As you begin to pull your hands up and mutter your incantations, she goes, "Ahem. No funny business." Oh, I am a funny guy. I could tell. Ha ha. Now? I'm going to pick the one on-- the middle. The middle. She pulls the cup back. Empty. Aw. A good try. Scoops the coin off the table. I failed you, Derek! I'm so sorry. I took your silver, and I let it go. I'm sorry. Yeah, but you know also, the other day, you gave me 200 gold, so it's not really a problem. I know, but it's the principle. Well if you have 200 gold, you are more than welcome to place a gold piece up here as well. We're okay. Thank you. Very well. I give her the stink-eye as we walk away. Take care of your green friend there. I intensify the stink-eye. At this point, you guys turn around and you see the rest of your party has caught up to you. Gwen covered in dry dust. I won a strawberry. Gwen can't throw. Did you have a different kind of dream? N-- No. Beat again. He won a silver, but I lost it. What game did you play? It was called King's Crown. King's Vault. That's what I said. Oh, the one where they spin it around and you see which cup it is. She was very quick, yeah. I wonder if there are any more games. You glance around, keeping an eye open as you guys continue. You've now hit the deeper edge of the Pentamarket. The crowds around you are fairly dense at this point. There are people laughing and talking. They're carrying various baked goods that are fresh out of the nearby carts or oven. The smell creeps into your senses and takes over from that point. Children run past and bump you in the side. Some are holding two ends of a streamer, and the streamers continue past and flap around, hitting people. It's adorable and delightfully intense. The guard presence is very much felt here, but everyone is in high spirits. You get the sense that everyone has been waiting

Output:
*   The party participated in a cup-and-ball game where the dealer manipulated the cups while the crowd gathered.
*   Marcus attempted a perception check and succeeded, but Aria failed her sleight of hand check when trying to cheat.
*   The dealer caught Aria attempting to whisper information and warned her against funny business.
*   Marcus lost the game by choosing the wrong cup, leading to a moment of remorse where he apologized to Derek for losing the silver.
*   The group rejoined the rest of the party, who had just returned from other activities, and moved deeper into the Pentamarket.
*   The party observed the dense crowds, baking smells, and playing children while the guards maintained a presence in the market.