Input: on the outskirts of the city, there's also Joe's to go to and we could surveil one of these gargantuan things walking around and rob that fucking thing. You know, we don't have to be hasty, but I'm also here for hasty. So, I am new here. (laughter) Welcome. But I will say-- That you all come up with a bunch of-- You make a bunch of very, very good points. Some better than others. I think-- Thank you. What I'm hearing is that we go in with a group, with as many people as we can, either hidden or concealed, or with as many people as we can, either hidden or concealed, or with a pretense for being there. We, at least, see if he's there, scope it out, compel somebody to tell us if he's there or to go get him for us. And then we get out, because there is no way that we're going to be able to storm a fortress. Yeah, no. That's just my thought. That's true, that's true. Do the people that you-- Silas, do the people that you mind meld, do they know? When the spell ends, they will know that they had been affected. Okay, so we have to save that until the very end. Why? They'll just quit afterwards because they'll be ashamed. (laughter) So we have a couple days, I feel like. So are we going to stake out tonight and just keep watch on the place, or are we going to leave? What else do we need to know? We don't even know if he's still here, right? Mm-mm. Nope, assuming that he's still there. No, but we can stake it out and between Arthur reading people's minds and me reading anybody who's walking past's conversations, we can maybe learn something instead of stealing a tank and driving it into the side-- He went shopping, I might add, it's not like he's locked up, he's not a prisoner. We already know that he's out and about going to pawn shops. It stands to reason he'll do it again. We also have Furiosa over here, who we could totally get dressed up and do a whole thing and you know, she could be one of the Crawlers. Yeah. Hey, I'm here, let me in. I don't know how that goes. Watch for a day or two and if that doesn't work-- We could also-- Then we do the big-- Maybe we could do something to where we go to the pawn shop, the River of Renewal, and have them, maybe we can compel them, to send a message to Treshi, saying, I'm about to sell your ring, but I know you were very attached to it, would you like to buy it before that? That's a great idea. That's too sensible. I feel like it'll never work. To maybe draw him out? Send a message how? Well, he knows where he's staying. It's not like it's a secret to that guy, right? So he could send a message-- But I mean-- That's what I'm saying, why do they have to send the message? That's a very good point. Or to make it believable, deliver a message that's on paper, saying, I need to move this, but I wanted to give you one last shot at watching

Output:
- The group discussed various strategies to locate a target, including surveiling gargantuan creatures, robbing them, or using a tank to storm a fortress.
- Erika proposed infiltrating with a large group to compel someone to reveal the target's location or to retrieve them.
- Tim and Elias clarified that mind-melding spells would reveal the target's knowledge only after the spell ended, necessitating a delay.
- Julian suggested using Arthur's mind-reading abilities and his own skills to overhear conversations while stakeouting the area.
- Clara and Maeve brainstormed a plan to disguise Furiosa as a Crawler or to send a message to Treshi regarding a ring to draw the target out.
- The team agreed to stake out the location for a day or two to see if these plans would work before proceeding with the pawn shop ruse.


Input: too sensible. I feel like it'll never work. To maybe draw him out? Send a message how? Well, he knows where he's staying. It's not like it's a secret to that guy, right? So he could send a message-- But I mean-- Or we could send a message. That's what I'm saying, why do they have to send the message? That's a very good point. Or to make it believable, deliver a message that's on paper, saying, I need to move this, but I wanted to give you one last shot at reclaiming your gifts. That's brilliant. I have a serious buyer, but I know you were very attached. If you're willing to pay me... 25 gold more than what I sold it to you for I would be willing. If we're going to be clever and if we're going to actually do something like this, then we're going to need someone of us to go in and actually buy something, get the name of the owner of the establishment, and a sample of their handwriting in the form of a receipt. My god, that's-- That's going to be just like-- Or we could just steal a car. We're going to do that, too, it's just not part of this plan. He just sold this thing a week ago, why would he want to buy it back for more than what he paid? Because it's very dear to him, maybe-- Is it? He just sold it. To a pawn shop. In the hopes-- But it's a duplicate of a ring that he has worn for years. His entire life; it's a family heirloom. Then why would he just sell it? Because he doesn't have anything else of value on him. Well, then how could he buy it back? How about this? Exactly, it would be enough to draw him out, that's all I'm saying. Okay. Arthur, what if rather than upping the amount, say, I found a solution, I found a way for you to reclaim your goods. I use a Prestidigitation and I create a copy of the ring that I saw. Can I just go up and-- No, I don't think he'd buy it. We've already dealt with him thinking he had the ring in weird situations, I don't think he'd believe that somebody just had the ring and would give it back to him. Not give it back to him, but you know? How would you know it came from Treshi? You would have had to find, you would've-- Because I talked to the person. I talked to the shop keep. I just go up and I tell them that I have this and I want more where this came from. Well, why don't we just stake out tonight and make decisions at dawn? Dear Mr. Treshi, I have a proposition for you. I'd like to discuss it in person. I think I can get you your ring back. Please meet me-- Sure. -- at the River of Renewal. Sure. Can we send him-- You can send that in right now. A gift card to the River of Renewal to incentivize him? The owners, what are the owners' names? The Hiro family, I think, I don't know if there's anyone to really talk to there. It's a loose collection, but if I recall, the family

Output:
* The group discussed strategies to draw out a target, debating whether to send a message or create a believable offer to reclaim a ring.
* Tim suggested the party needed to infiltrate an establishment to gather the owner's name and handwriting samples, while Elias proposed stealing a car as an alternative.
* Maeve explained the target sold a family heirloom ring to a pawn shop due to a lack of other value, prompting Julian to propose a solution for reclaiming the goods.
* Erika attempted to use Prestidigitation to create a ring copy, but Maeve argued the target would not believe the ring was returned to him.
* The group decided to stake out for the night and drafted a letter to Mr. Treshi inviting him to meet at the River of Renewal.
* Cedric suggested using a gift card as an incentive, and Tim identified the establishment owners as the Hiro family.


Input: dawn? Dear Mr. Treshi, I have a proposition for you. I'd like to discuss it in person. I think I can get you your ring back. Please meet me-- at the River of Renewal. Sure. Sure. Can we send him-- You can send that in right now. A gift card to the River of Renewal to incentivize him? The owners, what are the owners' names? The Hiro family, I think, I don't know if there's anyone to really talk to there. It's a loose collection, but if I recall, the family that runs it is probably not down to fuck with people. Uh, you just put it on paper in an envelope. Yeah. We could do that right now. Find a messenger to deliver it. Yeah. Anyone got paper? I got paper. Are we really just going to write a random note as opposed to actually trying to make a note that might be slightly more reasonable to-- I think we're overthinking this. I think we just want to see if he's there or not. I agree. Yeah. Yeah. Theoretically, too, if we have a group people who just watch here, maybe a group of people on the other side, we don't even have to wait for him to get to the ring. Hmm? He's just got to leave the building. He just has to leave the building. We could-- Stop him on the way. Grab him. Yeah. Exactly. Maybe we should scope out some No scoping. No scoping. We got to do something here. Both. I'm talking about both. I'm writing the letter. Did we get that shopkeep's name? I can't remember. Julian said. Gwen has it. I genuinely do not. I know the owner of the River itself, but those are individual-- You could just put Manager of the River of Renewal. And just a question. It's family owned. Let's say he does leave, he starts heading towards the ring, we make a move on him. We knock him out. Keep him alive. We're saying we're going to successfully extract a living human being out of this city with a bunch of Crawler gangs and Paragon's Call, just the eight of us? We don't want to staff up at all? With a fortress and motorcycle Mad Max gangs coming after us? So we can get to an airship that's not here yet? (laughs) We can just hide for a day. Oh yeah! I mean, one way of getting out of the city quickly would be some sort of-- We could be rushing it just a titty bit. I would agree. It's a fortress! Okay. Okay. Okay. Gideon, guide us. (deep breath) What time is it? (laughter) By this point, I'd say it's early to mid-afternoon. Oh. I was going to say we could-- Let's go to bed. Let's go to sleep. (laughter) Sleep on it. It's too early. Okay. I'm going to start walking back to the-- One day we can work on an exfil plan before we do anything. Well, if it gets weird, once we get him in the black hole, we've got 10 minutes to figure out what the hell we want to do with him after that. Yeah, we should watching.

Output:
- The group discussed sending a proposition to Mr. Treshi to retrieve a ring at the River of Renewal, eventually deciding to write a simple note on paper.
- They debated the risks of extracting a living human from the city while facing Crawler gangs and Paragon's Call, with Dorian questioning their ability to staff an exfil plan.
- Julian confirmed the shopkeeper's name was Gwen, though the owners of the River were identified as the Hiro family.
- The party considered various strategies, including stopping the target in dark alleys or hiding for a day, but ultimately agreed to sleep on the decision.
- The session ended with the group realizing it was early afternoon and planning to walk back to start their exfil plan the next day.


Input: time is it? (laughter) By this point, I'd say it's early to mid-afternoon. Clara: Oh. I was going to say we could-- Let's go to bed. Uh, let's go to sleep. (laughter) Clara: Sleep on it. It's too early. Okay. Maeve: I'm going to start walking back to the-- Dorian: One day we can work on an exfil plan before we do anything. Cedric: Well, if it gets weird, once we get him in the black hole, we've got 10 minutes to figure out what the hell we want to do with him after that. Dorian: Yeah, we should have this-- I mean, we're trying to get him out of-- We're behind enemy lines. Right? Tim: Literally, we wouldn't even have to fight him. All we would have to do is push him into the hole, grab the hole, run, find a quiet place to pull him out, tie him up, gag him, and then figure out a way to get him back out of the city. If anyone-- Maeve: Literally keep pulling him up and down. Tim: Anyone comes looking or tries to find him, we just throw him back in the hole and fold it up and hide it. Dorian: I'm all here for it, I'm just trying to-- Tim: As long as we can get away within 10 minutes. Cedric: Are you saying every eight minutes we open the hole and close it again? Julian: That's right. Get him fresh air. Yep. Yep. Dorian: Shove him back down like a fucking Whac-A-Mole. (laughter) Tim: I mean, I've done worse things in my life. I'm not going to say I haven't done better things. I feel like a bit of a bad person for this one. Julian: He literally becomes an art print that you carry under your arm. Then we can just go from building to building through the entire city. Clara: So letter? Letter? Elias: Letter today, or are we-- DM: Arthur's gone. Julian: Yeah, Arthur didn't want to-- Clara: Oh great. Okay. Tim: Arthur's pretty smart. Elias: Well, I guess we're just going to spend the night here, then. Tim: We're going to spend the night. We're going to figure out exactly what the letter should say, where we want him to meet us, and see if we can just set a little bit of-- Julian: To get info on the owner. Tim: -- thing. Or a bit of a trap. We're just going to make a trap. DM: All right. Tim: That's all. Cedric: We have several options. DM: Arthur, you trek back to the Bank of Renewal, back to the River of Renewal What are you looking for? Maeve: I'm just going to walk on in to the River of Renewal. DM: All right. Maeve: Is there somebody at the front desk? DM: Indeed. The same two figures that were running it before, the gentleman who initially had the conversation from what you gathered in corresponding with Dusk, steps up, "Hello? Hi, can I help you?" Maeve: I'm looking for a present. DM: "Of course. What sort of "present can I find for you?" Maeve: Something that looks fabulous, but doesn't cost too much money. DM: Looks over to his associate, who gives a nod and pulls a small satchel out and begins pulling out these-- they're wooden drawers about that big and sets them out. "These are generally more of the-- "It'd be considered costume jewelry but not quite as poor. "They are presentory, but, you know, affordable "for those of us on a squeezed copper." Maeve: Right? Nothing too ostentatious.

Output:
- The group discussed spending the night and debated a trap involving pushing a target into a black hole and hiding it, with Dorian and Tim agreeing to the plan.
- Julian proposed turning the target into an art print to move through the city, while the group realized Arthur had left and decided to write a letter to set a meeting.
- Cedric and the DM confirmed that Arthur trekked back to the Bank of Renewal and the River of Renewal to search for something.
- Maeve approached the front desk at the River of Renewal and asked the attendant for an affordable present that looked fabulous.
- The attendant showed Maeve a satchel of wooden drawers described as presentory costume jewelry suitable for those on a squeezed copper budget.
- The characters finalized their plan to spend the night in the city to refine the trap and the letter before proceeding.


Input: can I help you? I'm looking for a present. Of course. What sort of present can I find for you? Something that looks fabulous, but doesn't cost too much money. Looks over to his associate, who gives a nod and pulls a small satchel out and begins pulling out these-- they're wooden drawers about that big and sets them out. These are generally more of the-- uh, it'd be considered costume jewelry but not quite as poor. They are presentory, but, you know, affordable for those of us on a squeezed copper. Right? Nothing too ostentatious. I want it to look believable. Understood, understood. Begins pulling out bracelets and dual finger cuff rings and singular rings that all, you can see at first glance are polished well, but a discerning eye would see a lot of these are bronze, brass that are just polished and plated to look like they're worth more. Any particular preference that you'd like to pull from this? Sure. I'll look at that double finger knuckle ring thing. Okay. It's two fingers that are affixed with a single bar on top. Across that bar, there is elemental writing on it. How much is this? For this? Let's say three gold. Mm. All right. If I wanted to be serious and get something real? Well, I mean. He leads you over to the glass case that has a number of the other pieces of jewelry and pulls out the same drawers from earlier with Dusk and begins to reveal the other rings and such. These go upwards more like 50 to 100 gold pieces and more depending on what you're looking for. How about that little one with the ruby? Oh, this one? This would be a 65 gold pieces. 65 gold. All right. Yeah, I'll get that one. All right. I'll get that one. Wraps it up. Could I get a receipt, please? Well, certainly. Yes, yes, yes. And what's your name, sir? Oh, Adon. Adon Hiro. Adon Hiro. Nice to meet you. Pleasure. What is your name? Adon Hiro. Jenny. Jenny. Make a deception check. Ooh. Mm. Mm-mm. Come on. Come on. 15. 15. He goes, "Pleasure." Finishes writing up this receipt. That's right. Folds it up. Just Jenny from the block. Takes it and tucks it into the case with the ring and passes it over to you. Jenny. Thank you. Of course. Feel free to come by should you require anything else. Thank you very much. Mm. Adon. All right, I head back. Okay. You return to the rest of the group. All I'm saying is-- Wow. -- a vehicle of some sort.

Output:
*   Maeve entered the shop and asked for an affordable, fabulous-looking present that appeared believable rather than ostentatious.
*   The shopkeeper, Adon Hiro, presented a selection of plated bronze and brass jewelry, including bracelets and rings, before showing higher-quality items in a glass case.
*   Maeve selected a ring with elemental writing priced at 65 gold pieces and requested a receipt.
*   Adon Hiro processed the transaction, and Maeve performed a deception check regarding her name before receiving the receipt and the ring.
*   Maeve identified herself as "Jenny from the block" and returned to her group, where Elias began discussing a vehicle.


Input:
♪ All ye Critters, ♪ come join us ♪ ♪ It's time to ♪ continue our plight ♪ ♪ It's Thursday night ♪ ♪ There is ♪ magic and mystery ♪ ♪ From darkness, ♪ our friendship will rise ♪ ♪ But one thing's for sure ♪ ♪ We never give up ♪ on the fight ♪ ♪ Oh, get ready (get ready) ♪ ♪ It's Thursday night ♪ (flames crackling)
And welcome back. So, last we left off: Bells Hells, after chasing down Armand Treshi to Bassuras, finally located him and went into the Seat of Disdain, the fortress where he had been held. Upon absconding with him and getting caught in a bunch of chaos, you encountered the Legend of the Peaks herself, Otohan Thull, the war hero who seems to be tied up in this odd Ruidus business. Upon an attempted conversation turning into a fray, turning into a bloodbath, three of your party fell dead, two of which were salvaged, and one who could not be, Sarah. Now, having fled, or seemingly banished for the time being, the individual that took the lives of your friends, Otohan scattered somewhere to the four winds. You have Sarah's body. You've finished your business in Bassuras. You've called ahead via the Sending spell to Jrusar, You've called ahead via the Sending spell to Jrusar, and with her body in tow in hopes of possibly bringing her back, should time and resources be with you, you called the skyship, The Silver Sun, back, jumped upon its rapidly moving ladders up into the sky, climbed up into the air, and said adieu to Bassuras on the south end of the Hellcatch Valley.
♪ And you ♪
Adieu, adieu.
So, climbing up on top of this familiar skyship here in the mid afternoon, the city below you, the warm, now not quite dust storm ravaged day around you, the heat and sweat creeping down your armor and outfit as you all get on top of the wooden deck of the Silver Sun, you see Captain Xandis up there holding onto their wheel, looking over and shouting, "Well, seems like you certainly know "how to make a strange entrance, "but I guess we got it figured out, so welcome back! "We're leaving now, right?"
Yes.
As quick as possible, please.
"Where are we going?"
North, northwest!
Oh!
"Is there a destination, or you just want a direction? "We're just going to stop along the way, pick places to go?"
We're just heading away from here right now.
Jrusar! Jrusar!
I'm moving away! All right, I'll keep it going. I'll keep it going.
"North by Northwest" is a good movie.
I'm going to quickly throw, once I've climbed up, I'm going to take out the little hole that we've been having, finally put it down on the ground, and pull our friend out because I think he's had enough.
Fair enough.
(grunts)
See, it's all over now.
He falls onto the deck, and Treshi's face hits the wood, and you can see, he's like... (panting raggedly)
No more hole!
That's what she said.
Oh wow, and he looks over the side of the ship and sees the city vanishing in the distance, the ever broadening horizons of the dust- and sand-baked valley around the mesas and rock formations getting tinier and tinier, and the northward direction you're traveling, the various landscape landmarks moving closer and closer in the direction you go. Looks

Output:
- Bells Hells escaped Bassuras with the body of Sarah after a deadly confrontation with Otohan Thull and the death of three party members.
- The party called ahead to Jrusar and boarded the skyship The Silver Sun, leaving the dust-storm ravaged Hellcatch Valley behind.
- Captain Xandis greeted the group upon their arrival and confirmed the ship was departing immediately.
- The party directed Xandis to travel north-northwest to Jrusar, with Dorian and Marcus specifying the destination.
- Derek retrieved Armand Treshi from a containment hole and placed him on the deck, causing the group to make a joke about the situation.
- The ship moved away from the city, with the landscape shrinking as the vessel traveled northward.


Input: Fair enough. uh, Derek: See, it's all over now. He falls onto the deck, and Treshi's face hits the wood, and you can see, he's like... panting raggedly. No more hole! Marcus: um, that's what she said. Oh wow, and he looks over the side of the ship and sees the city vanishing in the distance, the ever broadening horizons of the dust- and sand-baked valley around the mesas and rock formations getting tinier and tinier, and the northward direction you're traveling, the various landscape landmarks moving closer and closer in the direction you go. Looks back at you. Very well. So, where are you taking me? Derek: Currently Jrusar, the Spires, is that the talk for the moment? Dorian: For now. Worse ways to travel, wouldn't you say? Quite a view. This is true. You're mercenaries, right? Dorian: Oh god, not with the questions. Listen, fuckface, how did you even get down here? Did you come by airship the first time, or how'd you make it from there to here? I was smuggled via caravan. Caravan, on the ground? Via skyship. Marcus: Via skyship. Mm-hmm. There are others? Maeve and Dorian: Well, yeah. There's lots of skyships in the world. But do we know who has others, or has access? Maeve: Didn't we hear who smuggled him out? We were told about it. Marcus: That's episodes ago. Dorian: Hey, remember that person that takes really good notes that's not here anymore? We made a bad call. Oh shit! Wait a minute. Bad call! Aria: I made a really bad call. Can we get a phone-a-friend feature? Maeve: Too late, too late, too late. Get rid of him. Aria: I already thought about it. Marcus: It's like the Library of Alexandria. Cedric: We're just Homer Simpson, spinning a circle on the ground now. Woop, woop, woop, woop! I will say, you do recall a conversation that there is no skyport in Bassuras, and in fact, most of the trade routes that skyships do take avoid the Hellcatch Valley for that reason. But Jrusar is just fine on that. Yeah, Jrusar is to the far northwest. That's actually their tourist motto. Jrusar is Just Fine. Just fine! Yeah, a bunch of stationary you could buy says that. He's been on an airship before, so there's no need to threaten him with the obvious falling capabilities if you start to act up, yes? I am not acting up. I am at your disposal. What can I do? I am tied up and you've hogtied me this far. I'm just curious, did we establish this already? Were you brought to Bassuras by force or willingly? He sold all of his belongings and went to Bassuras, right? To hide out? To lay low? You've got it all figured out, congratulations. Why, thank you, that's very nice. He was being sarcastic, Julian. Still going to take that pretty literally. Yeah, mercenaries feels like a simplification, I think, at this point. Yeah, lacks context. But, you know, it raises a good question of: Who are we? What are we? What's our purpose? You work for gold? Well, I-- Sometimes. Who doesn't? I can get you gold. Fuck your gold. Well, wait. How much? I'm so proud of you right now. You taught me that.

Output:
- The party discussed their current location and the vanishing city while realizing they had made a bad call regarding a missing note-taker.
- Dorian and Marcus interrogated the smuggled passenger about his arrival in Bassuras, eventually learning he traveled via skyship rather than a ground caravan.
- The group debated the lack of a skyport in Bassuras and the specific trade routes avoiding the Hellcatch Valley, noting that Jrusar was a safer alternative.
- They decided to keep the passenger tied up and threatened him with falling, though he claimed he was not acting up.
- The conversation shifted to the nature of their mercenary work, with Marcus questioning their purpose and the player characters responding to the offer of gold.


Input: Why, thank you, that's very nice. He was being sarcastic, Julian. Still going to take that pretty literally. Yeah, mercenaries feels like a simplification, I think, at this point. Yeah, lacks context. But, you know, it raises a good question of: Who are we? What are we? What's our purpose? You work for gold? Well, I-- Sometimes. Who doesn't? I can get you gold. Fuck your gold. Well, wait. How much? Watching. I'm so proud of you right now. You taught me that. Do you think I keep all of my things just in one city? I have many interests, and allies, and stores of wealth. The family have the house, which has already thrown me to the winds. I know where they keep their secrets. I know where they keep their stashes. I can make sure you are well paid if you agree to not take me to Jrusar. Yeah, that's not going to happen. No, although-- We're taking you to Jrusar. Well, I am kind of curious about where his alternate destination would be, even though we're definitely not going there. Right, Silas? Yeah, no, definitely not, but we should definitely know where the other places are that you have your spaces. Absolutely. Yeah. Of course, it makes complete sense for me to tell you where all my wealth is hidden when you aren't going to reciprocate any of this deal as you make fun of me. Well, it does, since we have you as our prisoner, and we could keep you forever, technically, so. Please, drag me along. Happy to come along on your death march. No, I mean, this can go beyond gold, personally. I'm actually, you know, I'm kind of interested in you. I want to know about you. How did you end up in this fucking predicament? Where would you go if you got the fuck away from us? I mean, not necessarily specifically, obviously, because if you do get away, good on you, impressive. But what for? Why? What the fuck was all this for? What the fuck is up with that? What the fuck is up with that? Hey! I... have no reason to tell you. Well. Oh no, does he-- I'm going to cast Detect Thoughts. Does he lack reasons? You cast Detect Thoughts? Okay. His immediate thoughts are he's putting up a bold face, but you can immediately sense that in his mind, he's calculating options, trying to find some means of bettering his positioning. The mindset that a number of individuals in business and his business tend to fall into at times of panic. You're not going to be able to manipulate us. I'm not trying to manipulate you. I'm trying to make an offer that we could all benefit from. Well then, you present something and we'll listen. Not just gold, though. We don't care about that. Then what are you, altruists? Well, just throw a number of gold out there, just to hear what it would possibly be, but it isn't just about the gold, but just, I'm very curious as to what that amount would possibly be. 10,000 gold worth of platinum, gold, and silver could be yours in the next week. Oh, that's not very much. That's not? I'll also say for that

Output:
- The group discussed the nature of mercenaries and their own purpose before the NPC offered them gold.
- The NPC proposed a deal to avoid being taken to Jrusar, revealing knowledge of the family's secrets and stashes.
- The party rejected the offer to go elsewhere, insisting on taking the NPC to Jrusar despite his threats.
- Derek expressed personal interest in the NPC's backstory and the reasons behind his current predicament.
- Maeve cast Detect Thoughts to read the NPC's mind, revealing he was calculating options and panicking.
- The NPC eventually offered 10,000 gold in platinum, gold, and silver, which the group deemed insufficient.


Input: could all benefit from. Well then, you present something and we'll listen. Not just gold, though. We don't care about that. Then what are you, altruists? Well, just throw a number of gold out there, just to hear what it would possibly be, but it isn't just about the gold, but just, I'm very curious as to what that amount would possibly be. 10,000 gold worth of platinum, gold, and silver could be yours in the next week. Oh, that's not very much. That's not? I'll also say for that much gold and platinum, there's got to be a reason, there's got to be something more worthwhile. Again, if I had to describe what we are at the moment, I would say really fucking confused. We're trying to figure out what the fuck is going on. We've been dragged from one city to the next, had a really bad time of it, like really bad time. Honestly, just knowing who the fuck is doing what would be really goddamn nice. So if you could just, um, give us a good reason why we should let you go that isn't paying us the fuck off. Make a persuasion check. This never goes well. Yeah. Barbarians, let's go! Are you keeping your spell at bay, or are you pushing? I'm pushing. I'm not making it a secret. Okay. A persuasion check? Yes. Well, with the negative two I have in that, that's zero, since I rolled a two. Watching. Fucking waiting, fucking waiting. It's hard to talk. I have a tummy ache. I, fucking-- I have a tummy ache. While that's happening, what are you-- I'm going to put Sarah down in the corner and sit next to-- Oh, I imagine I've already, as soon as we got on the ship, I was taking her off of you. All right. She's not just fucking on you like a backpack. Is she like sitting on a barrel now, or is she? Well, we started talking immediately, but I plan on asking the captain where we can put her that she is safe. Lie in repose somewhere. If I recall, you bundled her up, so. Yeah, she's bundled. She's like wrapped in a yellow blanket. Correct. Gotcha. Which is just the perfect color for her, really. Right. Just matches. Xandis is like, I mean, you can put your cargo wherever you want it to be, just find the place where there's not already place and just put it there. Now, it's new cargo. Your call. I don't know if I'm comfortable putting her out of our sight right now. I'd rather, just in case something goes weird, just have her within grabbing view seems like the option for me. Maybe in some sort of vessel, not unlike a coffin, but not as permanent. Just something that we can give her some peace, but also be able to carry easily. A little more discretion, too, you know? I think this is very discrete personally. Gwen, we could also clean up the hole and you could keep her close. I feel like it's just-- Armand, you rattled around in that hole, right? Did it feel stable or were you shaking around a lot? I haven't been in many mysterious holes before. As far as I can tell, thank you.

Output:
- The group negotiated with the DM regarding a reward, rejecting a sum of 10,000 gold and expressing deep confusion about their situation.
- Derek attempted a persuasion check but failed due to a negative modifier, leading to frustration and a request for a genuine reason to cooperate.
- Maeve decided to push her spell rather than keeping it at bay while the group discussed the placement of Sarah.
- Maeve revealed she had already taken Sarah off Derek's back immediately upon boarding the ship, wrapping her in a yellow blanket.
- The party debated where to store Sarah, with Marcus suggesting a vessel similar to a coffin and Derek preferring to keep her within sight.
- Armand was questioned about the stability of a hole he had been in, though the DM noted he hadn't experienced many mysterious holes before.


Input: some sort of vessel, not unlike a coffin, but not as permanent. Just something that we can give her some peace, but also be able to carry easily. uh, a little more discretion, too, you know? I think this is very discrete personally. Gwen, we could also clean up the hole and you could keep her close. I feel like it's just-- Armand, you rattled around in that hole, right? Did it feel stable or were you shaking around a lot? I haven't been in many mysterious holes before. uh, as far as I can tell, it seemed to be pretty stable until it was opened, depending where we were. All right. Yeah, we can do that. Ash wasn't taking too much care when he opened it, but you would, so. He did fail a saving throw in your spell, so if you wanted to push further into his mind. Ooh, do it, do it. I'm going to go into the hole, organize everything really quickly. Yeah. Make sure nothing's going to fall on anything. May I? Thank you. Open up the hole, dropping in there, and I'm going to try and flatten everything out so that-- Okay. It's not terribly filled, so it doesn't take too long. Which things are you searching for within the mind of Armand Treshi? His connection with Otohan, what he knows about the Apogee Solstice, if he knows more than he's telling us with all of that. Okay. Since you'll likely relay this information in the troop, I don't feel the need to whisper to you. Correct. So, the relationship with Otohan. You see flashes of memories and moments, handshakes on behalf of others, discussions about installing the Paragon's Call. He had spoken a bit about wanting to use the Paragon's Call as leverage to better his position, his political position within the city. The glimpses that you see seem to back that up. You do also see him signing ledgers, shipping approvals. Occasionally, paying off individuals to enable the movement of certain goods through the city. What was the second question you're looking for about his connection to the-- If he knows anything about the Apogee Solstice? Apogee Solstice? Peering through, nothing seems to-- You don't glean anything that fills in that position. You can sense in him a curiosity, but also an understanding of safety in ignorance about certain things, and certain curious questions that are met with dagger-like stares from individuals that he deals with, specifically Otohan. Does he know where the supplies are coming from? Does he know who it is that's sending the shipments before that he passes them along? In peering through, and the rest of you watch, there's this weird twitch to his left eye like he's got an itch on the inside of the skull for a second. He's like, "Ah," can't quite. Trying to move his hands up to his shoulder while you push into his mind and you recall meetings with figures from across the sea, coastal townships. Enabling part of the Treshi House shipment fleet to take on a few extra cargo pieces every now and then over a few years. No recognizable names coming to his mind or identifying traits to figures or anything like that? Hexum? But she's here. I'm talking about the people sending from Nicodranas. Across the way, no, they were largely representatives of. They seem to be messengers

Output:
- The group decided to use a temporary vessel to provide peace for a deceased individual and to clean up a hole in Armand's mind.
- Derek volunteered to enter Armand's mind to organize his thoughts and flatten the mental landscape after failing a saving throw.
- Maeve questioned Armand regarding his connection to Otohan and his knowledge of the Apogee Solstice.
- The investigation revealed Armand's political maneuvering using the Paragon's Call and his involvement in shipping approvals and paying off individuals.
- While searching for information on the Apogee Solstice, the group found no specific answers but sensed Armand's curiosity and fear regarding Otohan.
- The mental probe identified meetings with figures from coastal townships enabling the Treshi House shipment fleet, though no specific names from Nicodranas were recalled.


Input: to move his hands up to his shoulder while you push into his mind and you recall meetings with figures from across the sea, coastal townships. Enabling part of the Treshi House shipment fleet to take on a few extra cargo pieces every now and then over a few years. No recognizable names coming to his mind or identifying traits to figures or anything like that? Hexum? But she's here. I'm talking about the people sending from Nicodranas. Across the way, no, they were largely representatives of. All right. They seem to be messengers and everything was kept very separate, very piecemeal, very divided intentionally, so as being hard to trace and track. But once shipments were brought across, once these deals were made, you see moments of shipments arriving in Jrusar, Treshi handling the arrivals and where the cargo would be distributed throughout the city. While himself not usually one so heavily invested or involved in this aspect of his family's business, definitely stepped up to take care of some of these ledgers himself personally. The name that gets signed on many of these ledgers for specific pieces of cargo, because it's a name you're familiar with, is Hexum. Cool, cool. The other thought, the other thing that creeps behind all this is a deep-seated fear of the people he's been working with. Ooh. You see flashes of him feeling like he is rushing to be protected, fleeing the city, coming to Bassuras, looking to the Paragon's Call for protection, for an opportunity to correct, repair. You see him in his little well-decorated, comfortable prison cell. You see flashes of tense conversations of finishing the final shipments, promises that once the final bits of goods are complete and delivered, then the Paragon's Call would be happy to correct this unfortunate public blowout. And through it all, this sense that he knew that there was something behind Otohan's eyes that he-- He was worried that that was going to be his final resting place, and a weird sense of relief that he's on this ship and heading back to Jrusar. Tried playing in the big leagues. Mm-hmm. At that point, he goes and rubs his eye on his meaty dwarven shoulder beneath his now slightly, well, actually now pretty dusty and filthy shirt and tunic before rubbing it in his face. You pull out of his mind for a second, have to get your bearings because you've been in there for the rest of the length of this spell. But by this point, the rest of the crew is now fixing the sails up, pulling them wide, and watching as they billow outward and the winds pick up, the ship now takes itself in a deep north- northwestern direction. I don't know, Julian. He says he doesn't have any reasons to tell us where he would want to go, but I can think of 10 reasons on his feet and 10 reasons on his hands. So listen, we just want to know where you would want to go besides Jrusar. Keep it up. There you go. Besides Jrusar, where would you want to go? Both of you roll an intimidation check. laughter. Intimidation. 17. 13-- 14. 14. To be honest, the Seat of Disdain "was one of the places "where I thought I would be safe, until you came. "Beyond that, maybe, "maybe I could lay low for

Output:
* The group accessed the mind of a character to recall meetings with figures from across the sea regarding the Treshi House shipment fleet.
* They identified Hexum as a familiar name signed on ledgers for cargo shipments arriving in Jrusar.
* The character experienced deep-seated fear of his associates and felt relief while fleeing to the ship in Bassuras.
* The crew fixed the sails and steered the ship in a deep north-northwestern direction while the character rubbed his dusty face.
* Dorian and Marcus attempted to intimidate the character to find out where he wanted to go besides Jrusar.
* The character admitted he thought the Seat of Disdain was safe until the group arrived and suggested laying low elsewhere.


Input: think of 10 reasons on his feet and 10 reasons on his hands. So listen, we just want to know where you would want to go besides Jrusar. Keep it up. There you go. Besides Jrusar, where would you want to go? Both of you roll an intimidation check. Uh, um, Intimidation. 17. 13-- 14. 14. thank you. To be honest, the Seat of Disdain was one of the places where I thought I would be safe, until you came. Beyond that, maybe, maybe I could lay low for a bit in the Taloned Highlands, or Ank'Harel-- The what? The Taloned Highlands-- which is where you're from. Have you been to those places before? It's been many years, but I've visited quite a few places, especially in my youth. Just gallivanting around for adventure or were you there for purposes? I was there running business for House Treshi, meeting individuals, trying to make contacts. We are a very mercantile focused household and it's important to make sure that you keep your options open, make many friends along the way. Well, that's fair. I mean look, he washed out hard in Jrusar. Maybe we'll figure out if anybody has more than 10,000 gold to offer us. And if they don't, then maybe we'll take you up on your offer. But if you feel like bettering that at any point, we're all ears. I could make it up to probably 13,000 gold if I'm able to-- Oh, 13,000 gold. Did you hear that? 13,000 gold. That's amazing. Oh wow. It's 3,000 gold extra. That is how mathematics work, yes. We'll give you more time to think. Why are you still talking about gold when there's so many better things that we could be having, like favors? Or information. You know, something you said before. You said that we are perpetually confused or something like that. Professionally, at this point. Professionally confused. But you know, maybe a more positive way of saying that if we're trying to think about what we are and what we mean, maybe we're truth seekers in this moment. Maybe we're trying to figure out the truth of things for all of us as individuals. We all have secrets and stuff that we're trying to dig into, but also for what's going on with that up there, and how it relates to our friend, and how we can get her back and stuff. So do we have any concrete questions that he might have the answer to? I don't think he knows shit. Yep. Can you tell us anything more about Thull? Where she's from, where she might go next? I do not have a very strong understanding of her as a person. Most of our dealings has been based around this business venture with the Paragon's Call. She has been my liaison on this continent for a good number of two years, just using the Call as a means of escorting caravans from Jrusar to Bassuras and wherever they take shit from beyond. While he's talking-- Yeah. I'm going to jump in the hole. I think I gave you the hole, so you can

Output:
- The group asked the NPC about potential destinations besides Jrusar, prompting an intimidation check where Marcus succeeded.
- The NPC revealed a desire to hide in the Taloned Highlands or Ank'Harel due to safety concerns regarding the Seat of Disdain.
- Dorian negotiated the NPC's offer, raising the potential payment from 10,000 to 13,000 gold, which the NPC confirmed was mathematically possible.
- The party shifted the conversation toward information and favors, with Derek and Marcus debating the nature of their quest as "truth seekers."
- When asked about Thull, the NPC explained she had served as a liaison for the Paragon's Call for two years, escorting caravans between Jrusar and Bassuras.
- Maeve attempted to interrupt the NPC while he was speaking, and Derek noted that he had previously given her a hole.


Input: Where she's from, where she might go next? I do not have a very strong understanding of her as a person. Most of our dealings has been based around this business venture with the Paragon's Call. She has been my liaison on this continent for a good number of two years, just using the Call as a means of escorting caravans from Jrusar to Bassuras and wherever they take shit from beyond. While he's talking... I'm going to jump in the hole. I think I gave you the hole, so you can do what you like. I'm going to open the hole, and I'm going to unwrap Sarah, and start searching her pockets for the orb. Oh, that detects the ring? The ring... Because right before we left, Sarah planted the ring on... Otohan. Oh my god! That's true. The ring does have a radius, meaning it has to be within a, I think it was like a, I have to look it up again, like four miles-ish or so of the ring. Something like that. But it will show in that direction, yes. These airships take off slow. Yeah, so you pull the orb out, you look at it. It's dark. At least we know we're not being followed. More than four miles. She teleported away or something. She's on the moon now. I mean, with everything that went down, I would assume that... Otohan is probably not going to be particularly happy and the chances of you surviving another encounter with them is, well, you know. I can guarantee you that she's probably going to come and kill me, as well as the rest of you. She's not known for leaving loose ends, so the fact that we're even talking, the fact that I am gone, the fact that this is happening means that we all have pretty much agreed to sign each other's death warrants, so. It's nice to have something in common. Have you ever touched her? We've shaken hands, yes. But do you mean like emotionally, or like? Yeah, what did you mean? Well, sure. Well, I just meant because she... Was a projection? Yeah, yeah, I think so, but I feel like maybe she's... She has a thing she looked like, like when you've been hit in the head really hard and everything's just shaky, except it was just her doing it all the time. She can certainly cover a lot of ground. Do you know anything about... Never been hit so hard. All this like red moon shit? I know of the red moon. I have noticed a bit of conversation, but there are many individuals that carry strange superstitions and it wouldn't be entirely surprising if there was some sort of a cult somewhere in the Call. They seem to be very death obsessed, but... Do you have any superstitions? Not in particular. I'm not a man of faith. I've seen enough interesting, weird things in my life to know that most nothing makes much sense, so you get what you can with the.

Output:
- The DM explained that Sarah had served as a liaison for the Paragon's Call for two years, escorting caravans between Jrusar and Bassuras.
- Maeve searched Sarah's pockets and discovered a ring planted by Sarah on Otohan.
- The group realized the ring's detection radius was approximately four miles and observed that Sarah had teleported away.
- The DM warned that Otohan would likely retaliate by killing the group to eliminate loose ends.
- The party discussed Otohan's nature, speculating she might be a projection or unstable due to past trauma.
- The DM confirmed knowledge of the "red moon" and suspected a death-obsessed cult within the Paragon's Call.


Input:
this like red moon shit? (laughter) I know of the red moon. Aria: Okay. I have noticed a bit of conversation, but there are many individuals that carry strange superstitions and it wouldn't be entirely surprising if there was some sort of a cult somewhere in the Call. They seem to be very death obsessed, but... uh, Aria: Okay. Do you have any superstitions? Not in particular. I'm not a man of faith. I've seen enough interesting, weird things in my life to know that most nothing makes much sense, so you get what you can with the time you are given. And when your time is up, it's up.

Dorian: Well, I don't necessarily know if the hole is the best place to keep Mr. Treshi, but maybe we just make it clear that if he offers or bribes anyone else in the ship with gold, especially more than 13,000, that we'll just throw him over the side. Does that sound like a fair deal? Derek: I think we can compromise. I think instead of just throwing him over the side, we can just tie his legs up and hang him from the side until the end of the... uh, Dorian: Oh, 'til the blood goes and then he passes out and then he wakes up again, and he passes out, just over and over for hours. Derek: Well, it'll just be enough of a flip flop that he should be fine for the rest of the journey. Dorian: That's pretty good. That's much more creative, actually. Derek: Well, you know, I've been doing this a while. Dorian: Okay. Aria: He's pretty creative. You have a very low opinion of dwarven constitution. I've endured a number of things. Derek: I figured you'd be fine. Do as you like, please. Derek: Of course you'd be fine. We're all rocketing to our very rapidly-coming demise. At least I can make it interesting, right? Dorian: I have to respect that comment. That was pretty ballsy. Derek: No, I kind of want to... Dorian: It just feels like a challenge, and you know how I feel about those. Derek: I'll admit, there's part of me that just wants to let him walk around free and just see what happens. Maeve: I don't want to do that. Derek: I said part. Dorian and Aria: (laugh) You've been poking around in there. What do you see? Maeve: I see that you're an ignorant asshole. Hmm. Maeve: You have money, and that's it. Not a lot of knowledge, and that makes you useless to me. Cedric: Not even that much money anymore. I'll find a way. I'm not the first person to fall from the social graces and then rebuild a wealthy fortune, buy the people I need. Aria: What are you looking at me for? I'm very expensive. Derek: I don't know. Everyone thinks they're going to find a way, until the one time they don't. It only takes one, and this one feels like a big one for you. Cedric: I don't know, does anyone else need anything from this guy? Derek: Not really. Cedric: I think I'm done. Marcus: Just say goodbye to him and let him take a nap. Cedric: Captain Xandis, do you have a room for our... friend? I mean, yeah, it depends on the level of grittiness you want for them. There's the shitter. Marcus: We got to use that. Well, they got to use that sometimes. Cedric: One level above shitter. Mold storage. Dorian: Mold storage! Derek:

Output:
- The group discussed the superstitions surrounding the red moon and the potential presence of a death-obsessed cult in the Call.
- Dorian and Derek negotiated a cruel punishment for Mr. Treshi, settling on tying his legs and hanging him from the ship's side to induce repeated unconsciousness rather than throwing him overboard.
- Maeve insulted the captive's lack of knowledge and wealth, leading Cedric to remark that the man had lost his fortune, though he claimed he could rebuild it.
- Derek admitted a desire to let the prisoner walk free to see what would happen, but Maeve firmly opposed the idea.
- Cedric asked Captain Xandis for a room for the prisoner, rejecting the "shitter" and "mold storage" options in favor of a higher level of accommodation.


Input: only takes one, and this one feels like a big one for you. I don't know, does anyone else need anything from this guy? Not really. I think I'm done. Just say goodbye to him and let him take a nap. Captain Xandis, do you have a room for our... friend? I mean, yeah, it depends on the level of grittiness you want for them. There's the shitter. We got to use that. Well, they got to use that sometimes. One level above shitter. Hmm. Mold storage. Mold storage! You store mold? No, but things go moldy on the trek, and we throw it all in one room, we call it mold storage. It's more of an inside joke that we keep between all of us, and now this little asshole. I'm honored to be in on that joke. I think it's pretty good. Yeah, mold storage. All right. Hey, buddy, you're going to mold storage! All righty, let's see. Gordi, take him down. Gordi? The goliath Gordi walks up. All right, friend. Grabs the shoulders, starts dragging him along. I have a very sensitive... Breathing, lungs, it's not what you think. I don't want-- I really don't want! Drags down into the lower decks. Nice. I'm going to tag along. It's a shame we didn't get more info, that definitely leads to an upgrade in the room. Oh well, shit, never mind. Have fun down there. So you follow suit? Yeah, I just want to see where the room is. Okay, yeah, it's down below deck, past the rooms, in the larger cargo hold. There are two smaller rooms that look to be, one could be a makeshift brig or a hold for somebody who ends up breaking any rules or a prisoner to keep, that is currently filled with a bunch of older, rotten grain, or at least has the smell of things that were probably even more spoiled, but have since been cleared out, just not aired out properly. Kind of a piss smell in there, as well. Gordi just throws Treshi in there, closes the door, locks down a brace against it, and then puts a latch around the other side and locks it in place. Thanks, just wanted to see if there was a lock. Thanks, Gordi. No worries. Stomps back up to the deck. I knock on the door, say: Think about what you did. Mull it over. I head out. Mull it over. Gwen, what'd you go in the hole for? Oh. One of the things that Sarah did before, um, was to plant the ring on Otohan. It might've been one of the things that got her attention. But it's not showing her anywhere. Oh. Could have it, though. Uh-huh. Is there anything else? Well, so, we're going back to Jrusar. Can we just check in real quick? I know we're all still sort of shellshocked, but what are our next steps and priorities? Eshteross knows we're coming. And we've got to get him to safety, or he's taking care of himself, he's fine. Yeah. Well, he's who we're supposed to be bringing this asshole back to. That's why we got Armand, was for Eshteross. So that's obviously our first destination. That's the first thing, we've got to touch base with Eshteross, find out what this

Output:
*   The group decided to assign the character Treshi to "mold storage" after a brief discussion about room options with the DM.
*   The goliath Gordi physically dragged Treshi down to the lower decks and locked him inside a cargo hold filled with rotten grain.
*   Cedric tagged along to verify the locking mechanism, while the others expressed regret over not gathering more information about upgrades.
*   After securing Treshi, the group discussed their next priorities, concluding that they must return to Jrusar to contact Eshteross.
*   Dorian and Maeve analyzed previous actions involving Sarah and Otohan, noting that the ring planted by Sarah did not currently show a location.
*   The team agreed that their immediate objective was to find Eshteross to determine the safety of the prisoner Armand.


Input: anything else? Well, so, uh, we're going back to Jrusar. Can we just check in real quick? I know we're all still sort of shellshocked, but what are our next steps and priorities? Eshteross knows we're coming. And we've got to get him to safety, or he's taking care of himself, he's fine. Yeah. Well, he's who we're supposed to be bringing this asshole back to. That's why we got Armand, was for Eshteross. So that's obviously our first destination. That's the first thing, we've got to touch base with Eshteross, find out what this means to him. Yeah, and he might know somebody who's powerful enough to do something about-- Sure. And then-- She's the top priority. We did not mention Otohan Thull, right, to Eshteross in the message? Yes, you did, actually. Yes. Julian mentioned it. Then other things going on in the background that we've just got to keep clocked, but don't necessarily need to do first, got to get to Yios at some point. Yeah. For multiple reasons. Research, your mom, moon stuff. Yeah, all of that is very important. Maybe they're going to open me up and find out more. There's the Grim Verity. That's moon stuff, right? Then we also have to go... I'm just looking at the list. We have to make a small gun for Mister. Oh, that's right, okay. Some of these are more important than others. The Gorgynei are out there also. I know it's great having one of me around. The Gorgynei, Dayal Hall, Ajit Dayal. Ajit Dayal, yeah. We visited him already, right? But we might go back, since he was a learned fellow, and see if he knew anything about this stuff. Sure. But also, more werewolves. Just think, because once they see me, I'm like the Pied Piper. We could have two dozen at our beck and call. They'll recognize what's going on. And you're tied to the moon, too, somehow, but we don't know why or how? Well, like every-- meh. It's very few and far between, but during certain full moons, it just happens. Ruidus moons or regular moons? I don't really keep track, but it's not an every night thing. How come? I don't know. It's not an every night thing, but only when there's a full moon? Which moon? It's not Ruidus. It's Catha. Catha. Yeah, the big bitch. If Ruidus goes full, does that affect him at all also, or? It hasn't, no. Ruidus is always full. Yeah, it just sits there. When it flashes, you know, I get a little aroused, but not much else. Everything arouses you anyway, so. I mean, at this age... You're doing great? That's the end of the thought. Senior moment? Wait-- Nothing left there. Catha's the big bitch? Yeah, the big bitch. Oh, I thought it was the other way around. And then we're supposed to find the spot in the desert where this thing that they're building is being built. Sure. It's two different places? Yeah. But we got to get Sarah up first. Yeah, all of this stuff is pointless until we-- Ultimately, Thull, what she's doing, she's not done, and she's interested in you, obviously. Now

Output:
- The group decided to prioritize returning to Jrusar to contact Eshteross regarding the return of Armand and the threat of Otohan Thull.
- Marcus and Maeve agreed that Yios and research into moon-related phenomena, including the Grim Verity, were secondary priorities.
- Dorian revealed his connection to werewolves and the specific influence of the moon Catha, noting his arousal during flashes.
- The party discussed visiting Ajit Dayal again for knowledge and acknowledged the need to construct a small gun for Mister.
- They planned to locate the desert site where a specific entity is being built, but agreed that reaching Sarah was the immediate necessity.
- Cedric concluded that Thull's actions remain unfinished and that she is specifically interested in one of the party members.


Input: the end of the thought. uh laughter Cedric Senior moment Aria Wait Derek Nothing left there Aria Catha's the big bitch Dorian Yeah the big bitch Aria Oh I thought it was the other way around Marcus And then we're supposed to find the spot in the desert where this thing that they're building is being built Maeve Sure Marcus It's two different places Maeve Yeah Marcus But we got to get Sarah up first Maeve Yeah all of this stuff is pointless until we watching Cedric Ultimately Thull what she's doing she's not done and she's interested in you obviously Now she's got a bead on Eshteross I mean we're all just waiting at this point We don't know anything about her so we need to find out about her and what the hell she's doing But we can't let Sarah Aria God Cedric So we work on that and then we figure and we find the Grim Verity We go to Yios and we figure out what the fuck this woman is doing because she's not going to stop Marcus Would it help everyone if we you know took a moment and at least said a proper goodbye to Sarah Maeve No because she's not gone Derek Why would we say goodbye Marcus Well I mean that's what y'all soul people do when someone passes away Dorian Oh you mean like a memorial or a funeral Marcus Yeah Dorian I don't feel like that book's closed just yet though It's a good thought though Derek I'm not really a big fan Marcus It also protects her from turning undead but uh Maeve Oh it does laughter Derek You could've led with that I feel like you could've led with that Marcus Maybe she's already undead Maybe it doesn't matter Maeve I think she already is undead How does that work Dorian She has a heartbeat Marcus We don't know Dorian Her heart beats faster when Delilah's doing shit right That was in the description heartbeat Roll the fucking shoulders over here Aria What if that would turn her back somehow Marcus Perma-dead Aria No If it would undead her Marcus I don't think a funeral can turn Dorian Make her alive Marcus You mean if we turn her undead would it undo the undead Aria Yeah Marcus Double negative Make her alive again Aria Yes exactly Maeve Wait how could she turn undead How could she turn undead when you've done a spell on her Marcus The spell that I did preserves the physical aspects of her body but a ceremony would preserve her soul DM Technically you'd cast Gentle Repose if I recall Marcus Does that also protect against turning undead DM The target is protected from decay and cannot become undead Marcus Oh great I already did Fine we're good Derek I was going to say that seems complicated Marcus I thought it just protected against decay Dorian You're so effective you didn't even realize it Cedric And anyway Sarah is Marcus like Cedric Sarah Maeve Sarah is I refuse to acknowledge you guys Is a special case a unique case and there are people who have experience around that I don't know I mean I've seen people brought back from the brink a few times but I don't think that she's going to follow the same path if at all Maeve Oh god so we can't just find someone who Cedric Maybe but Derek We're going to Cedric She's got a really complicated story Dorian Yep Cedric But I'm tired of leaving people behind so we'll figure thank you

Output:
- The group debated the location of a construction project in the desert and the status of their companion, Sarah.
- Cedric noted that a woman named Eshteross was now aware of the group's interests, prompting a need to investigate her actions in Yios.
- Marcus suggested holding a memorial or funeral for Sarah, but the others argued she was not truly gone or undead.
- Dorian and Marcus discussed the mechanics of Sarah's heartbeat and whether turning her undead could reverse her condition.
- The Dungeon Master clarified that the spell Marcus previously cast, Gentle Repose, already protected Sarah's body from decay and turning undead.
- Despite the complexity of Sarah's situation, the group decided to continue their journey rather than leave her behind.


Input: anyway, Sarah is-- Marcus: (like Cedric) Sarah. Maeve: Sarah is-- I refuse to acknowledge you guys. Is a special case, a unique case, and there are people who have experience around that. I don't know, um, I mean, I've seen people brought back from the brink a few times, but I don't think that she's going to follow the same path, if at all. Maeve: Oh god, so we can't just find someone who-- Cedric: Maybe, but-- Derek: We're going to. Cedric: She's got a really complicated story. Dorian: Yep. Cedric: But-- I'm tired of leaving people behind, so we'll figure it out. Derek: If I can be brought back, anybody can. Dorian: What'd they use for you? A normal ritual, or rite, or ceremony, or? Derek: No, it was a lot, and it was weird, but honestly, I couldn't tell you because I kind of wasn't there. Dorian: Oh, right. Marcus: You were dead-dead? Derek: That's what they tell me. Close enough to it. Dorian: That makes sense. Derek: I mean, this is a lot. Marcus: It's massive. Derek: Yeah. Marcus: Again, I don't want to be insensitive or anything, but besides the orb that you just snatched, is there anything else that we need from her? Maeve: I didn't talk to Borlan. Marcus: Well, she's got a rod. Cedric: Maybe we could reach her via text. Marcus: She's got some sort of blood thing. Dorian: We'll wait until the break. Maeve: Yeah. Derek: I was trying to wait. That way you can recommend. DM: Yeah. Cedric: Just leave it in the hole. DM: Not my responsibility. Derek: Trying to give you a minute before practicality sets in. Aria: Nadia, I remember there were moments where you were saying, I think, we should get her to Hexum? What were your thoughts on that? Derek: My thoughts were that Hexum is well connected, has money, and is immoral. Dorian: That's true, it's a good idea for us to get a list of potential places that might help her. Derek: She's also always willing to make a deal. It's not necessarily a good deal, but it is a deal. Dorian: Yeah, we're okay on debt. So Eshteross, option. Hexum, option. What's the third? Maeve: Your guy, option. Dorian: My guy? Oh, Ajit Dayal? Maeve: Uh-huh. Dorian: He seems like an educator. I think he's more about your stuff. Derek: Your people, option. Dorian: Get you into the books and stuff. Because you seem to be, you know, a special case. Sorry. Maeve: Maybe I could try to talk to... Sarah's... Delilah, and see if she knows how to do it. Can I talk to her? Aria: I think that's a good idea. Derek: Huh. Maeve: Maybe. Dorian: I'm sure that is entirely without risk, and valid. Cedric: First. Aria: I mean, she brought her back to life, so she's got to have a lot of good qualities about her. Marcus: Seems like a good person. Cedric: I mean, she's dead. Dorian: Who? Marcus: Delilah. Cedric: Delilah Briarwood. First off, she's dead. Aria: You know this? Maeve: She talked to Sarah all the time. Aria: Are we talking above board right now? Maeve: She was constantly in her head, so she's not dead. Cedric: I get that. I didn't say she was gone. Have you talked to the dead before? Maeve: I've talked to Delilah. Cedric: Well then, it's not a question. Dorian: You talked to her. He knows of her. Aria: Delilah is dead. Dorian: According to Lyra. Aria: Okay. Derek: Lyra seems to know. Marcus: We could still reach out, see

Output:
* The group discussed the unique case of Sarah and debated whether she would follow a similar path to those previously brought back.
* Derek revealed that he was brought back through a weird ritual rather than a normal ceremony, though he couldn't recall the specifics.
* The party considered various options to help Sarah, including contacting Hexum, Eshteross, or an educator named Ajit Dayal.
* Maeve proposed speaking to Delilah, claiming she could communicate with her despite her being dead.
* Cedric and Marcus clarified that Delilah Briarwood is dead, but Maeve insisted she is currently in Sarah's head.
* The group decided to reach out to Lyra to confirm the status of Delilah and explore further options.


Input: Delilah. Delilah Briarwood. First off, she's dead. You know this? She talked to Sarah all the time. Are we talking above board right now? She was constantly in her head, so she's not dead. I get that. I didn't say she was gone. Have you talked to the dead before? I've talked to Delilah. Well then, it's not a question. You talked to her. He knows of her. Delilah is dead. According to Lyra. Okay. Lyra seems to know. We could still reach out, see if there's any way that she knows, if she's someone who has managed to bring the dead back before. Uh, or if she has more than 13,000 gold. Then she could at least point us in a direction. Maybe there's a person that she used, or a place that she used, or an item that she used the first time that we could go retrieve. We're alive, we can do whatever. She just has to tell us how to do it. Yeah. I feel like that's an option a little further down the spiral, so to speak, you know. (laughter) Let's not put our hand that deep into the candy bag just yet, I feel like. Conversely-- That's the one thing that we know has worked before. Yeah. It's also the one thing that we know has hurt you. It's just a prayer. It's just reaching out. Doesn't hurt, I don't think. We could be-- Talking can never hurt. This side of the table just got increasingly risky. It's much more dangerous over here now. That's right, not a bad thing. Oh man. (rapid descent noises) The airship splits in half. Talking can hurt a lot. Imperial siren. Yeah. I still wonder if bringing Sarah back to where her trouble began would do it, underneath Whitestone. That's where that stuff comes from, right? That's where that stuff comes from. That stuff? The purple stones? No, the powder. Oh, the powder that we found. We have that. Who has that? We have that? We have that. Is that place on the way, or is that... It's another part of the world. Oh. But there are ways around that. We're in an airship. If you know the right people. Fuck yeah! You wanted to send a message to your leader. Yeah, maybe. Oh, that's right, maybe she would have an idea of what to do. I don't know everything, but Delilah Briarwood did some really terrible shit under a castle in a place called Whitestone on the other side of the planet. Whitestone. Whitestone. Oh yeah, write it down. Get this down. We might forget the name of it. This was on the side of the crates. Like it sounds, or a special-- There was some sort of temple. It's W-H, Ä with an umlaut, B-E-T-D-E-Y. Got it. Yeah. There was some sort of temple under this place, and Delilah and her husband messed with a lot of dead. Oh, she's a family person! Yeah. See, she can't be that bad. Does she have kids and stuff? No, she's bad, she's bad. Sarah hated her. Oh, okay, okay, okay. Oh, Sarah didn't like

Output:
- The group debated the status of Delilah Briarwood, with some believing she was dead while others recalled her talking to Sarah.
- Marcus suggested reaching out to Lyra to see if she could bring the dead back or provide directions, though Dorian noted the high gold cost.
- The conversation shifted to the dangers of contacting the dead, with the airship splitting and Dorian noting the increasing risk.
- Cedric revealed that Sarah's trouble originated under a temple in Whitestone, a location Delilah and her husband had corrupted.
- The group decided to write down the specific name of the temple, "W-H, Ä with an umlaut, B-E-T-D-E-Y," to avoid forgetting it.
- Maeve confirmed that Delilah was a terrible person who had been hated by Sarah, dispelling any notion that she was a good family member.


Input: the name of it. This was on the side of the crates. Like it sounds, or a special-- There was some sort of temple. It's W-H, Ä with an umlaut, B-E-T-D-E-Y. Got it. Yeah. There was some sort of temple under this place, and Delilah and her husband messed with a lot of dead. Oh, she's a family person! Yeah. Maeve: See, she can't be that bad. Does she have kids and stuff? No, she's bad, she's bad. Sarah hated her. Oh, okay, okay, okay. Oh, Sarah didn't like her. Sarah did not like her. She did evil things to her. She did evil things to her. You all heard how Sarah died. Mm-hmm, strung up. Delilah did that to her. She's a strong woman, as well. It was bad stuff. What if we reach out and say... ♪ Hey there, Delilah ♪ No, no. Mm-hmm, mm-hmm. Mm, mm-mm, mm-mm. All right, all right. Is there anything that we can do during? How many days are we on this flying boat? Two days, three days? Four to five days' journey to Jrusar. Just Mind Sliver you really fast. Oh! So for four days, we have to keep this ship safe. We can send out various messages. Yeah. But that's all we can do, is just reach out to people. And keep an eye on the skies, because it's dangerous. Yeah, there are things. Is there anything else we can do to prepare ourselves, or--? Kind of it. Collect leads. Okay. Did we ever ask-- No, I don't think we did. Hexum about Thull? No. No. We didn't even talk to her. She comes with debt. She comes with debt. And favors and stuff. She's usually a lot to talk to. Yeah. But very viable. I figured it's the shipments thing. She's powerful as fuck. I mean, there's got to be some connection there. Yeah. My only real concern is the more she knows that we know, the more that can become complicated, I imagine. Fair, fair fair. She likes her privacy. Oh my god. (sighs) Oh yeah. Samuel. You're fucking terrible. That is-- What? It's good. -- terrible. It's a message of hope. Nope! I'm not against it, actually. Everyone pulls the Halloween stuff out so early. (laughter) I'm just glad that-- I know, Brian does Halloween all year round. Finally we get some Christmas crawl. Is all I'm saying. Aw. A lot of options. But we have a handful of days here to hammer out exactly what we want to do to do. We're going back to Jrusar. There are things we can do in Jrusar, some loose ends. It's going to be a bit of a wildcard what Eshteross tells us once he understands Thull and the threat that's now on his head and our heads. I know we want to go to Yios. That's now on the back burner. Yeah. Obviously, we're on a time limit with everything happening, but I feel like this has got to be more important, right? Yes. Yeah. I know what we are. Yeah. We're truth seekers. At this point, guys, we're friends. We got to look out for our friend.

Output:
- The group identified a temple named B-E-T-D-E-Y and discussed the history of Delilah, including her involvement in Sarah's death.
- They determined their journey to Jrusar would take four to five days and decided to keep the ship safe while sending out messages.
- The players discussed contacting Thull and Delilah, noting that Thull comes with debt and favors, while Delilah is powerful but private.
- Concerns were raised about complications if Delilah learns the group knows too much, leading to a decision to prioritize truth-seeking.
- The team agreed to return to Jrusar to handle loose ends and face the threat from Eshteross, putting their trip to Yios on the back burner.
- Ultimately, the group reaffirmed their bond as friends and their commitment to protecting their companion amidst the time limit.


Input: do in Jrusar, some loose ends. It's going to be a bit of a wildcard what Eshteross tells us once he understands Thull and the threat that's now on his head and our heads. I know we want to go to Yios. That's now on the back burner. Yeah. Obviously, we're on a time limit with everything happening, but I feel like this has got to be more important, right? Yes. Cedric: Yeah. I know what we are. Yeah. We're truth seekers. At this point, guys, we're friends. We got to look out for our friend. Of course. Yeah. Yeah. Yes. And that's what we're going to do. But we have to do it smartly, and we can't also lose sight of the fact that she would want to look out for us and make sure that we're safe and protected from assassins from beyond our realm and evil dreams and nightmares brewing on another flat planet. So we have to take care of ourselves, too. We can't only focus on bringing her back. We don't leave anyone behind. It's the fucking rule. Did you have a dream about her? Did we sleep? We did. We did get a long rest. You did. In the last game. And-- Why am I down HP? That's honestly one of the things that's comforted me the most. I mean, after-- After Bertrand. Do you think you would mind if, just in case, I sort of looked in on your dreams tonight to make sure that, if something does pop up, we can see it from all perspectives? Honestly, I'd like the company. I'm a little scared to sleep right now. Okay. More than usual, which is saying something. Sure. Well, we do have some messages we could send today. Is there anyone-- Do we need to talk to Eshteross again? Do we need to talk to Hexum? I think we talked to Eshteross already, because we sent him two messages today already. You could-- Dorian. I mean. Who do we need to talk to? Dorian: Hexum. Queen Lyra. Dorian: Queen of the Tempest, Voice of the Ashari. At some point in the trip, I think we should ask Dorian where on the map he is. Oh yeah. It would be good to get him back, if we could, but not the priority. Yeah. I think-- I mean, she'll tell us, but I feel like she can orchestrate and coordinate from on high. And my idea of going to Whitestone, I don't know if that's a good idea, but she would know. Yeah. So we could start with her. I just used some more sorcery points to get another spell back. Cool. Got it. All righty. Well, for the remaining half hour of the day's journey, since it is a half day, you don't have to roll for that necessarily, but what do you wish to accomplish before we move on to the secondary day of this trip? Who's up? Which one are we hitting first? You want to do it? You want to send a message to Hexum, and I'll send a message to-- You don't want that. I don't know if-- Do we do Hexum right now? Are we doing-- I can send a message to the Tempest or you can. Doesn't matter. But you're okay with us messaging her

Output:
- The group debated prioritizing a mission to help Thull and Eshteross over their trip to Yios due to an immediate threat.
- Players confirmed they were friends and agreed to the rule of never leaving anyone behind, while acknowledging the need for self-protection.
- Cedric and Maeve discussed a long rest from the previous game, and Marcus offered to watch Maeve's dreams due to her fear.
- The party discussed contacting Eshteross, Hexum, and Dorian, with Dorian suggesting Queen Lyra as a potential contact for coordination.
- Maeve used sorcery points to regain a spell, and the group prepared to decide their next actions during the remaining half-hour of the journey.


Input:
half day, you don't have to roll for that necessarily, but what do you wish to accomplish before we move on to the secondary day of this trip?
uh, who's up? Which one are we hitting first?
You want to do it?
You want to send a message to Hexum, and I'll send a message to--
You don't want that.
I don't know if-- Do we do Hexum right now?
Are we doing--
I can send a message to the Tempest or you can.
Doesn't matter. But you're okay with us messaging her now?
Yeah.
Okay.
Yeah. We just have to, it's limited, right? So we need to--
Yeah.
Figure out, game out what we're--
Yeah, go ahead.
-- saying here. I think tell her that we found, we finally found a lead, found the assassins. Still have questions. But we lost one today with a unique tie to Whitestone.
That's it. That's the word count.
I'm thinning it out.
Oh, was he not sending?
No.
Oh. Don't mind me.
He's professionally copy editing.
Please advise.
All right. I'll--
Pulling out some extra verbiage there.
-- send to--
Flower everything up a lot.
-- The Tempest.
Oh sure, abbreviate it to--
The Voice of the Tempest?
"We're having rough day. "Tell me what to do."
How are you?
Miss you!
What's up?
Lost a friend.
25 words.
Oh, from Lyra. That's better.
I already started it. Sorry.
Oh, she's got one.
"From Lyra. We finally found--"
I'm already starting.
I gotcha.
Yeah.
Found the assassins. Found lead. But there are questions. One of ours... (tearily) down. Strong ties to Whitestone. Please advise. Can you meet?
There's a brief pause before the clear voice of the Tempest returns on the other end of your spell.
I appreciate your update.
I appreciate your update.
Tell Lyra "I have business in Vasselheim, "but can meet shortly. "Pick a tree."
(gasps) Oh shit!
Do we have a tree on board?
(laughs)
Oh my god.
Yep, you got the--
My hair just stood up--
-- the tingles.
She said, "Thank you." She said she had important work to do in Vasselheim. But she could meet soon. And she said, "Pick a tree."
Yeah. There's a thing she does. We have to find a very unique tree and she'll walk through it.
Amazing.
She walks through the tree?
Yeah, she kind of tree glides around the globe when she needs to.
Whoa! That is the best use of wood I've ever heard of. Is this a skill that can be taught?
How did I not see this coming?
Listen, maybe we should go to Vasselheim. I know plenty of the Dawn Marshals. My stuff is in high, but it's like the people that run the place. Listen.
Are you from there? I forgot.
No, but look. 400 years is a long time, okay? Some of my shit's limited edition, okay? There are a lot of completionists in Vasselheim, okay?
You know everybody at the North Pole, right?
Pretty much. I got lists, who's naughty and nice.
(laughs)
Lyra.
I'm nice.
I know.
Oh man.
Okay. That was one message. We

Output:
- The group decided to send a message to the Voice of the Tempest regarding a lead on assassins and the loss of a team member tied to Whitestone.
- Dorian and Derek edited the message to ensure it was concise while conveying the urgency of the situation.
- The Tempest responded, stating she had business in Vasselheim but could meet shortly if the group picked a tree.
- Dorian reacted with shock to the instruction, and the group learned that the Tempest travels by walking through unique trees.
- Dorian suggested traveling to Vasselheim, citing his long history and connections with the Dawn Marshals there.
- The team finalized the message and prepared to act on the Tempest's instructions to meet in Vasselheim.


Input: we should go to Vasselheim. I know plenty of the Dawn Marshals. My stuff is in high, but it's like the people that run the place. Listen. Are you from there? I forgot. No, but look. 400 years is a long time, okay? Some of my shit's limited edition, okay? There are a lot of completionists in Vasselheim, okay? You know everybody at the North Pole, right? Pretty much. I got lists, who's naughty and nice. Uh, (laughs). Lyra. I'm nice. I know. Oh man. Okay. That was one message. We got something. We just need a tree. So five days until we get to a tree. She walks through a tree? I guess. She said send through. We need to keep doing that spell on Sarah until, to keep her-- I think I can. Okay. Yeah. Just in case. Technically, anyone can walk through a tree if they hit it hard enough. You have to refresh it. It's like Febreze. You're got to-- Mm-hmm. Sure. Yeah, and it's a repeating. Do we need to talk to Hexum? And if so, what are we saying to her? I feel like that's probably a-- That's a Plan C. What are you talking about?! This is the time! We're gathering options. We got time to kill, too. Yeah. Nadia, come on! But here's the thing. Armand has ties to Hexum. We don't want her to know that we are onto her business. We don't want her to know that we are onto her business. Right? It would have to be very, very specific. She can't know what we were doing, where we are. And what kind of ties does she have? If he's delivering this stuff to her, does she have ties to the solstice and-- Knowing her, she's got ties to fucking everything. Is everybody just fucking evil? Well, there's a spectrum. There're varying degrees of-- Yeah. It's a lot, though. Yes, but. I-- I was-- I'm evil. Most days of the week. Well, I know that. No. Not today, not yesterday. Are you using your wheel? My wheel? How are you feeling? Oh, my feeling wheel. Yep. Your feel wheel. Today, I'm like this. Which one? Oh, nervous. Oh. That's nervous? That's the poo rumble face. It says, "Scared." Oh, you're scared? You're scared? Well, yeah. I'm scared for our friend. That's what happens when you eat too much cereal. Well, I guess, then, we don't have anything else to do, if we're not confident in messaging Hexum. The best we could say is we have a friend down. Curious if she has contacts to make something like that get fixed and what that might cost. What kind of favor could we give her? I mean, what kind of favor would she want, I guess? That's for her to answer. She would want whatever was fair, plus 50%. We could-- 15 or 50? 50. Fuck. We could wrap up her statue in little bow and that could be our favor. (laughs). The bow? The statue she gave us? Yeah. Just like we had it, and it was great, and we're giving you it back because it's amazing.

Output:
- The group discussed traveling to Vasselheim to contact the Dawn Marshals and debated the necessity of speaking with Hexum.
- They decided that approaching Hexum directly was a risky "Plan C" due to her ties to Armand and the potential for her to discover their business.
- Marcus used a feeling wheel to express his fear for their friend, which the group jokingly attributed to his cereal consumption.
- The party settled on a strategy to offer Hexum a favor in exchange for assistance, suggesting they return her statue wrapped in a bow.
- They agreed that Hexum would likely demand 50% more than a fair price for any services she provided.


Input: get fixed and what that might cost. What kind of favor could we give her? I mean, what kind of favor would she want, I guess? That's for her to answer. She would want whatever was fair, plus 50%. We could-- 15 or 50? 50. Fuck. We could wrap up her statue in little bow and that could be our favor. The bow? The statue she gave us? Yeah. Just like we had it, and it was great, and we're giving you it back because it's amazing. I'll also point out, before we get into this, that I have a surprisingly large amount of missing time that-- that involves me specifically in her house, which I will admit, kind of been fucking worrying me. It's been nice being away from it, but we are going right back into that shit. Missing time? Elaborate. Tried to talk about it last time. Enhance! I have one job on this ship! It's stupid! But I'm going to do it! My memory's been a little fucked and I was going to ask later tonight, maybe, if you would be willing to go back in again and take a look around. Clearly, there's some shit missing. And it's not... pretty. Okay. I-- I say there's no hurt in just telling her we have a need and we'd be curious to know what it would cost, but that's it. All right. That would be absolutely fucking it. Nothing else. I'm ready to do this one? Yeah. Okay. I will send a message to Jiana Hexum. Woo hoo hoo! Ooh, you? Yes! Yes! You? You? Yeah, she likes him! Well... You, you, you! Okay. That's-- I'm a little uncomfortable with that, but fine. Shit! Hey, lady. Elias here. Wow, that was a big waste. Okay, Kaelen. Nadia has a friend who died. We're proud that he has a friend. Can you help bring her back? Can you help bring her back? ¿Quanto costa? That'll do. "Sweet little metal boy." Yeah. Well, that's a big waste. I felt every word of that. "What you ask is extremely difficult, "and against the nature of fate. "Maybe." Yep. That tracks. I'll send another message back. Oh boy. I have a feeling I know what she's going to want in return. I already am fucking thinking it. She's going to want that statue back. Creepy lady. What would it cost us, or what would you want in return? Or what would you want in return? And, yep. Nadia's very motivated, and I'm eager to please! Fucking-- "I certainly have a few ideas." "Let's discuss, perhaps, over tea. "What's the rush?" Thanks for wasting our spell, bitch. Why would you say that? Oh god! Well, it's always best to, when you're calling customer service, you don't want to lead with anger or demands. You want be like, "Hey, how's your day? "How you doing?" This isn't customer

Output:
- The group discussed a potential favor involving a statue and a 50% cost, though they eventually decided to simply ask what the cost would be.
- Derek revealed that he had missing time involving the "Creepy lady" and was worried about his memory, asking the group to help investigate his house again.
- Marcus volunteered to send a message to Jiana Hexum to bring back a dead friend named Elias, despite the group's hesitation and confusion.
- The party contacted the entity, who stated that the request was extremely difficult and against the nature of fate, suggesting a meeting over tea.
- Maeve expressed frustration about the wasted spell, while Marcus attempted to advise the group on customer service etiquette during the interaction.
- The group acknowledged that the entity likely wanted the statue back in return for the favor.


Input: would it cost us, or what would you want in return? Or what would you want in return? And, yep. Nadia's very motivated, and I'm eager to please! Fucking-- I certainly have a few ideas. (sighs) Let's discuss, perhaps, over tea. What's the rush? Thanks for wasting our spell, bitch. Why would you say that? Oh god! Well, it's always best to, when you're calling customer service, you don't want to lead with anger or demands. You want be like, "Hey, how's your day? How you doing?" This isn't customer service! This is the fucking CEO! This is the top of the fucking pile! She's going to want you. She's just going to want you. Well, that's very flattering, but-- And you practically-- If it means getting Sarah back, maybe we should consider-- We're not sacrificing you. It's not a sacrifice! You could maybe give her my body, but keep my insides or something. We do not leave people behind! We can put me in something else. The glowy part, maybe that's me or something. How do we know that? I said maybe. I don't know. We're not going to gamble you to get Sarah. We're going to keep you, and get Sarah. I don't know. It might be worth considering. Do you like me happy? Do you like me fucking happy? I'm going to have this moment. Do you like me fucking happy? Do you fuck happy? Are you saying you like to fuck happy? I wouldn't know. It's been long time. I do like you happy. The rare glimpses I've had of joy with you have been wonderful to see it. It's like your whole body relaxes. I have one thing, since I'm now caught in these fucking crazy people, except you. Do not leave people the fuck behind. Not you. Not Sarah. Not fucking anybody. That shit is done. No more offering yourself fucking up because that's just going to make me not happy, and I know you like people being happy. I do. I want to be happy. I want to be happy because you're making me happy, and you make me so happy when you're not offering yourself up like a piece of fucking meat, a piece of metal meat. Just a tongue. Tongue meat. Fuck. That's the nicest thing you've ever said to me. I'm-- God, I hate you all. Nadia, are you going soft on us? No. Yes. Fuck! I need a drink. All right. Messages done. All right. Onto the next thing. No other messages? Thank fucking god. Sleep! All right, a night's rest comes to you here on the skyship, The Silver Sun. For the next day of traveling, somebody roll d20. I'll do it! Bless you. Roll for me, boy! Before we go, during that night, just go outside, stare up at the night sky. From my own vision, anything weird seem off? Any weird feelings? How's the moon doing? Just checking, because, you know, it's the first night after Akira bubble. Roll a perception check. It's technically the second night after. And every night-- Time's fuzzy. Every night that we sleep on the ship, I'm going to cast Shared Dream. (gasps) You have a Shared Dream spell? I've been trying to

Output:
- The group debated the cost of sacrificing Marcus to save Sarah, with Marcus suggesting he could be placed in a new body or the glowy part.
- Derek firmly refused to let anyone leave people behind, insisting that no more self-sacrifice would be allowed to ensure his happiness.
- Marcus expressed appreciation for Derek's words, noting how Derek's body relaxes when he is happy.
- The party decided to take a night's rest on the skyship, The Silver Sun, before continuing their travel.
- Dorian asked to check the night sky and the moon for anomalies following the Akira bubble event.
- Marcus planned to cast the Shared Dream spell on every night they slept on the ship.


Input: do it! Bless you. Roll for me, boy! Before we go, during that night, just go outside, stare up at the night sky. From my own vision, anything weird seem off? Any weird feelings? How's the moon doing? Just checking, because, you know, it's the first night after Akira bubble. uh, roll a perception check. It's technically the second night after. And every night-- Time's fuzzy. Every night that we sleep on the ship, I'm going to cast Shared Dream. You have a Shared Dream spell? I've been trying to do it for 20 episodes, yeah. Wait, you can really do-- I just thought you were going to Detect Thoughts on me while I was sleeping. You have a spell for it? I made a spell for it. You did? That's some weird custom shit. That's so fucking cool! 18. So just in case it ever happens. Okay. I didn't know you could do that. All right. So-- Read that shit. During the night in which you are out looking up, you can see where Catha's high in the sky at a fair crescent. You see the dull, maroon sphere of Ruidus. It's still arcing across at an angle, a number of weeks away from the zenith. But you look up and focus. You feel the cold wind rush past you. You find yourself shivering. And you hear a howl. A loud arcing howl. In your mind, you're trying to figure out where that source could be. And the howl is yours, beyond your control, like an instinctual howl in that direction. You stop yourself midway, and look at your hands, and you can see the fur pushing past the fingers a bit. And then it's gone. That's some Teen Wolf shit. Wait, where were you looking? Michael J. Fox, the good one. This is your dream. You were just looking at a moon, both moons, one moon? What caused that? What was that? Cool, cool, cool. He was looking up at the moon. There's two moons! Which moon? So the howl finishes-- The big bitch, probably. Okay. The fur starts and recedes. Catha. Catha. I think his fucking werewolf-- Oh hi, Catha. I put my hand to my chest, how's my heart rate? Catha, you're my favorite moon. It's pretty quick. It's pretty quick. He's going full wolf. Mm-hmm, mm-hmm, mm-hmm. I guess it's time. It's time? For what? Soon. I will have slept, with it open, I'm just going to sleep in the hole next to Sarah's body. It's fucked up. Okay. Okay, fair enough. With it open, though. Yeah, I'm not closing the hole with me in it. All righty. I'll be down there with her. Okay. So what'd you roll for the-- A five. A five. Roll a d6 for me. Ey! Oh boy. Oh no. Oh, that's what you want to hear. A three. That is actually what you want to hear. Now roll a d20. I love the d6. There's something about a d6. On the second day of travel-- Love a d6. On the second day of travel. On

Output:
- Dorian questioned the night sky and the moons following the Akira bubble incident.
- Marcus revealed he had created a custom "Shared Dream" spell after Maeve's surprise.
- Dorian experienced a sudden, uncontrollable howl and physical transformation into a wolf-like state while observing Catha.
- The group discussed the two moons, with Maeve identifying Catha as her favorite.
- Maeve decided to sleep in an open hole near Sarah's body, and Marcus joined her there.
- The session concluded with the group rolling various dice, including a d6 and a d20, for an upcoming event.


Input: I'll be down there with her. Okay. So what'd you roll for the-- A five. A five. Roll a d6 for me. Ey! Oh boy. Oh no. Oh, that's what you want to hear. A three. That is actually what you want to hear. Now roll a d20. I love the d6. There's something about a d6. On the second day of travel-- Love a d6. On the second day of travel. On the second day of travel. My true love gave to me. A familiar shadow begins to creep on the horizon above-- Oh, we have a bird-- in the direction you're traveling from. A darkened shape. You expect it to be a rainstorm. It's a skirath. The crew begins to batten down and prepare for what seems to be some coming turbulence in the direction you're passing. What's wrong? Pushing closer, the coloration and the shape doesn't resemble that of a deep thunderstorm. Definitely a storm, but the shadow and the billowing that continues to push out in front of it tells you another massive, far more dangerous sandstorm than the one that hit Bassuras earlier-- It's too real. Too soon. -- is billowing in your space. Book ending? Come on. Yeah. Faster than you expect. Captain Xandis is like, "All right, everybody, hold on or go below deck. It's about to get real shitty!" Immediately, the crew springs to throwing ropes over the elements of the ship's sails to make sure that they're pulled back a bit and ready to guard against the buffeting winds. You can see Xandis begins to push low, low, to try and get close to the ground, as close as they can get so as not to be pulled upward into the extremely tumultuous upper atmosphere portion of the storm, the thick of it, when the various pressure elements hit. What are you all doing? Oh, jeez. Scarf up. Goggles on. Goggles down. Freak out a little a bit. Are you staying above decks or going below? I'm staying above deck and I'm going to, this is stupid, but I'm just going to cast Blade Ward on myself. Okay, go for it. I'm going to go... Yeah, I take out my wood chisel, I put the mallet away and I get out one of my finer finesse tools and I (stabs), into the floor, just hold on. Okay. Yeah, hold on to a rope and get ready for it. I'm going to tie down. Which is what the rest of the top level crew are doing as well. As the ship begins to get down to the point where you see dust being kicked up from just the wind around it. It's keeping maybe a few dozen feet above the cracked and dry arid surface beneath you, right as the dark shadow begins to hit and wash. As it does, you feel the whole ship lurch. So we're now going into a skill challenge to help the ship make its way through-- Makin' its way-- safely or not. We're looking at four success before two failures. Okay. As Xandis is shouting over the buffeting, heavy winds that push through, you can hear the captain shouting, "All right, everyone,

Output:
- The players rolled dice to determine their actions while the DM narrated the arrival of a dangerous sandstorm during the second day of travel.
- Captain Xandis ordered the crew to hold on and move below deck as the ship approached the turbulent storm shadow.
- The crew battened down the sails and secured ropes to protect the ship from the buffeting winds.
- Maeve cast Blade Ward on herself while Dorian used a chisel to secure something into the floor, and others tied down.
- The ship lowered to avoid the upper atmosphere of the storm, causing the vessel to lurch as it entered the wind.
- A skill challenge was initiated to determine if the ship could safely navigate through the four success and two failure parameters.