Input: that, so. I've moved-- No, no. You've moved more then. You're right, my apologies. You would be here, just about there. You're holding your action. Yes. All right, you're done with that. Nadia? 60 feet. That's all I got. Somebody's got to break that crystal and turn that thing off. I don't know. um, you should be past Dorian. That's right, because it's all about corners. You would be about there. Technically, technically, Gideon. What's up? Technically, because you would have had to go once and around, and you've been not doing a double run, you'd be a little bit ahead of Nadia by ten feet, so you would still be on this mark there. Okay. Double run. You're doing this just to torture us for how long it takes to do everything with-- Yep, I know. Bloody thing! Sarah, you're up. Can I look over the side of the stairway and say: Tim, if you can hear me, grab some wall! And I'll shoot two Eldritch Blasts just straight down the tunnel, trying to illuminate the smoke and see how far down this thing goes. Okay, roll for attack, disadvantage each time, as you're just shooting towards a glow. You don't have a specific-- Oh, disadvantage. 12-- You don't even know where it is. You can't see it from here. Yeah, I'm just trying to see how deep it goes, like if it stops. That's a 21 for the first one. With disadvantage? Yeah. Nice. Another one was a natural 20 and that one is only 11. Okay, 11 misses. Roll damage on the first. Oh, it damaged, oh. It hit something. Seven points of force damage. Okay, let me write that down. Okay, Tim, you watch as it hits the top (whooshes) and just vanishes into this crystal. The crystal is now even further intensified. Did the light stop at some point? You just watched it vanish into the mist. You don't know. You just fired it down there. All right. I still have a movement. You do. A bonus action. I'm going to-- yeah, I'm going to step off of the stairs and jump down the middle, and I'm going to try and wait until I see something and hold Misty Step with my bonus action. Okay. (whooshes) You begin plummeting. You only fall 60 feet a round, so at the full falling speed, I'd say you get about here. What's your passive perception? It's not great, it is 12. All right. You do not see anything yet. Okay. Yeah, the plan is to hold it until I see something and then I would Misty Step to the wall. You are currently plummeting at that point there. Okay. You're falling in a free fall at this point. (laughs) Good to know. All right, that brings us to Clara. Okay, I'm going to Polymorph into a giant eagle. I'm going to dive down. Whoa, that is a huge bird. The fly speed on that is-- 80. Whoa. You fly, moving right past Sarah. Do I see him? It's a roc! You come right next to Sarah. Do you stay or do you keep going? I'm going to get-- oh god, would that get me all the way to the bottom? 80 feet, not all the way

Output:
- Marcus and Nadia discussed their movement positions relative to Dorian and the crystal, with the Game Master clarifying that Marcus was slightly ahead of Nadia.
- Lyra expressed frustration about the time required to break the crystal, and the Game Master confirmed their position near Dorian.
- Sylvia attempted to illuminate the dark tunnel by shooting Eldritch Blasts down the stairway, hitting a target with a natural 20 that dealt force damage.
- After the blast vanished into the crystal, Sylvia decided to jump down the shaft to investigate, using a bonus action to prepare for a Misty Step.
- Borlan polymorphed into a giant eagle and dove down the shaft, flying past Sarah at a speed of 80 feet but not reaching the bottom.


Input: Good to know. All right, that brings us to Clara. Okay, I'm going to Polymorph into a giant eagle. I'm going to dive down. Uh, whoa, that is a huge bird. The fly speed on that is-- 80. Whoa. You fly, moving right past Sarah. Do I see him? It's a roc! You come right next to Sarah. Do you stay or do you keep going? I'm going to get-- oh god, would that get me all the way to the bottom? 80 feet, not all the way to the bottom. As soon as I know I'm coming to the end, I would go to the wall and I would go and land on the steps. I'm not going to hang out in the middle. I'm going to go land against the wall. Massive bird person steps. No! On the steps. Sarah, you're falling past. Goddamn wildlife! At this point, watching the arc energy comes shooting up through the mist. I need everyone to make another dexterity saving throw. Goddamn it. Disadvantage for you. Actually, disadvantage for both Sarah and Beauregard. That was a natural one, so. These are dexterity saving throws, right? Correct. Oh, for fuck's! Okay, hold on, so that's 15 plus the seven damage that it absorbed from the Eldritch Blast. That's a 22. That it absorbed from it? Yes. 22 points. 22 points of lightning damage. A natural one, so you take 11 points of lightning damage. 19. 11 points of lightning damage. 17. 11 points of lightning damage. 21. 11 points of lightning damage. Three. 22 points of lightning damage. 12. That would be 11 points of lightning damage. No, 22, 22. Do I get my evasion? 22 points of lightning damage. Did I make my save? You did, so you actually would take none. All righty, that finishes Clara's turn. We're up at the top, Dorian, Tim. I look at the-- can I look at the crystal really quick and see if there's a-- can I grab it? Can I...? It's about seven feet up there is the main crystal, and all the spirals that are attached to it. What are you doing? Could I investigate if there's any way to dismantle it? Go ahead and make an investigation check. Use your action to do so. This is good for you, right? Yes. Yes, yes, it's a natural 19. All right, you spin around to the side-- Plus my investigation, which is-- Plus-- Come on, come on, come on! Eight, plus six! Plus six, you-- 25! You come around to the side, there's nothing on this end, on this wall. You come around to the side, and you can see there's a small, oval-shaped alcove. You glance in and you can see this small, blue sparkle. This piece of brass metal is dangling in the center of this alcove with the little blue sparks on each side and it's just held in the center. It's about a foot deep and there, and you can see the hole goes all the way through. There's a hollow tunnel, about that wide, from end to end, and there's something in the middle that's being held aloft, sparking at both ends.

Output:
- Borlan polymorphed into a giant eagle and dove down, reaching a fly speed of 80.
- The Game Master directed Borlan to land against the wall on the steps rather than hanging in the middle.
- An arc energy event occurred, forcing Sarah, Beauregard, and others to make dexterity saving throws with disadvantage.
- Several players took 11 or 22 points of lightning damage, while Marcus successfully evaded the damage entirely.
- Sarah investigated the main crystal and discovered a small, oval-shaped alcove containing a hollow tunnel with a sparking brass metal object inside.
- The group interacted with the crystal structure, with Sarah confirming a natural 19 on her investigation check.


Input:
this wall. You come around to the side, and you can see there's a small, oval-shaped alcove. You glance in and you can see this small, blue sparkle. This piece of brass metal is dangling in the center of this alcove with the little blue sparks on each side and it's just held in the center. It's about a foot deep and there, and you can see the hole goes all the way through. There's a hollow tunnel, about that wide, from end to end, and there's something in the middle that's being held aloft, sparking at both ends. That was your action to find it. You have your bonus action and your move. What are you doing?
Come on, come on, come on!
Can I grab it? Can I try and get it?
I'll allow it because you're a monk. You reach out and try and grab this thing. I need you to go ahead and make a strength check.
Come on, come on!
You can do it.
Come on, come on!
Okay, a check?
Yes.
17.
17. You reach out and grab it (whooshes). First thing's first, you immediately take 12 points of lightning damage.
That's fine.
As your hand touches it and (grunts), you wrench it free from the inside and pull it out.
12, 12. Thank you, sorry.
You pull it out from the center and you see sparks of energy spiraling outward and immediately, the crystal goes dark.
Yes!
(yells)
Dorian, what are you doing?
I'm using my full movement to make my way down.
Well, hell.
Well, hell.
You are right about there.
For 80?
Dorian, there's a big fucking bird in here!
You run down as you see Sarah just (whooshes) and a giant eagle lands on the opposite side, like precariously balanced, in the moment, on the steps. Finishing Dorian's go, you are out of play. That brings us to its turn.
(bird screeches)
Has moved along.
The mist monster's still here.
I fire!
Going to go ahead and attempt to strike you twice.
You fire?
I shoot at it.
Yes, you do. Where you are right now, you cannot see it.
Just in front of Nadia?
I'll say.
Made a big point about putting me ten feet in front of Nadia.
That's fine, that's fine.
I'll say, I'll say, roll a perception check for me, with disadvantage. I'm allowing you free, because you'd be focusing on Sylvia, storyline-wise.
It's nine.
Nine, you do not see it, unfortunately.
Nein!
That's going to be a 14 to hit.
Shield, so the 2nd-level spell slot.
All right, and the second one is a 21 to hit.
Hits.
Okay, so that second one does still hit. It goes ahead and deals only seven points of bludgeoning damage to you. (booming) It's going to go ahead and back away into the mist. It's going to vanish downward.
I don't suppose it gets near enough for me to have a reaction.
It does not. You do get attack of opportunity against it, if you'd like to, Sylvia. Do you have War Caster as a feat?
Yeah, I do.
You can reaction spell cast against it if you want to.
I will throw a

Output:
- The players discovered a brass metal object with blue sparks inside a small, oval-shaped alcove.
- Sarah successfully grabbed the object using a strength check of 17, despite taking 12 points of lightning damage.
- Elias moved down the steps while a giant eagle landed precariously on the opposite side of the steps.
- Marcus attempted to shoot a mist monster but failed to perceive it due to a low perception check.
- Derek successfully hit the monster with a second attack roll, dealing seven points of bludgeoning damage.
- The monster retreated into the mist, prompting Sylvia to consider using her War Caster feat for a reaction spell.


Input: Okay, so that second one does still hit. It goes ahead and deals only seven points of bludgeoning damage to you. Thank you. It's going to go ahead and back away into the mist. It's going to vanish downward. I don't suppose it gets near enough for me to have a reaction. um, It does not. You do get attack of opportunity against it, if you'd like to, Sylvia. Do you have War Caster as a feat? Yeah, I do. watching. You can reaction spell cast against it if you want to. I will throw a Fire Bolt at it. All right, go ahead and roll attack to see if you hit. With disadvantage because it is invisible. Balls. um, Move, D&D Beyond. Balls, balls, balls. 12. 12 misses. You keep seeing, in the mist, suddenly, a face appear and you're struck twice and then dissipates. It's just like the mist itself is attacking you and you don't know where it's going to come and then where it goes afterward. All right, that finishes its go. Sylvia, you're up. I'm not moving fast enough and I have no idea what happened down below, so I pull out a cocoon and do what I wanted to do the last time and didn't and mimic Clara and there is a second giant eagle in the chamber. Okay. I only have this. Badass. All right, and you just go ahead and leap down? We're two eagles! Ja. Can I get-- okay, never mind. You get to this space here. It's the eagles! If you jump-- All right. Fucking Torog! Welcome to the Hotel California. Gideon. All right. You watch as this giant eagle, this shape, of where Sylvia was looking, you see just and dive down into the mist-- Take me with you! Okay, forget it. I'll catch up. I will-- I will dash. I will move and dash. All right. That gets you there with a movement and dash. How far back is Nadia from me? Like 70 feet back? Yeah, he's a way back. You can only move 60 a turn, right? Mm-hm. I'll stay put and hold my action. You got it. Welcome to the Hotel Rosohna. Yeah, 60 feet. I should be 15 feet behind, yeah. That's fine. You got it. All right, finishing Nadia' go. Hey, I'm glad you pulled that crystal. That would have gotten-- damage increases every round. Yep. It's carving away. That brings us to Sarah. You fall towards the spire crystal and you see the point of it rocketing towards your torso. I use my Misty Step bonus action to go out towards the wall to stop my momentum out towards wherever the stairs might be on the right. All right, you appear and fall about-- we'll say only ten feet. Go ahead and make an acrobatics check for me. 17. Yeah. You manage to take no damage as you just catch yourself on the stairs. You slip a little bit and stumble down two of them, but get yourself back to your feet. On my ass. You didn't see that. You're okay. I'll get up and use the rest of my movement to walk down to where Tim is if I can. We are also

Output:
- The Game Master confirmed that a second attack dealt seven points of bludgeoning damage to the party before the mist creature vanished.
- Sylvia was granted an attack of opportunity, but Derek's Fire Bolt missed due to the creature's invisibility, after which the mist attacked the party directly.
- Sylvia used a cocoon to mimic Clara, summoning a second giant eagle into the chamber alongside the existing one.
- Marcus attempted to dash after the eagle dove into the mist but ultimately decided to stay put and hold his action to maintain distance from Nadia.
- As the spire crystal threatened to strike Sarah, Sylvia used Misty Step to redirect her momentum toward the wall, successfully catching herself on the stairs without taking damage.
- The party discussed movement ranges and positioning while the Game Master noted that the crystal's damage was increasing every round.


Input: stairs might be on the right. All right, you appear and fall about-- we'll say only ten feet. Go ahead and make an acrobatics check for me. 17. Yeah. You manage to take no damage as you just catch yourself on the stairs. You slip a little bit and stumble down two of them, but get yourself back to your feet. On my ass. You didn't see that. You're okay. I'll get up and use the rest of my movement to walk down to where Tim is if I can. We are also in the dark again, by the way, because the Driftglobe has been absorbed into my eagle form. That's true. Shit. So Tim-- yeah, everyone-- Nadia is now up in darkness in the mist. Two eagles just ran by. Or one eagle ran by. Another shadow went by right as the light-- I don't know if I would have taken my full 60 if I would have been in darkness, I will say. Okay. If you want, you can move me 30 back and I have a light source now. Okay, there we go. We'll put you there. Split the difference. That's fine. Now that I'm down there, can I see the door behind Tim? You can, yeah. Can I go: door? I'll just send two Eldritch Blasts at it. All right, go ahead and roll attack for each. Disadvantage or regular? Down here, it's a door. I mean, I'll say disadvantage, but we'll see how well you do. 14. 14 hits. Bastard. 25. 25, okay, both hit. Go ahead and roll damage. 13 points force damage for the first one and seven for the second, so 20 total. Okay the door, two tiny little bits of chip appear. It's going to take a lot of Eldritch Blasts to try and blast through that. There's a door. That's it. All right, ending Sarah's turn, Clara, you're up. I'm going to look up and I don't want to leave anybody behind. I'm afraid. Oh, but I can't talk. I'm going to lift up-- Oh, but I do, and I'm-- And I'm sorry. I'm going to lift up-- You get partway. You get about 20, 25 feet up and then left and right, you can see both Gideon and Nadia. Gideon first and then Nadia up the spiral. Can I? An eagle comes forward to grab you. Gideon, what do you do? I know it's her. I'll let her grab me, I guess. I don't know who this is, but I'm going to let it happen. It's cool. All right. Both Gideon and Nadia are currently-- I don't know what this is, but I'm going to let it happen. It's a good philosophy. Why not? Then I'm going to use the rest of my movement to fly down with them. Okay. To the bottom. I'm Mary Poppins, y'all. Yeah. I'm Mary Poppins, y'all. It's a very, very tight space, but you manage to loosely land and set them down before you have to tuck in. All right, that finishes your go, Clara. Dorian, Tim. I cough up a little blood. Your hands all-- you know, the glove is fine. You actually have a glove that insulates the glove

Output:
- Sylvia successfully made an acrobatics check to fall ten feet without taking damage, though she stumbled down two stairs before standing up.
- The group moved into darkness after Derek's Driftglobe was absorbed, prompting Lyra to negotiate a position with a light source.
- Sylvia cast two Eldritch Blasts at a door, hitting with disadvantage and dealing a total of 20 force damage that chipped the wood.
- Borlan flew up the spiral stairs and spotted both Gideon and Nadia before an eagle descended to grab them.
- Gideon and Nadia allowed the eagle to take them, and Borlan subsequently used his movement to fly down and set them at the bottom.
- Sarah finished her turn coughing up blood while the Game Master confirmed her glove was still insulating her hands.


Input: It's a good philosophy. Why not? Then I'm going to use the rest of my movement to fly down with them. Okay. To the bottom. I'm Mary Poppins, y'all. Yeah. Like Yondu, I'm Mary Poppins, y'all. It's a very, very tight space, but you manage to loosely land and set them down before you have to tuck in. All right, that finishes your go, Clara. Dorian, Tim. I cough up a little blood. Your hands all-- you know, the glove is fine. You actually have a glove that insulates the glove itself. The flesh where you had grabbed it, behind the glove, like the guy that picked up the graphite in Chernobyl. You feel the burn on the inside of the palm. You're like. Before it falls away like an onion. Dude, so crazy. I turn to the door and I try to open it. How do I-- so there's no handle, there's no-- You don't see a handle anywhere. Can I do an investigation check to see if there's any slots, any-- Yeah, go for it. Make an investigation check for me. Keyholes, any-- Okay. 20 total. 22. As you-- 20 total. As you move your hand across, that's all good. Move your hand across, and looking, about midway down, you can see where there's a bit of-- the brass scrolling and design across it. There's a part where it loops into an oval and you look and you see there's a spot, like a little dark circle there, with a little empty slot. Exactly. You put it inside and it seems to turn on its own and then vanish inside the door. It gets pulled in. Did you lose it? I put it to good use. The door opens, the mist begins to escape a little bit into the next chamber. I'll say that's your bonus and action. Yeah. Good job, Tim. Nice job, Tim. Do we want to take a second and heal again? That was a lot. There's a monster in here with us. Well, the mist is dissipating. I don't think there is a monster anymore. It starts to-- That finishes your turn. Yeah, I don't have anything else. You have your movement. I'll walk through the door. Okay. Tim, you walk through the door into a ten-foot chamber to another door that is open, or at least you see an archway that is open into another room. The stonework here is like a dark, dark brown and red, like the color shift is notable. It's more fucking doors. That's all the description you give? You move from the hallway into the next room? I stay there. I'm going to wait for people to gather. You got it. All right, Dorian? I'm going to make my way down. Making my way down. Making my way downtown. You move up to the large eagle that is there on the woods, or on the steps, and you can try and move past it or-- It's up you to assume it's a friend or not. It's just a giant eagle in the middle of a-- Do you want to go down? Okay. I'm just going to keep walking down. Okay. That'll get you about there. All right,

Output:
- Borlan flew down with companions to land in a tight space, while Lyra joked about being Mary Poppins.
- Sarah suffered a burn on her palm from a glove and attempted to open a door with no handle by using an investigation check.
- After rolling a 20, Sarah found a dark circle with an empty slot, inserted an item, and caused the door to open while mist escaped.
- The group decided to heal and wait for others to gather as the mist dissipated and the monster threat seemed to vanish.
- Tim and Elias walked through the door into a chamber with dark brown and red stonework, eventually approaching a giant eagle on the steps.
- The Game Master allowed the players to assume the eagle was friendly or not as they continued their movement.


Input:
it. All right, Dorian? Elias: I'm going to make my way down. Marcus: ♪ Making my way down ♪ Elias: ♪ Making my way downtown ♪
Game Master: You move up to the large eagle that is there on the woods, or on the steps, and you can try and move past it or-- It's up you to assume it's a friend or not. It's just a giant eagle in the middle of a-- Elias: Do you want to go down? Derek: (cawing) Elias: Okay. I'm just going to keep walking down. thank you.
Game Master: Okay. That'll get you about there. All right, finishes that go. Borlan: In my eagle form, I laugh. Ha ha ha. Lyra and Derek: (bird noises) Marcus: Oh, it's back! Borlan: Oh no! Elias: Wait, was I on the top of that? Oh, because we hadn't gone-- Game Master: Yeah, you moved around there. It's all good. So actually, you are technically up in the base of the-- watching.
Game Master: Sorry, buddy. --the base of the stairs there. Lyra: This is the most you dungeon I've seen in a long time. Game Master: That's going to go ahead and attack your giant eagle twice. That's going to be, ooh, 24 to hit? Derek: Yeah, that hits. Game Master: And 21 to hit? Derek: Ja, hits. Marcus: Oh god.
Game Master: You suffer-- that's shitty-- seven points of bludgeoning damage on the first hit. Make a concentration check. Derek: Oh, ja, which I do at advantage-- Game Master: Advantage, because you are a War Caster. Derek: Ja. I get big bonuses, though. Marcus: Big bonus. Sylvia: Yeah, big bonuses! Derek: 13. Game Master: 13, yep, no problem. You manage to maintain that. Derek: What was the damage on that again, please? Game Master and Marcus: Seven. Derek: Okay.
Game Master: The second attack. That's better. 13 points of bludgeoning damage and another check with advantage. Lyra: Whittle us down. Derek: That's higher than the others. Game Master: Yeah, so you're fine. It's going to then dissipate in the mist. Sylvia: (yells) Game Master: Every fucking time. Derek: Do I get an attack of opportunity? Game Master: You do. Sylvia: I'm starting to remember this. Borlan: (laughs) Derek: That's a 15. Game Master: 15 hits. Derek: I rake my talons across it.
Game Master: Oh, that was a disadvantage on the attack, by the way. Because it's invisible. Derek: Okay, so then, that was a 15 to hit. Game Master: Right. So that was 15 with disadvantage. Derek: Yeah, 20. Sorry, I rolled a 15 and a ten, so it was a 20 or a 15. Game Master: Yeah, so you're fine. Roll damage. Derek: Five, five points. Game Master: Five points of damage. You got it. Lyra: This thing is not dying.
Game Master: All right. That finishes its go. Sylvia, you're up. Derek: Well, I was feeling saucy a moment ago, but not so much anymore, so I'm going to float and try to find open space down below to land. Game Master: All right. Sylvia: Does their big ass flapping accelerate the mist out of the room? Borlan: Yeah, that's true. Game Master: A little bit. There's a lot of mist in this little chamber. It gives it the same space. It's not like a huge push. As you rush past, it does get an attack of opportunity on you. Derek: Okay.
Game Master: That's going to be a 20 to hit. Derek: Hits. Game Master: You take 12 points of bludgeoning damage. Derek: Okay, so I revert into a human in midair, so you tell me what happens. Game Master: So as you rush past, the eagle (whooshing), you only fall about 20 feet onto the stairs. Go

Output:
* Elias and Marcus navigated the area while interacting with a large eagle on the steps.
* The Game Master initiated an attack sequence against the giant eagle, dealing significant bludgeoning damage to the party.
* Derek successfully maintained his concentration spell despite the damage and high hit rolls.
* Derek attempted to attack the invisible eagle with his talons, but the attack suffered from disadvantage.
* Sylvia moved through the misty chamber, triggering an attack of opportunity from the eagle.
* Derek reverted to human form mid-air and fell approximately 20 feet onto the stairs.


Input: the room? Yeah, that's true. A little bit. There's a lot of mist in this little chamber. It gives it the same space. It's not like a huge push. As you rush past, it does get an attack of opportunity on you. Okay. That's going to be a 20 to hit. Hits. You take 12 points of bludgeoning damage. Okay, so I revert into a human in midair, so you tell me what happens. So as you rush past, the eagle whooshing, you only fall about 20 feet onto the stairs. Go ahead and make an acrobatics check. So just the hit took four off of Sylvia. Make an acrobatics check? Mm-hm. 14. 14? Yeah-- You take 11 points of bludgeoning damage, landing on the stairs on your back crunches. Ow, ow. Shit. Tailbone and everything. There you are. Okay. All right. That brings us-- Do I still have an action? Because I didn't do anything. Yeah, you still have your action. I will use, where's the door? The door's right there. You can barely even see past the spire. You don't even know there's a door there. You just fell on like groans. Then I will use my action for movement, so half of it's just to get to standing and then feel my way down through it, so I bump into-- Oh, hello, Sarah. You see the open door and you can see the shape of Beauregard beyond it, about ten feet beyond the door. That's it. That finishes your go, Sylvia. Gideon and Nadia. I'm going to head just inside the door and then hold my action to fire a bolt at that thing the second it shows up again. You stay inside the chamber? Can I get five feet into the chamber and just behind the door and look up or--? You can get five feet in the chamber. You won't have much of a view except for what's just beyond the door. I'm pretty messed up. I'm just going to, I'm just going to be five feet in and hold an action in case I can see it. Okay, so you turn back towards the door and just hold? Hold, what, Sacred Flame? Sacred Flame. Okay, you got it. Gideon, what are you doing? You're still being held by the talon of Clara, but she's landed and is releasing you, so. Oh, she's releasing? You can let go. I can let go. I'm going to make my way downtown into the next chamber. All right, you move in. Do you move past Beauregard or up against her? Just up to where she is. Okay. You're about side to side with Beauregard. Easy enough, it takes 30 feet of movement to get around there. Where she is, now you walk up to the edge, the mist is dissipating and you see that this archway that leads into another chamber with dark brown, red stone. There's no light in there, but you have darkvision. I have a light on. Oh, that's right. You have a light in there as well. So looking inside, past that. The light, by the way, which you cast, still diminished. It's like the radius of it and the strength of it is halved in wherever you are at the moment. I have a question as

Output:
- Borlan and the Game Master discussed the misty chamber before Derek rushed past an eagle, triggering an attack of opportunity.
- Derek reverted to human form midair and fell twenty feet onto the stairs, taking significant bludgeoning damage and prompting reactions from Marcus and Sylvia.
- After falling, Derek used his action to move toward a hidden door and bumped into Sarah, revealing the shape of Beauregard beyond the entrance.
- Lyra positioned herself five feet inside the chamber to hold an action for a Sacred Flame attack while waiting to see the enemy.
- Marcus, released from Clara's talon, moved thirty feet to stand side-by-side with Beauregard near an archway leading to a dark chamber with red stone.
- Lyra confirmed she had a light source, though the Game Master noted its radius and strength were halved in the current location.


Input: around there. Where she is, now you walk up to the edge, the mist is dissipating and you see that this archway that leads into another chamber with dark brown, red stone. There's no light in there, but you have darkvision. Uh, Lyra: I have a light on. Game Master: Oh, that's right. You have a light in there as well. So looking inside, past that. The light, by the way, which you cast, still diminished. It's like the radius of it and the strength of it is halved in wherever you are at the moment. Uh, Derek: I have a question as well. The Driftglobe obviously gets, you know, pulled into Sylvia when he turns into something. Does it come back out if it was out when he-- Game Master: It does. It's back in your hand. Derek: The Driftglobe is lighting the cave-- Game Master: And Driftglobe, its daylight still diminished by half. Derek: Sure, sure, sure. Game Master: It seems like all light sources are drastically reduced-- Marcus: Does that effect darkvisioned creatures as well? Like can we see half as far? Game Master: It does effect darkvision a bit, too. There's a general gathering of shadows in this space, unlike other places you've been. Uh, watching. Marcus: Just another point of clarification for earlier. Do goblins have tails? Game Master: Generally, no, but-- Marcus: Okay, didn't know. Game Master: Unless you really wanted one. Marcus: No, no, I just never thought about it before today. Game Master: (laughs) Marcus: I'll spend my action to turn to Tim and say: Did you take my flask? (laughter) Do you have my flask? Sarah: I did not, but why do you have your hands on your butt? Marcus: I'm searching everywhere. Sarah: No, I didn't. I'm sorry. Marcus: All right. Sarah: I would tell you if I stole something. Marcus: That's true, you would. Sarah: I would brag about it. Marcus: Yes, you would. Sarah: Yeah. Marcus: Yep. Game Master: Sarah, you're up. Sylvia: I'll move through the-- yep, through the doorway. Game Master: 25 gets you right in front of Clara and Gideon and you have a view of the chamber beyond. Sylvia: With my half of my 60 darkvision, do I see anything? Game Master: Yeah, you look inside and you can see this chamber. It opens a little octagonally, like beyond the door, the walls open a bit and then flatten out. You can see chains hanging from the wall on each side. Looks like there's a little rack right beyond the entranceway. There's something-- Marcus: Big rack over here. Game Master: There you go. There's some sort of a central pillar in the center of the room. It's about two feet, two-and-a-half feet tall. Looks almost like a bird bath is the best way I can describe it. Then on each side of the room, you can see these two slopes that disappear out of view, like two sides of the room, there's pits that slope down and towards the walls. Sylvia: I'll wait where I am and I'll turn around and I'll hold an Eldritch Blast like Nadia is doing back towards the doorway in case the thing shows up. Game Master: You got it. Clara. You've landed, you've released your-- Borlan: What all is in the room still with us? I mean, it's just Sylvia in here with me. Game Master: It's Sylvia, and Dorian, you haven't seen come downstairs yet. Borlan: Okay, I'm going to look up. Do I see Dorian around anywhere? Game Master: Make a perception check with disadvantage. Although you have perception, I think it's a giant eagle, advantage-- Borlan: Yeah, that's true. Game Master: So it's just a thank you.

Output:
* The party approached an archway leading to a dark chamber where all light sources, including Lyra's light and the Driftglobe, were halved in strength.
* Derek and Marcus clarified game mechanics regarding the Driftglobe, darkvision range, and whether goblins possess tails.
* Marcus searched for his flask and jokingly accused Sarah of stealing it, though she denied the claim.
* Sylvia moved 25 feet into the chamber, revealing an octagonal room with chains, a central pillar resembling a bird bath, and sloping pits.
* Sylvia waited at the entrance and prepared an Eldritch Blast while Dorian was noted as not yet having arrived downstairs.
* Borlan asked about the party's presence and attempted to locate Dorian using a perception check with disadvantage.


Input: and I'll hold an Eldritch Blast like Nadia is doing back towards the doorway in case the thing shows up. You got it. Clara. You've landed, you've released your-- What all is in the room still with us? I mean, it's just Sylvia in here with me. It's Sylvia, and Dorian, you haven't seen come downstairs yet. Okay, I'm going to look up. Do I see Dorian around anywhere? Make a perception check with disadvantage. Although you have perception, I think it's a giant eagle, advantage-- thank you. Yeah, that's true. So it's just a single roll. There's no darkvision, but we've got light. Whoa, whoa. So many. That was a journey. Yeah, it was. What do I add to it, wisdom? No, I'm an eagle and I've got to use my eagle stats. What is it, my wisdom modifier? Your wisdom modifier or any perception bonus-- uh, perception modifier plus four, 17. Keen sight has advantage. I know. I already did that. It's fine. I'd say you can look up and you can just barely see the outline of Dorian running down the stairs. (caws) I fly up and can I grab Dorian then? Sure. Yes, please. Go ahead and grab Dorian. I fly down and put her on the ground next to Sylvia. Okay, easy enough. Thanks, Jessie. I think it's Jessie. I see blue feathers. Aw. Now you're floating above. You set Dorian down. That's your action, most of your movement. Yeah, I guess I'll land. I'm going to wait to drop this. I'm assuming I can't get through the doorway as this giant-- That door is way too small for a giant eagle. Yeah, I'm going to wait until I make sure everybody's safe. I'm going to try to block everybody from whatever that mist creature is. You've got it, all right. You make your space as big as possible. Wings out. That finishes your go. Top of the round, Dorian, Tim. Dorian, anything, Tim? Did you say that there were markings on the door? The door is open and you can see-- it looks like detailed scrolling. No real images or symbols. It's like beautiful designs put in with silver or gold, brass-type materials. It matches the pillar that's in the center. Okay. It matches the pillar? The pillar that's-- Yeah, the crystal is a part of. Okay, I'm going to make my way inside with everybody else. You move in. It's getting a little crowded. You can get right next to Nadia on the inside or you can move past and join Sarah. I'll move past and join Sarah. All right, so you're now at the front. You can see within the chamber exactly what it is that Sarah can see as he's looking behind the Eldritch Blast held there. Yeah. You got it. It's open? You said bird bath? Describe it one more time. From you, there's about ten more feet of hallway and then it opens up and, inside the chamber, you can see where it evens out. There's the two sliding pits that descend into the floor and then just on the outside of your visual radius, within the chamber, you can see a little-- like a platform, like a birdbath type platform that's about two-and-a-half feet off the ground and has a top surface like a table it looks

Output:
- Nadia held an Eldritch Blast back towards the doorway while the group assessed the room contents, noting Sylvia and the unseen Dorian.
- Borlan, transformed into a giant eagle, performed a perception check with advantage to locate Dorian and successfully spotted the character running down the stairs.
- Borlan flew up to grab Dorian, flew back down, and safely placed her on the ground next to Sylvia before landing to block the mist creature.
- The group moved into the chamber, with Elias joining Sarah at the front to observe the interior details.
- They discovered the door had beautiful silver and gold designs matching a central pillar, and noticed a birdbath-like platform near sliding pits descending into the floor.


Input: held there. Yeah. You got it. It's open? Derek: You said bird bath? Describe it one more time. Uh, from you, there's about ten more feet of hallway and then it opens up and, inside the chamber, you can see where it evens out. There's the two sliding pits that descend into the floor and then just on the outside of your visual radius, within the chamber, you can see a little-- like a platform, like a birdbath type platform that's about two-and-a-half feet off the ground and has a top surface like a table it looks like-- Derek: A little dais or stone rise that this thing's on? Uh, no, it-- Derek: On the ground-- It looks like it's on the ground and then on each side of where it stands, it looks like part of the ground turns into a slope that goes beneath the ground. Sarah: I move forward as well. Into the chamber or? Sarah: I go in the chamber. I stealthily start making my way into the chamber. Making my way into the chamber. So roll a stealth check. Sarah: Natural 20. Okay. You actually hear the night elf sound from World of Warcraft as you slowly make your way in. You enter the chamber, carefully looking around, you can see now within this area with your darkvision, immediately in your vicinity, a number of chains, manacles that are hanging from there. Open, you don't see anything in them. The room itself, the floor has bits of broken bone, tattered, looks like paper in sections of the floor. You can see the racks that have some sort of implements or tools placed in them and one area to your immediate left and one across the way on the opposite wall, you see that central platform there. The top part of it, you can see, it looks pretty smooth with some grooved designs in the sides of it that spiral slightly around, on the top of it. It looks like a table about a foot-and-a-half across, but you see three concave, almost bowl openings set on the top of it. Just three of them in a triangular formation. The ground, you can see, about five feet each side of it just turns into a slope at a 45 degree angle where it's not the entire floor, but about a 15-foot span on each side of it, just slopes down and then vanishes in darkness below. You can walk all the way up and look down if you want to try and inspect it. Sarah: I will do that now and does it look like there's blood? It's hard without any light in here. You can get a little bit of light that's bouncing from Sylvia and you can't make out color in this space. You can just make out shapes with your darkvision, but make a perception check as you glance down at the areas left and right. Derek: Daylight would be reaching 30 feet if there's no-- It's hitting the hall, so there's a little bit of light coming through. Sylvia: Refractory. Sarah: Perception? Mm-hm. Sarah: 13. 13. You glance off to the side and look down and from what you can see, the slopes are somewhat pockmarked, though they're imperfect. It's not totally smooth. There's little, you know, sections that are either broken or there's divots in them or little shelves. It's hard to see. You can see through the light that's coming through, dark streaks.

Output:
* The Game Master described a chamber containing a central platform resembling a birdbath with three bowl openings, surrounded by slopes leading into darkness.
* Sarah and Marcus moved stealthily into the chamber, with Sarah rolling a natural 20 on her stealth check.
* Upon entering, the group observed hanging chains, broken bones on the floor, and racks of tools within the dark room.
* Sarah requested to inspect the slopes for blood, but the lack of light made it difficult to determine color without assistance from Sylvia.
* After Sarah rolled a 13 on a perception check, the Game Master noted that the slopes were imperfect and pockmarked with divots and shelves.
* The group identified dark streaks in the light coming through the hallway, though the exact nature of the stains remained unclear.


Input: at the areas left and right. Daylight would be reaching 30 feet if there's no-- uh, it's hitting the hall, so there's a little bit of light coming through. Refractory. Perception? Mm-hm. 13. You glance off to the side and look down and from what you can see, the slopes are somewhat pockmarked, though they're imperfect. It's not totally smooth. There's little, you know, sections that are either broken or there's divots in them or little shelves. It's hard to see. You can see through the light that's coming through, dark streaks. It looks like some sort of substance that dried on a long time ago. Blood. Looking down, towards the-- yeah, maple. the one to the right that you're closest to as you glance down, you can see some sort of a textured pile just beyond where the light can see. Your darkvision allows you to see bodies. Uh-huh, uh-huh. Bodies and bodies and bodies and bodies, dozens. Dozens and dozens that vanish below, where the wall hits and stops. This dark space continues below it so whatever this chamber is, whatever's holding these bodies seems to extend below and beyond the perimeter of the room. thank you. Okay. I just turn around. I don't want to say anything. I'd say that's your turn. You've done a lot this turn and inspecting and taking all of this information in. That brings us to this creature. It is going to come down on top of Clara and attempt to strike you twice. That's going to be a natural 20. Can I see it? I don't think so. No, not at this height, you cannot. Can I see Clara though, hold on. No, you have no idea this is happening. The creature is invisible anyway. It would have to be a creature you can see which you cannot. That would be a 20 to hit. Yeah, it hits me both times. All right, so critical, that's 16 plus three. 19 points of bludgeoning damage on the critical. So that's four to myself. I'm now Clara again. Okay. Then Clara takes an additional 11 points of bludgeoning damage from it after you revert back to your normal form. Oh, yeah, yeah. Then the creature is going to back up into the mist and try and vanish again. Make your attack, with disadvantage. groans. Come on! Come on! Wait, is that eight plus eight, 16. 16 hits. cheering. Go ahead and roll damage. Kill this fucker. Oh, definitely, this is definitely going to kill it. Yeah, six points. Awesome. Is your weapon magical? Oh, it is, well, no, it's just a plus one handaxe. But-- Plus one? That's magical. Oh, sweet, yes, it's magical. And I get poison damage in addition to it now, right? The mist is going to have a tough time bleeding. It does not seem to have much of an effect. But it takes the damage growls and vanishes into the mist. Damn. All right. That brings us to Sylvia's go. I'm still in the chamber. Now it's Clara and I down here? Yep. I'm going to take a chance and bat guano and sulfur and I'm going to throw a Fireball up about 50 feet and set it off above us. 50 feet? Yeah. Okay. All right. 50 feet, yeah, that'll get watching.

Output:
*   The Game Master described a dimly lit chamber with pockmarked slopes and dark streaks, leading Sarah to identify the substance as dried blood.
*   Using darkvision, Sarah discovered dozens of bodies piled in a dark space extending below the perimeter of the room.
*   An invisible creature attacked Clara twice, resulting in a critical hit for 19 points of bludgeoning damage and a subsequent hit for 11 points.
*   Borlan, controlling Clara, fought back by throwing a handaxe that hit the creature for 6 points of damage, causing the creature to vanish into the mist.
*   Derek, now in the chamber with Clara, decided to throw bat guano, sulfur, and a Fireball spell 50 feet above them to clear the area.


Input: mist is going to have a tough time bleeding. It does not seem to have much of an effect. But it takes the damage (growls) and vanishes into the mist. Damn. All right. That brings us to Sylvia's go. I'm still in the chamber. Now it's Clara and I down here? Yep. I'm going to take a chance and bat guano and sulfur and I'm going to throw a Fireball up about 50 feet and set it off above us. 50 feet? Yeah. Okay. All right. 50 feet, yeah, that'll get it. (laughs) All right, so it's going to make a dexterity saving throw, that is going to be 12, nope. Okay, here we go. Two, three, four. Ah, Jesus. Five, eight, not that good. 16, 18, 20, 22 points of fire damage. 22 points of fire damage, all righty. You see the heat evaporates a bunch of the mist and, for a second, you see a pocket of open air and you hear this scream and a bit of the flames shift around a shape. This loosely humanoid, but extended, a ghostly whipping wind version of a humanoid shape and then, as the flames vanish, the mist slowly fills it back in and you have no idea where the creature went. I'm going to then back just in the doorway, not even going that far, so that I could still pop one out if I needed to. You've got it. That finishes your go. Yeah. Gideon, Nadia, anything you want to do this turn? You're just waiting on Tim. You heading in with her? Did she go in? She went into the room, yeah. Wow. I'm holding just to get people through. You got it. I'm waiting for people to come through and holding the door. You're holding your action on the door, going to grab and try and close it. Shut the door? Clara's still in the chamber. We don't have a key thing. I'll look if there's a handy dandy, you know, foot pedal to close the door with or something. Okay, make a perception check or investigation check for you. Either/or for this. 14. 14. You don't see any pedals or anything. There are elements of the door that could be pulled, maybe, but you don't see a pedal. Is everybody out of the room already? Clara's in there still. Okay, I'm just waiting. It's okay, just close the door. Leave me in here. It's no big deal, whatever. That's the plan, that's the plan. You staying put or are you moving in with Tim? I'll stay at the door and hold my action to fire if I see the mist thing. Sarah. What? You doing anything? (laughter) All right, Clara, what are you-- I'll move forward. I'll move forward with Tim, up to Tim. You move in with Tim and you perceive the same space and scenery around you. And that's it. All right. Clara. I guess I will leave the room then. All right. Go ahead and enter the chamber. Close the door. (whooshes) The door closes. It closes and you hear (clicking). Ting, ting, ting, ting, ting on the opposite side. The key spit out a one-way trip. We're safe! That's okay. We can get out of there. I'll also say

Output:
- The Game Master narrated that the mist creature vanished after taking damage, and Derek confirmed he was still in the chamber with Clara.
- Derek cast a Fireball spell 50 feet above them, dealing 22 points of fire damage and temporarily revealing a ghostly wind shape before the mist returned.
- The group retreated to the doorway, where Marcus failed to find a foot pedal to close the door during his investigation check.
- Lyra held her action at the door to keep it closed while Borlan decided to stay inside the chamber alone.
- Sylvia and Tim moved forward into the room, and the door was successfully closed, causing a key to spit out a one-way trip token.
- The players declared they were safe and planned to exit the chamber after the door was secured.


Input: move forward. I'll move forward with Tim, up to Tim. You move in with Tim and you perceive the same space and scenery around you. And that's it. All right. Clara. I guess I will leave the room then. All right. Go ahead and enter the chamber. Close the door. (whooshes) The door closes. It closes and you hear clicking. Ting, ting, ting, ting, ting on the opposite side. The key spit out a one-way trip. We're safe! That's okay. We can get out of there. I'll also say that we can, probably, worse case scenario, teleport through. As you take a moment to breathe in a moment of apparent safety, thank you, we're going to go to a break because that's got to happen, too. All right, we got a giveaway here from our friends at Wyrmwood. Bolivian rosewood tabletop tray, leather interior. It's really pretty. To any lucky winners there in the chat, while we're at break, go ahead and enter the keyword tonight which is cage. C-A-G-E. Go ahead and toss that once, not more than once, in the chat or you'll be disqualified. Once again, U.S. and Canada only, excluding Quebec. We'll come back here shortly with watching. Can we give a round of applause to the fucking map by Mr. DM? (applause) That was really cool. So cool. It's also-- it was his wedding cake. (laughter) I mean-- Not that far off. We'll be back here in a few minutes. We'll see you guys shortly. (upbeat music) You've got the perfect warlock. Her weapons and supplies. But you need a place to track your stuff. 'cause you're so disorganized. You click open the webpage. You heard about on Critical Role. And now you're ready to kick some butt. In that mineshaft full of gnolls. It's D&D! D&D! D&D Beyond. Yeah, D&D! D&D Beyond. You've got your stats, you've got your sword. And you've got your invisible wand. It's D&D, D&D. D&D. D&D Beyond. Last time on Yee-Haw Game Ranch. Howdy, boys! What? A dragon? Who are you? Mortals have named me Drak'Ar Noir. No, nope. I don't think so. Wait, your name is Drak'Ar Noir? Like the cologne I wore in middle school? I have no idea what you're talking about, mortal. I have flown from a realm far away through the shattered isles of the gameverse. On my travels, I've heard tales from many critters of a man they call the Chosen One. Wait, but you haven't heard about me? I mean, yeah, I've heard about you. I like him. They say a tether ball's pole's got more meat on it than you. (wheezes) That you're a malnourished, dried up volleyball-looking little fuck. (laughs) And once again, keep in mind, this is not me. I am merely a messenger of the many bards across the lands. Look at the little-- Okay, okay. Where are you from, anyway, Drak'Ar? I'm so glad you asked! I come from one of the most prestigious game realms: Yee-Haw Fantasy Ranch. Ooh! What can we do for you? I came to present a song, to sing for the Chosen One. No. Oh! A

Output:
- The group moved forward with Tim and entered a chamber where a door closed and clicked sounds were heard on the other side.
- The key expelled a one-way trip, leading the characters to declare they were safe and consider teleporting as a backup plan.
- The Game Master called a break to announce a giveaway for a Bolivian rosewood tray and asked viewers to enter the keyword "cage."
- The players applauded the Game Master's map, joking that it looked like a wedding cake, before the show transitioned to an advertisement.
- During the commercial break, a character named Marcus appeared as a messenger from Yee-Haw Fantasy Ranch to sing for the Chosen One.
- Marcus delivered a harsh insult to the Chosen One, claiming they were malnourished and resembled a dried-up volleyball, before the clip ended.


Input: thank you. Sylvia: (wheezes) Marcus: That you're a malnourished, dried up volleyball-looking little fuck. Sylvia: (laughs) Marcus: And once again, keep in mind, this is not me. I am merely a messenger of the many bards across the lands. Sylvia: Look at the little-- BRIAN: Okay, okay. Where are you from, anyway, Drak'Ar? Marcus: I'm so glad you asked! I come from one of the most prestigious game realms: Yee-Haw Fantasy Ranch. Sylvia: Ooh! BRIAN: What can we do for you? Marcus: I came to present a song, to sing for the Chosen One. Sylvia: No. BRIAN: Oh! Marcus: A sort of battle hymn, if you will. Sylvia: No. (dramatic music) ♪ 'Twixt shattered realms, here comes an outlaw ♪ ♪ To heal and order the realms of Yee-Haw ♪ ♪ With his mighty joystick, he quests near and far ♪ ♪ The plaid-clad hero who slay Bast'Alar ♪ ♪ Hi-ho, realmwalker, now onward you roam ♪ ♪ The Fantasy Ranch shall be your new home ♪ ♪ No need to bring Brian, for he's really dumb ♪ ♪ Now sing our song, blessed Chosen One ♪ ♪ Bee bop a doo, bee bop a doo ♪ ♪ Die die diddle do ♪ ♪ Bee bop a do, bee bop a do ♪ ♪ Die die diddle dee ♪ BRIAN: What was the thing with the bombs on this one, dude? Sylvia: When they land or what? Don't fucking when you see me (burps). BRIAN: Dude, we're on the internet right now. Sylvia: Hey, I got one of them. BRIAN: Oh, I was looking at your guy. Oh, okay, well. Sylvia: I went and grabbed it and it-- MAX: That's not what the bomb arrows look like. Sylvia: Fucking Max with the bait and switch. We have yet to see a bomb arrow. BRIAN: We have yet to see your butthole. Sylvia: Is this gray thing going to hurt me, Max? MAX: Nope. Sylvia: Okay. Why am I on acid now? BRIAN: Whoa. Sylvia: Why am I tripping ballsacks? BRIAN: No! Sylvia: How'd that arrow make it through? Boom! (shouting) BRAIN: No, take the ticket. Take it! Sylvia: (yelling) I don't want to be inebriated! BRIAN: Come here with your pity shield. Sylvia: Fuck you, go away. BRIAN: No, give me your pity shield. Sylvia: I don't want you following me anymore. Stop trying to-- (laughter) BRIAN: You just unloaded 50 missiles. Don't take any of mine. Sylvia: Nobody cares. BRAIN: Poor Jerry. I can't believe you talk to him like that. Press this. You keep-- dude. Sylvia: Thanks, dude! I'm ready. I'm sure it's all about the chests that will fall and they give you this thing. Laser! (offscreen laughing) BRIAN: Wait. Laser error-- oh, it bounces back back at you, son. Be careful. (keyboard clicking) DANI: Hey, Christina, package. (dramatic music) (angelic choir) (whooshing) (beeping) (coffee pouring) BRIAN: Hello, Christina. Tell me your backstory. (dramatic music) (cup shattering) (footsteps) (intense music) BRIAN: Have you always wanted to be a voice actor? (suspenseful strings) CHRISTINA: He's here. BRIAN: Who's here? (high-pitched cut off scream) (speakeasy music) BRIAN (VO): Last time on Talks Machina. Marcus: Every character should really be a substance abuser. If you see the shit that an average Dungeons & Dragons character sees on a day-to-day basis-- BRIAN: Yeah, you'd need to get-- Marcus: Monsters. BRIAN: --fucked up at the end of-- Marcus: Death. DANI: Demons. Marcus: Horrible demons. DANI: A chair in the middle of a room. Marcus: Yes, that's freaky shit. A chair? DANI: What the fuck?! Marcus: Just sitting there. BRIAN: A rug that

Output:
*   Marcus introduced himself as a messenger from Yee-Haw Fantasy Ranch and attempted to perform a battle hymn for the Chosen One.
*   Sylvia and Brian rejected the song, leading to a chaotic discussion about bombs, arrows, and acid effects.
*   Max pointed out that the bomb arrows were incorrect, while Brian and Sylvia argued about missiles and pity shields.
*   The group encountered a laser error and a package from DANI, followed by an interaction with Christina regarding her backstory.
*   A flashback segment revealed Marcus's theory that Dungeons & Dragons characters must be substance abusers due to the horrors they face.
*   The scene concluded with a discussion about demons, a mysterious chair, and a rug in the middle of a room.


Input: a voice actor? (suspenseful strings) He's here. Who's here? (high-pitched cut off scream) (speakeasy music) Last time on Talks Machina. Every character should really be a substance abuser. If you see the shit that an average Dungeons & Dragons character sees on a day-to-day basis-- Yeah, you'd need to get-- Monsters. --fucked up at the end of-- Death. Demons. Horrible demons. A chair in the middle of a room. Yes, that's freaky shit. A chair? What the fuck?! Just sitting there. A rug that tries to suffocate you. Yes, there is scary-ass shit in Dungeons & Dragons. A gelatinous cube. Gelatinous cubes are fucking creepy. Steve Martin gunslinger shooting a 14-year-old through the hand. That's intense. Yes! Wow. I don't think-- Your soul is forfeit! If I, Marcus Elara, were a part of an adventuring party in a Dungeons & Dragons-style adventure, I wouldn't last one game. I would be like, "Nope, I'm outta here!" It would be the shortest shit ever. The characters need a reason to stay there. Yes, it doesn't have to be substance abuse. It could be something else, but for me, I rely on that a lot, all right? It's a crutch. I understand. Everybody, again, take away your 2019 suburbia goggles and put yourself into hell. These people are in hell. They're seeing people decapitated, melted in acid. It's awful! Vored. It's vored constantly. Why do people play this game? It's satanic. Oh, maybe it all circles back around and maybe it really is. It's all about voring. Maybe it was Satan. Satan was the friend we made along the way. That's the theme of D&D. Ultimately, it was Satan. Plus, with you sitting right next to her, when you're not looking at the Twitch chat to try and figure out what to do next or fishing for compliments, you can look at her journal, because it's pretty close to where you keep your iPad with it-- Small correction, I'm half on her journal and half on the Reddit thread. Oh, wow. You're also on Zillow a lot. Well, you know, some three bedrooms always pop up right in the middle of our game. I want to be on top of them. Are you having foundation issues and you're thinking about-- Don't tell the buyer, but yes. Okay. Our winner... (spring rattling) (laughter) Thanks for the award. We have no excuse. We have no, "Sorry, guys, "we're super loopy from Denver, we just had--" I don't know. Our winner-- can I get to the goddamn-- Yeah. Our winner for this week was sent in by Courtney Armstead. It's so good! It is. @minomotu, photo by Ken @yenra. Let's take a look. Yes! I see Courtney every week. They do Borlan and Fiona. They do Clara and Sylvia as goth twins. Every week? What are you talking about? They post-- I mean, I'm in the hashtag looking at art every week. Submit! Hey! (laughter) Gimme this. These are what these are for, right? Franken-man. Yep. (laughs) All right, bend over. (laughs) Ew. What? Were you simulating-- you said bend over? You've never pummeled somebody with trophies before? But was that sort of like a heavy spanking or where you penetrating? No, watching.

Output:
- The group discussed the intense and dark nature of Dungeons & Dragons, debating whether characters should rely on substance abuse or other motivations to survive horrific scenarios like being vored or melted in acid.
- Marcus Elara admitted he would not last a single game in such a party and explained his reliance on a specific crutch for his characters.
- The conversation shifted to the winner of a weekly segment, identified as a submission from Courtney Armstead, featuring art of goth twins named Clara and Sylvia.
- Derek expressed excitement about seeing the art every week and jokingly interacted with the audience regarding the content.
- The participants laughed as Derek made a joke about "bend over" and "pummeled somebody with trophies," leading to a confused question about whether it involved a heavy spanking or penetration.
- The segment concluded with the group acknowledging the winner and the chaotic energy of the show.


Input: week. They do Borlan and Fiona. They do Clara and Sylvia as goth twins. Marcus: Every week? What are you talking about? Derek: They post-- I mean, I'm in the hashtag looking at art every week. uh, um. Marcus: Submit! Derek: Hey! Derek: Gimme this. These are what these are for, right? OFF-SCREEN: Frankin-man. Derek: Yep. DANI: Derek: All right, bend over. Marcus: BRIAN: Ew. Derek: What? BRIAN: Were you simulating-- you said bend over? Derek: You've never pummeled somebody with trophies before? BRIAN: But was that sort of like a heavy spanking or where you penetrating? Derek: No, I meant for him to duck so I could fight monsters, Brian. BRIAN: Oh, I see, I see, that's cool. I've never heard Marcus's butt cheeks referred to as monsters. Marcus: Oh my god. BRIAN: Max is throwing up in a bucket. Marcus: Oh, I pulled a muscle. BRIAN: You did? You did a Sarah?! Wait, because of my joke? Marcus: Yes. BRIAN: Oh! In that case, my friends, it's been wonderful hosting this show. I am the fuck out of here. I'm leaving. Lyra: Like a symphony playing to an empty theater, Critical Role dines alone without its audience. Yes, that validating and most enthusiastic congregation on the other side of the fourth wall. And what is this fourth wall separating the viewer from the creator? A portal to an often-sought point of connection or the Twitch Subscription Zone? On the rare occasion that you miss the live bacchanal boasted by the rag-tag group of thespians on Thursday night, you may always view this show on demand, in the shadowland known as the Twitch Subscription Zone. Picture, if you will, the necessary pieces to complete a jigsaw puzzle, but it's up to you to choose how it will be solved. You could, of course, subscribe with your debt rectangle. But many more divergent paths lie before you. Perhaps you've found yourself in possession of an Amazon Prime account. You would then wake up to discover a free Twitch subscription each month for a channel of your choosing. But this artifact demands renewal, for you must re-subscribe each month to quench its unyielding thirst. One need not walk alone. Those who have already found their way can illuminate the path for others via the Gift a Sub button on Twitch. Critical Role is humbled by your subscription and wishes to thank you from behind the thin veil of this fourth wall. We hope you enjoy our content as much as we enjoy making it. And so ends another meandering digression, a complicated parody promo down an indistinct highway to the region we call the Twitch Subscription Zone. You will subscribe. Twitch Prime subscribe. Gift subscribe. Subscribe. Game Master: Welcome back, everybody. So we have a winner for our giveaway. The winner, one of my favorite online handles in a while, siegeweasel. Sylvia: Oh, yeah! Game Master: Congratulations, siegeweasel. We'll get that to you ASAP. One of the best ones they've got. Derek: I'm coming in! Sarah: Honey Heist 4: The Siege Weasel. Game Master: So as you all filter into the hallway and the chamber beyond, the mist no longer makes its way into the room before you. You're looking and see Sarah and Beauregard at the ready. Nadia' staff lights up the interior chamber a little better. The light is still halved, but you get to make out the colors and you can see now across the floor, there are spatterings of

Output:
*   The group discussed weekly art submissions and clarified a misunderstanding where Derek meant for someone to duck rather than bend over.
*   Brian jokingly referred to Marcus's anatomy as monsters, causing Marcus to claim he pulled a muscle, after which Brian announced he was leaving the show.
*   Lyra delivered a dramatic, extended promo encouraging viewers to subscribe via Twitch Prime, Amazon Prime, or the gift subscription button.
*   The Game Master announced that siegeweasel won a giveaway and congratulated Sylvia.
*   The narrative shifted back to the game where the mist cleared, revealing Sarah and Beauregard ready in a chamber illuminated by Nadia's staff.


Input: Congratulations, siegeweasel. We'll get that to you uh, ASAP. One of the best ones they've got. Derek: I'm coming in! Sarah: Honey Heist 4: The Siege Weasel. So as you all filter into the hallway and the chamber beyond, the mist no longer makes its way into the room before you. You're looking and see Sarah and Beauregard at the ready. Nadia's staff lights up the interior chamber a little better. The light is still halved, but you get to make out the colors and you can see now across the floor, there is spatterings of old, old, long-dried dark brown-red blood across the similar-colored stone. You can see that central little pedestal in the center of the chamber. You can see the chains hanging from the walls. You can see, across the way, there is another doorway. It's not directly across. It's to the left a little bit. But it is a sealed door. Borlan: Isildur. Isildur. Derek: Get out. Destroy it! Sylvia: Got to give her credit for that. Sarah: I appreciated it. (laughs) It was pretty good. Sylvia: Isildur! Elias: Isildur. The air in here, whereas the previous chamber was cold and damp, this one is very warm and dry. Like, even just the short time you've been in here, you're like, mouth's a little dry. It's that, arid, desert air but the middle of a-- Sylvia: Any current that we can feel or is it just still? Make a perception check. Sylvia: Eight. No current. It is still. While the smell in here has a hint of charcoal with a bit of bile and decay, but it's not as strong as you would expect. Sylvia: Given all the gore. Given all the gore that's down here, yeah. Derek: I'm going to come in and walk up behind Sarah and Beauregard and set the Driftglobe just floating next to us and-- Okay. --and examine this structure here and see if there's any writing on it. Is it arcane in nature? Okay, you look at it. Make an investigation check. Derek: 23. 23? Derek: Yeah. Just glancing over and looking at the sides of it and looking around the central pedestal, the grooves spiral up the side, like from the ground. There's these small, little thinly-chiseled grooves that all slowly make their way up, but there's no symbols, there's nothing that catches your attention as runic. Sarah: Think this runs up or down? If I had to guess, up, based on the weeping angel situation. Lyra: I'm already starting-- I'm going to start a Prayer of Healing while this is all going on. Sylvia: Can you detect if those baddies are cataloged as deceased? Lyra: Yeah-- Borlan: I can look, too. Lyra: You have a thing to do that? Borlan: Oh, no. But I can look at them. Lyra: Oh, well, before I go, then, I'm just going to do a really quick, a really quick detect undead. Okay, and what's the radius? Lyra: I love you. My radius is-- Is it 60 feet? I think it's-- yeah, it's 60 feet. 60 feet, okay. You step up to the edge and you concentrate. One, two, three, four, five, 10, 20, 50. Dozens and dozens and dozens and dozens of undead just still that entire pile to each side. Now that you can see, you don't know how deep it is, but from the little bit of sense you have at the slope going down.

Output:
- The Game Master described the chamber as warm and dry with dried blood on the floor, a central pedestal, and a sealed door to the left.
- Players confirmed the absence of air currents and noted a faint smell of charcoal and bile.
- Derek approached Sarah and Beauregard to place a Driftglobe and examined the pedestal, finding spiral grooves but no runic symbols.
- Lyra initiated a Prayer of Healing and cast Detect Undead with a 60-foot radius.
- The spell revealed dozens of undead creatures stacked on the slopes to either side of the room.
- Borlan offered to assist in looking at the deceased baddies, though Lyra noted he did not have a specific detection ability for them.


Input: to do a really quick, a really quick detect undead. Okay, and what's the radius? I love you. My radius is-- uh, is it 60 feet? I think it's-- yeah, it's 60 feet. 60 feet, okay. You step up to the edge and you concentrate. One, two, three, four, five, 10, 20, 50. Dozens and dozens and dozens of undead just still that entire pile to each side. Now that you can see, you don't know how deep it is, but from the little bit of sense you have at the slope going down, the slope continues. That's all undead. groans. They're are undead? It's faint. It's very faint, but each one of those has a slight undead signature. They're, they're all-- Dozens and dozens, right? More than dozens and dozens. What if this is a distillery? Huh? Or like a farm. Like they grow dead people here? Like, what do you mean? Like they grow 'em, slowly siphoning what's down there. Is there any meat matter around? Make an investigation check. Never going to let me ever do a perception check. I'll allow you to do perception for this, if you want. Thank you, because I rolled a two, which means it's an 11. 11. Looking around, there's little strips of torn paper scattered around the floor. Look at it closer and it's not paper. It's bits of skin that was torn and has become a very frail leather. I'm going to try and turn it. Does it feel like it's taking my spell to start a Decompose? It does. It's resistant, meaning there's an element, in here, there's an inherent lack of moisture compared to the previous chamber you were in. What about the ceiling of this place? It's a very, very faint dome, like not a huge dome, but a gradual a concave top to it. Ballpark it, like 80, 60? It's about 25, 30 feet up. So not terribly high and not a huge... Also, it's made of severed tongues. Yeah, it's just-- What about that rack that was to the right of the entrance when we came in? The rack? It'd be at the left side of when you enter, yeah. All right, now I'm going to go. Okay, you go ahead and look at it and it's set up and there are all sorts of torture implements, spikes, hooks, tongs, jagged blades, and small spikes. It is a smorgasbord of very creative tools and implements for all manner of twisting, cutting, tearing, dragging, hooking, piercing soft flesh. sounds of disgust. Our hand size or larger? Like tools that we would be able to wield? They seem to vary. That's a good question. Hey, Clara? Hm. I don't know if you want to waste it, but you're not interested in locating that individual we're chasing, do you? I mean. You don't have to. Just going to do this real quick. You said there's a door across the way? Correct, across and to the left. A door? Oh, yay. Everyone but Gideon-- sorry, I can only do so many-- gets, making sure I did this right, 18, 24 points of healing. That's huge right now. Huge. Sylvia, you looked at the-- The pedestal? The altar thing? Pedestal? There was nothing

Output:
- Lyra cast detect undead with a 60-foot radius and discovered dozens of undead corpses in a sloping pile.
- The group investigated the scene, finding bits of skin that resembled frail leather and noted the lack of moisture in the room.
- Lyra successfully turned the undead despite their resistance, while the group observed a low dome ceiling and walls made of severed tongues.
- They examined a rack of torture implements on the left side, including spikes, hooks, and jagged blades.
- Sylvia and Borlan discussed the group's objective of locating a specific individual before moving toward a door across the way.
- Lyra provided healing to the party, granting 18 to 24 points, and the group checked the area near the pedestal and altar.


Input: to waste it, but you're not interested in locating that individual we're chasing, do you? Borlan: I mean. Sylvia: You don't have to. Lyra: Just going to do this real quick. Elias: You said there's a door across the way? Game Master: Correct, across and to the left. Sylvia: A door? Lyra: Oh, yay. Everyone but Gideon-- sorry, I can only do so many-- gets, making sure I did this right, 18, 24 points of healing. Sylvia: That's huge right now. Sarah: Huge. Elias: Sylvia, you looked at the-- Sylvia: The pedestal? Elias: The altar thing? Pedestal? Derek: There was nothing arcane in nature to it, but does it look like the bowl at the top of this bird feeder feeds into this spiral down, like there's entryway for fluid from the bowl to go into the grooves? Game Master: You look. It's possible. The grooves move up, but they're not angled for something to necessarily drip down into it for any sort of fluid, but they do seem, for the spirals here, as they make their way to the top, they tend to converge and then one goes to each of these little bowls and each bowl's about that big. It's about a double handful. Sylvia: Is it a flat platform? Game Master: It's a flat platform except for those three little holes. Derek: Okay, are the bowls on top or are they bowls cut into the-- Game Master: No, they're cut in to the actual surface, yeah. Borlan: I can try it. It would use up one of my spells, but-- Sylvia: Well, yeah, maybe not just yet. Just took a look around, plus there's a door. Derek: Yeah, is the door sealed? Borlan: Yes, a sealed door, yes. Sylvia: At the base of the platform, where the-- Game Master: You don't see a top or bottom or any element to it. Sylvia: Where the floor meets the upstart of the platform where the spirals are, does it look like there's any room for it to move or rotate or does it look fixed and steady? Game Master: Make an investigation check. Sylvia: 15. Game Master: 15, okay. You go ahead and glance around the side. It looks-- there isn't any sort of a line that indicates an area where it would be able to move, slide, or shift its current position. Just from glancing and doing a little pass around. Sarah: Does it look like there's any mechanisms around? Anything? Game Master: Make a perception check. Borlan: Yeah, there's a bowl in the middle of the room. Lyra: I'll join you in that perception check. Game Master: Okay. Sarah: Not investigation? Game Master: Not if you're looking around. Are you going to do a slow pass of feeling for openings? Is that what you want to try for? Sylvia: Or are you just doing the pedestal? Sarah: No, I'm looking for levers-- Game Master: On the pedestal. Sarah: Buttons around the pedestal. Game Master: Okay, so you and Sarah are both doing that. Game Master: All right, I'll say make an investigation check. Borlan: I'm keeping an eye on the dead people. Lyra: Oh! A Natural 20 for a 29. Game Master: That's pretty slick. Okay. The chains are affixed to the wall. Lyra: In grooves, I know, are obviously feeding. Game Master: To some degree. Sylvia: Chains are ceiling to the wall? Game Master: No, they're affixed to the wall and dangling loosely and there are some loops that are hanging from it and there are open manacles at the end of them. You are-- Sarah: 25. Game Master: 25, so you look along the pillar and feel for any sort of switches

Output:
- The group discussed the location of a sealed door and investigated a pedestal with a spiral design and three small holes.
- Derek questioned the fluid mechanics of the bowl structure, while the Game Master clarified the grooves were not angled for dripping.
- Sylvia rolled a 15 on an investigation check and determined the platform was fixed and could not slide or rotate.
- Borlan and Lyra performed perception checks to find mechanisms, with Lyra rolling a natural 20 for a total of 29.
- Lyra discovered chains affixed to the wall with open manacles, and Sarah rolled a 25 to search for switches along the pillar.
- The party decided to keep an eye on the dead people while searching for levers and buttons on the pedestal.


Input: an investigation check. uh Borlan: I'm keeping an eye on the dead people. Lyra: Oh! A Natural 20 for a 29. Game Master: That's pretty slick. okay. the chains are affixed to the wall. Lyra: In grooves, I know, are obviously feeding. Game Master: To some degree. Sylvia: Chains are ceiling to the wall? Game Master: No, they're affixed to the wall and dangling loosely and there are some loops that are hanging from it and there are open manacles at the end of them. You are-- Sarah: 25. Game Master: 25, so you look along the pillar and feel for any sort of switches or anything. You don't notice anything that is pullable or pressable or anything. As you stand up and look over the top of it and put your hands on the front top of the table, it shifts down, ever-so-slightly, like an inch. You pull back. You are appearing around, looking. You see something shift in the pile below. You see a hand flop over. You see, pushing from underneath-- Lyra: We've got a problem. Game Master: (undead moaning) Game Master: I'll be right back. Lyra: I immediately-- (shouting) Sylvia: No, don't leave! Marcus: Oh, no. Elias: No, stay! Marcus: This battle camera! Again. Sarah: Oh! Borlan: Whoo. Sarah: Deflect missiles! (shouting and clapping) Elias: That's good. Marcus: That move was brought to you by Dwarven Forge. Check out their PDF, Dungeon-- Game Master: A portion of the floor suddenly open up. Marcus: On Dwarven Forge. Why is it such a cool color? Did you paint that? Sylvia: Look at the fucking grappling hooks. Game Master: I used these last campaign. Borlan: Ew. Marcus: You did? Borlan: Yes. Marcus: Are they dripping with blood? Sylvia: They're dripping with goo. Elias: We came in that door over there? Game Master: You came in through this door. Marcus: They're dripping with boysenberry jelly. Game Master: You guys can place yourselves where you like based on where you were. Sylvia: Are those bars that have been ripped open? Game Master: Well, at the point of that thing shifting and the movement happening, you now, on the floor, there's a section where it-- iron area (whooshes) opens up a bit and bends and you can see things starting to crawl their way out as well. Borlan: Mm-hm. Marcus: Can we get out of here? Derek: These are new, right? These are where we are originally seeing bodies down? Game Master: No, these were closed. These are the slopes going down. Derek: These are what we saw and these just opened up? Game Master: Where you see it gets dark around the edges. Because I couldn't find slopes. Starts behind there and gradually heads down underneath this slot. Derek: Okay. Elias: I'm going to get in-between Sarah and Nadia, actually, on the other side, yeah. Game Master: You got it. Marcus: We entered from the doorway closest to you? Game Master: Entered from this door. Marcus: Okay. Game Master: Which has slammed shut. Sylvia: Oh, good. Derek: You said these opened up? Game Master: Correct. Borlan: Jesus. (frustrated noise) Look at these chains on the wall. It looks so cool, Game Master. Sylvia: It really is. Elias: This is very cool. Borlan: No! Game Master: Then you arrive here. Oh, all right. Marcus: Oh, so many. Oh so many. Game Master: All right. So for initiative here, we'll say... Everyone roll initiative. Derek: Holy crud. Game Master: As now these corpses are starting to drag their way out of the pile, not all of them at once. Ones are starting to start shifting and moving. Sylvia: This is the worst night of initiative. Game Master: 25 to 20. Elias: Natural 20. Marcus: Holy shit!

Output:
- Borlan kept watch over the dead people while Lyra rolled a natural 20 for her investigation check.
- The Game Master described chains affixed to the wall and manacles, prompting Sarah to roll a 25 to search for switches on a pillar.
- The table shifted slightly, revealing a hand flopping over in a pile, which led to Lyra shouting about a problem as undead began to moan.
- Marcus and Elias reacted to the chaos, while the Game Master explained that the floor opened up and that grappling hooks were dripping with goo.
- Derek and Elias clarified the layout of the entrance and where the group was standing as the iron area bent and corpses began to crawl out.
- The session moved to initiative rolls, with Elias and Marcus both achieving natural 20s as the Game Master noted the corpses dragging themselves from the pile.


Input: Look at these chains on the wall. It looks so cool, Game Master. Uh, it really is. Elias: This is very cool. Borlan: No! Game Master: Then you arrive here. Oh, all right. Marcus: Oh, so many. Uh, thank you. Oh so many. Game Master: All right. So for initiative here, we'll say... Everyone roll initiative. Derek: Holy crud. Game Master: As now these corpses are starting to drag their way out of the pile, not all of them at once. Ones are starting to start shifting and moving. Sylvia: This is the worst night of initiative. Game Master: 25 to 20. Elias: Natural 20. Marcus: Holy shit! Borlan: 22. Marcus: Elias's initiative. Elias: I mean. Marcus: On fire. Game Master: 22. Borlan: 22. Sarah: Making up for five years. Game Master: What was your total? Elias: 22. Game Master: 22 for both of you. Elias: Yeah. Borlan: Nice. Game Master: All righty. 20 to 15? Sarah: 18. Lyra: 15. Game Master: 15, all right. All right, 15 to ten. Derek: 12. Game Master: 12. Ten to five. Marcus: Natural one for a six. Game Master: (laughs) Lyra: Get it out of the way now. Sarah: Yeah, yeah, yeah. Lyra: Good, we've got clerics at the top. Sylvia: Damn, that is-- Derek: God. Sylvia: Second for the bottom of two bottoms. Game Master: Dorian, you're up first. You watch as the sections in the ground that opened up. Suddenly these dry-- their skin wrinkled and torn, like they had been-- all moisture in the body had been siphoned out of it, so there's cracking and tearing sounds. The bones scrape and pull against the outer shell. You can see, as one of them reaches up, the skin actually tears past the fingers and the bones reach out of them, like they're breaking out of some sort of a paper bag. It's a disturbing type of zombie sight, but you see there are five of them right now that are emerging out of the nearby body clusters. Elias: Oh, hey. Marcus: Body clusters? Sylvia: I'm tired of this audition. We passed the test, right? (nervous fake laugh) Game Master: What are you doing, Dorian, Clara? You guys are up. Elias: Do you want to go? Marcus: Go smash some heads. Borlan: Sure. Elias: Or do you need a second? Borlan: No, I know what I'm going to do. I'm going to step forward just a little bit. Game Master: All righty, this way? Borlan: Yeah. I'm going to search on my belt and I'm going to hold up the symbol of the Traveler and I'm going to go: I hope you are here with us right now, please protect us! And I'm going to cast Turn Undead. Game Master: Turn Undead. Elias: Holy fuck. Game Master: All right. Sylvia: ♪ Get it cleric, get it get it cleric. ♪ ♪ Get it cleric, get it get it cleric. ♪ Borlan: Anything has to make a wisdom saving throw. Any undead I see or hear within 30 feet of me. Game Master: Correct. Elias: Ooh, I'm so glad you went first. Marcus: And what do we undead have to roll? Game Master: These, technically, are a challenge rating of one-fourth. Lyra: Challenge level one? Game Master: They're under that. Borlan: Oh! Game Master: So it becomes Destroy Undead. Sylvia: Oh, shit! Sarah: Again! Game Master: Your DC for your spell is? Borlan: 17. Game Master: That's wisdom, right? Borlan: Yes. Sylvia: Come on. Come on now. (whooshes) (cheering) Sylvia: Come on. Sarah: Fuck that shit up. (cheering) Sylvia: Come on. Marcus: No whammies, no whammies, no whammies, no whammies! (whooshing) (shouting) (die rolling) Sarah: No! I'm greedy! I need it all. Game Master: Fine. (groaning) Sarah: That was awesome!

Output:
- The players observed the chains on the wall and the emerging corpses before rolling for initiative.
- Elias and Borlan both rolled a 22, while Marcus rolled a natural one, causing frustration.
- Dorian was instructed to observe the five zombies emerging from the ground, noting their desiccated and tearing appearance.
- Borlan decided to step forward, holding up the symbol of the Traveler to cast Turn Undead.
- The spell was cast with a DC of 17, and the Game Master confirmed it would trigger Destroy Undead for the low-level zombies.
- The group cheered enthusiastically as the spell took effect, with Sarah expressing greed for the loot.


Input: what do we undead have to roll? These, technically, are a challenge rating of one-fourth. Challenge level one? They're under that. Oh! So it becomes Destroy Undead. Oh, shit! Again! Your DC for your spell is? 17. That's wisdom, right? Yes. Come on. Come on now. Thank you. Come on. Fuck that shit up. Come on. No whammies, no whammies, no whammies, no whammies! Uh... no whammies. No! I'm greedy! I need it all. Fine. That was awesome! All righty. Let me check one thing real fast here, while we're on the topic. Yep, all right, cool. Those three just scatter into ash across the way. That's your turn. That was your action, at least. You have a little bit of movement still if you want to go. I'm going to-- oh, gosh. Yeah, I'm going to keep walking through and I'm going to come and sit here if I can make it. Out of 30. Yeah. Moving right there. That's where I'm going to stand. All right, you got it. Dorian. I, so-- I'm going to make my way over to that one over there. Okay. Making my way-- Stop it! Vocalizing. Making my way to it, pulling my sword. Which one? Say again? Which weapon? Magician's Judge. Magician's Judge, out. Oh, no we did not. I'm going to go for an attack. Go for it, first strike. Are you raging, at first? Uh-huh. All right. Got to remember to-- Sorry, I'm sorry-- It's all good. Reckless. Go for it. With advantage. Might as well. Okay, let me mark this. Do you have a question, Sylvia? How deep do those things go? From what you can see, they go past the edge, in darkness, and that's about ten feet, down at the edge, and it continues below, but you don't know how deep it goes because the body just becomes-- It lit up to 60 feet when I did it, though. Correct. Yeah, so. Were they all undead on the slopes down? They all had a very, very faint bit of-- Would they have gone all the way down the slopes, then, if I? What's the range on that, the radius? 30 feet. 30 feet. Popcorn. You get a few on that side. Here, I'll post-- that's a good point. Okay, three over there, just disintegrate. On that side, seven more go. Scattered out on those ends. That is so cool! Destroyed. Yes! As they're scattered to dust on those sides, Nadia, you watch this happen and you glance down. Where one of them scatters to dust, you see this faint, glowing bit of matter, just onto the ground amongst the pile and vanish into the undead pile below. Eat that shit. You saw it real fast out of the corner of your eye. Just the little thing, as the ash scattered away, something was left behind in the space of it and fell. A piece of gold. It was an enchanted something! It's a magical item. We need to get it. All right. 23 to hit. 23 hits. Go ahead and roll.

Output:
- The Game Master confirmed the undead had a challenge rating of one-fourth, prompting the party to use the Destroy Undead spell.
- After a tense spell roll where Borlan provided a DC of 17, the spell successfully scattered three undead into ash.
- Borlan moved to a specific standing position on the slopes, while Elias approached an enemy to attack using his weapon, the Magician's Judge.
- The party discussed the depth of the undead pile, confirming it extended at least 60 feet, before Borlan used a 30-foot radius ability to disintegrate more enemies.
- While the undead scattered to dust, Nadia noticed a faint glowing bit of matter fall to the ground, which was identified as an enchanted piece of gold.
- Elias prepared to make an attack roll with a result of 23 to hit, and the Game Master instructed him to proceed with the roll.


Input: Where one of them scatters to dust, you see this faint, glowing bit of matter, just uh onto the ground amongst the pile and vanish into the undead pile below. Eat that shit. You saw it real fast out of the corner of your eye. Just the little thing, as the ash scattered away, something was left behind in the space of it and fell. A piece of gold. It was an enchanted something! It's a magical item. We need to get it. All right. 23 to hit. 23 hits. Go ahead and roll damage. Give me a reason not to loot everything I see. Do not do that. Kill us all. I know, but-- 18 points of damage-- 18 points of damage. You slash through! Carving through its body, you see the muscles tear open and it's like dried tendons and the muscles are gray and retract on the inside with the strains it uh squeaking sound and it's still standing there in front of you. I'll hit it again. All right. With advantage because you're reckless. Come on, this thing rolls bad. Okay, good, roll it again. Oh, wow, okay. Eight. Eight hits. It does? Yes. Okay. They're slow. Low armor class. How'd you roll so crappy? know, I rolled a one and a two. Oh, I can't-- Okay, seven. I know, that die. It rolls cocked so much. Okay, seven... Oh, I can't-- 12 points of damage. 12 points of damage. Okay, you slash through and down its chest and it groans. It's a death blow. moaning. It stays back, standing again. Uh oh, uh oh. Okay, okay. It's fucked up, but that should have killed it, but fuck, this thing is still standing. That finishes your turn, Dorian. Clara's done. Tim, you're up. Tim. Okay. Beauregard, Beauregard. There's one over here, in the pit? There is one in the pit here, yes. Then one just ran off of Dorian. Ermahgerd, Beauregard. Can I do some dope monk shit and jump over the pit and get behind the other guy? You can jump over here. He's 10 feet below, so he's not within range if you're there, though. Oh. Well, that changes things. Yeah, he's below. That does change things. You would know that, so if you don't want to do that. I'll go fuck up the one that's on Dorian. All right. Hell yeah. You rush around, staff at the ready. Make your attacks. A pop pop. Okay, well, one is a two. Oh, well, that's 12, though. That hits. 12 hits. Then the second one is 18. That hits. Okay, okay, okay. Fuck. Okay, first one is 13 points of damage. All righty. Second one-- It stays standing. Ah! Next attack. Nine points of damage. Did you just throat punch him? Yeah, I take my staff and I just go guh through his throat. It like gurgles. It's still standing. Ah! Each of these blows should be killing it, but it's not going down. I shake it and-- Get it off! Get it off! It's stuck. No!

Output:
- The party discovered a glowing enchanted item left behind after an undead creature scattered to dust.
- Elias attempted to attack the undead, dealing significant damage but failing to kill the resilient foe.
- The creature's muscles tore and gray tendons were exposed, yet it remained standing despite the death blows.
- Sarah decided to jump over a pit to engage a different enemy, though she was initially blocked by distance.
- Sarah attacked the enemy on Dorian, dealing multiple hits and attempting a throat punch that failed to stop the monster.
- The undead creature continued to stand despite being struck repeatedly, leading to frustration from the players as it refused to fall.


Input: of damage. All righty. Second one-- It stays standing. Ah! Next attack. Nine points of damage. Did you just throat punch him? Yeah, I take my staff and I just go guh through his throat. It like gurgles. It's still standing. Ah! Each of these blows should be killing it, but it's not going down. I shake it and-- Get it off! Get it off! It's stuck. I'm going to try and kick it off. It's going. No! Less method acting, less method acting, please! I'm going to try and position myself between the altar and the door. Over here? Yeah, right in the middle, between the altar and the door. Okay, right there? No, a little, two towards me, like there. Wait, that door down there is open, isn't it? Uh-huh. Okay. I'm going to take one step away from him. I'm going to be right in front of-- yeah, right there. Ah, thank you, and them I'm going to use a Sacred Flame to hit the one that the two of them are fighting. To see if some radiant damage does that. You got it, all right. Is that a dex save? Yep. That is a seven. Nope. So go ahead and roll damage. That's a-- for fun, that's 12 points radiant damage. You got it. As it's on the edge of Tim's staff, jammed through the middle of the throat, it's like groans reaching for her and then whooshes it burns, incinerates, and falls to the ground, crumbling. There's a pile of burnt bones. I'm going to use my bonus action to say: You know, I think radiant damage is going to be the thing, so if you're not blessed with some sort of god, maybe you could figure out how to get us out of here. You watching as it disintegrates, too, because it's still standing over the hole. Its body crumples into ash and this faint, little glowing thing in its chest falls into the hole below it. The fuck is that? Grab it! Can I? It's controlling them all. I'd say-- I haven't used my bonus action or my reaction. But you've got to hold an action to be ready for something like that. Okay. Sorry. Is it like missile-snaring, though? I was trying to, you know, but. Give me a-- give me a dexterity check with disadvantage. Come on, okay, okay. Either way, it was worth asking. Don't fuck me, Gil! A natural 20! With disadvantage. Oh. Was this the other one? Yeah, it was. Man, I had-- I celebrated too soon. But you rolled one! That's it. 17, 17! 17. You reach out and catch it. You look for a second. It's the heart of the creature. It squishes in your hand, but it also cracks a little bit. It's super dry, but it has this faint warmth to it and it's just sitting there in your hand with this very, very, very pale glow. Okay. Put it in the bowl. Can I put it in the bowl? I mean, it's not your turn. It's not my turn. Sylvia, you're up. Did I see any of that? I don't

Output:
- Sarah and the group fought a resilient creature that remained standing despite multiple attacks and throat punches.
- Lyra positioned herself between the altar and the door before casting Sacred Flame, which successfully incinerated the creature and turned it into ash and a glowing chest piece.
- Sarah attempted to catch the glowing heart from the creature's chest but failed her dexterity check with disadvantage after rolling a natural 20.
- The group discussed the heart's properties, noting it was dry, warm, and pale, while Marcus explained that the creature controlled others.
- Sarah finally managed to catch the heart after a second attempt, describing it as a squishy, cracking object with a faint glow.
- Elias suggested placing the heart in a bowl, though the Game Master noted it was not Sarah's turn to act.


Input: You reach out and catch it. You look for a second. It's the heart of the creature. It squishes in your hand, but it also cracks a little bit. It's super dry, but it has this faint warmth to it and it's just sitting there in your hand with this very, very, very pale glow. Okay. Put it in the bowl. Can I put it in the bowl? I mean, it's not your turn. It's not my turn. Uh, Sylvia, you're up. Did I see any of that? I don't know, did you see any of that? Thank you. I was not looking for that at all. I was paying attention to the holes. I'm going to do what Sylvia would do. Sylvia sort of gets and looks over the edge. What exactly does he see? Like how far down does it go? Yeah, how far down that slope? The River Styx. How far down do I see? From how you look down, you can see down about ten feet or so where the edge of where the bodies begin and beyond that, from what little bit of light is here, you can see about 20 feet below and it's just bodies and bodies and bodies and bodies. Watching. The bodies that are ten feet away are what? Corpses coming up? Yeah. They're climbing. You see the pockmarks and the little elements in the outside. They're climbing them and coming out of the hole and joining you guys up on the platform. Oh, fire in the hole! All right. That's what he would do. So I am throwing a ball of fire down about 40 feet. Yeah. Okay. Deep explosion. You guys feel the ground shake a bit from the impact. Roll some damage. Oh god. We're setting free whatever is buried here and supposed to be entombed forever. We're fucking that up. Is there a door right here? Yeah. Yep. Nobody's checking that door? 29. 29. I though that's what the investigation was at the beginning. I thought it was sealed. It's a sealed door. Nobody's actually checked it? You didn't see any opening or space or--? We didn't check it. We didn't check it to see if there was a hidden latch, traps? Well, we're in the middle of-- No, I know. Looking at a pedestal. Now there's corpses coming out of holes. We're fine. We're fine. Just as long as someone actually does something, we're fine. We're clerics. Um, bodies and limbs and chunks of dried zombie parts go flying out of the hole and scattering across the room, hitting the far wall on the opposite side. Flung on the inside and you can see a whole section of it's exploded and then falls in to create this little pit in there. With a dismembered bitch slap as it comes out, like splats. Yeah, Sarah, make a dexterity saving throw. No! Aw, yeah! Make a dexterity saving throw. Damn it! A four. It slurps off the face. It's hooked on the tusk. The finger moves, the fingers try to climb their way-- Ah, no! No, you don't know where that's been, come on. That's creepier than the spiders. Thanks for that, Sylvia. Shit. Yeah.

Output:
- The Game Master described the creature's heart, which felt dry, warm, and pale, prompting Elias to suggest placing it in a bowl.
- Derek took the initiative to look over the edge of the slope, revealing the River Styx and a mass of climbing corpses emerging from the hole.
- Derek threw a ball of fire down the hole, causing a deep explosion that shook the ground and scattered zombie parts across the room.
- Borlan expressed concern that their actions were releasing creatures that were supposed to remain entombed forever.
- The group realized they had neglected to check a sealed door for hidden latches or traps while investigating the pedestal.
- Sylvia failed her dexterity saving throw, resulting in a zombie limb hooking onto her face with a finger trying to climb.