Input: Currently dealing with some really shitty travel buddies at the moment. So sorry, but soon! uh, growls. You can hear the frustration in his voice, not with you, but he seems to be preoccupied. The rumbling continues. Occasionally, it spikes. thank you. Derek: Hmm. Game Master: Vilya closes her eyes for a second, and as she does, you see her face like, very faint flames licking up the sides of her forearms. uh, watching. Elias: Oh. Game Master: She thinks. I have a bad feeling, hold on. And she transforms into a regular owl. Not a large one, a regular one. Coasts past the flames of the sinking ship, the Fiona, and heads through the illusion to the side, best she can, of the waterfall, and vanishes out of sight. Kaelen: Great. We're never going to see her again. Sylvia: She's gone to-- Borlan: Check it out. Sylvia: -- get an aerial. Derek: She just said it was a really bad idea to go through that thing as a bird, and then she did it. Kaelen: Yeah. Borlan: So it must be pretty serious. watching. Game Master: Yeah. As a large bird, yes. She comes back through from the other side a moment later and lands, retransforms. Well, it's erupting. Kaelen: Hmm, hmm. Game Master: And you feel another rumble. Uh, watching. Elias: We suck at this game! Game Master: More stones are. Sylvia: I'm hoping that Derek has had enough time, a minute, to cast Fortune's Favor. Game Master: Yes. Sylvia: I think it's time to go-- Derek: In. Sylvia: Into the butthole. Derek: I agree. Sylvia: Immediately. Borlan: We're not going to get him out of here? Derek: One thing. If he's pissed and that's what's causing the volcano to erupt, the water will be boiling. It's going to be very hot. Kaelen: Yeah. Elias: So why are we going to go in, then? Derek: I think we forgot to talk about that part. Remember he got mad and it started to get a little warm? Borlan: Yeah, you remember? Kaelen: Saving throws. Elias: Are we going to lie? Are we going to say, like, Oh, shit! It was crazy! Someone's destroying your ships! We tried to stop them! Or... Derek: We're going in, and we've got five minutes-- Borlan: Or do we say fuck it, and we try to keep destroying the ships, and hope he'll come out? Derek: Blow another one up. Borlan: Do one more. Kaelen: How many boats are burning? Rowan: Oh, man. Kaelen: How many boats are on fire? Elias: Just two. One? Game Master: Just the Fiona, that's it. Kaelen: Maybe we should blow up more boats? Rowan: I feel like he'd let them all burn. Elias: This is a terrible idea! Borlan: You think? Derek: I don't know. If people start smashing your shit, and you've got 20 of something and they only break one, you're like, Eh, not so bad. Borlan: I'm pissed. Derek: Halfway through there, you're like, Fuck it! Unlocking the door and coming out, right? Elias: That's what I would do. Rowan: Try it. Game Master: It's up to you guys. What are you going to do? Kaelen: What if he's trapped in the volcano and he can't come out no matter how hard he wants to? Derek: Wants to come out. Kaelen: Hmm hmm. Elias: You could be right. It could be safe for him in there or something.

Output:
- Vilya transformed into an owl to fly past the flames of the sinking ship Fiona and vanished through the waterfall.
- Vilya returned moments later, retransforming as the volcano began to erupt.
- The players discussed the boiling water and the anger of the entity causing the eruption.
- Kaelen, Elias, and Derek debated whether to lie to the entity or continue destroying ships to provoke a response.
- The Game Master noted that only the Fiona was burning and asked the group for their final decision.
- Kaelen suggested the possibility that the entity might be trapped inside the volcano.


Input: shit, and you've got 20 of something and they only break one, you're like, uh, "Eh, not so bad." Borlan: "I'm pissed." Derek: Halfway through there, you're like, "Fuck it!" Unlocking the door and coming out, right? thank you. Elias: That's what I would do. Rowan: Try it. Game Master: It's up to you guys. What are you going to do? Kaelen: What if he's trapped in the volcano and he can't come out no matter how hard he wants to? Derek: Wants to come out. Kaelen: Hmm hmm. Elias: You could be right. It could be safe for him in there or something. I don't know. Arthur: I think he's stuck in there. Game Master: What are you doing? Derek: You want to smoke another boat, or we going in? Sylvia: Derek's already burning the next ship. (laughter) Game Master: Which ship are you burning? Elias: The Banshee. Borlan: Whatever's next to the Fiona. Sylvia: Whatever's next to the Fiona. Game Master: All right. Derek: Derek's just like (groans). Game Master: That's right. (laughs) You guys look over and just already just lobbing Fire Bolt. Derek: With straight hair sticking out. (groans) Arthur: Okay, we're doing this. Game Master: This ship continues to burn slowly. It takes about 10 minutes or so for it to become a fair inferno. The sails begin to catch, and you watch as the Sea Banshee becomes another burning ship. It's going to take a little bit, but it is now on fire. Are you going to leave that and move to another one? What are you doing? Sylvia: I will until someone tells me different. Borlan: No, no, no, no, no. Derek: Burn it. Keep going. Arthur: Keeping Resistance up. Derek: We don't need these ships. He does. Game Master: Third ship or not? Sylvia: Has anything changed at all in the 10 minutes that Derek spent? Game Master: As it begins to burn, you hear and feel another (rumbling) another heavy reverberance, almost like an explosion from the outside, and you all can feel and hear it from the inside of this chamber. Derek: He's just like a uranium rod that's overreacting. Kaelen: Yeah. Game Master: (roaring fire) Borlan: Oh, god. Derek: We got to go. We got to go in. Borlan: We got to go in. We're going to kill everybody. Derek: We're going to kill ourselves. Borlan: If they're not already dead. Derek: But we got to go in. Kaelen: Yeah, we're sitting-- Borlan: We're going to die, you guys. This could kill us all. Game Master: What are you doing? Derek: You know, we don't have to go in. (laughs) We could just go outside and wait. Elias: We could just leave everyone here to die. (laughs) Derek: Yeah, Vilya can step through a tree, take us to another continent. Game Master: The second ship is now beginning to sink as you guys are waiting. Rumbling continuing. What are you doing? Derek: We're going in, right? Kaelen: Vilya. Have you ever wanted to go to Wildemount? Borlan: We should go in. Game Master: "Not particularly." Kaelen: (sighs) Okay, we should go in. Borlan: We have to save everyone. Kaelen: Okay. Derek: Everybody on a rope? Elias: We go in? Derek: Let's jump into the water. Game Master: You guys are going in? Derek: Yes, yes? Rowan: Yes. Derek: Yes? Kaelen: Yeah. Derek: Thumbs up? Kaelen: Yes! Derek: Form Voltron. Get your thumb up! Kaelen: No, come on, Arthur! Derek: Get your thumb up, Arthur! Borlan: How long did we say it took to get through the tunnels? Kaelen: An hour. Game Master: From the other side, it was about an hour, yeah. Borlan: Jesus, okay. Elias:

Output: - The group debated the safety of a trapped character in a volcano before deciding to burn the Sea Banshee ship.

Output: - Derek initiated the burning of the vessel while the Game Master described the sails catching fire over a ten-minute period.

Output: - A heavy rumbling and explosion were felt inside the chamber, prompting Derek to suggest waiting outside while others argued for entering.

Output: - Despite concerns about dying, the players eventually agreed to jump into the water to save everyone, coordinating a 'Voltron' formation.

Output: - The team confirmed the tunnel travel time was an hour and prepared to enter the water to rescue the others.


Input: particularly. Okay, we should go in. We have to save everyone. Okay. Everybody on a rope? We go in? Let's jump into the water. You guys are going in? Yes, yes? Yes. Yes? Yeah. Thumbs up? Yes! Form Voltron. Get your thumb up! No, come on, Arthur! Get your thumb up, Arthur! How long did we say it took to get through the tunnels? An hour. From the other side, it was about an hour, yeah. Jesus, okay. From the other side. This side, we don't know how long it takes. You don't know long it will take from this side. It could be less. We don't even know where this goes. I'm going to be behind Julian and I'm just going to be ready to, as soon as I see the opening into the cavern, hit her and cast Freedom of Movement. You've got it. I'm a super-fast swimmer too, like him. Are we all tied together still? We're all holding onto the rope, but it didn't matter the last time. Actually, if you get there, you undo it, yeah. All right. So you guys all dive into the water. Yeah. Oh, boy. Fuck! Terrible. Feels great. You all dive in. Vilya uncomfortably dives in with you. The water is warmer. Sure. Oh, so it's gotten warmer. It's gotten warmer. -- since I checked. And as opposed to when you first touched it, the cold ocean temperature is now a lukewarm, a little above room temperature warmth. It's like a comfortable bath. That's just because we nervously peed in it, though. Well, there's that too. Yeah. So what is the marching order for this entering? We're going to burn alive the minute we get in there. Kaelen is going to lead us. Kaelen is leading. Who's after Kaelen? Julian. I'll be after, yeah. It's Nadia. All right. Can't we just, like... And then Cedric and Elara. Wait, Cedric's after there? After Julian. And then it's Cedric, and then Elara. Uh-huh. All righty. And then? Me, I guess. Us. Sure, yeah, no. (laughter) Don't put me last. Don't put me last. I'll go behind the firbolg. Vilya will go last. I'll go last. All right. So you swim down and you can see the glowing orange entrance of the torchbloom plants that represent the beginning of this. Kaelen, as you get there, I need you to go ahead and make a wisdom saving throw for me with advantage. Yeah. With advantage. 14. 14. (laughs) As you approach, you see it, and you begin to get in front of the tunnel, and you get there and go, "Okay." "Okay, I know where it is. I know where it is." "I got to get there, I got to get there." And you take off. So, he's holding the rope, so all of us just start-- All of you guys... Well, no, you're already swimming fast, but you now swim with purpose, and something is guiding you the right path now. I know where to go. One after the next. He's got the bug. Could everybody roll a wisdom saving throw for me with advantage, please? thank you.

Output:
- The group decided to enter the water after confirming everyone was on a rope and ready to jump.
- They dived in and discovered the water temperature had shifted from cold to a lukewarm, bath-like warmth.
- The Game Master established a marching order with Kaelen leading, followed by Julian, Nadia, Cedric, Elara, Elias, and Vilya.
- Kaelen reached the glowing orange entrance of the torchbloom plants and successfully rolled a 14 on a wisdom saving throw with advantage.
- The party began swimming with purpose as a guiding force directed their path through the tunnel.


Input: tunnel, and you get there and go, okay. okay, I know where it is. uh, I know where it is. I got to get there, I got to get there. um, and you take off. Borlan: So, he's holding the rope, so all of us just start. Game Master: All of you guys... well, no, you're already swimming fast, but you now swim with purpose, and something is guiding you the right path now. Derek: I know where to go. thank you. Game Master: One after the next. Kaelen: He's got the bug. Game Master: Could everybody roll a wisdom saving throw for me with advantage, please? watching. Game Master: Nadia. Borlan: 24. Game Master: 24. Sylvia: 22. Elias: 19. Rowan: 18. Arthur: 24. Kaelen: 16. Game Master: 16. Everyone but Beauregard is able to hold onto their mental state, but Beauregard, you also find yourself pushed forward. Now, you're all single file, so. uh, Kaelen: Yeah, captain! Let's go! Derek: Yeah! Game Master: So, the two of you are just rushing through the tunnels, so you can see where it branches off. Initially, one splinter and then three, and then it just becomes like numerous tunnels that splinter off, these lava tubes that are within the water. But the two people that are leading it seem to know where they're going. Borlan: Great. Game Master: And following their lead, you rush through for five, 10, 15, 20 minutes. The water getting slightly warmer as you progress. Not uncomfortable, but warmer. You're now getting to that, like... almost to a hot shower-type temperature, where it's prickly, but it's tolerable. Roughly 35 minutes of rapid swimming, which the rest of you are starting feeling really nervous. The only light that's present here, because they have night vision, you can't see down here, Derek, so you're going to have to keep some lights up with you if you want to be able to follow. Sylvia: But at the moment I'm roped, right? Game Master: Yeah. So are you just letting the rope take you? Sylvia: For now, yeah. Game Master: Okay. I need you, Derek, to go ahead and make a dexterity saving throw for me. Sylvia: Okay. Borlan: Would the fire flowers give off any kind of glow? Game Master: Actually, no. The torchbloom does give off a little bit of light. Sylvia: I thought. Game Master: So yes. You are totally right. So what'd you roll? Sylvia: I got a 20! Game Master: A 20. All right. So, even letting the rope take you, you push away at times to keep yourself from colliding with the sides of the tunnel, the orange... It feels like an odd similarity to... My brain keeps going to the other side in Poltergeist, how you're just this continuous tunnels that just continue to shift and change, and they move with the water, as the torchbloom shifts with the swimming and the separation of the liquid you guys are swimming through. Eventually, you see it begins to widen, as both Kaelen and Beauregard make your way towards what looks to be a familiar but different opening into a chamber. Borlan: Oh, as soon as I see the opening. spluttering. I cast Freedom of Movement on Julian. Game Master: Okay, Beauregard, you have Freedom of Movement. Kaelen: Dope. Game Master: Anybody else do anything before you get to him? Sylvia: Mirror Image. Borlan: Freedom of Movement on Cedric. Arthur: Oh, yeah, yeah, yeah. Game Master: Okay. Elias: I'll throw up Mage Hand. Game Master: Sure. Sylvia: I'm casting Mirror Image. Game Master: Mirror Image on yourself, all right. Anything else? Okay. Borlan: Can I do something else? Or since I cast Freedom of Movement, is that my only thing I. watching.

Output:
- The group swam rapidly through a branching network of lava tubes, guided by Kaelen and Beauregard.
- Several players passed wisdom saving throws to maintain their mental state, though Beauregard was pushed forward.
- The water temperature increased to a hot shower-like state over a period of roughly 35 minutes.
- Players utilized torchbloom for light and made dexterity saves to avoid colliding with tunnel walls.
- As they approached a familiar chamber opening, Kaelen, Borlan, and others cast spells like Freedom of Movement and Mirror Image.
- The characters prepared to interact with Julian and Cedric using the newly cast magical effects.


Input: different opening into a chamber. Oh, as soon as I see the opening-- uh, I cast Freedom of Movement on Julian. Okay, Beauregard, you have Freedom of Movement. Dope. Anybody else do anything before you get to him? Mirror Image. Freedom of Movement on Cedric. Oh, yeah, yeah, yeah. Okay. I'll throw up Mage Hand. Sure. I'm casting Mirror Image. Mirror Image on yourself, all right. Anything else? Okay. Can I do something else? Or since I cast Freedom of Movement, is that my only thing I can do? As you're approaching... They begin to slow down as they get to the edge point. You can do it if you want to keep it subtle. Right before we go through, I wanted to Invoke Duplicity. Okay, yeah, that's easy enough. Okay. You can do it. Okay. So Duplicity has been Invoked. This plan cannot fail. Oh my god. We have the element of surprise... We got to go fast. What are we doing? Just go in and attack. We're just? This feels like the most we've planned and the least we've planned all at the same time. Literally, I think we go in immediately and attack, the minute we go through the door. As you guys enter the chamber-- what could go wrong? There are still those pockets of torchbloom that give off a little bit of light throughout the chamber, but it's still a heavily shaded space. You see the familiar stalactites that curl down from the ceiling. This, you're pretty sure, is the exact chamber where you first encountered Vokodo, just from a different perspective. You found an entrance from another side. The temperature in here is quite hot. The water itself, it's beginning to numb the skin a little bit in places with the volume of heat that's within. Any sign of Vokodo? Make a perception check. I'll join in that. Maybe he's busy, operating the volcano. Yeah, the levers and stuff. Yeah, exactly. He's the wizard. Yeah! Okay, 18? 17. Hmm. Okay. You glance up and catch the first sight as in the ceiling portion where he was first spotted when you came through, you see these burning red orbs, these angry eyes, four of them, looking back in your direction, as tendrils and it pulls its way down like some sort of massive coal-colored cephalopod. Cool, cool. What have you done? And as he yells, the whole chamber quakes angrily. Guiding Bolt. Yeah! Well, we're going to go ahead and take a break. And jump back into this beforehand, but as part of that, let me go ahead and set the battle map. Oh, boy. This impending TPK is brought to you by Dwarven Forge. The journey out into the Wildlands, Dwarven Forge's eighth terrain Kickstarter, launches this weekend. Check it out at DwarvenForge.com/Wildlands. Sometimes I see him buying pretty things, and then I learn later that they're to destroy us. That is beautiful! Oh, it's for all the fish you don't have. Yeah! Any time you see an aquarium receipt on your credit card bill, please text us. We've got a early warning system! I will! There we go. Pet store? No, no, something's

Output: - The players cast various spells including Freedom of Movement, Mirror Image, and Mage Hand before entering a new chamber. - Borlan invoked Duplicity right before the group proceeded through the doorway into the chamber. - Upon entering, the group observed torchbloom and stalactites, identifying the location as a previous encounter site with Vokodo. - A perception check revealed four burning red orbs and a massive coal-colored cephalopod entity descending from the ceiling. - Vokodo shouted angrily, causing the chamber to quake, prompting the party to cast Guiding Bolt before the session paused. - The group discussed the impending TPK and listened to a sponsorship message from Dwarven Forge regarding their Wildlands Kickstarter.


Input: brought to you by Dwarven Forge. The journey out into the Wildlands, Dwarven Forge's eighth terrain Kickstarter, launches this weekend. Check it out at DwarvenForge.com/Wildlands. (clamoring) Kaelen: Sometimes I see him buying pretty things, and then I learn later that they're to destroy us. Game Master: (laughs) Rowan: That is beautiful! Derek: Oh, it's for all the fish you don't have. Kaelen: (laughs) Yeah! Elias: Any time you see an aquarium receipt on your credit card bill, please text us. (laughter) Derek: We've got a early warning system! Kaelen: I will! Borlan: There we go. Elias: Pet store? No, no, something's wrong! Rowan: Look at this! Derek: Oh, shit. Borlan: Wow! Rowan: That is so cool! Elias: Whoa. Game Master: Have essentially entered from this side. Elias: The element of surprise. Game Master: Exactly. Sylvia: I mean, we've been doing Guiding Bolt up the butt since campaign one, so-- Kaelen: It's appropriate. Borlan: Right? Game Master: So you guys can tell me where you would like to be distributed at this point as you enter the chamber. Sylvia: Outside the volcano on Vo. Arthur: Rumblecusp. Game Master: Loosely in this space, because that's as far as you've gotten there. Borlan: Kaelen and Julian are the first ones out, so you guys could get the farthest, or wherever you'd want to be, and he is, what, directly above us? Kaelen: Yeah, where is he? Game Master: He is up here. Like, just emerging from the upper portions of the chamber and swimming-- Kaelen: How far can we get? Game Master: Right now, to where we start, is about this inch of space here. Just tell me where in that space you want to be. Kaelen: I'll try and, uh... Gosh. Can I even try and get up here, or? Arthur: You have Freedom of Movement from her. Borlan: Yeah. Game Master: You do, but for the purposes of this, this is just arriving, and this is happening here, so... Elias: I'll hook right with Derek, if you're up for it. Sylvia: Yeah, yeah. To get behind that column, yeah. Elias: That thing. Game Master: Okay, that's as far as you guys can get from stepping into the chamber. Kaelen: Oh, you guys are behind? Okay, then actually, put me opposite. Put me on this wall over here, Game Master, yeah. Game Master: That's about as far as you can get from the entrance there. Kaelen: That's great. Game Master: Best to scatter. Elara? Arthur: I guess I'm just-- Yeah, or right to the left so I have a partial cover from the column. Game Master: Over here? Arthur: Yeah. Game Master: Okay. Arthur: Yeah, I got a plan. Game Master: Vilya's going to come right here. Cedric? Derek: Where is Vokodo, ish? Borlan: Above us. Game Master: Up here. Derek: Oh, cool, yeah. Rowan: Yeah, let me go to the other side of Nadia. Elias: How could we have fucked this up this badly? Sylvia: So much planning-- Game Master: Over here? Rowan: Yeah. Yeah, yeah. Sylvia: -- and debating and discussion. Borlan: And then we just ran in. Sylvia: We just walked in and done the same thing. Kaelen: Well... Game Master: Now, remember. Kaelen: It was a good plan. Game Master: You are swimming, so you can go-- Borlan: Up and down. Game Master: Up and down. There's upward, vertical travel in this. Derek: How tall is the cavern? Game Master: The cavern up here is roughly 80 feet. Derek: 80 feet. Elias: And is it all water to the top, no? Game Master: You haven't swam all the way up there, but from what you can currently see it seems like it might be. Elias: Oh shit. Rowan: My god. thank you

Output:
- The players discussed their positioning and entry strategy into a large volcanic chamber while the Game Master provided spatial constraints.
- Kaelen and Julian were confirmed as the first to emerge from the upper portions of the chamber, prompting the group to decide on their specific spots.
- Arthur and Elara negotiated their placement near columns for partial cover, while Elias and Derek coordinated their movements behind a column.
- The group realized they had executed a flawed plan, leading to a debate about their previous actions and the element of surprise.
- The Game Master clarified that the cavern was approximately 80 feet tall and that vertical swimming travel was possible, causing the players to react with shock.


Input: in. We just walked in and done the same thing. Well... uh, remember. It was a good plan. You are swimming, so you can go-- thank you. Up and down. Up and down. There's upward, vertical travel in this. How tall is the cavern? The cavern up here is roughly 80 feet. 80 feet. And is it all water to the top, no? Uh, watching. You haven't swam all the way up there, but from what you can currently see it seems like it might be. Oh shit. My god. You just peek your head out and it's just magma. burning and screaming. There's this much oxygen. We can swim in here? Yes, you can. We can go up? Yep. But those of you that do not have Freedom of Movement, or have a swim enchantment, like you do, it's half movement and all attack rolls made with weapons are at disadvantage. Oof. So just be aware. But Freedom of Movement, that is not the case? Correct. So you guys don't have to worry about that. Spells don't have to worry about it. Ranged weapons have their own unique little weird thing. Sure. Like, if I fire from cover, which would normally be advantage, this would be at disadvantage, so it would just be a straight roll? Specifically on this, let me get the rules, because this will definitely impact how you deal with this particular battle. The D-Turt idea was very great. It was really great. I really wanted it to work out, I'm so sorry. 20 DC, huh? 20 DC, yeah. Kaiju fight? It would've been great. Here we go. Ranged weapon automatically misses if it's beyond the weapon's normal range. I have good range. So what's your first range increment? Uh... Don't you have Sharpshooter? I just got a feat, or whatever, so... Well, it hasn't updated, but I think it's 120 feet. For your hand crossbow? Because of Sharpshooter. Oh, yeah, Sharpshooter. Sharpshooter. Which gives you 120 feet. Let me double-check. Attacking at long range doesn't impose disadvantage on your ranged weapon attack. Right, it's still long range, though. It's still the standard range. Got it. So 30 feet is my limit. Correct. If you fire further than 30 feet from it, it's going to automatically miss. Got it. So keep that in mind, and... Oh, oh, oh. That's significant. Any attack has disadvantage unless the weapon is a crossbow. So it does not have disadvantage, but the bolt only goes as far as 30 feet before it floats. Okay. Let's go, brawlers. All right. Great. But bonus on Freedom of Movement is you can't be... Let me-- Can't be grappled. You can't be grappled, yeah. Correct. And you can automatically escape from any non-magical restraints with just using five feet of movement. That's phenomenal. So keep that in mind. That might come in handy. All right. We're going to go ahead and take a break here, and return here for whatever this battle's going to look like. Yeah. In the middle of an angry erupting volcano and whatever Vokodo is. So we'll see you guys back here after the break shortly. Be ready.

Output: - The group confirmed they had walked in and decided to proceed with a swimming plan in an 80-foot cavern.

Output: - They discovered the water might not reach the top and found magma upon peeking out, leading to immediate concern.

Output: - The Game Master clarified movement rules, explaining that Freedom of Movement and swim enchantments allow half movement while imposing disadvantage on weapon attacks for others.

Output: - The players discussed Sharpshooter mechanics, realizing their crossbow range was limited to 30 feet before automatically missing.

Output: - The group acknowledged that Freedom of Movement allows them to avoid grappling and escape non-magical restraints easily.

Output: - The session ended with the Game Master announcing a break to prepare for a battle involving an erupting volcano and Vokodo.


Input: grappled. uh, you can't be grappled, yeah. correct. and you can automatically escape from any non-magical restraints with just using five feet of movement. that's phenomenal. uh, thank you. so keep that in mind. that might come in handy. all right. we're going to go ahead and take a break here, and return here for whatever this battle's going to look like. yeah. in the middle of an angry erupting volcano and whatever Vokodo is. so we'll see you guys back here after the break shortly. be ready. thank you. watching. you got the perfect warlock. her weapons and supplies. but you need a place to track your stuff. cause you're so disorganized. you click open a web page. you heard about on Critical Role. and now you're ready to kick some butt. in a mineshaft full of gnolls. it's D&D. D&D. D&D Beyond. yeah D&D. D&D. D&D Beyond. you got your staffs. you got your swords. and you got your invisible wand. it's D&D. D&D. D&D. D&D Beyond. let's see what's up in the Critical Role shop. you're only like clicks away from owning this, maybe more if you have a lot of windows open on your browser, I don't know your life. darling, I recommend buying two, one for you and another for you, let's be honest. oh, look at this, look at the details, oh. all these and more now available in the Critical Role Shop. subscribe, or don't subscribe, uh, watching. that's not a question. well that is noble in the mind to ponder the pros and more pros of Twitch or Twitch prime. or to take hands and gift new subs to Critters who find they can't afford them. to play, to sleep, no more. and by a sleep to say the cast and crew of Critical Role might find their naps around the hectic schedule of a live broadcast that we have brought for your consumption, both Critter and fan alike. to play, or sleep? uh, no sleep, but just to stream. all right there's the rub. for, with your subscription, what screens may come. oh man, oh man, oh man, that is a fucking tagline. did we got that? oh, that is Twitch poetry. oh, anyway, subscribe to Critical Role. use Twitch Prime to subscribe, gift some subscriptions. you, you got it. wrong slogan for the skull, but that's been good. and welcome back. so picking right up where we left off, you all had entered. uh, no! the interior home, central chamber, beneath the volcano of Rumblecusp where Vokodo resides. and let's go ahead and get that on the board. oh, look at that, it's so small! oh, my goodness gracious. he's so sparkly! it lights up. it's where the heat from the mouth comes from. motorin'. holy shit. motorin'. it's too big! yeah, that's pretty big. that's really big. it's a pretty big... oh, no. look at the treasure chest on his back. that's so cute! I'd like you all to roll initiative. oh, god. it's like a bunch of dog poops with treasure swirled into it.

Output: - The Game Master confirmed that a character could automatically escape non-magical restraints using five feet of movement. - A break was announced while the group prepared to face Vokodo inside a volcano, followed by a sponsored segment for D&D Beyond. - The cast discussed Twitch Prime subscriptions and the pros and cons of streaming versus sleeping. - Upon returning, the Game Master placed the party in the central chamber beneath the volcano of Rumblecusp. - The party reacted with shock and humor to the massive size of the creature Vokodo, noting the treasure chest on its back. - The Game Master requested that the players roll initiative to begin the battle.


Input: rushed past you. Okay. I don't know if I'll still want to do Guiding Bolt by the time it's my turn, but... Up to you, then. You can change before you get there. What's the lighting like in here? For the humans and all that. thank you. For the humans, it's low light. Aside from the orange little patches you see of where the different colors of orange are, there is a 10-foot radius of bright light around it, and then it is low light everywhere else in the chamber. Okay. Does low light means we cannot see anything, or... uh, no, it just means for perception checks, it's at disadvantage. At a certain point for details beyond that... Range attacks might be involved, but, you know, let's see when we get there. So, anyway, Beauregard. What are you doing? Wow. I just lost feeling in my knees. I would like to swim up to it, I guess. I would like to swim up to it, I guess. Right up front here? God punching. How much speed was that to get there? Yeah. 25. Okay. Can I get on top of his head? Can I get on above it? Sure, yeah, I'll let you do that, since you have enough speed as a Monk. Jeez. So as you swim up over, as you rush up over, you feel the heat blasting out of its mouth as it lights up the front of Julian as you skid past, the water around its mouth itself is almost boiling. As you move up, you see the four eyes in the head watching you as you swim past them, and then above you can see the massive collection of coins and knickknacks and pottery of coins and knickknacks and pottery and weird furniture, all sorts of all things that have been collected over time by Vokodo. What are you doing? Okay, okay. I'm legitimately light-headed. I'm going to swim up over him, and I'm going to try and use one of the things that's attached to his back to give me some leverage to come down and power-bomb him from above. Go for it. Yes! Both fists out. What are we doing? Oh god! Pop pop! Okay! 27 and 18. Both hit. Oh, that's good! 18 hits. 18 hits. Low AC. Come on, you guys. Let's kill Vokodo. First attack. Yeah, okay, okay, okay, okay. First attack is an eight, so that's cool. 14 damage. Stunning Strike. 14 points of bludgeoning damage, Stunning Strike. Ah, all right. He's going to go ahead and use a Legendary Resistance to not be stunned. Legendary Resistance. One Resistance down! So nervous. Has he got three Resistances per round, or three Resistances? We don't know. You don't know. But he just used a Resistance. I love it when you give us the nonchalant, "You don't know." I love it. He just used one. The wiggle that comes with it. With the Stunning Strike. Second attack. Wow. The opposite in the spectrum, seven damage. Okay. Seven damage. A Stunning Strike. Success. Okay. It's a 16, right? What's your DC on that? 16. 16. Flurry of Blows. Go for

Output:
- Kaelen swam up over the dragon Vokodo to attack from above using leverage from objects on its back.
- The group engaged in combat, with Kaelen executing a power-bomb strike against the dragon.
- Kaelen's first attack roll resulted in 14 points of bludgeoning damage, triggering a Stunning Strike.
- The dragon used a Legendary Resistance to avoid being stunned by the first attack.
- Kaelen's second attack dealt seven damage and successfully applied a Stunning Strike.
- The players confirmed the dragon's DC was 16 and proceeded with a Flurry of Blows.


Input: three Resistances per round, or three Resistances? We don't know. You don't know. uh, groaning. But he just used a Resistance. I love it when you give us the nonchalant, watching. I love it. He just used one. The wiggle that comes with it. With the Stunning Strike. Second attack. Wow. The opposite in the spectrum, seven damage. Okay. Seven damage. A Stunning Strike. Success. It's a 16, right? What's your DC on that? 16. 16. Flurry of Blows. Go for it. For my bonus. Let's go. Each of these punches, by the way, as you're punching him in the side, it's like searing your knuckles. uh, Water shouldn't be this hot. Okay, it's bad. 21 on the first one. That hits. And 13 on the second. 13 misses. Okay. But the first one does hit. Go ahead and roll damage. What'd you roll on the first one? 21. 21. 18 hit, though. 18, 13 is what we're at right now. And... Go, Julian. Vokodo-regard! laughter. Oh no you Voko-don't-regard! laughter. 10 damage? 10 points of damage, bludgeoning. And Extra Aspects. Okay. So, all three hits and you pull back, and the burning sensation from all the blows you laid into him do seven points of fire damage, total. With each hit, the sheer temperature of the surface of his hardened exterior burns your knuckles. And as soon as you walk away, like, Ah, fuck, that hurt! So just know that hitting it with a melee hit seems to to burn you back. groans. It burns, it burns! He burns! You do learn that he is resistant to bludgeoning, piercing, and slashing from non-magical attacks, is resistant to cold damage. Resistant to cold damage? And is immune to fire damage. Ooh, okay. Not vulnerable to anything? Not vulnerable to anything, no. I just shout out: Obviously, think he's immune to fire. Surprisingly, resistant to cold. Didn't see that one coming. And then that's my turn. Thanks for the commentary. There you go. That finishes Kaelen. Derek, you're up. I'm going to just pull out the Driftglobe and say Fajar and cast Daylight-- laughter. It's right here on the paper. Fajar. laughter. I cast Daylight here inside the chamber. And then I would like to shimmy towards the right to try to block myself somewhat from his gaze. Over here? Yeah. Is there a gaze we should be worried about? One, two, three's as much as you can move. Just line of sight. You're swimming 15 feet with movement. Yeah. Right. Are you going up at all or are you staying low, just try and block off from the--? Yeah, I will. I will go on a diagonal. I will. A diagonal? All right. That'll put you about there. Fajar? You've got it. Fajar. Fajar! Fajarna. Initiative count 20, lair action first. Oh, no! Wow. Paid the salt. This is fine. Oh, god. I'm getting nervous. laughter. Remember when we spent two episodes preparing for this and it made no impact? laughter. Oh no. Sarah, why? In this vicinity-- Oh. We

Output:
- The group determined that the enemy had three resistances and was immune to fire damage while resistant to cold.
- Kaelen executed a Stunning Strike and Flurry of Blows, landing two hits that dealt bludgeoning and fire damage.
- Kaelen suffered searing knuckle burns from the melee attacks and learned about the enemy's specific damage immunities.
- Sylvia cast the Daylight spell using the Driftglobe and moved diagonally to block line of sight from the enemy.
- The Game Master initiated a lair action at count 20, causing the players to express sudden nervousness about the encounter.


Input: and-- shattering you shatter that hold. No effect. I just say: Ew, your eyes can look backwards. Gross. With that, he's going to attempt to move backward, like an octopus. Uh, Swirl back. You do get to take a reaction if you want to. Yes, I do. Yeah, 25 to hit. 25 hits. Go ahead and roll damage, and Sentinel-- Sentinel, he's not going anywhere. 11 damage. 11 points of damage, okay. So he tries to move back, and Beauregard punches right back down in the head, taking another three points of fire damage. But in doing so, the eyes curl in and look back in different directions, briefly shaken, and it stays in place. You can now feel just the space around it is vibrating with anger. That's going to end Vokodo's turn. Cedric, for your turn, you spend the entirety of it swimming forward and getting as close as you can to Vokodo, which is right up there, and you just stand there and staring. You all watch as Cedric just floating in the water, stares, head slightly cocked to the side, either enthralled by the jewelry on its back or the actual entity itself. I need you, Cedric, to go ahead and make a Wisdom saving throw at the end of your turn. With advantage? With advantage. This Heroes' Feast is going to save your guys' fucking ass, I swear to god. Cocked. Shake it, shake it! Shake it good. 15? Nothing? Nothing, oh! 15 does not succeed. You stand there holding your space, still glaring at it. All right. At the end of your turn, it's going to go ahead and use a Legendary Action, since you're right up in its face now, to use its bite attack. Shuck in the nose. So as you're right there, its jaws begin to open, and you can see the elongated, pointed, almost obsidian-like teeth, reveal this bright yellow light that burns from the inside, like the heat itself has become like the front of a hooded lantern, but intensely more bright. You watch as Cedric's framed in dark shadow, from your guys' perspective behind her, before it lurches forward to try and bite down on her. The deadlights. That is going to be a... 22 to hit. Yeah. Okay. As it bites down on you, Cedric, you take... You don't need all those dice. You can just use half. 17 points of slashing damage. Oof! Okay. Plus 10 points of fire damage. Great. Okay. And that's its Legendary Action on that round. Finishing Cedric's go. Nadia, you're up. Okay. Um... This is going to-- I'm going to try to use up some of his... I'm going to cast Command. Cast Command on him? Yeah. Okay. What are you commanding? Drown. Grovel! Grovel. Oh! Okay, that's a Wisdom saving throw? Yeah. 16. What's your DC? 17! Oh my god. 17? Yeah, he'll grovel. You sound like you're not sweating it, though. I know. I know. Are we starting this shit now, or are we waiting around? What? Starting what? So, next turn it'll fall prone and end its turn. In terms of... He falls prone, like to the floor of the watching.

Output:
- Kaelen attempted to move backward like an octopus and successfully hit the target for 11 damage, while Beauregard retaliated with a punch causing 3 points of fire damage.
- Cedric swam forward to confront the entity Vokodo and stared at it, triggering a Wisdom saving throw with advantage that resulted in a failure on a roll of 15.
- Vokodo used a Legendary Action to bite Cedric, inflicting 17 points of slashing damage and 10 points of fire damage while revealing bright yellow light from its teeth.
- Borlan cast the Command spell on Vokodo with the command to 'Grovel', forcing the entity to fail its saving throw against a DC of 17.
- As a result of the command, Vokodo fell prone on the floor and ended its turn, allowing the party to react to the situation.


Input: Hmm? We don't know. You don't know. No, I'll do it at fifth level. Oh shit. Okay. Okay. He stays put. You have Counterspelled his Dimension Door. He was leaving, which... Maybe. Or maybe he was just bouncing around the room. To a different place. Yeah, we don't know. All right. That finishes Nadia's go. Arthur, you're up. Elara, you're in back. Oh my god, I have to do something? Yeah, you do. I can't get within 30 feet of this dude, right? Yeah, you could get within 30 feet. Really? Uh, uh, watching. I can't do this, right? Can I just stay in my comfort zone? And how does Sneak Attack work? It's engaged with Julian, but... It's engaged with Julian. You have disadvantage on the attack roll. No, no, you don't, because it's a crossbow. So you have a 30 feet-- it's just a straight attack roll, and if it hits, because Julian and Cedric are within range, you do get Sneak Attack, at range. Okay. Okay, then, I'll do that. I will swim as far as I need to to be within 30 feet. Okay. Five, 10. You're probably swimming past Nadia. Sure. And getting right about there. I will fire. Go for it. Roll an attack. Okay, 22 to hit. That hits. You can go ahead and roll damage. All right. Oh, boy. Uh, uh, watching. Ay yai yai. 34 points of damage. 34 points of damage, nice. And then I will... I could hide, or go away? You have nothing to hide right now. You're out in the open after firing your crossbow to get close enough. All right. I'll just shoot again. Go for it. Roll another attack. And this one, I'll do Sharpshooter. Okay, minus five to hit. Yeah. 21. So, 26. Oh, then that does hit. Go ahead and roll damage with the plus 10 damage. Groaning. 17 points. Aw! Yeah. Only over 50 damage in one round, aw! So as you fire a second time, both of them sink into the sides, and the bolts split in. You watch as the bolts heat up red, just being stuck in the side of a creature this high in temperature. But it doesn't like that. Oh god! All right, that's your turn. Yep. Elara, you're up. Kaelen, you're on deck. Um... Quick, Derek, are you going for it? About to go for it? Yeah, all right. Yeah. Am I within 30 feet of...? You are just outside of 30-foot range. Can I get to 30 feet? You can, yeah. Will I have room to try and take cover after getting there? You, no. Okay. I'm right in the middle of a bunch of people, aren't I? Yeah. We're just kind of clustered. You could probably move here if you want to. And still be 30? Maybe. You can try it and we can measure when you do. Fuck me, man. Okay. I hate it when you do that. So either you take

Output:
- The players determined that a spell had been countered and the target remained stationary.
- Elias decided to swim to be within 30 feet of the enemies to utilize Sneak Attack with a crossbow.
- Elias successfully attacked twice, dealing significant damage before the bolts heated up and the creatures reacted negatively.
- The Game Master explained that Elias had no cover after firing and that he was in the open.
- Arthur questioned his positioning and range, eventually expressing frustration about being clustered with other players.
- The group discussed Arthur's potential to move closer and take cover, though the outcome remained uncertain.


Input: outside of 30-foot range. Can I get to 30 feet? You can, yeah. Will I have room to try and take cover after getting there? You, no. thank you. Okay. I'm right in the middle of a bunch of people, aren't I? Yeah. We're just kind of clustered. You could probably move here if you want to. And still be 30? Maybe. You can try it and we can measure when you do. Fuck me, man. Uh, okay. I hate it when you do that. watching. So either you take cover, or not take cover and be sure. Your call. I'll not take cover. Okay. So you can move about there and be sure that you can get him in 30 feet. Oh, I feel so pukey, y'all. Before I move there, I'm going to use my bonus action to turn invisible. Huh? You vanish from sight, and then shift over. I'm going to hold a Divine Domain Channel Divinity for right before Derek's attack. Okay, okay. Harsh one. Harsh spell, that's going to. So you're holding an action to Channel Divinity for Derek's attack. Yeah. So, yeah, whatever Derek does will be double damage. Oh, for that one? Yeah. Does it say attack? It says the... It does not function on spells unless the spells have an attack roll. Oh. Okay, never mind, then. I'm going to change my shit. More of a combat-based thing, or for spells that have an array or have an attack roll involved. In that case, I'm going to attempt to cast Bane, then, on this thing, see if it sticks. Okay. What's the save on that? 17. 17 of which one? Charisma. Charisma, ooh. It rolled a natural 19, even though it doesn't have a huge bonus on it, so it does resist Bane, unfortunately. It's all right. Sorry. That's your action. My bonus action was turn invisible, but-- Right, so that's your turn. Yeah. Right, finishing Elara. Kaelen, you're up. Julian, you're on deck for the top of the round. I'm going to kick off the ocean floor and try and swim up behind this rock formation, trying to... Is that 30 feet? Can I get there in 30 feet? Yeah, five, 10, 15, 20, 25, 30. Yes, you can. Okay. Before I slink behind that little spire there to break his line of sight with me, I'll fire. You can't quite break his line of sight with 30 feet, but you're right on the edge there. Okay. Then I may keep my head above. I'll fire off two Eldritch Blasts and then I'll drop down low so that I'm behind that platform then, just so that I can stay low. Okay. Two Eldritch Blasts at him. You got it. That's a 22 to hit. That hits. Second one is... Oh, that's really good. A 28. Both hit. Go ahead and roll damage. Eight plus five, plus two is 15. 15. That's total balls, but I can re-roll a one. 30 points of force damage. Damn! Nice. Of fjorce damage. Fjorce damage. And with that, you duck back down just below. We'll say it'll put you about there. Yeah, that's great, yeah. So you don't get quite

Output:
- Arthur attempted to move within 30 feet to take cover but decided against it due to the crowded space.
- Arthur used a bonus action to turn invisible and planned to hold a Divine Domain Channel Divinity action.
- Arthur attempted to cast the spell Bane on an opponent, but the target successfully resisted with a natural 19 roll.
- Derek moved 30 feet behind a rock formation and fired two Eldritch Blasts at the enemy.
- Derek successfully hit both targets with rolls of 22 and 28, dealing a total of 30 points of force damage.
- The group discussed line of sight mechanics while Derek ducked back down below the platform after his attack.


Input: Two Eldritch Blasts at him. You got it. That's a 22 to hit. That hits. Second one is uh Oh that's really good. A 28. Both hit. Go ahead and roll damage. Eight plus five, plus two is 15. 15. That's total balls, but I can re-roll a one. 30 points of fjorce damage. Damn! Nice. Of fjorce damage. Fjorce damage. (laughs) And with that, you duck back down just below. We'll say it'll put you about there. Yeah, that's great, yeah. So you don't get quite as far, but you use the rest of the movement to get back down. Mm-hmm. Is that your turn? It is. Actually, I'm going to use my bonus action before I duck down to cast Hexblade's Curse on Vokodo. You fucker! With that, he has been cursed. We all need convenient places to hang (laughter) Only a couple. There's quite a few options there. A lot of coat hangers. Okay. That finishes your go, Kaelen. As you pull back behind, you can watch as some of the long-dead plant matter in here begins to bloom green and then shoot out, and sink into the crevices around its body as the curse takes hold, the Wild Mother now bound in there with the Warlock energy. The Wild Mother has entered the fight. Indeed. All right, Julian, you're up. Derek, you're on deck. All right. I am going to wait and rear up for my opportunity, and as soon as I see one of his tentacles whip overhead, I'm going to leap and jump off. I'm going to grab it swashbuckler-style, and use that to swing around and come back at him with a double donkey kick to the face! Around that side? Yeah! Yeah! That works great. Is it all in slow motion because you're underwater? Yeah, just-- (laughter) Not for you, it's not slow motion. (laughter) As the tentacle rears back after the curse takes hold, you grab it in this giant swoop, and end up careening around. Can I do a little bicycle kick, pop pop? One bicycle kick to its side. Bicycle. Bicycle. That one's cocked, but this first one is 24. That hits. Stunning Strike. God damn, that is shit dice rolls damage. Seven damage. Seven damage. You take eight points of fire damage. Ugh. Stunning Strike. War of attrition right there. It's going to go ahead and use another Resistance. I have nothing to heal myself with. I mean, anything long-range-- He uses a Legendary Resistance? Yeah, he did. One. He used one this round. He used one, at the top. Yes he is. Yeah. He's using another one? Yes, he is. Okay. Okay. So he's used two total? Right? I think. Yeah. That we know of. He's used two? He has used two. I've seen some games where they don't even mention if a Legendary Resistance is used. They just let you guys figure it out. But I don't know. It's fun to let you guys strategize around it, so. Yeah, because our strategy's paying off fucking well. (laughter) A bunch of squirrels running around. 15? 15 misses it. Did we get it?! Did we thank you.

Output: - Derek successfully hit a target with two Eldritch Blasts, dealing 30 points of force damage and re-rolling a die. - Derek cast Hexblade's Curse on Vokodo, causing the Wild Mother to bloom and enter the fight. - Kaelen executed a swashbuckler-style leap to grab a tentacle and performed a bicycle kick, hitting with a roll of 24. - The attack dealt seven damage but was mitigated by the enemy using a Legendary Resistance. - The group discussed the enemy's resistance usage while Borlan and others reacted to the fire damage and strategy.


Input: C'mon, girl. All right, all right, all right. Cocked. Lure her out. But that first one that wasn't cocked was an 18 anyway, so 22. 22, that does beat your DC. What? So as you cast Polymorph, the effect blasts off his hide, and then reforms towards Beauregard and Beauregard, you suddenly resist an effect that's maybe trying to change and alter your physical form. Wait, you resisted it also? Is that something that can happen, that spell can ricochet off of a--? With him? Is that with him? So she saved? I saved. Oh, god. And to that point, actually, just double-check. This guy's got a lot of tricks up his sleeve, you guys. I forgot it earlier. Elara, if you can go ahead and make a charisma save for me. It would've been really funny to see you turn into a giant crab, though. Yeah. Pop pop! 20. 20? Yeah, you're fine. Cool. All right, Derek. That's your movement, that's your action. Yeah, done. You good? All right, Derek's done. That's tricky. We are now back to the lair action. Redirecting? That's tricksy. Oh, it's reflective. As a lair action, he gets a free Misty Step and is going to teleport 30 feet. Wait, is he moving? This way. As part of the lair action. Not a spell, it's a lair action, right? You got Sentry on his ass, right? As a lair action, it gets to cast, so it is a spell. Gets to cast? But it's him leaving my melee range. Do I still get to make an attack of opportunity? It's a teleport, so no, you would not. He just disappears. That's right. I'm not going to. Not going to. Okay. So with that, leaving Beauregard and Cedric behind... Oh, god. Julian! And Julian falls over. Julian! Slow-mo falling. Oh, I can swim. Yeah. Ah--! Oh, it's fine. It's fine. Teleports 30 feet back as part of Misty Step. You watch as he vanishes, and then suddenly this tiny little sparkle of fire goes across the water. Ooh. All of a sudden he apparates in place again. You watch all the water around him pull back and then immediately begin to shift. You can see the heat itself radiating is causing the visuals around him to warp. That's the lair action. Now it comes to Vilya's turn. Oh, fuck. So Vilya-- She's a orca. Killer whale. So she can do quite well over here. When is he up? When is Vokodo's turn? After Vilya. Same time as Vilya. But still has to-- Range on Call Lightning is 120 feet, so she can do it from there. She's going to fly up a little higher, or swim up as an orca, so she has a visual, and is going to concentrate for a second. The head seems to dip down and the storm above goes crackling lightning striking and strikes down next towards Vokodo, who fails his Dexterity saving throw. Damn. Yep. How many dice is that? 22, 25. So 25 points of lightning damage to Vokodo as the bolt strikes and hits him. That's going to finish her go there. No redirecting of that spell? watching

Output: - Kaelen and the Game Master confirmed that a Polymorph spell successfully ricocheted off a target, causing Beauregard to resist the effect.

Output: - The Game Master directed Elara to make a charisma save and clarified movement and action rules for Derek.

Output: - An enemy creature utilized a lair action to teleport 30 feet away using Misty Step, rendering Kaelen's attack of opportunity impossible.

Output: - The teleportation caused Julian to fall over, though he quickly recovered and noted he could swim.

Output: - Vilya, appearing as an orca, flew or swam higher to cast Call Lightning, striking Vokodo for 25 points of lightning damage.


Input: do it from there. She's going to fly up a little higher, or swim up as an orca, so she has a visual, and is going to concentrate for a second. uh the head seems to dip down and the storm above goes crackling and strikes down next towards Vokodo, who fails his Dexterity saving throw. Elias: Damn. Rowan: (sighs) Borlan: Yep. Elias: How many dice is that? Game Master: 22, 25. So 25 points of lightning damage to Vokodo as the bolt strikes and hits him. That's going to finish her go there. thank you Derek: No redirecting of that spell? Game Master: No. Elias: Good to know. Borlan: It's an attack spell. It's different. Derek: Oh, okay. Elias: (humming to music) Derek: I'm still trying to figure out what's happening. Game Master: I did forget one thing earlier, but it's my fault. So finishing Vilya's turn, it's now Vokodo's turn. The entire chamber has now become super heated. Every one of you within the chamber takes three points of fire damage. Elias: Come on, Vokodo. Derek: Elias, shut up. Elias: You got to do better than that, Vokodo! Borlan: Don't! Arthur: No. We don't agree with that. Rowan: Don't listen to him. Derek: He doesn't speak for us. We want you to die, but-- Game Master: At which point, while he's there, he tumbles to the ground, the successful Command causing him to grovel. He swims to the base of the chamber, right there. Elias: You are super cool. Game Master: And it is currently prone. Elias: Cool. Derek: Okay. So does that mean melee attacks on it have advantage? Game Master: Advantage, yes. That's going to go ahead and end his turn since it's all he can do. Borlan: Did the attacking Cedric break the charm on her, because she took physical damage? Game Master: Ah, yes, go ahead and make another save. Borlan: But wouldn't it break it already? Game Master: Doesn't break it. She gets to save. Sylvia: She gets a save because of it. Borlan: Okay. Rowan: Come on. Big money. Derek: You get a wisdom save with advantage, right? Rowan: Say again? Sylvia: Wisdom advantage, yeah. Rowan: Goddamn it. Game Master: No? Rowan: 12. Game Master: 12, no. You're still there staring forward towards it. Rowan: How fun. Game Master: That ends Vokodo's turn, currently prone on the ground, Commanded by a level one spell. Derek: (laughs) Game Master: Ending that go, Cedric, it's your turn, and you spend your turn dashing as close as you can, right there, staring once more into the dead lights of Vokodo, as Kaelen put it. Absorbed by what's in front of you, eyes wide, hypnotized. Rowan: Try again, though. Game Master: At the end of your turn, you can make another series of saves. Derek, Rowan, and Kaelen: Come on. Kaelen: With advantage. Rowan: Gosh dang it! Derek: Come on, here we go. This is it. Kaelen: This is the one. Rowan: No, it's not! It's a five. Kaelen: What? Elias: (laughs) Rowan: Ugh, that was advantage! Game Master: All right, that brings us to Nadia, with Arthur on deck. Elias: Oh, I got to come up with something. Rowan: I'm rolling bad. Borlan: Okay. Borlan: I'm going to have my duplicate swim towards him. Game Master: Okay. Borlan: How close can she get? Game Master: She can, because she's not altered by the speed of the water, she can get almost 10 feet away. Sylvia: (as Nadia) Diplomatic immunity. Game Master: (counting) Yeah, so 30 feet. It's still five feet away. Derek: Where's Cedric? Borlan: I'm scared of casting any spells. I'm afraid it's going to-- Sylvia: Right? Borlan: I'm going watching

Output:
- Vilya flew or swam as an orca to gain a visual on the enemy before concentrating.
- A lightning bolt struck Vokodo, causing him to fail his Dexterity save and take 25 points of damage.
- The chamber heated up, dealing 3 points of fire damage to everyone present.
- Vokodo was forced by a Command spell to tumble to the ground and grovel, becoming prone.
- Cedric dashed closer to Vokodo while Rowan, Kaelen, and Derek struggled with their saving throws against the hypnotic effect.
- Borlan planned to have his duplicate swim towards Vokodo while Sylvia asserted diplomatic immunity.


Input: All right, that brings us to Nadia, with Arthur on deck. Uh, I got to come up with something. I'm rolling bad. Okay. I'm going to have my duplicate swim towards him. Thank you. How close can she get? She can, because she's not altered by the speed of the water, she can get almost 10 feet away. Diplomatic immunity. Yeah, so 30 feet. It's still five feet away. Where's Cedric? I'm scared of casting any spells. I'm afraid it's going to-- Right? I'm going to try to cast-- Fuck! I don't know that spell. Um, I think you do. Game Master, can you point to where Cedric is? Fuck him! Right there. Got it. Right in the front of the face, just staring into the open mouth. Uh, I'm going to cast Command again. Cast Command again? Okay. What's the save on that? That's wisdom? Yeah. That is going to be a 19. Okay. Yeah. That succeeds. That's your action, and your bonus to move it, so you have your movement still if you want to move at all. Yeah, I'm going to swim around-- the base of where Kaelen is. Okay. I'm going to swim as far around it as I can. That's as far as you can get, unless you want to go up or down. I'm going to stay up so I can see him just above the edge of that-- Yeah, I can't. That's all good. I'll put you-- I think he won't get over there. Put you right there. Yeah, yeah, yeah. So you're just peeking over the edge. You've got it. All right, that finishes Nadia's go. Arthur, you're up. Elara, you're on deck. What do I do? Oh, what do I do? I got to get within 30 feet, but he's moved 30 feet away, and I can only swim 15 feet, right? Correct. Did I need to make a wisdom save or something to make sure it didn't do anything to somebody else? The Command spell? No, you don't have to make a wisdom save. Beauregard does. Yeah. What? Make a wisdom save. You're getting a ricochet spell again. Oh, shit, okay. With advantage. Wisdom save? Mm-hmm. 13 plus four. 17? Is 17. So you succeed, 17. Okay, yeah. Nadia was about to shout a word, and for a second your concentration shifts towards her, and you shake it from your will. Grovel? Really? You want me to grovel right now? No, no, I wasn't going to say grovel! Oh. Okay. All right. So, Arthur? Beg! I'm going to swim. I can't get within range, so I will-- Can I make it up to that thing that Kaelen was behind before? Up here? That rock that-- yeah. Right on top here, you mean? Yeah, yeah. Can I get behind that? You can get over here is about as far as you can get, which is partial cover. Okay, that's fine. Can I hide behind something over there? Yeah, you can try and hide there. All right, I'll bonus action hide. And then I will-- Roll a stealth check. Oh, yeah, I have to

Output:
- Borlan attempted to move their duplicate towards an enemy and successfully cast the Command spell with a save of 19.
- The Game Master confirmed the duplicate could get 10 feet away while Sylvia asserted diplomatic immunity.
- Kaelen made a wisdom save of 17 to resist the Command spell, though they were initially confused about the target.
- Elias swam to a rock to gain partial cover and used a bonus action to attempt to hide.
- The group discussed the range limits of swimming spells and the effects of the ricochet spell on Beauregard.


Input:
will-- Can I make it up to that thing that Kaelen was behind before? Up here? That rock that-- yeah. Right on top here, you mean? Yeah, yeah. Can I get behind that? You can get over here is about as far as you can get, which is partial cover. Okay, that's fine. Can I hide behind something over there? Yeah, you can try and hide there. All right, I'll bonus action hide. All righty. And then I will-- Roll a stealth check. Oh, yeah, I have to stealth. Stealth, stealth... 30. Okay. And then from my hidden position, I will cast a spell at it, using my Spell Sniper. Is that a thing? Not Spell Sniper. It's like-- I've never done this before. Magical Ambush! If I'm hidden when I cast a spell, the creature has disadvantage on saving throw. Ooh. That's true. Wow. Wow, you haven't ever done that. Yeah. Disadvantage on saving throws for the rest of the-- No, just for this. Just against that spell. So I will cast Phantasmal Force on It. Okay. Ooh, maybe he's extra-susceptible to it since all he does is communicate with mind images. Could be. So what is the DC on that, and what kind of save is it? Is it wisdom? Only 15. Just flood the channels. And it is Intelligence. Intelligence. Okay. Okay, so rolled an 18, and the lower number, with its bonus, is a 14. Oh, maybe. So it failed. It failed. So what's the effect? Well, not much, because I'm just a little creepy thing. So it will see a giant black portal, 10 feet wide open up in front of it, accompanied by the sound of nightmarish howls from an Abyss-like plane, so it's like (warped growling) and it will hear, in Common, anyway, "I'm coming for you!" Okay. Oh, god. All right. Okay. Does it take any damage from this? It could take-- It can take psychic damage, maybe? I mean, does the spell do damage? Oh, yeah, but it seems to-- It says if the effect seems like it would injure them, they can take a 1d6-- Right. So there's no damage yet. No, it doesn't seem like it. Okay, you got it. Okay, that finishes your go. You are not a little creepy thing-- That's cool. That was cool! -- you are a strong halfling woman. I will say... No, I mean, it failed the save, so it believes the scenario. So, you watch as it's on the ground, getting up from its groveling, in the process of getting up. It's angry, it's frustrated. It sees Cedric there, just grinning at that process, and now that it's moved away from the one that's pinning it down and everyone's hiding over there, you see the weird tongue on the inside of the mouth comes out and licks the front of its teeth looking at Cedric, and you can see the tongue itself is glowing this extremely bright, almost like orange-ish yellow hot poker iron type coloration as it pulls across the front. As it does, you can see bubbles rise as the water in its immediate vicinity flash vapors and bubbles up into the darkness above. Then suddenly it sees something out of the corner of its eyes. The eyes shoot there, and its entire
thank you
watching

Output:
- Elias moved behind a rock to gain partial cover and successfully hid using a bonus action and a stealth roll of 30.
- Elias cast the spell Phantasmal Force using the Magical Ambush feature, causing the creature to fail its Intelligence saving throw and gain disadvantage.
- The spell created a hallucination of a giant black portal with nightmarish howls, but it dealt no actual damage to the creature.
- The creature believed the scenario, got up from groveling, and became angry and frustrated while looking at Cedric.
- The creature's tongue glowed orange and yellow as it licked its teeth, causing the surrounding water to flash vapor and bubble.
- The creature suddenly noticed something out of the corner of its eye, shifting its gaze and attention.


Input: it down and everyone's hiding over there, you see the weird tongue on the inside of the mouth comes out and licks the front of its teeth looking at Cedric, and you can see the tongue itself is glowing this extremely bright, almost like orange-ish yellow hot poker iron type coloration as it pulls across the front. As it does, you can see bubbles rise as the water in its immediate vicinity flash vapors and bubbles up into the darkness above. Then suddenly it sees something out of the corner of its eyes. The eyes shoot there, and its entire body goes-- snarling and you can see fear on its face. Ooh! Right, right. Does it get to save every round? I'll look. Wow. Okay. While the target is affected by the spell... uh blah blah blah blah. You're concentrating on that. Oh, we have concentration here as well. Okay. You got that? Arthur, that's your turn. Elara, you're up. Kaelen, you're on deck. How far forward would I have to walk to be within 30 feet of Cedric? To be within 30 feet of Cedric from where you are, which is-- I'm invisible right there. Right there? Although I'd be visible now. You would be. Put it right there. You would need to go your full movement, or close to it. 10 feet. Okay. I'll do-- I'm going to try and get as centered as I am to get everyone-- as many people, within a 30-foot radius, as possible. That'd be right there. And do I get Julian in that? Possibly. Groaning. Matty, it says that it can use its action to investigate it. Got it. Ash. Who's within range--? Just, I mean, it's one of those things where I'm... How many people do I think are in range? laughs. You think everybody could possibly be in range, but you wouldn't know until you actually check. Okay, I'm going to cast then at... I'm just a Barbarian. With advantage. Poor Barbarians getting mind controlled. Sorry, one second. I mean, Sylvia got mind controlled all the time. All the time, yeah. It's that low Wisdom, man. It's true. laughs. Yeah. Must kill my friends. What are you doing, Elara? I'm going to try and cast this on six people. I'm casting Bless on six people. Whoa. Casting at what level? That would be level four. Okay. So, 30 feet, Beauregard is definitely in that way. Cedric's definitely in there. Yeah, I was hoping to go one step diagonal or two step diagonal just to get a little closer to Julian and be not right behind phantom Nadia. One step back, okay. Yeah. I mean one step, that diagonal. There? No, the other way. The other way. Yeah, there. Okay. So moving there, you get everybody except for Nadia. That's okay. So, who are you choosing? Yeah. That's six. So one, two, three, four, five, six. So, everyone has a d4 added to saves and attacks. Yes. Are we Blessed? Yep. Thank you. Me too? Except Nadia. That's okay. It was either you... yeah. And yourself? Yeah. At least she's Nadia though. That's true. That's a d4 to Wisdom saving throws? I'm still smiling, even though I'm watching.

Output:
- The group observed a creature with a glowing orange tongue that caused fear in the environment.
- Arthur asked about his movement range relative to Cedric and confirmed his visibility status.
- Arthur decided to cast the Bless spell on six targets to maximize the radius of effect.
- The Game Master confirmed that Beauregard and Cedric were within range, but Nadia was excluded.
- Arthur successfully applied the blessing to the party members, adding a d4 to their saves and attacks.
- The players discussed the implications of the spell, noting that Sylvia was often mind controlled and that the Wisdom saving throws were affected.


Input: way. Yeah, there. Okay. So moving there, you get everybody except for Nadia. That's okay. So, who are you choosing? Yeah. That's six. So one, two, three, four, five, six. So, everyone has a d4 added to saves and attacks. Yes. Are we Blessed? Yep. Thank you. Me too? Except Nadia. That's okay. Yeah. It was either you... yeah. And yourself? Yeah. At least she's Nadia though. That's true. That's a d4 to Wisdom saving throws? I'm still smiling, even though I'm going to die. Every saving throw, every attack. Right? Attacks and saves. Attacks and saves have a d4. Everybody is Blessed. You got it. That finish your turn, Elara? Yep, that's what I got. Kaelen, you're up. Don't like where I am, but what am I going to do? Okay. I'm going to float up from behind the platform, only so that my eyes crest the top so that I can see. Okay. And I am going to spot the portal that is being conjured by Gideon. You don't see a portal. You have no idea what's happening. Oh. It isn't an illusion to everybody. It's a vision that he's having. Oh. So you have no idea what Arthur did. Can I track where his eyes are cowering from? Make an Insight check. Okay. Come on. Uh... Not great. Six. No, you have no idea. You don't even know he's afraid. As far as you know-- Damn it! -- it's just on the ground groveling and getting up, so. He could have pulled a barlgura through the illusion. That's so fucking cool. That's what we had texted about, but I guess I never in-game told him what I was doing. Yeah. It was what I said I was going to do before the fight, though. It is. Would you have done it anyway, is the question? Kaelen, I made an illusion like we discussed! Like we texted about a minute ago. Here. You can reply to this message. Okay. Uh-- I don't even know. I don't want to be all meta about it. What are you doing, Kaelen? Put him in prison. Meta prison. I've been wondering why you haven't pulled anything out. Yeah, you were going to do it. Fuck it! Just do it. You just won't know where to do it from. That's true. In this area, because it's the biggest open space, I'm going to use Major Image, and I'm going to conjure a 20-foot by 20-foot Astral dreadnought. Yes! That looks like it's burning with the same sort of glowing fire that Vokodo has. Whereabouts? Yeah, kind of over... Yeah, right about there. Okay. Maybe a little closer to where I actually am. Just so that it pushes him back towards you and away from most of us. So, about there? Yeah. Okay. Major Image, there we go. 120 feet range, 20 by 20 cube. It makes sounds, looks terrifying... Totally. How-- for comparison, how big was the astral dreadnought that we went into the mouth of? The astral dreadnought that you went in the mouth of? Yeah. Was between 20 and 25 feet.

Output:
- The Game Master confirmed that all characters except Nadia received a d4 bonus to saves and attacks, which was described as being Blessed.
- Derek attempted to spot a portal conjured by Gideon but failed the check, realizing he had no idea what Arthur was doing due to a vision.
- Derek struggled with an Insight check regarding Arthur's fear, while Elias admitted to discussing an illusion with Kaelen via text beforehand.
- Derek decided to use the Major Image spell to conjure a 20-foot by 20-foot Astral dreadnought in the largest open space to push an enemy back.
- Sylvia asked for a size comparison regarding a previous encounter with an Astral dreadnought, noting it was between 20 and 25 feet.


Input: purposes of this battle, but I should've said that. Game Master: Okay. Fists go. Kaelen: Thanks for the reminder. Would've been a waste of a turn. Game Master: I'll probably make it a bonus action going forward. Kaelen: Okay. Oh, wait, I rolled! Oh, no, I rolled, and I just picked up the dice that I rolled! I'm rolling again. Arthur: And you get a d4. Kaelen: And I have a d4! Oh, the other rolls I did were way better. (laughter) Game Master: You have advantage, by the way, because he is prone. Kaelen: Shh! Okay. Game Master: He hasn't had his turn yet. Kaelen: Well, then, I will take that seven with that plus four, thanks Elara, to make it 21 total. Derek: He's fucking prone. Borlan: He's what? Derek: Forgot he's prone. Kaelen: 21, hits. Yeah? Game Master: Mm-hmm. Elias and Rowan: What does that mean? Borlan: Melee attacks get advantage. Derek: Advantage on melee. Double the chances for a nat. Rowan: It's fine, I got this over here. I'm just hacking away at him over here. (laughter) Kaelen: 10 damage. Arthur: Just charging up over time. Kaelen: Stunning Strike. Rowan: Just waiting for my moment! Game Master: That is a 22. Kaelen: He definitely saves from that. Game Master: Second attack? Kaelen: Second attack. With the d4. 23? Game Master: 23 hits. Kaelen: Uh-huh, 11 damage. Game Master: 11 points of damage. Kaelen: Stunning Strike. Game Master: Stunning Strike again. Kaelen: Burning through all my ki points. Game Master: So, that is going to be... 16? Kaelen: My save is 16. Game Master: Saves. Kaelen: Pop pop? Game Master: All right. Another Flurry of Blows? Go for it. Kaelen: Yikes. God, I'm getting really low. Elias: Low on punches? Kaelen: Kis. Elias: Oh. Kaelen: Points. Elias: Do you only have a certain number of punches every day? Kaelen: I do, I have to ration out my punches. (laughter) Kaelen: Those were both 16s, so 26 total. Plus the d4, so... Game Master: You rolling with advantage on each of those too? Kaelen: Mm-hmm. Game Master: Yep. Those all hit. Kaelen: 26 is technically 30 total. Game Master: You got it. Derek: Nice. Elias: It's looking pretty rough, right? (laughter) Rowan: How de doody do this? (laughter) Kaelen: 14 damage, and for the second one... Sorry, it's a lot of dice. Arthur: Kill him. Kaelen: 23. 25 total to hit. It's another eight for another 14 points of damage. Game Master: Great, all right. As those blows are jamming into its side, you are just angrily... And you're hitting, you're doing some serious damage. You can see areas where the blackened rock exterior is cracking and some of the molten glow is getting brighter as you're actually damaging it and seeing it breaking away. You do suffer, ooh. Arthur: Even though...? Oh, yeah, you are making contact. Game Master: 22 points of fire damage. Kaelen: I'm starting to punch lava. It's starting to hurt real bad. Game Master: So take your 22 points of fire damage. Kaelen: Julian's looking not gr-- she's looking a little charred, a little blistered in a lot of places. Definitely some third-degree burns in some areas. Game Master: Derek, you're up. Sylvia: Derek will swim around that column a bit to try to get as close as possible, and start weaving his hands in the water, and muttering arcane words and say, I have an offering for you! And I will pull out my middle finger and say you make a shitty god, you bedazzled cephalopod! And I will cast Banishment. Derek: Oh, yeah! Elias: Yes! Game Master: Okay. Derek: Bravo! Elias: Do this. Kaelen: Come on. Rowan: Let's go. thank you watching

Output:
- Kaelen attempted a series of attacks involving dice rolls and utilized Stunning Strike multiple times against a prone enemy.
- The group discussed the advantage granted by the prone condition while Kaelen tracked his damage output and ki points.
- Kaelen successfully landed multiple hits, dealing significant damage to the creature's blackened rock exterior.
- The attack caused fire damage to Kaelen, resulting in visible burns and blistering on his character.
- Derek moved to swim around a column and cast Banishment on a cephalopod deity while offering a middle finger.
- The session concluded with the group encouraging Derek's actions to proceed with the spell.


Input: a little charred, a little blistered in a lot of places. Definitely some third-degree burns in some areas. uh Derek, you're up. Sylvia: Derek will swim around that column a bit to try to get as close as possible, and start weaving his hands in the water, and muttering arcane words and say, I have an offering for you! And I will pull out my middle finger and say you make a shitty god, you bedazzled cephalopod! And I will cast Banishment. Derek: Oh, yeah! Elias: Yes! watching. Game Master: Okay. Derek: Bravo! Elias: Do this. Kaelen: Come on. Rowan: Let's go. Game Master: What save is that? Sylvia: Charisma. Game Master: Charisma. Game Master: 17. Sylvia: 17! thank you. Game Master: It's not his best save, but I rolled high on that. Sylvia: You rolled high. Fuck! Game Master: Beauregard, make a Charisma saving throw, plus a d4. Elias: Oh, no! Sylvia: See you in hell, Beauregard. Kaelen: (laughs) Fuck you, Derek. Fuck you! Elias: Oh, no! Rowan: Wait, do I have to because I'm in the vicinity? Sylvia: No. He chooses. Kaelen: He chooses? Rowan: He chooses. Arthur: Did you add your d4? Kaelen: I'm about to. Mmkay. Borlan: Uh-oh. Kaelen: Mm-mmm. Derek: (laughs) Derek: Say it! Kaelen: 14. Game Master: Where were you--? Okay, so-- Sylvia: To his home turf. Kaelen: (yelling) Game Master: Beauregard vanishes from the battlefield in a flash of arcane power. Beauregard, as you're right there, fists burning, you get this weird sensation, like this weird sparkling around your torso, and then suddenly darkness, and you are adrift on this endless sea of sparkling gossamer. Kaelen: (incredulous laughing) Game Master: Stars and silver. All your friends are gone. The water's gone. Derek: Oh, shit! Game Master: You are just floating. Elias: Can she breathe? Game Master: Yeah, you can breathe. Elias: Oh, okay. Sylvia: Sure, it's-- Derek: Well, that's convenient. Game Master: And as you go to inhale-- (coughs) you cough all the water out of your lungs, and you are alone. (laughter) It is cold and you are alone. Derek: Oh, boy. Borlan: Is it dark? Game Master: It's dark beyond bits of weird silver scapes of cloud and sparkles from all around. You see distant little clusters of looks like floating rocks, slowly rotating. Derek: Cool, cool, cool. Game Master: All right Kaelen: Am I dead? Game Master: Maybe. Sylvia: Question for the DM. Game Master: Yes. Sylvia: I remember-- I'm not using luck. I have Fortune's Favor. Luck used to be, you could make a target re-roll as well. Does that apply here? Game Master: No. Fortune's Favor is about your fortune. Not somebody else's. Sylvia: Got it. Arthur: Fuck. Sylvia: All right, done. Byeee! Kaelen: (laughs) Derek: Wild. Arthur: It could get worse. Game Master: Lair actions now. Elias: Lair actions. Game Master: The creature, now getting back up into its space. Sylvia: Don't worry, Julian, you're safe. Game Master: Freaked out by what's over in that area. It's going to go ahead and-- Derek: You mean the giant portal or the giant mini dreadnought? Game Master: Both. Borlan: (laughs) Game Master: But this is the lair action. In this space, it is going to... It wastes its lair action on your illusion. Elias: Yes! Game Master: And the direction of your illusion and your illusion. Elias: Yes! Game Master: So nobody is hypnotized-- Derek: Hey! Borlan: Hey! Derek: That's something! Oh, thank god. Rowan: Wait, I was in that, but I'm already hypnotized. Game Master: You're already hypnotized. Rowan: I can't be doubly hypnotized. Elias: Does it discern anything about the illusions or anything? Game Master: It hasn't taken its turn yet. That was its lair action. Elias: Got it. Derek: Think it has to touch it.

Output: - Sylvia's character, Derek, attempted to cast Banishment on the creature while insulting it, prompting a Charisma saving throw.

Output: - The Game Master rolled a high number, causing the character Beauregard to vanish from the battlefield and be transported to an endless sea of sparkling darkness.

Output: - Beauregard was described as floating alone in the cold, dark void with distant floating rocks visible around them.

Output: - Sylvia confirmed that the 'Fortune's Favor' ability did not apply to the situation regarding re-rolling saves.

Output: - The creature utilized its lair action to waste it on the party's illusions, which inadvertently prevented the character Rowan from being hypnotized.

Output: - The Game Master clarified that the creature had not yet taken its turn and the lair action was a separate event.


Input: is the lair action. In this space, it is going to... uh, it wastes its lair action on your illusion. Yes! And the direction of your illusion. Yes! So nobody is hypnotized-- Hey! Hey! That's something! Oh, thank god. Uh, wait, I was in that, but I'm already hypnotized. You're already hypnotized. I can't be doubly hypnotized. Does it discern anything about the illusions? It hasn't taken its turn yet. That was its lair action. Got it. Think it has to touch it. Now it is Vilya's turn. Vilya's going to go ahead and swim, over as this orca, over here to get a visual. Ooh, she almost knocked me over! I know. And is going to-- thank you-- bring the bolt down onto Vokodo. I like to picture the killer whale's little fin. (laughs) However, it does succeed on the save. And completely misses it-- watching-- as the bolt fires down instead, and strikes Kaelen. I need you to make a Dexterity saving throw. Oh, shit. Oh, no, she rolled a one? How did that miss it? He made his saving throw. Thanks, Lyra's mom. I was waiting for it, yeah! Apple doesn't fall far from the tree. Way to go, Lyra's mom. 17. Oh, man. A joke five years in the making. That's-- d4 for Bless, right? Yeah. That's exactly her spell DC, so you take half damage. Okay, okay. 5d10, half of that? Do they both take half damage, or no? He does not. Lyra's mom don't got it going on. He doesn't take any damage from it? Not if he makes the save on something for half. Fuck. 28 points of lightning damage, reduced to 14. You take 14 points of lightning damage, Kaelen. Wow. And if I recall... That's serious. Let's see. Each creature within five feet of that point. So, I need both Arthur and Nadia to also make Dexterity saving throws. Motherfuck. Wait, what? It's electrifying! I'm so far away from it. We can't let this NPC die. Oh, no, we're next to Kaelen though. You guys are both within five feet of Kaelen, and it struck Kaelen. Oh, man. We have to get her to-- Home? -- Zephrah. 11. We have to. 23. Must. You succeed and take no damage because of your Evasion ability. That's right. You take the full brunt of it. Wait, how much did you take again? You took... I took 14. 14. 28 points lightning damage to you, Nadia. (groans) Nadia! Wow. It did more to her than me. Vilya, at this point, the orca goes-- and gives this baleful sorry sound throughout the water that all of you hear. Sorry. 28 points? 28 points. Okay. Okay, that finishes her go. It is now Vokodo's turn. Vokodo is extremely scared of this thing. It's going to use its action to try-- Uh, it's going to try and move away from the illusion. It's going to use its action to try and discern whatever it is you're opening there.

Output:
- The group confirmed that the illusion successfully avoided being hypnotized by the lair action.
- Vilya transformed into an orca and attempted an attack that missed Vokodo but struck Kaelen.
- Kaelen successfully made a Dexterity saving throw, taking only half damage from the lightning bolt.
- The spell's area of effect expanded to include Arthur and Nadia, who were standing near Kaelen.
- Arthur and Nadia utilized their Evasion ability to successfully avoid all damage from the secondary blast.
- Vokodo became terrified and prepared to move away from the illusion to discern its nature.


Input: groans Nadia uh Derek wow it did more to her than me Elias wow Game Master Vilya at this point the orca goes thank you and gives this baleful sorry sound throughout the water that all of you hear Elias sorry Borlan 28 points Game Master 28 points Borlan okay Game Master okay that finishes her go it is now Vokodo's turn Vokodo is extremely scared of this thing uh watching it's going to use its action to try and move away from the illusion it's going to try and discern whatever it is you're opening there Elias it's another Intelligence check Game Master weirdly it seems more scared of what you're doing than what you created so what is it Elias you did good Intelligence 15 Game Master Intelligence 15 oh yeah yeah that succeeds Elias it's a battle of minds Game Master it is as it looks towards it you can see it's about to flee from that and then the eyes look over in your direction as you've exposed yourself still after casting the spell behind the side after you're fried by the lightning or actually no you managed to dodge it and put yourself out in the open and it sees you and you're like ah shit however its eyes still looking at the illusion that you've created too it's like and it's going to attempt to move back with its movement Elias so now that it's discerned my thing's dead yeah Game Master actually make a concentration check for me this might change things because you're holding the spell Elias I was but I think once he discerns that it's false Game Master right but if you fail your concentration check the spell would have faded before it came to his turn so Elias oh got it Game Master make a constitution saving throw Elias but I didn't get hit Game Master that's true you took no damage so no this works out fine you're right you're right so pulling back he's going to go ahead and swim backward 50 feet Derek five zero Game Master yes that'll put him back about there Sylvia jeez Elias take your attack of opportunity Cedric Sylvia nope Game Master sighs watching that wasted his action Derek yeah yeah Elias that's great Game Master so now as you watch he's like octopus swimming backward as small coins and baubles are falling off of its body its eyes wildly staring at the large astral dreadnought that's sitting there in front so your guys teamwork fucked up his round Elias yeah Game Master that's going to finish his go oh and everybody at the top of his turn sorry Elias takes Game Master takes four points of fire damage Borlan except for you Julian Kaelen I'm so lucky Sylvia is that from the water heating up Game Master yes Sylvia yeah four points Elias that's nothing Sylvia I can't wait for Julian's turn Derek no boiling water in the middle of fucking nowhere Game Master Cedric it's your turn Kaelen water can't boil in space Game Master so you move Arthur advantage with the d4 Game Master you move 20 more feet because you can that puts you right about there Rowan okay Game Master staring towards him and you dash to get up there as well so you are right up in his face Rowan can you use the d4 for Arthur yeah every time Rowan okay okay sighs 19 Game Master 19 succeeds Rowan yeah so at the end of your turn as you rush up again still staring at it suddenly as you see its eyes distracted by this creature the astral dreadnought

Output: - The Game Master narrated the orca's baleful sound and described Vokodo's extreme fear and attempt to discern the illusion. - Elias succeeded on an Intelligence check, creating a battle of minds that caused the creature to look toward the players. - The Game Master clarified that Elias did not need to make a concentration check since he had dodged the damage, allowing the creature to swim backward 50 feet. - The players utilized their teamwork to waste the creature's action, and the creature took four points of fire damage from the heating water. - Arthur used a d4 to dash 20 feet, placing his character right in the creature's face while the creature's eyes remained distracted by the astral dreadnought.


Input: boil in space! So you move-- uh, Advantage with the d4. You move 20 more feet, because you can. That puts you right about there. Okay. Staring towards him. And you dash to get up there as well, so you are right up in his face. Can you use the d4 for-- Yeah, every time. Okay. Okay. uh, 19. 19 succeeds. Yeah! So at the end of your turn, as you rush up again, still staring at it, suddenly as you see its eyes distracted by this creature, the astral dreadnought screams, and you shake your head, the roar of the illusion piercing through your head for a second. You look and see it and for a moment, your heart drops. Uh, watching. Kaelen had mentioned this earlier, and you feel, for a moment, foolish for the fact that you've been caught in this hypnosis by this creature. But that foolishness fades and goes immediate into this deep, deep anger. Yes. So that ends your turn. Let's go. Let's go! Nadia, you're up, and Playar One, you're on deck. Let's go! Right in front of his mouth. I'm like-- oh. Wait, so I can't move from there, right? Correct, that's the end of your turn. Got it, got it, got it. Okay. Have some dental work. That's okay, that's okay. Thank you for that. Borlan: I'm going to take a cue from Derek-- and I'm going to have my duplicate swim up. And pull out a little duplicate sequinsed glove, and wave it around and be like, here's your other offering! And cast Banishment. Through him? Through my duplicate, yeah. Okay. And that is Charisma, right? Charisma, yeah. Come on, Nadia. That's a fail. He's going to use his last Legendary Resistance to resist it. Last one. His last. All right. It would've been funny if it was me and him hanging out in the Abyss, though. Oops! He just bamfs right next to you. However, Cedric, I need you to make a Charisma saving throw. Oh. Is it Cedric? He would choose Cedric? He wouldn't choose Playar One or something, because... Actually, you know what, you're right. Cedric, hang there. Instead... I don't know why I switched to Playar One. I thought your Charisma was high but then I realized yours is also low. Don't worry, I'll be fine. Cedric hasn't been a huge threat at this point. He's not aware of that. Instead he's going to go ahead and Elara, make a Charisma saving throw. I haven't done shit. All right. Where is Cad on the board? I don't see him on there. Ooh. 16? What's your spell DC? Uh-oh. Oh, for Pete-- Do I see you? Does he see me? Where were you sending? Same place. Same place? Wow. Roll a d20 for me, Elara. Come on, come on! If it's an 11-- Nine. Nine. So, no it is not the same place. 10 or higher, you were going to be in the same place. So, you suddenly go into a brief moment of darkness, find yourself now floating in the same gossamer space, seeing the distant sparkles and weird, distant winds that look almost like deep clouds in space with large shadowed land masses

Output: - The players moved their characters closer to the astral dreadnought, with Rowan successfully using a d4 advantage to dash into the creature's face.

Output: - Rowan experienced a moment of hypnosis and panic upon seeing the creature's eyes, feeling foolish before transitioning into deep anger.

Output: - Borlan attempted to cast Banishment through a duplicate, but the spell failed as the creature used its last Legendary Resistance.

Output: - The game master redirected the saving throw target from Cedric to Elara, noting that Cedric was not currently a threat.

Output: - Elara rolled a 9 for her Charisma saving throw, causing her character to fall into darkness and float in a gossamer space with shadowed land masses.


Input: you? Does he see me? Where were you sending? Same place. Same place? Wow. Roll a d20 for me, Elara. Come on, come on! If it's an 11-- Nine. Nine. So, no it is not the same place. 10 or higher, you were going to be in the same place. So, you suddenly go into a brief moment of darkness, thank you, find yourself now floating in the same gossamer space, seeing the distant sparkles and weird, uh, distant winds that look almost like deep clouds in space with large shadowed land masses in the distance, and you hear a distant... Sounds like a whale. A very deep, resonant whale behind you. And you turn and look, and there is a shadow. You're not sure how far away, but it is getting slowly bigger. Oh, Jesus. Uh-oh. And bigger. Oh my god. And I don't see him anywhere? We are not in the same-- No. Fuck! That would've been fun at least. Just two bodies going-- We'll die together! You guys are 700 light years away. Yeah. Yeah, yeah, yeah. All right, Nadia, that finish your turn? Yeah. Okay. So you're not moving at all? You're staying put? I'm going to swim forward. To there? Yeah. I'm going to get as close as I can, because everything's moving. That'll put you there. All righty, finishing Nadia's go. Arthur, you're up. Elara, you're on deck. Wherever you are. I guess I'll move 15 feet. Okay. That'll put you about there. Dash 15 feet. I can't do anything from farther than 30, right? That's as far as you can get. And I will also use my action to go another 15 feet. Okay. Put you about there. Am I within range? No. You don't know. Well, that's it. All right. Finishes Arthur's turn. Elara, you are out in the middle of nowhere, with this strange, looming shadow coming towards you. Can I move? Am I on solid ground, or...? No, you're just floating in space. Floating in space, and there's a weird shadow coming at me? You have been in a similar space before in the Happy Fun Ball, and you do recall when you were there that you just willed yourself in a direction and you floated where you-- I'm going to try and find some cover. Okay. You look around. There is a rocky mass. Once again, not sure how big it is, but it's slowly drifting, an upward angle. You start gliding towards it, and it gets ever so slightly bigger, and with the little bit of movement you go, "Ah, it's like a half-mile away." Fuck, okay. It's that forced perspective again. Yeah, it works great, I'm telling you. Is that Ian McKellen? I can't tell if it's six feet tall, or... 'Til you realize it's just a toe. Ooh. There's no way I can just-- Didn't expect you here. Back to earth, is there? No. You cast Banishment on yourself? Sure. Who knows where I'll show up, right? Yeah. I can't pinpoint target where I'm going. Correct. He makes the hobbits look so-- Sorry. Sounds like a terrible idea. If it was me, I'd stay. Yeah, yeah.

Output:
- The Game Master described the players arriving in a gossamer space with distant winds and a shadowy whale bellowing behind them.
- Kaelen and Derek expressed panic about the situation, while the Game Master clarified they were 700 light years away from their intended destination.
- Borlan decided to swim forward to get as close to the drifting shadow as possible, and the Game Master confirmed his position.
- Elias attempted to dash 15 feet and then use another action to move another 15 feet, but the Game Master stated he was still out of range.
- Arthur tried to find cover near a rocky mass and considered casting Banishment on himself to escape the floating space, though he could not pinpoint a target.
- The group discussed the forced perspective of the looming shadow, with Derek joking that it might just be a toe.


Input: great, I'm telling you. Is that Ian McKellen? I can't tell if it's six feet tall, or... uh, 'Til you realize it's just a toe. Ooh. There's no way I can just-- didn't expect you here. Back to earth, is there? No. You cast Banishment on yourself? Sure. thank you. Who knows where I'll show up, right? Yeah. I can't pinpoint target where I'm going. Correct. He makes the hobbits look so-- Sorry. Sounds like a terrible idea. If it was me, I'd stay. Yeah, yeah. Watchin'. Burned the Resistance, though. I'm just going to-- That's his last, I think. Maybe. I'm going to-- He said it was. I'm just going to hold a, uh-- Sacred Flame in case anything tries to do anything to me, but I'm going to try and just keep chill and quiet. Okay. I'm checking one thing real fast. Mm-hmm. I love it. Actually, I'm just going to cast Resistance on myself and just try and chill. Resistance to...? Resistance is just-- Space whale? It's just a bonus to a saving throw. Cool, cool. If I choose to take it. You're like that guy that got left behind by the scuba expedition. You're just floating in the sea. I'll say for the purposes of this, you still maintain concentration, though you're on a different plane, because the spell is still being concentrated on. I'll say there is still that thread that connects there. Oh, then yeah, I'm not doing anything, then. Right, right. I'm going to wait here and just keep my eyes open and hope that that thing is not coming towards me. All right. You can hold an action if you want. I will hold a Sacred Flame just in case. Sacred Flame, you got it. All right, finishing your go, Elara. Kaelen, you're up. I cast a concentration spell through my duplicate, which is also concentration, so should we just say that she disappears? Wait, what do you mean? I cast Banishment, which is a concentration spell, through my duplicate. Oh, got you. So she vanishes. So either she vanishes, or the Banishment didn't take hold. No, it super ends. So she vanishes, and the Banishment goes off. So, there you go. Good call, thank you for looking out on that. Also, as I was swimming by, I act scared of Kaelen's thing. (laughs) (screaming) But I'm still swimming right by it. You got it. (laughter) Okay. That finishes his go. Kaelen, you're up. Julian, you're on deck. Do we want to drive it further away? No. No. Distance is a problem? No, distance sucks, man. Okay. Bring it in, if you can. I'm going to use my action to move astral dreadnought lite. It has a range of 120 feet, so it can go... Let's go bring it up this way, closer... Okay. You will need to see where it's going, so you probably have to-- Okay. I'll actually use all 35 of my feet to come around this side. You have 35 feet? Yeah. 30. 30 feet. He's a millipede. (babbling) So, okay, with that, that'll put you up and over. It's 10 feet, 15, 20 feet. So that would get you right there.

Output: - Arthur cast Banishment on himself and struggled to pinpoint his destination before deciding to hold a Sacred Flame.

Output: - The Game Master confirmed that Arthur maintained concentration on a different plane while floating in the sea.

Output: - Borlan cast Banishment through a duplicate, causing the duplicate to vanish and the spell to take hold.

Output: - Elias acted scared of Kaelen while swimming past it, prompting laughter from the group.

Output: - Derek moved the astral dreadn_lite closer using his movement speed, with confusion regarding the exact distance.

Output: - The Game Master tracked Derek's movement, placing the creature up and over a specific distance.